ntdll: Move retrieving the startup info to the Unix library.
[wine.git] / dlls / wined3d / wined3d_private.h
blobceb6794db0be03bf654be4405e9cc5fcb02004ae
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <assert.h>
35 #include <stdarg.h>
36 #include <stdbool.h>
37 #include <math.h>
38 #include <limits.h>
39 #include "ntstatus.h"
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "winreg.h"
47 #include "wingdi.h"
48 #include "winuser.h"
49 #include "winternl.h"
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
55 #include "objbase.h"
56 #include "wine/wined3d.h"
57 #include "wined3d_gl.h"
58 #include "wined3d_vk.h"
59 #include "wine/list.h"
60 #include "wine/rbtree.h"
61 #include "wine/wgl_driver.h"
63 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
65 /* Driver quirks */
66 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
67 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
68 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
69 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
70 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
71 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
72 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
73 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
74 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
77 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
79 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
80 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
82 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
84 struct wined3d_fragment_pipe_ops;
85 struct wined3d_adapter;
86 struct wined3d_buffer_vk;
87 struct wined3d_context;
88 struct wined3d_context_vk;
89 struct wined3d_gl_info;
90 struct wined3d_state;
91 struct wined3d_swapchain_gl;
92 struct wined3d_texture_gl;
93 struct wined3d_vertex_pipe_ops;
95 enum wined3d_ffp_idx
97 WINED3D_FFP_POSITION = 0,
98 WINED3D_FFP_BLENDWEIGHT = 1,
99 WINED3D_FFP_BLENDINDICES = 2,
100 WINED3D_FFP_NORMAL = 3,
101 WINED3D_FFP_PSIZE = 4,
102 WINED3D_FFP_DIFFUSE = 5,
103 WINED3D_FFP_SPECULAR = 6,
104 WINED3D_FFP_TEXCOORD0 = 7,
105 WINED3D_FFP_TEXCOORD1 = 8,
106 WINED3D_FFP_TEXCOORD2 = 9,
107 WINED3D_FFP_TEXCOORD3 = 10,
108 WINED3D_FFP_TEXCOORD4 = 11,
109 WINED3D_FFP_TEXCOORD5 = 12,
110 WINED3D_FFP_TEXCOORD6 = 13,
111 WINED3D_FFP_TEXCOORD7 = 14,
112 WINED3D_FFP_ATTRIBS_COUNT = 15,
115 enum wined3d_ffp_emit_idx
117 WINED3D_FFP_EMIT_FLOAT1,
118 WINED3D_FFP_EMIT_FLOAT2,
119 WINED3D_FFP_EMIT_FLOAT3,
120 WINED3D_FFP_EMIT_FLOAT4,
121 WINED3D_FFP_EMIT_D3DCOLOR,
122 WINED3D_FFP_EMIT_UBYTE4,
123 WINED3D_FFP_EMIT_SHORT2,
124 WINED3D_FFP_EMIT_SHORT4,
125 WINED3D_FFP_EMIT_UBYTE4N,
126 WINED3D_FFP_EMIT_SHORT2N,
127 WINED3D_FFP_EMIT_SHORT4N,
128 WINED3D_FFP_EMIT_USHORT2N,
129 WINED3D_FFP_EMIT_USHORT4N,
130 WINED3D_FFP_EMIT_UDEC3,
131 WINED3D_FFP_EMIT_DEC3N,
132 WINED3D_FFP_EMIT_FLOAT16_2,
133 WINED3D_FFP_EMIT_FLOAT16_4,
134 WINED3D_FFP_EMIT_INVALID,
135 WINED3D_FFP_EMIT_COUNT,
138 /* Texture format fixups */
140 enum fixup_channel_source
142 CHANNEL_SOURCE_ZERO = 0,
143 CHANNEL_SOURCE_ONE = 1,
144 CHANNEL_SOURCE_X = 2,
145 CHANNEL_SOURCE_Y = 3,
146 CHANNEL_SOURCE_Z = 4,
147 CHANNEL_SOURCE_W = 5,
148 CHANNEL_SOURCE_COMPLEX0 = 6,
149 CHANNEL_SOURCE_COMPLEX1 = 7,
152 enum complex_fixup
154 COMPLEX_FIXUP_NONE = 0,
155 COMPLEX_FIXUP_YUY2 = 1,
156 COMPLEX_FIXUP_UYVY = 2,
157 COMPLEX_FIXUP_YV12 = 3,
158 COMPLEX_FIXUP_P8 = 4,
159 COMPLEX_FIXUP_NV12 = 5,
160 COMPLEX_FIXUP_YUV = 6,
163 #include <pshpack2.h>
164 struct color_fixup_desc
166 unsigned short x_sign_fixup : 1;
167 unsigned short x_source : 3;
168 unsigned short y_sign_fixup : 1;
169 unsigned short y_source : 3;
170 unsigned short z_sign_fixup : 1;
171 unsigned short z_source : 3;
172 unsigned short w_sign_fixup : 1;
173 unsigned short w_source : 3;
175 #include <poppack.h>
177 struct wined3d_d3d_limits
179 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
180 DWORD vs_uniform_count;
181 DWORD ps_uniform_count;
182 unsigned int varying_count;
183 unsigned int ffp_textures;
184 unsigned int ffp_blend_stages;
185 unsigned int ffp_vertex_blend_matrices;
186 unsigned int active_light_count;
188 unsigned int max_rt_count;
189 unsigned int max_clip_distances;
190 unsigned int texture_size;
191 float pointsize_max;
194 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
195 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
196 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
197 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
199 struct wined3d_ffp_attrib_ops
201 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
202 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
203 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
204 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
205 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
206 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
209 struct wined3d_d3d_info
211 struct wined3d_d3d_limits limits;
212 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
213 uint32_t wined3d_creation_flags;
214 uint32_t xyzrhw : 1;
215 uint32_t emulated_flatshading : 1;
216 uint32_t ffp_generic_attributes : 1;
217 uint32_t ffp_alpha_test : 1;
218 uint32_t vs_clipping : 1;
219 uint32_t shader_color_key : 1;
220 uint32_t shader_double_precision : 1;
221 uint32_t shader_output_interpolation : 1;
222 uint32_t viewport_array_index_any_shader : 1;
223 uint32_t texture_npot : 1;
224 uint32_t texture_npot_conditional : 1;
225 uint32_t draw_base_vertex_offset : 1;
226 uint32_t vertex_bgra : 1;
227 uint32_t texture_swizzle : 1;
228 uint32_t srgb_read_control : 1;
229 uint32_t srgb_write_control : 1;
230 uint32_t clip_control : 1;
231 uint32_t full_ffp_varyings : 1;
232 uint32_t scaled_resolve : 1;
233 enum wined3d_feature_level feature_level;
235 DWORD multisample_draw_location;
238 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
239 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
241 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
243 struct color_fixup_desc fixup =
245 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
246 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
247 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
248 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
250 return fixup;
253 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
255 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
258 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
260 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
263 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
265 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
268 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
270 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
271 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
272 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
273 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
276 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
278 enum complex_fixup complex_fixup = 0;
279 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
280 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
281 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
282 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
283 return complex_fixup;
286 /* Device caps */
287 #define WINED3D_MAX_ACTIVE_LIGHTS 8
288 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
289 #define MAX_CONSTANT_BUFFERS 15
290 #define MAX_SAMPLER_OBJECTS 16
291 #define MAX_SHADER_RESOURCE_VIEWS 128
292 #define MAX_UNORDERED_ACCESS_VIEWS 8
293 #define MAX_TGSM_REGISTERS 8192
294 #define MAX_VERTEX_BLENDS 4
296 struct min_lookup
298 GLenum mip[WINED3D_TEXF_LINEAR + 1];
301 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
302 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
304 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
305 VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
306 VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op) DECLSPEC_HIDDEN;
307 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags) DECLSPEC_HIDDEN;
308 VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
310 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
312 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
313 return WINED3D_CMP_ALWAYS;
314 return func;
317 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
319 return magLookup[mag_filter];
322 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
323 enum wined3d_texture_filter_type mip_filter)
325 return minMipLookup[min_filter].mip[mip_filter];
328 /* float_16_to_32() and float_32_to_16() (see implementation in
329 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
330 * to standard C floats and vice versa. They do not depend on the encoding
331 * of the C float, so they are platform independent, but slow. On x86 and
332 * other IEEE 754 compliant platforms the conversion can be accelerated by
333 * bit shifting the exponent and mantissa. There are also some SSE-based
334 * assembly routines out there.
336 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
338 static inline float float_16_to_32(const unsigned short *in)
340 const unsigned short s = ((*in) & 0x8000u);
341 const unsigned short e = ((*in) & 0x7c00u) >> 10;
342 const unsigned short m = (*in) & 0x3ffu;
343 const float sgn = (s ? -1.0f : 1.0f);
345 if(e == 0) {
346 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
347 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
348 } else if(e < 31) {
349 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
350 } else {
351 if(m == 0) return sgn * INFINITY;
352 else return NAN;
356 static inline float float_24_to_32(DWORD in)
358 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
359 const unsigned short e = (in & 0x780000u) >> 19;
360 const unsigned int m = in & 0x7ffffu;
362 if (e == 0)
364 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
365 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
367 else if (e < 15)
369 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
371 else
373 if (m == 0) return sgn * INFINITY;
374 else return NAN;
378 static inline unsigned int wined3d_popcount(unsigned int x)
380 #ifdef HAVE___BUILTIN_POPCOUNT
381 return __builtin_popcount(x);
382 #else
383 x -= x >> 1 & 0x55555555;
384 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
385 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
386 #endif
389 static inline void wined3d_pause(void)
391 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
392 __asm__ __volatile__( "rep;nop" : : : "memory" );
393 #endif
396 #define ORM_BACKBUFFER 0
397 #define ORM_FBO 1
399 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
400 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
402 enum wined3d_renderer
404 WINED3D_RENDERER_AUTO,
405 WINED3D_RENDERER_VULKAN,
406 WINED3D_RENDERER_OPENGL,
407 WINED3D_RENDERER_NO3D,
410 enum wined3d_shader_backend
412 WINED3D_SHADER_BACKEND_AUTO,
413 WINED3D_SHADER_BACKEND_GLSL,
414 WINED3D_SHADER_BACKEND_ARB,
415 WINED3D_SHADER_BACKEND_NONE,
418 /* NOTE: When adding fields to this structure, make sure to update the default
419 * values in wined3d_main.c as well. */
420 struct wined3d_settings
422 unsigned int cs_multithreaded;
423 DWORD max_gl_version;
424 int offscreen_rendering_mode;
425 unsigned short pci_vendor_id;
426 unsigned short pci_device_id;
427 /* Memory tracking and object counting. */
428 UINT64 emulated_textureram;
429 char *logo;
430 unsigned int multisample_textures;
431 unsigned int sample_count;
432 BOOL check_float_constants;
433 unsigned int strict_shader_math;
434 unsigned int max_sm_vs;
435 unsigned int max_sm_hs;
436 unsigned int max_sm_ds;
437 unsigned int max_sm_gs;
438 unsigned int max_sm_ps;
439 unsigned int max_sm_cs;
440 enum wined3d_renderer renderer;
441 enum wined3d_shader_backend shader_backend;
444 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
446 enum wined3d_shader_byte_code_format
448 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
449 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
452 enum wined3d_shader_resource_type
454 WINED3D_SHADER_RESOURCE_NONE,
455 WINED3D_SHADER_RESOURCE_BUFFER,
456 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
457 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
458 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
459 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
460 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
461 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
462 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
463 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
464 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
467 #define WINED3D_SHADER_CONST_VS_F 0x00000001
468 #define WINED3D_SHADER_CONST_VS_I 0x00000002
469 #define WINED3D_SHADER_CONST_VS_B 0x00000004
470 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
471 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
472 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
473 #define WINED3D_SHADER_CONST_PS_F 0x00000040
474 #define WINED3D_SHADER_CONST_PS_I 0x00000080
475 #define WINED3D_SHADER_CONST_PS_B 0x00000100
476 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
477 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
478 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
479 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
480 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
481 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
482 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
483 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
484 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
485 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
486 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
487 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
488 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
489 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
491 enum wined3d_shader_register_type
493 WINED3DSPR_TEMP = 0,
494 WINED3DSPR_INPUT = 1,
495 WINED3DSPR_CONST = 2,
496 WINED3DSPR_ADDR = 3,
497 WINED3DSPR_TEXTURE = 3,
498 WINED3DSPR_RASTOUT = 4,
499 WINED3DSPR_ATTROUT = 5,
500 WINED3DSPR_TEXCRDOUT = 6,
501 WINED3DSPR_OUTPUT = 6,
502 WINED3DSPR_CONSTINT = 7,
503 WINED3DSPR_COLOROUT = 8,
504 WINED3DSPR_DEPTHOUT = 9,
505 WINED3DSPR_SAMPLER = 10,
506 WINED3DSPR_CONST2 = 11,
507 WINED3DSPR_CONST3 = 12,
508 WINED3DSPR_CONST4 = 13,
509 WINED3DSPR_CONSTBOOL = 14,
510 WINED3DSPR_LOOP = 15,
511 WINED3DSPR_TEMPFLOAT16 = 16,
512 WINED3DSPR_MISCTYPE = 17,
513 WINED3DSPR_LABEL = 18,
514 WINED3DSPR_PREDICATE = 19,
515 WINED3DSPR_IMMCONST,
516 WINED3DSPR_CONSTBUFFER,
517 WINED3DSPR_IMMCONSTBUFFER,
518 WINED3DSPR_PRIMID,
519 WINED3DSPR_NULL,
520 WINED3DSPR_RESOURCE,
521 WINED3DSPR_UAV,
522 WINED3DSPR_OUTPOINTID,
523 WINED3DSPR_FORKINSTID,
524 WINED3DSPR_JOININSTID,
525 WINED3DSPR_INCONTROLPOINT,
526 WINED3DSPR_OUTCONTROLPOINT,
527 WINED3DSPR_PATCHCONST,
528 WINED3DSPR_TESSCOORD,
529 WINED3DSPR_GROUPSHAREDMEM,
530 WINED3DSPR_THREADID,
531 WINED3DSPR_THREADGROUPID,
532 WINED3DSPR_LOCALTHREADID,
533 WINED3DSPR_LOCALTHREADINDEX,
534 WINED3DSPR_IDXTEMP,
535 WINED3DSPR_STREAM,
536 WINED3DSPR_FUNCTIONBODY,
537 WINED3DSPR_FUNCTIONPOINTER,
538 WINED3DSPR_COVERAGE,
539 WINED3DSPR_SAMPLEMASK,
540 WINED3DSPR_GSINSTID,
541 WINED3DSPR_DEPTHOUTGE,
542 WINED3DSPR_DEPTHOUTLE,
543 WINED3DSPR_RASTERIZER,
546 enum wined3d_data_type
548 WINED3D_DATA_FLOAT,
549 WINED3D_DATA_INT,
550 WINED3D_DATA_RESOURCE,
551 WINED3D_DATA_SAMPLER,
552 WINED3D_DATA_UAV,
553 WINED3D_DATA_UINT,
554 WINED3D_DATA_UNORM,
555 WINED3D_DATA_SNORM,
556 WINED3D_DATA_OPAQUE,
559 enum wined3d_immconst_type
561 WINED3D_IMMCONST_SCALAR,
562 WINED3D_IMMCONST_VEC4,
565 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
567 enum wined3d_shader_src_modifier
569 WINED3DSPSM_NONE = 0,
570 WINED3DSPSM_NEG = 1,
571 WINED3DSPSM_BIAS = 2,
572 WINED3DSPSM_BIASNEG = 3,
573 WINED3DSPSM_SIGN = 4,
574 WINED3DSPSM_SIGNNEG = 5,
575 WINED3DSPSM_COMP = 6,
576 WINED3DSPSM_X2 = 7,
577 WINED3DSPSM_X2NEG = 8,
578 WINED3DSPSM_DZ = 9,
579 WINED3DSPSM_DW = 10,
580 WINED3DSPSM_ABS = 11,
581 WINED3DSPSM_ABSNEG = 12,
582 WINED3DSPSM_NOT = 13,
585 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
586 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
587 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
588 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
589 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
591 enum wined3d_shader_dst_modifier
593 WINED3DSPDM_NONE = 0,
594 WINED3DSPDM_SATURATE = 1,
595 WINED3DSPDM_PARTIALPRECISION = 2,
596 WINED3DSPDM_MSAMPCENTROID = 4,
599 enum wined3d_shader_interpolation_mode
601 WINED3DSIM_NONE = 0,
602 WINED3DSIM_CONSTANT = 1,
603 WINED3DSIM_LINEAR = 2,
604 WINED3DSIM_LINEAR_CENTROID = 3,
605 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
606 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
607 WINED3DSIM_LINEAR_SAMPLE = 6,
608 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
611 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
612 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
614 enum wined3d_shader_global_flags
616 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
617 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
618 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
621 enum wined3d_shader_sync_flags
623 WINED3DSSF_THREAD_GROUP = 0x1,
624 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
627 enum wined3d_shader_uav_flags
629 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
630 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
633 enum wined3d_tessellator_domain
635 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
636 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
637 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
640 enum wined3d_tessellator_output_primitive
642 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
643 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
644 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
645 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
648 enum wined3d_tessellator_partitioning
650 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
651 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
652 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
653 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
656 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
657 #define WINED3DSI_TEXLD_PROJECT 0x1
658 #define WINED3DSI_TEXLD_BIAS 0x2
659 #define WINED3DSI_INDEXED_DYNAMIC 0x4
660 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
661 #define WINED3DSI_RESINFO_UINT 0x2
662 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
663 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
665 #define WINED3DSI_PRECISE_X 0x100
666 #define WINED3DSI_PRECISE_Y 0x200
667 #define WINED3DSI_PRECISE_Z 0x400
668 #define WINED3DSI_PRECISE_W 0x800
669 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
670 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
671 #define WINED3DSI_PRECISE_SHIFT 8
673 enum wined3d_shader_rel_op
675 WINED3D_SHADER_REL_OP_GT = 1,
676 WINED3D_SHADER_REL_OP_EQ = 2,
677 WINED3D_SHADER_REL_OP_GE = 3,
678 WINED3D_SHADER_REL_OP_LT = 4,
679 WINED3D_SHADER_REL_OP_NE = 5,
680 WINED3D_SHADER_REL_OP_LE = 6,
683 enum wined3d_shader_conditional_op
685 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
686 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
689 #define WINED3D_SM1_VS 0xfffeu
690 #define WINED3D_SM1_PS 0xffffu
691 #define WINED3D_SM4_PS 0x0000u
692 #define WINED3D_SM4_VS 0x0001u
693 #define WINED3D_SM4_GS 0x0002u
694 #define WINED3D_SM5_HS 0x0003u
695 #define WINED3D_SM5_DS 0x0004u
696 #define WINED3D_SM5_CS 0x0005u
698 /* Shader version tokens, and shader end tokens */
699 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
700 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
702 /* Shader backends */
704 /* TODO: Make this dynamic, based on shader limits ? */
705 #define MAX_ATTRIBS 16
706 #define MAX_REG_ADDR 1
707 #define MAX_REG_TEXCRD 8
708 #define MAX_REG_INPUT 32
709 #define MAX_REG_OUTPUT 32
710 #define WINED3D_MAX_CBS 15
712 /* FIXME: This needs to go up to 2048 for
713 * Shader model 3 according to msdn (and for software shaders) */
714 #define MAX_LABELS 16
716 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
718 struct wined3d_string_buffer
720 struct list entry;
721 char *buffer;
722 unsigned int buffer_size;
723 unsigned int content_size;
726 enum WINED3D_SHADER_INSTRUCTION_HANDLER
728 WINED3DSIH_ABS,
729 WINED3DSIH_ADD,
730 WINED3DSIH_AND,
731 WINED3DSIH_ATOMIC_AND,
732 WINED3DSIH_ATOMIC_CMP_STORE,
733 WINED3DSIH_ATOMIC_IADD,
734 WINED3DSIH_ATOMIC_IMAX,
735 WINED3DSIH_ATOMIC_IMIN,
736 WINED3DSIH_ATOMIC_OR,
737 WINED3DSIH_ATOMIC_UMAX,
738 WINED3DSIH_ATOMIC_UMIN,
739 WINED3DSIH_ATOMIC_XOR,
740 WINED3DSIH_BEM,
741 WINED3DSIH_BFI,
742 WINED3DSIH_BFREV,
743 WINED3DSIH_BREAK,
744 WINED3DSIH_BREAKC,
745 WINED3DSIH_BREAKP,
746 WINED3DSIH_BUFINFO,
747 WINED3DSIH_CALL,
748 WINED3DSIH_CALLNZ,
749 WINED3DSIH_CASE,
750 WINED3DSIH_CMP,
751 WINED3DSIH_CND,
752 WINED3DSIH_CONTINUE,
753 WINED3DSIH_CONTINUEP,
754 WINED3DSIH_COUNTBITS,
755 WINED3DSIH_CRS,
756 WINED3DSIH_CUT,
757 WINED3DSIH_CUT_STREAM,
758 WINED3DSIH_DCL,
759 WINED3DSIH_DCL_CONSTANT_BUFFER,
760 WINED3DSIH_DCL_FUNCTION_BODY,
761 WINED3DSIH_DCL_FUNCTION_TABLE,
762 WINED3DSIH_DCL_GLOBAL_FLAGS,
763 WINED3DSIH_DCL_GS_INSTANCES,
764 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
765 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
766 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
767 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
768 WINED3DSIH_DCL_INDEX_RANGE,
769 WINED3DSIH_DCL_INDEXABLE_TEMP,
770 WINED3DSIH_DCL_INPUT,
771 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
772 WINED3DSIH_DCL_INPUT_PRIMITIVE,
773 WINED3DSIH_DCL_INPUT_PS,
774 WINED3DSIH_DCL_INPUT_PS_SGV,
775 WINED3DSIH_DCL_INPUT_PS_SIV,
776 WINED3DSIH_DCL_INPUT_SGV,
777 WINED3DSIH_DCL_INPUT_SIV,
778 WINED3DSIH_DCL_INTERFACE,
779 WINED3DSIH_DCL_OUTPUT,
780 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
781 WINED3DSIH_DCL_OUTPUT_SIV,
782 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
783 WINED3DSIH_DCL_RESOURCE_RAW,
784 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
785 WINED3DSIH_DCL_SAMPLER,
786 WINED3DSIH_DCL_STREAM,
787 WINED3DSIH_DCL_TEMPS,
788 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
789 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
790 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
791 WINED3DSIH_DCL_TGSM_RAW,
792 WINED3DSIH_DCL_TGSM_STRUCTURED,
793 WINED3DSIH_DCL_THREAD_GROUP,
794 WINED3DSIH_DCL_UAV_RAW,
795 WINED3DSIH_DCL_UAV_STRUCTURED,
796 WINED3DSIH_DCL_UAV_TYPED,
797 WINED3DSIH_DCL_VERTICES_OUT,
798 WINED3DSIH_DEF,
799 WINED3DSIH_DEFAULT,
800 WINED3DSIH_DEFB,
801 WINED3DSIH_DEFI,
802 WINED3DSIH_DIV,
803 WINED3DSIH_DP2,
804 WINED3DSIH_DP2ADD,
805 WINED3DSIH_DP3,
806 WINED3DSIH_DP4,
807 WINED3DSIH_DST,
808 WINED3DSIH_DSX,
809 WINED3DSIH_DSX_COARSE,
810 WINED3DSIH_DSX_FINE,
811 WINED3DSIH_DSY,
812 WINED3DSIH_DSY_COARSE,
813 WINED3DSIH_DSY_FINE,
814 WINED3DSIH_ELSE,
815 WINED3DSIH_EMIT,
816 WINED3DSIH_EMIT_STREAM,
817 WINED3DSIH_ENDIF,
818 WINED3DSIH_ENDLOOP,
819 WINED3DSIH_ENDREP,
820 WINED3DSIH_ENDSWITCH,
821 WINED3DSIH_EQ,
822 WINED3DSIH_EVAL_SAMPLE_INDEX,
823 WINED3DSIH_EXP,
824 WINED3DSIH_EXPP,
825 WINED3DSIH_F16TOF32,
826 WINED3DSIH_F32TOF16,
827 WINED3DSIH_FCALL,
828 WINED3DSIH_FIRSTBIT_HI,
829 WINED3DSIH_FIRSTBIT_LO,
830 WINED3DSIH_FIRSTBIT_SHI,
831 WINED3DSIH_FRC,
832 WINED3DSIH_FTOI,
833 WINED3DSIH_FTOU,
834 WINED3DSIH_GATHER4,
835 WINED3DSIH_GATHER4_C,
836 WINED3DSIH_GATHER4_PO,
837 WINED3DSIH_GATHER4_PO_C,
838 WINED3DSIH_GE,
839 WINED3DSIH_HS_CONTROL_POINT_PHASE,
840 WINED3DSIH_HS_DECLS,
841 WINED3DSIH_HS_FORK_PHASE,
842 WINED3DSIH_HS_JOIN_PHASE,
843 WINED3DSIH_IADD,
844 WINED3DSIH_IBFE,
845 WINED3DSIH_IEQ,
846 WINED3DSIH_IF,
847 WINED3DSIH_IFC,
848 WINED3DSIH_IGE,
849 WINED3DSIH_ILT,
850 WINED3DSIH_IMAD,
851 WINED3DSIH_IMAX,
852 WINED3DSIH_IMIN,
853 WINED3DSIH_IMM_ATOMIC_ALLOC,
854 WINED3DSIH_IMM_ATOMIC_AND,
855 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
856 WINED3DSIH_IMM_ATOMIC_CONSUME,
857 WINED3DSIH_IMM_ATOMIC_EXCH,
858 WINED3DSIH_IMM_ATOMIC_IADD,
859 WINED3DSIH_IMM_ATOMIC_IMAX,
860 WINED3DSIH_IMM_ATOMIC_IMIN,
861 WINED3DSIH_IMM_ATOMIC_OR,
862 WINED3DSIH_IMM_ATOMIC_UMAX,
863 WINED3DSIH_IMM_ATOMIC_UMIN,
864 WINED3DSIH_IMM_ATOMIC_XOR,
865 WINED3DSIH_IMUL,
866 WINED3DSIH_INE,
867 WINED3DSIH_INEG,
868 WINED3DSIH_ISHL,
869 WINED3DSIH_ISHR,
870 WINED3DSIH_ITOF,
871 WINED3DSIH_LABEL,
872 WINED3DSIH_LD,
873 WINED3DSIH_LD2DMS,
874 WINED3DSIH_LD_RAW,
875 WINED3DSIH_LD_STRUCTURED,
876 WINED3DSIH_LD_UAV_TYPED,
877 WINED3DSIH_LIT,
878 WINED3DSIH_LOD,
879 WINED3DSIH_LOG,
880 WINED3DSIH_LOGP,
881 WINED3DSIH_LOOP,
882 WINED3DSIH_LRP,
883 WINED3DSIH_LT,
884 WINED3DSIH_M3x2,
885 WINED3DSIH_M3x3,
886 WINED3DSIH_M3x4,
887 WINED3DSIH_M4x3,
888 WINED3DSIH_M4x4,
889 WINED3DSIH_MAD,
890 WINED3DSIH_MAX,
891 WINED3DSIH_MIN,
892 WINED3DSIH_MOV,
893 WINED3DSIH_MOVA,
894 WINED3DSIH_MOVC,
895 WINED3DSIH_MUL,
896 WINED3DSIH_NE,
897 WINED3DSIH_NOP,
898 WINED3DSIH_NOT,
899 WINED3DSIH_NRM,
900 WINED3DSIH_OR,
901 WINED3DSIH_PHASE,
902 WINED3DSIH_POW,
903 WINED3DSIH_RCP,
904 WINED3DSIH_REP,
905 WINED3DSIH_RESINFO,
906 WINED3DSIH_RET,
907 WINED3DSIH_RETP,
908 WINED3DSIH_ROUND_NE,
909 WINED3DSIH_ROUND_NI,
910 WINED3DSIH_ROUND_PI,
911 WINED3DSIH_ROUND_Z,
912 WINED3DSIH_RSQ,
913 WINED3DSIH_SAMPLE,
914 WINED3DSIH_SAMPLE_B,
915 WINED3DSIH_SAMPLE_C,
916 WINED3DSIH_SAMPLE_C_LZ,
917 WINED3DSIH_SAMPLE_GRAD,
918 WINED3DSIH_SAMPLE_INFO,
919 WINED3DSIH_SAMPLE_LOD,
920 WINED3DSIH_SAMPLE_POS,
921 WINED3DSIH_SETP,
922 WINED3DSIH_SGE,
923 WINED3DSIH_SGN,
924 WINED3DSIH_SINCOS,
925 WINED3DSIH_SLT,
926 WINED3DSIH_SQRT,
927 WINED3DSIH_STORE_RAW,
928 WINED3DSIH_STORE_STRUCTURED,
929 WINED3DSIH_STORE_UAV_TYPED,
930 WINED3DSIH_SUB,
931 WINED3DSIH_SWAPC,
932 WINED3DSIH_SWITCH,
933 WINED3DSIH_SYNC,
934 WINED3DSIH_TEX,
935 WINED3DSIH_TEXBEM,
936 WINED3DSIH_TEXBEML,
937 WINED3DSIH_TEXCOORD,
938 WINED3DSIH_TEXDEPTH,
939 WINED3DSIH_TEXDP3,
940 WINED3DSIH_TEXDP3TEX,
941 WINED3DSIH_TEXKILL,
942 WINED3DSIH_TEXLDD,
943 WINED3DSIH_TEXLDL,
944 WINED3DSIH_TEXM3x2DEPTH,
945 WINED3DSIH_TEXM3x2PAD,
946 WINED3DSIH_TEXM3x2TEX,
947 WINED3DSIH_TEXM3x3,
948 WINED3DSIH_TEXM3x3DIFF,
949 WINED3DSIH_TEXM3x3PAD,
950 WINED3DSIH_TEXM3x3SPEC,
951 WINED3DSIH_TEXM3x3TEX,
952 WINED3DSIH_TEXM3x3VSPEC,
953 WINED3DSIH_TEXREG2AR,
954 WINED3DSIH_TEXREG2GB,
955 WINED3DSIH_TEXREG2RGB,
956 WINED3DSIH_UBFE,
957 WINED3DSIH_UDIV,
958 WINED3DSIH_UGE,
959 WINED3DSIH_ULT,
960 WINED3DSIH_UMAX,
961 WINED3DSIH_UMIN,
962 WINED3DSIH_UMUL,
963 WINED3DSIH_USHR,
964 WINED3DSIH_UTOF,
965 WINED3DSIH_XOR,
966 WINED3DSIH_TABLE_SIZE
969 struct wined3d_shader_version
971 enum wined3d_shader_type type;
972 BYTE major;
973 BYTE minor;
976 struct wined3d_shader_resource_info
978 enum wined3d_shader_resource_type type;
979 enum wined3d_data_type data_type;
980 unsigned int flags;
981 unsigned int stride;
984 #define WINED3D_SAMPLER_DEFAULT ~0x0u
986 struct wined3d_shader_sampler_map_entry
988 unsigned int resource_idx;
989 unsigned int sampler_idx;
990 unsigned int bind_idx;
993 struct wined3d_shader_sampler_map
995 struct wined3d_shader_sampler_map_entry *entries;
996 size_t size;
997 size_t count;
1000 struct wined3d_shader_immediate_constant_buffer
1002 unsigned int vec4_count;
1003 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1006 struct wined3d_shader_indexable_temp
1008 struct list entry;
1009 unsigned int register_idx;
1010 unsigned int register_size;
1011 unsigned int component_count;
1014 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1016 struct wined3d_shader_reg_maps
1018 struct wined3d_shader_version shader_version;
1019 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1020 BYTE address; /* MAX_REG_ADDR, 1 */
1021 WORD labels; /* MAX_LABELS, 16 */
1022 DWORD temporary; /* 32 */
1023 unsigned int temporary_count;
1024 DWORD *constf; /* pixel, vertex */
1025 struct list indexable_temps;
1026 const struct wined3d_shader_immediate_constant_buffer *icb;
1027 union
1029 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1030 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1031 } u;
1032 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1033 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1034 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1035 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1036 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1037 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1038 UINT cb_sizes[WINED3D_MAX_CBS];
1039 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1041 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1042 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1043 struct wined3d_shader_sampler_map sampler_map;
1044 DWORD sampler_comparison_mode;
1045 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1046 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1047 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1048 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1049 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1051 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1052 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1053 DWORD usesnrm : 1;
1054 DWORD vpos : 1;
1055 DWORD usesdsx : 1;
1056 DWORD usesdsy : 1;
1057 DWORD usestexldd : 1;
1058 DWORD usesmova : 1;
1059 DWORD usesfacing : 1;
1060 DWORD usesrelconstF : 1;
1061 DWORD fog : 1;
1062 DWORD usestexldl : 1;
1063 DWORD usesifc : 1;
1064 DWORD usescall : 1;
1065 DWORD usespow : 1;
1066 DWORD point_size : 1;
1067 DWORD vocp : 1;
1068 DWORD input_rel_addressing : 1;
1069 DWORD viewport_array : 1;
1070 DWORD sample_mask : 1;
1071 DWORD padding : 14;
1073 DWORD rt_mask; /* Used render targets, 32 max. */
1075 /* Whether or not loops are used in this shader, and nesting depth */
1076 unsigned int loop_depth;
1077 unsigned int min_rel_offset, max_rel_offset;
1079 struct wined3d_shader_tgsm *tgsm;
1080 SIZE_T tgsm_capacity;
1081 unsigned int tgsm_count;
1084 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1085 * state information between multiple instructions. */
1086 struct wined3d_shader_tex_mx
1088 unsigned int current_row;
1089 DWORD texcoord_w[2];
1092 struct wined3d_shader_parser_state
1094 unsigned int current_loop_depth;
1095 unsigned int current_loop_reg;
1096 BOOL in_subroutine;
1099 struct wined3d_shader_context
1101 const struct wined3d_shader *shader;
1102 const struct wined3d_shader_reg_maps *reg_maps;
1103 struct wined3d_string_buffer *buffer;
1104 struct wined3d_shader_tex_mx *tex_mx;
1105 struct wined3d_shader_parser_state *state;
1106 void *backend_data;
1109 struct wined3d_shader_register_index
1111 const struct wined3d_shader_src_param *rel_addr;
1112 unsigned int offset;
1115 struct wined3d_shader_register
1117 enum wined3d_shader_register_type type;
1118 enum wined3d_data_type data_type;
1119 struct wined3d_shader_register_index idx[2];
1120 enum wined3d_immconst_type immconst_type;
1121 union
1123 DWORD immconst_data[4];
1124 unsigned fp_body_idx;
1125 } u;
1128 struct wined3d_shader_dst_param
1130 struct wined3d_shader_register reg;
1131 DWORD write_mask;
1132 DWORD modifiers;
1133 DWORD shift;
1136 struct wined3d_shader_src_param
1138 struct wined3d_shader_register reg;
1139 DWORD swizzle;
1140 enum wined3d_shader_src_modifier modifiers;
1143 struct wined3d_shader_index_range
1145 struct wined3d_shader_dst_param first_register;
1146 unsigned int last_register;
1149 struct wined3d_shader_semantic
1151 enum wined3d_decl_usage usage;
1152 UINT usage_idx;
1153 enum wined3d_shader_resource_type resource_type;
1154 enum wined3d_data_type resource_data_type;
1155 struct wined3d_shader_dst_param reg;
1158 enum wined3d_shader_input_sysval_semantic
1160 WINED3D_SIV_POSITION = 1,
1161 WINED3D_SIV_CLIP_DISTANCE = 2,
1162 WINED3D_SIV_CULL_DISTANCE = 3,
1163 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1164 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1165 WINED3D_SIV_VERTEX_ID = 6,
1166 WINED3D_SIV_PRIMITIVE_ID = 7,
1167 WINED3D_SIV_INSTANCE_ID = 8,
1168 WINED3D_SIV_IS_FRONT_FACE = 9,
1169 WINED3D_SIV_SAMPLE_INDEX = 10,
1170 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1171 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1172 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1173 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1174 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1175 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1176 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1177 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1178 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1179 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1180 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1181 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1184 struct wined3d_shader_register_semantic
1186 struct wined3d_shader_dst_param reg;
1187 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1190 struct wined3d_shader_structured_resource
1192 struct wined3d_shader_dst_param reg;
1193 unsigned int byte_stride;
1196 struct wined3d_shader_tgsm
1198 unsigned int size;
1199 unsigned int stride;
1202 struct wined3d_shader_tgsm_raw
1204 struct wined3d_shader_dst_param reg;
1205 unsigned int byte_count;
1208 struct wined3d_shader_tgsm_structured
1210 struct wined3d_shader_dst_param reg;
1211 unsigned int byte_stride;
1212 unsigned int structure_count;
1215 struct wined3d_shader_thread_group_size
1217 unsigned int x, y, z;
1220 struct wined3d_shader_function_table_pointer
1222 unsigned int index;
1223 unsigned int array_size;
1224 unsigned int body_count;
1225 unsigned int table_count;
1228 struct wined3d_shader_texel_offset
1230 signed char u, v, w;
1233 struct wined3d_shader_primitive_type
1235 enum wined3d_primitive_type type;
1236 unsigned int patch_vertex_count;
1239 struct wined3d_shader_instruction
1241 const struct wined3d_shader_context *ctx;
1242 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1243 DWORD flags;
1244 unsigned int dst_count;
1245 unsigned int src_count;
1246 const struct wined3d_shader_dst_param *dst;
1247 const struct wined3d_shader_src_param *src;
1248 struct wined3d_shader_texel_offset texel_offset;
1249 BOOL coissue;
1250 const struct wined3d_shader_src_param *predicate;
1251 union
1253 struct wined3d_shader_semantic semantic;
1254 struct wined3d_shader_register_semantic register_semantic;
1255 struct wined3d_shader_primitive_type primitive_type;
1256 struct wined3d_shader_dst_param dst;
1257 struct wined3d_shader_src_param src;
1258 unsigned int count;
1259 unsigned int index;
1260 const struct wined3d_shader_immediate_constant_buffer *icb;
1261 struct wined3d_shader_structured_resource structured_resource;
1262 struct wined3d_shader_tgsm_raw tgsm_raw;
1263 struct wined3d_shader_tgsm_structured tgsm_structured;
1264 struct wined3d_shader_thread_group_size thread_group_size;
1265 enum wined3d_tessellator_domain tessellator_domain;
1266 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1267 enum wined3d_tessellator_partitioning tessellator_partitioning;
1268 float max_tessellation_factor;
1269 struct wined3d_shader_index_range index_range;
1270 struct wined3d_shader_indexable_temp indexable_temp;
1271 struct wined3d_shader_function_table_pointer fp;
1272 } declaration;
1275 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1277 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1280 struct wined3d_shader_attribute
1282 enum wined3d_decl_usage usage;
1283 UINT usage_idx;
1286 struct wined3d_shader_loop_control
1288 unsigned int count;
1289 unsigned int start;
1290 int step;
1293 struct wined3d_shader_frontend
1295 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1296 const struct wined3d_shader_signature *output_signature);
1297 void (*shader_free)(void *data);
1298 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1299 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1300 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1303 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1304 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1306 HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
1307 unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
1308 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1309 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1310 unsigned int *component_idx) DECLSPEC_HIDDEN;
1312 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1314 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1315 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1316 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1317 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1318 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1320 struct shader_caps
1322 unsigned int vs_version;
1323 unsigned int hs_version;
1324 unsigned int ds_version;
1325 unsigned int gs_version;
1326 unsigned int ps_version;
1327 unsigned int cs_version;
1329 unsigned int vs_uniform_count;
1330 unsigned int ps_uniform_count;
1331 float ps_1x_max_value;
1332 unsigned int varying_count;
1334 DWORD wined3d_caps;
1337 enum wined3d_gl_resource_type
1339 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1340 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1341 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1342 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1343 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1344 WINED3D_GL_RES_TYPE_BUFFER = 5,
1345 WINED3D_GL_RES_TYPE_RB = 6,
1346 WINED3D_GL_RES_TYPE_COUNT = 7,
1349 enum wined3d_vertex_processing_mode
1351 WINED3D_VP_MODE_FF,
1352 WINED3D_VP_MODE_SHADER,
1353 WINED3D_VP_MODE_NONE,
1356 #define WINED3D_CONST_NUM_UNUSED ~0U
1358 enum wined3d_ffp_ps_fog_mode
1360 WINED3D_FFP_PS_FOG_OFF,
1361 WINED3D_FFP_PS_FOG_LINEAR,
1362 WINED3D_FFP_PS_FOG_EXP,
1363 WINED3D_FFP_PS_FOG_EXP2,
1366 /* Stateblock dependent parameters which have to be hardcoded
1367 * into the shader code
1370 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1371 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1372 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1373 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1374 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1376 /* Used for Shader Model 1 pixel shaders to track the bound texture
1377 * type. 2D and RECT textures are separated through NP2 fixup. */
1378 enum wined3d_shader_tex_types
1380 WINED3D_SHADER_TEX_2D = 0,
1381 WINED3D_SHADER_TEX_3D = 1,
1382 WINED3D_SHADER_TEX_CUBE = 2,
1383 WINED3D_SHADER_TEX_ERR = 3,
1386 struct ps_compile_args
1388 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1389 enum wined3d_vertex_processing_mode vp_mode;
1390 enum wined3d_ffp_ps_fog_mode fog;
1391 DWORD tex_types; /* ps 1 - 3, 16 textures */
1392 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1393 WORD srgb_correction;
1394 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1395 D3D9 has a limit of 16 samplers and the fixup is superfluous
1396 in D3D10 (unconditional NP2 support mandatory). */
1397 WORD np2_fixup;
1398 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1399 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1400 WORD padding_to_dword;
1401 DWORD pointsprite : 1;
1402 DWORD flatshading : 1;
1403 DWORD alpha_test_func : 3;
1404 DWORD render_offscreen : 1;
1405 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1406 DWORD dual_source_blend : 1;
1407 DWORD padding : 17;
1410 enum fog_src_type
1412 VS_FOG_Z = 0,
1413 VS_FOG_COORD = 1
1416 struct vs_compile_args
1418 BYTE fog_src;
1419 BYTE clip_enabled : 1;
1420 BYTE point_size : 1;
1421 BYTE per_vertex_point_size : 1;
1422 BYTE flatshading : 1;
1423 BYTE next_shader_type : 3;
1424 BYTE padding : 1;
1425 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1426 unsigned int next_shader_input_count;
1427 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1430 struct ds_compile_args
1432 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1433 enum wined3d_tessellator_partitioning tessellator_partitioning;
1434 unsigned int output_count : 16;
1435 unsigned int next_shader_type : 3;
1436 unsigned int render_offscreen : 1;
1437 unsigned int padding : 12;
1438 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1441 struct gs_compile_args
1443 unsigned int output_count;
1444 enum wined3d_primitive_type primitive_type;
1445 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1448 struct wined3d_shader_backend_ops
1450 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1451 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1452 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1453 const struct wined3d_state *state);
1454 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1455 const struct wined3d_state *state);
1456 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1457 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1458 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1459 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1460 const struct wined3d_state *state);
1461 void (*shader_destroy)(struct wined3d_shader *shader);
1462 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1463 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1464 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1465 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1466 void (*shader_free_context_data)(struct wined3d_context *context);
1467 void (*shader_init_context_state)(struct wined3d_context *context);
1468 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1469 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1470 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1473 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1474 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1475 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1477 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1479 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1481 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1482 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1483 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1484 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1486 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1488 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1489 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1490 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1491 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1494 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1496 static inline float wined3d_srgb_from_linear(float colour)
1498 if (colour < 0.0f)
1499 return 0.0f;
1500 if (colour < wined3d_srgb_const[1].x)
1501 return colour * wined3d_srgb_const[0].w;
1502 if (colour < 1.0f)
1503 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1504 return 1.0f;
1507 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1508 const struct wined3d_color *colour)
1510 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1511 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1512 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1513 colour_srgb->a = colour->a;
1516 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1517 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1519 /* Checking of API calls */
1520 /* --------------------- */
1521 #ifndef WINE_NO_DEBUG_MSGS
1522 #define checkGLcall(A) \
1523 do { \
1524 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1525 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1526 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1527 } while(0)
1528 #else
1529 #define checkGLcall(A) do {} while(0)
1530 #endif
1532 struct wined3d_bo_gl
1534 GLuint id;
1535 GLenum binding;
1538 static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
1540 return bo ? ((struct wined3d_bo_gl *)bo)->id : 0;
1543 struct wined3d_bo_user_vk
1545 struct list entry;
1546 bool valid;
1549 struct wined3d_bo_vk
1551 VkBuffer vk_buffer;
1552 struct wined3d_allocator_block *memory;
1553 struct wined3d_bo_slab_vk *slab;
1555 VkDeviceMemory vk_memory;
1556 void *map_ptr;
1558 VkDeviceSize buffer_offset;
1559 VkDeviceSize memory_offset;
1560 VkDeviceSize size;
1561 VkBufferUsageFlags usage;
1562 VkMemoryPropertyFlags memory_type;
1564 struct list users;
1565 uint64_t command_buffer_id;
1568 struct wined3d_bo_slab_vk_key
1570 VkMemoryPropertyFlags memory_type;
1571 VkBufferUsageFlags usage;
1572 VkDeviceSize size;
1575 struct wined3d_bo_slab_vk
1577 struct wine_rb_entry entry;
1578 struct wined3d_bo_slab_vk *next;
1579 struct wined3d_bo_vk bo;
1580 unsigned int map_count;
1581 void *map_ptr;
1582 uint32_t map;
1585 struct wined3d_bo_address
1587 UINT_PTR buffer_object;
1588 BYTE *addr;
1591 struct wined3d_const_bo_address
1593 UINT_PTR buffer_object;
1594 const BYTE *addr;
1597 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1599 return (struct wined3d_const_bo_address *)data;
1602 struct wined3d_stream_info_element
1604 const struct wined3d_format *format;
1605 struct wined3d_bo_address data;
1606 GLsizei stride;
1607 unsigned int stream_idx;
1608 unsigned int divisor;
1611 struct wined3d_stream_info
1613 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1614 DWORD position_transformed : 1;
1615 DWORD all_vbo : 1;
1616 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1617 WORD use_map; /* MAX_ATTRIBS, 16 */
1620 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1621 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1623 struct wined3d_direct_dispatch_parameters
1625 unsigned int group_count_x;
1626 unsigned int group_count_y;
1627 unsigned int group_count_z;
1630 struct wined3d_indirect_dispatch_parameters
1632 struct wined3d_buffer *buffer;
1633 unsigned int offset;
1636 struct wined3d_dispatch_parameters
1638 BOOL indirect;
1639 union
1641 struct wined3d_direct_dispatch_parameters direct;
1642 struct wined3d_indirect_dispatch_parameters indirect;
1643 } u;
1646 struct wined3d_direct_draw_parameters
1648 int base_vertex_idx;
1649 unsigned int start_idx;
1650 unsigned int index_count;
1651 unsigned int start_instance;
1652 unsigned int instance_count;
1655 struct wined3d_indirect_draw_parameters
1657 struct wined3d_buffer *buffer;
1658 unsigned int offset;
1661 struct wined3d_draw_parameters
1663 BOOL indirect;
1664 union
1666 struct wined3d_direct_draw_parameters direct;
1667 struct wined3d_indirect_draw_parameters indirect;
1668 } u;
1669 BOOL indexed;
1672 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1673 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1674 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1675 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1677 #define eps 1e-8f
1679 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1680 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1682 enum wined3d_pipeline
1684 WINED3D_PIPELINE_GRAPHICS,
1685 WINED3D_PIPELINE_COMPUTE,
1686 WINED3D_PIPELINE_COUNT,
1689 /* Routines and structures related to state management */
1691 #define STATE_RENDER(a) (a)
1692 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1694 #define STATE_TEXTURESTAGE(stage, num) \
1695 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1696 #define STATE_IS_TEXTURESTAGE(a) \
1697 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1699 /* + 1 because samplers start with 0 */
1700 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1701 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1703 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1704 #define STATE_IS_GRAPHICS_SHADER(a) \
1705 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1707 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1708 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1709 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1710 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1712 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1713 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1715 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1716 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1718 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1719 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1721 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1722 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1723 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1724 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1726 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1727 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1729 #define STATE_VIEWPORT (STATE_VDECL + 1)
1730 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1732 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1733 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1734 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1735 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1737 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1738 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1740 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1741 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1743 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1744 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1746 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1747 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1749 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1750 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1752 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1753 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1755 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1756 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1758 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1759 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1761 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1762 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1764 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1765 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1767 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1768 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1770 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1771 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1773 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1775 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1776 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1778 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1779 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1781 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1782 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1784 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1785 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1787 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1788 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1790 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1791 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1793 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1794 #define STATE_CONSTANT_BUFFER(a) \
1795 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1796 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1797 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1799 enum fogsource {
1800 FOGSOURCE_FFP,
1801 FOGSOURCE_VS,
1802 FOGSOURCE_COORD,
1805 union wined3d_gl_fence_object
1807 GLuint id;
1808 GLsync sync;
1811 enum wined3d_fence_result
1813 WINED3D_FENCE_OK,
1814 WINED3D_FENCE_WAITING,
1815 WINED3D_FENCE_NOT_STARTED,
1816 WINED3D_FENCE_WRONG_THREAD,
1817 WINED3D_FENCE_ERROR,
1820 struct wined3d_fence
1822 struct list entry;
1823 union wined3d_gl_fence_object object;
1824 struct wined3d_context_gl *context_gl;
1827 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
1828 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
1829 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
1830 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
1831 struct wined3d_device *device) DECLSPEC_HIDDEN;
1833 /* Direct3D terminology with little modifications. We do not have an issued
1834 * state because only the driver knows about it, but we have a created state
1835 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1836 enum wined3d_query_state
1838 QUERY_CREATED,
1839 QUERY_SIGNALLED,
1840 QUERY_BUILDING
1843 struct wined3d_query_ops
1845 BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
1846 BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
1847 void (*query_destroy)(struct wined3d_query *query);
1850 struct wined3d_query
1852 LONG ref;
1854 void *parent;
1855 const struct wined3d_parent_ops *parent_ops;
1856 struct wined3d_device *device;
1857 enum wined3d_query_state state;
1858 enum wined3d_query_type type;
1859 const void *data;
1860 DWORD data_size;
1861 const struct wined3d_query_ops *query_ops;
1863 LONG counter_main, counter_retrieved;
1864 struct list poll_list_entry;
1866 GLuint buffer_object;
1867 UINT64 *map_ptr;
1870 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
1871 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
1872 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
1873 struct wined3d_query *query) DECLSPEC_HIDDEN;
1875 struct wined3d_event_query
1877 struct wined3d_query query;
1879 struct wined3d_fence fence;
1880 BOOL signalled;
1883 struct wined3d_occlusion_query
1885 struct wined3d_query query;
1887 struct list entry;
1888 GLuint id;
1889 struct wined3d_context_gl *context_gl;
1890 UINT64 samples;
1891 BOOL started;
1894 struct wined3d_timestamp_query
1896 struct wined3d_query query;
1898 struct list entry;
1899 GLuint id;
1900 struct wined3d_context_gl *context_gl;
1901 UINT64 timestamp;
1904 union wined3d_gl_so_statistics_query
1906 GLuint id[2];
1907 struct
1909 GLuint written;
1910 GLuint generated;
1911 } query;
1914 struct wined3d_so_statistics_query
1916 struct wined3d_query query;
1918 struct list entry;
1919 union wined3d_gl_so_statistics_query u;
1920 struct wined3d_context_gl *context_gl;
1921 unsigned int stream_idx;
1922 struct wined3d_query_data_so_statistics statistics;
1923 BOOL started;
1926 union wined3d_gl_pipeline_statistics_query
1928 GLuint id[11];
1929 struct
1931 GLuint vertices;
1932 GLuint primitives;
1933 GLuint vertex_shader;
1934 GLuint tess_control_shader;
1935 GLuint tess_eval_shader;
1936 GLuint geometry_shader;
1937 GLuint geometry_primitives;
1938 GLuint fragment_shader;
1939 GLuint compute_shader;
1940 GLuint clipping_input;
1941 GLuint clipping_output;
1942 } query;
1945 struct wined3d_pipeline_statistics_query
1947 struct wined3d_query query;
1949 struct list entry;
1950 union wined3d_gl_pipeline_statistics_query u;
1951 struct wined3d_context_gl *context_gl;
1952 struct wined3d_query_data_pipeline_statistics statistics;
1953 BOOL started;
1956 #define WINED3D_QUERY_POOL_SIZE 256
1958 struct wined3d_query_pool_vk
1960 struct list entry;
1962 struct list *free_list;
1963 VkQueryPool vk_query_pool;
1964 uint32_t allocated[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
1967 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx) DECLSPEC_HIDDEN;
1968 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk,
1969 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1970 void wined3d_query_pool_vk_free_query(struct wined3d_query_pool_vk *pool_vk, size_t idx) DECLSPEC_HIDDEN;
1971 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
1972 enum wined3d_query_type type, struct list *free_pools) DECLSPEC_HIDDEN;
1974 struct wined3d_query_pool_idx_vk
1976 struct wined3d_query_pool_vk *pool_vk;
1977 size_t idx;
1980 struct wined3d_query_vk
1982 struct wined3d_query q;
1984 struct list entry;
1985 struct wined3d_query_pool_idx_vk pool_idx;
1986 bool started;
1987 uint64_t command_buffer_id;
1988 uint32_t control_flags;
1989 size_t pending_count;
1992 static inline struct wined3d_query_vk *wined3d_query_vk(struct wined3d_query *query)
1994 return CONTAINING_RECORD(query, struct wined3d_query_vk, q);
1997 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk,
1998 const struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
1999 HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2000 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2001 void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2002 void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2004 struct wined3d_gl_view
2006 GLenum target;
2007 GLuint name;
2010 struct wined3d_range
2012 unsigned int offset;
2013 unsigned int size;
2016 struct wined3d_rendertarget_info
2018 struct wined3d_gl_view gl_view;
2019 struct wined3d_resource *resource;
2020 unsigned int sub_resource_idx;
2021 unsigned int layer_count;
2024 struct wined3d_fb_state
2026 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
2027 struct wined3d_rendertarget_view *depth_stencil;
2030 #define MAX_GL_FRAGMENT_SAMPLERS 32
2032 struct wined3d_context
2034 const struct wined3d_d3d_info *d3d_info;
2035 const struct wined3d_state_entry *state_table;
2036 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
2037 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
2039 struct wined3d_device *device;
2040 struct wined3d_swapchain *swapchain;
2041 struct
2043 struct wined3d_texture *texture;
2044 unsigned int sub_resource_idx;
2045 } current_rt;
2047 /* Stores some information about the context state for optimization */
2048 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2049 DWORD update_shader_resource_bindings : 1;
2050 DWORD update_compute_shader_resource_bindings : 1;
2051 DWORD update_unordered_access_view_bindings : 1;
2052 DWORD update_compute_unordered_access_view_bindings : 1;
2053 DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
2054 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
2055 DWORD last_was_pshader : 1;
2056 DWORD last_was_vshader : 1;
2057 DWORD last_was_diffuse : 1;
2058 DWORD last_was_specular : 1;
2059 DWORD last_was_normal : 1;
2061 DWORD last_was_ffp_blit : 1;
2062 DWORD last_was_blit : 1;
2063 DWORD last_was_ckey : 1;
2064 DWORD last_was_dual_source_blend : 1;
2065 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
2066 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
2067 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
2068 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2070 DWORD use_immediate_mode_draw : 1;
2071 DWORD uses_uavs : 1;
2072 DWORD uses_fbo_attached_resources : 1;
2073 DWORD transform_feedback_active : 1;
2074 DWORD transform_feedback_paused : 1;
2075 DWORD fog_coord : 1;
2076 DWORD render_offscreen : 1;
2077 DWORD current : 1;
2078 DWORD destroyed : 1;
2079 DWORD destroy_delayed : 1;
2080 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2081 DWORD namedArraysLoaded : 1;
2082 DWORD padding : 13;
2084 DWORD constant_update_mask;
2085 DWORD numbered_array_mask;
2086 enum fogsource fog_source;
2088 UINT instance_count;
2090 void *shader_backend_data;
2091 void *fragment_pipe_data;
2093 struct wined3d_stream_info stream_info;
2095 /* Fences for GL_APPLE_flush_buffer_range */
2096 struct wined3d_fence *buffer_fences[MAX_ATTRIBS];
2097 unsigned int buffer_fence_count;
2099 unsigned int viewport_count;
2100 unsigned int scissor_rect_count;
2103 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
2104 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2105 void context_load_shader_resources(struct wined3d_context *context,
2106 const struct wined3d_state *state, unsigned int shader_mask) DECLSPEC_HIDDEN;
2107 void context_load_stream_output_buffers(struct wined3d_context *context,
2108 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2109 void context_load_unordered_access_resources(struct wined3d_context *context,
2110 const struct wined3d_shader *shader, struct wined3d_unordered_access_view * const *views) DECLSPEC_HIDDEN;
2111 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2112 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2114 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
2115 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2117 struct wined3d_context_gl
2119 struct wined3d_context c;
2121 const struct wined3d_gl_info *gl_info;
2123 DWORD tid; /* Thread ID which owns this context at the moment. */
2125 uint32_t dc_is_private : 1;
2126 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
2127 uint32_t fog_enabled : 1;
2128 uint32_t diffuse_attrib_to_1 : 1;
2129 uint32_t rebind_fbo : 1;
2130 uint32_t untracked_material_count : 2; /* Max value 2 */
2131 uint32_t needs_set : 1;
2132 uint32_t valid : 1;
2133 uint32_t padding : 23;
2135 uint32_t default_attrib_value_set;
2137 GLenum tracking_parm; /* Which source is tracking current colour. */
2138 GLenum untracked_materials[2];
2139 SIZE blit_size;
2140 unsigned int active_texture;
2142 GLenum *texture_type;
2144 /* The WGL context. */
2145 unsigned int level;
2146 HGLRC restore_ctx;
2147 HDC restore_dc;
2148 int restore_pf;
2149 HWND restore_pf_win;
2150 HGLRC gl_ctx;
2151 HDC dc;
2152 int pixel_format;
2153 HWND window;
2154 GLint aux_buffers;
2156 /* FBOs. */
2157 unsigned int fbo_entry_count;
2158 struct list fbo_list;
2159 struct list fbo_destroy_list;
2160 struct fbo_entry *current_fbo;
2161 GLuint fbo_read_binding;
2162 GLuint fbo_draw_binding;
2163 struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
2164 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2166 /* Queries. */
2167 struct list occlusion_queries;
2168 struct list fences;
2169 struct list timestamp_queries;
2170 struct list so_statistics_queries;
2171 struct list pipeline_statistics_queries;
2173 GLuint *free_occlusion_queries;
2174 SIZE_T free_occlusion_query_size;
2175 unsigned int free_occlusion_query_count;
2177 union wined3d_gl_fence_object *free_fences;
2178 SIZE_T free_fence_size;
2179 unsigned int free_fence_count;
2181 GLuint *free_timestamp_queries;
2182 SIZE_T free_timestamp_query_size;
2183 unsigned int free_timestamp_query_count;
2185 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2186 SIZE_T free_so_statistics_query_size;
2187 unsigned int free_so_statistics_query_count;
2189 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2190 SIZE_T free_pipeline_statistics_query_size;
2191 unsigned int free_pipeline_statistics_query_count;
2193 GLuint blit_vbo;
2195 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2196 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2198 /* Extension emulation. */
2199 GLint gl_fog_source;
2200 GLfloat fog_coord_value;
2201 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2203 GLuint dummy_arbfp_prog;
2206 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2208 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2211 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2213 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2216 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2217 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2218 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2219 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2220 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2221 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2222 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2223 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2224 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2225 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2226 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2227 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2228 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2229 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2230 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2231 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2232 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2233 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2234 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2235 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2236 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2237 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2238 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2239 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2240 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2241 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2242 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2243 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2244 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2245 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size) DECLSPEC_HIDDEN;
2246 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2247 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2248 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2249 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2250 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2251 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2252 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2253 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2254 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2255 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2256 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2257 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2258 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2259 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2260 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2261 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2262 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2263 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2264 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2265 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2266 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2267 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2268 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2269 const struct wined3d_bo_address *data, size_t size, uint32_t flags) DECLSPEC_HIDDEN;
2270 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2271 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2272 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2273 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
2274 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2275 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2276 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2277 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
2278 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2279 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2280 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2282 struct wined3d_command_buffer_vk
2284 uint64_t id;
2285 VkCommandBuffer vk_command_buffer;
2286 VkFence vk_fence;
2289 enum wined3d_retired_object_type_vk
2291 WINED3D_RETIRED_FREE_VK,
2292 WINED3D_RETIRED_FRAMEBUFFER_VK,
2293 WINED3D_RETIRED_DESCRIPTOR_POOL_VK,
2294 WINED3D_RETIRED_MEMORY_VK,
2295 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK,
2296 WINED3D_RETIRED_BO_SLAB_SLICE_VK,
2297 WINED3D_RETIRED_BUFFER_VK,
2298 WINED3D_RETIRED_IMAGE_VK,
2299 WINED3D_RETIRED_BUFFER_VIEW_VK,
2300 WINED3D_RETIRED_IMAGE_VIEW_VK,
2301 WINED3D_RETIRED_SAMPLER_VK,
2304 struct wined3d_retired_object_vk
2306 enum wined3d_retired_object_type_vk type;
2307 union
2309 struct wined3d_retired_object_vk *next;
2310 VkFramebuffer vk_framebuffer;
2311 VkDescriptorPool vk_descriptor_pool;
2312 VkDeviceMemory vk_memory;
2313 struct wined3d_allocator_block *block;
2314 struct
2316 struct wined3d_bo_slab_vk *slab;
2317 size_t idx;
2318 } slice;
2319 VkBuffer vk_buffer;
2320 VkImage vk_image;
2321 VkBufferView vk_buffer_view;
2322 VkImageView vk_image_view;
2323 VkSampler vk_sampler;
2324 } u;
2325 uint64_t command_buffer_id;
2328 struct wined3d_retired_objects_vk
2330 struct wined3d_retired_object_vk *objects;
2331 struct wined3d_retired_object_vk *free;
2332 SIZE_T size;
2333 SIZE_T count;
2336 struct wined3d_render_pass_attachment_vk
2338 VkFormat vk_format;
2339 VkSampleCountFlagBits vk_samples;
2340 VkImageLayout vk_layout;
2343 struct wined3d_render_pass_key_vk
2345 struct wined3d_render_pass_attachment_vk rt[WINED3D_MAX_RENDER_TARGETS];
2346 struct wined3d_render_pass_attachment_vk ds;
2347 uint32_t rt_mask;
2348 uint32_t clear_flags;
2351 struct wined3d_render_pass_vk
2353 struct wine_rb_entry entry;
2354 struct wined3d_render_pass_key_vk key;
2355 VkRenderPass vk_render_pass;
2358 struct wined3d_pipeline_layout_key_vk
2360 VkDescriptorSetLayoutBinding *bindings;
2361 SIZE_T binding_count;
2364 struct wined3d_pipeline_layout_vk
2366 struct wine_rb_entry entry;
2367 struct wined3d_pipeline_layout_key_vk key;
2368 VkPipelineLayout vk_pipeline_layout;
2369 VkDescriptorSetLayout vk_set_layout;
2372 struct wined3d_graphics_pipeline_key_vk
2374 VkPipelineShaderStageCreateInfo stages[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2375 VkVertexInputBindingDivisorDescriptionEXT divisors[MAX_ATTRIBS];
2376 VkVertexInputAttributeDescription attributes[MAX_ATTRIBS];
2377 VkVertexInputBindingDescription bindings[MAX_ATTRIBS];
2378 VkViewport viewport;
2379 VkRect2D scissor;
2380 VkPipelineColorBlendAttachmentState blend_attachments[WINED3D_MAX_RENDER_TARGETS];
2382 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc;
2383 VkPipelineVertexInputStateCreateInfo input_desc;
2384 VkPipelineInputAssemblyStateCreateInfo ia_desc;
2385 VkPipelineTessellationStateCreateInfo ts_desc;
2386 VkPipelineViewportStateCreateInfo vp_desc;
2387 VkPipelineRasterizationStateCreateInfo rs_desc;
2388 VkPipelineMultisampleStateCreateInfo ms_desc;
2389 VkPipelineDepthStencilStateCreateInfo ds_desc;
2390 VkPipelineColorBlendStateCreateInfo blend_desc;
2391 VkPipelineDynamicStateCreateInfo dynamic_desc;
2393 VkGraphicsPipelineCreateInfo pipeline_desc;
2396 struct wined3d_graphics_pipeline_vk
2398 struct wine_rb_entry entry;
2399 struct wined3d_graphics_pipeline_key_vk key;
2400 VkPipeline vk_pipeline;
2403 enum wined3d_shader_descriptor_type
2405 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV,
2406 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV,
2407 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV,
2408 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER,
2409 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
2412 struct wined3d_shader_resource_binding
2414 enum wined3d_shader_type shader_type;
2415 enum wined3d_shader_descriptor_type shader_descriptor_type;
2416 size_t resource_idx;
2417 enum wined3d_shader_resource_type resource_type;
2418 enum wined3d_data_type resource_data_type;
2419 size_t binding_idx;
2422 struct wined3d_shader_resource_bindings
2424 struct wined3d_shader_resource_binding *bindings;
2425 SIZE_T size, count;
2428 struct wined3d_shader_descriptor_writes_vk
2430 VkWriteDescriptorSet *writes;
2431 SIZE_T size, count;
2434 struct wined3d_pending_query_vk
2436 struct wined3d_query_vk *query_vk;
2437 struct wined3d_query_pool_idx_vk pool_idx;
2440 struct wined3d_pending_queries_vk
2442 struct wined3d_pending_query_vk *queries;
2443 SIZE_T free_idx;
2444 SIZE_T size;
2445 SIZE_T count;
2448 struct wined3d_context_vk
2450 struct wined3d_context c;
2452 const struct wined3d_vk_info *vk_info;
2454 uint32_t update_compute_pipeline : 1;
2455 uint32_t padding : 31;
2457 struct
2459 VkShaderModule vk_modules[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2460 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk;
2461 VkPipeline vk_pipeline;
2462 VkPipelineLayout vk_pipeline_layout;
2463 VkDescriptorSetLayout vk_set_layout;
2464 struct wined3d_shader_resource_bindings bindings;
2465 } graphics;
2467 struct
2469 VkPipeline vk_pipeline;
2470 VkPipelineLayout vk_pipeline_layout;
2471 VkDescriptorSetLayout vk_set_layout;
2472 struct wined3d_shader_resource_bindings bindings;
2473 } compute;
2475 VkCommandPool vk_command_pool;
2476 struct wined3d_command_buffer_vk current_command_buffer;
2477 uint64_t completed_command_buffer_id;
2479 struct
2481 struct wined3d_command_buffer_vk *buffers;
2482 SIZE_T buffers_size;
2483 SIZE_T buffer_count;
2484 } submitted;
2486 struct wined3d_shader_descriptor_writes_vk descriptor_writes;
2488 VkFramebuffer vk_framebuffer;
2489 VkRenderPass vk_render_pass;
2490 VkDescriptorPool vk_descriptor_pool;
2492 VkSampleCountFlagBits sample_count;
2493 unsigned int rt_count;
2495 struct list active_queries;
2496 struct wined3d_pending_queries_vk pending_queries;
2497 struct list free_occlusion_query_pools;
2498 struct list free_timestamp_query_pools;
2499 struct list free_pipeline_statistics_query_pools;
2501 struct wined3d_retired_objects_vk retired;
2502 struct wine_rb_tree render_passes;
2503 struct wine_rb_tree pipeline_layouts;
2504 struct wine_rb_tree graphics_pipelines;
2505 struct wine_rb_tree bo_slab_available;
2508 static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
2510 return CONTAINING_RECORD(context, struct wined3d_context_vk, c);
2513 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2514 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
2515 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2516 struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
2517 unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
2518 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
2519 enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2520 VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
2521 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2522 VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
2523 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
2524 VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
2525 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed) DECLSPEC_HIDDEN;
2526 void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2527 BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
2528 VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2529 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *context_vk,
2530 struct wined3d_allocator_block *block, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2531 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
2532 const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2533 void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk *context_vk,
2534 VkBufferView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2535 void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk *context_vk,
2536 VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2537 void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
2538 VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2539 void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk *context_vk,
2540 VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2541 void wined3d_context_vk_destroy_memory(struct wined3d_context_vk *context_vk,
2542 VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2543 void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk *context_vk,
2544 VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2545 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2546 VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2547 struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk *context_vk,
2548 VkDescriptorSetLayoutBinding *bindings, SIZE_T binding_count) DECLSPEC_HIDDEN;
2549 VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *context_vk,
2550 const struct wined3d_fb_state *fb, unsigned int rt_count,
2551 bool depth_stencil, uint32_t clear_flags) DECLSPEC_HIDDEN;
2552 void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
2553 VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
2554 VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
2555 VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask) DECLSPEC_HIDDEN;
2556 HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
2557 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2558 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2559 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
2560 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2561 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
2562 unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
2563 unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
2564 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
2566 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2568 struct wined3d_state_entry
2570 unsigned int representative;
2571 APPLYSTATEFUNC apply;
2574 struct wined3d_state_entry_template
2576 DWORD state;
2577 struct wined3d_state_entry content;
2578 unsigned int extension;
2581 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2582 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2583 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2585 struct fragment_caps
2587 DWORD wined3d_caps;
2588 DWORD PrimitiveMiscCaps;
2589 DWORD TextureOpCaps;
2590 DWORD MaxTextureBlendStages;
2591 DWORD MaxSimultaneousTextures;
2594 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2595 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2597 struct wined3d_fragment_pipe_ops
2599 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2600 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2601 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2602 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2603 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2604 BOOL (*allocate_context_data)(struct wined3d_context *context);
2605 void (*free_context_data)(struct wined3d_context *context);
2606 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2607 const struct wined3d_state_entry_template *states;
2610 struct wined3d_vertex_caps
2612 BOOL xyzrhw;
2613 BOOL emulated_flatshading;
2614 BOOL ffp_generic_attributes;
2615 DWORD max_active_lights;
2616 DWORD max_vertex_blend_matrices;
2617 DWORD max_vertex_blend_matrix_index;
2618 DWORD vertex_processing_caps;
2619 DWORD fvf_caps;
2620 DWORD max_user_clip_planes;
2621 DWORD raster_caps;
2624 struct wined3d_vertex_pipe_ops
2626 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2627 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2628 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2629 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2630 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2631 const struct wined3d_state_entry_template *vp_states;
2634 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2635 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2636 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2637 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2638 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2639 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2640 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2641 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2643 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2645 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2646 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2647 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2649 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2651 /* "Base" state table */
2652 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2653 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2654 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2655 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2657 enum wined3d_blit_op
2659 WINED3D_BLIT_OP_COLOR_BLIT,
2660 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2661 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2662 WINED3D_BLIT_OP_DEPTH_BLIT,
2663 WINED3D_BLIT_OP_RAW_BLIT,
2666 struct wined3d_blitter
2668 const struct wined3d_blitter_ops *ops;
2669 struct wined3d_blitter *next;
2672 struct wined3d_blitter_ops
2674 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2675 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2676 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2677 const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
2678 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2679 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2680 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2681 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2682 enum wined3d_texture_filter_type filter);
2685 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2686 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2687 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2688 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2689 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2690 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2691 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2692 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2693 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2694 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2695 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2696 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2698 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2700 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2701 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2702 void context_gl_resource_released(struct wined3d_device *device,
2703 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2704 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2705 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2706 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2707 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2708 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2709 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2710 void context_state_drawbuf(struct wined3d_context *context,
2711 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2712 void context_state_fb(struct wined3d_context *context,
2713 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2715 /*****************************************************************************
2716 * Internal representation of a light
2718 struct wined3d_light_info
2720 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2721 DWORD OriginalIndex;
2722 LONG glIndex;
2723 BOOL enabled;
2725 /* Converted parms to speed up swapping lights */
2726 struct wined3d_vec4 position;
2727 struct wined3d_vec4 direction;
2728 float exponent;
2729 float cutoff;
2731 struct list entry;
2734 /* The default light parameters */
2735 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2737 struct wined3d_pixel_format
2739 int iPixelFormat; /* WGL pixel format */
2740 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2741 int redSize, greenSize, blueSize, alphaSize, colorSize;
2742 int depthSize, stencilSize;
2743 BOOL windowDrawable;
2744 BOOL doubleBuffer;
2745 int auxBuffers;
2746 int numSamples;
2749 enum wined3d_pci_vendor
2751 HW_VENDOR_SOFTWARE = 0x0000,
2752 HW_VENDOR_AMD = 0x1002,
2753 HW_VENDOR_NVIDIA = 0x10de,
2754 HW_VENDOR_VMWARE = 0x15ad,
2755 HW_VENDOR_REDHAT = 0x1af4,
2756 HW_VENDOR_INTEL = 0x8086,
2759 enum wined3d_pci_device
2761 CARD_WINE = 0x0000,
2763 CARD_AMD_RAGE_128PRO = 0x5246,
2764 CARD_AMD_RADEON_7200 = 0x5144,
2765 CARD_AMD_RADEON_8500 = 0x514c,
2766 CARD_AMD_RADEON_9500 = 0x4144,
2767 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2768 CARD_AMD_RADEON_X700 = 0x5e4c,
2769 CARD_AMD_RADEON_X1600 = 0x71c2,
2770 CARD_AMD_RADEON_HD2350 = 0x94c7,
2771 CARD_AMD_RADEON_HD2600 = 0x9581,
2772 CARD_AMD_RADEON_HD2900 = 0x9400,
2773 CARD_AMD_RADEON_HD3200 = 0x9620,
2774 CARD_AMD_RADEON_HD3850 = 0x9515,
2775 CARD_AMD_RADEON_HD4200M = 0x9712,
2776 CARD_AMD_RADEON_HD4350 = 0x954f,
2777 CARD_AMD_RADEON_HD4600 = 0x9495,
2778 CARD_AMD_RADEON_HD4700 = 0x944e,
2779 CARD_AMD_RADEON_HD4800 = 0x944c,
2780 CARD_AMD_RADEON_HD5400 = 0x68f9,
2781 CARD_AMD_RADEON_HD5600 = 0x68d8,
2782 CARD_AMD_RADEON_HD5700 = 0x68be,
2783 CARD_AMD_RADEON_HD5800 = 0x6898,
2784 CARD_AMD_RADEON_HD5900 = 0x689c,
2785 CARD_AMD_RADEON_HD6300 = 0x9803,
2786 CARD_AMD_RADEON_HD6400 = 0x6770,
2787 CARD_AMD_RADEON_HD6490M = 0x6760,
2788 CARD_AMD_RADEON_HD6410D = 0x9644,
2789 CARD_AMD_RADEON_HD6480G = 0x9648,
2790 CARD_AMD_RADEON_HD6550D = 0x9640,
2791 CARD_AMD_RADEON_HD6600 = 0x6758,
2792 CARD_AMD_RADEON_HD6600M = 0x6741,
2793 CARD_AMD_RADEON_HD6700 = 0x68ba,
2794 CARD_AMD_RADEON_HD6800 = 0x6739,
2795 CARD_AMD_RADEON_HD6900 = 0x6719,
2796 CARD_AMD_RADEON_HD7660D = 0x9901,
2797 CARD_AMD_RADEON_HD7700 = 0x683d,
2798 CARD_AMD_RADEON_HD7800 = 0x6819,
2799 CARD_AMD_RADEON_HD7870 = 0x6818,
2800 CARD_AMD_RADEON_HD7900 = 0x679a,
2801 CARD_AMD_RADEON_HD8600M = 0x6660,
2802 CARD_AMD_RADEON_HD8670 = 0x6610,
2803 CARD_AMD_RADEON_HD8770 = 0x665c,
2804 CARD_AMD_RADEON_R3 = 0x9830,
2805 CARD_AMD_RADEON_R7 = 0x130f,
2806 CARD_AMD_RADEON_R9_285 = 0x6939,
2807 CARD_AMD_RADEON_R9_290 = 0x67b1,
2808 CARD_AMD_RADEON_R9_290X = 0x67b0,
2809 CARD_AMD_RADEON_R9_FURY = 0x7300,
2810 CARD_AMD_RADEON_R9_M370X = 0x6821,
2811 CARD_AMD_RADEON_R9_M380 = 0x6647,
2812 CARD_AMD_RADEON_R9_M395X = 0x6920,
2813 CARD_AMD_RADEON_RX_460 = 0x67ef,
2814 CARD_AMD_RADEON_RX_480 = 0x67df,
2815 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2816 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
2817 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2818 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
2820 CARD_NVIDIA_RIVA_128 = 0x0018,
2821 CARD_NVIDIA_RIVA_TNT = 0x0020,
2822 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2823 CARD_NVIDIA_GEFORCE = 0x0100,
2824 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2825 CARD_NVIDIA_GEFORCE2 = 0x0150,
2826 CARD_NVIDIA_GEFORCE3 = 0x0200,
2827 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2828 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2829 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2830 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2831 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2832 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2833 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2834 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2835 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2836 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2837 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2838 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2839 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2840 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2841 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2842 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2843 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2844 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2845 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2846 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2847 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2848 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2849 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2850 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2851 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2852 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2853 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2854 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2855 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2856 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2857 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2858 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2859 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2860 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2861 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2862 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2863 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2864 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2865 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2866 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2867 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2868 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2869 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2870 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2871 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2872 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2873 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2874 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2875 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2876 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2877 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2878 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2879 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2880 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2881 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2882 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2883 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2884 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2885 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2886 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2887 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2888 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2889 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2890 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2891 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2892 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2893 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2894 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2895 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2896 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2897 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2898 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2899 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2900 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
2901 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
2902 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
2903 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
2904 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
2905 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
2906 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
2907 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
2908 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
2909 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
2910 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
2911 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
2912 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
2913 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
2914 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
2915 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
2916 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
2917 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
2918 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
2919 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
2920 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
2921 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
2922 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
2923 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
2924 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
2925 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
2926 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
2927 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
2928 CARD_NVIDIA_GEFORCE_830M = 0x1340,
2929 CARD_NVIDIA_GEFORCE_840M = 0x1341,
2930 CARD_NVIDIA_GEFORCE_845M = 0x1344,
2931 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
2932 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
2933 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
2934 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
2935 CARD_NVIDIA_GEFORCE_940M = 0x1347,
2936 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
2937 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
2938 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
2939 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
2940 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
2941 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
2942 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
2943 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
2944 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
2945 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
2946 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
2947 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
2948 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
2949 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
2950 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
2951 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
2952 CARD_NVIDIA_TITANV = 0x1d81,
2953 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
2954 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
2955 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
2956 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
2957 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
2958 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
2959 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
2961 CARD_REDHAT_VIRGL = 0x1010,
2963 CARD_VMWARE_SVGA3D = 0x0405,
2965 CARD_INTEL_830M = 0x3577,
2966 CARD_INTEL_855GM = 0x3582,
2967 CARD_INTEL_845G = 0x2562,
2968 CARD_INTEL_865G = 0x2572,
2969 CARD_INTEL_915G = 0x2582,
2970 CARD_INTEL_E7221G = 0x258a,
2971 CARD_INTEL_915GM = 0x2592,
2972 CARD_INTEL_945G = 0x2772,
2973 CARD_INTEL_945GM = 0x27a2,
2974 CARD_INTEL_945GME = 0x27ae,
2975 CARD_INTEL_Q35 = 0x29b2,
2976 CARD_INTEL_G33 = 0x29c2,
2977 CARD_INTEL_Q33 = 0x29d2,
2978 CARD_INTEL_PNVG = 0xa001,
2979 CARD_INTEL_PNVM = 0xa011,
2980 CARD_INTEL_965Q = 0x2992,
2981 CARD_INTEL_965G = 0x2982,
2982 CARD_INTEL_946GZ = 0x2972,
2983 CARD_INTEL_965GM = 0x2a02,
2984 CARD_INTEL_965GME = 0x2a12,
2985 CARD_INTEL_GM45 = 0x2a42,
2986 CARD_INTEL_IGD = 0x2e02,
2987 CARD_INTEL_Q45 = 0x2e12,
2988 CARD_INTEL_G45 = 0x2e22,
2989 CARD_INTEL_G41 = 0x2e32,
2990 CARD_INTEL_B43 = 0x2e92,
2991 CARD_INTEL_ILKD = 0x0042,
2992 CARD_INTEL_ILKM = 0x0046,
2993 CARD_INTEL_SNBD = 0x0122,
2994 CARD_INTEL_SNBM = 0x0126,
2995 CARD_INTEL_SNBS = 0x010a,
2996 CARD_INTEL_IVBD = 0x0162,
2997 CARD_INTEL_IVBM = 0x0166,
2998 CARD_INTEL_IVBS = 0x015a,
2999 CARD_INTEL_HWD = 0x0412,
3000 CARD_INTEL_HWM = 0x0416,
3001 CARD_INTEL_HD5000_1 = 0x0a26,
3002 CARD_INTEL_HD5000_2 = 0x0422,
3003 CARD_INTEL_I5100_1 = 0x0a22,
3004 CARD_INTEL_I5100_2 = 0x0a2a,
3005 CARD_INTEL_I5100_3 = 0x0a2b,
3006 CARD_INTEL_I5100_4 = 0x0a2e,
3007 CARD_INTEL_IP5200_1 = 0x0d22,
3008 CARD_INTEL_IP5200_2 = 0x0d26,
3009 CARD_INTEL_IP5200_3 = 0x0d2a,
3010 CARD_INTEL_IP5200_4 = 0x0d2b,
3011 CARD_INTEL_IP5200_5 = 0x0d2e,
3012 CARD_INTEL_IP5200_6 = 0x0c22,
3013 CARD_INTEL_HD5300 = 0x161e,
3014 CARD_INTEL_HD5500 = 0x1616,
3015 CARD_INTEL_HD5600 = 0x1612,
3016 CARD_INTEL_HD6000 = 0x1626,
3017 CARD_INTEL_I6100 = 0x162b,
3018 CARD_INTEL_IP6200 = 0x1622,
3019 CARD_INTEL_IPP6300 = 0x162a,
3020 CARD_INTEL_HD510_1 = 0x1902,
3021 CARD_INTEL_HD510_2 = 0x1906,
3022 CARD_INTEL_HD510_3 = 0x190b,
3023 CARD_INTEL_HD515 = 0x191e,
3024 CARD_INTEL_HD520_1 = 0x1916,
3025 CARD_INTEL_HD520_2 = 0x1921,
3026 CARD_INTEL_HD530_1 = 0x1912,
3027 CARD_INTEL_HD530_2 = 0x191b,
3028 CARD_INTEL_HDP530 = 0x191d,
3029 CARD_INTEL_I540 = 0x1926,
3030 CARD_INTEL_I550 = 0x1927,
3031 CARD_INTEL_I555 = 0x192b,
3032 CARD_INTEL_IP555 = 0x192d,
3033 CARD_INTEL_IP580_1 = 0x1932,
3034 CARD_INTEL_IP580_2 = 0x193b,
3035 CARD_INTEL_IPP580_1 = 0x193a,
3036 CARD_INTEL_IPP580_2 = 0x193d,
3037 CARD_INTEL_UHD617 = 0x87c0,
3038 CARD_INTEL_UHD620 = 0x3ea0,
3039 CARD_INTEL_HD615 = 0x591e,
3040 CARD_INTEL_HD620 = 0x5916,
3041 CARD_INTEL_HD630_1 = 0x5912,
3042 CARD_INTEL_HD630_2 = 0x591b,
3045 struct wined3d_fbo_ops
3047 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
3048 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
3049 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
3050 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
3051 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
3052 GLsizei width, GLsizei height);
3053 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
3054 GLenum internalformat, GLsizei width, GLsizei height);
3055 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
3056 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
3057 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
3058 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
3059 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
3060 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
3061 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
3062 GLuint texture, GLint level);
3063 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
3064 GLenum textarget, GLuint texture, GLint level);
3065 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
3066 GLenum textarget, GLuint texture, GLint level);
3067 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
3068 GLenum textarget, GLuint texture, GLint level, GLint layer);
3069 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
3070 GLuint texture, GLint level, GLint layer);
3071 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
3072 GLenum renderbuffertarget, GLuint renderbuffer);
3073 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
3074 GLenum pname, GLint *params);
3075 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3076 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3077 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
3080 struct wined3d_gl_limits
3082 UINT buffers;
3083 UINT lights;
3084 UINT textures;
3085 UINT texture_coords;
3086 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
3087 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
3088 unsigned int graphics_samplers;
3089 unsigned int combined_samplers;
3090 UINT general_combiners;
3091 UINT user_clip_distances;
3092 unsigned int texture_size;
3093 UINT texture3d_size;
3094 UINT anisotropy;
3095 float shininess;
3096 UINT samples;
3097 UINT vertex_attribs;
3099 unsigned int texture_buffer_offset_alignment;
3101 unsigned int framebuffer_width;
3102 unsigned int framebuffer_height;
3104 UINT glsl_varyings;
3105 UINT glsl_vs_float_constants;
3106 UINT glsl_ps_float_constants;
3108 UINT arb_vs_float_constants;
3109 UINT arb_vs_native_constants;
3110 UINT arb_vs_instructions;
3111 UINT arb_vs_temps;
3112 UINT arb_ps_float_constants;
3113 UINT arb_ps_local_constants;
3114 UINT arb_ps_native_constants;
3115 UINT arb_ps_instructions;
3116 UINT arb_ps_temps;
3119 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
3120 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3121 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
3122 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3124 struct wined3d_gl_info
3126 DWORD selected_gl_version;
3127 DWORD glsl_version;
3128 struct wined3d_gl_limits limits;
3129 DWORD reserved_glsl_constants, reserved_arb_constants;
3130 DWORD quirks;
3131 BOOL supported[WINED3D_GL_EXT_COUNT];
3132 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
3134 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
3135 struct opengl_funcs gl_ops;
3136 struct wined3d_fbo_ops fbo_ops;
3138 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
3139 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
3142 /* The driver names reflect the lowest GPU supported
3143 * by a certain driver, so DRIVER_AMD_R300 supports
3144 * R3xx, R4xx and R5xx GPUs. */
3145 enum wined3d_display_driver
3147 DRIVER_AMD_RAGE_128PRO,
3148 DRIVER_AMD_R100,
3149 DRIVER_AMD_R300,
3150 DRIVER_AMD_R600,
3151 DRIVER_AMD_RX,
3152 DRIVER_INTEL_GMA800,
3153 DRIVER_INTEL_GMA900,
3154 DRIVER_INTEL_GMA950,
3155 DRIVER_INTEL_GMA3000,
3156 DRIVER_INTEL_HD4000,
3157 DRIVER_NVIDIA_TNT,
3158 DRIVER_NVIDIA_GEFORCE2MX,
3159 DRIVER_NVIDIA_GEFORCEFX,
3160 DRIVER_NVIDIA_GEFORCE6,
3161 DRIVER_NVIDIA_GEFORCE8,
3162 DRIVER_REDHAT_VIRGL,
3163 DRIVER_VMWARE,
3164 DRIVER_WINE,
3165 DRIVER_UNKNOWN,
3168 struct wined3d_gpu_description
3170 enum wined3d_pci_vendor vendor;
3171 enum wined3d_pci_device device;
3172 const char *description;
3173 enum wined3d_display_driver driver;
3174 unsigned int vidmem;
3177 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
3178 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3179 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
3180 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3181 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
3182 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3184 /* 512 in Direct3D 8/9, 128 in DXGI. */
3185 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3187 struct wined3d_driver_info
3189 enum wined3d_pci_vendor vendor;
3190 enum wined3d_pci_device device;
3191 const char *name;
3192 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
3193 UINT64 vram_bytes;
3194 UINT64 sysmem_bytes;
3195 DWORD version_high;
3196 DWORD version_low;
3199 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
3200 const struct wined3d_gpu_description *gpu_description,
3201 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
3203 struct wined3d_adapter_ops
3205 void (*adapter_destroy)(struct wined3d_adapter *adapter);
3206 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
3207 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3208 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3209 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
3210 void (*adapter_destroy_device)(struct wined3d_device *device);
3211 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
3212 struct wined3d_texture *texture, unsigned int sub_resource_idx);
3213 void (*adapter_release_context)(struct wined3d_context *context);
3214 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
3215 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
3216 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
3217 const struct wined3d_format *ds_format);
3218 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
3219 void (*adapter_uninit_3d)(struct wined3d_device *device);
3220 void *(*adapter_map_bo_address)(struct wined3d_context *context,
3221 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
3222 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
3223 unsigned int range_count, const struct wined3d_range *ranges);
3224 void (*adapter_copy_bo_address)(struct wined3d_context *context,
3225 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
3226 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
3227 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
3228 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
3229 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
3230 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
3231 struct wined3d_buffer **buffer);
3232 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
3233 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
3234 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
3235 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
3236 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
3237 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
3238 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3239 struct wined3d_rendertarget_view **view);
3240 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
3241 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
3242 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3243 struct wined3d_shader_resource_view **view);
3244 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
3245 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
3246 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3247 struct wined3d_unordered_access_view **view);
3248 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
3249 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3250 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
3251 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
3252 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
3253 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
3254 void (*adapter_destroy_query)(struct wined3d_query *query);
3255 void (*adapter_flush_context)(struct wined3d_context *context);
3256 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
3257 const struct wined3d_draw_parameters *parameters);
3258 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
3259 const struct wined3d_dispatch_parameters *parameters);
3260 void (*adapter_clear_uav)(struct wined3d_context *context,
3261 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
3264 struct wined3d_output
3266 unsigned int ordinal;
3267 WCHAR device_name[CCHDEVICENAME];
3268 struct wined3d_adapter *adapter;
3269 enum wined3d_format_id screen_format;
3271 D3DKMT_HANDLE kmt_adapter;
3272 D3DKMT_HANDLE kmt_device;
3273 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
3276 /* The adapter structure */
3277 struct wined3d_adapter
3279 unsigned int ordinal;
3281 struct wined3d_gl_info gl_info;
3282 struct wined3d_d3d_info d3d_info;
3283 struct wined3d_driver_info driver_info;
3284 struct wined3d_output *outputs;
3285 unsigned int output_count;
3286 UINT64 vram_bytes_used;
3287 GUID driver_uuid;
3288 GUID device_uuid;
3289 LUID luid;
3291 WCHAR device_name[CCHDEVICENAME]; /* for use with e.g. ChangeDisplaySettings() */
3293 void *formats;
3294 size_t format_size;
3296 const struct wined3d_vertex_pipe_ops *vertex_pipe;
3297 const struct wined3d_fragment_pipe_ops *fragment_pipe;
3298 const struct wined3d_state_entry_template *misc_state_template;
3299 const struct wined3d_shader_backend_ops *shader_backend;
3300 const struct wined3d_adapter_ops *adapter_ops;
3303 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
3304 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
3305 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3307 struct wined3d_adapter_gl
3309 struct wined3d_adapter a;
3311 struct wined3d_pixel_format *pixel_formats;
3312 unsigned int pixel_format_count;
3315 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
3317 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3320 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
3322 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3325 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
3326 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3328 struct wined3d_adapter_vk
3330 struct wined3d_adapter a;
3332 struct wined3d_vk_info vk_info;
3333 VkPhysicalDevice physical_device;
3335 VkPhysicalDeviceLimits device_limits;
3336 VkPhysicalDeviceMemoryProperties memory_properties;
3339 static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
3341 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
3344 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
3345 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3346 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
3347 uint32_t memory_type_mask, VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
3349 struct wined3d_caps_gl_ctx
3351 HDC dc;
3352 HWND wnd;
3353 HGLRC gl_ctx;
3354 HDC restore_dc;
3355 HGLRC restore_gl_ctx;
3357 const struct wined3d_gl_info *gl_info;
3358 GLuint test_vbo;
3359 GLuint test_program_id;
3362 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
3363 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3364 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3365 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
3366 const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
3367 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
3369 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3371 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
3373 enum wined3d_projection_type
3375 WINED3D_PROJECTION_NONE = 0,
3376 WINED3D_PROJECTION_COUNT3 = 1,
3377 WINED3D_PROJECTION_COUNT4 = 2
3380 /*****************************************************************************
3381 * Fixed function pipeline replacements
3383 #define ARG_UNUSED 0xff
3384 struct texture_stage_op
3386 unsigned cop : 8;
3387 unsigned carg1 : 8;
3388 unsigned carg2 : 8;
3389 unsigned carg0 : 8;
3391 unsigned aop : 8;
3392 unsigned aarg1 : 8;
3393 unsigned aarg2 : 8;
3394 unsigned aarg0 : 8;
3396 struct color_fixup_desc color_fixup;
3397 unsigned tex_type : 3;
3398 unsigned tmp_dst : 1;
3399 unsigned projected : 2;
3400 unsigned padding : 10;
3403 struct ffp_frag_settings
3405 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
3406 enum wined3d_ffp_ps_fog_mode fog;
3407 unsigned char sRGB_write;
3408 unsigned char emul_clipplanes;
3409 unsigned char texcoords_initialized;
3410 unsigned char color_key_enabled : 1;
3411 unsigned char pointsprite : 1;
3412 unsigned char flatshading : 1;
3413 unsigned char alpha_test_func : 3;
3414 unsigned char padding : 2;
3417 struct ffp_frag_desc
3419 struct wine_rb_entry entry;
3420 struct ffp_frag_settings settings;
3423 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3424 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3426 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
3428 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
3429 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
3430 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
3431 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
3432 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
3433 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
3435 enum wined3d_ffp_vs_fog_mode
3437 WINED3D_FFP_VS_FOG_OFF = 0,
3438 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
3439 WINED3D_FFP_VS_FOG_DEPTH = 2,
3440 WINED3D_FFP_VS_FOG_RANGE = 3,
3443 #define WINED3D_FFP_TCI_SHIFT 16
3444 #define WINED3D_FFP_TCI_MASK 0xffu
3446 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3447 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3449 struct wined3d_ffp_vs_settings
3451 DWORD point_light_count : 4;
3452 DWORD spot_light_count : 4;
3453 DWORD directional_light_count : 4;
3454 DWORD parallel_point_light_count : 4;
3455 DWORD diffuse_source : 2;
3456 DWORD emissive_source : 2;
3457 DWORD ambient_source : 2;
3458 DWORD specular_source : 2;
3459 DWORD transformed : 1;
3460 DWORD vertexblends : 2;
3461 DWORD clipping : 1;
3462 DWORD normal : 1;
3463 DWORD normalize : 1;
3464 DWORD lighting : 1;
3465 DWORD localviewer : 1;
3467 DWORD point_size : 1;
3468 DWORD per_vertex_point_size : 1;
3469 DWORD fog_mode : 2;
3470 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3471 DWORD ortho_fog : 1;
3472 DWORD flatshading : 1;
3473 DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
3474 DWORD padding : 2;
3476 DWORD texgen[WINED3D_MAX_TEXTURES];
3479 struct wined3d_ffp_vs_desc
3481 struct wine_rb_entry entry;
3482 struct wined3d_ffp_vs_settings settings;
3485 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3486 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3488 struct wined3d
3490 LONG ref;
3491 unsigned int flags;
3492 unsigned int adapter_count;
3493 struct wined3d_adapter *adapters[1];
3496 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3497 void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3498 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
3499 void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3500 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3502 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3504 struct wined3d_blend_state
3506 LONG refcount;
3507 struct wined3d_blend_state_desc desc;
3508 BOOL dual_source;
3510 void *parent;
3511 const struct wined3d_parent_ops *parent_ops;
3513 struct wined3d_device *device;
3514 struct wine_rb_entry entry;
3517 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
3518 unsigned int index)
3520 if (!state)
3521 return 0xf;
3522 if (!state->desc.independent)
3523 index = 0;
3524 return state->desc.rt[index].writemask;
3527 struct wined3d_rasterizer_state
3529 LONG refcount;
3530 struct wined3d_rasterizer_state_desc desc;
3532 void *parent;
3533 const struct wined3d_parent_ops *parent_ops;
3535 struct wined3d_device *device;
3536 struct wine_rb_entry entry;
3539 struct wined3d_stream_output
3541 struct wined3d_buffer *buffer;
3542 UINT offset;
3545 #define LIGHTMAP_SIZE 43
3546 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3548 struct wined3d_light_state
3550 /* Light hashmap. Collisions are handled using linked lists. */
3551 struct list light_map[LIGHTMAP_SIZE];
3552 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3555 #define WINED3D_STATE_NO_REF 0x00000001
3556 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3558 struct wined3d_state
3560 DWORD flags;
3561 struct wined3d_fb_state fb;
3563 struct wined3d_vertex_declaration *vertex_declaration;
3564 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3565 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
3566 struct wined3d_buffer *index_buffer;
3567 enum wined3d_format_id index_format;
3568 unsigned int index_offset;
3569 int base_vertex_index;
3570 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3571 enum wined3d_primitive_type primitive_type;
3572 unsigned int patch_vertex_count;
3573 struct wined3d_query *predicate;
3574 BOOL predicate_value;
3576 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3577 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3578 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3579 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3580 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3582 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3583 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3584 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3586 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3587 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3588 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3590 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3591 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3592 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3594 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3595 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3596 struct wined3d_material material;
3597 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3598 unsigned int viewport_count;
3599 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3600 unsigned int scissor_rect_count;
3602 struct wined3d_light_state light_state;
3604 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
3605 struct wined3d_blend_state *blend_state;
3606 struct wined3d_color blend_factor;
3607 struct wined3d_rasterizer_state *rasterizer_state;
3610 struct wined3d_dummy_textures
3612 GLuint tex_1d;
3613 GLuint tex_2d;
3614 GLuint tex_rect;
3615 GLuint tex_3d;
3616 GLuint tex_cube;
3617 GLuint tex_cube_array;
3618 GLuint tex_1d_array;
3619 GLuint tex_2d_array;
3620 GLuint tex_buffer;
3621 GLuint tex_2d_ms;
3622 GLuint tex_2d_ms_array;
3625 #define WINED3D_UNMAPPED_STAGE ~0u
3627 /* Multithreaded flag. Removed from the public header to signal that
3628 * wined3d_device_create() ignores it. */
3629 #define WINED3DCREATE_MULTITHREADED 0x00000004
3631 struct wined3d_device
3633 LONG ref;
3635 /* WineD3D Information */
3636 struct wined3d_device_parent *device_parent;
3637 struct wined3d *wined3d;
3638 struct wined3d_adapter *adapter;
3640 const struct wined3d_shader_backend_ops *shader_backend;
3641 void *shader_priv;
3642 void *fragment_priv;
3643 void *vertex_priv;
3644 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
3645 /* Array of functions for states which are handled by more than one pipeline part */
3646 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
3647 struct wined3d_blitter *blitter;
3649 BYTE bCursorVisible : 1;
3650 BYTE d3d_initialized : 1;
3651 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3652 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
3653 BYTE restore_screensaver : 1;
3654 BYTE padding : 3;
3656 unsigned char surface_alignment; /* Line Alignment of surfaces */
3658 WORD padding2 : 16;
3660 enum wined3d_feature_level feature_level;
3662 struct wined3d_state state;
3664 /* Internal use fields */
3665 struct wined3d_device_creation_parameters create_parms;
3666 HWND focus_window;
3668 struct wined3d_rendertarget_view *back_buffer_view;
3669 struct wined3d_swapchain **swapchains;
3670 UINT swapchain_count;
3671 unsigned int max_frame_latency;
3673 struct list resources; /* a linked list to track resources created by the device */
3674 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
3675 struct wine_rb_tree samplers, rasterizer_states, blend_states;
3677 /* Render Target Support */
3678 struct wined3d_rendertarget_view *auto_depth_stencil_view;
3680 /* Cursor management */
3681 UINT xHotSpot;
3682 UINT yHotSpot;
3683 UINT xScreenSpace;
3684 UINT yScreenSpace;
3685 UINT cursorWidth, cursorHeight;
3686 struct wined3d_texture *cursor_texture;
3687 HCURSOR hardwareCursor;
3689 /* The Wine logo texture */
3690 struct wined3d_texture *logo_texture;
3692 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3693 struct wined3d_sampler *default_sampler;
3694 struct wined3d_sampler *null_sampler;
3696 /* Command stream */
3697 struct wined3d_cs *cs;
3699 /* Context management */
3700 struct wined3d_context **contexts;
3701 UINT context_count;
3704 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3705 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3706 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3707 void wined3d_device_create_default_samplers(struct wined3d_device *device,
3708 struct wined3d_context *context) DECLSPEC_HIDDEN;
3709 void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
3710 void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
3711 void wined3d_device_destroy_default_samplers(struct wined3d_device *device,
3712 struct wined3d_context *context) DECLSPEC_HIDDEN;
3713 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3714 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3715 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3716 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3717 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3718 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3719 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3720 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3721 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
3722 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3723 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3724 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3726 struct wined3d_device_no3d
3728 struct wined3d_device d;
3730 struct wined3d_context context_no3d;
3733 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3735 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3738 struct wined3d_device_gl
3740 struct wined3d_device d;
3742 /* Textures for when no other textures are bound. */
3743 struct wined3d_dummy_textures dummy_textures;
3746 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
3748 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
3751 struct wined3d_null_image_vk
3753 VkImage vk_image;
3754 struct wined3d_allocator_block *memory;
3755 VkDeviceMemory vk_memory;
3758 struct wined3d_null_resources_vk
3760 struct wined3d_bo_vk bo;
3761 struct wined3d_null_image_vk image_1d;
3762 struct wined3d_null_image_vk image_2d;
3763 struct wined3d_null_image_vk image_2dms;
3764 struct wined3d_null_image_vk image_3d;
3767 struct wined3d_null_views_vk
3769 VkBufferView vk_view_buffer_uint;
3770 VkBufferView vk_view_buffer_float;
3772 VkDescriptorImageInfo vk_info_1d;
3773 VkDescriptorImageInfo vk_info_2d;
3774 VkDescriptorImageInfo vk_info_2dms;
3775 VkDescriptorImageInfo vk_info_3d;
3776 VkDescriptorImageInfo vk_info_cube;
3777 VkDescriptorImageInfo vk_info_2d_array;
3778 VkDescriptorImageInfo vk_info_2dms_array;
3781 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3782 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3783 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3784 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3786 struct wined3d_allocator_chunk
3788 struct list entry;
3789 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
3790 struct wined3d_allocator *allocator;
3791 unsigned int map_count;
3792 void *map_ptr;
3795 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
3796 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
3797 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3799 struct wined3d_allocator_chunk_vk
3801 struct wined3d_allocator_chunk c;
3802 VkDeviceMemory vk_memory;
3805 static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
3807 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
3810 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
3811 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3812 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
3813 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3815 struct wined3d_allocator_block
3817 struct list entry;
3818 struct wined3d_allocator_chunk *chunk;
3819 struct wined3d_allocator_block *parent, *sibling;
3820 unsigned int order;
3821 size_t offset;
3822 bool free;
3825 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
3827 struct wined3d_allocator_pool
3829 struct list chunks;
3832 struct wined3d_allocator_ops
3834 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
3835 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
3836 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
3839 struct wined3d_allocator
3841 const struct wined3d_allocator_ops *ops;
3842 struct wined3d_allocator_pool *pools;
3843 size_t pool_count;
3844 struct wined3d_allocator_block *free;
3847 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
3848 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
3849 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3850 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
3851 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
3853 struct wined3d_device_vk
3855 struct wined3d_device d;
3857 struct wined3d_context_vk context_vk;
3859 VkDevice vk_device;
3860 VkQueue vk_queue;
3861 uint32_t vk_queue_family_index;
3862 uint32_t timestamp_bits;
3864 struct wined3d_vk_info vk_info;
3866 struct wined3d_null_resources_vk null_resources_vk;
3867 struct wined3d_null_views_vk null_views_vk;
3869 struct wined3d_allocator allocator;
3872 static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
3874 return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
3877 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
3878 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3879 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
3880 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3881 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
3882 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3883 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
3884 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3886 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
3888 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
3891 const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
3892 const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
3893 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
3894 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3895 const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
3897 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
3899 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
3902 struct wined3d_resource_ops
3904 ULONG (*resource_incref)(struct wined3d_resource *resource);
3905 ULONG (*resource_decref)(struct wined3d_resource *resource);
3906 void (*resource_preload)(struct wined3d_resource *resource);
3907 void (*resource_unload)(struct wined3d_resource *resource);
3908 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3909 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
3910 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
3913 struct wined3d_resource
3915 LONG ref;
3916 LONG bind_count;
3917 LONG srv_bind_count_device;
3918 LONG map_count;
3919 LONG access_count;
3920 struct wined3d_device *device;
3921 enum wined3d_resource_type type;
3922 enum wined3d_gl_resource_type gl_type;
3923 const struct wined3d_format *format;
3924 unsigned int format_flags;
3925 enum wined3d_multisample_type multisample_type;
3926 UINT multisample_quality;
3927 DWORD usage;
3928 unsigned int bind_flags;
3929 unsigned int access;
3930 WORD draw_binding;
3931 WORD map_binding;
3932 UINT width;
3933 UINT height;
3934 UINT depth;
3935 UINT size;
3936 DWORD priority;
3937 void *heap_memory;
3939 void *parent;
3940 const struct wined3d_parent_ops *parent_ops;
3941 const struct wined3d_resource_ops *resource_ops;
3943 struct list resource_list_entry;
3946 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
3948 return resource->resource_ops->resource_incref(resource);
3951 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
3953 return resource->resource_ops->resource_decref(resource);
3956 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
3958 InterlockedIncrement(&resource->access_count);
3961 static inline void wined3d_resource_release(struct wined3d_resource *resource)
3963 InterlockedDecrement(&resource->access_count);
3966 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3967 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
3968 enum wined3d_resource_type type, const struct wined3d_format *format,
3969 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
3970 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
3971 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
3972 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
3973 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3974 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3975 const struct wined3d_format *wined3d_resource_get_decompress_format(
3976 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3977 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3978 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3979 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3980 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3981 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3982 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3984 /* Tests show that the start address of resources is 32 byte aligned */
3985 #define RESOURCE_ALIGNMENT 16
3986 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3988 #define WINED3D_LOCATION_DISCARDED 0x00000001
3989 #define WINED3D_LOCATION_SYSMEM 0x00000002
3990 #define WINED3D_LOCATION_BUFFER 0x00000008
3991 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3992 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3993 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3994 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3995 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3997 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
3999 struct wined3d_blt_info
4001 GLenum bind_target;
4002 struct wined3d_vec3 texcoords[4];
4005 struct wined3d_texture_ops
4007 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4008 struct wined3d_context *context, unsigned int location);
4009 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4010 struct wined3d_context *context, unsigned int location);
4011 void (*texture_unload_location)(struct wined3d_texture *texture,
4012 struct wined3d_context *context, unsigned int location);
4013 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
4014 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
4015 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4016 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
4017 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
4018 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
4019 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
4020 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
4021 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
4024 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4025 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4026 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4027 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4028 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4029 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4030 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4031 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4032 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4033 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4034 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4035 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4036 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4037 #define WINED3D_TEXTURE_DISCARD 0x00002000
4038 #define WINED3D_TEXTURE_GET_DC 0x00004000
4039 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4040 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4042 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4044 struct wined3d_texture
4046 struct wined3d_resource resource;
4047 const struct wined3d_texture_ops *texture_ops;
4048 struct wined3d_swapchain *swapchain;
4049 unsigned int pow2_width;
4050 unsigned int pow2_height;
4051 UINT layer_count;
4052 UINT level_count;
4053 unsigned int download_count;
4054 unsigned int sysmem_count;
4055 float pow2_matrix[16];
4056 UINT lod;
4057 DWORD sampler;
4058 DWORD flags;
4059 DWORD update_map_binding;
4061 unsigned int row_pitch;
4062 unsigned int slice_pitch;
4064 /* May only be accessed from the command stream worker thread. */
4065 struct wined3d_texture_async
4067 DWORD flags;
4069 /* Color keys for DDraw */
4070 struct wined3d_color_key dst_blt_color_key;
4071 struct wined3d_color_key src_blt_color_key;
4072 struct wined3d_color_key dst_overlay_color_key;
4073 struct wined3d_color_key src_overlay_color_key;
4074 struct wined3d_color_key gl_color_key;
4075 DWORD color_key_flags;
4076 } async;
4078 struct wined3d_dirty_regions
4080 struct wined3d_box *boxes;
4081 SIZE_T boxes_size;
4082 unsigned int box_count;
4083 } *dirty_regions;
4085 struct wined3d_overlay_info
4087 struct list entry;
4088 struct list overlays;
4089 struct wined3d_texture *dst_texture;
4090 unsigned int dst_sub_resource_idx;
4091 RECT src_rect;
4092 RECT dst_rect;
4093 } *overlay_info;
4095 struct wined3d_dc_info
4097 HBITMAP bitmap;
4098 HDC dc;
4099 } *dc_info;
4101 struct wined3d_texture_sub_resource
4103 void *parent;
4104 const struct wined3d_parent_ops *parent_ops;
4106 unsigned int offset;
4107 unsigned int size;
4109 unsigned int map_count;
4110 uint32_t map_flags;
4111 DWORD locations;
4112 struct wined3d_bo_gl bo;
4114 void *user_memory;
4115 } *sub_resources;
4118 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
4120 struct wined3d_texture *t;
4122 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
4123 return NULL;
4125 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
4128 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
4130 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
4133 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
4134 unsigned int level)
4136 return max(1, texture->resource.width >> level);
4139 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
4140 unsigned int level)
4142 return max(1, texture->resource.height >> level);
4145 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
4146 unsigned int level)
4148 return max(1, texture->resource.depth >> level);
4151 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
4152 unsigned int level)
4154 return max(1, texture->pow2_width >> level);
4157 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
4158 unsigned int level)
4160 return max(1, texture->pow2_height >> level);
4163 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
4164 unsigned int level, struct wined3d_box *box)
4166 wined3d_box_set(box, 0, 0,
4167 wined3d_texture_get_level_width(texture, level),
4168 wined3d_texture_get_level_height(texture, level),
4169 0, wined3d_texture_get_level_depth(texture, level));
4172 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
4173 unsigned int level, const RECT *r)
4175 unsigned int t;
4177 t = wined3d_texture_get_level_width(texture, level);
4178 if ((r->left && r->right) || abs(r->right - r->left) != t)
4179 return false;
4180 t = wined3d_texture_get_level_height(texture, level);
4181 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
4182 return false;
4183 return true;
4186 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4187 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
4188 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4189 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4190 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4191 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
4192 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4193 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
4194 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4195 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
4197 HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
4198 unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
4199 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4200 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4201 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
4202 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4203 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4204 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4205 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
4206 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4207 void wined3d_texture_load(struct wined3d_texture *texture,
4208 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
4209 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
4210 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4211 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4212 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4213 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
4214 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
4215 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4216 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4217 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
4218 HWND window, RECT *rect) DECLSPEC_HIDDEN;
4219 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4220 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
4221 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
4222 void wined3d_texture_validate_location(struct wined3d_texture *texture,
4223 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4224 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4226 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
4227 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4228 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4230 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4231 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4233 struct gl_texture
4235 struct wined3d_sampler_desc sampler_desc;
4236 unsigned int base_level;
4237 GLuint name;
4240 struct wined3d_texture_gl
4242 struct wined3d_texture t;
4244 struct gl_texture texture_rgb, texture_srgb;
4246 GLenum target;
4248 GLuint rb_multisample;
4249 GLuint rb_resolved;
4251 struct list renderbuffers;
4252 const struct wined3d_renderbuffer_entry *current_renderbuffer;
4255 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
4257 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
4260 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
4261 BOOL srgb)
4263 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
4266 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
4267 unsigned int sub_resource_idx)
4269 static const GLenum cube_targets[] =
4271 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
4272 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
4273 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
4274 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
4275 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
4276 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
4279 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
4280 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
4283 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
4284 DWORD location)
4286 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
4287 return TRUE;
4288 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
4289 return FALSE;
4290 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
4293 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
4294 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4295 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
4296 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4297 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
4298 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4299 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
4300 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4301 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4302 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
4303 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4304 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
4305 struct wined3d_context_gl *context_gl, unsigned int level,
4306 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
4308 struct wined3d_texture_vk
4310 struct wined3d_texture t;
4312 VkImage vk_image;
4313 struct wined3d_allocator_block *memory;
4314 VkDeviceMemory vk_memory;
4315 enum VkImageLayout layout;
4316 uint64_t command_buffer_id;
4318 VkDescriptorImageInfo default_image_info;
4321 static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
4323 return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
4326 const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
4327 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4328 HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
4329 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4330 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4331 BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
4332 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4334 struct wined3d_renderbuffer_entry
4336 struct list entry;
4337 GLuint id;
4338 UINT width;
4339 UINT height;
4342 struct wined3d_fbo_resource
4344 GLuint object;
4345 GLenum target;
4346 GLuint level, layer;
4349 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4350 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4351 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4353 struct fbo_entry
4355 struct list entry;
4356 DWORD flags;
4357 DWORD rt_mask;
4358 GLuint id;
4359 struct wined3d_fbo_entry_key
4361 DWORD rb_namespace;
4362 struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
4363 } key;
4366 struct wined3d_sampler
4368 struct wine_rb_entry entry;
4369 LONG refcount;
4370 struct wined3d_device *device;
4371 void *parent;
4372 const struct wined3d_parent_ops *parent_ops;
4373 struct wined3d_sampler_desc desc;
4376 struct wined3d_sampler_gl
4378 struct wined3d_sampler s;
4380 GLuint name;
4383 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
4385 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
4388 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
4389 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4390 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
4391 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4392 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4394 struct wined3d_sampler_vk
4396 struct wined3d_sampler s;
4398 VkDescriptorImageInfo vk_image_info;
4399 uint64_t command_buffer_id;
4402 static inline struct wined3d_sampler_vk *wined3d_sampler_vk(struct wined3d_sampler *sampler)
4404 return CONTAINING_RECORD(sampler, struct wined3d_sampler_vk, s);
4407 void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk,
4408 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4409 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4411 struct wined3d_vertex_declaration_element
4413 const struct wined3d_format *format;
4414 BOOL ffp_valid;
4415 unsigned int input_slot;
4416 unsigned int offset;
4417 unsigned int output_slot;
4418 enum wined3d_input_classification input_slot_class;
4419 unsigned int instance_data_step_rate;
4420 BYTE method;
4421 BYTE usage;
4422 BYTE usage_idx;
4425 struct wined3d_vertex_declaration
4427 LONG ref;
4428 void *parent;
4429 const struct wined3d_parent_ops *parent_ops;
4430 struct wined3d_device *device;
4432 struct wined3d_vertex_declaration_element *elements;
4433 unsigned int element_count;
4435 BOOL position_transformed;
4438 struct wined3d_saved_states
4440 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
4441 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4442 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4443 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
4444 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4445 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4446 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
4447 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
4448 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
4449 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
4450 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4451 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4452 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4453 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4454 DWORD indices : 1;
4455 DWORD material : 1;
4456 DWORD viewport : 1;
4457 DWORD vertexDecl : 1;
4458 DWORD pixelShader : 1;
4459 DWORD vertexShader : 1;
4460 DWORD scissorRect : 1;
4461 DWORD store_stream_offset : 1;
4462 DWORD alpha_to_coverage : 1;
4463 DWORD lights : 1;
4464 DWORD transforms : 1;
4465 DWORD padding : 1;
4468 struct StageState {
4469 DWORD stage;
4470 DWORD state;
4473 struct wined3d_stateblock
4475 LONG ref; /* Note: Ref counting not required */
4476 struct wined3d_device *device;
4478 /* Array indicating whether things have been set or changed */
4479 struct wined3d_saved_states changed;
4481 struct wined3d_stateblock_state stateblock_state;
4482 struct wined3d_light_state light_state;
4484 /* Contained state management */
4485 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
4486 unsigned int num_contained_render_states;
4487 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
4488 unsigned int num_contained_transform_states;
4489 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
4490 unsigned int num_contained_tss_states;
4491 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
4492 unsigned int num_contained_sampler_states;
4495 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
4496 const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
4497 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
4499 void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
4500 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
4501 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
4502 unsigned int idx) DECLSPEC_HIDDEN;
4503 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
4504 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
4506 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
4507 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
4508 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
4510 enum wined3d_cs_queue_id
4512 WINED3D_CS_QUEUE_DEFAULT = 0,
4513 WINED3D_CS_QUEUE_MAP,
4514 WINED3D_CS_QUEUE_COUNT,
4517 enum wined3d_push_constants
4519 WINED3D_PUSH_CONSTANTS_VS_F,
4520 WINED3D_PUSH_CONSTANTS_PS_F,
4521 WINED3D_PUSH_CONSTANTS_VS_I,
4522 WINED3D_PUSH_CONSTANTS_PS_I,
4523 WINED3D_PUSH_CONSTANTS_VS_B,
4524 WINED3D_PUSH_CONSTANTS_PS_B,
4527 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4528 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4529 #define WINED3D_CS_SPIN_COUNT 10000000u
4531 struct wined3d_cs_queue
4533 LONG head, tail;
4534 BYTE data[WINED3D_CS_QUEUE_SIZE];
4537 struct wined3d_cs_ops
4539 void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id);
4540 void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
4541 void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
4542 void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
4543 unsigned int start_idx, unsigned int count, const void *constants);
4546 struct wined3d_cs
4548 const struct wined3d_cs_ops *ops;
4549 struct wined3d_device *device;
4550 struct wined3d_state state;
4551 HMODULE wined3d_module;
4552 HANDLE thread;
4553 DWORD thread_id;
4555 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
4556 size_t data_size, start, end;
4557 void *data;
4558 struct list query_poll_list;
4559 BOOL queries_flushed;
4561 HANDLE event;
4562 BOOL waiting_for_event;
4563 LONG pending_presents;
4566 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
4567 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4568 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
4569 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4570 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
4571 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
4572 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
4573 unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
4574 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4575 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4576 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
4577 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4578 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
4579 const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4580 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
4581 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
4582 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
4583 unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
4584 void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
4585 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
4586 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
4587 struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN;
4588 void wined3d_cs_emit_draw(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
4589 unsigned int patch_vertex_count, int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
4590 unsigned int start_instance, unsigned int instance_count, bool indexed) DECLSPEC_HIDDEN;
4591 void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type,
4592 unsigned int patch_vertex_count, struct wined3d_buffer *buffer,
4593 unsigned int offset, bool indexed) DECLSPEC_HIDDEN;
4594 void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4595 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4596 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4597 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
4598 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
4599 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
4600 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4601 void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
4602 const struct wined3d_color *blend_factor) DECLSPEC_HIDDEN;
4603 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
4604 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
4605 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
4606 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
4607 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
4608 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4609 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
4610 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4611 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
4612 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
4613 void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
4614 void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
4615 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
4616 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
4617 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
4618 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
4619 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
4620 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
4621 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
4622 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
4623 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4624 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
4625 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4626 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
4627 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
4628 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
4629 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
4630 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs *cs, unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
4631 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
4632 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
4633 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
4634 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
4635 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
4636 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
4637 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
4638 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
4639 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4640 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
4641 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
4642 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
4643 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
4644 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
4645 unsigned int view_idx, struct wined3d_unordered_access_view *view,
4646 unsigned int initial_count) DECLSPEC_HIDDEN;
4647 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
4648 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
4649 void wined3d_cs_emit_set_viewports(struct wined3d_cs *cs, unsigned int viewport_count, const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
4650 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4651 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
4652 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
4653 unsigned int slice_pitch) DECLSPEC_HIDDEN;
4654 void wined3d_cs_init_object(struct wined3d_cs *cs,
4655 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4656 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
4657 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
4658 HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
4659 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4661 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
4663 cs->ops->finish(cs, queue_id);
4666 static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
4667 unsigned int start_idx, unsigned int count, const void *constants)
4669 cs->ops->push_constants(cs, p, start_idx, count, constants);
4672 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
4674 const struct wined3d_cs *cs = resource->device->cs;
4676 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
4677 return;
4679 while (InterlockedCompareExchange(&resource->access_count, 0, 0))
4680 wined3d_pause();
4683 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4684 * fixed function semantics as D3DCOLOR or FLOAT16 */
4685 enum wined3d_buffer_conversion_type
4687 CONV_NONE,
4688 CONV_D3DCOLOR,
4689 CONV_POSITIONT,
4692 struct wined3d_buffer_ops
4694 BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
4695 struct wined3d_context *context, unsigned int location);
4696 void (*buffer_unload_location)(struct wined3d_buffer *buffer,
4697 struct wined3d_context *context, unsigned int location);
4698 void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
4699 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4700 void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
4701 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4704 struct wined3d_buffer
4706 struct wined3d_resource resource;
4707 const struct wined3d_buffer_ops *buffer_ops;
4709 unsigned int structure_byte_stride;
4710 DWORD flags;
4711 DWORD locations;
4712 void *map_ptr;
4713 uintptr_t buffer_object;
4715 struct wined3d_range *maps;
4716 SIZE_T maps_size, modified_areas;
4717 struct wined3d_fence *fence;
4719 /* conversion stuff */
4720 UINT decl_change_count, full_conversion_count;
4721 UINT draw_count;
4722 UINT stride; /* 0 if no conversion */
4723 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
4724 UINT conversion_stride; /* 0 if no shifted conversion */
4727 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
4729 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
4732 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4733 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
4734 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
4735 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
4736 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4737 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
4738 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
4739 const struct wined3d_state *state) DECLSPEC_HIDDEN;
4740 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
4741 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4742 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
4743 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
4744 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
4745 void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
4746 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
4748 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
4749 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4750 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4752 struct wined3d_buffer_gl
4754 struct wined3d_buffer b;
4756 struct wined3d_bo_gl bo;
4757 GLenum buffer_object_usage;
4760 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
4762 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4765 static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const struct wined3d_buffer *buffer)
4767 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4770 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
4771 uint32_t bind_flags) DECLSPEC_HIDDEN;
4772 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
4773 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4774 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4776 struct wined3d_buffer_vk
4778 struct wined3d_buffer b;
4780 struct wined3d_bo_vk bo;
4781 struct wined3d_bo_user_vk bo_user;
4782 VkDescriptorBufferInfo buffer_info;
4785 static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
4787 return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
4790 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk) DECLSPEC_HIDDEN;
4791 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
4792 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4793 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4795 struct wined3d_rendertarget_view
4797 LONG refcount;
4799 struct wined3d_resource *resource;
4800 void *parent;
4801 const struct wined3d_parent_ops *parent_ops;
4803 const struct wined3d_format *format;
4804 unsigned int format_flags;
4805 unsigned int sub_resource_idx;
4806 unsigned int layer_count;
4808 unsigned int width;
4809 unsigned int height;
4811 struct wined3d_view_desc desc;
4814 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4815 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
4816 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
4817 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
4818 DWORD location) DECLSPEC_HIDDEN;
4819 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
4820 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4821 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
4822 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4823 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
4824 DWORD location) DECLSPEC_HIDDEN;
4826 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
4827 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4828 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4830 struct wined3d_rendertarget_view_gl
4832 struct wined3d_rendertarget_view v;
4833 struct wined3d_gl_view gl_view;
4836 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
4837 struct wined3d_rendertarget_view *view)
4839 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
4842 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
4843 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4844 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4846 struct wined3d_rendertarget_view_vk
4848 struct wined3d_rendertarget_view v;
4850 VkImageView vk_image_view;
4851 uint64_t command_buffer_id;
4854 static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
4855 struct wined3d_rendertarget_view *view)
4857 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_vk, v);
4860 static inline VkImageView wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk *rtv_vk,
4861 struct wined3d_context_vk *context_vk)
4863 struct wined3d_texture_vk *texture_vk;
4865 if (rtv_vk->vk_image_view)
4866 return rtv_vk->vk_image_view;
4868 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk->v.resource));
4869 return wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)->imageView;
4872 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
4873 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4874 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4876 struct wined3d_shader_resource_view
4878 LONG refcount;
4880 struct wined3d_resource *resource;
4881 void *parent;
4882 const struct wined3d_parent_ops *parent_ops;
4884 const struct wined3d_format *format;
4886 struct wined3d_view_desc desc;
4889 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4890 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4892 struct wined3d_shader_resource_view_gl
4894 struct wined3d_shader_resource_view v;
4895 struct wined3d_gl_view gl_view;
4898 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
4899 struct wined3d_shader_resource_view *view)
4901 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
4904 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
4905 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4906 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
4907 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4908 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4910 struct wined3d_view_vk
4912 struct wined3d_bo_user_vk bo_user;
4913 union
4915 VkBufferView vk_buffer_view;
4916 VkDescriptorImageInfo vk_image_info;
4917 } u;
4918 uint64_t command_buffer_id;
4921 struct wined3d_shader_resource_view_vk
4923 struct wined3d_shader_resource_view v;
4924 struct wined3d_view_vk view_vk;
4927 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
4928 struct wined3d_shader_resource_view *view)
4930 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
4933 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
4934 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4935 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4936 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *view_vk,
4937 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4939 struct wined3d_unordered_access_view
4941 LONG refcount;
4943 struct wined3d_resource *resource;
4944 void *parent;
4945 const struct wined3d_parent_ops *parent_ops;
4947 const struct wined3d_format *format;
4949 struct wined3d_view_desc desc;
4950 uintptr_t counter_bo;
4953 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
4954 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
4955 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
4956 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
4957 DWORD location) DECLSPEC_HIDDEN;
4958 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
4959 unsigned int value) DECLSPEC_HIDDEN;
4961 struct wined3d_unordered_access_view_gl
4963 struct wined3d_unordered_access_view v;
4964 struct wined3d_gl_view gl_view;
4965 struct wined3d_bo_gl counter_bo;
4968 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
4969 struct wined3d_unordered_access_view *view)
4971 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
4974 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl *view_gl,
4975 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4976 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
4977 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4978 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4980 struct wined3d_unordered_access_view_vk
4982 struct wined3d_unordered_access_view v;
4983 struct wined3d_view_vk view_vk;
4985 VkBufferView vk_counter_view;
4986 struct wined3d_bo_vk counter_bo;
4989 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
4990 struct wined3d_unordered_access_view *view)
4992 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
4995 void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk *view_vk,
4996 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4997 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
4998 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4999 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5000 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
5001 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5003 struct wined3d_swapchain_state
5005 struct wined3d_swapchain_desc desc;
5007 struct wined3d_display_mode original_mode, d3d_mode;
5008 RECT original_window_rect;
5010 /* Window styles to restore when switching fullscreen mode. */
5011 LONG style;
5012 LONG exstyle;
5013 HWND device_window;
5016 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
5017 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
5018 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
5019 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
5021 struct wined3d_swapchain_ops
5023 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
5024 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
5025 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
5028 struct wined3d_swapchain
5030 LONG ref;
5031 void *parent;
5032 const struct wined3d_parent_ops *parent_ops;
5033 const struct wined3d_swapchain_ops *swapchain_ops;
5034 struct wined3d_device *device;
5036 struct wined3d_texture **back_buffers;
5037 struct wined3d_texture *front_buffer;
5038 struct wined3d_gamma_ramp orig_gamma;
5039 BOOL render_to_fbo, reapply_mode;
5040 const struct wined3d_format *ds_format;
5041 struct wined3d_palette *palette;
5042 RECT front_buffer_update;
5043 unsigned int swap_interval;
5044 unsigned int max_frame_latency;
5046 LONG prev_time, frames; /* Performance tracking */
5048 struct wined3d_swapchain_state state;
5049 HWND win_handle;
5052 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
5053 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5054 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5055 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5056 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
5057 const struct wined3d_device *device) DECLSPEC_HIDDEN;
5059 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
5060 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5061 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5063 struct wined3d_swapchain_gl
5065 struct wined3d_swapchain s;
5067 struct wined3d_context_gl **contexts;
5068 SIZE_T contexts_size;
5069 SIZE_T context_count;
5071 HDC backup_dc;
5072 HWND backup_wnd;
5075 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
5077 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
5080 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5081 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5082 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5083 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5084 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
5085 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5086 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5088 struct wined3d_swapchain_vk
5090 struct wined3d_swapchain s;
5092 VkSwapchainKHR vk_swapchain;
5093 VkSurfaceKHR vk_surface;
5094 VkImage *vk_images;
5095 struct
5097 VkSemaphore available;
5098 VkSemaphore presentable;
5099 uint64_t command_buffer_id;
5100 } *vk_semaphores;
5101 unsigned int current, image_count;
5104 static inline struct wined3d_swapchain_vk *wined3d_swapchain_vk(struct wined3d_swapchain *swapchain)
5106 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_vk, s);
5109 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk) DECLSPEC_HIDDEN;
5110 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk,
5111 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5112 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5114 /*****************************************************************************
5115 * Utility function prototypes
5118 /* Trace routines */
5119 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
5120 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
5121 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
5122 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
5123 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
5124 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
5125 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
5126 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
5127 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
5128 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
5129 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
5130 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5131 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
5132 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
5133 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
5134 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
5135 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
5136 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
5137 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
5138 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
5139 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
5140 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
5141 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
5142 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
5143 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
5144 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
5145 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
5146 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
5147 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5148 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
5150 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5151 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
5152 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
5153 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
5154 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
5155 void texture_activate_dimensions(struct wined3d_texture *texture,
5156 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
5157 void sampler_texdim(struct wined3d_context *context,
5158 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5159 void tex_alphaop(struct wined3d_context *context,
5160 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5161 void apply_pixelshader(struct wined3d_context *context,
5162 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5163 void state_alpha_test(struct wined3d_context *context,
5164 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5165 void state_fogcolor(struct wined3d_context *context,
5166 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5167 void state_fogdensity(struct wined3d_context *context,
5168 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5169 void state_fogstartend(struct wined3d_context *context,
5170 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5171 void state_fog_fragpart(struct wined3d_context *context,
5172 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5173 void state_nop(struct wined3d_context *context,
5174 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5175 void state_srgbwrite(struct wined3d_context *context,
5176 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5178 void state_clipping(struct wined3d_context *context,
5179 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5180 void clipplane(struct wined3d_context *context,
5181 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5182 void state_pointsprite_w(struct wined3d_context *context,
5183 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5184 void state_pointsprite(struct wined3d_context *context,
5185 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5186 void state_shademode(struct wined3d_context *context,
5187 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5189 /* Math utils */
5190 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
5191 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
5193 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
5195 struct wined3d_shader_lconst
5197 struct list entry;
5198 unsigned int idx;
5199 DWORD value[4];
5202 struct wined3d_shader_limits
5204 unsigned int sampler;
5205 unsigned int constant_int;
5206 unsigned int constant_float;
5207 unsigned int constant_bool;
5208 unsigned int packed_output;
5209 unsigned int packed_input;
5212 #ifdef __GNUC__
5213 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5214 #else
5215 #define PRINTF_ATTR(fmt,args)
5216 #endif
5218 struct wined3d_string_buffer_list
5220 struct list list;
5223 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5224 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
5225 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5226 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5227 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5229 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
5230 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
5231 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
5233 struct wined3d_shader_phase
5235 const DWORD *start;
5236 const DWORD *end;
5237 unsigned int instance_count;
5238 unsigned int temporary_count;
5241 struct wined3d_vertex_shader
5243 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
5246 struct wined3d_hull_shader
5248 struct
5250 struct wined3d_shader_phase *control_point;
5251 unsigned int fork_count;
5252 unsigned int join_count;
5253 struct wined3d_shader_phase *fork;
5254 SIZE_T fork_size;
5255 struct wined3d_shader_phase *join;
5256 SIZE_T join_size;
5257 } phases;
5258 unsigned int output_vertex_count;
5259 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
5260 enum wined3d_tessellator_partitioning tessellator_partitioning;
5263 struct wined3d_domain_shader
5265 enum wined3d_tessellator_domain tessellator_domain;
5268 struct wined3d_geometry_shader
5270 enum wined3d_primitive_type input_type;
5271 enum wined3d_primitive_type output_type;
5272 unsigned int vertices_out;
5273 unsigned int instance_count;
5275 struct wined3d_stream_output_desc so_desc;
5278 struct wined3d_pixel_shader
5280 /* Pixel shader input semantics */
5281 DWORD input_reg_map[MAX_REG_INPUT];
5282 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
5283 unsigned int declared_in_count;
5285 /* Some information about the shader behavior */
5286 BOOL color0_mov;
5287 DWORD color0_reg;
5289 BOOL force_early_depth_stencil;
5290 enum wined3d_shader_register_type depth_output;
5291 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
5294 struct wined3d_compute_shader
5296 struct wined3d_shader_thread_group_size thread_group_size;
5299 struct wined3d_shader
5301 LONG ref;
5302 const struct wined3d_shader_limits *limits;
5303 const DWORD *function;
5304 unsigned int functionLength;
5305 void *byte_code;
5306 unsigned int byte_code_size;
5307 BOOL load_local_constsF;
5308 const struct wined3d_shader_frontend *frontend;
5309 void *frontend_data;
5310 void *backend_data;
5312 void *parent;
5313 const struct wined3d_parent_ops *parent_ops;
5315 /* Programs this shader is linked with */
5316 struct list linked_programs;
5318 /* Immediate constants (override global ones) */
5319 struct list constantsB;
5320 struct list constantsF;
5321 struct list constantsI;
5322 struct wined3d_shader_reg_maps reg_maps;
5323 BOOL lconst_inf_or_nan;
5325 struct wined3d_shader_signature input_signature;
5326 struct wined3d_shader_signature output_signature;
5327 struct wined3d_shader_signature patch_constant_signature;
5329 /* Pointer to the parent device */
5330 struct wined3d_device *device;
5331 struct list shader_list_entry;
5333 union
5335 struct wined3d_vertex_shader vs;
5336 struct wined3d_hull_shader hs;
5337 struct wined3d_domain_shader ds;
5338 struct wined3d_geometry_shader gs;
5339 struct wined3d_pixel_shader ps;
5340 struct wined3d_compute_shader cs;
5341 } u;
5344 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
5345 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
5346 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5347 BOOL position_transformed, struct ps_compile_args *args,
5348 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5350 BOOL vshader_get_input(const struct wined3d_shader *shader,
5351 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
5352 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5353 WORD swizzle_map, struct vs_compile_args *args,
5354 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5356 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5357 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5359 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5360 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5362 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5363 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5364 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5365 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
5366 unsigned int max) DECLSPEC_HIDDEN;
5367 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
5368 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
5369 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
5370 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5372 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
5374 switch (reg->type)
5376 case WINED3DSPR_RASTOUT:
5377 /* oFog & oPts */
5378 if (reg->idx[0].offset)
5379 return TRUE;
5380 /* oPos */
5381 return FALSE;
5383 case WINED3DSPR_CONSTBOOL: /* b# */
5384 case WINED3DSPR_DEPTHOUT: /* oDepth */
5385 case WINED3DSPR_DEPTHOUTGE:
5386 case WINED3DSPR_DEPTHOUTLE:
5387 case WINED3DSPR_LOOP: /* aL */
5388 case WINED3DSPR_OUTPOINTID:
5389 case WINED3DSPR_PREDICATE: /* p0 */
5390 case WINED3DSPR_PRIMID: /* primID */
5391 case WINED3DSPR_COVERAGE: /* vCoverage */
5392 case WINED3DSPR_SAMPLEMASK: /* oMask */
5393 return TRUE;
5395 case WINED3DSPR_MISCTYPE:
5396 switch (reg->idx[0].offset)
5398 case 0: /* vPos */
5399 return FALSE;
5400 case 1: /* vFace */
5401 return TRUE;
5402 default:
5403 return FALSE;
5406 case WINED3DSPR_IMMCONST:
5407 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
5409 default:
5410 return FALSE;
5414 static inline void shader_get_position_fixup(const struct wined3d_context *context,
5415 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
5417 float center_offset;
5418 unsigned int i;
5420 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5421 center_offset = 63.0f / 64.0f;
5422 else
5423 center_offset = -1.0f / 64.0f;
5425 for (i = 0; i < fixup_count; ++i)
5427 position_fixup[4 * i ] = 1.0f;
5428 position_fixup[4 * i + 1] = 1.0f;
5429 position_fixup[4 * i + 2] = center_offset / state->viewports[i].width;
5430 position_fixup[4 * i + 3] = -center_offset / state->viewports[i].height;
5432 if (context->render_offscreen)
5434 position_fixup[4 * i + 1] *= -1.0f;
5435 position_fixup[4 * i + 3] *= -1.0f;
5440 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
5442 struct wined3d_shader_lconst *lconst;
5444 if (shader->load_local_constsF)
5445 return FALSE;
5447 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
5449 if (lconst->idx == reg)
5450 return TRUE;
5453 return FALSE;
5456 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5457 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5458 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5459 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5460 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5461 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5462 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5463 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5464 float *out_min, float *out_max) DECLSPEC_HIDDEN;
5465 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5466 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
5467 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5468 float *start, float *end) DECLSPEC_HIDDEN;
5470 /* Using additional shader constants (uniforms in GLSL / program environment
5471 * or local parameters in ARB) is costly:
5472 * ARB only knows float4 parameters and GLSL compiler are not really smart
5473 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5474 * (in fact most compilers map a float2 to a full float4 uniform).
5476 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5477 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5478 * into a single shader constant (uniform / program parameter).
5480 * This structure is shared between the GLSL and the ARB backend.*/
5481 struct ps_np2fixup_info {
5482 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
5483 WORD active; /* bitfield indicating if we can apply the fixup */
5484 WORD num_consts;
5487 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
5488 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
5490 struct wined3d_palette
5492 LONG ref;
5493 struct wined3d_device *device;
5495 unsigned int size;
5496 RGBQUAD colors[256];
5497 DWORD flags;
5500 /* DirectDraw utility functions */
5501 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
5503 /*****************************************************************************
5504 * Pixel format management
5507 /* WineD3D pixel format flags */
5508 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5509 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5510 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5511 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5512 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5513 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5514 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5515 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5516 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5517 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5518 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5519 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5520 #define WINED3DFMT_FLAG_VTF 0x00002000
5521 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5522 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5523 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5524 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5525 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5526 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5527 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5528 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5529 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5530 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5531 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5532 #define WINED3DFMT_FLAG_BLIT 0x02000000
5533 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5535 struct wined3d_rational
5537 UINT numerator;
5538 UINT denominator;
5541 struct wined3d_color_key_conversion
5543 enum wined3d_format_id dst_format;
5544 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
5545 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
5548 struct wined3d_format
5550 enum wined3d_format_id id;
5552 D3DDDIFORMAT ddi_format;
5553 unsigned int component_count;
5554 DWORD red_size;
5555 DWORD green_size;
5556 DWORD blue_size;
5557 DWORD alpha_size;
5558 DWORD red_offset;
5559 DWORD green_offset;
5560 DWORD blue_offset;
5561 DWORD alpha_offset;
5562 UINT byte_count;
5563 BYTE depth_size;
5564 BYTE stencil_size;
5566 UINT block_width;
5567 UINT block_height;
5568 UINT block_byte_count;
5570 enum wined3d_ffp_emit_idx emit_idx;
5572 UINT conv_byte_count;
5573 DWORD multisample_types;
5574 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
5575 float depth_bias_scale;
5576 struct wined3d_rational height_scale;
5577 struct color_fixup_desc color_fixup;
5578 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5579 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5580 unsigned int width, unsigned int height, unsigned int depth);
5581 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5582 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5583 unsigned int width, unsigned int height, unsigned int depth);
5584 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5585 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5586 unsigned int width, unsigned int height, unsigned int depth);
5588 enum wined3d_format_id typeless_id;
5591 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
5592 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
5593 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
5594 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
5595 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
5596 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
5597 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
5598 const struct wined3d_color *color) DECLSPEC_HIDDEN;
5599 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
5600 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
5601 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
5602 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
5603 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
5604 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
5605 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
5606 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
5607 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
5608 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
5609 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
5611 struct wined3d_format_gl
5613 struct wined3d_format f;
5615 GLenum vtx_type;
5616 GLint vtx_format;
5618 GLint internal;
5619 GLint srgb_internal;
5620 GLint rt_internal;
5621 GLint format;
5622 GLint type;
5624 GLenum view_class;
5627 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
5629 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
5632 struct wined3d_format_vk
5634 struct wined3d_format f;
5636 VkFormat vk_format;
5639 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
5641 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
5644 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
5646 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
5648 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
5651 static inline BOOL use_vs(const struct wined3d_state *state)
5653 /* Check state->vertex_declaration to allow this to be used before the
5654 * stream info is validated, for example in device_update_tex_unit_map(). */
5655 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
5656 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
5659 static inline BOOL use_ps(const struct wined3d_state *state)
5661 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
5664 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
5666 const struct wined3d_shader *shader;
5668 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
5669 return FALSE;
5670 return shader->u.gs.so_desc.element_count;
5673 static inline void context_apply_state(struct wined3d_context *context,
5674 const struct wined3d_state *state, DWORD state_id)
5676 const struct wined3d_state_entry *state_table = context->state_table;
5677 unsigned int rep = state_table[state_id].representative;
5678 state_table[rep].apply(context, state, rep);
5681 static inline BOOL is_srgb_enabled(const DWORD *sampler_states)
5683 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5684 * the behaviour of the AMD Windows driver.
5686 * Might & Magic: Heroes VI - Shades of Darkness sets
5687 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5688 * pointer—presumably by accident—and expects sRGB decoding to be
5689 * disabled. */
5690 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
5693 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
5694 const struct wined3d_texture *texture)
5696 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
5697 return FALSE;
5699 if (!context->d3d_info->srgb_read_control
5700 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
5701 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_READ))
5702 return TRUE;
5704 if (!context->d3d_info->srgb_write_control
5705 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
5706 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
5707 return TRUE;
5709 return FALSE;
5712 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
5713 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
5715 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
5716 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
5717 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
5720 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
5721 const struct wined3d_context *context, BOOL srgb)
5723 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
5724 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
5727 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
5729 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
5732 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
5734 return geometry_shader
5735 && geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
5738 static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
5739 unsigned int offset, unsigned int count)
5741 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5742 const unsigned int idx = offset / word_bit_count;
5743 const unsigned int shift = offset % word_bit_count;
5744 DWORD mask = (1u << count) - 1;
5745 DWORD ret;
5747 ret = (bitstream[idx] >> shift) & mask;
5748 if (shift + count > word_bit_count)
5750 const unsigned int extracted_bit_count = word_bit_count - shift;
5751 const unsigned int remaining_bit_count = count - extracted_bit_count;
5752 mask = (1u << remaining_bit_count) - 1;
5753 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
5755 return ret;
5758 static inline void wined3d_insert_bits(DWORD *bitstream,
5759 unsigned int offset, unsigned int count, DWORD bits)
5761 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5762 const unsigned int idx = offset / word_bit_count;
5763 const unsigned int shift = offset % word_bit_count;
5764 DWORD mask = (1u << count) - 1;
5766 bitstream[idx] |= (bits & mask) << shift;
5767 if (shift + count > word_bit_count)
5769 const unsigned int inserted_bit_count = word_bit_count - shift;
5770 const unsigned int remaining_bit_count = count - inserted_bit_count;
5771 mask = (1u << remaining_bit_count) - 1;
5772 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
5776 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
5778 if (cs->thread)
5779 assert(cs->thread_id == GetCurrentThreadId());
5782 static inline void wined3d_not_from_cs(struct wined3d_cs *cs)
5784 assert(cs->thread_id != GetCurrentThreadId());
5787 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
5788 enum wined3d_material_color_source source)
5790 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
5791 return source;
5792 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
5793 return source;
5794 return WINED3D_MCS_MATERIAL;
5797 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
5798 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
5799 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
5800 const struct wined3d_stream_info *si)
5802 if (!state->render_states[WINED3D_RS_LIGHTING])
5804 *diffuse = WINED3D_MCS_COLOR1;
5805 *specular = WINED3D_MCS_COLOR2;
5806 *emissive = *ambient = WINED3D_MCS_MATERIAL;
5808 return;
5811 if (!state->render_states[WINED3D_RS_COLORVERTEX])
5813 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
5815 return;
5818 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
5819 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
5820 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
5821 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
5824 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
5825 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
5827 struct wined3d_vec4 tmp;
5829 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
5830 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
5831 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
5832 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
5834 *dst = tmp;
5837 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
5839 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
5840 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
5842 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
5843 struct wined3d_texture *texture, unsigned int sub_resource_idx)
5845 wined3d_from_cs(device->cs);
5847 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
5850 static inline void context_release(struct wined3d_context *context)
5852 context->device->adapter->adapter_ops->adapter_release_context(context);
5855 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
5857 union
5859 DWORD d;
5860 float f;
5862 tmpvalue;
5864 tmpvalue.d = state->render_states[rs];
5865 return tmpvalue.f;
5868 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
5869 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
5871 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
5874 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
5875 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
5877 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
5880 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
5881 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
5883 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, size);
5886 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
5887 struct wined3d_bo_vk *bo)
5889 bo->command_buffer_id = context_vk->current_command_buffer.id;
5892 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk *context_vk,
5893 struct wined3d_texture_vk *texture_vk)
5895 texture_vk->command_buffer_id = context_vk->current_command_buffer.id;
5898 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk *context_vk,
5899 struct wined3d_query_vk *query_vk)
5901 query_vk->command_buffer_id = context_vk->current_command_buffer.id;
5904 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk *context_vk,
5905 struct wined3d_sampler_vk *sampler_vk)
5907 sampler_vk->command_buffer_id = context_vk->current_command_buffer.id;
5910 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk *context_vk,
5911 struct wined3d_rendertarget_view_vk *rtv_vk)
5913 struct wined3d_resource *resource = rtv_vk->v.resource;
5915 if (resource->type == WINED3D_RTYPE_BUFFER)
5916 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
5917 else
5918 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5919 rtv_vk->command_buffer_id = context_vk->current_command_buffer.id;
5922 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk *context_vk,
5923 struct wined3d_shader_resource_view_vk *srv_vk)
5925 struct wined3d_resource *resource = srv_vk->v.resource;
5927 if (resource->type == WINED3D_RTYPE_BUFFER)
5928 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
5929 else
5930 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5931 srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
5934 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
5935 struct wined3d_unordered_access_view_vk *uav_vk)
5937 struct wined3d_resource *resource = uav_vk->v.resource;
5939 if (resource->type == WINED3D_RTYPE_BUFFER)
5940 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
5941 else
5942 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5943 uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
5946 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
5947 const struct wined3d_format *srv_format)
5949 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
5950 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
5953 static inline BOOL wined3d_resource_check_fbo_attached(const struct wined3d_state *state,
5954 const struct wined3d_resource *resource, const struct wined3d_format *srv_format)
5956 struct wined3d_rendertarget_view * const *rts = &state->fb.render_targets[0];
5957 const struct wined3d_rendertarget_view *dsv;
5958 unsigned int i;
5960 if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
5961 && (dsv = state->fb.depth_stencil) && dsv->resource == resource
5962 && wined3d_dsv_srv_conflict(dsv, srv_format))
5963 return TRUE;
5965 if (!(resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
5966 return FALSE;
5968 for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
5969 if (rts[i] && rts[i]->resource == resource)
5970 return TRUE;
5972 return FALSE;
5975 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
5977 *min_z = vp->min_z;
5979 /* The magic constant is derived from tests. */
5980 *max_z = max(vp->max_z, vp->min_z + 0.001f);
5983 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
5985 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
5988 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
5990 return map[idx >> 5] |= (1u << (idx & 0x1f));
5993 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
5995 return map[idx >> 5] & (1u << (idx & 0x1f));
5998 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
5999 unsigned int start, uint32_t xor_mask)
6001 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
6002 const uint32_t *ptr, *end_ptr;
6003 uint32_t map, mask;
6005 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
6007 ptr = bitmap + start / word_bit_count;
6008 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
6010 if (ptr >= end_ptr)
6011 return ~0u;
6013 mask = ~0u << start % word_bit_count;
6014 map = (*ptr ^ xor_mask) & mask;
6015 while (!map)
6017 if (++ptr == end_ptr)
6018 return ~0u;
6019 map = *ptr ^ xor_mask;
6021 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
6024 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6026 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
6029 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6031 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
6034 static inline BOOL wined3d_bitmap_get_range(const DWORD *bitmap, unsigned int bit_count,
6035 unsigned int start, struct wined3d_range *range)
6037 unsigned int range_start, range_end;
6039 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
6040 if (range_start == ~0u)
6041 return FALSE;
6043 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
6044 if (range_end == ~0u)
6045 range_end = bit_count;
6047 range->offset = range_start;
6048 range->size = range_end - range_start;
6049 return TRUE;
6052 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6054 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
6057 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6059 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
6062 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
6064 return wined3d_context_is_graphics_state_dirty(context, state_id);
6067 static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
6069 VkImageAspectFlags mask = 0;
6071 if (format->depth_size)
6072 mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
6073 if (format->stencil_size)
6074 mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
6075 if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
6076 mask |= VK_IMAGE_ASPECT_COLOR_BIT;
6078 return mask;
6081 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
6083 return t == WINED3D_PT_POINTLIST
6084 || t == WINED3D_PT_LINELIST
6085 || t == WINED3D_PT_TRIANGLELIST
6086 || t == WINED3D_PT_LINELIST_ADJ
6087 || t == WINED3D_PT_TRIANGLELIST_ADJ
6088 || t == WINED3D_PT_PATCH;
6091 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6092 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6094 #endif