ddraw: Don't crash if writing out a new ddraw4 surface segfaults.
[wine.git] / dlls / wined3d / wined3d_gl.h
blob84c49c3ccda6cdaef6d287c239f0eaffb85fd14a
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_GL_H
25 #define __WINE_WINED3D_GL_H
27 #include "wine/wgl.h"
28 #include "wine/wglext.h"
30 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
32 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
33 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
35 /* OpenGL extensions. */
36 enum wined3d_gl_extension
38 WINED3D_GL_EXT_NONE,
40 /* APPLE */
41 APPLE_FENCE,
42 APPLE_FLOAT_PIXELS,
43 APPLE_FLUSH_BUFFER_RANGE,
44 APPLE_YCBCR_422,
45 /* ARB */
46 ARB_BLEND_FUNC_EXTENDED,
47 ARB_CLIP_CONTROL,
48 ARB_COLOR_BUFFER_FLOAT,
49 ARB_COPY_BUFFER,
50 ARB_DEBUG_OUTPUT,
51 ARB_DEPTH_BUFFER_FLOAT,
52 ARB_DEPTH_TEXTURE,
53 ARB_DERIVATIVE_CONTROL,
54 ARB_DRAW_BUFFERS,
55 ARB_DRAW_ELEMENTS_BASE_VERTEX,
56 ARB_DRAW_INSTANCED,
57 ARB_ES2_COMPATIBILITY,
58 ARB_ES3_COMPATIBILITY,
59 ARB_EXPLICIT_ATTRIB_LOCATION,
60 ARB_FRAGMENT_COORD_CONVENTIONS,
61 ARB_FRAGMENT_PROGRAM,
62 ARB_FRAGMENT_SHADER,
63 ARB_FRAMEBUFFER_OBJECT,
64 ARB_FRAMEBUFFER_SRGB,
65 ARB_GEOMETRY_SHADER4,
66 ARB_HALF_FLOAT_PIXEL,
67 ARB_HALF_FLOAT_VERTEX,
68 ARB_INSTANCED_ARRAYS,
69 ARB_INTERNALFORMAT_QUERY,
70 ARB_INTERNALFORMAT_QUERY2,
71 ARB_MAP_BUFFER_ALIGNMENT,
72 ARB_MAP_BUFFER_RANGE,
73 ARB_MULTISAMPLE,
74 ARB_MULTITEXTURE,
75 ARB_OCCLUSION_QUERY,
76 ARB_PIXEL_BUFFER_OBJECT,
77 ARB_POINT_PARAMETERS,
78 ARB_POINT_SPRITE,
79 ARB_PROVOKING_VERTEX,
80 ARB_SAMPLER_OBJECTS,
81 ARB_SHADER_BIT_ENCODING,
82 ARB_SHADER_IMAGE_LOAD_STORE,
83 ARB_SHADER_IMAGE_SIZE,
84 ARB_SHADER_TEXTURE_LOD,
85 ARB_SHADING_LANGUAGE_100,
86 ARB_SHADOW,
87 ARB_STENCIL_TEXTURING,
88 ARB_SYNC,
89 ARB_TEXTURE_BORDER_CLAMP,
90 ARB_TEXTURE_BUFFER_OBJECT,
91 ARB_TEXTURE_COMPRESSION,
92 ARB_TEXTURE_COMPRESSION_BPTC,
93 ARB_TEXTURE_COMPRESSION_RGTC,
94 ARB_TEXTURE_CUBE_MAP,
95 ARB_TEXTURE_ENV_COMBINE,
96 ARB_TEXTURE_ENV_DOT3,
97 ARB_TEXTURE_FLOAT,
98 ARB_TEXTURE_MIRRORED_REPEAT,
99 ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
100 ARB_TEXTURE_NON_POWER_OF_TWO,
101 ARB_TEXTURE_QUERY_LEVELS,
102 ARB_TEXTURE_RECTANGLE,
103 ARB_TEXTURE_RG,
104 ARB_TEXTURE_RGB10_A2UI,
105 ARB_TEXTURE_STORAGE,
106 ARB_TEXTURE_SWIZZLE,
107 ARB_TEXTURE_VIEW,
108 ARB_TIMER_QUERY,
109 ARB_UNIFORM_BUFFER_OBJECT,
110 ARB_VERTEX_ARRAY_BGRA,
111 ARB_VERTEX_BLEND,
112 ARB_VERTEX_BUFFER_OBJECT,
113 ARB_VERTEX_PROGRAM,
114 ARB_VERTEX_SHADER,
115 ARB_VERTEX_TYPE_2_10_10_10_REV,
116 ARB_VIEWPORT_ARRAY,
117 /* ATI */
118 ATI_FRAGMENT_SHADER,
119 ATI_SEPARATE_STENCIL,
120 ATI_TEXTURE_COMPRESSION_3DC,
121 ATI_TEXTURE_ENV_COMBINE3,
122 ATI_TEXTURE_MIRROR_ONCE,
123 /* EXT */
124 EXT_BLEND_COLOR,
125 EXT_BLEND_EQUATION_SEPARATE,
126 EXT_BLEND_FUNC_SEPARATE,
127 EXT_BLEND_MINMAX,
128 EXT_BLEND_SUBTRACT,
129 EXT_DRAW_BUFFERS2,
130 EXT_DEPTH_BOUNDS_TEST,
131 EXT_FOG_COORD,
132 EXT_FRAMEBUFFER_BLIT,
133 EXT_FRAMEBUFFER_MULTISAMPLE,
134 EXT_FRAMEBUFFER_OBJECT,
135 EXT_GPU_PROGRAM_PARAMETERS,
136 EXT_GPU_SHADER4,
137 EXT_PACKED_DEPTH_STENCIL,
138 EXT_PACKED_FLOAT,
139 EXT_POINT_PARAMETERS,
140 EXT_PROVOKING_VERTEX,
141 EXT_SECONDARY_COLOR,
142 EXT_STENCIL_TWO_SIDE,
143 EXT_STENCIL_WRAP,
144 EXT_TEXTURE3D,
145 EXT_TEXTURE_ARRAY,
146 EXT_TEXTURE_COMPRESSION_RGTC,
147 EXT_TEXTURE_COMPRESSION_S3TC,
148 EXT_TEXTURE_ENV_COMBINE,
149 EXT_TEXTURE_ENV_DOT3,
150 EXT_TEXTURE_FILTER_ANISOTROPIC,
151 EXT_TEXTURE_INTEGER,
152 EXT_TEXTURE_LOD_BIAS,
153 EXT_TEXTURE_MIRROR_CLAMP,
154 EXT_TEXTURE_SNORM,
155 EXT_TEXTURE_SRGB,
156 EXT_TEXTURE_SRGB_DECODE,
157 EXT_VERTEX_ARRAY_BGRA,
158 /* NVIDIA */
159 NV_FENCE,
160 NV_FOG_DISTANCE,
161 NV_FRAGMENT_PROGRAM,
162 NV_FRAGMENT_PROGRAM2,
163 NV_FRAGMENT_PROGRAM_OPTION,
164 NV_HALF_FLOAT,
165 NV_LIGHT_MAX_EXPONENT,
166 NV_POINT_SPRITE,
167 NV_REGISTER_COMBINERS,
168 NV_REGISTER_COMBINERS2,
169 NV_TEXGEN_REFLECTION,
170 NV_TEXTURE_ENV_COMBINE4,
171 NV_TEXTURE_SHADER,
172 NV_TEXTURE_SHADER2,
173 NV_VERTEX_PROGRAM,
174 NV_VERTEX_PROGRAM1_1,
175 NV_VERTEX_PROGRAM2,
176 NV_VERTEX_PROGRAM2_OPTION,
177 NV_VERTEX_PROGRAM3,
178 /* SGI */
179 SGIS_GENERATE_MIPMAP,
180 /* WGL extensions */
181 WGL_ARB_PIXEL_FORMAT,
182 WGL_EXT_SWAP_CONTROL,
183 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
184 WGL_WINE_QUERY_RENDERER,
185 /* Internally used */
186 WINED3D_GL_BLEND_EQUATION,
187 WINED3D_GL_NORMALIZED_TEXRECT,
188 WINED3D_GL_LEGACY_CONTEXT,
189 WINED3D_GL_VERSION_2_0,
190 WINED3D_GL_VERSION_3_2,
191 WINED3D_GL_VERSION_4_3,
193 WINED3D_GL_EXT_COUNT,
195 #endif /* __WINE_WINED3D_GL */