d3dx9: Implement ID3DXBaseEffect::SetVectorArray().
[wine.git] / dlls / d3d9 / device.c
blob684ae4dc91430c98373287607d1e96fecdb715c8
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190 void **ppobj)
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193 IDirect3D9 *d3d;
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
201 *ppobj = This;
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203 return S_OK;
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
212 *ppobj = iface;
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216 return S_OK;
217 } else {
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
220 *ppobj = NULL;
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243 ULONG ref;
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 if (ref == 0) {
251 unsigned i;
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257 * device
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
272 return ref;
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
281 if (This->notreset)
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
287 return D3D_OK;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 HRESULT hr;
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
308 TRACE("iface %p.\n", iface);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This->wined3d_device);
312 wined3d_mutex_unlock();
314 return D3D_OK;
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318 IDirect3D9 **ppD3D9)
320 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
324 if (NULL == ppD3D9) {
325 return D3DERR_INVALIDCALL;
328 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
333 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334 HRESULT hrc = D3D_OK;
335 WINED3DCAPS *pWineCaps;
337 TRACE("iface %p, caps %p.\n", iface, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
349 wined3d_mutex_lock();
350 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354 HeapFree(GetProcessHeap(), 0, pWineCaps);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
359 filter_caps(pCaps);
361 TRACE("Returning %p %p\n", This, pCaps);
362 return hrc;
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366 UINT iSwapChain, D3DDISPLAYMODE *pMode)
368 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369 HRESULT hr;
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
373 wined3d_mutex_lock();
374 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
379 return hr;
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383 D3DDEVICE_CREATION_PARAMETERS *pParameters)
385 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386 HRESULT hr;
388 TRACE("iface %p, parameters %p.\n", iface, pParameters);
390 wined3d_mutex_lock();
391 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392 (struct wined3d_device_creation_parameters *)pParameters);
393 wined3d_mutex_unlock();
395 return hr;
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
401 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403 HRESULT hr;
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface, XHotSpot, YHotSpot, pCursorBitmap);
408 if (!pCursorBitmap)
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL;
414 wined3d_mutex_lock();
415 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416 wined3d_mutex_unlock();
418 return hr;
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422 int XScreenSpace, int YScreenSpace, DWORD Flags)
424 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
435 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436 BOOL ret;
438 TRACE("iface %p, show %#x.\n", iface, bShow);
440 wined3d_mutex_lock();
441 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442 wined3d_mutex_unlock();
444 return ret;
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
450 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451 IDirect3DSwapChain9Impl *object;
452 HRESULT hr;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface, present_parameters, swapchain);
457 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
458 if (!object)
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY;
464 hr = swapchain_init(object, This, present_parameters);
465 if (FAILED(hr))
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468 HeapFree(GetProcessHeap(), 0, object);
469 return hr;
472 TRACE("Created swapchain %p.\n", object);
473 *swapchain = (IDirect3DSwapChain9 *)object;
475 return D3D_OK;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
481 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482 struct wined3d_swapchain *wined3d_swapchain = NULL;
483 HRESULT hr;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
487 wined3d_mutex_lock();
488 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489 if (SUCCEEDED(hr) && wined3d_swapchain)
491 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492 IDirect3DSwapChain9_AddRef(*swapchain);
493 wined3d_swapchain_decref(wined3d_swapchain);
495 else
497 *swapchain = NULL;
499 wined3d_mutex_unlock();
501 return hr;
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507 UINT count;
509 TRACE("iface %p.\n", iface);
511 wined3d_mutex_lock();
512 count = wined3d_device_get_swapchain_count(This->wined3d_device);
513 wined3d_mutex_unlock();
515 return count;
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
520 struct wined3d_resource_desc desc;
522 wined3d_resource_get_desc(resource, &desc);
523 if (desc.pool == WINED3DPOOL_DEFAULT)
525 IDirect3DSurface9 *surface;
527 if (desc.resource_type != WINED3DRTYPE_SURFACE)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530 return D3DERR_INVALIDCALL;
533 surface = wined3d_resource_get_parent(resource);
535 IDirect3DSurface9_AddRef(surface);
536 if (IDirect3DSurface9_Release(surface))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539 return D3DERR_INVALIDCALL;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
545 return D3D_OK;
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549 D3DPRESENT_PARAMETERS *pPresentationParameters)
551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552 struct wined3d_swapchain_desc swapchain_desc;
553 HRESULT hr;
555 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
568 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
569 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
571 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
572 swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
573 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
574 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
575 swapchain_desc.windowed = pPresentationParameters->Windowed;
576 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
577 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578 swapchain_desc.flags = pPresentationParameters->Flags;
579 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
580 swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
581 swapchain_desc.auto_restore_display_mode = TRUE;
583 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
584 if (FAILED(hr))
585 This->notreset = TRUE;
586 else
587 This->notreset = FALSE;
589 wined3d_mutex_unlock();
591 return hr;
594 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
595 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
596 const RGNDATA *pDirtyRegion)
598 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
599 HRESULT hr;
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
604 wined3d_mutex_lock();
605 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
606 wined3d_mutex_unlock();
608 return hr;
611 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
612 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
614 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
615 struct wined3d_surface *wined3d_surface = NULL;
616 HRESULT hr;
618 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
621 wined3d_mutex_lock();
622 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
623 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
624 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
626 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
627 IDirect3DSurface9_AddRef(*ppBackBuffer);
628 wined3d_surface_decref(wined3d_surface);
630 wined3d_mutex_unlock();
632 return hr;
634 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
635 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
637 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
638 HRESULT hr;
640 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_raster_status(This->wined3d_device,
644 iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
645 wined3d_mutex_unlock();
647 return hr;
650 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
651 BOOL bEnableDialogs)
653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
654 HRESULT hr;
656 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
658 wined3d_mutex_lock();
659 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
660 wined3d_mutex_unlock();
662 return hr;
665 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
666 DWORD Flags, const D3DGAMMARAMP *pRamp)
668 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
670 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
672 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
673 wined3d_mutex_lock();
674 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
675 wined3d_mutex_unlock();
678 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
679 D3DGAMMARAMP *pRamp)
681 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
683 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
685 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686 wined3d_mutex_lock();
687 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
688 wined3d_mutex_unlock();
691 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
692 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
693 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
695 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
696 IDirect3DTexture9Impl *object;
697 BOOL set_mem = FALSE;
698 HRESULT hr;
700 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701 iface, width, height, levels, usage, format, pool, texture, shared_handle);
703 if (shared_handle)
705 if (pool == D3DPOOL_SYSTEMMEM)
707 if (levels != 1)
708 return D3DERR_INVALIDCALL;
709 set_mem = TRUE;
711 else
712 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
715 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
716 if (!object)
718 ERR("Failed to allocate texture memory.\n");
719 return D3DERR_OUTOFVIDEOMEMORY;
722 hr = texture_init(object, This, width, height, levels, usage, format, pool);
723 if (FAILED(hr))
725 WARN("Failed to initialize texture, hr %#x.\n", hr);
726 HeapFree(GetProcessHeap(), 0, object);
727 return hr;
730 if (set_mem)
732 struct wined3d_resource *resource;
733 IDirect3DSurface9Impl *surface;
735 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
736 surface = wined3d_resource_get_parent(resource);
737 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
740 TRACE("Created texture %p.\n", object);
741 *texture = &object->IDirect3DTexture9_iface;
743 return D3D_OK;
746 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
747 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
748 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
750 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
751 IDirect3DVolumeTexture9Impl *object;
752 HRESULT hr;
754 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755 iface, width, height, depth, levels);
756 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757 usage, format, pool, texture, shared_handle);
759 if (shared_handle)
760 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
762 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
763 if (!object)
765 ERR("Failed to allocate volume texture memory.\n");
766 return D3DERR_OUTOFVIDEOMEMORY;
769 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
770 if (FAILED(hr))
772 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
773 HeapFree(GetProcessHeap(), 0, object);
774 return hr;
777 TRACE("Created volume texture %p.\n", object);
778 *texture = &object->IDirect3DVolumeTexture9_iface;
780 return D3D_OK;
783 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
784 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
785 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
787 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
788 IDirect3DCubeTexture9Impl *object;
789 HRESULT hr;
791 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
794 if (shared_handle)
795 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
797 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798 if (!object)
800 ERR("Failed to allocate cube texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY;
804 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
805 if (FAILED(hr))
807 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
808 HeapFree(GetProcessHeap(), 0, object);
809 return hr;
812 TRACE("Created cube texture %p.\n", object);
813 *texture = &object->IDirect3DCubeTexture9_iface;
815 return D3D_OK;
818 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
819 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
820 HANDLE *shared_handle)
822 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
823 IDirect3DVertexBuffer9Impl *object;
824 HRESULT hr;
826 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827 iface, size, usage, fvf, pool, buffer, shared_handle);
829 if (shared_handle)
830 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
832 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833 if (!object)
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY;
839 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
840 if (FAILED(hr))
842 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
843 HeapFree(GetProcessHeap(), 0, object);
844 return hr;
847 TRACE("Created vertex buffer %p.\n", object);
848 *buffer = &object->IDirect3DVertexBuffer9_iface;
850 return D3D_OK;
853 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
854 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
855 HANDLE *shared_handle)
857 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
858 IDirect3DIndexBuffer9Impl *object;
859 HRESULT hr;
861 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862 iface, size, usage, format, pool, buffer, shared_handle);
864 if (shared_handle)
865 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
867 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
868 if (!object)
870 ERR("Failed to allocate buffer memory.\n");
871 return D3DERR_OUTOFVIDEOMEMORY;
874 hr = indexbuffer_init(object, This, size, usage, format, pool);
875 if (FAILED(hr))
877 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
878 HeapFree(GetProcessHeap(), 0, object);
879 return hr;
882 TRACE("Created index buffer %p.\n", object);
883 *buffer = &object->IDirect3DIndexBuffer9_iface;
885 return D3D_OK;
888 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
889 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
890 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
891 DWORD MultisampleQuality)
893 IDirect3DSurface9Impl *object;
894 HRESULT hr;
896 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
897 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
898 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
899 MultiSample, MultisampleQuality);
901 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
902 if (!object)
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY;
908 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
909 MultiSample, MultisampleQuality);
910 if (FAILED(hr))
912 WARN("Failed to initialize surface, hr %#x.\n", hr);
913 HeapFree(GetProcessHeap(), 0, object);
914 return hr;
917 TRACE("Created surface %p.\n", object);
918 *ppSurface = &object->IDirect3DSurface9_iface;
920 return D3D_OK;
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
924 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
925 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
927 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
928 HRESULT hr;
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface, Width, Height, Format, MultiSample, MultisampleQuality,
933 Lockable, ppSurface, shared_handle);
935 if (shared_handle)
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
938 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
939 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
940 MultiSample, MultisampleQuality);
942 return hr;
945 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
946 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
947 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
948 HANDLE *shared_handle)
950 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951 HRESULT hr;
953 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
954 "discard %#x, surface %p, shared_handle %p.\n",
955 iface, Width, Height, Format, MultiSample, MultisampleQuality,
956 Discard, ppSurface, shared_handle);
958 if (shared_handle)
959 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
961 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
962 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
963 MultisampleQuality);
965 return hr;
969 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
970 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
971 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
973 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
974 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
975 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
976 HRESULT hr;
978 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
979 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
981 wined3d_mutex_lock();
982 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
983 dst->wined3d_surface, pDestPoint);
984 wined3d_mutex_unlock();
986 return hr;
989 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
990 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
992 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
993 HRESULT hr;
995 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
997 wined3d_mutex_lock();
998 hr = wined3d_device_update_texture(This->wined3d_device,
999 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
1000 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1001 wined3d_mutex_unlock();
1003 return hr;
1006 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1009 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1010 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1011 HRESULT hr;
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1015 wined3d_mutex_lock();
1016 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1017 wined3d_mutex_unlock();
1019 return hr;
1022 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1025 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1027 HRESULT hr;
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1031 wined3d_mutex_lock();
1032 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1033 wined3d_mutex_unlock();
1035 return hr;
1038 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1039 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1041 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1042 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1043 HRESULT hr;
1045 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1046 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1048 wined3d_mutex_lock();
1049 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1050 if (hr == WINEDDERR_INVALIDRECT)
1051 hr = D3DERR_INVALIDCALL;
1052 wined3d_mutex_unlock();
1054 return hr;
1057 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1058 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1060 const struct wined3d_color c =
1062 ((color >> 16) & 0xff) / 255.0f,
1063 ((color >> 8) & 0xff) / 255.0f,
1064 (color & 0xff) / 255.0f,
1065 ((color >> 24) & 0xff) / 255.0f,
1067 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1068 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1069 struct wined3d_resource *wined3d_resource;
1070 struct wined3d_resource_desc desc;
1071 HRESULT hr;
1073 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1075 wined3d_mutex_lock();
1077 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1078 wined3d_resource_get_desc(wined3d_resource, &desc);
1080 /* This method is only allowed with surfaces that are render targets, or
1081 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1082 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1084 wined3d_mutex_unlock();
1085 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1086 return D3DERR_INVALIDCALL;
1089 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1090 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1092 wined3d_mutex_unlock();
1094 return hr;
1097 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1098 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1099 HANDLE *shared_handle)
1101 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1102 HRESULT hr;
1104 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1105 iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1107 if (shared_handle)
1108 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1110 if (Pool == D3DPOOL_MANAGED)
1112 FIXME("Attempting to create a managed offscreen plain surface\n");
1113 return D3DERR_INVALIDCALL;
1116 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1117 but then...
1118 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1119 Why, their always lockable?
1120 should I change the usage to dynamic?
1122 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1123 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1124 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1126 return hr;
1129 /* TODO: move to wineD3D */
1130 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1131 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1133 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1134 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1135 HRESULT hr;
1137 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1139 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1141 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1142 return D3DERR_INVALIDCALL;
1145 wined3d_mutex_lock();
1146 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1147 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1148 wined3d_mutex_unlock();
1150 return hr;
1153 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1154 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1156 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1157 struct wined3d_surface *wined3d_surface;
1158 HRESULT hr;
1160 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1162 if (ppRenderTarget == NULL) {
1163 return D3DERR_INVALIDCALL;
1166 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1168 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1169 return D3DERR_INVALIDCALL;
1172 wined3d_mutex_lock();
1173 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1174 if (SUCCEEDED(hr))
1176 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1177 IDirect3DSurface9_AddRef(*ppRenderTarget);
1178 wined3d_surface_decref(wined3d_surface);
1180 else
1182 if (hr != WINED3DERR_NOTFOUND)
1183 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1184 *ppRenderTarget = NULL;
1186 wined3d_mutex_unlock();
1188 return hr;
1191 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1192 IDirect3DSurface9 *pZStencilSurface)
1194 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1195 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1196 HRESULT hr;
1198 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1200 wined3d_mutex_lock();
1201 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1202 wined3d_mutex_unlock();
1204 return hr;
1207 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1208 IDirect3DSurface9 **ppZStencilSurface)
1210 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1211 struct wined3d_surface *wined3d_surface;
1212 HRESULT hr;
1214 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1216 if(ppZStencilSurface == NULL){
1217 return D3DERR_INVALIDCALL;
1220 wined3d_mutex_lock();
1221 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1222 if (SUCCEEDED(hr))
1224 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1225 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1226 wined3d_surface_decref(wined3d_surface);
1228 else
1230 if (hr != WINED3DERR_NOTFOUND)
1231 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1232 *ppZStencilSurface = NULL;
1234 wined3d_mutex_unlock();
1236 return hr;
1239 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1241 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1242 HRESULT hr;
1244 TRACE("iface %p.\n", iface);
1246 wined3d_mutex_lock();
1247 hr = wined3d_device_begin_scene(This->wined3d_device);
1248 wined3d_mutex_unlock();
1250 return hr;
1253 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1255 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1256 HRESULT hr;
1258 TRACE("iface %p.\n", iface);
1260 wined3d_mutex_lock();
1261 hr = wined3d_device_end_scene(This->wined3d_device);
1262 wined3d_mutex_unlock();
1264 return hr;
1267 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1268 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1270 const struct wined3d_color c =
1272 ((color >> 16) & 0xff) / 255.0f,
1273 ((color >> 8) & 0xff) / 255.0f,
1274 (color & 0xff) / 255.0f,
1275 ((color >> 24) & 0xff) / 255.0f,
1277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1278 HRESULT hr;
1280 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1281 iface, rect_count, rects, flags, color, z, stencil);
1283 wined3d_mutex_lock();
1284 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1285 wined3d_mutex_unlock();
1287 return hr;
1290 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1291 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1293 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1294 HRESULT hr;
1296 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1298 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1299 wined3d_mutex_lock();
1300 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1301 wined3d_mutex_unlock();
1303 return hr;
1306 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1307 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1309 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1310 HRESULT hr;
1312 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1314 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1315 wined3d_mutex_lock();
1316 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1317 wined3d_mutex_unlock();
1319 return hr;
1322 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1323 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1325 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1326 HRESULT hr;
1328 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1330 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1331 wined3d_mutex_lock();
1332 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1333 wined3d_mutex_unlock();
1335 return hr;
1338 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1339 const D3DVIEWPORT9 *pViewport)
1341 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1342 HRESULT hr;
1344 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1346 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1347 wined3d_mutex_lock();
1348 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1349 wined3d_mutex_unlock();
1351 return hr;
1354 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1355 D3DVIEWPORT9 *pViewport)
1357 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1358 HRESULT hr;
1360 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1362 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1363 wined3d_mutex_lock();
1364 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1365 wined3d_mutex_unlock();
1367 return hr;
1370 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1371 const D3DMATERIAL9 *pMaterial)
1373 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1374 HRESULT hr;
1376 TRACE("iface %p, material %p.\n", iface, pMaterial);
1378 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1379 wined3d_mutex_lock();
1380 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1381 wined3d_mutex_unlock();
1383 return hr;
1386 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1387 D3DMATERIAL9 *pMaterial)
1389 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1390 HRESULT hr;
1392 TRACE("iface %p, material %p.\n", iface, pMaterial);
1394 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1395 wined3d_mutex_lock();
1396 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1397 wined3d_mutex_unlock();
1399 return hr;
1402 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1403 const D3DLIGHT9 *pLight)
1405 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1406 HRESULT hr;
1408 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1410 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1411 wined3d_mutex_lock();
1412 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1413 wined3d_mutex_unlock();
1415 return hr;
1418 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1419 D3DLIGHT9 *pLight)
1421 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1422 HRESULT hr;
1424 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1426 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1427 wined3d_mutex_lock();
1428 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1429 wined3d_mutex_unlock();
1431 return hr;
1434 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1435 BOOL Enable)
1437 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1438 HRESULT hr;
1440 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1442 wined3d_mutex_lock();
1443 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1444 wined3d_mutex_unlock();
1446 return hr;
1449 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1450 BOOL *pEnable)
1452 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1453 HRESULT hr;
1455 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1457 wined3d_mutex_lock();
1458 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1459 wined3d_mutex_unlock();
1461 return hr;
1464 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1465 const float *pPlane)
1467 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1468 HRESULT hr;
1470 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1472 wined3d_mutex_lock();
1473 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1474 wined3d_mutex_unlock();
1476 return hr;
1479 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1480 float *pPlane)
1482 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1483 HRESULT hr;
1485 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1487 wined3d_mutex_lock();
1488 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1489 wined3d_mutex_unlock();
1491 return hr;
1494 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1495 D3DRENDERSTATETYPE State, DWORD Value)
1497 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1498 HRESULT hr;
1500 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1502 wined3d_mutex_lock();
1503 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1504 wined3d_mutex_unlock();
1506 return hr;
1509 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1510 D3DRENDERSTATETYPE State, DWORD *pValue)
1512 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1513 HRESULT hr;
1515 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1517 wined3d_mutex_lock();
1518 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1519 wined3d_mutex_unlock();
1521 return hr;
1524 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1525 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1527 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1528 IDirect3DStateBlock9Impl *object;
1529 HRESULT hr;
1531 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1533 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1535 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1536 return D3DERR_INVALIDCALL;
1539 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1540 if (!object)
1542 ERR("Failed to allocate stateblock memory.\n");
1543 return E_OUTOFMEMORY;
1546 hr = stateblock_init(object, This, type, NULL);
1547 if (FAILED(hr))
1549 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1550 HeapFree(GetProcessHeap(), 0, object);
1551 return hr;
1554 TRACE("Created stateblock %p.\n", object);
1555 *stateblock = &object->IDirect3DStateBlock9_iface;
1557 return D3D_OK;
1560 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1562 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1563 HRESULT hr;
1565 TRACE("iface %p.\n", iface);
1567 wined3d_mutex_lock();
1568 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1569 wined3d_mutex_unlock();
1571 return hr;
1574 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1575 IDirect3DStateBlock9 **stateblock)
1577 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1578 struct wined3d_stateblock *wined3d_stateblock;
1579 IDirect3DStateBlock9Impl *object;
1580 HRESULT hr;
1582 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1584 wined3d_mutex_lock();
1585 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1586 wined3d_mutex_unlock();
1587 if (FAILED(hr))
1589 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1590 return hr;
1593 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1594 if (!object)
1596 ERR("Failed to allocate stateblock memory.\n");
1597 wined3d_mutex_lock();
1598 wined3d_stateblock_decref(wined3d_stateblock);
1599 wined3d_mutex_unlock();
1600 return E_OUTOFMEMORY;
1603 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1604 if (FAILED(hr))
1606 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1607 wined3d_mutex_lock();
1608 wined3d_stateblock_decref(wined3d_stateblock);
1609 wined3d_mutex_unlock();
1610 HeapFree(GetProcessHeap(), 0, object);
1611 return hr;
1614 TRACE("Created stateblock %p.\n", object);
1615 *stateblock = &object->IDirect3DStateBlock9_iface;
1617 return D3D_OK;
1620 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1621 const D3DCLIPSTATUS9 *pClipStatus)
1623 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1624 HRESULT hr;
1626 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1628 wined3d_mutex_lock();
1629 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1630 wined3d_mutex_unlock();
1632 return hr;
1635 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1636 D3DCLIPSTATUS9 *pClipStatus)
1638 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1639 HRESULT hr;
1641 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1643 wined3d_mutex_lock();
1644 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1645 wined3d_mutex_unlock();
1647 return hr;
1650 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1651 IDirect3DBaseTexture9 **ppTexture)
1653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1654 struct wined3d_texture *wined3d_texture = NULL;
1655 HRESULT hr;
1657 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1659 if(ppTexture == NULL){
1660 return D3DERR_INVALIDCALL;
1663 wined3d_mutex_lock();
1664 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1665 if (SUCCEEDED(hr) && wined3d_texture)
1667 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1668 IDirect3DBaseTexture9_AddRef(*ppTexture);
1669 wined3d_texture_decref(wined3d_texture);
1671 else
1673 if (FAILED(hr))
1675 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1677 *ppTexture = NULL;
1679 wined3d_mutex_unlock();
1681 return hr;
1684 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1685 IDirect3DBaseTexture9 *texture)
1687 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1688 HRESULT hr;
1690 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1692 wined3d_mutex_lock();
1693 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1694 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1695 wined3d_mutex_unlock();
1697 return hr;
1700 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1702 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1703 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1704 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1705 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1706 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1707 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1708 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1709 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1710 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1711 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1712 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1713 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1714 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1715 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1716 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1717 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1718 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1719 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1720 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1721 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1722 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1723 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1724 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1725 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1726 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1727 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1728 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1729 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1730 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1731 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1732 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1733 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1734 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1737 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1738 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1740 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1741 HRESULT hr;
1743 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1745 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1747 WARN("Invalid Type %#x passed.\n", Type);
1748 return D3D_OK;
1751 wined3d_mutex_lock();
1752 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1753 wined3d_mutex_unlock();
1755 return hr;
1758 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1759 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1761 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1762 HRESULT hr;
1764 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1766 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1768 WARN("Invalid Type %#x passed.\n", Type);
1769 return D3D_OK;
1772 wined3d_mutex_lock();
1773 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1774 wined3d_mutex_unlock();
1776 return hr;
1779 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1780 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1782 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1783 HRESULT hr;
1785 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1787 wined3d_mutex_lock();
1788 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1789 wined3d_mutex_unlock();
1791 return hr;
1794 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1795 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1797 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1798 HRESULT hr;
1800 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1802 wined3d_mutex_lock();
1803 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1804 wined3d_mutex_unlock();
1806 return hr;
1809 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1810 DWORD *pNumPasses)
1812 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1813 HRESULT hr;
1815 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1817 wined3d_mutex_lock();
1818 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1819 wined3d_mutex_unlock();
1821 return hr;
1824 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1825 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1827 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1829 return D3DERR_INVALIDCALL;
1832 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1833 UINT PaletteNumber, PALETTEENTRY *pEntries)
1835 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1837 return D3DERR_INVALIDCALL;
1840 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1841 UINT PaletteNumber)
1843 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1845 return D3DERR_INVALIDCALL;
1848 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1849 UINT *PaletteNumber)
1851 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1853 return D3DERR_INVALIDCALL;
1856 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1857 const RECT *pRect)
1859 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1860 HRESULT hr;
1862 TRACE("iface %p, rect %p.\n", iface, pRect);
1864 wined3d_mutex_lock();
1865 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1866 wined3d_mutex_unlock();
1868 return hr;
1871 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1873 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1874 HRESULT hr;
1876 TRACE("iface %p, rect %p.\n", iface, pRect);
1878 wined3d_mutex_lock();
1879 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1880 wined3d_mutex_unlock();
1882 return hr;
1885 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1886 BOOL bSoftware)
1888 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1889 HRESULT hr;
1891 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1893 wined3d_mutex_lock();
1894 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1895 wined3d_mutex_unlock();
1897 return hr;
1900 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1902 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1903 BOOL ret;
1905 TRACE("iface %p.\n", iface);
1907 wined3d_mutex_lock();
1908 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1909 wined3d_mutex_unlock();
1911 return ret;
1914 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1916 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1917 HRESULT hr;
1919 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1921 wined3d_mutex_lock();
1922 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1923 wined3d_mutex_unlock();
1925 return hr;
1928 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1930 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1931 float ret;
1933 TRACE("iface %p.\n", iface);
1935 wined3d_mutex_lock();
1936 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1937 wined3d_mutex_unlock();
1939 return ret;
1942 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1943 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1945 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1946 HRESULT hr;
1948 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1949 iface, PrimitiveType, StartVertex, PrimitiveCount);
1951 wined3d_mutex_lock();
1952 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1953 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1954 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1955 wined3d_mutex_unlock();
1957 return hr;
1960 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1961 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1962 UINT startIndex, UINT primCount)
1964 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1965 HRESULT hr;
1967 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1968 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1969 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1970 NumVertices, startIndex, primCount);
1972 wined3d_mutex_lock();
1973 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1974 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1975 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1976 vertex_count_from_primitive_count(PrimitiveType, primCount));
1977 wined3d_mutex_unlock();
1979 return hr;
1982 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1983 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1984 UINT VertexStreamZeroStride)
1986 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1987 HRESULT hr;
1989 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1990 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1992 wined3d_mutex_lock();
1993 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1994 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1995 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1996 pVertexStreamZeroData, VertexStreamZeroStride);
1997 wined3d_mutex_unlock();
1999 return hr;
2002 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2003 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2004 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2005 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2007 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2008 HRESULT hr;
2010 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2011 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2012 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2013 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2015 wined3d_mutex_lock();
2016 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2017 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2018 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2019 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2020 wined3d_mutex_unlock();
2022 return hr;
2025 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2026 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2027 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2029 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2030 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2031 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2032 HRESULT hr;
2034 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2035 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2037 wined3d_mutex_lock();
2038 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2039 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2040 wined3d_mutex_unlock();
2042 return hr;
2045 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2046 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2048 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2049 IDirect3DVertexDeclaration9Impl *object;
2050 HRESULT hr;
2052 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2054 if (!declaration)
2056 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2057 return D3DERR_INVALIDCALL;
2060 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2061 if (!object)
2063 ERR("Failed to allocate vertex declaration memory.\n");
2064 return E_OUTOFMEMORY;
2067 hr = vertexdeclaration_init(object, This, elements);
2068 if (FAILED(hr))
2070 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2071 HeapFree(GetProcessHeap(), 0, object);
2072 return hr;
2075 TRACE("Created vertex declaration %p.\n", object);
2076 *declaration = (IDirect3DVertexDeclaration9 *)object;
2078 return D3D_OK;
2081 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2082 IDirect3DVertexDeclaration9 *declaration)
2084 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2085 HRESULT hr;
2087 TRACE("iface %p, declaration %p.\n", iface, declaration);
2089 wined3d_mutex_lock();
2090 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2091 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2092 wined3d_mutex_unlock();
2094 return hr;
2097 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2098 IDirect3DVertexDeclaration9 **declaration)
2100 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2101 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2102 HRESULT hr;
2104 TRACE("iface %p, declaration %p.\n", iface, declaration);
2106 if (!declaration) return D3DERR_INVALIDCALL;
2108 wined3d_mutex_lock();
2109 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2110 if (SUCCEEDED(hr) && wined3d_declaration)
2112 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2113 IDirect3DVertexDeclaration9_AddRef(*declaration);
2114 wined3d_vertex_declaration_decref(wined3d_declaration);
2116 else
2118 *declaration = NULL;
2120 wined3d_mutex_unlock();
2122 TRACE("Returning %p.\n", *declaration);
2123 return hr;
2126 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2127 HRESULT hr;
2128 D3DVERTEXELEMENT9* elements = NULL;
2129 IDirect3DVertexDeclaration9* pDecl = NULL;
2130 int p, low, high; /* deliberately signed */
2131 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2133 TRACE("Searching for declaration for fvf %08x... ", fvf);
2135 low = 0;
2136 high = This->numConvertedDecls - 1;
2137 while(low <= high) {
2138 p = (low + high) >> 1;
2139 TRACE("%d ", p);
2140 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2141 TRACE("found %p\n", convertedDecls[p]);
2142 return convertedDecls[p];
2143 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2144 low = p + 1;
2145 } else {
2146 high = p - 1;
2149 TRACE("not found. Creating and inserting at position %d.\n", low);
2151 hr = vdecl_convert_fvf(fvf, &elements);
2152 if (hr != S_OK) return NULL;
2154 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2155 &pDecl);
2156 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2157 if (hr != S_OK) return NULL;
2159 if(This->declArraySize == This->numConvertedDecls) {
2160 int grow = max(This->declArraySize / 2, 8);
2161 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2162 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2163 if(!convertedDecls) {
2164 /* This will destroy it */
2165 IDirect3DVertexDeclaration9_Release(pDecl);
2166 return NULL;
2168 This->convertedDecls = convertedDecls;
2169 This->declArraySize += grow;
2172 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2173 convertedDecls[low] = pDecl;
2174 This->numConvertedDecls++;
2176 /* Will prevent the decl from being destroyed */
2177 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2178 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2180 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2181 return pDecl;
2184 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2186 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2187 IDirect3DVertexDeclaration9 *decl;
2188 HRESULT hr;
2190 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2192 if (!FVF)
2194 WARN("%#x is not a valid FVF\n", FVF);
2195 return D3D_OK;
2198 wined3d_mutex_lock();
2199 decl = getConvertedDecl(This, FVF);
2200 wined3d_mutex_unlock();
2202 if (!decl)
2204 /* Any situation when this should happen, except out of memory? */
2205 ERR("Failed to create a converted vertex declaration\n");
2206 return D3DERR_DRIVERINTERNALERROR;
2209 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2210 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2212 return hr;
2215 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2217 IDirect3DVertexDeclaration9 *decl;
2218 HRESULT hr;
2220 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2222 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2223 if (FAILED(hr))
2225 WARN("Failed to get vertex declaration, %#x\n", hr);
2226 *pFVF = 0;
2227 return hr;
2230 if (decl)
2232 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2233 IDirect3DVertexDeclaration9_Release(decl);
2235 else
2237 *pFVF = 0;
2240 TRACE("Returning FVF %#x\n", *pFVF);
2242 return hr;
2245 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2246 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2248 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2249 IDirect3DVertexShader9Impl *object;
2250 HRESULT hr;
2252 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2255 if (!object)
2257 ERR("Failed to allocate vertex shader memory.\n");
2258 return E_OUTOFMEMORY;
2261 hr = vertexshader_init(object, This, byte_code);
2262 if (FAILED(hr))
2264 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2265 HeapFree(GetProcessHeap(), 0, object);
2266 return hr;
2269 TRACE("Created vertex shader %p.\n", object);
2270 *shader = &object->IDirect3DVertexShader9_iface;
2272 return D3D_OK;
2275 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2276 IDirect3DVertexShader9 *shader)
2278 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2279 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2280 HRESULT hr;
2282 TRACE("iface %p, shader %p.\n", iface, shader);
2284 wined3d_mutex_lock();
2285 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2286 shader_obj ? shader_obj->wined3d_shader : NULL);
2287 wined3d_mutex_unlock();
2289 return hr;
2292 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2293 IDirect3DVertexShader9 **shader)
2295 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2296 struct wined3d_shader *wined3d_shader;
2298 TRACE("iface %p, shader %p.\n", iface, shader);
2300 wined3d_mutex_lock();
2301 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2302 if (wined3d_shader)
2304 *shader = wined3d_shader_get_parent(wined3d_shader);
2305 IDirect3DVertexShader9_AddRef(*shader);
2306 wined3d_shader_decref(wined3d_shader);
2308 else
2310 *shader = NULL;
2312 wined3d_mutex_unlock();
2314 TRACE("Returning %p.\n", *shader);
2316 return D3D_OK;
2319 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2320 UINT reg_idx, const float *data, UINT count)
2322 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2323 HRESULT hr;
2325 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2327 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2329 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2330 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2331 return D3DERR_INVALIDCALL;
2334 wined3d_mutex_lock();
2335 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2336 wined3d_mutex_unlock();
2338 return hr;
2341 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2342 UINT reg_idx, float *data, UINT count)
2344 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2345 HRESULT hr;
2347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2349 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2351 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2352 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2353 return D3DERR_INVALIDCALL;
2356 wined3d_mutex_lock();
2357 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2358 wined3d_mutex_unlock();
2360 return hr;
2363 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2364 UINT reg_idx, const int *data, UINT count)
2366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2367 HRESULT hr;
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2371 wined3d_mutex_lock();
2372 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2373 wined3d_mutex_unlock();
2375 return hr;
2378 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2379 UINT reg_idx, int *data, UINT count)
2381 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2382 HRESULT hr;
2384 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2386 wined3d_mutex_lock();
2387 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2388 wined3d_mutex_unlock();
2390 return hr;
2393 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2394 UINT reg_idx, const BOOL *data, UINT count)
2396 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2397 HRESULT hr;
2399 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2401 wined3d_mutex_lock();
2402 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2403 wined3d_mutex_unlock();
2405 return hr;
2408 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2409 UINT reg_idx, BOOL *data, UINT count)
2411 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2412 HRESULT hr;
2414 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2416 wined3d_mutex_lock();
2417 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2418 wined3d_mutex_unlock();
2420 return hr;
2423 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2424 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2426 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2427 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2428 HRESULT hr;
2430 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2431 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2433 wined3d_mutex_lock();
2434 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2435 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2436 OffsetInBytes, Stride);
2437 wined3d_mutex_unlock();
2439 return hr;
2442 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2443 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2445 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2446 struct wined3d_buffer *retStream = NULL;
2447 HRESULT hr;
2449 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2450 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2452 if(pStream == NULL){
2453 return D3DERR_INVALIDCALL;
2456 wined3d_mutex_lock();
2457 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2458 if (SUCCEEDED(hr) && retStream)
2460 *pStream = wined3d_buffer_get_parent(retStream);
2461 IDirect3DVertexBuffer9_AddRef(*pStream);
2462 wined3d_buffer_decref(retStream);
2464 else
2466 if (FAILED(hr))
2468 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2470 *pStream = NULL;
2472 wined3d_mutex_unlock();
2474 return hr;
2477 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2478 UINT StreamNumber, UINT Divider)
2480 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2481 HRESULT hr;
2483 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2485 wined3d_mutex_lock();
2486 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2487 wined3d_mutex_unlock();
2489 return hr;
2492 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2493 UINT StreamNumber, UINT *Divider)
2495 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2496 HRESULT hr;
2498 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2500 wined3d_mutex_lock();
2501 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2502 wined3d_mutex_unlock();
2504 return hr;
2507 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2508 IDirect3DIndexBuffer9 *pIndexData)
2510 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2511 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2512 HRESULT hr;
2514 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2516 wined3d_mutex_lock();
2517 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2518 ib ? ib->wineD3DIndexBuffer : NULL,
2519 ib ? ib->format : WINED3DFMT_UNKNOWN);
2520 wined3d_mutex_unlock();
2522 return hr;
2525 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2526 IDirect3DIndexBuffer9 **ppIndexData)
2528 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2529 struct wined3d_buffer *retIndexData = NULL;
2530 HRESULT hr;
2532 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2534 if(ppIndexData == NULL){
2535 return D3DERR_INVALIDCALL;
2538 wined3d_mutex_lock();
2539 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2540 if (SUCCEEDED(hr) && retIndexData)
2542 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2543 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2544 wined3d_buffer_decref(retIndexData);
2546 else
2548 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2549 *ppIndexData = NULL;
2551 wined3d_mutex_unlock();
2553 return hr;
2556 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2557 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2559 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2560 IDirect3DPixelShader9Impl *object;
2561 HRESULT hr;
2563 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2565 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2566 if (!object)
2568 FIXME("Failed to allocate pixel shader memory.\n");
2569 return E_OUTOFMEMORY;
2572 hr = pixelshader_init(object, This, byte_code);
2573 if (FAILED(hr))
2575 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2576 HeapFree(GetProcessHeap(), 0, object);
2577 return hr;
2580 TRACE("Created pixel shader %p.\n", object);
2581 *shader = &object->IDirect3DPixelShader9_iface;
2583 return D3D_OK;
2586 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2587 IDirect3DPixelShader9 *shader)
2589 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2590 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2591 HRESULT hr;
2593 TRACE("iface %p, shader %p.\n", iface, shader);
2595 wined3d_mutex_lock();
2596 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2597 shader_obj ? shader_obj->wined3d_shader : NULL);
2598 wined3d_mutex_unlock();
2600 return hr;
2603 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2604 IDirect3DPixelShader9 **shader)
2606 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2607 struct wined3d_shader *wined3d_shader;
2609 TRACE("iface %p, shader %p.\n", iface, shader);
2611 if (!shader) return D3DERR_INVALIDCALL;
2613 wined3d_mutex_lock();
2614 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2615 if (wined3d_shader)
2617 *shader = wined3d_shader_get_parent(wined3d_shader);
2618 IDirect3DPixelShader9_AddRef(*shader);
2619 wined3d_shader_decref(wined3d_shader);
2621 else
2623 *shader = NULL;
2625 wined3d_mutex_unlock();
2627 TRACE("Returning %p.\n", *shader);
2629 return D3D_OK;
2632 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2633 UINT reg_idx, const float *data, UINT count)
2635 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2636 HRESULT hr;
2638 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2640 wined3d_mutex_lock();
2641 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2642 wined3d_mutex_unlock();
2644 return hr;
2647 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2648 UINT reg_idx, float *data, UINT count)
2650 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2651 HRESULT hr;
2653 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2655 wined3d_mutex_lock();
2656 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2657 wined3d_mutex_unlock();
2659 return hr;
2662 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2663 UINT reg_idx, const int *data, UINT count)
2665 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2666 HRESULT hr;
2668 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2670 wined3d_mutex_lock();
2671 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2672 wined3d_mutex_unlock();
2674 return hr;
2677 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2678 UINT reg_idx, int *data, UINT count)
2680 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2681 HRESULT hr;
2683 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2685 wined3d_mutex_lock();
2686 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2687 wined3d_mutex_unlock();
2689 return hr;
2692 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2693 UINT reg_idx, const BOOL *data, UINT count)
2695 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2696 HRESULT hr;
2698 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2700 wined3d_mutex_lock();
2701 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2702 wined3d_mutex_unlock();
2704 return hr;
2707 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2708 UINT reg_idx, BOOL *data, UINT count)
2710 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2711 HRESULT hr;
2713 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2715 wined3d_mutex_lock();
2716 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2717 wined3d_mutex_unlock();
2719 return hr;
2722 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2723 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2725 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2726 HRESULT hr;
2728 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2729 iface, Handle, pNumSegs, pRectPatchInfo);
2731 wined3d_mutex_lock();
2732 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2733 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2734 wined3d_mutex_unlock();
2736 return hr;
2739 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2740 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2742 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2743 HRESULT hr;
2745 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2746 iface, Handle, pNumSegs, pTriPatchInfo);
2748 wined3d_mutex_lock();
2749 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2750 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2751 wined3d_mutex_unlock();
2753 return hr;
2756 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2758 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2759 HRESULT hr;
2761 TRACE("iface %p, handle %#x.\n", iface, Handle);
2763 wined3d_mutex_lock();
2764 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2765 wined3d_mutex_unlock();
2767 return hr;
2770 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2771 IDirect3DQuery9 **query)
2773 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2774 IDirect3DQuery9Impl *object;
2775 HRESULT hr;
2777 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2779 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2780 if (!object)
2782 ERR("Failed to allocate query memory.\n");
2783 return E_OUTOFMEMORY;
2786 hr = query_init(object, This, type);
2787 if (FAILED(hr))
2789 WARN("Failed to initialize query, hr %#x.\n", hr);
2790 HeapFree(GetProcessHeap(), 0, object);
2791 return hr;
2794 TRACE("Created query %p.\n", object);
2795 if (query) *query = &object->IDirect3DQuery9_iface;
2796 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2798 return D3D_OK;
2801 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2802 UINT width, UINT height, float *rows, float *columns)
2804 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2805 iface, width, height, rows, columns);
2807 return E_NOTIMPL;
2810 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2811 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2812 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2814 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2815 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2816 iface, src_surface, dst_surface, src_descs, rect_count,
2817 dst_descs, operation, offset_x, offset_y);
2819 return E_NOTIMPL;
2822 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2823 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2824 const RGNDATA *dirty_region, DWORD flags)
2826 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2827 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2829 return E_NOTIMPL;
2832 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2834 FIXME("iface %p, priority %p stub!\n", iface, priority);
2836 return E_NOTIMPL;
2839 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2841 FIXME("iface %p, priority %d stub!\n", iface, priority);
2843 return E_NOTIMPL;
2846 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2848 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2850 return E_NOTIMPL;
2853 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2854 IDirect3DResource9 **resources, UINT32 resource_count)
2856 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2857 iface, resources, resource_count);
2859 return E_NOTIMPL;
2862 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2864 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2866 return E_NOTIMPL;
2869 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2871 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2873 *max_latency = 2;
2875 return E_NOTIMPL;
2878 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2880 static int i;
2882 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2884 if (!i++)
2885 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2887 return D3D_OK;
2890 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2891 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2892 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2894 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2895 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2896 iface, width, height, format, multisample_type, multisample_quality,
2897 lockable, surface, shared_handle, usage);
2899 if (shared_handle)
2900 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2902 return E_NOTIMPL;
2905 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2906 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2907 HANDLE *shared_handle, DWORD usage)
2909 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2910 iface, width, height, format, pool, surface, shared_handle, usage);
2912 return E_NOTIMPL;
2915 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2916 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2917 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2919 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2920 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2921 iface, width, height, format, multisample_type, multisample_quality,
2922 discard, surface, shared_handle, usage);
2924 if (shared_handle)
2925 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2927 return E_NOTIMPL;
2930 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2931 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2933 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2935 return E_NOTIMPL;
2938 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2939 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2941 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2943 return E_NOTIMPL;
2946 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2948 /* IUnknown */
2949 IDirect3DDevice9Impl_QueryInterface,
2950 IDirect3DDevice9Impl_AddRef,
2951 IDirect3DDevice9Impl_Release,
2952 /* IDirect3DDevice9 */
2953 IDirect3DDevice9Impl_TestCooperativeLevel,
2954 IDirect3DDevice9Impl_GetAvailableTextureMem,
2955 IDirect3DDevice9Impl_EvictManagedResources,
2956 IDirect3DDevice9Impl_GetDirect3D,
2957 IDirect3DDevice9Impl_GetDeviceCaps,
2958 IDirect3DDevice9Impl_GetDisplayMode,
2959 IDirect3DDevice9Impl_GetCreationParameters,
2960 IDirect3DDevice9Impl_SetCursorProperties,
2961 IDirect3DDevice9Impl_SetCursorPosition,
2962 IDirect3DDevice9Impl_ShowCursor,
2963 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2964 IDirect3DDevice9Impl_GetSwapChain,
2965 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2966 IDirect3DDevice9Impl_Reset,
2967 IDirect3DDevice9Impl_Present,
2968 IDirect3DDevice9Impl_GetBackBuffer,
2969 IDirect3DDevice9Impl_GetRasterStatus,
2970 IDirect3DDevice9Impl_SetDialogBoxMode,
2971 IDirect3DDevice9Impl_SetGammaRamp,
2972 IDirect3DDevice9Impl_GetGammaRamp,
2973 IDirect3DDevice9Impl_CreateTexture,
2974 IDirect3DDevice9Impl_CreateVolumeTexture,
2975 IDirect3DDevice9Impl_CreateCubeTexture,
2976 IDirect3DDevice9Impl_CreateVertexBuffer,
2977 IDirect3DDevice9Impl_CreateIndexBuffer,
2978 IDirect3DDevice9Impl_CreateRenderTarget,
2979 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2980 IDirect3DDevice9Impl_UpdateSurface,
2981 IDirect3DDevice9Impl_UpdateTexture,
2982 IDirect3DDevice9Impl_GetRenderTargetData,
2983 IDirect3DDevice9Impl_GetFrontBufferData,
2984 IDirect3DDevice9Impl_StretchRect,
2985 IDirect3DDevice9Impl_ColorFill,
2986 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2987 IDirect3DDevice9Impl_SetRenderTarget,
2988 IDirect3DDevice9Impl_GetRenderTarget,
2989 IDirect3DDevice9Impl_SetDepthStencilSurface,
2990 IDirect3DDevice9Impl_GetDepthStencilSurface,
2991 IDirect3DDevice9Impl_BeginScene,
2992 IDirect3DDevice9Impl_EndScene,
2993 IDirect3DDevice9Impl_Clear,
2994 IDirect3DDevice9Impl_SetTransform,
2995 IDirect3DDevice9Impl_GetTransform,
2996 IDirect3DDevice9Impl_MultiplyTransform,
2997 IDirect3DDevice9Impl_SetViewport,
2998 IDirect3DDevice9Impl_GetViewport,
2999 IDirect3DDevice9Impl_SetMaterial,
3000 IDirect3DDevice9Impl_GetMaterial,
3001 IDirect3DDevice9Impl_SetLight,
3002 IDirect3DDevice9Impl_GetLight,
3003 IDirect3DDevice9Impl_LightEnable,
3004 IDirect3DDevice9Impl_GetLightEnable,
3005 IDirect3DDevice9Impl_SetClipPlane,
3006 IDirect3DDevice9Impl_GetClipPlane,
3007 IDirect3DDevice9Impl_SetRenderState,
3008 IDirect3DDevice9Impl_GetRenderState,
3009 IDirect3DDevice9Impl_CreateStateBlock,
3010 IDirect3DDevice9Impl_BeginStateBlock,
3011 IDirect3DDevice9Impl_EndStateBlock,
3012 IDirect3DDevice9Impl_SetClipStatus,
3013 IDirect3DDevice9Impl_GetClipStatus,
3014 IDirect3DDevice9Impl_GetTexture,
3015 IDirect3DDevice9Impl_SetTexture,
3016 IDirect3DDevice9Impl_GetTextureStageState,
3017 IDirect3DDevice9Impl_SetTextureStageState,
3018 IDirect3DDevice9Impl_GetSamplerState,
3019 IDirect3DDevice9Impl_SetSamplerState,
3020 IDirect3DDevice9Impl_ValidateDevice,
3021 IDirect3DDevice9Impl_SetPaletteEntries,
3022 IDirect3DDevice9Impl_GetPaletteEntries,
3023 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3024 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3025 IDirect3DDevice9Impl_SetScissorRect,
3026 IDirect3DDevice9Impl_GetScissorRect,
3027 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3028 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3029 IDirect3DDevice9Impl_SetNPatchMode,
3030 IDirect3DDevice9Impl_GetNPatchMode,
3031 IDirect3DDevice9Impl_DrawPrimitive,
3032 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3033 IDirect3DDevice9Impl_DrawPrimitiveUP,
3034 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3035 IDirect3DDevice9Impl_ProcessVertices,
3036 IDirect3DDevice9Impl_CreateVertexDeclaration,
3037 IDirect3DDevice9Impl_SetVertexDeclaration,
3038 IDirect3DDevice9Impl_GetVertexDeclaration,
3039 IDirect3DDevice9Impl_SetFVF,
3040 IDirect3DDevice9Impl_GetFVF,
3041 IDirect3DDevice9Impl_CreateVertexShader,
3042 IDirect3DDevice9Impl_SetVertexShader,
3043 IDirect3DDevice9Impl_GetVertexShader,
3044 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3045 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3046 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3047 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3048 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3049 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3050 IDirect3DDevice9Impl_SetStreamSource,
3051 IDirect3DDevice9Impl_GetStreamSource,
3052 IDirect3DDevice9Impl_SetStreamSourceFreq,
3053 IDirect3DDevice9Impl_GetStreamSourceFreq,
3054 IDirect3DDevice9Impl_SetIndices,
3055 IDirect3DDevice9Impl_GetIndices,
3056 IDirect3DDevice9Impl_CreatePixelShader,
3057 IDirect3DDevice9Impl_SetPixelShader,
3058 IDirect3DDevice9Impl_GetPixelShader,
3059 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3060 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3061 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3062 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3063 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3064 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3065 IDirect3DDevice9Impl_DrawRectPatch,
3066 IDirect3DDevice9Impl_DrawTriPatch,
3067 IDirect3DDevice9Impl_DeletePatch,
3068 IDirect3DDevice9Impl_CreateQuery,
3069 /* IDirect3DDevice9Ex */
3070 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3071 IDirect3DDevice9ExImpl_ComposeRects,
3072 IDirect3DDevice9ExImpl_PresentEx,
3073 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3074 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3075 IDirect3DDevice9ExImpl_WaitForVBlank,
3076 IDirect3DDevice9ExImpl_CheckResourceResidency,
3077 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3078 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3079 IDirect3DDevice9ExImpl_CheckDeviceState,
3080 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3081 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3082 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3083 IDirect3DDevice9ExImpl_ResetEx,
3084 IDirect3DDevice9ExImpl_GetDisplayModeEx
3087 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3089 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3092 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3093 struct wined3d_device *device)
3095 TRACE("device_parent %p, device %p.\n", device_parent, device);
3098 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3100 TRACE("device_parent %p.\n", device_parent);
3103 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3104 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3105 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3107 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3108 IDirect3DSurface9Impl *d3d_surface;
3109 BOOL lockable = TRUE;
3110 HRESULT hr;
3112 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3113 "\tpool %#x, level %u, face %u, surface %p.\n",
3114 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3116 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3117 lockable = FALSE;
3119 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3120 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3121 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3122 if (FAILED(hr))
3124 WARN("Failed to create surface, hr %#x.\n", hr);
3125 return hr;
3128 *surface = d3d_surface->wined3d_surface;
3129 wined3d_surface_incref(*surface);
3131 d3d_surface->container = container_parent;
3132 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3133 d3d_surface->parentDevice = NULL;
3135 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3136 d3d_surface->forwardReference = container_parent;
3138 return hr;
3141 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3142 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3143 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3144 struct wined3d_surface **surface)
3146 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3147 IDirect3DSurface9Impl *d3d_surface;
3148 HRESULT hr;
3150 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3151 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3152 device_parent, container_parent, width, height, format, multisample_type,
3153 multisample_quality, lockable, surface);
3155 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3156 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3157 (IDirect3DSurface9 **)&d3d_surface, NULL);
3158 if (FAILED(hr))
3160 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3161 return hr;
3164 *surface = d3d_surface->wined3d_surface;
3165 wined3d_surface_incref(*surface);
3167 d3d_surface->container = container_parent;
3168 /* Implicit surfaces are created with an refcount of 0 */
3169 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3171 return hr;
3174 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3175 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3176 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3178 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3179 IDirect3DSurface9Impl *d3d_surface;
3180 HRESULT hr;
3182 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3183 "\tmultisample_quality %u, discard %u, surface %p.\n",
3184 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3186 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3187 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3188 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3189 if (FAILED(hr))
3191 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3192 return hr;
3195 *surface = d3d_surface->wined3d_surface;
3196 wined3d_surface_incref(*surface);
3197 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3198 /* Implicit surfaces are created with an refcount of 0 */
3199 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3201 return hr;
3204 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3205 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3206 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3208 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3209 IDirect3DVolume9Impl *object;
3210 HRESULT hr;
3212 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3213 "format %#x, pool %#x, usage %#x, volume %p\n",
3214 device_parent, container_parent, width, height, depth,
3215 format, pool, usage, volume);
3217 /* Allocate the storage for the device */
3218 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3219 if (!object)
3221 FIXME("Allocation of memory failed\n");
3222 *volume = NULL;
3223 return D3DERR_OUTOFVIDEOMEMORY;
3226 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3227 if (FAILED(hr))
3229 WARN("Failed to initialize volume, hr %#x.\n", hr);
3230 HeapFree(GetProcessHeap(), 0, object);
3231 return hr;
3234 *volume = object->wined3d_volume;
3235 wined3d_volume_incref(*volume);
3236 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3238 object->container = container_parent;
3239 object->forwardReference = container_parent;
3241 TRACE("Created volume %p.\n", object);
3243 return hr;
3246 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3247 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3249 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3250 D3DPRESENT_PARAMETERS local_parameters;
3251 IDirect3DSwapChain9 *d3d_swapchain;
3252 HRESULT hr;
3254 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3256 /* Copy the presentation parameters */
3257 local_parameters.BackBufferWidth = desc->backbuffer_width;
3258 local_parameters.BackBufferHeight = desc->backbuffer_height;
3259 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3260 local_parameters.BackBufferCount = desc->backbuffer_count;
3261 local_parameters.MultiSampleType = desc->multisample_type;
3262 local_parameters.MultiSampleQuality = desc->multisample_quality;
3263 local_parameters.SwapEffect = desc->swap_effect;
3264 local_parameters.hDeviceWindow = desc->device_window;
3265 local_parameters.Windowed = desc->windowed;
3266 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3267 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3268 local_parameters.Flags = desc->flags;
3269 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3270 local_parameters.PresentationInterval = desc->swap_interval;
3272 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3273 &local_parameters, &d3d_swapchain);
3274 if (FAILED(hr))
3276 WARN("Failed to create swapchain, hr %#x.\n", hr);
3277 *swapchain = NULL;
3278 return hr;
3281 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3282 wined3d_swapchain_incref(*swapchain);
3283 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3285 /* Copy back the presentation parameters */
3286 desc->backbuffer_width = local_parameters.BackBufferWidth;
3287 desc->backbuffer_height = local_parameters.BackBufferHeight;
3288 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3289 desc->backbuffer_count = local_parameters.BackBufferCount;
3290 desc->multisample_type = local_parameters.MultiSampleType;
3291 desc->multisample_quality = local_parameters.MultiSampleQuality;
3292 desc->swap_effect = local_parameters.SwapEffect;
3293 desc->device_window = local_parameters.hDeviceWindow;
3294 desc->windowed = local_parameters.Windowed;
3295 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3296 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3297 desc->flags = local_parameters.Flags;
3298 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3299 desc->swap_interval = local_parameters.PresentationInterval;
3301 return hr;
3304 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3306 device_parent_wined3d_device_created,
3307 device_parent_mode_changed,
3308 device_parent_create_surface,
3309 device_parent_create_rendertarget,
3310 device_parent_create_depth_stencil,
3311 device_parent_create_volume,
3312 device_parent_create_swapchain,
3315 static void setup_fpu(void)
3317 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3318 WORD cw;
3319 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3320 cw = (cw & ~0xf3f) | 0x3f;
3321 __asm__ volatile ("fldcw %0" : : "m" (cw));
3322 #elif defined(__i386__) && defined(_MSC_VER)
3323 WORD cw;
3324 __asm fnstcw cw;
3325 cw = (cw & ~0xf3f) | 0x3f;
3326 __asm fldcw cw;
3327 #else
3328 FIXME("FPU setup not implemented for this platform.\n");
3329 #endif
3332 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3333 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3334 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3336 struct wined3d_swapchain_desc *swapchain_desc;
3337 UINT i, count = 1;
3338 HRESULT hr;
3340 if (mode)
3341 FIXME("Ignoring display mode.\n");
3343 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3344 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3345 device->ref = 1;
3347 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3349 wined3d_mutex_lock();
3350 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3351 &device->device_parent, &device->wined3d_device);
3352 if (FAILED(hr))
3354 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3355 wined3d_mutex_unlock();
3356 return hr;
3359 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3361 WINED3DCAPS caps;
3363 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3364 count = caps.NumberOfAdaptersInGroup;
3367 if (flags & D3DCREATE_MULTITHREADED)
3368 wined3d_device_set_multithreaded(device->wined3d_device);
3370 if (!parameters->Windowed)
3372 if (!focus_window)
3373 focus_window = parameters->hDeviceWindow;
3374 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3376 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3377 wined3d_device_decref(device->wined3d_device);
3378 wined3d_mutex_unlock();
3379 return hr;
3382 for (i = 0; i < count; ++i)
3384 HWND device_window = parameters[i].hDeviceWindow;
3386 if (!device_window) device_window = focus_window;
3387 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3388 parameters[i].BackBufferWidth,
3389 parameters[i].BackBufferHeight);
3393 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3394 if (!swapchain_desc)
3396 ERR("Failed to allocate wined3d parameters.\n");
3397 wined3d_device_decref(device->wined3d_device);
3398 wined3d_mutex_unlock();
3399 return E_OUTOFMEMORY;
3402 for (i = 0; i < count; ++i)
3404 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3405 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3406 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3407 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3408 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3409 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3410 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3411 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3412 swapchain_desc[i].windowed = parameters[i].Windowed;
3413 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3414 swapchain_desc[i].auto_depth_stencil_format =
3415 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3416 swapchain_desc[i].flags = parameters[i].Flags;
3417 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3418 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3419 swapchain_desc[i].auto_restore_display_mode = TRUE;
3422 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3423 if (FAILED(hr))
3425 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3426 wined3d_device_release_focus_window(device->wined3d_device);
3427 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3428 wined3d_device_decref(device->wined3d_device);
3429 wined3d_mutex_unlock();
3430 return hr;
3433 wined3d_mutex_unlock();
3435 for (i = 0; i < count; ++i)
3437 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3438 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3439 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3440 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3441 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3442 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3443 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3444 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3445 parameters[i].Windowed = swapchain_desc[i].windowed;
3446 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3447 parameters[i].AutoDepthStencilFormat =
3448 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3449 parameters[i].Flags = swapchain_desc[i].flags;
3450 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3451 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3453 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3455 /* Initialize the converted declaration array. This creates a valid pointer
3456 * and when adding decls HeapReAlloc() can be used without further checking. */
3457 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3458 if (!device->convertedDecls)
3460 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3461 wined3d_mutex_lock();
3462 wined3d_device_uninit_3d(device->wined3d_device);
3463 wined3d_device_release_focus_window(device->wined3d_device);
3464 wined3d_device_decref(device->wined3d_device);
3465 wined3d_mutex_unlock();
3466 return E_OUTOFMEMORY;
3469 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3470 IDirect3D9_AddRef(device->d3d_parent);
3472 return D3D_OK;