2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #include <sys/types.h>
41 #define WIN32_NO_STATUS
42 #define NONAMELESSUNION
43 #define NONAMELESSSTRUCT
51 #include "ddk/d3dkmthk.h"
52 #include "wine/debug.h"
53 #include "wine/heap.h"
59 #include "wine/wined3d.h"
60 #include "wined3d_gl.h"
61 #include "wined3d_vk.h"
62 #include "wine/list.h"
63 #include "wine/rbtree.h"
64 #include "wine/wgl_driver.h"
66 static inline size_t align(size_t addr
, size_t alignment
)
68 return (addr
+ (alignment
- 1)) & ~(alignment
- 1);
71 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
74 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
75 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
76 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
77 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
78 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
79 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
80 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
81 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
82 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
83 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
85 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
87 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
88 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
90 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
92 struct wined3d_fragment_pipe_ops
;
93 struct wined3d_adapter
;
94 struct wined3d_buffer_vk
;
95 struct wined3d_context
;
96 struct wined3d_context_vk
;
97 struct wined3d_gl_info
;
99 struct wined3d_swapchain_gl
;
100 struct wined3d_texture_gl
;
101 struct wined3d_vertex_pipe_ops
;
105 WINED3D_FFP_POSITION
= 0,
106 WINED3D_FFP_BLENDWEIGHT
= 1,
107 WINED3D_FFP_BLENDINDICES
= 2,
108 WINED3D_FFP_NORMAL
= 3,
109 WINED3D_FFP_PSIZE
= 4,
110 WINED3D_FFP_DIFFUSE
= 5,
111 WINED3D_FFP_SPECULAR
= 6,
112 WINED3D_FFP_TEXCOORD0
= 7,
113 WINED3D_FFP_TEXCOORD1
= 8,
114 WINED3D_FFP_TEXCOORD2
= 9,
115 WINED3D_FFP_TEXCOORD3
= 10,
116 WINED3D_FFP_TEXCOORD4
= 11,
117 WINED3D_FFP_TEXCOORD5
= 12,
118 WINED3D_FFP_TEXCOORD6
= 13,
119 WINED3D_FFP_TEXCOORD7
= 14,
120 WINED3D_FFP_ATTRIBS_COUNT
= 15,
123 enum wined3d_ffp_emit_idx
125 WINED3D_FFP_EMIT_FLOAT1
,
126 WINED3D_FFP_EMIT_FLOAT2
,
127 WINED3D_FFP_EMIT_FLOAT3
,
128 WINED3D_FFP_EMIT_FLOAT4
,
129 WINED3D_FFP_EMIT_D3DCOLOR
,
130 WINED3D_FFP_EMIT_UBYTE4
,
131 WINED3D_FFP_EMIT_SHORT2
,
132 WINED3D_FFP_EMIT_SHORT4
,
133 WINED3D_FFP_EMIT_UBYTE4N
,
134 WINED3D_FFP_EMIT_SHORT2N
,
135 WINED3D_FFP_EMIT_SHORT4N
,
136 WINED3D_FFP_EMIT_USHORT2N
,
137 WINED3D_FFP_EMIT_USHORT4N
,
138 WINED3D_FFP_EMIT_UDEC3
,
139 WINED3D_FFP_EMIT_DEC3N
,
140 WINED3D_FFP_EMIT_FLOAT16_2
,
141 WINED3D_FFP_EMIT_FLOAT16_4
,
142 WINED3D_FFP_EMIT_INVALID
,
143 WINED3D_FFP_EMIT_COUNT
,
146 /* Texture format fixups */
148 enum fixup_channel_source
150 CHANNEL_SOURCE_ZERO
= 0,
151 CHANNEL_SOURCE_ONE
= 1,
152 CHANNEL_SOURCE_X
= 2,
153 CHANNEL_SOURCE_Y
= 3,
154 CHANNEL_SOURCE_Z
= 4,
155 CHANNEL_SOURCE_W
= 5,
156 CHANNEL_SOURCE_COMPLEX0
= 6,
157 CHANNEL_SOURCE_COMPLEX1
= 7,
162 COMPLEX_FIXUP_NONE
= 0,
163 COMPLEX_FIXUP_YUY2
= 1,
164 COMPLEX_FIXUP_UYVY
= 2,
165 COMPLEX_FIXUP_YV12
= 3,
166 COMPLEX_FIXUP_P8
= 4,
167 COMPLEX_FIXUP_NV12
= 5,
168 COMPLEX_FIXUP_YUV
= 6,
171 #include <pshpack2.h>
172 struct color_fixup_desc
174 unsigned short x_sign_fixup
: 1;
175 unsigned short x_source
: 3;
176 unsigned short y_sign_fixup
: 1;
177 unsigned short y_source
: 3;
178 unsigned short z_sign_fixup
: 1;
179 unsigned short z_source
: 3;
180 unsigned short w_sign_fixup
: 1;
181 unsigned short w_source
: 3;
185 struct wined3d_d3d_limits
187 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
188 DWORD vs_uniform_count
;
189 DWORD ps_uniform_count
;
190 unsigned int varying_count
;
191 unsigned int ffp_textures
;
192 unsigned int ffp_blend_stages
;
193 unsigned int ffp_vertex_blend_matrices
;
194 unsigned int active_light_count
;
196 unsigned int max_rt_count
;
197 unsigned int max_clip_distances
;
198 unsigned int texture_size
;
202 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
203 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
204 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
205 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
207 struct wined3d_ffp_attrib_ops
209 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
210 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
211 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
212 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
213 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
214 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
217 struct wined3d_d3d_info
219 struct wined3d_d3d_limits limits
;
220 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
221 uint32_t wined3d_creation_flags
;
223 uint32_t emulated_flatshading
: 1;
224 uint32_t ffp_generic_attributes
: 1;
225 uint32_t ffp_alpha_test
: 1;
226 uint32_t vs_clipping
: 1;
227 uint32_t shader_color_key
: 1;
228 uint32_t shader_double_precision
: 1;
229 uint32_t shader_output_interpolation
: 1;
230 uint32_t frag_coord_correction
: 1;
231 uint32_t viewport_array_index_any_shader
: 1;
232 uint32_t texture_npot
: 1;
233 uint32_t texture_npot_conditional
: 1;
234 uint32_t draw_base_vertex_offset
: 1;
235 uint32_t vertex_bgra
: 1;
236 uint32_t texture_swizzle
: 1;
237 uint32_t srgb_read_control
: 1;
238 uint32_t srgb_write_control
: 1;
239 uint32_t clip_control
: 1;
240 uint32_t full_ffp_varyings
: 1;
241 uint32_t scaled_resolve
: 1;
243 uint32_t subpixel_viewport
: 1;
244 enum wined3d_feature_level feature_level
;
246 DWORD multisample_draw_location
;
248 float filling_convention_offset
;
251 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
252 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
254 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
256 struct color_fixup_desc fixup
=
258 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
259 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
260 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
261 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
266 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
268 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
271 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
273 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
276 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
278 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
281 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
283 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
284 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
285 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
286 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
289 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
291 enum complex_fixup complex_fixup
= 0;
292 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
293 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
294 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
295 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
296 return complex_fixup
;
300 #define WINED3D_MAX_ACTIVE_LIGHTS 8
301 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
302 #define MAX_CONSTANT_BUFFERS 15
303 #define MAX_SAMPLER_OBJECTS 16
304 #define MAX_SHADER_RESOURCE_VIEWS 128
305 #define MAX_UNORDERED_ACCESS_VIEWS 8
306 #define MAX_TGSM_REGISTERS 8192
307 #define MAX_VERTEX_BLENDS 4
311 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
314 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
315 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
317 static const uint32_t WINED3D_READ_ONLY_BIND_MASK
= WINED3D_BIND_VERTEX_BUFFER
| WINED3D_BIND_INDEX_BUFFER
318 | WINED3D_BIND_CONSTANT_BUFFER
| WINED3D_BIND_SHADER_RESOURCE
| WINED3D_BIND_INDIRECT_BUFFER
;
320 static const VkAccessFlags WINED3D_READ_ONLY_ACCESS_FLAGS
= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
321 | VK_ACCESS_INDEX_READ_BIT
| VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
| VK_ACCESS_UNIFORM_READ_BIT
322 | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
| VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
323 | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_HOST_READ_BIT
324 | VK_ACCESS_MEMORY_READ_BIT
;
326 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
327 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
328 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
) DECLSPEC_HIDDEN
;
329 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
) DECLSPEC_HIDDEN
;
330 VkPipelineStageFlags
vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
331 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
332 VkAccessFlags
vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage
) DECLSPEC_HIDDEN
;
333 VkPipelineStageFlags
vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage
) DECLSPEC_HIDDEN
;
334 VkBufferUsageFlags
vk_buffer_usage_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
335 VkMemoryPropertyFlags
vk_memory_type_from_access_flags(uint32_t access
, uint32_t usage
) DECLSPEC_HIDDEN
;
337 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
339 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
340 return WINED3D_CMP_ALWAYS
;
344 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
346 return magLookup
[mag_filter
];
349 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
350 enum wined3d_texture_filter_type mip_filter
)
352 return minMipLookup
[min_filter
].mip
[mip_filter
];
359 #if !defined(HAVE_ISFINITE) && !defined(isfinite)
360 static inline int isfinite(double x
) { return finite(x
); }
363 #if !defined(HAVE_ISINF) && !defined(isinf)
364 static inline int isinf(double x
) { return (!(finite(x
) || isnand(x
))); }
367 #if !defined(HAVE_ISNAN) && !defined(isnan)
368 static inline int isnan(double x
) { return isnand(x
); }
372 static inline float __port_infinity(void)
374 static const unsigned __inf_bytes
= 0x7f800000;
375 return *(const float *)&__inf_bytes
;
377 #define INFINITY __port_infinity()
381 static inline float __port_nan(void)
383 static const unsigned __nan_bytes
= 0x7fc00000;
384 return *(const float *)&__nan_bytes
;
386 #define NAN __port_nan()
389 /* float_16_to_32() and float_32_to_16() (see implementation in
390 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
391 * to standard C floats and vice versa. They do not depend on the encoding
392 * of the C float, so they are platform independent, but slow. On x86 and
393 * other IEEE 754 compliant platforms the conversion can be accelerated by
394 * bit shifting the exponent and mantissa. There are also some SSE-based
395 * assembly routines out there.
397 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
399 static inline float float_16_to_32(const unsigned short *in
)
401 const unsigned short s
= ((*in
) & 0x8000u
);
402 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
403 const unsigned short m
= (*in
) & 0x3ffu
;
404 const float sgn
= (s
? -1.0f
: 1.0f
);
407 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
408 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
410 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
412 if(m
== 0) return sgn
* INFINITY
;
417 static inline float float_24_to_32(DWORD in
)
419 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
420 const unsigned short e
= (in
& 0x780000u
) >> 19;
421 const unsigned int m
= in
& 0x7ffffu
;
425 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
426 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
430 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
434 if (m
== 0) return sgn
* INFINITY
;
439 static inline unsigned int wined3d_popcount(unsigned int x
)
441 #ifdef HAVE___BUILTIN_POPCOUNT
442 return __builtin_popcount(x
);
444 x
-= x
>> 1 & 0x55555555;
445 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
446 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
450 static inline int wined3d_uint32_compare(uint32_t x
, uint32_t y
)
452 return (x
> y
) - (x
< y
);
455 static inline int wined3d_uint64_compare(uint64_t x
, uint64_t y
)
457 return (x
> y
) - (x
< y
);
460 #define ORM_BACKBUFFER 0
463 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
464 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
466 enum wined3d_renderer
468 WINED3D_RENDERER_AUTO
,
469 WINED3D_RENDERER_VULKAN
,
470 WINED3D_RENDERER_OPENGL
,
471 WINED3D_RENDERER_NO3D
,
474 enum wined3d_shader_backend
476 WINED3D_SHADER_BACKEND_AUTO
,
477 WINED3D_SHADER_BACKEND_GLSL
,
478 WINED3D_SHADER_BACKEND_ARB
,
479 WINED3D_SHADER_BACKEND_NONE
,
482 #define WINED3D_CSMT_ENABLE 0x00000001
483 #define WINED3D_CSMT_SERIALIZE 0x00000002
485 /* NOTE: When adding fields to this structure, make sure to update the default
486 * values in wined3d_main.c as well. */
487 struct wined3d_settings
489 unsigned int cs_multithreaded
;
490 DWORD max_gl_version
;
491 int offscreen_rendering_mode
;
492 unsigned short pci_vendor_id
;
493 unsigned short pci_device_id
;
494 /* Memory tracking and object counting. */
495 UINT64 emulated_textureram
;
497 unsigned int multisample_textures
;
498 unsigned int sample_count
;
499 BOOL check_float_constants
;
500 unsigned int strict_shader_math
;
501 unsigned int max_sm_vs
;
502 unsigned int max_sm_hs
;
503 unsigned int max_sm_ds
;
504 unsigned int max_sm_gs
;
505 unsigned int max_sm_ps
;
506 unsigned int max_sm_cs
;
507 enum wined3d_renderer renderer
;
508 enum wined3d_shader_backend shader_backend
;
509 BOOL cb_access_map_w
;
512 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
514 enum wined3d_shader_byte_code_format
516 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
517 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
520 enum wined3d_shader_resource_type
522 WINED3D_SHADER_RESOURCE_NONE
,
523 WINED3D_SHADER_RESOURCE_BUFFER
,
524 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
525 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
526 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
527 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
528 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
529 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
530 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
531 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
532 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
535 #define WINED3D_SHADER_CONST_VS_F 0x00000001
536 #define WINED3D_SHADER_CONST_VS_I 0x00000002
537 #define WINED3D_SHADER_CONST_VS_B 0x00000004
538 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
539 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
540 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
541 #define WINED3D_SHADER_CONST_PS_F 0x00000040
542 #define WINED3D_SHADER_CONST_PS_I 0x00000080
543 #define WINED3D_SHADER_CONST_PS_B 0x00000100
544 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
545 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
546 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
547 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
548 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
549 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
550 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
551 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
552 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
553 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
554 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
555 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
556 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
557 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
559 enum wined3d_shader_register_type
562 WINED3DSPR_INPUT
= 1,
563 WINED3DSPR_CONST
= 2,
565 WINED3DSPR_TEXTURE
= 3,
566 WINED3DSPR_RASTOUT
= 4,
567 WINED3DSPR_ATTROUT
= 5,
568 WINED3DSPR_TEXCRDOUT
= 6,
569 WINED3DSPR_OUTPUT
= 6,
570 WINED3DSPR_CONSTINT
= 7,
571 WINED3DSPR_COLOROUT
= 8,
572 WINED3DSPR_DEPTHOUT
= 9,
573 WINED3DSPR_SAMPLER
= 10,
574 WINED3DSPR_CONST2
= 11,
575 WINED3DSPR_CONST3
= 12,
576 WINED3DSPR_CONST4
= 13,
577 WINED3DSPR_CONSTBOOL
= 14,
578 WINED3DSPR_LOOP
= 15,
579 WINED3DSPR_TEMPFLOAT16
= 16,
580 WINED3DSPR_MISCTYPE
= 17,
581 WINED3DSPR_LABEL
= 18,
582 WINED3DSPR_PREDICATE
= 19,
584 WINED3DSPR_CONSTBUFFER
,
585 WINED3DSPR_IMMCONSTBUFFER
,
590 WINED3DSPR_OUTPOINTID
,
591 WINED3DSPR_FORKINSTID
,
592 WINED3DSPR_JOININSTID
,
593 WINED3DSPR_INCONTROLPOINT
,
594 WINED3DSPR_OUTCONTROLPOINT
,
595 WINED3DSPR_PATCHCONST
,
596 WINED3DSPR_TESSCOORD
,
597 WINED3DSPR_GROUPSHAREDMEM
,
599 WINED3DSPR_THREADGROUPID
,
600 WINED3DSPR_LOCALTHREADID
,
601 WINED3DSPR_LOCALTHREADINDEX
,
604 WINED3DSPR_FUNCTIONBODY
,
605 WINED3DSPR_FUNCTIONPOINTER
,
607 WINED3DSPR_SAMPLEMASK
,
609 WINED3DSPR_DEPTHOUTGE
,
610 WINED3DSPR_DEPTHOUTLE
,
611 WINED3DSPR_RASTERIZER
,
614 enum wined3d_data_type
618 WINED3D_DATA_RESOURCE
,
619 WINED3D_DATA_SAMPLER
,
627 enum wined3d_immconst_type
629 WINED3D_IMMCONST_SCALAR
,
630 WINED3D_IMMCONST_VEC4
,
633 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
635 enum wined3d_shader_src_modifier
637 WINED3DSPSM_NONE
= 0,
639 WINED3DSPSM_BIAS
= 2,
640 WINED3DSPSM_BIASNEG
= 3,
641 WINED3DSPSM_SIGN
= 4,
642 WINED3DSPSM_SIGNNEG
= 5,
643 WINED3DSPSM_COMP
= 6,
645 WINED3DSPSM_X2NEG
= 8,
648 WINED3DSPSM_ABS
= 11,
649 WINED3DSPSM_ABSNEG
= 12,
650 WINED3DSPSM_NOT
= 13,
653 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
654 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
655 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
656 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
657 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
659 enum wined3d_shader_dst_modifier
661 WINED3DSPDM_NONE
= 0,
662 WINED3DSPDM_SATURATE
= 1,
663 WINED3DSPDM_PARTIALPRECISION
= 2,
664 WINED3DSPDM_MSAMPCENTROID
= 4,
667 enum wined3d_shader_interpolation_mode
670 WINED3DSIM_CONSTANT
= 1,
671 WINED3DSIM_LINEAR
= 2,
672 WINED3DSIM_LINEAR_CENTROID
= 3,
673 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
674 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
675 WINED3DSIM_LINEAR_SAMPLE
= 6,
676 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
679 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
680 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
682 enum wined3d_shader_global_flags
684 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
685 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
686 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
689 enum wined3d_shader_sync_flags
691 WINED3DSSF_THREAD_GROUP
= 0x1,
692 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
693 WINED3DSSF_GLOBAL_UAV
= 0x8,
696 enum wined3d_shader_uav_flags
698 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
699 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
702 enum wined3d_tessellator_domain
704 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
705 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
706 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
709 enum wined3d_tessellator_output_primitive
711 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
712 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
713 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
714 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
717 enum wined3d_tessellator_partitioning
719 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
720 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
721 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
722 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
725 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
726 #define WINED3DSI_TEXLD_PROJECT 0x1
727 #define WINED3DSI_TEXLD_BIAS 0x2
728 #define WINED3DSI_INDEXED_DYNAMIC 0x4
729 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
730 #define WINED3DSI_RESINFO_UINT 0x2
731 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
732 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
734 #define WINED3DSI_PRECISE_X 0x100
735 #define WINED3DSI_PRECISE_Y 0x200
736 #define WINED3DSI_PRECISE_Z 0x400
737 #define WINED3DSI_PRECISE_W 0x800
738 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
739 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
740 #define WINED3DSI_PRECISE_SHIFT 8
742 enum wined3d_shader_rel_op
744 WINED3D_SHADER_REL_OP_GT
= 1,
745 WINED3D_SHADER_REL_OP_EQ
= 2,
746 WINED3D_SHADER_REL_OP_GE
= 3,
747 WINED3D_SHADER_REL_OP_LT
= 4,
748 WINED3D_SHADER_REL_OP_NE
= 5,
749 WINED3D_SHADER_REL_OP_LE
= 6,
752 enum wined3d_shader_conditional_op
754 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
755 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
758 #define WINED3D_SM1_VS 0xfffeu
759 #define WINED3D_SM1_PS 0xffffu
760 #define WINED3D_SM4_PS 0x0000u
761 #define WINED3D_SM4_VS 0x0001u
762 #define WINED3D_SM4_GS 0x0002u
763 #define WINED3D_SM5_HS 0x0003u
764 #define WINED3D_SM5_DS 0x0004u
765 #define WINED3D_SM5_CS 0x0005u
767 /* Shader version tokens, and shader end tokens */
768 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
769 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
771 /* Shader backends */
773 /* TODO: Make this dynamic, based on shader limits ? */
774 #define MAX_ATTRIBS 16
775 #define MAX_REG_ADDR 1
776 #define MAX_REG_TEXCRD 8
777 #define MAX_REG_INPUT 32
778 #define MAX_REG_OUTPUT 32
779 #define WINED3D_MAX_CBS 15
781 /* FIXME: This needs to go up to 2048 for
782 * Shader model 3 according to msdn (and for software shaders) */
783 #define MAX_LABELS 16
785 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
787 struct wined3d_string_buffer
791 unsigned int buffer_size
;
792 unsigned int content_size
;
795 enum WINED3D_SHADER_INSTRUCTION_HANDLER
800 WINED3DSIH_ATOMIC_AND
,
801 WINED3DSIH_ATOMIC_CMP_STORE
,
802 WINED3DSIH_ATOMIC_IADD
,
803 WINED3DSIH_ATOMIC_IMAX
,
804 WINED3DSIH_ATOMIC_IMIN
,
805 WINED3DSIH_ATOMIC_OR
,
806 WINED3DSIH_ATOMIC_UMAX
,
807 WINED3DSIH_ATOMIC_UMIN
,
808 WINED3DSIH_ATOMIC_XOR
,
822 WINED3DSIH_CONTINUEP
,
823 WINED3DSIH_COUNTBITS
,
826 WINED3DSIH_CUT_STREAM
,
828 WINED3DSIH_DCL_CONSTANT_BUFFER
,
829 WINED3DSIH_DCL_FUNCTION_BODY
,
830 WINED3DSIH_DCL_FUNCTION_TABLE
,
831 WINED3DSIH_DCL_GLOBAL_FLAGS
,
832 WINED3DSIH_DCL_GS_INSTANCES
,
833 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
834 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
835 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
836 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
837 WINED3DSIH_DCL_INDEX_RANGE
,
838 WINED3DSIH_DCL_INDEXABLE_TEMP
,
839 WINED3DSIH_DCL_INPUT
,
840 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
841 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
842 WINED3DSIH_DCL_INPUT_PS
,
843 WINED3DSIH_DCL_INPUT_PS_SGV
,
844 WINED3DSIH_DCL_INPUT_PS_SIV
,
845 WINED3DSIH_DCL_INPUT_SGV
,
846 WINED3DSIH_DCL_INPUT_SIV
,
847 WINED3DSIH_DCL_INTERFACE
,
848 WINED3DSIH_DCL_OUTPUT
,
849 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
850 WINED3DSIH_DCL_OUTPUT_SIV
,
851 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
852 WINED3DSIH_DCL_RESOURCE_RAW
,
853 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
854 WINED3DSIH_DCL_SAMPLER
,
855 WINED3DSIH_DCL_STREAM
,
856 WINED3DSIH_DCL_TEMPS
,
857 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
858 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
859 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
860 WINED3DSIH_DCL_TGSM_RAW
,
861 WINED3DSIH_DCL_TGSM_STRUCTURED
,
862 WINED3DSIH_DCL_THREAD_GROUP
,
863 WINED3DSIH_DCL_UAV_RAW
,
864 WINED3DSIH_DCL_UAV_STRUCTURED
,
865 WINED3DSIH_DCL_UAV_TYPED
,
866 WINED3DSIH_DCL_VERTICES_OUT
,
878 WINED3DSIH_DSX_COARSE
,
881 WINED3DSIH_DSY_COARSE
,
885 WINED3DSIH_EMIT_STREAM
,
889 WINED3DSIH_ENDSWITCH
,
891 WINED3DSIH_EVAL_SAMPLE_INDEX
,
897 WINED3DSIH_FIRSTBIT_HI
,
898 WINED3DSIH_FIRSTBIT_LO
,
899 WINED3DSIH_FIRSTBIT_SHI
,
904 WINED3DSIH_GATHER4_C
,
905 WINED3DSIH_GATHER4_PO
,
906 WINED3DSIH_GATHER4_PO_C
,
908 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
910 WINED3DSIH_HS_FORK_PHASE
,
911 WINED3DSIH_HS_JOIN_PHASE
,
922 WINED3DSIH_IMM_ATOMIC_ALLOC
,
923 WINED3DSIH_IMM_ATOMIC_AND
,
924 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
925 WINED3DSIH_IMM_ATOMIC_CONSUME
,
926 WINED3DSIH_IMM_ATOMIC_EXCH
,
927 WINED3DSIH_IMM_ATOMIC_IADD
,
928 WINED3DSIH_IMM_ATOMIC_IMAX
,
929 WINED3DSIH_IMM_ATOMIC_IMIN
,
930 WINED3DSIH_IMM_ATOMIC_OR
,
931 WINED3DSIH_IMM_ATOMIC_UMAX
,
932 WINED3DSIH_IMM_ATOMIC_UMIN
,
933 WINED3DSIH_IMM_ATOMIC_XOR
,
944 WINED3DSIH_LD_STRUCTURED
,
945 WINED3DSIH_LD_UAV_TYPED
,
985 WINED3DSIH_SAMPLE_C_LZ
,
986 WINED3DSIH_SAMPLE_GRAD
,
987 WINED3DSIH_SAMPLE_INFO
,
988 WINED3DSIH_SAMPLE_LOD
,
989 WINED3DSIH_SAMPLE_POS
,
996 WINED3DSIH_STORE_RAW
,
997 WINED3DSIH_STORE_STRUCTURED
,
998 WINED3DSIH_STORE_UAV_TYPED
,
1006 WINED3DSIH_TEXCOORD
,
1007 WINED3DSIH_TEXDEPTH
,
1009 WINED3DSIH_TEXDP3TEX
,
1013 WINED3DSIH_TEXM3x2DEPTH
,
1014 WINED3DSIH_TEXM3x2PAD
,
1015 WINED3DSIH_TEXM3x2TEX
,
1017 WINED3DSIH_TEXM3x3DIFF
,
1018 WINED3DSIH_TEXM3x3PAD
,
1019 WINED3DSIH_TEXM3x3SPEC
,
1020 WINED3DSIH_TEXM3x3TEX
,
1021 WINED3DSIH_TEXM3x3VSPEC
,
1022 WINED3DSIH_TEXREG2AR
,
1023 WINED3DSIH_TEXREG2GB
,
1024 WINED3DSIH_TEXREG2RGB
,
1035 WINED3DSIH_TABLE_SIZE
1038 struct wined3d_shader_version
1040 enum wined3d_shader_type type
;
1045 struct wined3d_shader_resource_info
1047 enum wined3d_shader_resource_type type
;
1048 enum wined3d_data_type data_type
;
1050 unsigned int stride
;
1053 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1055 struct wined3d_shader_sampler_map_entry
1057 unsigned int resource_idx
;
1058 unsigned int sampler_idx
;
1059 unsigned int bind_idx
;
1062 struct wined3d_shader_sampler_map
1064 struct wined3d_shader_sampler_map_entry
*entries
;
1069 struct wined3d_shader_immediate_constant_buffer
1071 unsigned int vec4_count
;
1072 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
1075 struct wined3d_shader_indexable_temp
1078 unsigned int register_idx
;
1079 unsigned int register_size
;
1080 unsigned int component_count
;
1083 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1085 struct wined3d_shader_reg_maps
1087 struct wined3d_shader_version shader_version
;
1088 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1089 BYTE address
; /* MAX_REG_ADDR, 1 */
1090 WORD labels
; /* MAX_LABELS, 16 */
1091 DWORD temporary
; /* 32 */
1092 unsigned int temporary_count
;
1093 DWORD
*constf
; /* pixel, vertex */
1094 struct list indexable_temps
;
1095 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1098 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1099 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1101 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1102 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1103 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1104 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1105 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1106 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1107 UINT cb_sizes
[WINED3D_MAX_CBS
];
1108 uint32_t cb_map
; /* WINED3D_MAX_CBS, 15 */
1110 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1111 uint32_t resource_map
[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS
)];
1112 struct wined3d_shader_sampler_map sampler_map
;
1113 DWORD sampler_comparison_mode
;
1114 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1115 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1116 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1117 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1118 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1120 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1121 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1126 DWORD usestexldd
: 1;
1128 DWORD usesfacing
: 1;
1129 DWORD usesrelconstF
: 1;
1131 DWORD usestexldl
: 1;
1135 DWORD point_size
: 1;
1137 DWORD input_rel_addressing
: 1;
1138 DWORD viewport_array
: 1;
1139 DWORD sample_mask
: 1;
1142 DWORD rt_mask
; /* Used render targets, 32 max. */
1144 /* Whether or not loops are used in this shader, and nesting depth */
1145 unsigned int loop_depth
;
1146 unsigned int min_rel_offset
, max_rel_offset
;
1148 struct wined3d_shader_tgsm
*tgsm
;
1149 SIZE_T tgsm_capacity
;
1150 unsigned int tgsm_count
;
1153 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1154 * state information between multiple instructions. */
1155 struct wined3d_shader_tex_mx
1157 unsigned int current_row
;
1158 DWORD texcoord_w
[2];
1161 struct wined3d_shader_parser_state
1163 unsigned int current_loop_depth
;
1164 unsigned int current_loop_reg
;
1168 struct wined3d_shader_context
1170 const struct wined3d_shader
*shader
;
1171 const struct wined3d_shader_reg_maps
*reg_maps
;
1172 struct wined3d_string_buffer
*buffer
;
1173 struct wined3d_shader_tex_mx
*tex_mx
;
1174 struct wined3d_shader_parser_state
*state
;
1178 struct wined3d_shader_register_index
1180 const struct wined3d_shader_src_param
*rel_addr
;
1181 unsigned int offset
;
1184 struct wined3d_shader_register
1186 enum wined3d_shader_register_type type
;
1187 enum wined3d_data_type data_type
;
1188 struct wined3d_shader_register_index idx
[2];
1189 enum wined3d_immconst_type immconst_type
;
1192 DWORD immconst_data
[4];
1193 unsigned fp_body_idx
;
1197 struct wined3d_shader_dst_param
1199 struct wined3d_shader_register reg
;
1205 struct wined3d_shader_src_param
1207 struct wined3d_shader_register reg
;
1209 enum wined3d_shader_src_modifier modifiers
;
1212 struct wined3d_shader_index_range
1214 struct wined3d_shader_dst_param first_register
;
1215 unsigned int last_register
;
1218 struct wined3d_shader_semantic
1220 enum wined3d_decl_usage usage
;
1222 enum wined3d_shader_resource_type resource_type
;
1223 enum wined3d_data_type resource_data_type
;
1224 struct wined3d_shader_dst_param reg
;
1227 enum wined3d_shader_input_sysval_semantic
1229 WINED3D_SIV_POSITION
= 1,
1230 WINED3D_SIV_CLIP_DISTANCE
= 2,
1231 WINED3D_SIV_CULL_DISTANCE
= 3,
1232 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1233 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1234 WINED3D_SIV_VERTEX_ID
= 6,
1235 WINED3D_SIV_PRIMITIVE_ID
= 7,
1236 WINED3D_SIV_INSTANCE_ID
= 8,
1237 WINED3D_SIV_IS_FRONT_FACE
= 9,
1238 WINED3D_SIV_SAMPLE_INDEX
= 10,
1239 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1240 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1241 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1242 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1243 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1244 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1245 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1246 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1247 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1248 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1249 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1250 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1253 struct wined3d_shader_register_semantic
1255 struct wined3d_shader_dst_param reg
;
1256 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1259 struct wined3d_shader_structured_resource
1261 struct wined3d_shader_dst_param reg
;
1262 unsigned int byte_stride
;
1265 struct wined3d_shader_tgsm
1268 unsigned int stride
;
1271 struct wined3d_shader_tgsm_raw
1273 struct wined3d_shader_dst_param reg
;
1274 unsigned int byte_count
;
1277 struct wined3d_shader_tgsm_structured
1279 struct wined3d_shader_dst_param reg
;
1280 unsigned int byte_stride
;
1281 unsigned int structure_count
;
1284 struct wined3d_shader_thread_group_size
1286 unsigned int x
, y
, z
;
1289 struct wined3d_shader_function_table_pointer
1292 unsigned int array_size
;
1293 unsigned int body_count
;
1294 unsigned int table_count
;
1297 struct wined3d_shader_texel_offset
1299 signed char u
, v
, w
;
1302 struct wined3d_shader_primitive_type
1304 enum wined3d_primitive_type type
;
1305 unsigned int patch_vertex_count
;
1308 struct wined3d_shader_instruction
1310 const struct wined3d_shader_context
*ctx
;
1311 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1313 unsigned int dst_count
;
1314 unsigned int src_count
;
1315 const struct wined3d_shader_dst_param
*dst
;
1316 const struct wined3d_shader_src_param
*src
;
1317 struct wined3d_shader_texel_offset texel_offset
;
1318 enum wined3d_shader_resource_type resource_type
;
1319 enum wined3d_data_type resource_data_type
;
1321 const struct wined3d_shader_src_param
*predicate
;
1324 struct wined3d_shader_semantic semantic
;
1325 struct wined3d_shader_register_semantic register_semantic
;
1326 struct wined3d_shader_primitive_type primitive_type
;
1327 struct wined3d_shader_dst_param dst
;
1328 struct wined3d_shader_src_param src
;
1331 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1332 struct wined3d_shader_structured_resource structured_resource
;
1333 struct wined3d_shader_tgsm_raw tgsm_raw
;
1334 struct wined3d_shader_tgsm_structured tgsm_structured
;
1335 struct wined3d_shader_thread_group_size thread_group_size
;
1336 enum wined3d_tessellator_domain tessellator_domain
;
1337 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1338 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1339 float max_tessellation_factor
;
1340 struct wined3d_shader_index_range index_range
;
1341 struct wined3d_shader_indexable_temp indexable_temp
;
1342 struct wined3d_shader_function_table_pointer fp
;
1346 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1348 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1351 struct wined3d_shader_attribute
1353 enum wined3d_decl_usage usage
;
1357 struct wined3d_shader_loop_control
1364 struct wined3d_shader_frontend
1366 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1367 const struct wined3d_shader_signature
*output_signature
);
1368 void (*shader_free
)(void *data
);
1369 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1370 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1371 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1374 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1375 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1377 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1378 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
) DECLSPEC_HIDDEN
;
1379 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1380 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1381 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1383 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1385 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1386 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1387 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1388 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1389 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1393 unsigned int vs_version
;
1394 unsigned int hs_version
;
1395 unsigned int ds_version
;
1396 unsigned int gs_version
;
1397 unsigned int ps_version
;
1398 unsigned int cs_version
;
1400 unsigned int vs_uniform_count
;
1401 unsigned int ps_uniform_count
;
1402 float ps_1x_max_value
;
1403 unsigned int varying_count
;
1408 enum wined3d_gl_resource_type
1410 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1411 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1412 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1413 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1414 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1415 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1416 WINED3D_GL_RES_TYPE_RB
= 6,
1417 WINED3D_GL_RES_TYPE_COUNT
= 7,
1420 enum wined3d_vertex_processing_mode
1423 WINED3D_VP_MODE_SHADER
,
1424 WINED3D_VP_MODE_NONE
,
1427 #define WINED3D_CONST_NUM_UNUSED ~0U
1429 enum wined3d_ffp_ps_fog_mode
1431 WINED3D_FFP_PS_FOG_OFF
,
1432 WINED3D_FFP_PS_FOG_LINEAR
,
1433 WINED3D_FFP_PS_FOG_EXP
,
1434 WINED3D_FFP_PS_FOG_EXP2
,
1437 /* Stateblock dependent parameters which have to be hardcoded
1438 * into the shader code
1441 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1442 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1443 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1444 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1445 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1447 /* Used for Shader Model 1 pixel shaders to track the bound texture
1448 * type. 2D and RECT textures are separated through NP2 fixup. */
1449 enum wined3d_shader_tex_types
1451 WINED3D_SHADER_TEX_2D
= 0,
1452 WINED3D_SHADER_TEX_3D
= 1,
1453 WINED3D_SHADER_TEX_CUBE
= 2,
1454 WINED3D_SHADER_TEX_ERR
= 3,
1457 struct ps_compile_args
1459 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1460 enum wined3d_vertex_processing_mode vp_mode
;
1461 enum wined3d_ffp_ps_fog_mode fog
;
1462 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1463 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1464 WORD srgb_correction
;
1465 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1466 D3D9 has a limit of 16 samplers and the fixup is superfluous
1467 in D3D10 (unconditional NP2 support mandatory). */
1469 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1470 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1471 WORD padding_to_dword
;
1472 DWORD pointsprite
: 1;
1473 DWORD flatshading
: 1;
1474 DWORD alpha_test_func
: 3;
1475 DWORD y_correction
: 1;
1476 DWORD rt_alpha_swizzle
: 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1477 DWORD dual_source_blend
: 1;
1487 struct vs_compile_args
1490 BYTE clip_enabled
: 1;
1491 BYTE point_size
: 1;
1492 BYTE per_vertex_point_size
: 1;
1493 BYTE flatshading
: 1;
1494 BYTE next_shader_type
: 3;
1496 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1497 unsigned int next_shader_input_count
;
1498 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1501 struct ds_compile_args
1503 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1504 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1505 unsigned int output_count
: 16;
1506 unsigned int next_shader_type
: 3;
1507 unsigned int render_offscreen
: 1;
1508 unsigned int padding
: 12;
1509 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1512 struct gs_compile_args
1514 unsigned int output_count
;
1515 enum wined3d_primitive_type primitive_type
;
1516 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1519 struct wined3d_shader_backend_ops
1521 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1522 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1523 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1524 const struct wined3d_state
*state
);
1525 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1526 const struct wined3d_state
*state
);
1527 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1528 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1529 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1530 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1531 const struct wined3d_state
*state
);
1532 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1533 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1534 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1535 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1536 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1537 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1538 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1539 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1540 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1541 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1542 uint64_t (*shader_compile
)(struct wined3d_context
*context
, const struct wined3d_shader_desc
*shader_desc
,
1543 enum wined3d_shader_type shader_type
);
1546 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1547 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1548 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1550 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN
;
1551 void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN
;
1553 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1555 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1556 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1557 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1558 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1560 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1562 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1563 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1564 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1565 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1568 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1570 static inline float wined3d_srgb_from_linear(float colour
)
1574 if (colour
< wined3d_srgb_const
[1].x
)
1575 return colour
* wined3d_srgb_const
[0].w
;
1577 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1581 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1582 const struct wined3d_color
*colour
)
1584 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1585 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1586 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1587 colour_srgb
->a
= colour
->a
;
1590 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1591 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1593 /* Checking of API calls */
1594 /* --------------------- */
1595 #ifndef WINE_NO_DEBUG_MSGS
1596 #define checkGLcall(A) \
1598 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1599 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1600 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1603 #define checkGLcall(A) do {} while(0)
1610 size_t buffer_offset
;
1611 size_t memory_offset
;
1615 struct wined3d_bo_gl
1617 struct wined3d_bo b
;
1625 uint64_t command_fence_id
;
1628 static inline struct wined3d_bo_gl
*wined3d_bo_gl(struct wined3d_bo
*bo
)
1630 return CONTAINING_RECORD(bo
, struct wined3d_bo_gl
, b
);
1633 static inline GLuint
wined3d_bo_gl_id(struct wined3d_bo
*bo
)
1635 return bo
? wined3d_bo_gl(bo
)->id
: 0;
1638 struct wined3d_bo_user
1644 struct wined3d_bo_vk
1646 struct wined3d_bo b
;
1649 struct wined3d_allocator_block
*memory
;
1650 struct wined3d_bo_slab_vk
*slab
;
1652 VkDeviceMemory vk_memory
;
1655 VkBufferUsageFlags usage
;
1656 VkMemoryPropertyFlags memory_type
;
1658 uint64_t command_buffer_id
;
1662 static inline struct wined3d_bo_vk
*wined3d_bo_vk(struct wined3d_bo
*bo
)
1664 return CONTAINING_RECORD(bo
, struct wined3d_bo_vk
, b
);
1667 struct wined3d_bo_slab_vk_key
1669 VkMemoryPropertyFlags memory_type
;
1670 VkBufferUsageFlags usage
;
1674 struct wined3d_bo_slab_vk
1676 struct wine_rb_entry entry
;
1677 struct wined3d_bo_slab_vk
*next
;
1678 VkMemoryPropertyFlags requested_memory_type
;
1679 struct wined3d_bo_vk bo
;
1680 unsigned int map_count
;
1685 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
,
1686 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1687 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
,
1688 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1690 struct wined3d_bo_address
1692 struct wined3d_bo
*buffer_object
;
1696 struct wined3d_const_bo_address
1698 struct wined3d_bo
*buffer_object
;
1702 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(const struct wined3d_bo_address
*data
)
1704 return (struct wined3d_const_bo_address
*)data
;
1707 struct wined3d_image_vk
1710 struct wined3d_allocator_block
*memory
;
1711 VkDeviceMemory vk_memory
;
1712 uint64_t command_buffer_id
;
1715 struct wined3d_stream_info_element
1717 const struct wined3d_format
*format
;
1718 struct wined3d_bo_address data
;
1720 unsigned int stream_idx
;
1721 unsigned int divisor
;
1725 struct wined3d_stream_info
1727 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1728 DWORD position_transformed
: 1;
1730 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1731 WORD use_map
; /* MAX_ATTRIBS, 16 */
1734 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1735 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1737 struct wined3d_direct_dispatch_parameters
1739 unsigned int group_count_x
;
1740 unsigned int group_count_y
;
1741 unsigned int group_count_z
;
1744 struct wined3d_indirect_dispatch_parameters
1746 struct wined3d_buffer
*buffer
;
1747 unsigned int offset
;
1750 struct wined3d_dispatch_parameters
1755 struct wined3d_direct_dispatch_parameters direct
;
1756 struct wined3d_indirect_dispatch_parameters indirect
;
1760 struct wined3d_direct_draw_parameters
1762 int base_vertex_idx
;
1763 unsigned int start_idx
;
1764 unsigned int index_count
;
1765 unsigned int start_instance
;
1766 unsigned int instance_count
;
1769 struct wined3d_indirect_draw_parameters
1771 struct wined3d_buffer
*buffer
;
1772 unsigned int offset
;
1775 struct wined3d_draw_parameters
1780 struct wined3d_direct_draw_parameters direct
;
1781 struct wined3d_indirect_draw_parameters indirect
;
1786 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1787 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1788 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1789 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1793 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1794 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1796 /* Routines and structures related to state management */
1798 #define STATE_RENDER(a) (a)
1799 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1801 #define STATE_TEXTURESTAGE(stage, num) \
1802 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1803 #define STATE_IS_TEXTURESTAGE(a) \
1804 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1806 /* + 1 because samplers start with 0 */
1807 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1808 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1810 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1811 #define STATE_IS_GRAPHICS_SHADER(a) \
1812 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1814 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1815 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1816 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1817 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1819 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1820 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1822 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1823 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1825 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1826 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1828 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1829 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1830 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1831 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1833 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1834 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1836 #define STATE_VIEWPORT (STATE_VDECL + 1)
1837 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1839 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1840 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1841 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1842 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1844 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1845 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1847 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1848 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1850 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1851 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1853 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1854 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1856 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1857 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1859 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1860 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1862 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1863 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1865 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1866 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1868 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1869 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1871 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1872 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1874 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1875 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1877 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1878 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1880 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1881 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1883 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1884 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1886 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1887 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1889 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1891 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1892 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1894 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1895 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1897 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1898 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1900 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1901 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1903 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1904 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1906 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1907 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1909 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1910 #define STATE_CONSTANT_BUFFER(a) \
1911 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1912 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1913 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1921 union wined3d_gl_fence_object
1927 enum wined3d_fence_result
1930 WINED3D_FENCE_WAITING
,
1931 WINED3D_FENCE_NOT_STARTED
,
1932 WINED3D_FENCE_WRONG_THREAD
,
1933 WINED3D_FENCE_ERROR
,
1936 struct wined3d_fence
1939 union wined3d_gl_fence_object object
;
1940 struct wined3d_context_gl
*context_gl
;
1943 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1944 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1945 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1946 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1947 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1948 enum wined3d_fence_result
wined3d_fence_test(const struct wined3d_fence
*fence
,
1949 struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
1951 /* Direct3D terminology with little modifications. We do not have an issued
1952 * state because only the driver knows about it, but we have a created state
1953 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1954 enum wined3d_query_state
1961 struct wined3d_query_ops
1963 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1964 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1965 void (*query_destroy
)(struct wined3d_query
*query
);
1968 struct wined3d_query
1973 const struct wined3d_parent_ops
*parent_ops
;
1974 struct wined3d_device
*device
;
1975 enum wined3d_query_state state
;
1976 enum wined3d_query_type type
;
1979 const struct wined3d_query_ops
*query_ops
;
1981 LONG counter_main
, counter_retrieved
;
1982 struct list poll_list_entry
;
1984 GLuint buffer_object
;
1988 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
1989 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
1990 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
1991 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
1993 struct wined3d_event_query
1995 struct wined3d_query query
;
1997 struct wined3d_fence fence
;
2001 struct wined3d_occlusion_query
2003 struct wined3d_query query
;
2007 struct wined3d_context_gl
*context_gl
;
2012 struct wined3d_timestamp_query
2014 struct wined3d_query query
;
2018 struct wined3d_context_gl
*context_gl
;
2022 union wined3d_gl_so_statistics_query
2032 struct wined3d_so_statistics_query
2034 struct wined3d_query query
;
2037 union wined3d_gl_so_statistics_query u
;
2038 struct wined3d_context_gl
*context_gl
;
2039 unsigned int stream_idx
;
2040 struct wined3d_query_data_so_statistics statistics
;
2044 union wined3d_gl_pipeline_statistics_query
2051 GLuint vertex_shader
;
2052 GLuint tess_control_shader
;
2053 GLuint tess_eval_shader
;
2054 GLuint geometry_shader
;
2055 GLuint geometry_primitives
;
2056 GLuint fragment_shader
;
2057 GLuint compute_shader
;
2058 GLuint clipping_input
;
2059 GLuint clipping_output
;
2063 struct wined3d_pipeline_statistics_query
2065 struct wined3d_query query
;
2068 union wined3d_gl_pipeline_statistics_query u
;
2069 struct wined3d_context_gl
*context_gl
;
2070 struct wined3d_query_data_pipeline_statistics statistics
;
2074 #define WINED3D_QUERY_POOL_SIZE 256
2076 struct wined3d_query_pool_vk
2079 struct list completed_entry
;
2081 struct list
*free_list
;
2082 VkQueryPool vk_query_pool
;
2083 uint32_t allocated
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2084 uint32_t completed
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2087 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
) DECLSPEC_HIDDEN
;
2088 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
,
2089 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2090 void wined3d_query_pool_vk_reset(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
2091 VkCommandBuffer vk_command_buffer
) DECLSPEC_HIDDEN
;
2092 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
2093 enum wined3d_query_type type
, struct list
*free_pools
) DECLSPEC_HIDDEN
;
2095 struct wined3d_query_pool_idx_vk
2097 struct wined3d_query_pool_vk
*pool_vk
;
2101 #define WINED3D_QUERY_VK_FLAG_ACTIVE 0x00000001
2102 #define WINED3D_QUERY_VK_FLAG_STARTED 0x00000002
2103 #define WINED3D_QUERY_VK_FLAG_RENDER_PASS 0x00000004
2105 struct wined3d_query_vk
2107 struct wined3d_query q
;
2110 struct wined3d_query_pool_idx_vk pool_idx
;
2112 uint64_t command_buffer_id
;
2113 uint32_t control_flags
;
2114 size_t pending_count
;
2117 static inline struct wined3d_query_vk
*wined3d_query_vk(struct wined3d_query
*query
)
2119 return CONTAINING_RECORD(query
, struct wined3d_query_vk
, q
);
2122 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
,
2123 const struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2124 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
2125 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
2126 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2127 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2129 struct wined3d_gl_view
2135 struct wined3d_range
2137 unsigned int offset
;
2141 struct wined3d_rendertarget_info
2143 struct wined3d_gl_view gl_view
;
2144 struct wined3d_resource
*resource
;
2145 unsigned int sub_resource_idx
;
2146 unsigned int layer_count
;
2149 struct wined3d_fb_state
2151 struct wined3d_rendertarget_view
*render_targets
[WINED3D_MAX_RENDER_TARGETS
];
2152 struct wined3d_rendertarget_view
*depth_stencil
;
2155 #define MAX_GL_FRAGMENT_SAMPLERS 32
2157 struct wined3d_context
2159 const struct wined3d_d3d_info
*d3d_info
;
2160 const struct wined3d_state_entry
*state_table
;
2161 uint32_t dirty_graphics_states
[WINED3D_BITMAP_SIZE(STATE_HIGHEST
)];
2162 uint32_t dirty_compute_states
[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT
)];
2164 struct wined3d_device
*device
;
2165 struct wined3d_swapchain
*swapchain
;
2168 struct wined3d_texture
*texture
;
2169 unsigned int sub_resource_idx
;
2172 /* Stores some information about the context state for optimization */
2173 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2174 DWORD update_shader_resource_bindings
: 1;
2175 DWORD update_compute_shader_resource_bindings
: 1;
2176 DWORD update_unordered_access_view_bindings
: 1;
2177 DWORD update_compute_unordered_access_view_bindings
: 1;
2178 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2179 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
2180 DWORD last_was_pshader
: 1;
2181 DWORD last_was_vshader
: 1;
2182 DWORD last_was_diffuse
: 1;
2183 DWORD last_was_specular
: 1;
2184 DWORD last_was_normal
: 1;
2186 DWORD last_was_ffp_blit
: 1;
2187 DWORD last_was_blit
: 1;
2188 DWORD last_was_ckey
: 1;
2189 DWORD last_was_dual_source_blend
: 1;
2190 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2191 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2192 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2193 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2195 DWORD use_immediate_mode_draw
: 1;
2196 DWORD uses_uavs
: 1;
2197 DWORD uses_fbo_attached_resources
: 1;
2198 DWORD transform_feedback_active
: 1;
2199 DWORD transform_feedback_paused
: 1;
2200 DWORD fog_coord
: 1;
2201 DWORD render_offscreen
: 1;
2203 DWORD destroyed
: 1;
2204 DWORD destroy_delayed
: 1;
2205 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2206 DWORD namedArraysLoaded
: 1;
2209 DWORD constant_update_mask
;
2210 DWORD numbered_array_mask
;
2211 enum fogsource fog_source
;
2213 UINT instance_count
;
2215 void *shader_backend_data
;
2216 void *fragment_pipe_data
;
2218 struct wined3d_stream_info stream_info
;
2220 unsigned int viewport_count
;
2221 unsigned int scissor_rect_count
;
2224 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2225 void wined3d_context_init(struct wined3d_context
*context
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2226 void context_preload_textures(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2227 void context_update_stream_info(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2229 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
2230 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2232 struct wined3d_command_fence_gl
2235 struct wined3d_fence
*fence
;
2238 struct wined3d_context_gl
2240 struct wined3d_context c
;
2242 const struct wined3d_gl_info
*gl_info
;
2244 DWORD tid
; /* Thread ID which owns this context at the moment. */
2246 uint32_t dc_is_private
: 1;
2247 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2248 uint32_t fog_enabled
: 1;
2249 uint32_t diffuse_attrib_to_1
: 1;
2250 uint32_t rebind_fbo
: 1;
2251 uint32_t untracked_material_count
: 2; /* Max value 2 */
2252 uint32_t needs_set
: 1;
2254 uint32_t padding
: 23;
2256 uint32_t default_attrib_value_set
;
2258 GLenum tracking_parm
; /* Which source is tracking current colour. */
2259 GLenum untracked_materials
[2];
2261 unsigned int active_texture
;
2263 GLenum
*texture_type
;
2265 /* The WGL context. */
2270 HWND restore_pf_win
;
2278 unsigned int fbo_entry_count
;
2279 struct list fbo_list
;
2280 struct list fbo_destroy_list
;
2281 struct fbo_entry
*current_fbo
;
2282 GLuint fbo_read_binding
;
2283 GLuint fbo_draw_binding
;
2284 struct wined3d_rendertarget_info blit_targets
[WINED3D_MAX_RENDER_TARGETS
];
2285 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2288 struct list occlusion_queries
;
2290 struct list timestamp_queries
;
2291 struct list so_statistics_queries
;
2292 struct list pipeline_statistics_queries
;
2294 GLuint
*free_occlusion_queries
;
2295 SIZE_T free_occlusion_query_size
;
2296 unsigned int free_occlusion_query_count
;
2298 union wined3d_gl_fence_object
*free_fences
;
2299 SIZE_T free_fence_size
;
2300 unsigned int free_fence_count
;
2302 GLuint
*free_timestamp_queries
;
2303 SIZE_T free_timestamp_query_size
;
2304 unsigned int free_timestamp_query_count
;
2306 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2307 SIZE_T free_so_statistics_query_size
;
2308 unsigned int free_so_statistics_query_count
;
2310 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2311 SIZE_T free_pipeline_statistics_query_size
;
2312 unsigned int free_pipeline_statistics_query_count
;
2316 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2317 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2319 /* Extension emulation. */
2320 GLint gl_fog_source
;
2321 GLfloat fog_coord_value
;
2322 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2324 GLuint dummy_arbfp_prog
;
2328 struct wined3d_command_fence_gl
*fences
;
2334 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2336 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2339 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2341 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2344 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2345 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2346 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2347 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2348 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2349 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2350 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2351 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2352 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2353 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2354 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2355 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2356 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2357 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2358 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2359 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2360 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2361 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2362 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2363 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2364 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2365 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2366 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2367 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2368 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2369 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2370 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2371 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2372 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2373 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
) DECLSPEC_HIDDEN
;
2374 bool wined3d_context_gl_create_bo(struct wined3d_context_gl
*context_gl
, GLsizeiptr size
, GLenum binding
,
2375 GLenum usage
, bool coherent
, GLbitfield flags
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2376 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2377 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2378 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2379 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2380 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2381 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2382 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2383 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2384 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2385 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2386 void wined3d_context_gl_flush_bo_address(struct wined3d_context_gl
*context_gl
,
2387 const struct wined3d_const_bo_address
*data
, size_t size
) DECLSPEC_HIDDEN
;
2388 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2389 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2390 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2391 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2392 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2393 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2394 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2395 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2396 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2397 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2398 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2399 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2400 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2401 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2402 const struct wined3d_bo_address
*data
, size_t size
, uint32_t flags
) DECLSPEC_HIDDEN
;
2403 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2404 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2405 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2406 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl
*context_gl
, GLenum buffer
) DECLSPEC_HIDDEN
;
2407 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2408 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2409 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2410 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2411 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2412 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2413 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2414 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2415 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl
*context_gl
, uint64_t id
) DECLSPEC_HIDDEN
;
2417 struct wined3d_command_buffer_vk
2420 VkCommandBuffer vk_command_buffer
;
2424 enum wined3d_retired_object_type_vk
2426 WINED3D_RETIRED_FREE_VK
,
2427 WINED3D_RETIRED_FRAMEBUFFER_VK
,
2428 WINED3D_RETIRED_DESCRIPTOR_POOL_VK
,
2429 WINED3D_RETIRED_MEMORY_VK
,
2430 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
,
2431 WINED3D_RETIRED_BO_SLAB_SLICE_VK
,
2432 WINED3D_RETIRED_BUFFER_VK
,
2433 WINED3D_RETIRED_IMAGE_VK
,
2434 WINED3D_RETIRED_BUFFER_VIEW_VK
,
2435 WINED3D_RETIRED_IMAGE_VIEW_VK
,
2436 WINED3D_RETIRED_SAMPLER_VK
,
2439 struct wined3d_retired_object_vk
2441 enum wined3d_retired_object_type_vk type
;
2444 struct wined3d_retired_object_vk
*next
;
2445 VkFramebuffer vk_framebuffer
;
2446 VkDescriptorPool vk_descriptor_pool
;
2447 VkDeviceMemory vk_memory
;
2448 struct wined3d_allocator_block
*block
;
2451 struct wined3d_bo_slab_vk
*slab
;
2456 VkBufferView vk_buffer_view
;
2457 VkImageView vk_image_view
;
2458 VkSampler vk_sampler
;
2460 uint64_t command_buffer_id
;
2463 struct wined3d_retired_objects_vk
2465 struct wined3d_retired_object_vk
*objects
;
2466 struct wined3d_retired_object_vk
*free
;
2471 struct wined3d_render_pass_attachment_vk
2474 VkSampleCountFlagBits vk_samples
;
2475 VkImageLayout vk_layout
;
2478 struct wined3d_render_pass_key_vk
2480 struct wined3d_render_pass_attachment_vk rt
[WINED3D_MAX_RENDER_TARGETS
];
2481 struct wined3d_render_pass_attachment_vk ds
;
2483 uint32_t clear_flags
;
2486 struct wined3d_render_pass_vk
2488 struct wine_rb_entry entry
;
2489 struct wined3d_render_pass_key_vk key
;
2490 VkRenderPass vk_render_pass
;
2493 struct wined3d_pipeline_layout_key_vk
2495 VkDescriptorSetLayoutBinding
*bindings
;
2496 SIZE_T binding_count
;
2499 struct wined3d_pipeline_layout_vk
2501 struct wine_rb_entry entry
;
2502 struct wined3d_pipeline_layout_key_vk key
;
2503 VkPipelineLayout vk_pipeline_layout
;
2504 VkDescriptorSetLayout vk_set_layout
;
2507 struct wined3d_graphics_pipeline_key_vk
2509 VkPipelineShaderStageCreateInfo stages
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2510 VkVertexInputBindingDivisorDescriptionEXT divisors
[MAX_ATTRIBS
];
2511 VkVertexInputAttributeDescription attributes
[MAX_ATTRIBS
];
2512 VkVertexInputBindingDescription bindings
[MAX_ATTRIBS
];
2513 VkViewport viewport
;
2515 VkSampleMask sample_mask
;
2516 VkPipelineColorBlendAttachmentState blend_attachments
[WINED3D_MAX_RENDER_TARGETS
];
2518 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc
;
2519 VkPipelineVertexInputStateCreateInfo input_desc
;
2520 VkPipelineInputAssemblyStateCreateInfo ia_desc
;
2521 VkPipelineTessellationStateCreateInfo ts_desc
;
2522 VkPipelineViewportStateCreateInfo vp_desc
;
2523 VkPipelineRasterizationStateCreateInfo rs_desc
;
2524 VkPipelineMultisampleStateCreateInfo ms_desc
;
2525 VkPipelineDepthStencilStateCreateInfo ds_desc
;
2526 VkPipelineColorBlendStateCreateInfo blend_desc
;
2527 VkPipelineDynamicStateCreateInfo dynamic_desc
;
2529 VkGraphicsPipelineCreateInfo pipeline_desc
;
2532 struct wined3d_graphics_pipeline_vk
2534 struct wine_rb_entry entry
;
2535 struct wined3d_graphics_pipeline_key_vk key
;
2536 VkPipeline vk_pipeline
;
2539 enum wined3d_shader_descriptor_type
2541 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
,
2542 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
,
2543 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
,
2544 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
,
2545 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
,
2548 struct wined3d_shader_resource_binding
2550 enum wined3d_shader_type shader_type
;
2551 enum wined3d_shader_descriptor_type shader_descriptor_type
;
2552 size_t resource_idx
;
2553 enum wined3d_shader_resource_type resource_type
;
2554 enum wined3d_data_type resource_data_type
;
2558 struct wined3d_shader_resource_bindings
2560 struct wined3d_shader_resource_binding
*bindings
;
2564 struct wined3d_shader_descriptor_writes_vk
2566 VkWriteDescriptorSet
*writes
;
2570 struct wined3d_pending_query_vk
2572 struct wined3d_query_vk
*query_vk
;
2573 struct wined3d_query_pool_idx_vk pool_idx
;
2576 struct wined3d_pending_queries_vk
2578 struct wined3d_pending_query_vk
*queries
;
2584 struct wined3d_context_vk
2586 struct wined3d_context c
;
2588 const struct wined3d_vk_info
*vk_info
;
2590 uint32_t update_compute_pipeline
: 1;
2591 uint32_t update_stream_output
: 1;
2592 uint32_t padding
: 30;
2596 VkShaderModule vk_modules
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2597 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk
;
2598 VkPipeline vk_pipeline
;
2599 VkPipelineLayout vk_pipeline_layout
;
2600 VkDescriptorSetLayout vk_set_layout
;
2601 struct wined3d_shader_resource_bindings bindings
;
2606 VkPipeline vk_pipeline
;
2607 VkPipelineLayout vk_pipeline_layout
;
2608 VkDescriptorSetLayout vk_set_layout
;
2609 struct wined3d_shader_resource_bindings bindings
;
2612 VkCommandPool vk_command_pool
;
2613 struct wined3d_command_buffer_vk current_command_buffer
;
2614 uint64_t completed_command_buffer_id
;
2615 VkDeviceSize retired_bo_size
;
2619 struct wined3d_command_buffer_vk
*buffers
;
2620 SIZE_T buffers_size
;
2621 SIZE_T buffer_count
;
2624 struct wined3d_shader_descriptor_writes_vk descriptor_writes
;
2626 VkFramebuffer vk_framebuffer
;
2627 VkRenderPass vk_render_pass
;
2628 VkDescriptorPool vk_descriptor_pool
;
2630 VkSampleCountFlagBits sample_count
;
2631 unsigned int rt_count
;
2633 VkBuffer vk_so_counters
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2634 VkDeviceSize vk_so_offsets
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2635 struct wined3d_bo_vk vk_so_counter_bo
;
2637 struct list render_pass_queries
;
2638 struct list active_queries
;
2639 struct wined3d_pending_queries_vk pending_queries
;
2640 struct list completed_query_pools
;
2641 struct list free_occlusion_query_pools
;
2642 struct list free_timestamp_query_pools
;
2643 struct list free_pipeline_statistics_query_pools
;
2644 struct list free_stream_output_statistics_query_pools
;
2646 struct wined3d_retired_objects_vk retired
;
2647 struct wine_rb_tree render_passes
;
2648 struct wine_rb_tree pipeline_layouts
;
2649 struct wine_rb_tree graphics_pipelines
;
2650 struct wine_rb_tree bo_slab_available
;
2653 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2655 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2658 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2659 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
,
2660 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2661 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
2662 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2663 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
2664 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2665 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
2666 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
) DECLSPEC_HIDDEN
;
2667 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2668 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
) DECLSPEC_HIDDEN
;
2669 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2670 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2671 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2672 BOOL
wined3d_context_vk_create_image(struct wined3d_context_vk
*context_vk
, VkImageType vk_image_type
,
2673 VkImageUsageFlags usage
, VkFormat vk_format
, unsigned int width
, unsigned int height
, unsigned int depth
,
2674 unsigned int sample_count
, unsigned int mip_levels
, unsigned int layer_count
, unsigned int flags
,
2675 struct wined3d_image_vk
*image
) DECLSPEC_HIDDEN
;
2676 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
2677 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2678 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2679 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2680 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
2681 struct wined3d_image_vk
*image_vk
) DECLSPEC_HIDDEN
;
2682 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
2683 VkBufferView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2684 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk
*context_vk
,
2685 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2686 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk
*context_vk
,
2687 VkImage vk_image
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2688 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk
*context_vk
,
2689 VkImageView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2690 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk
*context_vk
,
2691 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2692 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk
*context_vk
,
2693 VkSampler vk_sampler
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2694 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2695 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2696 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk
*context_vk
,
2697 VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
) DECLSPEC_HIDDEN
;
2698 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
2699 const struct wined3d_fb_state
*fb
, unsigned int rt_count
,
2700 bool depth_stencil
, uint32_t clear_flags
) DECLSPEC_HIDDEN
;
2701 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
2702 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
2703 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
2704 VkImageLayout new_layout
, VkImage image
, const VkImageSubresourceRange
*range
) DECLSPEC_HIDDEN
;
2705 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2706 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2707 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2708 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
2709 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2710 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
2711 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
2712 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
) DECLSPEC_HIDDEN
;
2713 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2714 VkResult
wined3d_context_vk_create_vk_descriptor_set(struct wined3d_context_vk
*context_vk
,
2715 VkDescriptorSetLayout vk_set_layout
, VkDescriptorSet
*vk_descriptor_set
) DECLSPEC_HIDDEN
;
2717 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2719 struct wined3d_state_entry
2721 unsigned int representative
;
2722 APPLYSTATEFUNC apply
;
2725 struct wined3d_state_entry_template
2728 struct wined3d_state_entry content
;
2729 unsigned int extension
;
2732 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2733 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2734 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2736 struct fragment_caps
2739 DWORD PrimitiveMiscCaps
;
2740 DWORD TextureOpCaps
;
2741 DWORD MaxTextureBlendStages
;
2742 DWORD MaxSimultaneousTextures
;
2745 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2746 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2748 struct wined3d_fragment_pipe_ops
2750 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2751 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2752 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2753 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2754 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2755 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2756 void (*free_context_data
)(struct wined3d_context
*context
);
2757 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2758 const struct wined3d_state_entry_template
*states
;
2761 struct wined3d_vertex_caps
2764 BOOL emulated_flatshading
;
2765 BOOL ffp_generic_attributes
;
2766 DWORD max_active_lights
;
2767 DWORD max_vertex_blend_matrices
;
2768 DWORD max_vertex_blend_matrix_index
;
2769 DWORD vertex_processing_caps
;
2771 DWORD max_user_clip_planes
;
2775 struct wined3d_vertex_pipe_ops
2777 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2778 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2779 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2780 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2781 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2782 const struct wined3d_state_entry_template
*vp_states
;
2785 extern const struct wined3d_state_entry_template misc_state_template_gl
[] DECLSPEC_HIDDEN
;
2786 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2787 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2788 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2789 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2790 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2791 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2792 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2794 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2796 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2797 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2798 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2800 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2802 /* "Base" state table */
2803 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2804 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2805 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2806 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2808 enum wined3d_blit_op
2810 WINED3D_BLIT_OP_COLOR_BLIT
,
2811 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2812 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2813 WINED3D_BLIT_OP_DEPTH_BLIT
,
2814 WINED3D_BLIT_OP_RAW_BLIT
,
2817 struct wined3d_blitter
2819 const struct wined3d_blitter_ops
*ops
;
2820 struct wined3d_blitter
*next
;
2823 struct wined3d_blitter_ops
2825 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2826 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2827 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2828 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2829 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2830 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2831 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2832 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2833 enum wined3d_texture_filter_type filter
, const struct wined3d_format
*resolve_format
);
2836 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2837 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2838 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2839 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2840 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2841 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2842 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2843 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2844 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2845 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2846 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2847 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
) DECLSPEC_HIDDEN
;
2849 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2851 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2852 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2853 void context_gl_resource_released(struct wined3d_device
*device
,
2854 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2855 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2856 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2857 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2858 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2859 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2860 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2861 void context_state_drawbuf(struct wined3d_context
*context
,
2862 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2863 void context_state_fb(struct wined3d_context
*context
,
2864 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2866 /*****************************************************************************
2867 * Internal representation of a light
2869 struct wined3d_light_info
2871 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2872 DWORD OriginalIndex
;
2876 /* Converted parms to speed up swapping lights */
2877 struct wined3d_vec4 position
;
2878 struct wined3d_vec4 direction
;
2885 /* The default light parameters */
2886 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2888 struct wined3d_pixel_format
2890 int iPixelFormat
; /* WGL pixel format */
2891 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2892 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2893 int depthSize
, stencilSize
;
2894 BOOL windowDrawable
;
2901 enum wined3d_pci_vendor
2903 HW_VENDOR_SOFTWARE
= 0x0000,
2904 HW_VENDOR_AMD
= 0x1002,
2905 HW_VENDOR_NVIDIA
= 0x10de,
2906 HW_VENDOR_VMWARE
= 0x15ad,
2907 HW_VENDOR_REDHAT
= 0x1af4,
2908 HW_VENDOR_INTEL
= 0x8086,
2911 enum wined3d_pci_device
2915 CARD_AMD_RAGE_128PRO
= 0x5246,
2916 CARD_AMD_RADEON_7200
= 0x5144,
2917 CARD_AMD_RADEON_8500
= 0x514c,
2918 CARD_AMD_RADEON_9500
= 0x4144,
2919 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2920 CARD_AMD_RADEON_X700
= 0x5e4c,
2921 CARD_AMD_RADEON_X1600
= 0x71c2,
2922 CARD_AMD_RADEON_HD2350
= 0x94c7,
2923 CARD_AMD_RADEON_HD2600
= 0x9581,
2924 CARD_AMD_RADEON_HD2900
= 0x9400,
2925 CARD_AMD_RADEON_HD3200
= 0x9620,
2926 CARD_AMD_RADEON_HD3850
= 0x9515,
2927 CARD_AMD_RADEON_HD4200M
= 0x9712,
2928 CARD_AMD_RADEON_HD4350
= 0x954f,
2929 CARD_AMD_RADEON_HD4600
= 0x9495,
2930 CARD_AMD_RADEON_HD4700
= 0x944e,
2931 CARD_AMD_RADEON_HD4800
= 0x944c,
2932 CARD_AMD_RADEON_HD5400
= 0x68f9,
2933 CARD_AMD_RADEON_HD5600
= 0x68d8,
2934 CARD_AMD_RADEON_HD5700
= 0x68be,
2935 CARD_AMD_RADEON_HD5800
= 0x6898,
2936 CARD_AMD_RADEON_HD5900
= 0x689c,
2937 CARD_AMD_RADEON_HD6300
= 0x9803,
2938 CARD_AMD_RADEON_HD6400
= 0x6770,
2939 CARD_AMD_RADEON_HD6490M
= 0x6760,
2940 CARD_AMD_RADEON_HD6410D
= 0x9644,
2941 CARD_AMD_RADEON_HD6480G
= 0x9648,
2942 CARD_AMD_RADEON_HD6550D
= 0x9640,
2943 CARD_AMD_RADEON_HD6600
= 0x6758,
2944 CARD_AMD_RADEON_HD6600M
= 0x6741,
2945 CARD_AMD_RADEON_HD6700
= 0x68ba,
2946 CARD_AMD_RADEON_HD6800
= 0x6739,
2947 CARD_AMD_RADEON_HD6900
= 0x6719,
2948 CARD_AMD_RADEON_HD7660D
= 0x9901,
2949 CARD_AMD_RADEON_HD7700
= 0x683d,
2950 CARD_AMD_RADEON_HD7800
= 0x6819,
2951 CARD_AMD_RADEON_HD7870
= 0x6818,
2952 CARD_AMD_RADEON_HD7900
= 0x679a,
2953 CARD_AMD_RADEON_HD8600M
= 0x6660,
2954 CARD_AMD_RADEON_HD8670
= 0x6610,
2955 CARD_AMD_RADEON_HD8770
= 0x665c,
2956 CARD_AMD_RADEON_R3
= 0x9830,
2957 CARD_AMD_RADEON_R7
= 0x130f,
2958 CARD_AMD_RADEON_R9_285
= 0x6939,
2959 CARD_AMD_RADEON_R9_290
= 0x67b1,
2960 CARD_AMD_RADEON_R9_290X
= 0x67b0,
2961 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2962 CARD_AMD_RADEON_R9_M370X
= 0x6821,
2963 CARD_AMD_RADEON_R9_M380
= 0x6647,
2964 CARD_AMD_RADEON_R9_M395X
= 0x6920,
2965 CARD_AMD_RADEON_RX_460
= 0x67ef,
2966 CARD_AMD_RADEON_RX_480
= 0x67df,
2967 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
2968 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
2969 CARD_AMD_RADEON_RAVEN
= 0x15dd,
2970 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
2971 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
2972 CARD_AMD_RADEON_RX_NAVI_14
= 0x7340,
2973 CARD_AMD_RADEON_RX_NAVI_21
= 0x73bf,
2974 CARD_AMD_VANGOGH
= 0x163f,
2976 CARD_NVIDIA_RIVA_128
= 0x0018,
2977 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2978 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2979 CARD_NVIDIA_GEFORCE
= 0x0100,
2980 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2981 CARD_NVIDIA_GEFORCE2
= 0x0150,
2982 CARD_NVIDIA_GEFORCE3
= 0x0200,
2983 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2984 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2985 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2986 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2987 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2988 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2989 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2990 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2991 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2992 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2993 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2994 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2995 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2996 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2997 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2998 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2999 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
3000 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
3001 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
3002 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
3003 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
3004 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
3005 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
3006 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
3007 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
3008 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
3009 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
3010 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
3011 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
3012 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
3013 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
3014 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
3015 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
3016 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
3017 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
3018 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
3019 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
3020 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
3021 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
3022 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
3023 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
3024 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
3025 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
3026 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
3027 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
3028 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
3029 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
3030 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
3031 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
3032 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
3033 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
3034 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
3035 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
3036 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
3037 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
3038 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
3039 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
3040 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
3041 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
3042 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
3043 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
3044 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
3045 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
3046 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
3047 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
3048 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
3049 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
3050 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
3051 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
3052 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
3053 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
3054 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
3055 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
3056 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
3057 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
3058 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
3059 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
3060 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
3061 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
3062 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
3063 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
3064 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
3065 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
3066 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
3067 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
3068 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
3069 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
3070 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
3071 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
3072 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
3073 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
3074 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
3075 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
3076 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
3077 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
3078 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
3079 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
3080 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
3081 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
3082 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
3083 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
3084 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
3085 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
3086 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
3087 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
3088 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
3089 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
3090 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
3091 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
3092 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
3093 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
3094 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
3095 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
3096 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
3097 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
3098 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
3099 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
3100 CARD_NVIDIA_GEFORCE_GT1030
= 0x1d01,
3101 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
3102 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
3103 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
3104 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
3105 CARD_NVIDIA_GEFORCE_GTX1060M
= 0x1c20,
3106 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
3107 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
3108 CARD_NVIDIA_GEFORCE_GTX1080M
= 0x1be0,
3109 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
3110 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
3111 CARD_NVIDIA_TITANV
= 0x1d81,
3112 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
3113 CARD_NVIDIA_GEFORCE_GTX1660SUPER
= 0x21c4,
3114 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
3115 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
3116 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
3117 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
3118 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
3120 CARD_REDHAT_VIRGL
= 0x1010,
3122 CARD_VMWARE_SVGA3D
= 0x0405,
3124 CARD_INTEL_830M
= 0x3577,
3125 CARD_INTEL_855GM
= 0x3582,
3126 CARD_INTEL_845G
= 0x2562,
3127 CARD_INTEL_865G
= 0x2572,
3128 CARD_INTEL_915G
= 0x2582,
3129 CARD_INTEL_E7221G
= 0x258a,
3130 CARD_INTEL_915GM
= 0x2592,
3131 CARD_INTEL_945G
= 0x2772,
3132 CARD_INTEL_945GM
= 0x27a2,
3133 CARD_INTEL_945GME
= 0x27ae,
3134 CARD_INTEL_Q35
= 0x29b2,
3135 CARD_INTEL_G33
= 0x29c2,
3136 CARD_INTEL_Q33
= 0x29d2,
3137 CARD_INTEL_PNVG
= 0xa001,
3138 CARD_INTEL_PNVM
= 0xa011,
3139 CARD_INTEL_965Q
= 0x2992,
3140 CARD_INTEL_965G
= 0x2982,
3141 CARD_INTEL_946GZ
= 0x2972,
3142 CARD_INTEL_965GM
= 0x2a02,
3143 CARD_INTEL_965GME
= 0x2a12,
3144 CARD_INTEL_GM45
= 0x2a42,
3145 CARD_INTEL_IGD
= 0x2e02,
3146 CARD_INTEL_Q45
= 0x2e12,
3147 CARD_INTEL_G45
= 0x2e22,
3148 CARD_INTEL_G41
= 0x2e32,
3149 CARD_INTEL_B43
= 0x2e92,
3150 CARD_INTEL_ILKD
= 0x0042,
3151 CARD_INTEL_ILKM
= 0x0046,
3152 CARD_INTEL_SNBD
= 0x0122,
3153 CARD_INTEL_SNBM
= 0x0126,
3154 CARD_INTEL_SNBS
= 0x010a,
3155 CARD_INTEL_IVBD
= 0x0162,
3156 CARD_INTEL_IVBM
= 0x0166,
3157 CARD_INTEL_IVBS
= 0x015a,
3158 CARD_INTEL_HWD
= 0x0412,
3159 CARD_INTEL_HWM
= 0x0416,
3160 CARD_INTEL_HD5000_1
= 0x0a26,
3161 CARD_INTEL_HD5000_2
= 0x0422,
3162 CARD_INTEL_I5100_1
= 0x0a22,
3163 CARD_INTEL_I5100_2
= 0x0a2a,
3164 CARD_INTEL_I5100_3
= 0x0a2b,
3165 CARD_INTEL_I5100_4
= 0x0a2e,
3166 CARD_INTEL_IP5200_1
= 0x0d22,
3167 CARD_INTEL_IP5200_2
= 0x0d26,
3168 CARD_INTEL_IP5200_3
= 0x0d2a,
3169 CARD_INTEL_IP5200_4
= 0x0d2b,
3170 CARD_INTEL_IP5200_5
= 0x0d2e,
3171 CARD_INTEL_IP5200_6
= 0x0c22,
3172 CARD_INTEL_HD5300
= 0x161e,
3173 CARD_INTEL_HD5500
= 0x1616,
3174 CARD_INTEL_HD5600
= 0x1612,
3175 CARD_INTEL_HD6000
= 0x1626,
3176 CARD_INTEL_I6100
= 0x162b,
3177 CARD_INTEL_IP6200
= 0x1622,
3178 CARD_INTEL_IPP6300
= 0x162a,
3179 CARD_INTEL_HD510_1
= 0x1902,
3180 CARD_INTEL_HD510_2
= 0x1906,
3181 CARD_INTEL_HD510_3
= 0x190b,
3182 CARD_INTEL_HD515
= 0x191e,
3183 CARD_INTEL_HD520_1
= 0x1916,
3184 CARD_INTEL_HD520_2
= 0x1921,
3185 CARD_INTEL_HD530_1
= 0x1912,
3186 CARD_INTEL_HD530_2
= 0x191b,
3187 CARD_INTEL_HDP530
= 0x191d,
3188 CARD_INTEL_I540
= 0x1926,
3189 CARD_INTEL_I550
= 0x1927,
3190 CARD_INTEL_I555
= 0x192b,
3191 CARD_INTEL_IP555
= 0x192d,
3192 CARD_INTEL_IP580_1
= 0x1932,
3193 CARD_INTEL_IP580_2
= 0x193b,
3194 CARD_INTEL_IPP580_1
= 0x193a,
3195 CARD_INTEL_IPP580_2
= 0x193d,
3196 CARD_INTEL_UHD617
= 0x87c0,
3197 CARD_INTEL_UHD620
= 0x3ea0,
3198 CARD_INTEL_HD615
= 0x591e,
3199 CARD_INTEL_HD620
= 0x5916,
3200 CARD_INTEL_HD630_1
= 0x5912,
3201 CARD_INTEL_HD630_2
= 0x591b,
3202 CARD_INTEL_UHD630
= 0x3e9b,
3205 struct wined3d_fbo_ops
3207 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
3208 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
3209 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
3210 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
3211 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
3212 GLsizei width
, GLsizei height
);
3213 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
3214 GLenum internalformat
, GLsizei width
, GLsizei height
);
3215 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
3216 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
3217 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
3218 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
3219 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
3220 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
3221 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
3222 GLuint texture
, GLint level
);
3223 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
3224 GLenum textarget
, GLuint texture
, GLint level
);
3225 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
3226 GLenum textarget
, GLuint texture
, GLint level
);
3227 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
3228 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
3229 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
3230 GLuint texture
, GLint level
, GLint layer
);
3231 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
3232 GLenum renderbuffertarget
, GLuint renderbuffer
);
3233 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
3234 GLenum pname
, GLint
*params
);
3235 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
3236 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
3237 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
3240 struct wined3d_gl_limits
3245 UINT texture_coords
;
3246 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
3247 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
3248 unsigned int graphics_samplers
;
3249 unsigned int combined_samplers
;
3250 UINT general_combiners
;
3251 UINT user_clip_distances
;
3252 unsigned int texture_size
;
3253 UINT texture3d_size
;
3257 UINT vertex_attribs
;
3259 unsigned int texture_buffer_offset_alignment
;
3261 unsigned int framebuffer_width
;
3262 unsigned int framebuffer_height
;
3263 unsigned int viewport_subpixel_bits
;
3266 UINT glsl_vs_float_constants
;
3267 UINT glsl_ps_float_constants
;
3269 UINT arb_vs_float_constants
;
3270 UINT arb_vs_native_constants
;
3271 UINT arb_vs_instructions
;
3273 UINT arb_ps_float_constants
;
3274 UINT arb_ps_local_constants
;
3275 UINT arb_ps_native_constants
;
3276 UINT arb_ps_instructions
;
3280 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
3281 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3282 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
3283 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3285 struct wined3d_gl_info
3287 DWORD selected_gl_version
;
3289 struct wined3d_gl_limits limits
;
3290 DWORD reserved_glsl_constants
, reserved_arb_constants
;
3292 BOOL supported
[WINED3D_GL_EXT_COUNT
];
3293 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
3294 float filling_convention_offset
;
3296 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
3297 struct opengl_funcs gl_ops
;
3298 struct wined3d_fbo_ops fbo_ops
;
3300 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
3301 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
3304 /* The driver names reflect the lowest GPU supported
3305 * by a certain driver, so DRIVER_AMD_R300 supports
3306 * R3xx, R4xx and R5xx GPUs. */
3307 enum wined3d_display_driver
3309 DRIVER_AMD_RAGE_128PRO
,
3314 DRIVER_INTEL_GMA800
,
3315 DRIVER_INTEL_GMA900
,
3316 DRIVER_INTEL_GMA950
,
3317 DRIVER_INTEL_GMA3000
,
3318 DRIVER_INTEL_HD4000
,
3320 DRIVER_NVIDIA_GEFORCE2MX
,
3321 DRIVER_NVIDIA_GEFORCEFX
,
3322 DRIVER_NVIDIA_GEFORCE6
,
3323 DRIVER_NVIDIA_GEFORCE8
,
3324 DRIVER_NVIDIA_FERMI
,
3325 DRIVER_NVIDIA_KEPLER
,
3326 DRIVER_REDHAT_VIRGL
,
3332 struct wined3d_gpu_description
3334 enum wined3d_pci_vendor vendor
;
3335 enum wined3d_pci_device device
;
3336 const char *description
;
3337 enum wined3d_display_driver driver
;
3338 unsigned int vidmem
;
3341 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
3342 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3343 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
3344 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3345 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
3346 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3348 /* 512 in Direct3D 8/9, 128 in DXGI. */
3349 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3351 struct wined3d_driver_info
3353 enum wined3d_pci_vendor vendor
;
3354 enum wined3d_pci_device device
;
3356 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
3358 UINT64 sysmem_bytes
;
3363 bool wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
3364 const struct wined3d_gpu_description
*gpu_description
, enum wined3d_feature_level feature_level
,
3365 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
3367 #define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
3368 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2
3372 struct wined3d_const_bo_address addr
;
3376 struct wined3d_adapter_ops
3378 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
3379 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
3380 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3381 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3382 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
3383 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
3384 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
3385 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
3386 void (*adapter_release_context
)(struct wined3d_context
*context
);
3387 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
3388 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
3389 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
3390 const struct wined3d_format
*ds_format
);
3391 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
3392 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
3393 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
3394 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
);
3395 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
3396 unsigned int range_count
, const struct wined3d_range
*ranges
);
3397 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
3398 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
);
3399 void (*adapter_flush_bo_address
)(struct wined3d_context
*context
,
3400 const struct wined3d_const_bo_address
*data
, size_t size
);
3401 bool (*adapter_alloc_bo
)(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
3402 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
);
3403 void (*adapter_destroy_bo
)(struct wined3d_context
*context
, struct wined3d_bo
*bo
);
3404 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
,
3405 struct wined3d_swapchain_desc
*desc
,
3406 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
3407 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
3408 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
3409 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
3410 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3411 struct wined3d_buffer
**buffer
);
3412 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
3413 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3414 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
3415 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
3416 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
3417 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
3418 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3419 struct wined3d_rendertarget_view
**view
);
3420 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
3421 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
3422 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3423 struct wined3d_shader_resource_view
**view
);
3424 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
3425 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
3426 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3427 struct wined3d_unordered_access_view
**view
);
3428 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
3429 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3430 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
3431 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
3432 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
3433 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
3434 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
3435 void (*adapter_flush_context
)(struct wined3d_context
*context
);
3436 void (*adapter_draw_primitive
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3437 const struct wined3d_draw_parameters
*parameters
);
3438 void (*adapter_dispatch_compute
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3439 const struct wined3d_dispatch_parameters
*parameters
);
3440 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
3441 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
);
3442 void (*adapter_generate_mipmap
)(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
);
3445 struct wined3d_output
3447 unsigned int ordinal
;
3448 WCHAR device_name
[CCHDEVICENAME
];
3449 struct wined3d_adapter
*adapter
;
3450 enum wined3d_format_id screen_format
;
3452 D3DKMT_HANDLE kmt_adapter
;
3453 D3DKMT_HANDLE kmt_device
;
3454 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
3457 HRESULT
wined3d_output_get_gamma_ramp(struct wined3d_output
*output
, struct wined3d_gamma_ramp
*ramp
) DECLSPEC_HIDDEN
;
3459 /* The adapter structure */
3460 struct wined3d_adapter
3462 unsigned int ordinal
;
3464 struct wined3d_gl_info gl_info
;
3465 struct wined3d_d3d_info d3d_info
;
3466 struct wined3d_driver_info driver_info
;
3467 struct wined3d_output
*outputs
;
3468 unsigned int output_count
;
3469 UINT64 vram_bytes_used
;
3477 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
3478 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
3479 const struct wined3d_state_entry_template
*misc_state_template
;
3480 const struct wined3d_shader_backend_ops
*shader_backend
;
3481 const struct wined3d_adapter_ops
*adapter_ops
;
3484 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
, const LUID
*luid
,
3485 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
3486 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3487 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
) DECLSPEC_HIDDEN
;
3489 struct wined3d_adapter_gl
3491 struct wined3d_adapter a
;
3493 struct wined3d_pixel_format
*pixel_formats
;
3494 unsigned int pixel_format_count
;
3497 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
3499 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3502 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
3504 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3507 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
3508 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3510 struct wined3d_adapter_vk
3512 struct wined3d_adapter a
;
3514 struct wined3d_vk_info vk_info
;
3515 unsigned int device_extension_count
;
3516 const char **device_extensions
;
3517 VkPhysicalDevice physical_device
;
3519 VkPhysicalDeviceLimits device_limits
;
3520 VkPhysicalDeviceMemoryProperties memory_properties
;
3523 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
3525 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
3528 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
3529 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3530 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
3531 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
3532 void adapter_vk_copy_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*dst
,
3533 const struct wined3d_bo_address
*src
, size_t size
) DECLSPEC_HIDDEN
;
3535 struct wined3d_caps_gl_ctx
3541 HGLRC restore_gl_ctx
;
3543 const struct wined3d_gl_info
*gl_info
;
3545 GLuint test_program_id
;
3547 const struct wined3d_gpu_description
*gpu_description
;
3551 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
3552 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3553 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3554 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3555 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3556 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3558 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3559 bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx
*ctx
, float offset
) DECLSPEC_HIDDEN
;
3561 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3563 enum wined3d_projection_type
3565 WINED3D_PROJECTION_NONE
= 0,
3566 WINED3D_PROJECTION_COUNT3
= 1,
3567 WINED3D_PROJECTION_COUNT4
= 2
3570 /*****************************************************************************
3571 * Fixed function pipeline replacements
3573 #define ARG_UNUSED 0xff
3574 struct texture_stage_op
3586 struct color_fixup_desc color_fixup
;
3587 unsigned tex_type
: 3;
3588 unsigned tmp_dst
: 1;
3589 unsigned projected
: 2;
3590 unsigned padding
: 10;
3593 struct ffp_frag_settings
3595 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3596 enum wined3d_ffp_ps_fog_mode fog
;
3597 unsigned char sRGB_write
;
3598 unsigned char emul_clipplanes
;
3599 unsigned char texcoords_initialized
;
3600 unsigned char color_key_enabled
: 1;
3601 unsigned char pointsprite
: 1;
3602 unsigned char flatshading
: 1;
3603 unsigned char alpha_test_func
: 3;
3604 unsigned char padding
: 2;
3607 struct ffp_frag_desc
3609 struct wine_rb_entry entry
;
3610 struct ffp_frag_settings settings
;
3613 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3614 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3616 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3618 void wined3d_ffp_get_fs_settings(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3619 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3620 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3621 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3622 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3623 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3625 enum wined3d_ffp_vs_fog_mode
3627 WINED3D_FFP_VS_FOG_OFF
= 0,
3628 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3629 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3630 WINED3D_FFP_VS_FOG_RANGE
= 3,
3633 #define WINED3D_FFP_TCI_SHIFT 16
3634 #define WINED3D_FFP_TCI_MASK 0xffu
3636 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3637 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3639 struct wined3d_ffp_vs_settings
3641 DWORD point_light_count
: 4;
3642 DWORD spot_light_count
: 4;
3643 DWORD directional_light_count
: 4;
3644 DWORD parallel_point_light_count
: 4;
3645 DWORD diffuse_source
: 2;
3646 DWORD emissive_source
: 2;
3647 DWORD ambient_source
: 2;
3648 DWORD specular_source
: 2;
3649 DWORD transformed
: 1;
3650 DWORD vertexblends
: 2;
3653 DWORD normalize
: 1;
3655 DWORD localviewer
: 1;
3657 DWORD point_size
: 1;
3658 DWORD per_vertex_point_size
: 1;
3660 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3661 DWORD ortho_fog
: 1;
3662 DWORD flatshading
: 1;
3663 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
3666 DWORD texgen
[WINED3D_MAX_TEXTURES
];
3669 struct wined3d_ffp_vs_desc
3671 struct wine_rb_entry entry
;
3672 struct wined3d_ffp_vs_settings settings
;
3675 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3676 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3682 unsigned int adapter_count
;
3683 struct wined3d_adapter
*adapters
[1];
3686 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3687 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
3688 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3690 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3692 struct wined3d_blend_state
3695 struct wined3d_blend_state_desc desc
;
3699 const struct wined3d_parent_ops
*parent_ops
;
3701 struct wined3d_device
*device
;
3702 struct wine_rb_entry entry
;
3705 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state
*state
,
3710 if (!state
->desc
.independent
)
3712 return state
->desc
.rt
[index
].writemask
;
3715 struct wined3d_depth_stencil_state
3718 struct wined3d_depth_stencil_state_desc desc
;
3721 const struct wined3d_parent_ops
*parent_ops
;
3723 struct wined3d_device
*device
;
3724 struct wine_rb_entry entry
;
3727 struct wined3d_rasterizer_state
3730 struct wined3d_rasterizer_state_desc desc
;
3733 const struct wined3d_parent_ops
*parent_ops
;
3735 struct wined3d_device
*device
;
3736 struct wine_rb_entry entry
;
3739 #define LIGHTMAP_SIZE 43
3740 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3742 struct wined3d_light_state
3744 /* Light hashmap. Collisions are handled using linked lists. */
3745 struct list light_map
[LIGHTMAP_SIZE
];
3746 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3749 #define WINED3D_STATE_NO_REF 0x00000001
3750 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3752 struct wined3d_state
3754 enum wined3d_feature_level feature_level
;
3756 struct wined3d_fb_state fb
;
3758 struct wined3d_vertex_declaration
*vertex_declaration
;
3759 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3760 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3761 struct wined3d_buffer
*index_buffer
;
3762 enum wined3d_format_id index_format
;
3763 unsigned int index_offset
;
3764 int base_vertex_index
;
3765 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3766 enum wined3d_primitive_type primitive_type
;
3767 unsigned int patch_vertex_count
;
3768 struct wined3d_query
*predicate
;
3769 BOOL predicate_value
;
3771 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3772 struct wined3d_constant_buffer_state cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3773 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3774 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3775 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3777 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3778 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3779 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3781 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3782 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3783 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3785 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3786 DWORD sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3787 DWORD texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3789 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3790 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3791 struct wined3d_material material
;
3792 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3793 unsigned int viewport_count
;
3794 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3795 unsigned int scissor_rect_count
;
3797 struct wined3d_light_state light_state
;
3799 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3800 struct wined3d_blend_state
*blend_state
;
3801 struct wined3d_color blend_factor
;
3802 unsigned int sample_mask
;
3803 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3804 unsigned int stencil_ref
;
3805 struct wined3d_rasterizer_state
*rasterizer_state
;
3808 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3809 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3810 uint32_t flags
, enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3811 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3813 static inline void wined3d_state_reset(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
3815 enum wined3d_feature_level feature_level
= state
->feature_level
;
3816 uint32_t flags
= state
->flags
;
3818 memset(state
, 0, sizeof(*state
));
3819 state_init(state
, d3d_info
, flags
, feature_level
);
3822 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state
*state
)
3824 if (!state
->depth_stencil_state
)
3826 return state
->depth_stencil_state
->desc
.depth
|| state
->depth_stencil_state
->desc
.depth_write
3827 || state
->depth_stencil_state
->desc
.stencil
;
3830 struct wined3d_dummy_textures
3837 GLuint tex_cube_array
;
3838 GLuint tex_1d_array
;
3839 GLuint tex_2d_array
;
3842 GLuint tex_2d_ms_array
;
3845 #define WINED3D_UNMAPPED_STAGE ~0u
3847 /* Multithreaded flag. Removed from the public header to signal that
3848 * wined3d_device_create() ignores it. */
3849 #define WINED3DCREATE_MULTITHREADED 0x00000004
3851 struct wined3d_so_desc_entry
3853 struct wine_rb_entry entry
;
3854 struct wined3d_stream_output_desc desc
;
3855 struct wined3d_stream_output_element elements
[1];
3858 struct wined3d_device
3862 /* WineD3D Information */
3863 struct wined3d_device_parent
*device_parent
;
3864 struct wined3d
*wined3d
;
3865 struct wined3d_adapter
*adapter
;
3867 const struct wined3d_shader_backend_ops
*shader_backend
;
3869 void *fragment_priv
;
3871 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
3872 /* Array of functions for states which are handled by more than one pipeline part */
3873 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3874 struct wined3d_blitter
*blitter
;
3876 BYTE bCursorVisible
: 1;
3877 BYTE d3d_initialized
: 1;
3878 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3879 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3880 BYTE restore_screensaver
: 1;
3883 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3887 /* Internal use fields */
3888 struct wined3d_device_creation_parameters create_parms
;
3891 struct wined3d_rendertarget_view
*back_buffer_view
;
3892 struct wined3d_swapchain
**swapchains
;
3893 UINT swapchain_count
;
3894 unsigned int max_frame_latency
;
3896 struct list resources
; /* a linked list to track resources created by the device */
3897 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3898 struct wine_rb_tree so_descs
;
3899 struct wine_rb_tree samplers
, rasterizer_states
, blend_states
, depth_stencil_states
;
3901 /* Render Target Support */
3902 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3904 /* Cursor management */
3909 UINT cursorWidth
, cursorHeight
;
3910 struct wined3d_texture
*cursor_texture
;
3911 HCURSOR hardwareCursor
;
3913 /* The Wine logo texture */
3914 struct wined3d_texture
*logo_texture
;
3916 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3917 struct wined3d_sampler
*default_sampler
;
3918 struct wined3d_sampler
*null_sampler
;
3920 /* Command stream */
3921 struct wined3d_cs
*cs
;
3923 /* Context management */
3924 struct wined3d_context
**contexts
;
3928 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3929 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3930 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3931 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
3932 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3933 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3934 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3935 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3936 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3937 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3938 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3939 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3940 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3941 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3942 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3943 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
3944 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3945 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3947 struct wined3d_device_no3d
3949 struct wined3d_device d
;
3951 struct wined3d_context context_no3d
;
3954 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
3956 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
3959 struct wined3d_device_gl
3961 struct wined3d_device d
;
3963 /* Textures for when no other textures are bound. */
3964 struct wined3d_dummy_textures dummy_textures
;
3966 uint64_t completed_fence_id
;
3967 uint64_t current_fence_id
;
3970 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3972 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3975 void wined3d_device_gl_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
3976 void wined3d_device_gl_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
3978 struct wined3d_null_resources_vk
3980 struct wined3d_bo_vk bo
;
3981 VkDescriptorBufferInfo buffer_info
;
3983 struct wined3d_image_vk image_1d
;
3984 struct wined3d_image_vk image_2d
;
3985 struct wined3d_image_vk image_2dms
;
3986 struct wined3d_image_vk image_3d
;
3989 struct wined3d_null_views_vk
3991 VkBufferView vk_view_buffer_uint
;
3992 VkBufferView vk_view_buffer_float
;
3994 VkDescriptorImageInfo vk_info_1d
;
3995 VkDescriptorImageInfo vk_info_2d
;
3996 VkDescriptorImageInfo vk_info_2dms
;
3997 VkDescriptorImageInfo vk_info_3d
;
3998 VkDescriptorImageInfo vk_info_cube
;
3999 VkDescriptorImageInfo vk_info_1d_array
;
4000 VkDescriptorImageInfo vk_info_2d_array
;
4001 VkDescriptorImageInfo vk_info_2dms_array
;
4002 VkDescriptorImageInfo vk_info_cube_array
;
4005 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
4006 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
4007 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
4008 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
4009 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
4011 struct wined3d_allocator_chunk
4014 struct list available
[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
];
4015 struct wined3d_allocator
*allocator
;
4016 unsigned int map_count
;
4020 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
) DECLSPEC_HIDDEN
;
4021 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
,
4022 struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
4024 struct wined3d_allocator_chunk_vk
4026 struct wined3d_allocator_chunk c
;
4027 VkDeviceMemory vk_memory
;
4030 static inline struct wined3d_allocator_chunk_vk
*wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk
*chunk
)
4032 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_vk
, c
);
4035 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
4036 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4037 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
4038 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4040 struct wined3d_allocator_block
4043 struct wined3d_allocator_chunk
*chunk
;
4044 struct wined3d_allocator_block
*parent
, *sibling
;
4050 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
) DECLSPEC_HIDDEN
;
4052 struct wined3d_allocator_pool
4057 struct wined3d_allocator_ops
4059 struct wined3d_allocator_chunk
*(*allocator_create_chunk
)(struct wined3d_allocator
*allocator
,
4060 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
);
4061 void (*allocator_destroy_chunk
)(struct wined3d_allocator_chunk
*chunk
);
4064 struct wined3d_allocator
4066 const struct wined3d_allocator_ops
*ops
;
4067 struct wined3d_allocator_pool
*pools
;
4069 struct wined3d_allocator_block
*free
;
4072 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
4073 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
) DECLSPEC_HIDDEN
;
4074 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
4075 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
4076 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
) DECLSPEC_HIDDEN
;
4078 struct wined3d_uav_clear_pipelines_vk
4081 VkPipeline image_1d
;
4082 VkPipeline image_1d_array
;
4083 VkPipeline image_2d
;
4084 VkPipeline image_2d_array
;
4085 VkPipeline image_3d
;
4088 struct wined3d_uav_clear_state_vk
4090 struct wined3d_uav_clear_pipelines_vk float_pipelines
;
4091 struct wined3d_uav_clear_pipelines_vk uint_pipelines
;
4093 struct wined3d_shader_thread_group_size buffer_group_size
;
4094 struct wined3d_shader_thread_group_size image_1d_group_size
;
4095 struct wined3d_shader_thread_group_size image_1d_array_group_size
;
4096 struct wined3d_shader_thread_group_size image_2d_group_size
;
4097 struct wined3d_shader_thread_group_size image_2d_array_group_size
;
4098 struct wined3d_shader_thread_group_size image_3d_group_size
;
4100 struct wined3d_pipeline_layout_vk
*image_layout
;
4101 struct wined3d_pipeline_layout_vk
*buffer_layout
;
4104 struct wined3d_device_vk
4106 struct wined3d_device d
;
4108 struct wined3d_context_vk context_vk
;
4112 uint32_t vk_queue_family_index
;
4113 uint32_t timestamp_bits
;
4115 struct wined3d_vk_info vk_info
;
4117 struct wined3d_null_resources_vk null_resources_vk
;
4118 struct wined3d_null_views_vk null_views_vk
;
4120 CRITICAL_SECTION allocator_cs
;
4121 struct wined3d_allocator allocator
;
4123 struct wined3d_uav_clear_state_vk uav_clear_state
;
4126 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
4128 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
4131 static inline struct wined3d_device_vk
*wined3d_device_vk_from_allocator(struct wined3d_allocator
*allocator
)
4133 return CONTAINING_RECORD(allocator
, struct wined3d_device_vk
, allocator
);
4136 static inline void wined3d_device_vk_allocator_lock(struct wined3d_device_vk
*device_vk
)
4138 EnterCriticalSection(&device_vk
->allocator_cs
);
4141 static inline void wined3d_device_vk_allocator_unlock(struct wined3d_device_vk
*device_vk
)
4143 LeaveCriticalSection(&device_vk
->allocator_cs
);
4146 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
4147 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4148 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
,
4149 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4150 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
4151 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4152 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
,
4153 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4155 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk
*device_vk
) DECLSPEC_HIDDEN
;
4156 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk
*device_vk
) DECLSPEC_HIDDEN
;
4158 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
4160 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
4163 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
4164 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
4165 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
4166 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4167 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
4169 static inline ULONG
wined3d_atomic_decrement_mutex_lock(volatile LONG
*refcount
)
4171 ULONG count
, old_count
= *refcount
;
4174 if ((count
= old_count
) == 1)
4176 wined3d_mutex_lock();
4177 count
= InterlockedDecrement(refcount
);
4178 if (count
) wined3d_mutex_unlock();
4182 old_count
= InterlockedCompareExchange(refcount
, count
- 1, count
);
4184 while (old_count
!= count
);
4189 struct wined3d_client_resource
4191 /* The resource's persistently mapped address, which we may use to perform
4192 * NOOVERWRITE maps from the client thread. */
4193 struct wined3d_bo_address addr
;
4195 /* The currently mapped upload BO, if applicable, and box. */
4196 struct upload_bo mapped_upload
;
4197 struct wined3d_box mapped_box
;
4200 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
4202 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
4205 struct wined3d_resource_ops
4207 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
4208 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
4209 void (*resource_preload
)(struct wined3d_resource
*resource
);
4210 void (*resource_unload
)(struct wined3d_resource
*resource
);
4211 HRESULT (*resource_sub_resource_get_desc
)(struct wined3d_resource
*resource
,
4212 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
);
4213 void (*resource_sub_resource_get_map_pitch
)(struct wined3d_resource
*resource
,
4214 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
);
4215 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4216 void **map_ptr
, const struct wined3d_box
*box
, DWORD flags
);
4217 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
4220 struct wined3d_resource
4226 struct wined3d_device
*device
;
4227 enum wined3d_resource_type type
;
4228 enum wined3d_gl_resource_type gl_type
;
4229 const struct wined3d_format
*format
;
4230 unsigned int format_flags
;
4231 enum wined3d_multisample_type multisample_type
;
4232 UINT multisample_quality
;
4234 unsigned int bind_flags
;
4235 unsigned int access
;
4245 struct wined3d_client_resource client
;
4248 const struct wined3d_parent_ops
*parent_ops
;
4249 const struct wined3d_resource_ops
*resource_ops
;
4251 struct list resource_list_entry
;
4253 int32_t srv_bind_count_device
;
4254 int32_t rtv_bind_count_device
;
4257 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
4259 return resource
->resource_ops
->resource_incref(resource
);
4262 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
4264 return resource
->resource_ops
->resource_decref(resource
);
4267 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
4269 InterlockedIncrement(&resource
->access_count
);
4272 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
4274 LONG refcount
= InterlockedDecrement(&resource
->access_count
);
4275 assert(refcount
>= 0);
4278 static inline HRESULT
wined3d_resource_get_sub_resource_desc(struct wined3d_resource
*resource
,
4279 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
4281 return resource
->resource_ops
->resource_sub_resource_get_desc(resource
, sub_resource_idx
, desc
);
4284 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource
*resource
,
4285 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4287 resource
->resource_ops
->resource_sub_resource_get_map_pitch(resource
, sub_resource_idx
, row_pitch
, slice_pitch
);
4290 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4291 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
4292 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
4293 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
4294 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
4295 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4296 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
4297 void *resource_offset_map_pointer(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4298 uint8_t *base_memory
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4299 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4300 HRESULT
wined3d_resource_check_box_dimensions(struct wined3d_resource
*resource
,
4301 unsigned int sub_resource_idx
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4302 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4303 const struct wined3d_format
*wined3d_resource_get_decompress_format(
4304 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4305 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4306 GLbitfield
wined3d_resource_gl_map_flags(const struct wined3d_bo_gl
*bo
, DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4307 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4308 GLbitfield
wined3d_resource_gl_storage_flags(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4309 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4310 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4311 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4313 /* Tests show that the start address of resources is 32 byte aligned */
4314 #define RESOURCE_ALIGNMENT 16
4315 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4317 #define WINED3D_LOCATION_DISCARDED 0x00000001
4318 #define WINED3D_LOCATION_SYSMEM 0x00000002
4319 #define WINED3D_LOCATION_BUFFER 0x00000008
4320 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4321 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4322 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4323 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4324 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4326 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
4328 struct wined3d_blt_info
4331 struct wined3d_vec3 texcoords
[4];
4334 struct wined3d_texture_ops
4336 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4337 struct wined3d_context
*context
, unsigned int location
);
4338 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4339 struct wined3d_context
*context
, unsigned int location
);
4340 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
4341 struct wined3d_context
*context
, unsigned int location
);
4342 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
4343 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
4344 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4345 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
4346 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
4347 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
4348 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
4349 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4350 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
4353 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4354 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4355 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4356 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4357 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4358 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4359 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4360 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4361 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4362 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4363 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4364 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4365 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4366 #define WINED3D_TEXTURE_DISCARD 0x00002000
4367 #define WINED3D_TEXTURE_GET_DC 0x00004000
4368 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4369 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4371 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4373 struct wined3d_texture
4375 struct wined3d_resource resource
;
4376 const struct wined3d_texture_ops
*texture_ops
;
4377 struct wined3d_swapchain
*swapchain
;
4378 unsigned int pow2_width
;
4379 unsigned int pow2_height
;
4382 unsigned int download_count
;
4383 unsigned int sysmem_count
;
4384 float pow2_matrix
[16];
4388 DWORD update_map_binding
;
4390 unsigned int row_pitch
;
4391 unsigned int slice_pitch
;
4393 /* May only be accessed from the command stream worker thread. */
4394 struct wined3d_texture_async
4398 /* Color keys for DDraw */
4399 struct wined3d_color_key dst_blt_color_key
;
4400 struct wined3d_color_key src_blt_color_key
;
4401 struct wined3d_color_key dst_overlay_color_key
;
4402 struct wined3d_color_key src_overlay_color_key
;
4403 struct wined3d_color_key gl_color_key
;
4404 DWORD color_key_flags
;
4407 struct wined3d_dirty_regions
4409 struct wined3d_box
*boxes
;
4411 unsigned int box_count
;
4414 struct wined3d_overlay_info
4417 struct list overlays
;
4418 struct wined3d_texture
*dst_texture
;
4419 unsigned int dst_sub_resource_idx
;
4424 struct wined3d_dc_info
4430 struct wined3d_texture_sub_resource
4433 const struct wined3d_parent_ops
*parent_ops
;
4435 unsigned int offset
;
4438 unsigned int map_count
;
4443 struct wined3d_bo b
;
4444 struct wined3d_bo_gl gl
;
4445 struct wined3d_bo_vk vk
;
4452 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
4454 struct wined3d_texture
*t
;
4456 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
4459 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
4462 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
4464 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
4467 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
4470 return max(1, texture
->resource
.width
>> level
);
4473 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
4476 return max(1, texture
->resource
.height
>> level
);
4479 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
4482 return max(1, texture
->resource
.depth
>> level
);
4485 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
4488 return max(1, texture
->pow2_width
>> level
);
4491 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
4494 return max(1, texture
->pow2_height
>> level
);
4497 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
4498 unsigned int level
, struct wined3d_box
*box
)
4500 wined3d_box_set(box
, 0, 0,
4501 wined3d_texture_get_level_width(texture
, level
),
4502 wined3d_texture_get_level_height(texture
, level
),
4503 0, wined3d_texture_get_level_depth(texture
, level
));
4506 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture
*texture
,
4507 unsigned int level
, const RECT
*r
)
4511 t
= wined3d_texture_get_level_width(texture
, level
);
4512 if ((r
->left
&& r
->right
) || abs(r
->right
- r
->left
) != t
)
4514 t
= wined3d_texture_get_level_height(texture
, level
);
4515 if ((r
->top
&& r
->bottom
) || abs(r
->bottom
- r
->top
) != t
)
4520 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4521 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
4522 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4523 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4524 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4525 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
4526 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4527 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4528 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4529 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
4531 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4532 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4533 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
4534 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4535 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4536 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4537 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
4538 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4539 void wined3d_texture_load(struct wined3d_texture
*texture
,
4540 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
4541 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
4542 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4543 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4544 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4545 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
4546 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4547 BOOL
wined3d_texture_can_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_d3d_info
*d3d_info
)
4549 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4550 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
4551 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
4552 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4553 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4554 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
4555 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
4556 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4557 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4559 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4560 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4561 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4563 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4564 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4568 struct wined3d_sampler_desc sampler_desc
;
4569 unsigned int base_level
;
4573 struct wined3d_texture_gl
4575 struct wined3d_texture t
;
4577 struct gl_texture texture_rgb
, texture_srgb
;
4581 GLuint rb_multisample
;
4584 struct list renderbuffers
;
4585 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
4588 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
4590 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
4593 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
4596 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
4599 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
4600 unsigned int sub_resource_idx
)
4602 static const GLenum cube_targets
[] =
4604 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
4605 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
4606 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
4607 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
4608 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
4609 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
4612 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
4613 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
4616 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
4619 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
4621 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
4623 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4626 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
4627 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4628 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
4629 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4630 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
4631 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4632 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4633 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4634 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4635 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
4636 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4637 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
4638 struct wined3d_context_gl
*context_gl
, unsigned int level
,
4639 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
4641 struct wined3d_texture_vk
4643 struct wined3d_texture t
;
4645 struct wined3d_image_vk image
;
4646 enum VkImageLayout layout
;
4649 VkDescriptorImageInfo default_image_info
;
4652 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
4654 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
4657 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
4658 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
4659 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4660 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4661 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4662 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4663 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4664 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4665 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4667 struct wined3d_renderbuffer_entry
4675 struct wined3d_fbo_resource
4679 GLuint level
, layer
;
4682 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4683 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4684 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4692 struct wined3d_fbo_entry_key
4695 struct wined3d_fbo_resource objects
[WINED3D_MAX_RENDER_TARGETS
+ 1];
4699 struct wined3d_sampler
4701 struct wine_rb_entry entry
;
4703 struct wined3d_device
*device
;
4705 const struct wined3d_parent_ops
*parent_ops
;
4706 struct wined3d_sampler_desc desc
;
4709 struct wined3d_sampler_gl
4711 struct wined3d_sampler s
;
4716 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
4718 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
4721 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
4722 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4723 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
4724 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4725 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4727 struct wined3d_sampler_vk
4729 struct wined3d_sampler s
;
4731 VkDescriptorImageInfo vk_image_info
;
4732 uint64_t command_buffer_id
;
4735 static inline struct wined3d_sampler_vk
*wined3d_sampler_vk(struct wined3d_sampler
*sampler
)
4737 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_vk
, s
);
4740 void wined3d_sampler_vk_init(struct wined3d_sampler_vk
*sampler_vk
,
4741 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4742 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4744 struct wined3d_vertex_declaration_element
4746 const struct wined3d_format
*format
;
4748 unsigned int input_slot
;
4749 unsigned int offset
;
4750 unsigned int output_slot
;
4751 enum wined3d_input_classification input_slot_class
;
4752 unsigned int instance_data_step_rate
;
4758 struct wined3d_vertex_declaration
4762 const struct wined3d_parent_ops
*parent_ops
;
4763 struct wined3d_device
*device
;
4765 struct wined3d_vertex_declaration_element
*elements
;
4766 unsigned int element_count
;
4768 BOOL position_transformed
;
4771 struct wined3d_saved_states
4773 uint32_t vs_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F
)];
4774 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4775 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4776 uint32_t ps_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F
)];
4777 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4778 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4779 uint32_t transform
[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE
+ 1)];
4780 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
4781 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
4782 uint32_t renderState
[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE
+ 1)];
4783 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4784 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4785 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4786 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4790 DWORD vertexDecl
: 1;
4791 DWORD pixelShader
: 1;
4792 DWORD vertexShader
: 1;
4793 DWORD scissorRect
: 1;
4794 DWORD store_stream_offset
: 1;
4795 DWORD alpha_to_coverage
: 1;
4797 DWORD transforms
: 1;
4806 struct wined3d_stateblock
4808 LONG ref
; /* Note: Ref counting not required */
4809 struct wined3d_device
*device
;
4811 /* Array indicating whether things have been set or changed */
4812 struct wined3d_saved_states changed
;
4814 struct wined3d_stateblock_state stateblock_state
;
4815 struct wined3d_light_state light_state
;
4817 /* Contained state management */
4818 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
4819 unsigned int num_contained_render_states
;
4820 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
4821 unsigned int num_contained_transform_states
;
4822 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
4823 unsigned int num_contained_tss_states
;
4824 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
4825 unsigned int num_contained_sampler_states
;
4828 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
4829 const struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
4830 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
4832 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
4833 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
4834 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
4835 unsigned int idx
) DECLSPEC_HIDDEN
;
4836 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
4837 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
4839 enum wined3d_cs_queue_id
4841 WINED3D_CS_QUEUE_DEFAULT
= 0,
4842 WINED3D_CS_QUEUE_MAP
,
4843 WINED3D_CS_QUEUE_COUNT
,
4846 enum wined3d_push_constants
4848 WINED3D_PUSH_CONSTANTS_VS_F
,
4849 WINED3D_PUSH_CONSTANTS_PS_F
,
4850 WINED3D_PUSH_CONSTANTS_VS_I
,
4851 WINED3D_PUSH_CONSTANTS_PS_I
,
4852 WINED3D_PUSH_CONSTANTS_VS_B
,
4853 WINED3D_PUSH_CONSTANTS_PS_B
,
4856 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4857 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4858 #define WINED3D_CS_SPIN_COUNT 10000000u
4860 struct wined3d_cs_queue
4863 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
4866 struct wined3d_device_context_ops
4868 void *(*require_space
)(struct wined3d_device_context
*context
, size_t size
, enum wined3d_cs_queue_id queue_id
);
4869 void (*submit
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
4870 void (*finish
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
4871 void (*push_constants
)(struct wined3d_device_context
*context
, enum wined3d_push_constants p
,
4872 unsigned int start_idx
, unsigned int count
, const void *constants
);
4873 bool (*map_upload_bo
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4874 unsigned int sub_resource_idx
, struct wined3d_map_desc
*map_desc
,
4875 const struct wined3d_box
*box
, uint32_t flags
);
4876 bool (*unmap_upload_bo
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4877 unsigned int sub_resource_idx
, struct wined3d_box
*box
, struct upload_bo
*upload_bo
);
4878 void (*issue_query
)(struct wined3d_device_context
*context
, struct wined3d_query
*query
, unsigned int flags
);
4879 void (*flush
)(struct wined3d_device_context
*context
);
4880 void (*acquire_resource
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
);
4881 void (*acquire_command_list
)(struct wined3d_device_context
*context
, struct wined3d_command_list
*list
);
4884 struct wined3d_device_context
4886 const struct wined3d_device_context_ops
*ops
;
4887 struct wined3d_device
*device
;
4888 struct wined3d_state
*state
;
4893 struct wined3d_device_context c
;
4895 struct wined3d_state state
;
4896 HMODULE wined3d_module
;
4899 BOOL serialize_commands
;
4901 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
4902 size_t data_size
, start
, end
;
4904 struct list query_poll_list
;
4905 BOOL queries_flushed
;
4908 BOOL waiting_for_event
;
4909 LONG pending_presents
;
4912 static inline void wined3d_device_context_lock(struct wined3d_device_context
*context
)
4914 if (context
== &context
->device
->cs
->c
)
4915 wined3d_mutex_lock();
4918 static inline void wined3d_device_context_unlock(struct wined3d_device_context
*context
)
4920 if (context
== &context
->device
->cs
->c
)
4921 wined3d_mutex_unlock();
4924 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
,
4925 const enum wined3d_feature_level
*levels
, unsigned int level_count
) DECLSPEC_HIDDEN
;
4926 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4927 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
4928 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4929 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
4930 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
4931 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
4932 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4933 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context
*context
,
4934 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
) DECLSPEC_HIDDEN
;
4935 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4936 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
4937 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
4938 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
4939 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
4940 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
4941 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4942 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4943 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
4944 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4946 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
4948 cs
->c
.ops
->finish(&cs
->c
, queue_id
);
4951 static inline void wined3d_device_context_push_constants(struct wined3d_device_context
*context
,
4952 enum wined3d_push_constants p
, unsigned int start_idx
, unsigned int count
, const void *constants
)
4954 context
->ops
->push_constants(context
, p
, start_idx
, count
, constants
);
4957 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
*context
,
4958 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
,
4959 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
,
4960 unsigned int flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4961 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context
*context
,
4962 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4963 const struct wined3d_color
*color
, float depth
, unsigned int stencil
) DECLSPEC_HIDDEN
;
4964 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context
*context
,
4965 struct wined3d_buffer
*dst_buffer
, unsigned int offset
,
4966 struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
4967 void wined3d_device_context_emit_draw(struct wined3d_device_context
*context
,
4968 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
, int base_vertex_idx
,
4969 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
,
4970 bool indexed
) DECLSPEC_HIDDEN
;
4971 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context
*context
,
4972 struct wined3d_command_list
*list
, bool restore_state
) DECLSPEC_HIDDEN
;
4973 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context
*context
,
4974 struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4975 HRESULT
wined3d_device_context_emit_map(struct wined3d_device_context
*context
,
4976 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, struct wined3d_map_desc
*map_desc
,
4977 const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
4978 void wined3d_device_context_emit_reset_state(struct wined3d_device_context
*context
, bool invalidate
) DECLSPEC_HIDDEN
;
4979 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context
*context
,
4980 struct wined3d_blend_state
*state
, const struct wined3d_color
*blend_factor
,
4981 unsigned int sample_mask
) DECLSPEC_HIDDEN
;
4982 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context
*context
, unsigned int plane_idx
,
4983 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
4984 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context
*context
,
4985 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
4986 const struct wined3d_constant_buffer_state
*buffers
) DECLSPEC_HIDDEN
;
4987 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context
*context
,
4988 struct wined3d_depth_stencil_state
*state
, unsigned int stencil_ref
) DECLSPEC_HIDDEN
;
4989 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context
*context
,
4990 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4991 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context
*context
,
4992 enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
4993 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context
*context
, struct wined3d_buffer
*buffer
,
4994 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
4995 void wined3d_device_context_emit_set_light(struct wined3d_device_context
*context
,
4996 const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
4997 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context
*context
, unsigned int idx
,
4998 BOOL enable
) DECLSPEC_HIDDEN
;
4999 void wined3d_device_context_emit_set_material(struct wined3d_device_context
*context
,
5000 const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
5001 void wined3d_device_context_emit_set_predication(struct wined3d_device_context
*context
,
5002 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
5003 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context
*context
,
5004 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
5005 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context
*context
,
5006 enum wined3d_render_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
5007 void wined3d_device_context_emit_set_rendertarget_views(struct wined3d_device_context
*context
, unsigned int start_idx
,
5008 unsigned int count
, struct wined3d_rendertarget_view
*const *views
) DECLSPEC_HIDDEN
;
5009 void wined3d_device_context_emit_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
5010 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
) DECLSPEC_HIDDEN
;
5011 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context
*context
, unsigned int sampler_idx
,
5012 enum wined3d_sampler_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
5013 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context
*context
,
5014 unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
5015 void wined3d_device_context_emit_set_shader(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
5016 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
5017 void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device_context
*context
,
5018 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
5019 struct wined3d_shader_resource_view
*const *views
) DECLSPEC_HIDDEN
;
5020 void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context
*context
,
5021 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
]) DECLSPEC_HIDDEN
;
5022 void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context
*context
,
5023 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
) DECLSPEC_HIDDEN
;
5024 void wined3d_device_context_emit_set_texture(struct wined3d_device_context
*context
, unsigned int stage
,
5025 struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
5026 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context
*context
, unsigned int stage
,
5027 enum wined3d_texture_stage_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
5028 void wined3d_device_context_emit_set_transform(struct wined3d_device_context
*context
,
5029 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
5030 void wined3d_device_context_emit_set_unordered_access_views(struct wined3d_device_context
*context
,
5031 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
5032 struct wined3d_unordered_access_view
*const *views
, const unsigned int *initial_count
) DECLSPEC_HIDDEN
;
5033 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context
*context
,
5034 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
5035 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
5036 const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
5037 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context
*context
,
5038 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
5039 const void *data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
5040 HRESULT
wined3d_device_context_emit_unmap(struct wined3d_device_context
*context
,
5041 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
5043 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
5045 const struct wined3d_cs
*cs
= resource
->device
->cs
;
5047 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
5050 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
5054 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
5055 * fixed function semantics as D3DCOLOR or FLOAT16 */
5056 enum wined3d_buffer_conversion_type
5063 struct wined3d_buffer_ops
5065 BOOL (*buffer_prepare_location
)(struct wined3d_buffer
*buffer
,
5066 struct wined3d_context
*context
, unsigned int location
);
5067 void (*buffer_unload_location
)(struct wined3d_buffer
*buffer
,
5068 struct wined3d_context
*context
, unsigned int location
);
5069 void (*buffer_upload_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, const void *data
,
5070 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
5071 void (*buffer_download_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, void *data
,
5072 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
5075 struct wined3d_buffer
5077 struct wined3d_resource resource
;
5078 const struct wined3d_buffer_ops
*buffer_ops
;
5080 unsigned int structure_byte_stride
;
5084 struct wined3d_bo
*buffer_object
;
5085 struct wined3d_bo_user bo_user
;
5087 struct wined3d_range
*maps
;
5088 SIZE_T maps_size
, modified_areas
;
5090 /* conversion stuff */
5091 UINT decl_change_count
, full_conversion_count
;
5093 UINT stride
; /* 0 if no conversion */
5094 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
5095 UINT conversion_stride
; /* 0 if no shifted conversion */
5098 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
5100 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
5103 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
5104 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
5105 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
5106 void wined3d_buffer_copy_bo_address(struct wined3d_buffer
*dst_buffer
, struct wined3d_context
*context
,
5107 unsigned int dst_offset
, const struct wined3d_const_bo_address
*src_addr
, unsigned int size
) DECLSPEC_HIDDEN
;
5108 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
5109 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
5110 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
5111 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
5112 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
5113 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
5114 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
5115 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5116 BOOL
wined3d_buffer_prepare_location(struct wined3d_buffer
*buffer
,
5117 struct wined3d_context
*context
, unsigned int location
) DECLSPEC_HIDDEN
;
5118 void wined3d_buffer_update_sub_resource(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
5119 const struct upload_bo
*upload_bo
, unsigned int offset
, unsigned int size
) DECLSPEC_HIDDEN
;
5121 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
5122 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
5123 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5125 struct wined3d_buffer_gl
5127 struct wined3d_buffer b
;
5130 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
5132 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
5135 static inline const struct wined3d_buffer_gl
*wined3d_buffer_gl_const(const struct wined3d_buffer
*buffer
)
5137 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
5140 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
5141 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
5142 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5144 struct wined3d_buffer_vk
5146 struct wined3d_buffer b
;
5148 VkDescriptorBufferInfo buffer_info
;
5152 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
5154 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
5157 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk
*buffer_vk
,
5158 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
5159 const VkDescriptorBufferInfo
*wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk
*buffer_vk
) DECLSPEC_HIDDEN
;
5160 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
5161 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
5162 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5164 static inline void wined3d_resource_vk_barrier(struct wined3d_resource
*resource
,
5165 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5167 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5168 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource
)), context_vk
, bind_mask
);
5170 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource
)), context_vk
, bind_mask
);
5173 struct wined3d_rendertarget_view
5177 struct wined3d_resource
*resource
;
5179 const struct wined3d_parent_ops
*parent_ops
;
5181 const struct wined3d_format
*format
;
5182 unsigned int format_flags
;
5183 unsigned int sub_resource_idx
;
5184 unsigned int layer_count
;
5187 unsigned int height
;
5189 struct wined3d_view_desc desc
;
5192 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
5193 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
5194 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
5195 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
5196 DWORD location
) DECLSPEC_HIDDEN
;
5197 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
5198 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
5199 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
5200 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
5201 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
5202 DWORD location
) DECLSPEC_HIDDEN
;
5204 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
5205 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5206 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5208 struct wined3d_rendertarget_view_gl
5210 struct wined3d_rendertarget_view v
;
5211 struct wined3d_gl_view gl_view
;
5214 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
5215 struct wined3d_rendertarget_view
*view
)
5217 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
5220 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
5221 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5222 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5224 struct wined3d_rendertarget_view_vk
5226 struct wined3d_rendertarget_view v
;
5228 VkImageView vk_image_view
;
5229 uint64_t command_buffer_id
;
5232 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
5233 struct wined3d_rendertarget_view
*view
)
5235 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
5238 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5239 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5241 wined3d_resource_vk_barrier(rtv_vk
->v
.resource
, context_vk
, bind_mask
);
5244 static inline VkImageView
wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5245 struct wined3d_context_vk
*context_vk
)
5247 struct wined3d_texture_vk
*texture_vk
;
5249 if (rtv_vk
->vk_image_view
)
5250 return rtv_vk
->vk_image_view
;
5252 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk
->v
.resource
));
5253 return wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)->imageView
;
5256 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
5257 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5258 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5260 struct wined3d_shader_resource_view
5264 struct wined3d_resource
*resource
;
5266 const struct wined3d_parent_ops
*parent_ops
;
5268 const struct wined3d_format
*format
;
5270 struct wined3d_view_desc desc
;
5273 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
5275 struct wined3d_shader_resource_view_gl
5277 struct wined3d_shader_resource_view v
;
5278 struct wined3d_bo_user bo_user
;
5279 struct wined3d_gl_view gl_view
;
5282 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
5283 struct wined3d_shader_resource_view
*view
)
5285 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
5288 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
5289 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5290 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*srv_gl
,
5291 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5292 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
5293 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5294 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5295 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
5296 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5298 struct wined3d_view_vk
5300 struct wined3d_bo_user bo_user
;
5303 VkBufferView vk_buffer_view
;
5304 VkDescriptorImageInfo vk_image_info
;
5306 uint64_t command_buffer_id
;
5309 struct wined3d_shader_resource_view_vk
5311 struct wined3d_shader_resource_view v
;
5312 struct wined3d_view_vk view_vk
;
5315 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
5316 struct wined3d_shader_resource_view
*view
)
5318 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
5321 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk
*srv_vk
,
5322 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5324 wined3d_resource_vk_barrier(srv_vk
->v
.resource
, context_vk
, bind_mask
);
5327 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
5328 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5329 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
5330 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5331 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5332 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*view_vk
,
5333 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5335 struct wined3d_unordered_access_view
5339 struct wined3d_resource
*resource
;
5341 const struct wined3d_parent_ops
*parent_ops
;
5343 const struct wined3d_format
*format
;
5345 struct wined3d_view_desc desc
;
5346 struct wined3d_bo
*counter_bo
;
5349 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
5350 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
5351 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5352 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
5353 DWORD location
) DECLSPEC_HIDDEN
;
5354 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
5355 unsigned int value
) DECLSPEC_HIDDEN
;
5357 struct wined3d_unordered_access_view_gl
5359 struct wined3d_unordered_access_view v
;
5360 struct wined3d_bo_user bo_user
;
5361 struct wined3d_gl_view gl_view
;
5362 struct wined3d_bo_gl counter_bo
;
5365 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
5366 struct wined3d_unordered_access_view
*view
)
5368 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
5371 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl
*view_gl
,
5372 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
, bool fp
) DECLSPEC_HIDDEN
;
5373 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
5374 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5375 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5376 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
5377 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5379 struct wined3d_unordered_access_view_vk
5381 struct wined3d_unordered_access_view v
;
5382 struct wined3d_view_vk view_vk
;
5384 VkBufferView vk_counter_view
;
5385 struct wined3d_bo_vk counter_bo
;
5388 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
5389 struct wined3d_unordered_access_view
*view
)
5391 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
5394 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk
*uav_vk
,
5395 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5397 wined3d_resource_vk_barrier(uav_vk
->v
.resource
, context_vk
, bind_mask
);
5400 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk
*view_vk
,
5401 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
, bool fp
) DECLSPEC_HIDDEN
;
5402 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
5403 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5404 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5405 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*view_vk
,
5406 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5408 struct wined3d_swapchain_state
5410 struct wined3d
*wined3d
;
5411 struct wined3d_swapchain_desc desc
;
5412 struct wined3d_swapchain_state_parent
*parent
;
5414 struct wined3d_display_mode original_mode
, d3d_mode
;
5415 RECT original_window_rect
;
5417 /* Window styles to restore when switching fullscreen mode. */
5423 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5424 void wined3d_swapchain_state_register(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5425 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
5426 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
5427 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
5428 HWND window
, int x
, int y
, int width
, int height
) DECLSPEC_HIDDEN
;
5430 struct wined3d_swapchain_ops
5432 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
5433 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
);
5434 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
5437 struct wined3d_swapchain
5441 const struct wined3d_parent_ops
*parent_ops
;
5442 const struct wined3d_swapchain_ops
*swapchain_ops
;
5443 struct wined3d_device
*device
;
5445 struct wined3d_texture
**back_buffers
;
5446 struct wined3d_texture
*front_buffer
;
5447 struct wined3d_gamma_ramp orig_gamma
;
5449 const struct wined3d_format
*ds_format
;
5450 struct wined3d_palette
*palette
;
5451 RECT front_buffer_update
;
5452 unsigned int swap_interval
;
5453 unsigned int max_frame_latency
;
5455 LONG prev_time
, frames
; /* Performance tracking */
5457 struct wined3d_swapchain_state state
;
5461 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
5462 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5463 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5464 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5465 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
5466 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
5468 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
5469 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5470 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5471 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5473 struct wined3d_swapchain_gl
5475 struct wined3d_swapchain s
;
5477 struct wined3d_context_gl
**contexts
;
5478 SIZE_T contexts_size
;
5479 SIZE_T context_count
;
5485 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
5487 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
5490 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5491 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5492 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5493 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5494 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
5495 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5496 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5497 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5499 struct wined3d_swapchain_vk
5501 struct wined3d_swapchain s
;
5503 VkSwapchainKHR vk_swapchain
;
5504 VkSurfaceKHR vk_surface
;
5508 VkSemaphore available
;
5509 VkSemaphore presentable
;
5510 uint64_t command_buffer_id
;
5512 unsigned int current
, image_count
;
5513 unsigned int width
, height
;
5516 static inline struct wined3d_swapchain_vk
*wined3d_swapchain_vk(struct wined3d_swapchain
*swapchain
)
5518 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_vk
, s
);
5521 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
) DECLSPEC_HIDDEN
;
5522 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
,
5523 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5524 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5525 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5527 /*****************************************************************************
5528 * Utility function prototypes
5531 /* Trace routines */
5532 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
5533 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
5534 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5535 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
5536 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
5537 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
5538 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
5539 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
5540 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
5541 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
5542 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5543 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
5544 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
5545 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
5546 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
5547 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
5548 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
5549 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
5550 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
5551 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
5552 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
5553 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
5554 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
5555 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
5556 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
5557 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
5558 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
5559 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
5560 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
5562 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5563 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
5564 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
5565 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
5566 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
5567 void texture_activate_dimensions(struct wined3d_texture
*texture
,
5568 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
5569 void sampler_texdim(struct wined3d_context
*context
,
5570 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5571 void tex_alphaop(struct wined3d_context
*context
,
5572 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5573 void apply_pixelshader(struct wined3d_context
*context
,
5574 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5575 void state_alpha_test(struct wined3d_context
*context
,
5576 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5577 void state_fogcolor(struct wined3d_context
*context
,
5578 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5579 void state_fogdensity(struct wined3d_context
*context
,
5580 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5581 void state_fogstartend(struct wined3d_context
*context
,
5582 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5583 void state_fog_fragpart(struct wined3d_context
*context
,
5584 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5585 void state_nop(struct wined3d_context
*context
,
5586 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5587 void state_srgbwrite(struct wined3d_context
*context
,
5588 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5590 void state_clipping(struct wined3d_context
*context
,
5591 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5592 void clipplane(struct wined3d_context
*context
,
5593 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5594 void state_pointsprite_w(struct wined3d_context
*context
,
5595 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5596 void state_pointsprite(struct wined3d_context
*context
,
5597 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5598 void state_shademode(struct wined3d_context
*context
,
5599 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5602 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
5603 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
5605 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
5607 struct wined3d_shader_lconst
5614 struct wined3d_shader_limits
5616 unsigned int sampler
;
5617 unsigned int constant_int
;
5618 unsigned int constant_float
;
5619 unsigned int constant_bool
;
5620 unsigned int packed_output
;
5621 unsigned int packed_input
;
5625 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5627 #define PRINTF_ATTR(fmt,args)
5630 struct wined3d_string_buffer_list
5635 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5636 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
5637 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5638 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5639 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5641 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
5642 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
5643 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
5645 struct wined3d_shader_phase
5649 unsigned int instance_count
;
5650 unsigned int temporary_count
;
5653 struct wined3d_vertex_shader
5655 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
5658 struct wined3d_hull_shader
5662 struct wined3d_shader_phase
*control_point
;
5663 unsigned int fork_count
;
5664 unsigned int join_count
;
5665 struct wined3d_shader_phase
*fork
;
5667 struct wined3d_shader_phase
*join
;
5670 unsigned int output_vertex_count
;
5671 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
5672 enum wined3d_tessellator_partitioning tessellator_partitioning
;
5675 struct wined3d_domain_shader
5677 enum wined3d_tessellator_domain tessellator_domain
;
5680 struct wined3d_geometry_shader
5682 enum wined3d_primitive_type input_type
;
5683 enum wined3d_primitive_type output_type
;
5684 unsigned int vertices_out
;
5685 unsigned int instance_count
;
5687 const struct wined3d_stream_output_desc
*so_desc
;
5690 struct wined3d_pixel_shader
5692 /* Pixel shader input semantics */
5693 DWORD input_reg_map
[MAX_REG_INPUT
];
5694 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
5695 unsigned int declared_in_count
;
5697 /* Some information about the shader behavior */
5701 BOOL force_early_depth_stencil
;
5702 enum wined3d_shader_register_type depth_output
;
5703 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
5706 struct wined3d_compute_shader
5708 struct wined3d_shader_thread_group_size thread_group_size
;
5711 struct wined3d_shader
5714 const struct wined3d_shader_limits
*limits
;
5715 const DWORD
*function
;
5716 unsigned int functionLength
;
5718 unsigned int byte_code_size
;
5719 BOOL load_local_constsF
;
5720 const struct wined3d_shader_frontend
*frontend
;
5721 void *frontend_data
;
5725 const struct wined3d_parent_ops
*parent_ops
;
5727 /* Programs this shader is linked with */
5728 struct list linked_programs
;
5730 /* Immediate constants (override global ones) */
5731 struct list constantsB
;
5732 struct list constantsF
;
5733 struct list constantsI
;
5734 struct wined3d_shader_reg_maps reg_maps
;
5735 BOOL lconst_inf_or_nan
;
5737 struct wined3d_shader_signature input_signature
;
5738 struct wined3d_shader_signature output_signature
;
5739 struct wined3d_shader_signature patch_constant_signature
;
5741 /* Pointer to the parent device */
5742 struct wined3d_device
*device
;
5743 struct list shader_list_entry
;
5747 struct wined3d_vertex_shader vs
;
5748 struct wined3d_hull_shader hs
;
5749 struct wined3d_domain_shader ds
;
5750 struct wined3d_geometry_shader gs
;
5751 struct wined3d_pixel_shader ps
;
5752 struct wined3d_compute_shader cs
;
5756 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
5757 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
5758 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5759 BOOL position_transformed
, struct ps_compile_args
*args
,
5760 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5762 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
5763 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
5764 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5765 struct vs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5767 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5768 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5770 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5771 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5773 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5774 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5775 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5776 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
5777 unsigned int max
) DECLSPEC_HIDDEN
;
5778 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
5779 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
5780 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
5781 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5783 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
5787 case WINED3DSPR_RASTOUT
:
5789 if (reg
->idx
[0].offset
)
5794 case WINED3DSPR_CONSTBOOL
: /* b# */
5795 case WINED3DSPR_DEPTHOUT
: /* oDepth */
5796 case WINED3DSPR_DEPTHOUTGE
:
5797 case WINED3DSPR_DEPTHOUTLE
:
5798 case WINED3DSPR_LOOP
: /* aL */
5799 case WINED3DSPR_OUTPOINTID
:
5800 case WINED3DSPR_PREDICATE
: /* p0 */
5801 case WINED3DSPR_PRIMID
: /* primID */
5802 case WINED3DSPR_COVERAGE
: /* vCoverage */
5803 case WINED3DSPR_SAMPLEMASK
: /* oMask */
5806 case WINED3DSPR_MISCTYPE
:
5807 switch (reg
->idx
[0].offset
)
5817 case WINED3DSPR_IMMCONST
:
5818 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
5825 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
5826 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
5828 float center_offset
, x
= 0.0f
, y
= 0.0f
;
5831 /* See get_projection_matrix() in utils.c for a discussion of the position fixup.
5832 * This function here also applies to d3d10+ which does not need adjustment for
5833 * integer pixel centers, but it may need the filling convention offset. */
5834 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5835 center_offset
= 1.0f
;
5837 center_offset
= 0.0f
;
5839 center_offset
+= context
->d3d_info
->filling_convention_offset
;
5841 for (i
= 0; i
< fixup_count
; ++i
)
5843 position_fixup
[4 * i
] = 1.0f
;
5844 position_fixup
[4 * i
+ 1] = 1.0f
;
5845 if (!context
->d3d_info
->subpixel_viewport
)
5848 x
= modf(state
->viewports
[i
].x
, &dummy
) * 2.0f
;
5849 y
= modf(state
->viewports
[i
].y
, &dummy
) * 2.0f
;
5851 position_fixup
[4 * i
+ 2] = (center_offset
+ x
) / state
->viewports
[i
].width
;
5852 position_fixup
[4 * i
+ 3] = -(center_offset
+ y
) / state
->viewports
[i
].height
;
5854 if (context
->render_offscreen
)
5856 position_fixup
[4 * i
+ 1] *= -1.0f
;
5857 position_fixup
[4 * i
+ 3] *= -1.0f
;
5862 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
5864 struct wined3d_shader_lconst
*lconst
;
5866 if (shader
->load_local_constsF
)
5869 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
5871 if (lconst
->idx
== reg
)
5878 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5879 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5880 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5881 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5882 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5883 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5884 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5885 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5886 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
5887 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5888 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
5889 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5890 float *start
, float *end
) DECLSPEC_HIDDEN
;
5892 /* Using additional shader constants (uniforms in GLSL / program environment
5893 * or local parameters in ARB) is costly:
5894 * ARB only knows float4 parameters and GLSL compiler are not really smart
5895 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5896 * (in fact most compilers map a float2 to a full float4 uniform).
5898 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5899 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5900 * into a single shader constant (uniform / program parameter).
5902 * This structure is shared between the GLSL and the ARB backend.*/
5903 struct ps_np2fixup_info
{
5904 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
5905 WORD active
; /* bitfield indicating if we can apply the fixup */
5909 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
5910 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
5912 struct wined3d_palette
5915 struct wined3d_device
*device
;
5918 RGBQUAD colors
[256];
5922 /* DirectDraw utility functions */
5923 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
5925 /*****************************************************************************
5926 * Pixel format management
5929 /* WineD3D pixel format flags */
5930 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5931 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5932 #define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
5933 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5934 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5935 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5936 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5937 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5938 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5939 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5940 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5941 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5942 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5943 #define WINED3DFMT_FLAG_VTF 0x00002000
5944 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5945 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5946 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5947 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5948 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5949 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5950 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5951 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5952 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5953 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5954 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5955 #define WINED3DFMT_FLAG_BLIT 0x02000000
5956 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5957 #define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
5959 struct wined3d_rational
5965 struct wined3d_color_key_conversion
5967 enum wined3d_format_id dst_format
;
5968 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
5969 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
5972 enum wined3d_channel_type
5974 WINED3D_CHANNEL_TYPE_NONE
,
5975 WINED3D_CHANNEL_TYPE_UNORM
,
5976 WINED3D_CHANNEL_TYPE_SNORM
,
5977 WINED3D_CHANNEL_TYPE_UINT
,
5978 WINED3D_CHANNEL_TYPE_SINT
,
5979 WINED3D_CHANNEL_TYPE_FLOAT
,
5980 WINED3D_CHANNEL_TYPE_DEPTH
,
5981 WINED3D_CHANNEL_TYPE_STENCIL
,
5982 WINED3D_CHANNEL_TYPE_UNUSED
,
5985 struct wined3d_format
5987 enum wined3d_format_id id
;
5989 D3DDDIFORMAT ddi_format
;
5990 unsigned int component_count
;
6005 UINT block_byte_count
;
6007 enum wined3d_ffp_emit_idx emit_idx
;
6009 UINT conv_byte_count
;
6010 DWORD multisample_types
;
6011 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
6012 float depth_bias_scale
;
6013 struct wined3d_rational height_scale
;
6014 struct color_fixup_desc color_fixup
;
6015 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
6016 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
6017 unsigned int width
, unsigned int height
, unsigned int depth
);
6018 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
6019 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
6020 unsigned int width
, unsigned int height
, unsigned int depth
);
6021 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
6022 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
6023 unsigned int width
, unsigned int height
, unsigned int depth
);
6025 enum wined3d_format_id typeless_id
;
6028 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
6029 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
6030 enum wined3d_format_id
wined3d_get_typed_format_id(const struct wined3d_adapter
*adapter
,
6031 const struct wined3d_format
*format
, enum wined3d_channel_type channel_type
) DECLSPEC_HIDDEN
;
6032 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
6033 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
6034 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
6035 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
6036 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
6037 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
6038 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
6039 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
6040 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
) DECLSPEC_HIDDEN
;
6041 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
6042 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
6043 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
6044 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
6045 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
6046 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
6047 uint32_t wined3d_format_pack(const struct wined3d_format
*format
, const struct wined3d_uvec4
*value
) DECLSPEC_HIDDEN
;
6048 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
6049 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
6051 struct wined3d_format_gl
6053 struct wined3d_format f
;
6059 GLint srgb_internal
;
6067 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
6069 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
6072 struct wined3d_format_vk
6074 struct wined3d_format f
;
6079 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
6081 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
6084 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
6086 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
6088 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
6091 static inline BOOL
use_vs(const struct wined3d_state
*state
)
6093 /* Check state->vertex_declaration to allow this to be used before the
6094 * stream info is validated, for example in device_update_tex_unit_map(). */
6095 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
6096 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
6099 static inline BOOL
use_ps(const struct wined3d_state
*state
)
6101 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
6104 static inline BOOL
use_transform_feedback(const struct wined3d_state
*state
)
6106 const struct wined3d_shader
*shader
;
6108 if (!(shader
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]))
6110 return !!shader
->u
.gs
.so_desc
;
6113 static inline void context_apply_state(struct wined3d_context
*context
,
6114 const struct wined3d_state
*state
, DWORD state_id
)
6116 const struct wined3d_state_entry
*state_table
= context
->state_table
;
6117 unsigned int rep
= state_table
[state_id
].representative
;
6118 state_table
[rep
].apply(context
, state
, rep
);
6121 static inline BOOL
is_srgb_enabled(const DWORD
*sampler_states
)
6123 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
6124 * the behaviour of the AMD Windows driver.
6126 * Might & Magic: Heroes VI - Shades of Darkness sets
6127 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
6128 * pointer—presumably by accident—and expects sRGB decoding to be
6130 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
6133 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
6134 const struct wined3d_texture
*texture
)
6136 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
6139 if (!context
->d3d_info
->srgb_read_control
6140 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
6141 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_READ
))
6144 if (!context
->d3d_info
->srgb_write_control
6145 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
6146 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
6152 static inline BOOL
needs_srgb_write(const struct wined3d_d3d_info
*d3d_info
,
6153 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
6155 return (!(d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
6156 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
6157 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
6160 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
6161 const struct wined3d_context
*context
, BOOL srgb
)
6163 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
6164 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
6167 static inline GLuint
wined3d_gl_get_internal_format(struct wined3d_resource
*resource
,
6168 const struct wined3d_format_gl
*format_gl
, bool srgb
)
6171 return format_gl
->srgb_internal
;
6172 else if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(resource
))
6173 return format_gl
->rt_internal
;
6175 return format_gl
->internal
;
6178 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
6180 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
6183 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
6185 return geometry_shader
&& geometry_shader
->u
.gs
.so_desc
6186 && geometry_shader
->u
.gs
.so_desc
->rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
6189 static inline uint32_t wined3d_mask_from_size(unsigned int size
)
6191 return size
< 32 ? (1u << size
) - 1 : ~0u;
6194 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
6195 unsigned int offset
, unsigned int count
)
6197 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
6198 const unsigned int idx
= offset
/ word_bit_count
;
6199 const unsigned int shift
= offset
% word_bit_count
;
6200 DWORD mask
= (1u << count
) - 1;
6203 ret
= (bitstream
[idx
] >> shift
) & mask
;
6204 if (shift
+ count
> word_bit_count
)
6206 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
6207 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
6208 mask
= (1u << remaining_bit_count
) - 1;
6209 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
6214 static inline void wined3d_insert_bits(DWORD
*bitstream
,
6215 unsigned int offset
, unsigned int count
, DWORD bits
)
6217 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
6218 const unsigned int idx
= offset
/ word_bit_count
;
6219 const unsigned int shift
= offset
% word_bit_count
;
6220 DWORD mask
= (1u << count
) - 1;
6222 bitstream
[idx
] |= (bits
& mask
) << shift
;
6223 if (shift
+ count
> word_bit_count
)
6225 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
6226 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
6227 mask
= (1u << remaining_bit_count
) - 1;
6228 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
6232 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
6235 assert(cs
->thread_id
== GetCurrentThreadId());
6238 static inline void wined3d_not_from_cs(const struct wined3d_cs
*cs
)
6240 assert(cs
->thread_id
!= GetCurrentThreadId());
6243 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
6244 enum wined3d_material_color_source source
)
6246 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
6248 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
6250 return WINED3D_MCS_MATERIAL
;
6253 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
6254 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
6255 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
6256 const struct wined3d_stream_info
*si
)
6258 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
6260 *diffuse
= WINED3D_MCS_COLOR1
;
6261 *specular
= WINED3D_MCS_COLOR2
;
6262 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
6267 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
6269 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
6274 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
6275 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
6276 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
6277 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
6280 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
6281 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
6283 struct wined3d_vec4 tmp
;
6285 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
6286 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
6287 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
6288 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
6293 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
6295 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
6296 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
6298 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
6299 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
6301 wined3d_from_cs(device
->cs
);
6303 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
6306 static inline void context_release(struct wined3d_context
*context
)
6308 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
6311 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
6320 tmpvalue
.d
= state
->render_states
[rs
];
6324 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
6325 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
6327 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, map_flags
);
6330 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
6331 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
6333 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, range_count
, ranges
);
6336 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
6337 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
6339 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
, dst
, src
, size
);
6342 static inline void wined3d_context_flush_bo_address(struct wined3d_context
*context
,
6343 const struct wined3d_const_bo_address
*data
, size_t size
)
6345 context
->device
->adapter
->adapter_ops
->adapter_flush_bo_address(context
, data
, size
);
6348 static inline void wined3d_context_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
6350 context
->device
->adapter
->adapter_ops
->adapter_destroy_bo(context
, bo
);
6353 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk
*context_vk
,
6354 struct wined3d_bo_vk
*bo
)
6356 bo
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6359 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk
*context_vk
,
6360 struct wined3d_image_vk
*image
)
6362 image
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6365 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk
*context_vk
,
6366 struct wined3d_texture_vk
*texture_vk
)
6368 wined3d_context_vk_reference_image(context_vk
, &texture_vk
->image
);
6371 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk
*context_vk
,
6372 struct wined3d_resource
*resource
)
6374 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
6375 wined3d_context_vk_reference_bo(context_vk
, wined3d_bo_vk(buffer_from_resource(resource
)->buffer_object
));
6377 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
6380 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk
*context_vk
,
6381 struct wined3d_query_vk
*query_vk
)
6383 query_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6386 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk
*context_vk
,
6387 struct wined3d_sampler_vk
*sampler_vk
)
6389 sampler_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6392 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk
*context_vk
,
6393 struct wined3d_rendertarget_view_vk
*rtv_vk
)
6395 wined3d_context_vk_reference_resource(context_vk
, rtv_vk
->v
.resource
);
6396 rtv_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6399 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk
*context_vk
,
6400 struct wined3d_shader_resource_view_vk
*srv_vk
)
6402 wined3d_context_vk_reference_resource(context_vk
, srv_vk
->v
.resource
);
6403 srv_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6406 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk
*context_vk
,
6407 struct wined3d_unordered_access_view_vk
*uav_vk
)
6409 wined3d_context_vk_reference_resource(context_vk
, uav_vk
->v
.resource
);
6410 uav_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6413 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
6414 const struct wined3d_format
*srv_format
)
6416 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
6417 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
6420 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture
*texture
)
6422 return texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
? texture
->resource
.depth
: texture
->layer_count
;
6425 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view
*srv
)
6427 struct wined3d_texture
*texture
;
6429 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6432 if (srv
->desc
.u
.texture
.layer_idx
|| srv
->desc
.u
.texture
.level_idx
)
6435 texture
= texture_from_resource(srv
->resource
);
6436 return srv
->desc
.u
.texture
.level_count
== texture
->level_count
6437 && srv
->desc
.u
.texture
.layer_count
== wined3d_bind_layer_count(texture
);
6440 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view
*rtv
)
6442 struct wined3d_texture
*texture
;
6444 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6447 if (rtv
->sub_resource_idx
)
6450 texture
= texture_from_resource(rtv
->resource
);
6451 return texture
->level_count
== 1 && rtv
->layer_count
== wined3d_bind_layer_count(texture
);
6454 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view
*srv
)
6456 InterlockedIncrement(&srv
->resource
->srv_bind_count_device
);
6459 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view
*srv
)
6461 InterlockedDecrement(&srv
->resource
->srv_bind_count_device
);
6464 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view
*rtv
)
6466 InterlockedIncrement(&rtv
->resource
->rtv_bind_count_device
);
6469 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view
*rtv
)
6471 InterlockedDecrement(&rtv
->resource
->rtv_bind_count_device
);
6474 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view
*rtv
,
6475 const struct wined3d_shader_resource_view
*srv
)
6477 if (rtv
->resource
!= srv
->resource
)
6480 if (wined3d_srv_all_subresources(srv
) || wined3d_rtv_all_subresources(rtv
))
6483 return rtv
->sub_resource_idx
>= srv
->desc
.u
.texture
.level_idx
6484 && rtv
->sub_resource_idx
< srv
->desc
.u
.texture
.level_idx
+ srv
->desc
.u
.texture
.level_count
6485 && rtv
->layer_count
>= srv
->desc
.u
.texture
.layer_idx
;
6488 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state
*state
,
6489 const struct wined3d_shader_resource_view
*srv
)
6493 if (!srv
->resource
->rtv_bind_count_device
)
6496 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
6498 const struct wined3d_rendertarget_view
*rtv
;
6500 if ((rtv
= state
->fb
.render_targets
[i
]) && wined3d_rtv_overlaps_srv(rtv
, srv
))
6507 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
6511 /* The magic constant is derived from tests. */
6512 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
6515 static inline BOOL
wined3d_bitmap_clear(uint32_t *map
, unsigned int idx
)
6517 return map
[idx
>> 5] &= ~(1u << (idx
& 0x1f));
6520 static inline BOOL
wined3d_bitmap_set(uint32_t *map
, unsigned int idx
)
6522 return map
[idx
>> 5] |= (1u << (idx
& 0x1f));
6525 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
6527 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
6530 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
6531 unsigned int start
, uint32_t xor_mask
)
6533 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
6534 const uint32_t *ptr
, *end_ptr
;
6537 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
6539 ptr
= bitmap
+ start
/ word_bit_count
;
6540 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
6545 mask
= ~0u << start
% word_bit_count
;
6546 map
= (*ptr
^ xor_mask
) & mask
;
6549 if (++ptr
== end_ptr
)
6551 map
= *ptr
^ xor_mask
;
6553 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
6556 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6558 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
6561 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6563 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
6566 static inline BOOL
wined3d_bitmap_get_range(const DWORD
*bitmap
, unsigned int bit_count
,
6567 unsigned int start
, struct wined3d_range
*range
)
6569 unsigned int range_start
, range_end
;
6571 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
6572 if (range_start
== ~0u)
6575 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
6576 if (range_end
== ~0u)
6577 range_end
= bit_count
;
6579 range
->offset
= range_start
;
6580 range
->size
= range_end
- range_start
;
6584 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6586 return wined3d_bitmap_is_set(context
->dirty_graphics_states
, state_id
);
6589 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6591 return wined3d_bitmap_is_set(context
->dirty_compute_states
, state_id
- STATE_COMPUTE_OFFSET
);
6594 static inline bool isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
6596 return wined3d_context_is_graphics_state_dirty(context
, state_id
);
6599 static inline VkImageAspectFlags
vk_aspect_mask_from_format(const struct wined3d_format
*format
)
6601 VkImageAspectFlags mask
= 0;
6603 if (format
->depth_size
)
6604 mask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
6605 if (format
->stencil_size
)
6606 mask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
6607 if (!mask
|| format
->red_size
|| format
->green_size
|| format
->blue_size
|| format
->alpha_size
)
6608 mask
|= VK_IMAGE_ASPECT_COLOR_BIT
;
6613 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t
)
6615 return t
== WINED3D_PT_POINTLIST
6616 || t
== WINED3D_PT_LINELIST
6617 || t
== WINED3D_PT_TRIANGLELIST
6618 || t
== WINED3D_PT_LINELIST_ADJ
6619 || t
== WINED3D_PT_TRIANGLELIST_ADJ
6620 || t
== WINED3D_PT_PATCH
;
6623 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo_gl
)
6625 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(context_gl
->c
.device
);
6627 bo_gl
->command_fence_id
= device_gl
->current_fence_id
;
6630 static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl
*context_gl
,
6631 struct wined3d_buffer
*buffer
)
6633 wined3d_context_gl_reference_bo(context_gl
, wined3d_bo_gl(buffer
->buffer_object
));
6636 static inline bool wined3d_map_persistent(void)
6638 return sizeof(void *) >= sizeof(uint64_t);
6641 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6642 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6644 extern CRITICAL_SECTION wined3d_command_cs
;