ntdll: Move retrieving the startup info to the Unix library.
[wine.git] / dlls / wined3d / Makefile.in
blobd0ddd3acf3e21bdaae6037b9a561724c7878c974
1 MODULE = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS = opengl32 user32 gdi32 advapi32
5 C_SRCS = \
6 adapter_gl.c \
7 adapter_vk.c \
8 arb_program_shader.c \
9 ati_fragment_shader.c \
10 buffer.c \
11 context.c \
12 context_gl.c \
13 context_vk.c \
14 cs.c \
15 device.c \
16 directx.c \
17 gl_compat.c \
18 glsl_shader.c \
19 nvidia_texture_shader.c \
20 palette.c \
21 query.c \
22 resource.c \
23 sampler.c \
24 shader.c \
25 shader_sm1.c \
26 shader_sm4.c \
27 shader_spirv.c \
28 state.c \
29 stateblock.c \
30 surface.c \
31 swapchain.c \
32 texture.c \
33 utils.c \
34 vertexdeclaration.c \
35 view.c \
36 wined3d_main.c
38 RC_SRCS = version.rc