2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
35 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
36 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
37 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
38 && !texture
->resource
.format
->convert
39 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
42 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
43 const struct wined3d_gl_info
*gl_info
)
45 /* We don't expect to create texture views for textures with height-scaled formats.
46 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
47 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
48 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
51 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
53 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
55 TRACE("texture %p.\n", texture
);
59 ERR("Texture %p is not part of a swapchain.\n", texture
);
63 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
65 if (swapchain
->render_to_fbo
)
67 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
68 return GL_COLOR_ATTACHMENT0
;
70 TRACE("Returning GL_BACK.\n");
73 else if (texture
== swapchain
->front_buffer
)
75 TRACE("Returning GL_FRONT.\n");
79 FIXME("Higher back buffer, returning GL_BACK.\n");
83 static DWORD
wined3d_resource_access_from_location(DWORD location
)
87 case WINED3D_LOCATION_DISCARDED
:
90 case WINED3D_LOCATION_SYSMEM
:
91 case WINED3D_LOCATION_USER_MEMORY
:
92 return WINED3D_RESOURCE_ACCESS_CPU
;
94 case WINED3D_LOCATION_BUFFER
:
95 case WINED3D_LOCATION_DRAWABLE
:
96 case WINED3D_LOCATION_TEXTURE_RGB
:
97 case WINED3D_LOCATION_TEXTURE_SRGB
:
98 case WINED3D_LOCATION_RB_MULTISAMPLE
:
99 case WINED3D_LOCATION_RB_RESOLVED
:
100 return WINED3D_RESOURCE_ACCESS_GPU
;
103 FIXME("Unhandled location %#x.\n", location
);
108 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
110 struct wined3d_texture_sub_resource
*sub_resource
;
111 unsigned int i
, sub_count
;
113 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
114 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
116 TRACE("Not evicting system memory for texture %p.\n", texture
);
120 TRACE("Evicting system memory for texture %p.\n", texture
);
122 sub_count
= texture
->level_count
* texture
->layer_count
;
123 for (i
= 0; i
< sub_count
; ++i
)
125 sub_resource
= &texture
->sub_resources
[i
];
126 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
127 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
129 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
131 wined3d_resource_free_sysmem(&texture
->resource
);
134 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
135 unsigned int sub_resource_idx
, DWORD location
)
137 struct wined3d_texture_sub_resource
*sub_resource
;
138 DWORD previous_locations
;
140 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
141 texture
, sub_resource_idx
, wined3d_debug_location(location
));
143 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
144 previous_locations
= sub_resource
->locations
;
145 sub_resource
->locations
|= location
;
146 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
147 && !--texture
->sysmem_count
)
148 wined3d_texture_evict_sysmem(texture
);
150 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
153 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
155 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
158 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
159 unsigned int sub_resource_idx
, DWORD location
)
161 struct wined3d_texture_sub_resource
*sub_resource
;
163 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
164 texture
, sub_resource_idx
, wined3d_debug_location(location
));
166 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
167 wined3d_texture_set_dirty(texture
);
169 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
170 sub_resource
->locations
&= ~location
;
171 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
172 ++texture
->sysmem_count
;
174 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
176 if (!sub_resource
->locations
)
177 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
178 sub_resource_idx
, texture
);
181 static BOOL
wined3d_texture_copy_sysmem_location(struct wined3d_texture
*texture
,
182 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
184 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
185 struct wined3d_device
*device
= texture
->resource
.device
;
186 const struct wined3d_gl_info
*gl_info
;
187 struct wined3d_bo_address dst
, src
;
189 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
192 wined3d_texture_get_memory(texture
, sub_resource_idx
, &dst
, location
);
193 wined3d_texture_get_memory(texture
, sub_resource_idx
, &src
,
194 texture
->sub_resources
[sub_resource_idx
].locations
);
196 if (dst
.buffer_object
)
198 context
= context_acquire(device
, NULL
, 0);
199 gl_info
= context
->gl_info
;
200 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, dst
.buffer_object
));
201 GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER
, 0, size
, src
.addr
));
202 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
203 checkGLcall("PBO upload");
204 context_release(context
);
208 if (src
.buffer_object
)
210 context
= context_acquire(device
, NULL
, 0);
211 gl_info
= context
->gl_info
;
212 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, src
.buffer_object
));
213 GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, size
, dst
.addr
));
214 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
215 checkGLcall("PBO download");
216 context_release(context
);
220 memcpy(dst
.addr
, src
.addr
, size
);
224 /* Context activation is done by the caller. Context may be NULL in
225 * WINED3D_NO3D mode. */
226 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
227 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
229 static const DWORD sysmem_locations
= WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY
230 | WINED3D_LOCATION_BUFFER
;
231 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
234 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
235 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
237 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
239 if (current
& location
)
241 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
247 DWORD required_access
= wined3d_resource_access_from_location(location
);
248 if ((texture
->resource
.access_flags
& required_access
) != required_access
)
249 WARN("Operation requires %#x access, but texture only has %#x.\n",
250 required_access
, texture
->resource
.access_flags
);
253 if (current
& WINED3D_LOCATION_DISCARDED
)
255 TRACE("Sub-resource previously discarded, nothing to do.\n");
256 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
258 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
259 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
265 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
266 sub_resource_idx
, texture
);
267 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
268 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
271 if ((location
& sysmem_locations
) && (current
& sysmem_locations
))
272 ret
= wined3d_texture_copy_sysmem_location(texture
, sub_resource_idx
, context
, location
);
274 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
277 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
282 /* Context activation is done by the caller. */
283 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
284 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
288 if (!data
->buffer_object
)
291 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
293 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
295 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
296 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
300 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
301 memory
+= (INT_PTR
)data
->addr
;
304 GL_EXTCALL(glBindBuffer(binding
, 0));
305 checkGLcall("Map buffer object");
310 /* Context activation is done by the caller. */
311 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
312 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
314 if (!data
->buffer_object
)
317 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
318 GL_EXTCALL(glUnmapBuffer(binding
));
319 GL_EXTCALL(glBindBuffer(binding
, 0));
320 checkGLcall("Unmap buffer object");
323 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
324 struct wined3d_bo_address
*data
, DWORD locations
)
326 struct wined3d_texture_sub_resource
*sub_resource
;
328 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
329 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
331 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
332 if (locations
& WINED3D_LOCATION_BUFFER
)
335 data
->buffer_object
= sub_resource
->buffer_object
;
338 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
340 data
->addr
= texture
->user_memory
;
341 data
->buffer_object
= 0;
344 if (locations
& WINED3D_LOCATION_SYSMEM
)
346 data
->addr
= texture
->resource
.heap_memory
;
347 data
->addr
+= sub_resource
->offset
;
348 data
->buffer_object
= 0;
352 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
354 data
->buffer_object
= 0;
357 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
358 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
359 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
360 const struct wined3d_resource_ops
*resource_ops
)
362 unsigned int i
, j
, size
, offset
= 0;
363 const struct wined3d_format
*format
;
366 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
367 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
368 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
369 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
370 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
371 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
372 flags
, device
, parent
, parent_ops
, resource_ops
);
374 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
375 return WINED3DERR_INVALIDCALL
;
377 format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
, desc
->usage
);
379 for (i
= 0; i
< layer_count
; ++i
)
381 for (j
= 0; j
< level_count
; ++j
)
383 unsigned int idx
= i
* level_count
+ j
;
385 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
386 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
387 texture
->sub_resources
[idx
].offset
= offset
;
388 texture
->sub_resources
[idx
].size
= size
;
391 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
395 return WINED3DERR_INVALIDCALL
;
397 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
398 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
399 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, resource_ops
)))
401 static unsigned int once
;
403 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
404 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
405 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
406 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
407 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
408 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
410 WARN("Failed to initialize resource, returning %#x\n", hr
);
413 wined3d_resource_update_draw_binding(&texture
->resource
);
414 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
415 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
417 texture
->texture_ops
= texture_ops
;
419 texture
->layer_count
= layer_count
;
420 texture
->level_count
= level_count
;
421 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
423 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
424 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
425 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
426 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
427 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
428 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
429 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
434 /* Context activation is done by the caller. */
435 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
436 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
438 GLuint
*buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
440 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
441 checkGLcall("glDeleteBuffers");
443 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
444 *buffer_object
, texture
, sub_resource_idx
);
446 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
450 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
452 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
453 const struct wined3d_device
*device
= texture
->resource
.device
;
454 DWORD map_binding
= texture
->update_map_binding
;
455 struct wined3d_context
*context
= NULL
;
458 if (device
->d3d_initialized
)
459 context
= context_acquire(device
, NULL
, 0);
461 for (i
= 0; i
< sub_count
; ++i
)
463 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
464 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
465 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
466 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
467 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
471 context_release(context
);
473 texture
->resource
.map_binding
= map_binding
;
474 texture
->update_map_binding
= 0;
477 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
479 texture
->update_map_binding
= map_binding
;
480 if (!texture
->resource
.map_count
)
481 wined3d_texture_update_map_binding(texture
);
484 /* A GL context is provided by the caller */
485 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
486 struct gl_texture
*tex
)
488 context_gl_resource_released(device
, tex
->name
, FALSE
);
489 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
493 /* Context activation is done by the caller. */
494 /* The caller is responsible for binding the correct texture. */
495 static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture
*texture
,
496 GLenum gl_internal_format
, const struct wined3d_format
*format
,
497 const struct wined3d_gl_info
*gl_info
)
499 unsigned int i
, sub_call_count
;
501 sub_call_count
= texture
->level_count
;
502 if (texture
->target
!= GL_TEXTURE_2D_ARRAY
)
503 sub_call_count
*= texture
->layer_count
;
505 for (i
= 0; i
< sub_call_count
; ++i
)
507 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
508 GLsizei width
, height
;
510 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
511 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
512 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
514 height
*= format
->height_scale
.numerator
;
515 height
/= format
->height_scale
.denominator
;
518 TRACE("surface %p, target %#x, level %u, width %u, height %u.\n",
519 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
521 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
523 GL_EXTCALL(glTexImage3D(surface
->texture_target
, surface
->texture_level
,
524 gl_internal_format
, width
, height
, texture
->layer_count
, 0,
525 format
->glFormat
, format
->glType
, NULL
));
526 checkGLcall("glTexImage3D");
530 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
531 gl_internal_format
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
532 checkGLcall("glTexImage2D");
537 /* Context activation is done by the caller. */
538 /* The caller is responsible for binding the correct texture. */
539 static void wined3d_texture_allocate_gl_immutable_storage(struct wined3d_texture
*texture
,
540 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
542 GLsizei width
= wined3d_texture_get_level_pow2_width(texture
, 0);
543 GLsizei height
= wined3d_texture_get_level_pow2_height(texture
, 0);
545 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
547 GL_EXTCALL(glTexStorage3D(texture
->target
, texture
->level_count
, gl_internal_format
,
548 width
, height
, texture
->layer_count
));
549 checkGLcall("glTexStorage3D");
553 GL_EXTCALL(glTexStorage2D(texture
->target
, texture
->level_count
, gl_internal_format
,
555 checkGLcall("glTexStorage2D");
559 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
561 struct wined3d_device
*device
= texture
->resource
.device
;
562 const struct wined3d_gl_info
*gl_info
= NULL
;
563 struct wined3d_context
*context
= NULL
;
565 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
566 || texture
->rb_multisample
|| texture
->rb_resolved
)
568 context
= context_acquire(device
, NULL
, 0);
569 gl_info
= context
->gl_info
;
572 if (texture
->texture_rgb
.name
)
573 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
575 if (texture
->texture_srgb
.name
)
576 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
578 if (texture
->rb_multisample
)
580 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
581 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
582 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
583 texture
->rb_multisample
= 0;
586 if (texture
->rb_resolved
)
588 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
589 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
590 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
591 texture
->rb_resolved
= 0;
594 if (context
) context_release(context
);
596 wined3d_texture_set_dirty(texture
);
598 resource_unload(&texture
->resource
);
601 static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
603 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
604 struct wined3d_texture_sub_resource
*sub_resource
;
607 for (i
= 0; i
< sub_count
; ++i
)
609 sub_resource
= &texture
->sub_resources
[i
];
610 if (sub_resource
->parent
)
612 TRACE("sub-resource %u.\n", i
);
613 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
614 sub_resource
->parent
= NULL
;
619 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
621 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
622 struct wined3d_device
*device
= texture
->resource
.device
;
623 struct wined3d_context
*context
= NULL
;
624 const struct wined3d_gl_info
*gl_info
;
625 GLuint buffer_object
;
628 TRACE("texture %p.\n", texture
);
630 for (i
= 0; i
< sub_count
; ++i
)
632 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
635 TRACE("Deleting buffer object %u.\n", buffer_object
);
637 /* We may not be able to get a context in wined3d_texture_cleanup() in
638 * general, but if a buffer object was previously created we can. */
641 context
= context_acquire(device
, NULL
, 0);
642 gl_info
= context
->gl_info
;
645 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
648 context_release(context
);
650 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
651 wined3d_texture_unload_gl_texture(texture
);
654 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
656 texture
->swapchain
= swapchain
;
657 wined3d_resource_update_draw_binding(&texture
->resource
);
660 /* Context activation is done by the caller. */
661 void wined3d_texture_bind(struct wined3d_texture
*texture
,
662 struct wined3d_context
*context
, BOOL srgb
)
664 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
665 const struct wined3d_format
*format
= texture
->resource
.format
;
666 const struct color_fixup_desc fixup
= format
->color_fixup
;
667 struct gl_texture
*gl_tex
;
670 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
672 if (!needs_separate_srgb_gl_texture(context
, texture
))
675 /* sRGB mode cache for preload() calls outside drawprim. */
677 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
679 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
681 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
682 target
= texture
->target
;
686 context_bind_texture(context
, target
, gl_tex
->name
);
690 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
691 checkGLcall("glGenTextures");
692 TRACE("Generated texture %d.\n", gl_tex
->name
);
696 ERR("Failed to generate a texture name.\n");
700 /* Initialise the state of the texture object to the OpenGL defaults, not
701 * the wined3d defaults. */
702 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
703 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
704 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
705 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
706 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
707 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
708 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
709 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
710 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
711 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
712 gl_tex
->sampler_desc
.max_anisotropy
= 1;
713 gl_tex
->sampler_desc
.compare
= FALSE
;
714 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
715 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
716 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
718 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
719 gl_tex
->base_level
= 0;
720 wined3d_texture_set_dirty(texture
);
722 context_bind_texture(context
, target
, gl_tex
->name
);
724 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
726 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
727 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
730 /* For a new texture we have to set the texture levels after binding the
731 * texture. Beware that texture rectangles do not support mipmapping, but
732 * set the maxmiplevel if we're relying on the partial
733 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
734 * (I.e., do not care about cond_np2 here, just look for
735 * GL_TEXTURE_RECTANGLE_ARB.) */
736 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
738 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
739 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
740 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
743 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
745 /* Cubemaps are always set to clamp, regardless of the sampler state. */
746 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
747 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
748 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
751 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
753 /* Conditinal non power of two textures use a different clamping
754 * default. If we're using the GL_WINE_normalized_texrect partial
755 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
756 * has the address mode set to repeat - something that prevents us
757 * from hitting the accelerated codepath. Thus manually set the GL
758 * state. The same applies to filtering. Even if the texture has only
759 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
760 * fallback on macos. */
761 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
762 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
763 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
764 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
765 checkGLcall("glTexParameteri");
766 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
767 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
768 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
769 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
770 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
773 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
775 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
776 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
779 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
781 static const GLenum swizzle_source
[] =
783 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
784 GL_ONE
, /* CHANNEL_SOURCE_ONE */
785 GL_RED
, /* CHANNEL_SOURCE_X */
786 GL_GREEN
, /* CHANNEL_SOURCE_Y */
787 GL_BLUE
, /* CHANNEL_SOURCE_Z */
788 GL_ALPHA
, /* CHANNEL_SOURCE_W */
796 swizzle
.x
= swizzle_source
[fixup
.x_source
];
797 swizzle
.y
= swizzle_source
[fixup
.y_source
];
798 swizzle
.z
= swizzle_source
[fixup
.z_source
];
799 swizzle
.w
= swizzle_source
[fixup
.w_source
];
800 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
801 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
805 /* Context activation is done by the caller. */
806 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
807 struct wined3d_context
*context
, BOOL srgb
)
809 /* We don't need a specific texture unit, but after binding the texture
810 * the current unit is dirty. Read the unit back instead of switching to
811 * 0, this avoids messing around with the state manager's GL states. The
812 * current texture unit should always be a valid one.
814 * To be more specific, this is tricky because we can implicitly be
815 * called from sampler() in state.c. This means we can't touch anything
816 * other than whatever happens to be the currently active texture, or we
817 * would risk marking already applied sampler states dirty again. */
818 if (context
->active_texture
< ARRAY_SIZE(context
->rev_tex_unit_map
))
820 DWORD active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
821 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
822 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
824 /* FIXME: Ideally we'd only do this when touching a binding that's used by
826 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
827 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
829 wined3d_texture_bind(texture
, context
, srgb
);
832 /* Context activation is done by the caller (state handler). */
833 /* This function relies on the correct texture being bound and loaded. */
834 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
835 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
837 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
838 GLenum target
= texture
->target
;
839 struct gl_texture
*gl_tex
;
842 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
844 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
846 state
= sampler_desc
->address_u
;
847 if (state
!= gl_tex
->sampler_desc
.address_u
)
849 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
850 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
851 gl_tex
->sampler_desc
.address_u
= state
;
854 state
= sampler_desc
->address_v
;
855 if (state
!= gl_tex
->sampler_desc
.address_v
)
857 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
858 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
859 gl_tex
->sampler_desc
.address_v
= state
;
862 state
= sampler_desc
->address_w
;
863 if (state
!= gl_tex
->sampler_desc
.address_w
)
865 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
866 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
867 gl_tex
->sampler_desc
.address_w
= state
;
870 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
871 sizeof(gl_tex
->sampler_desc
.border_color
)))
873 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
874 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
875 sizeof(gl_tex
->sampler_desc
.border_color
));
878 state
= sampler_desc
->mag_filter
;
879 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
881 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
882 gl_tex
->sampler_desc
.mag_filter
= state
;
885 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
886 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
888 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
889 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
890 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
891 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
894 state
= sampler_desc
->max_anisotropy
;
895 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
897 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
898 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
900 WARN("Anisotropic filtering not supported.\n");
901 gl_tex
->sampler_desc
.max_anisotropy
= state
;
904 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
905 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
906 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
908 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
909 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
910 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
913 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
915 if (sampler_desc
->compare
)
916 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
918 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
919 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
922 checkGLcall("Texture parameter application");
924 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
926 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
927 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
928 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
932 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
936 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
938 if (texture
->swapchain
)
939 return wined3d_swapchain_incref(texture
->swapchain
);
941 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
942 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
947 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
949 wined3d_texture_sub_resources_destroyed(texture
);
950 resource_cleanup(&texture
->resource
);
951 wined3d_resource_wait_idle(&texture
->resource
);
952 wined3d_texture_cleanup(texture
);
955 static void wined3d_texture_destroy_object(void *object
)
957 wined3d_texture_cleanup(object
);
958 HeapFree(GetProcessHeap(), 0, object
);
961 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
965 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
967 if (texture
->swapchain
)
968 return wined3d_swapchain_decref(texture
->swapchain
);
970 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
971 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
975 /* Wait for the texture to become idle if it's using user memory,
976 * since the application is allowed to free that memory once the
977 * texture is destroyed. Note that this implies that
978 * wined3d_texture_destroy_object() can't access that memory either. */
979 if (texture
->user_memory
)
980 wined3d_resource_wait_idle(&texture
->resource
);
981 wined3d_texture_sub_resources_destroyed(texture
);
982 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
983 resource_cleanup(&texture
->resource
);
984 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
990 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
992 TRACE("texture %p.\n", texture
);
994 return &texture
->resource
;
997 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
999 return c1
->color_space_low_value
== c2
->color_space_low_value
1000 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1003 /* Context activation is done by the caller */
1004 void wined3d_texture_load(struct wined3d_texture
*texture
,
1005 struct wined3d_context
*context
, BOOL srgb
)
1007 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1008 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1012 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1014 if (!needs_separate_srgb_gl_texture(context
, texture
))
1018 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1020 flag
= WINED3D_TEXTURE_RGB_VALID
;
1022 if (!d3d_info
->shader_color_key
1023 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1024 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1025 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1026 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1028 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1031 TRACE("Reloading because of color key value change.\n");
1032 for (i
= 0; i
< sub_count
; i
++)
1034 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1035 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1037 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1040 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1043 if (texture
->flags
& flag
)
1045 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1049 /* Reload the surfaces if the texture is marked dirty. */
1050 for (i
= 0; i
< sub_count
; ++i
)
1052 if (!wined3d_texture_load_location(texture
, i
, context
,
1053 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1054 ERR("Failed to load location (srgb %#x).\n", srgb
);
1056 texture
->flags
|= flag
;
1059 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1061 TRACE("texture %p.\n", texture
);
1063 return texture
->resource
.parent
;
1066 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
1067 unsigned int level
, const struct wined3d_box
*box
)
1069 const struct wined3d_format
*format
= texture
->resource
.format
;
1070 unsigned int width_mask
, height_mask
, width
, height
, depth
;
1072 width
= wined3d_texture_get_level_width(texture
, level
);
1073 height
= wined3d_texture_get_level_height(texture
, level
);
1074 depth
= wined3d_texture_get_level_depth(texture
, level
);
1076 if (box
->left
>= box
->right
|| box
->right
> width
1077 || box
->top
>= box
->bottom
|| box
->bottom
> height
1078 || box
->front
>= box
->back
|| box
->back
> depth
)
1080 WARN("Box %s is invalid.\n", debug_box(box
));
1081 return WINEDDERR_INVALIDRECT
;
1084 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
1086 /* This assumes power of two block sizes, but NPOT block sizes would
1089 * This also assumes that the format's block depth is 1. */
1090 width_mask
= format
->block_width
- 1;
1091 height_mask
= format
->block_height
- 1;
1093 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
1094 || (box
->right
& width_mask
&& box
->right
!= width
)
1095 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
1097 WARN("Box %s is misaligned for %ux%u blocks.\n",
1098 debug_box(box
), format
->block_width
, format
->block_height
);
1099 return WINED3DERR_INVALIDCALL
;
1106 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1107 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1109 const struct wined3d_resource
*resource
= &texture
->resource
;
1110 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1111 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1113 if (texture
->row_pitch
)
1115 *row_pitch
= texture
->row_pitch
;
1116 *slice_pitch
= texture
->slice_pitch
;
1120 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1121 width
, height
, row_pitch
, slice_pitch
);
1124 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1126 DWORD old
= texture
->lod
;
1128 TRACE("texture %p, lod %u.\n", texture
, lod
);
1130 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1131 * textures. The call always returns 0, and GetLOD always returns 0. */
1132 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
1134 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
1138 if (lod
>= texture
->level_count
)
1139 lod
= texture
->level_count
- 1;
1141 if (texture
->lod
!= lod
)
1143 wined3d_resource_wait_idle(&texture
->resource
);
1146 texture
->texture_rgb
.base_level
= ~0u;
1147 texture
->texture_srgb
.base_level
= ~0u;
1148 if (texture
->resource
.bind_count
)
1149 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
1155 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1157 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1159 return texture
->lod
;
1162 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1164 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1166 return texture
->level_count
;
1169 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
1170 enum wined3d_texture_filter_type filter_type
)
1172 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
1174 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
1176 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
1177 return WINED3DERR_INVALIDCALL
;
1180 texture
->filter_type
= filter_type
;
1185 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
1187 TRACE("texture %p.\n", texture
);
1189 return texture
->filter_type
;
1192 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1193 DWORD flags
, const struct wined3d_color_key
*color_key
)
1195 struct wined3d_device
*device
= texture
->resource
.device
;
1196 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1197 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1199 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1201 if (flags
& ~all_flags
)
1203 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1204 return WINED3DERR_INVALIDCALL
;
1207 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1212 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1213 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
1214 UINT multisample_quality
, void *mem
, UINT pitch
)
1216 struct wined3d_device
*device
= texture
->resource
.device
;
1217 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1218 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
, texture
->resource
.usage
);
1219 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1220 struct wined3d_texture_sub_resource
*sub_resource
;
1221 struct wined3d_surface
*surface
;
1222 DWORD valid_location
= 0;
1223 BOOL create_dib
= FALSE
;
1225 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1226 "mem %p, pitch %u.\n",
1227 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
1230 return WINED3DERR_INVALIDCALL
;
1232 if (texture
->level_count
* texture
->layer_count
> 1)
1234 WARN("Texture has multiple sub-resources, not supported.\n");
1235 return WINED3DERR_INVALIDCALL
;
1238 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
1240 WARN("Not supported on 3D textures.\n");
1241 return WINED3DERR_INVALIDCALL
;
1244 if (texture
->resource
.map_count
)
1246 WARN("Texture is mapped.\n");
1247 return WINED3DERR_INVALIDCALL
;
1250 /* We have no way of supporting a pitch that is not a multiple of the pixel
1251 * byte width short of uploading the texture row-by-row.
1252 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1253 * for user-memory textures (it always expects packed data) while DirectDraw
1254 * requires a 4-byte aligned pitch and doesn't support texture formats
1255 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1256 * This check is here to verify that the assumption holds. */
1257 if (pitch
% texture
->resource
.format
->byte_count
)
1259 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1260 return WINED3DERR_INVALIDCALL
;
1263 if (device
->d3d_initialized
)
1264 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1265 wined3d_resource_wait_idle(&texture
->resource
);
1267 sub_resource
= &texture
->sub_resources
[0];
1268 surface
= sub_resource
->u
.surface
;
1271 wined3d_surface_destroy_dc(surface
);
1275 wined3d_resource_free_sysmem(&texture
->resource
);
1277 if ((texture
->row_pitch
= pitch
))
1278 texture
->slice_pitch
= height
* pitch
;
1280 /* User memory surfaces don't have the regular surface alignment. */
1281 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1282 &texture
->row_pitch
, &texture
->slice_pitch
);
1284 texture
->resource
.format
= format
;
1285 texture
->resource
.multisample_type
= multisample_type
;
1286 texture
->resource
.multisample_quality
= multisample_quality
;
1287 texture
->resource
.width
= width
;
1288 texture
->resource
.height
= height
;
1289 texture
->resource
.size
= texture
->slice_pitch
;
1290 sub_resource
->size
= texture
->slice_pitch
;
1291 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1293 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
1294 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1296 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1297 texture
->pow2_width
= texture
->pow2_height
= 1;
1298 while (texture
->pow2_width
< width
)
1299 texture
->pow2_width
<<= 1;
1300 while (texture
->pow2_height
< height
)
1301 texture
->pow2_height
<<= 1;
1305 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1306 texture
->pow2_width
= width
;
1307 texture
->pow2_height
= height
;
1310 if ((texture
->user_memory
= mem
))
1312 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1313 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1317 wined3d_texture_prepare_location(texture
, 0, NULL
, WINED3D_LOCATION_SYSMEM
);
1318 valid_location
= WINED3D_LOCATION_SYSMEM
;
1321 /* The format might be changed to a format that needs conversion.
1322 * If the surface didn't use PBOs previously but could now, don't
1323 * change it - whatever made us not use PBOs might come back, e.g.
1325 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1326 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1328 wined3d_texture_validate_location(texture
, 0, valid_location
);
1329 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1332 wined3d_surface_create_dc(surface
);
1337 /* Context activation is done by the caller. */
1338 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1339 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1341 struct wined3d_texture_sub_resource
*sub_resource
;
1343 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1344 if (sub_resource
->buffer_object
)
1347 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1348 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1349 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1350 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1351 checkGLcall("Create buffer object");
1353 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1354 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1357 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1359 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1362 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1363 | WINED3D_TEXTURE_CONVERTED
);
1364 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1365 for (i
= 0; i
< sub_count
; ++i
)
1367 wined3d_texture_invalidate_location(texture
, i
,
1368 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1372 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1374 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1375 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1377 if (!d3d_info
->shader_color_key
1378 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1379 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1381 wined3d_texture_force_reload(texture
);
1383 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1384 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1387 if (texture
->flags
& alloc_flag
)
1390 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1391 texture
->flags
|= alloc_flag
;
1394 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1395 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1397 const struct wined3d_format
*format
= texture
->resource
.format
;
1403 if (texture
->rb_multisample
)
1406 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1407 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1408 * be mapped to GL_NV_framebuffer_multisample_coverage.
1410 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1411 * (EQAA), but it does not have an equivalent OpenGL extension. */
1413 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1414 * levels as the count of advertised multisample types for the texture
1416 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1418 unsigned int i
, count
= 0;
1420 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1422 if (format
->multisample_types
& 1u << i
)
1424 if (texture
->resource
.multisample_quality
== count
++)
1432 samples
= texture
->resource
.multisample_type
;
1435 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1436 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1437 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1438 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1439 checkGLcall("glRenderbufferStorageMultisample()");
1440 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1444 if (texture
->rb_resolved
)
1447 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1448 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1449 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1450 texture
->resource
.width
, texture
->resource
.height
);
1451 checkGLcall("glRenderbufferStorage()");
1452 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1456 /* Context activation is done by the caller. Context may be NULL in
1457 * WINED3D_NO3D mode. */
1458 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1459 struct wined3d_context
*context
, DWORD location
)
1463 case WINED3D_LOCATION_SYSMEM
:
1464 if (texture
->resource
.heap_memory
)
1467 if (!wined3d_resource_allocate_sysmem(&texture
->resource
))
1469 ERR("Failed to allocate system memory.\n");
1474 case WINED3D_LOCATION_USER_MEMORY
:
1475 if (!texture
->user_memory
)
1476 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1479 case WINED3D_LOCATION_BUFFER
:
1480 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1483 case WINED3D_LOCATION_TEXTURE_RGB
:
1484 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1487 case WINED3D_LOCATION_TEXTURE_SRGB
:
1488 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1491 case WINED3D_LOCATION_DRAWABLE
:
1492 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
1493 ERR("Texture %p does not have a drawable.\n", texture
);
1496 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1497 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1500 case WINED3D_LOCATION_RB_RESOLVED
:
1501 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1505 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1510 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1512 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1513 FIXME("texture %p stub!\n", texture
);
1516 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1517 unsigned int sub_resource_idx
)
1519 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1521 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1523 if (sub_resource_idx
>= sub_count
)
1525 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1529 return &texture
->sub_resources
[sub_resource_idx
];
1532 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1533 UINT layer
, const struct wined3d_box
*dirty_region
)
1535 struct wined3d_context
*context
;
1536 unsigned int sub_resource_idx
;
1538 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1540 if (layer
>= texture
->layer_count
)
1542 WARN("Invalid layer %u specified.\n", layer
);
1543 return WINED3DERR_INVALIDCALL
;
1545 sub_resource_idx
= layer
* texture
->level_count
;
1548 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1550 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
1551 if (!wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
))
1553 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1554 context_release(context
);
1555 return E_OUTOFMEMORY
;
1557 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1558 context_release(context
);
1563 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1564 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
1565 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
1567 texture
->texture_ops
->texture_upload_data(texture
, sub_resource_idx
,
1568 context
, box
, data
, row_pitch
, slice_pitch
);
1571 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1572 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
1573 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
1575 unsigned int texture_level
;
1583 dst_point
.x
= box
->left
;
1584 dst_point
.y
= box
->top
;
1585 src_rect
.right
= box
->right
- box
->left
;
1586 src_rect
.bottom
= box
->bottom
- box
->top
;
1590 dst_point
.x
= dst_point
.y
= 0;
1591 texture_level
= sub_resource_idx
% texture
->level_count
;
1592 src_rect
.right
= wined3d_texture_get_level_width(texture
, texture_level
);
1593 src_rect
.bottom
= wined3d_texture_get_level_height(texture
, texture_level
);
1596 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1597 texture
->resource
.format
, &src_rect
, row_pitch
, &dst_point
, FALSE
, data
);
1600 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1601 struct wined3d_context
*context
, DWORD location
)
1603 return surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
);
1606 /* Context activation is done by the caller. */
1607 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1609 const struct wined3d_format
*format
= texture
->resource
.format
;
1610 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1611 const struct wined3d_color_key_conversion
*conversion
;
1614 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1616 if (format
->convert
)
1618 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1620 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1622 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1623 format
= wined3d_get_format(gl_info
, conversion
->dst_format
, texture
->resource
.usage
);
1624 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1627 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1630 internal
= format
->glGammaInternal
;
1631 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1632 && wined3d_resource_is_offscreen(&texture
->resource
))
1633 internal
= format
->rtInternal
;
1635 internal
= format
->glInternal
;
1638 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1640 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1642 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
1643 wined3d_texture_allocate_gl_immutable_storage(texture
, internal
, gl_info
);
1645 wined3d_texture_allocate_gl_mutable_storage(texture
, internal
, format
, gl_info
);
1648 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1650 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1651 struct wined3d_device
*device
= texture
->resource
.device
;
1652 struct wined3d_texture_sub_resource
*sub_resource
;
1653 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1654 const struct wined3d_gl_info
*gl_info
= NULL
;
1655 struct wined3d_context
*context
= NULL
;
1656 struct wined3d_surface
*overlay
, *cur
;
1657 struct wined3d_surface
*surface
;
1660 for (i
= 0; i
< sub_count
; ++i
)
1662 sub_resource
= &texture
->sub_resources
[i
];
1663 if (!(surface
= sub_resource
->u
.surface
))
1666 TRACE("surface %p.\n", surface
);
1668 if (!context
&& !list_empty(&surface
->renderbuffers
))
1670 context
= context_acquire(device
, NULL
, 0);
1671 gl_info
= context
->gl_info
;
1674 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1676 TRACE("Deleting renderbuffer %u.\n", entry
->id
);
1677 context_gl_resource_released(device
, entry
->id
, TRUE
);
1678 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1679 HeapFree(GetProcessHeap(), 0, entry
);
1683 wined3d_surface_destroy_dc(surface
);
1685 if (surface
->overlay_dest
)
1686 list_remove(&surface
->overlay_entry
);
1688 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &surface
->overlays
, struct wined3d_surface
, overlay_entry
)
1690 list_remove(&overlay
->overlay_entry
);
1691 overlay
->overlay_dest
= NULL
;
1695 context_release(context
);
1696 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1699 static const struct wined3d_texture_ops texture2d_ops
=
1701 texture2d_upload_data
,
1702 texture2d_load_location
,
1703 texture2d_prepare_texture
,
1704 texture2d_cleanup_sub_resources
,
1707 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1709 return texture_from_resource(resource
);
1712 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1714 return wined3d_texture_incref(texture_from_resource(resource
));
1717 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1719 return wined3d_texture_decref(texture_from_resource(resource
));
1722 static void texture_resource_preload(struct wined3d_resource
*resource
)
1724 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1725 struct wined3d_context
*context
;
1727 context
= context_acquire(resource
->device
, NULL
, 0);
1728 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1729 context_release(context
);
1732 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1734 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1735 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1736 struct wined3d_device
*device
= resource
->device
;
1737 const struct wined3d_gl_info
*gl_info
;
1738 struct wined3d_context
*context
;
1741 TRACE("texture %p.\n", texture
);
1743 context
= context_acquire(device
, NULL
, 0);
1744 gl_info
= context
->gl_info
;
1746 for (i
= 0; i
< sub_count
; ++i
)
1748 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1750 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1751 && wined3d_texture_load_location(texture
, i
, context
, resource
->map_binding
))
1753 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1757 /* We should only get here on device reset/teardown for implicit
1759 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1760 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1761 resource
, i
, debug_d3dpool(resource
->pool
));
1762 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1763 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1766 if (sub_resource
->buffer_object
)
1767 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1769 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1771 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1772 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1774 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1776 context_gl_resource_released(device
, entry
->id
, TRUE
);
1777 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1778 list_remove(&entry
->entry
);
1779 HeapFree(GetProcessHeap(), 0, entry
);
1781 list_init(&surface
->renderbuffers
);
1782 surface
->current_renderbuffer
= NULL
;
1786 context_release(context
);
1788 wined3d_texture_force_reload(texture
);
1789 wined3d_texture_unload_gl_texture(texture
);
1792 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1793 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1795 const struct wined3d_format
*format
= resource
->format
;
1796 struct wined3d_texture_sub_resource
*sub_resource
;
1797 struct wined3d_device
*device
= resource
->device
;
1798 unsigned int fmt_flags
= resource
->format_flags
;
1799 const struct wined3d_gl_info
*gl_info
= NULL
;
1800 struct wined3d_context
*context
= NULL
;
1801 struct wined3d_texture
*texture
;
1802 struct wined3d_bo_address data
;
1803 unsigned int texture_level
;
1807 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1808 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1810 texture
= texture_from_resource(resource
);
1811 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1812 return E_INVALIDARG
;
1814 texture_level
= sub_resource_idx
% texture
->level_count
;
1815 if (box
&& FAILED(wined3d_texture_check_box_dimensions(texture
, texture_level
, box
)))
1817 WARN("Map box is invalid.\n");
1818 if (((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && resource
->pool
== WINED3D_POOL_DEFAULT
)
1819 || resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1820 return WINED3DERR_INVALIDCALL
;
1823 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1825 WARN("Trying to map unmappable texture.\n");
1826 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1827 return WINED3DERR_INVALIDCALL
;
1830 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1832 WARN("DC is in use.\n");
1833 return WINED3DERR_INVALIDCALL
;
1836 if (sub_resource
->map_count
)
1838 WARN("Sub-resource is already mapped.\n");
1839 return WINED3DERR_INVALIDCALL
;
1842 if (device
->d3d_initialized
)
1844 context
= context_acquire(device
, NULL
, 0);
1845 gl_info
= context
->gl_info
;
1848 if (flags
& WINED3D_MAP_DISCARD
)
1850 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1851 wined3d_debug_location(resource
->map_binding
));
1852 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, resource
->map_binding
)))
1853 wined3d_texture_validate_location(texture
, sub_resource_idx
, resource
->map_binding
);
1857 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1858 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1859 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, resource
->map_binding
);
1864 ERR("Failed to prepare location.\n");
1865 context_release(context
);
1866 return E_OUTOFMEMORY
;
1869 if (!(flags
& WINED3D_MAP_READONLY
)
1870 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
1871 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~resource
->map_binding
);
1873 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, resource
->map_binding
);
1874 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->size
,
1875 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1876 TRACE("Base memory pointer %p.\n", base_memory
);
1879 context_release(context
);
1881 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1883 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1884 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1888 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1893 map_desc
->data
= base_memory
;
1897 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1899 /* Compressed textures are block based, so calculate the offset of
1900 * the block that contains the top-left pixel of the mapped box. */
1901 map_desc
->data
= base_memory
1902 + (box
->front
* map_desc
->slice_pitch
)
1903 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1904 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1908 map_desc
->data
= base_memory
1909 + (box
->front
* map_desc
->slice_pitch
)
1910 + (box
->top
* map_desc
->row_pitch
)
1911 + (box
->left
* format
->byte_count
);
1915 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1917 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1920 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1922 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1923 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1926 ++resource
->map_count
;
1927 ++sub_resource
->map_count
;
1929 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1930 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1935 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1937 struct wined3d_texture_sub_resource
*sub_resource
;
1938 struct wined3d_device
*device
= resource
->device
;
1939 const struct wined3d_gl_info
*gl_info
= NULL
;
1940 struct wined3d_context
*context
= NULL
;
1941 struct wined3d_texture
*texture
;
1942 struct wined3d_bo_address data
;
1944 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1946 texture
= texture_from_resource(resource
);
1947 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1948 return E_INVALIDARG
;
1950 if (!sub_resource
->map_count
)
1952 WARN("Trying to unmap unmapped sub-resource.\n");
1953 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1955 return WINEDDERR_NOTLOCKED
;
1958 if (device
->d3d_initialized
)
1960 context
= context_acquire(device
, NULL
, 0);
1961 gl_info
= context
->gl_info
;
1964 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1965 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1968 context_release(context
);
1970 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1972 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1973 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1976 --sub_resource
->map_count
;
1977 if (!--resource
->map_count
&& texture
->update_map_binding
)
1978 wined3d_texture_update_map_binding(texture
);
1983 static const struct wined3d_resource_ops texture_resource_ops
=
1985 texture_resource_incref
,
1986 texture_resource_decref
,
1987 texture_resource_preload
,
1988 wined3d_texture_unload
,
1989 texture_resource_sub_resource_map
,
1990 texture_resource_sub_resource_unmap
,
1993 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1994 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1995 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1997 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1998 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1999 struct wined3d_surface
*surfaces
;
2000 UINT pow2_width
, pow2_height
;
2004 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
2005 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
2007 WARN("OpenGL implementation does not support array textures.\n");
2008 return WINED3DERR_INVALIDCALL
;
2011 /* TODO: It should only be possible to create textures for formats
2012 * that are reported as supported. */
2013 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2015 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2016 return WINED3DERR_INVALIDCALL
;
2019 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
2020 FIXME("Trying to create a managed texture with dynamic usage.\n");
2021 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
2022 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
2023 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
2024 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
2025 FIXME("Trying to create a render target that isn't in the default pool.\n");
2027 pow2_width
= desc
->width
;
2028 pow2_height
= desc
->height
;
2029 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
2030 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2032 /* level_count == 0 returns an error as well. */
2033 if (level_count
!= 1 || layer_count
!= 1)
2035 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
2037 WARN("Attempted to create a mipmapped/cube/array NPOT texture without unconditional NPOT support.\n");
2038 return WINED3DERR_INVALIDCALL
;
2041 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
2043 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
2045 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
2047 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
, desc
->usage
);
2049 /* TODO: Add support for non-power-of-two compressed textures. */
2050 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
2051 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
2053 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
2054 desc
->width
, desc
->height
);
2055 return WINED3DERR_NOTAVAILABLE
;
2058 /* Find the nearest pow2 match. */
2059 pow2_width
= pow2_height
= 1;
2060 while (pow2_width
< desc
->width
)
2062 while (pow2_height
< desc
->height
)
2064 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
2067 texture
->pow2_width
= pow2_width
;
2068 texture
->pow2_height
= pow2_height
;
2070 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
2071 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
2073 /* One of four options:
2074 * 1: Do the same as we do with NPOT and scale the texture. (Any
2075 * texture ops would require the texture to be scaled which is
2076 * potentially slow.)
2077 * 2: Set the texture to the maximum size (bad idea).
2078 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
2079 * 4: Create the surface, but allow it to be used only for DirectDraw
2080 * Blts. Some apps (e.g. Swat 3) create textures with a height of
2081 * 16 and a width > 3000 and blt 16x16 letter areas from them to
2082 * the render target. */
2083 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
2085 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
2086 return WINED3DERR_NOTAVAILABLE
;
2089 /* We should never use this surface in combination with OpenGL. */
2090 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
2093 /* Calculate levels for mip mapping. */
2094 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2096 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2098 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
2099 return WINED3DERR_INVALIDCALL
;
2102 if (level_count
!= 1)
2104 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
2105 return WINED3DERR_INVALIDCALL
;
2109 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
2110 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
2112 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2116 /* Precalculated scaling for 'faked' non power of two texture coords. */
2117 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
2119 texture
->pow2_matrix
[0] = (float)desc
->width
;
2120 texture
->pow2_matrix
[5] = (float)desc
->height
;
2121 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
2122 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
2126 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2128 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
2129 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
2130 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
2134 texture
->pow2_matrix
[0] = 1.0f
;
2135 texture
->pow2_matrix
[5] = 1.0f
;
2137 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
2138 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
2139 else if (layer_count
> 1)
2140 texture
->target
= GL_TEXTURE_2D_ARRAY
;
2142 texture
->target
= GL_TEXTURE_2D
;
2144 texture
->pow2_matrix
[10] = 1.0f
;
2145 texture
->pow2_matrix
[15] = 1.0f
;
2146 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
2148 if (wined3d_texture_use_pbo(texture
, gl_info
))
2149 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2151 if (level_count
> ~(SIZE_T
)0 / layer_count
2152 || !(surfaces
= wined3d_calloc(level_count
* layer_count
, sizeof(*surfaces
))))
2154 wined3d_texture_cleanup_sync(texture
);
2155 return E_OUTOFMEMORY
;
2158 /* Generate all the surfaces. */
2159 for (i
= 0; i
< texture
->level_count
; ++i
)
2161 for (j
= 0; j
< texture
->layer_count
; ++j
)
2163 static const GLenum cube_targets
[6] =
2165 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
2166 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
2167 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
2168 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
2169 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
2170 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
2172 struct wined3d_texture_sub_resource
*sub_resource
;
2173 unsigned int idx
= j
* texture
->level_count
+ i
;
2174 struct wined3d_surface
*surface
;
2176 surface
= &surfaces
[idx
];
2177 surface
->container
= texture
;
2178 surface
->texture_target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
2179 surface
->texture_level
= i
;
2180 surface
->texture_layer
= j
;
2181 list_init(&surface
->renderbuffers
);
2182 list_init(&surface
->overlays
);
2184 sub_resource
= &texture
->sub_resources
[idx
];
2185 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2186 sub_resource
->u
.surface
= surface
;
2187 if (!(texture
->resource
.usage
& WINED3DUSAGE_DEPTHSTENCIL
))
2189 wined3d_texture_validate_location(texture
, idx
, WINED3D_LOCATION_SYSMEM
);
2190 wined3d_texture_invalidate_location(texture
, idx
, ~WINED3D_LOCATION_SYSMEM
);
2193 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
2194 texture
, idx
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2196 WARN("Failed to create surface parent, hr %#x.\n", hr
);
2197 sub_resource
->parent
= NULL
;
2198 wined3d_texture_cleanup_sync(texture
);
2202 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
2204 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
2206 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
2207 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
2209 wined3d_texture_cleanup_sync(texture
);
2218 /* This call just uploads data, the caller is responsible for binding the
2219 * correct texture. */
2220 /* Context activation is done by the caller. */
2221 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2222 const struct wined3d_context
*context
, const struct wined3d_box
*box
,
2223 const struct wined3d_const_bo_address
*data
, unsigned int row_pitch
, unsigned int slice_pitch
)
2225 const struct wined3d_format
*format
= texture
->resource
.format
;
2226 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2227 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2228 unsigned int x
, y
, z
, update_w
, update_h
, update_d
;
2229 unsigned int dst_row_pitch
, dst_slice_pitch
;
2230 unsigned int width
, height
, depth
;
2231 const void *mem
= data
->addr
;
2232 void *converted_mem
= NULL
;
2234 TRACE("texture %p, sub_resource_idx %u, context %p, box %s, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
2235 texture
, sub_resource_idx
, context
, debug_box(box
),
2236 data
->buffer_object
, data
->addr
, row_pitch
, slice_pitch
);
2238 width
= wined3d_texture_get_level_width(texture
, level
);
2239 height
= wined3d_texture_get_level_height(texture
, level
);
2240 depth
= wined3d_texture_get_level_depth(texture
, level
);
2254 update_w
= box
->right
- box
->left
;
2255 update_h
= box
->bottom
- box
->top
;
2256 update_d
= box
->back
- box
->front
;
2259 if (format
->convert
)
2261 if (data
->buffer_object
)
2262 ERR("Loading a converted texture from a PBO.\n");
2263 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2264 ERR("Converting a block-based format.\n");
2266 dst_row_pitch
= update_w
* format
->conv_byte_count
;
2267 dst_slice_pitch
= dst_row_pitch
* update_h
;
2269 converted_mem
= wined3d_calloc(update_d
, dst_slice_pitch
);
2270 format
->convert(data
->addr
, converted_mem
, row_pitch
, slice_pitch
,
2271 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, update_d
);
2272 mem
= converted_mem
;
2276 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &dst_row_pitch
, &dst_slice_pitch
);
2277 if (row_pitch
!= dst_row_pitch
|| slice_pitch
!= dst_slice_pitch
)
2278 FIXME("Ignoring row/slice pitch (%u/%u).\n", row_pitch
, slice_pitch
);
2281 if (data
->buffer_object
)
2283 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
2284 checkGLcall("glBindBuffer");
2287 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, level
, x
, y
, z
,
2288 update_w
, update_h
, update_d
, format
->glFormat
, format
->glType
, mem
));
2289 checkGLcall("glTexSubImage3D");
2291 if (data
->buffer_object
)
2293 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2294 checkGLcall("glBindBuffer");
2297 HeapFree(GetProcessHeap(), 0, converted_mem
);
2300 /* Context activation is done by the caller. */
2301 static void texture3d_download_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2302 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
2304 const struct wined3d_format
*format
= texture
->resource
.format
;
2305 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2307 if (format
->convert
)
2309 FIXME("Attempting to download a converted volume, format %s.\n",
2310 debug_d3dformat(format
->id
));
2314 if (data
->buffer_object
)
2316 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2317 checkGLcall("glBindBuffer");
2320 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, sub_resource_idx
,
2321 format
->glFormat
, format
->glType
, data
->addr
);
2322 checkGLcall("glGetTexImage");
2324 if (data
->buffer_object
)
2326 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2327 checkGLcall("glBindBuffer");
2332 /* Context activation is done by the caller. */
2333 static void texture3d_srgb_transfer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2334 struct wined3d_context
*context
, BOOL dest_is_srgb
)
2336 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2337 unsigned int row_pitch
, slice_pitch
;
2338 struct wined3d_bo_address data
;
2340 /* Optimisations are possible, but the effort should be put into either
2341 * implementing EXT_SRGB_DECODE in the driver or finding out why we
2342 * picked the wrong copy for the original upload and fixing that.
2344 * Also keep in mind that we want to avoid using resource.heap_memory
2345 * for DEFAULT pool surfaces. */
2346 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
2347 data
.buffer_object
= 0;
2348 if (!(data
.addr
= HeapAlloc(GetProcessHeap(), 0, sub_resource
->size
)))
2351 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2352 wined3d_texture_bind_and_dirtify(texture
, context
, !dest_is_srgb
);
2353 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2354 wined3d_texture_bind_and_dirtify(texture
, context
, dest_is_srgb
);
2355 texture3d_upload_data(texture
, sub_resource_idx
, context
,
2356 NULL
, wined3d_const_bo_address(&data
), row_pitch
, slice_pitch
);
2358 HeapFree(GetProcessHeap(), 0, data
.addr
);
2361 /* Context activation is done by the caller. */
2362 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2363 struct wined3d_context
*context
, DWORD location
)
2365 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2366 unsigned int row_pitch
, slice_pitch
;
2368 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
2373 case WINED3D_LOCATION_TEXTURE_RGB
:
2374 case WINED3D_LOCATION_TEXTURE_SRGB
:
2375 if (sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
)
2377 struct wined3d_const_bo_address data
= {0, texture
->resource
.heap_memory
};
2378 data
.addr
+= sub_resource
->offset
;
2379 wined3d_texture_bind_and_dirtify(texture
, context
,
2380 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2381 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2382 texture3d_upload_data(texture
, sub_resource_idx
, context
, NULL
, &data
, row_pitch
, slice_pitch
);
2384 else if (sub_resource
->locations
& WINED3D_LOCATION_BUFFER
)
2386 struct wined3d_const_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2387 wined3d_texture_bind_and_dirtify(texture
, context
,
2388 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2389 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2390 texture3d_upload_data(texture
, sub_resource_idx
, context
, NULL
, &data
, row_pitch
, slice_pitch
);
2392 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2394 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, TRUE
);
2396 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2398 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, FALSE
);
2402 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource
->locations
));
2407 case WINED3D_LOCATION_SYSMEM
:
2408 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2410 struct wined3d_bo_address data
= {0, texture
->resource
.heap_memory
};
2412 data
.addr
+= sub_resource
->offset
;
2413 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2414 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2416 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2418 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2419 ++texture
->download_count
;
2423 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
2424 wined3d_debug_location(sub_resource
->locations
));
2429 case WINED3D_LOCATION_BUFFER
:
2430 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2432 struct wined3d_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2434 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2435 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2437 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2439 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2443 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
2444 wined3d_debug_location(sub_resource
->locations
));
2450 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
2451 wined3d_debug_location(sub_resource
->locations
));
2458 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
2460 const struct wined3d_format
*format
= texture
->resource
.format
;
2461 GLenum internal
= srgb
? format
->glGammaInternal
: format
->glInternal
;
2462 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2463 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2466 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
2468 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
2470 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D
, texture
->level_count
, internal
,
2471 wined3d_texture_get_level_width(texture
, 0),
2472 wined3d_texture_get_level_height(texture
, 0),
2473 wined3d_texture_get_level_depth(texture
, 0)));
2474 checkGLcall("glTexStorage3D");
2478 for (i
= 0; i
< sub_count
; ++i
)
2480 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, i
, internal
,
2481 wined3d_texture_get_level_width(texture
, i
),
2482 wined3d_texture_get_level_height(texture
, i
),
2483 wined3d_texture_get_level_depth(texture
, i
),
2484 0, format
->glFormat
, format
->glType
, NULL
));
2485 checkGLcall("glTexImage3D");
2490 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
2494 static const struct wined3d_texture_ops texture3d_ops
=
2496 texture3d_upload_data
,
2497 texture3d_load_location
,
2498 texture3d_prepare_texture
,
2499 texture3d_cleanup_sub_resources
,
2502 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
2503 UINT layer_count
, UINT level_count
, struct wined3d_device
*device
, void *parent
,
2504 const struct wined3d_parent_ops
*parent_ops
)
2506 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2507 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2511 if (layer_count
!= 1)
2513 ERR("Invalid layer count for volume texture.\n");
2514 return E_INVALIDARG
;
2517 /* TODO: It should only be possible to create textures for formats
2518 * that are reported as supported. */
2519 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2521 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2522 return WINED3DERR_INVALIDCALL
;
2525 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2527 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2528 return WINED3DERR_INVALIDCALL
;
2531 /* Calculate levels for mip mapping. */
2532 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2534 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2536 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2537 return WINED3DERR_INVALIDCALL
;
2540 if (level_count
!= 1)
2542 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2543 return WINED3DERR_INVALIDCALL
;
2547 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2548 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2550 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2551 return WINED3DERR_INVALIDCALL
;
2554 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2556 UINT pow2_w
, pow2_h
, pow2_d
;
2558 while (pow2_w
< desc
->width
)
2561 while (pow2_h
< desc
->height
)
2564 while (pow2_d
< desc
->depth
)
2567 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2569 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2571 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2575 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2576 desc
->width
, desc
->height
, desc
->depth
);
2577 return WINED3DERR_INVALIDCALL
;
2582 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, level_count
, desc
,
2583 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2585 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2589 texture
->pow2_matrix
[0] = 1.0f
;
2590 texture
->pow2_matrix
[5] = 1.0f
;
2591 texture
->pow2_matrix
[10] = 1.0f
;
2592 texture
->pow2_matrix
[15] = 1.0f
;
2593 texture
->target
= GL_TEXTURE_3D
;
2595 if (wined3d_texture_use_pbo(texture
, gl_info
))
2597 wined3d_resource_free_sysmem(&texture
->resource
);
2598 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2601 /* Generate all the surfaces. */
2602 for (i
= 0; i
< texture
->level_count
; ++i
)
2604 struct wined3d_texture_sub_resource
*sub_resource
;
2606 sub_resource
= &texture
->sub_resources
[i
];
2607 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2609 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2610 texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2612 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2613 sub_resource
->parent
= NULL
;
2614 wined3d_texture_cleanup_sync(texture
);
2618 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2620 TRACE("Created volume level %u.\n", i
);
2626 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2627 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2628 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2630 struct wined3d_box src_box
= {src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1};
2631 struct wined3d_box dst_box
= {dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, 0, 1};
2632 unsigned int dst_format_flags
, src_format_flags
= 0;
2635 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2636 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2637 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2638 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2640 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
2641 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2642 return WINED3DERR_INVALIDCALL
;
2644 dst_format_flags
= dst_texture
->resource
.format_flags
;
2645 if (FAILED(hr
= wined3d_texture_check_box_dimensions(dst_texture
,
2646 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
2651 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
2652 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2653 return WINED3DERR_INVALIDCALL
;
2655 src_format_flags
= src_texture
->resource
.format_flags
;
2656 if (FAILED(hr
= wined3d_texture_check_box_dimensions(src_texture
,
2657 src_sub_resource_idx
% src_texture
->level_count
, &src_box
)))
2661 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
2662 || (src_texture
&& src_texture
->sub_resources
[src_sub_resource_idx
].map_count
))
2664 WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
2665 return WINEDDERR_SURFACEBUSY
;
2668 if ((dst_format_flags
& WINED3DFMT_FLAG_BLOCKS
) && (flags
& WINED3D_BLT_COLOR_FILL
))
2670 WARN("Color fill not supported on block-based formats.\n");
2671 return WINED3DERR_INVALIDCALL
;
2674 if ((src_format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2675 != (dst_format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2676 && !(flags
& WINED3D_BLT_DEPTH_FILL
))
2678 WARN("Rejecting depth/stencil blit between incompatible formats.\n");
2679 return WINED3DERR_INVALIDCALL
;
2682 wined3d_cs_emit_blt_sub_resource(dst_texture
->resource
.device
->cs
, &dst_texture
->resource
, dst_sub_resource_idx
,
2683 &dst_box
, src_texture
? &src_texture
->resource
: NULL
, src_sub_resource_idx
, &src_box
, flags
, fx
, filter
);
2688 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2689 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2691 struct wined3d_surface
*surface
;
2693 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2695 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2696 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2698 WARN("Invalid sub-resource specified.\n");
2699 return WINEDDERR_NOTAOVERLAYSURFACE
;
2702 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2703 if (!surface
->overlay_dest
)
2705 TRACE("Overlay not visible.\n");
2708 return WINEDDERR_OVERLAYNOTVISIBLE
;
2711 *x
= surface
->overlay_destrect
.left
;
2712 *y
= surface
->overlay_destrect
.top
;
2714 TRACE("Returning position %d, %d.\n", *x
, *y
);
2719 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2720 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2722 struct wined3d_texture_sub_resource
*sub_resource
;
2723 struct wined3d_surface
*surface
;
2726 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2728 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2729 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2731 WARN("Invalid sub-resource specified.\n");
2732 return WINEDDERR_NOTAOVERLAYSURFACE
;
2735 surface
= sub_resource
->u
.surface
;
2736 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2737 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2738 SetRect(&surface
->overlay_destrect
, x
, y
, x
+ w
, y
+ h
);
2743 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2744 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2745 const RECT
*dst_rect
, DWORD flags
)
2747 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2748 struct wined3d_surface
*surface
, *dst_surface
;
2750 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2751 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2752 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2753 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2755 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2756 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2758 WARN("Invalid sub-resource specified.\n");
2759 return WINEDDERR_NOTAOVERLAYSURFACE
;
2762 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2763 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2765 WARN("Invalid destination sub-resource specified.\n");
2766 return WINED3DERR_INVALIDCALL
;
2769 surface
= sub_resource
->u
.surface
;
2771 surface
->overlay_srcrect
= *src_rect
;
2773 SetRect(&surface
->overlay_srcrect
, 0, 0,
2774 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2775 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2777 dst_surface
= dst_sub_resource
->u
.surface
;
2779 surface
->overlay_destrect
= *dst_rect
;
2781 SetRect(&surface
->overlay_destrect
, 0, 0,
2782 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2783 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2785 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2787 surface
->overlay_dest
= NULL
;
2788 list_remove(&surface
->overlay_entry
);
2791 if (flags
& WINEDDOVER_SHOW
)
2793 if (surface
->overlay_dest
!= dst_surface
)
2795 surface
->overlay_dest
= dst_surface
;
2796 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2799 else if (flags
& WINEDDOVER_HIDE
)
2801 /* Tests show that the rectangles are erased on hide. */
2802 SetRectEmpty(&surface
->overlay_srcrect
);
2803 SetRectEmpty(&surface
->overlay_destrect
);
2804 surface
->overlay_dest
= NULL
;
2810 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2812 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2814 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2816 if (sub_resource_idx
>= sub_count
)
2818 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2822 return texture
->sub_resources
[sub_resource_idx
].parent
;
2825 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2826 unsigned int sub_resource_idx
, void *parent
)
2828 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2830 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2832 if (sub_resource_idx
>= sub_count
)
2834 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2838 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
2841 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2842 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2844 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2845 const struct wined3d_resource
*resource
;
2846 unsigned int level_idx
;
2848 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2850 if (sub_resource_idx
>= sub_count
)
2852 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2853 return WINED3DERR_INVALIDCALL
;
2856 resource
= &texture
->resource
;
2857 desc
->format
= resource
->format
->id
;
2858 desc
->multisample_type
= resource
->multisample_type
;
2859 desc
->multisample_quality
= resource
->multisample_quality
;
2860 desc
->usage
= resource
->usage
;
2861 desc
->pool
= resource
->pool
;
2863 level_idx
= sub_resource_idx
% texture
->level_count
;
2864 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2865 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2866 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2867 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
2872 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2873 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
2874 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2876 struct wined3d_texture
*object
;
2879 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
2880 "parent %p, parent_ops %p, texture %p.\n",
2881 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2885 WARN("Invalid layer count.\n");
2886 return E_INVALIDARG
;
2888 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
2890 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
2896 WARN("Invalid level count.\n");
2897 return WINED3DERR_INVALIDCALL
;
2900 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2902 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
,
2903 desc
->format
, desc
->usage
);
2905 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2906 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2908 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2909 desc
->multisample_quality
);
2910 return WINED3DERR_NOTAVAILABLE
;
2912 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2913 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2914 || desc
->multisample_quality
))
2916 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2917 desc
->multisample_quality
);
2918 return WINED3DERR_NOTAVAILABLE
;
2922 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2923 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2924 return E_OUTOFMEMORY
;
2926 switch (desc
->resource_type
)
2928 case WINED3D_RTYPE_TEXTURE_2D
:
2929 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2932 case WINED3D_RTYPE_TEXTURE_3D
:
2933 hr
= volumetexture_init(object
, desc
, layer_count
, level_count
, device
, parent
, parent_ops
);
2937 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2938 hr
= WINED3DERR_INVALIDCALL
;
2944 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2945 HeapFree(GetProcessHeap(), 0, object
);
2949 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2953 unsigned int sub_count
= level_count
* layer_count
;
2956 for (i
= 0; i
< sub_count
; ++i
)
2960 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
2961 wined3d_texture_cleanup_sync(object
);
2962 HeapFree(GetProcessHeap(), 0, object
);
2963 return E_INVALIDARG
;
2967 for (i
= 0; i
< sub_count
; ++i
)
2969 wined3d_device_update_sub_resource(device
, &object
->resource
,
2970 i
, NULL
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
2974 TRACE("Created texture %p.\n", object
);
2980 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2982 struct wined3d_device
*device
= texture
->resource
.device
;
2983 struct wined3d_texture_sub_resource
*sub_resource
;
2984 struct wined3d_context
*context
= NULL
;
2985 struct wined3d_surface
*surface
;
2986 HRESULT hr
= WINED3D_OK
;
2988 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2990 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
2992 WARN("Texture does not support GetDC\n");
2993 /* Don't touch the DC */
2994 return WINED3DERR_INVALIDCALL
;
2997 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2998 return WINED3DERR_INVALIDCALL
;
3000 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3002 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
3003 return WINED3DERR_INVALIDCALL
;
3006 surface
= sub_resource
->u
.surface
;
3008 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3009 return WINED3DERR_INVALIDCALL
;
3011 if (device
->d3d_initialized
)
3012 context
= context_acquire(device
, NULL
, 0);
3014 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
3015 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
3018 hr
= wined3d_surface_create_dc(surface
);
3020 context_release(context
);
3022 return WINED3DERR_INVALIDCALL
;
3024 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3025 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
3026 ++texture
->resource
.map_count
;
3027 ++sub_resource
->map_count
;
3030 TRACE("Returning dc %p.\n", *dc
);
3035 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
3037 struct wined3d_device
*device
= texture
->resource
.device
;
3038 struct wined3d_texture_sub_resource
*sub_resource
;
3039 struct wined3d_surface
*surface
;
3041 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
3043 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3044 return WINED3DERR_INVALIDCALL
;
3046 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3048 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
3049 return WINED3DERR_INVALIDCALL
;
3052 surface
= sub_resource
->u
.surface
;
3054 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
3055 return WINED3DERR_INVALIDCALL
;
3057 if (surface
->dc
!= dc
)
3059 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
3060 return WINED3DERR_INVALIDCALL
;
3063 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
3064 wined3d_surface_destroy_dc(surface
);
3066 --sub_resource
->map_count
;
3067 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
3068 wined3d_texture_update_map_binding(texture
);
3069 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3070 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;