2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
21 #include "wined3d_shaders.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
25 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
27 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
29 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
30 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
33 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
34 const struct wined3d_view_desc
*desc
, const struct wined3d_texture_gl
*texture_gl
)
38 GLenum texture_target
;
39 unsigned int view_flags
;
41 enum wined3d_gl_extension extension
;
45 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
46 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
47 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
49 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
50 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
51 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
52 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
53 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
54 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
56 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
57 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
58 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
59 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
61 {GL_TEXTURE_1D
, 0, GL_TEXTURE_1D
},
62 {GL_TEXTURE_1D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
63 {GL_TEXTURE_1D_ARRAY
, 0, GL_TEXTURE_1D
},
64 {GL_TEXTURE_1D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
66 unsigned int flags
= desc
->flags
& (WINED3D_VIEW_BUFFER_RAW
| WINED3D_VIEW_BUFFER_APPEND
67 | WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_TEXTURE_CUBE
| WINED3D_VIEW_TEXTURE_ARRAY
);
70 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
72 if (view_types
[i
].texture_target
!= texture_gl
->target
|| view_types
[i
].view_flags
!= flags
)
74 if (gl_info
->supported
[view_types
[i
].extension
])
75 return view_types
[i
].view_target
;
77 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
80 FIXME("Unhandled view flags %#x for texture target %#x.\n", flags
, texture_gl
->target
);
81 return texture_gl
->target
;
84 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
85 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
87 const struct wined3d_adapter
*adapter
= resource
->device
->adapter
;
88 const struct wined3d_format
*format
;
90 format
= wined3d_get_format(adapter
, desc
->format_id
, resource
->bind_flags
);
91 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
93 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
95 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
99 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
102 if (wined3d_format_is_typeless(format
))
104 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
108 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
110 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
111 unsigned int buffer_size
, element_size
;
113 if (buffer
->structure_byte_stride
)
115 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
117 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
121 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
122 element_size
= buffer
->structure_byte_stride
;
126 element_size
= format
->byte_count
;
132 buffer_size
= buffer
->resource
.size
/ element_size
;
133 if (!wined3d_bound_range(desc
->u
.buffer
.start_idx
, desc
->u
.buffer
.count
, buffer_size
))
138 struct wined3d_texture
*texture
= texture_from_resource(resource
);
139 unsigned int depth_or_layer_count
;
141 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
142 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
144 WARN("Trying to create incompatible view for non typeless format %s.\n",
145 debug_d3dformat(format
->id
));
149 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
150 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
152 depth_or_layer_count
= texture
->layer_count
;
154 if (!desc
->u
.texture
.level_count
155 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
156 || !wined3d_bound_range(desc
->u
.texture
.level_idx
, desc
->u
.texture
.level_count
, texture
->level_count
)
157 || !desc
->u
.texture
.layer_count
158 || !wined3d_bound_range(desc
->u
.texture
.layer_idx
, desc
->u
.texture
.layer_count
, depth_or_layer_count
))
165 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
166 const struct wined3d_view_desc
*desc
, struct wined3d_texture_gl
*texture_gl
,
167 const struct wined3d_format
*view_format
)
169 const struct wined3d_format_gl
*view_format_gl
;
170 unsigned int level_idx
, layer_idx
, layer_count
;
171 const struct wined3d_gl_info
*gl_info
;
172 struct wined3d_context_gl
*context_gl
;
173 struct wined3d_context
*context
;
176 view_format_gl
= wined3d_format_gl(view_format
);
177 view
->target
= view_target
;
179 context
= context_acquire(texture_gl
->t
.resource
.device
, NULL
, 0);
180 context_gl
= wined3d_context_gl(context
);
181 gl_info
= context_gl
->gl_info
;
183 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
185 context_release(context
);
186 FIXME("OpenGL implementation does not support texture views.\n");
190 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
191 texture_name
= wined3d_texture_gl_get_texture_name(texture_gl
, context
, FALSE
);
193 level_idx
= desc
->u
.texture
.level_idx
;
194 layer_idx
= desc
->u
.texture
.layer_idx
;
195 layer_count
= desc
->u
.texture
.layer_count
;
196 if (view_target
== GL_TEXTURE_3D
)
198 if (layer_idx
|| layer_count
!= wined3d_texture_get_level_depth(&texture_gl
->t
, level_idx
))
199 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
204 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
205 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format_gl
->internal
,
206 level_idx
, desc
->u
.texture
.level_count
, layer_idx
, layer_count
));
207 checkGLcall("create texture view");
209 if (is_stencil_view_format(view_format
))
211 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
213 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
215 context_release(context
);
216 FIXME("OpenGL implementation does not support stencil texturing.\n");
220 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
221 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
222 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
223 checkGLcall("initialize stencil view");
225 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
226 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
228 else if (!is_identity_fixup(view_format
->color_fixup
) && can_use_texture_swizzle(context
->d3d_info
, view_format
))
232 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
233 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, view_format
->color_fixup
);
234 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
235 checkGLcall("set format swizzle");
237 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
238 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
241 context_release(context
);
244 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context_gl
*context_gl
,
245 struct wined3d_buffer
*buffer
, const struct wined3d_format_gl
*view_format_gl
,
246 unsigned int offset
, unsigned int size
)
248 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
249 const struct wined3d_bo_gl
*bo_gl
;
251 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
253 FIXME("OpenGL implementation does not support buffer textures.\n");
257 wined3d_buffer_load_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
258 bo_gl
= wined3d_bo_gl(buffer
->buffer_object
);
259 offset
+= bo_gl
->b
.buffer_offset
;
261 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
263 FIXME("Buffer offset %u is not %u byte aligned.\n",
264 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
268 view
->target
= GL_TEXTURE_BUFFER
;
270 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
272 wined3d_context_gl_bind_texture(context_gl
, GL_TEXTURE_BUFFER
, view
->name
);
273 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
275 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, bo_gl
->id
, offset
, size
));
279 if (offset
|| size
!= buffer
->resource
.size
)
280 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
281 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, bo_gl
->id
));
283 checkGLcall("Create buffer texture");
285 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
286 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
289 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
290 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
291 unsigned int *offset
, unsigned int *size
)
293 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
295 *offset
= desc
->u
.buffer
.start_idx
* buffer
->structure_byte_stride
;
296 *size
= desc
->u
.buffer
.count
* buffer
->structure_byte_stride
;
300 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
301 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
305 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
306 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
307 const struct wined3d_format
*view_format
)
309 unsigned int offset
, size
;
311 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
312 create_buffer_texture(view
, wined3d_context_gl(context
), buffer
, wined3d_format_gl(view_format
), offset
, size
);
315 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
316 const struct wined3d_view_desc
*desc
, DWORD location
)
318 unsigned int i
, sub_resource_idx
, layer_count
;
319 struct wined3d_texture
*texture
;
321 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
323 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
327 texture
= texture_from_resource(resource
);
329 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
330 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
331 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
332 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
335 static void wined3d_view_load_location(struct wined3d_resource
*resource
,
336 const struct wined3d_view_desc
*desc
, struct wined3d_context
*context
, DWORD location
)
338 unsigned int i
, sub_resource_idx
, layer_count
;
339 struct wined3d_texture
*texture
;
341 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
343 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
347 texture
= texture_from_resource(resource
);
348 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
349 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
350 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
351 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
354 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
356 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
358 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
363 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
)
365 /* Call wined3d_object_destroyed() before releasing the resource,
366 * since releasing the resource may end up destroying the parent. */
367 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
368 wined3d_resource_decref(view
->resource
);
371 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
373 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
375 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
379 wined3d_mutex_lock();
380 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_rendertarget_view(view
);
381 wined3d_mutex_unlock();
387 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
389 TRACE("view %p.\n", view
);
394 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
396 struct wined3d_texture
*texture
;
398 TRACE("view %p.\n", view
);
400 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
401 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
403 texture
= texture_from_resource(view
->resource
);
405 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
408 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
, void *parent
)
410 TRACE("view %p, parent %p.\n", view
, parent
);
412 view
->parent
= parent
;
415 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
417 TRACE("view %p.\n", view
);
419 return view
->resource
;
422 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
423 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
425 const struct wined3d_texture
*texture
;
427 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
429 *width
= view
->width
;
430 *height
= view
->height
;
434 texture
= texture_from_resource(view
->resource
);
435 if (texture
->swapchain
)
437 /* The drawable size of an onscreen drawable is the surface size.
438 * (Actually: The window size, but the surface is created in window
440 *width
= texture
->resource
.width
;
441 *height
= texture
->resource
.height
;
443 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
445 const struct wined3d_swapchain_desc
*desc
= &context
->swapchain
->state
.desc
;
447 /* The drawable size of a backbuffer / aux buffer offscreen target is
448 * the size of the current context's drawable, which is the size of
449 * the back buffer of the swapchain the active context belongs to. */
450 *width
= desc
->backbuffer_width
;
451 *height
= desc
->backbuffer_height
;
455 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
457 /* The drawable size of an FBO target is the OpenGL texture size,
458 * which is the power of two size. */
459 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
460 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
464 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
465 struct wined3d_context
*context
, DWORD location
)
467 struct wined3d_resource
*resource
= view
->resource
;
468 unsigned int i
, sub_resource_idx
, layer_count
;
469 struct wined3d_texture
*texture
;
471 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
473 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
477 texture
= texture_from_resource(resource
);
478 sub_resource_idx
= view
->sub_resource_idx
;
479 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
480 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
481 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
484 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
485 struct wined3d_context
*context
, DWORD location
)
487 wined3d_view_load_location(view
->resource
, &view
->desc
, context
, location
);
490 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
492 struct wined3d_resource
*resource
= view
->resource
;
493 unsigned int i
, sub_resource_idx
, layer_count
;
494 struct wined3d_texture
*texture
;
496 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
498 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
502 texture
= texture_from_resource(resource
);
503 sub_resource_idx
= view
->sub_resource_idx
;
504 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
505 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
506 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
509 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
511 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
514 static void wined3d_render_target_view_gl_cs_init(void *object
)
516 struct wined3d_rendertarget_view_gl
*view_gl
= object
;
517 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
518 const struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
520 TRACE("view_gl %p.\n", view_gl
);
522 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
524 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
528 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
529 unsigned int depth_or_layer_count
;
531 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
532 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
534 depth_or_layer_count
= texture_gl
->t
.layer_count
;
536 if (resource
->format
->id
!= view_gl
->v
.format
->id
537 || (view_gl
->v
.layer_count
!= 1 && view_gl
->v
.layer_count
!= depth_or_layer_count
))
539 GLenum resource_class
, view_class
;
541 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
542 view_class
= wined3d_format_gl(view_gl
->v
.format
)->view_class
;
543 if (resource_class
!= view_class
)
545 FIXME("Render target view not supported, resource format %s, view format %s.\n",
546 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_gl
->v
.format
->id
));
549 if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
551 FIXME("Swapchain views not supported.\n");
555 create_texture_view(&view_gl
->gl_view
, texture_gl
->target
, desc
, texture_gl
, view_gl
->v
.format
);
560 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
561 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
562 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
564 BOOL allow_srgb_toggle
= FALSE
;
567 view
->parent
= parent
;
568 view
->parent_ops
= parent_ops
;
570 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
572 struct wined3d_texture
*texture
= texture_from_resource(resource
);
574 if (texture
->swapchain
)
575 allow_srgb_toggle
= TRUE
;
577 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
579 view
->format_flags
= view
->format
->flags
[resource
->gl_type
];
582 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
584 view
->sub_resource_idx
= 0;
585 view
->layer_count
= 1;
586 view
->width
= desc
->u
.buffer
.count
;
591 struct wined3d_texture
*texture
= texture_from_resource(resource
);
593 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
594 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
595 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
596 view
->layer_count
= desc
->u
.texture
.layer_count
;
597 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
598 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
601 wined3d_resource_incref(view
->resource
= resource
);
606 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
607 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
608 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
610 TRACE("view_no3d %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
611 view_no3d
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
613 return wined3d_rendertarget_view_init(view_no3d
, desc
, resource
, parent
, parent_ops
);
616 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
617 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
618 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
622 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
623 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
625 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
628 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_gl_cs_init
, view_gl
);
633 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
)
637 case WINED3D_RTYPE_TEXTURE_1D
:
638 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
639 return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
641 return VK_IMAGE_VIEW_TYPE_1D
;
643 case WINED3D_RTYPE_TEXTURE_2D
:
644 if (flags
& WINED3D_VIEW_TEXTURE_CUBE
)
646 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
647 return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
649 return VK_IMAGE_VIEW_TYPE_CUBE
;
651 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
652 return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
654 return VK_IMAGE_VIEW_TYPE_2D
;
656 case WINED3D_RTYPE_TEXTURE_3D
:
657 return VK_IMAGE_VIEW_TYPE_3D
;
660 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type
));
665 static VkBufferView
wined3d_view_vk_create_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
666 const struct wined3d_view_desc
*desc
, struct wined3d_buffer_vk
*buffer_vk
,
667 const struct wined3d_format_vk
*view_format_vk
)
669 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
670 VkBufferViewCreateInfo create_info
;
671 struct wined3d_device_vk
*device_vk
;
672 VkBufferView vk_buffer_view
;
673 unsigned int offset
, size
;
674 struct wined3d_bo_vk
*bo
;
677 get_buffer_view_range(&buffer_vk
->b
, desc
, &view_format_vk
->f
, &offset
, &size
);
678 wined3d_buffer_prepare_location(&buffer_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
679 bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
681 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
682 create_info
.pNext
= NULL
;
683 create_info
.flags
= 0;
684 create_info
.buffer
= bo
->vk_buffer
;
685 create_info
.format
= view_format_vk
->vk_format
;
686 create_info
.offset
= bo
->b
.buffer_offset
+ offset
;
687 create_info
.range
= size
;
689 device_vk
= wined3d_device_vk(buffer_vk
->b
.resource
.device
);
690 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
, &create_info
, NULL
, &vk_buffer_view
))) < 0)
692 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
693 return VK_NULL_HANDLE
;
696 return vk_buffer_view
;
699 static VkImageView
wined3d_view_vk_create_vk_image_view(struct wined3d_context_vk
*context_vk
,
700 const struct wined3d_view_desc
*desc
, struct wined3d_texture_vk
*texture_vk
,
701 const struct wined3d_format_vk
*view_format_vk
, struct color_fixup_desc fixup
, bool rtv
)
703 const struct wined3d_resource
*resource
= &texture_vk
->t
.resource
;
704 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
705 const struct wined3d_format_vk
*format_vk
;
706 struct wined3d_device_vk
*device_vk
;
707 VkImageViewCreateInfo create_info
;
708 VkImageView vk_image_view
;
711 device_vk
= wined3d_device_vk(resource
->device
);
713 if (!wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
))
715 ERR("Failed to prepare texture.\n");
716 return VK_NULL_HANDLE
;
719 /* Depth formats are a little complicated. For example, the typeless
720 * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
721 * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
722 * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
723 * only compatible with themselves, so it's not possible to create e.g. a
724 * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
725 * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
726 * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
727 * format, depending on whether the bind flags include
728 * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
729 * view on the image, we then replace the view format here with the
730 * underlying resource format. However, that means it's still not possible
731 * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
732 * depth/stencil resource. */
733 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
734 format_vk
= wined3d_format_vk(resource
->format
);
736 format_vk
= view_format_vk
;
738 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
739 create_info
.pNext
= NULL
;
740 create_info
.flags
= 0;
741 create_info
.image
= texture_vk
->image
.vk_image
;
742 create_info
.viewType
= vk_image_view_type_from_wined3d(resource
->type
, desc
->flags
);
743 if (rtv
&& create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
745 if (desc
->u
.texture
.layer_count
> 1)
746 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
748 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
750 create_info
.format
= format_vk
->vk_format
;
751 if (is_stencil_view_format(&view_format_vk
->f
))
753 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
754 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_R
;
755 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
756 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
758 else if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
760 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
761 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
762 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
763 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
767 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
769 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
770 && (view_format_vk
->f
.red_size
|| view_format_vk
->f
.green_size
))
772 create_info
.subresourceRange
.aspectMask
= 0;
773 if (view_format_vk
->f
.red_size
)
774 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
775 if (view_format_vk
->f
.green_size
)
776 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
780 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
782 create_info
.subresourceRange
.baseMipLevel
= desc
->u
.texture
.level_idx
;
783 create_info
.subresourceRange
.levelCount
= desc
->u
.texture
.level_count
;
784 if (create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
786 if (desc
->u
.texture
.layer_idx
|| (desc
->u
.texture
.layer_count
!= texture_vk
->t
.resource
.depth
787 && desc
->u
.texture
.layer_count
!= ~0u))
788 WARN("Partial 3D texture views are not supported.\n");
789 create_info
.subresourceRange
.baseArrayLayer
= 0;
790 create_info
.subresourceRange
.layerCount
= 1;
794 create_info
.subresourceRange
.baseArrayLayer
= desc
->u
.texture
.layer_idx
;
795 create_info
.subresourceRange
.layerCount
= desc
->u
.texture
.layer_count
;
797 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
, NULL
, &vk_image_view
))) < 0)
799 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
800 return VK_NULL_HANDLE
;
803 return vk_image_view
;
806 static void wined3d_render_target_view_vk_cs_init(void *object
)
808 struct wined3d_rendertarget_view_vk
*view_vk
= object
;
809 struct wined3d_view_desc
*desc
= &view_vk
->v
.desc
;
810 const struct wined3d_format_vk
*format_vk
;
811 struct wined3d_texture_vk
*texture_vk
;
812 struct wined3d_resource
*resource
;
813 struct wined3d_context
*context
;
814 uint32_t default_flags
= 0;
816 TRACE("view_vk %p.\n", view_vk
);
818 resource
= view_vk
->v
.resource
;
819 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
821 FIXME("Buffer views not implemented.\n");
825 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
826 format_vk
= wined3d_format_vk(view_vk
->v
.format
);
828 if (texture_vk
->t
.layer_count
> 1)
829 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
831 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
832 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
833 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
834 && !is_stencil_view_format(&format_vk
->f
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
835 && is_identity_fixup(format_vk
->f
.color_fixup
))
837 TRACE("Creating identity render target view.\n");
841 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
843 FIXME("Swapchain views not supported.\n");
847 context
= context_acquire(resource
->device
, NULL
, 0);
848 view_vk
->vk_image_view
= wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context
),
849 desc
, texture_vk
, format_vk
, COLOR_FIXUP_IDENTITY
, true);
850 context_release(context
);
852 if (!view_vk
->vk_image_view
)
855 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk
->vk_image_view
));
858 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
859 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
860 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
864 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
865 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
867 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
870 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_vk_cs_init
, view_vk
);
875 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
876 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
877 struct wined3d_rendertarget_view
**view
)
879 const struct wined3d_adapter_ops
*adapter_ops
;
881 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
882 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
884 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
885 return adapter_ops
->adapter_create_rendertarget_view(desc
, resource
, parent
, parent_ops
, view
);
888 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
889 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
890 struct wined3d_rendertarget_view
**view
)
892 struct wined3d_view_desc desc
;
894 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
895 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
897 desc
.format_id
= texture
->resource
.format
->id
;
899 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
900 desc
.u
.texture
.level_count
= 1;
901 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
902 desc
.u
.texture
.layer_count
= 1;
904 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
907 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
909 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
911 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
916 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
)
918 /* Call wined3d_object_destroyed() before releasing the resource,
919 * since releasing the resource may end up destroying the parent. */
920 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
921 wined3d_resource_decref(view
->resource
);
924 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
926 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
928 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
932 wined3d_mutex_lock();
933 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_shader_resource_view(view
);
934 wined3d_mutex_unlock();
940 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
942 TRACE("view %p.\n", view
);
947 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
948 struct wined3d_context_gl
*context_gl
)
950 create_buffer_view(&srv_gl
->gl_view
, &context_gl
->c
, &srv_gl
->v
.desc
,
951 buffer_from_resource(srv_gl
->v
.resource
), srv_gl
->v
.format
);
952 srv_gl
->bo_user
.valid
= true;
955 static void wined3d_shader_resource_view_gl_cs_init(void *object
)
957 struct wined3d_shader_resource_view_gl
*view_gl
= object
;
958 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
959 const struct wined3d_format
*view_format
;
960 const struct wined3d_gl_info
*gl_info
;
961 const struct wined3d_view_desc
*desc
;
964 TRACE("view_gl %p.\n", view_gl
);
966 view_format
= view_gl
->v
.format
;
967 gl_info
= &resource
->device
->adapter
->gl_info
;
968 desc
= &view_gl
->v
.desc
;
970 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
972 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
973 struct wined3d_context
*context
;
975 context
= context_acquire(resource
->device
, NULL
, 0);
976 create_buffer_view(&view_gl
->gl_view
, context
, desc
, buffer
, view_format
);
977 view_gl
->bo_user
.valid
= true;
978 list_add_head(&buffer
->buffer_object
->users
, &view_gl
->bo_user
.entry
);
979 context_release(context
);
983 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
984 GLenum resource_class
, view_class
;
986 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
987 view_class
= wined3d_format_gl(view_format
)->view_class
;
988 view_target
= get_texture_view_target(gl_info
, desc
, texture_gl
);
990 if (resource
->format
->id
== view_format
->id
&& texture_gl
->target
== view_target
991 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_gl
->t
.level_count
992 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_gl
->t
.layer_count
993 && !is_stencil_view_format(view_format
))
995 TRACE("Creating identity shader resource view.\n");
997 else if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
999 FIXME("Swapchain shader resource views not supported.\n");
1001 else if (resource
->format
->typeless_id
== view_format
->typeless_id
1002 && resource_class
== view_class
)
1004 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, view_format
);
1006 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
1008 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, resource
->format
);
1012 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
1013 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
1018 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
1019 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1020 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1023 view
->parent
= parent
;
1024 view
->parent_ops
= parent_ops
;
1026 if (!(resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
1027 return E_INVALIDARG
;
1028 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
1029 return E_INVALIDARG
;
1032 wined3d_resource_incref(view
->resource
= resource
);
1037 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
1038 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1039 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1043 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1044 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1046 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1049 list_init(&view_gl
->bo_user
.entry
);
1050 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_gl_cs_init
, view_gl
);
1055 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*srv_vk
,
1056 struct wined3d_context_vk
*context_vk
)
1058 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(srv_vk
->v
.format
);
1059 const struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1060 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1061 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1062 struct wined3d_buffer_vk
*buffer_vk
;
1063 VkBufferView vk_buffer_view
;
1065 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1066 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
1067 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
1069 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
1070 view_vk
->bo_user
.valid
= true;
1074 static void wined3d_shader_resource_view_vk_cs_init(void *object
)
1076 struct wined3d_shader_resource_view_vk
*srv_vk
= object
;
1077 struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1078 struct wined3d_texture_vk
*texture_vk
;
1079 const struct wined3d_format
*format
;
1080 struct wined3d_buffer_vk
*buffer_vk
;
1081 struct wined3d_resource
*resource
;
1082 struct wined3d_context
*context
;
1083 VkBufferView vk_buffer_view
;
1084 uint32_t default_flags
= 0;
1085 VkImageView vk_image_view
;
1086 struct wined3d_bo_vk
*bo
;
1088 TRACE("srv_vk %p.\n", srv_vk
);
1090 resource
= srv_vk
->v
.resource
;
1091 format
= srv_vk
->v
.format
;
1093 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1095 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1097 context
= context_acquire(resource
->device
, NULL
, 0);
1098 vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(wined3d_context_vk(context
),
1099 desc
, buffer_vk
, wined3d_format_vk(format
));
1100 context_release(context
);
1102 if (!vk_buffer_view
)
1104 bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
1106 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
1108 srv_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
1109 srv_vk
->view_vk
.bo_user
.valid
= true;
1110 list_add_head(&bo
->b
.users
, &srv_vk
->view_vk
.bo_user
.entry
);
1115 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
1117 if (texture_vk
->t
.layer_count
> 1)
1118 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
1120 if (resource
->format
->id
== format
->id
&& desc
->flags
== default_flags
1121 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
1122 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
1123 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
1125 TRACE("Creating identity shader resource view.\n");
1129 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1130 FIXME("Swapchain shader resource views not supported.\n");
1132 context
= context_acquire(resource
->device
, NULL
, 0);
1133 vk_image_view
= wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context
),
1134 desc
, texture_vk
, wined3d_format_vk(format
), format
->color_fixup
, false);
1135 context_release(context
);
1140 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
1142 srv_vk
->view_vk
.u
.vk_image_info
.imageView
= vk_image_view
;
1143 srv_vk
->view_vk
.u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
1144 srv_vk
->view_vk
.u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
1147 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
1148 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1149 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1153 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1154 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1156 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
1159 list_init(&view_vk
->view_vk
.bo_user
.entry
);
1160 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_vk_cs_init
, view_vk
);
1165 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
1166 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1167 struct wined3d_shader_resource_view
**view
)
1169 const struct wined3d_adapter_ops
*adapter_ops
;
1171 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1172 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1174 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
1175 return adapter_ops
->adapter_create_shader_resource_view(desc
, resource
, parent
, parent_ops
, view
);
1178 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
,
1179 unsigned int unit
, struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
)
1181 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1182 struct wined3d_texture_gl
*texture_gl
;
1184 wined3d_context_gl_active_texture(context_gl
, gl_info
, unit
);
1186 if (view_gl
->gl_view
.name
)
1188 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1189 wined3d_sampler_gl_bind(sampler_gl
, unit
, NULL
, context_gl
);
1193 if (view_gl
->v
.resource
->type
== WINED3D_RTYPE_BUFFER
)
1195 FIXME("Buffer shader resources not supported.\n");
1199 texture_gl
= wined3d_texture_gl(wined3d_texture_from_resource(view_gl
->v
.resource
));
1200 wined3d_texture_gl_bind(texture_gl
, context_gl
, FALSE
);
1201 wined3d_sampler_gl_bind(sampler_gl
, unit
, texture_gl
, context_gl
);
1204 /* Context activation is done by the caller. */
1205 static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl
*view_gl
,
1206 struct wined3d_context_gl
*context_gl
)
1208 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1210 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1211 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1212 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1214 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1216 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1217 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1219 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1222 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*view_gl
,
1223 struct wined3d_context_gl
*context_gl
)
1225 unsigned int i
, j
, layer_count
, level_count
, base_level
, base_layer
, sub_resource_idx
;
1226 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1227 struct wined3d_texture_gl
*texture_gl
;
1228 struct gl_texture
*gl_tex
;
1232 TRACE("view_gl %p.\n", view_gl
);
1234 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1235 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1236 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1237 base_layer
= view_gl
->v
.desc
.u
.texture
.layer_idx
;
1239 texture_gl
= wined3d_texture_gl(texture_from_resource(view_gl
->v
.resource
));
1240 srgb
= !!(texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1241 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
1242 for (i
= 0; i
< layer_count
; ++i
)
1244 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
;
1245 if (!wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, location
))
1246 ERR("Failed to load source layer %u.\n", base_layer
+ i
);
1249 if (view_gl
->gl_view
.name
)
1251 shader_resource_view_gl_bind_and_dirtify(view_gl
, context_gl
);
1255 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
1256 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
1257 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_MAX_LEVEL
, base_level
+ level_count
- 1);
1260 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
1261 GL_EXTCALL(glBindSampler(context_gl
->active_texture
, 0));
1262 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1263 if (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1265 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1266 GL_TEXTURE_SRGB_DECODE_EXT
, GL_SKIP_DECODE_EXT
);
1267 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
1270 gl_info
->fbo_ops
.glGenerateMipmap(texture_gl
->target
);
1271 checkGLcall("glGenerateMipMap()");
1273 for (i
= 0; i
< layer_count
; ++i
)
1275 for (j
= 1; j
< level_count
; ++j
)
1277 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
+ j
;
1278 wined3d_texture_validate_location(&texture_gl
->t
, sub_resource_idx
, location
);
1279 wined3d_texture_invalidate_location(&texture_gl
->t
, sub_resource_idx
, ~location
);
1283 if (!view_gl
->gl_view
.name
)
1285 gl_tex
->base_level
= base_level
;
1286 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1287 GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1291 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
1292 struct wined3d_context_vk
*context_vk
)
1294 unsigned int i
, j
, layer_count
, level_count
, base_level
, base_layer
, sub_resource_idx
;
1295 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1296 VkImageSubresourceRange vk_src_range
, vk_dst_range
;
1297 struct wined3d_texture_vk
*texture_vk
;
1298 VkCommandBuffer vk_command_buffer
;
1301 TRACE("srv_vk %p.\n", srv_vk
);
1303 layer_count
= srv_vk
->v
.desc
.u
.texture
.layer_count
;
1304 level_count
= srv_vk
->v
.desc
.u
.texture
.level_count
;
1305 base_level
= srv_vk
->v
.desc
.u
.texture
.level_idx
;
1306 base_layer
= srv_vk
->v
.desc
.u
.texture
.layer_idx
;
1308 texture_vk
= wined3d_texture_vk(texture_from_resource(srv_vk
->v
.resource
));
1309 for (i
= 0; i
< layer_count
; ++i
)
1311 sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
;
1312 if (!wined3d_texture_load_location(&texture_vk
->t
, sub_resource_idx
,
1313 &context_vk
->c
, WINED3D_LOCATION_TEXTURE_RGB
))
1314 ERR("Failed to load source layer %u.\n", base_layer
+ i
);
1317 if (context_vk
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1318 FIXME("Unhandled sRGB read/write control.\n");
1320 if (wined3d_format_vk(srv_vk
->v
.format
)->vk_format
!= wined3d_format_vk(texture_vk
->t
.resource
.format
)->vk_format
)
1321 FIXME("Ignoring view format %s.\n", debug_d3dformat(srv_vk
->v
.format
->id
));
1323 if (wined3d_resource_get_sample_count(&texture_vk
->t
.resource
) > 1)
1324 FIXME("Unhandled multi-sampled resource.\n");
1326 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1328 ERR("Failed to get command buffer.\n");
1332 vk_src_range
.aspectMask
= vk_aspect_mask_from_format(texture_vk
->t
.resource
.format
);
1333 vk_src_range
.baseMipLevel
= base_level
;
1334 vk_src_range
.levelCount
= 1;
1335 vk_src_range
.baseArrayLayer
= base_layer
;
1336 vk_src_range
.layerCount
= layer_count
;
1338 vk_dst_range
= vk_src_range
;
1339 ++vk_dst_range
.baseMipLevel
;
1341 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1342 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1343 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1344 VK_ACCESS_TRANSFER_READ_BIT
,
1345 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1346 texture_vk
->image
.vk_image
, &vk_src_range
);
1347 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1348 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1349 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1350 VK_ACCESS_TRANSFER_WRITE_BIT
,
1351 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1352 texture_vk
->image
.vk_image
, &vk_dst_range
);
1354 region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
1355 region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
1356 region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
1357 region
.srcSubresource
.layerCount
= vk_src_range
.layerCount
;
1358 region
.srcOffsets
[0].x
= 0;
1359 region
.srcOffsets
[0].y
= 0;
1360 region
.srcOffsets
[0].z
= 0;
1362 region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
1363 region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
1364 region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
1365 region
.dstSubresource
.layerCount
= vk_dst_range
.layerCount
;
1366 region
.dstOffsets
[0].x
= 0;
1367 region
.dstOffsets
[0].y
= 0;
1368 region
.dstOffsets
[0].z
= 0;
1370 for (i
= 1; i
< level_count
; ++i
)
1372 region
.srcOffsets
[1].x
= wined3d_texture_get_level_width(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1373 region
.srcOffsets
[1].y
= wined3d_texture_get_level_height(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1374 region
.srcOffsets
[1].z
= wined3d_texture_get_level_depth(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1376 region
.dstOffsets
[1].x
= wined3d_texture_get_level_width(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1377 region
.dstOffsets
[1].y
= wined3d_texture_get_level_height(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1378 region
.dstOffsets
[1].z
= wined3d_texture_get_level_depth(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1380 VK_CALL(vkCmdBlitImage(vk_command_buffer
, texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1381 texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
, VK_FILTER_LINEAR
));
1383 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1384 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1385 VK_ACCESS_TRANSFER_READ_BIT
,
1386 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1387 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, texture_vk
->layout
,
1388 texture_vk
->image
.vk_image
, &vk_src_range
);
1390 if (i
== level_count
- 1)
1392 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1393 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1394 VK_ACCESS_TRANSFER_WRITE_BIT
,
1395 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1396 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, texture_vk
->layout
,
1397 texture_vk
->image
.vk_image
, &vk_dst_range
);
1401 region
.srcSubresource
.mipLevel
= ++vk_src_range
.baseMipLevel
;
1402 region
.dstSubresource
.mipLevel
= ++vk_dst_range
.baseMipLevel
;
1404 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1405 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1406 VK_ACCESS_TRANSFER_WRITE_BIT
, VK_ACCESS_TRANSFER_READ_BIT
,
1407 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1408 texture_vk
->image
.vk_image
, &vk_src_range
);
1409 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1410 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1411 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1412 VK_ACCESS_TRANSFER_WRITE_BIT
,
1413 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1414 texture_vk
->image
.vk_image
, &vk_dst_range
);
1418 for (i
= 0; i
< layer_count
; ++i
)
1420 for (j
= 1; j
< level_count
; ++j
)
1422 sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
+ j
;
1423 wined3d_texture_validate_location(&texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
1424 wined3d_texture_invalidate_location(&texture_vk
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1428 wined3d_context_vk_reference_texture(context_vk
, texture_vk
);
1431 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
1433 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
1435 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
1440 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
)
1442 /* Call wined3d_object_destroyed() before releasing the resource,
1443 * since releasing the resource may end up destroying the parent. */
1444 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
1445 wined3d_resource_decref(view
->resource
);
1448 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
1450 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
1452 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
1456 wined3d_mutex_lock();
1457 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_unordered_access_view(view
);
1458 wined3d_mutex_unlock();
1464 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
1466 TRACE("view %p.\n", view
);
1468 return view
->parent
;
1471 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
1474 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
1477 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl
*view_gl
,
1478 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
, bool fp
)
1480 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1481 const struct wined3d_format_gl
*format_gl
;
1482 struct wined3d_resource
*resource
;
1483 struct wined3d_buffer
*buffer
;
1484 struct wined3d_bo_gl
*bo_gl
;
1485 unsigned int offset
, size
;
1487 resource
= view_gl
->v
.resource
;
1488 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1490 unsigned int layer_count
, level_count
, base_level
, base_layer
;
1491 unsigned int sub_resource_idx
, width
, height
, depth
, i
, j
;
1492 struct wined3d_texture_gl
*texture_gl
;
1493 const void *data
= clear_value
;
1494 GLenum gl_format
, gl_type
;
1497 if (!gl_info
->supported
[ARB_CLEAR_TEXTURE
])
1499 FIXME("OpenGL implementation does not support ARB_clear_texture.\n");
1503 format_gl
= wined3d_format_gl(resource
->format
);
1504 texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1505 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1506 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1508 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1515 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1516 base_layer
= view_gl
->v
.desc
.u
.texture
.layer_idx
;
1519 if (format_gl
->f
.byte_count
<= 4 && !fp
)
1521 gl_format
= format_gl
->format
;
1522 gl_type
= format_gl
->type
;
1523 packed
= wined3d_format_pack(&format_gl
->f
, clear_value
);
1526 else if (resource
->format_flags
& WINED3DFMT_FLAG_INTEGER
)
1528 gl_format
= GL_RGBA_INTEGER
;
1529 gl_type
= GL_UNSIGNED_INT
;
1533 gl_format
= GL_RGBA
;
1537 for (i
= 0; i
< layer_count
; ++i
)
1539 for (j
= 0; j
< level_count
; ++j
)
1541 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
+ j
;
1542 wined3d_texture_prepare_location(&texture_gl
->t
, sub_resource_idx
,
1543 &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
1545 width
= wined3d_texture_get_level_width(&texture_gl
->t
, base_level
+ j
);
1546 height
= wined3d_texture_get_level_height(&texture_gl
->t
, base_level
+ j
);
1547 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, base_level
+ j
);
1549 switch (texture_gl
->target
)
1551 case GL_TEXTURE_1D_ARRAY
:
1552 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1553 0, base_layer
+ i
, 0, width
, 1, 1, gl_format
, gl_type
, data
));
1556 case GL_TEXTURE_2D_ARRAY
:
1557 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
1558 case GL_TEXTURE_CUBE_MAP
:
1559 case GL_TEXTURE_CUBE_MAP_ARRAY
:
1560 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1561 0, 0, base_layer
+ i
, width
, height
, 1, gl_format
, gl_type
, data
));
1565 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1566 0, 0, 0, width
, height
, depth
, gl_format
, gl_type
, data
));
1570 wined3d_texture_validate_location(&texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
1571 wined3d_texture_invalidate_location(&texture_gl
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1578 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1580 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1584 format_gl
= wined3d_format_gl(view_gl
->v
.format
);
1585 if (format_gl
->f
.id
!= WINED3DFMT_R32_UINT
&& format_gl
->f
.id
!= WINED3DFMT_R32_SINT
1586 && format_gl
->f
.id
!= WINED3DFMT_R32G32B32A32_UINT
1587 && format_gl
->f
.id
!= WINED3DFMT_R32G32B32A32_SINT
)
1589 FIXME("Not implemented for format %s.\n", debug_d3dformat(format_gl
->f
.id
));
1595 FIXME("Floating-point buffer clears not implemented.\n");
1599 buffer
= buffer_from_resource(resource
);
1600 wined3d_buffer_load_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
1601 wined3d_unordered_access_view_invalidate_location(&view_gl
->v
, ~WINED3D_LOCATION_BUFFER
);
1603 bo_gl
= wined3d_bo_gl(buffer
->buffer_object
);
1604 get_buffer_view_range(buffer
, &view_gl
->v
.desc
, &format_gl
->f
, &offset
, &size
);
1605 wined3d_context_gl_bind_bo(context_gl
, bo_gl
->binding
, bo_gl
->id
);
1606 GL_EXTCALL(glClearBufferSubData(bo_gl
->binding
, format_gl
->internal
,
1607 bo_gl
->b
.buffer_offset
+ offset
, size
, format_gl
->format
, format_gl
->type
, clear_value
));
1608 wined3d_context_gl_reference_bo(context_gl
, bo_gl
);
1609 checkGLcall("clear unordered access view");
1612 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1615 struct wined3d_bo_address dst
, src
;
1616 struct wined3d_context
*context
;
1617 struct wined3d_range range
;
1619 if (!view
->counter_bo
)
1622 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1624 src
.buffer_object
= 0;
1625 src
.addr
= (void *)&value
;
1627 dst
.buffer_object
= view
->counter_bo
;
1631 range
.size
= sizeof(value
);
1632 wined3d_context_copy_bo_address(context
, &dst
, &src
, 1, &range
);
1634 context_release(context
);
1637 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1638 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1640 struct wined3d_const_bo_address src
;
1642 if (!view
->counter_bo
)
1645 src
.buffer_object
= view
->counter_bo
;
1648 wined3d_buffer_copy_bo_address(buffer
, context
, offset
, &src
, sizeof(uint32_t));
1651 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
1652 struct wined3d_context_gl
*context_gl
)
1654 create_buffer_view(&uav_gl
->gl_view
, &context_gl
->c
, &uav_gl
->v
.desc
,
1655 buffer_from_resource(uav_gl
->v
.resource
), uav_gl
->v
.format
);
1656 uav_gl
->bo_user
.valid
= true;
1659 static void wined3d_unordered_access_view_gl_cs_init(void *object
)
1661 struct wined3d_unordered_access_view_gl
*view_gl
= object
;
1662 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
1663 struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
1664 const struct wined3d_gl_info
*gl_info
;
1666 TRACE("view_gl %p.\n", view_gl
);
1668 gl_info
= &resource
->device
->adapter
->gl_info
;
1670 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1672 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(resource
->device
);
1673 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1674 struct wined3d_context_gl
*context_gl
;
1676 context_gl
= wined3d_context_gl(context_acquire(&device_gl
->d
, NULL
, 0));
1677 create_buffer_view(&view_gl
->gl_view
, &context_gl
->c
, desc
, buffer
, view_gl
->v
.format
);
1678 view_gl
->bo_user
.valid
= true;
1679 list_add_head(&buffer
->buffer_object
->users
, &view_gl
->bo_user
.entry
);
1680 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1682 struct wined3d_bo_gl
*bo
= &view_gl
->counter_bo
;
1684 view_gl
->v
.counter_bo
= &bo
->b
;
1685 wined3d_device_gl_create_bo(device_gl
, context_gl
, sizeof(uint32_t), GL_ATOMIC_COUNTER_BUFFER
,
1686 GL_STATIC_DRAW
, true, GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_CLIENT_STORAGE_BIT
, bo
);
1687 wined3d_unordered_access_view_set_counter(&view_gl
->v
, 0);
1689 context_release(&context_gl
->c
);
1693 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1694 unsigned int depth_or_layer_count
;
1696 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1697 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
1699 depth_or_layer_count
= texture_gl
->t
.layer_count
;
1701 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1703 create_texture_view(&view_gl
->gl_view
, get_texture_view_target(gl_info
, desc
, texture_gl
),
1704 desc
, texture_gl
, view_gl
->v
.format
);
1709 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1710 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1711 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1714 view
->parent
= parent
;
1715 view
->parent_ops
= parent_ops
;
1717 if (!(resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
))
1718 return E_INVALIDARG
;
1719 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1720 return E_INVALIDARG
;
1723 wined3d_resource_incref(view
->resource
= resource
);
1728 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
1729 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1730 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1734 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1735 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1737 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1740 list_init(&view_gl
->bo_user
.entry
);
1741 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_gl_cs_init
, view_gl
);
1746 struct wined3d_uav_clear_constants_vk
1748 VkClearColorValue color
;
1753 static VkPipeline
create_uav_pipeline(struct wined3d_context_vk
*context_vk
,
1754 struct wined3d_pipeline_layout_vk
*layout
, const DWORD
*byte_code
, size_t byte_code_size
,
1755 enum wined3d_shader_resource_type resource_type
)
1757 VkComputePipelineCreateInfo pipeline_info
;
1758 struct wined3d_shader_desc shader_desc
;
1759 const struct wined3d_vk_info
*vk_info
;
1760 struct wined3d_context
*context
;
1761 VkShaderModule shader_module
;
1766 vk_info
= context_vk
->vk_info
;
1767 context
= &context_vk
->c
;
1769 shader_desc
.byte_code
= byte_code
;
1770 shader_desc
.byte_code_size
= byte_code_size
;
1772 shader_module
= (VkShaderModule
)context
->device
->adapter
->shader_backend
->shader_compile(context
, &shader_desc
,
1773 WINED3D_SHADER_TYPE_COMPUTE
);
1774 if (shader_module
== VK_NULL_HANDLE
)
1776 ERR("Failed to create shader.\n");
1777 return VK_NULL_HANDLE
;
1780 pipeline_info
.sType
= VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
;
1781 pipeline_info
.pNext
= NULL
;
1782 pipeline_info
.flags
= 0;
1783 pipeline_info
.stage
.sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
1784 pipeline_info
.stage
.pNext
= NULL
;
1785 pipeline_info
.stage
.flags
= 0;
1786 pipeline_info
.stage
.stage
= VK_SHADER_STAGE_COMPUTE_BIT
;
1787 pipeline_info
.stage
.pName
= "main";
1788 pipeline_info
.stage
.pSpecializationInfo
= NULL
;
1789 pipeline_info
.stage
.module
= shader_module
;
1790 pipeline_info
.layout
= layout
->vk_pipeline_layout
;
1791 pipeline_info
.basePipelineHandle
= VK_NULL_HANDLE
;
1792 pipeline_info
.basePipelineIndex
= -1;
1794 vk_device
= wined3d_device_vk(context
->device
)->vk_device
;
1796 if ((vr
= VK_CALL(vkCreateComputePipelines(vk_device
, VK_NULL_HANDLE
, 1, &pipeline_info
, NULL
, &result
))) < 0)
1798 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
1799 return VK_NULL_HANDLE
;
1802 VK_CALL(vkDestroyShaderModule(vk_device
, shader_module
, NULL
));
1806 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk
*device_vk
)
1808 struct wined3d_uav_clear_state_vk
*state
= &device_vk
->uav_clear_state
;
1809 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
1810 VkDescriptorSetLayoutBinding vk_set_bindings
[2];
1812 vk_set_bindings
[0].binding
= 0;
1813 vk_set_bindings
[0].descriptorCount
= 1;
1814 vk_set_bindings
[0].stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
;
1815 vk_set_bindings
[0].pImmutableSamplers
= NULL
;
1816 vk_set_bindings
[0].descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
1818 vk_set_bindings
[1].binding
= 1;
1819 vk_set_bindings
[1].descriptorCount
= 1;
1820 vk_set_bindings
[1].stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
;
1821 vk_set_bindings
[1].pImmutableSamplers
= NULL
;
1823 vk_set_bindings
[1].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
1824 state
->image_layout
= wined3d_context_vk_get_pipeline_layout(context_vk
, vk_set_bindings
, 2);
1826 vk_set_bindings
[1].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
1827 state
->buffer_layout
= wined3d_context_vk_get_pipeline_layout(context_vk
, vk_set_bindings
, 2);
1829 #define SHADER_DESC(name) name, sizeof(name)
1830 state
->float_pipelines
.buffer
= create_uav_pipeline(context_vk
, state
->buffer_layout
,
1831 SHADER_DESC(cs_uav_clear_buffer_float_code
), WINED3D_SHADER_RESOURCE_BUFFER
);
1832 state
->uint_pipelines
.buffer
= create_uav_pipeline(context_vk
, state
->buffer_layout
,
1833 SHADER_DESC(cs_uav_clear_buffer_uint_code
), WINED3D_SHADER_RESOURCE_BUFFER
);
1834 state
->float_pipelines
.image_1d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1835 SHADER_DESC(cs_uav_clear_1d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1D
);
1836 state
->uint_pipelines
.image_1d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1837 SHADER_DESC(cs_uav_clear_1d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1D
);
1838 state
->float_pipelines
.image_1d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1839 SHADER_DESC(cs_uav_clear_1d_array_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
);
1840 state
->uint_pipelines
.image_1d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1841 SHADER_DESC(cs_uav_clear_1d_array_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
);
1842 state
->float_pipelines
.image_2d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1843 SHADER_DESC(cs_uav_clear_2d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2D
);
1844 state
->uint_pipelines
.image_2d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1845 SHADER_DESC(cs_uav_clear_2d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2D
);
1846 state
->float_pipelines
.image_2d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1847 SHADER_DESC(cs_uav_clear_2d_array_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
);
1848 state
->uint_pipelines
.image_2d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1849 SHADER_DESC(cs_uav_clear_2d_array_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
);
1850 state
->float_pipelines
.image_3d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1851 SHADER_DESC(cs_uav_clear_3d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_3D
);
1852 state
->uint_pipelines
.image_3d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1853 SHADER_DESC(cs_uav_clear_3d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_3D
);
1856 state
->buffer_group_size
.x
= 128;
1857 state
->buffer_group_size
.y
= 1;
1858 state
->buffer_group_size
.z
= 1;
1859 state
->image_1d_group_size
.x
= 64;
1860 state
->image_1d_group_size
.y
= 1;
1861 state
->image_1d_group_size
.z
= 1;
1862 state
->image_1d_array_group_size
.x
= 64;
1863 state
->image_1d_array_group_size
.y
= 1;
1864 state
->image_1d_array_group_size
.z
= 1;
1865 state
->image_2d_group_size
.x
= 8;
1866 state
->image_2d_group_size
.y
= 8;
1867 state
->image_2d_group_size
.z
= 1;
1868 state
->image_2d_array_group_size
.x
= 8;
1869 state
->image_2d_array_group_size
.y
= 8;
1870 state
->image_2d_array_group_size
.z
= 1;
1871 state
->image_3d_group_size
.x
= 8;
1872 state
->image_3d_group_size
.y
= 8;
1873 state
->image_3d_group_size
.z
= 1;
1876 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk
*device_vk
)
1878 struct wined3d_uav_clear_state_vk
*state
= &device_vk
->uav_clear_state
;
1879 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1881 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.buffer
, NULL
));
1882 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_1d
, NULL
));
1883 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_1d_array
, NULL
));
1884 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_2d
, NULL
));
1885 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_2d_array
, NULL
));
1886 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_3d
, NULL
));
1888 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.buffer
, NULL
));
1889 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_1d
, NULL
));
1890 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_1d_array
, NULL
));
1891 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_2d
, NULL
));
1892 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_2d_array
, NULL
));
1893 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_3d
, NULL
));
1896 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk
*view_vk
,
1897 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
, bool fp
)
1899 struct wined3d_bo_address cb_source_address
, cb_destination_address
;
1900 const struct wined3d_format
*view_format
= view_vk
->v
.format
;
1901 struct wined3d_view_desc
*view_desc
= &view_vk
->v
.desc
;
1902 struct wined3d_uav_clear_constants_vk constants
= {0};
1903 struct wined3d_device
*device
= context_vk
->c
.device
;
1904 struct wined3d_shader_thread_group_size group_count
;
1905 enum wined3d_format_id format_id
= view_format
->id
;
1906 struct wined3d_uav_clear_pipelines_vk
*pipelines
;
1907 struct wined3d_texture_vk
*texture_vk
= NULL
;
1908 struct wined3d_pipeline_layout_vk
*layout
;
1909 struct wined3d_uav_clear_state_vk
*state
;
1910 const struct wined3d_vk_info
*vk_info
;
1911 VkDescriptorImageInfo vk_image_info
;
1912 struct wined3d_device_vk
*device_vk
;
1913 VkDescriptorBufferInfo buffer_info
;
1914 struct wined3d_resource
*resource
;
1915 VkCommandBuffer vk_command_buffer
;
1916 struct wined3d_bo_vk constants_bo
;
1917 VkWriteDescriptorSet vk_writes
[2];
1918 VkBufferView vk_buffer_view
;
1919 struct wined3d_range range
;
1920 VkMemoryBarrier vk_barrier
;
1921 VkPipeline vk_pipeline
;
1926 device_vk
= wined3d_device_vk(device
);
1927 state
= &device_vk
->uav_clear_state
;
1928 pipelines
= fp
? &state
->float_pipelines
: &state
->uint_pipelines
;
1930 resource
= view_vk
->v
.resource
;
1931 is_array
= view_desc
->flags
& WINED3D_VIEW_TEXTURE_ARRAY
;
1933 switch (resource
->type
)
1935 case WINED3D_RTYPE_BUFFER
:
1936 vk_pipeline
= pipelines
->buffer
;
1937 group_count
= state
->buffer_group_size
;
1939 case WINED3D_RTYPE_TEXTURE_1D
:
1942 vk_pipeline
= pipelines
->image_1d_array
;
1943 group_count
= state
->image_1d_array_group_size
;
1947 vk_pipeline
= pipelines
->image_1d
;
1948 group_count
= state
->image_1d_group_size
;
1951 case WINED3D_RTYPE_TEXTURE_2D
:
1954 vk_pipeline
= pipelines
->image_2d_array
;
1955 group_count
= state
->image_2d_array_group_size
;
1959 vk_pipeline
= pipelines
->image_2d
;
1960 group_count
= state
->image_2d_group_size
;
1963 case WINED3D_RTYPE_TEXTURE_3D
:
1964 vk_pipeline
= pipelines
->image_3d
;
1965 group_count
= state
->image_3d_group_size
;
1969 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(resource
->type
));
1973 if (vk_pipeline
== VK_NULL_HANDLE
)
1975 ERR("Pipeline was not correctly initialized.\n");
1979 vk_writes
[0].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
1980 vk_writes
[0].pNext
= NULL
;
1981 vk_writes
[0].dstBinding
= 1;
1982 vk_writes
[0].dstArrayElement
= 0;
1983 vk_writes
[0].descriptorCount
= 1;
1984 vk_writes
[0].pImageInfo
= NULL
;
1985 vk_writes
[0].pTexelBufferView
= &vk_buffer_view
;
1986 vk_writes
[0].pImageInfo
= &vk_image_info
;
1988 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1990 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1992 uav_location
= WINED3D_LOCATION_BUFFER
;
1993 layout
= state
->buffer_layout
;
1994 vk_writes
[0].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
1996 if (buffer
->structure_byte_stride
)
1997 constants
.extent
.width
= view_desc
->u
.buffer
.count
* buffer
->structure_byte_stride
/ 4;
1999 constants
.extent
.width
= view_desc
->u
.buffer
.count
;
2000 constants
.extent
.height
= 1;
2004 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(resource
));
2006 uav_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2007 layout
= state
->image_layout
;
2008 vk_writes
[0].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
2010 level
= view_desc
->u
.texture
.level_idx
;
2011 constants
.extent
.width
= wined3d_texture_get_level_width(&texture_vk
->t
, level
);
2012 constants
.extent
.height
= wined3d_texture_get_level_height(&texture_vk
->t
, level
);
2013 group_count
.z
= (view_desc
->u
.texture
.layer_count
+ group_count
.z
- 1) / group_count
.z
;
2016 group_count
.x
= (constants
.extent
.width
+ group_count
.x
- 1) / group_count
.x
;
2017 group_count
.y
= (constants
.extent
.height
+ group_count
.y
- 1) / group_count
.y
;
2019 constants
.color
.uint32
[0] = clear_value
->x
;
2020 constants
.color
.uint32
[1] = clear_value
->y
;
2021 constants
.color
.uint32
[2] = clear_value
->z
;
2022 constants
.color
.uint32
[3] = clear_value
->w
;
2026 /* Make sure values are truncated, not saturated to some maximum value. */
2027 constants
.color
.uint32
[0] &= wined3d_mask_from_size(view_format
->red_size
);
2028 constants
.color
.uint32
[1] &= wined3d_mask_from_size(view_format
->green_size
);
2029 constants
.color
.uint32
[2] &= wined3d_mask_from_size(view_format
->blue_size
);
2030 constants
.color
.uint32
[3] &= wined3d_mask_from_size(view_format
->alpha_size
);
2032 if (view_format
->id
== WINED3DFMT_R11G11B10_FLOAT
)
2034 constants
.color
.uint32
[0] |= constants
.color
.uint32
[1] << 11;
2035 constants
.color
.uint32
[0] |= constants
.color
.uint32
[2] << 22;
2036 format_id
= WINED3DFMT_R32_UINT
;
2040 format_id
= wined3d_get_typed_format_id(context_vk
->c
.device
->adapter
, view_format
,
2041 WINED3D_CHANNEL_TYPE_UINT
);
2045 if (format_id
== WINED3DFMT_UNKNOWN
)
2047 ERR("Unsupported format %s.\n", debug_d3dformat(view_format
->id
));
2051 wined3d_view_load_location(resource
, view_desc
, &context_vk
->c
, uav_location
);
2052 wined3d_unordered_access_view_invalidate_location(&view_vk
->v
, ~uav_location
);
2054 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2056 if (format_id
== view_format
->id
)
2057 vk_buffer_view
= view_vk
->view_vk
.u
.vk_buffer_view
;
2060 vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, view_desc
,
2061 wined3d_buffer_vk(buffer_from_resource(resource
)), wined3d_format_vk(
2062 wined3d_get_format(context_vk
->c
.device
->adapter
, format_id
, WINED3D_BIND_UNORDERED_ACCESS
)));
2063 if (vk_buffer_view
== VK_NULL_HANDLE
)
2069 if (format_id
== view_format
->id
)
2071 vk_image_info
= view_vk
->view_vk
.u
.vk_image_info
;
2072 if (!vk_image_info
.imageView
)
2074 const VkDescriptorImageInfo
*default_info
;
2075 if (!(default_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)))
2077 vk_image_info
= *default_info
;
2082 vk_image_info
.sampler
= VK_NULL_HANDLE
;
2083 vk_image_info
.imageLayout
= texture_vk
->layout
;
2084 vk_image_info
.imageView
= wined3d_view_vk_create_vk_image_view(context_vk
, view_desc
, texture_vk
,
2085 wined3d_format_vk(wined3d_get_format(context_vk
->c
.device
->adapter
, format_id
,
2086 WINED3D_BIND_UNORDERED_ACCESS
)),
2087 COLOR_FIXUP_IDENTITY
, false);
2089 if (vk_image_info
.imageView
== VK_NULL_HANDLE
)
2094 vk_writes
[1].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2095 vk_writes
[1].pNext
= NULL
;
2096 vk_writes
[1].dstBinding
= 0;
2097 vk_writes
[1].dstArrayElement
= 0;
2098 vk_writes
[1].descriptorCount
= 1;
2099 vk_writes
[1].pImageInfo
= NULL
;
2100 vk_writes
[1].pTexelBufferView
= NULL
;
2101 vk_writes
[1].descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
2102 vk_writes
[1].pBufferInfo
= &buffer_info
;
2104 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(constants
), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
,
2105 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &constants_bo
))
2107 ERR("Failed to create constants BO.\n");
2111 cb_source_address
.buffer_object
= NULL
;
2112 cb_source_address
.addr
= (BYTE
*)&constants
;
2113 cb_destination_address
.buffer_object
= &constants_bo
.b
;
2114 cb_destination_address
.addr
= 0;
2117 range
.size
= sizeof(constants
);
2118 adapter_vk_copy_bo_address(&context_vk
->c
, &cb_destination_address
, &cb_source_address
, 1, &range
);
2120 buffer_info
.buffer
= constants_bo
.vk_buffer
;
2121 buffer_info
.range
= constants_bo
.size
;
2122 buffer_info
.offset
= constants_bo
.b
.buffer_offset
;
2124 vk_info
= context_vk
->vk_info
;
2126 if (!(vk_writes
[0].dstSet
= wined3d_context_vk_create_vk_descriptor_set(context_vk
, layout
->vk_set_layout
)))
2128 ERR("Failed to create descriptor set.\n");
2129 wined3d_context_vk_destroy_bo(context_vk
, &constants_bo
);
2133 vk_writes
[1].dstSet
= vk_writes
[0].dstSet
;
2135 VK_CALL(vkUpdateDescriptorSets(device_vk
->vk_device
, 2, vk_writes
, 0, NULL
));
2137 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
2138 wined3d_context_vk_end_current_render_pass(context_vk
);
2140 wined3d_context_vk_reference_unordered_access_view(context_vk
, view_vk
);
2141 wined3d_context_vk_reference_bo(context_vk
, &constants_bo
);
2142 wined3d_context_vk_destroy_bo(context_vk
, &constants_bo
);
2144 vk_barrier
.sType
= VK_STRUCTURE_TYPE_MEMORY_BARRIER
;
2145 vk_barrier
.pNext
= NULL
;
2146 vk_barrier
.srcAccessMask
= vk_access_mask_from_bind_flags(resource
->bind_flags
);
2147 vk_barrier
.dstAccessMask
= VK_ACCESS_SHADER_WRITE_BIT
;
2149 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
,
2150 vk_pipeline_stage_mask_from_bind_flags(resource
->bind_flags
),
2151 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
2152 0, 1, &vk_barrier
, 0, NULL
, 0, NULL
));
2153 VK_CALL(vkCmdBindPipeline(vk_command_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
, vk_pipeline
));
2154 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
,
2155 layout
->vk_pipeline_layout
, 0, 1, &vk_writes
[0].dstSet
, 0, NULL
));
2156 VK_CALL(vkCmdDispatch(vk_command_buffer
, group_count
.x
, group_count
.y
, group_count
.z
));
2158 vk_barrier
.srcAccessMask
= VK_ACCESS_SHADER_WRITE_BIT
;
2159 vk_barrier
.dstAccessMask
= vk_access_mask_from_bind_flags(resource
->bind_flags
);
2161 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
,
2162 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
2163 vk_pipeline_stage_mask_from_bind_flags(resource
->bind_flags
),
2164 0, 1, &vk_barrier
, 0, NULL
, 0, NULL
));
2166 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_SHADER
);
2169 if (format_id
!= view_format
->id
)
2171 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2172 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, vk_buffer_view
, view_vk
->view_vk
.command_buffer_id
);
2174 wined3d_context_vk_destroy_vk_image_view(context_vk
, vk_image_info
.imageView
,
2175 view_vk
->view_vk
.command_buffer_id
);
2179 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*uav_vk
,
2180 struct wined3d_context_vk
*context_vk
)
2182 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
2183 const struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
2184 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
2185 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
2186 struct wined3d_buffer_vk
*buffer_vk
;
2187 VkBufferView vk_buffer_view
;
2189 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
2190 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
2191 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
2193 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
2194 view_vk
->bo_user
.valid
= true;
2198 static void wined3d_unordered_access_view_vk_cs_init(void *object
)
2200 struct wined3d_unordered_access_view_vk
*uav_vk
= object
;
2201 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
2202 struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
2203 const struct wined3d_format_vk
*format_vk
;
2204 const struct wined3d_vk_info
*vk_info
;
2205 struct wined3d_texture_vk
*texture_vk
;
2206 struct wined3d_context_vk
*context_vk
;
2207 struct wined3d_device_vk
*device_vk
;
2208 struct wined3d_buffer_vk
*buffer_vk
;
2209 VkBufferViewCreateInfo create_info
;
2210 struct wined3d_resource
*resource
;
2211 VkBufferView vk_buffer_view
;
2212 uint32_t default_flags
= 0;
2213 VkImageView vk_image_view
;
2216 TRACE("uav_vk %p.\n", uav_vk
);
2218 resource
= uav_vk
->v
.resource
;
2219 device_vk
= wined3d_device_vk(resource
->device
);
2220 format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
2222 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2224 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
2226 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
2227 vk_info
= context_vk
->vk_info
;
2229 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, format_vk
)))
2231 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
2233 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
2235 uav_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
2236 uav_vk
->view_vk
.bo_user
.valid
= true;
2237 list_add_head(&bo
->b
.users
, &view_vk
->bo_user
.entry
);
2240 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
2242 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(uint32_t), VK_BUFFER_USAGE_TRANSFER_SRC_BIT
2243 | VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
,
2244 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
, &uav_vk
->counter_bo
))
2246 ERR("Failed to create counter bo.\n");
2247 context_release(&context_vk
->c
);
2252 wined3d_context_vk_end_current_render_pass(context_vk
);
2253 VK_CALL(vkCmdFillBuffer(wined3d_context_vk_get_command_buffer(context_vk
),
2254 uav_vk
->counter_bo
.vk_buffer
, uav_vk
->counter_bo
.b
.buffer_offset
, sizeof(uint32_t), 0));
2255 wined3d_context_vk_reference_bo(context_vk
, &uav_vk
->counter_bo
);
2257 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
2258 create_info
.pNext
= NULL
;
2259 create_info
.flags
= 0;
2260 create_info
.buffer
= uav_vk
->counter_bo
.vk_buffer
;
2261 create_info
.format
= VK_FORMAT_R32_UINT
;
2262 create_info
.offset
= uav_vk
->counter_bo
.b
.buffer_offset
;
2263 create_info
.range
= sizeof(uint32_t);
2264 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
2265 &create_info
, NULL
, &uav_vk
->vk_counter_view
))) < 0)
2267 ERR("Failed to create counter buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
2271 TRACE("Created counter buffer view 0x%s.\n", wine_dbgstr_longlong(uav_vk
->vk_counter_view
));
2273 uav_vk
->v
.counter_bo
= &uav_vk
->counter_bo
.b
;
2277 context_release(&context_vk
->c
);
2282 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2284 if (texture_vk
->t
.layer_count
> 1)
2285 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
2287 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
2288 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
2289 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
2290 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
2292 TRACE("Creating identity unordered access view.\n");
2296 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
2297 FIXME("Swapchain unordered access views not supported.\n");
2299 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
2300 vk_image_view
= wined3d_view_vk_create_vk_image_view(context_vk
, desc
,
2301 texture_vk
, format_vk
, format_vk
->f
.color_fixup
, false);
2302 context_release(&context_vk
->c
);
2307 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
2309 view_vk
->u
.vk_image_info
.imageView
= vk_image_view
;
2310 view_vk
->u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
2311 view_vk
->u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
2314 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
2315 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
2316 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2320 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
2321 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
2323 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
2326 list_init(&view_vk
->view_vk
.bo_user
.entry
);
2327 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_vk_cs_init
, view_vk
);
2332 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
2333 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2334 struct wined3d_unordered_access_view
**view
)
2336 const struct wined3d_adapter_ops
*adapter_ops
;
2338 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2339 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2341 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
2342 return adapter_ops
->adapter_create_unordered_access_view(desc
, resource
, parent
, parent_ops
, view
);