2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
56 #include "wine/wined3d.h"
57 #include "wined3d_gl.h"
58 #include "wined3d_vk.h"
59 #include "wine/list.h"
60 #include "wine/rbtree.h"
61 #include "wine/wgl_driver.h"
63 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
66 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
67 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
68 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
69 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
70 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
71 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
72 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
73 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
74 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
77 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
79 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
80 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
82 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
84 struct wined3d_fragment_pipe_ops
;
85 struct wined3d_adapter
;
86 struct wined3d_buffer_vk
;
87 struct wined3d_context
;
88 struct wined3d_context_vk
;
89 struct wined3d_gl_info
;
91 struct wined3d_swapchain_gl
;
92 struct wined3d_texture_gl
;
93 struct wined3d_vertex_pipe_ops
;
97 WINED3D_FFP_POSITION
= 0,
98 WINED3D_FFP_BLENDWEIGHT
= 1,
99 WINED3D_FFP_BLENDINDICES
= 2,
100 WINED3D_FFP_NORMAL
= 3,
101 WINED3D_FFP_PSIZE
= 4,
102 WINED3D_FFP_DIFFUSE
= 5,
103 WINED3D_FFP_SPECULAR
= 6,
104 WINED3D_FFP_TEXCOORD0
= 7,
105 WINED3D_FFP_TEXCOORD1
= 8,
106 WINED3D_FFP_TEXCOORD2
= 9,
107 WINED3D_FFP_TEXCOORD3
= 10,
108 WINED3D_FFP_TEXCOORD4
= 11,
109 WINED3D_FFP_TEXCOORD5
= 12,
110 WINED3D_FFP_TEXCOORD6
= 13,
111 WINED3D_FFP_TEXCOORD7
= 14,
112 WINED3D_FFP_ATTRIBS_COUNT
= 15,
115 enum wined3d_ffp_emit_idx
117 WINED3D_FFP_EMIT_FLOAT1
,
118 WINED3D_FFP_EMIT_FLOAT2
,
119 WINED3D_FFP_EMIT_FLOAT3
,
120 WINED3D_FFP_EMIT_FLOAT4
,
121 WINED3D_FFP_EMIT_D3DCOLOR
,
122 WINED3D_FFP_EMIT_UBYTE4
,
123 WINED3D_FFP_EMIT_SHORT2
,
124 WINED3D_FFP_EMIT_SHORT4
,
125 WINED3D_FFP_EMIT_UBYTE4N
,
126 WINED3D_FFP_EMIT_SHORT2N
,
127 WINED3D_FFP_EMIT_SHORT4N
,
128 WINED3D_FFP_EMIT_USHORT2N
,
129 WINED3D_FFP_EMIT_USHORT4N
,
130 WINED3D_FFP_EMIT_UDEC3
,
131 WINED3D_FFP_EMIT_DEC3N
,
132 WINED3D_FFP_EMIT_FLOAT16_2
,
133 WINED3D_FFP_EMIT_FLOAT16_4
,
134 WINED3D_FFP_EMIT_INVALID
,
135 WINED3D_FFP_EMIT_COUNT
,
138 /* Texture format fixups */
140 enum fixup_channel_source
142 CHANNEL_SOURCE_ZERO
= 0,
143 CHANNEL_SOURCE_ONE
= 1,
144 CHANNEL_SOURCE_X
= 2,
145 CHANNEL_SOURCE_Y
= 3,
146 CHANNEL_SOURCE_Z
= 4,
147 CHANNEL_SOURCE_W
= 5,
148 CHANNEL_SOURCE_COMPLEX0
= 6,
149 CHANNEL_SOURCE_COMPLEX1
= 7,
154 COMPLEX_FIXUP_NONE
= 0,
155 COMPLEX_FIXUP_YUY2
= 1,
156 COMPLEX_FIXUP_UYVY
= 2,
157 COMPLEX_FIXUP_YV12
= 3,
158 COMPLEX_FIXUP_P8
= 4,
159 COMPLEX_FIXUP_NV12
= 5,
160 COMPLEX_FIXUP_YUV
= 6,
163 #include <pshpack2.h>
164 struct color_fixup_desc
166 unsigned short x_sign_fixup
: 1;
167 unsigned short x_source
: 3;
168 unsigned short y_sign_fixup
: 1;
169 unsigned short y_source
: 3;
170 unsigned short z_sign_fixup
: 1;
171 unsigned short z_source
: 3;
172 unsigned short w_sign_fixup
: 1;
173 unsigned short w_source
: 3;
177 struct wined3d_d3d_limits
179 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
180 DWORD vs_uniform_count
;
181 DWORD ps_uniform_count
;
182 unsigned int varying_count
;
183 unsigned int ffp_textures
;
184 unsigned int ffp_blend_stages
;
185 unsigned int ffp_vertex_blend_matrices
;
186 unsigned int active_light_count
;
188 unsigned int max_rt_count
;
189 unsigned int max_clip_distances
;
190 unsigned int texture_size
;
194 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
195 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
196 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
197 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
199 struct wined3d_ffp_attrib_ops
201 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
202 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
203 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
204 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
205 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
206 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
209 struct wined3d_d3d_info
211 struct wined3d_d3d_limits limits
;
212 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
213 uint32_t wined3d_creation_flags
;
215 uint32_t emulated_flatshading
: 1;
216 uint32_t ffp_generic_attributes
: 1;
217 uint32_t ffp_alpha_test
: 1;
218 uint32_t vs_clipping
: 1;
219 uint32_t shader_color_key
: 1;
220 uint32_t shader_double_precision
: 1;
221 uint32_t shader_output_interpolation
: 1;
222 uint32_t viewport_array_index_any_shader
: 1;
223 uint32_t texture_npot
: 1;
224 uint32_t texture_npot_conditional
: 1;
225 uint32_t draw_base_vertex_offset
: 1;
226 uint32_t vertex_bgra
: 1;
227 uint32_t texture_swizzle
: 1;
228 uint32_t srgb_read_control
: 1;
229 uint32_t srgb_write_control
: 1;
230 uint32_t clip_control
: 1;
231 uint32_t full_ffp_varyings
: 1;
232 uint32_t scaled_resolve
: 1;
233 enum wined3d_feature_level feature_level
;
235 DWORD multisample_draw_location
;
238 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
239 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
241 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
243 struct color_fixup_desc fixup
=
245 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
246 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
247 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
248 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
253 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
255 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
258 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
260 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
263 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
265 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
268 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
270 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
271 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
272 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
273 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
276 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
278 enum complex_fixup complex_fixup
= 0;
279 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
280 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
281 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
282 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
283 return complex_fixup
;
287 #define WINED3D_MAX_ACTIVE_LIGHTS 8
288 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
289 #define MAX_CONSTANT_BUFFERS 15
290 #define MAX_SAMPLER_OBJECTS 16
291 #define MAX_SHADER_RESOURCE_VIEWS 128
292 #define MAX_UNORDERED_ACCESS_VIEWS 8
293 #define MAX_TGSM_REGISTERS 8192
294 #define MAX_VERTEX_BLENDS 4
298 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
301 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
302 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
304 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
305 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
306 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
) DECLSPEC_HIDDEN
;
307 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
) DECLSPEC_HIDDEN
;
308 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
310 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
312 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
313 return WINED3D_CMP_ALWAYS
;
317 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
319 return magLookup
[mag_filter
];
322 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
323 enum wined3d_texture_filter_type mip_filter
)
325 return minMipLookup
[min_filter
].mip
[mip_filter
];
328 /* float_16_to_32() and float_32_to_16() (see implementation in
329 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
330 * to standard C floats and vice versa. They do not depend on the encoding
331 * of the C float, so they are platform independent, but slow. On x86 and
332 * other IEEE 754 compliant platforms the conversion can be accelerated by
333 * bit shifting the exponent and mantissa. There are also some SSE-based
334 * assembly routines out there.
336 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
338 static inline float float_16_to_32(const unsigned short *in
)
340 const unsigned short s
= ((*in
) & 0x8000u
);
341 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
342 const unsigned short m
= (*in
) & 0x3ffu
;
343 const float sgn
= (s
? -1.0f
: 1.0f
);
346 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
347 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
349 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
351 if(m
== 0) return sgn
* INFINITY
;
356 static inline float float_24_to_32(DWORD in
)
358 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
359 const unsigned short e
= (in
& 0x780000u
) >> 19;
360 const unsigned int m
= in
& 0x7ffffu
;
364 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
365 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
369 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
373 if (m
== 0) return sgn
* INFINITY
;
378 static inline unsigned int wined3d_popcount(unsigned int x
)
380 #ifdef HAVE___BUILTIN_POPCOUNT
381 return __builtin_popcount(x
);
383 x
-= x
>> 1 & 0x55555555;
384 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
385 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
389 static inline void wined3d_pause(void)
391 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
392 __asm__
__volatile__( "rep;nop" : : : "memory" );
396 #define ORM_BACKBUFFER 0
399 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
400 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
402 enum wined3d_renderer
404 WINED3D_RENDERER_AUTO
,
405 WINED3D_RENDERER_VULKAN
,
406 WINED3D_RENDERER_OPENGL
,
407 WINED3D_RENDERER_NO3D
,
410 enum wined3d_shader_backend
412 WINED3D_SHADER_BACKEND_AUTO
,
413 WINED3D_SHADER_BACKEND_GLSL
,
414 WINED3D_SHADER_BACKEND_ARB
,
415 WINED3D_SHADER_BACKEND_NONE
,
418 /* NOTE: When adding fields to this structure, make sure to update the default
419 * values in wined3d_main.c as well. */
420 struct wined3d_settings
422 unsigned int cs_multithreaded
;
423 DWORD max_gl_version
;
424 int offscreen_rendering_mode
;
425 unsigned short pci_vendor_id
;
426 unsigned short pci_device_id
;
427 /* Memory tracking and object counting. */
428 UINT64 emulated_textureram
;
430 unsigned int multisample_textures
;
431 unsigned int sample_count
;
432 BOOL check_float_constants
;
433 unsigned int strict_shader_math
;
434 unsigned int max_sm_vs
;
435 unsigned int max_sm_hs
;
436 unsigned int max_sm_ds
;
437 unsigned int max_sm_gs
;
438 unsigned int max_sm_ps
;
439 unsigned int max_sm_cs
;
440 enum wined3d_renderer renderer
;
441 enum wined3d_shader_backend shader_backend
;
444 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
446 enum wined3d_shader_byte_code_format
448 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
449 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
452 enum wined3d_shader_resource_type
454 WINED3D_SHADER_RESOURCE_NONE
,
455 WINED3D_SHADER_RESOURCE_BUFFER
,
456 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
457 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
458 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
459 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
460 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
461 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
462 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
463 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
464 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
467 #define WINED3D_SHADER_CONST_VS_F 0x00000001
468 #define WINED3D_SHADER_CONST_VS_I 0x00000002
469 #define WINED3D_SHADER_CONST_VS_B 0x00000004
470 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
471 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
472 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
473 #define WINED3D_SHADER_CONST_PS_F 0x00000040
474 #define WINED3D_SHADER_CONST_PS_I 0x00000080
475 #define WINED3D_SHADER_CONST_PS_B 0x00000100
476 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
477 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
478 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
479 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
480 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
481 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
482 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
483 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
484 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
485 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
486 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
487 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
488 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
489 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
491 enum wined3d_shader_register_type
494 WINED3DSPR_INPUT
= 1,
495 WINED3DSPR_CONST
= 2,
497 WINED3DSPR_TEXTURE
= 3,
498 WINED3DSPR_RASTOUT
= 4,
499 WINED3DSPR_ATTROUT
= 5,
500 WINED3DSPR_TEXCRDOUT
= 6,
501 WINED3DSPR_OUTPUT
= 6,
502 WINED3DSPR_CONSTINT
= 7,
503 WINED3DSPR_COLOROUT
= 8,
504 WINED3DSPR_DEPTHOUT
= 9,
505 WINED3DSPR_SAMPLER
= 10,
506 WINED3DSPR_CONST2
= 11,
507 WINED3DSPR_CONST3
= 12,
508 WINED3DSPR_CONST4
= 13,
509 WINED3DSPR_CONSTBOOL
= 14,
510 WINED3DSPR_LOOP
= 15,
511 WINED3DSPR_TEMPFLOAT16
= 16,
512 WINED3DSPR_MISCTYPE
= 17,
513 WINED3DSPR_LABEL
= 18,
514 WINED3DSPR_PREDICATE
= 19,
516 WINED3DSPR_CONSTBUFFER
,
517 WINED3DSPR_IMMCONSTBUFFER
,
522 WINED3DSPR_OUTPOINTID
,
523 WINED3DSPR_FORKINSTID
,
524 WINED3DSPR_JOININSTID
,
525 WINED3DSPR_INCONTROLPOINT
,
526 WINED3DSPR_OUTCONTROLPOINT
,
527 WINED3DSPR_PATCHCONST
,
528 WINED3DSPR_TESSCOORD
,
529 WINED3DSPR_GROUPSHAREDMEM
,
531 WINED3DSPR_THREADGROUPID
,
532 WINED3DSPR_LOCALTHREADID
,
533 WINED3DSPR_LOCALTHREADINDEX
,
536 WINED3DSPR_FUNCTIONBODY
,
537 WINED3DSPR_FUNCTIONPOINTER
,
539 WINED3DSPR_SAMPLEMASK
,
541 WINED3DSPR_DEPTHOUTGE
,
542 WINED3DSPR_DEPTHOUTLE
,
543 WINED3DSPR_RASTERIZER
,
546 enum wined3d_data_type
550 WINED3D_DATA_RESOURCE
,
551 WINED3D_DATA_SAMPLER
,
559 enum wined3d_immconst_type
561 WINED3D_IMMCONST_SCALAR
,
562 WINED3D_IMMCONST_VEC4
,
565 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
567 enum wined3d_shader_src_modifier
569 WINED3DSPSM_NONE
= 0,
571 WINED3DSPSM_BIAS
= 2,
572 WINED3DSPSM_BIASNEG
= 3,
573 WINED3DSPSM_SIGN
= 4,
574 WINED3DSPSM_SIGNNEG
= 5,
575 WINED3DSPSM_COMP
= 6,
577 WINED3DSPSM_X2NEG
= 8,
580 WINED3DSPSM_ABS
= 11,
581 WINED3DSPSM_ABSNEG
= 12,
582 WINED3DSPSM_NOT
= 13,
585 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
586 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
587 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
588 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
589 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
591 enum wined3d_shader_dst_modifier
593 WINED3DSPDM_NONE
= 0,
594 WINED3DSPDM_SATURATE
= 1,
595 WINED3DSPDM_PARTIALPRECISION
= 2,
596 WINED3DSPDM_MSAMPCENTROID
= 4,
599 enum wined3d_shader_interpolation_mode
602 WINED3DSIM_CONSTANT
= 1,
603 WINED3DSIM_LINEAR
= 2,
604 WINED3DSIM_LINEAR_CENTROID
= 3,
605 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
606 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
607 WINED3DSIM_LINEAR_SAMPLE
= 6,
608 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
611 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
612 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
614 enum wined3d_shader_global_flags
616 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
617 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
618 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
621 enum wined3d_shader_sync_flags
623 WINED3DSSF_THREAD_GROUP
= 0x1,
624 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
627 enum wined3d_shader_uav_flags
629 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
630 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
633 enum wined3d_tessellator_domain
635 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
636 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
637 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
640 enum wined3d_tessellator_output_primitive
642 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
643 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
644 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
645 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
648 enum wined3d_tessellator_partitioning
650 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
651 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
652 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
653 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
656 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
657 #define WINED3DSI_TEXLD_PROJECT 0x1
658 #define WINED3DSI_TEXLD_BIAS 0x2
659 #define WINED3DSI_INDEXED_DYNAMIC 0x4
660 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
661 #define WINED3DSI_RESINFO_UINT 0x2
662 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
663 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
665 #define WINED3DSI_PRECISE_X 0x100
666 #define WINED3DSI_PRECISE_Y 0x200
667 #define WINED3DSI_PRECISE_Z 0x400
668 #define WINED3DSI_PRECISE_W 0x800
669 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
670 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
671 #define WINED3DSI_PRECISE_SHIFT 8
673 enum wined3d_shader_rel_op
675 WINED3D_SHADER_REL_OP_GT
= 1,
676 WINED3D_SHADER_REL_OP_EQ
= 2,
677 WINED3D_SHADER_REL_OP_GE
= 3,
678 WINED3D_SHADER_REL_OP_LT
= 4,
679 WINED3D_SHADER_REL_OP_NE
= 5,
680 WINED3D_SHADER_REL_OP_LE
= 6,
683 enum wined3d_shader_conditional_op
685 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
686 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
689 #define WINED3D_SM1_VS 0xfffeu
690 #define WINED3D_SM1_PS 0xffffu
691 #define WINED3D_SM4_PS 0x0000u
692 #define WINED3D_SM4_VS 0x0001u
693 #define WINED3D_SM4_GS 0x0002u
694 #define WINED3D_SM5_HS 0x0003u
695 #define WINED3D_SM5_DS 0x0004u
696 #define WINED3D_SM5_CS 0x0005u
698 /* Shader version tokens, and shader end tokens */
699 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
700 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
702 /* Shader backends */
704 /* TODO: Make this dynamic, based on shader limits ? */
705 #define MAX_ATTRIBS 16
706 #define MAX_REG_ADDR 1
707 #define MAX_REG_TEXCRD 8
708 #define MAX_REG_INPUT 32
709 #define MAX_REG_OUTPUT 32
710 #define WINED3D_MAX_CBS 15
712 /* FIXME: This needs to go up to 2048 for
713 * Shader model 3 according to msdn (and for software shaders) */
714 #define MAX_LABELS 16
716 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
718 struct wined3d_string_buffer
722 unsigned int buffer_size
;
723 unsigned int content_size
;
726 enum WINED3D_SHADER_INSTRUCTION_HANDLER
731 WINED3DSIH_ATOMIC_AND
,
732 WINED3DSIH_ATOMIC_CMP_STORE
,
733 WINED3DSIH_ATOMIC_IADD
,
734 WINED3DSIH_ATOMIC_IMAX
,
735 WINED3DSIH_ATOMIC_IMIN
,
736 WINED3DSIH_ATOMIC_OR
,
737 WINED3DSIH_ATOMIC_UMAX
,
738 WINED3DSIH_ATOMIC_UMIN
,
739 WINED3DSIH_ATOMIC_XOR
,
753 WINED3DSIH_CONTINUEP
,
754 WINED3DSIH_COUNTBITS
,
757 WINED3DSIH_CUT_STREAM
,
759 WINED3DSIH_DCL_CONSTANT_BUFFER
,
760 WINED3DSIH_DCL_FUNCTION_BODY
,
761 WINED3DSIH_DCL_FUNCTION_TABLE
,
762 WINED3DSIH_DCL_GLOBAL_FLAGS
,
763 WINED3DSIH_DCL_GS_INSTANCES
,
764 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
765 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
766 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
767 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
768 WINED3DSIH_DCL_INDEX_RANGE
,
769 WINED3DSIH_DCL_INDEXABLE_TEMP
,
770 WINED3DSIH_DCL_INPUT
,
771 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
772 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
773 WINED3DSIH_DCL_INPUT_PS
,
774 WINED3DSIH_DCL_INPUT_PS_SGV
,
775 WINED3DSIH_DCL_INPUT_PS_SIV
,
776 WINED3DSIH_DCL_INPUT_SGV
,
777 WINED3DSIH_DCL_INPUT_SIV
,
778 WINED3DSIH_DCL_INTERFACE
,
779 WINED3DSIH_DCL_OUTPUT
,
780 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
781 WINED3DSIH_DCL_OUTPUT_SIV
,
782 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
783 WINED3DSIH_DCL_RESOURCE_RAW
,
784 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
785 WINED3DSIH_DCL_SAMPLER
,
786 WINED3DSIH_DCL_STREAM
,
787 WINED3DSIH_DCL_TEMPS
,
788 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
789 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
790 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
791 WINED3DSIH_DCL_TGSM_RAW
,
792 WINED3DSIH_DCL_TGSM_STRUCTURED
,
793 WINED3DSIH_DCL_THREAD_GROUP
,
794 WINED3DSIH_DCL_UAV_RAW
,
795 WINED3DSIH_DCL_UAV_STRUCTURED
,
796 WINED3DSIH_DCL_UAV_TYPED
,
797 WINED3DSIH_DCL_VERTICES_OUT
,
809 WINED3DSIH_DSX_COARSE
,
812 WINED3DSIH_DSY_COARSE
,
816 WINED3DSIH_EMIT_STREAM
,
820 WINED3DSIH_ENDSWITCH
,
822 WINED3DSIH_EVAL_SAMPLE_INDEX
,
828 WINED3DSIH_FIRSTBIT_HI
,
829 WINED3DSIH_FIRSTBIT_LO
,
830 WINED3DSIH_FIRSTBIT_SHI
,
835 WINED3DSIH_GATHER4_C
,
836 WINED3DSIH_GATHER4_PO
,
837 WINED3DSIH_GATHER4_PO_C
,
839 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
841 WINED3DSIH_HS_FORK_PHASE
,
842 WINED3DSIH_HS_JOIN_PHASE
,
853 WINED3DSIH_IMM_ATOMIC_ALLOC
,
854 WINED3DSIH_IMM_ATOMIC_AND
,
855 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
856 WINED3DSIH_IMM_ATOMIC_CONSUME
,
857 WINED3DSIH_IMM_ATOMIC_EXCH
,
858 WINED3DSIH_IMM_ATOMIC_IADD
,
859 WINED3DSIH_IMM_ATOMIC_IMAX
,
860 WINED3DSIH_IMM_ATOMIC_IMIN
,
861 WINED3DSIH_IMM_ATOMIC_OR
,
862 WINED3DSIH_IMM_ATOMIC_UMAX
,
863 WINED3DSIH_IMM_ATOMIC_UMIN
,
864 WINED3DSIH_IMM_ATOMIC_XOR
,
875 WINED3DSIH_LD_STRUCTURED
,
876 WINED3DSIH_LD_UAV_TYPED
,
916 WINED3DSIH_SAMPLE_C_LZ
,
917 WINED3DSIH_SAMPLE_GRAD
,
918 WINED3DSIH_SAMPLE_INFO
,
919 WINED3DSIH_SAMPLE_LOD
,
920 WINED3DSIH_SAMPLE_POS
,
927 WINED3DSIH_STORE_RAW
,
928 WINED3DSIH_STORE_STRUCTURED
,
929 WINED3DSIH_STORE_UAV_TYPED
,
940 WINED3DSIH_TEXDP3TEX
,
944 WINED3DSIH_TEXM3x2DEPTH
,
945 WINED3DSIH_TEXM3x2PAD
,
946 WINED3DSIH_TEXM3x2TEX
,
948 WINED3DSIH_TEXM3x3DIFF
,
949 WINED3DSIH_TEXM3x3PAD
,
950 WINED3DSIH_TEXM3x3SPEC
,
951 WINED3DSIH_TEXM3x3TEX
,
952 WINED3DSIH_TEXM3x3VSPEC
,
953 WINED3DSIH_TEXREG2AR
,
954 WINED3DSIH_TEXREG2GB
,
955 WINED3DSIH_TEXREG2RGB
,
966 WINED3DSIH_TABLE_SIZE
969 struct wined3d_shader_version
971 enum wined3d_shader_type type
;
976 struct wined3d_shader_resource_info
978 enum wined3d_shader_resource_type type
;
979 enum wined3d_data_type data_type
;
984 #define WINED3D_SAMPLER_DEFAULT ~0x0u
986 struct wined3d_shader_sampler_map_entry
988 unsigned int resource_idx
;
989 unsigned int sampler_idx
;
990 unsigned int bind_idx
;
993 struct wined3d_shader_sampler_map
995 struct wined3d_shader_sampler_map_entry
*entries
;
1000 struct wined3d_shader_immediate_constant_buffer
1002 unsigned int vec4_count
;
1003 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
1006 struct wined3d_shader_indexable_temp
1009 unsigned int register_idx
;
1010 unsigned int register_size
;
1011 unsigned int component_count
;
1014 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1016 struct wined3d_shader_reg_maps
1018 struct wined3d_shader_version shader_version
;
1019 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1020 BYTE address
; /* MAX_REG_ADDR, 1 */
1021 WORD labels
; /* MAX_LABELS, 16 */
1022 DWORD temporary
; /* 32 */
1023 unsigned int temporary_count
;
1024 DWORD
*constf
; /* pixel, vertex */
1025 struct list indexable_temps
;
1026 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1029 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1030 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1032 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1033 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1034 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1035 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1036 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1037 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1038 UINT cb_sizes
[WINED3D_MAX_CBS
];
1039 uint32_t cb_map
; /* WINED3D_MAX_CBS, 15 */
1041 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1042 uint32_t resource_map
[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS
)];
1043 struct wined3d_shader_sampler_map sampler_map
;
1044 DWORD sampler_comparison_mode
;
1045 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1046 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1047 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1048 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1049 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1051 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1052 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1057 DWORD usestexldd
: 1;
1059 DWORD usesfacing
: 1;
1060 DWORD usesrelconstF
: 1;
1062 DWORD usestexldl
: 1;
1066 DWORD point_size
: 1;
1068 DWORD input_rel_addressing
: 1;
1069 DWORD viewport_array
: 1;
1070 DWORD sample_mask
: 1;
1073 DWORD rt_mask
; /* Used render targets, 32 max. */
1075 /* Whether or not loops are used in this shader, and nesting depth */
1076 unsigned int loop_depth
;
1077 unsigned int min_rel_offset
, max_rel_offset
;
1079 struct wined3d_shader_tgsm
*tgsm
;
1080 SIZE_T tgsm_capacity
;
1081 unsigned int tgsm_count
;
1084 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1085 * state information between multiple instructions. */
1086 struct wined3d_shader_tex_mx
1088 unsigned int current_row
;
1089 DWORD texcoord_w
[2];
1092 struct wined3d_shader_parser_state
1094 unsigned int current_loop_depth
;
1095 unsigned int current_loop_reg
;
1099 struct wined3d_shader_context
1101 const struct wined3d_shader
*shader
;
1102 const struct wined3d_shader_reg_maps
*reg_maps
;
1103 struct wined3d_string_buffer
*buffer
;
1104 struct wined3d_shader_tex_mx
*tex_mx
;
1105 struct wined3d_shader_parser_state
*state
;
1109 struct wined3d_shader_register_index
1111 const struct wined3d_shader_src_param
*rel_addr
;
1112 unsigned int offset
;
1115 struct wined3d_shader_register
1117 enum wined3d_shader_register_type type
;
1118 enum wined3d_data_type data_type
;
1119 struct wined3d_shader_register_index idx
[2];
1120 enum wined3d_immconst_type immconst_type
;
1123 DWORD immconst_data
[4];
1124 unsigned fp_body_idx
;
1128 struct wined3d_shader_dst_param
1130 struct wined3d_shader_register reg
;
1136 struct wined3d_shader_src_param
1138 struct wined3d_shader_register reg
;
1140 enum wined3d_shader_src_modifier modifiers
;
1143 struct wined3d_shader_index_range
1145 struct wined3d_shader_dst_param first_register
;
1146 unsigned int last_register
;
1149 struct wined3d_shader_semantic
1151 enum wined3d_decl_usage usage
;
1153 enum wined3d_shader_resource_type resource_type
;
1154 enum wined3d_data_type resource_data_type
;
1155 struct wined3d_shader_dst_param reg
;
1158 enum wined3d_shader_input_sysval_semantic
1160 WINED3D_SIV_POSITION
= 1,
1161 WINED3D_SIV_CLIP_DISTANCE
= 2,
1162 WINED3D_SIV_CULL_DISTANCE
= 3,
1163 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1164 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1165 WINED3D_SIV_VERTEX_ID
= 6,
1166 WINED3D_SIV_PRIMITIVE_ID
= 7,
1167 WINED3D_SIV_INSTANCE_ID
= 8,
1168 WINED3D_SIV_IS_FRONT_FACE
= 9,
1169 WINED3D_SIV_SAMPLE_INDEX
= 10,
1170 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1171 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1172 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1173 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1174 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1175 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1176 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1177 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1178 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1179 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1180 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1181 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1184 struct wined3d_shader_register_semantic
1186 struct wined3d_shader_dst_param reg
;
1187 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1190 struct wined3d_shader_structured_resource
1192 struct wined3d_shader_dst_param reg
;
1193 unsigned int byte_stride
;
1196 struct wined3d_shader_tgsm
1199 unsigned int stride
;
1202 struct wined3d_shader_tgsm_raw
1204 struct wined3d_shader_dst_param reg
;
1205 unsigned int byte_count
;
1208 struct wined3d_shader_tgsm_structured
1210 struct wined3d_shader_dst_param reg
;
1211 unsigned int byte_stride
;
1212 unsigned int structure_count
;
1215 struct wined3d_shader_thread_group_size
1217 unsigned int x
, y
, z
;
1220 struct wined3d_shader_function_table_pointer
1223 unsigned int array_size
;
1224 unsigned int body_count
;
1225 unsigned int table_count
;
1228 struct wined3d_shader_texel_offset
1230 signed char u
, v
, w
;
1233 struct wined3d_shader_primitive_type
1235 enum wined3d_primitive_type type
;
1236 unsigned int patch_vertex_count
;
1239 struct wined3d_shader_instruction
1241 const struct wined3d_shader_context
*ctx
;
1242 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1244 unsigned int dst_count
;
1245 unsigned int src_count
;
1246 const struct wined3d_shader_dst_param
*dst
;
1247 const struct wined3d_shader_src_param
*src
;
1248 struct wined3d_shader_texel_offset texel_offset
;
1250 const struct wined3d_shader_src_param
*predicate
;
1253 struct wined3d_shader_semantic semantic
;
1254 struct wined3d_shader_register_semantic register_semantic
;
1255 struct wined3d_shader_primitive_type primitive_type
;
1256 struct wined3d_shader_dst_param dst
;
1257 struct wined3d_shader_src_param src
;
1260 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1261 struct wined3d_shader_structured_resource structured_resource
;
1262 struct wined3d_shader_tgsm_raw tgsm_raw
;
1263 struct wined3d_shader_tgsm_structured tgsm_structured
;
1264 struct wined3d_shader_thread_group_size thread_group_size
;
1265 enum wined3d_tessellator_domain tessellator_domain
;
1266 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1267 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1268 float max_tessellation_factor
;
1269 struct wined3d_shader_index_range index_range
;
1270 struct wined3d_shader_indexable_temp indexable_temp
;
1271 struct wined3d_shader_function_table_pointer fp
;
1275 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1277 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1280 struct wined3d_shader_attribute
1282 enum wined3d_decl_usage usage
;
1286 struct wined3d_shader_loop_control
1293 struct wined3d_shader_frontend
1295 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1296 const struct wined3d_shader_signature
*output_signature
);
1297 void (*shader_free
)(void *data
);
1298 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1299 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1300 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1303 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1304 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1306 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1307 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
) DECLSPEC_HIDDEN
;
1308 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1309 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1310 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1312 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1314 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1315 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1316 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1317 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1318 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1322 unsigned int vs_version
;
1323 unsigned int hs_version
;
1324 unsigned int ds_version
;
1325 unsigned int gs_version
;
1326 unsigned int ps_version
;
1327 unsigned int cs_version
;
1329 unsigned int vs_uniform_count
;
1330 unsigned int ps_uniform_count
;
1331 float ps_1x_max_value
;
1332 unsigned int varying_count
;
1337 enum wined3d_gl_resource_type
1339 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1340 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1341 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1342 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1343 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1344 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1345 WINED3D_GL_RES_TYPE_RB
= 6,
1346 WINED3D_GL_RES_TYPE_COUNT
= 7,
1349 enum wined3d_vertex_processing_mode
1352 WINED3D_VP_MODE_SHADER
,
1353 WINED3D_VP_MODE_NONE
,
1356 #define WINED3D_CONST_NUM_UNUSED ~0U
1358 enum wined3d_ffp_ps_fog_mode
1360 WINED3D_FFP_PS_FOG_OFF
,
1361 WINED3D_FFP_PS_FOG_LINEAR
,
1362 WINED3D_FFP_PS_FOG_EXP
,
1363 WINED3D_FFP_PS_FOG_EXP2
,
1366 /* Stateblock dependent parameters which have to be hardcoded
1367 * into the shader code
1370 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1371 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1372 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1373 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1374 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1376 /* Used for Shader Model 1 pixel shaders to track the bound texture
1377 * type. 2D and RECT textures are separated through NP2 fixup. */
1378 enum wined3d_shader_tex_types
1380 WINED3D_SHADER_TEX_2D
= 0,
1381 WINED3D_SHADER_TEX_3D
= 1,
1382 WINED3D_SHADER_TEX_CUBE
= 2,
1383 WINED3D_SHADER_TEX_ERR
= 3,
1386 struct ps_compile_args
1388 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1389 enum wined3d_vertex_processing_mode vp_mode
;
1390 enum wined3d_ffp_ps_fog_mode fog
;
1391 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1392 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1393 WORD srgb_correction
;
1394 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1395 D3D9 has a limit of 16 samplers and the fixup is superfluous
1396 in D3D10 (unconditional NP2 support mandatory). */
1398 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1399 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1400 WORD padding_to_dword
;
1401 DWORD pointsprite
: 1;
1402 DWORD flatshading
: 1;
1403 DWORD alpha_test_func
: 3;
1404 DWORD render_offscreen
: 1;
1405 DWORD rt_alpha_swizzle
: 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1406 DWORD dual_source_blend
: 1;
1416 struct vs_compile_args
1419 BYTE clip_enabled
: 1;
1420 BYTE point_size
: 1;
1421 BYTE per_vertex_point_size
: 1;
1422 BYTE flatshading
: 1;
1423 BYTE next_shader_type
: 3;
1425 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1426 unsigned int next_shader_input_count
;
1427 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1430 struct ds_compile_args
1432 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1433 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1434 unsigned int output_count
: 16;
1435 unsigned int next_shader_type
: 3;
1436 unsigned int render_offscreen
: 1;
1437 unsigned int padding
: 12;
1438 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1441 struct gs_compile_args
1443 unsigned int output_count
;
1444 enum wined3d_primitive_type primitive_type
;
1445 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1448 struct wined3d_shader_backend_ops
1450 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1451 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1452 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1453 const struct wined3d_state
*state
);
1454 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1455 const struct wined3d_state
*state
);
1456 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1457 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1458 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1459 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1460 const struct wined3d_state
*state
);
1461 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1462 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1463 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1464 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1465 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1466 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1467 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1468 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1469 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1470 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1473 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1474 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1475 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1477 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN
;
1479 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1481 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1482 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1483 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1484 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1486 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1488 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1489 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1490 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1491 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1494 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1496 static inline float wined3d_srgb_from_linear(float colour
)
1500 if (colour
< wined3d_srgb_const
[1].x
)
1501 return colour
* wined3d_srgb_const
[0].w
;
1503 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1507 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1508 const struct wined3d_color
*colour
)
1510 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1511 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1512 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1513 colour_srgb
->a
= colour
->a
;
1516 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1517 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1519 /* Checking of API calls */
1520 /* --------------------- */
1521 #ifndef WINE_NO_DEBUG_MSGS
1522 #define checkGLcall(A) \
1524 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1525 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1526 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1529 #define checkGLcall(A) do {} while(0)
1532 struct wined3d_bo_gl
1538 static inline GLuint
wined3d_bo_gl_id(uintptr_t bo
)
1540 return bo
? ((struct wined3d_bo_gl
*)bo
)->id
: 0;
1543 struct wined3d_bo_user_vk
1549 struct wined3d_bo_vk
1552 struct wined3d_allocator_block
*memory
;
1553 struct wined3d_bo_slab_vk
*slab
;
1555 VkDeviceMemory vk_memory
;
1558 VkDeviceSize buffer_offset
;
1559 VkDeviceSize memory_offset
;
1561 VkBufferUsageFlags usage
;
1562 VkMemoryPropertyFlags memory_type
;
1565 uint64_t command_buffer_id
;
1568 struct wined3d_bo_slab_vk_key
1570 VkMemoryPropertyFlags memory_type
;
1571 VkBufferUsageFlags usage
;
1575 struct wined3d_bo_slab_vk
1577 struct wine_rb_entry entry
;
1578 struct wined3d_bo_slab_vk
*next
;
1579 struct wined3d_bo_vk bo
;
1580 unsigned int map_count
;
1585 struct wined3d_bo_address
1587 UINT_PTR buffer_object
;
1591 struct wined3d_const_bo_address
1593 UINT_PTR buffer_object
;
1597 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1599 return (struct wined3d_const_bo_address
*)data
;
1602 struct wined3d_stream_info_element
1604 const struct wined3d_format
*format
;
1605 struct wined3d_bo_address data
;
1607 unsigned int stream_idx
;
1608 unsigned int divisor
;
1611 struct wined3d_stream_info
1613 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1614 DWORD position_transformed
: 1;
1616 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1617 WORD use_map
; /* MAX_ATTRIBS, 16 */
1620 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1621 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1623 struct wined3d_direct_dispatch_parameters
1625 unsigned int group_count_x
;
1626 unsigned int group_count_y
;
1627 unsigned int group_count_z
;
1630 struct wined3d_indirect_dispatch_parameters
1632 struct wined3d_buffer
*buffer
;
1633 unsigned int offset
;
1636 struct wined3d_dispatch_parameters
1641 struct wined3d_direct_dispatch_parameters direct
;
1642 struct wined3d_indirect_dispatch_parameters indirect
;
1646 struct wined3d_direct_draw_parameters
1648 int base_vertex_idx
;
1649 unsigned int start_idx
;
1650 unsigned int index_count
;
1651 unsigned int start_instance
;
1652 unsigned int instance_count
;
1655 struct wined3d_indirect_draw_parameters
1657 struct wined3d_buffer
*buffer
;
1658 unsigned int offset
;
1661 struct wined3d_draw_parameters
1666 struct wined3d_direct_draw_parameters direct
;
1667 struct wined3d_indirect_draw_parameters indirect
;
1672 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1673 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1674 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1675 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1679 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1680 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1682 enum wined3d_pipeline
1684 WINED3D_PIPELINE_GRAPHICS
,
1685 WINED3D_PIPELINE_COMPUTE
,
1686 WINED3D_PIPELINE_COUNT
,
1689 /* Routines and structures related to state management */
1691 #define STATE_RENDER(a) (a)
1692 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1694 #define STATE_TEXTURESTAGE(stage, num) \
1695 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1696 #define STATE_IS_TEXTURESTAGE(a) \
1697 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1699 /* + 1 because samplers start with 0 */
1700 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1701 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1703 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1704 #define STATE_IS_GRAPHICS_SHADER(a) \
1705 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1707 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1708 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1709 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1710 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1712 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1713 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1715 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1716 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1718 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1719 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1721 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1722 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1723 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1724 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1726 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1727 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1729 #define STATE_VIEWPORT (STATE_VDECL + 1)
1730 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1732 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1733 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1734 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1735 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1737 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1738 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1740 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1741 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1743 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1744 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1746 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1747 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1749 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1750 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1752 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1753 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1755 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1756 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1758 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1759 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1761 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1762 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1764 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1765 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1767 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1768 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1770 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1771 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1773 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1775 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1776 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1778 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1779 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1781 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1782 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1784 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1785 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1787 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1788 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1790 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1791 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1793 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1794 #define STATE_CONSTANT_BUFFER(a) \
1795 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1796 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1797 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1805 union wined3d_gl_fence_object
1811 enum wined3d_fence_result
1814 WINED3D_FENCE_WAITING
,
1815 WINED3D_FENCE_NOT_STARTED
,
1816 WINED3D_FENCE_WRONG_THREAD
,
1817 WINED3D_FENCE_ERROR
,
1820 struct wined3d_fence
1823 union wined3d_gl_fence_object object
;
1824 struct wined3d_context_gl
*context_gl
;
1827 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1828 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1829 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1830 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1831 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1833 /* Direct3D terminology with little modifications. We do not have an issued
1834 * state because only the driver knows about it, but we have a created state
1835 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1836 enum wined3d_query_state
1843 struct wined3d_query_ops
1845 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1846 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1847 void (*query_destroy
)(struct wined3d_query
*query
);
1850 struct wined3d_query
1855 const struct wined3d_parent_ops
*parent_ops
;
1856 struct wined3d_device
*device
;
1857 enum wined3d_query_state state
;
1858 enum wined3d_query_type type
;
1861 const struct wined3d_query_ops
*query_ops
;
1863 LONG counter_main
, counter_retrieved
;
1864 struct list poll_list_entry
;
1866 GLuint buffer_object
;
1870 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
1871 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
1872 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
1873 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
1875 struct wined3d_event_query
1877 struct wined3d_query query
;
1879 struct wined3d_fence fence
;
1883 struct wined3d_occlusion_query
1885 struct wined3d_query query
;
1889 struct wined3d_context_gl
*context_gl
;
1894 struct wined3d_timestamp_query
1896 struct wined3d_query query
;
1900 struct wined3d_context_gl
*context_gl
;
1904 union wined3d_gl_so_statistics_query
1914 struct wined3d_so_statistics_query
1916 struct wined3d_query query
;
1919 union wined3d_gl_so_statistics_query u
;
1920 struct wined3d_context_gl
*context_gl
;
1921 unsigned int stream_idx
;
1922 struct wined3d_query_data_so_statistics statistics
;
1926 union wined3d_gl_pipeline_statistics_query
1933 GLuint vertex_shader
;
1934 GLuint tess_control_shader
;
1935 GLuint tess_eval_shader
;
1936 GLuint geometry_shader
;
1937 GLuint geometry_primitives
;
1938 GLuint fragment_shader
;
1939 GLuint compute_shader
;
1940 GLuint clipping_input
;
1941 GLuint clipping_output
;
1945 struct wined3d_pipeline_statistics_query
1947 struct wined3d_query query
;
1950 union wined3d_gl_pipeline_statistics_query u
;
1951 struct wined3d_context_gl
*context_gl
;
1952 struct wined3d_query_data_pipeline_statistics statistics
;
1956 #define WINED3D_QUERY_POOL_SIZE 256
1958 struct wined3d_query_pool_vk
1962 struct list
*free_list
;
1963 VkQueryPool vk_query_pool
;
1964 uint32_t allocated
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
1967 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
) DECLSPEC_HIDDEN
;
1968 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
,
1969 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1970 void wined3d_query_pool_vk_free_query(struct wined3d_query_pool_vk
*pool_vk
, size_t idx
) DECLSPEC_HIDDEN
;
1971 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
1972 enum wined3d_query_type type
, struct list
*free_pools
) DECLSPEC_HIDDEN
;
1974 struct wined3d_query_pool_idx_vk
1976 struct wined3d_query_pool_vk
*pool_vk
;
1980 struct wined3d_query_vk
1982 struct wined3d_query q
;
1985 struct wined3d_query_pool_idx_vk pool_idx
;
1987 uint64_t command_buffer_id
;
1988 uint32_t control_flags
;
1989 size_t pending_count
;
1992 static inline struct wined3d_query_vk
*wined3d_query_vk(struct wined3d_query
*query
)
1994 return CONTAINING_RECORD(query
, struct wined3d_query_vk
, q
);
1997 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
,
1998 const struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
1999 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
2000 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
2001 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2002 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2004 struct wined3d_gl_view
2010 struct wined3d_range
2012 unsigned int offset
;
2016 struct wined3d_rendertarget_info
2018 struct wined3d_gl_view gl_view
;
2019 struct wined3d_resource
*resource
;
2020 unsigned int sub_resource_idx
;
2021 unsigned int layer_count
;
2024 struct wined3d_fb_state
2026 struct wined3d_rendertarget_view
*render_targets
[WINED3D_MAX_RENDER_TARGETS
];
2027 struct wined3d_rendertarget_view
*depth_stencil
;
2030 #define MAX_GL_FRAGMENT_SAMPLERS 32
2032 struct wined3d_context
2034 const struct wined3d_d3d_info
*d3d_info
;
2035 const struct wined3d_state_entry
*state_table
;
2036 uint32_t dirty_graphics_states
[WINED3D_BITMAP_SIZE(STATE_HIGHEST
)];
2037 uint32_t dirty_compute_states
[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT
)];
2039 struct wined3d_device
*device
;
2040 struct wined3d_swapchain
*swapchain
;
2043 struct wined3d_texture
*texture
;
2044 unsigned int sub_resource_idx
;
2047 /* Stores some information about the context state for optimization */
2048 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2049 DWORD update_shader_resource_bindings
: 1;
2050 DWORD update_compute_shader_resource_bindings
: 1;
2051 DWORD update_unordered_access_view_bindings
: 1;
2052 DWORD update_compute_unordered_access_view_bindings
: 1;
2053 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2054 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
2055 DWORD last_was_pshader
: 1;
2056 DWORD last_was_vshader
: 1;
2057 DWORD last_was_diffuse
: 1;
2058 DWORD last_was_specular
: 1;
2059 DWORD last_was_normal
: 1;
2061 DWORD last_was_ffp_blit
: 1;
2062 DWORD last_was_blit
: 1;
2063 DWORD last_was_ckey
: 1;
2064 DWORD last_was_dual_source_blend
: 1;
2065 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2066 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2067 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2068 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2070 DWORD use_immediate_mode_draw
: 1;
2071 DWORD uses_uavs
: 1;
2072 DWORD uses_fbo_attached_resources
: 1;
2073 DWORD transform_feedback_active
: 1;
2074 DWORD transform_feedback_paused
: 1;
2075 DWORD fog_coord
: 1;
2076 DWORD render_offscreen
: 1;
2078 DWORD destroyed
: 1;
2079 DWORD destroy_delayed
: 1;
2080 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2081 DWORD namedArraysLoaded
: 1;
2084 DWORD constant_update_mask
;
2085 DWORD numbered_array_mask
;
2086 enum fogsource fog_source
;
2088 UINT instance_count
;
2090 void *shader_backend_data
;
2091 void *fragment_pipe_data
;
2093 struct wined3d_stream_info stream_info
;
2095 /* Fences for GL_APPLE_flush_buffer_range */
2096 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
2097 unsigned int buffer_fence_count
;
2099 unsigned int viewport_count
;
2100 unsigned int scissor_rect_count
;
2103 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2104 void wined3d_context_init(struct wined3d_context
*context
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2105 void context_load_shader_resources(struct wined3d_context
*context
,
2106 const struct wined3d_state
*state
, unsigned int shader_mask
) DECLSPEC_HIDDEN
;
2107 void context_load_stream_output_buffers(struct wined3d_context
*context
,
2108 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2109 void context_load_unordered_access_resources(struct wined3d_context
*context
,
2110 const struct wined3d_shader
*shader
, struct wined3d_unordered_access_view
* const *views
) DECLSPEC_HIDDEN
;
2111 void context_preload_textures(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2112 void context_update_stream_info(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2114 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
2115 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2117 struct wined3d_context_gl
2119 struct wined3d_context c
;
2121 const struct wined3d_gl_info
*gl_info
;
2123 DWORD tid
; /* Thread ID which owns this context at the moment. */
2125 uint32_t dc_is_private
: 1;
2126 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2127 uint32_t fog_enabled
: 1;
2128 uint32_t diffuse_attrib_to_1
: 1;
2129 uint32_t rebind_fbo
: 1;
2130 uint32_t untracked_material_count
: 2; /* Max value 2 */
2131 uint32_t needs_set
: 1;
2133 uint32_t padding
: 23;
2135 uint32_t default_attrib_value_set
;
2137 GLenum tracking_parm
; /* Which source is tracking current colour. */
2138 GLenum untracked_materials
[2];
2140 unsigned int active_texture
;
2142 GLenum
*texture_type
;
2144 /* The WGL context. */
2149 HWND restore_pf_win
;
2157 unsigned int fbo_entry_count
;
2158 struct list fbo_list
;
2159 struct list fbo_destroy_list
;
2160 struct fbo_entry
*current_fbo
;
2161 GLuint fbo_read_binding
;
2162 GLuint fbo_draw_binding
;
2163 struct wined3d_rendertarget_info blit_targets
[WINED3D_MAX_RENDER_TARGETS
];
2164 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2167 struct list occlusion_queries
;
2169 struct list timestamp_queries
;
2170 struct list so_statistics_queries
;
2171 struct list pipeline_statistics_queries
;
2173 GLuint
*free_occlusion_queries
;
2174 SIZE_T free_occlusion_query_size
;
2175 unsigned int free_occlusion_query_count
;
2177 union wined3d_gl_fence_object
*free_fences
;
2178 SIZE_T free_fence_size
;
2179 unsigned int free_fence_count
;
2181 GLuint
*free_timestamp_queries
;
2182 SIZE_T free_timestamp_query_size
;
2183 unsigned int free_timestamp_query_count
;
2185 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2186 SIZE_T free_so_statistics_query_size
;
2187 unsigned int free_so_statistics_query_count
;
2189 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2190 SIZE_T free_pipeline_statistics_query_size
;
2191 unsigned int free_pipeline_statistics_query_count
;
2195 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2196 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2198 /* Extension emulation. */
2199 GLint gl_fog_source
;
2200 GLfloat fog_coord_value
;
2201 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2203 GLuint dummy_arbfp_prog
;
2206 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2208 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2211 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2213 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2216 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2217 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2218 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2219 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2220 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2221 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2222 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2223 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2224 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2225 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2226 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2227 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2228 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2229 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2230 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2231 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2232 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2233 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2234 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2235 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2236 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2237 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2238 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2239 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2240 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2241 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2242 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2243 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2244 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2245 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
) DECLSPEC_HIDDEN
;
2246 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2247 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2248 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2249 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2250 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2251 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2252 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2253 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2254 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2255 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2256 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2257 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2258 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2259 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2260 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2261 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2262 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2263 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2264 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2265 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2266 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2267 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2268 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2269 const struct wined3d_bo_address
*data
, size_t size
, uint32_t flags
) DECLSPEC_HIDDEN
;
2270 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2271 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2272 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2273 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl
*context_gl
, GLenum buffer
) DECLSPEC_HIDDEN
;
2274 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2275 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2276 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2277 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2278 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2279 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2280 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2282 struct wined3d_command_buffer_vk
2285 VkCommandBuffer vk_command_buffer
;
2289 enum wined3d_retired_object_type_vk
2291 WINED3D_RETIRED_FREE_VK
,
2292 WINED3D_RETIRED_FRAMEBUFFER_VK
,
2293 WINED3D_RETIRED_DESCRIPTOR_POOL_VK
,
2294 WINED3D_RETIRED_MEMORY_VK
,
2295 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
,
2296 WINED3D_RETIRED_BO_SLAB_SLICE_VK
,
2297 WINED3D_RETIRED_BUFFER_VK
,
2298 WINED3D_RETIRED_IMAGE_VK
,
2299 WINED3D_RETIRED_BUFFER_VIEW_VK
,
2300 WINED3D_RETIRED_IMAGE_VIEW_VK
,
2301 WINED3D_RETIRED_SAMPLER_VK
,
2304 struct wined3d_retired_object_vk
2306 enum wined3d_retired_object_type_vk type
;
2309 struct wined3d_retired_object_vk
*next
;
2310 VkFramebuffer vk_framebuffer
;
2311 VkDescriptorPool vk_descriptor_pool
;
2312 VkDeviceMemory vk_memory
;
2313 struct wined3d_allocator_block
*block
;
2316 struct wined3d_bo_slab_vk
*slab
;
2321 VkBufferView vk_buffer_view
;
2322 VkImageView vk_image_view
;
2323 VkSampler vk_sampler
;
2325 uint64_t command_buffer_id
;
2328 struct wined3d_retired_objects_vk
2330 struct wined3d_retired_object_vk
*objects
;
2331 struct wined3d_retired_object_vk
*free
;
2336 struct wined3d_render_pass_attachment_vk
2339 VkSampleCountFlagBits vk_samples
;
2340 VkImageLayout vk_layout
;
2343 struct wined3d_render_pass_key_vk
2345 struct wined3d_render_pass_attachment_vk rt
[WINED3D_MAX_RENDER_TARGETS
];
2346 struct wined3d_render_pass_attachment_vk ds
;
2348 uint32_t clear_flags
;
2351 struct wined3d_render_pass_vk
2353 struct wine_rb_entry entry
;
2354 struct wined3d_render_pass_key_vk key
;
2355 VkRenderPass vk_render_pass
;
2358 struct wined3d_pipeline_layout_key_vk
2360 VkDescriptorSetLayoutBinding
*bindings
;
2361 SIZE_T binding_count
;
2364 struct wined3d_pipeline_layout_vk
2366 struct wine_rb_entry entry
;
2367 struct wined3d_pipeline_layout_key_vk key
;
2368 VkPipelineLayout vk_pipeline_layout
;
2369 VkDescriptorSetLayout vk_set_layout
;
2372 struct wined3d_graphics_pipeline_key_vk
2374 VkPipelineShaderStageCreateInfo stages
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2375 VkVertexInputBindingDivisorDescriptionEXT divisors
[MAX_ATTRIBS
];
2376 VkVertexInputAttributeDescription attributes
[MAX_ATTRIBS
];
2377 VkVertexInputBindingDescription bindings
[MAX_ATTRIBS
];
2378 VkViewport viewport
;
2380 VkPipelineColorBlendAttachmentState blend_attachments
[WINED3D_MAX_RENDER_TARGETS
];
2382 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc
;
2383 VkPipelineVertexInputStateCreateInfo input_desc
;
2384 VkPipelineInputAssemblyStateCreateInfo ia_desc
;
2385 VkPipelineTessellationStateCreateInfo ts_desc
;
2386 VkPipelineViewportStateCreateInfo vp_desc
;
2387 VkPipelineRasterizationStateCreateInfo rs_desc
;
2388 VkPipelineMultisampleStateCreateInfo ms_desc
;
2389 VkPipelineDepthStencilStateCreateInfo ds_desc
;
2390 VkPipelineColorBlendStateCreateInfo blend_desc
;
2391 VkPipelineDynamicStateCreateInfo dynamic_desc
;
2393 VkGraphicsPipelineCreateInfo pipeline_desc
;
2396 struct wined3d_graphics_pipeline_vk
2398 struct wine_rb_entry entry
;
2399 struct wined3d_graphics_pipeline_key_vk key
;
2400 VkPipeline vk_pipeline
;
2403 enum wined3d_shader_descriptor_type
2405 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
,
2406 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
,
2407 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
,
2408 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
,
2409 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
,
2412 struct wined3d_shader_resource_binding
2414 enum wined3d_shader_type shader_type
;
2415 enum wined3d_shader_descriptor_type shader_descriptor_type
;
2416 size_t resource_idx
;
2417 enum wined3d_shader_resource_type resource_type
;
2418 enum wined3d_data_type resource_data_type
;
2422 struct wined3d_shader_resource_bindings
2424 struct wined3d_shader_resource_binding
*bindings
;
2428 struct wined3d_shader_descriptor_writes_vk
2430 VkWriteDescriptorSet
*writes
;
2434 struct wined3d_pending_query_vk
2436 struct wined3d_query_vk
*query_vk
;
2437 struct wined3d_query_pool_idx_vk pool_idx
;
2440 struct wined3d_pending_queries_vk
2442 struct wined3d_pending_query_vk
*queries
;
2448 struct wined3d_context_vk
2450 struct wined3d_context c
;
2452 const struct wined3d_vk_info
*vk_info
;
2454 uint32_t update_compute_pipeline
: 1;
2455 uint32_t padding
: 31;
2459 VkShaderModule vk_modules
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2460 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk
;
2461 VkPipeline vk_pipeline
;
2462 VkPipelineLayout vk_pipeline_layout
;
2463 VkDescriptorSetLayout vk_set_layout
;
2464 struct wined3d_shader_resource_bindings bindings
;
2469 VkPipeline vk_pipeline
;
2470 VkPipelineLayout vk_pipeline_layout
;
2471 VkDescriptorSetLayout vk_set_layout
;
2472 struct wined3d_shader_resource_bindings bindings
;
2475 VkCommandPool vk_command_pool
;
2476 struct wined3d_command_buffer_vk current_command_buffer
;
2477 uint64_t completed_command_buffer_id
;
2481 struct wined3d_command_buffer_vk
*buffers
;
2482 SIZE_T buffers_size
;
2483 SIZE_T buffer_count
;
2486 struct wined3d_shader_descriptor_writes_vk descriptor_writes
;
2488 VkFramebuffer vk_framebuffer
;
2489 VkRenderPass vk_render_pass
;
2490 VkDescriptorPool vk_descriptor_pool
;
2492 VkSampleCountFlagBits sample_count
;
2493 unsigned int rt_count
;
2495 struct list active_queries
;
2496 struct wined3d_pending_queries_vk pending_queries
;
2497 struct list free_occlusion_query_pools
;
2498 struct list free_timestamp_query_pools
;
2499 struct list free_pipeline_statistics_query_pools
;
2501 struct wined3d_retired_objects_vk retired
;
2502 struct wine_rb_tree render_passes
;
2503 struct wine_rb_tree pipeline_layouts
;
2504 struct wine_rb_tree graphics_pipelines
;
2505 struct wine_rb_tree bo_slab_available
;
2508 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2510 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2513 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2514 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
,
2515 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2516 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
2517 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
) DECLSPEC_HIDDEN
;
2518 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
2519 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2520 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
2521 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2522 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
2523 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
) DECLSPEC_HIDDEN
;
2524 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2525 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
) DECLSPEC_HIDDEN
;
2526 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2527 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2528 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2529 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
2530 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2531 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2532 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2533 void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk
*context_vk
,
2534 VkBufferView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2535 void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk
*context_vk
,
2536 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2537 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
2538 VkImage vk_image
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2539 void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk
*context_vk
,
2540 VkImageView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2541 void wined3d_context_vk_destroy_memory(struct wined3d_context_vk
*context_vk
,
2542 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2543 void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk
*context_vk
,
2544 VkSampler vk_sampler
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2545 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2546 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2547 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk
*context_vk
,
2548 VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
) DECLSPEC_HIDDEN
;
2549 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
2550 const struct wined3d_fb_state
*fb
, unsigned int rt_count
,
2551 bool depth_stencil
, uint32_t clear_flags
) DECLSPEC_HIDDEN
;
2552 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
2553 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
2554 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
2555 VkImageLayout new_layout
, VkImage image
, VkImageAspectFlags aspect_mask
) DECLSPEC_HIDDEN
;
2556 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2557 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2558 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2559 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
2560 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2561 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
2562 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
2563 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
) DECLSPEC_HIDDEN
;
2564 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2566 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2568 struct wined3d_state_entry
2570 unsigned int representative
;
2571 APPLYSTATEFUNC apply
;
2574 struct wined3d_state_entry_template
2577 struct wined3d_state_entry content
;
2578 unsigned int extension
;
2581 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2582 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2583 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2585 struct fragment_caps
2588 DWORD PrimitiveMiscCaps
;
2589 DWORD TextureOpCaps
;
2590 DWORD MaxTextureBlendStages
;
2591 DWORD MaxSimultaneousTextures
;
2594 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2595 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2597 struct wined3d_fragment_pipe_ops
2599 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2600 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2601 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2602 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2603 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2604 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2605 void (*free_context_data
)(struct wined3d_context
*context
);
2606 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2607 const struct wined3d_state_entry_template
*states
;
2610 struct wined3d_vertex_caps
2613 BOOL emulated_flatshading
;
2614 BOOL ffp_generic_attributes
;
2615 DWORD max_active_lights
;
2616 DWORD max_vertex_blend_matrices
;
2617 DWORD max_vertex_blend_matrix_index
;
2618 DWORD vertex_processing_caps
;
2620 DWORD max_user_clip_planes
;
2624 struct wined3d_vertex_pipe_ops
2626 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2627 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2628 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2629 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2630 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2631 const struct wined3d_state_entry_template
*vp_states
;
2634 extern const struct wined3d_state_entry_template misc_state_template_gl
[] DECLSPEC_HIDDEN
;
2635 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2636 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2637 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2638 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2639 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2640 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2641 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2643 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2645 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2646 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2647 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2649 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2651 /* "Base" state table */
2652 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2653 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2654 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2655 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2657 enum wined3d_blit_op
2659 WINED3D_BLIT_OP_COLOR_BLIT
,
2660 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2661 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2662 WINED3D_BLIT_OP_DEPTH_BLIT
,
2663 WINED3D_BLIT_OP_RAW_BLIT
,
2666 struct wined3d_blitter
2668 const struct wined3d_blitter_ops
*ops
;
2669 struct wined3d_blitter
*next
;
2672 struct wined3d_blitter_ops
2674 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2675 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2676 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2677 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2678 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2679 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2680 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2681 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2682 enum wined3d_texture_filter_type filter
);
2685 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2686 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2687 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2688 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2689 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2690 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2691 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2692 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2693 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2694 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2695 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2696 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
) DECLSPEC_HIDDEN
;
2698 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2700 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2701 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2702 void context_gl_resource_released(struct wined3d_device
*device
,
2703 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2704 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2705 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2706 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2707 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2708 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2709 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2710 void context_state_drawbuf(struct wined3d_context
*context
,
2711 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2712 void context_state_fb(struct wined3d_context
*context
,
2713 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2715 /*****************************************************************************
2716 * Internal representation of a light
2718 struct wined3d_light_info
2720 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2721 DWORD OriginalIndex
;
2725 /* Converted parms to speed up swapping lights */
2726 struct wined3d_vec4 position
;
2727 struct wined3d_vec4 direction
;
2734 /* The default light parameters */
2735 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2737 struct wined3d_pixel_format
2739 int iPixelFormat
; /* WGL pixel format */
2740 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2741 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2742 int depthSize
, stencilSize
;
2743 BOOL windowDrawable
;
2749 enum wined3d_pci_vendor
2751 HW_VENDOR_SOFTWARE
= 0x0000,
2752 HW_VENDOR_AMD
= 0x1002,
2753 HW_VENDOR_NVIDIA
= 0x10de,
2754 HW_VENDOR_VMWARE
= 0x15ad,
2755 HW_VENDOR_REDHAT
= 0x1af4,
2756 HW_VENDOR_INTEL
= 0x8086,
2759 enum wined3d_pci_device
2763 CARD_AMD_RAGE_128PRO
= 0x5246,
2764 CARD_AMD_RADEON_7200
= 0x5144,
2765 CARD_AMD_RADEON_8500
= 0x514c,
2766 CARD_AMD_RADEON_9500
= 0x4144,
2767 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2768 CARD_AMD_RADEON_X700
= 0x5e4c,
2769 CARD_AMD_RADEON_X1600
= 0x71c2,
2770 CARD_AMD_RADEON_HD2350
= 0x94c7,
2771 CARD_AMD_RADEON_HD2600
= 0x9581,
2772 CARD_AMD_RADEON_HD2900
= 0x9400,
2773 CARD_AMD_RADEON_HD3200
= 0x9620,
2774 CARD_AMD_RADEON_HD3850
= 0x9515,
2775 CARD_AMD_RADEON_HD4200M
= 0x9712,
2776 CARD_AMD_RADEON_HD4350
= 0x954f,
2777 CARD_AMD_RADEON_HD4600
= 0x9495,
2778 CARD_AMD_RADEON_HD4700
= 0x944e,
2779 CARD_AMD_RADEON_HD4800
= 0x944c,
2780 CARD_AMD_RADEON_HD5400
= 0x68f9,
2781 CARD_AMD_RADEON_HD5600
= 0x68d8,
2782 CARD_AMD_RADEON_HD5700
= 0x68be,
2783 CARD_AMD_RADEON_HD5800
= 0x6898,
2784 CARD_AMD_RADEON_HD5900
= 0x689c,
2785 CARD_AMD_RADEON_HD6300
= 0x9803,
2786 CARD_AMD_RADEON_HD6400
= 0x6770,
2787 CARD_AMD_RADEON_HD6490M
= 0x6760,
2788 CARD_AMD_RADEON_HD6410D
= 0x9644,
2789 CARD_AMD_RADEON_HD6480G
= 0x9648,
2790 CARD_AMD_RADEON_HD6550D
= 0x9640,
2791 CARD_AMD_RADEON_HD6600
= 0x6758,
2792 CARD_AMD_RADEON_HD6600M
= 0x6741,
2793 CARD_AMD_RADEON_HD6700
= 0x68ba,
2794 CARD_AMD_RADEON_HD6800
= 0x6739,
2795 CARD_AMD_RADEON_HD6900
= 0x6719,
2796 CARD_AMD_RADEON_HD7660D
= 0x9901,
2797 CARD_AMD_RADEON_HD7700
= 0x683d,
2798 CARD_AMD_RADEON_HD7800
= 0x6819,
2799 CARD_AMD_RADEON_HD7870
= 0x6818,
2800 CARD_AMD_RADEON_HD7900
= 0x679a,
2801 CARD_AMD_RADEON_HD8600M
= 0x6660,
2802 CARD_AMD_RADEON_HD8670
= 0x6610,
2803 CARD_AMD_RADEON_HD8770
= 0x665c,
2804 CARD_AMD_RADEON_R3
= 0x9830,
2805 CARD_AMD_RADEON_R7
= 0x130f,
2806 CARD_AMD_RADEON_R9_285
= 0x6939,
2807 CARD_AMD_RADEON_R9_290
= 0x67b1,
2808 CARD_AMD_RADEON_R9_290X
= 0x67b0,
2809 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2810 CARD_AMD_RADEON_R9_M370X
= 0x6821,
2811 CARD_AMD_RADEON_R9_M380
= 0x6647,
2812 CARD_AMD_RADEON_R9_M395X
= 0x6920,
2813 CARD_AMD_RADEON_RX_460
= 0x67ef,
2814 CARD_AMD_RADEON_RX_480
= 0x67df,
2815 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
2816 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
2817 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
2818 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
2820 CARD_NVIDIA_RIVA_128
= 0x0018,
2821 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2822 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2823 CARD_NVIDIA_GEFORCE
= 0x0100,
2824 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2825 CARD_NVIDIA_GEFORCE2
= 0x0150,
2826 CARD_NVIDIA_GEFORCE3
= 0x0200,
2827 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2828 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2829 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2830 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2831 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2832 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2833 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2834 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2835 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2836 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2837 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2838 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2839 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2840 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2841 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2842 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2843 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2844 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2845 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2846 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2847 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2848 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2849 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2850 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2851 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2852 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2853 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2854 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2855 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2856 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2857 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2858 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2859 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2860 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2861 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2862 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2863 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2864 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2865 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2866 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2867 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2868 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2869 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2870 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2871 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2872 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2873 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2874 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2875 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2876 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2877 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2878 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2879 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2880 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2881 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2882 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2883 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2884 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2885 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2886 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2887 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2888 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2889 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2890 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2891 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2892 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
2893 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2894 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2895 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2896 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2897 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2898 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2899 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2900 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2901 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2902 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
2903 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
2904 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2905 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2906 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
2907 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2908 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2909 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2910 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2911 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
2912 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2913 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2914 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2915 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2916 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2917 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2918 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2919 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
2920 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2921 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
2922 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2923 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2924 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2925 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2926 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2927 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2928 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2929 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2930 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2931 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2932 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2933 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2934 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2935 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2936 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2937 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2938 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2939 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2940 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2941 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2942 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2943 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2944 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2945 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
2946 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
2947 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2948 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2949 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2950 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2951 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2952 CARD_NVIDIA_TITANV
= 0x1d81,
2953 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
2954 CARD_NVIDIA_GEFORCE_GTX1660SUPER
= 0x21c4,
2955 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
2956 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
2957 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
2958 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
2959 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
2961 CARD_REDHAT_VIRGL
= 0x1010,
2963 CARD_VMWARE_SVGA3D
= 0x0405,
2965 CARD_INTEL_830M
= 0x3577,
2966 CARD_INTEL_855GM
= 0x3582,
2967 CARD_INTEL_845G
= 0x2562,
2968 CARD_INTEL_865G
= 0x2572,
2969 CARD_INTEL_915G
= 0x2582,
2970 CARD_INTEL_E7221G
= 0x258a,
2971 CARD_INTEL_915GM
= 0x2592,
2972 CARD_INTEL_945G
= 0x2772,
2973 CARD_INTEL_945GM
= 0x27a2,
2974 CARD_INTEL_945GME
= 0x27ae,
2975 CARD_INTEL_Q35
= 0x29b2,
2976 CARD_INTEL_G33
= 0x29c2,
2977 CARD_INTEL_Q33
= 0x29d2,
2978 CARD_INTEL_PNVG
= 0xa001,
2979 CARD_INTEL_PNVM
= 0xa011,
2980 CARD_INTEL_965Q
= 0x2992,
2981 CARD_INTEL_965G
= 0x2982,
2982 CARD_INTEL_946GZ
= 0x2972,
2983 CARD_INTEL_965GM
= 0x2a02,
2984 CARD_INTEL_965GME
= 0x2a12,
2985 CARD_INTEL_GM45
= 0x2a42,
2986 CARD_INTEL_IGD
= 0x2e02,
2987 CARD_INTEL_Q45
= 0x2e12,
2988 CARD_INTEL_G45
= 0x2e22,
2989 CARD_INTEL_G41
= 0x2e32,
2990 CARD_INTEL_B43
= 0x2e92,
2991 CARD_INTEL_ILKD
= 0x0042,
2992 CARD_INTEL_ILKM
= 0x0046,
2993 CARD_INTEL_SNBD
= 0x0122,
2994 CARD_INTEL_SNBM
= 0x0126,
2995 CARD_INTEL_SNBS
= 0x010a,
2996 CARD_INTEL_IVBD
= 0x0162,
2997 CARD_INTEL_IVBM
= 0x0166,
2998 CARD_INTEL_IVBS
= 0x015a,
2999 CARD_INTEL_HWD
= 0x0412,
3000 CARD_INTEL_HWM
= 0x0416,
3001 CARD_INTEL_HD5000_1
= 0x0a26,
3002 CARD_INTEL_HD5000_2
= 0x0422,
3003 CARD_INTEL_I5100_1
= 0x0a22,
3004 CARD_INTEL_I5100_2
= 0x0a2a,
3005 CARD_INTEL_I5100_3
= 0x0a2b,
3006 CARD_INTEL_I5100_4
= 0x0a2e,
3007 CARD_INTEL_IP5200_1
= 0x0d22,
3008 CARD_INTEL_IP5200_2
= 0x0d26,
3009 CARD_INTEL_IP5200_3
= 0x0d2a,
3010 CARD_INTEL_IP5200_4
= 0x0d2b,
3011 CARD_INTEL_IP5200_5
= 0x0d2e,
3012 CARD_INTEL_IP5200_6
= 0x0c22,
3013 CARD_INTEL_HD5300
= 0x161e,
3014 CARD_INTEL_HD5500
= 0x1616,
3015 CARD_INTEL_HD5600
= 0x1612,
3016 CARD_INTEL_HD6000
= 0x1626,
3017 CARD_INTEL_I6100
= 0x162b,
3018 CARD_INTEL_IP6200
= 0x1622,
3019 CARD_INTEL_IPP6300
= 0x162a,
3020 CARD_INTEL_HD510_1
= 0x1902,
3021 CARD_INTEL_HD510_2
= 0x1906,
3022 CARD_INTEL_HD510_3
= 0x190b,
3023 CARD_INTEL_HD515
= 0x191e,
3024 CARD_INTEL_HD520_1
= 0x1916,
3025 CARD_INTEL_HD520_2
= 0x1921,
3026 CARD_INTEL_HD530_1
= 0x1912,
3027 CARD_INTEL_HD530_2
= 0x191b,
3028 CARD_INTEL_HDP530
= 0x191d,
3029 CARD_INTEL_I540
= 0x1926,
3030 CARD_INTEL_I550
= 0x1927,
3031 CARD_INTEL_I555
= 0x192b,
3032 CARD_INTEL_IP555
= 0x192d,
3033 CARD_INTEL_IP580_1
= 0x1932,
3034 CARD_INTEL_IP580_2
= 0x193b,
3035 CARD_INTEL_IPP580_1
= 0x193a,
3036 CARD_INTEL_IPP580_2
= 0x193d,
3037 CARD_INTEL_UHD617
= 0x87c0,
3038 CARD_INTEL_UHD620
= 0x3ea0,
3039 CARD_INTEL_HD615
= 0x591e,
3040 CARD_INTEL_HD620
= 0x5916,
3041 CARD_INTEL_HD630_1
= 0x5912,
3042 CARD_INTEL_HD630_2
= 0x591b,
3045 struct wined3d_fbo_ops
3047 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
3048 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
3049 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
3050 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
3051 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
3052 GLsizei width
, GLsizei height
);
3053 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
3054 GLenum internalformat
, GLsizei width
, GLsizei height
);
3055 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
3056 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
3057 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
3058 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
3059 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
3060 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
3061 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
3062 GLuint texture
, GLint level
);
3063 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
3064 GLenum textarget
, GLuint texture
, GLint level
);
3065 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
3066 GLenum textarget
, GLuint texture
, GLint level
);
3067 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
3068 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
3069 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
3070 GLuint texture
, GLint level
, GLint layer
);
3071 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
3072 GLenum renderbuffertarget
, GLuint renderbuffer
);
3073 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
3074 GLenum pname
, GLint
*params
);
3075 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
3076 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
3077 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
3080 struct wined3d_gl_limits
3085 UINT texture_coords
;
3086 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
3087 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
3088 unsigned int graphics_samplers
;
3089 unsigned int combined_samplers
;
3090 UINT general_combiners
;
3091 UINT user_clip_distances
;
3092 unsigned int texture_size
;
3093 UINT texture3d_size
;
3097 UINT vertex_attribs
;
3099 unsigned int texture_buffer_offset_alignment
;
3101 unsigned int framebuffer_width
;
3102 unsigned int framebuffer_height
;
3105 UINT glsl_vs_float_constants
;
3106 UINT glsl_ps_float_constants
;
3108 UINT arb_vs_float_constants
;
3109 UINT arb_vs_native_constants
;
3110 UINT arb_vs_instructions
;
3112 UINT arb_ps_float_constants
;
3113 UINT arb_ps_local_constants
;
3114 UINT arb_ps_native_constants
;
3115 UINT arb_ps_instructions
;
3119 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
3120 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3121 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
3122 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3124 struct wined3d_gl_info
3126 DWORD selected_gl_version
;
3128 struct wined3d_gl_limits limits
;
3129 DWORD reserved_glsl_constants
, reserved_arb_constants
;
3131 BOOL supported
[WINED3D_GL_EXT_COUNT
];
3132 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
3134 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
3135 struct opengl_funcs gl_ops
;
3136 struct wined3d_fbo_ops fbo_ops
;
3138 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
3139 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
3142 /* The driver names reflect the lowest GPU supported
3143 * by a certain driver, so DRIVER_AMD_R300 supports
3144 * R3xx, R4xx and R5xx GPUs. */
3145 enum wined3d_display_driver
3147 DRIVER_AMD_RAGE_128PRO
,
3152 DRIVER_INTEL_GMA800
,
3153 DRIVER_INTEL_GMA900
,
3154 DRIVER_INTEL_GMA950
,
3155 DRIVER_INTEL_GMA3000
,
3156 DRIVER_INTEL_HD4000
,
3158 DRIVER_NVIDIA_GEFORCE2MX
,
3159 DRIVER_NVIDIA_GEFORCEFX
,
3160 DRIVER_NVIDIA_GEFORCE6
,
3161 DRIVER_NVIDIA_GEFORCE8
,
3162 DRIVER_REDHAT_VIRGL
,
3168 struct wined3d_gpu_description
3170 enum wined3d_pci_vendor vendor
;
3171 enum wined3d_pci_device device
;
3172 const char *description
;
3173 enum wined3d_display_driver driver
;
3174 unsigned int vidmem
;
3177 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
3178 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3179 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
3180 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3181 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
3182 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3184 /* 512 in Direct3D 8/9, 128 in DXGI. */
3185 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3187 struct wined3d_driver_info
3189 enum wined3d_pci_vendor vendor
;
3190 enum wined3d_pci_device device
;
3192 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
3194 UINT64 sysmem_bytes
;
3199 void wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
3200 const struct wined3d_gpu_description
*gpu_description
,
3201 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
3203 struct wined3d_adapter_ops
3205 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
3206 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
3207 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3208 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3209 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
3210 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
3211 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
3212 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
3213 void (*adapter_release_context
)(struct wined3d_context
*context
);
3214 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
3215 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
3216 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
3217 const struct wined3d_format
*ds_format
);
3218 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
3219 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
3220 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
3221 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
);
3222 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
3223 unsigned int range_count
, const struct wined3d_range
*ranges
);
3224 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
3225 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
);
3226 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
3227 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
3228 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
3229 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
3230 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3231 struct wined3d_buffer
**buffer
);
3232 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
3233 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3234 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
3235 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
3236 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
3237 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
3238 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3239 struct wined3d_rendertarget_view
**view
);
3240 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
3241 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
3242 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3243 struct wined3d_shader_resource_view
**view
);
3244 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
3245 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
3246 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3247 struct wined3d_unordered_access_view
**view
);
3248 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
3249 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3250 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
3251 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
3252 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
3253 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
3254 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
3255 void (*adapter_flush_context
)(struct wined3d_context
*context
);
3256 void (*adapter_draw_primitive
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3257 const struct wined3d_draw_parameters
*parameters
);
3258 void (*adapter_dispatch_compute
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3259 const struct wined3d_dispatch_parameters
*parameters
);
3260 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
3261 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
);
3264 struct wined3d_output
3266 unsigned int ordinal
;
3267 WCHAR device_name
[CCHDEVICENAME
];
3268 struct wined3d_adapter
*adapter
;
3269 enum wined3d_format_id screen_format
;
3271 D3DKMT_HANDLE kmt_adapter
;
3272 D3DKMT_HANDLE kmt_device
;
3273 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
3276 /* The adapter structure */
3277 struct wined3d_adapter
3279 unsigned int ordinal
;
3281 struct wined3d_gl_info gl_info
;
3282 struct wined3d_d3d_info d3d_info
;
3283 struct wined3d_driver_info driver_info
;
3284 struct wined3d_output
*outputs
;
3285 unsigned int output_count
;
3286 UINT64 vram_bytes_used
;
3291 WCHAR device_name
[CCHDEVICENAME
]; /* for use with e.g. ChangeDisplaySettings() */
3296 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
3297 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
3298 const struct wined3d_state_entry_template
*misc_state_template
;
3299 const struct wined3d_shader_backend_ops
*shader_backend
;
3300 const struct wined3d_adapter_ops
*adapter_ops
;
3303 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
,
3304 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
3305 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3307 struct wined3d_adapter_gl
3309 struct wined3d_adapter a
;
3311 struct wined3d_pixel_format
*pixel_formats
;
3312 unsigned int pixel_format_count
;
3315 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
3317 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3320 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
3322 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3325 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
3326 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3328 struct wined3d_adapter_vk
3330 struct wined3d_adapter a
;
3332 struct wined3d_vk_info vk_info
;
3333 VkPhysicalDevice physical_device
;
3335 VkPhysicalDeviceLimits device_limits
;
3336 VkPhysicalDeviceMemoryProperties memory_properties
;
3339 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
3341 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
3344 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
3345 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3346 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
3347 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
3349 struct wined3d_caps_gl_ctx
3355 HGLRC restore_gl_ctx
;
3357 const struct wined3d_gl_info
*gl_info
;
3359 GLuint test_program_id
;
3362 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
3363 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3364 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3365 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3366 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3367 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3369 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3371 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3373 enum wined3d_projection_type
3375 WINED3D_PROJECTION_NONE
= 0,
3376 WINED3D_PROJECTION_COUNT3
= 1,
3377 WINED3D_PROJECTION_COUNT4
= 2
3380 /*****************************************************************************
3381 * Fixed function pipeline replacements
3383 #define ARG_UNUSED 0xff
3384 struct texture_stage_op
3396 struct color_fixup_desc color_fixup
;
3397 unsigned tex_type
: 3;
3398 unsigned tmp_dst
: 1;
3399 unsigned projected
: 2;
3400 unsigned padding
: 10;
3403 struct ffp_frag_settings
3405 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3406 enum wined3d_ffp_ps_fog_mode fog
;
3407 unsigned char sRGB_write
;
3408 unsigned char emul_clipplanes
;
3409 unsigned char texcoords_initialized
;
3410 unsigned char color_key_enabled
: 1;
3411 unsigned char pointsprite
: 1;
3412 unsigned char flatshading
: 1;
3413 unsigned char alpha_test_func
: 3;
3414 unsigned char padding
: 2;
3417 struct ffp_frag_desc
3419 struct wine_rb_entry entry
;
3420 struct ffp_frag_settings settings
;
3423 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3424 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3426 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3428 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3429 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3430 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3431 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3432 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3433 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3435 enum wined3d_ffp_vs_fog_mode
3437 WINED3D_FFP_VS_FOG_OFF
= 0,
3438 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3439 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3440 WINED3D_FFP_VS_FOG_RANGE
= 3,
3443 #define WINED3D_FFP_TCI_SHIFT 16
3444 #define WINED3D_FFP_TCI_MASK 0xffu
3446 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3447 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3449 struct wined3d_ffp_vs_settings
3451 DWORD point_light_count
: 4;
3452 DWORD spot_light_count
: 4;
3453 DWORD directional_light_count
: 4;
3454 DWORD parallel_point_light_count
: 4;
3455 DWORD diffuse_source
: 2;
3456 DWORD emissive_source
: 2;
3457 DWORD ambient_source
: 2;
3458 DWORD specular_source
: 2;
3459 DWORD transformed
: 1;
3460 DWORD vertexblends
: 2;
3463 DWORD normalize
: 1;
3465 DWORD localviewer
: 1;
3467 DWORD point_size
: 1;
3468 DWORD per_vertex_point_size
: 1;
3470 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3471 DWORD ortho_fog
: 1;
3472 DWORD flatshading
: 1;
3473 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
3476 DWORD texgen
[WINED3D_MAX_TEXTURES
];
3479 struct wined3d_ffp_vs_desc
3481 struct wine_rb_entry entry
;
3482 struct wined3d_ffp_vs_settings settings
;
3485 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3486 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3492 unsigned int adapter_count
;
3493 struct wined3d_adapter
*adapters
[1];
3496 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3497 void wined3d_hook_swapchain(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3498 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
3499 void wined3d_unhook_swapchain(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3500 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3502 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3504 struct wined3d_blend_state
3507 struct wined3d_blend_state_desc desc
;
3511 const struct wined3d_parent_ops
*parent_ops
;
3513 struct wined3d_device
*device
;
3514 struct wine_rb_entry entry
;
3517 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state
*state
,
3522 if (!state
->desc
.independent
)
3524 return state
->desc
.rt
[index
].writemask
;
3527 struct wined3d_rasterizer_state
3530 struct wined3d_rasterizer_state_desc desc
;
3533 const struct wined3d_parent_ops
*parent_ops
;
3535 struct wined3d_device
*device
;
3536 struct wine_rb_entry entry
;
3539 struct wined3d_stream_output
3541 struct wined3d_buffer
*buffer
;
3545 #define LIGHTMAP_SIZE 43
3546 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3548 struct wined3d_light_state
3550 /* Light hashmap. Collisions are handled using linked lists. */
3551 struct list light_map
[LIGHTMAP_SIZE
];
3552 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3555 #define WINED3D_STATE_NO_REF 0x00000001
3556 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3558 struct wined3d_state
3561 struct wined3d_fb_state fb
;
3563 struct wined3d_vertex_declaration
*vertex_declaration
;
3564 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3565 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3566 struct wined3d_buffer
*index_buffer
;
3567 enum wined3d_format_id index_format
;
3568 unsigned int index_offset
;
3569 int base_vertex_index
;
3570 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3571 enum wined3d_primitive_type primitive_type
;
3572 unsigned int patch_vertex_count
;
3573 struct wined3d_query
*predicate
;
3574 BOOL predicate_value
;
3576 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3577 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3578 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3579 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3580 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3582 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3583 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3584 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3586 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3587 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3588 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3590 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3591 DWORD sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3592 DWORD texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3594 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3595 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3596 struct wined3d_material material
;
3597 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3598 unsigned int viewport_count
;
3599 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3600 unsigned int scissor_rect_count
;
3602 struct wined3d_light_state light_state
;
3604 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3605 struct wined3d_blend_state
*blend_state
;
3606 struct wined3d_color blend_factor
;
3607 struct wined3d_rasterizer_state
*rasterizer_state
;
3610 struct wined3d_dummy_textures
3617 GLuint tex_cube_array
;
3618 GLuint tex_1d_array
;
3619 GLuint tex_2d_array
;
3622 GLuint tex_2d_ms_array
;
3625 #define WINED3D_UNMAPPED_STAGE ~0u
3627 /* Multithreaded flag. Removed from the public header to signal that
3628 * wined3d_device_create() ignores it. */
3629 #define WINED3DCREATE_MULTITHREADED 0x00000004
3631 struct wined3d_device
3635 /* WineD3D Information */
3636 struct wined3d_device_parent
*device_parent
;
3637 struct wined3d
*wined3d
;
3638 struct wined3d_adapter
*adapter
;
3640 const struct wined3d_shader_backend_ops
*shader_backend
;
3642 void *fragment_priv
;
3644 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
3645 /* Array of functions for states which are handled by more than one pipeline part */
3646 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3647 struct wined3d_blitter
*blitter
;
3649 BYTE bCursorVisible
: 1;
3650 BYTE d3d_initialized
: 1;
3651 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3652 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3653 BYTE restore_screensaver
: 1;
3656 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3660 enum wined3d_feature_level feature_level
;
3662 struct wined3d_state state
;
3664 /* Internal use fields */
3665 struct wined3d_device_creation_parameters create_parms
;
3668 struct wined3d_rendertarget_view
*back_buffer_view
;
3669 struct wined3d_swapchain
**swapchains
;
3670 UINT swapchain_count
;
3671 unsigned int max_frame_latency
;
3673 struct list resources
; /* a linked list to track resources created by the device */
3674 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3675 struct wine_rb_tree samplers
, rasterizer_states
, blend_states
;
3677 /* Render Target Support */
3678 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3680 /* Cursor management */
3685 UINT cursorWidth
, cursorHeight
;
3686 struct wined3d_texture
*cursor_texture
;
3687 HCURSOR hardwareCursor
;
3689 /* The Wine logo texture */
3690 struct wined3d_texture
*logo_texture
;
3692 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3693 struct wined3d_sampler
*default_sampler
;
3694 struct wined3d_sampler
*null_sampler
;
3696 /* Command stream */
3697 struct wined3d_cs
*cs
;
3699 /* Context management */
3700 struct wined3d_context
**contexts
;
3704 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3705 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3706 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3707 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
3708 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3709 void wined3d_device_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
3710 void wined3d_device_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
3711 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
,
3712 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3713 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3714 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3715 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3716 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3717 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3718 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3719 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3720 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3721 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3722 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
3723 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3724 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3726 struct wined3d_device_no3d
3728 struct wined3d_device d
;
3730 struct wined3d_context context_no3d
;
3733 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
3735 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
3738 struct wined3d_device_gl
3740 struct wined3d_device d
;
3742 /* Textures for when no other textures are bound. */
3743 struct wined3d_dummy_textures dummy_textures
;
3746 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3748 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3751 struct wined3d_null_image_vk
3754 struct wined3d_allocator_block
*memory
;
3755 VkDeviceMemory vk_memory
;
3758 struct wined3d_null_resources_vk
3760 struct wined3d_bo_vk bo
;
3761 struct wined3d_null_image_vk image_1d
;
3762 struct wined3d_null_image_vk image_2d
;
3763 struct wined3d_null_image_vk image_2dms
;
3764 struct wined3d_null_image_vk image_3d
;
3767 struct wined3d_null_views_vk
3769 VkBufferView vk_view_buffer_uint
;
3770 VkBufferView vk_view_buffer_float
;
3772 VkDescriptorImageInfo vk_info_1d
;
3773 VkDescriptorImageInfo vk_info_2d
;
3774 VkDescriptorImageInfo vk_info_2dms
;
3775 VkDescriptorImageInfo vk_info_3d
;
3776 VkDescriptorImageInfo vk_info_cube
;
3777 VkDescriptorImageInfo vk_info_2d_array
;
3778 VkDescriptorImageInfo vk_info_2dms_array
;
3781 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3782 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3783 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3784 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3786 struct wined3d_allocator_chunk
3789 struct list available
[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
];
3790 struct wined3d_allocator
*allocator
;
3791 unsigned int map_count
;
3795 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
) DECLSPEC_HIDDEN
;
3796 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
,
3797 struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3799 struct wined3d_allocator_chunk_vk
3801 struct wined3d_allocator_chunk c
;
3802 VkDeviceMemory vk_memory
;
3805 static inline struct wined3d_allocator_chunk_vk
*wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk
*chunk
)
3807 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_vk
, c
);
3810 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3811 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3812 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3813 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3815 struct wined3d_allocator_block
3818 struct wined3d_allocator_chunk
*chunk
;
3819 struct wined3d_allocator_block
*parent
, *sibling
;
3825 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
) DECLSPEC_HIDDEN
;
3827 struct wined3d_allocator_pool
3832 struct wined3d_allocator_ops
3834 struct wined3d_allocator_chunk
*(*allocator_create_chunk
)(struct wined3d_allocator
*allocator
,
3835 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
);
3836 void (*allocator_destroy_chunk
)(struct wined3d_allocator_chunk
*chunk
);
3839 struct wined3d_allocator
3841 const struct wined3d_allocator_ops
*ops
;
3842 struct wined3d_allocator_pool
*pools
;
3844 struct wined3d_allocator_block
*free
;
3847 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
3848 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
) DECLSPEC_HIDDEN
;
3849 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3850 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
3851 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
) DECLSPEC_HIDDEN
;
3853 struct wined3d_device_vk
3855 struct wined3d_device d
;
3857 struct wined3d_context_vk context_vk
;
3861 uint32_t vk_queue_family_index
;
3862 uint32_t timestamp_bits
;
3864 struct wined3d_vk_info vk_info
;
3866 struct wined3d_null_resources_vk null_resources_vk
;
3867 struct wined3d_null_views_vk null_views_vk
;
3869 struct wined3d_allocator allocator
;
3872 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
3874 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
3877 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
3878 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3879 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
,
3880 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3881 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
3882 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3883 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
,
3884 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3886 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
3888 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
3891 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
3892 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
3893 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
3894 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3895 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
3897 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
3899 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
3902 struct wined3d_resource_ops
3904 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
3905 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
3906 void (*resource_preload
)(struct wined3d_resource
*resource
);
3907 void (*resource_unload
)(struct wined3d_resource
*resource
);
3908 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3909 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
3910 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
3913 struct wined3d_resource
3917 LONG srv_bind_count_device
;
3920 struct wined3d_device
*device
;
3921 enum wined3d_resource_type type
;
3922 enum wined3d_gl_resource_type gl_type
;
3923 const struct wined3d_format
*format
;
3924 unsigned int format_flags
;
3925 enum wined3d_multisample_type multisample_type
;
3926 UINT multisample_quality
;
3928 unsigned int bind_flags
;
3929 unsigned int access
;
3940 const struct wined3d_parent_ops
*parent_ops
;
3941 const struct wined3d_resource_ops
*resource_ops
;
3943 struct list resource_list_entry
;
3946 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
3948 return resource
->resource_ops
->resource_incref(resource
);
3951 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
3953 return resource
->resource_ops
->resource_decref(resource
);
3956 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
3958 InterlockedIncrement(&resource
->access_count
);
3961 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
3963 InterlockedDecrement(&resource
->access_count
);
3966 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3967 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
3968 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
3969 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
3970 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
3971 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3972 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
3973 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3974 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3975 const struct wined3d_format
*wined3d_resource_get_decompress_format(
3976 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3977 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3978 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3979 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3980 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3981 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3982 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3984 /* Tests show that the start address of resources is 32 byte aligned */
3985 #define RESOURCE_ALIGNMENT 16
3986 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3988 #define WINED3D_LOCATION_DISCARDED 0x00000001
3989 #define WINED3D_LOCATION_SYSMEM 0x00000002
3990 #define WINED3D_LOCATION_BUFFER 0x00000008
3991 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3992 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3993 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3994 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3995 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3997 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3999 struct wined3d_blt_info
4002 struct wined3d_vec3 texcoords
[4];
4005 struct wined3d_texture_ops
4007 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4008 struct wined3d_context
*context
, unsigned int location
);
4009 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4010 struct wined3d_context
*context
, unsigned int location
);
4011 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
4012 struct wined3d_context
*context
, unsigned int location
);
4013 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
4014 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
4015 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4016 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
4017 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
4018 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
4019 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
4020 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4021 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
4024 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4025 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4026 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4027 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4028 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4029 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4030 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4031 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4032 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4033 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4034 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4035 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4036 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4037 #define WINED3D_TEXTURE_DISCARD 0x00002000
4038 #define WINED3D_TEXTURE_GET_DC 0x00004000
4039 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4040 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4042 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4044 struct wined3d_texture
4046 struct wined3d_resource resource
;
4047 const struct wined3d_texture_ops
*texture_ops
;
4048 struct wined3d_swapchain
*swapchain
;
4049 unsigned int pow2_width
;
4050 unsigned int pow2_height
;
4053 unsigned int download_count
;
4054 unsigned int sysmem_count
;
4055 float pow2_matrix
[16];
4059 DWORD update_map_binding
;
4061 unsigned int row_pitch
;
4062 unsigned int slice_pitch
;
4064 /* May only be accessed from the command stream worker thread. */
4065 struct wined3d_texture_async
4069 /* Color keys for DDraw */
4070 struct wined3d_color_key dst_blt_color_key
;
4071 struct wined3d_color_key src_blt_color_key
;
4072 struct wined3d_color_key dst_overlay_color_key
;
4073 struct wined3d_color_key src_overlay_color_key
;
4074 struct wined3d_color_key gl_color_key
;
4075 DWORD color_key_flags
;
4078 struct wined3d_dirty_regions
4080 struct wined3d_box
*boxes
;
4082 unsigned int box_count
;
4085 struct wined3d_overlay_info
4088 struct list overlays
;
4089 struct wined3d_texture
*dst_texture
;
4090 unsigned int dst_sub_resource_idx
;
4095 struct wined3d_dc_info
4101 struct wined3d_texture_sub_resource
4104 const struct wined3d_parent_ops
*parent_ops
;
4106 unsigned int offset
;
4109 unsigned int map_count
;
4112 struct wined3d_bo_gl bo
;
4118 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
4120 struct wined3d_texture
*t
;
4122 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
4125 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
4128 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
4130 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
4133 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
4136 return max(1, texture
->resource
.width
>> level
);
4139 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
4142 return max(1, texture
->resource
.height
>> level
);
4145 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
4148 return max(1, texture
->resource
.depth
>> level
);
4151 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
4154 return max(1, texture
->pow2_width
>> level
);
4157 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
4160 return max(1, texture
->pow2_height
>> level
);
4163 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
4164 unsigned int level
, struct wined3d_box
*box
)
4166 wined3d_box_set(box
, 0, 0,
4167 wined3d_texture_get_level_width(texture
, level
),
4168 wined3d_texture_get_level_height(texture
, level
),
4169 0, wined3d_texture_get_level_depth(texture
, level
));
4172 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture
*texture
,
4173 unsigned int level
, const RECT
*r
)
4177 t
= wined3d_texture_get_level_width(texture
, level
);
4178 if ((r
->left
&& r
->right
) || abs(r
->right
- r
->left
) != t
)
4180 t
= wined3d_texture_get_level_height(texture
, level
);
4181 if ((r
->top
&& r
->bottom
) || abs(r
->bottom
- r
->top
) != t
)
4186 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4187 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
4188 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4189 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4190 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4191 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
4192 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4193 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4194 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4195 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
4197 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
4198 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4199 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4200 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4201 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
4202 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4203 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4204 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4205 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
4206 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4207 void wined3d_texture_load(struct wined3d_texture
*texture
,
4208 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
4209 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
4210 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4211 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4212 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4213 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
4214 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
4215 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4216 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4217 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
4218 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
4219 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4220 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4221 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
4222 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
4223 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4224 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4226 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4227 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4228 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4230 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4231 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4235 struct wined3d_sampler_desc sampler_desc
;
4236 unsigned int base_level
;
4240 struct wined3d_texture_gl
4242 struct wined3d_texture t
;
4244 struct gl_texture texture_rgb
, texture_srgb
;
4248 GLuint rb_multisample
;
4251 struct list renderbuffers
;
4252 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
4255 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
4257 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
4260 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
4263 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
4266 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
4267 unsigned int sub_resource_idx
)
4269 static const GLenum cube_targets
[] =
4271 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
4272 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
4273 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
4274 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
4275 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
4276 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
4279 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
4280 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
4283 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
4286 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
4288 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
4290 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4293 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
4294 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4295 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
4296 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4297 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
4298 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4299 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4300 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4301 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4302 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
4303 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4304 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
4305 struct wined3d_context_gl
*context_gl
, unsigned int level
,
4306 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
4308 struct wined3d_texture_vk
4310 struct wined3d_texture t
;
4313 struct wined3d_allocator_block
*memory
;
4314 VkDeviceMemory vk_memory
;
4315 enum VkImageLayout layout
;
4316 uint64_t command_buffer_id
;
4318 VkDescriptorImageInfo default_image_info
;
4321 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
4323 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
4326 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4327 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4328 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4329 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4330 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4331 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4332 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4334 struct wined3d_renderbuffer_entry
4342 struct wined3d_fbo_resource
4346 GLuint level
, layer
;
4349 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4350 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4351 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4359 struct wined3d_fbo_entry_key
4362 struct wined3d_fbo_resource objects
[WINED3D_MAX_RENDER_TARGETS
+ 1];
4366 struct wined3d_sampler
4368 struct wine_rb_entry entry
;
4370 struct wined3d_device
*device
;
4372 const struct wined3d_parent_ops
*parent_ops
;
4373 struct wined3d_sampler_desc desc
;
4376 struct wined3d_sampler_gl
4378 struct wined3d_sampler s
;
4383 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
4385 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
4388 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
4389 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4390 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
4391 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4392 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4394 struct wined3d_sampler_vk
4396 struct wined3d_sampler s
;
4398 VkDescriptorImageInfo vk_image_info
;
4399 uint64_t command_buffer_id
;
4402 static inline struct wined3d_sampler_vk
*wined3d_sampler_vk(struct wined3d_sampler
*sampler
)
4404 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_vk
, s
);
4407 void wined3d_sampler_vk_init(struct wined3d_sampler_vk
*sampler_vk
,
4408 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4409 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4411 struct wined3d_vertex_declaration_element
4413 const struct wined3d_format
*format
;
4415 unsigned int input_slot
;
4416 unsigned int offset
;
4417 unsigned int output_slot
;
4418 enum wined3d_input_classification input_slot_class
;
4419 unsigned int instance_data_step_rate
;
4425 struct wined3d_vertex_declaration
4429 const struct wined3d_parent_ops
*parent_ops
;
4430 struct wined3d_device
*device
;
4432 struct wined3d_vertex_declaration_element
*elements
;
4433 unsigned int element_count
;
4435 BOOL position_transformed
;
4438 struct wined3d_saved_states
4440 uint32_t vs_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F
)];
4441 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4442 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4443 uint32_t ps_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F
)];
4444 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4445 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4446 uint32_t transform
[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE
+ 1)];
4447 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
4448 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
4449 uint32_t renderState
[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE
+ 1)];
4450 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4451 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4452 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4453 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4457 DWORD vertexDecl
: 1;
4458 DWORD pixelShader
: 1;
4459 DWORD vertexShader
: 1;
4460 DWORD scissorRect
: 1;
4461 DWORD store_stream_offset
: 1;
4462 DWORD alpha_to_coverage
: 1;
4464 DWORD transforms
: 1;
4473 struct wined3d_stateblock
4475 LONG ref
; /* Note: Ref counting not required */
4476 struct wined3d_device
*device
;
4478 /* Array indicating whether things have been set or changed */
4479 struct wined3d_saved_states changed
;
4481 struct wined3d_stateblock_state stateblock_state
;
4482 struct wined3d_light_state light_state
;
4484 /* Contained state management */
4485 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
4486 unsigned int num_contained_render_states
;
4487 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
4488 unsigned int num_contained_transform_states
;
4489 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
4490 unsigned int num_contained_tss_states
;
4491 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
4492 unsigned int num_contained_sampler_states
;
4495 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
4496 const struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
4497 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
4499 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
4500 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
4501 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
4502 unsigned int idx
) DECLSPEC_HIDDEN
;
4503 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
4504 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
4506 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4507 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
, DWORD flags
) DECLSPEC_HIDDEN
;
4508 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4510 enum wined3d_cs_queue_id
4512 WINED3D_CS_QUEUE_DEFAULT
= 0,
4513 WINED3D_CS_QUEUE_MAP
,
4514 WINED3D_CS_QUEUE_COUNT
,
4517 enum wined3d_push_constants
4519 WINED3D_PUSH_CONSTANTS_VS_F
,
4520 WINED3D_PUSH_CONSTANTS_PS_F
,
4521 WINED3D_PUSH_CONSTANTS_VS_I
,
4522 WINED3D_PUSH_CONSTANTS_PS_I
,
4523 WINED3D_PUSH_CONSTANTS_VS_B
,
4524 WINED3D_PUSH_CONSTANTS_PS_B
,
4527 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4528 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4529 #define WINED3D_CS_SPIN_COUNT 10000000u
4531 struct wined3d_cs_queue
4534 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
4537 struct wined3d_cs_ops
4539 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
4540 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
4541 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
4542 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
4543 unsigned int start_idx
, unsigned int count
, const void *constants
);
4548 const struct wined3d_cs_ops
*ops
;
4549 struct wined3d_device
*device
;
4550 struct wined3d_state state
;
4551 HMODULE wined3d_module
;
4555 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
4556 size_t data_size
, start
, end
;
4558 struct list query_poll_list
;
4559 BOOL queries_flushed
;
4562 BOOL waiting_for_event
;
4563 LONG pending_presents
;
4566 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4567 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4568 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
4569 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4570 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
4571 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
4572 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
4573 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
4574 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4575 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4576 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
4577 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4578 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
4579 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4580 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
4581 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
4582 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
4583 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
4584 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
4585 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
4586 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs
*cs
,
4587 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
4588 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, enum wined3d_primitive_type primitive_type
,
4589 unsigned int patch_vertex_count
, int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
4590 unsigned int start_instance
, unsigned int instance_count
, bool indexed
) DECLSPEC_HIDDEN
;
4591 void wined3d_cs_emit_draw_indirect(struct wined3d_cs
*cs
, enum wined3d_primitive_type primitive_type
,
4592 unsigned int patch_vertex_count
, struct wined3d_buffer
*buffer
,
4593 unsigned int offset
, bool indexed
) DECLSPEC_HIDDEN
;
4594 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4595 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs
*cs
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4596 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4597 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
4598 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
4599 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
4600 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4601 void wined3d_cs_emit_set_blend_state(struct wined3d_cs
*cs
, struct wined3d_blend_state
*state
,
4602 const struct wined3d_color
*blend_factor
) DECLSPEC_HIDDEN
;
4603 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
4604 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
4605 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
4606 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
4607 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4608 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4609 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
4610 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4611 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
4612 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
4613 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
4614 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
4615 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
4616 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
4617 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
4618 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
4619 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
4620 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
4621 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4622 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
4623 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4624 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4625 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4626 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4627 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
4628 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
4629 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4630 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs
*cs
, unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
4631 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4632 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
4633 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
4634 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
4635 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
4636 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
4637 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
4638 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
4639 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4640 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
4641 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4642 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
4643 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
4644 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
4645 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
4646 unsigned int initial_count
) DECLSPEC_HIDDEN
;
4647 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
4648 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
4649 void wined3d_cs_emit_set_viewports(struct wined3d_cs
*cs
, unsigned int viewport_count
, const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
4650 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4651 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
4652 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4653 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
4654 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
4655 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4656 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4657 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
4658 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
4659 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
4661 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
4663 cs
->ops
->finish(cs
, queue_id
);
4666 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
4667 unsigned int start_idx
, unsigned int count
, const void *constants
)
4669 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
4672 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
4674 const struct wined3d_cs
*cs
= resource
->device
->cs
;
4676 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
4679 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
4683 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4684 * fixed function semantics as D3DCOLOR or FLOAT16 */
4685 enum wined3d_buffer_conversion_type
4692 struct wined3d_buffer_ops
4694 BOOL (*buffer_prepare_location
)(struct wined3d_buffer
*buffer
,
4695 struct wined3d_context
*context
, unsigned int location
);
4696 void (*buffer_unload_location
)(struct wined3d_buffer
*buffer
,
4697 struct wined3d_context
*context
, unsigned int location
);
4698 void (*buffer_upload_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, const void *data
,
4699 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4700 void (*buffer_download_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, void *data
,
4701 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4704 struct wined3d_buffer
4706 struct wined3d_resource resource
;
4707 const struct wined3d_buffer_ops
*buffer_ops
;
4709 unsigned int structure_byte_stride
;
4713 uintptr_t buffer_object
;
4715 struct wined3d_range
*maps
;
4716 SIZE_T maps_size
, modified_areas
;
4717 struct wined3d_fence
*fence
;
4719 /* conversion stuff */
4720 UINT decl_change_count
, full_conversion_count
;
4722 UINT stride
; /* 0 if no conversion */
4723 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
4724 UINT conversion_stride
; /* 0 if no shifted conversion */
4727 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
4729 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
4732 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4733 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
4734 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
4735 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
4736 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4737 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
4738 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4739 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4740 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
4741 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4742 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4743 BOOL
wined3d_buffer_prepare_location(struct wined3d_buffer
*buffer
,
4744 struct wined3d_context
*context
, unsigned int location
) DECLSPEC_HIDDEN
;
4745 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4746 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
4748 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
4749 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4750 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4752 struct wined3d_buffer_gl
4754 struct wined3d_buffer b
;
4756 struct wined3d_bo_gl bo
;
4757 GLenum buffer_object_usage
;
4760 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
4762 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4765 static inline const struct wined3d_buffer_gl
*wined3d_buffer_gl_const(const struct wined3d_buffer
*buffer
)
4767 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4770 GLenum
wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info
*gl_info
,
4771 uint32_t bind_flags
) DECLSPEC_HIDDEN
;
4772 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
4773 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4774 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4776 struct wined3d_buffer_vk
4778 struct wined3d_buffer b
;
4780 struct wined3d_bo_vk bo
;
4781 struct wined3d_bo_user_vk bo_user
;
4782 VkDescriptorBufferInfo buffer_info
;
4785 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
4787 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
4790 const VkDescriptorBufferInfo
*wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk
*buffer_vk
) DECLSPEC_HIDDEN
;
4791 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
4792 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4793 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4795 struct wined3d_rendertarget_view
4799 struct wined3d_resource
*resource
;
4801 const struct wined3d_parent_ops
*parent_ops
;
4803 const struct wined3d_format
*format
;
4804 unsigned int format_flags
;
4805 unsigned int sub_resource_idx
;
4806 unsigned int layer_count
;
4809 unsigned int height
;
4811 struct wined3d_view_desc desc
;
4814 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4815 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
4816 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
4817 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
4818 DWORD location
) DECLSPEC_HIDDEN
;
4819 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
4820 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4821 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
4822 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4823 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
4824 DWORD location
) DECLSPEC_HIDDEN
;
4826 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
4827 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4828 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4830 struct wined3d_rendertarget_view_gl
4832 struct wined3d_rendertarget_view v
;
4833 struct wined3d_gl_view gl_view
;
4836 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
4837 struct wined3d_rendertarget_view
*view
)
4839 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
4842 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
4843 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4844 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4846 struct wined3d_rendertarget_view_vk
4848 struct wined3d_rendertarget_view v
;
4850 VkImageView vk_image_view
;
4851 uint64_t command_buffer_id
;
4854 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
4855 struct wined3d_rendertarget_view
*view
)
4857 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
4860 static inline VkImageView
wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk
*rtv_vk
,
4861 struct wined3d_context_vk
*context_vk
)
4863 struct wined3d_texture_vk
*texture_vk
;
4865 if (rtv_vk
->vk_image_view
)
4866 return rtv_vk
->vk_image_view
;
4868 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk
->v
.resource
));
4869 return wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)->imageView
;
4872 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
4873 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4874 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4876 struct wined3d_shader_resource_view
4880 struct wined3d_resource
*resource
;
4882 const struct wined3d_parent_ops
*parent_ops
;
4884 const struct wined3d_format
*format
;
4886 struct wined3d_view_desc desc
;
4889 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4890 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4892 struct wined3d_shader_resource_view_gl
4894 struct wined3d_shader_resource_view v
;
4895 struct wined3d_gl_view gl_view
;
4898 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
4899 struct wined3d_shader_resource_view
*view
)
4901 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
4904 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
4905 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4906 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
4907 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4908 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4910 struct wined3d_view_vk
4912 struct wined3d_bo_user_vk bo_user
;
4915 VkBufferView vk_buffer_view
;
4916 VkDescriptorImageInfo vk_image_info
;
4918 uint64_t command_buffer_id
;
4921 struct wined3d_shader_resource_view_vk
4923 struct wined3d_shader_resource_view v
;
4924 struct wined3d_view_vk view_vk
;
4927 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
4928 struct wined3d_shader_resource_view
*view
)
4930 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
4933 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
4934 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4935 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4936 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*view_vk
,
4937 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4939 struct wined3d_unordered_access_view
4943 struct wined3d_resource
*resource
;
4945 const struct wined3d_parent_ops
*parent_ops
;
4947 const struct wined3d_format
*format
;
4949 struct wined3d_view_desc desc
;
4950 uintptr_t counter_bo
;
4953 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
4954 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
4955 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4956 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
4957 DWORD location
) DECLSPEC_HIDDEN
;
4958 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
4959 unsigned int value
) DECLSPEC_HIDDEN
;
4961 struct wined3d_unordered_access_view_gl
4963 struct wined3d_unordered_access_view v
;
4964 struct wined3d_gl_view gl_view
;
4965 struct wined3d_bo_gl counter_bo
;
4968 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
4969 struct wined3d_unordered_access_view
*view
)
4971 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
4974 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl
*view_gl
,
4975 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4976 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
4977 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4978 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4980 struct wined3d_unordered_access_view_vk
4982 struct wined3d_unordered_access_view v
;
4983 struct wined3d_view_vk view_vk
;
4985 VkBufferView vk_counter_view
;
4986 struct wined3d_bo_vk counter_bo
;
4989 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
4990 struct wined3d_unordered_access_view
*view
)
4992 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
4995 void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk
*view_vk
,
4996 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4997 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
4998 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4999 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5000 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*view_vk
,
5001 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5003 struct wined3d_swapchain_state
5005 struct wined3d_swapchain_desc desc
;
5007 struct wined3d_display_mode original_mode
, d3d_mode
;
5008 RECT original_window_rect
;
5010 /* Window styles to restore when switching fullscreen mode. */
5016 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
5017 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
5018 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
5019 HWND window
, int x
, int y
, int width
, int height
) DECLSPEC_HIDDEN
;
5021 struct wined3d_swapchain_ops
5023 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
5024 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
);
5025 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
5028 struct wined3d_swapchain
5032 const struct wined3d_parent_ops
*parent_ops
;
5033 const struct wined3d_swapchain_ops
*swapchain_ops
;
5034 struct wined3d_device
*device
;
5036 struct wined3d_texture
**back_buffers
;
5037 struct wined3d_texture
*front_buffer
;
5038 struct wined3d_gamma_ramp orig_gamma
;
5039 BOOL render_to_fbo
, reapply_mode
;
5040 const struct wined3d_format
*ds_format
;
5041 struct wined3d_palette
*palette
;
5042 RECT front_buffer_update
;
5043 unsigned int swap_interval
;
5044 unsigned int max_frame_latency
;
5046 LONG prev_time
, frames
; /* Performance tracking */
5048 struct wined3d_swapchain_state state
;
5052 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
5053 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5054 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5055 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5056 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
5057 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
5059 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
5060 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5061 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5063 struct wined3d_swapchain_gl
5065 struct wined3d_swapchain s
;
5067 struct wined3d_context_gl
**contexts
;
5068 SIZE_T contexts_size
;
5069 SIZE_T context_count
;
5075 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
5077 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
5080 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5081 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5082 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5083 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5084 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
5085 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5086 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5088 struct wined3d_swapchain_vk
5090 struct wined3d_swapchain s
;
5092 VkSwapchainKHR vk_swapchain
;
5093 VkSurfaceKHR vk_surface
;
5097 VkSemaphore available
;
5098 VkSemaphore presentable
;
5099 uint64_t command_buffer_id
;
5101 unsigned int current
, image_count
;
5104 static inline struct wined3d_swapchain_vk
*wined3d_swapchain_vk(struct wined3d_swapchain
*swapchain
)
5106 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_vk
, s
);
5109 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
) DECLSPEC_HIDDEN
;
5110 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
,
5111 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5112 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5114 /*****************************************************************************
5115 * Utility function prototypes
5118 /* Trace routines */
5119 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
5120 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
5121 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5122 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
5123 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
5124 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
5125 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
5126 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
5127 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
5128 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
5129 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
5130 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5131 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
5132 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
5133 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
5134 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
5135 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
5136 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
5137 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
5138 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
5139 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
5140 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
5141 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
5142 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
5143 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
5144 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
5145 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
5146 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
5147 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
5148 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
5150 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5151 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
5152 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
5153 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
5154 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
5155 void texture_activate_dimensions(struct wined3d_texture
*texture
,
5156 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
5157 void sampler_texdim(struct wined3d_context
*context
,
5158 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5159 void tex_alphaop(struct wined3d_context
*context
,
5160 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5161 void apply_pixelshader(struct wined3d_context
*context
,
5162 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5163 void state_alpha_test(struct wined3d_context
*context
,
5164 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5165 void state_fogcolor(struct wined3d_context
*context
,
5166 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5167 void state_fogdensity(struct wined3d_context
*context
,
5168 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5169 void state_fogstartend(struct wined3d_context
*context
,
5170 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5171 void state_fog_fragpart(struct wined3d_context
*context
,
5172 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5173 void state_nop(struct wined3d_context
*context
,
5174 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5175 void state_srgbwrite(struct wined3d_context
*context
,
5176 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5178 void state_clipping(struct wined3d_context
*context
,
5179 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5180 void clipplane(struct wined3d_context
*context
,
5181 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5182 void state_pointsprite_w(struct wined3d_context
*context
,
5183 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5184 void state_pointsprite(struct wined3d_context
*context
,
5185 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5186 void state_shademode(struct wined3d_context
*context
,
5187 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5190 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
5191 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
5193 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
5195 struct wined3d_shader_lconst
5202 struct wined3d_shader_limits
5204 unsigned int sampler
;
5205 unsigned int constant_int
;
5206 unsigned int constant_float
;
5207 unsigned int constant_bool
;
5208 unsigned int packed_output
;
5209 unsigned int packed_input
;
5213 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5215 #define PRINTF_ATTR(fmt,args)
5218 struct wined3d_string_buffer_list
5223 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5224 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
5225 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5226 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5227 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5229 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
5230 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
5231 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
5233 struct wined3d_shader_phase
5237 unsigned int instance_count
;
5238 unsigned int temporary_count
;
5241 struct wined3d_vertex_shader
5243 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
5246 struct wined3d_hull_shader
5250 struct wined3d_shader_phase
*control_point
;
5251 unsigned int fork_count
;
5252 unsigned int join_count
;
5253 struct wined3d_shader_phase
*fork
;
5255 struct wined3d_shader_phase
*join
;
5258 unsigned int output_vertex_count
;
5259 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
5260 enum wined3d_tessellator_partitioning tessellator_partitioning
;
5263 struct wined3d_domain_shader
5265 enum wined3d_tessellator_domain tessellator_domain
;
5268 struct wined3d_geometry_shader
5270 enum wined3d_primitive_type input_type
;
5271 enum wined3d_primitive_type output_type
;
5272 unsigned int vertices_out
;
5273 unsigned int instance_count
;
5275 struct wined3d_stream_output_desc so_desc
;
5278 struct wined3d_pixel_shader
5280 /* Pixel shader input semantics */
5281 DWORD input_reg_map
[MAX_REG_INPUT
];
5282 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
5283 unsigned int declared_in_count
;
5285 /* Some information about the shader behavior */
5289 BOOL force_early_depth_stencil
;
5290 enum wined3d_shader_register_type depth_output
;
5291 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
5294 struct wined3d_compute_shader
5296 struct wined3d_shader_thread_group_size thread_group_size
;
5299 struct wined3d_shader
5302 const struct wined3d_shader_limits
*limits
;
5303 const DWORD
*function
;
5304 unsigned int functionLength
;
5306 unsigned int byte_code_size
;
5307 BOOL load_local_constsF
;
5308 const struct wined3d_shader_frontend
*frontend
;
5309 void *frontend_data
;
5313 const struct wined3d_parent_ops
*parent_ops
;
5315 /* Programs this shader is linked with */
5316 struct list linked_programs
;
5318 /* Immediate constants (override global ones) */
5319 struct list constantsB
;
5320 struct list constantsF
;
5321 struct list constantsI
;
5322 struct wined3d_shader_reg_maps reg_maps
;
5323 BOOL lconst_inf_or_nan
;
5325 struct wined3d_shader_signature input_signature
;
5326 struct wined3d_shader_signature output_signature
;
5327 struct wined3d_shader_signature patch_constant_signature
;
5329 /* Pointer to the parent device */
5330 struct wined3d_device
*device
;
5331 struct list shader_list_entry
;
5335 struct wined3d_vertex_shader vs
;
5336 struct wined3d_hull_shader hs
;
5337 struct wined3d_domain_shader ds
;
5338 struct wined3d_geometry_shader gs
;
5339 struct wined3d_pixel_shader ps
;
5340 struct wined3d_compute_shader cs
;
5344 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
5345 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
5346 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5347 BOOL position_transformed
, struct ps_compile_args
*args
,
5348 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5350 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
5351 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
5352 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5353 WORD swizzle_map
, struct vs_compile_args
*args
,
5354 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5356 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5357 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5359 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5360 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5362 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5363 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5364 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5365 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
5366 unsigned int max
) DECLSPEC_HIDDEN
;
5367 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
5368 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
5369 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
5370 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5372 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
5376 case WINED3DSPR_RASTOUT
:
5378 if (reg
->idx
[0].offset
)
5383 case WINED3DSPR_CONSTBOOL
: /* b# */
5384 case WINED3DSPR_DEPTHOUT
: /* oDepth */
5385 case WINED3DSPR_DEPTHOUTGE
:
5386 case WINED3DSPR_DEPTHOUTLE
:
5387 case WINED3DSPR_LOOP
: /* aL */
5388 case WINED3DSPR_OUTPOINTID
:
5389 case WINED3DSPR_PREDICATE
: /* p0 */
5390 case WINED3DSPR_PRIMID
: /* primID */
5391 case WINED3DSPR_COVERAGE
: /* vCoverage */
5392 case WINED3DSPR_SAMPLEMASK
: /* oMask */
5395 case WINED3DSPR_MISCTYPE
:
5396 switch (reg
->idx
[0].offset
)
5406 case WINED3DSPR_IMMCONST
:
5407 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
5414 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
5415 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
5417 float center_offset
;
5420 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5421 center_offset
= 63.0f
/ 64.0f
;
5423 center_offset
= -1.0f
/ 64.0f
;
5425 for (i
= 0; i
< fixup_count
; ++i
)
5427 position_fixup
[4 * i
] = 1.0f
;
5428 position_fixup
[4 * i
+ 1] = 1.0f
;
5429 position_fixup
[4 * i
+ 2] = center_offset
/ state
->viewports
[i
].width
;
5430 position_fixup
[4 * i
+ 3] = -center_offset
/ state
->viewports
[i
].height
;
5432 if (context
->render_offscreen
)
5434 position_fixup
[4 * i
+ 1] *= -1.0f
;
5435 position_fixup
[4 * i
+ 3] *= -1.0f
;
5440 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
5442 struct wined3d_shader_lconst
*lconst
;
5444 if (shader
->load_local_constsF
)
5447 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
5449 if (lconst
->idx
== reg
)
5456 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5457 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5458 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5459 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5460 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5461 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5462 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5463 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5464 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
5465 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5466 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
5467 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5468 float *start
, float *end
) DECLSPEC_HIDDEN
;
5470 /* Using additional shader constants (uniforms in GLSL / program environment
5471 * or local parameters in ARB) is costly:
5472 * ARB only knows float4 parameters and GLSL compiler are not really smart
5473 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5474 * (in fact most compilers map a float2 to a full float4 uniform).
5476 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5477 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5478 * into a single shader constant (uniform / program parameter).
5480 * This structure is shared between the GLSL and the ARB backend.*/
5481 struct ps_np2fixup_info
{
5482 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
5483 WORD active
; /* bitfield indicating if we can apply the fixup */
5487 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
5488 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
5490 struct wined3d_palette
5493 struct wined3d_device
*device
;
5496 RGBQUAD colors
[256];
5500 /* DirectDraw utility functions */
5501 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
5503 /*****************************************************************************
5504 * Pixel format management
5507 /* WineD3D pixel format flags */
5508 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5509 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5510 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5511 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5512 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5513 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5514 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5515 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5516 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5517 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5518 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5519 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5520 #define WINED3DFMT_FLAG_VTF 0x00002000
5521 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5522 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5523 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5524 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5525 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5526 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5527 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5528 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5529 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5530 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5531 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5532 #define WINED3DFMT_FLAG_BLIT 0x02000000
5533 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5535 struct wined3d_rational
5541 struct wined3d_color_key_conversion
5543 enum wined3d_format_id dst_format
;
5544 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
5545 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
5548 struct wined3d_format
5550 enum wined3d_format_id id
;
5552 D3DDDIFORMAT ddi_format
;
5553 unsigned int component_count
;
5568 UINT block_byte_count
;
5570 enum wined3d_ffp_emit_idx emit_idx
;
5572 UINT conv_byte_count
;
5573 DWORD multisample_types
;
5574 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
5575 float depth_bias_scale
;
5576 struct wined3d_rational height_scale
;
5577 struct color_fixup_desc color_fixup
;
5578 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5579 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5580 unsigned int width
, unsigned int height
, unsigned int depth
);
5581 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5582 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5583 unsigned int width
, unsigned int height
, unsigned int depth
);
5584 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5585 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5586 unsigned int width
, unsigned int height
, unsigned int depth
);
5588 enum wined3d_format_id typeless_id
;
5591 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
5592 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
5593 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
5594 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
5595 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
5596 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
5597 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
5598 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5599 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
5600 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
5601 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
) DECLSPEC_HIDDEN
;
5602 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5603 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
5604 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
5605 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
5606 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
5607 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
5608 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
5609 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
5611 struct wined3d_format_gl
5613 struct wined3d_format f
;
5619 GLint srgb_internal
;
5627 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
5629 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
5632 struct wined3d_format_vk
5634 struct wined3d_format f
;
5639 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
5641 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
5644 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
5646 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
5648 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
5651 static inline BOOL
use_vs(const struct wined3d_state
*state
)
5653 /* Check state->vertex_declaration to allow this to be used before the
5654 * stream info is validated, for example in device_update_tex_unit_map(). */
5655 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
5656 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
5659 static inline BOOL
use_ps(const struct wined3d_state
*state
)
5661 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
5664 static inline BOOL
use_transform_feedback(const struct wined3d_state
*state
)
5666 const struct wined3d_shader
*shader
;
5668 if (!(shader
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]))
5670 return shader
->u
.gs
.so_desc
.element_count
;
5673 static inline void context_apply_state(struct wined3d_context
*context
,
5674 const struct wined3d_state
*state
, DWORD state_id
)
5676 const struct wined3d_state_entry
*state_table
= context
->state_table
;
5677 unsigned int rep
= state_table
[state_id
].representative
;
5678 state_table
[rep
].apply(context
, state
, rep
);
5681 static inline BOOL
is_srgb_enabled(const DWORD
*sampler_states
)
5683 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5684 * the behaviour of the AMD Windows driver.
5686 * Might & Magic: Heroes VI - Shades of Darkness sets
5687 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5688 * pointer—presumably by accident—and expects sRGB decoding to be
5690 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
5693 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
5694 const struct wined3d_texture
*texture
)
5696 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
5699 if (!context
->d3d_info
->srgb_read_control
5700 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5701 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_READ
))
5704 if (!context
->d3d_info
->srgb_write_control
5705 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5706 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
5712 static inline BOOL
needs_srgb_write(const struct wined3d_d3d_info
*d3d_info
,
5713 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
5715 return (!(d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
5716 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
5717 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
5720 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
5721 const struct wined3d_context
*context
, BOOL srgb
)
5723 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
5724 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
5727 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
5729 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
5732 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
5734 return geometry_shader
5735 && geometry_shader
->u
.gs
.so_desc
.rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
5738 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
5739 unsigned int offset
, unsigned int count
)
5741 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5742 const unsigned int idx
= offset
/ word_bit_count
;
5743 const unsigned int shift
= offset
% word_bit_count
;
5744 DWORD mask
= (1u << count
) - 1;
5747 ret
= (bitstream
[idx
] >> shift
) & mask
;
5748 if (shift
+ count
> word_bit_count
)
5750 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
5751 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
5752 mask
= (1u << remaining_bit_count
) - 1;
5753 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
5758 static inline void wined3d_insert_bits(DWORD
*bitstream
,
5759 unsigned int offset
, unsigned int count
, DWORD bits
)
5761 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5762 const unsigned int idx
= offset
/ word_bit_count
;
5763 const unsigned int shift
= offset
% word_bit_count
;
5764 DWORD mask
= (1u << count
) - 1;
5766 bitstream
[idx
] |= (bits
& mask
) << shift
;
5767 if (shift
+ count
> word_bit_count
)
5769 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
5770 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
5771 mask
= (1u << remaining_bit_count
) - 1;
5772 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
5776 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
5779 assert(cs
->thread_id
== GetCurrentThreadId());
5782 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
5784 assert(cs
->thread_id
!= GetCurrentThreadId());
5787 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
5788 enum wined3d_material_color_source source
)
5790 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
5792 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
5794 return WINED3D_MCS_MATERIAL
;
5797 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
5798 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
5799 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
5800 const struct wined3d_stream_info
*si
)
5802 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
5804 *diffuse
= WINED3D_MCS_COLOR1
;
5805 *specular
= WINED3D_MCS_COLOR2
;
5806 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
5811 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
5813 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
5818 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
5819 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
5820 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
5821 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
5824 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
5825 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
5827 struct wined3d_vec4 tmp
;
5829 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
5830 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
5831 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
5832 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
5837 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
5839 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
5840 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
5842 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
5843 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5845 wined3d_from_cs(device
->cs
);
5847 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
5850 static inline void context_release(struct wined3d_context
*context
)
5852 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
5855 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
5864 tmpvalue
.d
= state
->render_states
[rs
];
5868 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
5869 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
5871 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, map_flags
);
5874 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
5875 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
5877 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, range_count
, ranges
);
5880 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
5881 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
5883 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
, dst
, src
, size
);
5886 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk
*context_vk
,
5887 struct wined3d_bo_vk
*bo
)
5889 bo
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5892 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk
*context_vk
,
5893 struct wined3d_texture_vk
*texture_vk
)
5895 texture_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5898 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk
*context_vk
,
5899 struct wined3d_query_vk
*query_vk
)
5901 query_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5904 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk
*context_vk
,
5905 struct wined3d_sampler_vk
*sampler_vk
)
5907 sampler_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5910 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk
*context_vk
,
5911 struct wined3d_rendertarget_view_vk
*rtv_vk
)
5913 struct wined3d_resource
*resource
= rtv_vk
->v
.resource
;
5915 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5916 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
5918 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
5919 rtv_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5922 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk
*context_vk
,
5923 struct wined3d_shader_resource_view_vk
*srv_vk
)
5925 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
5927 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5928 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
5930 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
5931 srv_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
5934 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk
*context_vk
,
5935 struct wined3d_unordered_access_view_vk
*uav_vk
)
5937 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
5939 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5940 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
5942 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
5943 uav_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
5946 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
5947 const struct wined3d_format
*srv_format
)
5949 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
5950 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
5953 static inline BOOL
wined3d_resource_check_fbo_attached(const struct wined3d_state
*state
,
5954 const struct wined3d_resource
*resource
, const struct wined3d_format
*srv_format
)
5956 struct wined3d_rendertarget_view
* const *rts
= &state
->fb
.render_targets
[0];
5957 const struct wined3d_rendertarget_view
*dsv
;
5960 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
5961 && (dsv
= state
->fb
.depth_stencil
) && dsv
->resource
== resource
5962 && wined3d_dsv_srv_conflict(dsv
, srv_format
))
5965 if (!(resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
5968 for (i
= 0; i
< WINED3D_MAX_RENDER_TARGETS
; ++i
)
5969 if (rts
[i
] && rts
[i
]->resource
== resource
)
5975 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
5979 /* The magic constant is derived from tests. */
5980 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
5983 static inline BOOL
wined3d_bitmap_clear(uint32_t *map
, unsigned int idx
)
5985 return map
[idx
>> 5] &= ~(1u << (idx
& 0x1f));
5988 static inline BOOL
wined3d_bitmap_set(uint32_t *map
, unsigned int idx
)
5990 return map
[idx
>> 5] |= (1u << (idx
& 0x1f));
5993 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
5995 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
5998 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
5999 unsigned int start
, uint32_t xor_mask
)
6001 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
6002 const uint32_t *ptr
, *end_ptr
;
6005 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
6007 ptr
= bitmap
+ start
/ word_bit_count
;
6008 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
6013 mask
= ~0u << start
% word_bit_count
;
6014 map
= (*ptr
^ xor_mask
) & mask
;
6017 if (++ptr
== end_ptr
)
6019 map
= *ptr
^ xor_mask
;
6021 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
6024 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6026 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
6029 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6031 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
6034 static inline BOOL
wined3d_bitmap_get_range(const DWORD
*bitmap
, unsigned int bit_count
,
6035 unsigned int start
, struct wined3d_range
*range
)
6037 unsigned int range_start
, range_end
;
6039 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
6040 if (range_start
== ~0u)
6043 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
6044 if (range_end
== ~0u)
6045 range_end
= bit_count
;
6047 range
->offset
= range_start
;
6048 range
->size
= range_end
- range_start
;
6052 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6054 return wined3d_bitmap_is_set(context
->dirty_graphics_states
, state_id
);
6057 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6059 return wined3d_bitmap_is_set(context
->dirty_compute_states
, state_id
- STATE_COMPUTE_OFFSET
);
6062 static inline bool isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
6064 return wined3d_context_is_graphics_state_dirty(context
, state_id
);
6067 static inline VkImageAspectFlags
vk_aspect_mask_from_format(const struct wined3d_format
*format
)
6069 VkImageAspectFlags mask
= 0;
6071 if (format
->depth_size
)
6072 mask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
6073 if (format
->stencil_size
)
6074 mask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
6075 if (!mask
|| format
->red_size
|| format
->green_size
|| format
->blue_size
|| format
->alpha_size
)
6076 mask
|= VK_IMAGE_ASPECT_COLOR_BIT
;
6081 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t
)
6083 return t
== WINED3D_PT_POINTLIST
6084 || t
== WINED3D_PT_LINELIST
6085 || t
== WINED3D_PT_TRIANGLELIST
6086 || t
== WINED3D_PT_LINELIST_ADJ
6087 || t
== WINED3D_PT_TRIANGLELIST_ADJ
6088 || t
== WINED3D_PT_PATCH
;
6091 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6092 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"