newdev: Add DiInstallDriverA/W stubs.
[wine.git] / dlls / ddraw / ddraw.c
blobc9efba6e02ae485d4541c97588e38fd89e9975cc
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static const struct ddraw *exclusive_ddraw;
32 static HWND exclusive_window;
34 /* Device identifier. Don't relay it to WineD3D */
35 static const DDDEVICEIDENTIFIER2 deviceidentifier =
37 "vga.dll", /* default 2D driver */
38 "DirectDraw HAL",
39 { { 0x00010001, 0x00010001 } },
40 0, 0, 0, 0,
41 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
42 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
46 static struct enum_device_entry
48 char interface_name[100];
49 char device_name[100];
50 const GUID *device_guid;
51 } device_list7[] =
53 /* T&L HAL device */
55 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
56 "Wine D3D7 T&L HAL",
57 &IID_IDirect3DTnLHalDevice,
60 /* HAL device */
62 "WINE Direct3D7 Hardware acceleration using WineD3D",
63 "Direct3D HAL",
64 &IID_IDirect3DHALDevice,
67 /* RGB device */
69 "WINE Direct3D7 RGB Software Emulation using WineD3D",
70 "Wine D3D7 RGB",
71 &IID_IDirect3DRGBDevice,
75 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
77 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
79 ddraw_null_wined3d_object_destroyed,
82 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
84 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
87 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
89 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
92 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
94 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
97 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
99 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
102 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
104 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
107 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
109 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
112 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
114 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
117 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
119 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
122 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
124 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
126 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
128 if (!riid)
130 *out = NULL;
131 return DDERR_INVALIDPARAMS;
134 /* The refcount unit test revealed that an IDirect3D7 interface can only
135 * be queried from a DirectDraw object that was created as an IDirectDraw7
136 * interface. The older interfaces can query any IDirect3D version except
137 * 7, because they are all initially created as IDirectDraw. This isn't
138 * really crucial behavior, and messy to implement with the common
139 * creation function, so it has been left out here. */
140 if (IsEqualGUID(&IID_IDirectDraw7, riid)
141 || IsEqualGUID(&IID_IUnknown, riid))
143 *out = &ddraw->IDirectDraw7_iface;
144 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
146 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
148 *out = &ddraw->IDirectDraw4_iface;
149 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
151 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
153 *out = &ddraw->IDirectDraw2_iface;
154 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
156 else if (IsEqualGUID(&IID_IDirectDraw, riid))
158 *out = &ddraw->IDirectDraw_iface;
159 TRACE("Returning IDirectDraw interface %p.\n", *out);
161 else if (IsEqualGUID(&IID_IDirect3D7, riid))
163 ddraw->d3dversion = 7;
164 *out = &ddraw->IDirect3D7_iface;
165 TRACE("Returning Direct3D7 interface %p.\n", *out);
167 else if (IsEqualGUID(&IID_IDirect3D3, riid))
169 ddraw->d3dversion = 3;
170 *out = &ddraw->IDirect3D3_iface;
171 TRACE("Returning Direct3D3 interface %p.\n", *out);
173 else if (IsEqualGUID(&IID_IDirect3D2, riid))
175 ddraw->d3dversion = 2;
176 *out = &ddraw->IDirect3D2_iface;
177 TRACE("Returning Direct3D2 interface %p.\n", *out);
179 else if (IsEqualGUID(&IID_IDirect3D, riid))
181 ddraw->d3dversion = 1;
182 *out = &ddraw->IDirect3D_iface;
183 TRACE("Returning Direct3D interface %p.\n", *out);
185 /* Unknown interface */
186 else
188 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
189 *out = NULL;
190 return E_NOINTERFACE;
193 IUnknown_AddRef((IUnknown *)*out);
194 return S_OK;
197 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
199 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
201 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
203 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
206 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
208 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
210 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
212 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
215 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
217 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
224 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
226 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
228 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
230 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
233 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
235 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
237 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
239 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
242 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
244 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
253 struct ddraw *ddraw = impl_from_IDirect3D(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
260 /*****************************************************************************
261 * IDirectDraw7::AddRef
263 * Increases the interfaces refcount, basically
265 * DDraw refcounting is a bit tricky. The different DirectDraw interface
266 * versions have individual refcounts, but the IDirect3D interfaces do not.
267 * All interfaces are from one object, that means calling QueryInterface on an
268 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
269 * ddraw object.
271 * That means all AddRef and Release implementations of IDirectDrawX work
272 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
273 * except of IDirect3D7 which thunks to IDirectDraw7
275 * Returns: The new refcount
277 *****************************************************************************/
278 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
280 struct ddraw *This = impl_from_IDirectDraw7(iface);
281 ULONG ref = InterlockedIncrement(&This->ref7);
283 TRACE("%p increasing refcount to %u.\n", This, ref);
285 if(ref == 1) InterlockedIncrement(&This->numIfaces);
287 return ref;
290 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
292 struct ddraw *This = impl_from_IDirectDraw4(iface);
293 ULONG ref = InterlockedIncrement(&This->ref4);
295 TRACE("%p increasing refcount to %u.\n", This, ref);
297 if (ref == 1) InterlockedIncrement(&This->numIfaces);
299 return ref;
302 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
304 struct ddraw *This = impl_from_IDirectDraw2(iface);
305 ULONG ref = InterlockedIncrement(&This->ref2);
307 TRACE("%p increasing refcount to %u.\n", This, ref);
309 if (ref == 1) InterlockedIncrement(&This->numIfaces);
311 return ref;
314 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
316 struct ddraw *This = impl_from_IDirectDraw(iface);
317 ULONG ref = InterlockedIncrement(&This->ref1);
319 TRACE("%p increasing refcount to %u.\n", This, ref);
321 if (ref == 1) InterlockedIncrement(&This->numIfaces);
323 return ref;
326 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
328 struct ddraw *This = impl_from_IDirect3D7(iface);
330 TRACE("iface %p.\n", iface);
332 return ddraw7_AddRef(&This->IDirectDraw7_iface);
335 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
337 struct ddraw *This = impl_from_IDirect3D3(iface);
339 TRACE("iface %p.\n", iface);
341 return ddraw1_AddRef(&This->IDirectDraw_iface);
344 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
346 struct ddraw *This = impl_from_IDirect3D2(iface);
348 TRACE("iface %p.\n", iface);
350 return ddraw1_AddRef(&This->IDirectDraw_iface);
353 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
355 struct ddraw *This = impl_from_IDirect3D(iface);
357 TRACE("iface %p.\n", iface);
359 return ddraw1_AddRef(&This->IDirectDraw_iface);
362 void ddraw_destroy_swapchain(struct ddraw *ddraw)
364 TRACE("Destroying the swapchain.\n");
366 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
367 ddraw->wined3d_swapchain = NULL;
369 if (!(ddraw->flags & DDRAW_NO3D))
371 UINT i;
373 for (i = 0; i < ddraw->numConvertedDecls; ++i)
375 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
377 HeapFree(GetProcessHeap(), 0, ddraw->decls);
378 ddraw->numConvertedDecls = 0;
380 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
382 ERR("Failed to uninit 3D.\n");
384 else
386 /* Free the d3d window if one was created. */
387 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
389 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
390 DestroyWindow(ddraw->d3d_window);
391 ddraw->d3d_window = 0;
395 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
397 else
399 wined3d_device_uninit_gdi(ddraw->wined3d_device);
402 ddraw_set_swapchain_window(ddraw, NULL);
404 TRACE("Swapchain destroyed.\n");
407 /*****************************************************************************
408 * ddraw_destroy
410 * Destroys a ddraw object if all refcounts are 0. This is to share code
411 * between the IDirectDrawX::Release functions
413 * Params:
414 * This: DirectDraw object to destroy
416 *****************************************************************************/
417 static void ddraw_destroy(struct ddraw *This)
419 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
420 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
422 /* Destroy the device window if we created one */
423 if(This->devicewindow != 0)
425 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = 0;
430 wined3d_mutex_lock();
431 list_remove(&This->ddraw_list_entry);
432 wined3d_mutex_unlock();
434 if (This->wined3d_swapchain)
435 ddraw_destroy_swapchain(This);
436 wined3d_device_decref(This->wined3d_device);
437 wined3d_decref(This->wined3d);
439 if (This->d3ddevice)
440 This->d3ddevice->ddraw = NULL;
442 /* Now free the object */
443 HeapFree(GetProcessHeap(), 0, This);
446 /*****************************************************************************
447 * IDirectDraw7::Release
449 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
451 * Returns: The new refcount
452 *****************************************************************************/
453 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
455 struct ddraw *This = impl_from_IDirectDraw7(iface);
456 ULONG ref = InterlockedDecrement(&This->ref7);
458 TRACE("%p decreasing refcount to %u.\n", This, ref);
460 if (!ref && !InterlockedDecrement(&This->numIfaces))
461 ddraw_destroy(This);
463 return ref;
466 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
468 struct ddraw *This = impl_from_IDirectDraw4(iface);
469 ULONG ref = InterlockedDecrement(&This->ref4);
471 TRACE("%p decreasing refcount to %u.\n", This, ref);
473 if (!ref && !InterlockedDecrement(&This->numIfaces))
474 ddraw_destroy(This);
476 return ref;
479 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
481 struct ddraw *This = impl_from_IDirectDraw2(iface);
482 ULONG ref = InterlockedDecrement(&This->ref2);
484 TRACE("%p decreasing refcount to %u.\n", This, ref);
486 if (!ref && !InterlockedDecrement(&This->numIfaces))
487 ddraw_destroy(This);
489 return ref;
492 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
494 struct ddraw *This = impl_from_IDirectDraw(iface);
495 ULONG ref = InterlockedDecrement(&This->ref1);
497 TRACE("%p decreasing refcount to %u.\n", This, ref);
499 if (!ref && !InterlockedDecrement(&This->numIfaces))
500 ddraw_destroy(This);
502 return ref;
505 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
507 struct ddraw *This = impl_from_IDirect3D7(iface);
509 TRACE("iface %p.\n", iface);
511 return ddraw7_Release(&This->IDirectDraw7_iface);
514 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
516 struct ddraw *This = impl_from_IDirect3D3(iface);
518 TRACE("iface %p.\n", iface);
520 return ddraw1_Release(&This->IDirectDraw_iface);
523 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
525 struct ddraw *This = impl_from_IDirect3D2(iface);
527 TRACE("iface %p.\n", iface);
529 return ddraw1_Release(&This->IDirectDraw_iface);
532 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
534 struct ddraw *This = impl_from_IDirect3D(iface);
536 TRACE("iface %p.\n", iface);
538 return ddraw1_Release(&This->IDirectDraw_iface);
541 /*****************************************************************************
542 * IDirectDraw methods
543 *****************************************************************************/
545 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
547 /* FIXME: This looks wrong, exclusive mode should imply a destination
548 * window. */
549 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
551 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
552 return DDERR_HWNDALREADYSET;
555 ddraw->focuswindow = window;
557 return DD_OK;
560 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
561 struct wined3d_swapchain_desc *swapchain_desc)
563 HWND window = swapchain_desc->device_window;
564 HRESULT hr;
566 TRACE("ddraw %p.\n", ddraw);
568 if (!window || window == GetDesktopWindow())
570 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
571 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
572 NULL, NULL, NULL, NULL);
573 if (!window)
575 ERR("Failed to create window, last error %#x.\n", GetLastError());
576 return E_FAIL;
579 ShowWindow(window, SW_HIDE); /* Just to be sure */
580 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
582 swapchain_desc->device_window = window;
584 else
586 TRACE("Using existing window %p for Direct3D rendering.\n", window);
588 ddraw->d3d_window = window;
590 /* Set this NOW, otherwise creating the depth stencil surface will cause a
591 * recursive loop until ram or emulated video memory is full. */
592 ddraw->flags |= DDRAW_D3D_INITIALIZED;
593 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
594 if (FAILED(hr))
596 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
597 return hr;
600 ddraw->declArraySize = 2;
601 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
602 if (!ddraw->decls)
604 ERR("Error allocating an array for the converted vertex decls.\n");
605 ddraw->declArraySize = 0;
606 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
607 return E_OUTOFMEMORY;
610 TRACE("Successfully initialized 3D.\n");
612 return DD_OK;
615 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
617 struct wined3d_swapchain_desc swapchain_desc;
618 struct wined3d_display_mode mode;
619 HRESULT hr = WINED3D_OK;
621 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
623 ERR("Failed to get display mode.\n");
624 return hr;
627 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
628 swapchain_desc.backbuffer_width = mode.width;
629 swapchain_desc.backbuffer_height = mode.height;
630 swapchain_desc.backbuffer_format = mode.format_id;
631 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
632 swapchain_desc.device_window = window;
633 swapchain_desc.windowed = windowed;
634 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
636 if (!(ddraw->flags & DDRAW_NO3D))
637 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
638 else
639 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
641 if (FAILED(hr))
643 ERR("Failed to create swapchain, hr %#x.\n", hr);
644 return hr;
647 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
649 ERR("Failed to get swapchain.\n");
650 return DDERR_INVALIDPARAMS;
653 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
654 ddraw_set_swapchain_window(ddraw, window);
656 return DD_OK;
659 /*****************************************************************************
660 * IDirectDraw7::RestoreDisplayMode
662 * Restores the display mode to what it was at creation time. Basically.
664 * Returns
665 * DD_OK on success
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
668 *****************************************************************************/
669 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
671 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
672 HRESULT hr;
674 TRACE("iface %p.\n", iface);
676 wined3d_mutex_lock();
678 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
680 wined3d_mutex_unlock();
681 return DD_OK;
684 if (exclusive_ddraw && exclusive_ddraw != ddraw)
686 wined3d_mutex_unlock();
687 return DDERR_NOEXCLUSIVEMODE;
690 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
691 ddraw->flags &= ~DDRAW_RESTORE_MODE;
693 wined3d_mutex_unlock();
695 return hr;
698 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
700 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
702 TRACE("iface %p.\n", iface);
704 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
707 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
709 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
711 TRACE("iface %p.\n", iface);
713 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
716 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
718 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
720 TRACE("iface %p.\n", iface);
722 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
725 /*****************************************************************************
726 * IDirectDraw7::SetCooperativeLevel
728 * Sets the cooperative level for the DirectDraw object, and the window
729 * assigned to it. The cooperative level determines the general behavior
730 * of the DirectDraw application
732 * Warning: This is quite tricky, as it's not really documented which
733 * cooperative levels can be combined with each other. If a game fails
734 * after this function, try to check the cooperative levels passed on
735 * Windows, and if it returns something different.
737 * If you think that this function caused the failure because it writes a
738 * fixme, be sure to run again with a +ddraw trace.
740 * What is known about cooperative levels (See the ddraw modes test):
741 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
742 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
743 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
744 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
745 * DDSCL_EXCLUSIVE can be activated.
746 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
747 * DDSCL_CREATEDEVICEWINDOW.
749 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
750 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
751 * DDSCL_SETFOCUSWINDOW (partially),
752 * DDSCL_MULTITHREADED (work in progress)
753 * DDSCL_FPUPRESERVE (see device.c)
755 * Unsure about this: DDSCL_FPUSETUP
757 * These don't seem very important for wine:
758 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
760 * Returns:
761 * DD_OK if the cooperative level was set successfully
762 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
763 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
764 * (Probably others too, have to investigate)
766 *****************************************************************************/
767 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
768 DWORD cooplevel, BOOL restore_mode_on_normal)
770 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
771 struct wined3d_stateblock *stateblock;
772 BOOL restore_state = FALSE;
773 HRESULT hr;
775 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
776 restore_mode_on_normal);
777 DDRAW_dump_cooperativelevel(cooplevel);
779 wined3d_mutex_lock();
781 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
783 WARN("Recursive call, returning DD_OK.\n");
784 hr = DD_OK;
785 goto done;
787 ddraw->flags |= DDRAW_SCL_RECURSIVE;
789 /* Tests suggest that we need one of them: */
790 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
791 DDSCL_NORMAL |
792 DDSCL_EXCLUSIVE )))
794 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
795 hr = DDERR_INVALIDPARAMS;
796 goto done;
799 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
801 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
802 hr = DDERR_INVALIDPARAMS;
803 goto done;
806 /* Handle those levels first which set various hwnds */
807 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
809 /* This isn't compatible with a lot of flags */
810 if (cooplevel & (DDSCL_MULTITHREADED
811 | DDSCL_FPUSETUP
812 | DDSCL_FPUPRESERVE
813 | DDSCL_ALLOWREBOOT
814 | DDSCL_ALLOWMODEX
815 | DDSCL_SETDEVICEWINDOW
816 | DDSCL_NORMAL
817 | DDSCL_EXCLUSIVE
818 | DDSCL_FULLSCREEN))
820 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
821 hr = DDERR_INVALIDPARAMS;
822 goto done;
825 hr = ddraw_set_focus_window(ddraw, window);
826 goto done;
829 if (cooplevel & DDSCL_EXCLUSIVE)
831 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
833 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
834 hr = DDERR_INVALIDPARAMS;
835 goto done;
838 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
840 HWND device_window;
842 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
844 WARN("No focus window set.\n");
845 hr = DDERR_NOFOCUSWINDOW;
846 goto done;
849 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
850 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
851 NULL, NULL, NULL, NULL);
852 if (!device_window)
854 ERR("Failed to create window, last error %#x.\n", GetLastError());
855 hr = E_FAIL;
856 goto done;
859 ShowWindow(device_window, SW_SHOW);
860 TRACE("Created a device window %p.\n", device_window);
862 /* Native apparently leaks the created device window if setting the
863 * focus window below fails. */
864 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
865 ddraw->devicewindow = device_window;
867 if (cooplevel & DDSCL_SETFOCUSWINDOW)
869 if (!window)
871 hr = DDERR_NOHWND;
872 goto done;
875 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
876 goto done;
879 window = device_window;
882 else
884 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
885 DestroyWindow(ddraw->devicewindow);
886 ddraw->devicewindow = NULL;
887 ddraw->focuswindow = NULL;
890 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
892 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
893 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, NULL);
895 if (cooplevel & DDSCL_FULLSCREEN)
897 struct wined3d_display_mode display_mode;
899 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
900 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
901 display_mode.width, display_mode.height);
905 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
907 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
908 exclusive_window = window;
911 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
912 wined3d_device_set_multithreaded(ddraw->wined3d_device);
914 if (ddraw->wined3d_swapchain)
916 if (!(ddraw->flags & DDRAW_NO3D))
918 restore_state = TRUE;
920 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr);
923 goto done;
926 wined3d_stateblock_capture(stateblock);
927 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
928 /* Rendering to ddraw->wined3d_frontbuffer. */
929 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
930 rtv = NULL;
931 else if (rtv)
932 wined3d_rendertarget_view_incref(rtv);
934 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
935 wined3d_rendertarget_view_incref(dsv);
938 ddraw_destroy_swapchain(ddraw);
941 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
942 ERR("Failed to create swapchain, hr %#x.\n", hr);
944 if (restore_state)
946 if (dsv)
948 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
949 wined3d_rendertarget_view_decref(dsv);
952 if (rtv)
954 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
955 wined3d_rendertarget_view_decref(rtv);
958 wined3d_stateblock_apply(stateblock);
959 wined3d_stateblock_decref(stateblock);
962 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
963 && restore_mode_on_normal)
965 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
966 if (FAILED(hr))
967 ERR("RestoreDisplayMode failed\n");
970 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
971 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
972 wined3d_device_release_focus_window(ddraw->wined3d_device);
974 if ((cooplevel & DDSCL_EXCLUSIVE)
975 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
977 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
978 if (FAILED(hr))
980 ERR("Failed to acquire focus window, hr %#x.\n", hr);
981 goto done;
985 /* Unhandled flags */
986 if (cooplevel & DDSCL_ALLOWREBOOT)
987 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
988 if (cooplevel & DDSCL_ALLOWMODEX)
989 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
990 if (cooplevel & DDSCL_FPUSETUP)
991 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
993 if (cooplevel & DDSCL_EXCLUSIVE)
994 exclusive_ddraw = ddraw;
995 else if (exclusive_ddraw == ddraw)
996 exclusive_ddraw = NULL;
998 /* Store the cooperative_level */
999 ddraw->cooperative_level = cooplevel;
1000 ddraw->dest_window = window;
1002 TRACE("SetCooperativeLevel returning DD_OK\n");
1003 hr = DD_OK;
1004 done:
1005 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1006 wined3d_mutex_unlock();
1008 return hr;
1011 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1013 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1015 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1017 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1020 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1022 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1024 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1026 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1029 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1031 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1033 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1035 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1038 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1040 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1041 HRESULT hr;
1043 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1045 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1046 if (SUCCEEDED(hr))
1047 ddraw->flags |= DDRAW_SCL_DDRAW1;
1048 return hr;
1051 /*****************************************************************************
1052 * IDirectDraw7::SetDisplayMode
1054 * Sets the display screen resolution, color depth and refresh frequency
1055 * when in fullscreen mode (in theory).
1056 * Possible return values listed in the SDK suggest that this method fails
1057 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1058 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1059 * It seems to be valid to pass 0 for With and Height, this has to be tested
1060 * It could mean that the current video mode should be left as-is. (But why
1061 * call it then?)
1063 * Params:
1064 * Height, Width: Screen dimension
1065 * BPP: Color depth in Bits per pixel
1066 * Refreshrate: Screen refresh rate
1067 * Flags: Other stuff
1069 * Returns
1070 * DD_OK on success
1072 *****************************************************************************/
1073 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1074 DWORD bpp, DWORD refresh_rate, DWORD flags)
1076 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1077 struct wined3d_display_mode mode;
1078 enum wined3d_format_id format;
1079 HRESULT hr;
1081 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1082 iface, width, height, bpp, refresh_rate, flags);
1084 if (force_refresh_rate != 0)
1086 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1087 refresh_rate, force_refresh_rate);
1088 refresh_rate = force_refresh_rate;
1091 wined3d_mutex_lock();
1093 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1095 wined3d_mutex_unlock();
1096 return DDERR_NOEXCLUSIVEMODE;
1099 if (!width || !height)
1101 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1102 wined3d_mutex_unlock();
1103 return DD_OK;
1106 switch (bpp)
1108 case 8: format = WINED3DFMT_P8_UINT; break;
1109 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1110 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1111 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1112 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1113 default: format = WINED3DFMT_UNKNOWN; break;
1116 mode.width = width;
1117 mode.height = height;
1118 mode.refresh_rate = refresh_rate;
1119 mode.format_id = format;
1120 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1122 /* TODO: The possible return values from msdn suggest that the screen mode
1123 * can't be changed if a surface is locked or some drawing is in progress. */
1124 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1125 ddraw->flags |= DDRAW_RESTORE_MODE;
1127 wined3d_mutex_unlock();
1129 switch (hr)
1131 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1132 default: return hr;
1136 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1137 DWORD bpp, DWORD refresh_rate, DWORD flags)
1139 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1141 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1142 iface, width, height, bpp, refresh_rate, flags);
1144 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1147 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1148 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1150 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1152 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1153 iface, width, height, bpp, refresh_rate, flags);
1155 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1158 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1160 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1162 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1164 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1167 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1169 memset(caps1, 0, sizeof(*caps1));
1170 caps1->dwSize = sizeof(*caps1);
1171 caps1->dwFlags = D3DDD_COLORMODEL
1172 | D3DDD_DEVCAPS
1173 | D3DDD_TRANSFORMCAPS
1174 | D3DDD_BCLIPPING
1175 | D3DDD_LIGHTINGCAPS
1176 | D3DDD_LINECAPS
1177 | D3DDD_TRICAPS
1178 | D3DDD_DEVICERENDERBITDEPTH
1179 | D3DDD_DEVICEZBUFFERBITDEPTH
1180 | D3DDD_MAXBUFFERSIZE
1181 | D3DDD_MAXVERTEXCOUNT;
1182 caps1->dcmColorModel = D3DCOLOR_RGB;
1183 caps1->dwDevCaps = caps7->dwDevCaps;
1184 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1185 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1186 caps1->bClipping = TRUE;
1187 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1188 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1189 | D3DLIGHTCAPS_PARALLELPOINT
1190 | D3DLIGHTCAPS_POINT
1191 | D3DLIGHTCAPS_SPOT;
1192 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1193 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1194 caps1->dpcLineCaps = caps7->dpcLineCaps;
1195 caps1->dpcTriCaps = caps7->dpcTriCaps;
1196 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1197 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1198 caps1->dwMaxBufferSize = 0;
1199 caps1->dwMaxVertexCount = 65536;
1200 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1201 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1202 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1203 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1204 caps1->dwMinStippleWidth = 1;
1205 caps1->dwMinStippleHeight = 1;
1206 caps1->dwMaxStippleWidth = 32;
1207 caps1->dwMaxStippleHeight = 32;
1208 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1209 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1210 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1211 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1212 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1213 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1214 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1215 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1216 caps1->dwStencilCaps = caps7->dwStencilCaps;
1217 caps1->dwFVFCaps = caps7->dwFVFCaps;
1218 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1219 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1220 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1223 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1225 WINED3DCAPS wined3d_caps;
1226 HRESULT hr;
1228 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1230 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1232 wined3d_mutex_lock();
1233 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1234 wined3d_mutex_unlock();
1235 if (FAILED(hr))
1237 WARN("Failed to get device caps, hr %#x.\n", hr);
1238 return hr;
1241 caps->dwDevCaps = wined3d_caps.DevCaps;
1242 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1243 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1244 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1245 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1246 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1247 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1248 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1249 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1250 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1251 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1253 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1254 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1256 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1257 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1258 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1259 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1261 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1262 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1263 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1264 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1266 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1267 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1269 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1270 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1272 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1273 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1275 /* Remove all non-d3d7 caps */
1276 caps->dwDevCaps &= (
1277 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1278 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1279 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1280 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1281 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1282 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1283 D3DDEVCAPS_HWRASTERIZATION);
1285 caps->dwStencilCaps &= (
1286 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1287 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1288 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1290 /* FVF caps ?*/
1292 caps->dwTextureOpCaps &= (
1293 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1294 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1295 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1296 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1297 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1298 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1299 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1300 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1302 caps->dwVertexProcessingCaps &= (
1303 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1304 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1306 caps->dpcLineCaps.dwMiscCaps &= (
1307 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1308 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1309 D3DPMISCCAPS_CULLCCW);
1311 caps->dpcLineCaps.dwRasterCaps &= (
1312 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1313 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1314 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1315 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1316 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1317 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1318 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1319 D3DPRASTERCAPS_ZFOG);
1321 caps->dpcLineCaps.dwZCmpCaps &= (
1322 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1323 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1324 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1326 caps->dpcLineCaps.dwSrcBlendCaps &= (
1327 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1328 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1329 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1330 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1331 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1333 caps->dpcLineCaps.dwDestBlendCaps &= (
1334 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1335 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1336 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1337 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1338 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1340 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1341 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1342 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1343 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1345 caps->dpcLineCaps.dwShadeCaps &= (
1346 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1347 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1348 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1349 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1350 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1351 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1352 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1354 caps->dpcLineCaps.dwTextureCaps &= (
1355 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1356 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1357 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1358 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1360 caps->dpcLineCaps.dwTextureFilterCaps &= (
1361 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1362 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1363 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1364 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1365 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1366 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1368 caps->dpcLineCaps.dwTextureAddressCaps &= (
1369 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1370 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1372 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1374 /* DirectX7 always has the np2 flag set, no matter what the card
1375 * supports. Some old games (Rollcage) check the caps incorrectly.
1376 * If wined3d supports nonpow2 textures it also has np2 conditional
1377 * support. */
1378 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1381 /* Fill the missing members, and do some fixup */
1382 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1383 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1384 | D3DPTBLENDCAPS_MODULATEMASK
1385 | D3DPTBLENDCAPS_COPY
1386 | D3DPTBLENDCAPS_DECAL
1387 | D3DPTBLENDCAPS_DECALALPHA
1388 | D3DPTBLENDCAPS_DECALMASK
1389 | D3DPTBLENDCAPS_MODULATE
1390 | D3DPTBLENDCAPS_MODULATEALPHA;
1391 caps->dpcLineCaps.dwStippleWidth = 32;
1392 caps->dpcLineCaps.dwStippleHeight = 32;
1393 /* Use the same for the TriCaps */
1394 caps->dpcTriCaps = caps->dpcLineCaps;
1396 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1397 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1398 caps->dwMinTextureWidth = 1;
1399 caps->dwMinTextureHeight = 1;
1401 /* Convert DWORDs safely to WORDs */
1402 if (wined3d_caps.MaxTextureBlendStages > 0xffff)
1403 caps->wMaxTextureBlendStages = 0xffff;
1404 else
1405 caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
1406 if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
1407 caps->wMaxSimultaneousTextures = 0xffff;
1408 else
1409 caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
1411 if (wined3d_caps.MaxUserClipPlanes > 0xffff)
1412 caps->wMaxUserClipPlanes = 0xffff;
1413 else
1414 caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
1415 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
1416 caps->wMaxVertexBlendMatrices = 0xffff;
1417 else
1418 caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
1420 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1422 caps->dwReserved1 = 0;
1423 caps->dwReserved2 = 0;
1424 caps->dwReserved3 = 0;
1425 caps->dwReserved4 = 0;
1427 return DD_OK;
1430 /*****************************************************************************
1431 * IDirectDraw7::GetCaps
1433 * Returns the drives capabilities
1435 * Used for version 1, 2, 4 and 7
1437 * Params:
1438 * DriverCaps: Structure to write the Hardware accelerated caps to
1439 * HelCaps: Structure to write the emulation caps to
1441 * Returns
1442 * This implementation returns DD_OK only
1444 *****************************************************************************/
1445 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1447 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1448 DDCAPS caps;
1449 WINED3DCAPS winecaps;
1450 HRESULT hr;
1451 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1453 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1455 /* One structure must be != NULL */
1456 if (!DriverCaps && !HELCaps)
1458 WARN("Invalid parameters.\n");
1459 return DDERR_INVALIDPARAMS;
1462 memset(&caps, 0, sizeof(caps));
1463 memset(&winecaps, 0, sizeof(winecaps));
1464 caps.dwSize = sizeof(caps);
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1468 if (FAILED(hr))
1470 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1471 wined3d_mutex_unlock();
1472 return hr;
1475 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1476 if (FAILED(hr))
1478 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1479 wined3d_mutex_unlock();
1480 return hr;
1483 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1484 wined3d_mutex_unlock();
1485 if (FAILED(hr))
1487 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1488 return hr;
1491 caps.dwCaps = winecaps.ddraw_caps.caps;
1492 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1493 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1494 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1495 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1496 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1497 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1498 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1499 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1500 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1501 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1502 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1503 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1504 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1505 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1507 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1508 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1510 if(DriverCaps)
1512 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1513 if (TRACE_ON(ddraw))
1515 TRACE("Driver Caps :\n");
1516 DDRAW_dump_DDCAPS(DriverCaps);
1520 if(HELCaps)
1522 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1523 if (TRACE_ON(ddraw))
1525 TRACE("HEL Caps :\n");
1526 DDRAW_dump_DDCAPS(HELCaps);
1530 return DD_OK;
1533 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1535 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1537 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1539 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1542 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1544 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1546 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1548 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1551 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1553 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1555 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1557 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1560 /*****************************************************************************
1561 * IDirectDraw7::Compact
1563 * No idea what it does, MSDN says it's not implemented.
1565 * Returns
1566 * DD_OK, but this is unchecked
1568 *****************************************************************************/
1569 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1571 TRACE("iface %p.\n", iface);
1573 return DD_OK;
1576 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1578 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1580 TRACE("iface %p.\n", iface);
1582 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1585 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1587 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1589 TRACE("iface %p.\n", iface);
1591 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1594 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1596 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1598 TRACE("iface %p.\n", iface);
1600 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1603 /*****************************************************************************
1604 * IDirectDraw7::GetDisplayMode
1606 * Returns information about the current display mode
1608 * Exists in versions 1, 2, 4 and 7
1610 * Params:
1611 * DDSD: Address of a surface description structure to write the info to
1613 * Returns
1614 * DD_OK
1616 *****************************************************************************/
1617 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1619 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1620 struct wined3d_display_mode mode;
1621 HRESULT hr;
1622 DWORD Size;
1624 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1626 wined3d_mutex_lock();
1627 /* This seems sane */
1628 if (!DDSD)
1630 wined3d_mutex_unlock();
1631 return DDERR_INVALIDPARAMS;
1634 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1636 ERR("Failed to get display mode, hr %#x.\n", hr);
1637 wined3d_mutex_unlock();
1638 return hr;
1641 Size = DDSD->dwSize;
1642 memset(DDSD, 0, Size);
1644 DDSD->dwSize = Size;
1645 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1646 DDSD->dwWidth = mode.width;
1647 DDSD->dwHeight = mode.height;
1648 DDSD->u2.dwRefreshRate = 60;
1649 DDSD->ddsCaps.dwCaps = 0;
1650 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1651 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1652 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1654 if(TRACE_ON(ddraw))
1656 TRACE("Returning surface desc :\n");
1657 DDRAW_dump_surface_desc(DDSD);
1660 wined3d_mutex_unlock();
1662 return DD_OK;
1665 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1667 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1669 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1671 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1674 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1676 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1678 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1680 /* FIXME: Test sizes, properly convert surface_desc */
1681 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1684 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1686 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1688 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1690 /* FIXME: Test sizes, properly convert surface_desc */
1691 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1694 /*****************************************************************************
1695 * IDirectDraw7::GetFourCCCodes
1697 * Returns an array of supported FourCC codes.
1699 * Exists in versions 1, 2, 4 and 7
1701 * Params:
1702 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1703 * of enumerated codes
1704 * Codes: Pointer to an array of DWORDs where the supported codes are written
1705 * to
1707 * Returns
1708 * Always returns DD_OK, as it's a stub for now
1710 *****************************************************************************/
1711 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1713 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1714 static const enum wined3d_format_id formats[] =
1716 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1717 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1718 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1720 struct wined3d_display_mode mode;
1721 DWORD count = 0, i, outsize;
1722 HRESULT hr;
1724 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1726 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1728 ERR("Failed to get display mode, hr %#x.\n", hr);
1729 return hr;
1732 outsize = NumCodes && Codes ? *NumCodes : 0;
1734 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1736 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1737 mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1739 if (count < outsize)
1740 Codes[count] = formats[i];
1741 ++count;
1744 if(NumCodes) {
1745 TRACE("Returning %u FourCC codes\n", count);
1746 *NumCodes = count;
1749 return DD_OK;
1752 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1754 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1756 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1758 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1761 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1763 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1765 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1767 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1770 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1772 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1774 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1776 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1779 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1781 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1782 struct wined3d_display_mode mode;
1783 HRESULT hr;
1785 TRACE("iface %p, frequency %p.\n", iface, frequency);
1787 wined3d_mutex_lock();
1788 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1789 wined3d_mutex_unlock();
1790 if (FAILED(hr))
1792 WARN("Failed to get display mode, hr %#x.\n", hr);
1793 return hr;
1796 *frequency = mode.refresh_rate;
1798 return DD_OK;
1801 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1803 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1805 TRACE("iface %p, frequency %p.\n", iface, frequency);
1807 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1810 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1812 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1814 TRACE("iface %p, frequency %p.\n", iface, frequency);
1816 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1819 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1821 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1823 TRACE("iface %p, frequency %p.\n", iface, frequency);
1825 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1828 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1830 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1831 struct wined3d_raster_status raster_status;
1832 HRESULT hr;
1834 TRACE("iface %p, status %p.\n", iface, status);
1836 if(!status)
1837 return DDERR_INVALIDPARAMS;
1839 wined3d_mutex_lock();
1840 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1841 wined3d_mutex_unlock();
1842 if (FAILED(hr))
1844 WARN("Failed to get raster status, hr %#x.\n", hr);
1845 return hr;
1848 *status = raster_status.in_vblank;
1850 return DD_OK;
1853 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1855 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1857 TRACE("iface %p, status %p.\n", iface, status);
1859 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1862 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1864 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1866 TRACE("iface %p, status %p.\n", iface, status);
1868 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1871 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1873 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1875 TRACE("iface %p, status %p.\n", iface, status);
1877 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1880 /*****************************************************************************
1881 * IDirectDraw7::GetAvailableVidMem
1883 * Returns the total and free video memory
1885 * Params:
1886 * Caps: Specifies the memory type asked for
1887 * total: Pointer to a DWORD to be filled with the total memory
1888 * free: Pointer to a DWORD to be filled with the free memory
1890 * Returns
1891 * DD_OK on success
1892 * DDERR_INVALIDPARAMS if free and total are NULL
1894 *****************************************************************************/
1895 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1896 DWORD *free)
1898 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1899 HRESULT hr = DD_OK;
1901 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1903 if (TRACE_ON(ddraw))
1905 TRACE("Asked for memory with description: ");
1906 DDRAW_dump_DDSCAPS2(Caps);
1908 wined3d_mutex_lock();
1910 /* Todo: System memory vs local video memory vs non-local video memory
1911 * The MSDN also mentions differences between texture memory and other
1912 * resources, but that's not important
1915 if( (!total) && (!free) )
1917 wined3d_mutex_unlock();
1918 return DDERR_INVALIDPARAMS;
1921 if (free)
1922 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1923 if (total)
1925 struct wined3d_adapter_identifier desc = {0};
1927 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1928 *total = min(UINT_MAX, desc.video_memory);
1931 wined3d_mutex_unlock();
1933 return hr;
1936 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1937 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1939 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1941 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1943 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1946 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1947 DDSCAPS *caps, DWORD *total, DWORD *free)
1949 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1950 DDSCAPS2 caps2;
1952 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1954 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1955 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1958 /*****************************************************************************
1959 * IDirectDraw7::Initialize
1961 * Initializes a DirectDraw interface.
1963 * Params:
1964 * GUID: Interface identifier. Well, don't know what this is really good
1965 * for
1967 * Returns
1968 * Returns DD_OK on the first call,
1969 * DDERR_ALREADYINITIALIZED on repeated calls
1971 *****************************************************************************/
1972 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1974 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1976 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1978 if (ddraw->flags & DDRAW_INITIALIZED)
1979 return DDERR_ALREADYINITIALIZED;
1981 /* FIXME: To properly take the GUID into account we should call
1982 * ddraw_init() here instead of in DDRAW_Create(). */
1983 if (guid)
1984 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1986 ddraw->flags |= DDRAW_INITIALIZED;
1987 return DD_OK;
1990 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1992 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1994 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1996 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1999 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2001 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2003 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2005 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2008 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2010 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2012 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2014 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2017 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2019 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2021 return DDERR_ALREADYINITIALIZED;
2024 /*****************************************************************************
2025 * IDirectDraw7::FlipToGDISurface
2027 * "Makes the surface that the GDI writes to the primary surface"
2028 * Looks like some windows specific thing we don't have to care about.
2029 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2030 * show error boxes ;)
2031 * Well, just return DD_OK.
2033 * Returns:
2034 * Always returns DD_OK
2036 *****************************************************************************/
2037 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2039 FIXME("iface %p stub!\n", iface);
2041 return DD_OK;
2044 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2046 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2048 TRACE("iface %p.\n", iface);
2050 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2053 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2055 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2057 TRACE("iface %p.\n", iface);
2059 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2062 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2064 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2066 TRACE("iface %p.\n", iface);
2068 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2071 /*****************************************************************************
2072 * IDirectDraw7::WaitForVerticalBlank
2074 * This method allows applications to get in sync with the vertical blank
2075 * interval.
2076 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2077 * redraw the screen, most likely because of this stub
2079 * Parameters:
2080 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2081 * or DDWAITVB_BLOCKEND
2082 * h: Not used, according to MSDN
2084 * Returns:
2085 * Always returns DD_OK
2087 *****************************************************************************/
2088 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2090 static BOOL hide;
2092 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2094 /* This function is called often, so print the fixme only once */
2095 if(!hide)
2097 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2098 hide = TRUE;
2101 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2102 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2103 return DDERR_UNSUPPORTED; /* unchecked */
2105 return DD_OK;
2108 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2110 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2112 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2114 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2117 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2119 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2121 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2123 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2126 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2128 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2130 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2132 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2135 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2137 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2138 struct wined3d_raster_status raster_status;
2139 HRESULT hr;
2141 TRACE("iface %p, line %p.\n", iface, Scanline);
2143 wined3d_mutex_lock();
2144 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2145 wined3d_mutex_unlock();
2146 if (FAILED(hr))
2148 WARN("Failed to get raster status, hr %#x.\n", hr);
2149 return hr;
2152 *Scanline = raster_status.scan_line;
2154 if (raster_status.in_vblank)
2155 return DDERR_VERTICALBLANKINPROGRESS;
2157 return DD_OK;
2160 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2162 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2164 TRACE("iface %p, line %p.\n", iface, line);
2166 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2169 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2171 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2173 TRACE("iface %p, line %p.\n", iface, line);
2175 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2178 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2180 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2182 TRACE("iface %p, line %p.\n", iface, line);
2184 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2187 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2189 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2191 TRACE("iface %p.\n", iface);
2193 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2196 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2198 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2200 TRACE("iface %p.\n", iface);
2202 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2205 /*****************************************************************************
2206 * IDirectDraw7::GetGDISurface
2208 * Returns the surface that GDI is treating as the primary surface.
2209 * For Wine this is the front buffer
2211 * Params:
2212 * GDISurface: Address to write the surface pointer to
2214 * Returns:
2215 * DD_OK if the surface was found
2216 * DDERR_NOTFOUND if the GDI surface wasn't found
2218 *****************************************************************************/
2219 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2221 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2223 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2225 wined3d_mutex_lock();
2227 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2229 WARN("Primary not created yet.\n");
2230 wined3d_mutex_unlock();
2231 return DDERR_NOTFOUND;
2233 IDirectDrawSurface7_AddRef(*GDISurface);
2235 wined3d_mutex_unlock();
2237 return DD_OK;
2240 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2242 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2243 struct ddraw_surface *surface_impl;
2244 IDirectDrawSurface7 *surface7;
2245 HRESULT hr;
2247 TRACE("iface %p, surface %p.\n", iface, surface);
2249 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2250 if (FAILED(hr))
2252 *surface = NULL;
2253 return hr;
2255 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2256 *surface = &surface_impl->IDirectDrawSurface4_iface;
2257 IDirectDrawSurface4_AddRef(*surface);
2258 IDirectDrawSurface7_Release(surface7);
2260 return hr;
2263 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2265 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2266 struct ddraw_surface *surface_impl;
2267 IDirectDrawSurface7 *surface7;
2268 HRESULT hr;
2270 TRACE("iface %p, surface %p.\n", iface, surface);
2272 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2273 if (FAILED(hr))
2275 *surface = NULL;
2276 return hr;
2278 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2279 *surface = &surface_impl->IDirectDrawSurface_iface;
2280 IDirectDrawSurface_AddRef(*surface);
2281 IDirectDrawSurface7_Release(surface7);
2283 return hr;
2286 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2288 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2289 struct ddraw_surface *surface_impl;
2290 IDirectDrawSurface7 *surface7;
2291 HRESULT hr;
2293 TRACE("iface %p, surface %p.\n", iface, surface);
2295 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2296 if (FAILED(hr))
2298 *surface = NULL;
2299 return hr;
2301 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2302 *surface = &surface_impl->IDirectDrawSurface_iface;
2303 IDirectDrawSurface_AddRef(*surface);
2304 IDirectDrawSurface7_Release(surface7);
2306 return hr;
2309 struct displaymodescallback_context
2311 LPDDENUMMODESCALLBACK func;
2312 void *context;
2315 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2317 struct displaymodescallback_context *cbcontext = context;
2318 DDSURFACEDESC desc;
2320 DDSD2_to_DDSD(surface_desc, &desc);
2321 return cbcontext->func(&desc, cbcontext->context);
2324 /*****************************************************************************
2325 * IDirectDraw7::EnumDisplayModes
2327 * Enumerates the supported Display modes. The modes can be filtered with
2328 * the DDSD parameter.
2330 * Params:
2331 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2332 * versions (3 and older?) this is reserved and must be 0.
2333 * DDSD: Surface description to filter the modes
2334 * Context: Pointer passed back to the callback function
2335 * cb: Application-provided callback function
2337 * Returns:
2338 * DD_OK on success
2339 * DDERR_INVALIDPARAMS if the callback wasn't set
2341 *****************************************************************************/
2342 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2343 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2345 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2346 struct wined3d_display_mode *enum_modes = NULL;
2347 struct wined3d_display_mode mode;
2348 unsigned int modenum, fmt;
2349 DDSURFACEDESC2 callback_sd;
2350 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2351 DDPIXELFORMAT pixelformat;
2353 static const enum wined3d_format_id checkFormatList[] =
2355 WINED3DFMT_B8G8R8X8_UNORM,
2356 WINED3DFMT_B5G6R5_UNORM,
2357 WINED3DFMT_P8_UINT,
2360 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2361 iface, Flags, DDSD, Context, cb);
2363 if (!cb)
2364 return DDERR_INVALIDPARAMS;
2366 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2367 if (!enum_modes) return DDERR_OUTOFMEMORY;
2369 wined3d_mutex_lock();
2371 pixelformat.dwSize = sizeof(pixelformat);
2372 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2374 modenum = 0;
2375 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2376 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2378 BOOL found = FALSE;
2379 unsigned i;
2381 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2382 if (DDSD)
2384 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2385 continue;
2386 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2387 continue;
2388 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2389 continue;
2390 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2391 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2392 continue;
2395 /* DX docs state EnumDisplayMode should return only unique modes */
2396 for (i = 0; i < enum_mode_count; i++)
2398 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2399 && enum_modes[i].format_id == mode.format_id
2400 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2402 found = TRUE;
2403 break;
2406 if(found) continue;
2408 memset(&callback_sd, 0, sizeof(callback_sd));
2409 callback_sd.dwSize = sizeof(callback_sd);
2410 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2412 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2413 if (Flags & DDEDM_REFRESHRATES)
2414 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2416 callback_sd.dwWidth = mode.width;
2417 callback_sd.dwHeight = mode.height;
2419 callback_sd.u4.ddpfPixelFormat=pixelformat;
2421 /* Calc pitch and DWORD align like MSDN says */
2422 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2423 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2425 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2426 callback_sd.u2.dwRefreshRate);
2428 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2430 TRACE("Application asked to terminate the enumeration\n");
2431 HeapFree(GetProcessHeap(), 0, enum_modes);
2432 wined3d_mutex_unlock();
2433 return DD_OK;
2436 if (enum_mode_count == enum_mode_array_size)
2438 struct wined3d_display_mode *new_enum_modes;
2440 enum_mode_array_size *= 2;
2441 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2442 sizeof(*new_enum_modes) * enum_mode_array_size);
2443 if (!new_enum_modes)
2445 HeapFree(GetProcessHeap(), 0, enum_modes);
2446 wined3d_mutex_unlock();
2447 return DDERR_OUTOFMEMORY;
2450 enum_modes = new_enum_modes;
2452 enum_modes[enum_mode_count++] = mode;
2456 TRACE("End of enumeration\n");
2457 HeapFree(GetProcessHeap(), 0, enum_modes);
2458 wined3d_mutex_unlock();
2460 return DD_OK;
2463 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2464 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2466 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2468 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2469 iface, flags, surface_desc, context, callback);
2471 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2474 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2475 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2477 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2478 struct displaymodescallback_context cbcontext;
2479 DDSURFACEDESC2 surface_desc2;
2481 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2482 iface, flags, surface_desc, context, callback);
2484 cbcontext.func = callback;
2485 cbcontext.context = context;
2487 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2488 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2489 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2492 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2493 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2495 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2496 struct displaymodescallback_context cbcontext;
2497 DDSURFACEDESC2 surface_desc2;
2499 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2500 iface, flags, surface_desc, context, callback);
2502 cbcontext.func = callback;
2503 cbcontext.context = context;
2505 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2506 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2507 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2510 /*****************************************************************************
2511 * IDirectDraw7::EvaluateMode
2513 * Used with IDirectDraw7::StartModeTest to test video modes.
2514 * EvaluateMode is used to pass or fail a mode, and continue with the next
2515 * mode
2517 * Params:
2518 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2519 * Timeout: Returns the amount of seconds left before the mode would have
2520 * been failed automatically
2522 * Returns:
2523 * This implementation always DD_OK, because it's a stub
2525 *****************************************************************************/
2526 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2528 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2530 /* When implementing this, implement it in WineD3D */
2532 return DD_OK;
2535 /*****************************************************************************
2536 * IDirectDraw7::GetDeviceIdentifier
2538 * Returns the device identifier, which gives information about the driver
2539 * Our device identifier is defined at the beginning of this file.
2541 * Params:
2542 * DDDI: Address for the returned structure
2543 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2545 * Returns:
2546 * On success it returns DD_OK
2547 * DDERR_INVALIDPARAMS if DDDI is NULL
2549 *****************************************************************************/
2550 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2551 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2553 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2554 struct wined3d_adapter_identifier adapter_id;
2555 HRESULT hr = S_OK;
2557 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2559 if (!DDDI)
2560 return DDERR_INVALIDPARAMS;
2562 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2564 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2565 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2566 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2567 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2568 * bytes too long. So only copy the relevant part of the structure
2571 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2572 return DD_OK;
2575 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2576 adapter_id.driver = DDDI->szDriver;
2577 adapter_id.driver_size = sizeof(DDDI->szDriver);
2578 adapter_id.description = DDDI->szDescription;
2579 adapter_id.description_size = sizeof(DDDI->szDescription);
2580 adapter_id.device_name_size = 0;
2581 wined3d_mutex_lock();
2582 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2583 wined3d_mutex_unlock();
2584 if (FAILED(hr)) return hr;
2586 DDDI->liDriverVersion = adapter_id.driver_version;
2587 DDDI->dwVendorId = adapter_id.vendor_id;
2588 DDDI->dwDeviceId = adapter_id.device_id;
2589 DDDI->dwSubSysId = adapter_id.subsystem_id;
2590 DDDI->dwRevision = adapter_id.revision;
2591 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2592 DDDI->dwWHQLLevel = adapter_id.whql_level;
2593 return DD_OK;
2596 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2597 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2599 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2600 DDDEVICEIDENTIFIER2 identifier2;
2601 HRESULT hr;
2603 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2605 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2606 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2608 return hr;
2611 /*****************************************************************************
2612 * IDirectDraw7::GetSurfaceFromDC
2614 * Returns the Surface for a GDI device context handle.
2615 * Is this related to IDirectDrawSurface::GetDC ???
2617 * Params:
2618 * hdc: hdc to return the surface for
2619 * Surface: Address to write the surface pointer to
2621 * Returns:
2622 * Always returns DD_OK because it's a stub
2624 *****************************************************************************/
2625 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2626 HDC dc, IDirectDrawSurface7 **surface)
2628 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2629 struct ddraw_surface *surface_impl;
2631 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2633 if (!surface)
2634 return E_INVALIDARG;
2636 if (!dc)
2637 goto done;
2639 wined3d_mutex_lock();
2640 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2642 if (surface_impl->dc != dc)
2643 continue;
2645 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2646 *surface = &surface_impl->IDirectDrawSurface7_iface;
2647 IDirectDrawSurface7_AddRef(*surface);
2648 wined3d_mutex_unlock();
2649 return DD_OK;
2651 wined3d_mutex_unlock();
2653 done:
2654 TRACE("No surface found for dc %p.\n", dc);
2655 *surface = NULL;
2656 return DDERR_NOTFOUND;
2659 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2660 IDirectDrawSurface4 **surface)
2662 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2663 struct ddraw_surface *surface_impl;
2664 IDirectDrawSurface7 *surface7;
2665 HRESULT hr;
2667 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2669 if (!surface) return E_INVALIDARG;
2671 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2672 if (FAILED(hr))
2674 *surface = NULL;
2675 return hr;
2677 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2678 /* Tests say this is true */
2679 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2680 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2681 IDirectDrawSurface7_Release(surface7);
2683 return hr;
2686 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2688 IDirectDrawSurface_Restore(surface);
2689 IDirectDrawSurface_Release(surface);
2691 return DDENUMRET_OK;
2694 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2696 TRACE("iface %p.\n", iface);
2698 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2699 NULL, NULL, restore_callback);
2702 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2704 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2706 TRACE("iface %p.\n", iface);
2708 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2711 /*****************************************************************************
2712 * IDirectDraw7::StartModeTest
2714 * Tests the specified video modes to update the system registry with
2715 * refresh rate information. StartModeTest starts the mode test,
2716 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2717 * isn't called within 15 seconds, the mode is failed automatically
2719 * As refresh rates are handled by the X server, I don't think this
2720 * Method is important
2722 * Params:
2723 * Modes: An array of mode specifications
2724 * NumModes: The number of modes in Modes
2725 * Flags: Some flags...
2727 * Returns:
2728 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2729 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2730 * otherwise DD_OK
2732 *****************************************************************************/
2733 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2735 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2736 iface, Modes, NumModes, Flags);
2738 /* This looks sane */
2739 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2741 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2742 * As it is not, DDERR_TESTFINISHED is returned
2743 * (hopefully that's correct
2745 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2746 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2749 return DD_OK;
2752 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2753 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2755 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2756 struct ddraw_surface *impl;
2757 HRESULT hr;
2759 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2760 iface, surface_desc, surface, outer_unknown);
2762 wined3d_mutex_lock();
2764 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2766 WARN("Cooperative level not set.\n");
2767 wined3d_mutex_unlock();
2768 return DDERR_NOCOOPERATIVELEVELSET;
2771 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2773 WARN("Application supplied invalid surface descriptor\n");
2774 wined3d_mutex_unlock();
2775 return DDERR_INVALIDPARAMS;
2778 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2780 if (TRACE_ON(ddraw))
2782 TRACE(" (%p) Requesting surface desc :\n", iface);
2783 DDRAW_dump_surface_desc(surface_desc);
2786 WARN("Application tried to create an explicit front or back buffer\n");
2787 wined3d_mutex_unlock();
2788 return DDERR_INVALIDCAPS;
2791 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2792 wined3d_mutex_unlock();
2793 if (FAILED(hr))
2795 *surface = NULL;
2796 return hr;
2799 *surface = &impl->IDirectDrawSurface7_iface;
2800 IDirectDraw7_AddRef(iface);
2801 impl->ifaceToRelease = (IUnknown *)iface;
2803 return hr;
2806 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2807 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2809 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2810 struct ddraw_surface *impl;
2811 HRESULT hr;
2813 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2814 iface, surface_desc, surface, outer_unknown);
2816 wined3d_mutex_lock();
2818 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2820 WARN("Cooperative level not set.\n");
2821 wined3d_mutex_unlock();
2822 return DDERR_NOCOOPERATIVELEVELSET;
2825 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2827 WARN("Application supplied invalid surface descriptor\n");
2828 wined3d_mutex_unlock();
2829 return DDERR_INVALIDPARAMS;
2832 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2834 if (TRACE_ON(ddraw))
2836 TRACE(" (%p) Requesting surface desc :\n", iface);
2837 DDRAW_dump_surface_desc(surface_desc);
2840 WARN("Application tried to create an explicit front or back buffer\n");
2841 wined3d_mutex_unlock();
2842 return DDERR_INVALIDCAPS;
2845 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2846 wined3d_mutex_unlock();
2847 if (FAILED(hr))
2849 *surface = NULL;
2850 return hr;
2853 *surface = &impl->IDirectDrawSurface4_iface;
2854 IDirectDraw4_AddRef(iface);
2855 impl->ifaceToRelease = (IUnknown *)iface;
2857 return hr;
2860 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2861 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2863 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2864 struct ddraw_surface *impl;
2865 HRESULT hr;
2866 DDSURFACEDESC2 surface_desc2;
2868 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2869 iface, surface_desc, surface, outer_unknown);
2871 wined3d_mutex_lock();
2873 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2875 WARN("Cooperative level not set.\n");
2876 wined3d_mutex_unlock();
2877 return DDERR_NOCOOPERATIVELEVELSET;
2880 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2882 WARN("Application supplied invalid surface descriptor\n");
2883 wined3d_mutex_unlock();
2884 return DDERR_INVALIDPARAMS;
2887 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2888 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2890 if (TRACE_ON(ddraw))
2892 TRACE(" (%p) Requesting surface desc :\n", iface);
2893 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2896 WARN("Application tried to create an explicit front or back buffer\n");
2897 wined3d_mutex_unlock();
2898 return DDERR_INVALIDCAPS;
2901 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2902 wined3d_mutex_unlock();
2903 if (FAILED(hr))
2905 *surface = NULL;
2906 return hr;
2909 *surface = &impl->IDirectDrawSurface_iface;
2910 impl->ifaceToRelease = NULL;
2912 return hr;
2915 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2916 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2918 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2919 struct ddraw_surface *impl;
2920 HRESULT hr;
2921 DDSURFACEDESC2 surface_desc2;
2923 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2924 iface, surface_desc, surface, outer_unknown);
2926 wined3d_mutex_lock();
2928 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2930 WARN("Cooperative level not set.\n");
2931 wined3d_mutex_unlock();
2932 return DDERR_NOCOOPERATIVELEVELSET;
2935 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2937 WARN("Application supplied invalid surface descriptor\n");
2938 wined3d_mutex_unlock();
2939 return DDERR_INVALIDPARAMS;
2942 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
2943 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
2944 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
2945 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
2947 WARN("Application tried to create an explicit front or back buffer.\n");
2948 wined3d_mutex_unlock();
2949 return DDERR_INVALIDCAPS;
2952 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2953 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
2954 wined3d_mutex_unlock();
2955 if (FAILED(hr))
2957 *surface = NULL;
2958 return hr;
2961 *surface = &impl->IDirectDrawSurface_iface;
2962 impl->ifaceToRelease = NULL;
2964 return hr;
2967 static BOOL
2968 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2969 const DDPIXELFORMAT *provided)
2971 /* Some flags must be present in both or neither for a match. */
2972 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2973 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2974 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2976 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2977 return FALSE;
2979 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2980 return FALSE;
2982 if (requested->dwFlags & DDPF_FOURCC)
2983 if (requested->dwFourCC != provided->dwFourCC)
2984 return FALSE;
2986 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2987 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2988 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2989 return FALSE;
2991 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2992 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2993 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2994 return FALSE;
2996 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2997 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2998 return FALSE;
3000 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3001 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3002 |DDPF_BUMPDUDV))
3003 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3004 return FALSE;
3006 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3007 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3008 return FALSE;
3010 return TRUE;
3013 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3015 struct compare_info
3017 DWORD flag;
3018 ptrdiff_t offset;
3019 size_t size;
3022 #define CMP(FLAG, FIELD) \
3023 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3024 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3026 static const struct compare_info compare[] =
3028 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3029 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3030 CMP(CAPS, ddsCaps),
3031 CMP(CKDESTBLT, ddckCKDestBlt),
3032 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3033 CMP(CKSRCBLT, ddckCKSrcBlt),
3034 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3035 CMP(HEIGHT, dwHeight),
3036 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3037 CMP(LPSURFACE, lpSurface),
3038 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3039 CMP(PITCH, u1 /* lPitch */),
3040 /* PIXELFORMAT: manual */
3041 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3042 CMP(TEXTURESTAGE, dwTextureStage),
3043 CMP(WIDTH, dwWidth),
3044 /* ZBUFFERBITDEPTH: "obsolete" */
3047 #undef CMP
3049 unsigned int i;
3051 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3052 return FALSE;
3054 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3056 if (requested->dwFlags & compare[i].flag
3057 && memcmp((const char *)provided + compare[i].offset,
3058 (const char *)requested + compare[i].offset,
3059 compare[i].size) != 0)
3060 return FALSE;
3063 if (requested->dwFlags & DDSD_PIXELFORMAT)
3065 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3066 &provided->u4.ddpfPixelFormat))
3067 return FALSE;
3070 return TRUE;
3073 struct surfacescallback2_context
3075 LPDDENUMSURFACESCALLBACK2 func;
3076 void *context;
3079 struct surfacescallback_context
3081 LPDDENUMSURFACESCALLBACK func;
3082 void *context;
3085 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3086 DDSURFACEDESC2 *surface_desc, void *context)
3088 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3089 struct surfacescallback2_context *cbcontext = context;
3091 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3092 IDirectDrawSurface7_Release(surface);
3094 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3095 surface_desc, cbcontext->context);
3098 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3099 DDSURFACEDESC2 *surface_desc, void *context)
3101 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3102 struct surfacescallback_context *cbcontext = context;
3104 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3105 IDirectDrawSurface7_Release(surface);
3107 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3108 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3111 /*****************************************************************************
3112 * IDirectDraw7::EnumSurfaces
3114 * Loops through all surfaces attached to this device and calls the
3115 * application callback. This can't be relayed to WineD3DDevice,
3116 * because some WineD3DSurfaces' parents are IParent objects
3118 * Params:
3119 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3120 * DDSD: Description to filter for
3121 * Context: Application-provided pointer, it's passed unmodified to the
3122 * Callback function
3123 * Callback: Address to call for each surface
3125 * Returns:
3126 * DDERR_INVALIDPARAMS if the callback is NULL
3127 * DD_OK on success
3129 *****************************************************************************/
3130 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3131 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3133 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3134 struct ddraw_surface *surf;
3135 BOOL all, nomatch;
3136 DDSURFACEDESC2 desc;
3137 struct list *entry, *entry2;
3139 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3140 iface, Flags, DDSD, Context, Callback);
3142 all = Flags & DDENUMSURFACES_ALL;
3143 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3145 if (!Callback)
3146 return DDERR_INVALIDPARAMS;
3148 wined3d_mutex_lock();
3150 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3151 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3153 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3155 if (!surf->iface_count)
3157 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3158 continue;
3161 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3163 TRACE("Enumerating surface %p.\n", surf);
3164 desc = surf->surface_desc;
3165 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3166 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3168 wined3d_mutex_unlock();
3169 return DD_OK;
3174 wined3d_mutex_unlock();
3176 return DD_OK;
3179 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3180 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3182 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3183 struct surfacescallback2_context cbcontext;
3185 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3186 iface, flags, surface_desc, context, callback);
3188 cbcontext.func = callback;
3189 cbcontext.context = context;
3191 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3192 &cbcontext, EnumSurfacesCallback2Thunk);
3195 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3196 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3198 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3199 struct surfacescallback_context cbcontext;
3200 DDSURFACEDESC2 surface_desc2;
3202 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3203 iface, flags, surface_desc, context, callback);
3205 cbcontext.func = callback;
3206 cbcontext.context = context;
3208 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3209 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3210 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3213 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3214 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3216 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3217 struct surfacescallback_context cbcontext;
3218 DDSURFACEDESC2 surface_desc2;
3220 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3221 iface, flags, surface_desc, context, callback);
3223 cbcontext.func = callback;
3224 cbcontext.context = context;
3226 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3227 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3228 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3231 /*****************************************************************************
3232 * DirectDrawCreateClipper (DDRAW.@)
3234 * Creates a new IDirectDrawClipper object.
3236 * Params:
3237 * Clipper: Address to write the interface pointer to
3238 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3239 * NULL
3241 * Returns:
3242 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3243 * E_OUTOFMEMORY if allocating the object failed
3245 *****************************************************************************/
3246 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3248 struct ddraw_clipper *object;
3249 HRESULT hr;
3251 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3252 flags, clipper, outer_unknown);
3254 if (outer_unknown)
3255 return CLASS_E_NOAGGREGATION;
3257 wined3d_mutex_lock();
3259 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3260 if (!object)
3262 wined3d_mutex_unlock();
3263 return E_OUTOFMEMORY;
3266 hr = ddraw_clipper_init(object);
3267 if (FAILED(hr))
3269 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3270 HeapFree(GetProcessHeap(), 0, object);
3271 wined3d_mutex_unlock();
3272 return hr;
3275 TRACE("Created clipper %p.\n", object);
3276 *clipper = &object->IDirectDrawClipper_iface;
3277 wined3d_mutex_unlock();
3279 return DD_OK;
3282 /*****************************************************************************
3283 * IDirectDraw7::CreateClipper
3285 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3287 *****************************************************************************/
3288 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3289 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3291 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3292 iface, Flags, Clipper, UnkOuter);
3294 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3297 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3298 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3300 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3302 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3303 iface, flags, clipper, outer_unknown);
3305 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3308 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3309 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3311 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3313 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3314 iface, flags, clipper, outer_unknown);
3316 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3319 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3320 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3322 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3324 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3325 iface, flags, clipper, outer_unknown);
3327 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3330 /*****************************************************************************
3331 * IDirectDraw7::CreatePalette
3333 * Creates a new IDirectDrawPalette object
3335 * Params:
3336 * Flags: The flags for the new clipper
3337 * ColorTable: Color table to assign to the new clipper
3338 * Palette: Address to write the interface pointer to
3339 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3340 * NULL
3342 * Returns:
3343 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3344 * E_OUTOFMEMORY if allocating the object failed
3346 *****************************************************************************/
3347 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3348 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3350 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3351 struct ddraw_palette *object;
3352 HRESULT hr;
3354 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3355 iface, Flags, ColorTable, Palette, pUnkOuter);
3357 if (pUnkOuter)
3358 return CLASS_E_NOAGGREGATION;
3360 wined3d_mutex_lock();
3362 /* The refcount test shows that a cooplevel is required for this */
3363 if (!ddraw->cooperative_level)
3365 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3366 wined3d_mutex_unlock();
3367 return DDERR_NOCOOPERATIVELEVELSET;
3370 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3371 if (!object)
3373 ERR("Out of memory when allocating memory for a palette implementation\n");
3374 wined3d_mutex_unlock();
3375 return E_OUTOFMEMORY;
3378 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3379 if (FAILED(hr))
3381 WARN("Failed to initialize palette, hr %#x.\n", hr);
3382 HeapFree(GetProcessHeap(), 0, object);
3383 wined3d_mutex_unlock();
3384 return hr;
3387 TRACE("Created palette %p.\n", object);
3388 *Palette = &object->IDirectDrawPalette_iface;
3389 wined3d_mutex_unlock();
3391 return DD_OK;
3394 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3395 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3397 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3398 HRESULT hr;
3400 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3401 iface, flags, entries, palette, outer_unknown);
3403 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3404 if (SUCCEEDED(hr) && *palette)
3406 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3407 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3408 IDirectDraw4_AddRef(iface);
3409 impl->ifaceToRelease = (IUnknown *)iface;
3411 return hr;
3414 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3415 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3417 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3418 HRESULT hr;
3420 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3421 iface, flags, entries, palette, outer_unknown);
3423 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3424 if (SUCCEEDED(hr) && *palette)
3426 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3427 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3428 impl->ifaceToRelease = NULL;
3431 return hr;
3434 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3435 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3437 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3438 HRESULT hr;
3440 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3441 iface, flags, entries, palette, outer_unknown);
3443 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3444 if (SUCCEEDED(hr) && *palette)
3446 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3447 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3448 impl->ifaceToRelease = NULL;
3451 return hr;
3454 /*****************************************************************************
3455 * IDirectDraw7::DuplicateSurface
3457 * Duplicates a surface. The surface memory points to the same memory as
3458 * the original surface, and it's released when the last surface referencing
3459 * it is released. I guess that's beyond Wine's surface management right now
3460 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3461 * test application to implement this)
3463 * Params:
3464 * Src: Address of the source surface
3465 * Dest: Address to write the new surface pointer to
3467 * Returns:
3468 * See IDirectDraw7::CreateSurface
3470 *****************************************************************************/
3471 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3472 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3474 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3476 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3478 /* For now, simply create a new, independent surface */
3479 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3482 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3483 IDirectDrawSurface4 **dst)
3485 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3486 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3487 struct ddraw_surface *dst_impl;
3488 IDirectDrawSurface7 *dst7;
3489 HRESULT hr;
3491 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3493 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3494 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3495 if (FAILED(hr))
3497 *dst = NULL;
3498 return hr;
3500 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3501 *dst = &dst_impl->IDirectDrawSurface4_iface;
3502 IDirectDrawSurface4_AddRef(*dst);
3503 IDirectDrawSurface7_Release(dst7);
3505 return hr;
3508 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3509 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3511 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3512 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3513 struct ddraw_surface *dst_impl;
3514 IDirectDrawSurface7 *dst7;
3515 HRESULT hr;
3517 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3519 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3520 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3521 if (FAILED(hr))
3522 return hr;
3523 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3524 *dst = &dst_impl->IDirectDrawSurface_iface;
3525 IDirectDrawSurface_AddRef(*dst);
3526 IDirectDrawSurface7_Release(dst7);
3528 return hr;
3531 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3532 IDirectDrawSurface **dst)
3534 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3535 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3536 struct ddraw_surface *dst_impl;
3537 IDirectDrawSurface7 *dst7;
3538 HRESULT hr;
3540 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3542 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3543 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3544 if (FAILED(hr))
3545 return hr;
3546 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3547 *dst = &dst_impl->IDirectDrawSurface_iface;
3548 IDirectDrawSurface_AddRef(*dst);
3549 IDirectDrawSurface7_Release(dst7);
3551 return hr;
3554 /*****************************************************************************
3555 * IDirect3D7::EnumDevices
3557 * The EnumDevices method for IDirect3D7. It enumerates all supported
3558 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3560 * Params:
3561 * callback: Function to call for each enumerated device
3562 * context: Pointer to pass back to the app
3564 * Returns:
3565 * D3D_OK, or the return value of the GetCaps call
3567 *****************************************************************************/
3568 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3570 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3571 D3DDEVICEDESC7 device_desc7;
3572 HRESULT hr;
3573 size_t i;
3575 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3577 if (!callback)
3578 return DDERR_INVALIDPARAMS;
3580 wined3d_mutex_lock();
3582 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3584 wined3d_mutex_unlock();
3585 return hr;
3588 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3590 HRESULT ret;
3592 device_desc7.deviceGUID = *device_list7[i].device_guid;
3593 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3594 if (ret != DDENUMRET_OK)
3596 TRACE("Application cancelled the enumeration.\n");
3597 wined3d_mutex_unlock();
3598 return D3D_OK;
3602 TRACE("End of enumeration.\n");
3604 wined3d_mutex_unlock();
3606 return D3D_OK;
3609 /*****************************************************************************
3610 * IDirect3D3::EnumDevices
3612 * Enumerates all supported Direct3DDevice interfaces. This is the
3613 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3615 * Versions 1, 2 and 3
3617 * Params:
3618 * callback: Application-provided routine to call for each enumerated device
3619 * Context: Pointer to pass to the callback
3621 * Returns:
3622 * D3D_OK on success,
3623 * The result of IDirect3DImpl_GetCaps if it failed
3625 *****************************************************************************/
3626 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3628 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3630 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3631 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3632 D3DDEVICEDESC7 device_desc7;
3633 HRESULT hr;
3635 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3636 * name string. Let's put the string in a sufficiently sized array in
3637 * writable memory. */
3638 char device_name[50];
3639 strcpy(device_name,"Direct3D HEL");
3641 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3643 if (!callback)
3644 return DDERR_INVALIDPARAMS;
3646 wined3d_mutex_lock();
3648 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3650 wined3d_mutex_unlock();
3651 return hr;
3653 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3655 /* Do I have to enumerate the reference id? Note from old d3d7:
3656 * "It seems that enumerating the reference IID on Direct3D 1 games
3657 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3659 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3660 * EnumReference which enables / disables enumerating the reference
3661 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3662 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3663 * demo directory suggest this.
3665 * Some games(GTA 2) seem to use the second enumerated device, so I have
3666 * to enumerate at least 2 devices. So enumerate the reference device to
3667 * have 2 devices.
3669 * Other games (Rollcage) tell emulation and hal device apart by certain
3670 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3671 * limitation flag), and it refuses all devices that have the perspective
3672 * flag set. This way it refuses the emulation device, and HAL devices
3673 * never have POW2 unset in d3d7 on windows. */
3674 if (ddraw->d3dversion != 1)
3676 static CHAR reference_description[] = "RGB Direct3D emulation";
3678 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3679 hal_desc = device_desc1;
3680 hel_desc = device_desc1;
3681 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3682 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3683 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3684 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3685 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3686 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3687 hal_desc.dcmColorModel = 0;
3688 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3689 hal_desc.dwFlags = 0;
3691 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3692 device_name, &hal_desc, &hel_desc, context);
3693 if (hr != D3DENUMRET_OK)
3695 TRACE("Application cancelled the enumeration.\n");
3696 wined3d_mutex_unlock();
3697 return D3D_OK;
3701 strcpy(device_name,"Direct3D HAL");
3703 TRACE("Enumerating HAL Direct3D device.\n");
3704 hal_desc = device_desc1;
3705 hel_desc = device_desc1;
3707 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3708 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3709 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3710 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3711 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3712 /* HAL devices have a HEL dcmColorModel of 0 */
3713 hel_desc.dcmColorModel = 0;
3715 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3716 device_name, &hal_desc, &hel_desc, context);
3717 if (hr != D3DENUMRET_OK)
3719 TRACE("Application cancelled the enumeration.\n");
3720 wined3d_mutex_unlock();
3721 return D3D_OK;
3724 TRACE("End of enumeration.\n");
3726 wined3d_mutex_unlock();
3728 return D3D_OK;
3731 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3733 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3735 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3737 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3740 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3742 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3744 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3746 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3749 /*****************************************************************************
3750 * IDirect3D3::CreateLight
3752 * Creates an IDirect3DLight interface. This interface is used in
3753 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3754 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3755 * uses the IDirect3DDevice7 interface with D3D7 lights.
3757 * Versions 1, 2 and 3
3759 * Params:
3760 * light: Address to store the new interface pointer
3761 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3762 * Must be NULL
3764 * Returns:
3765 * D3D_OK on success
3766 * DDERR_OUTOFMEMORY if memory allocation failed
3767 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3769 *****************************************************************************/
3770 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3771 IUnknown *outer_unknown)
3773 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3774 struct d3d_light *object;
3776 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3778 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3780 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3781 if (!object)
3783 ERR("Failed to allocate light memory.\n");
3784 return DDERR_OUTOFMEMORY;
3787 d3d_light_init(object, ddraw);
3789 TRACE("Created light %p.\n", object);
3790 *light = &object->IDirect3DLight_iface;
3792 return D3D_OK;
3795 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3797 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3799 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3801 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3804 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3806 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3808 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3810 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3813 /*****************************************************************************
3814 * IDirect3D3::CreateMaterial
3816 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3817 * and older versions. The IDirect3DMaterial implementation wraps its
3818 * functionality to IDirect3DDevice7::SetMaterial and friends.
3820 * Versions 1, 2 and 3
3822 * Params:
3823 * material: Address to store the new interface's pointer to
3824 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3825 * Must be NULL
3827 * Returns:
3828 * D3D_OK on success
3829 * DDERR_OUTOFMEMORY if memory allocation failed
3830 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3832 *****************************************************************************/
3833 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3834 IUnknown *outer_unknown)
3836 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3837 struct d3d_material *object;
3839 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3841 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3843 object = d3d_material_create(ddraw);
3844 if (!object)
3846 ERR("Failed to allocate material memory.\n");
3847 return DDERR_OUTOFMEMORY;
3850 TRACE("Created material %p.\n", object);
3851 *material = &object->IDirect3DMaterial3_iface;
3853 return D3D_OK;
3856 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3857 IUnknown *outer_unknown)
3859 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3860 struct d3d_material *object;
3862 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3864 object = d3d_material_create(ddraw);
3865 if (!object)
3867 ERR("Failed to allocate material memory.\n");
3868 return DDERR_OUTOFMEMORY;
3871 TRACE("Created material %p.\n", object);
3872 *material = &object->IDirect3DMaterial2_iface;
3874 return D3D_OK;
3877 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3878 IUnknown *outer_unknown)
3880 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3881 struct d3d_material *object;
3883 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3885 object = d3d_material_create(ddraw);
3886 if (!object)
3888 ERR("Failed to allocate material memory.\n");
3889 return DDERR_OUTOFMEMORY;
3892 TRACE("Created material %p.\n", object);
3893 *material = &object->IDirect3DMaterial_iface;
3895 return D3D_OK;
3898 /*****************************************************************************
3899 * IDirect3D3::CreateViewport
3901 * Creates an IDirect3DViewport interface. This interface is used
3902 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3903 * it has been replaced by a viewport structure and
3904 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3905 * uses the IDirect3DDevice7 methods for its functionality
3907 * Params:
3908 * Viewport: Address to store the new interface pointer
3909 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3910 * Must be NULL
3912 * Returns:
3913 * D3D_OK on success
3914 * DDERR_OUTOFMEMORY if memory allocation failed
3915 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3917 *****************************************************************************/
3918 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3919 IUnknown *outer_unknown)
3921 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3922 struct d3d_viewport *object;
3924 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3926 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3928 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3929 if (!object)
3931 ERR("Failed to allocate viewport memory.\n");
3932 return DDERR_OUTOFMEMORY;
3935 d3d_viewport_init(object, ddraw);
3937 TRACE("Created viewport %p.\n", object);
3938 *viewport = &object->IDirect3DViewport3_iface;
3940 return D3D_OK;
3943 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
3945 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3947 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3949 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3950 outer_unknown);
3953 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
3955 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3957 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3959 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3960 outer_unknown);
3963 /*****************************************************************************
3964 * IDirect3D3::FindDevice
3966 * This method finds a device with the requested properties and returns a
3967 * device description
3969 * Versions 1, 2 and 3
3970 * Params:
3971 * fds: Describes the requested device characteristics
3972 * fdr: Returns the device description
3974 * Returns:
3975 * D3D_OK on success
3976 * DDERR_INVALIDPARAMS if no device was found
3978 *****************************************************************************/
3979 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
3981 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3982 D3DDEVICEDESC7 desc7;
3983 D3DDEVICEDESC desc1;
3984 HRESULT hr;
3986 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
3988 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
3990 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
3991 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
3992 return DDERR_INVALIDPARAMS;
3994 if ((fds->dwFlags & D3DFDS_COLORMODEL)
3995 && fds->dcmColorModel != D3DCOLOR_RGB)
3997 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
3998 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4001 if (fds->dwFlags & D3DFDS_GUID)
4003 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4004 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4005 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4006 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4008 WARN("No match for this GUID.\n");
4009 return DDERR_NOTFOUND;
4013 /* Get the caps */
4014 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4015 return hr;
4017 /* Now return our own GUID */
4018 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4019 fdr->guid = IID_D3DDEVICE_WineD3D;
4020 fdr->ddHwDesc = desc1;
4021 fdr->ddSwDesc = desc1;
4023 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4025 return D3D_OK;
4028 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4030 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4032 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4034 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4037 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4039 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4041 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4043 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4046 /*****************************************************************************
4047 * IDirect3D7::CreateDevice
4049 * Creates an IDirect3DDevice7 interface.
4051 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4052 * DirectDraw surfaces and are created with
4053 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4054 * create the device object and QueryInterfaces for IDirect3DDevice
4056 * Params:
4057 * refiid: IID of the device to create
4058 * Surface: Initial rendertarget
4059 * Device: Address to return the interface pointer
4061 * Returns:
4062 * D3D_OK on success
4063 * DDERR_OUTOFMEMORY if memory allocation failed
4064 * DDERR_INVALIDPARAMS if a device exists already
4066 *****************************************************************************/
4067 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4068 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4070 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4071 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4072 struct d3d_device *object;
4073 HRESULT hr;
4075 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4077 wined3d_mutex_lock();
4078 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4080 *device = &object->IDirect3DDevice7_iface;
4082 else
4084 WARN("Failed to create device, hr %#x.\n", hr);
4085 *device = NULL;
4087 wined3d_mutex_unlock();
4089 return hr;
4092 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4093 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4095 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4096 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4097 struct d3d_device *device_impl;
4098 HRESULT hr;
4100 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4101 iface, debugstr_guid(riid), surface, device, outer_unknown);
4103 if (outer_unknown)
4104 return CLASS_E_NOAGGREGATION;
4106 wined3d_mutex_lock();
4107 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4109 *device = &device_impl->IDirect3DDevice3_iface;
4111 else
4113 WARN("Failed to create device, hr %#x.\n", hr);
4114 *device = NULL;
4116 wined3d_mutex_unlock();
4118 return hr;
4121 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4122 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4124 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4125 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4126 struct d3d_device *device_impl;
4127 HRESULT hr;
4129 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4130 iface, debugstr_guid(riid), surface, device);
4132 wined3d_mutex_lock();
4133 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4135 *device = &device_impl->IDirect3DDevice2_iface;
4137 else
4139 WARN("Failed to create device, hr %#x.\n", hr);
4140 *device = NULL;
4142 wined3d_mutex_unlock();
4144 return hr;
4147 /*****************************************************************************
4148 * IDirect3D7::CreateVertexBuffer
4150 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4151 * interface.
4153 * Versions 3 and 7
4155 * Params:
4156 * desc: Requested Vertex buffer properties
4157 * vertex_buffer: Address to return the interface pointer at
4158 * flags: Some flags, should be 0
4160 * Returns
4161 * D3D_OK on success
4162 * DDERR_OUTOFMEMORY if memory allocation failed
4163 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4164 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4166 *****************************************************************************/
4167 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4168 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4170 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4171 struct d3d_vertex_buffer *object;
4172 HRESULT hr;
4174 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4175 iface, desc, vertex_buffer, flags);
4177 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4179 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4180 if (hr == D3D_OK)
4182 TRACE("Created vertex buffer %p.\n", object);
4183 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4185 else
4186 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4188 return hr;
4191 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4192 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4194 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4195 struct d3d_vertex_buffer *object;
4196 HRESULT hr;
4198 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4199 iface, desc, vertex_buffer, flags, outer_unknown);
4201 if (outer_unknown)
4202 return CLASS_E_NOAGGREGATION;
4203 if (!vertex_buffer || !desc)
4204 return DDERR_INVALIDPARAMS;
4206 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4207 if (hr == D3D_OK)
4209 TRACE("Created vertex buffer %p.\n", object);
4210 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4212 else
4213 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4215 return hr;
4218 /*****************************************************************************
4219 * IDirect3D7::EnumZBufferFormats
4221 * Enumerates all supported Z buffer pixel formats
4223 * Versions 3 and 7
4225 * Params:
4226 * device_iid:
4227 * callback: callback to call for each pixel format
4228 * context: Pointer to pass back to the callback
4230 * Returns:
4231 * D3D_OK on success
4232 * DDERR_INVALIDPARAMS if callback is NULL
4233 * For details, see IWineD3DDevice::EnumZBufferFormats
4235 *****************************************************************************/
4236 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4237 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4239 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4240 struct wined3d_display_mode mode;
4241 enum wined3d_device_type type;
4242 unsigned int i;
4243 HRESULT hr;
4245 /* Order matters. Specifically, BattleZone II (full version) expects the
4246 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4247 static const enum wined3d_format_id formats[] =
4249 WINED3DFMT_S1_UINT_D15_UNORM,
4250 WINED3DFMT_D16_UNORM,
4251 WINED3DFMT_X8D24_UNORM,
4252 WINED3DFMT_S4X4_UINT_D24_UNORM,
4253 WINED3DFMT_D24_UNORM_S8_UINT,
4254 WINED3DFMT_D32_UNORM,
4257 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4258 iface, debugstr_guid(device_iid), callback, context);
4260 if (!callback) return DDERR_INVALIDPARAMS;
4262 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4263 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4264 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4266 TRACE("Asked for HAL device.\n");
4267 type = WINED3D_DEVICE_TYPE_HAL;
4269 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4270 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4272 TRACE("Asked for SW device.\n");
4273 type = WINED3D_DEVICE_TYPE_SW;
4275 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4277 TRACE("Asked for REF device.\n");
4278 type = WINED3D_DEVICE_TYPE_REF;
4280 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4282 TRACE("Asked for NULLREF device.\n");
4283 type = WINED3D_DEVICE_TYPE_NULLREF;
4285 else
4287 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4288 type = WINED3D_DEVICE_TYPE_HAL;
4291 wined3d_mutex_lock();
4292 /* We need an adapter format from somewhere to please wined3d and WGL.
4293 * Use the current display mode. So far all cards offer the same depth
4294 * stencil format for all modes, but if some do not and applications do
4295 * not like that we'll have to find some workaround, like iterating over
4296 * all imaginable formats and collecting all the depth stencil formats we
4297 * can get. */
4298 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4300 ERR("Failed to get display mode, hr %#x.\n", hr);
4301 wined3d_mutex_unlock();
4302 return hr;
4305 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4307 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4308 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4310 DDPIXELFORMAT pformat;
4312 memset(&pformat, 0, sizeof(pformat));
4313 pformat.dwSize = sizeof(pformat);
4314 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4316 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4317 hr = callback(&pformat, context);
4318 if (hr != DDENUMRET_OK)
4320 TRACE("Format enumeration cancelled by application.\n");
4321 wined3d_mutex_unlock();
4322 return D3D_OK;
4327 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4328 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4329 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4330 * newer enumerate both versions, so we do the same(bug 22434) */
4331 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4332 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4334 DDPIXELFORMAT x8d24 =
4336 sizeof(x8d24), DDPF_ZBUFFER, 0,
4337 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4339 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4340 callback(&x8d24, context);
4343 TRACE("End of enumeration.\n");
4345 wined3d_mutex_unlock();
4347 return D3D_OK;
4350 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4351 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4353 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4355 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4356 iface, debugstr_guid(device_iid), callback, context);
4358 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4361 /*****************************************************************************
4362 * IDirect3D7::EvictManagedTextures
4364 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4365 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4367 * Versions 3 and 7
4369 * Returns:
4370 * D3D_OK, because it's a stub
4372 *****************************************************************************/
4373 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4375 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4377 TRACE("iface %p!\n", iface);
4379 wined3d_mutex_lock();
4380 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4381 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4382 wined3d_mutex_unlock();
4384 return D3D_OK;
4387 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4389 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4391 TRACE("iface %p.\n", iface);
4393 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4396 /*****************************************************************************
4397 * IDirectDraw7 VTable
4398 *****************************************************************************/
4399 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4401 /* IUnknown */
4402 ddraw7_QueryInterface,
4403 ddraw7_AddRef,
4404 ddraw7_Release,
4405 /* IDirectDraw */
4406 ddraw7_Compact,
4407 ddraw7_CreateClipper,
4408 ddraw7_CreatePalette,
4409 ddraw7_CreateSurface,
4410 ddraw7_DuplicateSurface,
4411 ddraw7_EnumDisplayModes,
4412 ddraw7_EnumSurfaces,
4413 ddraw7_FlipToGDISurface,
4414 ddraw7_GetCaps,
4415 ddraw7_GetDisplayMode,
4416 ddraw7_GetFourCCCodes,
4417 ddraw7_GetGDISurface,
4418 ddraw7_GetMonitorFrequency,
4419 ddraw7_GetScanLine,
4420 ddraw7_GetVerticalBlankStatus,
4421 ddraw7_Initialize,
4422 ddraw7_RestoreDisplayMode,
4423 ddraw7_SetCooperativeLevel,
4424 ddraw7_SetDisplayMode,
4425 ddraw7_WaitForVerticalBlank,
4426 /* IDirectDraw2 */
4427 ddraw7_GetAvailableVidMem,
4428 /* IDirectDraw3 */
4429 ddraw7_GetSurfaceFromDC,
4430 /* IDirectDraw4 */
4431 ddraw7_RestoreAllSurfaces,
4432 ddraw7_TestCooperativeLevel,
4433 ddraw7_GetDeviceIdentifier,
4434 /* IDirectDraw7 */
4435 ddraw7_StartModeTest,
4436 ddraw7_EvaluateMode
4439 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4441 /* IUnknown */
4442 ddraw4_QueryInterface,
4443 ddraw4_AddRef,
4444 ddraw4_Release,
4445 /* IDirectDraw */
4446 ddraw4_Compact,
4447 ddraw4_CreateClipper,
4448 ddraw4_CreatePalette,
4449 ddraw4_CreateSurface,
4450 ddraw4_DuplicateSurface,
4451 ddraw4_EnumDisplayModes,
4452 ddraw4_EnumSurfaces,
4453 ddraw4_FlipToGDISurface,
4454 ddraw4_GetCaps,
4455 ddraw4_GetDisplayMode,
4456 ddraw4_GetFourCCCodes,
4457 ddraw4_GetGDISurface,
4458 ddraw4_GetMonitorFrequency,
4459 ddraw4_GetScanLine,
4460 ddraw4_GetVerticalBlankStatus,
4461 ddraw4_Initialize,
4462 ddraw4_RestoreDisplayMode,
4463 ddraw4_SetCooperativeLevel,
4464 ddraw4_SetDisplayMode,
4465 ddraw4_WaitForVerticalBlank,
4466 /* IDirectDraw2 */
4467 ddraw4_GetAvailableVidMem,
4468 /* IDirectDraw3 */
4469 ddraw4_GetSurfaceFromDC,
4470 /* IDirectDraw4 */
4471 ddraw4_RestoreAllSurfaces,
4472 ddraw4_TestCooperativeLevel,
4473 ddraw4_GetDeviceIdentifier,
4476 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4478 /* IUnknown */
4479 ddraw2_QueryInterface,
4480 ddraw2_AddRef,
4481 ddraw2_Release,
4482 /* IDirectDraw */
4483 ddraw2_Compact,
4484 ddraw2_CreateClipper,
4485 ddraw2_CreatePalette,
4486 ddraw2_CreateSurface,
4487 ddraw2_DuplicateSurface,
4488 ddraw2_EnumDisplayModes,
4489 ddraw2_EnumSurfaces,
4490 ddraw2_FlipToGDISurface,
4491 ddraw2_GetCaps,
4492 ddraw2_GetDisplayMode,
4493 ddraw2_GetFourCCCodes,
4494 ddraw2_GetGDISurface,
4495 ddraw2_GetMonitorFrequency,
4496 ddraw2_GetScanLine,
4497 ddraw2_GetVerticalBlankStatus,
4498 ddraw2_Initialize,
4499 ddraw2_RestoreDisplayMode,
4500 ddraw2_SetCooperativeLevel,
4501 ddraw2_SetDisplayMode,
4502 ddraw2_WaitForVerticalBlank,
4503 /* IDirectDraw2 */
4504 ddraw2_GetAvailableVidMem,
4507 static const struct IDirectDrawVtbl ddraw1_vtbl =
4509 /* IUnknown */
4510 ddraw1_QueryInterface,
4511 ddraw1_AddRef,
4512 ddraw1_Release,
4513 /* IDirectDraw */
4514 ddraw1_Compact,
4515 ddraw1_CreateClipper,
4516 ddraw1_CreatePalette,
4517 ddraw1_CreateSurface,
4518 ddraw1_DuplicateSurface,
4519 ddraw1_EnumDisplayModes,
4520 ddraw1_EnumSurfaces,
4521 ddraw1_FlipToGDISurface,
4522 ddraw1_GetCaps,
4523 ddraw1_GetDisplayMode,
4524 ddraw1_GetFourCCCodes,
4525 ddraw1_GetGDISurface,
4526 ddraw1_GetMonitorFrequency,
4527 ddraw1_GetScanLine,
4528 ddraw1_GetVerticalBlankStatus,
4529 ddraw1_Initialize,
4530 ddraw1_RestoreDisplayMode,
4531 ddraw1_SetCooperativeLevel,
4532 ddraw1_SetDisplayMode,
4533 ddraw1_WaitForVerticalBlank,
4536 static const struct IDirect3D7Vtbl d3d7_vtbl =
4538 /* IUnknown methods */
4539 d3d7_QueryInterface,
4540 d3d7_AddRef,
4541 d3d7_Release,
4542 /* IDirect3D7 methods */
4543 d3d7_EnumDevices,
4544 d3d7_CreateDevice,
4545 d3d7_CreateVertexBuffer,
4546 d3d7_EnumZBufferFormats,
4547 d3d7_EvictManagedTextures
4550 static const struct IDirect3D3Vtbl d3d3_vtbl =
4552 /* IUnknown methods */
4553 d3d3_QueryInterface,
4554 d3d3_AddRef,
4555 d3d3_Release,
4556 /* IDirect3D3 methods */
4557 d3d3_EnumDevices,
4558 d3d3_CreateLight,
4559 d3d3_CreateMaterial,
4560 d3d3_CreateViewport,
4561 d3d3_FindDevice,
4562 d3d3_CreateDevice,
4563 d3d3_CreateVertexBuffer,
4564 d3d3_EnumZBufferFormats,
4565 d3d3_EvictManagedTextures
4568 static const struct IDirect3D2Vtbl d3d2_vtbl =
4570 /* IUnknown methods */
4571 d3d2_QueryInterface,
4572 d3d2_AddRef,
4573 d3d2_Release,
4574 /* IDirect3D2 methods */
4575 d3d2_EnumDevices,
4576 d3d2_CreateLight,
4577 d3d2_CreateMaterial,
4578 d3d2_CreateViewport,
4579 d3d2_FindDevice,
4580 d3d2_CreateDevice
4583 static const struct IDirect3DVtbl d3d1_vtbl =
4585 /* IUnknown methods */
4586 d3d1_QueryInterface,
4587 d3d1_AddRef,
4588 d3d1_Release,
4589 /* IDirect3D methods */
4590 d3d1_Initialize,
4591 d3d1_EnumDevices,
4592 d3d1_CreateLight,
4593 d3d1_CreateMaterial,
4594 d3d1_CreateViewport,
4595 d3d1_FindDevice
4598 /*****************************************************************************
4599 * ddraw_find_decl
4601 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4602 * if none was found.
4604 * This function is in ddraw.c and the DDraw object space because D3D7
4605 * vertex buffers are created using the IDirect3D interface to the ddraw
4606 * object, so they can be valid across D3D devices(theoretically. The ddraw
4607 * object also owns the wined3d device
4609 * Parameters:
4610 * This: Device
4611 * fvf: Fvf to find the decl for
4613 * Returns:
4614 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4616 *****************************************************************************/
4617 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4619 struct wined3d_vertex_declaration *pDecl = NULL;
4620 HRESULT hr;
4621 int p, low, high; /* deliberately signed */
4622 struct FvfToDecl *convertedDecls = This->decls;
4624 TRACE("Searching for declaration for fvf %08x... ", fvf);
4626 low = 0;
4627 high = This->numConvertedDecls - 1;
4628 while(low <= high) {
4629 p = (low + high) >> 1;
4630 TRACE("%d ", p);
4631 if(convertedDecls[p].fvf == fvf) {
4632 TRACE("found %p\n", convertedDecls[p].decl);
4633 return convertedDecls[p].decl;
4634 } else if(convertedDecls[p].fvf < fvf) {
4635 low = p + 1;
4636 } else {
4637 high = p - 1;
4640 TRACE("not found. Creating and inserting at position %d.\n", low);
4642 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4643 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4644 if (hr != S_OK) return NULL;
4646 if(This->declArraySize == This->numConvertedDecls) {
4647 int grow = max(This->declArraySize / 2, 8);
4648 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
4649 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
4650 if (!convertedDecls)
4652 wined3d_vertex_declaration_decref(pDecl);
4653 return NULL;
4655 This->decls = convertedDecls;
4656 This->declArraySize += grow;
4659 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4660 convertedDecls[low].decl = pDecl;
4661 convertedDecls[low].fvf = fvf;
4662 This->numConvertedDecls++;
4664 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4665 return pDecl;
4668 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4670 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4673 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4674 struct wined3d_device *device)
4676 TRACE("device_parent %p, device %p.\n", device_parent, device);
4679 /* This is run from device_process_message() in wined3d, we can't take the
4680 * wined3d mutex. */
4681 /* FIXME: We only get mode change notifications in exclusive mode, but we
4682 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4683 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4685 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4686 MONITORINFO monitor_info;
4687 HMONITOR monitor;
4688 RECT *r;
4690 TRACE("device_parent %p.\n", device_parent);
4692 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4694 TRACE("Nothing to resize.\n");
4695 return;
4698 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4699 monitor_info.cbSize = sizeof(monitor_info);
4700 if (!GetMonitorInfoW(monitor, &monitor_info))
4702 ERR("Failed to get monitor info.\n");
4703 return;
4706 r = &monitor_info.rcMonitor;
4707 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4709 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4710 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4711 ERR("Failed to resize window.\n");
4713 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4716 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4718 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4720 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4722 if (!activate)
4724 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4725 exclusive_window = NULL;
4727 else
4729 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4733 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4735 struct ddraw_surface *surface;
4737 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4738 return;
4740 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4742 surface->is_lost = TRUE;
4744 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
4747 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4748 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4749 void **parent, const struct wined3d_parent_ops **parent_ops)
4751 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4752 struct ddraw_surface *ddraw_surface;
4754 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4755 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4757 /* We have a swapchain or wined3d internal texture. */
4758 if (!wined3d_texture_get_parent(wined3d_texture) || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4760 *parent = NULL;
4761 *parent_ops = &ddraw_null_wined3d_parent_ops;
4763 return DD_OK;
4766 if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
4768 ERR("Failed to allocate surface memory.\n");
4769 return DDERR_OUTOFVIDEOMEMORY;
4772 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
4773 *parent = ddraw_surface;
4775 ddraw_update_lost_surfaces(ddraw);
4776 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4778 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4780 return DD_OK;
4783 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4784 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4785 void **parent, const struct wined3d_parent_ops **parent_ops)
4787 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4788 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4790 *parent = NULL;
4791 *parent_ops = &ddraw_null_wined3d_parent_ops;
4793 return DD_OK;
4796 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4798 struct ddraw *ddraw = parent;
4799 ddraw->wined3d_frontbuffer = NULL;
4802 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4804 ddraw_frontbuffer_destroyed,
4807 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4808 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
4810 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4811 HRESULT hr;
4813 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
4814 device_parent, container_parent, desc, texture);
4816 if (ddraw->wined3d_frontbuffer)
4818 ERR("Frontbuffer already created.\n");
4819 return E_FAIL;
4822 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
4823 WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
4825 WARN("Failed to create texture, hr %#x.\n", hr);
4826 return hr;
4829 ddraw->wined3d_frontbuffer = *texture;
4831 return hr;
4834 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4835 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4837 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4838 HRESULT hr;
4840 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4842 if (ddraw->wined3d_swapchain)
4844 ERR("Swapchain already created.\n");
4845 return E_FAIL;
4848 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4849 &ddraw_null_wined3d_parent_ops, swapchain)))
4850 WARN("Failed to create swapchain, hr %#x.\n", hr);
4852 return hr;
4855 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4857 device_parent_wined3d_device_created,
4858 device_parent_mode_changed,
4859 device_parent_activate,
4860 device_parent_surface_created,
4861 device_parent_volume_created,
4862 device_parent_create_swapchain_texture,
4863 device_parent_create_swapchain,
4866 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
4868 WINED3DCAPS caps;
4869 HRESULT hr;
4871 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4872 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4873 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4874 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4875 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4876 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4877 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4878 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4879 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4880 ddraw->numIfaces = 1;
4881 ddraw->ref7 = 1;
4883 flags |= DDRAW_WINED3D_FLAGS;
4884 if (!(ddraw->wined3d = wined3d_create(flags)))
4886 flags |= WINED3D_NO3D;
4887 if (!(ddraw->wined3d = wined3d_create(flags)))
4889 WARN("Failed to create a wined3d object.\n");
4890 return E_FAIL;
4894 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4896 ERR("Failed to get device caps, hr %#x.\n", hr);
4897 wined3d_decref(ddraw->wined3d);
4898 return E_FAIL;
4901 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4903 WARN("Created a wined3d object without 3D support.\n");
4904 ddraw->flags |= DDRAW_NO3D;
4907 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4908 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4910 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4911 wined3d_decref(ddraw->wined3d);
4912 return hr;
4915 list_init(&ddraw->surface_list);
4917 return DD_OK;