2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #define NONAMELESSUNION
22 #include "wine/debug.h"
23 #include "wine/unicode.h"
27 #include "d3dx9_36_private.h"
29 /* Constants for special INT/FLOAT conversation */
30 #define INT_FLOAT_MULTI 255.0f
31 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
33 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
35 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
36 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
37 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
84 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
106 D3DXPARAMETER_CLASS
class;
107 D3DXPARAMETER_TYPE type
;
111 UINT annotation_count
;
116 D3DXHANDLE
*annotation_handles
;
117 D3DXHANDLE
*member_handles
;
124 enum STATE_TYPE type
;
125 D3DXHANDLE parameter
;
131 struct d3dx_state
*states
;
138 UINT annotation_count
;
140 struct d3dx_state
*states
;
141 D3DXHANDLE
*annotation_handles
;
144 struct d3dx_technique
148 UINT annotation_count
;
150 D3DXHANDLE
*annotation_handles
;
151 D3DXHANDLE
*pass_handles
;
154 struct ID3DXBaseEffectImpl
156 ID3DXBaseEffect ID3DXBaseEffect_iface
;
159 struct ID3DXEffectImpl
*effect
;
161 UINT parameter_count
;
162 UINT technique_count
;
164 D3DXHANDLE
*parameter_handles
;
165 D3DXHANDLE
*technique_handles
;
168 struct ID3DXEffectImpl
170 ID3DXEffect ID3DXEffect_iface
;
173 LPD3DXEFFECTSTATEMANAGER manager
;
174 LPDIRECT3DDEVICE9 device
;
175 LPD3DXEFFECTPOOL pool
;
176 D3DXHANDLE active_technique
;
177 D3DXHANDLE active_pass
;
179 ID3DXBaseEffect
*base_effect
;
182 struct ID3DXEffectCompilerImpl
184 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
187 ID3DXBaseEffect
*base_effect
;
190 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
191 struct d3dx_parameter
*parameter
, LPCSTR name
);
192 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
194 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
198 enum STATE_CLASS
class;
205 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
206 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
207 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
208 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
209 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
210 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
211 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
212 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
213 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
214 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
215 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
217 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
218 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
219 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
220 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
221 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
222 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
223 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
224 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
225 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
226 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
227 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
229 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
231 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
232 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
233 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
234 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
235 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
236 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
237 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
238 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
239 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
240 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
241 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
242 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
243 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
244 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
245 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
246 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
247 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
248 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
249 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
250 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
251 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
252 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
253 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
254 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
255 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
256 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
257 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
258 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
259 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
260 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
264 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
265 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
268 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
269 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
270 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
273 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
275 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
276 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
277 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
278 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
279 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
280 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
281 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
282 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
284 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
285 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
286 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
287 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
292 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
293 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
294 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
298 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
301 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
302 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
303 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
304 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
305 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
306 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
309 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
313 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
317 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
322 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
323 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
325 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 {SC_UNKNOWN
, 0, "UNKNOWN"},
329 {SC_NPATCHMODE
, 0, "NPatchMode"},
331 {SC_UNKNOWN
, 0, "UNKNOWN"},
333 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
334 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
335 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
336 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
338 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
339 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
340 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
341 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
342 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
344 {SC_LIGHT
, LT_TYPE
, "LightType"},
345 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
346 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
347 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
348 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
349 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
350 {SC_LIGHT
, LT_RANGE
, "LightRange"},
351 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
352 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
353 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
354 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
355 {SC_LIGHT
, LT_THETA
, "LightTheta"},
356 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
358 {SC_LIGHTENABLE
, 0, "LightEnable"},
360 {SC_VERTEXSHADER
, 0, "Vertexshader"},
362 {SC_PIXELSHADER
, 0, "Pixelshader"},
363 /* Shader constants */
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
365 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
366 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
373 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
374 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
381 {SC_TEXTURE
, 0, "Texture"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
386 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
393 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
394 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
395 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
397 {SC_SETSAMPLER
, 0, "Sampler"},
400 static inline void read_dword(const char **ptr
, DWORD
*d
)
402 memcpy(d
, *ptr
, sizeof(*d
));
406 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
411 FIXME("Skipping %u unknown DWORDs:\n", count
);
412 for (i
= 0; i
< count
; ++i
)
415 FIXME("\t0x%08x\n", d
);
419 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
421 return (struct d3dx_parameter
*) handle
;
424 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
426 return (struct d3dx_pass
*) handle
;
429 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
431 return (struct d3dx_technique
*) handle
;
434 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
436 return (D3DXHANDLE
) parameter
;
439 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
441 return (D3DXHANDLE
) technique
;
444 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
446 return (D3DXHANDLE
) pass
;
449 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
453 for (i
= 0; i
< base
->technique_count
; ++i
)
455 if (base
->technique_handles
[i
] == technique
)
457 return get_technique_struct(technique
);
464 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
468 for (i
= 0; i
< base
->technique_count
; ++i
)
470 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
472 for (k
= 0; k
< technique
->pass_count
; ++k
)
474 if (technique
->pass_handles
[k
] == pass
)
476 return get_pass_struct(pass
);
484 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
486 unsigned int i
, count
;
487 struct d3dx_parameter
*p
;
489 for (i
= 0; i
< param
->annotation_count
; ++i
)
491 if (param
->annotation_handles
[i
] == parameter
)
493 return get_parameter_struct(parameter
);
496 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
500 if (param
->element_count
) count
= param
->element_count
;
501 else count
= param
->member_count
;
503 for (i
= 0; i
< count
; ++i
)
505 if (param
->member_handles
[i
] == parameter
)
507 return get_parameter_struct(parameter
);
510 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
517 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
519 unsigned int i
, k
, m
;
520 struct d3dx_parameter
*p
;
522 for (i
= 0; i
< base
->parameter_count
; ++i
)
524 if (base
->parameter_handles
[i
] == parameter
)
526 return get_parameter_struct(parameter
);
529 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
533 for (i
= 0; i
< base
->technique_count
; ++i
)
535 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
537 for (k
= 0; k
< technique
->pass_count
; ++k
)
539 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
541 for (m
= 0; m
< pass
->annotation_count
; ++m
)
543 if (pass
->annotation_handles
[i
] == parameter
)
545 return get_parameter_struct(parameter
);
548 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
553 for (k
= 0; k
< technique
->annotation_count
; ++k
)
555 if (technique
->annotation_handles
[k
] == parameter
)
557 return get_parameter_struct(parameter
);
560 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
568 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
570 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
572 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
577 static void free_state(struct d3dx_state
*state
)
579 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
582 static void free_sampler(struct d3dx_sampler
*sampler
)
586 for (i
= 0; i
< sampler
->state_count
; ++i
)
588 free_state(&sampler
->states
[i
]);
590 HeapFree(GetProcessHeap(), 0, sampler
->states
);
593 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
595 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
598 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
601 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
603 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
604 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
611 if (param
->annotation_handles
)
613 for (i
= 0; i
< param
->annotation_count
; ++i
)
615 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
617 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
620 if (param
->member_handles
)
624 if (param
->element_count
) count
= param
->element_count
;
625 else count
= param
->member_count
;
627 for (i
= 0; i
< count
; ++i
)
629 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
631 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
634 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
639 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
640 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
644 case D3DXPT_TEXTURE1D
:
645 case D3DXPT_TEXTURE2D
:
646 case D3DXPT_TEXTURE3D
:
647 case D3DXPT_TEXTURECUBE
:
648 case D3DXPT_PIXELSHADER
:
649 case D3DXPT_VERTEXSHADER
:
650 if (st
== ST_CONSTANT
)
652 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
656 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
658 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
662 case D3DXPT_SAMPLER1D
:
663 case D3DXPT_SAMPLER2D
:
664 case D3DXPT_SAMPLER3D
:
665 case D3DXPT_SAMPLERCUBE
:
666 if (st
== ST_CONSTANT
)
668 free_sampler((struct d3dx_sampler
*)param
->data
);
672 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
674 /* samplers have always own data, so free that */
675 HeapFree(GetProcessHeap(), 0, param
->data
);
679 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
687 if (st
!= ST_CONSTANT
)
689 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
691 HeapFree(GetProcessHeap(), 0, param
->data
);
695 /* only the parent has to release name and semantic */
698 HeapFree(GetProcessHeap(), 0, param
->name
);
699 HeapFree(GetProcessHeap(), 0, param
->semantic
);
702 HeapFree(GetProcessHeap(), 0, param
);
705 static void free_pass(D3DXHANDLE handle
)
708 struct d3dx_pass
*pass
= get_pass_struct(handle
);
710 TRACE("Free pass %p\n", pass
);
717 if (pass
->annotation_handles
)
719 for (i
= 0; i
< pass
->annotation_count
; ++i
)
721 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
723 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
728 for (i
= 0; i
< pass
->state_count
; ++i
)
730 free_state(&pass
->states
[i
]);
732 HeapFree(GetProcessHeap(), 0, pass
->states
);
735 HeapFree(GetProcessHeap(), 0, pass
->name
);
736 HeapFree(GetProcessHeap(), 0, pass
);
739 static void free_technique(D3DXHANDLE handle
)
742 struct d3dx_technique
*technique
= get_technique_struct(handle
);
744 TRACE("Free technique %p\n", technique
);
751 if (technique
->annotation_handles
)
753 for (i
= 0; i
< technique
->annotation_count
; ++i
)
755 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
757 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
760 if (technique
->pass_handles
)
762 for (i
= 0; i
< technique
->pass_count
; ++i
)
764 free_pass(technique
->pass_handles
[i
]);
766 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
769 HeapFree(GetProcessHeap(), 0, technique
->name
);
770 HeapFree(GetProcessHeap(), 0, technique
);
773 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
777 TRACE("Free base effect %p\n", base
);
779 if (base
->parameter_handles
)
781 for (i
= 0; i
< base
->parameter_count
; ++i
)
783 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
785 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
788 if (base
->technique_handles
)
790 for (i
= 0; i
< base
->technique_count
; ++i
)
792 free_technique(base
->technique_handles
[i
]);
794 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
798 static void free_effect(struct ID3DXEffectImpl
*effect
)
800 TRACE("Free effect %p\n", effect
);
802 if (effect
->base_effect
)
804 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
809 effect
->pool
->lpVtbl
->Release(effect
->pool
);
814 IUnknown_Release(effect
->manager
);
817 IDirect3DDevice9_Release(effect
->device
);
820 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
822 TRACE("Free effect compiler %p\n", compiler
);
824 if (compiler
->base_effect
)
826 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
830 static INT
get_int(D3DXPARAMETER_TYPE type
, LPCVOID data
)
850 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
857 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, LPCVOID data
)
877 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
884 static inline BOOL
get_bool(LPCVOID data
)
886 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
889 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
891 vector
->x
= get_float(param
->type
, (float *)param
->data
);
892 vector
->y
= param
->columns
> 1 ? get_float(param
->type
, (float *)param
->data
+ 1) : 0.0f
;
893 vector
->z
= param
->columns
> 2 ? get_float(param
->type
, (float *)param
->data
+ 2) : 0.0f
;
894 vector
->w
= param
->columns
> 3 ? get_float(param
->type
, (float *)param
->data
+ 3) : 0.0f
;
897 static void set_number(LPVOID outdata
, D3DXPARAMETER_TYPE outtype
, LPCVOID indata
, D3DXPARAMETER_TYPE intype
)
899 TRACE("Changing from type %i to type %i\n", intype
, outtype
);
904 *(FLOAT
*)outdata
= get_float(intype
, indata
);
908 *(BOOL
*)outdata
= get_bool(indata
);
912 *(INT
*)outdata
= get_int(intype
, indata
);
916 FIXME("Error converting to type %i\n", outtype
);
922 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
926 for (i
= 0; i
< param
->columns
; ++i
)
928 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
932 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
936 for (i
= 0; i
< 4; ++i
)
938 for (k
= 0; k
< 4; ++k
)
940 if ((i
< param
->rows
) && (k
< param
->columns
))
941 matrix
->u
.m
[i
][k
] = get_float(param
->type
, (float *)param
->data
+ i
* param
->columns
+ k
);
943 matrix
->u
.m
[i
][k
] = 0.0f
;
948 static void set_matrix(struct d3dx_parameter
*param
, CONST D3DXMATRIX
*matrix
)
952 for (i
= 0; i
< 4; ++i
)
954 for (k
= 0; k
< 4; ++k
)
956 if ((i
< param
->rows
) && (k
< param
->columns
))
957 set_number((float *)param
->data
+ i
* param
->columns
+ k
, param
->type
, &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
962 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
965 struct d3dx_parameter
*temp_parameter
;
968 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
970 if (!name
|| !*name
) return parameter
;
972 element
= atoi(name
);
973 part
= strchr(name
, ']') + 1;
975 if (parameter
->element_count
> element
)
977 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
982 return get_parameter_by_name(NULL
, temp_parameter
, part
);
985 return get_parameter_annotation_by_name(temp_parameter
, part
);
988 TRACE("Returning parameter %p\n", temp_parameter
);
989 return temp_parameter
;
992 FIXME("Unhandled case \"%c\"\n", *--part
);
997 TRACE("Parameter not found\n");
1001 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
1004 struct d3dx_parameter
*temp_parameter
;
1007 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
1009 if (!name
|| !*name
) return parameter
;
1011 length
= strcspn( name
, "[.@" );
1012 part
= name
+ length
;
1014 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
1016 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
1018 if (!strcmp(temp_parameter
->name
, name
))
1020 TRACE("Returning parameter %p\n", temp_parameter
);
1021 return temp_parameter
;
1023 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1028 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1031 return get_parameter_element_by_name(temp_parameter
, part
);
1034 FIXME("Unhandled case \"%c\"\n", *--part
);
1040 TRACE("Parameter not found\n");
1044 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
1045 struct d3dx_parameter
*parameter
, LPCSTR name
)
1047 UINT i
, count
, length
;
1048 struct d3dx_parameter
*temp_parameter
;
1049 D3DXHANDLE
*handles
;
1052 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
1054 if (!name
|| !*name
) return parameter
;
1058 count
= base
->parameter_count
;
1059 handles
= base
->parameter_handles
;
1063 count
= parameter
->member_count
;
1064 handles
= parameter
->member_handles
;
1067 length
= strcspn( name
, "[.@" );
1068 part
= name
+ length
;
1070 for (i
= 0; i
< count
; i
++)
1072 temp_parameter
= get_parameter_struct(handles
[i
]);
1074 if (!strcmp(temp_parameter
->name
, name
))
1076 TRACE("Returning parameter %p\n", temp_parameter
);
1077 return temp_parameter
;
1079 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1084 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1087 return get_parameter_annotation_by_name(temp_parameter
, part
);
1090 return get_parameter_element_by_name(temp_parameter
, part
);
1093 FIXME("Unhandled case \"%c\"\n", *--part
);
1099 TRACE("Parameter not found\n");
1103 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1105 return (0xfeff0000 | ((major
) << 8) | (minor
));
1108 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1110 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1113 /*** IUnknown methods ***/
1114 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1116 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1118 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
1120 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1121 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1123 This
->ID3DXBaseEffect_iface
.lpVtbl
->AddRef(iface
);
1128 ERR("Interface %s not found\n", debugstr_guid(riid
));
1130 return E_NOINTERFACE
;
1133 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1135 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1137 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1139 return InterlockedIncrement(&This
->ref
);
1142 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1144 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1145 ULONG ref
= InterlockedDecrement(&This
->ref
);
1147 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1151 free_base_effect(This
);
1152 HeapFree(GetProcessHeap(), 0, This
);
1158 /*** ID3DXBaseEffect methods ***/
1159 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1161 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1163 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1167 WARN("Invalid argument specified.\n");
1168 return D3DERR_INVALIDCALL
;
1171 /* Todo: add creator and function count */
1172 desc
->Creator
= NULL
;
1173 desc
->Functions
= 0;
1174 desc
->Parameters
= This
->parameter_count
;
1175 desc
->Techniques
= This
->technique_count
;
1180 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1182 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1183 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1185 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1187 if (!desc
|| !param
)
1189 WARN("Invalid argument specified.\n");
1190 return D3DERR_INVALIDCALL
;
1193 desc
->Name
= param
->name
;
1194 desc
->Semantic
= param
->semantic
;
1195 desc
->Class
= param
->class;
1196 desc
->Type
= param
->type
;
1197 desc
->Rows
= param
->rows
;
1198 desc
->Columns
= param
->columns
;
1199 desc
->Elements
= param
->element_count
;
1200 desc
->Annotations
= param
->annotation_count
;
1201 desc
->StructMembers
= param
->member_count
;
1202 desc
->Flags
= param
->flags
;
1203 desc
->Bytes
= param
->bytes
;
1208 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1210 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1211 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1213 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1217 WARN("Invalid argument specified.\n");
1218 return D3DERR_INVALIDCALL
;
1221 desc
->Name
= tech
->name
;
1222 desc
->Passes
= tech
->pass_count
;
1223 desc
->Annotations
= tech
->annotation_count
;
1228 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1230 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1231 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1233 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1237 WARN("Invalid argument specified.\n");
1238 return D3DERR_INVALIDCALL
;
1241 desc
->Name
= p
->name
;
1242 desc
->Annotations
= p
->annotation_count
;
1244 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1245 desc
->pVertexShaderFunction
= NULL
;
1246 desc
->pPixelShaderFunction
= NULL
;
1251 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1253 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1255 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1260 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1262 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1263 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1265 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1269 if (index
< This
->parameter_count
)
1271 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1272 return This
->parameter_handles
[index
];
1277 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1279 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1280 return param
->member_handles
[index
];
1284 WARN("Invalid argument specified.\n");
1289 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1291 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1292 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1295 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1299 handle
= get_parameter_handle(param
);
1300 TRACE("Returning parameter %p\n", handle
);
1304 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1305 TRACE("Returning parameter %p\n", handle
);
1310 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1312 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1313 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1314 struct d3dx_parameter
*temp_param
;
1317 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1321 for (i
= 0; i
< This
->parameter_count
; ++i
)
1323 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1325 if (!temp_param
->semantic
)
1329 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1330 return This
->parameter_handles
[i
];
1335 if (!strcasecmp(temp_param
->semantic
, semantic
))
1337 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1338 return This
->parameter_handles
[i
];
1344 for (i
= 0; i
< param
->member_count
; ++i
)
1346 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1348 if (!temp_param
->semantic
)
1352 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1353 return param
->member_handles
[i
];
1358 if (!strcasecmp(temp_param
->semantic
, semantic
))
1360 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1361 return param
->member_handles
[i
];
1366 WARN("Invalid argument specified\n");
1371 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1373 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1374 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1376 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1380 if (index
< This
->parameter_count
)
1382 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1383 return This
->parameter_handles
[index
];
1388 if (index
< param
->element_count
)
1390 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1391 return param
->member_handles
[index
];
1395 WARN("Invalid argument specified\n");
1400 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1402 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1404 TRACE("iface %p, index %u\n", This
, index
);
1406 if (index
>= This
->technique_count
)
1408 WARN("Invalid argument specified.\n");
1412 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1414 return This
->technique_handles
[index
];
1417 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1419 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1422 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1426 WARN("Invalid argument specified.\n");
1430 for (i
= 0; i
< This
->technique_count
; ++i
)
1432 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1434 if (!strcmp(tech
->name
, name
))
1436 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1437 return This
->technique_handles
[i
];
1441 WARN("Invalid argument specified.\n");
1446 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1448 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1449 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1451 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1453 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1455 if (tech
&& index
< tech
->pass_count
)
1457 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1458 return tech
->pass_handles
[index
];
1461 WARN("Invalid argument specified.\n");
1466 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1468 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1469 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1471 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1473 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1479 for (i
= 0; i
< tech
->pass_count
; ++i
)
1481 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1483 if (!strcmp(pass
->name
, name
))
1485 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1486 return tech
->pass_handles
[i
];
1491 WARN("Invalid argument specified.\n");
1496 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1498 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1500 FIXME("iface %p, index %u stub\n", This
, index
);
1505 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1507 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1509 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1514 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1516 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1517 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1518 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1519 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1520 UINT annotation_count
= 0;
1521 D3DXHANDLE
*annotation_handles
= NULL
;
1523 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1527 annotation_count
= pass
->annotation_count
;
1528 annotation_handles
= pass
->annotation_handles
;
1532 annotation_count
= technique
->annotation_count
;
1533 annotation_handles
= technique
->annotation_handles
;
1537 annotation_count
= param
->annotation_count
;
1538 annotation_handles
= param
->annotation_handles
;
1540 /* Todo: add funcs */
1542 if (index
< annotation_count
)
1544 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1545 return annotation_handles
[index
];
1548 WARN("Invalid argument specified\n");
1553 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1555 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1556 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1557 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1558 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1559 UINT annotation_count
= 0, i
;
1560 D3DXHANDLE
*annotation_handles
= NULL
;
1562 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1566 WARN("Invalid argument specified\n");
1572 annotation_count
= pass
->annotation_count
;
1573 annotation_handles
= pass
->annotation_handles
;
1577 annotation_count
= technique
->annotation_count
;
1578 annotation_handles
= technique
->annotation_handles
;
1582 annotation_count
= param
->annotation_count
;
1583 annotation_handles
= param
->annotation_handles
;
1585 /* Todo: add funcs */
1587 for (i
= 0; i
< annotation_count
; i
++)
1589 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1591 if (!strcmp(anno
->name
, name
))
1593 TRACE("Returning parameter %p\n", anno
);
1594 return get_parameter_handle(anno
);
1598 WARN("Invalid argument specified\n");
1603 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1605 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1607 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This
, parameter
, data
, bytes
);
1612 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1614 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1615 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1617 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1621 WARN("Invalid parameter %p specified\n", parameter
);
1622 return D3DERR_INVALIDCALL
;
1625 /* samplers don't touch data */
1626 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1627 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1628 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1630 TRACE("Sampler: returning E_FAIL\n");
1634 if (data
&& param
->bytes
<= bytes
)
1636 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1638 switch (param
->type
)
1647 case D3DXPT_VERTEXSHADER
:
1648 case D3DXPT_PIXELSHADER
:
1649 case D3DXPT_TEXTURE
:
1650 case D3DXPT_TEXTURE1D
:
1651 case D3DXPT_TEXTURE2D
:
1652 case D3DXPT_TEXTURE3D
:
1653 case D3DXPT_TEXTURECUBE
:
1657 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1659 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1660 if (unk
) IUnknown_AddRef(unk
);
1666 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1670 TRACE("Copy %u bytes\n", param
->bytes
);
1671 memcpy(data
, param
->data
, param
->bytes
);
1675 WARN("Invalid argument specified\n");
1677 return D3DERR_INVALIDCALL
;
1680 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1682 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1683 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1685 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1687 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1689 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1693 WARN("Invalid argument specified\n");
1695 return D3DERR_INVALIDCALL
;
1698 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1700 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1701 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1703 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1705 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1707 *b
= get_bool(param
->data
);
1708 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1712 WARN("Invalid argument specified\n");
1714 return D3DERR_INVALIDCALL
;
1717 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1719 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1720 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1722 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1726 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1728 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1730 switch (param
->class)
1734 case D3DXPC_MATRIX_ROWS
:
1735 for (i
= 0; i
< size
; ++i
)
1737 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_BOOL
);
1746 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1751 WARN("Invalid argument specified\n");
1753 return D3DERR_INVALIDCALL
;
1756 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1758 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1759 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1761 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1763 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1764 || param
->class == D3DXPC_VECTOR
1765 || param
->class == D3DXPC_MATRIX_ROWS
1766 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1768 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1770 for (i
= 0; i
< size
; ++i
)
1772 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1777 WARN("Invalid argument specified\n");
1779 return D3DERR_INVALIDCALL
;
1782 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1784 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1785 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1787 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1789 if (param
&& !param
->element_count
)
1791 if (param
->rows
== 1 && param
->columns
== 1)
1793 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1798 * Split the value, if parameter is a vector with dimension 3 or 4.
1800 if (param
->type
== D3DXPT_FLOAT
&&
1801 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1802 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1804 FLOAT tmp
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1805 set_number((DWORD
*)param
->data
, param
->type
, &tmp
, D3DXPT_FLOAT
);
1807 tmp
= ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1808 set_number((DWORD
*)param
->data
+ 1, param
->type
, &tmp
, D3DXPT_FLOAT
);
1810 tmp
= (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1811 set_number((DWORD
*)param
->data
+ 2, param
->type
, &tmp
, D3DXPT_FLOAT
);
1813 if (param
->rows
* param
->columns
> 3)
1815 tmp
= ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1816 set_number((DWORD
*)param
->data
+ 3, param
->type
, &tmp
, D3DXPT_FLOAT
);
1822 WARN("Invalid argument specified\n");
1824 return D3DERR_INVALIDCALL
;
1827 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1829 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1830 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1832 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1834 if (n
&& param
&& !param
->element_count
)
1836 if (param
->columns
== 1 && param
->rows
== 1)
1838 *n
= get_int(param
->type
, param
->data
);
1839 TRACE("Returning %i\n", *n
);
1843 if (param
->type
== D3DXPT_FLOAT
&&
1844 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1845 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1847 /* all components (3,4) are clamped (0,255) and put in the INT */
1848 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1849 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1850 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1851 if (param
->columns
* param
->rows
> 3)
1853 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1856 TRACE("Returning %i\n", *n
);
1861 WARN("Invalid argument specified\n");
1863 return D3DERR_INVALIDCALL
;
1866 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1868 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1869 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1871 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1875 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1877 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1879 switch (param
->class)
1883 case D3DXPC_MATRIX_ROWS
:
1884 for (i
= 0; i
< size
; ++i
)
1886 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1895 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1900 WARN("Invalid argument specified\n");
1902 return D3DERR_INVALIDCALL
;
1905 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1907 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1908 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1910 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1912 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1913 || param
->class == D3DXPC_VECTOR
1914 || param
->class == D3DXPC_MATRIX_ROWS
1915 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1917 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1919 for (i
= 0; i
< size
; ++i
)
1921 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1926 WARN("Invalid argument specified\n");
1928 return D3DERR_INVALIDCALL
;
1931 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1933 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1934 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1936 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1938 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1940 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1944 WARN("Invalid argument specified\n");
1946 return D3DERR_INVALIDCALL
;
1949 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1951 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1952 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1954 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1956 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1958 *f
= get_float(param
->type
, (DWORD
*)param
->data
);
1959 TRACE("Returning %f\n", *f
);
1963 WARN("Invalid argument specified\n");
1965 return D3DERR_INVALIDCALL
;
1968 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1970 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1971 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1973 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1977 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1979 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1981 switch (param
->class)
1985 case D3DXPC_MATRIX_ROWS
:
1986 for (i
= 0; i
< size
; ++i
)
1988 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1997 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2002 WARN("Invalid argument specified\n");
2004 return D3DERR_INVALIDCALL
;
2007 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2009 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2010 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2012 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
2014 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
2015 || param
->class == D3DXPC_VECTOR
2016 || param
->class == D3DXPC_MATRIX_ROWS
2017 || param
->class == D3DXPC_MATRIX_COLUMNS
))
2019 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
2021 for (i
= 0; i
< size
; ++i
)
2023 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
2028 WARN("Invalid argument specified\n");
2030 return D3DERR_INVALIDCALL
;
2033 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2035 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2036 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2038 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2040 if (param
&& !param
->element_count
)
2042 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2044 switch (param
->class)
2048 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2052 TRACE("INT fixup\n");
2053 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2054 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2055 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2056 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2058 *(INT
*)param
->data
= tmp
;
2061 set_vector(param
, vector
);
2064 case D3DXPC_MATRIX_ROWS
:
2070 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2075 WARN("Invalid argument specified\n");
2077 return D3DERR_INVALIDCALL
;
2080 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2082 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2083 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2085 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2087 if (vector
&& param
&& !param
->element_count
)
2089 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2091 switch (param
->class)
2095 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2097 TRACE("INT fixup\n");
2098 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2099 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2100 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2101 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2104 get_vector(param
, vector
);
2107 case D3DXPC_MATRIX_ROWS
:
2113 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2118 WARN("Invalid argument specified\n");
2120 return D3DERR_INVALIDCALL
;
2123 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2125 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2126 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2128 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2130 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2134 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2136 switch (param
->class)
2139 for (i
= 0; i
< count
; ++i
)
2141 set_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2146 case D3DXPC_MATRIX_ROWS
:
2152 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2157 WARN("Invalid argument specified\n");
2159 return D3DERR_INVALIDCALL
;
2162 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2164 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2165 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2167 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2169 if (!count
) return D3D_OK
;
2171 if (vector
&& param
&& count
<= param
->element_count
)
2175 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2177 switch (param
->class)
2180 for (i
= 0; i
< count
; ++i
)
2182 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2187 case D3DXPC_MATRIX_ROWS
:
2193 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2198 WARN("Invalid argument specified\n");
2200 return D3DERR_INVALIDCALL
;
2203 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2205 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2206 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2208 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2210 if (param
&& !param
->element_count
)
2212 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2214 switch (param
->class)
2216 case D3DXPC_MATRIX_ROWS
:
2217 set_matrix(param
, matrix
);
2227 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2232 WARN("Invalid argument specified\n");
2234 return D3DERR_INVALIDCALL
;
2237 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2239 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2240 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2242 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2244 if (matrix
&& param
&& !param
->element_count
)
2246 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2248 switch (param
->class)
2250 case D3DXPC_MATRIX_ROWS
:
2251 get_matrix(param
, matrix
);
2261 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2266 WARN("Invalid argument specified\n");
2268 return D3DERR_INVALIDCALL
;
2271 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2273 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2274 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2276 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2278 if (param
&& param
->element_count
>= count
)
2282 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2284 switch (param
->class)
2286 case D3DXPC_MATRIX_ROWS
:
2287 for (i
= 0; i
< count
; ++i
)
2289 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2300 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2305 WARN("Invalid argument specified\n");
2307 return D3DERR_INVALIDCALL
;
2310 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2312 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2313 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2315 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2317 if (!count
) return D3D_OK
;
2319 if (matrix
&& param
&& count
<= param
->element_count
)
2323 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2325 switch (param
->class)
2327 case D3DXPC_MATRIX_ROWS
:
2328 for (i
= 0; i
< count
; ++i
)
2330 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2341 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2346 WARN("Invalid argument specified\n");
2348 return D3DERR_INVALIDCALL
;
2351 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2353 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2355 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2360 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2362 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2364 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2369 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2371 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2372 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2375 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2377 if (param
&& !param
->element_count
)
2379 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2381 switch (param
->class)
2383 case D3DXPC_MATRIX_ROWS
:
2384 set_matrix(param
, D3DXMatrixTranspose(&m
, matrix
));
2394 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2399 WARN("Invalid argument specified\n");
2401 return D3DERR_INVALIDCALL
;
2404 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2406 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2407 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2410 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2412 if (matrix
&& param
&& !param
->element_count
)
2414 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2416 switch (param
->class)
2420 get_matrix(param
, matrix
);
2423 case D3DXPC_MATRIX_ROWS
:
2424 get_matrix(param
, &m
);
2425 D3DXMatrixTranspose(matrix
, &m
);
2433 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2438 WARN("Invalid argument specified\n");
2440 return D3DERR_INVALIDCALL
;
2443 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2445 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2446 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2449 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2451 if (param
&& param
->element_count
>= count
)
2455 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2457 switch (param
->class)
2459 case D3DXPC_MATRIX_ROWS
:
2460 for (i
= 0; i
< count
; ++i
)
2462 set_matrix(get_parameter_struct(param
->member_handles
[i
]), D3DXMatrixTranspose(&m
, &matrix
[i
]));
2473 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2478 WARN("Invalid argument specified\n");
2480 return D3DERR_INVALIDCALL
;
2483 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2485 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2486 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2488 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2490 if (!count
) return D3D_OK
;
2492 if (matrix
&& param
&& count
<= param
->element_count
)
2496 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2498 switch (param
->class)
2500 case D3DXPC_MATRIX_ROWS
:
2501 for (i
= 0; i
< count
; ++i
)
2505 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2506 D3DXMatrixTranspose(&matrix
[i
], &m
);
2517 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2522 WARN("Invalid argument specified\n");
2524 return D3DERR_INVALIDCALL
;
2527 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2529 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2531 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2536 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2538 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2540 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2545 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2547 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2549 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2554 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2556 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2557 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2559 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2561 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2563 *string
= *(LPCSTR
*)param
->data
;
2564 TRACE("Returning %s\n", debugstr_a(*string
));
2568 WARN("Invalid argument specified\n");
2570 return D3DERR_INVALIDCALL
;
2573 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2575 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2576 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2578 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2580 if (param
&& !param
->element_count
&&
2581 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2582 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2583 || param
->type
== D3DXPT_TEXTURECUBE
))
2585 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2587 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2588 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2590 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2595 WARN("Invalid argument specified\n");
2597 return D3DERR_INVALIDCALL
;
2600 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2602 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2603 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2605 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2607 if (texture
&& param
&& !param
->element_count
&&
2608 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2609 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2610 || param
->type
== D3DXPT_TEXTURECUBE
))
2612 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2613 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2614 TRACE("Returning %p\n", *texture
);
2618 WARN("Invalid argument specified\n");
2620 return D3DERR_INVALIDCALL
;
2623 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2625 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2626 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2628 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2630 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2632 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2633 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2634 TRACE("Returning %p\n", *pshader
);
2638 WARN("Invalid argument specified\n");
2640 return D3DERR_INVALIDCALL
;
2643 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2645 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2646 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2648 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2650 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2652 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2653 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2654 TRACE("Returning %p\n", *vshader
);
2658 WARN("Invalid argument specified\n");
2660 return D3DERR_INVALIDCALL
;
2663 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2665 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2667 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2672 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2674 /*** IUnknown methods ***/
2675 ID3DXBaseEffectImpl_QueryInterface
,
2676 ID3DXBaseEffectImpl_AddRef
,
2677 ID3DXBaseEffectImpl_Release
,
2678 /*** ID3DXBaseEffect methods ***/
2679 ID3DXBaseEffectImpl_GetDesc
,
2680 ID3DXBaseEffectImpl_GetParameterDesc
,
2681 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2682 ID3DXBaseEffectImpl_GetPassDesc
,
2683 ID3DXBaseEffectImpl_GetFunctionDesc
,
2684 ID3DXBaseEffectImpl_GetParameter
,
2685 ID3DXBaseEffectImpl_GetParameterByName
,
2686 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2687 ID3DXBaseEffectImpl_GetParameterElement
,
2688 ID3DXBaseEffectImpl_GetTechnique
,
2689 ID3DXBaseEffectImpl_GetTechniqueByName
,
2690 ID3DXBaseEffectImpl_GetPass
,
2691 ID3DXBaseEffectImpl_GetPassByName
,
2692 ID3DXBaseEffectImpl_GetFunction
,
2693 ID3DXBaseEffectImpl_GetFunctionByName
,
2694 ID3DXBaseEffectImpl_GetAnnotation
,
2695 ID3DXBaseEffectImpl_GetAnnotationByName
,
2696 ID3DXBaseEffectImpl_SetValue
,
2697 ID3DXBaseEffectImpl_GetValue
,
2698 ID3DXBaseEffectImpl_SetBool
,
2699 ID3DXBaseEffectImpl_GetBool
,
2700 ID3DXBaseEffectImpl_SetBoolArray
,
2701 ID3DXBaseEffectImpl_GetBoolArray
,
2702 ID3DXBaseEffectImpl_SetInt
,
2703 ID3DXBaseEffectImpl_GetInt
,
2704 ID3DXBaseEffectImpl_SetIntArray
,
2705 ID3DXBaseEffectImpl_GetIntArray
,
2706 ID3DXBaseEffectImpl_SetFloat
,
2707 ID3DXBaseEffectImpl_GetFloat
,
2708 ID3DXBaseEffectImpl_SetFloatArray
,
2709 ID3DXBaseEffectImpl_GetFloatArray
,
2710 ID3DXBaseEffectImpl_SetVector
,
2711 ID3DXBaseEffectImpl_GetVector
,
2712 ID3DXBaseEffectImpl_SetVectorArray
,
2713 ID3DXBaseEffectImpl_GetVectorArray
,
2714 ID3DXBaseEffectImpl_SetMatrix
,
2715 ID3DXBaseEffectImpl_GetMatrix
,
2716 ID3DXBaseEffectImpl_SetMatrixArray
,
2717 ID3DXBaseEffectImpl_GetMatrixArray
,
2718 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2719 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2720 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2721 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2722 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2723 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2724 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2725 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2726 ID3DXBaseEffectImpl_SetString
,
2727 ID3DXBaseEffectImpl_GetString
,
2728 ID3DXBaseEffectImpl_SetTexture
,
2729 ID3DXBaseEffectImpl_GetTexture
,
2730 ID3DXBaseEffectImpl_GetPixelShader
,
2731 ID3DXBaseEffectImpl_GetVertexShader
,
2732 ID3DXBaseEffectImpl_SetArrayRange
,
2735 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2737 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2740 /*** IUnknown methods ***/
2741 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2743 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2745 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
2747 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2748 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2750 This
->ID3DXEffect_iface
.lpVtbl
->AddRef(iface
);
2755 ERR("Interface %s not found\n", debugstr_guid(riid
));
2757 return E_NOINTERFACE
;
2760 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2762 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2764 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2766 return InterlockedIncrement(&This
->ref
);
2769 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2771 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2772 ULONG ref
= InterlockedDecrement(&This
->ref
);
2774 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2779 HeapFree(GetProcessHeap(), 0, This
);
2785 /*** ID3DXBaseEffect methods ***/
2786 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2788 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2789 ID3DXBaseEffect
*base
= This
->base_effect
;
2791 TRACE("Forward iface %p, base %p\n", This
, base
);
2793 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2796 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2798 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2799 ID3DXBaseEffect
*base
= This
->base_effect
;
2801 TRACE("Forward iface %p, base %p\n", This
, base
);
2803 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2806 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2808 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2809 ID3DXBaseEffect
*base
= This
->base_effect
;
2811 TRACE("Forward iface %p, base %p\n", This
, base
);
2813 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2816 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2818 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2819 ID3DXBaseEffect
*base
= This
->base_effect
;
2821 TRACE("Forward iface %p, base %p\n", This
, base
);
2823 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2826 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2828 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2829 ID3DXBaseEffect
*base
= This
->base_effect
;
2831 TRACE("Forward iface %p, base %p\n", This
, base
);
2833 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2836 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2838 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2839 ID3DXBaseEffect
*base
= This
->base_effect
;
2841 TRACE("Forward iface %p, base %p\n", This
, base
);
2843 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2846 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2848 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2849 ID3DXBaseEffect
*base
= This
->base_effect
;
2851 TRACE("Forward iface %p, base %p\n", This
, base
);
2853 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2856 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2858 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2859 ID3DXBaseEffect
*base
= This
->base_effect
;
2861 TRACE("Forward iface %p, base %p\n", This
, base
);
2863 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2866 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2868 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2869 ID3DXBaseEffect
*base
= This
->base_effect
;
2871 TRACE("Forward iface %p, base %p\n", This
, base
);
2873 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2876 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2878 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2879 ID3DXBaseEffect
*base
= This
->base_effect
;
2881 TRACE("Forward iface %p, base %p\n", This
, base
);
2883 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2886 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2888 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2889 ID3DXBaseEffect
*base
= This
->base_effect
;
2891 TRACE("Forward iface %p, base %p\n", This
, base
);
2893 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2896 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2898 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2899 ID3DXBaseEffect
*base
= This
->base_effect
;
2901 TRACE("Forward iface %p, base %p\n", This
, base
);
2903 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2906 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2908 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2909 ID3DXBaseEffect
*base
= This
->base_effect
;
2911 TRACE("Forward iface %p, base %p\n", This
, base
);
2913 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2916 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2918 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2919 ID3DXBaseEffect
*base
= This
->base_effect
;
2921 TRACE("Forward iface %p, base %p\n", This
, base
);
2923 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2926 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2928 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2929 ID3DXBaseEffect
*base
= This
->base_effect
;
2931 TRACE("Forward iface %p, base %p\n", This
, base
);
2933 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2936 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2938 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2939 ID3DXBaseEffect
*base
= This
->base_effect
;
2941 TRACE("Forward iface %p, base %p\n", This
, base
);
2943 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2946 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2948 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2949 ID3DXBaseEffect
*base
= This
->base_effect
;
2951 TRACE("Forward iface %p, base %p\n", This
, base
);
2953 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2956 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2958 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2959 ID3DXBaseEffect
*base
= This
->base_effect
;
2961 TRACE("Forward iface %p, base %p\n", This
, base
);
2963 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
2966 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
2968 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2969 ID3DXBaseEffect
*base
= This
->base_effect
;
2971 TRACE("Forward iface %p, base %p\n", This
, base
);
2973 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
2976 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2978 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2979 ID3DXBaseEffect
*base
= This
->base_effect
;
2981 TRACE("Forward iface %p, base %p\n", This
, base
);
2983 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
2986 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2988 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2989 ID3DXBaseEffect
*base
= This
->base_effect
;
2991 TRACE("Forward iface %p, base %p\n", This
, base
);
2993 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
2996 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
2998 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2999 ID3DXBaseEffect
*base
= This
->base_effect
;
3001 TRACE("Forward iface %p, base %p\n", This
, base
);
3003 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3006 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3008 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3009 ID3DXBaseEffect
*base
= This
->base_effect
;
3011 TRACE("Forward iface %p, base %p\n", This
, base
);
3013 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3016 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3018 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3019 ID3DXBaseEffect
*base
= This
->base_effect
;
3021 TRACE("Forward iface %p, base %p\n", This
, base
);
3023 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3026 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3028 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3029 ID3DXBaseEffect
*base
= This
->base_effect
;
3031 TRACE("Forward iface %p, base %p\n", This
, base
);
3033 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3036 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3038 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3039 ID3DXBaseEffect
*base
= This
->base_effect
;
3041 TRACE("Forward iface %p, base %p\n", This
, base
);
3043 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3046 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3048 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3049 ID3DXBaseEffect
*base
= This
->base_effect
;
3051 TRACE("Forward iface %p, base %p\n", This
, base
);
3053 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3056 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3058 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3059 ID3DXBaseEffect
*base
= This
->base_effect
;
3061 TRACE("Forward iface %p, base %p\n", This
, base
);
3063 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3066 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3068 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3069 ID3DXBaseEffect
*base
= This
->base_effect
;
3071 TRACE("Forward iface %p, base %p\n", This
, base
);
3073 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3076 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3078 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3079 ID3DXBaseEffect
*base
= This
->base_effect
;
3081 TRACE("Forward iface %p, base %p\n", This
, base
);
3083 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3086 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3088 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3089 ID3DXBaseEffect
*base
= This
->base_effect
;
3091 TRACE("Forward iface %p, base %p\n", This
, base
);
3093 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3096 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3098 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3099 ID3DXBaseEffect
*base
= This
->base_effect
;
3101 TRACE("Forward iface %p, base %p\n", This
, base
);
3103 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3106 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3108 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3109 ID3DXBaseEffect
*base
= This
->base_effect
;
3111 TRACE("Forward iface %p, base %p\n", This
, base
);
3113 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3116 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3118 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3119 ID3DXBaseEffect
*base
= This
->base_effect
;
3121 TRACE("Forward iface %p, base %p\n", This
, base
);
3123 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3126 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3128 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3129 ID3DXBaseEffect
*base
= This
->base_effect
;
3131 TRACE("Forward iface %p, base %p\n", This
, base
);
3133 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3136 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3138 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3139 ID3DXBaseEffect
*base
= This
->base_effect
;
3141 TRACE("Forward iface %p, base %p\n", This
, base
);
3143 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3146 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3148 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3149 ID3DXBaseEffect
*base
= This
->base_effect
;
3151 TRACE("Forward iface %p, base %p\n", This
, base
);
3153 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3156 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3158 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3159 ID3DXBaseEffect
*base
= This
->base_effect
;
3161 TRACE("Forward iface %p, base %p\n", This
, base
);
3163 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3166 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3168 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3169 ID3DXBaseEffect
*base
= This
->base_effect
;
3171 TRACE("Forward iface %p, base %p\n", This
, base
);
3173 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3176 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3178 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3179 ID3DXBaseEffect
*base
= This
->base_effect
;
3181 TRACE("Forward iface %p, base %p\n", This
, base
);
3183 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3186 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3188 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3189 ID3DXBaseEffect
*base
= This
->base_effect
;
3191 TRACE("Forward iface %p, base %p\n", This
, base
);
3193 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3196 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3198 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3199 ID3DXBaseEffect
*base
= This
->base_effect
;
3201 TRACE("Forward iface %p, base %p\n", This
, base
);
3203 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3206 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3208 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3209 ID3DXBaseEffect
*base
= This
->base_effect
;
3211 TRACE("Forward iface %p, base %p\n", This
, base
);
3213 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3216 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3218 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3219 ID3DXBaseEffect
*base
= This
->base_effect
;
3221 TRACE("Forward iface %p, base %p\n", This
, base
);
3223 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3226 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3228 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3229 ID3DXBaseEffect
*base
= This
->base_effect
;
3231 TRACE("Forward iface %p, base %p\n", This
, base
);
3233 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3236 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3238 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3239 ID3DXBaseEffect
*base
= This
->base_effect
;
3241 TRACE("Forward iface %p, base %p\n", This
, base
);
3243 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3246 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3248 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3249 ID3DXBaseEffect
*base
= This
->base_effect
;
3251 TRACE("Forward iface %p, base %p\n", This
, base
);
3253 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3256 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3258 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3259 ID3DXBaseEffect
*base
= This
->base_effect
;
3261 TRACE("Forward iface %p, base %p\n", This
, base
);
3263 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3266 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3268 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3269 ID3DXBaseEffect
*base
= This
->base_effect
;
3271 TRACE("Forward iface %p, base %p\n", This
, base
);
3273 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3276 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3278 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3279 ID3DXBaseEffect
*base
= This
->base_effect
;
3281 TRACE("Forward iface %p, base %p\n", This
, base
);
3283 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3286 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3288 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3289 ID3DXBaseEffect
*base
= This
->base_effect
;
3291 TRACE("Forward iface %p, base %p\n", This
, base
);
3293 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3296 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3298 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3299 ID3DXBaseEffect
*base
= This
->base_effect
;
3301 TRACE("Forward iface %p, base %p\n", This
, base
);
3303 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3306 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3308 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3309 ID3DXBaseEffect
*base
= This
->base_effect
;
3311 TRACE("Forward iface %p, base %p\n", This
, base
);
3313 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3316 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3318 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3319 ID3DXBaseEffect
*base
= This
->base_effect
;
3321 TRACE("Forward iface %p, base %p\n", This
, base
);
3323 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3326 /*** ID3DXEffect methods ***/
3327 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3329 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3331 TRACE("iface %p, pool %p\n", This
, pool
);
3335 WARN("Invalid argument supplied.\n");
3336 return D3DERR_INVALIDCALL
;
3341 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3346 TRACE("Returning pool %p\n", *pool
);
3351 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3353 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3354 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3355 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3357 TRACE("iface %p, technique %p\n", This
, technique
);
3359 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
3365 for (i
= 0; i
< base
->technique_count
; ++i
)
3367 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
3371 This
->active_technique
= get_technique_handle(t
);
3372 TRACE("Technique %u (%p)\n", i
, tech
);
3378 WARN("Invalid argument supplied.\n");
3380 return D3DERR_INVALIDCALL
;
3383 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3385 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3387 TRACE("iface %p\n", This
);
3389 return This
->active_technique
;
3392 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3394 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3396 FIXME("(%p)->(%p): stub\n", This
, technique
);
3401 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3403 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3405 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3410 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3412 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3414 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3419 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3421 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3422 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3424 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3426 if (passes
&& technique
)
3428 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3430 TRACE("State capturing disabled.\n");
3434 FIXME("State capturing not supported, yet!\n");
3437 *passes
= technique
->pass_count
;
3442 WARN("Invalid argument supplied.\n");
3444 return D3DERR_INVALIDCALL
;
3447 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3449 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3450 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3452 TRACE("iface %p, pass %u\n", This
, pass
);
3454 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3456 This
->active_pass
= technique
->pass_handles
[pass
];
3458 FIXME("No states applied, yet!\n");
3463 WARN("Invalid argument supplied.\n");
3465 return D3DERR_INVALIDCALL
;
3468 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3470 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3472 FIXME("(%p)->(): stub\n", This
);
3477 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3479 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3481 TRACE("iface %p\n", This
);
3483 if (This
->active_pass
)
3485 This
->active_pass
= NULL
;
3489 WARN("Invalid call.\n");
3491 return D3DERR_INVALIDCALL
;
3494 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3496 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3498 FIXME("(%p)->(): stub\n", This
);
3503 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3505 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3507 TRACE("iface %p, device %p\n", This
, device
);
3511 WARN("Invalid argument supplied.\n");
3512 return D3DERR_INVALIDCALL
;
3515 IDirect3DDevice9_AddRef(This
->device
);
3517 *device
= This
->device
;
3519 TRACE("Returning device %p\n", *device
);
3524 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3526 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3528 FIXME("(%p)->(): stub\n", This
);
3533 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3535 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3537 FIXME("(%p)->(): stub\n", This
);
3542 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3544 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3546 TRACE("iface %p, manager %p\n", This
, manager
);
3548 if (manager
) IUnknown_AddRef(manager
);
3549 if (This
->manager
) IUnknown_Release(This
->manager
);
3551 This
->manager
= manager
;
3556 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3558 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3560 TRACE("iface %p, manager %p\n", This
, manager
);
3564 WARN("Invalid argument supplied.\n");
3565 return D3DERR_INVALIDCALL
;
3568 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3569 *manager
= This
->manager
;
3574 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3576 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3578 FIXME("(%p)->(): stub\n", This
);
3583 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3585 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3587 FIXME("(%p)->(): stub\n", This
);
3592 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3594 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3596 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3601 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3603 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3605 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3610 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3612 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3614 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3619 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3621 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3623 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3628 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3630 /*** IUnknown methods ***/
3631 ID3DXEffectImpl_QueryInterface
,
3632 ID3DXEffectImpl_AddRef
,
3633 ID3DXEffectImpl_Release
,
3634 /*** ID3DXBaseEffect methods ***/
3635 ID3DXEffectImpl_GetDesc
,
3636 ID3DXEffectImpl_GetParameterDesc
,
3637 ID3DXEffectImpl_GetTechniqueDesc
,
3638 ID3DXEffectImpl_GetPassDesc
,
3639 ID3DXEffectImpl_GetFunctionDesc
,
3640 ID3DXEffectImpl_GetParameter
,
3641 ID3DXEffectImpl_GetParameterByName
,
3642 ID3DXEffectImpl_GetParameterBySemantic
,
3643 ID3DXEffectImpl_GetParameterElement
,
3644 ID3DXEffectImpl_GetTechnique
,
3645 ID3DXEffectImpl_GetTechniqueByName
,
3646 ID3DXEffectImpl_GetPass
,
3647 ID3DXEffectImpl_GetPassByName
,
3648 ID3DXEffectImpl_GetFunction
,
3649 ID3DXEffectImpl_GetFunctionByName
,
3650 ID3DXEffectImpl_GetAnnotation
,
3651 ID3DXEffectImpl_GetAnnotationByName
,
3652 ID3DXEffectImpl_SetValue
,
3653 ID3DXEffectImpl_GetValue
,
3654 ID3DXEffectImpl_SetBool
,
3655 ID3DXEffectImpl_GetBool
,
3656 ID3DXEffectImpl_SetBoolArray
,
3657 ID3DXEffectImpl_GetBoolArray
,
3658 ID3DXEffectImpl_SetInt
,
3659 ID3DXEffectImpl_GetInt
,
3660 ID3DXEffectImpl_SetIntArray
,
3661 ID3DXEffectImpl_GetIntArray
,
3662 ID3DXEffectImpl_SetFloat
,
3663 ID3DXEffectImpl_GetFloat
,
3664 ID3DXEffectImpl_SetFloatArray
,
3665 ID3DXEffectImpl_GetFloatArray
,
3666 ID3DXEffectImpl_SetVector
,
3667 ID3DXEffectImpl_GetVector
,
3668 ID3DXEffectImpl_SetVectorArray
,
3669 ID3DXEffectImpl_GetVectorArray
,
3670 ID3DXEffectImpl_SetMatrix
,
3671 ID3DXEffectImpl_GetMatrix
,
3672 ID3DXEffectImpl_SetMatrixArray
,
3673 ID3DXEffectImpl_GetMatrixArray
,
3674 ID3DXEffectImpl_SetMatrixPointerArray
,
3675 ID3DXEffectImpl_GetMatrixPointerArray
,
3676 ID3DXEffectImpl_SetMatrixTranspose
,
3677 ID3DXEffectImpl_GetMatrixTranspose
,
3678 ID3DXEffectImpl_SetMatrixTransposeArray
,
3679 ID3DXEffectImpl_GetMatrixTransposeArray
,
3680 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3681 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3682 ID3DXEffectImpl_SetString
,
3683 ID3DXEffectImpl_GetString
,
3684 ID3DXEffectImpl_SetTexture
,
3685 ID3DXEffectImpl_GetTexture
,
3686 ID3DXEffectImpl_GetPixelShader
,
3687 ID3DXEffectImpl_GetVertexShader
,
3688 ID3DXEffectImpl_SetArrayRange
,
3689 /*** ID3DXEffect methods ***/
3690 ID3DXEffectImpl_GetPool
,
3691 ID3DXEffectImpl_SetTechnique
,
3692 ID3DXEffectImpl_GetCurrentTechnique
,
3693 ID3DXEffectImpl_ValidateTechnique
,
3694 ID3DXEffectImpl_FindNextValidTechnique
,
3695 ID3DXEffectImpl_IsParameterUsed
,
3696 ID3DXEffectImpl_Begin
,
3697 ID3DXEffectImpl_BeginPass
,
3698 ID3DXEffectImpl_CommitChanges
,
3699 ID3DXEffectImpl_EndPass
,
3700 ID3DXEffectImpl_End
,
3701 ID3DXEffectImpl_GetDevice
,
3702 ID3DXEffectImpl_OnLostDevice
,
3703 ID3DXEffectImpl_OnResetDevice
,
3704 ID3DXEffectImpl_SetStateManager
,
3705 ID3DXEffectImpl_GetStateManager
,
3706 ID3DXEffectImpl_BeginParameterBlock
,
3707 ID3DXEffectImpl_EndParameterBlock
,
3708 ID3DXEffectImpl_ApplyParameterBlock
,
3709 ID3DXEffectImpl_DeleteParameterBlock
,
3710 ID3DXEffectImpl_CloneEffect
,
3711 ID3DXEffectImpl_SetRawValue
3714 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3716 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3719 /*** IUnknown methods ***/
3720 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3722 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3724 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
3726 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3727 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3729 This
->ID3DXEffectCompiler_iface
.lpVtbl
->AddRef(iface
);
3734 ERR("Interface %s not found\n", debugstr_guid(riid
));
3736 return E_NOINTERFACE
;
3739 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3741 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3743 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3745 return InterlockedIncrement(&This
->ref
);
3748 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3750 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3751 ULONG ref
= InterlockedDecrement(&This
->ref
);
3753 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3757 free_effect_compiler(This
);
3758 HeapFree(GetProcessHeap(), 0, This
);
3764 /*** ID3DXBaseEffect methods ***/
3765 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3767 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3768 ID3DXBaseEffect
*base
= This
->base_effect
;
3770 TRACE("Forward iface %p, base %p\n", This
, base
);
3772 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3775 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3777 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3778 ID3DXBaseEffect
*base
= This
->base_effect
;
3780 TRACE("Forward iface %p, base %p\n", This
, base
);
3782 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3785 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3787 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3788 ID3DXBaseEffect
*base
= This
->base_effect
;
3790 TRACE("Forward iface %p, base %p\n", This
, base
);
3792 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3795 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3797 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3798 ID3DXBaseEffect
*base
= This
->base_effect
;
3800 TRACE("Forward iface %p, base %p\n", This
, base
);
3802 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3805 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3807 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3808 ID3DXBaseEffect
*base
= This
->base_effect
;
3810 TRACE("Forward iface %p, base %p\n", This
, base
);
3812 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3815 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3817 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3818 ID3DXBaseEffect
*base
= This
->base_effect
;
3820 TRACE("Forward iface %p, base %p\n", This
, base
);
3822 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3825 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3827 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3828 ID3DXBaseEffect
*base
= This
->base_effect
;
3830 TRACE("Forward iface %p, base %p\n", This
, base
);
3832 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3835 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3837 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3838 ID3DXBaseEffect
*base
= This
->base_effect
;
3840 TRACE("Forward iface %p, base %p\n", This
, base
);
3842 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3845 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3847 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3848 ID3DXBaseEffect
*base
= This
->base_effect
;
3850 TRACE("Forward iface %p, base %p\n", This
, base
);
3852 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3855 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3857 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3858 ID3DXBaseEffect
*base
= This
->base_effect
;
3860 TRACE("Forward iface %p, base %p\n", This
, base
);
3862 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3865 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3867 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3868 ID3DXBaseEffect
*base
= This
->base_effect
;
3870 TRACE("Forward iface %p, base %p\n", This
, base
);
3872 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3875 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3877 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3878 ID3DXBaseEffect
*base
= This
->base_effect
;
3880 TRACE("Forward iface %p, base %p\n", This
, base
);
3882 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3885 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3887 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3888 ID3DXBaseEffect
*base
= This
->base_effect
;
3890 TRACE("Forward iface %p, base %p\n", This
, base
);
3892 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3895 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3897 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3898 ID3DXBaseEffect
*base
= This
->base_effect
;
3900 TRACE("Forward iface %p, base %p\n", This
, base
);
3902 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3905 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3907 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3908 ID3DXBaseEffect
*base
= This
->base_effect
;
3910 TRACE("Forward iface %p, base %p\n", This
, base
);
3912 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3915 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3917 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3918 ID3DXBaseEffect
*base
= This
->base_effect
;
3920 TRACE("Forward iface %p, base %p\n", This
, base
);
3922 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3925 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3927 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3928 ID3DXBaseEffect
*base
= This
->base_effect
;
3930 TRACE("Forward iface %p, base %p\n", This
, base
);
3932 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3935 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3937 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3938 ID3DXBaseEffect
*base
= This
->base_effect
;
3940 TRACE("Forward iface %p, base %p\n", This
, base
);
3942 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3945 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3947 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3948 ID3DXBaseEffect
*base
= This
->base_effect
;
3950 TRACE("Forward iface %p, base %p\n", This
, base
);
3952 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3955 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3957 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3958 ID3DXBaseEffect
*base
= This
->base_effect
;
3960 TRACE("Forward iface %p, base %p\n", This
, base
);
3962 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3965 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3967 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3968 ID3DXBaseEffect
*base
= This
->base_effect
;
3970 TRACE("Forward iface %p, base %p\n", This
, base
);
3972 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3975 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3977 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3978 ID3DXBaseEffect
*base
= This
->base_effect
;
3980 TRACE("Forward iface %p, base %p\n", This
, base
);
3982 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3985 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3987 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3988 ID3DXBaseEffect
*base
= This
->base_effect
;
3990 TRACE("Forward iface %p, base %p\n", This
, base
);
3992 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3995 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3997 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3998 ID3DXBaseEffect
*base
= This
->base_effect
;
4000 TRACE("Forward iface %p, base %p\n", This
, base
);
4002 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
4005 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4007 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4008 ID3DXBaseEffect
*base
= This
->base_effect
;
4010 TRACE("Forward iface %p, base %p\n", This
, base
);
4012 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
4015 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
4017 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4018 ID3DXBaseEffect
*base
= This
->base_effect
;
4020 TRACE("Forward iface %p, base %p\n", This
, base
);
4022 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
4025 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
4027 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4028 ID3DXBaseEffect
*base
= This
->base_effect
;
4030 TRACE("Forward iface %p, base %p\n", This
, base
);
4032 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
4035 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
4037 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4038 ID3DXBaseEffect
*base
= This
->base_effect
;
4040 TRACE("Forward iface %p, base %p\n", This
, base
);
4042 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
4045 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
4047 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4048 ID3DXBaseEffect
*base
= This
->base_effect
;
4050 TRACE("Forward iface %p, base %p\n", This
, base
);
4052 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
4055 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
4057 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4058 ID3DXBaseEffect
*base
= This
->base_effect
;
4060 TRACE("Forward iface %p, base %p\n", This
, base
);
4062 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
4065 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
4067 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4068 ID3DXBaseEffect
*base
= This
->base_effect
;
4070 TRACE("Forward iface %p, base %p\n", This
, base
);
4072 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
4075 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
4077 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4078 ID3DXBaseEffect
*base
= This
->base_effect
;
4080 TRACE("Forward iface %p, base %p\n", This
, base
);
4082 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
4085 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4087 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4088 ID3DXBaseEffect
*base
= This
->base_effect
;
4090 TRACE("Forward iface %p, base %p\n", This
, base
);
4092 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
4095 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
4097 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4098 ID3DXBaseEffect
*base
= This
->base_effect
;
4100 TRACE("Forward iface %p, base %p\n", This
, base
);
4102 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
4105 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4107 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4108 ID3DXBaseEffect
*base
= This
->base_effect
;
4110 TRACE("Forward iface %p, base %p\n", This
, base
);
4112 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
4115 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4117 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4118 ID3DXBaseEffect
*base
= This
->base_effect
;
4120 TRACE("Forward iface %p, base %p\n", This
, base
);
4122 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
4125 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4127 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4128 ID3DXBaseEffect
*base
= This
->base_effect
;
4130 TRACE("Forward iface %p, base %p\n", This
, base
);
4132 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
4135 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4137 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4138 ID3DXBaseEffect
*base
= This
->base_effect
;
4140 TRACE("Forward iface %p, base %p\n", This
, base
);
4142 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
4145 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4147 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4148 ID3DXBaseEffect
*base
= This
->base_effect
;
4150 TRACE("Forward iface %p, base %p\n", This
, base
);
4152 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
4155 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4157 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4158 ID3DXBaseEffect
*base
= This
->base_effect
;
4160 TRACE("Forward iface %p, base %p\n", This
, base
);
4162 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
4165 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4167 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4168 ID3DXBaseEffect
*base
= This
->base_effect
;
4170 TRACE("Forward iface %p, base %p\n", This
, base
);
4172 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4175 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4177 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4178 ID3DXBaseEffect
*base
= This
->base_effect
;
4180 TRACE("Forward iface %p, base %p\n", This
, base
);
4182 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4185 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4187 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4188 ID3DXBaseEffect
*base
= This
->base_effect
;
4190 TRACE("Forward iface %p, base %p\n", This
, base
);
4192 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4195 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4197 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4198 ID3DXBaseEffect
*base
= This
->base_effect
;
4200 TRACE("Forward iface %p, base %p\n", This
, base
);
4202 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4205 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4207 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4208 ID3DXBaseEffect
*base
= This
->base_effect
;
4210 TRACE("Forward iface %p, base %p\n", This
, base
);
4212 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4215 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4217 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4218 ID3DXBaseEffect
*base
= This
->base_effect
;
4220 TRACE("Forward iface %p, base %p\n", This
, base
);
4222 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4225 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4227 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4228 ID3DXBaseEffect
*base
= This
->base_effect
;
4230 TRACE("Forward iface %p, base %p\n", This
, base
);
4232 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4235 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4237 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4238 ID3DXBaseEffect
*base
= This
->base_effect
;
4240 TRACE("Forward iface %p, base %p\n", This
, base
);
4242 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4245 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4247 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4248 ID3DXBaseEffect
*base
= This
->base_effect
;
4250 TRACE("Forward iface %p, base %p\n", This
, base
);
4252 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4255 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
4257 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4258 ID3DXBaseEffect
*base
= This
->base_effect
;
4260 TRACE("Forward iface %p, base %p\n", This
, base
);
4262 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4265 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
4267 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4268 ID3DXBaseEffect
*base
= This
->base_effect
;
4270 TRACE("Forward iface %p, base %p\n", This
, base
);
4272 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4275 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4277 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4278 ID3DXBaseEffect
*base
= This
->base_effect
;
4280 TRACE("Forward iface %p, base %p\n", This
, base
);
4282 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4285 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4287 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4288 ID3DXBaseEffect
*base
= This
->base_effect
;
4290 TRACE("Forward iface %p, base %p\n", This
, base
);
4292 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4295 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4297 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4298 ID3DXBaseEffect
*base
= This
->base_effect
;
4300 TRACE("Forward iface %p, base %p\n", This
, base
);
4302 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4305 /*** ID3DXEffectCompiler methods ***/
4306 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4308 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4310 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4315 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4317 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4319 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4324 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4325 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4327 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4329 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4334 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4335 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4337 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4339 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4340 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4345 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4347 /*** IUnknown methods ***/
4348 ID3DXEffectCompilerImpl_QueryInterface
,
4349 ID3DXEffectCompilerImpl_AddRef
,
4350 ID3DXEffectCompilerImpl_Release
,
4351 /*** ID3DXBaseEffect methods ***/
4352 ID3DXEffectCompilerImpl_GetDesc
,
4353 ID3DXEffectCompilerImpl_GetParameterDesc
,
4354 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4355 ID3DXEffectCompilerImpl_GetPassDesc
,
4356 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4357 ID3DXEffectCompilerImpl_GetParameter
,
4358 ID3DXEffectCompilerImpl_GetParameterByName
,
4359 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4360 ID3DXEffectCompilerImpl_GetParameterElement
,
4361 ID3DXEffectCompilerImpl_GetTechnique
,
4362 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4363 ID3DXEffectCompilerImpl_GetPass
,
4364 ID3DXEffectCompilerImpl_GetPassByName
,
4365 ID3DXEffectCompilerImpl_GetFunction
,
4366 ID3DXEffectCompilerImpl_GetFunctionByName
,
4367 ID3DXEffectCompilerImpl_GetAnnotation
,
4368 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4369 ID3DXEffectCompilerImpl_SetValue
,
4370 ID3DXEffectCompilerImpl_GetValue
,
4371 ID3DXEffectCompilerImpl_SetBool
,
4372 ID3DXEffectCompilerImpl_GetBool
,
4373 ID3DXEffectCompilerImpl_SetBoolArray
,
4374 ID3DXEffectCompilerImpl_GetBoolArray
,
4375 ID3DXEffectCompilerImpl_SetInt
,
4376 ID3DXEffectCompilerImpl_GetInt
,
4377 ID3DXEffectCompilerImpl_SetIntArray
,
4378 ID3DXEffectCompilerImpl_GetIntArray
,
4379 ID3DXEffectCompilerImpl_SetFloat
,
4380 ID3DXEffectCompilerImpl_GetFloat
,
4381 ID3DXEffectCompilerImpl_SetFloatArray
,
4382 ID3DXEffectCompilerImpl_GetFloatArray
,
4383 ID3DXEffectCompilerImpl_SetVector
,
4384 ID3DXEffectCompilerImpl_GetVector
,
4385 ID3DXEffectCompilerImpl_SetVectorArray
,
4386 ID3DXEffectCompilerImpl_GetVectorArray
,
4387 ID3DXEffectCompilerImpl_SetMatrix
,
4388 ID3DXEffectCompilerImpl_GetMatrix
,
4389 ID3DXEffectCompilerImpl_SetMatrixArray
,
4390 ID3DXEffectCompilerImpl_GetMatrixArray
,
4391 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4392 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4393 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4394 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4395 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4396 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4397 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4398 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4399 ID3DXEffectCompilerImpl_SetString
,
4400 ID3DXEffectCompilerImpl_GetString
,
4401 ID3DXEffectCompilerImpl_SetTexture
,
4402 ID3DXEffectCompilerImpl_GetTexture
,
4403 ID3DXEffectCompilerImpl_GetPixelShader
,
4404 ID3DXEffectCompilerImpl_GetVertexShader
,
4405 ID3DXEffectCompilerImpl_SetArrayRange
,
4406 /*** ID3DXEffectCompiler methods ***/
4407 ID3DXEffectCompilerImpl_SetLiteral
,
4408 ID3DXEffectCompilerImpl_GetLiteral
,
4409 ID3DXEffectCompilerImpl_CompileEffect
,
4410 ID3DXEffectCompilerImpl_CompileShader
,
4413 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4417 struct d3dx_state
*states
;
4419 read_dword(ptr
, &sampler
->state_count
);
4420 TRACE("Count: %u\n", sampler
->state_count
);
4422 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4425 ERR("Out of memory\n");
4426 return E_OUTOFMEMORY
;
4429 for (i
= 0; i
< sampler
->state_count
; ++i
)
4431 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4434 WARN("Failed to parse state\n");
4439 sampler
->states
= states
;
4445 for (i
= 0; i
< sampler
->state_count
; ++i
)
4447 free_state(&states
[i
]);
4450 HeapFree(GetProcessHeap(), 0, states
);
4455 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4462 if (param
->element_count
)
4464 param
->data
= value
;
4466 for (i
= 0; i
< param
->element_count
; ++i
)
4468 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4470 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4473 WARN("Failed to parse value\n");
4477 old_size
+= member
->bytes
;
4483 switch(param
->class)
4487 case D3DXPC_MATRIX_ROWS
:
4488 case D3DXPC_MATRIX_COLUMNS
:
4489 param
->data
= value
;
4493 param
->data
= value
;
4495 for (i
= 0; i
< param
->member_count
; ++i
)
4497 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4499 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4502 WARN("Failed to parse value\n");
4506 old_size
+= member
->bytes
;
4511 switch (param
->type
)
4514 case D3DXPT_TEXTURE
:
4515 case D3DXPT_TEXTURE1D
:
4516 case D3DXPT_TEXTURE2D
:
4517 case D3DXPT_TEXTURE3D
:
4518 case D3DXPT_TEXTURECUBE
:
4519 case D3DXPT_PIXELSHADER
:
4520 case D3DXPT_VERTEXSHADER
:
4521 read_dword(ptr
, &id
);
4522 TRACE("Id: %u\n", id
);
4523 objects
[id
] = get_parameter_handle(param
);
4524 param
->data
= value
;
4527 case D3DXPT_SAMPLER
:
4528 case D3DXPT_SAMPLER1D
:
4529 case D3DXPT_SAMPLER2D
:
4530 case D3DXPT_SAMPLER3D
:
4531 case D3DXPT_SAMPLERCUBE
:
4533 struct d3dx_sampler
*sampler
;
4535 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4538 ERR("Out of memory\n");
4539 return E_OUTOFMEMORY
;
4542 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4545 HeapFree(GetProcessHeap(), 0, sampler
);
4546 WARN("Failed to parse sampler\n");
4550 param
->data
= sampler
;
4555 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4561 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4568 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4570 UINT size
= param
->bytes
;
4574 TRACE("param size: %u\n", size
);
4578 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4581 ERR("Failed to allocate data memory.\n");
4582 return E_OUTOFMEMORY
;
4585 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4586 memcpy(value
, ptr
, size
);
4589 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4592 WARN("Failed to parse value\n");
4593 HeapFree(GetProcessHeap(), 0, value
);
4600 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4604 read_dword(&ptr
, &size
);
4605 TRACE("Name size: %#x\n", size
);
4612 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4615 ERR("Failed to allocate name memory.\n");
4616 return E_OUTOFMEMORY
;
4619 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4620 memcpy(*name
, ptr
, size
);
4625 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4629 read_dword(ptr
, &size
);
4630 TRACE("Data size: %#x\n", size
);
4632 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4635 ERR("Failed to allocate name memory.\n");
4636 return E_OUTOFMEMORY
;
4639 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4640 memcpy(*str
, *ptr
, size
);
4642 *ptr
+= ((size
+ 3) & ~3);
4647 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4652 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4654 read_dword(ptr
, &size
);
4655 TRACE("Data size: %#x\n", size
);
4659 TRACE("Size is 0\n");
4660 *(void **)param
->data
= NULL
;
4664 switch (param
->type
)
4667 /* re-read with size (sizeof(DWORD) = 4) */
4668 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4671 WARN("Failed to parse string data\n");
4676 case D3DXPT_VERTEXSHADER
:
4677 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4680 WARN("Failed to create vertex shader\n");
4685 case D3DXPT_PIXELSHADER
:
4686 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4689 WARN("Failed to create pixel shader\n");
4695 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4700 *ptr
+= ((size
+ 3) & ~3);
4705 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4706 struct d3dx_parameter
*parent
, UINT flags
)
4710 D3DXHANDLE
*member_handles
= NULL
;
4713 param
->flags
= flags
;
4717 read_dword(ptr
, ¶m
->type
);
4718 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4720 read_dword(ptr
, ¶m
->class);
4721 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4723 read_dword(ptr
, &offset
);
4724 TRACE("Type name offset: %#x\n", offset
);
4725 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4728 WARN("Failed to parse name\n");
4732 read_dword(ptr
, &offset
);
4733 TRACE("Type semantic offset: %#x\n", offset
);
4734 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4737 WARN("Failed to parse semantic\n");
4741 read_dword(ptr
, ¶m
->element_count
);
4742 TRACE("Elements: %u\n", param
->element_count
);
4744 switch (param
->class)
4747 read_dword(ptr
, ¶m
->columns
);
4748 TRACE("Columns: %u\n", param
->columns
);
4750 read_dword(ptr
, ¶m
->rows
);
4751 TRACE("Rows: %u\n", param
->rows
);
4753 /* sizeof(DWORD) * rows * columns */
4754 param
->bytes
= 4 * param
->rows
* param
->columns
;
4758 case D3DXPC_MATRIX_ROWS
:
4759 case D3DXPC_MATRIX_COLUMNS
:
4760 read_dword(ptr
, ¶m
->rows
);
4761 TRACE("Rows: %u\n", param
->rows
);
4763 read_dword(ptr
, ¶m
->columns
);
4764 TRACE("Columns: %u\n", param
->columns
);
4766 /* sizeof(DWORD) * rows * columns */
4767 param
->bytes
= 4 * param
->rows
* param
->columns
;
4771 read_dword(ptr
, ¶m
->member_count
);
4772 TRACE("Members: %u\n", param
->member_count
);
4776 switch (param
->type
)
4779 param
->bytes
= sizeof(LPCSTR
);
4782 case D3DXPT_PIXELSHADER
:
4783 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4786 case D3DXPT_VERTEXSHADER
:
4787 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4790 case D3DXPT_TEXTURE
:
4791 case D3DXPT_TEXTURE1D
:
4792 case D3DXPT_TEXTURE2D
:
4793 case D3DXPT_TEXTURE3D
:
4794 case D3DXPT_TEXTURECUBE
:
4795 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4798 case D3DXPT_SAMPLER
:
4799 case D3DXPT_SAMPLER1D
:
4800 case D3DXPT_SAMPLER2D
:
4801 case D3DXPT_SAMPLER3D
:
4802 case D3DXPT_SAMPLERCUBE
:
4807 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4813 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4820 param
->type
= parent
->type
;
4821 param
->class = parent
->class;
4822 param
->name
= parent
->name
;
4823 param
->semantic
= parent
->semantic
;
4824 param
->element_count
= 0;
4825 param
->annotation_count
= 0;
4826 param
->member_count
= parent
->member_count
;
4827 param
->bytes
= parent
->bytes
;
4828 param
->rows
= parent
->rows
;
4829 param
->columns
= parent
->columns
;
4832 if (param
->element_count
)
4834 unsigned int param_bytes
= 0;
4835 const char *save_ptr
= *ptr
;
4837 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4838 if (!member_handles
)
4840 ERR("Out of memory\n");
4845 for (i
= 0; i
< param
->element_count
; ++i
)
4847 struct d3dx_parameter
*member
;
4850 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4853 ERR("Out of memory\n");
4858 member_handles
[i
] = get_parameter_handle(member
);
4860 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4863 WARN("Failed to parse member\n");
4867 param_bytes
+= member
->bytes
;
4870 param
->bytes
= param_bytes
;
4872 else if (param
->member_count
)
4874 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4875 if (!member_handles
)
4877 ERR("Out of memory\n");
4882 for (i
= 0; i
< param
->member_count
; ++i
)
4884 struct d3dx_parameter
*member
;
4886 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4889 ERR("Out of memory\n");
4894 member_handles
[i
] = get_parameter_handle(member
);
4896 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4899 WARN("Failed to parse member\n");
4903 param
->bytes
+= member
->bytes
;
4907 param
->member_handles
= member_handles
;
4917 if (param
->element_count
) count
= param
->element_count
;
4918 else count
= param
->member_count
;
4920 for (i
= 0; i
< count
; ++i
)
4922 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4924 HeapFree(GetProcessHeap(), 0, member_handles
);
4929 HeapFree(GetProcessHeap(), 0, param
->name
);
4930 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4933 param
->semantic
= NULL
;
4938 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4944 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4946 read_dword(ptr
, &offset
);
4947 TRACE("Typedef offset: %#x\n", offset
);
4948 ptr2
= data
+ offset
;
4949 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4952 WARN("Failed to parse type definition\n");
4956 read_dword(ptr
, &offset
);
4957 TRACE("Value offset: %#x\n", offset
);
4958 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4961 WARN("Failed to parse value\n");
4968 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4973 struct d3dx_parameter
*parameter
;
4975 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4978 ERR("Out of memory\n");
4979 return E_OUTOFMEMORY
;
4982 state
->type
= ST_CONSTANT
;
4984 read_dword(ptr
, &state
->operation
);
4985 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4987 read_dword(ptr
, &state
->index
);
4988 TRACE("Index: %#x\n", state
->index
);
4990 read_dword(ptr
, &offset
);
4991 TRACE("Typedef offset: %#x\n", offset
);
4992 ptr2
= data
+ offset
;
4993 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4996 WARN("Failed to parse type definition\n");
5000 read_dword(ptr
, &offset
);
5001 TRACE("Value offset: %#x\n", offset
);
5002 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
5005 WARN("Failed to parse value\n");
5009 state
->parameter
= get_parameter_handle(parameter
);
5015 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
5020 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5025 D3DXHANDLE
*annotation_handles
= NULL
;
5028 read_dword(ptr
, &offset
);
5029 TRACE("Typedef offset: %#x\n", offset
);
5030 ptr2
= data
+ offset
;
5032 read_dword(ptr
, &offset
);
5033 TRACE("Value offset: %#x\n", offset
);
5035 read_dword(ptr
, ¶m
->flags
);
5036 TRACE("Flags: %#x\n", param
->flags
);
5038 read_dword(ptr
, ¶m
->annotation_count
);
5039 TRACE("Annotation count: %u\n", param
->annotation_count
);
5041 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
5044 WARN("Failed to parse type definition\n");
5048 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
5051 WARN("Failed to parse value\n");
5055 if (param
->annotation_count
)
5057 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
5058 if (!annotation_handles
)
5060 ERR("Out of memory\n");
5065 for (i
= 0; i
< param
->annotation_count
; ++i
)
5067 struct d3dx_parameter
*annotation
;
5069 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5072 ERR("Out of memory\n");
5077 annotation_handles
[i
] = get_parameter_handle(annotation
);
5079 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5082 WARN("Failed to parse annotation\n");
5088 param
->annotation_handles
= annotation_handles
;
5094 if (annotation_handles
)
5096 for (i
= 0; i
< param
->annotation_count
; ++i
)
5098 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5100 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5106 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5111 D3DXHANDLE
*annotation_handles
= NULL
;
5112 struct d3dx_state
*states
= NULL
;
5115 read_dword(ptr
, &offset
);
5116 TRACE("Pass name offset: %#x\n", offset
);
5117 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5120 WARN("Failed to parse name\n");
5124 read_dword(ptr
, &pass
->annotation_count
);
5125 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5127 read_dword(ptr
, &pass
->state_count
);
5128 TRACE("State count: %u\n", pass
->state_count
);
5130 if (pass
->annotation_count
)
5132 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
5133 if (!annotation_handles
)
5135 ERR("Out of memory\n");
5140 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5142 struct d3dx_parameter
*annotation
;
5144 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5147 ERR("Out of memory\n");
5152 annotation_handles
[i
] = get_parameter_handle(annotation
);
5154 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5157 WARN("Failed to parse annotations\n");
5163 if (pass
->state_count
)
5165 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5168 ERR("Out of memory\n");
5173 for (i
= 0; i
< pass
->state_count
; ++i
)
5175 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5178 WARN("Failed to parse annotations\n");
5185 pass
->annotation_handles
= annotation_handles
;
5186 pass
->states
= states
;
5192 if (annotation_handles
)
5194 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5196 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5198 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5203 for (i
= 0; i
< pass
->state_count
; ++i
)
5205 free_state(&states
[i
]);
5207 HeapFree(GetProcessHeap(), 0, states
);
5210 HeapFree(GetProcessHeap(), 0, name
);
5215 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5220 D3DXHANDLE
*annotation_handles
= NULL
;
5221 D3DXHANDLE
*pass_handles
= NULL
;
5224 read_dword(ptr
, &offset
);
5225 TRACE("Technique name offset: %#x\n", offset
);
5226 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5229 WARN("Failed to parse name\n");
5233 read_dword(ptr
, &technique
->annotation_count
);
5234 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5236 read_dword(ptr
, &technique
->pass_count
);
5237 TRACE("Pass count: %u\n", technique
->pass_count
);
5239 if (technique
->annotation_count
)
5241 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5242 if (!annotation_handles
)
5244 ERR("Out of memory\n");
5249 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5251 struct d3dx_parameter
*annotation
;
5253 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5256 ERR("Out of memory\n");
5261 annotation_handles
[i
] = get_parameter_handle(annotation
);
5263 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5266 WARN("Failed to parse annotations\n");
5272 if (technique
->pass_count
)
5274 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5277 ERR("Out of memory\n");
5282 for (i
= 0; i
< technique
->pass_count
; ++i
)
5284 struct d3dx_pass
*pass
;
5286 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5289 ERR("Out of memory\n");
5294 pass_handles
[i
] = get_pass_handle(pass
);
5296 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5299 WARN("Failed to parse passes\n");
5305 technique
->name
= name
;
5306 technique
->pass_handles
= pass_handles
;
5307 technique
->annotation_handles
= annotation_handles
;
5315 for (i
= 0; i
< technique
->pass_count
; ++i
)
5317 free_pass(pass_handles
[i
]);
5319 HeapFree(GetProcessHeap(), 0, pass_handles
);
5322 if (annotation_handles
)
5324 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5326 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5328 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5331 HeapFree(GetProcessHeap(), 0, name
);
5336 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5338 DWORD technique_index
;
5339 DWORD index
, state_index
, usage
, element_index
;
5340 struct d3dx_state
*state
;
5341 struct d3dx_parameter
*param
;
5342 HRESULT hr
= E_FAIL
;
5344 read_dword(ptr
, &technique_index
);
5345 TRACE("techn: %u\n", technique_index
);
5347 read_dword(ptr
, &index
);
5348 TRACE("index: %u\n", index
);
5350 read_dword(ptr
, &element_index
);
5351 TRACE("element_index: %u\n", element_index
);
5353 read_dword(ptr
, &state_index
);
5354 TRACE("state_index: %u\n", state_index
);
5356 read_dword(ptr
, &usage
);
5357 TRACE("usage: %u\n", usage
);
5359 if (technique_index
== 0xffffffff)
5361 struct d3dx_parameter
*parameter
;
5362 struct d3dx_sampler
*sampler
;
5364 if (index
>= base
->parameter_count
)
5366 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5370 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5371 if (element_index
!= 0xffffffff)
5373 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5375 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5379 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5382 sampler
= parameter
->data
;
5383 if (state_index
>= sampler
->state_count
)
5385 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5389 state
= &sampler
->states
[state_index
];
5393 struct d3dx_technique
*technique
;
5394 struct d3dx_pass
*pass
;
5396 if (technique_index
>= base
->technique_count
)
5398 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5402 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5403 if (index
>= technique
->pass_count
)
5405 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5409 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5410 if (state_index
>= pass
->state_count
)
5412 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5416 state
= &pass
->states
[state_index
];
5419 param
= get_parameter_struct(state
->parameter
);
5424 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5425 switch (param
->type
)
5427 case D3DXPT_VERTEXSHADER
:
5428 case D3DXPT_PIXELSHADER
:
5429 state
->type
= ST_CONSTANT
;
5430 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5437 state
->type
= ST_FXLC
;
5438 hr
= d3dx9_copy_data(param
->data
, ptr
);
5442 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5448 state
->type
= ST_PARAMETER
;
5449 hr
= d3dx9_copy_data(param
->data
, ptr
);
5452 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5457 FIXME("Unknown usage %x\n", usage
);
5464 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5466 const char *ptr
= data
+ start
;
5467 D3DXHANDLE
*parameter_handles
= NULL
;
5468 D3DXHANDLE
*technique_handles
= NULL
;
5469 D3DXHANDLE
*objects
= NULL
;
5470 UINT stringcount
, objectcount
, resourcecount
;
5474 read_dword(&ptr
, &base
->parameter_count
);
5475 TRACE("Parameter count: %u\n", base
->parameter_count
);
5477 read_dword(&ptr
, &base
->technique_count
);
5478 TRACE("Technique count: %u\n", base
->technique_count
);
5480 skip_dword_unknown(&ptr
, 1);
5482 read_dword(&ptr
, &objectcount
);
5483 TRACE("Object count: %u\n", objectcount
);
5485 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5488 ERR("Out of memory\n");
5493 if (base
->parameter_count
)
5495 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5496 if (!parameter_handles
)
5498 ERR("Out of memory\n");
5503 for (i
= 0; i
< base
->parameter_count
; ++i
)
5505 struct d3dx_parameter
*parameter
;
5507 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5510 ERR("Out of memory\n");
5515 parameter_handles
[i
] = get_parameter_handle(parameter
);
5517 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5520 WARN("Failed to parse parameter\n");
5526 if (base
->technique_count
)
5528 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5529 if (!technique_handles
)
5531 ERR("Out of memory\n");
5536 for (i
= 0; i
< base
->technique_count
; ++i
)
5538 struct d3dx_technique
*technique
;
5540 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5543 ERR("Out of memory\n");
5548 technique_handles
[i
] = get_technique_handle(technique
);
5550 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5553 WARN("Failed to parse technique\n");
5559 /* needed for further parsing */
5560 base
->technique_handles
= technique_handles
;
5561 base
->parameter_handles
= parameter_handles
;
5563 read_dword(&ptr
, &stringcount
);
5564 TRACE("String count: %u\n", stringcount
);
5566 read_dword(&ptr
, &resourcecount
);
5567 TRACE("Resource count: %u\n", resourcecount
);
5569 for (i
= 0; i
< stringcount
; ++i
)
5572 struct d3dx_parameter
*param
;
5574 read_dword(&ptr
, &id
);
5575 TRACE("Id: %u\n", id
);
5577 param
= get_parameter_struct(objects
[id
]);
5579 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5582 WARN("Failed to parse data\n");
5587 for (i
= 0; i
< resourcecount
; ++i
)
5589 TRACE("parse resource %u\n", i
);
5591 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5594 WARN("Failed to parse data\n");
5599 HeapFree(GetProcessHeap(), 0, objects
);
5605 if (technique_handles
)
5607 for (i
= 0; i
< base
->technique_count
; ++i
)
5609 free_technique(technique_handles
[i
]);
5611 HeapFree(GetProcessHeap(), 0, technique_handles
);
5614 if (parameter_handles
)
5616 for (i
= 0; i
< base
->parameter_count
; ++i
)
5618 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5620 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5623 base
->technique_handles
= NULL
;
5624 base
->parameter_handles
= NULL
;
5626 HeapFree(GetProcessHeap(), 0, objects
);
5631 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5632 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5635 const char *ptr
= data
;
5638 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5640 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5642 base
->effect
= effect
;
5644 read_dword(&ptr
, &tag
);
5645 TRACE("Tag: %x\n", tag
);
5647 if (tag
!= d3dx9_effect_version(9, 1))
5649 /* todo: compile hlsl ascii code */
5650 FIXME("HLSL ascii effects not supported, yet\n");
5652 /* Show the start of the shader for debugging info. */
5653 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5657 read_dword(&ptr
, &offset
);
5658 TRACE("Offset: %x\n", offset
);
5660 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5663 FIXME("Failed to parse effect.\n");
5671 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5672 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5675 struct ID3DXBaseEffectImpl
*object
= NULL
;
5677 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5679 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5682 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5683 effect
->pool
= pool
;
5685 IDirect3DDevice9_AddRef(device
);
5686 effect
->device
= device
;
5688 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5691 ERR("Out of memory\n");
5696 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5699 FIXME("Failed to parse effect.\n");
5703 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5705 /* initialize defaults - check because of unsupported ascii effects */
5706 if (object
->technique_handles
)
5708 effect
->active_technique
= object
->technique_handles
[0];
5709 effect
->active_pass
= NULL
;
5716 HeapFree(GetProcessHeap(), 0, object
);
5717 free_effect(effect
);
5722 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5725 CONST D3DXMACRO
* defines
,
5726 LPD3DXINCLUDE include
,
5727 LPCSTR skip_constants
,
5729 LPD3DXEFFECTPOOL pool
,
5730 LPD3DXEFFECT
* effect
,
5731 LPD3DXBUFFER
* compilation_errors
)
5733 struct ID3DXEffectImpl
*object
;
5736 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5737 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5739 if (!device
|| !srcdata
)
5740 return D3DERR_INVALIDCALL
;
5745 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5749 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5752 ERR("Out of memory\n");
5753 return E_OUTOFMEMORY
;
5756 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5759 WARN("Failed to initialize shader reflection\n");
5760 HeapFree(GetProcessHeap(), 0, object
);
5764 *effect
= &object
->ID3DXEffect_iface
;
5766 TRACE("Created ID3DXEffect %p\n", object
);
5771 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5774 CONST D3DXMACRO
* defines
,
5775 LPD3DXINCLUDE include
,
5777 LPD3DXEFFECTPOOL pool
,
5778 LPD3DXEFFECT
* effect
,
5779 LPD3DXBUFFER
* compilation_errors
)
5781 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5782 include
, flags
, pool
, effect
, compilation_errors
);
5784 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5787 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5790 struct ID3DXBaseEffectImpl
*object
= NULL
;
5792 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5794 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5797 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5800 ERR("Out of memory\n");
5805 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5808 FIXME("Failed to parse effect.\n");
5812 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5818 HeapFree(GetProcessHeap(), 0, object
);
5819 free_effect_compiler(compiler
);
5824 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5826 CONST D3DXMACRO
*defines
,
5827 LPD3DXINCLUDE include
,
5829 LPD3DXEFFECTCOMPILER
*compiler
,
5830 LPD3DXBUFFER
*parse_errors
)
5832 struct ID3DXEffectCompilerImpl
*object
;
5835 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5836 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5838 if (!srcdata
|| !compiler
)
5840 WARN("Invalid arguments supplied\n");
5841 return D3DERR_INVALIDCALL
;
5844 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5847 ERR("Out of memory\n");
5848 return E_OUTOFMEMORY
;
5851 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5854 WARN("Failed to initialize effect compiler\n");
5855 HeapFree(GetProcessHeap(), 0, object
);
5859 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5861 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5866 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5868 struct ID3DXEffectPoolImpl
5870 ID3DXEffectPool ID3DXEffectPool_iface
;
5874 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5876 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5879 /*** IUnknown methods ***/
5880 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5882 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5884 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
5886 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5887 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5889 This
->ID3DXEffectPool_iface
.lpVtbl
->AddRef(iface
);
5894 WARN("Interface %s not found\n", debugstr_guid(riid
));
5896 return E_NOINTERFACE
;
5899 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5901 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5903 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5905 return InterlockedIncrement(&This
->ref
);
5908 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5910 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5911 ULONG ref
= InterlockedDecrement(&This
->ref
);
5913 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5916 HeapFree(GetProcessHeap(), 0, This
);
5921 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5923 /*** IUnknown methods ***/
5924 ID3DXEffectPoolImpl_QueryInterface
,
5925 ID3DXEffectPoolImpl_AddRef
,
5926 ID3DXEffectPoolImpl_Release
5929 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5931 struct ID3DXEffectPoolImpl
*object
;
5933 TRACE("(%p)\n", pool
);
5936 return D3DERR_INVALIDCALL
;
5938 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5941 ERR("Out of memory\n");
5942 return E_OUTOFMEMORY
;
5945 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5948 *pool
= &object
->ID3DXEffectPool_iface
;
5953 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5954 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5955 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5961 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5963 if (!device
|| !srcfile
)
5964 return D3DERR_INVALIDCALL
;
5966 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5969 return D3DXERR_INVALIDDATA
;
5971 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5972 UnmapViewOfFile(buffer
);
5977 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5978 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5979 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5985 TRACE("(void): relay\n");
5988 return D3DERR_INVALIDCALL
;
5990 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5991 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5992 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5994 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5995 HeapFree(GetProcessHeap(), 0, srcfileW
);
6000 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6001 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6002 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6004 TRACE("(void): relay\n");
6005 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6008 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6009 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6010 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6012 TRACE("(void): relay\n");
6013 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6016 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6017 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6018 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6022 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6025 return D3DERR_INVALIDCALL
;
6027 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6035 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6038 return D3DXERR_INVALIDDATA
;
6040 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6043 return D3DXERR_INVALIDDATA
;
6046 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6047 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6048 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6052 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6055 return D3DERR_INVALIDCALL
;
6057 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6065 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6068 return D3DXERR_INVALIDDATA
;
6070 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6073 return D3DXERR_INVALIDDATA
;
6076 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6077 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6078 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6080 TRACE("(void): relay\n");
6081 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6084 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6085 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6086 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6088 TRACE("(void): relay\n");
6089 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6092 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6093 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6099 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6102 return D3DERR_INVALIDCALL
;
6104 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6107 return D3DXERR_INVALIDDATA
;
6109 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6110 UnmapViewOfFile(buffer
);
6115 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6116 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6122 TRACE("(void): relay\n");
6125 return D3DERR_INVALIDCALL
;
6127 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6128 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6129 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6131 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6132 HeapFree(GetProcessHeap(), 0, srcfileW
);
6137 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
6138 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6142 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6144 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6152 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6155 return D3DXERR_INVALIDDATA
;
6157 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6160 return D3DXERR_INVALIDDATA
;
6163 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
6164 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6168 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6170 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6178 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6181 return D3DXERR_INVALIDDATA
;
6183 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6186 return D3DXERR_INVALIDDATA
;