2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wined3d_private.h"
22 #include "wined3d_vk.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
26 static void wined3d_query_buffer_invalidate(struct wined3d_query
*query
)
28 /* map[0] != map[1]: exact values do not have any significance. */
29 query
->map_ptr
[0] = 0;
30 query
->map_ptr
[1] = ~(UINT64
)0;
33 static BOOL
wined3d_query_buffer_is_valid(struct wined3d_query
*query
)
35 return query
->map_ptr
[0] == query
->map_ptr
[1];
38 static void wined3d_query_create_buffer_object(struct wined3d_context_gl
*context_gl
, struct wined3d_query
*query
)
40 const GLuint map_flags
= GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_MAP_PERSISTENT_BIT
| GL_MAP_COHERENT_BIT
;
41 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
44 GL_EXTCALL(glGenBuffers(1, &buffer_object
));
45 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, buffer_object
));
46 GL_EXTCALL(glBufferStorage(GL_QUERY_BUFFER
, sizeof(query
->map_ptr
[0]) * 2, NULL
, map_flags
));
47 query
->map_ptr
= GL_EXTCALL(glMapBufferRange(GL_QUERY_BUFFER
, 0, sizeof(query
->map_ptr
[0]) * 2, map_flags
));
48 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, 0));
49 checkGLcall("query buffer object creation");
51 wined3d_query_buffer_invalidate(query
);
52 query
->buffer_object
= buffer_object
;
55 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
, struct wined3d_query
*query
)
57 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
59 GL_EXTCALL(glDeleteBuffers(1, &query
->buffer_object
));
60 checkGLcall("query buffer object destruction");
62 query
->buffer_object
= 0;
63 query
->map_ptr
= NULL
;
66 /* From ARB_occlusion_query: "Querying the state for a given occlusion query
67 * forces that occlusion query to complete within a finite amount of time."
68 * In practice, that means drivers flush when retrieving
69 * GL_QUERY_RESULT_AVAILABLE, which can be undesirable when applications use a
70 * significant number of queries. Using a persistently mapped query buffer
71 * object allows us to avoid these implicit flushes. An additional benefit is
72 * that it allows us to poll the query status from the application-thread
73 * instead of from the csmt-thread. */
74 static BOOL
wined3d_query_buffer_queue_result(struct wined3d_context_gl
*context_gl
,
75 struct wined3d_query
*query
, GLuint id
)
77 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
80 if (!gl_info
->supported
[ARB_QUERY_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_BUFFER_STORAGE
])
82 /* Don't use query buffers without CSMT, mainly for simplicity. */
83 if (!context_gl
->c
.device
->cs
->thread
)
86 if (query
->buffer_object
)
88 /* If there's still a query result in-flight for the existing buffer
89 * object (i.e., the query was restarted before we received its
90 * result), we can't reuse the existing buffer object. */
91 if (wined3d_query_buffer_is_valid(query
))
92 wined3d_query_buffer_invalidate(query
);
94 wined3d_query_gl_destroy_buffer_object(context_gl
, query
);
97 if (!query
->buffer_object
)
98 wined3d_query_create_buffer_object(context_gl
, query
);
100 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, query
->buffer_object
));
101 /* Read the same value twice. We know we have the result if map_ptr[0] == map_ptr[1]. */
102 GL_EXTCALL(glGetQueryObjectui64v(id
, GL_QUERY_RESULT
, (void *)0));
103 GL_EXTCALL(glGetQueryObjectui64v(id
, GL_QUERY_RESULT
, (void *)sizeof(query
->map_ptr
[0])));
104 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER
, 0));
105 checkGLcall("queue query result");
107 /* ARB_buffer_storage requires the client to call FenceSync with
108 * SYNC_GPU_COMMANDS_COMPLETE after the server does a write. This behavior
109 * is not enforced by Mesa.
111 tmp_sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
112 GL_EXTCALL(glDeleteSync(tmp_sync
));
113 checkGLcall("query buffer sync");
118 static UINT64
get_query_result64(GLuint id
, const struct wined3d_gl_info
*gl_info
)
120 if (gl_info
->supported
[ARB_TIMER_QUERY
])
123 GL_EXTCALL(glGetQueryObjectui64v(id
, GL_QUERY_RESULT
, &result
));
129 GL_EXTCALL(glGetQueryObjectuiv(id
, GL_QUERY_RESULT
, &result
));
134 static void wined3d_query_init(struct wined3d_query
*query
, struct wined3d_device
*device
,
135 enum wined3d_query_type type
, const void *data
, DWORD data_size
,
136 const struct wined3d_query_ops
*query_ops
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
139 query
->parent
= parent
;
140 query
->parent_ops
= parent_ops
;
141 query
->device
= device
;
142 query
->state
= QUERY_CREATED
;
145 query
->data_size
= data_size
;
146 query
->query_ops
= query_ops
;
147 query
->poll_in_cs
= !!device
->cs
->thread
;
148 list_init(&query
->poll_list_entry
);
151 static struct wined3d_event_query
*wined3d_event_query_from_query(struct wined3d_query
*query
)
153 return CONTAINING_RECORD(query
, struct wined3d_event_query
, query
);
156 static struct wined3d_occlusion_query
*wined3d_occlusion_query_from_query(struct wined3d_query
*query
)
158 return CONTAINING_RECORD(query
, struct wined3d_occlusion_query
, query
);
161 static struct wined3d_timestamp_query
*wined3d_timestamp_query_from_query(struct wined3d_query
*query
)
163 return CONTAINING_RECORD(query
, struct wined3d_timestamp_query
, query
);
166 static struct wined3d_so_statistics_query
*wined3d_so_statistics_query_from_query(struct wined3d_query
*query
)
168 return CONTAINING_RECORD(query
, struct wined3d_so_statistics_query
, query
);
171 static struct wined3d_pipeline_statistics_query
*wined3d_pipeline_statistics_query_from_query(
172 struct wined3d_query
*query
)
174 return CONTAINING_RECORD(query
, struct wined3d_pipeline_statistics_query
, query
);
177 enum wined3d_fence_result
wined3d_fence_test(const struct wined3d_fence
*fence
,
178 struct wined3d_device
*device
, uint32_t flags
)
180 const struct wined3d_gl_info
*gl_info
;
181 struct wined3d_context_gl
*context_gl
;
182 enum wined3d_fence_result ret
;
185 TRACE("fence %p, device %p, flags %#x.\n", fence
, device
, flags
);
187 if (!fence
->context_gl
)
189 TRACE("Fence not issued.\n");
190 return WINED3D_FENCE_NOT_STARTED
;
193 if (!(context_gl
= wined3d_context_gl_reacquire(fence
->context_gl
)))
195 if (!fence
->context_gl
->gl_info
->supported
[ARB_SYNC
])
197 WARN("Fence tested from wrong thread.\n");
198 return WINED3D_FENCE_WRONG_THREAD
;
200 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
202 gl_info
= context_gl
->gl_info
;
204 if (gl_info
->supported
[ARB_SYNC
])
206 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(fence
->object
.sync
,
207 (flags
& WINED3DGETDATA_FLUSH
) ? GL_SYNC_FLUSH_COMMANDS_BIT
: 0, 0));
208 checkGLcall("glClientWaitSync");
212 case GL_ALREADY_SIGNALED
:
213 case GL_CONDITION_SATISFIED
:
214 ret
= WINED3D_FENCE_OK
;
217 case GL_TIMEOUT_EXPIRED
:
218 ret
= WINED3D_FENCE_WAITING
;
223 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
224 ret
= WINED3D_FENCE_ERROR
;
227 else if (gl_info
->supported
[APPLE_FENCE
])
229 fence_result
= GL_EXTCALL(glTestFenceAPPLE(fence
->object
.id
));
230 checkGLcall("glTestFenceAPPLE");
232 ret
= WINED3D_FENCE_OK
;
234 ret
= WINED3D_FENCE_WAITING
;
236 else if (gl_info
->supported
[NV_FENCE
])
238 fence_result
= GL_EXTCALL(glTestFenceNV(fence
->object
.id
));
239 checkGLcall("glTestFenceNV");
241 ret
= WINED3D_FENCE_OK
;
243 ret
= WINED3D_FENCE_WAITING
;
247 ERR("Fence created despite lack of GL support.\n");
248 ret
= WINED3D_FENCE_ERROR
;
251 context_release(&context_gl
->c
);
255 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
256 struct wined3d_device
*device
)
258 const struct wined3d_gl_info
*gl_info
;
259 struct wined3d_context_gl
*context_gl
;
260 enum wined3d_fence_result ret
;
262 TRACE("fence %p, device %p.\n", fence
, device
);
264 if (!fence
->context_gl
)
266 TRACE("Fence not issued.\n");
267 return WINED3D_FENCE_NOT_STARTED
;
269 gl_info
= fence
->context_gl
->gl_info
;
271 if (!(context_gl
= wined3d_context_gl_reacquire(fence
->context_gl
)))
273 /* A glFinish does not reliably wait for draws in other contexts. The caller has
274 * to find its own way to cope with the thread switch
276 if (!gl_info
->supported
[ARB_SYNC
])
278 WARN("Fence finished from wrong thread.\n");
279 return WINED3D_FENCE_WRONG_THREAD
;
281 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
283 gl_info
= context_gl
->gl_info
;
285 if (gl_info
->supported
[ARB_SYNC
])
287 /* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
288 * possibly because macOS internally adds some slop to the timer. To avoid this,
289 * we use a large number that isn't near the point of overflow (macOS 10.12.5).
291 GLenum gl_ret
= GL_EXTCALL(glClientWaitSync(fence
->object
.sync
,
292 GL_SYNC_FLUSH_COMMANDS_BIT
, ~(GLuint64
)0 >> 1));
293 checkGLcall("glClientWaitSync");
297 case GL_ALREADY_SIGNALED
:
298 case GL_CONDITION_SATISFIED
:
299 ret
= WINED3D_FENCE_OK
;
302 /* We don't expect a timeout for a ~292 year wait */
304 ERR("glClientWaitSync returned %#x.\n", gl_ret
);
305 ret
= WINED3D_FENCE_ERROR
;
308 else if (gl_info
->supported
[APPLE_FENCE
])
310 GL_EXTCALL(glFinishFenceAPPLE(fence
->object
.id
));
311 checkGLcall("glFinishFenceAPPLE");
312 ret
= WINED3D_FENCE_OK
;
314 else if (gl_info
->supported
[NV_FENCE
])
316 GL_EXTCALL(glFinishFenceNV(fence
->object
.id
));
317 checkGLcall("glFinishFenceNV");
318 ret
= WINED3D_FENCE_OK
;
322 ERR("Fence created without GL support.\n");
323 ret
= WINED3D_FENCE_ERROR
;
326 context_release(&context_gl
->c
);
330 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
)
332 struct wined3d_context_gl
*context_gl
= NULL
;
333 const struct wined3d_gl_info
*gl_info
;
335 if (fence
->context_gl
&& !(context_gl
= wined3d_context_gl_reacquire(fence
->context_gl
))
336 && !fence
->context_gl
->gl_info
->supported
[ARB_SYNC
])
337 wined3d_context_gl_free_fence(fence
);
339 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
340 gl_info
= context_gl
->gl_info
;
341 if (!fence
->context_gl
)
342 wined3d_context_gl_alloc_fence(context_gl
, fence
);
344 if (gl_info
->supported
[ARB_SYNC
])
346 if (fence
->object
.sync
)
347 GL_EXTCALL(glDeleteSync(fence
->object
.sync
));
348 checkGLcall("glDeleteSync");
349 fence
->object
.sync
= GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE
, 0));
350 checkGLcall("glFenceSync");
352 else if (gl_info
->supported
[APPLE_FENCE
])
354 GL_EXTCALL(glSetFenceAPPLE(fence
->object
.id
));
355 checkGLcall("glSetFenceAPPLE");
357 else if (gl_info
->supported
[NV_FENCE
])
359 GL_EXTCALL(glSetFenceNV(fence
->object
.id
, GL_ALL_COMPLETED_NV
));
360 checkGLcall("glSetFenceNV");
363 context_release(&context_gl
->c
);
366 static void wined3d_fence_free(struct wined3d_fence
*fence
)
368 if (fence
->context_gl
)
369 wined3d_context_gl_free_fence(fence
);
372 void wined3d_fence_destroy(struct wined3d_fence
*fence
)
374 wined3d_fence_free(fence
);
378 static HRESULT
wined3d_fence_init(struct wined3d_fence
*fence
, const struct wined3d_gl_info
*gl_info
)
380 if (!wined3d_fence_supported(gl_info
))
382 WARN("Fences not supported.\n");
383 return WINED3DERR_NOTAVAILABLE
;
389 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
)
391 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
392 struct wined3d_fence
*object
;
395 TRACE("device %p, fence %p.\n", device
, fence
);
397 if (!(object
= heap_alloc_zero(sizeof(*object
))))
398 return E_OUTOFMEMORY
;
400 if (FAILED(hr
= wined3d_fence_init(object
, gl_info
)))
406 TRACE("Created fence %p.\n", object
);
412 ULONG CDECL
wined3d_query_incref(struct wined3d_query
*query
)
414 unsigned int refcount
= InterlockedIncrement(&query
->ref
);
416 TRACE("%p increasing refcount to %u.\n", query
, refcount
);
421 static void wined3d_query_destroy_object(void *object
)
423 struct wined3d_query
*query
= object
;
425 TRACE("query %p.\n", query
);
427 if (!list_empty(&query
->poll_list_entry
))
428 list_remove(&query
->poll_list_entry
);
431 ULONG CDECL
wined3d_query_decref(struct wined3d_query
*query
)
433 unsigned int refcount
= InterlockedDecrement(&query
->ref
);
435 TRACE("%p decreasing refcount to %u.\n", query
, refcount
);
439 struct wined3d_device
*device
= query
->device
;
441 wined3d_mutex_lock();
442 query
->parent_ops
->wined3d_object_destroyed(query
->parent
);
443 wined3d_cs_destroy_object(device
->cs
, wined3d_query_destroy_object
, query
);
444 device
->adapter
->adapter_ops
->adapter_destroy_query(query
);
445 wined3d_mutex_unlock();
451 HRESULT CDECL
wined3d_query_get_data(struct wined3d_query
*query
,
452 void *data
, UINT data_size
, uint32_t flags
)
454 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
455 query
, data
, data_size
, flags
);
457 if (query
->state
== QUERY_BUILDING
)
459 WARN("Query is building, returning S_FALSE.\n");
463 if (query
->state
== QUERY_CREATED
)
465 WARN("Query wasn't started yet.\n");
466 return WINED3DERR_INVALIDCALL
;
469 if (query
->counter_main
!= query
->counter_retrieved
470 || (query
->buffer_object
&& !wined3d_query_buffer_is_valid(query
)))
472 if (flags
& WINED3DGETDATA_FLUSH
&& !query
->device
->cs
->queries_flushed
)
473 query
->device
->cs
->c
.ops
->flush(&query
->device
->cs
->c
);
476 else if (!query
->poll_in_cs
&& !query
->query_ops
->query_poll(query
, flags
))
481 if (query
->buffer_object
)
482 query
->data
= query
->map_ptr
;
485 memcpy(data
, query
->data
, min(data_size
, query
->data_size
));
490 UINT CDECL
wined3d_query_get_data_size(const struct wined3d_query
*query
)
492 TRACE("query %p.\n", query
);
494 return query
->data_size
;
497 HRESULT CDECL
wined3d_query_issue(struct wined3d_query
*query
, uint32_t flags
)
499 TRACE("query %p, flags %#x.\n", query
, flags
);
501 wined3d_device_context_issue_query(&query
->device
->cs
->c
, query
, flags
);
506 static BOOL
wined3d_occlusion_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
508 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
509 const struct wined3d_gl_info
*gl_info
;
510 struct wined3d_context_gl
*context_gl
;
513 TRACE("query %p, flags %#x.\n", query
, flags
);
515 if (!(context_gl
= wined3d_context_gl_reacquire(oq
->context_gl
)))
517 FIXME("%p Wrong thread, returning 1.\n", query
);
521 gl_info
= context_gl
->gl_info
;
523 GL_EXTCALL(glGetQueryObjectuiv(oq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
524 TRACE("Available %#x.\n", available
);
528 oq
->samples
= get_query_result64(oq
->id
, gl_info
);
529 TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq
->samples
));
532 checkGLcall("poll occlusion query");
533 context_release(&context_gl
->c
);
538 static BOOL
wined3d_event_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
540 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
541 enum wined3d_fence_result ret
;
543 TRACE("query %p, flags %#x.\n", query
, flags
);
545 ret
= wined3d_fence_test(&event_query
->fence
, query
->device
, flags
);
548 case WINED3D_FENCE_OK
:
549 case WINED3D_FENCE_NOT_STARTED
:
550 return event_query
->signalled
= TRUE
;
552 case WINED3D_FENCE_WAITING
:
553 return event_query
->signalled
= FALSE
;
555 case WINED3D_FENCE_WRONG_THREAD
:
556 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query
);
557 return event_query
->signalled
= TRUE
;
559 case WINED3D_FENCE_ERROR
:
560 ERR("The GL event query failed.\n");
561 return event_query
->signalled
= TRUE
;
564 ERR("Unexpected wined3d_event_query_test result %#x.\n", ret
);
565 return event_query
->signalled
= TRUE
;
569 void * CDECL
wined3d_query_get_parent(const struct wined3d_query
*query
)
571 TRACE("query %p.\n", query
);
573 return query
->parent
;
576 enum wined3d_query_type CDECL
wined3d_query_get_type(const struct wined3d_query
*query
)
578 TRACE("query %p.\n", query
);
583 static BOOL
wined3d_event_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
585 TRACE("query %p, flags %#x.\n", query
, flags
);
587 if (flags
& WINED3DISSUE_END
)
589 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
591 wined3d_fence_issue(&event_query
->fence
, query
->device
);
594 else if (flags
& WINED3DISSUE_BEGIN
)
596 /* Started implicitly at query creation. */
597 ERR("Event query issued with START flag - what to do?\n");
603 static BOOL
wined3d_occlusion_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
605 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
606 struct wined3d_device
*device
= query
->device
;
607 const struct wined3d_gl_info
*gl_info
;
608 struct wined3d_context_gl
*context_gl
;
611 TRACE("query %p, flags %#x.\n", query
, flags
);
613 /* This is allowed according to MSDN and our tests. Reset the query and
615 if (flags
& WINED3DISSUE_BEGIN
)
619 if ((context_gl
= wined3d_context_gl_reacquire(oq
->context_gl
)))
621 gl_info
= context_gl
->gl_info
;
622 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
623 checkGLcall("glEndQuery()");
627 FIXME("Wrong thread, can't restart query.\n");
628 wined3d_context_gl_free_occlusion_query(oq
);
629 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
630 wined3d_context_gl_alloc_occlusion_query(context_gl
, oq
);
636 wined3d_context_gl_free_occlusion_query(oq
);
637 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
638 wined3d_context_gl_alloc_occlusion_query(context_gl
, oq
);
640 gl_info
= context_gl
->gl_info
;
642 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED
, oq
->id
));
643 checkGLcall("glBeginQuery()");
645 context_release(&context_gl
->c
);
648 if (flags
& WINED3DISSUE_END
)
650 /* MSDN says END on a non-building occlusion query returns an error,
651 * but our tests show that it returns OK. But OpenGL doesn't like it,
652 * so avoid generating an error. */
655 if ((context_gl
= wined3d_context_gl_reacquire(oq
->context_gl
)))
657 gl_info
= context_gl
->gl_info
;
658 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED
));
659 checkGLcall("glEndQuery()");
660 wined3d_query_buffer_queue_result(context_gl
, query
, oq
->id
);
662 context_release(&context_gl
->c
);
667 FIXME("Wrong thread, can't end query.\n");
676 static BOOL
wined3d_timestamp_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
678 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
679 const struct wined3d_gl_info
*gl_info
;
680 struct wined3d_context_gl
*context_gl
;
684 TRACE("query %p, flags %#x.\n", query
, flags
);
686 if (!(context_gl
= wined3d_context_gl_reacquire(tq
->context_gl
)))
688 FIXME("%p Wrong thread, returning 1.\n", query
);
692 gl_info
= context_gl
->gl_info
;
694 GL_EXTCALL(glGetQueryObjectuiv(tq
->id
, GL_QUERY_RESULT_AVAILABLE
, &available
));
695 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
696 TRACE("available %#x.\n", available
);
700 GL_EXTCALL(glGetQueryObjectui64v(tq
->id
, GL_QUERY_RESULT
, ×tamp
));
701 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
702 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp
));
703 tq
->timestamp
= timestamp
;
706 context_release(&context_gl
->c
);
711 static BOOL
wined3d_timestamp_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
713 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
714 const struct wined3d_gl_info
*gl_info
;
715 struct wined3d_context_gl
*context_gl
;
717 TRACE("query %p, flags %#x.\n", query
, flags
);
719 if (flags
& WINED3DISSUE_BEGIN
)
721 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
723 if (flags
& WINED3DISSUE_END
)
726 wined3d_context_gl_free_timestamp_query(tq
);
727 context_gl
= wined3d_context_gl(context_acquire(query
->device
, NULL
, 0));
728 gl_info
= context_gl
->gl_info
;
729 wined3d_context_gl_alloc_timestamp_query(context_gl
, tq
);
730 GL_EXTCALL(glQueryCounter(tq
->id
, GL_TIMESTAMP
));
731 checkGLcall("glQueryCounter()");
732 context_release(&context_gl
->c
);
740 static BOOL
wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
742 TRACE("query %p, flags %#x.\n", query
, flags
);
747 static BOOL
wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
749 TRACE("query %p, flags %#x.\n", query
, flags
);
754 static BOOL
wined3d_so_statistics_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
756 struct wined3d_so_statistics_query
*pq
= wined3d_so_statistics_query_from_query(query
);
757 GLuint written_available
, generated_available
;
758 const struct wined3d_gl_info
*gl_info
;
759 struct wined3d_context_gl
*context_gl
;
761 TRACE("query %p, flags %#x.\n", query
, flags
);
763 if (!(context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
765 FIXME("%p Wrong thread, returning 0 primitives.\n", query
);
766 memset(&pq
->statistics
, 0, sizeof(pq
->statistics
));
769 gl_info
= context_gl
->gl_info
;
771 GL_EXTCALL(glGetQueryObjectuiv(pq
->u
.query
.written
,
772 GL_QUERY_RESULT_AVAILABLE
, &written_available
));
773 GL_EXTCALL(glGetQueryObjectuiv(pq
->u
.query
.generated
,
774 GL_QUERY_RESULT_AVAILABLE
, &generated_available
));
775 TRACE("Available %#x, %#x.\n", written_available
, generated_available
);
777 if (written_available
&& generated_available
)
779 pq
->statistics
.primitives_written
= get_query_result64(pq
->u
.query
.written
, gl_info
);
780 pq
->statistics
.primitives_generated
= get_query_result64(pq
->u
.query
.generated
, gl_info
);
781 TRACE("Returning %s, %s primitives.\n",
782 wine_dbgstr_longlong(pq
->statistics
.primitives_written
),
783 wine_dbgstr_longlong(pq
->statistics
.primitives_generated
));
786 checkGLcall("poll SO statistics query");
787 context_release(&context_gl
->c
);
789 return written_available
&& generated_available
;
792 static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query
*query
,
793 struct wined3d_context_gl
*context_gl
)
795 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
797 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
799 GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, query
->stream_idx
));
800 GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED
, query
->stream_idx
));
804 GL_EXTCALL(glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
));
805 GL_EXTCALL(glEndQuery(GL_PRIMITIVES_GENERATED
));
807 checkGLcall("end query");
810 static BOOL
wined3d_so_statistics_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
812 struct wined3d_so_statistics_query
*pq
= wined3d_so_statistics_query_from_query(query
);
813 struct wined3d_device
*device
= query
->device
;
814 const struct wined3d_gl_info
*gl_info
;
815 struct wined3d_context_gl
*context_gl
;
818 TRACE("query %p, flags %#x.\n", query
, flags
);
820 if (flags
& WINED3DISSUE_BEGIN
)
824 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
826 wined3d_so_statistics_query_end(pq
, context_gl
);
830 FIXME("Wrong thread, can't restart query.\n");
831 wined3d_context_gl_free_so_statistics_query(pq
);
832 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
833 wined3d_context_gl_alloc_so_statistics_query(context_gl
, pq
);
839 wined3d_context_gl_free_so_statistics_query(pq
);
840 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
841 wined3d_context_gl_alloc_so_statistics_query(context_gl
, pq
);
843 gl_info
= context_gl
->gl_info
;
845 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
847 GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
,
848 pq
->stream_idx
, pq
->u
.query
.written
));
849 GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED
,
850 pq
->stream_idx
, pq
->u
.query
.generated
));
854 GL_EXTCALL(glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
,
855 pq
->u
.query
.written
));
856 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_GENERATED
,
857 pq
->u
.query
.generated
));
859 checkGLcall("begin query");
861 context_release(&context_gl
->c
);
864 if (flags
& WINED3DISSUE_END
)
868 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
870 wined3d_so_statistics_query_end(pq
, context_gl
);
872 context_release(&context_gl
->c
);
877 FIXME("Wrong thread, can't end query.\n");
886 static BOOL
wined3d_pipeline_query_ops_poll(struct wined3d_query
*query
, uint32_t flags
)
888 struct wined3d_pipeline_statistics_query
*pq
= wined3d_pipeline_statistics_query_from_query(query
);
889 const struct wined3d_gl_info
*gl_info
;
890 struct wined3d_context_gl
*context_gl
;
894 TRACE("query %p, flags %#x.\n", query
, flags
);
896 if (!(context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
898 FIXME("%p Wrong thread.\n", query
);
899 memset(&pq
->statistics
, 0, sizeof(pq
->statistics
));
902 gl_info
= context_gl
->gl_info
;
904 for (i
= 0; i
< ARRAY_SIZE(pq
->u
.id
); ++i
)
906 GL_EXTCALL(glGetQueryObjectuiv(pq
->u
.id
[i
], GL_QUERY_RESULT_AVAILABLE
, &available
));
913 pq
->statistics
.vertices_submitted
= get_query_result64(pq
->u
.query
.vertices
, gl_info
);
914 pq
->statistics
.primitives_submitted
= get_query_result64(pq
->u
.query
.primitives
, gl_info
);
915 pq
->statistics
.vs_invocations
= get_query_result64(pq
->u
.query
.vertex_shader
, gl_info
);
916 pq
->statistics
.hs_invocations
= get_query_result64(pq
->u
.query
.tess_control_shader
, gl_info
);
917 pq
->statistics
.ds_invocations
= get_query_result64(pq
->u
.query
.tess_eval_shader
, gl_info
);
918 pq
->statistics
.gs_invocations
= get_query_result64(pq
->u
.query
.geometry_shader
, gl_info
);
919 pq
->statistics
.gs_primitives
= get_query_result64(pq
->u
.query
.geometry_primitives
, gl_info
);
920 pq
->statistics
.ps_invocations
= get_query_result64(pq
->u
.query
.fragment_shader
, gl_info
);
921 pq
->statistics
.cs_invocations
= get_query_result64(pq
->u
.query
.compute_shader
, gl_info
);
922 pq
->statistics
.clipping_input_primitives
= get_query_result64(pq
->u
.query
.clipping_input
, gl_info
);
923 pq
->statistics
.clipping_output_primitives
= get_query_result64(pq
->u
.query
.clipping_output
, gl_info
);
926 checkGLcall("poll pipeline statistics query");
927 context_release(&context_gl
->c
);
931 static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query
*query
,
932 struct wined3d_context_gl
*context_gl
)
934 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
936 GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB
));
937 GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB
));
938 GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB
));
939 GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB
));
940 GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
));
941 GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS
));
942 GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
));
943 GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB
));
944 GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB
));
945 GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB
));
946 GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
));
947 checkGLcall("end query");
950 static BOOL
wined3d_pipeline_query_ops_issue(struct wined3d_query
*query
, uint32_t flags
)
952 struct wined3d_pipeline_statistics_query
*pq
= wined3d_pipeline_statistics_query_from_query(query
);
953 struct wined3d_device
*device
= query
->device
;
954 const struct wined3d_gl_info
*gl_info
;
955 struct wined3d_context_gl
*context_gl
;
958 TRACE("query %p, flags %#x.\n", query
, flags
);
960 if (flags
& WINED3DISSUE_BEGIN
)
964 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
966 wined3d_pipeline_statistics_query_end(pq
, context_gl
);
970 FIXME("Wrong thread, can't restart query.\n");
971 wined3d_context_gl_free_pipeline_statistics_query(pq
);
972 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
973 wined3d_context_gl_alloc_pipeline_statistics_query(context_gl
, pq
);
979 wined3d_context_gl_free_pipeline_statistics_query(pq
);
980 context_gl
= wined3d_context_gl(context_acquire(device
, NULL
, 0));
981 wined3d_context_gl_alloc_pipeline_statistics_query(context_gl
, pq
);
983 gl_info
= context_gl
->gl_info
;
985 GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB
, pq
->u
.query
.vertices
));
986 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB
, pq
->u
.query
.primitives
));
987 GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.vertex_shader
));
988 GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB
, pq
->u
.query
.tess_control_shader
));
989 GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.tess_eval_shader
));
990 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS
, pq
->u
.query
.geometry_shader
));
991 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
, pq
->u
.query
.geometry_primitives
));
992 GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.fragment_shader
));
993 GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB
, pq
->u
.query
.compute_shader
));
994 GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB
, pq
->u
.query
.clipping_input
));
995 GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
, pq
->u
.query
.clipping_output
));
996 checkGLcall("begin query");
998 context_release(&context_gl
->c
);
1001 if (flags
& WINED3DISSUE_END
)
1005 if ((context_gl
= wined3d_context_gl_reacquire(pq
->context_gl
)))
1007 wined3d_pipeline_statistics_query_end(pq
, context_gl
);
1008 context_release(&context_gl
->c
);
1013 FIXME("Wrong thread, can't end query.\n");
1016 pq
->started
= FALSE
;
1022 static void wined3d_event_query_ops_destroy(struct wined3d_query
*query
)
1024 struct wined3d_event_query
*event_query
= wined3d_event_query_from_query(query
);
1026 wined3d_fence_free(&event_query
->fence
);
1027 heap_free(event_query
);
1030 static const struct wined3d_query_ops event_query_ops
=
1032 wined3d_event_query_ops_poll
,
1033 wined3d_event_query_ops_issue
,
1034 wined3d_event_query_ops_destroy
,
1037 static HRESULT
wined3d_event_query_create(struct wined3d_device
*device
,
1038 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1039 struct wined3d_query
**query
)
1041 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1042 struct wined3d_event_query
*object
;
1045 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1046 device
, type
, parent
, parent_ops
, query
);
1048 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1049 return E_OUTOFMEMORY
;
1051 if (FAILED(hr
= wined3d_fence_init(&object
->fence
, gl_info
)))
1053 WARN("Event queries not supported.\n");
1058 wined3d_query_init(&object
->query
, device
, type
, &object
->signalled
,
1059 sizeof(object
->signalled
), &event_query_ops
, parent
, parent_ops
);
1061 TRACE("Created query %p.\n", object
);
1062 *query
= &object
->query
;
1067 static void wined3d_occlusion_query_ops_destroy(struct wined3d_query
*query
)
1069 struct wined3d_occlusion_query
*oq
= wined3d_occlusion_query_from_query(query
);
1072 wined3d_context_gl_free_occlusion_query(oq
);
1076 static const struct wined3d_query_ops occlusion_query_ops
=
1078 wined3d_occlusion_query_ops_poll
,
1079 wined3d_occlusion_query_ops_issue
,
1080 wined3d_occlusion_query_ops_destroy
,
1083 static HRESULT
wined3d_occlusion_query_create(struct wined3d_device
*device
,
1084 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1085 struct wined3d_query
**query
)
1087 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1088 struct wined3d_occlusion_query
*object
;
1090 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1091 device
, type
, parent
, parent_ops
, query
);
1093 if (!gl_info
->supported
[ARB_OCCLUSION_QUERY
])
1095 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
1096 return WINED3DERR_NOTAVAILABLE
;
1099 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1100 return E_OUTOFMEMORY
;
1102 wined3d_query_init(&object
->query
, device
, type
, &object
->samples
,
1103 sizeof(object
->samples
), &occlusion_query_ops
, parent
, parent_ops
);
1105 TRACE("Created query %p.\n", object
);
1106 *query
= &object
->query
;
1111 static void wined3d_timestamp_query_ops_destroy(struct wined3d_query
*query
)
1113 struct wined3d_timestamp_query
*tq
= wined3d_timestamp_query_from_query(query
);
1116 wined3d_context_gl_free_timestamp_query(tq
);
1120 static const struct wined3d_query_ops timestamp_query_ops
=
1122 wined3d_timestamp_query_ops_poll
,
1123 wined3d_timestamp_query_ops_issue
,
1124 wined3d_timestamp_query_ops_destroy
,
1127 static HRESULT
wined3d_timestamp_query_create(struct wined3d_device
*device
,
1128 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1129 struct wined3d_query
**query
)
1131 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1132 struct wined3d_timestamp_query
*object
;
1134 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1135 device
, type
, parent
, parent_ops
, query
);
1137 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
1139 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1140 return WINED3DERR_NOTAVAILABLE
;
1143 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1144 return E_OUTOFMEMORY
;
1146 wined3d_query_init(&object
->query
, device
, type
, &object
->timestamp
,
1147 sizeof(object
->timestamp
), ×tamp_query_ops
, parent
, parent_ops
);
1149 TRACE("Created query %p.\n", object
);
1150 *query
= &object
->query
;
1155 static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query
*query
)
1160 static const struct wined3d_query_ops timestamp_disjoint_query_ops
=
1162 wined3d_timestamp_disjoint_query_ops_poll
,
1163 wined3d_timestamp_disjoint_query_ops_issue
,
1164 wined3d_timestamp_disjoint_query_ops_destroy
,
1167 static HRESULT
wined3d_timestamp_disjoint_query_create(struct wined3d_device
*device
,
1168 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1169 struct wined3d_query
**query
)
1171 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1172 struct wined3d_query
*object
;
1174 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1175 device
, type
, parent
, parent_ops
, query
);
1177 if (!gl_info
->supported
[ARB_TIMER_QUERY
])
1179 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1180 return WINED3DERR_NOTAVAILABLE
;
1183 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1184 return E_OUTOFMEMORY
;
1186 if (type
== WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
)
1188 static const struct wined3d_query_data_timestamp_disjoint disjoint_data
= {1000 * 1000 * 1000, FALSE
};
1190 wined3d_query_init(object
, device
, type
, &disjoint_data
,
1191 sizeof(disjoint_data
), ×tamp_disjoint_query_ops
, parent
, parent_ops
);
1195 static const UINT64 freq
= 1000 * 1000 * 1000;
1197 wined3d_query_init(object
, device
, type
, &freq
,
1198 sizeof(freq
), ×tamp_disjoint_query_ops
, parent
, parent_ops
);
1201 TRACE("Created query %p.\n", object
);
1207 static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query
*query
)
1209 struct wined3d_so_statistics_query
*pq
= wined3d_so_statistics_query_from_query(query
);
1212 wined3d_context_gl_free_so_statistics_query(pq
);
1216 static const struct wined3d_query_ops so_statistics_query_ops
=
1218 wined3d_so_statistics_query_ops_poll
,
1219 wined3d_so_statistics_query_ops_issue
,
1220 wined3d_so_statistics_query_ops_destroy
,
1223 static HRESULT
wined3d_so_statistics_query_create(struct wined3d_device
*device
,
1224 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1225 struct wined3d_query
**query
)
1227 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1228 struct wined3d_so_statistics_query
*object
;
1229 unsigned int stream_idx
;
1231 if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
<= type
&& type
<= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
)
1232 stream_idx
= type
- WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
;
1233 else if (type
== WINED3D_QUERY_TYPE_SO_STATISTICS
)
1236 return WINED3DERR_NOTAVAILABLE
;
1238 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1239 device
, type
, parent
, parent_ops
, query
);
1241 if (!gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
])
1243 WARN("OpenGL implementation does not support primitive queries.\n");
1244 return WINED3DERR_NOTAVAILABLE
;
1246 if (stream_idx
&& !gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
1248 WARN("OpenGL implementation does not support indexed queries.\n");
1249 return WINED3DERR_NOTAVAILABLE
;
1252 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1253 return E_OUTOFMEMORY
;
1255 wined3d_query_init(&object
->query
, device
, type
, &object
->statistics
,
1256 sizeof(object
->statistics
), &so_statistics_query_ops
, parent
, parent_ops
);
1257 object
->stream_idx
= stream_idx
;
1259 TRACE("Created query %p.\n", object
);
1260 *query
= &object
->query
;
1265 static void wined3d_pipeline_query_ops_destroy(struct wined3d_query
*query
)
1267 struct wined3d_pipeline_statistics_query
*pq
= wined3d_pipeline_statistics_query_from_query(query
);
1269 wined3d_context_gl_free_pipeline_statistics_query(pq
);
1273 static const struct wined3d_query_ops pipeline_query_ops
=
1275 wined3d_pipeline_query_ops_poll
,
1276 wined3d_pipeline_query_ops_issue
,
1277 wined3d_pipeline_query_ops_destroy
,
1280 static HRESULT
wined3d_pipeline_query_create(struct wined3d_device
*device
,
1281 enum wined3d_query_type type
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1282 struct wined3d_query
**query
)
1284 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1285 struct wined3d_pipeline_statistics_query
*object
;
1287 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1288 device
, type
, parent
, parent_ops
, query
);
1290 if (!gl_info
->supported
[ARB_PIPELINE_STATISTICS_QUERY
])
1292 WARN("OpenGL implementation does not support pipeline statistics queries.\n");
1293 return WINED3DERR_NOTAVAILABLE
;
1296 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1297 return E_OUTOFMEMORY
;
1299 wined3d_query_init(&object
->query
, device
, type
, &object
->statistics
,
1300 sizeof(object
->statistics
), &pipeline_query_ops
, parent
, parent_ops
);
1302 TRACE("Created query %p.\n", object
);
1303 *query
= &object
->query
;
1308 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
,
1309 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1311 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1312 device
, type
, parent
, parent_ops
, query
);
1316 case WINED3D_QUERY_TYPE_EVENT
:
1317 return wined3d_event_query_create(device
, type
, parent
, parent_ops
, query
);
1319 case WINED3D_QUERY_TYPE_OCCLUSION
:
1320 return wined3d_occlusion_query_create(device
, type
, parent
, parent_ops
, query
);
1322 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1323 return wined3d_timestamp_query_create(device
, type
, parent
, parent_ops
, query
);
1325 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
1326 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
:
1327 return wined3d_timestamp_disjoint_query_create(device
, type
, parent
, parent_ops
, query
);
1329 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1330 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1331 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1332 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1333 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1334 return wined3d_so_statistics_query_create(device
, type
, parent
, parent_ops
, query
);
1336 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1337 return wined3d_pipeline_query_create(device
, type
, parent
, parent_ops
, query
);
1340 FIXME("Unhandled query type %#x.\n", type
);
1341 return WINED3DERR_NOTAVAILABLE
;
1345 static void wined3d_query_pool_vk_mark_complete(struct wined3d_query_pool_vk
*pool_vk
, size_t idx
,
1346 struct wined3d_context_vk
*context_vk
)
1348 /* Don't reset completed queries right away, as vkCmdResetQueryPool() needs to happen
1349 * outside of a render pass. Queue the query to be reset at the very end of the current
1350 * command buffer instead. */
1351 wined3d_bitmap_set(pool_vk
->completed
, idx
);
1352 if (list_empty(&pool_vk
->completed_entry
))
1353 list_add_tail(&context_vk
->completed_query_pools
, &pool_vk
->completed_entry
);
1356 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
)
1358 if ((*idx
= wined3d_bitmap_ffz(pool_vk
->allocated
, WINED3D_QUERY_POOL_SIZE
, 0)) > WINED3D_QUERY_POOL_SIZE
)
1360 wined3d_bitmap_set(pool_vk
->allocated
, *idx
);
1365 void wined3d_query_pool_vk_mark_free(struct wined3d_context_vk
*context_vk
, struct wined3d_query_pool_vk
*pool_vk
,
1366 uint32_t start
, uint32_t count
)
1368 unsigned int idx
, end
= start
+ count
;
1370 for (idx
= start
; idx
< end
; ++idx
)
1371 wined3d_bitmap_clear(pool_vk
->allocated
, idx
);
1373 if (list_empty(&pool_vk
->entry
))
1374 list_add_tail(pool_vk
->free_list
, &pool_vk
->entry
);
1377 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
)
1379 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1380 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1382 VK_CALL(vkDestroyQueryPool(device_vk
->vk_device
, pool_vk
->vk_query_pool
, NULL
));
1383 if (pool_vk
->vk_event
)
1384 VK_CALL(vkDestroyEvent(device_vk
->vk_device
, pool_vk
->vk_event
, NULL
));
1385 list_remove(&pool_vk
->entry
);
1386 list_remove(&pool_vk
->completed_entry
);
1389 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
,
1390 struct wined3d_context_vk
*context_vk
, enum wined3d_query_type type
, struct list
*free_pools
)
1392 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1393 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1394 VkQueryPoolCreateInfo pool_info
;
1397 list_init(&pool_vk
->entry
);
1398 list_init(&pool_vk
->completed_entry
);
1399 pool_vk
->free_list
= free_pools
;
1401 pool_info
.sType
= VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO
;
1402 pool_info
.pNext
= NULL
;
1403 pool_info
.flags
= 0;
1404 pool_info
.queryCount
= WINED3D_QUERY_POOL_SIZE
;
1408 case WINED3D_QUERY_TYPE_OCCLUSION
:
1409 pool_info
.queryType
= VK_QUERY_TYPE_OCCLUSION
;
1410 pool_info
.pipelineStatistics
= 0;
1413 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1414 pool_info
.queryType
= VK_QUERY_TYPE_TIMESTAMP
;
1415 pool_info
.pipelineStatistics
= 0;
1418 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1419 pool_info
.queryType
= VK_QUERY_TYPE_PIPELINE_STATISTICS
;
1420 pool_info
.pipelineStatistics
= VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
1421 | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
1422 | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
1423 | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
1424 | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
1425 | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
1426 | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
1427 | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
1428 | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
1429 | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
1430 | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT
;
1433 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1434 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1435 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1436 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1437 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1438 pool_info
.queryType
= VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
;
1439 pool_info
.pipelineStatistics
= 0;
1443 FIXME("Unhandled query type %#x.\n", type
);
1447 if ((vr
= VK_CALL(vkCreateQueryPool(device_vk
->vk_device
, &pool_info
, NULL
, &pool_vk
->vk_query_pool
))) < 0)
1449 ERR("Failed to create Vulkan query pool, vr %s.\n", wined3d_debug_vkresult(vr
));
1453 list_add_head(free_pools
, &pool_vk
->entry
);
1458 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
,
1459 struct wined3d_device_vk
*device_vk
, const struct wined3d_query_pool_idx_vk
*pool_idx
)
1461 const struct wined3d_query_data_pipeline_statistics
*ps_tmp
;
1462 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1463 struct wined3d_query_data_pipeline_statistics
*ps_result
;
1469 struct wined3d_query_data_pipeline_statistics pipeline_statistics
;
1470 struct wined3d_query_data_so_statistics so_statistics
;
1473 if (pool_idx
->pool_vk
->vk_event
)
1475 /* Check if the pool's initial reset command executed. */
1476 vr
= VK_CALL(vkGetEventStatus(device_vk
->vk_device
,
1477 pool_idx
->pool_vk
->vk_event
));
1478 if (vr
== VK_EVENT_RESET
)
1480 else if (vr
!= VK_EVENT_SET
)
1482 ERR("Failed to get event status, vr %s\n", wined3d_debug_vkresult(vr
));
1487 if ((vr
= VK_CALL(vkGetQueryPoolResults(device_vk
->vk_device
, pool_idx
->pool_vk
->vk_query_pool
,
1488 pool_idx
->idx
, 1, sizeof(tmp
), &tmp
, sizeof(tmp
), VK_QUERY_RESULT_64_BIT
))) < 0)
1490 ERR("Failed to get query results, vr %s.\n", wined3d_debug_vkresult(vr
));
1494 if (vr
== VK_NOT_READY
)
1497 result
= (void *)query_vk
->q
.data
;
1498 switch (query_vk
->q
.type
)
1500 case WINED3D_QUERY_TYPE_OCCLUSION
:
1501 result
->occlusion
+= tmp
.occlusion
;
1504 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1505 result
->timestamp
= tmp
.timestamp
;
1508 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1509 ps_result
= &result
->pipeline_statistics
;
1510 ps_tmp
= &tmp
.pipeline_statistics
;
1511 ps_result
->vertices_submitted
+= ps_tmp
->vertices_submitted
;
1512 ps_result
->primitives_submitted
+= ps_tmp
->primitives_submitted
;
1513 ps_result
->vs_invocations
+= ps_tmp
->vs_invocations
;
1514 ps_result
->gs_invocations
+= ps_tmp
->gs_invocations
;
1515 ps_result
->gs_primitives
+= ps_tmp
->gs_primitives
;
1516 ps_result
->clipping_input_primitives
+= ps_tmp
->clipping_input_primitives
;
1517 ps_result
->clipping_output_primitives
+= ps_tmp
->clipping_output_primitives
;
1518 ps_result
->ps_invocations
+= ps_tmp
->ps_invocations
;
1519 ps_result
->hs_invocations
+= ps_tmp
->hs_invocations
;
1520 ps_result
->ds_invocations
+= ps_tmp
->ds_invocations
;
1521 ps_result
->cs_invocations
+= ps_tmp
->cs_invocations
;
1524 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1525 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1526 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1527 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1528 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1529 result
->so_statistics
.primitives_written
+= tmp
.so_statistics
.primitives_written
;
1530 result
->so_statistics
.primitives_generated
+= tmp
.so_statistics
.primitives_generated
;
1534 FIXME("Unhandled query type %#x.\n", query_vk
->q
.type
);
1541 static void wined3d_query_vk_begin(struct wined3d_query_vk
*query_vk
,
1542 struct wined3d_context_vk
*context_vk
, VkCommandBuffer vk_command_buffer
)
1544 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1545 struct wined3d_query_pool_vk
*pool_vk
;
1548 pool_vk
= query_vk
->pool_idx
.pool_vk
;
1549 idx
= query_vk
->pool_idx
.idx
;
1551 if (query_vk
->q
.type
>= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
1552 && query_vk
->q
.type
<= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
)
1553 VK_CALL(vkCmdBeginQueryIndexedEXT(vk_command_buffer
, pool_vk
->vk_query_pool
, idx
,
1554 query_vk
->control_flags
, query_vk
->q
.type
- WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
));
1556 VK_CALL(vkCmdBeginQuery(vk_command_buffer
, pool_vk
->vk_query_pool
, idx
, query_vk
->control_flags
));
1557 wined3d_context_vk_reference_query(context_vk
, query_vk
);
1560 static void wined3d_query_vk_end(struct wined3d_query_vk
*query_vk
,
1561 struct wined3d_context_vk
*context_vk
, VkCommandBuffer vk_command_buffer
)
1563 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1564 struct wined3d_query_pool_vk
*pool_vk
;
1567 pool_vk
= query_vk
->pool_idx
.pool_vk
;
1568 idx
= query_vk
->pool_idx
.idx
;
1570 if (query_vk
->q
.type
>= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
1571 && query_vk
->q
.type
<= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
)
1572 VK_CALL(vkCmdEndQueryIndexedEXT(vk_command_buffer
, pool_vk
->vk_query_pool
,
1573 idx
, query_vk
->q
.type
- WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
));
1575 VK_CALL(vkCmdEndQuery(vk_command_buffer
, pool_vk
->vk_query_pool
, idx
));
1578 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
)
1580 VkCommandBuffer vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1582 wined3d_query_vk_begin(query_vk
, context_vk
, vk_command_buffer
);
1583 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_ACTIVE
;
1586 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
)
1588 VkCommandBuffer vk_command_buffer
= context_vk
->current_command_buffer
.vk_command_buffer
;
1590 wined3d_query_vk_end(query_vk
, context_vk
, vk_command_buffer
);
1592 if (!wined3d_array_reserve((void **)&query_vk
->pending
, &query_vk
->pending_size
,
1593 query_vk
->pending_count
+ 1, sizeof(*query_vk
->pending
)))
1595 ERR("Failed to allocate entry.\n");
1599 query_vk
->pending
[query_vk
->pending_count
++] = query_vk
->pool_idx
;
1600 query_vk
->pool_idx
.pool_vk
= NULL
;
1601 query_vk
->flags
&= ~WINED3D_QUERY_VK_FLAG_ACTIVE
;
1604 static BOOL
wined3d_query_vk_poll(struct wined3d_query
*query
, uint32_t flags
)
1606 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1607 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1610 memset((void *)query
->data
, 0, query
->data_size
);
1612 if (query_vk
->pool_idx
.pool_vk
&& !wined3d_query_vk_accumulate_data(query_vk
, device_vk
, &query_vk
->pool_idx
))
1615 for (i
= 0; i
< query_vk
->pending_count
; ++i
)
1617 if (!wined3d_query_vk_accumulate_data(query_vk
, device_vk
, &query_vk
->pending
[i
]))
1624 if ((flags
& WINED3DGETDATA_FLUSH
) && !query
->device
->cs
->queries_flushed
)
1625 query
->device
->cs
->c
.ops
->flush(&query
->device
->cs
->c
);
1630 static void wined3d_query_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
1631 struct wined3d_query_vk
*query_vk
)
1635 for (i
= 0; i
< query_vk
->pending_count
; ++i
)
1636 wined3d_query_pool_vk_mark_complete(query_vk
->pending
[i
].pool_vk
, query_vk
->pending
[i
].idx
, context_vk
);
1638 query_vk
->pending_count
= 0;
1641 static BOOL
wined3d_query_vk_issue(struct wined3d_query
*query
, uint32_t flags
)
1643 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1644 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1645 struct wined3d_context_vk
*context_vk
;
1646 VkCommandBuffer vk_command_buffer
;
1649 TRACE("query %p, flags %#x.\n", query
, flags
);
1651 if (flags
& WINED3DISSUE_BEGIN
)
1653 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1655 if (query_vk
->pending_count
)
1656 wined3d_query_vk_remove_pending_queries(context_vk
, query_vk
);
1657 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1658 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_STARTED
)
1660 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_ACTIVE
)
1661 wined3d_query_vk_end(query_vk
, context_vk
, vk_command_buffer
);
1662 list_remove(&query_vk
->entry
);
1664 if (query_vk
->pool_idx
.pool_vk
)
1665 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
,
1666 query_vk
->pool_idx
.idx
, context_vk
);
1668 if (!wined3d_context_vk_allocate_query(context_vk
, query_vk
->q
.type
, &query_vk
->pool_idx
))
1670 ERR("Failed to allocate new query.\n");
1674 /* A query needs to either begin and end inside a single render pass
1675 * or begin and end outside of a render pass. Occlusion queries, if
1676 * issued outside of a render pass, are queued up and only begun when
1677 * a render pass is started, to avoid interrupting the render pass
1678 * when the query ends. */
1679 if (context_vk
->vk_render_pass
)
1681 wined3d_query_vk_begin(query_vk
, context_vk
, vk_command_buffer
);
1682 list_add_head(&context_vk
->render_pass_queries
, &query_vk
->entry
);
1683 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_ACTIVE
| WINED3D_QUERY_VK_FLAG_RENDER_PASS
;
1685 else if (query
->type
== WINED3D_QUERY_TYPE_OCCLUSION
)
1687 list_add_head(&context_vk
->render_pass_queries
, &query_vk
->entry
);
1688 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_RENDER_PASS
;
1692 wined3d_query_vk_begin(query_vk
, context_vk
, vk_command_buffer
);
1693 list_add_head(&context_vk
->active_queries
, &query_vk
->entry
);
1694 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_ACTIVE
;
1697 query_vk
->flags
|= WINED3D_QUERY_VK_FLAG_STARTED
;
1698 context_release(&context_vk
->c
);
1700 if (flags
& WINED3DISSUE_END
&& query_vk
->flags
& WINED3D_QUERY_VK_FLAG_STARTED
)
1702 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1704 /* If the query was already ended because the command buffer was
1705 * flushed or the render pass ended, we don't need to end it here. */
1706 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_ACTIVE
)
1708 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1709 if (!(query_vk
->flags
& WINED3D_QUERY_VK_FLAG_RENDER_PASS
))
1710 wined3d_context_vk_end_current_render_pass(context_vk
);
1711 wined3d_query_vk_end(query_vk
, context_vk
, vk_command_buffer
);
1713 else if (query_vk
->pool_idx
.pool_vk
)
1715 /* It was queued, but never activated. */
1716 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
,
1717 query_vk
->pool_idx
.idx
, context_vk
);
1718 query_vk
->pool_idx
.pool_vk
= NULL
;
1720 list_remove(&query_vk
->entry
);
1721 query_vk
->flags
= 0;
1724 context_release(&context_vk
->c
);
1730 static void wined3d_query_vk_destroy(struct wined3d_query
*query
)
1732 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1733 struct wined3d_context_vk
*context_vk
;
1735 if (query_vk
->flags
& WINED3D_QUERY_VK_FLAG_STARTED
)
1736 list_remove(&query_vk
->entry
);
1737 context_vk
= wined3d_context_vk(context_acquire(query_vk
->q
.device
, NULL
, 0));
1738 wined3d_query_vk_remove_pending_queries(context_vk
, query_vk
);
1739 if (query_vk
->pool_idx
.pool_vk
)
1740 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
, query_vk
->pool_idx
.idx
, context_vk
);
1741 if (query_vk
->vk_event
)
1742 wined3d_context_vk_destroy_vk_event(context_vk
, query_vk
->vk_event
, query_vk
->command_buffer_id
);
1743 context_release(&context_vk
->c
);
1744 heap_free(query_vk
->pending
);
1745 heap_free(query_vk
);
1748 static const struct wined3d_query_ops wined3d_query_vk_ops
=
1750 .query_poll
= wined3d_query_vk_poll
,
1751 .query_issue
= wined3d_query_vk_issue
,
1752 .query_destroy
= wined3d_query_vk_destroy
,
1755 static BOOL
wined3d_query_event_vk_poll(struct wined3d_query
*query
, uint32_t flags
)
1757 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1758 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1759 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1762 signalled
= VK_CALL(vkGetEventStatus(device_vk
->vk_device
, query_vk
->vk_event
))
1764 if (!signalled
&& (flags
& WINED3DGETDATA_FLUSH
) && !query
->device
->cs
->queries_flushed
)
1765 query
->device
->cs
->c
.ops
->flush(&query
->device
->cs
->c
);
1766 return *(BOOL
*)query
->data
= signalled
;
1769 static BOOL
wined3d_query_event_vk_issue(struct wined3d_query
*query
, uint32_t flags
)
1771 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1772 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1773 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1774 struct wined3d_context_vk
*context_vk
;
1775 VkEventCreateInfo create_info
;
1778 TRACE("query %p, flags %#x.\n", query
, flags
);
1780 if (flags
& WINED3DISSUE_END
)
1782 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1783 wined3d_context_vk_end_current_render_pass(context_vk
);
1785 if (query_vk
->vk_event
)
1787 if (query_vk
->command_buffer_id
> context_vk
->completed_command_buffer_id
)
1789 /* Cannot reuse this event, as it may still get signalled by previous usage. */
1790 /* Throw it away and create a new one, but if that happens a lot we may want to pool instead. */
1791 wined3d_context_vk_destroy_vk_event(context_vk
, query_vk
->vk_event
, query_vk
->command_buffer_id
);
1792 query_vk
->vk_event
= VK_NULL_HANDLE
;
1796 VK_CALL(vkResetEvent(device_vk
->vk_device
, query_vk
->vk_event
));
1800 if (!query_vk
->vk_event
)
1802 create_info
.sType
= VK_STRUCTURE_TYPE_EVENT_CREATE_INFO
;
1803 create_info
.pNext
= NULL
;
1804 create_info
.flags
= 0;
1806 vr
= VK_CALL(vkCreateEvent(device_vk
->vk_device
, &create_info
, NULL
, &query_vk
->vk_event
));
1807 if (vr
!= VK_SUCCESS
)
1809 ERR("Failed to create Vulkan event, vr %s\n", wined3d_debug_vkresult(vr
));
1810 context_release(&context_vk
->c
);
1815 wined3d_context_vk_reference_query(context_vk
, query_vk
);
1816 VK_CALL(vkCmdSetEvent(wined3d_context_vk_get_command_buffer(context_vk
), query_vk
->vk_event
,
1817 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
));
1818 context_release(&context_vk
->c
);
1826 static const struct wined3d_query_ops wined3d_query_event_vk_ops
=
1828 .query_poll
= wined3d_query_event_vk_poll
,
1829 .query_issue
= wined3d_query_event_vk_issue
,
1830 .query_destroy
= wined3d_query_vk_destroy
,
1833 static BOOL
wined3d_query_timestamp_vk_issue(struct wined3d_query
*query
, uint32_t flags
)
1835 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(query
->device
);
1836 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1837 const struct wined3d_vk_info
*vk_info
;
1838 struct wined3d_context_vk
*context_vk
;
1839 VkCommandBuffer command_buffer
;
1841 TRACE("query %p, flags %#x.\n", query
, flags
);
1843 if (flags
& WINED3DISSUE_BEGIN
)
1844 TRACE("Ignoring WINED3DISSUE_BEGIN.\n");
1846 if (flags
& WINED3DISSUE_END
)
1848 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1849 vk_info
= context_vk
->vk_info
;
1851 command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
1852 if (query_vk
->pool_idx
.pool_vk
)
1853 wined3d_query_pool_vk_mark_complete(query_vk
->pool_idx
.pool_vk
, query_vk
->pool_idx
.idx
, context_vk
);
1854 if (!wined3d_context_vk_allocate_query(context_vk
, query_vk
->q
.type
, &query_vk
->pool_idx
))
1856 ERR("Failed to allocate new query.\n");
1859 VK_CALL(vkCmdWriteTimestamp(command_buffer
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
1860 query_vk
->pool_idx
.pool_vk
->vk_query_pool
, query_vk
->pool_idx
.idx
));
1861 wined3d_context_vk_reference_query(context_vk
, query_vk
);
1863 context_release(&context_vk
->c
);
1871 static const struct wined3d_query_ops wined3d_query_timestamp_vk_ops
=
1873 .query_poll
= wined3d_query_vk_poll
,
1874 .query_issue
= wined3d_query_timestamp_vk_issue
,
1875 .query_destroy
= wined3d_query_vk_destroy
,
1878 static const struct wined3d_query_ops wined3d_query_timestamp_disjoint_vk_ops
=
1880 .query_poll
= wined3d_timestamp_disjoint_query_ops_poll
,
1881 .query_issue
= wined3d_timestamp_disjoint_query_ops_issue
,
1882 .query_destroy
= wined3d_query_vk_destroy
,
1885 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
,
1886 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1888 struct wined3d_query_data_timestamp_disjoint
*disjoint_data
;
1889 const struct wined3d_query_ops
*ops
= &wined3d_query_vk_ops
;
1890 struct wined3d_query_vk
*query_vk
;
1891 unsigned int data_size
;
1894 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1895 device
, type
, parent
, parent_ops
, query
);
1899 case WINED3D_QUERY_TYPE_EVENT
:
1900 ops
= &wined3d_query_event_vk_ops
;
1901 data_size
= sizeof(BOOL
);
1904 case WINED3D_QUERY_TYPE_OCCLUSION
:
1905 data_size
= sizeof(uint64_t);
1908 case WINED3D_QUERY_TYPE_TIMESTAMP
:
1909 if (!wined3d_device_vk(device
)->timestamp_bits
)
1911 WARN("Timestamp queries not supported.\n");
1912 return WINED3DERR_NOTAVAILABLE
;
1914 ops
= &wined3d_query_timestamp_vk_ops
;
1915 data_size
= sizeof(uint64_t);
1918 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
1919 if (!wined3d_device_vk(device
)->timestamp_bits
)
1921 WARN("Timestamp queries not supported.\n");
1922 return WINED3DERR_NOTAVAILABLE
;
1924 ops
= &wined3d_query_timestamp_disjoint_vk_ops
;
1925 data_size
= sizeof(struct wined3d_query_data_timestamp_disjoint
);
1928 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
:
1929 data_size
= sizeof(struct wined3d_query_data_pipeline_statistics
);
1932 case WINED3D_QUERY_TYPE_SO_STATISTICS
:
1933 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
:
1934 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
:
1935 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
:
1936 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
:
1937 if (!wined3d_adapter_vk(device
->adapter
)->vk_info
.supported
[WINED3D_VK_EXT_TRANSFORM_FEEDBACK
])
1939 WARN("Stream output queries not supported.\n");
1940 return WINED3DERR_NOTAVAILABLE
;
1942 data_size
= sizeof(struct wined3d_query_data_so_statistics
);
1946 FIXME("Unhandled query type %#x.\n", type
);
1947 return WINED3DERR_NOTAVAILABLE
;
1950 if (!(query_vk
= heap_alloc_zero(sizeof(*query_vk
) + data_size
)))
1951 return E_OUTOFMEMORY
;
1952 data
= query_vk
+ 1;
1954 wined3d_query_init(&query_vk
->q
, device
, type
, data
, data_size
, ops
, parent
, parent_ops
);
1955 query_vk
->q
.poll_in_cs
= false;
1959 case WINED3D_QUERY_TYPE_OCCLUSION
:
1960 query_vk
->control_flags
= VK_QUERY_CONTROL_PRECISE_BIT
;
1963 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
:
1964 disjoint_data
= data
;
1965 disjoint_data
->frequency
= 1000000000 / wined3d_adapter_vk(device
->adapter
)->device_limits
.timestampPeriod
;
1966 disjoint_data
->disjoint
= FALSE
;
1973 TRACE("Created query %p.\n", query_vk
);
1974 *query
= &query_vk
->q
;
1979 HRESULT CDECL
wined3d_query_create(struct wined3d_device
*device
, enum wined3d_query_type type
,
1980 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1982 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1983 device
, type
, parent
, parent_ops
, query
);
1985 return device
->adapter
->adapter_ops
->adapter_create_query(device
, type
, parent
, parent_ops
, query
);