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HEAD
ntdll: Move retrieving the startup info to the Unix library.
[wine.git]
/
dlls
/
wined3d
/
Makefile.in
blob
d0ddd3acf3e21bdaae6037b9a561724c7878c974
1
MODULE
=
wined3d.dll
2
IMPORTLIB
=
wined3d
3
IMPORTS
=
opengl32 user32 gdi32 advapi32
4
5
C_SRCS
=
\
6
adapter_gl.c \
7
adapter_vk.c \
8
arb_program_shader.c \
9
ati_fragment_shader.c \
10
buffer.c \
11
context.c \
12
context_gl.c \
13
context_vk.c \
14
cs.c \
15
device.c \
16
directx.c \
17
gl_compat.c \
18
glsl_shader.c \
19
nvidia_texture_shader.c \
20
palette.c \
21
query.c \
22
resource.c \
23
sampler.c \
24
shader.c \
25
shader_sm1.c \
26
shader_sm4.c \
27
shader_spirv.c \
28
state.c \
29
stateblock.c \
30
surface.c \
31
swapchain.c \
32
texture.c \
33
utils.c \
34
vertexdeclaration.c \
35
view.c \
36
wined3d_main.c
37
38
RC_SRCS
=
version.rc