d3d8/tests: Use a separate device for alpha_test().
[wine.git] / dlls / d3d10core / d3d10core_private.h
blob9241312b66be54ee4c0c7151d482ac08f899a713
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *output_signature;
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
58 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
60 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
61 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
62 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
64 static inline void read_dword(const char **ptr, DWORD *d)
66 memcpy(d, *ptr, sizeof(*d));
67 *ptr += sizeof(*d);
70 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
72 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
73 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
75 /* ID3D10Texture2D */
76 struct d3d10_texture2d
78 ID3D10Texture2D ID3D10Texture2D_iface;
79 LONG refcount;
81 IUnknown *dxgi_surface;
82 struct wined3d_texture *wined3d_texture;
83 D3D10_TEXTURE2D_DESC desc;
84 ID3D10Device1 *device;
87 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
88 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
90 /* ID3D10Texture3D */
91 struct d3d10_texture3d
93 ID3D10Texture3D ID3D10Texture3D_iface;
94 LONG refcount;
96 struct wined3d_texture *wined3d_texture;
97 D3D10_TEXTURE3D_DESC desc;
98 ID3D10Device1 *device;
101 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
102 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
104 /* ID3D10Buffer */
105 struct d3d10_buffer
107 ID3D10Buffer ID3D10Buffer_iface;
108 LONG refcount;
110 struct wined3d_buffer *wined3d_buffer;
111 ID3D10Device1 *device;
114 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
115 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
116 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
118 /* ID3D10DepthStencilView */
119 struct d3d10_depthstencil_view
121 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
122 LONG refcount;
124 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
125 ID3D10Resource *resource;
126 ID3D10Device1 *device;
129 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
130 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
132 /* ID3D10RenderTargetView */
133 struct d3d10_rendertarget_view
135 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
136 LONG refcount;
138 struct wined3d_rendertarget_view *wined3d_view;
139 D3D10_RENDER_TARGET_VIEW_DESC desc;
140 ID3D10Resource *resource;
141 ID3D10Device1 *device;
144 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
145 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
146 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
148 /* ID3D10ShaderResourceView */
149 struct d3d10_shader_resource_view
151 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
152 LONG refcount;
154 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
155 ID3D10Resource *resource;
156 ID3D10Device1 *device;
159 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
160 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
162 /* ID3D10InputLayout */
163 struct d3d10_input_layout
165 ID3D10InputLayout ID3D10InputLayout_iface;
166 LONG refcount;
168 struct wined3d_vertex_declaration *wined3d_decl;
171 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
172 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
173 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
174 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
176 /* ID3D10VertexShader */
177 struct d3d10_vertex_shader
179 ID3D10VertexShader ID3D10VertexShader_iface;
180 LONG refcount;
182 struct wined3d_shader *wined3d_shader;
183 struct wined3d_shader_signature output_signature;
184 ID3D10Device1 *device;
187 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
188 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
189 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
191 /* ID3D10GeometryShader */
192 struct d3d10_geometry_shader
194 ID3D10GeometryShader ID3D10GeometryShader_iface;
195 LONG refcount;
197 struct wined3d_shader *wined3d_shader;
198 struct wined3d_shader_signature output_signature;
201 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
202 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
203 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
205 /* ID3D10PixelShader */
206 struct d3d10_pixel_shader
208 ID3D10PixelShader ID3D10PixelShader_iface;
209 LONG refcount;
211 struct wined3d_shader *wined3d_shader;
212 struct wined3d_shader_signature output_signature;
213 ID3D10Device1 *device;
216 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
217 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
218 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
220 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
221 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
223 /* ID3D10BlendState */
224 struct d3d10_blend_state
226 ID3D10BlendState ID3D10BlendState_iface;
227 LONG refcount;
229 D3D10_BLEND_DESC desc;
230 struct wine_rb_entry entry;
231 ID3D10Device1 *device;
234 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
235 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
236 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
238 /* ID3D10DepthStencilState */
239 struct d3d10_depthstencil_state
241 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
242 LONG refcount;
244 D3D10_DEPTH_STENCIL_DESC desc;
245 struct wine_rb_entry entry;
246 ID3D10Device1 *device;
249 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
250 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
251 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
252 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
254 /* ID3D10RasterizerState */
255 struct d3d10_rasterizer_state
257 ID3D10RasterizerState ID3D10RasterizerState_iface;
258 LONG refcount;
260 D3D10_RASTERIZER_DESC desc;
261 struct wine_rb_entry entry;
262 ID3D10Device1 *device;
265 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
266 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
267 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
269 /* ID3D10SamplerState */
270 struct d3d10_sampler_state
272 ID3D10SamplerState ID3D10SamplerState_iface;
273 LONG refcount;
275 struct wined3d_sampler *wined3d_sampler;
276 D3D10_SAMPLER_DESC desc;
277 struct wine_rb_entry entry;
278 ID3D10Device1 *device;
281 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
282 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
283 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
285 /* ID3D10Query */
286 struct d3d10_query
288 ID3D10Query ID3D10Query_iface;
289 LONG refcount;
291 BOOL predicate;
292 ID3D10Device1 *device;
295 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate) DECLSPEC_HIDDEN;
297 /* IDirect3D10Device1 */
298 struct d3d10_device
300 IUnknown IUnknown_inner;
301 ID3D10Device1 ID3D10Device1_iface;
302 ID3D10Multithread ID3D10Multithread_iface;
303 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
304 IUnknown *outer_unk;
305 LONG refcount;
307 struct wined3d_device_parent device_parent;
308 struct wined3d_device *wined3d_device;
310 struct wine_rb_tree blend_states;
311 struct wine_rb_tree depthstencil_states;
312 struct wine_rb_tree rasterizer_states;
313 struct wine_rb_tree sampler_states;
315 struct d3d10_blend_state *blend_state;
316 float blend_factor[4];
317 UINT sample_mask;
318 struct d3d10_depthstencil_state *depth_stencil_state;
319 UINT stencil_ref;
320 struct d3d10_rasterizer_state *rasterizer_state;
323 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
325 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
328 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
330 /* Layered device */
331 enum dxgi_device_layer_id
333 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
334 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
335 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
336 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
337 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
340 struct layer_get_size_args
342 DWORD unknown0;
343 DWORD unknown1;
344 DWORD *unknown2;
345 DWORD *unknown3;
346 IDXGIAdapter *adapter;
347 WORD interface_major;
348 WORD interface_minor;
349 WORD version_build;
350 WORD version_revision;
353 struct dxgi_device_layer
355 enum dxgi_device_layer_id id;
356 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
357 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
358 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
359 void *device_object, REFIID riid, void **device_layer);
362 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
363 UINT flags, void *unknown0, void **device);
364 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
366 #endif /* __WINE_D3D10CORE_PRIVATE_H */