2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 interface ID3D11Device
;
31 interface ID3D11ClassLinkage
;
32 interface ID3D11Resource
;
33 interface ID3D11VideoProcessorInputView
;
35 cpp_quote
("#ifndef _D3D11_CONSTANTS")
36 cpp_quote
("#define _D3D11_CONSTANTS")
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
44 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
45 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
46 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
47 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
50 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
51 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
52 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
55 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
56 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
57 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
60 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
61 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
62 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
63 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
66 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
67 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
68 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
69 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
70 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
71 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
72 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
74 const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 256;
75 const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
= 64;
76 const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 240;
77 const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
= 68;
78 const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 224;
79 const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
= 72;
80 const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 208;
81 const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
= 76;
82 const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 192;
83 const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
= 84;
84 const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 176;
85 const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
= 92;
86 const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 160;
87 const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
= 100;
88 const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 144;
89 const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
= 112;
90 const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 128;
91 const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
= 128;
92 const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 112;
93 const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
= 144;
94 const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 96;
95 const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
= 168;
96 const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 80;
97 const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
= 204;
98 const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 64;
99 const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
= 256;
100 const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 48;
101 const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
= 340;
102 const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 32;
103 const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
= 512;
104 const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 16;
105 const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
= 768;
106 const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
= 1;
107 const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
= 256;
108 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 768;
109 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X
= 768;
110 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y
= 768;
111 const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT
= 1;
112 const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
= 65535;
113 const UINT D3D11_CS_TGSM_REGISTER_COUNT
= 8192;
114 const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST
= 1;
115 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
= 1;
116 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
= 1;
117 const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 1024;
118 const UINT D3D11_CS_THREAD_GROUP_MAX_X
= 1024;
119 const UINT D3D11_CS_THREAD_GROUP_MAX_Y
= 1024;
120 const UINT D3D11_CS_THREAD_GROUP_MAX_Z
= 64;
121 const UINT D3D11_CS_THREAD_GROUP_MIN_X
= 1;
122 const UINT D3D11_CS_THREAD_GROUP_MIN_Y
= 1;
123 const UINT D3D11_CS_THREAD_GROUP_MIN_Z
= 1;
124 const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
= 16384;
126 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
127 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
128 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
129 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
130 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
131 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
132 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
133 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
134 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
135 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
136 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
137 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
138 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
139 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
140 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
141 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
142 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
143 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
144 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
145 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
146 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
148 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
150 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
152 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
154 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
155 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
156 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
157 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
158 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
159 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
161 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
= 0xffffffff;
162 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS
= 0xffffffff;
164 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
165 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
166 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
167 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
168 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
169 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
170 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
172 const UINT D3D11_OMAC_SIZE
= 16;
174 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
175 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
176 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
177 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
178 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
179 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
180 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
181 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
182 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
183 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
184 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
185 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
186 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
187 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
188 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
189 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
190 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
191 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
192 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
193 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
194 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
195 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
196 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
198 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
200 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
201 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
202 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
203 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
204 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
205 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
206 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
207 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
208 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
209 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
210 const UINT D3D11_REQ_MIP_LEVELS
= 15;
211 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
212 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
213 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
214 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
215 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
216 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
217 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
218 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
219 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
220 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
221 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
222 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
223 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
224 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
226 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
228 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
229 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
231 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
232 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
233 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
234 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
235 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
236 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
237 const UINT D3D11_SO_STREAM_COUNT
= 4;
239 const UINT D3D11_SPEC_DATE_DAY
= 16;
240 const UINT D3D11_SPEC_DATE_MONTH
= 05;
241 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
243 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
244 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
245 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
246 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
247 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
248 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
249 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
250 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
252 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
253 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
254 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
255 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
256 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
257 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
258 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
259 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
263 cpp_quote
("#ifndef _D3D11_1_CONSTANTS")
264 cpp_quote
("#define _D3D11_1_CONSTANTS")
265 const UINT D3D11_1_UAV_SLOT_COUNT
= 64;
268 cpp_quote
("#ifndef _D3D11_2_CONSTANTS")
269 cpp_quote
("#define _D3D11_2_CONSTANTS")
270 const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES
= 0x10000;
273 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
274 cpp_quote
("struct CD3D11_DEFAULT {};")
275 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
278 typedef enum D3D11_BLEND
280 D3D11_BLEND_ZERO
= 1,
282 D3D11_BLEND_SRC_COLOR
= 3,
283 D3D11_BLEND_INV_SRC_COLOR
= 4,
284 D3D11_BLEND_SRC_ALPHA
= 5,
285 D3D11_BLEND_INV_SRC_ALPHA
= 6,
286 D3D11_BLEND_DEST_ALPHA
= 7,
287 D3D11_BLEND_INV_DEST_ALPHA
= 8,
288 D3D11_BLEND_DEST_COLOR
= 9,
289 D3D11_BLEND_INV_DEST_COLOR
= 10,
290 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
291 D3D11_BLEND_BLEND_FACTOR
= 14,
292 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
293 D3D11_BLEND_SRC1_COLOR
= 16,
294 D3D11_BLEND_INV_SRC1_COLOR
= 17,
295 D3D11_BLEND_SRC1_ALPHA
= 18,
296 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
299 typedef enum D3D11_BLEND_OP
301 D3D11_BLEND_OP_ADD
= 1,
302 D3D11_BLEND_OP_SUBTRACT
,
303 D3D11_BLEND_OP_REV_SUBTRACT
,
308 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
310 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS
= 0,
311 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL
= 1,
312 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE
= 2,
313 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL
= 3,
314 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX
= 4,
315 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL
= 5,
316 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM
= 6,
317 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR
= 7,
318 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN
= 8,
319 } D3D11_VIDEO_DECODER_BUFFER_TYPE
;
321 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
323 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
= 0,
324 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
= 1,
325 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
= 2,
326 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
= 3,
327 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
;
329 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
331 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL
= 0,
332 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF
= 1,
333 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM
= 2,
334 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
;
336 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
338 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO
= 0,
339 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL
= 1,
340 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL
= 2,
341 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE
= 3,
342 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET
= 4,
343 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED
= 5,
344 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED
= 6,
345 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD
= 7,
346 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
;
348 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
350 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
= 0,
351 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
= 1,
352 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
= 2,
353 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
;
355 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
357 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
= 0,
358 D3D11_VIDEO_PROCESSOR_ROTATION_90
= 1,
359 D3D11_VIDEO_PROCESSOR_ROTATION_180
= 2,
360 D3D11_VIDEO_PROCESSOR_ROTATION_270
= 3,
361 } D3D11_VIDEO_PROCESSOR_ROTATION
;
363 typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
365 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND
= 0x01,
366 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB
= 0x02,
367 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE
= 0x04,
368 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION
= 0x08,
369 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE
= 0x10,
370 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION
= 0x20,
371 } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
;
373 typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
375 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32
= 0x00000001,
376 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22
= 0x00000002,
377 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224
= 0x00000004,
378 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332
= 0x00000008,
379 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322
= 0x00000010,
380 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55
= 0x00000020,
381 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64
= 0x00000040,
382 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87
= 0x00000080,
383 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223
= 0x00000100,
384 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER
= 0x80000000,
385 } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
;
387 typedef enum D3D11_CONTENT_PROTECTION_CAPS
389 D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE
= 0x00000001,
390 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE
= 0x00000002,
391 D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON
= 0x00000004,
392 D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION
= 0x00000008,
393 D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY
= 0x00000010,
394 D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY
= 0x00000020,
395 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK
= 0x00000040,
396 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY
= 0x00000080,
397 D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV
= 0x00000100,
398 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY
= 0x00000200,
399 D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT
= 0x00000400,
400 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED
= 0x00000800,
401 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE
= 0x00001000,
402 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN
= 0x00002000,
403 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION
= 0x00004000,
404 } D3D11_CONTENT_PROTECTION_CAPS
;
406 typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
408 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED
= 0x00000000,
409 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235
= 0x00000001,
410 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255
= 0x00000002,
411 } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
;
413 typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
415 D3D11_PROCESSIDTYPE_UNKNOWN
= 0x00000000,
416 D3D11_PROCESSIDTYPE_DWM
= 0x00000001,
417 D3D11_PROCESSIDTYPE_HANDLE
= 0x00000002,
418 } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
;
420 typedef enum D3D11_BUS_TYPE
422 D3D11_BUS_TYPE_OTHER
= 0x00000000,
423 D3D11_BUS_TYPE_PCI
= 0x00000001,
424 D3D11_BUS_TYPE_PCIX
= 0x00000002,
425 D3D11_BUS_TYPE_PCIEXPRESS
= 0x00000003,
426 D3D11_BUS_TYPE_AGP
= 0x00000004,
427 D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET
= 0x00010000,
428 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP
= 0x00020000,
429 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET
= 0x00030000,
430 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR
= 0x00040000,
431 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE
= 0x00050000,
432 D3D11_BUS_IMPL_MODIFIER_NON_STANDARD
= 0x80000000,
435 typedef struct D3D11_BOX
445 typedef struct D3D11_BUFFER_RTV
459 typedef struct D3D11_BUFFER_SRV
473 typedef struct D3D11_BUFFER_UAV
480 typedef struct D3D11_BUFFEREX_SRV
485 } D3D11_BUFFEREX_SRV
;
487 typedef struct D3D11_CLASS_INSTANCE_DESC
493 UINT BaseConstantBufferOffset
;
497 } D3D11_CLASS_INSTANCE_DESC
;
499 typedef enum D3D11_COMPARISON_FUNC
501 D3D11_COMPARISON_NEVER
= 1,
502 D3D11_COMPARISON_LESS
,
503 D3D11_COMPARISON_EQUAL
,
504 D3D11_COMPARISON_LESS_EQUAL
,
505 D3D11_COMPARISON_GREATER
,
506 D3D11_COMPARISON_NOT_EQUAL
,
507 D3D11_COMPARISON_GREATER_EQUAL
,
508 D3D11_COMPARISON_ALWAYS
509 } D3D11_COMPARISON_FUNC
;
511 typedef enum D3D11_COUNTER
513 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
516 typedef struct D3D11_COUNTER_DESC
518 D3D11_COUNTER Counter
;
520 } D3D11_COUNTER_DESC
;
522 typedef struct D3D11_COUNTER_INFO
524 D3D11_COUNTER LastDeviceDependentCounter
;
525 UINT NumSimultaneousCounters
;
526 UINT8 NumDetectableParallelUnits
;
527 } D3D11_COUNTER_INFO
;
529 typedef enum D3D11_COUNTER_TYPE
531 D3D11_COUNTER_TYPE_FLOAT32
,
532 D3D11_COUNTER_TYPE_UINT16
,
533 D3D11_COUNTER_TYPE_UINT32
,
534 D3D11_COUNTER_TYPE_UINT64
,
535 } D3D11_COUNTER_TYPE
;
537 typedef enum D3D11_CULL_MODE
544 typedef enum D3D11_DEPTH_WRITE_MASK
546 D3D11_DEPTH_WRITE_MASK_ZERO
,
547 D3D11_DEPTH_WRITE_MASK_ALL
,
548 } D3D11_DEPTH_WRITE_MASK
;
550 typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
552 D3D11_STANDARD_MULTISAMPLE_PATTERN
= 0xffffffff,
553 D3D11_CENTER_MULTISAMPLE_PATTERN
= 0xfffffffe,
554 } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
;
556 typedef enum D3D11_DEVICE_CONTEXT_TYPE
558 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
559 D3D11_DEVICE_CONTEXT_DEFERRED
,
560 } D3D11_DEVICE_CONTEXT_TYPE
;
562 typedef enum D3D11_DSV_DIMENSION
564 D3D11_DSV_DIMENSION_UNKNOWN
,
565 D3D11_DSV_DIMENSION_TEXTURE1D
,
566 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
567 D3D11_DSV_DIMENSION_TEXTURE2D
,
568 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
569 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
570 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
571 } D3D11_DSV_DIMENSION
;
573 typedef enum D3D11_FEATURE
575 D3D11_FEATURE_THREADING
,
576 D3D11_FEATURE_DOUBLES
,
577 D3D11_FEATURE_FORMAT_SUPPORT
,
578 D3D11_FEATURE_FORMAT_SUPPORT2
,
579 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
580 D3D11_FEATURE_D3D11_OPTIONS
,
581 D3D11_FEATURE_ARCHITECTURE_INFO
,
582 D3D11_FEATURE_D3D9_OPTIONS
,
583 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
,
584 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
,
585 D3D11_FEATURE_D3D11_OPTIONS1
,
586 D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT
,
587 D3D11_FEATURE_MARKER_SUPPORT
,
588 D3D11_FEATURE_D3D9_OPTIONS1
,
589 D3D11_FEATURE_D3D11_OPTIONS2
,
590 D3D11_FEATURE_D3D11_OPTIONS3
,
591 D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
,
592 D3D11_FEATURE_D3D11_OPTIONS4
,
593 D3D11_FEATURE_SHADER_CACHE
,
596 typedef struct D3D11_FEATURE_DATA_THREADING
598 BOOL DriverConcurrentCreates
;
599 BOOL DriverCommandLists
;
600 } D3D11_FEATURE_DATA_THREADING
;
602 typedef struct D3D11_FEATURE_DATA_DOUBLES
604 BOOL DoublePrecisionFloatShaderOps
;
605 } D3D11_FEATURE_DATA_DOUBLES
;
607 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
609 DXGI_FORMAT InFormat
;
610 UINT OutFormatSupport
;
611 } D3D11_FEATURE_DATA_FORMAT_SUPPORT
;
613 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
615 DXGI_FORMAT InFormat
;
616 UINT OutFormatSupport2
;
617 } D3D11_FEATURE_DATA_FORMAT_SUPPORT2
;
619 typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
621 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
;
622 } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
;
624 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
626 BOOL OutputMergerLogicOp
;
627 BOOL UAVOnlyRenderingForcedSampleCount
;
628 BOOL DiscardAPIsSeenByDriver
;
629 BOOL FlagsForUpdateAndCopySeenByDriver
;
631 BOOL CopyWithOverlap
;
632 BOOL ConstantBufferPartialUpdate
;
633 BOOL ConstantBufferOffsetting
;
634 BOOL MapNoOverwriteOnDynamicConstantBuffer
;
635 BOOL MapNoOverwriteOnDynamicBufferSRV
;
636 BOOL MultisampleRTVWithForcedSampleCountOne
;
637 BOOL SAD4ShaderInstructions
;
638 BOOL ExtendedDoublesShaderInstructions
;
639 BOOL ExtendedResourceSharing
;
640 } D3D11_FEATURE_DATA_D3D11_OPTIONS
;
642 typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
644 BOOL TileBasedDeferredRenderer
;
645 } D3D11_FEATURE_DATA_ARCHITECTURE_INFO
;
647 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
649 BOOL FullNonPow2TextureSupport
;
650 } D3D11_FEATURE_DATA_D3D9_OPTIONS
;
652 typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
654 BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter
;
655 } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
;
657 typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
659 D3D11_SHADER_MIN_PRECISION_10_BIT
= 0x1,
660 D3D11_SHADER_MIN_PRECISION_16_BIT
= 0x2,
661 } D3D11_SHADER_MIN_PRECISION_SUPPORT
;
663 typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
665 UINT PixelShaderMinPrecision
;
666 UINT AllOtherShaderStagesMinPrecision
;
667 } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
;
669 typedef enum D3D11_TILED_RESOURCES_TIER
671 D3D11_TILED_RESOURCES_NOT_SUPPORTED
= 0x0,
672 D3D11_TILED_RESOURCES_TIER_1
= 0x1,
673 D3D11_TILED_RESOURCES_TIER_2
= 0x2,
674 D3D11_TILED_RESOURCES_TIER_3
= 0x3,
675 } D3D11_TILED_RESOURCES_TIER
;
677 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
679 D3D11_TILED_RESOURCES_TIER TiledResourcesTier
;
680 BOOL MinMaxFiltering
;
681 BOOL ClearViewAlsoSupportsDepthOnlyFormats
;
682 BOOL MapOnDefaultBuffers
;
683 } D3D11_FEATURE_DATA_D3D11_OPTIONS1
;
685 typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
687 BOOL SimpleInstancingSupported
;
688 } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
;
690 typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
693 } D3D11_FEATURE_DATA_MARKER_SUPPORT
;
695 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
697 BOOL FullNonPow2TextureSupported
;
698 BOOL DepthAsTextureWithLessEqualComparisonFilterSupported
;
699 BOOL SimpleInstancingSupported
;
700 BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported
;
701 } D3D11_FEATURE_DATA_D3D9_OPTIONS1
;
703 typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
705 D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED
= 0x0,
706 D3D11_CONSERVATIVE_RASTERIZATION_TIER_1
= 0x1,
707 D3D11_CONSERVATIVE_RASTERIZATION_TIER_2
= 0x2,
708 D3D11_CONSERVATIVE_RASTERIZATION_TIER_3
= 0x3,
709 } D3D11_CONSERVATIVE_RASTERIZATION_TIER
;
711 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
713 BOOL PSSpecifiedStencilRefSupported
;
714 BOOL TypedUAVLoadAdditionalFormats
;
716 D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
717 D3D11_TILED_RESOURCES_TIER TiledResourcesTier
;
718 BOOL MapOnDefaultTextures
;
719 BOOL StandardSwizzle
;
720 BOOL UnifiedMemoryArchitecture
;
721 } D3D11_FEATURE_DATA_D3D11_OPTIONS2
;
723 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
725 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
;
726 } D3D11_FEATURE_DATA_D3D11_OPTIONS3
;
728 typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
730 UINT MaxGPUVirtualAddressBitsPerResource
;
731 UINT MaxGPUVirtualAddressBitsPerProcess
;
732 } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
734 typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
736 D3D11_SHADER_CACHE_SUPPORT_NONE
= 0x0,
737 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x1,
738 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x2,
739 } D3D11_SHADER_CACHE_SUPPORT_FLAGS
;
741 typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
744 } D3D11_FEATURE_DATA_SHADER_CACHE
;
746 typedef enum D3D11_FILL_MODE
748 D3D11_FILL_WIREFRAME
= 2,
752 typedef enum D3D11_FILTER_TYPE
754 D3D11_FILTER_TYPE_POINT
= 0,
755 D3D11_FILTER_TYPE_LINEAR
= 1
758 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
759 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
760 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
761 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
762 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
763 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
765 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
766 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
767 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
768 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
769 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
771 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
772 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
773 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
774 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
776 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
777 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
779 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
780 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
782 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
783 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
785 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
787 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
788 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
789 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
790 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
791 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
793 typedef enum D3D11_FILTER
795 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
796 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
797 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
798 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
799 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
800 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
801 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
802 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
803 D3D11_FILTER_ANISOTROPIC
= 0x55,
804 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
805 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
806 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
807 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
808 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
809 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
810 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
811 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
812 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
815 typedef enum D3D11_DSV_FLAG
817 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
818 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
821 typedef enum D3D11_BUFFEREX_SRV_FLAG
823 D3D11_BUFFEREX_SRV_FLAG_RAW
= 0x1,
824 } D3D11_BUFFEREX_SRV_FLAG
;
826 typedef enum D3D11_UAV_FLAG
828 D3D11_BUFFER_UAV_FLAG_RAW
= 0x1,
829 D3D11_BUFFER_UAV_FLAG_APPEND
= 0x2,
830 D3D11_BUFFER_UAV_FLAG_COUNTER
= 0x4,
833 typedef enum D3D11_INPUT_CLASSIFICATION
835 D3D11_INPUT_PER_VERTEX_DATA
,
836 D3D11_INPUT_PER_INSTANCE_DATA
,
837 } D3D11_INPUT_CLASSIFICATION
;
839 const UINT D3D11_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
841 typedef struct D3D11_INPUT_ELEMENT_DESC
847 UINT AlignedByteOffset
;
848 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
849 UINT InstanceDataStepRate
;
850 } D3D11_INPUT_ELEMENT_DESC
;
852 typedef enum D3D11_MAP
856 D3D11_MAP_READ_WRITE
,
857 D3D11_MAP_WRITE_DISCARD
,
858 D3D11_MAP_WRITE_NO_OVERWRITE
861 typedef enum D3D11_MAP_FLAG
863 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
866 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
868 UINT64 NumPrimitivesWritten
;
869 UINT64 PrimitivesStorageNeeded
;
870 } D3D11_QUERY_DATA_SO_STATISTICS
;
872 typedef struct D3D11_MAPPED_SUBRESOURCE
877 } D3D11_MAPPED_SUBRESOURCE
;
879 typedef enum D3D11_QUERY
882 D3D11_QUERY_OCCLUSION
,
883 D3D11_QUERY_TIMESTAMP
,
884 D3D11_QUERY_TIMESTAMP_DISJOINT
,
885 D3D11_QUERY_PIPELINE_STATISTICS
,
886 D3D11_QUERY_OCCLUSION_PREDICATE
,
887 D3D11_QUERY_SO_STATISTICS
,
888 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
889 D3D11_QUERY_SO_STATISTICS_STREAM0
,
890 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
891 D3D11_QUERY_SO_STATISTICS_STREAM1
,
892 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
893 D3D11_QUERY_SO_STATISTICS_STREAM2
,
894 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
895 D3D11_QUERY_SO_STATISTICS_STREAM3
,
896 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
899 typedef enum D3D11_QUERY_MISC_FLAG
901 D3D11_QUERY_MISC_PREDICATEHINT
= 0x1,
902 } D3D11_QUERY_MISC_FLAG
;
904 typedef enum D3D11_ASYNC_GETDATA_FLAG
906 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
907 } D3D11_ASYNC_GETDATA_FLAG
;
909 typedef enum D3D11_RESOURCE_MISC_FLAG
911 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
912 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
913 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
914 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
915 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
916 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
917 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
918 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
919 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
920 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
921 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
922 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
923 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
924 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
925 } D3D11_RESOURCE_MISC_FLAG
;
927 typedef struct D3D11_QUERY_DESC
933 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
934 cpp_quote
("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
935 cpp_quote
(" CD3D11_QUERY_DESC() {}")
936 cpp_quote
(" ~CD3D11_QUERY_DESC() {}")
937 cpp_quote
(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
938 cpp_quote
(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
939 cpp_quote
(" Query = query;")
940 cpp_quote
(" MiscFlags = misc_flags;")
942 cpp_quote
(" operator const D3D11_QUERY_DESC&() const {")
943 cpp_quote
(" return *this;")
948 typedef struct D3D11_RASTERIZER_DESC
950 D3D11_FILL_MODE FillMode
;
951 D3D11_CULL_MODE CullMode
;
952 BOOL FrontCounterClockwise
;
954 FLOAT DepthBiasClamp
;
955 FLOAT SlopeScaledDepthBias
;
956 BOOL DepthClipEnable
;
958 BOOL MultisampleEnable
;
959 BOOL AntialiasedLineEnable
;
960 } D3D11_RASTERIZER_DESC
;
962 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
963 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
964 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
965 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
966 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
967 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
968 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
969 cpp_quote
(" FrontCounterClockwise = FALSE;")
970 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
971 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
972 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
973 cpp_quote
(" DepthClipEnable = TRUE;")
974 cpp_quote
(" ScissorEnable = FALSE;")
975 cpp_quote
(" MultisampleEnable = FALSE;")
976 cpp_quote
(" AntialiasedLineEnable = FALSE;")
978 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
979 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
980 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
981 cpp_quote
(" FillMode = fillMode;")
982 cpp_quote
(" CullMode = cullMode;")
983 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
984 cpp_quote
(" DepthBias = depthBias;")
985 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
986 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
987 cpp_quote
(" DepthClipEnable = depthClipEnable;")
988 cpp_quote
(" ScissorEnable = scissorEnable;")
989 cpp_quote
(" MultisampleEnable = multisampleEnable;")
990 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
992 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
993 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
997 typedef enum D3D11_RESOURCE_DIMENSION
999 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
1000 D3D11_RESOURCE_DIMENSION_BUFFER
,
1001 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
1002 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
1003 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
1004 } D3D11_RESOURCE_DIMENSION
;
1006 typedef enum D3D11_RTV_DIMENSION
1008 D3D11_RTV_DIMENSION_UNKNOWN
,
1009 D3D11_RTV_DIMENSION_BUFFER
,
1010 D3D11_RTV_DIMENSION_TEXTURE1D
,
1011 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
1012 D3D11_RTV_DIMENSION_TEXTURE2D
,
1013 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
1014 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
1015 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
1016 D3D11_RTV_DIMENSION_TEXTURE3D
,
1017 } D3D11_RTV_DIMENSION
;
1019 typedef struct D3D11_SO_DECLARATION_ENTRY
1022 LPCSTR SemanticName
;
1024 BYTE StartComponent
;
1025 BYTE ComponentCount
;
1027 } D3D11_SO_DECLARATION_ENTRY
;
1029 typedef enum D3D11_STENCIL_OP
1031 D3D11_STENCIL_OP_KEEP
= 1,
1032 D3D11_STENCIL_OP_ZERO
,
1033 D3D11_STENCIL_OP_REPLACE
,
1034 D3D11_STENCIL_OP_INCR_SAT
,
1035 D3D11_STENCIL_OP_DECR_SAT
,
1036 D3D11_STENCIL_OP_INVERT
,
1037 D3D11_STENCIL_OP_INCR
,
1038 D3D11_STENCIL_OP_DECR
1041 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1043 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
1044 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
1046 cpp_quote
("extern \"C\"{")
1049 typedef struct D3D11_SUBRESOURCE_DATA
1051 const void *pSysMem
;
1053 UINT SysMemSlicePitch
;
1054 } D3D11_SUBRESOURCE_DATA
;
1056 typedef struct D3D11_TEX1D_ARRAY_DSV
1059 UINT FirstArraySlice
;
1061 } D3D11_TEX1D_ARRAY_DSV
;
1063 typedef struct D3D11_TEX1D_ARRAY_RTV
1066 UINT FirstArraySlice
;
1068 } D3D11_TEX1D_ARRAY_RTV
;
1070 typedef struct D3D11_TEX1D_ARRAY_SRV
1072 UINT MostDetailedMip
;
1074 UINT FirstArraySlice
;
1076 } D3D11_TEX1D_ARRAY_SRV
;
1078 typedef struct D3D11_TEX1D_ARRAY_UAV
1081 UINT FirstArraySlice
;
1083 } D3D11_TEX1D_ARRAY_UAV
;
1085 typedef struct D3D11_TEX1D_DSV
1090 typedef struct D3D11_TEX1D_RTV
1095 typedef struct D3D11_TEX1D_SRV
1097 UINT MostDetailedMip
;
1101 typedef struct D3D11_TEX1D_UAV
1106 typedef struct D3D11_TEX2D_ARRAY_DSV
1109 UINT FirstArraySlice
;
1111 } D3D11_TEX2D_ARRAY_DSV
;
1113 typedef struct D3D11_TEX2D_ARRAY_RTV
1116 UINT FirstArraySlice
;
1118 } D3D11_TEX2D_ARRAY_RTV
;
1120 typedef struct D3D11_TEX2D_ARRAY_SRV
1122 UINT MostDetailedMip
;
1124 UINT FirstArraySlice
;
1126 } D3D11_TEX2D_ARRAY_SRV
;
1128 typedef struct D3D11_TEX2D_ARRAY_UAV
1131 UINT FirstArraySlice
;
1133 } D3D11_TEX2D_ARRAY_UAV
;
1135 typedef struct D3D11_TEX2D_DSV
1140 typedef struct D3D11_TEX2D_RTV
1145 typedef struct D3D11_TEX2D_SRV
1147 UINT MostDetailedMip
;
1151 typedef struct D3D11_TEX2D_UAV
1156 typedef struct D3D11_TEX2DMS_ARRAY_DSV
1158 UINT FirstArraySlice
;
1160 } D3D11_TEX2DMS_ARRAY_DSV
;
1162 typedef struct D3D11_TEX2DMS_ARRAY_RTV
1164 UINT FirstArraySlice
;
1166 } D3D11_TEX2DMS_ARRAY_RTV
;
1168 typedef struct D3D11_TEX2DMS_ARRAY_SRV
1170 UINT FirstArraySlice
;
1172 } D3D11_TEX2DMS_ARRAY_SRV
;
1174 typedef struct D3D11_TEX2DMS_DSV
1176 UINT UnusedField_NothingToDefine
;
1177 } D3D11_TEX2DMS_DSV
;
1179 typedef struct D3D11_TEX2DMS_RTV
1181 UINT UnusedField_NothingToDefine
;
1182 } D3D11_TEX2DMS_RTV
;
1184 typedef struct D3D11_TEX2DMS_SRV
1186 UINT UnusedField_NothingToDefine
;
1187 } D3D11_TEX2DMS_SRV
;
1189 typedef struct D3D11_TEX3D_RTV
1196 typedef struct D3D11_TEX3D_SRV
1198 UINT MostDetailedMip
;
1202 typedef struct D3D11_TEX3D_UAV
1209 typedef struct D3D11_TEXCUBE_ARRAY_SRV
1211 UINT MostDetailedMip
;
1213 UINT First2DArrayFace
;
1215 } D3D11_TEXCUBE_ARRAY_SRV
;
1217 typedef struct D3D11_TEXCUBE_SRV
1219 UINT MostDetailedMip
;
1221 } D3D11_TEXCUBE_SRV
;
1223 typedef enum D3D11_TEXTURE_ADDRESS_MODE
1225 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
1226 D3D11_TEXTURE_ADDRESS_MIRROR
,
1227 D3D11_TEXTURE_ADDRESS_CLAMP
,
1228 D3D11_TEXTURE_ADDRESS_BORDER
,
1229 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1230 } D3D11_TEXTURE_ADDRESS_MODE
;
1232 typedef enum D3D11_UAV_DIMENSION
1234 D3D11_UAV_DIMENSION_UNKNOWN
,
1235 D3D11_UAV_DIMENSION_BUFFER
,
1236 D3D11_UAV_DIMENSION_TEXTURE1D
,
1237 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
1238 D3D11_UAV_DIMENSION_TEXTURE2D
,
1239 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
1240 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
1241 } D3D11_UAV_DIMENSION
;
1243 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1246 D3D11_UAV_DIMENSION ViewDimension
;
1250 D3D11_BUFFER_UAV Buffer
;
1251 D3D11_TEX1D_UAV Texture1D
;
1252 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
1253 D3D11_TEX2D_UAV Texture2D
;
1254 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
1255 D3D11_TEX3D_UAV Texture3D
;
1257 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
1259 typedef enum D3D11_USAGE
1261 D3D11_USAGE_DEFAULT
,
1262 D3D11_USAGE_IMMUTABLE
,
1263 D3D11_USAGE_DYNAMIC
,
1264 D3D11_USAGE_STAGING
,
1267 typedef enum D3D11_BIND_FLAG
1269 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
1270 D3D11_BIND_INDEX_BUFFER
= 0x0002,
1271 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
1272 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
1273 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
1274 D3D11_BIND_RENDER_TARGET
= 0x0020,
1275 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
1276 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
1277 D3D11_BIND_DECODER
= 0x0200,
1278 D3D11_BIND_VIDEO_ENCODER
= 0x0400
1281 typedef enum D3D11_CPU_ACCESS_FLAG
1283 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
1284 D3D11_CPU_ACCESS_READ
= 0x00020000
1285 } D3D11_CPU_ACCESS_FLAG
;
1287 typedef struct D3D11_VIEWPORT
1297 typedef enum D3D11_COLOR_WRITE_ENABLE
1299 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
1300 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
1301 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
1302 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
1303 D3D11_COLOR_WRITE_ENABLE_ALL
=
1304 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
1305 } D3D11_COLOR_WRITE_ENABLE
;
1307 typedef enum D3D11_FORMAT_SUPPORT
1309 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
1310 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
1311 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
1312 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
1313 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
1314 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
1315 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
1316 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
1317 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
1318 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
1319 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
1320 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
1321 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
1322 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
1323 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
1324 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
1325 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
1326 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
1327 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
1328 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
1329 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
1330 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
1331 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
1332 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
1333 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
1334 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
1335 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000,
1336 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
= 0x08000000,
1337 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
1338 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
= 0x20000000,
1339 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
= 0x40000000,
1340 } D3D11_FORMAT_SUPPORT
;
1342 typedef enum D3D11_CLEAR_FLAG
1344 D3D11_CLEAR_DEPTH
= 0x0001L
,
1345 D3D11_CLEAR_STENCIL
= 0x0002L
1348 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1351 D3D11_BLEND SrcBlend
;
1352 D3D11_BLEND DestBlend
;
1353 D3D11_BLEND_OP BlendOp
;
1354 D3D11_BLEND SrcBlendAlpha
;
1355 D3D11_BLEND DestBlendAlpha
;
1356 D3D11_BLEND_OP BlendOpAlpha
;
1357 UINT8 RenderTargetWriteMask
;
1358 } D3D11_RENDER_TARGET_BLEND_DESC
;
1360 typedef struct D3D11_BLEND_DESC
1362 BOOL AlphaToCoverageEnable
;
1363 BOOL IndependentBlendEnable
;
1364 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1367 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1368 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1369 cpp_quote
(" CD3D11_BLEND_DESC() {}")
1370 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1371 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1372 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
1373 cpp_quote
(" IndependentBlendEnable = FALSE;")
1374 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;")
1375 cpp_quote
(" target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;")
1376 cpp_quote
(" target++) {")
1377 cpp_quote
(" target->BlendEnable = FALSE;")
1378 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1379 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1380 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1381 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1384 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
1385 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1387 cpp_quote
("#endif" )
1389 typedef struct D3D11_BUFFER_DESC
1394 UINT CPUAccessFlags
;
1396 UINT StructureByteStride
;
1397 } D3D11_BUFFER_DESC
;
1399 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1400 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1401 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
1402 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1403 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1404 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1405 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1406 cpp_quote
(" ByteWidth = byteWidth;")
1407 cpp_quote
(" Usage = usage;")
1408 cpp_quote
(" BindFlags = bindFlags;")
1409 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1410 cpp_quote
(" MiscFlags = miscFlags;" )
1411 cpp_quote
(" StructureByteStride = structureByteStride;")
1413 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
1414 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1416 cpp_quote
("#endif" )
1418 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1421 D3D11_DSV_DIMENSION ViewDimension
;
1426 D3D11_TEX1D_DSV Texture1D
;
1427 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1428 D3D11_TEX2D_DSV Texture2D
;
1429 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1430 D3D11_TEX2DMS_DSV Texture2DMS
;
1431 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1433 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1435 typedef struct D3D11_DEPTH_STENCILOP_DESC
1437 D3D11_STENCIL_OP StencilFailOp
;
1438 D3D11_STENCIL_OP StencilDepthFailOp
;
1439 D3D11_STENCIL_OP StencilPassOp
;
1440 D3D11_COMPARISON_FUNC StencilFunc
;
1441 } D3D11_DEPTH_STENCILOP_DESC
;
1443 typedef struct D3D11_DEPTH_STENCIL_DESC
1446 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1447 D3D11_COMPARISON_FUNC DepthFunc
;
1449 UINT8 StencilReadMask
;
1450 UINT8 StencilWriteMask
;
1451 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1452 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1453 } D3D11_DEPTH_STENCIL_DESC
;
1455 cpp_quote
("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1456 cpp_quote
("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1457 cpp_quote
(" CD3D11_DEPTH_STENCIL_DESC() {}")
1458 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1459 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1460 cpp_quote
(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
1461 cpp_quote
(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1462 cpp_quote
(" DepthEnable = TRUE;")
1463 cpp_quote
(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1464 cpp_quote
(" DepthFunc = D3D11_COMPARISON_LESS;")
1465 cpp_quote
(" StencilEnable = FALSE;")
1466 cpp_quote
(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1467 cpp_quote
(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1468 cpp_quote
(" FrontFace = default_op;")
1469 cpp_quote
(" BackFace = default_op;")
1471 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(")
1472 cpp_quote
(" BOOL depth_enable,")
1473 cpp_quote
(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1474 cpp_quote
(" D3D11_COMPARISON_FUNC depth_func,")
1475 cpp_quote
(" BOOL stencil_enable,")
1476 cpp_quote
(" UINT8 stencil_read_mask,")
1477 cpp_quote
(" UINT8 stencil_write_mask,")
1478 cpp_quote
(" D3D11_STENCIL_OP front_stencil_fail_op,")
1479 cpp_quote
(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1480 cpp_quote
(" D3D11_STENCIL_OP front_stencil_pass_op,")
1481 cpp_quote
(" D3D11_COMPARISON_FUNC front_stencil_func,")
1482 cpp_quote
(" D3D11_STENCIL_OP back_stencil_fail_op,")
1483 cpp_quote
(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1484 cpp_quote
(" D3D11_STENCIL_OP back_stencil_pass_op,")
1485 cpp_quote
(" D3D11_COMPARISON_FUNC back_stencil_func) {")
1486 cpp_quote
(" DepthEnable = depth_enable;")
1487 cpp_quote
(" DepthWriteMask = depth_write_mask;")
1488 cpp_quote
(" DepthFunc = depth_func;")
1489 cpp_quote
(" StencilEnable = stencil_enable;")
1490 cpp_quote
(" StencilReadMask = stencil_read_mask;")
1491 cpp_quote
(" StencilWriteMask = stencil_write_mask;")
1492 cpp_quote
(" FrontFace.StencilFailOp = front_stencil_fail_op;")
1493 cpp_quote
(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1494 cpp_quote
(" FrontFace.StencilPassOp = front_stencil_pass_op;")
1495 cpp_quote
(" FrontFace.StencilFunc = front_stencil_func;")
1496 cpp_quote
(" BackFace.StencilFailOp = back_stencil_fail_op;")
1497 cpp_quote
(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1498 cpp_quote
(" BackFace.StencilPassOp = back_stencil_pass_op;")
1499 cpp_quote
(" BackFace.StencilFunc = back_stencil_func;")
1501 cpp_quote
(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
1502 cpp_quote
(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1506 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1509 D3D11_RTV_DIMENSION ViewDimension
;
1513 D3D11_BUFFER_RTV Buffer
;
1514 D3D11_TEX1D_RTV Texture1D
;
1515 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1516 D3D11_TEX2D_RTV Texture2D
;
1517 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1518 D3D11_TEX2DMS_RTV Texture2DMS
;
1519 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1520 D3D11_TEX3D_RTV Texture3D
;
1522 } D3D11_RENDER_TARGET_VIEW_DESC
;
1524 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1525 cpp_quote
("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1526 cpp_quote
(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1527 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1528 cpp_quote
(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1529 cpp_quote
(" Format = format;")
1530 cpp_quote
(" ViewDimension = dim;")
1531 cpp_quote
(" switch(dim) {")
1532 cpp_quote
(" case D3D11_RTV_DIMENSION_BUFFER:")
1533 cpp_quote
(" Buffer.FirstElement = mip_slice;")
1534 cpp_quote
(" Buffer.NumElements = first_slice;")
1535 cpp_quote
(" break;")
1536 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1537 cpp_quote
(" Texture1D.MipSlice = mip_slice;")
1538 cpp_quote
(" break;")
1539 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1540 cpp_quote
(" Texture1DArray.MipSlice = mip_slice;")
1541 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1542 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1543 cpp_quote
(" break;")
1544 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1545 cpp_quote
(" Texture2D.MipSlice = mip_slice;")
1546 cpp_quote
(" break;")
1547 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1548 cpp_quote
(" Texture2DArray.MipSlice = mip_slice;")
1549 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1550 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1551 cpp_quote
(" break;")
1552 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1553 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1554 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1555 cpp_quote
(" break;")
1556 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1557 cpp_quote
(" Texture3D.MipSlice = mip_slice;")
1558 cpp_quote
(" Texture3D.FirstWSlice = first_slice;")
1559 cpp_quote
(" Texture3D.WSize = array_size;")
1560 cpp_quote
(" break;")
1561 cpp_quote
(" default:")
1562 cpp_quote
(" break;")
1565 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1566 cpp_quote
(" UINT elem_cnt) {")
1567 cpp_quote
(" Format = format;")
1568 cpp_quote
(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1569 cpp_quote
(" Buffer.FirstElement = first_elem;")
1570 cpp_quote
(" Buffer.NumElements = elem_cnt;")
1572 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1573 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1574 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1575 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1576 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1577 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1578 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1579 cpp_quote
(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1580 cpp_quote
(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1581 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1582 cpp_quote
(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1583 cpp_quote
(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1584 cpp_quote
(" return *this;")
1590 typedef struct D3D11_SAMPLER_DESC
1592 D3D11_FILTER Filter
;
1593 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1594 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1595 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1598 D3D11_COMPARISON_FUNC ComparisonFunc
;
1599 FLOAT BorderColor
[4];
1602 } D3D11_SAMPLER_DESC
;
1604 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1605 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1606 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1607 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1608 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1609 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1610 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1611 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1612 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1613 cpp_quote
(" MipLODBias = 0;")
1614 cpp_quote
(" MaxAnisotropy = 1;")
1615 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1616 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1617 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1618 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1620 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1621 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1622 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1623 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1624 cpp_quote
(" Filter = filter;")
1625 cpp_quote
(" AddressU = addressU;")
1626 cpp_quote
(" AddressV = addressV;")
1627 cpp_quote
(" AddressW = addressW;")
1628 cpp_quote
(" MipLODBias = mipLODBias;")
1629 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1630 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1631 cpp_quote
(" if(borderColor) {")
1632 cpp_quote
(" BorderColor[0] = borderColor[0];")
1633 cpp_quote
(" BorderColor[1] = borderColor[1];")
1634 cpp_quote
(" BorderColor[2] = borderColor[2];")
1635 cpp_quote
(" BorderColor[3] = borderColor[3];")
1636 cpp_quote
(" }else {")
1637 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1639 cpp_quote
(" MinLOD = minLOD;")
1640 cpp_quote
(" MaxLOD = maxLOD;")
1642 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1643 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1647 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1650 D3D11_SRV_DIMENSION ViewDimension
;
1654 D3D11_BUFFER_SRV Buffer
;
1655 D3D11_TEX1D_SRV Texture1D
;
1656 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1657 D3D11_TEX2D_SRV Texture2D
;
1658 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1659 D3D11_TEX2DMS_SRV Texture2DMS
;
1660 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1661 D3D11_TEX3D_SRV Texture3D
;
1662 D3D11_TEXCUBE_SRV TextureCube
;
1663 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1664 D3D11_BUFFEREX_SRV BufferEx
;
1666 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1668 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1669 cpp_quote
("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1670 cpp_quote
(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1671 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1672 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1673 cpp_quote
(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1674 cpp_quote
(" Format = format;")
1675 cpp_quote
(" ViewDimension = dim;")
1676 cpp_quote
(" switch(ViewDimension) {")
1677 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFER:")
1678 cpp_quote
(" Buffer.FirstElement = most_detailed_mip;")
1679 cpp_quote
(" Buffer.NumElements = mip_levels;")
1680 cpp_quote
(" break;")
1681 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1682 cpp_quote
(" Texture1D.MostDetailedMip = most_detailed_mip;")
1683 cpp_quote
(" Texture1D.MipLevels = mip_levels;")
1684 cpp_quote
(" break;")
1685 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1686 cpp_quote
(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1687 cpp_quote
(" Texture1DArray.MipLevels = mip_levels;")
1688 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1689 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1690 cpp_quote
(" break;")
1691 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1692 cpp_quote
(" Texture2D.MostDetailedMip = most_detailed_mip;")
1693 cpp_quote
(" Texture2D.MipLevels = mip_levels;")
1694 cpp_quote
(" break;")
1695 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1696 cpp_quote
(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1697 cpp_quote
(" Texture2DArray.MipLevels = mip_levels;")
1698 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1699 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1700 cpp_quote
(" break;")
1701 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1702 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1703 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1704 cpp_quote
(" break;")
1705 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1706 cpp_quote
(" Texture3D.MostDetailedMip = most_detailed_mip;")
1707 cpp_quote
(" Texture3D.MipLevels = mip_levels;")
1708 cpp_quote
(" break;")
1709 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1710 cpp_quote
(" TextureCube.MostDetailedMip = most_detailed_mip;")
1711 cpp_quote
(" TextureCube.MipLevels = mip_levels;")
1712 cpp_quote
(" break;")
1713 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1714 cpp_quote
(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1715 cpp_quote
(" TextureCubeArray.MipLevels = mip_levels;")
1716 cpp_quote
(" TextureCubeArray.First2DArrayFace = first_slice;")
1717 cpp_quote
(" TextureCubeArray.NumCubes = array_size;")
1718 cpp_quote
(" break;")
1719 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1720 cpp_quote
(" BufferEx.FirstElement = most_detailed_mip;")
1721 cpp_quote
(" BufferEx.NumElements = mip_levels;")
1722 cpp_quote
(" BufferEx.Flags = flags;")
1723 cpp_quote
(" break;")
1724 cpp_quote
(" default:")
1725 cpp_quote
(" break;")
1728 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1729 cpp_quote
(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1730 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1731 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1732 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1733 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1734 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1735 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1736 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1737 cpp_quote
(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1738 cpp_quote
(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1739 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1740 cpp_quote
(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1741 cpp_quote
(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1742 cpp_quote
(" return *this;")
1747 typedef struct D3D11_TEXTURE1D_DESC
1755 UINT CPUAccessFlags
;
1757 } D3D11_TEXTURE1D_DESC
;
1759 typedef struct D3D11_TEXTURE2D_DESC
1766 DXGI_SAMPLE_DESC SampleDesc
;
1769 UINT CPUAccessFlags
;
1771 } D3D11_TEXTURE2D_DESC
;
1773 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1774 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1775 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1776 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1777 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1778 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1779 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1780 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1781 cpp_quote
(" Width = width;")
1782 cpp_quote
(" Height = height;")
1783 cpp_quote
(" MipLevels = mipLevels;")
1784 cpp_quote
(" ArraySize = arraySize;")
1785 cpp_quote
(" Format = format;")
1786 cpp_quote
(" SampleDesc.Count = sampleCount;")
1787 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1788 cpp_quote
(" Usage = usage;")
1789 cpp_quote
(" BindFlags = bindFlags;")
1790 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1791 cpp_quote
(" MiscFlags = miscFlags;")
1793 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1794 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1798 typedef struct D3D11_TEXTURE3D_DESC
1807 UINT CPUAccessFlags
;
1809 } D3D11_TEXTURE3D_DESC
;
1811 typedef struct D3D11_VIDEO_DECODER_DESC
1816 DXGI_FORMAT OutputFormat
;
1817 } D3D11_VIDEO_DECODER_DESC
;
1819 typedef struct D3D11_VIDEO_DECODER_CONFIG
1821 GUID guidConfigBitstreamEncryption
;
1822 GUID guidConfigMBcontrolEncryption
;
1823 GUID guidConfigResidDiffEncryption
;
1824 UINT ConfigBitstreamRaw
;
1825 UINT ConfigMBcontrolRasterOrder
;
1826 UINT ConfigResidDiffHost
;
1827 UINT ConfigSpatialResid8
;
1828 UINT ConfigResid8Subtraction
;
1829 UINT ConfigSpatialHost8or9Clipping
;
1830 UINT ConfigSpatialResidInterleaved
;
1831 UINT ConfigIntraResidUnsigned
;
1832 UINT ConfigResidDiffAccelerator
;
1833 UINT ConfigHostInverseScan
;
1834 UINT ConfigSpecificIDCT
;
1835 UINT Config4GroupedCoefs
;
1836 USHORT ConfigMinRenderTargetBuffCount
;
1837 USHORT ConfigDecoderSpecific
;
1838 } D3D11_VIDEO_DECODER_CONFIG
;
1840 typedef enum D3D11_VIDEO_FRAME_FORMAT
1842 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
= 0,
1843 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
= 1,
1844 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
= 2
1845 } D3D11_VIDEO_FRAME_FORMAT
;
1847 typedef enum D3D11_VIDEO_USAGE
1849 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
= 0,
1850 D3D11_VIDEO_USAGE_OPTIMAL_SPEED
= 1,
1851 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
= 2
1852 } D3D11_VIDEO_USAGE
;
1854 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1856 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat
;
1857 DXGI_RATIONAL InputFrameRate
;
1860 DXGI_RATIONAL OutputFrameRate
;
1863 D3D11_VIDEO_USAGE Usage
;
1864 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
1866 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1871 UINT InputFormatCaps
;
1872 UINT AutoStreamCaps
;
1874 UINT RateConversionCapsCount
;
1875 UINT MaxInputStreams
;
1876 UINT MaxStreamStates
;
1877 } D3D11_VIDEO_PROCESSOR_CAPS
;
1879 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1885 UINT CustomRateCount
;
1886 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
1888 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1890 DXGI_RATIONAL CustomRate
;
1892 BOOL InputInterlaced
;
1893 UINT InputFramesOrFields
;
1894 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
1896 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1898 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
= 0,
1899 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
= 1,
1900 D3D11_VIDEO_PROCESSOR_FILTER_HUE
= 2,
1901 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
= 3,
1902 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
= 4,
1903 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
= 5,
1904 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
= 6,
1905 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
= 7
1906 } D3D11_VIDEO_PROCESSOR_FILTER
;
1908 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1914 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
1916 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1918 D3D11_AUTHENTICATED_CHANNEL_D3D11
= 1,
1919 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
= 2,
1920 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
= 3
1921 } D3D11_AUTHENTICATED_CHANNEL_TYPE
;
1923 typedef enum D3D11_VDOV_DIMENSION
1925 D3D11_VDOV_DIMENSION_UNKNOWN
= 0,
1926 D3D11_VDOV_DIMENSION_TEXTURE2D
= 1
1927 } D3D11_VDOV_DIMENSION
;
1929 typedef struct D3D11_TEX2D_VDOV
1934 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1937 D3D11_VDOV_DIMENSION ViewDimension
;
1939 D3D11_TEX2D_VDOV Texture2D
;
1941 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
1943 typedef enum D3D11_VPIV_DIMENSION
1945 D3D11_VPIV_DIMENSION_UNKNOWN
= 0,
1946 D3D11_VPIV_DIMENSION_TEXTURE2D
= 1
1947 } D3D11_VPIV_DIMENSION
;
1949 typedef struct D3D11_TEX2D_VPIV
1955 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1958 D3D11_VPIV_DIMENSION ViewDimension
;
1960 D3D11_TEX2D_VPIV Texture2D
;
1962 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
1964 typedef enum D3D11_VPOV_DIMENSION
1966 D3D11_VPOV_DIMENSION_UNKNOWN
= 0,
1967 D3D11_VPOV_DIMENSION_TEXTURE2D
= 1,
1968 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
= 2
1969 } D3D11_VPOV_DIMENSION
;
1971 typedef struct D3D11_TEX2D_VPOV
1976 typedef struct D3D11_TEX2D_ARRAY_VPOV
1979 UINT FirstArraySlice
;
1981 } D3D11_TEX2D_ARRAY_VPOV
;
1983 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1985 D3D11_VPOV_DIMENSION ViewDimension
;
1987 D3D11_TEX2D_VPOV Texture2D
;
1988 D3D11_TEX2D_ARRAY_VPOV Texture2DArray
;
1990 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
1992 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1995 UINT KeyExchangeTypeCount
;
1996 UINT BlockAlignmentSize
;
1997 ULONGLONG ProtectedMemorySize
;
1998 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
2000 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
2002 UINT NumEncryptedBytesAtBeginning
;
2003 UINT NumBytesInSkipPattern
;
2004 UINT NumBytesInEncryptPattern
;
2005 } D3D11_ENCRYPTED_BLOCK_INFO
;
2007 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
2009 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType
;
2013 UINT FirstMBaddress
;
2014 UINT NumMBsInBuffer
;
2021 BOOL PartialEncryption
;
2022 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo
;
2023 } D3D11_VIDEO_DECODER_BUFFER_DESC
;
2025 typedef struct D3D11_VIDEO_DECODER_EXTENSION
2028 void *pPrivateInputData
;
2029 UINT PrivateInputDataSize
;
2030 void *pPrivateOutputData
;
2031 UINT PrivateOutputDataSize
;
2033 ID3D11Resource
**ppResourceList
;
2034 } D3D11_VIDEO_DECODER_EXTENSION
;
2036 typedef struct D3D11_VIDEO_COLOR_YCbCrA
2042 } D3D11_VIDEO_COLOR_YCbCrA
;
2044 typedef struct D3D11_VIDEO_COLOR_RGBA
2050 } D3D11_VIDEO_COLOR_RGBA
;
2052 typedef struct D3D11_VIDEO_COLOR
2056 D3D11_VIDEO_COLOR_YCbCrA YCbCr
;
2057 D3D11_VIDEO_COLOR_RGBA RGBA
;
2059 } D3D11_VIDEO_COLOR
;
2061 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
2065 UINT YCbCr_Matrix
: 1;
2066 UINT YCbCr_xvYCC
: 1;
2067 UINT Nominal_Range
: 2;
2069 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE
;
2071 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
2075 UINT InputFrameOrField
;
2078 ID3D11VideoProcessorInputView
**ppPastSurfaces
;
2079 ID3D11VideoProcessorInputView
*pInputSurface
;
2080 ID3D11VideoProcessorInputView
**ppFutureSurfaces
;
2081 ID3D11VideoProcessorInputView
**ppPastSurfacesRight
;
2082 ID3D11VideoProcessorInputView
*pInputSurfaceRight
;
2083 ID3D11VideoProcessorInputView
**ppFutureSurfacesRight
;
2084 } D3D11_VIDEO_PROCESSOR_STREAM
;
2086 typedef struct D3D11_OMAC
2088 BYTE Omac
[D3D11_OMAC_SIZE
];
2091 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
2096 UINT SequenceNumber
;
2098 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
;
2100 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
2104 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
;
2106 typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
2109 UINT64 IAPrimitives
;
2110 UINT64 VSInvocations
;
2111 UINT64 GSInvocations
;
2112 UINT64 GSPrimitives
;
2113 UINT64 CInvocations
;
2115 UINT64 PSInvocations
;
2116 UINT64 HSInvocations
;
2117 UINT64 DSInvocations
;
2118 UINT64 CSInvocations
;
2119 } D3D11_QUERY_DATA_PIPELINE_STATISTICS
;
2121 typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
2123 UINT VertexCountPerInstance
;
2125 UINT StartVertexLocation
;
2126 UINT StartInstanceLocation
;
2127 } D3D11_DRAW_INSTANCED_INDIRECT_ARGS
;
2129 typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
2131 UINT IndexCountPerInstance
;
2133 UINT StartIndexLocation
;
2134 INT BaseVertexLocation
;
2135 UINT StartInstanceLocation
;
2136 } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
;
2138 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
2143 UINT SequenceNumber
;
2144 } D3D11_AUTHENTICATED_CONFIGURE_INPUT
;
2146 typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
2150 UINT SequenceNumber
;
2151 } D3D11_AUTHENTICATED_QUERY_INPUT
;
2153 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
2158 UINT SequenceNumber
;
2160 } D3D11_AUTHENTICATED_QUERY_OUTPUT
;
2162 typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
2166 UINT ProtectionEnabled
: 1;
2167 UINT OverlayOrFullscreenRequired
: 1;
2171 } D3D11_AUTHENTICATED_PROTECTION_FLAGS
;
2173 typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
2175 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2176 D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags
;
2177 } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
;
2179 typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
2181 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2182 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
;
2183 } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
;
2185 typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
2187 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2188 HANDLE DeviceHandle
;
2189 } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
;
2191 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
2193 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2194 HANDLE DecoderHandle
;
2195 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
;
2197 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
2199 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2200 HANDLE DecoderHandle
;
2201 HANDLE CryptoSessionHandle
;
2202 HANDLE DeviceHandle
;
2203 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
;
2205 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
2207 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2208 UINT RestrictedSharedResourceProcessCount
;
2209 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
;
2211 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
2213 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2215 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
;
2217 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
2219 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2221 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier
;
2222 HANDLE ProcessHandle
;
2223 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
;
2225 typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
2227 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2228 UINT UnrestrictedProtectedSharedResourceCount
;
2229 } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
;
2231 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
2233 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2234 HANDLE DeviceHandle
;
2235 HANDLE CryptoSessionHandle
;
2236 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
;
2238 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
2240 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2241 HANDLE DeviceHandle
;
2242 HANDLE CryptoSessionHandle
;
2244 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
;
2246 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
2248 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2249 HANDLE DeviceHandle
;
2250 HANDLE CryptoSessionHandle
;
2252 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
;
2254 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
2256 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2257 HANDLE DeviceHandle
;
2258 HANDLE CryptoSessionHandle
;
2261 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
;
2263 typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
2265 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2266 D3D11_BUS_TYPE BusType
;
2267 BOOL AccessibleInContiguousBlocks
;
2268 BOOL AccessibleInNonContiguousBlocks
;
2269 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT
;
2271 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
2273 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2274 UINT EncryptionGuidCount
;
2275 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
;
2277 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
2279 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2280 UINT EncryptionGuidIndex
;
2281 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
;
2283 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
2285 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2286 UINT EncryptionGuidIndex
;
2287 GUID EncryptionGuid
;
2288 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
;
2290 typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
2292 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2293 GUID EncryptionGuid
;
2294 } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
;
2296 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
2298 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2299 UINT StartSequenceQuery
;
2300 UINT StartSequenceConfigure
;
2301 } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
;
2303 typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
2305 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2306 D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections
;
2307 } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
;
2309 typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
2311 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2312 HANDLE DecoderHandle
;
2313 HANDLE CryptoSessionHandle
;
2314 HANDLE DeviceHandle
;
2315 } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
;
2317 typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
2319 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2320 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType
;
2321 HANDLE ProcessHandle
;
2323 } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
;
2325 typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
2327 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2328 GUID EncryptionGuid
;
2329 } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
;
2334 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
2336 interface ID3D11DeviceChild
: IUnknown
2339 [out] ID3D11Device
**ppDevice
);
2340 HRESULT GetPrivateData
(
2342 [in, out] UINT
*pDataSize
,
2344 HRESULT SetPrivateData
(
2347 [in] const void *pData
);
2348 HRESULT SetPrivateDataInterface
(
2350 [in] const IUnknown
*pData
);
2356 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
2358 interface ID3D11Asynchronous
: ID3D11DeviceChild
2366 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
2368 interface ID3D11Query
: ID3D11Asynchronous
2371 [out] D3D11_QUERY_DESC
*pDesc
);
2377 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
2379 interface ID3D11Resource
: ID3D11DeviceChild
2382 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
2383 void SetEvictionPriority
(
2384 [in] UINT EvictionPriority
);
2385 UINT GetEvictionPriority
();
2391 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
2393 interface ID3D11View
: ID3D11DeviceChild
2396 [out] ID3D11Resource
**ppResource
);
2402 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
2404 interface ID3D11BlendState
: ID3D11DeviceChild
2407 [out] D3D11_BLEND_DESC
*pDesc
);
2413 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
2415 interface ID3D11Buffer
: ID3D11Resource
2418 [out] D3D11_BUFFER_DESC
*pDesc
);
2424 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
2426 interface ID3D11ClassInstance
: ID3D11DeviceChild
2428 void GetClassLinkage
(
2429 [out] ID3D11ClassLinkage
**ppLinkage
);
2431 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
2432 void GetInstanceName
(
2433 [out] LPSTR pInstanceName
,
2434 [in, out] SIZE_T
*pBufferLength
);
2436 [out] LPSTR pTypeName
,
2437 [in, out] SIZE_T
*pBufferLength
);
2443 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
2445 interface ID3D11ClassLinkage
: ID3D11DeviceChild
2447 HRESULT GetClassInstance
(
2448 [in] LPCSTR pClassInstanceName
,
2449 [in] UINT InstanceIndex
,
2450 [out] ID3D11ClassInstance
**ppInstance
);
2451 HRESULT CreateClassInstance
(
2452 [in] LPCSTR pClassTypeName
,
2453 [in] UINT ConstantBufferOffset
,
2454 [in] UINT ConstantVectorOffset
,
2455 [in] UINT TextureOffset
,
2456 [in] UINT SamplerOffset
,
2457 [out] ID3D11ClassInstance
**ppInstance
);
2463 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
2465 interface ID3D11CommandList
: ID3D11DeviceChild
2467 UINT GetContextFlags
();
2473 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
2475 interface ID3D11ComputeShader
: ID3D11DeviceChild
2482 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
2484 interface ID3D11Counter
: ID3D11Asynchronous
2487 [out] D3D11_COUNTER_DESC
*pDesc
);
2493 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
2495 interface ID3D11DepthStencilState
: ID3D11DeviceChild
2498 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
2504 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
2506 interface ID3D11DepthStencilView
: ID3D11View
2509 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
2515 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
2517 interface ID3D11DomainShader
: ID3D11DeviceChild
2524 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
2526 interface ID3D11GeometryShader
: ID3D11DeviceChild
2533 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
2535 interface ID3D11HullShader
: ID3D11DeviceChild
2542 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
2544 interface ID3D11InputLayout
: ID3D11DeviceChild
2551 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
2553 interface ID3D11PixelShader
: ID3D11DeviceChild
2560 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
2562 interface ID3D11Predicate
: ID3D11Query
2569 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
2571 interface ID3D11RasterizerState
: ID3D11DeviceChild
2574 [out] D3D11_RASTERIZER_DESC
*pDesc
);
2580 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
2582 interface ID3D11RenderTargetView
: ID3D11View
2585 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
2591 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
2593 interface ID3D11SamplerState
: ID3D11DeviceChild
2596 [out] D3D11_SAMPLER_DESC
*pDesc
);
2602 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
2604 interface ID3D11ShaderResourceView
: ID3D11View
2607 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
2613 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
2615 interface ID3D11Texture1D
: ID3D11Resource
2618 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
2624 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
2626 interface ID3D11Texture2D
: ID3D11Resource
2629 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
2635 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
2637 interface ID3D11Texture3D
: ID3D11Resource
2640 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
2646 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
2648 interface ID3D11UnorderedAccessView
: ID3D11View
2651 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
2657 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
2659 interface ID3D11VertexShader
: ID3D11DeviceChild
2666 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
2668 interface ID3D11DeviceContext
: ID3D11DeviceChild
2670 void VSSetConstantBuffers
(
2671 [in] UINT StartSlot
,
2672 [in] UINT NumBuffers
,
2673 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2674 void PSSetShaderResources
(
2675 [in] UINT StartSlot
,
2677 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2679 [in] ID3D11PixelShader
*pPixelShader
,
2680 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2681 UINT NumClassInstances
);
2683 [in] UINT StartSlot
,
2684 [in] UINT NumSamplers
,
2685 [in] ID3D11SamplerState
*const *ppSamplers
);
2687 [in] ID3D11VertexShader
*pVertexShader
,
2688 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2689 UINT NumClassInstances
);
2691 [in] UINT IndexCount
,
2692 [in] UINT StartIndexLocation
,
2693 [in] INT BaseVertexLocation
);
2695 [in] UINT VertexCount
,
2696 [in] UINT StartVertexLocation
);
2698 [in] ID3D11Resource
*pResource
,
2699 [in] UINT Subresource
,
2700 [in] D3D11_MAP MapType
,
2702 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
2704 [in] ID3D11Resource
*pResource
,
2705 [in] UINT Subresource
);
2706 void PSSetConstantBuffers
(
2707 [in] UINT StartSlot
,
2708 [in] UINT NumBuffers
,
2709 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2710 void IASetInputLayout
(
2711 [in] ID3D11InputLayout
*pInputLayout
);
2712 void IASetVertexBuffers
(
2713 [in] UINT StartSlot
,
2714 [in] UINT NumBuffers
,
2715 [in] ID3D11Buffer
*const *ppVertexBuffers
,
2716 [in] const UINT
*pStrides
,
2717 [in] const UINT
*pOffsets
);
2718 void IASetIndexBuffer
(
2719 [in] ID3D11Buffer
*pIndexBuffer
,
2720 [in] DXGI_FORMAT Format
,
2722 void DrawIndexedInstanced
(
2723 [in] UINT IndexCountPerInstance
,
2724 [in] UINT InstanceCount
,
2725 [in] UINT StartIndexLocation
,
2726 [in] INT BaseVertexLocation
,
2727 [in] UINT StartInstanceLocation
);
2729 [in] UINT VertexCountPerInstance
,
2730 [in] UINT InstanceCount
,
2731 [in] UINT StartVertexLocation
,
2732 [in] UINT StartInstanceLocation
);
2733 void GSSetConstantBuffers
(
2734 [in] UINT StartSlot
,
2735 [in] UINT NumBuffers
,
2736 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2738 [in] ID3D11GeometryShader
*pShader
,
2739 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2740 UINT NumClassInstances
);
2741 void IASetPrimitiveTopology
(
2742 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
2743 void VSSetShaderResources
(
2744 [in] UINT StartSlot
,
2746 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2748 [in] UINT StartSlot
,
2749 [in] UINT NumSamplers
,
2750 [in] ID3D11SamplerState
*const *ppSamplers
);
2752 [in] ID3D11Asynchronous
*pAsync
);
2754 [in] ID3D11Asynchronous
*pAsync
);
2756 [in] ID3D11Asynchronous
*pAsync
,
2759 [in] UINT GetDataFlags
);
2760 void SetPredication
(
2761 [in] ID3D11Predicate
*pPredicate
,
2762 [in] BOOL PredicateValue
);
2763 void GSSetShaderResources
(
2764 [in] UINT StartSlot
,
2766 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2768 [in] UINT StartSlot
,
2769 [in] UINT NumSamplers
,
2770 [in] ID3D11SamplerState
*const *ppSamplers
);
2771 void OMSetRenderTargets
(
2773 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2774 [in] ID3D11DepthStencilView
*pDepthStencilView
);
2775 void OMSetRenderTargetsAndUnorderedAccessViews
(
2777 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2778 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2779 [in] UINT UAVStartSlot
,
2781 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2782 [in] const UINT
*pUAVInitialCounts
);
2783 void OMSetBlendState
(
2784 [in] ID3D11BlendState
*pBlendState
,
2785 [in] const FLOAT BlendFactor
[4],
2786 [in] UINT SampleMask
);
2787 void OMSetDepthStencilState
(
2788 [in] ID3D11DepthStencilState
*pDepthStencilState
,
2789 [in] UINT StencilRef
);
2791 [in] UINT NumBuffers
,
2792 [in] ID3D11Buffer
*const *ppSOTargets
,
2793 [in] const UINT
*pOffsets
);
2795 void DrawIndexedInstancedIndirect
(
2796 [in] ID3D11Buffer
*pBufferForArgs
,
2797 [in] UINT AlignedByteOffsetForArgs
);
2798 void DrawInstancedIndirect
(
2799 [in] ID3D11Buffer
*pBufferForArgs
,
2800 [in] UINT AlignedByteOffsetForArgs
);
2802 [in] UINT ThreadGroupCountX
,
2803 [in] UINT ThreadGroupCountY
,
2804 [in] UINT ThreadGroupCountZ
);
2805 void DispatchIndirect
(
2806 [in] ID3D11Buffer
*pBufferForArgs
,
2807 [in] UINT AlignedByteOffsetForArgs
);
2809 [in] ID3D11RasterizerState
*pRasterizerState
);
2810 void RSSetViewports
(
2811 [in] UINT NumViewports
,
2812 [in] const D3D11_VIEWPORT
*pViewports
);
2813 void RSSetScissorRects
(
2815 [in] const D3D11_RECT
*pRects
);
2816 void CopySubresourceRegion
(
2817 [in] ID3D11Resource
*pDstResource
,
2818 [in] UINT DstSubresource
,
2822 [in] ID3D11Resource
*pSrcResource
,
2823 [in] UINT SrcSubresource
,
2824 [in] const D3D11_BOX
*pSrcBox
);
2826 [in] ID3D11Resource
*pDstResource
,
2827 [in] ID3D11Resource
*pSrcResource
);
2828 void UpdateSubresource
(
2829 [in] ID3D11Resource
*pDstResource
,
2830 [in] UINT DstSubresource
,
2831 [in] const D3D11_BOX
*pDstBox
,
2832 [in] const void *pSrcData
,
2833 [in] UINT SrcRowPitch
,
2834 [in] UINT SrcDepthPitch
);
2835 void CopyStructureCount
(
2836 [in] ID3D11Buffer
*pDstBuffer
,
2837 [in] UINT DstAlignedByteOffset
,
2838 [in] ID3D11UnorderedAccessView
*pSrcView
);
2839 void ClearRenderTargetView
(
2840 [in] ID3D11RenderTargetView
*pRenderTargetView
,
2841 [in] const FLOAT ColorRGBA
[4]);
2842 void ClearUnorderedAccessViewUint
(
2843 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2844 [in] const UINT Values
[4]);
2845 void ClearUnorderedAccessViewFloat
(
2846 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2847 [in] const FLOAT Values
[4]);
2848 void ClearDepthStencilView
(
2849 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2850 [in] UINT ClearFlags
,
2852 [in] UINT8 Stencil
);
2854 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
2855 void SetResourceMinLOD
(
2856 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
2857 FLOAT GetResourceMinLOD
(
2858 [in] ID3D11Resource
*pResource
);
2859 void ResolveSubresource
(
2860 [in] ID3D11Resource
*pDstResource
,
2861 [in] UINT DstSubresource
,
2862 [in] ID3D11Resource
*pSrcResource
,
2863 [in] UINT SrcSubresource
,
2864 [in] DXGI_FORMAT Format
);
2865 void ExecuteCommandList
(
2866 [in] ID3D11CommandList
*pCommandList
,
2867 BOOL RestoreContextState
);
2868 void HSSetShaderResources
(
2869 [in] UINT StartSlot
,
2871 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2873 [in] ID3D11HullShader
*pHullShader
,
2874 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2875 UINT NumClassInstances
);
2877 [in] UINT StartSlot
,
2878 [in] UINT NumSamplers
,
2879 [in] ID3D11SamplerState
*const *ppSamplers
);
2880 void HSSetConstantBuffers
(
2881 [in] UINT StartSlot
,
2882 [in] UINT NumBuffers
,
2883 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2884 void DSSetShaderResources
(
2885 [in] UINT StartSlot
,
2887 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2889 [in] ID3D11DomainShader
*pDomainShader
,
2890 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2891 UINT NumClassInstances
);
2893 [in] UINT StartSlot
,
2894 [in] UINT NumSamplers
,
2895 [in] ID3D11SamplerState
*const *ppSamplers
);
2896 void DSSetConstantBuffers
(
2897 [in] UINT StartSlot
,
2898 [in] UINT NumBuffers
,
2899 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2900 void CSSetShaderResources
(
2901 [in] UINT StartSlot
,
2903 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2904 void CSSetUnorderedAccessViews
(
2905 [in] UINT StartSlot
,
2907 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2908 [in] const UINT
*pUAVInitialCounts
);
2910 [in] ID3D11ComputeShader
*pComputeShader
,
2911 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2912 UINT NumClassInstances
);
2914 [in] UINT StartSlot
,
2915 [in] UINT NumSamplers
,
2916 [in] ID3D11SamplerState
*const *ppSamplers
);
2917 void CSSetConstantBuffers
(
2918 [in] UINT StartSlot
,
2919 [in] UINT NumBuffers
,
2920 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2921 void VSGetConstantBuffers
(
2922 [in] UINT StartSlot
,
2923 [in] UINT NumBuffers
,
2924 [out] ID3D11Buffer
**ppConstantBuffers
);
2925 void PSGetShaderResources
(
2926 [in] UINT StartSlot
,
2928 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2930 [out] ID3D11PixelShader
**ppPixelShader
,
2931 [out] ID3D11ClassInstance
**ppClassInstances
,
2932 [in, out] UINT
*pNumClassInstances
);
2934 [in] UINT StartSlot
,
2935 [in] UINT NumSamplers
,
2936 [out] ID3D11SamplerState
**ppSamplers
);
2938 [out] ID3D11VertexShader
**ppVertexShader
,
2939 [out] ID3D11ClassInstance
**ppClassInstances
,
2940 [in, out] UINT
*pNumClassInstances
);
2941 void PSGetConstantBuffers
(
2942 [in] UINT StartSlot
,
2943 [in] UINT NumBuffers
,
2944 [out] ID3D11Buffer
**ppConstantBuffers
);
2945 void IAGetInputLayout
(
2946 [out] ID3D11InputLayout
**ppInputLayout
);
2947 void IAGetVertexBuffers
(
2948 [in] UINT StartSlot
,
2949 [in] UINT NumBuffers
,
2950 [out] ID3D11Buffer
**ppVertexBuffers
,
2951 [out] UINT
*pStrides
,
2952 [out] UINT
*pOffsets
);
2953 void IAGetIndexBuffer
(
2954 [out] ID3D11Buffer
**pIndexBuffer
,
2955 [out] DXGI_FORMAT
* Format
,
2956 [out] UINT
* Offset
);
2957 void GSGetConstantBuffers
(
2958 [in] UINT StartSlot
,
2959 [in] UINT NumBuffers
,
2960 [out] ID3D11Buffer
**ppConstantBuffers
);
2962 [out] ID3D11GeometryShader
**ppGeometryShader
,
2963 [out] ID3D11ClassInstance
**ppClassInstances
,
2964 [in, out] UINT
*pNumClassInstances
);
2965 void IAGetPrimitiveTopology
(
2966 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
2967 void VSGetShaderResources
(
2968 [in] UINT StartSlot
,
2970 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2972 [in] UINT StartSlot
,
2973 [in] UINT NumSamplers
,
2974 [out] ID3D11SamplerState
**ppSamplers
);
2975 void GetPredication
(
2976 [out] ID3D11Predicate
**ppPredicate
,
2977 [out] BOOL
*pPredicateValue
);
2978 void GSGetShaderResources
(
2979 [in] UINT StartSlot
,
2981 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2983 [in] UINT StartSlot
,
2984 [in] UINT NumSamplers
,
2985 [out] ID3D11SamplerState
**ppSamplers
);
2986 void OMGetRenderTargets
(
2988 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2989 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2990 void OMGetRenderTargetsAndUnorderedAccessViews
(
2992 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2993 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
2994 [in] UINT UAVStartSlot
,
2996 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2997 void OMGetBlendState
(
2998 [out] ID3D11BlendState
**ppBlendState
,
2999 [out] FLOAT BlendFactor
[4],
3000 [out] UINT
*pSampleMask
);
3001 void OMGetDepthStencilState
(
3002 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
3003 [out] UINT
*pStencilRef
);
3005 [in] UINT NumBuffers
,
3006 [out] ID3D11Buffer
**ppSOTargets
);
3008 [out] ID3D11RasterizerState
**ppRasterizerState
);
3009 void RSGetViewports
(
3010 [in, out] UINT
*pNumViewports
,
3011 [out] D3D11_VIEWPORT
*pViewports
);
3012 void RSGetScissorRects
(
3013 [in, out] UINT
*pNumRects
,
3014 [out] D3D11_RECT
*pRects
);
3015 void HSGetShaderResources
(
3016 [in] UINT StartSlot
,
3018 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3020 [out] ID3D11HullShader
**ppHullShader
,
3021 [out] ID3D11ClassInstance
**ppClassInstances
,
3022 [in, out] UINT
*pNumClassInstances
);
3024 [in] UINT StartSlot
,
3025 [in] UINT NumSamplers
,
3026 [out] ID3D11SamplerState
**ppSamplers
);
3027 void HSGetConstantBuffers
(
3028 [in] UINT StartSlot
,
3029 [in] UINT NumBuffers
,
3030 [out] ID3D11Buffer
**ppConstantBuffers
);
3031 void DSGetShaderResources
(
3032 [in] UINT StartSlot
,
3034 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3036 [out] ID3D11DomainShader
**ppDomainShader
,
3037 [out] ID3D11ClassInstance
**ppClassInstances
,
3038 [in, out] UINT
*pNumClassInstances
);
3040 [in] UINT StartSlot
,
3041 [in] UINT NumSamplers
,
3042 [out] ID3D11SamplerState
**ppSamplers
);
3043 void DSGetConstantBuffers
(
3044 [in] UINT StartSlot
,
3045 [in] UINT NumBuffers
,
3046 [out] ID3D11Buffer
**ppConstantBuffers
);
3047 void CSGetShaderResources
(
3048 [in] UINT StartSlot
,
3050 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3051 void CSGetUnorderedAccessViews
(
3052 [in] UINT StartSlot
,
3054 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
3056 [out] ID3D11ComputeShader
**ppComputeShader
,
3057 [out] ID3D11ClassInstance
**ppClassInstances
,
3058 [in, out] UINT
*pNumClassInstances
);
3060 [in] UINT StartSlot
,
3061 [in] UINT NumSamplers
,
3062 [out] ID3D11SamplerState
**ppSamplers
);
3063 void CSGetConstantBuffers
(
3064 [in] UINT StartSlot
,
3065 [in] UINT NumBuffers
,
3066 [out] ID3D11Buffer
**ppConstantBuffers
);
3069 D3D11_DEVICE_CONTEXT_TYPE GetType
();
3070 UINT GetContextFlags
();
3071 HRESULT FinishCommandList
(
3072 BOOL RestoreDeferredContextState
,
3073 [out] ID3D11CommandList
**ppCommandList
);
3078 uuid(3015a308
-dcbd
-47aa
-a747
-192486d14d4a
),
3080 pointer_default(unique)
3082 interface ID3D11AuthenticatedChannel
: ID3D11DeviceChild
3084 HRESULT GetCertificateSize
(
3085 UINT
*pCertificateSize
);
3086 HRESULT GetCertificate
(
3087 UINT CertificateSize
,
3088 BYTE *pCertificate
);
3089 void GetChannelHandle
(
3090 HANDLE *pChannelHandle
);
3095 uuid(9b32f9ad
-bdcc
-40a6
-a39d
-d5c865845720
),
3097 pointer_default(unique)
3099 interface ID3D11CryptoSession
: ID3D11DeviceChild
3103 void GetDecoderProfile
(
3104 GUID
*pDecoderProfile
);
3105 HRESULT GetCertificateSize
(
3106 UINT
*pCertificateSize
);
3107 HRESULT GetCertificate
(
3108 UINT CertificateSize
,
3109 BYTE *pCertificate
);
3110 void GetCryptoSessionHandle
(
3111 HANDLE *pCryptoSessionHandle
);
3116 uuid(3c9c5b51
-995d
-48d1
-9b8d
-fa5caeded65c
),
3118 pointer_default(unique)
3120 interface ID3D11VideoDecoder
: ID3D11DeviceChild
3122 HRESULT GetCreationParameters
(
3123 D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
3124 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
3125 HRESULT GetDriverHandle
(
3126 HANDLE *pDriverHandle
);
3131 uuid(31627037-53ab
-4200-9061-05faa9ab45f9
),
3133 pointer_default(unique)
3135 interface ID3D11VideoProcessorEnumerator
: ID3D11DeviceChild
3137 HRESULT GetVideoProcessorContentDesc
(
3138 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pContentDesc
);
3139 HRESULT CheckVideoProcessorFormat
(
3142 HRESULT GetVideoProcessorCaps
(
3143 D3D11_VIDEO_PROCESSOR_CAPS
*pCaps
);
3144 HRESULT GetVideoProcessorRateConversionCaps
(
3146 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
3147 HRESULT GetVideoProcessorCustomRate
(
3149 UINT CustomRateIndex
,
3150 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
*pRate
);
3151 HRESULT GetVideoProcessorFilterRange
(
3152 D3D11_VIDEO_PROCESSOR_FILTER Filter
,
3153 D3D11_VIDEO_PROCESSOR_FILTER_RANGE
*pRange
);
3158 uuid(1d7b0652
-185f
-41c6
-85ce
-0c5be3d4ae6c
),
3160 pointer_default(unique)
3162 interface ID3D11VideoProcessor
: ID3D11DeviceChild
3164 void GetContentDesc
(
3165 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
);
3166 void GetRateConversionCaps
(
3167 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
3172 uuid(c2931aea
-2a85
-4f20
-860f
-fba1fd256e18
),
3174 pointer_default(unique)
3176 interface ID3D11VideoDecoderOutputView
: ID3D11View
3179 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
);
3184 uuid(11ec5a5f
-51dc
-4945-ab34
-6e8c21300ea5
),
3186 pointer_default(unique)
3188 interface ID3D11VideoProcessorInputView
: ID3D11View
3191 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
);
3196 uuid(a048285e
-25a9
-4527-bd93
-d68b68c44254
),
3198 pointer_default(unique)
3200 interface ID3D11VideoProcessorOutputView
: ID3D11View
3203 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
);
3208 uuid(10ec4d5b
-975a
-4689-b9e4
-d0aac30fe333
),
3210 pointer_default(unique)
3212 interface ID3D11VideoDevice
: IUnknown
3214 HRESULT CreateVideoDecoder
(
3215 const D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
3216 const D3D11_VIDEO_DECODER_CONFIG
*pConfig
,
3217 ID3D11VideoDecoder
**ppDecoder
);
3218 HRESULT CreateVideoProcessor
(
3219 ID3D11VideoProcessorEnumerator
*pEnum
,
3220 UINT RateConversionIndex
,
3221 ID3D11VideoProcessor
**ppVideoProcessor
);
3222 HRESULT CreateAuthenticatedChannel
(
3223 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
,
3224 ID3D11AuthenticatedChannel
**ppAuthenticatedChannel
);
3225 HRESULT CreateCryptoSession
(
3226 const GUID
*pCryptoType
,
3227 const GUID
*pDecoderProfile
,
3228 const GUID
*pKeyExchangeType
,
3229 ID3D11CryptoSession
**ppCryptoSession
);
3230 HRESULT CreateVideoDecoderOutputView
(
3231 ID3D11Resource
*pResource
,
3232 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
,
3233 ID3D11VideoDecoderOutputView
**ppVDOVView
);
3234 HRESULT CreateVideoProcessorInputView
(
3235 ID3D11Resource
*pResource
,
3236 ID3D11VideoProcessorEnumerator
*pEnum
,
3237 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
,
3238 ID3D11VideoProcessorInputView
**ppVPIView
);
3239 HRESULT CreateVideoProcessorOutputView
(
3240 ID3D11Resource
*pResource
,
3241 ID3D11VideoProcessorEnumerator
*pEnum
,
3242 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
,
3243 ID3D11VideoProcessorOutputView
**ppVPOView
);
3244 HRESULT CreateVideoProcessorEnumerator
(
3245 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
,
3246 ID3D11VideoProcessorEnumerator
**ppEnum
);
3247 UINT GetVideoDecoderProfileCount
();
3248 HRESULT GetVideoDecoderProfile
(
3250 GUID
*pDecoderProfile
);
3251 HRESULT CheckVideoDecoderFormat
(
3252 const GUID
*pDecoderProfile
,
3255 HRESULT GetVideoDecoderConfigCount
(
3256 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
3258 HRESULT GetVideoDecoderConfig
(
3259 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
3261 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
3262 HRESULT GetContentProtectionCaps
(
3263 const GUID
*pCryptoType
,
3264 const GUID
*pDecoderProfile
,
3265 D3D11_VIDEO_CONTENT_PROTECTION_CAPS
*pCaps
);
3266 HRESULT CheckCryptoKeyExchange
(
3267 const GUID
*pCryptoType
,
3268 const GUID
*pDecoderProfile
,
3270 GUID
*pKeyExchangeType
);
3271 HRESULT SetPrivateData
(
3275 HRESULT SetPrivateDataInterface
(
3277 const IUnknown
*pData
);
3282 uuid(61f21c45
-3c0e
-4a74
-9cea
-67100d9ad5e4
),
3284 pointer_default(unique)
3286 interface ID3D11VideoContext
: ID3D11DeviceChild
3288 HRESULT GetDecoderBuffer
(
3289 [in] ID3D11VideoDecoder
*decoder
,
3290 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
,
3291 [out] UINT
*buffer_size
,
3294 HRESULT ReleaseDecoderBuffer
(
3295 [in] ID3D11VideoDecoder
*decoder
,
3296 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
3298 HRESULT DecoderBeginFrame
(
3299 [in] ID3D11VideoDecoder
*decoder
,
3300 [in] ID3D11VideoDecoderOutputView
*view
,
3302 [in] const void *key
3304 HRESULT DecoderEndFrame
(
3305 [in] ID3D11VideoDecoder
*decoder
3307 HRESULT SubmitDecoderBuffers
(
3308 [in] ID3D11VideoDecoder
*decoder
,
3309 [in] UINT buffers_count
,
3310 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC
*buffer_desc
3312 HRESULT DecoderExtension
(
3313 [in] ID3D11VideoDecoder
*decoder
,
3314 [in] const D3D11_VIDEO_DECODER_EXTENSION
*extension
3316 void VideoProcessorSetOutputTargetRect
(
3317 [in] ID3D11VideoProcessor
*processor
,
3319 [in] const RECT
*rect
3321 void VideoProcessorSetOutputBackgroundColor
(
3322 [in] ID3D11VideoProcessor
*processor
,
3324 [in] const D3D11_VIDEO_COLOR
*color
3326 void VideoProcessorSetOutputColorSpace
(
3327 [in] ID3D11VideoProcessor
*processor
,
3328 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3330 void VideoProcessorSetOutputAlphaFillMode
(
3331 [in] ID3D11VideoProcessor
*processor
,
3332 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode
,
3333 [in] UINT stream_idx
3335 void VideoProcessorSetOutputConstriction
(
3336 [in] ID3D11VideoProcessor
*processor
,
3340 void VideoProcessorSetOutputStereoMode
(
3341 [in] ID3D11VideoProcessor
*processor
,
3344 HRESULT VideoProcessorSetOutputExtension
(
3345 [in] ID3D11VideoProcessor
*processor
,
3346 [in] const GUID
*guid
,
3347 [in] UINT data_size
,
3350 void VideoProcessorGetOutputTargetRect
(
3351 [in] ID3D11VideoProcessor
*processor
,
3352 [out] BOOL
*enabled
,
3355 void VideoProcessorGetOutputBackgroundColor
(
3356 [in] ID3D11VideoProcessor
*processor
,
3357 [out] BOOL
*y_cb_cr
,
3358 [out] D3D11_VIDEO_COLOR
*color
3360 void VideoProcessorGetOutputColorSpace
(
3361 [in] ID3D11VideoProcessor
*processor
,
3362 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3364 void VideoProcessorGetOutputAlphaFillMode
(
3365 [in] ID3D11VideoProcessor
*processor
,
3366 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
*alpha_fill_mode
,
3367 [out] UINT
*stream_idx
3369 void VideoProcessorGetOutputConstriction
(
3370 [in] ID3D11VideoProcessor
*processor
,
3371 [out] BOOL
*enabled
,
3374 void VideoProcessorGetOutputStereoMode
(
3375 [in] ID3D11VideoProcessor
*processor
,
3378 HRESULT VideoProcessorGetOutputExtension
(
3379 [in] ID3D11VideoProcessor
*processor
,
3380 [in] const GUID
*guid
,
3381 [in] UINT data_size
,
3384 void VideoProcessorSetStreamFrameFormat
(
3385 [in] ID3D11VideoProcessor
*processor
,
3386 [in] UINT stream_idx
,
3387 [in] D3D11_VIDEO_FRAME_FORMAT format
3389 void VideoProcessorSetStreamColorSpace
(
3390 [in] ID3D11VideoProcessor
*processor
,
3391 [in] UINT stream_idx
,
3392 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3394 void VideoProcessorSetStreamOutputRate
(
3395 [in] ID3D11VideoProcessor
*processor
,
3396 [in] UINT stream_idx
,
3397 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate
,
3399 [in] const DXGI_RATIONAL
*custom_rate
3401 void VideoProcessorSetStreamSourceRect
(
3402 [in] ID3D11VideoProcessor
*processor
,
3403 [in] UINT stream_idx
,
3405 [in] const RECT
*rect
3407 void VideoProcessorSetStreamDestRect
(
3408 [in] ID3D11VideoProcessor
*processor
,
3409 [in] UINT stream_idx
,
3411 [in] const RECT
*rect
3413 void VideoProcessorSetStreamAlpha
(
3414 [in] ID3D11VideoProcessor
*processor
,
3415 [in] UINT stream_idx
,
3419 void VideoProcessorSetStreamPalette
(
3420 [in] ID3D11VideoProcessor
*processor
,
3421 [in] UINT stream_idx
,
3422 [in] UINT entry_count
,
3423 [in] const UINT
*entries
3425 void VideoProcessorSetStreamPixelAspectRatio
(
3426 [in] ID3D11VideoProcessor
*processor
,
3427 [in] UINT stream_idx
,
3429 [in] const DXGI_RATIONAL
*src_aspect_ratio
,
3430 [in] const DXGI_RATIONAL
*dst_aspect_ratio
3432 void VideoProcessorSetStreamLumaKey
(
3433 [in] ID3D11VideoProcessor
*processor
,
3434 [in] UINT stream_idx
,
3439 void VideoProcessorSetStreamStereoFormat
(
3440 [in] ID3D11VideoProcessor
*processor
,
3441 [in] UINT stream_idx
,
3443 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format
,
3444 [in] BOOL left_view_frame0
,
3445 [in] BOOL base_view_frame0
,
3446 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode
,
3447 [in] int mono_offset
3449 void VideoProcessorSetStreamAutoProcessingMode
(
3450 [in] ID3D11VideoProcessor
*processor
,
3451 [in] UINT stream_idx
,
3454 void VideoProcessorSetStreamFilter
(
3455 [in] ID3D11VideoProcessor
*processor
,
3456 [in] UINT stream_idx
,
3457 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
3461 HRESULT VideoProcessorSetStreamExtension
(
3462 [in] ID3D11VideoProcessor
*processor
,
3463 [in] UINT stream_idx
,
3464 [in] const GUID
*guid
,
3465 [in] UINT data_size
,
3468 void VideoProcessorGetStreamFrameFormat
(
3469 [in] ID3D11VideoProcessor
*processor
,
3470 [in] UINT stream_idx
,
3471 [out] D3D11_VIDEO_FRAME_FORMAT
*format
3473 void VideoProcessorGetStreamColorSpace
(
3474 [in] ID3D11VideoProcessor
*processor
,
3475 [in] UINT stream_idx
,
3476 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3478 void VideoProcessorGetStreamOutputRate
(
3479 [in] ID3D11VideoProcessor
*processor
,
3480 [in] UINT stream_idx
,
3481 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
*rate
,
3483 [out] DXGI_RATIONAL
*custom_rate
3485 void VideoProcessorGetStreamSourceRect
(
3486 [in] ID3D11VideoProcessor
*processor
,
3487 [in] UINT stream_idx
,
3488 [out] BOOL
*enabled
,
3491 void VideoProcessorGetStreamDestRect
(
3492 [in] ID3D11VideoProcessor
*processor
,
3493 [in] UINT stream_idx
,
3494 [out] BOOL
*enabled
,
3497 void VideoProcessorGetStreamAlpha
(
3498 [in] ID3D11VideoProcessor
*processor
,
3499 [in] UINT stream_idx
,
3500 [out] BOOL
*enabled
,
3503 void VideoProcessorGetStreamPalette
(
3504 [in] ID3D11VideoProcessor
*processor
,
3505 [in] UINT stream_idx
,
3506 [in] UINT entry_count
,
3509 void VideoProcessorGetStreamPixelAspectRatio
(
3510 [in] ID3D11VideoProcessor
*processor
,
3511 [in] UINT stream_idx
,
3512 [out] BOOL
*enabled
,
3513 [out] DXGI_RATIONAL
*src_aspect_ratio
,
3514 [out] DXGI_RATIONAL
*dst_aspect_ratio
3516 void VideoProcessorGetStreamLumaKey
(
3517 [in] ID3D11VideoProcessor
*processor
,
3518 [in] UINT stream_idx
,
3519 [out] BOOL
*enabled
,
3523 void VideoProcessorGetStreamStereoFormat
(
3524 [in] ID3D11VideoProcessor
*processor
,
3525 [in] UINT stream_idx
,
3526 [out] BOOL
*enabled
,
3527 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
*format
,
3528 [out] BOOL
*left_view_frame0
,
3529 [out] BOOL
*base_view_frame0
,
3530 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
*flip_mode
,
3531 [out] int *mono_offset
3533 void VideoProcessorGetStreamAutoProcessingMode
(
3534 [in] ID3D11VideoProcessor
*processor
,
3535 [in] UINT stream_idx
,
3538 void VideoProcessorGetStreamFilter
(
3539 [in] ID3D11VideoProcessor
*processor
,
3540 [in] UINT stream_idx
,
3541 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
3542 [out] BOOL
*enabled
,
3545 HRESULT VideoProcessorGetStreamExtension
(
3546 [in] ID3D11VideoProcessor
*processor
,
3547 [in] UINT stream_idx
,
3548 [in] const GUID
*guid
,
3549 [in] UINT data_size
,
3552 HRESULT VideoProcessorBlt
(
3553 [in] ID3D11VideoProcessor
*processor
,
3554 [in] ID3D11VideoProcessorOutputView
*view
,
3555 [in] UINT frame_idx
,
3556 [in] UINT stream_count
,
3557 [in] const D3D11_VIDEO_PROCESSOR_STREAM
*streams
3559 HRESULT NegotiateCryptoSessionKeyExchange
(
3560 [in] ID3D11CryptoSession
*session
,
3561 [in] UINT data_size
,
3562 [in, out] void *data
3565 [in] ID3D11CryptoSession
*session
,
3566 [in] ID3D11Texture2D
*src_surface
,
3567 [in] ID3D11Texture2D
*dst_surface
,
3572 [in] ID3D11CryptoSession
*session
,
3573 [in] ID3D11Texture2D
*src_surface
,
3574 [in] ID3D11Texture2D
*dst_surface
,
3575 [in] D3D11_ENCRYPTED_BLOCK_INFO
*block_info
,
3577 [in] const void *key
,
3581 void StartSessionKeyRefresh
(
3582 [in] ID3D11CryptoSession
*session
,
3583 [in] UINT random_number_size
,
3584 [out] void *random_number
3586 void FinishSessionKeyRefresh
(
3587 [in] ID3D11CryptoSession
*session
3589 HRESULT GetEncryptionBltKey
(
3590 [in] ID3D11CryptoSession
*session
,
3594 HRESULT NegotiateAuthenticatedChannelKeyExchange
(
3595 [in] ID3D11AuthenticatedChannel
*channel
,
3596 [in] UINT data_size
,
3597 [in, out] void *data
3599 HRESULT QueryAuthenticatedChannel
(
3600 [in] ID3D11AuthenticatedChannel
*channel
,
3601 [in] UINT input_size
,
3602 [in] const void *input
,
3603 [in] UINT output_size
,
3606 HRESULT ConfigureAuthenticatedChannel
(
3607 [in] ID3D11AuthenticatedChannel
*channel
,
3608 [in] UINT input_size
,
3609 [in] const void *input
,
3610 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
*output
3612 void VideoProcessorSetStreamRotation
(
3613 [in] ID3D11VideoProcessor
*processor
,
3614 [in] UINT stream_idx
,
3616 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3618 void VideoProcessorGetStreamRotation
(
3619 [in] ID3D11VideoProcessor
*processor
,
3620 [in] UINT stream_idx
,
3622 [out] D3D11_VIDEO_PROCESSOR_ROTATION
*rotation
3629 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
3631 interface ID3D11Device
: IUnknown
3633 HRESULT CreateBuffer
(
3634 [in] const D3D11_BUFFER_DESC
*pDesc
,
3635 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3636 [out] ID3D11Buffer
**ppBuffer
);
3637 HRESULT CreateTexture1D
(
3638 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
3639 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3640 [out] ID3D11Texture1D
**ppTexture1D
);
3641 HRESULT CreateTexture2D
(
3642 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
3643 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3644 [out] ID3D11Texture2D
**ppTexture2D
);
3645 HRESULT CreateTexture3D
(
3646 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
3647 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3648 [out] ID3D11Texture3D
**ppTexture3D
);
3649 HRESULT CreateShaderResourceView
(
3650 [in] ID3D11Resource
*pResource
,
3651 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
3652 [out] ID3D11ShaderResourceView
**ppSRView
);
3653 HRESULT CreateUnorderedAccessView
(
3654 [in] ID3D11Resource
*pResource
,
3655 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
3656 [out] ID3D11UnorderedAccessView
**ppUAView
);
3657 HRESULT CreateRenderTargetView
(
3658 [in] ID3D11Resource
*pResource
,
3659 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
3660 [out] ID3D11RenderTargetView
**ppRTView
);
3661 HRESULT CreateDepthStencilView
(
3662 [in] ID3D11Resource
*pResource
,
3663 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
3664 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
3665 HRESULT CreateInputLayout
(
3666 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
3667 [in] UINT NumElements
,
3668 [in] const void *pShaderBytecodeWithInputSignature
,
3669 [in] SIZE_T BytecodeLength
,
3670 [out] ID3D11InputLayout
**ppInputLayout
);
3671 HRESULT CreateVertexShader
(
3672 [in] const void *pShaderBytecode
,
3673 [in] SIZE_T BytecodeLength
,
3674 [in] ID3D11ClassLinkage
*pClassLinkage
,
3675 [out] ID3D11VertexShader
**ppVertexShader
);
3676 HRESULT CreateGeometryShader
(
3677 [in] const void *pShaderBytecode
,
3678 [in] SIZE_T BytecodeLength
,
3679 [in] ID3D11ClassLinkage
*pClassLinkage
,
3680 [out] ID3D11GeometryShader
**ppGeometryShader
);
3681 HRESULT CreateGeometryShaderWithStreamOutput
(
3682 [in] const void *pShaderBytecode
,
3683 [in] SIZE_T BytecodeLength
,
3684 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
3685 [in] UINT NumEntries
,
3686 [in] const UINT
*pBufferStrides
,
3687 [in] UINT NumStrides
,
3688 [in] UINT RasterizedStream
,
3689 [in] ID3D11ClassLinkage
*pClassLinkage
,
3690 [out] ID3D11GeometryShader
**ppGeometryShader
);
3691 HRESULT CreatePixelShader
(
3692 [in] const void *pShaderBytecode
,
3693 [in] SIZE_T BytecodeLength
,
3694 [in] ID3D11ClassLinkage
*pClassLinkage
,
3695 [out] ID3D11PixelShader
**ppPixelShader
);
3696 HRESULT CreateHullShader
(
3697 [in] const void *pShaderBytecode
,
3698 [in] SIZE_T BytecodeLength
,
3699 [in] ID3D11ClassLinkage
*pClassLinkage
,
3700 [out] ID3D11HullShader
**ppHullShader
);
3701 HRESULT CreateDomainShader
(
3702 [in] const void *pShaderBytecode
,
3703 [in] SIZE_T BytecodeLength
,
3704 [in] ID3D11ClassLinkage
*pClassLinkage
,
3705 [out] ID3D11DomainShader
**ppDomainShader
);
3706 HRESULT CreateComputeShader
(
3707 [in] const void *pShaderBytecode
,
3708 [in] SIZE_T BytecodeLength
,
3709 [in] ID3D11ClassLinkage
*pClassLinkage
,
3710 [out] ID3D11ComputeShader
**ppComputeShader
);
3711 HRESULT CreateClassLinkage
(
3712 [out] ID3D11ClassLinkage
**ppLinkage
);
3713 HRESULT CreateBlendState
(
3714 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
3715 [out] ID3D11BlendState
**ppBlendState
);
3716 HRESULT CreateDepthStencilState
(
3717 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
3718 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
3719 HRESULT CreateRasterizerState
(
3720 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
3721 [out] ID3D11RasterizerState
**ppRasterizerState
);
3722 HRESULT CreateSamplerState
(
3723 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
3724 [out] ID3D11SamplerState
**ppSamplerState
);
3725 HRESULT CreateQuery
(
3726 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
3727 [out] ID3D11Query
**ppQuery
);
3728 HRESULT CreatePredicate
(
3729 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
3730 [out] ID3D11Predicate
**ppPredicate
);
3731 HRESULT CreateCounter
(
3732 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
3733 [out] ID3D11Counter
**ppCounter
);
3734 HRESULT CreateDeferredContext
(
3736 [out] ID3D11DeviceContext
**ppDeferredContext
);
3737 HRESULT OpenSharedResource
(
3738 [in] HANDLE hResource
,
3739 [in] REFIID ReturnedInterface
,
3740 [out] void **ppResource
);
3741 HRESULT CheckFormatSupport
(
3742 [in] DXGI_FORMAT Format
,
3743 [out] UINT
*pFormatSupport
);
3744 HRESULT CheckMultisampleQualityLevels
(
3745 [in] DXGI_FORMAT Format
,
3746 [in] UINT SampleCount
,
3747 [out] UINT
*pNumQualityLevels
);
3748 void CheckCounterInfo
(
3749 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
3750 HRESULT CheckCounter
(
3751 [in] const D3D11_COUNTER_DESC
*pDesc
,
3752 [out] D3D11_COUNTER_TYPE
*pType
,
3753 [out] UINT
*pActiveCounters
,
3755 [in, out] UINT
*pNameLength
,
3756 [out] LPSTR szUnits
,
3757 [in, out] UINT
*pUnitsLength
,
3758 [out] LPSTR szDescription
,
3759 [in, out] UINT
*pDescriptionLength
);
3760 HRESULT CheckFeatureSupport
(
3761 D3D11_FEATURE Feature
,
3762 [out] void *pFeatureSupportData
,
3763 UINT FeatureSupportDataSize
);
3764 HRESULT GetPrivateData
(
3766 [in, out] UINT
*pDataSize
,
3768 HRESULT SetPrivateData
(
3771 [in] const void *pData
);
3772 HRESULT SetPrivateDataInterface
(
3774 [in] const IUnknown
*pData
);
3775 D3D_FEATURE_LEVEL GetFeatureLevel
();
3776 UINT GetCreationFlags
();
3777 HRESULT GetDeviceRemovedReason
();
3778 void GetImmediateContext
(
3779 [out] ID3D11DeviceContext
**ppImmediateContext
);
3780 HRESULT SetExceptionMode
(UINT RaiseFlags
);
3781 UINT GetExceptionMode
();
3784 typedef enum D3D11_CREATE_DEVICE_FLAG
{
3785 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
3786 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
3787 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
3788 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
3789 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
3790 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
3791 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
3792 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
3793 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
3794 } D3D11_CREATE_DEVICE_FLAG
;
3796 const UINT D3D11_SDK_VERSION
= 7;
3798 cpp_quote
("#include <d3d10_1.h>")
3799 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
3800 cpp_quote
("# include <d3d11sdklayers.h>")
3802 cpp_quote
("#include <d3d10misc.h>")
3803 cpp_quote
("#include <d3d10shader.h>")
3804 cpp_quote
("#include <d3d10effect.h>")
3805 cpp_quote
("#include <d3d10_1shader.h>")
3807 const UINT _FACD3D11
= 0x87c;
3808 cpp_quote
("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3810 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3811 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3813 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3814 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3816 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3817 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3818 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3820 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain
(IDXGIAdapter
*adapter
, D3D_DRIVER_TYPE driver_type
,
3821 HMODULE swrast
, UINT flags
, const D3D_FEATURE_LEVEL
*feature_levels
, UINT levels
, UINT sdk_version
,
3822 const DXGI_SWAP_CHAIN_DESC
*swapchain_desc
, IDXGISwapChain
**swapchain
, ID3D11Device
**device
,
3823 D3D_FEATURE_LEVEL
*obtained_feature_level
, ID3D11DeviceContext
**immediate_context
);