2 * Copyright 2016 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
24 cpp_quote
("#ifndef _D3D12_CONSTANTS")
25 cpp_quote
("#define _D3D12_CONSTANTS")
27 const UINT D3D12_CS_TGSM_REGISTER_COUNT
= 8192;
28 const UINT D3D12_MAX_ROOT_COST
= 64;
29 const UINT D3D12_VIEWPORT_BOUNDS_MAX
= 32767;
30 const UINT D3D12_VIEWPORT_BOUNDS_MIN
= -32768;
32 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
34 const UINT D3D12_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
35 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
36 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
37 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
38 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
39 const UINT D3D12_DEFAULT_DEPTH_BIAS
= 0;
40 cpp_quote
("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
41 cpp_quote
("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
42 const UINT D3D12_DEFAULT_STENCIL_READ_MASK
= 0xff;
43 const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
44 const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
= 0xffffffff;
45 cpp_quote
("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
46 const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
47 const UINT D3D12_UAV_SLOT_COUNT
= 64;
48 const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
49 const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
50 const UINT D3D12_REQ_MIP_LEVELS
= 15;
51 const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
52 const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION
= 16384;
53 const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
54 const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
55 const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
56 const UINT D3D12_REQ_TEXTURECUBE_DIMENSION
= 16384;
57 const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
= 0xffffffff;
58 const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
59 const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
60 const UINT D3D12_SO_BUFFER_SLOT_COUNT
= 4;
61 const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
62 const UINT D3D12_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
63 const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT
= 128;
64 const UINT D3D12_SO_STREAM_COUNT
= 4;
65 const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
= 256;
66 const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 4194304;
67 const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
68 const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
69 const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
70 const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
= 4096;
71 const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
72 const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
= 256;
73 const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
= 512;
74 const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
= 4096;
75 const UINT D3D12_VS_INPUT_REGISTER_COUNT
= 32;
76 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
80 const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK
= 0x7;
81 const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT
= 3;
82 const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
83 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT
* 4);
85 typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
87 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE
= 0x0,
88 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT
= 0x1,
89 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT
= 0x2,
90 } D3D12_SHADER_MIN_PRECISION_SUPPORT
;
92 typedef enum D3D12_TILED_RESOURCES_TIER
94 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED
= 0,
95 D3D12_TILED_RESOURCES_TIER_1
= 1,
96 D3D12_TILED_RESOURCES_TIER_2
= 2,
97 D3D12_TILED_RESOURCES_TIER_3
= 3,
98 } D3D12_TILED_RESOURCES_TIER
;
100 typedef enum D3D12_RESOURCE_BINDING_TIER
102 D3D12_RESOURCE_BINDING_TIER_1
= 1,
103 D3D12_RESOURCE_BINDING_TIER_2
= 2,
104 D3D12_RESOURCE_BINDING_TIER_3
= 3,
105 } D3D12_RESOURCE_BINDING_TIER
;
107 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
109 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED
= 0,
110 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1
= 1,
111 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2
= 2,
112 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3
= 3,
113 } D3D12_CONSERVATIVE_RASTERIZATION_TIER
;
115 typedef enum D3D12_CROSS_NODE_SHARING_TIER
117 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED
= 0,
118 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED
= 1,
119 D3D12_CROSS_NODE_SHARING_TIER_1
= 2,
120 D3D12_CROSS_NODE_SHARING_TIER_2
= 3,
121 } D3D12_CROSS_NODE_SHARING_TIER
;
123 typedef enum D3D12_RESOURCE_HEAP_TIER
125 D3D12_RESOURCE_HEAP_TIER_1
= 1,
126 D3D12_RESOURCE_HEAP_TIER_2
= 2,
127 } D3D12_RESOURCE_HEAP_TIER
;
129 typedef enum D3D12_FORMAT_SUPPORT1
131 D3D12_FORMAT_SUPPORT1_NONE
= 0x00000000,
132 D3D12_FORMAT_SUPPORT1_BUFFER
= 0x00000001,
133 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
= 0x00000002,
134 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
= 0x00000004,
135 D3D12_FORMAT_SUPPORT1_SO_BUFFER
= 0x00000008,
136 D3D12_FORMAT_SUPPORT1_TEXTURE1D
= 0x00000010,
137 D3D12_FORMAT_SUPPORT1_TEXTURE2D
= 0x00000020,
138 D3D12_FORMAT_SUPPORT1_TEXTURE3D
= 0x00000040,
139 D3D12_FORMAT_SUPPORT1_TEXTURECUBE
= 0x00000080,
140 D3D12_FORMAT_SUPPORT1_SHADER_LOAD
= 0x00000100,
141 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
= 0x00000200,
142 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON
= 0x00000400,
143 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
144 D3D12_FORMAT_SUPPORT1_MIP
= 0x00001000,
145 D3D12_FORMAT_SUPPORT1_RENDER_TARGET
= 0x00004000,
146 D3D12_FORMAT_SUPPORT1_BLENDABLE
= 0x00008000,
147 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
= 0x00010000,
148 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE
= 0x00040000,
149 D3D12_FORMAT_SUPPORT1_DISPLAY
= 0x00080000,
150 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
151 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
= 0x00200000,
152 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
= 0x00400000,
153 D3D12_FORMAT_SUPPORT1_SHADER_GATHER
= 0x00800000,
154 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST
= 0x01000000,
155 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
156 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON
= 0x04000000,
157 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT
= 0x08000000,
158 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
159 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT
= 0x20000000,
160 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER
= 0x40000000,
161 } D3D12_FORMAT_SUPPORT1
;
163 typedef enum D3D12_FORMAT_SUPPORT2
165 D3D12_FORMAT_SUPPORT2_NONE
= 0x00000000,
166 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
= 0x00000001,
167 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
= 0x00000002,
168 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
= 0x00000004,
169 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
= 0x00000008,
170 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
= 0x00000010,
171 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
= 0x00000020,
172 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
= 0x00000040,
173 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
= 0x00000080,
174 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
= 0x00000100,
175 D3D12_FORMAT_SUPPORT2_TILED
= 0x00000200,
176 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
= 0x00004000,
177 } D3D12_FORMAT_SUPPORT2
;
179 typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
181 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT
= 0x0,
182 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN
= 0x1,
183 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT
= 0x2,
184 } D3D12_WRITEBUFFERIMMEDIATE_MODE
;
186 typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
188 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED
= 0x0,
189 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1
= 0x1,
190 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2
= 0x2,
191 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
;
193 typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
195 D3D12_SHADER_CACHE_SUPPORT_NONE
= 0x0,
196 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO
= 0x1,
197 D3D12_SHADER_CACHE_SUPPORT_LIBRARY
= 0x2,
198 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x4,
199 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x8,
200 } D3D12_SHADER_CACHE_SUPPORT_FLAGS
;
202 typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
204 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE
= 0x0,
205 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT
= 0x1,
206 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE
= 0x2,
207 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE
= 0x4,
208 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY
= 0x8,
209 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE
= 0x10,
210 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS
= 0x20,
211 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE
= 0x40,
212 } D3D12_COMMAND_LIST_SUPPORT_FLAGS
;
214 typedef enum D3D12_VIEW_INSTANCING_TIER
216 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED
= 0x0,
217 D3D12_VIEW_INSTANCING_TIER_1
= 0x1,
218 D3D12_VIEW_INSTANCING_TIER_2
= 0x2,
219 D3D12_VIEW_INSTANCING_TIER_3
= 0x3,
220 } D3D12_VIEW_INSTANCING_TIER
;
222 typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
224 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0
= 0x0,
225 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1
= 0x1,
226 } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
;
228 typedef enum D3D12_HEAP_SERIALIZATION_TIER
230 D3D12_HEAP_SERIALIZATION_TIER_0
= 0x0,
231 D3D12_HEAP_SERIALIZATION_TIER_10
= 0xa,
232 } D3D12_HEAP_SERIALIZATION_TIER
;
234 typedef enum D3D12_RENDER_PASS_TIER
236 D3D12_RENDER_PASS_TIER_0
= 0x0,
237 D3D12_RENDER_PASS_TIER_1
= 0x1,
238 D3D12_RENDER_PASS_TIER_2
= 0x2,
239 } D3D12_RENDER_PASS_TIER
;
241 typedef enum D3D12_RAYTRACING_TIER
243 D3D12_RAYTRACING_TIER_NOT_SUPPORTED
= 0x0,
244 D3D12_RAYTRACING_TIER_1_0
= 0xa,
245 } D3D12_RAYTRACING_TIER
;
247 interface ID3D12Fence
;
248 interface ID3D12RootSignature
;
249 interface ID3D12Heap
;
250 interface ID3D12DescriptorHeap
;
251 interface ID3D12Resource
;
252 interface ID3D12CommandAllocator
;
253 interface ID3D12GraphicsCommandList
;
254 interface ID3D12CommandQueue
;
255 interface ID3D12PipelineState
;
256 interface ID3D12Device
;
258 typedef RECT D3D12_RECT
;
260 typedef struct D3D12_BOX
270 typedef struct D3D12_VIEWPORT
280 typedef struct D3D12_RANGE
286 typedef struct D3D12_RANGE_UINT64
290 } D3D12_RANGE_UINT64
;
292 typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
295 D3D12_RANGE_UINT64
Range;
296 } D3D12_SUBRESOURCE_RANGE_UINT64
;
298 typedef struct D3D12_RESOURCE_ALLOCATION_INFO
302 } D3D12_RESOURCE_ALLOCATION_INFO
;
304 typedef struct D3D12_DRAW_ARGUMENTS
306 UINT VertexCountPerInstance
;
308 UINT StartVertexLocation
;
309 UINT StartInstanceLocation
;
310 } D3D12_DRAW_ARGUMENTS
;
312 typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
314 UINT IndexCountPerInstance
;
316 UINT StartIndexLocation
;
317 INT BaseVertexLocation
;
318 UINT StartInstanceLocation
;
319 } D3D12_DRAW_INDEXED_ARGUMENTS
;
321 typedef struct D3D12_DISPATCH_ARGUMENTS
323 UINT ThreadGroupCountX
;
324 UINT ThreadGroupCountY
;
325 UINT ThreadGroupCountZ
;
326 } D3D12_DISPATCH_ARGUMENTS
;
328 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
330 BOOL DoublePrecisionFloatShaderOps
;
331 BOOL OutputMergerLogicOp
;
332 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport
;
333 D3D12_TILED_RESOURCES_TIER TiledResourcesTier
;
334 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier
;
335 BOOL PSSpecifiedStencilRefSupported
;
336 BOOL TypedUAVLoadAdditionalFormats
;
338 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
339 UINT MaxGPUVirtualAddressBitsPerResource
;
340 BOOL StandardSwizzle64KBSupported
;
341 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier
;
342 BOOL CrossAdapterRowMajorTextureSupported
;
343 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
;
344 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier
;
345 } D3D12_FEATURE_DATA_D3D12_OPTIONS
;
347 typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
350 D3D12_FORMAT_SUPPORT1 Support1
;
351 D3D12_FORMAT_SUPPORT2 Support2
;
352 } D3D12_FEATURE_DATA_FORMAT_SUPPORT
;
354 typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
356 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE
= 0x00000000,
357 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
= 0x00000001,
358 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
;
359 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
361 typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
365 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags
;
366 UINT NumQualityLevels
;
367 } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
;
369 typedef enum D3D12_HEAP_TYPE
371 D3D12_HEAP_TYPE_DEFAULT
= 1,
372 D3D12_HEAP_TYPE_UPLOAD
= 2,
373 D3D12_HEAP_TYPE_READBACK
= 3,
374 D3D12_HEAP_TYPE_CUSTOM
= 4,
377 typedef enum D3D12_CPU_PAGE_PROPERTY
379 D3D12_CPU_PAGE_PROPERTY_UNKNOWN
= 0,
380 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE
= 1,
381 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
= 2,
382 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK
= 3,
383 } D3D12_CPU_PAGE_PROPERTY
;
385 typedef enum D3D12_MEMORY_POOL
387 D3D12_MEMORY_POOL_UNKNOWN
= 0,
388 D3D12_MEMORY_POOL_L0
= 1,
389 D3D12_MEMORY_POOL_L1
= 2,
392 typedef struct D3D12_HEAP_PROPERTIES
394 D3D12_HEAP_TYPE Type
;
395 D3D12_CPU_PAGE_PROPERTY CPUPageProperty
;
396 D3D12_MEMORY_POOL MemoryPoolPreference
;
397 UINT CreationNodeMask
;
398 UINT VisibleNodeMask
;
399 } D3D12_HEAP_PROPERTIES
;
401 typedef enum D3D12_HEAP_FLAGS
403 D3D12_HEAP_FLAG_NONE
= 0x00,
404 D3D12_HEAP_FLAG_SHARED
= 0x01,
405 D3D12_HEAP_FLAG_DENY_BUFFERS
= 0x04,
406 D3D12_HEAP_FLAG_ALLOW_DISPLAY
= 0x08,
407 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
= 0x20,
408 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
= 0x40,
409 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
= 0x80,
410 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES
= 0x00,
411 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS
= 0xc0,
412 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
= 0x44,
413 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES
= 0x84,
416 typedef struct D3D12_HEAP_DESC
419 D3D12_HEAP_PROPERTIES Properties
;
421 D3D12_HEAP_FLAGS Flags
;
424 typedef struct D3D12_TILED_RESOURCE_COORDINATE
430 } D3D12_TILED_RESOURCE_COORDINATE
;
432 typedef struct D3D12_TILE_REGION_SIZE
439 } D3D12_TILE_REGION_SIZE
;
441 typedef struct D3D12_SUBRESOURCE_TILING
444 UINT16 HeightInTiles
;
446 UINT StartTileIndexInOverallResource
;
447 } D3D12_SUBRESOURCE_TILING
;
449 typedef struct D3D12_TILE_SHAPE
456 typedef struct D3D12_SHADER_BYTECODE
458 const void *pShaderBytecode
;
459 SIZE_T BytecodeLength
;
460 } D3D12_SHADER_BYTECODE
;
462 typedef struct D3D12_DEPTH_STENCIL_VALUE
466 } D3D12_DEPTH_STENCIL_VALUE
;
468 typedef struct D3D12_CLEAR_VALUE
474 D3D12_DEPTH_STENCIL_VALUE DepthStencil
;
478 typedef struct D3D12_PACKED_MIP_INFO
480 UINT8 NumStandardMips
;
482 UINT NumTilesForPackedMips
;
483 UINT StartTileIndexInOverallResource
;
484 } D3D12_PACKED_MIP_INFO
;
486 typedef enum D3D12_RESOURCE_STATES
488 D3D12_RESOURCE_STATE_COMMON
= 0,
489 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
= 0x1,
490 D3D12_RESOURCE_STATE_INDEX_BUFFER
= 0x2,
491 D3D12_RESOURCE_STATE_RENDER_TARGET
= 0x4,
492 D3D12_RESOURCE_STATE_UNORDERED_ACCESS
= 0x8,
493 D3D12_RESOURCE_STATE_DEPTH_WRITE
= 0x10,
494 D3D12_RESOURCE_STATE_DEPTH_READ
= 0x20,
495 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
= 0x40,
496 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
= 0x80,
497 D3D12_RESOURCE_STATE_STREAM_OUT
= 0x100,
498 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
= 0x200,
499 D3D12_RESOURCE_STATE_COPY_DEST
= 0x400,
500 D3D12_RESOURCE_STATE_COPY_SOURCE
= 0x800,
501 D3D12_RESOURCE_STATE_RESOLVE_DEST
= 0x1000,
502 D3D12_RESOURCE_STATE_RESOLVE_SOURCE
= 0x2000,
503 D3D12_RESOURCE_STATE_GENERIC_READ
= 0x1 |
0x2 |
0x40 |
0x80 |
0x200 |
0x800,
504 D3D12_RESOURCE_STATE_PRESENT
= 0x0,
505 D3D12_RESOURCE_STATE_PREDICATION
= 0x200,
506 } D3D12_RESOURCE_STATES
;
507 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
509 typedef enum D3D12_RESOURCE_BARRIER_TYPE
511 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION
= 0,
512 D3D12_RESOURCE_BARRIER_TYPE_ALIASING
= 1,
513 D3D12_RESOURCE_BARRIER_TYPE_UAV
= 2,
514 } D3D12_RESOURCE_BARRIER_TYPE
;
516 typedef enum D3D12_RESOURCE_BARRIER_FLAGS
518 D3D12_RESOURCE_BARRIER_FLAG_NONE
= 0x0,
519 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY
= 0x1,
520 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY
= 0x2,
521 } D3D12_RESOURCE_BARRIER_FLAGS
;
523 typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
525 ID3D12Resource
*pResource
;
527 D3D12_RESOURCE_STATES StateBefore
;
528 D3D12_RESOURCE_STATES StateAfter
;
529 } D3D12_RESOURCE_TRANSITION_BARRIER
;
531 typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
533 ID3D12Resource
*pResourceBefore
;
534 ID3D12Resource
*pResourceAfter
;
535 } D3D12_RESOURCE_ALIASING_BARRIER
;
537 typedef struct D3D12_RESOURCE_UAV_BARRIER
539 ID3D12Resource
*pResource
;
540 } D3D12_RESOURCE_UAV_BARRIER
;
542 typedef struct D3D12_RESOURCE_BARRIER
544 D3D12_RESOURCE_BARRIER_TYPE Type
;
545 D3D12_RESOURCE_BARRIER_FLAGS Flags
;
548 D3D12_RESOURCE_TRANSITION_BARRIER Transition
;
549 D3D12_RESOURCE_ALIASING_BARRIER Aliasing
;
550 D3D12_RESOURCE_UAV_BARRIER UAV
;
552 } D3D12_RESOURCE_BARRIER
;
554 typedef enum D3D12_RESOURCE_DIMENSION
556 D3D12_RESOURCE_DIMENSION_UNKNOWN
= 0,
557 D3D12_RESOURCE_DIMENSION_BUFFER
= 1,
558 D3D12_RESOURCE_DIMENSION_TEXTURE1D
= 2,
559 D3D12_RESOURCE_DIMENSION_TEXTURE2D
= 3,
560 D3D12_RESOURCE_DIMENSION_TEXTURE3D
= 4,
561 } D3D12_RESOURCE_DIMENSION
;
563 typedef enum D3D12_TEXTURE_LAYOUT
565 D3D12_TEXTURE_LAYOUT_UNKNOWN
= 0,
566 D3D12_TEXTURE_LAYOUT_ROW_MAJOR
= 1,
567 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
= 2,
568 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
= 3,
569 } D3D12_TEXTURE_LAYOUT
;
571 typedef enum D3D12_RESOURCE_FLAGS
573 D3D12_RESOURCE_FLAG_NONE
= 0x0,
574 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
= 0x1,
575 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
= 0x2,
576 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
= 0x4,
577 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
= 0x8,
578 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
= 0x10,
579 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
= 0x20,
580 } D3D12_RESOURCE_FLAGS
;
581 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
583 typedef struct D3D12_RESOURCE_DESC
585 D3D12_RESOURCE_DIMENSION Dimension
;
589 UINT16 DepthOrArraySize
;
592 DXGI_SAMPLE_DESC SampleDesc
;
593 D3D12_TEXTURE_LAYOUT Layout
;
594 D3D12_RESOURCE_FLAGS Flags
;
595 } D3D12_RESOURCE_DESC
;
597 typedef enum D3D12_RESOLVE_MODE
599 D3D12_RESOLVE_MODE_DECOMPRESS
= 0,
600 D3D12_RESOLVE_MODE_MIN
= 1,
601 D3D12_RESOLVE_MODE_MAX
= 2,
602 D3D12_RESOLVE_MODE_AVERAGE
= 3,
603 } D3D12_RESOLVE_MODE
;
605 typedef struct D3D12_SAMPLE_POSITION
609 } D3D12_SAMPLE_POSITION
;
611 typedef enum D3D12_TEXTURE_COPY_TYPE
613 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
= 0,
614 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
= 1,
615 } D3D12_TEXTURE_COPY_TYPE
;
617 typedef struct D3D12_SUBRESOURCE_FOOTPRINT
624 } D3D12_SUBRESOURCE_FOOTPRINT
;
626 typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
629 D3D12_SUBRESOURCE_FOOTPRINT Footprint
;
630 } D3D12_PLACED_SUBRESOURCE_FOOTPRINT
;
632 typedef struct D3D12_TEXTURE_COPY_LOCATION
634 ID3D12Resource
*pResource
;
635 D3D12_TEXTURE_COPY_TYPE Type
;
638 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint
;
639 UINT SubresourceIndex
;
641 } D3D12_TEXTURE_COPY_LOCATION
;
643 typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
645 D3D12_DESCRIPTOR_RANGE_TYPE_SRV
= 0,
646 D3D12_DESCRIPTOR_RANGE_TYPE_UAV
= 1,
647 D3D12_DESCRIPTOR_RANGE_TYPE_CBV
= 2,
648 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
= 3,
649 } D3D12_DESCRIPTOR_RANGE_TYPE
;
651 typedef struct D3D12_DESCRIPTOR_RANGE
653 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
655 UINT BaseShaderRegister
;
657 UINT OffsetInDescriptorsFromTableStart
;
658 } D3D12_DESCRIPTOR_RANGE
;
660 typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
662 D3D12_DESCRIPTOR_RANGE_FLAG_NONE
= 0x0,
663 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
= 0x1,
664 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
= 0x2,
665 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
666 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
= 0x8,
667 } D3D12_DESCRIPTOR_RANGE_FLAGS
;
669 typedef struct D3D12_DESCRIPTOR_RANGE1
671 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
673 UINT BaseShaderRegister
;
675 D3D12_DESCRIPTOR_RANGE_FLAGS Flags
;
676 UINT OffsetInDescriptorsFromTableStart
;
677 } D3D12_DESCRIPTOR_RANGE1
;
679 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
681 UINT NumDescriptorRanges
;
682 const D3D12_DESCRIPTOR_RANGE
*pDescriptorRanges
;
683 } D3D12_ROOT_DESCRIPTOR_TABLE
;
685 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
687 UINT NumDescriptorRanges
;
688 const D3D12_DESCRIPTOR_RANGE1
*pDescriptorRanges
;
689 } D3D12_ROOT_DESCRIPTOR_TABLE1
;
691 typedef struct D3D12_ROOT_CONSTANTS
696 } D3D12_ROOT_CONSTANTS
;
698 typedef struct D3D12_ROOT_DESCRIPTOR
702 } D3D12_ROOT_DESCRIPTOR
;
704 typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
706 D3D12_ROOT_DESCRIPTOR_FLAG_NONE
= 0x0,
707 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
= 0x2,
708 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
709 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC
= 0x8,
710 } D3D12_ROOT_DESCRIPTOR_FLAGS
;
712 typedef struct D3D12_ROOT_DESCRIPTOR1
716 D3D12_ROOT_DESCRIPTOR_FLAGS Flags
;
717 } D3D12_ROOT_DESCRIPTOR1
;
719 typedef enum D3D12_ROOT_PARAMETER_TYPE
721 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE
= 0,
722 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
= 1,
723 D3D12_ROOT_PARAMETER_TYPE_CBV
= 2,
724 D3D12_ROOT_PARAMETER_TYPE_SRV
= 3,
725 D3D12_ROOT_PARAMETER_TYPE_UAV
= 4,
726 } D3D12_ROOT_PARAMETER_TYPE
;
728 typedef enum D3D12_SHADER_VISIBILITY
730 D3D12_SHADER_VISIBILITY_ALL
= 0,
731 D3D12_SHADER_VISIBILITY_VERTEX
= 1,
732 D3D12_SHADER_VISIBILITY_HULL
= 2,
733 D3D12_SHADER_VISIBILITY_DOMAIN
= 3,
734 D3D12_SHADER_VISIBILITY_GEOMETRY
= 4,
735 D3D12_SHADER_VISIBILITY_PIXEL
= 5,
736 } D3D12_SHADER_VISIBILITY
;
738 typedef struct D3D12_ROOT_PARAMETER
740 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
743 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable
;
744 D3D12_ROOT_CONSTANTS Constants
;
745 D3D12_ROOT_DESCRIPTOR Descriptor
;
747 D3D12_SHADER_VISIBILITY ShaderVisibility
;
748 } D3D12_ROOT_PARAMETER
;
750 typedef struct D3D12_ROOT_PARAMETER1
752 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
755 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable
;
756 D3D12_ROOT_CONSTANTS Constants
;
757 D3D12_ROOT_DESCRIPTOR1 Descriptor
;
759 D3D12_SHADER_VISIBILITY ShaderVisibility
;
760 } D3D12_ROOT_PARAMETER1
;
762 typedef enum D3D12_STATIC_BORDER_COLOR
764 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK
= 0,
765 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK
= 1,
766 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE
= 2,
767 } D3D12_STATIC_BORDER_COLOR
;
769 typedef enum D3D12_FILTER
771 D3D12_FILTER_MIN_MAG_MIP_POINT
= 0x00,
772 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
773 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
774 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
775 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
776 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
777 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
778 D3D12_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
779 D3D12_FILTER_ANISOTROPIC
= 0x55,
780 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
781 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
782 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
783 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
784 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
785 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
786 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
787 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
788 D3D12_FILTER_COMPARISON_ANISOTROPIC
= 0xd5,
789 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT
= 0x100,
790 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x101,
791 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x104,
792 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x105,
793 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x110,
794 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x111,
795 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x114,
796 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
= 0x115,
797 D3D12_FILTER_MINIMUM_ANISOTROPIC
= 0x155,
798 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
= 0x180,
799 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x181,
800 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x184,
801 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x185,
802 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x190,
803 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x191,
804 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x194,
805 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
= 0x195,
806 D3D12_FILTER_MAXIMUM_ANISOTROPIC
= 0x1d5,
809 typedef enum D3D12_FILTER_TYPE
811 D3D12_FILTER_TYPE_POINT
= 0,
812 D3D12_FILTER_TYPE_LINEAR
= 1,
815 const UINT D3D12_MIP_FILTER_SHIFT
= 0;
816 const UINT D3D12_MAG_FILTER_SHIFT
= 2;
817 const UINT D3D12_MIN_FILTER_SHIFT
= 4;
818 const UINT D3D12_FILTER_TYPE_MASK
= 0x3;
820 const UINT D3D12_ANISOTROPIC_FILTERING_BIT
= 0x40;
822 typedef enum D3D12_FILTER_REDUCTION_TYPE
824 D3D12_FILTER_REDUCTION_TYPE_STANDARD
= 0,
825 D3D12_FILTER_REDUCTION_TYPE_COMPARISON
= 1,
826 D3D12_FILTER_REDUCTION_TYPE_MINIMUM
= 2,
827 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM
= 3,
828 } D3D12_FILTER_REDUCTION_TYPE
;
830 const UINT D3D12_FILTER_REDUCTION_TYPE_MASK
= 0x3;
831 const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT
= 7;
833 cpp_quote
("#define D3D12_DECODE_MAG_FILTER(filter) \\")
834 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
836 cpp_quote
("#define D3D12_DECODE_MIN_FILTER(filter) \\")
837 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
839 cpp_quote
("#define D3D12_DECODE_MIP_FILTER(filter) \\")
840 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
842 cpp_quote
("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
843 cpp_quote
(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
844 cpp_quote
(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
845 cpp_quote
(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
846 cpp_quote
(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
848 cpp_quote
("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
849 cpp_quote
(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
850 cpp_quote
(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
852 cpp_quote
("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
853 cpp_quote
(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
855 typedef enum D3D12_TEXTURE_ADDRESS_MODE
857 D3D12_TEXTURE_ADDRESS_MODE_WRAP
= 1,
858 D3D12_TEXTURE_ADDRESS_MODE_MIRROR
= 2,
859 D3D12_TEXTURE_ADDRESS_MODE_CLAMP
= 3,
860 D3D12_TEXTURE_ADDRESS_MODE_BORDER
= 4,
861 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
= 5,
862 } D3D12_TEXTURE_ADDRESS_MODE
;
864 typedef enum D3D12_COMPARISON_FUNC
866 D3D12_COMPARISON_FUNC_NEVER
= 1,
867 D3D12_COMPARISON_FUNC_LESS
= 2,
868 D3D12_COMPARISON_FUNC_EQUAL
= 3,
869 D3D12_COMPARISON_FUNC_LESS_EQUAL
= 4,
870 D3D12_COMPARISON_FUNC_GREATER
= 5,
871 D3D12_COMPARISON_FUNC_NOT_EQUAL
= 6,
872 D3D12_COMPARISON_FUNC_GREATER_EQUAL
= 7,
873 D3D12_COMPARISON_FUNC_ALWAYS
= 8,
874 } D3D12_COMPARISON_FUNC
;
876 typedef struct D3D12_STATIC_SAMPLER_DESC
879 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
880 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
881 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
884 D3D12_COMPARISON_FUNC ComparisonFunc
;
885 D3D12_STATIC_BORDER_COLOR BorderColor
;
890 D3D12_SHADER_VISIBILITY ShaderVisibility
;
891 } D3D12_STATIC_SAMPLER_DESC
;
893 typedef enum D3D12_ROOT_SIGNATURE_FLAGS
895 D3D12_ROOT_SIGNATURE_FLAG_NONE
= 0x00,
896 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
= 0x01,
897 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
= 0x02,
898 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
= 0x04,
899 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
= 0x08,
900 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
= 0x10,
901 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS
= 0x20,
902 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT
= 0x40,
903 } D3D12_ROOT_SIGNATURE_FLAGS
;
905 typedef struct D3D12_ROOT_SIGNATURE_DESC
908 const D3D12_ROOT_PARAMETER
*pParameters
;
909 UINT NumStaticSamplers
;
910 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
911 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
912 } D3D12_ROOT_SIGNATURE_DESC
;
914 typedef struct D3D12_ROOT_SIGNATURE_DESC1
917 const D3D12_ROOT_PARAMETER1
*pParameters
;
918 UINT NumStaticSamplers
;
919 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
920 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
921 } D3D12_ROOT_SIGNATURE_DESC1
;
923 typedef enum D3D_ROOT_SIGNATURE_VERSION
925 D3D_ROOT_SIGNATURE_VERSION_1
= 0x1,
926 D3D_ROOT_SIGNATURE_VERSION_1_0
= 0x1,
927 D3D_ROOT_SIGNATURE_VERSION_1_1
= 0x2,
928 } D3D_ROOT_SIGNATURE_VERSION
;
930 typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
932 D3D_ROOT_SIGNATURE_VERSION
Version;
935 D3D12_ROOT_SIGNATURE_DESC Desc_1_0
;
936 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1
;
938 } D3D12_VERSIONED_ROOT_SIGNATURE_DESC
;
940 typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
942 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
,
943 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
,
944 D3D12_DESCRIPTOR_HEAP_TYPE_RTV
,
945 D3D12_DESCRIPTOR_HEAP_TYPE_DSV
,
946 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
,
947 } D3D12_DESCRIPTOR_HEAP_TYPE
;
949 typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
951 D3D12_DESCRIPTOR_HEAP_FLAG_NONE
= 0x0,
952 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE
= 0x1,
953 } D3D12_DESCRIPTOR_HEAP_FLAGS
;
955 typedef struct D3D12_DESCRIPTOR_HEAP_DESC
957 D3D12_DESCRIPTOR_HEAP_TYPE Type
;
959 D3D12_DESCRIPTOR_HEAP_FLAGS Flags
;
961 } D3D12_DESCRIPTOR_HEAP_DESC
;
963 typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS
;
965 typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
967 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
969 } D3D12_CONSTANT_BUFFER_VIEW_DESC
;
971 typedef enum D3D12_SRV_DIMENSION
973 D3D12_SRV_DIMENSION_UNKNOWN
= 0,
974 D3D12_SRV_DIMENSION_BUFFER
= 1,
975 D3D12_SRV_DIMENSION_TEXTURE1D
= 2,
976 D3D12_SRV_DIMENSION_TEXTURE1DARRAY
= 3,
977 D3D12_SRV_DIMENSION_TEXTURE2D
= 4,
978 D3D12_SRV_DIMENSION_TEXTURE2DARRAY
= 5,
979 D3D12_SRV_DIMENSION_TEXTURE2DMS
= 6,
980 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
= 7,
981 D3D12_SRV_DIMENSION_TEXTURE3D
= 8,
982 D3D12_SRV_DIMENSION_TEXTURECUBE
= 9,
983 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
= 10,
984 } D3D12_SRV_DIMENSION
;
986 typedef enum D3D12_BUFFER_SRV_FLAGS
988 D3D12_BUFFER_SRV_FLAG_NONE
= 0x0,
989 D3D12_BUFFER_SRV_FLAG_RAW
= 0x1,
990 } D3D12_BUFFER_SRV_FLAGS
;
992 typedef enum D3D12_SHADER_COMPONENT_MAPPING
994 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
= 0,
995 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1
= 1,
996 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2
= 2,
997 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3
= 3,
998 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0
= 4,
999 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
= 5,
1000 } D3D12_SHADER_COMPONENT_MAPPING
;
1002 cpp_quote
("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1003 cpp_quote
(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1004 cpp_quote
(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1005 cpp_quote
(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1006 cpp_quote
(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1007 cpp_quote
(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1008 cpp_quote
("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1010 cpp_quote
("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1011 cpp_quote
(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1012 cpp_quote
(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1014 typedef struct D3D12_BUFFER_SRV
1016 UINT64 FirstElement
;
1018 UINT StructureByteStride
;
1019 D3D12_BUFFER_SRV_FLAGS Flags
;
1022 typedef struct D3D12_TEX1D_SRV
1024 UINT MostDetailedMip
;
1026 FLOAT ResourceMinLODClamp
;
1029 typedef struct D3D12_TEX1D_ARRAY_SRV
1031 UINT MostDetailedMip
;
1033 UINT FirstArraySlice
;
1035 FLOAT ResourceMinLODClamp
;
1036 } D3D12_TEX1D_ARRAY_SRV
;
1038 typedef struct D3D12_TEX2D_SRV
1040 UINT MostDetailedMip
;
1043 FLOAT ResourceMinLODClamp
;
1046 typedef struct D3D12_TEX2D_ARRAY_SRV
1048 UINT MostDetailedMip
;
1050 UINT FirstArraySlice
;
1053 FLOAT ResourceMinLODClamp
;
1054 } D3D12_TEX2D_ARRAY_SRV
;
1056 typedef struct D3D12_TEX2DMS_SRV
1058 UINT UnusedField_NothingToDefine
;
1059 } D3D12_TEX2DMS_SRV
;
1061 typedef struct D3D12_TEX2DMS_ARRAY_SRV
1063 UINT FirstArraySlice
;
1065 } D3D12_TEX2DMS_ARRAY_SRV
;
1067 typedef struct D3D12_TEX3D_SRV
1069 UINT MostDetailedMip
;
1071 FLOAT ResourceMinLODClamp
;
1074 typedef struct D3D12_TEXCUBE_SRV
1076 UINT MostDetailedMip
;
1078 FLOAT ResourceMinLODClamp
;
1079 } D3D12_TEXCUBE_SRV
;
1081 typedef struct D3D12_TEXCUBE_ARRAY_SRV
1083 UINT MostDetailedMip
;
1085 UINT First2DArrayFace
;
1087 FLOAT ResourceMinLODClamp
;
1088 } D3D12_TEXCUBE_ARRAY_SRV
;
1090 typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1093 D3D12_SRV_DIMENSION ViewDimension
;
1094 UINT Shader4ComponentMapping
;
1097 D3D12_BUFFER_SRV Buffer
;
1098 D3D12_TEX1D_SRV Texture1D
;
1099 D3D12_TEX1D_ARRAY_SRV Texture1DArray
;
1100 D3D12_TEX2D_SRV Texture2D
;
1101 D3D12_TEX2D_ARRAY_SRV Texture2DArray
;
1102 D3D12_TEX2DMS_SRV Texture2DMS
;
1103 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1104 D3D12_TEX3D_SRV Texture3D
;
1105 D3D12_TEXCUBE_SRV TextureCube
;
1106 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1108 } D3D12_SHADER_RESOURCE_VIEW_DESC
;
1110 typedef enum D3D12_UAV_DIMENSION
1112 D3D12_UAV_DIMENSION_UNKNOWN
= 0,
1113 D3D12_UAV_DIMENSION_BUFFER
= 1,
1114 D3D12_UAV_DIMENSION_TEXTURE1D
= 2,
1115 D3D12_UAV_DIMENSION_TEXTURE1DARRAY
= 3,
1116 D3D12_UAV_DIMENSION_TEXTURE2D
= 4,
1117 D3D12_UAV_DIMENSION_TEXTURE2DARRAY
= 5,
1118 D3D12_UAV_DIMENSION_TEXTURE3D
= 8,
1119 } D3D12_UAV_DIMENSION
;
1121 typedef enum D3D12_BUFFER_UAV_FLAGS
1123 D3D12_BUFFER_UAV_FLAG_NONE
= 0x0,
1124 D3D12_BUFFER_UAV_FLAG_RAW
= 0x1,
1125 } D3D12_BUFFER_UAV_FLAGS
;
1127 typedef struct D3D12_BUFFER_UAV
1129 UINT64 FirstElement
;
1131 UINT StructureByteStride
;
1132 UINT64 CounterOffsetInBytes
;
1133 D3D12_BUFFER_UAV_FLAGS Flags
;
1136 typedef struct D3D12_TEX1D_UAV
1141 typedef struct D3D12_TEX1D_ARRAY_UAV
1144 UINT FirstArraySlice
;
1146 } D3D12_TEX1D_ARRAY_UAV
;
1148 typedef struct D3D12_TEX2D_UAV
1154 typedef struct D3D12_TEX2D_ARRAY_UAV
1157 UINT FirstArraySlice
;
1160 } D3D12_TEX2D_ARRAY_UAV
;
1162 typedef struct D3D12_TEX3D_UAV
1169 typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1172 D3D12_UAV_DIMENSION ViewDimension
;
1175 D3D12_BUFFER_UAV Buffer
;
1176 D3D12_TEX1D_UAV Texture1D
;
1177 D3D12_TEX1D_ARRAY_UAV Texture1DArray
;
1178 D3D12_TEX2D_UAV Texture2D
;
1179 D3D12_TEX2D_ARRAY_UAV Texture2DArray
;
1180 D3D12_TEX3D_UAV Texture3D
;
1182 } D3D12_UNORDERED_ACCESS_VIEW_DESC
;
1184 typedef enum D3D12_RTV_DIMENSION
1186 D3D12_RTV_DIMENSION_UNKNOWN
= 0,
1187 D3D12_RTV_DIMENSION_BUFFER
= 1,
1188 D3D12_RTV_DIMENSION_TEXTURE1D
= 2,
1189 D3D12_RTV_DIMENSION_TEXTURE1DARRAY
= 3,
1190 D3D12_RTV_DIMENSION_TEXTURE2D
= 4,
1191 D3D12_RTV_DIMENSION_TEXTURE2DARRAY
= 5,
1192 D3D12_RTV_DIMENSION_TEXTURE2DMS
= 6,
1193 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY
= 7,
1194 D3D12_RTV_DIMENSION_TEXTURE3D
= 8,
1195 } D3D12_RTV_DIMENSION
;
1197 typedef struct D3D12_BUFFER_RTV
1199 UINT64 FirstElement
;
1203 typedef struct D3D12_TEX1D_RTV
1208 typedef struct D3D12_TEX1D_ARRAY_RTV
1211 UINT FirstArraySlice
;
1213 } D3D12_TEX1D_ARRAY_RTV
;
1215 typedef struct D3D12_TEX2D_RTV
1221 typedef struct D3D12_TEX2D_ARRAY_RTV
1224 UINT FirstArraySlice
;
1227 } D3D12_TEX2D_ARRAY_RTV
;
1229 typedef struct D3D12_TEX2DMS_RTV
1231 UINT UnusedField_NothingToDefine
;
1232 } D3D12_TEX2DMS_RTV
;
1234 typedef struct D3D12_TEX2DMS_ARRAY_RTV
1236 UINT FirstArraySlice
;
1238 } D3D12_TEX2DMS_ARRAY_RTV
;
1240 typedef struct D3D12_TEX3D_RTV
1247 typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1250 D3D12_RTV_DIMENSION ViewDimension
;
1253 D3D12_BUFFER_RTV Buffer
;
1254 D3D12_TEX1D_RTV Texture1D
;
1255 D3D12_TEX1D_ARRAY_RTV Texture1DArray
;
1256 D3D12_TEX2D_RTV Texture2D
;
1257 D3D12_TEX2D_ARRAY_RTV Texture2DArray
;
1258 D3D12_TEX2DMS_RTV Texture2DMS
;
1259 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1260 D3D12_TEX3D_RTV Texture3D
;
1262 } D3D12_RENDER_TARGET_VIEW_DESC
;
1264 typedef enum D3D12_DSV_DIMENSION
1266 D3D12_DSV_DIMENSION_UNKNOWN
= 0,
1267 D3D12_DSV_DIMENSION_TEXTURE1D
= 1,
1268 D3D12_DSV_DIMENSION_TEXTURE1DARRAY
= 2,
1269 D3D12_DSV_DIMENSION_TEXTURE2D
= 3,
1270 D3D12_DSV_DIMENSION_TEXTURE2DARRAY
= 4,
1271 D3D12_DSV_DIMENSION_TEXTURE2DMS
= 5,
1272 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY
= 6,
1273 } D3D12_DSV_DIMENSION
;
1275 typedef enum D3D12_DSV_FLAGS
1277 D3D12_DSV_FLAG_NONE
= 0x0,
1278 D3D12_DSV_FLAG_READ_ONLY_DEPTH
= 0x1,
1279 D3D12_DSV_FLAG_READ_ONLY_STENCIL
= 0x2,
1281 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1283 typedef struct D3D12_TEX1D_DSV
1288 typedef struct D3D12_TEX1D_ARRAY_DSV
1291 UINT FirstArraySlice
;
1293 } D3D12_TEX1D_ARRAY_DSV
;
1295 typedef struct D3D12_TEX2D_DSV
1300 typedef struct D3D12_TEX2D_ARRAY_DSV
1303 UINT FirstArraySlice
;
1305 } D3D12_TEX2D_ARRAY_DSV
;
1307 typedef struct D3D12_TEX2DMS_DSV
1309 UINT UnusedField_NothingToDefine
;
1310 } D3D12_TEX2DMS_DSV
;
1312 typedef struct D3D12_TEX2DMS_ARRAY_DSV
1314 UINT FirstArraySlice
;
1316 } D3D12_TEX2DMS_ARRAY_DSV
;
1318 typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1321 D3D12_DSV_DIMENSION ViewDimension
;
1322 D3D12_DSV_FLAGS Flags
;
1325 D3D12_TEX1D_DSV Texture1D
;
1326 D3D12_TEX1D_ARRAY_DSV Texture1DArray
;
1327 D3D12_TEX2D_DSV Texture2D
;
1328 D3D12_TEX2D_ARRAY_DSV Texture2DArray
;
1329 D3D12_TEX2DMS_DSV Texture2DMS
;
1330 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1332 } D3D12_DEPTH_STENCIL_VIEW_DESC
;
1334 typedef struct D3D12_SAMPLER_DESC
1336 D3D12_FILTER Filter
;
1337 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
1338 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
1339 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
1342 D3D12_COMPARISON_FUNC ComparisonFunc
;
1343 FLOAT BorderColor
[4];
1346 } D3D12_SAMPLER_DESC
;
1348 typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1351 } D3D12_CPU_DESCRIPTOR_HANDLE
;
1353 typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1356 } D3D12_GPU_DESCRIPTOR_HANDLE
;
1358 typedef enum D3D12_STENCIL_OP
1360 D3D12_STENCIL_OP_KEEP
= 1,
1361 D3D12_STENCIL_OP_ZERO
= 2,
1362 D3D12_STENCIL_OP_REPLACE
= 3,
1363 D3D12_STENCIL_OP_INCR_SAT
= 4,
1364 D3D12_STENCIL_OP_DECR_SAT
= 5,
1365 D3D12_STENCIL_OP_INVERT
= 6,
1366 D3D12_STENCIL_OP_INCR
= 7,
1367 D3D12_STENCIL_OP_DECR
= 8,
1370 typedef struct D3D12_DEPTH_STENCILOP_DESC
1372 D3D12_STENCIL_OP StencilFailOp
;
1373 D3D12_STENCIL_OP StencilDepthFailOp
;
1374 D3D12_STENCIL_OP StencilPassOp
;
1375 D3D12_COMPARISON_FUNC StencilFunc
;
1376 } D3D12_DEPTH_STENCILOP_DESC
;
1378 typedef enum D3D12_DEPTH_WRITE_MASK
1380 D3D12_DEPTH_WRITE_MASK_ZERO
= 0,
1381 D3D12_DEPTH_WRITE_MASK_ALL
= 1,
1382 } D3D12_DEPTH_WRITE_MASK
;
1384 typedef struct D3D12_DEPTH_STENCIL_DESC
1387 D3D12_DEPTH_WRITE_MASK DepthWriteMask
;
1388 D3D12_COMPARISON_FUNC DepthFunc
;
1390 UINT8 StencilReadMask
;
1391 UINT8 StencilWriteMask
;
1392 D3D12_DEPTH_STENCILOP_DESC FrontFace
;
1393 D3D12_DEPTH_STENCILOP_DESC BackFace
;
1394 } D3D12_DEPTH_STENCIL_DESC
;
1396 typedef enum D3D12_BLEND
1398 D3D12_BLEND_ZERO
= 1,
1399 D3D12_BLEND_ONE
= 2,
1400 D3D12_BLEND_SRC_COLOR
= 3,
1401 D3D12_BLEND_INV_SRC_COLOR
= 4,
1402 D3D12_BLEND_SRC_ALPHA
= 5,
1403 D3D12_BLEND_INV_SRC_ALPHA
= 6,
1404 D3D12_BLEND_DEST_ALPHA
= 7,
1405 D3D12_BLEND_INV_DEST_ALPHA
= 8,
1406 D3D12_BLEND_DEST_COLOR
= 9,
1407 D3D12_BLEND_INV_DEST_COLOR
= 10,
1408 D3D12_BLEND_SRC_ALPHA_SAT
= 11,
1409 D3D12_BLEND_BLEND_FACTOR
= 14,
1410 D3D12_BLEND_INV_BLEND_FACTOR
= 15,
1411 D3D12_BLEND_SRC1_COLOR
= 16,
1412 D3D12_BLEND_INV_SRC1_COLOR
= 17,
1413 D3D12_BLEND_SRC1_ALPHA
= 18,
1414 D3D12_BLEND_INV_SRC1_ALPHA
= 19,
1417 typedef enum D3D12_BLEND_OP
1419 D3D12_BLEND_OP_ADD
= 1,
1420 D3D12_BLEND_OP_SUBTRACT
= 2,
1421 D3D12_BLEND_OP_REV_SUBTRACT
= 3,
1422 D3D12_BLEND_OP_MIN
= 4,
1423 D3D12_BLEND_OP_MAX
= 5,
1426 typedef enum D3D12_LOGIC_OP
1428 D3D12_LOGIC_OP_CLEAR
= 0,
1429 D3D12_LOGIC_OP_SET
= 1,
1430 D3D12_LOGIC_OP_COPY
= 2,
1431 D3D12_LOGIC_OP_COPY_INVERTED
= 3,
1432 D3D12_LOGIC_OP_NOOP
= 4,
1435 typedef enum D3D12_COLOR_WRITE_ENABLE
1437 D3D12_COLOR_WRITE_ENABLE_RED
= 0x1,
1438 D3D12_COLOR_WRITE_ENABLE_GREEN
= 0x2,
1439 D3D12_COLOR_WRITE_ENABLE_BLUE
= 0x4,
1440 D3D12_COLOR_WRITE_ENABLE_ALPHA
= 0x8,
1441 D3D12_COLOR_WRITE_ENABLE_ALL
= (D3D12_COLOR_WRITE_ENABLE_RED
1442 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1443 | D3D12_COLOR_WRITE_ENABLE_ALPHA
),
1444 } D3D12_COLOR_WRITE_ENABLE
;
1446 typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1450 D3D12_BLEND SrcBlend
;
1451 D3D12_BLEND DestBlend
;
1452 D3D12_BLEND_OP BlendOp
;
1453 D3D12_BLEND SrcBlendAlpha
;
1454 D3D12_BLEND DestBlendAlpha
;
1455 D3D12_BLEND_OP BlendOpAlpha
;
1456 D3D12_LOGIC_OP LogicOp
;
1457 UINT8 RenderTargetWriteMask
;
1458 } D3D12_RENDER_TARGET_BLEND_DESC
;
1460 typedef struct D3D12_BLEND_DESC
1462 BOOL AlphaToCoverageEnable
;
1463 BOOL IndependentBlendEnable
;
1464 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1467 typedef enum D3D12_FILL_MODE
1469 D3D12_FILL_MODE_WIREFRAME
= 2,
1470 D3D12_FILL_MODE_SOLID
= 3,
1473 typedef enum D3D12_CULL_MODE
1475 D3D12_CULL_MODE_NONE
= 1,
1476 D3D12_CULL_MODE_FRONT
= 2,
1477 D3D12_CULL_MODE_BACK
= 3,
1480 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1482 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
= 0,
1483 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
= 1,
1484 } D3D12_CONSERVATIVE_RASTERIZATION_MODE
;
1486 typedef struct D3D12_RASTERIZER_DESC
1488 D3D12_FILL_MODE FillMode
;
1489 D3D12_CULL_MODE CullMode
;
1490 BOOL FrontCounterClockwise
;
1492 FLOAT DepthBiasClamp
;
1493 FLOAT SlopeScaledDepthBias
;
1494 BOOL DepthClipEnable
;
1495 BOOL MultisampleEnable
;
1496 BOOL AntialiasedLineEnable
;
1497 UINT ForcedSampleCount
;
1498 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster
;
1499 } D3D12_RASTERIZER_DESC
;
1501 typedef struct D3D12_SO_DECLARATION_ENTRY
1504 const char *SemanticName
;
1506 BYTE StartComponent
;
1507 BYTE ComponentCount
;
1509 } D3D12_SO_DECLARATION_ENTRY
;
1511 typedef struct D3D12_STREAM_OUTPUT_DESC
1513 const D3D12_SO_DECLARATION_ENTRY
*pSODeclaration
;
1515 const UINT
*pBufferStrides
;
1517 UINT RasterizedStream
;
1518 } D3D12_STREAM_OUTPUT_DESC
;
1520 typedef enum D3D12_INPUT_CLASSIFICATION
1522 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
= 0,
1523 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
= 1,
1524 } D3D12_INPUT_CLASSIFICATION
;
1526 typedef struct D3D12_INPUT_ELEMENT_DESC
1528 const char *SemanticName
;
1532 UINT AlignedByteOffset
;
1533 D3D12_INPUT_CLASSIFICATION InputSlotClass
;
1534 UINT InstanceDataStepRate
;
1535 } D3D12_INPUT_ELEMENT_DESC
;
1537 typedef struct D3D12_INPUT_LAYOUT_DESC
1539 const D3D12_INPUT_ELEMENT_DESC
*pInputElementDescs
;
1541 } D3D12_INPUT_LAYOUT_DESC
;
1543 typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
1545 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED
= 0,
1546 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF
= 1,
1547 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF
= 2,
1548 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
;
1550 typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY
;
1552 typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
1554 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
= 0,
1555 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
= 1,
1556 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
= 2,
1557 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
= 3,
1558 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
= 4,
1559 } D3D12_PRIMITIVE_TOPOLOGY_TYPE
;
1561 typedef struct D3D12_CACHED_PIPELINE_STATE
1563 const void *pCachedBlob
;
1564 SIZE_T CachedBlobSizeInBytes
;
1565 } D3D12_CACHED_PIPELINE_STATE
;
1567 typedef enum D3D12_PIPELINE_STATE_FLAGS
1569 D3D12_PIPELINE_STATE_FLAG_NONE
= 0x0,
1570 D3D12_PIPELINE_STATE_FLAG_DEBUG
= 0x1,
1571 } D3D12_PIPELINE_STATE_FLAGS
;
1573 typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
1575 ID3D12RootSignature
*pRootSignature
;
1576 D3D12_SHADER_BYTECODE VS
;
1577 D3D12_SHADER_BYTECODE PS
;
1578 D3D12_SHADER_BYTECODE DS
;
1579 D3D12_SHADER_BYTECODE HS
;
1580 D3D12_SHADER_BYTECODE GS
;
1581 D3D12_STREAM_OUTPUT_DESC StreamOutput
;
1582 D3D12_BLEND_DESC BlendState
;
1584 D3D12_RASTERIZER_DESC RasterizerState
;
1585 D3D12_DEPTH_STENCIL_DESC DepthStencilState
;
1586 D3D12_INPUT_LAYOUT_DESC InputLayout
;
1587 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
;
1588 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType
;
1589 UINT NumRenderTargets
;
1590 DXGI_FORMAT RTVFormats
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1591 DXGI_FORMAT DSVFormat
;
1592 DXGI_SAMPLE_DESC SampleDesc
;
1594 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
1595 D3D12_PIPELINE_STATE_FLAGS Flags
;
1596 } D3D12_GRAPHICS_PIPELINE_STATE_DESC
;
1598 typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
1600 ID3D12RootSignature
*pRootSignature
;
1601 D3D12_SHADER_BYTECODE CS
;
1603 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
1604 D3D12_PIPELINE_STATE_FLAGS Flags
;
1605 } D3D12_COMPUTE_PIPELINE_STATE_DESC
;
1607 typedef enum D3D12_COMMAND_LIST_TYPE
1609 D3D12_COMMAND_LIST_TYPE_DIRECT
= 0,
1610 D3D12_COMMAND_LIST_TYPE_BUNDLE
= 1,
1611 D3D12_COMMAND_LIST_TYPE_COMPUTE
= 2,
1612 D3D12_COMMAND_LIST_TYPE_COPY
= 3,
1613 } D3D12_COMMAND_LIST_TYPE
;
1615 typedef enum D3D12_COMMAND_QUEUE_PRIORITY
1617 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL
= 0,
1618 D3D12_COMMAND_QUEUE_PRIORITY_HIGH
= 100,
1619 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME
= 10000,
1620 } D3D12_COMMAND_QUEUE_PRIORITY
;
1622 typedef enum D3D12_COMMAND_QUEUE_FLAGS
1624 D3D12_COMMAND_QUEUE_FLAG_NONE
= 0x0,
1625 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT
= 0x1,
1626 } D3D12_COMMAND_QUEUE_FLAGS
;
1628 typedef struct D3D12_COMMAND_QUEUE_DESC
1630 D3D12_COMMAND_LIST_TYPE Type
;
1632 D3D12_COMMAND_QUEUE_FLAGS Flags
;
1634 } D3D12_COMMAND_QUEUE_DESC
;
1636 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
1639 BOOL TileBasedRenderer
;
1641 BOOL CacheCoherentUMA
;
1642 } D3D12_FEATURE_DATA_ARCHITECTURE
;
1644 typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
1648 } D3D12_FEATURE_DATA_FORMAT_INFO
;
1650 typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
1652 UINT NumFeatureLevels
;
1653 const D3D_FEATURE_LEVEL
*pFeatureLevelsRequested
;
1654 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel
;
1655 } D3D12_FEATURE_DATA_FEATURE_LEVELS
;
1657 typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
1659 D3D_ROOT_SIGNATURE_VERSION HighestVersion
;
1660 } D3D12_FEATURE_DATA_ROOT_SIGNATURE
;
1662 typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
1664 UINT MaxGPUVirtualAddressBitsPerResource
;
1665 UINT MaxGPUVirtualAddressBitsPerProcess
;
1666 } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
1668 typedef enum D3D_SHADER_MODEL
1670 D3D_SHADER_MODEL_5_1
= 0x51,
1671 D3D_SHADER_MODEL_6_0
= 0x60,
1674 typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
1676 D3D_SHADER_MODEL HighestShaderModel
;
1677 } D3D12_FEATURE_DATA_SHADER_MODEL
;
1679 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
1682 UINT WaveLaneCountMin
;
1683 UINT WaveLaneCountMax
;
1684 UINT TotalLaneCount
;
1685 BOOL ExpandedComputeResourceStates
;
1686 BOOL Int64ShaderOps
;
1687 } D3D12_FEATURE_DATA_D3D12_OPTIONS1
;
1689 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
1692 BOOL TileBasedRenderer
;
1694 BOOL CacheCoherentUMA
;
1696 } D3D12_FEATURE_DATA_ARCHITECTURE1
;
1698 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
1700 BOOL DepthBoundsTestSupported
;
1701 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier
;
1702 } D3D12_FEATURE_DATA_D3D12_OPTIONS2
;
1704 typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
1706 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags
;
1707 } D3D12_FEATURE_DATA_SHADER_CACHE
;
1709 typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
1711 D3D12_COMMAND_LIST_TYPE CommandListType
;
1713 BOOL PriorityForTypeIsSupported
;
1714 } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
;
1716 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
1718 BOOL CopyQueueTimestampQueriesSupported
;
1719 BOOL CastingFullyTypedFormatSupported
;
1720 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags
;
1721 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier
;
1722 BOOL BarycentricsSupported
;
1723 } D3D12_FEATURE_DATA_D3D12_OPTIONS3
;
1725 typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
1728 } D3D12_FEATURE_DATA_EXISTING_HEAPS
;
1730 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
1732 BOOL MSAA64KBAlignedTextureSupported
;
1733 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier
;
1734 BOOL Native16BitShaderOpsSupported
;
1735 } D3D12_FEATURE_DATA_D3D12_OPTIONS4
;
1737 typedef struct D3D12_FEATURE_DATA_SERIALIZATION
1740 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier
;
1741 } D3D12_FEATURE_DATA_SERIALIZATION
;
1743 typedef struct D3D12_FEATURE_DATA_CROSS_NODE
1745 D3D12_CROSS_NODE_SHARING_TIER SharingTier
;
1746 BOOL AtomicShaderInstructions
;
1747 } D3D12_FEATURE_DATA_CROSS_NODE
;
1749 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
1751 BOOL SRVOnlyTiledResourceTier3
;
1752 D3D12_RENDER_PASS_TIER RenderPassesTier
;
1753 D3D12_RAYTRACING_TIER RaytracingTier
;
1754 } D3D12_FEATURE_DATA_D3D12_OPTIONS5
;
1756 typedef enum D3D12_FEATURE
1758 D3D12_FEATURE_D3D12_OPTIONS
= 0,
1759 D3D12_FEATURE_ARCHITECTURE
= 1,
1760 D3D12_FEATURE_FEATURE_LEVELS
= 2,
1761 D3D12_FEATURE_FORMAT_SUPPORT
= 3,
1762 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS
= 4,
1763 D3D12_FEATURE_FORMAT_INFO
= 5,
1764 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
= 6,
1765 D3D12_FEATURE_SHADER_MODEL
= 7,
1766 D3D12_FEATURE_D3D12_OPTIONS1
= 8,
1767 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT
= 10,
1768 D3D12_FEATURE_ROOT_SIGNATURE
= 12,
1769 D3D12_FEATURE_ARCHITECTURE1
= 16,
1770 D3D12_FEATURE_D3D12_OPTIONS2
= 18,
1771 D3D12_FEATURE_SHADER_CACHE
= 19,
1772 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY
= 20,
1773 D3D12_FEATURE_D3D12_OPTIONS3
= 21,
1774 D3D12_FEATURE_EXISTING_HEAPS
= 22,
1775 D3D12_FEATURE_D3D12_OPTIONS4
= 23,
1776 D3D12_FEATURE_SERIALIZATION
= 24,
1777 D3D12_FEATURE_CROSS_NODE
= 25,
1778 D3D12_FEATURE_D3D12_OPTIONS5
= 27,
1779 D3D12_FEATURE_D3D12_OPTIONS6
= 30,
1780 D3D12_FEATURE_QUERY_META_COMMAND
= 31,
1781 D3D12_FEATURE_D3D12_OPTIONS7
= 32,
1782 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
= 33,
1783 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES
= 34,
1786 typedef struct D3D12_MEMCPY_DEST
1791 } D3D12_MEMCPY_DEST
;
1793 typedef struct D3D12_SUBRESOURCE_DATA
1797 LONG_PTR SlicePitch
;
1798 } D3D12_SUBRESOURCE_DATA
;
1800 typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
1802 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE
= 0x0,
1803 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY
= 0x1,
1804 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL
= 0x0,
1805 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS
;
1806 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
1808 typedef enum D3D12_RESIDENCY_PRIORITY
1810 D3D12_RESIDENCY_PRIORITY_MINIMUM
= 0x28000000,
1811 D3D12_RESIDENCY_PRIORITY_LOW
= 0x50000000,
1812 D3D12_RESIDENCY_PRIORITY_NORMAL
= 0x78000000,
1813 D3D12_RESIDENCY_PRIORITY_HIGH
= 0xa0010000,
1814 D3D12_RESIDENCY_PRIORITY_MAXIMUM
= 0xc8000000,
1815 } D3D12_RESIDENCY_PRIORITY
;
1817 typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
1819 D3D12_GPU_VIRTUAL_ADDRESS Dest
;
1821 } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
;
1824 uuid(c4fec28f
-7966-4e95
-9f94
-f431cb56c3b8
),
1827 pointer_default(unique)
1829 interface ID3D12Object
: IUnknown
1831 HRESULT GetPrivateData
(REFGUID guid
, UINT
*data_size
, void *data
);
1832 HRESULT SetPrivateData
(REFGUID guid
, UINT data_size
, const void *data
);
1833 HRESULT SetPrivateDataInterface
(REFGUID guid
, const IUnknown
*data
);
1834 HRESULT SetName
(const WCHAR
*name
);
1838 uuid(905db94b
-a00c
-4140-9df5
-2b64ca9ea357
),
1841 pointer_default(unique)
1843 interface ID3D12DeviceChild
: ID3D12Object
1845 HRESULT GetDevice
(REFIID riid
, void **device
);
1849 uuid(63ee58fb
-1268-4835-86da
-f008ce62f0d6
),
1852 pointer_default(unique)
1854 interface ID3D12Pageable
: ID3D12DeviceChild
1859 uuid(6b3b2502
-6e51
-45b3
-90ee
-9884265e8df3
),
1862 pointer_default(unique)
1864 interface ID3D12Heap
: ID3D12Pageable
1866 D3D12_HEAP_DESC GetDesc
();
1870 uuid(696442be
-a72e
-4059
-bc79
-5b5c98040fad
),
1873 pointer_default(unique)
1875 interface ID3D12Resource
: ID3D12Pageable
1877 HRESULT Map
(UINT sub_resource
, const D3D12_RANGE
*read_range
, void **data
);
1878 void Unmap
(UINT sub_resource
, const D3D12_RANGE
*written_range
);
1880 D3D12_RESOURCE_DESC GetDesc
();
1882 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress
();
1884 HRESULT WriteToSubresource
(UINT dst_sub_resource
, const D3D12_BOX
*dst_box
,
1885 const void *src_data
, UINT src_row_pitch
, UINT src_slice_pitch
);
1886 HRESULT ReadFromSubresource
(void *dst_data
, UINT dst_row_pitch
, UINT dst_slice_pitch
,
1887 UINT src_sub_resource
, const D3D12_BOX
*src_box
);
1889 HRESULT GetHeapProperties
(D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS
*flags
);
1893 uuid(7116d91c
-e7e4
-47ce
-b8c6
-ec8168f437e5
),
1896 pointer_default(unique)
1898 interface ID3D12CommandList
: ID3D12DeviceChild
1900 D3D12_COMMAND_LIST_TYPE GetType
();
1903 typedef enum D3D12_TILE_COPY_FLAGS
1905 D3D12_TILE_COPY_FLAG_NONE
= 0x0,
1906 D3D12_TILE_COPY_FLAG_NO_HAZARD
= 0x1,
1907 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE
= 0x2,
1908 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER
= 0x4,
1909 } D3D12_TILE_COPY_FLAGS
;
1911 typedef struct D3D12_INDEX_BUFFER_VIEW
1913 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1916 } D3D12_INDEX_BUFFER_VIEW
;
1918 typedef struct D3D12_VERTEX_BUFFER_VIEW
1920 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1923 } D3D12_VERTEX_BUFFER_VIEW
;
1925 typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
1927 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1929 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation
;
1930 } D3D12_STREAM_OUTPUT_BUFFER_VIEW
;
1932 typedef enum D3D12_CLEAR_FLAGS
1934 D3D12_CLEAR_FLAG_DEPTH
= 0x1,
1935 D3D12_CLEAR_FLAG_STENCIL
= 0x2,
1936 } D3D12_CLEAR_FLAGS
;
1937 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
1939 typedef struct D3D12_DISCARD_REGION
1942 const D3D12_RECT
*pRects
;
1943 UINT FirstSubresource
;
1944 UINT NumSubresources
;
1945 } D3D12_DISCARD_REGION
;
1947 typedef enum D3D12_QUERY_TYPE
1949 D3D12_QUERY_TYPE_OCCLUSION
= 0,
1950 D3D12_QUERY_TYPE_BINARY_OCCLUSION
= 1,
1951 D3D12_QUERY_TYPE_TIMESTAMP
= 2,
1952 D3D12_QUERY_TYPE_PIPELINE_STATISTICS
= 3,
1953 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0
= 4,
1954 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1
= 5,
1955 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2
= 6,
1956 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3
= 7,
1959 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
1962 UINT64 IAPrimitives
;
1963 UINT64 VSInvocations
;
1964 UINT64 GSInvocations
;
1965 UINT64 GSPrimitives
;
1966 UINT64 CInvocations
;
1968 UINT64 PSInvocations
;
1969 UINT64 HSInvocations
;
1970 UINT64 DSInvocations
;
1971 UINT64 CSInvocations
;
1972 } D3D12_QUERY_DATA_PIPELINE_STATISTICS
;
1974 typedef struct D3D12_QUERY_DATA_SO_STATISTICS
1976 UINT64 NumPrimitivesWritten
;
1977 UINT64 PrimitivesStorageNeeded
;
1978 } D3D12_QUERY_DATA_SO_STATISTICS
;
1980 typedef enum D3D12_PREDICATION_OP
1982 D3D12_PREDICATION_OP_EQUAL_ZERO
= 0,
1983 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO
= 1,
1984 } D3D12_PREDICATION_OP
;
1987 uuid(8efb471d
-616c
-4f49
-90f7
-127bb763fa51
),
1990 pointer_default(unique)
1992 interface ID3D12DescriptorHeap
: ID3D12Pageable
1994 D3D12_DESCRIPTOR_HEAP_DESC GetDesc
();
1996 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart
();
1997 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart
();
2001 uuid(0d9658ae
-ed45
-469e
-a61d
-970ec583cab4
),
2004 pointer_default(unique)
2006 interface ID3D12QueryHeap
: ID3D12Pageable
2011 uuid(c36a797c
-ec80
-4f0a
-8985-a7b2475082d1
),
2014 pointer_default(unique)
2016 interface ID3D12CommandSignature
: ID3D12Pageable
2021 uuid(5b160d0f
-ac1b
-4185-8ba8
-b3ae42a5a455
),
2024 pointer_default(unique)
2026 interface ID3D12GraphicsCommandList
: ID3D12CommandList
2030 HRESULT Reset
(ID3D12CommandAllocator
*allocator
, ID3D12PipelineState
*initial_state
);
2032 HRESULT ClearState
(ID3D12PipelineState
*pipeline_state
);
2034 void DrawInstanced
(UINT vertex_count_per_instance
, UINT instance_count
,
2035 UINT start_vertex_location
, UINT start_instance_location
);
2036 void DrawIndexedInstanced
(UINT index_count_per_instance
, UINT instance_count
,
2037 UINT start_vertex_location
, INT base_vertex_location
, UINT start_instance_location
);
2039 void Dispatch
(UINT x
, UINT u
, UINT z
);
2041 void CopyBufferRegion
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2042 ID3D12Resource
*src_buffer
, UINT64 src_offset
, UINT64 byte_count
);
2043 void CopyTextureRegion
(const D3D12_TEXTURE_COPY_LOCATION
*dst
,
2044 UINT dst_x
, UINT dst_y
, UINT dst_z
,
2045 const D3D12_TEXTURE_COPY_LOCATION
*src
, const D3D12_BOX
*src_box
);
2046 void CopyResource
(ID3D12Resource
*dst_resource
, ID3D12Resource
*src_resource
);
2048 void CopyTiles
(ID3D12Resource
*tiled_resource
,
2049 const D3D12_TILED_RESOURCE_COORDINATE
*tile_region_start_coordinate
,
2050 const D3D12_TILE_REGION_SIZE
*tile_region_size
,
2051 ID3D12Resource
*buffer
,
2052 UINT64 buffer_offset
,
2053 D3D12_TILE_COPY_FLAGS flags
);
2055 void ResolveSubresource
(ID3D12Resource
*dst_resource
, UINT dst_sub_resource
,
2056 ID3D12Resource
*src_resource
, UINT src_sub_resource
,
2057 DXGI_FORMAT format
);
2059 void IASetPrimitiveTopology
(D3D12_PRIMITIVE_TOPOLOGY primitive_topology
);
2061 void RSSetViewports
(UINT viewport_count
, const D3D12_VIEWPORT
*viewports
);
2062 void RSSetScissorRects
(UINT rect_count
, const D3D12_RECT
*rects
);
2064 void OMSetBlendFactor
(const FLOAT blend_factor
[4]);
2065 void OMSetStencilRef
(UINT stencil_ref
);
2067 void SetPipelineState
(ID3D12PipelineState
*pipeline_state
);
2069 void ResourceBarrier
(UINT barrier_count
, const D3D12_RESOURCE_BARRIER
*barriers
);
2071 void ExecuteBundle
(ID3D12GraphicsCommandList
*command_list
);
2073 void SetDescriptorHeaps
(UINT heap_count
, ID3D12DescriptorHeap
* const *heaps
);
2075 void SetComputeRootSignature
(ID3D12RootSignature
*root_signature
);
2076 void SetGraphicsRootSignature
(ID3D12RootSignature
*root_signature
);
2078 void SetComputeRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2079 void SetGraphicsRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2081 void SetComputeRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2082 void SetGraphicsRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2084 void SetComputeRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2086 void SetGraphicsRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2089 void SetComputeRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2090 void SetGraphicsRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2092 void SetComputeRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2093 void SetGraphicsRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2095 void SetComputeRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2096 void SetGraphicsRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2098 void IASetIndexBuffer
(const D3D12_INDEX_BUFFER_VIEW
*view
);
2099 void IASetVertexBuffers
(UINT start_slot
, UINT view_count
, const D3D12_VERTEX_BUFFER_VIEW
*views
);
2101 void SOSetTargets
(UINT start_slot
, UINT view_count
, const D3D12_STREAM_OUTPUT_BUFFER_VIEW
*views
);
2103 void OMSetRenderTargets
(UINT render_target_descriptor_count
,
2104 const D3D12_CPU_DESCRIPTOR_HANDLE
*render_target_descriptors
,
2105 BOOL single_descriptor_handle
,
2106 const D3D12_CPU_DESCRIPTOR_HANDLE
*depth_stencil_descriptor
);
2108 void ClearDepthStencilView
(D3D12_CPU_DESCRIPTOR_HANDLE dsv
, D3D12_CLEAR_FLAGS flags
,
2109 FLOAT depth
, UINT8 stencil
, UINT rect_count
, const D3D12_RECT
*rects
);
2110 void ClearRenderTargetView
(D3D12_CPU_DESCRIPTOR_HANDLE rtv
, const FLOAT color
[4],
2111 UINT rect_count
, const D3D12_RECT
*rects
);
2112 void ClearUnorderedAccessViewUint
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2113 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const UINT values
[4],
2114 UINT rect_count
, const D3D12_RECT
*rects
);
2115 void ClearUnorderedAccessViewFloat
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2116 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const float values
[4],
2117 UINT rect_count
, const D3D12_RECT
*rects
);
2119 void DiscardResource
(ID3D12Resource
*resource
, const D3D12_DISCARD_REGION
*region
);
2121 void BeginQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2122 void EndQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2123 void ResolveQueryData
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
,
2124 UINT start_index
, UINT query_count
,
2125 ID3D12Resource
*dst_buffer
, UINT64 aligned_dst_buffer_offset
);
2127 void SetPredication
(ID3D12Resource
*buffer
, UINT64 aligned_buffer_offset
,
2128 D3D12_PREDICATION_OP operation
);
2130 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2131 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2134 void ExecuteIndirect
(ID3D12CommandSignature
*command_signature
,
2135 UINT max_command_count
, ID3D12Resource
*arg_buffer
, UINT64 arg_buffer_offset
,
2136 ID3D12Resource
*count_buffer
, UINT64 count_buffer_offset
);
2140 uuid(553103fb
-1fe7
-4557-bb38
-946d7d0e7ca7
),
2143 pointer_default(unique)
2145 interface ID3D12GraphicsCommandList1
: ID3D12GraphicsCommandList
2147 void AtomicCopyBufferUINT
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2148 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2149 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2150 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2152 void AtomicCopyBufferUINT64
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2153 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2154 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2155 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2157 void OMSetDepthBounds
(FLOAT min
, FLOAT max
);
2159 void SetSamplePositions
(UINT sample_count
, UINT pixel_count
,
2160 D3D12_SAMPLE_POSITION
*sample_positions
);
2162 void ResolveSubresourceRegion
(ID3D12Resource
*dst_resource
,
2163 UINT dst_sub_resource_idx
, UINT dst_x
, UINT dst_y
,
2164 ID3D12Resource
*src_resource
, UINT src_sub_resource_idx
,
2165 D3D12_RECT
*src_rect
, DXGI_FORMAT format
, D3D12_RESOLVE_MODE mode
);
2167 void SetViewInstanceMask
(UINT mask
);
2171 uuid(38c3e585
-ff17
-412c
-9150-4fc6f9d72a28
),
2174 pointer_default(unique)
2176 interface ID3D12GraphicsCommandList2
: ID3D12GraphicsCommandList1
2178 void WriteBufferImmediate
(UINT count
,
2179 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
*parameters
,
2180 const D3D12_WRITEBUFFERIMMEDIATE_MODE
*modes
);
2183 typedef enum D3D12_TILE_RANGE_FLAGS
2185 D3D12_TILE_RANGE_FLAG_NONE
= 0x0,
2186 D3D12_TILE_RANGE_FLAG_NULL
= 0x1,
2187 D3D12_TILE_RANGE_FLAG_SKIP
= 0x2,
2188 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE
= 0x4
2189 } D3D12_TILE_RANGE_FLAGS
;
2191 typedef enum D3D12_TILE_MAPPING_FLAGS
2193 D3D12_TILE_MAPPING_FLAG_NONE
= 0x0,
2194 D3D12_TILE_MAPPING_FLAG_NO_HAZARD
= 0x1,
2195 } D3D12_TILE_MAPPING_FLAGS
;
2198 uuid(0ec870a6
-5d7e
-4c22
-8cfc
-5baae07616ed
),
2201 pointer_default(unique)
2203 interface ID3D12CommandQueue
: ID3D12Pageable
2205 void UpdateTileMappings
(ID3D12Resource
*resource
, UINT region_count
,
2206 const D3D12_TILED_RESOURCE_COORDINATE
*region_start_coordinates
,
2207 const D3D12_TILE_REGION_SIZE
*region_sizes
,
2209 const D3D12_TILE_RANGE_FLAGS
*range_flags
,
2210 UINT
*heap_range_offsets
,
2211 UINT
*range_tile_counts
,
2212 D3D12_TILE_MAPPING_FLAGS flags
);
2214 void CopyTileMappings
(ID3D12Resource
*dst_resource
,
2215 const D3D12_TILED_RESOURCE_COORDINATE
*dst_region_start_coordinate
,
2216 ID3D12Resource
*src_resource
,
2217 const D3D12_TILED_RESOURCE_COORDINATE
*src_region_start_coordinate
,
2218 const D3D12_TILE_REGION_SIZE
*region_size
,
2219 D3D12_TILE_MAPPING_FLAGS flags
);
2221 void ExecuteCommandLists
(UINT command_list_count
,
2222 ID3D12CommandList
* const * command_lists
);
2224 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2225 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2228 HRESULT Signal
(ID3D12Fence
*fence
, UINT64 value
);
2229 HRESULT Wait
(ID3D12Fence
*fence
, UINT64 value
);
2231 HRESULT GetTimestampFrequency
(UINT64
*frequency
);
2232 HRESULT GetClockCalibration
(UINT64
*gpu_timestamp
, UINT64
*cpu_timestamp
);
2234 D3D12_COMMAND_QUEUE_DESC GetDesc
();
2237 typedef enum D3D12_FENCE_FLAGS
2239 D3D12_FENCE_FLAG_NONE
= 0x0,
2240 D3D12_FENCE_FLAG_SHARED
= 0x1,
2241 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER
= 0x2,
2242 } D3D12_FENCE_FLAGS
;
2244 typedef enum D3D12_QUERY_HEAP_TYPE
2246 D3D12_QUERY_HEAP_TYPE_OCCLUSION
= 0,
2247 D3D12_QUERY_HEAP_TYPE_TIMESTAMP
= 1,
2248 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS
= 2,
2249 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS
= 3,
2250 } D3D12_QUERY_HEAP_TYPE
;
2252 typedef struct D3D12_QUERY_HEAP_DESC
2254 D3D12_QUERY_HEAP_TYPE Type
;
2257 } D3D12_QUERY_HEAP_DESC
;
2259 typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
2261 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW
,
2262 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED
,
2263 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH
,
2264 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW
,
2265 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW
,
2266 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT
,
2267 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW
,
2268 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW
,
2269 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW
,
2270 } D3D12_INDIRECT_ARGUMENT_TYPE
;
2272 typedef struct D3D12_INDIRECT_ARGUMENT_DESC
2274 D3D12_INDIRECT_ARGUMENT_TYPE Type
;
2283 UINT RootParameterIndex
;
2284 UINT DestOffsetIn32BitValues
;
2285 UINT Num32BitValuesToSet
;
2289 UINT RootParameterIndex
;
2290 } ConstantBufferView
;
2293 UINT RootParameterIndex
;
2294 } ShaderResourceView
;
2297 UINT RootParameterIndex
;
2298 } UnorderedAccessView
;
2300 } D3D12_INDIRECT_ARGUMENT_DESC
;
2302 typedef struct D3D12_COMMAND_SIGNATURE_DESC
2305 UINT NumArgumentDescs
;
2306 const D3D12_INDIRECT_ARGUMENT_DESC
*pArgumentDescs
;
2308 } D3D12_COMMAND_SIGNATURE_DESC
;
2311 uuid(c54a6b66
-72df
-4ee8
-8be5
-a946a1429214
),
2314 pointer_default(unique)
2316 interface ID3D12RootSignature
: ID3D12DeviceChild
2321 uuid(765a30f3
-f624
-4c6f
-a828
-ace948622445
),
2324 pointer_default(unique)
2326 interface ID3D12PipelineState
: ID3D12Pageable
2328 HRESULT GetCachedBlob
(ID3DBlob
**blob
);
2332 uuid(0a753dcf
-c4d8
-4b91
-adf6
-be5a60d95a76
),
2335 pointer_default(unique)
2337 interface ID3D12Fence
: ID3D12Pageable
2339 UINT64 GetCompletedValue
();
2340 HRESULT SetEventOnCompletion
(UINT64 value
, HANDLE event
);
2341 HRESULT Signal
(UINT64 value
);
2345 uuid(6102dee4
-af59
-4b09
-b999
-b44d73f09b24
),
2348 pointer_default(unique)
2350 interface ID3D12CommandAllocator
: ID3D12Pageable
2356 uuid(189819f1
-1db6
-4b57
-be54
-1821339b85f7
),
2359 pointer_default(unique)
2361 interface ID3D12Device
: ID3D12Object
2363 UINT GetNodeCount
();
2365 HRESULT CreateCommandQueue
(const D3D12_COMMAND_QUEUE_DESC
*desc
,
2366 REFIID riid
, void **command_queue
);
2367 HRESULT CreateCommandAllocator
(D3D12_COMMAND_LIST_TYPE type
,
2368 REFIID riid
, void **command_allocator
);
2369 HRESULT CreateGraphicsPipelineState
(const D3D12_GRAPHICS_PIPELINE_STATE_DESC
*desc
,
2370 REFIID riid
, void **pipeline_state
);
2371 HRESULT CreateComputePipelineState
(const D3D12_COMPUTE_PIPELINE_STATE_DESC
*desc
,
2372 REFIID riid
, void **pipeline_state
);
2373 HRESULT CreateCommandList
(UINT node_mask
,
2374 D3D12_COMMAND_LIST_TYPE type
,
2375 ID3D12CommandAllocator
*command_allocator
,
2376 ID3D12PipelineState
*initial_pipeline_state
,
2377 REFIID riid
, void **command_list
);
2379 HRESULT CheckFeatureSupport
(D3D12_FEATURE feature
,
2380 void *feature_data
, UINT feature_data_size
);
2382 HRESULT CreateDescriptorHeap
(const D3D12_DESCRIPTOR_HEAP_DESC
*desc
,
2383 REFIID riid
, void **descriptor_heap
);
2384 UINT GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2386 HRESULT CreateRootSignature
(UINT node_mask
,
2387 const void *bytecode
, SIZE_T bytecode_length
,
2388 REFIID riid
, void **root_signature
);
2390 void CreateConstantBufferView
(const D3D12_CONSTANT_BUFFER_VIEW_DESC
*desc
,
2391 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2392 void CreateShaderResourceView
(ID3D12Resource
*resource
,
2393 const D3D12_SHADER_RESOURCE_VIEW_DESC
*desc
,
2394 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2395 void CreateUnorderedAccessView
(ID3D12Resource
*resource
, ID3D12Resource
*counter_resource
,
2396 const D3D12_UNORDERED_ACCESS_VIEW_DESC
*desc
,
2397 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2398 void CreateRenderTargetView
(ID3D12Resource
*resource
,
2399 const D3D12_RENDER_TARGET_VIEW_DESC
*desc
,
2400 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2401 void CreateDepthStencilView
(ID3D12Resource
*resource
,
2402 const D3D12_DEPTH_STENCIL_VIEW_DESC
*desc
,
2403 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2404 void CreateSampler
(const D3D12_SAMPLER_DESC
*desc
,
2405 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2407 void CopyDescriptors
(UINT dst_descriptor_range_count
,
2408 const D3D12_CPU_DESCRIPTOR_HANDLE
*dst_descriptor_range_offsets
,
2409 const UINT
*dst_descriptor_range_sizes
,
2410 UINT src_descriptor_range_count
,
2411 const D3D12_CPU_DESCRIPTOR_HANDLE
*src_descriptor_range_offsets
,
2412 const UINT
*src_descriptor_range_sizes
,
2413 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2414 void CopyDescriptorsSimple
(UINT descriptor_count
,
2415 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset
,
2416 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset
,
2417 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2419 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo
(UINT visible_mask
,
2420 UINT reource_desc_count
, const D3D12_RESOURCE_DESC
*resource_descs
);
2422 D3D12_HEAP_PROPERTIES GetCustomHeapProperties
(UINT node_mask
,
2423 D3D12_HEAP_TYPE heap_type
);
2425 HRESULT CreateCommittedResource
(const D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS heap_flags
,
2426 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2427 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2428 REFIID riid
, void **resource
);
2430 HRESULT CreateHeap
(const D3D12_HEAP_DESC
*desc
, REFIID riid
, void **heap
);
2432 HRESULT CreatePlacedResource
(ID3D12Heap
*heap
, UINT64 heap_offset
,
2433 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2434 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2435 REFIID riid
, void **resource
);
2436 HRESULT CreateReservedResource
(const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2437 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2438 REFIID riid
, void **resource
);
2440 HRESULT CreateSharedHandle
(ID3D12DeviceChild
*object,
2441 const SECURITY_ATTRIBUTES
*attributes
, DWORD access
,
2442 const WCHAR
*name
, HANDLE *handle);
2443 HRESULT OpenSharedHandle
(HANDLE handle,
2444 REFIID riid
, void **object);
2445 HRESULT OpenSharedHandleByName
(const WCHAR
*name
, DWORD access
, HANDLE *handle);
2447 HRESULT MakeResident
(UINT object_count
, ID3D12Pageable
* const *objects
);
2448 HRESULT Evict
(UINT object_count
, ID3D12Pageable
* const *objects
);
2450 HRESULT CreateFence
(UINT64 initial_value
, D3D12_FENCE_FLAGS flags
, REFIID riid
, void **fence
);
2452 HRESULT GetDeviceRemovedReason
();
2454 void GetCopyableFootprints
(const D3D12_RESOURCE_DESC
*desc
,
2455 UINT first_sub_resource
,
2456 UINT sub_resource_count
,
2458 D3D12_PLACED_SUBRESOURCE_FOOTPRINT
*layouts
,
2461 UINT64
*total_bytes
);
2463 HRESULT CreateQueryHeap
(const D3D12_QUERY_HEAP_DESC
*desc
,
2464 REFIID riid
, void **heap
);
2466 HRESULT SetStablePowerState
(BOOL enable
);
2468 HRESULT CreateCommandSignature
(const D3D12_COMMAND_SIGNATURE_DESC
*desc
,
2469 ID3D12RootSignature
*root_signature
,
2470 REFIID riid
, void **command_signature
);
2472 void GetResourceTiling
(ID3D12Resource
*resource
,
2473 UINT
*total_tile_count
,
2474 D3D12_PACKED_MIP_INFO
*packed_mip_info
,
2475 D3D12_TILE_SHAPE
*standard_tile_shape
,
2476 UINT
*sub_resource_tiling_count
,
2477 UINT first_sub_resource_tiling
,
2478 D3D12_SUBRESOURCE_TILING
*sub_resource_tilings
);
2480 LUID GetAdapterLuid
();
2484 uuid(77acce80
-638e-4e65
-8895-c1f23386863e
),
2487 pointer_default(unique)
2489 interface ID3D12Device1
: ID3D12Device
2491 HRESULT CreatePipelineLibrary
(const void *blob
, SIZE_T blob_size
, REFIID iid
, void **lib
);
2493 HRESULT SetEventOnMultipleFenceCompletion
(ID3D12Fence
* const *fences
,
2494 const UINT64
*values
, UINT fence_count
, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags
, HANDLE event
);
2496 HRESULT SetResidencyPriority
(UINT object_count
, ID3D12Pageable
* const *objects
,
2497 const D3D12_RESIDENCY_PRIORITY
*priorities
);
2501 uuid(34ab647b
-3cc8
-46ac
-841b
-c0965645c046
),
2504 pointer_default(unique)
2506 interface ID3D12RootSignatureDeserializer
: IUnknown
2508 const D3D12_ROOT_SIGNATURE_DESC
*GetRootSignatureDesc
();
2512 uuid(7f91ce67
-090c
-4bb7
-b78e
-ed8ff2e31da0
),
2515 pointer_default(unique)
2517 interface ID3D12VersionedRootSignatureDeserializer
: IUnknown
2519 HRESULT GetRootSignatureDescAtVersion
(D3D_ROOT_SIGNATURE_VERSION
version,
2520 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
**desc
);
2522 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*GetUnconvertedRootSignatureDesc
();
2525 [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer
(
2526 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2528 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
)(
2529 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2531 [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer
(
2532 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2534 [local] HRESULT __stdcall D3D12SerializeRootSignature
(
2535 const D3D12_ROOT_SIGNATURE_DESC
*root_signature_desc
,
2536 D3D_ROOT_SIGNATURE_VERSION
version, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2538 typedef HRESULT (__stdcall
*PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
)(
2539 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*desc
, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2541 [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature
(
2542 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*root_signature_desc
,
2543 ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2545 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_DEVICE
)(IUnknown
*adapter
,
2546 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
2548 [local] HRESULT __stdcall D3D12CreateDevice
(IUnknown
*adapter
,
2549 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
2551 typedef HRESULT (__stdcall
*PFN_D3D12_GET_DEBUG_INTERFACE
)(REFIID iid
, void **debug
);
2553 [local] HRESULT __stdcall D3D12GetDebugInterface
(REFIID iid
, void **debug
);
2555 [local] HRESULT __stdcall D3D12EnableExperimentalFeatures
(UINT feature_count
,
2556 const IID
*iids
, void *configurations
, UINT
*configurations_sizes
);