1 @ stdcall BitBlt
(long long long long long long long long long
) gdi32.BitBlt
2 @ stdcall CreateBitmap
(long long long long ptr
) gdi32.CreateBitmap
3 @ stdcall CreateCompatibleBitmap
(long long long
) gdi32.CreateCompatibleBitmap
4 @ stdcall CreateDIBSection
(long ptr long ptr long long
) gdi32.CreateDIBSection
5 @ stdcall CreateSolidBrush
(long
) gdi32.CreateSolidBrush
6 @ stdcall GdiFlush
() gdi32.GdiFlush
7 @ stdcall GetBitmapBits
(long long ptr
) gdi32.GetBitmapBits
8 @ stdcall GetDIBits
(long long long long ptr ptr long
) gdi32.GetDIBits
9 @ stdcall GetWorldTransform
(long ptr
) gdi32.GetWorldTransform
10 @ stdcall LineTo
(long long long
) gdi32.LineTo
11 @ stdcall MoveToEx
(long long long ptr
) gdi32.MoveToEx
12 @ stdcall PolyBezierTo
(long ptr long
) gdi32.PolyBezierTo
13 @ stdcall SetDIBits
(long long long long ptr ptr long
) gdi32.SetDIBits
14 @ stdcall SetGraphicsMode
(long long
) gdi32.SetGraphicsMode
15 @ stdcall SetLayout
(long long
) gdi32.SetLayout
16 @ stdcall SetWorldTransform
(long ptr
) gdi32.SetWorldTransform
17 @ stdcall StretchBlt
(long long long long long long long long long long long
) gdi32.StretchBlt
18 @ stdcall StretchDIBits
(long long long long long long long long long ptr ptr long long
) gdi32.StretchDIBits