2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
33 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
34 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
36 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
37 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
39 #define D3D10_FX10_TYPE_ROW_SHIFT 8
40 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
42 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
43 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
45 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
46 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
48 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
50 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
51 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
52 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
53 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
54 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
55 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
56 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
57 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
;
58 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
;
59 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
;
60 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
;
61 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
;
62 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
;
63 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
;
64 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
;
65 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
;
66 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
68 /* null objects - needed for invalid calls */
69 static struct d3d10_effect_technique null_technique
= {{&d3d10_effect_technique_vtbl
}};
70 static struct d3d10_effect_pass null_pass
= {{&d3d10_effect_pass_vtbl
}};
71 static struct d3d10_effect_type null_type
= {{&d3d10_effect_type_vtbl
}};
72 static struct d3d10_effect_variable null_local_buffer
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
},
73 &null_local_buffer
, &null_type
};
74 static struct d3d10_effect_variable null_variable
= {{&d3d10_effect_variable_vtbl
},
75 &null_local_buffer
, &null_type
};
76 static struct d3d10_effect_variable null_scalar_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
},
77 &null_local_buffer
, &null_type
};
78 static struct d3d10_effect_variable null_vector_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
},
79 &null_local_buffer
, &null_type
};
80 static struct d3d10_effect_variable null_matrix_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
},
81 &null_local_buffer
, &null_type
};
82 static struct d3d10_effect_variable null_string_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
},
83 &null_local_buffer
, &null_type
};
84 static struct d3d10_effect_variable null_shader_resource_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
},
85 &null_local_buffer
, &null_type
};
86 static struct d3d10_effect_variable null_render_target_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
},
87 &null_local_buffer
, &null_type
};
88 static struct d3d10_effect_variable null_depth_stencil_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
},
89 &null_local_buffer
, &null_type
};
90 static struct d3d10_effect_variable null_shader_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
91 &null_local_buffer
, &null_type
};
92 static struct d3d10_effect_variable null_blend_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
},
93 &null_local_buffer
, &null_type
};
94 static struct d3d10_effect_variable null_depth_stencil_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
},
95 &null_local_buffer
, &null_type
};
96 static struct d3d10_effect_variable null_rasterizer_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
},
97 &null_local_buffer
, &null_type
};
98 static struct d3d10_effect_variable null_sampler_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
},
99 &null_local_buffer
, &null_type
};
101 /* anonymous_shader_type and anonymous_shader */
102 static char anonymous_name
[] = "$Anonymous";
103 static char anonymous_vertexshader_name
[] = "vertexshader";
104 static char anonymous_pixelshader_name
[] = "pixelshader";
105 static char anonymous_geometryshader_name
[] = "geometryshader";
106 static struct d3d10_effect_type anonymous_vs_type
= {{&d3d10_effect_type_vtbl
},
107 anonymous_vertexshader_name
, D3D10_SVT_VERTEXSHADER
, D3D10_SVC_OBJECT
};
108 static struct d3d10_effect_type anonymous_ps_type
= {{&d3d10_effect_type_vtbl
},
109 anonymous_pixelshader_name
, D3D10_SVT_PIXELSHADER
, D3D10_SVC_OBJECT
};
110 static struct d3d10_effect_type anonymous_gs_type
= {{&d3d10_effect_type_vtbl
},
111 anonymous_geometryshader_name
, D3D10_SVT_GEOMETRYSHADER
, D3D10_SVC_OBJECT
};
112 static struct d3d10_effect_variable anonymous_vs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
113 &null_local_buffer
, &anonymous_vs_type
, anonymous_name
};
114 static struct d3d10_effect_variable anonymous_ps
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
115 &null_local_buffer
, &anonymous_ps_type
, anonymous_name
};
116 static struct d3d10_effect_variable anonymous_gs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
117 &null_local_buffer
, &anonymous_gs_type
, anonymous_name
};
119 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
,
120 const char *data
, size_t data_size
, DWORD offset
);
122 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectVariable(ID3D10EffectVariable
*iface
)
124 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
127 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectShaderVariable(ID3D10EffectShaderVariable
*iface
)
129 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
132 struct d3d10_effect_state_property_info
136 D3D_SHADER_VARIABLE_TYPE type
;
139 D3D_SHADER_VARIABLE_TYPE container_type
;
143 static const struct d3d10_effect_state_property_info property_info
[] =
145 {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FillMode
) },
146 {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, CullMode
) },
147 {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FrontCounterClockwise
) },
148 {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBias
) },
149 {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBiasClamp
) },
150 {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, SlopeScaledDepthBias
) },
151 {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthClipEnable
) },
152 {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, ScissorEnable
) },
153 {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, MultisampleEnable
) },
154 {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, AntialiasedLineEnable
) },
155 {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthEnable
) },
156 {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthWriteMask
) },
157 {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthFunc
) },
158 {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilEnable
) },
159 {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilReadMask
) },
160 {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilWriteMask
) },
161 {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFailOp
) },
162 {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilDepthFailOp
)},
163 {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilPassOp
) },
164 {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFunc
) },
165 {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFailOp
) },
166 {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilDepthFailOp
) },
167 {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilPassOp
) },
168 {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFunc
) },
169 {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, AlphaToCoverageEnable
) },
170 {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendEnable
) },
171 {0x26, "BlendState.SrcBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlend
) },
172 {0x27, "BlendState.DestBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlend
) },
173 {0x28, "BlendState.BlendOp", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOp
) },
174 {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlendAlpha
) },
175 {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlendAlpha
) },
176 {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOpAlpha
) },
177 {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, RenderTargetWriteMask
) },
178 {0x2d, "SamplerState.Filter", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, Filter
) },
179 {0x2e, "SamplerState.AddressU", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressU
) },
180 {0x2f, "SamplerState.AddressV", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressV
) },
181 {0x30, "SamplerState.AddressW", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressW
) },
182 {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MipLODBias
) },
183 {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxAnisotropy
) },
184 {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, ComparisonFunc
) },
185 {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT
, 4, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, BorderColor
) },
186 {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MinLOD
) },
187 {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxLOD
) },
190 static const D3D10_RASTERIZER_DESC default_rasterizer_desc
=
204 static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc
=
207 D3D10_DEPTH_WRITE_MASK_ALL
,
208 D3D10_COMPARISON_LESS
,
210 D3D10_DEFAULT_STENCIL_READ_MASK
,
211 D3D10_DEFAULT_STENCIL_WRITE_MASK
,
212 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
213 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
216 static const D3D10_BLEND_DESC default_blend_desc
=
219 {FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
},
220 D3D10_BLEND_SRC_ALPHA
,
221 D3D10_BLEND_INV_SRC_ALPHA
,
223 D3D10_BLEND_SRC_ALPHA
,
224 D3D10_BLEND_INV_SRC_ALPHA
,
226 {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf},
229 static const D3D10_SAMPLER_DESC default_sampler_desc
=
231 D3D10_FILTER_MIN_MAG_MIP_POINT
,
232 D3D10_TEXTURE_ADDRESS_WRAP
,
233 D3D10_TEXTURE_ADDRESS_WRAP
,
234 D3D10_TEXTURE_ADDRESS_WRAP
,
237 D3D10_COMPARISON_NEVER
,
238 {0.0f
, 0.0f
, 0.0f
, 0.0f
},
243 struct d3d10_effect_state_storage_info
245 D3D_SHADER_VARIABLE_TYPE id
;
247 const void *default_state
;
250 static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info
[] =
252 {D3D10_SVT_RASTERIZER
, sizeof(default_rasterizer_desc
), &default_rasterizer_desc
},
253 {D3D10_SVT_DEPTHSTENCIL
, sizeof(default_depth_stencil_desc
), &default_depth_stencil_desc
},
254 {D3D10_SVT_BLEND
, sizeof(default_blend_desc
), &default_blend_desc
},
255 {D3D10_SVT_SAMPLER
, sizeof(default_sampler_desc
), &default_sampler_desc
},
258 #define WINE_D3D10_TO_STR(x) case x: return #x
260 static const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
)
264 WINE_D3D10_TO_STR(D3D10_SVC_SCALAR
);
265 WINE_D3D10_TO_STR(D3D10_SVC_VECTOR
);
266 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS
);
267 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS
);
268 WINE_D3D10_TO_STR(D3D10_SVC_OBJECT
);
269 WINE_D3D10_TO_STR(D3D10_SVC_STRUCT
);
271 FIXME("Unrecognised D3D10_SHADER_VARIABLE_CLASS %#x.\n", c
);
272 return "unrecognised";
276 static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
)
280 WINE_D3D10_TO_STR(D3D10_SVT_VOID
);
281 WINE_D3D10_TO_STR(D3D10_SVT_BOOL
);
282 WINE_D3D10_TO_STR(D3D10_SVT_INT
);
283 WINE_D3D10_TO_STR(D3D10_SVT_FLOAT
);
284 WINE_D3D10_TO_STR(D3D10_SVT_STRING
);
285 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE
);
286 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D
);
287 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D
);
288 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D
);
289 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE
);
290 WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER
);
291 WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER
);
292 WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER
);
293 WINE_D3D10_TO_STR(D3D10_SVT_UINT
);
294 WINE_D3D10_TO_STR(D3D10_SVT_UINT8
);
295 WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER
);
296 WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER
);
297 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL
);
298 WINE_D3D10_TO_STR(D3D10_SVT_BLEND
);
299 WINE_D3D10_TO_STR(D3D10_SVT_BUFFER
);
300 WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER
);
301 WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER
);
302 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY
);
303 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY
);
304 WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW
);
305 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW
);
306 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS
);
307 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY
);
308 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY
);
310 FIXME("Unrecognised D3D10_SHADER_VARIABLE_TYPE %#x.\n", t
);
311 return "unrecognised";
315 #undef WINE_D3D10_TO_STR
317 static void read_dword(const char **ptr
, DWORD
*d
)
319 memcpy(d
, *ptr
, sizeof(*d
));
323 static void write_dword(char **ptr
, DWORD d
)
325 memcpy(*ptr
, &d
, sizeof(d
));
329 static BOOL
require_space(size_t offset
, size_t count
, size_t size
, size_t data_size
)
331 return !count
|| (data_size
- offset
) / count
>= size
;
334 static void skip_dword_unknown(const char *location
, const char **ptr
, unsigned int count
)
339 FIXME("Skipping %u unknown DWORDs (%s):\n", count
, location
);
340 for (i
= 0; i
< count
; ++i
)
343 FIXME("\t0x%08x\n", d
);
347 static void write_dword_unknown(char **ptr
, DWORD d
)
349 FIXME("Writing unknown DWORD 0x%08x\n", d
);
353 static HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
354 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
)
356 const char *ptr
= data
;
366 WARN("No data supplied.\n");
370 read_dword(&ptr
, &tag
);
371 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
375 WARN("Wrong tag.\n");
379 skip_dword_unknown("DXBC checksum", &ptr
, 4);
381 read_dword(&ptr
, &version
);
382 TRACE("version: %#x.\n", version
);
383 if (version
!= 0x00000001)
385 WARN("Got unexpected DXBC version %#x.\n", version
);
389 read_dword(&ptr
, &total_size
);
390 TRACE("total size: %#x\n", total_size
);
392 if (data_size
!= total_size
)
394 WARN("Wrong size supplied.\n");
398 read_dword(&ptr
, &chunk_count
);
399 TRACE("chunk count: %#x\n", chunk_count
);
401 for (i
= 0; i
< chunk_count
; ++i
)
403 DWORD chunk_tag
, chunk_size
;
404 const char *chunk_ptr
;
407 read_dword(&ptr
, &chunk_offset
);
408 TRACE("chunk %u at offset %#x\n", i
, chunk_offset
);
410 if (chunk_offset
>= data_size
|| !require_space(chunk_offset
, 2, sizeof(DWORD
), data_size
))
412 WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset
, data_size
);
416 chunk_ptr
= data
+ chunk_offset
;
418 read_dword(&chunk_ptr
, &chunk_tag
);
419 read_dword(&chunk_ptr
, &chunk_size
);
421 if (!require_space(chunk_ptr
- data
, 1, chunk_size
, data_size
))
423 WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
424 chunk_size
, data_size
, chunk_offset
);
428 if (FAILED(hr
= chunk_handler(chunk_ptr
, chunk_size
, chunk_tag
, ctx
)))
435 static BOOL
fx10_get_string(const char *data
, size_t data_size
, DWORD offset
, const char **s
, size_t *l
)
439 if (offset
>= data_size
)
441 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
445 max_len
= data_size
- offset
;
446 if (!(len
= strnlen(data
+ offset
, max_len
)))
462 static BOOL
fx10_copy_string(const char *data
, size_t data_size
, DWORD offset
, char **s
)
467 if (!fx10_get_string(data
, data_size
, offset
, &p
, &len
))
476 if (!(*s
= heap_alloc(len
)))
478 ERR("Failed to allocate string memory.\n");
487 static BOOL
copy_name(const char *ptr
, char **name
)
491 if (!ptr
) return TRUE
;
493 name_len
= strlen(ptr
) + 1;
499 if (!(*name
= heap_alloc(name_len
)))
501 ERR("Failed to allocate name memory.\n");
505 memcpy(*name
, ptr
, name_len
);
510 static const char *shader_get_string(const char *data
, size_t data_size
, DWORD offset
)
515 if (!fx10_get_string(data
, data_size
, offset
, &s
, &l
))
521 static HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct d3d10_effect_shader_signature
*s
)
523 D3D10_SIGNATURE_PARAMETER_DESC
*e
;
524 const char *ptr
= data
;
528 if (!require_space(0, 2, sizeof(DWORD
), data_size
))
530 WARN("Invalid data size %#x.\n", data_size
);
534 read_dword(&ptr
, &count
);
535 TRACE("%u elements\n", count
);
537 skip_dword_unknown("shader signature", &ptr
, 1);
539 if (!require_space(ptr
- data
, count
, 6 * sizeof(DWORD
), data_size
))
541 WARN("Invalid count %#x (data size %#x).\n", count
, data_size
);
545 if (!(e
= heap_calloc(count
, sizeof(*e
))))
547 ERR("Failed to allocate signature memory.\n");
548 return E_OUTOFMEMORY
;
551 for (i
= 0; i
< count
; ++i
)
556 read_dword(&ptr
, &name_offset
);
557 if (!(e
[i
].SemanticName
= shader_get_string(data
, data_size
, name_offset
)))
559 WARN("Invalid name offset %#x (data size %#x).\n", name_offset
, data_size
);
563 read_dword(&ptr
, &e
[i
].SemanticIndex
);
564 read_dword(&ptr
, &e
[i
].SystemValueType
);
565 read_dword(&ptr
, &e
[i
].ComponentType
);
566 read_dword(&ptr
, &e
[i
].Register
);
567 read_dword(&ptr
, &mask
);
569 e
[i
].ReadWriteMask
= mask
>> 8;
570 e
[i
].Mask
= mask
& 0xff;
572 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
573 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
574 debugstr_a(e
[i
].SemanticName
), e
[i
].SemanticIndex
, e
[i
].SystemValueType
,
575 e
[i
].ComponentType
, e
[i
].Register
, e
[i
].Mask
, e
[i
].ReadWriteMask
);
579 s
->element_count
= count
;
584 static void shader_free_signature(struct d3d10_effect_shader_signature
*s
)
586 heap_free(s
->signature
);
587 heap_free(s
->elements
);
590 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
592 struct d3d10_effect_shader_variable
*s
= ctx
;
595 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
597 TRACE("chunk size: %#x\n", data_size
);
604 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
605 UINT size
= 44 + data_size
;
606 struct d3d10_effect_shader_signature
*sig
;
609 if (tag
== TAG_ISGN
) sig
= &s
->input_signature
;
610 else sig
= &s
->output_signature
;
612 if (!(sig
->signature
= heap_alloc_zero(size
)))
614 ERR("Failed to allocate input signature data\n");
615 return E_OUTOFMEMORY
;
617 sig
->signature_size
= size
;
619 ptr
= sig
->signature
;
621 write_dword(&ptr
, TAG_DXBC
);
624 write_dword_unknown(&ptr
, 0);
625 write_dword_unknown(&ptr
, 0);
626 write_dword_unknown(&ptr
, 0);
627 write_dword_unknown(&ptr
, 0);
629 /* seems to be always 1 */
630 write_dword_unknown(&ptr
, 1);
633 write_dword(&ptr
, size
);
636 write_dword(&ptr
, 1);
639 write_dword(&ptr
, (ptr
- sig
->signature
) + 4);
642 write_dword(&ptr
, tag
);
643 write_dword(&ptr
, data_size
);
644 memcpy(ptr
, data
, data_size
);
646 hr
= shader_parse_signature(ptr
, data_size
, sig
);
649 ERR("Failed to parse shader, hr %#x\n", hr
);
650 shader_free_signature(sig
);
657 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
664 static HRESULT
get_fx10_shader_resources(struct d3d10_effect_variable
*v
, const void *data
, size_t data_size
)
666 struct d3d10_effect_shader_variable
*sv
= &v
->u
.shader
;
667 struct d3d10_effect_shader_resource
*sr
;
668 D3D10_SHADER_INPUT_BIND_DESC bind_desc
;
669 ID3D10ShaderReflection
*reflection
;
670 struct d3d10_effect_variable
*var
;
671 D3D10_SHADER_DESC desc
;
675 if (FAILED(hr
= D3D10ReflectShader(data
, data_size
, &reflection
)))
678 reflection
->lpVtbl
->GetDesc(reflection
, &desc
);
679 sv
->resource_count
= desc
.BoundResources
;
681 if (!(sv
->resources
= heap_calloc(sv
->resource_count
, sizeof(*sv
->resources
))))
683 ERR("Failed to allocate shader resource binding information memory.\n");
684 reflection
->lpVtbl
->Release(reflection
);
685 return E_OUTOFMEMORY
;
688 for (i
= 0; i
< desc
.BoundResources
; ++i
)
690 reflection
->lpVtbl
->GetResourceBindingDesc(reflection
, i
, &bind_desc
);
691 sr
= &sv
->resources
[i
];
693 sr
->in_type
= bind_desc
.Type
;
694 sr
->bind_point
= bind_desc
.BindPoint
;
695 sr
->bind_count
= bind_desc
.BindCount
;
697 switch (bind_desc
.Type
)
699 case D3D10_SIT_CBUFFER
:
700 case D3D10_SIT_TBUFFER
:
701 for (y
= 0; y
< v
->effect
->local_buffer_count
; ++y
)
703 var
= &v
->effect
->local_buffers
[y
];
705 if (!strcmp(bind_desc
.Name
, var
->name
))
713 case D3D10_SIT_SAMPLER
:
714 case D3D10_SIT_TEXTURE
:
715 for (y
= 0; y
< v
->effect
->local_variable_count
; ++y
)
717 var
= &v
->effect
->local_variables
[y
];
719 if (!strcmp(bind_desc
.Name
, var
->name
))
733 WARN("Failed to find shader resource.\n");
734 reflection
->lpVtbl
->Release(reflection
);
742 static HRESULT
parse_fx10_shader(const char *data
, size_t data_size
, DWORD offset
, struct d3d10_effect_variable
*v
)
744 ID3D10Device
*device
= v
->effect
->device
;
749 if (v
->effect
->used_shader_current
>= v
->effect
->used_shader_count
)
751 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v
->effect
->used_shader_current
, v
->effect
->used_shader_count
);
755 v
->effect
->used_shaders
[v
->effect
->used_shader_current
] = v
;
756 ++v
->effect
->used_shader_current
;
758 if (offset
>= data_size
|| !require_space(offset
, 1, sizeof(dxbc_size
), data_size
))
760 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
765 read_dword(&ptr
, &dxbc_size
);
766 TRACE("dxbc size: %#x\n", dxbc_size
);
768 if (!require_space(ptr
- data
, 1, dxbc_size
, data_size
))
770 WARN("Invalid dxbc size %#x (data size %#lx, offset %#x).\n", offset
, (long)data_size
, offset
);
774 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
775 if (!dxbc_size
) return S_OK
;
777 if (FAILED(hr
= get_fx10_shader_resources(v
, ptr
, dxbc_size
)))
780 switch (v
->type
->basetype
)
782 case D3D10_SVT_VERTEXSHADER
:
783 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.vs
);
784 if (FAILED(hr
)) return hr
;
787 case D3D10_SVT_PIXELSHADER
:
788 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.ps
);
789 if (FAILED(hr
)) return hr
;
792 case D3D10_SVT_GEOMETRYSHADER
:
793 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.gs
);
794 if (FAILED(hr
)) return hr
;
798 ERR("This should not happen!\n");
802 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, &v
->u
.shader
);
805 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
, BOOL is_column_major
)
809 case 1: return D3D10_SVC_SCALAR
;
810 case 2: return D3D10_SVC_VECTOR
;
811 case 3: if (is_column_major
) return D3D10_SVC_MATRIX_COLUMNS
;
812 else return D3D10_SVC_MATRIX_ROWS
;
814 FIXME("Unknown variable class %#x.\n", c
);
819 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
, BOOL is_object
)
825 case 1: return D3D10_SVT_STRING
;
826 case 2: return D3D10_SVT_BLEND
;
827 case 3: return D3D10_SVT_DEPTHSTENCIL
;
828 case 4: return D3D10_SVT_RASTERIZER
;
829 case 5: return D3D10_SVT_PIXELSHADER
;
830 case 6: return D3D10_SVT_VERTEXSHADER
;
831 case 7: return D3D10_SVT_GEOMETRYSHADER
;
833 case 10: return D3D10_SVT_TEXTURE1D
;
834 case 11: return D3D10_SVT_TEXTURE1DARRAY
;
835 case 12: return D3D10_SVT_TEXTURE2D
;
836 case 13: return D3D10_SVT_TEXTURE2DARRAY
;
837 case 14: return D3D10_SVT_TEXTURE2DMS
;
838 case 15: return D3D10_SVT_TEXTURE2DMSARRAY
;
839 case 16: return D3D10_SVT_TEXTURE3D
;
840 case 17: return D3D10_SVT_TEXTURECUBE
;
842 case 19: return D3D10_SVT_RENDERTARGETVIEW
;
843 case 20: return D3D10_SVT_DEPTHSTENCILVIEW
;
844 case 21: return D3D10_SVT_SAMPLER
;
845 case 22: return D3D10_SVT_BUFFER
;
847 FIXME("Unknown variable type %#x.\n", t
);
848 return D3D10_SVT_VOID
;
855 case 1: return D3D10_SVT_FLOAT
;
856 case 2: return D3D10_SVT_INT
;
857 case 3: return D3D10_SVT_UINT
;
858 case 4: return D3D10_SVT_BOOL
;
860 FIXME("Unknown variable type %#x.\n", t
);
861 return D3D10_SVT_VOID
;
866 static HRESULT
parse_fx10_type(const char *data
, size_t data_size
, DWORD offset
, struct d3d10_effect_type
*t
)
873 if (offset
>= data_size
|| !require_space(offset
, 6, sizeof(DWORD
), data_size
))
875 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
880 read_dword(&ptr
, &offset
);
881 TRACE("Type name at offset %#x.\n", offset
);
883 if (!fx10_copy_string(data
, data_size
, offset
, &t
->name
))
885 ERR("Failed to copy name.\n");
886 return E_OUTOFMEMORY
;
888 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
890 read_dword(&ptr
, &unknown0
);
891 TRACE("Unknown 0: %u.\n", unknown0
);
893 read_dword(&ptr
, &t
->element_count
);
894 TRACE("Element count: %u.\n", t
->element_count
);
896 read_dword(&ptr
, &t
->size_unpacked
);
897 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
899 read_dword(&ptr
, &t
->stride
);
900 TRACE("Stride: %#x.\n", t
->stride
);
902 read_dword(&ptr
, &t
->size_packed
);
903 TRACE("Packed size %#x.\n", t
->size_packed
);
908 if (!require_space(ptr
- data
, 1, sizeof(typeinfo
), data_size
))
910 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
914 read_dword(&ptr
, &typeinfo
);
916 t
->column_count
= (typeinfo
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
917 t
->row_count
= (typeinfo
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
918 t
->basetype
= d3d10_variable_type((typeinfo
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
, FALSE
);
919 t
->type_class
= d3d10_variable_class((typeinfo
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
, typeinfo
& D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
);
921 TRACE("Type description: %#x.\n", typeinfo
);
922 TRACE("\tcolumns: %u.\n", t
->column_count
);
923 TRACE("\trows: %u.\n", t
->row_count
);
924 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
925 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
926 TRACE("\tunknown bits: %#x.\n", typeinfo
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
927 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
| D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
));
931 TRACE("Type is an object.\n");
933 if (!require_space(ptr
- data
, 1, sizeof(typeinfo
), data_size
))
935 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
939 read_dword(&ptr
, &typeinfo
);
943 t
->basetype
= d3d10_variable_type(typeinfo
, TRUE
);
944 t
->type_class
= D3D10_SVC_OBJECT
;
946 TRACE("Type description: %#x.\n", typeinfo
);
947 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
948 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
952 TRACE("Type is a structure.\n");
954 if (!require_space(ptr
- data
, 1, sizeof(t
->member_count
), data_size
))
956 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
960 read_dword(&ptr
, &t
->member_count
);
961 TRACE("Member count: %u.\n", t
->member_count
);
966 t
->type_class
= D3D10_SVC_STRUCT
;
968 if (!(t
->members
= heap_calloc(t
->member_count
, sizeof(*t
->members
))))
970 ERR("Failed to allocate members memory.\n");
971 return E_OUTOFMEMORY
;
974 if (!require_space(ptr
- data
, t
->member_count
, 4 * sizeof(DWORD
), data_size
))
976 WARN("Invalid member count %#x (data size %#lx, offset %#x).\n",
977 t
->member_count
, (long)data_size
, offset
);
981 for (i
= 0; i
< t
->member_count
; ++i
)
983 struct d3d10_effect_type_member
*typem
= &t
->members
[i
];
985 read_dword(&ptr
, &offset
);
986 TRACE("Member name at offset %#x.\n", offset
);
988 if (!fx10_copy_string(data
, data_size
, offset
, &typem
->name
))
990 ERR("Failed to copy name.\n");
991 return E_OUTOFMEMORY
;
993 TRACE("Member name: %s.\n", debugstr_a(typem
->name
));
995 read_dword(&ptr
, &offset
);
996 TRACE("Member semantic at offset %#x.\n", offset
);
998 if (!fx10_copy_string(data
, data_size
, offset
, &typem
->semantic
))
1000 ERR("Failed to copy semantic.\n");
1001 return E_OUTOFMEMORY
;
1003 TRACE("Member semantic: %s.\n", debugstr_a(typem
->semantic
));
1005 read_dword(&ptr
, &typem
->buffer_offset
);
1006 TRACE("Member offset in struct: %#x.\n", typem
->buffer_offset
);
1008 read_dword(&ptr
, &offset
);
1009 TRACE("Member type info at offset %#x.\n", offset
);
1011 if (!(typem
->type
= get_fx10_type(t
->effect
, data
, data_size
, offset
)))
1013 ERR("Failed to get variable type.\n");
1020 FIXME("Unhandled case %#x.\n", unknown0
);
1024 if (t
->element_count
)
1026 TRACE("Elementtype for type at offset: %#x\n", t
->id
);
1028 /* allocate elementtype - we need only one, because all elements have the same type */
1029 if (!(t
->elementtype
= heap_alloc_zero(sizeof(*t
->elementtype
))))
1031 ERR("Failed to allocate members memory.\n");
1032 return E_OUTOFMEMORY
;
1035 /* create a copy of the original type with some minor changes */
1036 t
->elementtype
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1037 t
->elementtype
->effect
= t
->effect
;
1039 if (!copy_name(t
->name
, &t
->elementtype
->name
))
1041 ERR("Failed to copy name.\n");
1042 return E_OUTOFMEMORY
;
1044 TRACE("\tType name: %s.\n", debugstr_a(t
->elementtype
->name
));
1046 t
->elementtype
->element_count
= 0;
1047 TRACE("\tElement count: %u.\n", t
->elementtype
->element_count
);
1050 * Not sure if this calculation is 100% correct, but a test
1051 * shows that these values work.
1053 t
->elementtype
->size_unpacked
= t
->size_packed
/ t
->element_count
;
1054 TRACE("\tUnpacked size: %#x.\n", t
->elementtype
->size_unpacked
);
1056 t
->elementtype
->stride
= t
->stride
;
1057 TRACE("\tStride: %#x.\n", t
->elementtype
->stride
);
1059 t
->elementtype
->size_packed
= t
->size_packed
/ t
->element_count
;
1060 TRACE("\tPacked size: %#x.\n", t
->elementtype
->size_packed
);
1062 t
->elementtype
->member_count
= t
->member_count
;
1063 TRACE("\tMember count: %u.\n", t
->elementtype
->member_count
);
1065 t
->elementtype
->column_count
= t
->column_count
;
1066 TRACE("\tColumns: %u.\n", t
->elementtype
->column_count
);
1068 t
->elementtype
->row_count
= t
->row_count
;
1069 TRACE("\tRows: %u.\n", t
->elementtype
->row_count
);
1071 t
->elementtype
->basetype
= t
->basetype
;
1072 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t
->elementtype
->basetype
));
1074 t
->elementtype
->type_class
= t
->type_class
;
1075 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t
->elementtype
->type_class
));
1077 t
->elementtype
->members
= t
->members
;
1083 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
,
1084 const char *data
, size_t data_size
, DWORD offset
)
1086 struct d3d10_effect_type
*type
;
1087 struct wine_rb_entry
*entry
;
1090 entry
= wine_rb_get(&effect
->types
, &offset
);
1093 TRACE("Returning existing type.\n");
1094 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
1097 if (!(type
= heap_alloc_zero(sizeof(*type
))))
1099 ERR("Failed to allocate type memory.\n");
1103 type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1105 type
->effect
= effect
;
1106 if (FAILED(hr
= parse_fx10_type(data
, data_size
, offset
, type
)))
1108 ERR("Failed to parse type info, hr %#x.\n", hr
);
1113 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
1115 ERR("Failed to insert type entry.\n");
1123 static void set_variable_vtbl(struct d3d10_effect_variable
*v
)
1125 const ID3D10EffectVariableVtbl
**vtbl
= &v
->ID3D10EffectVariable_iface
.lpVtbl
;
1127 switch (v
->type
->type_class
)
1129 case D3D10_SVC_SCALAR
:
1130 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
1133 case D3D10_SVC_VECTOR
:
1134 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
1137 case D3D10_SVC_MATRIX_ROWS
:
1138 case D3D10_SVC_MATRIX_COLUMNS
:
1139 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
1142 case D3D10_SVC_STRUCT
:
1143 *vtbl
= &d3d10_effect_variable_vtbl
;
1146 case D3D10_SVC_OBJECT
:
1147 switch(v
->type
->basetype
)
1149 case D3D10_SVT_STRING
:
1150 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
;
1153 case D3D10_SVT_TEXTURE1D
:
1154 case D3D10_SVT_TEXTURE1DARRAY
:
1155 case D3D10_SVT_TEXTURE2D
:
1156 case D3D10_SVT_TEXTURE2DARRAY
:
1157 case D3D10_SVT_TEXTURE2DMS
:
1158 case D3D10_SVT_TEXTURE2DMSARRAY
:
1159 case D3D10_SVT_TEXTURE3D
:
1160 case D3D10_SVT_TEXTURECUBE
:
1161 case D3D10_SVT_BUFFER
: /* Either resource or constant buffer. */
1162 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
;
1165 case D3D10_SVT_RENDERTARGETVIEW
:
1166 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
;
1169 case D3D10_SVT_DEPTHSTENCILVIEW
:
1170 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
;
1173 case D3D10_SVT_DEPTHSTENCIL
:
1174 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
;
1177 case D3D10_SVT_VERTEXSHADER
:
1178 case D3D10_SVT_GEOMETRYSHADER
:
1179 case D3D10_SVT_PIXELSHADER
:
1180 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
;
1183 case D3D10_SVT_BLEND
:
1184 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
;
1187 case D3D10_SVT_RASTERIZER
:
1188 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
;
1191 case D3D10_SVT_SAMPLER
:
1192 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
;
1196 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1197 *vtbl
= &d3d10_effect_variable_vtbl
;
1203 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
1204 *vtbl
= &d3d10_effect_variable_vtbl
;
1209 static HRESULT
copy_variableinfo_from_type(struct d3d10_effect_variable
*v
)
1214 if (v
->type
->member_count
)
1216 if (!(v
->members
= heap_calloc(v
->type
->member_count
, sizeof(*v
->members
))))
1218 ERR("Failed to allocate members memory.\n");
1219 return E_OUTOFMEMORY
;
1222 for (i
= 0; i
< v
->type
->member_count
; ++i
)
1224 struct d3d10_effect_variable
*var
= &v
->members
[i
];
1225 struct d3d10_effect_type_member
*typem
= &v
->type
->members
[i
];
1227 var
->buffer
= v
->buffer
;
1228 var
->effect
= v
->effect
;
1229 var
->type
= typem
->type
;
1230 set_variable_vtbl(var
);
1232 if (!copy_name(typem
->name
, &var
->name
))
1234 ERR("Failed to copy name.\n");
1235 return E_OUTOFMEMORY
;
1237 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
1239 if (!copy_name(typem
->semantic
, &var
->semantic
))
1241 ERR("Failed to copy name.\n");
1242 return E_OUTOFMEMORY
;
1244 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
1246 var
->buffer_offset
= v
->buffer_offset
+ typem
->buffer_offset
;
1247 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
1249 hr
= copy_variableinfo_from_type(var
);
1250 if (FAILED(hr
)) return hr
;
1254 if (v
->type
->element_count
)
1256 unsigned int bufferoffset
= v
->buffer_offset
;
1258 if (!(v
->elements
= heap_calloc(v
->type
->element_count
, sizeof(*v
->elements
))))
1260 ERR("Failed to allocate elements memory.\n");
1261 return E_OUTOFMEMORY
;
1264 for (i
= 0; i
< v
->type
->element_count
; ++i
)
1266 struct d3d10_effect_variable
*var
= &v
->elements
[i
];
1268 var
->buffer
= v
->buffer
;
1269 var
->effect
= v
->effect
;
1270 var
->type
= v
->type
->elementtype
;
1271 set_variable_vtbl(var
);
1273 if (!copy_name(v
->name
, &var
->name
))
1275 ERR("Failed to copy name.\n");
1276 return E_OUTOFMEMORY
;
1278 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
1280 if (!copy_name(v
->semantic
, &var
->semantic
))
1282 ERR("Failed to copy name.\n");
1283 return E_OUTOFMEMORY
;
1285 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
1289 bufferoffset
+= v
->type
->stride
;
1291 var
->buffer_offset
= bufferoffset
;
1292 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
1294 hr
= copy_variableinfo_from_type(var
);
1295 if (FAILED(hr
)) return hr
;
1302 static HRESULT
parse_fx10_variable_head(const char *data
, size_t data_size
,
1303 const char **ptr
, struct d3d10_effect_variable
*v
)
1307 read_dword(ptr
, &offset
);
1308 TRACE("Variable name at offset %#x.\n", offset
);
1310 if (!fx10_copy_string(data
, data_size
, offset
, &v
->name
))
1312 ERR("Failed to copy name.\n");
1313 return E_OUTOFMEMORY
;
1315 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1317 read_dword(ptr
, &offset
);
1318 TRACE("Variable type info at offset %#x.\n", offset
);
1320 if (!(v
->type
= get_fx10_type(v
->effect
, data
, data_size
, offset
)))
1322 ERR("Failed to get variable type.\n");
1325 set_variable_vtbl(v
);
1327 return copy_variableinfo_from_type(v
);
1330 static HRESULT
parse_fx10_annotation(const char *data
, size_t data_size
,
1331 const char **ptr
, struct d3d10_effect_variable
*a
)
1336 if (FAILED(hr
= parse_fx10_variable_head(data
, data_size
, ptr
, a
)))
1339 read_dword(ptr
, &offset
);
1340 TRACE("Annotation value is at offset %#x.\n", offset
);
1342 switch (a
->type
->basetype
)
1344 case D3D10_SVT_STRING
:
1345 if (!fx10_copy_string(data
, data_size
, offset
, (char **)&a
->u
.buffer
.local_buffer
))
1347 ERR("Failed to copy name.\n");
1348 return E_OUTOFMEMORY
;
1353 FIXME("Unhandled object type %#x.\n", a
->type
->basetype
);
1356 /* mark the variable as annotation */
1357 a
->flag
= D3D10_EFFECT_VARIABLE_ANNOTATION
;
1362 static HRESULT
parse_fx10_anonymous_shader(struct d3d10_effect
*e
, struct d3d10_effect_anonymous_shader
*s
,
1363 enum d3d10_effect_object_type otype
)
1365 struct d3d10_effect_variable
*v
= &s
->shader
;
1366 struct d3d10_effect_type
*t
= &s
->type
;
1367 const char *shader
= NULL
;
1371 case D3D10_EOT_VERTEXSHADER
:
1372 shader
= "vertexshader";
1373 t
->basetype
= D3D10_SVT_VERTEXSHADER
;
1376 case D3D10_EOT_PIXELSHADER
:
1377 shader
= "pixelshader";
1378 t
->basetype
= D3D10_SVT_PIXELSHADER
;
1381 case D3D10_EOT_GEOMETRYSHADER
:
1382 shader
= "geometryshader";
1383 t
->basetype
= D3D10_SVT_GEOMETRYSHADER
;
1387 FIXME("Unhandled object type %#x.\n", otype
);
1391 if (!copy_name(shader
, &t
->name
))
1393 ERR("Failed to copy name.\n");
1394 return E_OUTOFMEMORY
;
1396 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
1398 t
->type_class
= D3D10_SVC_OBJECT
;
1400 t
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1404 set_variable_vtbl(v
);
1406 if (!copy_name("$Anonymous", &v
->name
))
1408 ERR("Failed to copy semantic.\n");
1409 return E_OUTOFMEMORY
;
1411 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1413 if (!copy_name(NULL
, &v
->semantic
))
1415 ERR("Failed to copy semantic.\n");
1416 return E_OUTOFMEMORY
;
1418 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1423 static const struct d3d10_effect_state_property_info
*get_property_info(UINT id
)
1427 for (i
= 0; i
< ARRAY_SIZE(property_info
); ++i
)
1429 if (property_info
[i
].id
== id
)
1430 return &property_info
[i
];
1436 static const struct d3d10_effect_state_storage_info
*get_storage_info(D3D_SHADER_VARIABLE_TYPE id
)
1440 for (i
= 0; i
< ARRAY_SIZE(d3d10_effect_state_storage_info
); ++i
)
1442 if (d3d10_effect_state_storage_info
[i
].id
== id
)
1443 return &d3d10_effect_state_storage_info
[i
];
1449 static BOOL
read_float_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, float *out_data
, UINT idx
)
1453 case D3D10_SVT_FLOAT
:
1454 out_data
[idx
] = *(float *)&value
;
1458 out_data
[idx
] = (INT
)value
;
1462 FIXME("Unhandled in_type %#x.\n", in_type
);
1467 static BOOL
read_int32_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT
*out_data
, UINT idx
)
1471 case D3D10_SVT_FLOAT
:
1472 out_data
[idx
] = *(float *)&value
;
1476 case D3D10_SVT_UINT
:
1477 case D3D10_SVT_BOOL
:
1478 out_data
[idx
] = value
;
1482 FIXME("Unhandled in_type %#x.\n", in_type
);
1487 static BOOL
read_int8_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT8
*out_data
, UINT idx
)
1492 case D3D10_SVT_UINT
:
1493 out_data
[idx
] = value
;
1497 FIXME("Unhandled in_type %#x.\n", in_type
);
1502 static BOOL
read_value_list(const char *data
, size_t data_size
, DWORD offset
,
1503 D3D_SHADER_VARIABLE_TYPE out_type
, UINT out_base
, UINT out_size
, void *out_data
)
1505 D3D_SHADER_VARIABLE_TYPE in_type
;
1510 if (offset
>= data_size
|| !require_space(offset
, 1, sizeof(count
), data_size
))
1512 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
1516 ptr
= data
+ offset
;
1517 read_dword(&ptr
, &count
);
1518 if (count
!= out_size
)
1521 if (!require_space(ptr
- data
, count
, 2 * sizeof(DWORD
), data_size
))
1523 WARN("Invalid value count %#x (offset %#x, data size %#lx).\n", count
, offset
, (long)data_size
);
1527 TRACE("%u values:\n", count
);
1528 for (i
= 0; i
< count
; ++i
)
1530 UINT out_idx
= out_base
* out_size
+ i
;
1532 read_dword(&ptr
, &t
);
1533 read_dword(&ptr
, &value
);
1535 in_type
= d3d10_variable_type(t
, FALSE
);
1536 TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type
), value
);
1540 case D3D10_SVT_FLOAT
:
1541 if (!read_float_value(value
, in_type
, out_data
, out_idx
))
1546 case D3D10_SVT_UINT
:
1547 case D3D10_SVT_BOOL
:
1548 if (!read_int32_value(value
, in_type
, out_data
, out_idx
))
1552 case D3D10_SVT_UINT8
:
1553 if (!read_int8_value(value
, in_type
, out_data
, out_idx
))
1558 FIXME("Unhandled out_type %#x.\n", out_type
);
1566 static BOOL
parse_fx10_state_group(const char *data
, size_t data_size
,
1567 const char **ptr
, D3D_SHADER_VARIABLE_TYPE container_type
, void *container
)
1569 const struct d3d10_effect_state_property_info
*property_info
;
1576 read_dword(ptr
, &count
);
1577 TRACE("Property count: %#x.\n", count
);
1579 for (i
= 0; i
< count
; ++i
)
1581 read_dword(ptr
, &id
);
1582 read_dword(ptr
, &idx
);
1583 skip_dword_unknown("read property", ptr
, 1);
1584 read_dword(ptr
, &value_offset
);
1586 if (!(property_info
= get_property_info(id
)))
1588 FIXME("Failed to find property info for property %#x.\n", id
);
1592 TRACE("Property %s[%#x] = value list @ offset %#x.\n",
1593 property_info
->name
, idx
, value_offset
);
1595 if (property_info
->container_type
!= container_type
)
1597 ERR("Invalid container type %#x for property %#x.\n", container_type
, id
);
1601 if (idx
>= property_info
->count
)
1603 ERR("Invalid index %#x for property %#x.\n", idx
, id
);
1607 if (!read_value_list(data
, data_size
, value_offset
, property_info
->type
, idx
,
1608 property_info
->size
, (char *)container
+ property_info
->offset
))
1610 ERR("Failed to read values for property %#x.\n", id
);
1618 static HRESULT
parse_fx10_object(const char *data
, size_t data_size
,
1619 const char **ptr
, struct d3d10_effect_object
*o
)
1621 ID3D10EffectVariable
*variable
= &null_variable
.ID3D10EffectVariable_iface
;
1622 const char *data_ptr
= NULL
;
1624 enum d3d10_effect_object_operation operation
;
1626 struct d3d10_effect
*effect
= o
->pass
->technique
->effect
;
1627 ID3D10Effect
*e
= &effect
->ID3D10Effect_iface
;
1628 struct d3d10_effect_variable
*v
;
1629 DWORD tmp
, variable_idx
= 0;
1633 if (!require_space(*ptr
- data
, 4, sizeof(DWORD
), data_size
))
1635 WARN("Invalid offset %#lx (data size %#lx).\n", (long)(*ptr
- data
), (long)data_size
);
1639 read_dword(ptr
, &o
->type
);
1640 TRACE("Effect object is of type %#x.\n", o
->type
);
1642 read_dword(ptr
, &tmp
);
1643 TRACE("Effect object index %#x.\n", tmp
);
1645 read_dword(ptr
, &operation
);
1646 TRACE("Effect object operation %#x.\n", operation
);
1648 read_dword(ptr
, &offset
);
1649 TRACE("Effect object idx is at offset %#x.\n", offset
);
1653 case D3D10_EOO_VALUE
:
1654 TRACE("Copy variable values\n");
1658 case D3D10_EOT_VERTEXSHADER
:
1659 TRACE("Vertex shader\n");
1660 variable
= &anonymous_vs
.ID3D10EffectVariable_iface
;
1663 case D3D10_EOT_PIXELSHADER
:
1664 TRACE("Pixel shader\n");
1665 variable
= &anonymous_ps
.ID3D10EffectVariable_iface
;
1668 case D3D10_EOT_GEOMETRYSHADER
:
1669 TRACE("Geometry shader\n");
1670 variable
= &anonymous_gs
.ID3D10EffectVariable_iface
;
1673 case D3D10_EOT_STENCIL_REF
:
1674 if (!read_value_list(data
, data_size
, offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->stencil_ref
))
1676 ERR("Failed to read stencil ref.\n");
1681 case D3D10_EOT_SAMPLE_MASK
:
1682 if (!read_value_list(data
, data_size
, offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->sample_mask
))
1684 FIXME("Failed to read sample mask.\n");
1689 case D3D10_EOT_BLEND_FACTOR
:
1690 if (!read_value_list(data
, data_size
, offset
, D3D10_SVT_FLOAT
, 0, 4, &o
->pass
->blend_factor
[0]))
1692 FIXME("Failed to read blend factor.\n");
1698 FIXME("Unhandled object type %#x\n", o
->type
);
1703 case D3D10_EOO_PARSED_OBJECT
:
1704 /* This is a local object, we've parsed in parse_fx10_local_object. */
1705 if (!fx10_get_string(data
, data_size
, offset
, &name
, &name_len
))
1707 WARN("Failed to get variable name.\n");
1710 TRACE("Variable name %s.\n", debugstr_a(name
));
1712 variable
= e
->lpVtbl
->GetVariableByName(e
, name
);
1715 case D3D10_EOO_PARSED_OBJECT_INDEX
:
1716 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
1717 if (offset
>= data_size
|| !require_space(offset
, 2, sizeof(DWORD
), data_size
))
1719 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
1722 data_ptr
= data
+ offset
;
1723 read_dword(&data_ptr
, &offset
);
1724 read_dword(&data_ptr
, &variable_idx
);
1726 if (!fx10_get_string(data
, data_size
, offset
, &name
, &name_len
))
1728 WARN("Failed to get variable name.\n");
1732 TRACE("Variable name %s[%u].\n", debugstr_a(name
), variable_idx
);
1734 variable
= e
->lpVtbl
->GetVariableByName(e
, name
);
1737 case D3D10_EOO_ANONYMOUS_SHADER
:
1738 TRACE("Anonymous shader\n");
1740 /* check anonymous_shader_current for validity */
1741 if (effect
->anonymous_shader_current
>= effect
->anonymous_shader_count
)
1743 ERR("Anonymous shader count is wrong!\n");
1747 if (offset
>= data_size
|| !require_space(offset
, 1, sizeof(DWORD
), data_size
))
1749 WARN("Invalid offset %#x (data size %#lx).\n", offset
, (long)data_size
);
1752 data_ptr
= data
+ offset
;
1753 read_dword(&data_ptr
, &offset
);
1754 TRACE("Effect object starts at offset %#x.\n", offset
);
1756 if (FAILED(hr
= parse_fx10_anonymous_shader(effect
,
1757 &effect
->anonymous_shaders
[effect
->anonymous_shader_current
], o
->type
)))
1760 v
= &effect
->anonymous_shaders
[effect
->anonymous_shader_current
].shader
;
1761 variable
= &v
->ID3D10EffectVariable_iface
;
1762 ++effect
->anonymous_shader_current
;
1766 case D3D10_EOT_VERTEXSHADER
:
1767 case D3D10_EOT_PIXELSHADER
:
1768 case D3D10_EOT_GEOMETRYSHADER
:
1769 if (FAILED(hr
= parse_fx10_shader(data
, data_size
, offset
, v
)))
1774 FIXME("Unhandled object type %#x\n", o
->type
);
1780 FIXME("Unhandled operation %#x.\n", operation
);
1786 case D3D10_EOT_RASTERIZER_STATE
:
1788 ID3D10EffectRasterizerVariable
*rv
= variable
->lpVtbl
->AsRasterizer(variable
);
1789 if (FAILED(hr
= rv
->lpVtbl
->GetRasterizerState(rv
, variable_idx
, &o
->object
.rs
)))
1794 case D3D10_EOT_DEPTH_STENCIL_STATE
:
1796 ID3D10EffectDepthStencilVariable
*dv
= variable
->lpVtbl
->AsDepthStencil(variable
);
1797 if (FAILED(hr
= dv
->lpVtbl
->GetDepthStencilState(dv
, variable_idx
, &o
->object
.ds
)))
1802 case D3D10_EOT_BLEND_STATE
:
1804 ID3D10EffectBlendVariable
*bv
= variable
->lpVtbl
->AsBlend(variable
);
1805 if (FAILED(hr
= bv
->lpVtbl
->GetBlendState(bv
, variable_idx
, &o
->object
.bs
)))
1810 case D3D10_EOT_VERTEXSHADER
:
1812 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1813 if (FAILED(hr
= sv
->lpVtbl
->GetVertexShader(sv
, variable_idx
, &o
->object
.vs
)))
1815 o
->pass
->vs
.pShaderVariable
= sv
;
1816 o
->pass
->vs
.ShaderIndex
= variable_idx
;
1820 case D3D10_EOT_PIXELSHADER
:
1822 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1823 if (FAILED(hr
= sv
->lpVtbl
->GetPixelShader(sv
, variable_idx
, &o
->object
.ps
)))
1825 o
->pass
->ps
.pShaderVariable
= sv
;
1826 o
->pass
->ps
.ShaderIndex
= variable_idx
;
1830 case D3D10_EOT_GEOMETRYSHADER
:
1832 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1833 if (FAILED(hr
= sv
->lpVtbl
->GetGeometryShader(sv
, variable_idx
, &o
->object
.gs
)))
1835 o
->pass
->gs
.pShaderVariable
= sv
;
1836 o
->pass
->gs
.ShaderIndex
= variable_idx
;
1840 case D3D10_EOT_STENCIL_REF
:
1841 case D3D10_EOT_BLEND_FACTOR
:
1842 case D3D10_EOT_SAMPLE_MASK
:
1846 FIXME("Unhandled object type %#x.\n", o
->type
);
1853 static HRESULT
parse_fx10_pass(const char *data
, size_t data_size
,
1854 const char **ptr
, struct d3d10_effect_pass
*p
)
1860 read_dword(ptr
, &offset
);
1861 TRACE("Pass name at offset %#x.\n", offset
);
1863 if (!fx10_copy_string(data
, data_size
, offset
, &p
->name
))
1865 ERR("Failed to copy name.\n");
1866 return E_OUTOFMEMORY
;
1868 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
1870 read_dword(ptr
, &p
->object_count
);
1871 TRACE("Pass has %u effect objects.\n", p
->object_count
);
1873 read_dword(ptr
, &p
->annotation_count
);
1874 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
1876 if (!(p
->annotations
= heap_calloc(p
->annotation_count
, sizeof(*p
->annotations
))))
1878 ERR("Failed to allocate pass annotations memory.\n");
1879 return E_OUTOFMEMORY
;
1882 for (i
= 0; i
< p
->annotation_count
; ++i
)
1884 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
1886 a
->effect
= p
->technique
->effect
;
1887 a
->buffer
= &null_local_buffer
;
1889 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
1893 if (!(p
->objects
= heap_calloc(p
->object_count
, sizeof(*p
->objects
))))
1895 ERR("Failed to allocate effect objects memory.\n");
1896 return E_OUTOFMEMORY
;
1899 p
->vs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1900 p
->ps
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1901 p
->gs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1903 for (i
= 0; i
< p
->object_count
; ++i
)
1905 struct d3d10_effect_object
*o
= &p
->objects
[i
];
1909 if (FAILED(hr
= parse_fx10_object(data
, data_size
, ptr
, o
)))
1916 static HRESULT
parse_fx10_technique(const char *data
, size_t data_size
,
1917 const char **ptr
, struct d3d10_effect_technique
*t
)
1923 read_dword(ptr
, &offset
);
1924 TRACE("Technique name at offset %#x.\n", offset
);
1926 if (!fx10_copy_string(data
, data_size
, offset
, &t
->name
))
1928 ERR("Failed to copy name.\n");
1929 return E_OUTOFMEMORY
;
1931 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
1933 read_dword(ptr
, &t
->pass_count
);
1934 TRACE("Technique has %u passes\n", t
->pass_count
);
1936 read_dword(ptr
, &t
->annotation_count
);
1937 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
1939 if (!(t
->annotations
= heap_calloc(t
->annotation_count
, sizeof(*t
->annotations
))))
1941 ERR("Failed to allocate technique annotations memory.\n");
1942 return E_OUTOFMEMORY
;
1945 for (i
= 0; i
< t
->annotation_count
; ++i
)
1947 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
1949 a
->effect
= t
->effect
;
1950 a
->buffer
= &null_local_buffer
;
1952 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
1956 if (!(t
->passes
= heap_calloc(t
->pass_count
, sizeof(*t
->passes
))))
1958 ERR("Failed to allocate passes memory\n");
1959 return E_OUTOFMEMORY
;
1962 for (i
= 0; i
< t
->pass_count
; ++i
)
1964 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
1966 p
->ID3D10EffectPass_iface
.lpVtbl
= &d3d10_effect_pass_vtbl
;
1969 if (FAILED(hr
= parse_fx10_pass(data
, data_size
, ptr
, p
)))
1976 static HRESULT
parse_fx10_variable(const char *data
, size_t data_size
,
1977 const char **ptr
, struct d3d10_effect_variable
*v
)
1983 if (FAILED(hr
= parse_fx10_variable_head(data
, data_size
, ptr
, v
)))
1986 read_dword(ptr
, &offset
);
1987 TRACE("Variable semantic at offset %#x.\n", offset
);
1989 if (!fx10_copy_string(data
, data_size
, offset
, &v
->semantic
))
1991 ERR("Failed to copy semantic.\n");
1992 return E_OUTOFMEMORY
;
1994 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1996 read_dword(ptr
, &v
->buffer_offset
);
1997 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
1999 skip_dword_unknown("variable", ptr
, 1);
2001 read_dword(ptr
, &v
->flag
);
2002 TRACE("Variable flag: %#x.\n", v
->flag
);
2004 read_dword(ptr
, &v
->annotation_count
);
2005 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
2007 if (!(v
->annotations
= heap_calloc(v
->annotation_count
, sizeof(*v
->annotations
))))
2009 ERR("Failed to allocate variable annotations memory.\n");
2010 return E_OUTOFMEMORY
;
2013 for (i
= 0; i
< v
->annotation_count
; ++i
)
2015 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
2017 a
->effect
= v
->effect
;
2018 a
->buffer
= &null_local_buffer
;
2020 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
2027 static HRESULT
create_state_object(struct d3d10_effect_variable
*v
)
2029 ID3D10Device
*device
= v
->effect
->device
;
2032 switch (v
->type
->basetype
)
2034 case D3D10_SVT_DEPTHSTENCIL
:
2035 if (FAILED(hr
= ID3D10Device_CreateDepthStencilState(device
,
2036 &v
->u
.state
.desc
.depth_stencil
, &v
->u
.state
.object
.depth_stencil
)))
2040 case D3D10_SVT_BLEND
:
2041 if (FAILED(hr
= ID3D10Device_CreateBlendState(device
,
2042 &v
->u
.state
.desc
.blend
, &v
->u
.state
.object
.blend
)))
2046 case D3D10_SVT_RASTERIZER
:
2047 if (FAILED(hr
= ID3D10Device_CreateRasterizerState(device
,
2048 &v
->u
.state
.desc
.rasterizer
, &v
->u
.state
.object
.rasterizer
)))
2052 case D3D10_SVT_SAMPLER
:
2053 if (FAILED(hr
= ID3D10Device_CreateSamplerState(device
,
2054 &v
->u
.state
.desc
.sampler
, &v
->u
.state
.object
.sampler
)))
2059 ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
2066 static HRESULT
parse_fx10_local_variable(const char *data
, size_t data_size
,
2067 const char **ptr
, struct d3d10_effect_variable
*v
)
2073 if (FAILED(hr
= parse_fx10_variable_head(data
, data_size
, ptr
, v
)))
2076 read_dword(ptr
, &offset
);
2077 TRACE("Variable semantic at offset %#x.\n", offset
);
2079 if (!fx10_copy_string(data
, data_size
, offset
, &v
->semantic
))
2081 ERR("Failed to copy semantic.\n");
2082 return E_OUTOFMEMORY
;
2084 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
2086 skip_dword_unknown("local variable", ptr
, 1);
2088 switch (v
->type
->basetype
)
2090 case D3D10_SVT_TEXTURE1D
:
2091 case D3D10_SVT_TEXTURE1DARRAY
:
2092 case D3D10_SVT_TEXTURE2D
:
2093 case D3D10_SVT_TEXTURE2DARRAY
:
2094 case D3D10_SVT_TEXTURE2DMS
:
2095 case D3D10_SVT_TEXTURE2DMSARRAY
:
2096 case D3D10_SVT_TEXTURE3D
:
2097 case D3D10_SVT_TEXTURECUBE
:
2098 if (!v
->type
->element_count
)
2101 i
= v
->type
->element_count
;
2103 if (!(v
->u
.resource
.srv
= heap_calloc(i
, sizeof(*v
->u
.resource
.srv
))))
2105 ERR("Failed to allocate shader resource view array memory.\n");
2106 return E_OUTOFMEMORY
;
2108 v
->u
.resource
.parent
= TRUE
;
2112 for (i
= 0; i
< v
->type
->element_count
; ++i
)
2114 v
->elements
[i
].u
.resource
.srv
= &v
->u
.resource
.srv
[i
];
2115 v
->elements
[i
].u
.resource
.parent
= FALSE
;
2120 case D3D10_SVT_RENDERTARGETVIEW
:
2121 case D3D10_SVT_DEPTHSTENCILVIEW
:
2122 case D3D10_SVT_BUFFER
:
2123 TRACE("SVT could not have elements.\n");
2126 case D3D10_SVT_VERTEXSHADER
:
2127 case D3D10_SVT_PIXELSHADER
:
2128 case D3D10_SVT_GEOMETRYSHADER
:
2129 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
2130 for (i
= 0; i
< max(v
->type
->element_count
, 1); ++i
)
2132 DWORD shader_offset
;
2133 struct d3d10_effect_variable
*var
;
2135 if (!v
->type
->element_count
)
2141 var
= &v
->elements
[i
];
2144 read_dword(ptr
, &shader_offset
);
2145 TRACE("Shader offset: %#x.\n", shader_offset
);
2147 if (FAILED(hr
= parse_fx10_shader(data
, data_size
, shader_offset
, var
)))
2152 case D3D10_SVT_DEPTHSTENCIL
:
2153 case D3D10_SVT_BLEND
:
2154 case D3D10_SVT_RASTERIZER
:
2155 case D3D10_SVT_SAMPLER
:
2157 const struct d3d10_effect_state_storage_info
*storage_info
;
2158 unsigned int count
= max(v
->type
->element_count
, 1);
2160 if (!(storage_info
= get_storage_info(v
->type
->basetype
)))
2162 FIXME("Failed to get backing store info for type %s.\n",
2163 debug_d3d10_shader_variable_type(v
->type
->basetype
));
2167 if (storage_info
->size
> sizeof(v
->u
.state
.desc
))
2169 ERR("Invalid storage size %#lx.\n", storage_info
->size
);
2173 for (i
= 0; i
< count
; ++i
)
2175 struct d3d10_effect_variable
*var
;
2177 if (v
->type
->element_count
)
2178 var
= &v
->elements
[i
];
2182 memcpy(&var
->u
.state
.desc
, storage_info
->default_state
, storage_info
->size
);
2183 if (!parse_fx10_state_group(data
, data_size
, ptr
, var
->type
->basetype
, &var
->u
.state
.desc
))
2185 ERR("Failed to read property list.\n");
2189 if (FAILED(hr
= create_state_object(v
)))
2196 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
2200 read_dword(ptr
, &v
->annotation_count
);
2201 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
2203 if (!(v
->annotations
= heap_calloc(v
->annotation_count
, sizeof(*v
->annotations
))))
2205 ERR("Failed to allocate variable annotations memory.\n");
2206 return E_OUTOFMEMORY
;
2209 for (i
= 0; i
< v
->annotation_count
; ++i
)
2211 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
2213 a
->effect
= v
->effect
;
2214 a
->buffer
= &null_local_buffer
;
2216 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
2223 static HRESULT
create_variable_buffer(struct d3d10_effect_variable
*v
, D3D10_CBUFFER_TYPE type
)
2225 D3D10_BUFFER_DESC buffer_desc
;
2226 D3D10_SUBRESOURCE_DATA subresource_data
;
2227 D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc
;
2228 ID3D10Device
*device
= v
->effect
->device
;
2231 if (!(v
->u
.buffer
.local_buffer
= heap_alloc_zero(v
->type
->size_unpacked
)))
2233 ERR("Failed to allocate local constant buffer memory.\n");
2234 return E_OUTOFMEMORY
;
2237 buffer_desc
.ByteWidth
= v
->type
->size_unpacked
;
2238 buffer_desc
.Usage
= D3D10_USAGE_DEFAULT
;
2239 buffer_desc
.CPUAccessFlags
= 0;
2240 buffer_desc
.MiscFlags
= 0;
2241 if (type
== D3D10_CT_CBUFFER
)
2242 buffer_desc
.BindFlags
= D3D10_BIND_CONSTANT_BUFFER
;
2244 buffer_desc
.BindFlags
= D3D10_BIND_SHADER_RESOURCE
;
2246 subresource_data
.pSysMem
= v
->u
.buffer
.local_buffer
;
2247 subresource_data
.SysMemPitch
= 0;
2248 subresource_data
.SysMemSlicePitch
= 0;
2250 if (FAILED(hr
= ID3D10Device_CreateBuffer(device
, &buffer_desc
, &subresource_data
, &v
->u
.buffer
.buffer
)))
2253 if (type
== D3D10_CT_TBUFFER
)
2255 srv_desc
.Format
= DXGI_FORMAT_R32G32B32A32_UINT
;
2256 srv_desc
.ViewDimension
= D3D_SRV_DIMENSION_BUFFER
;
2257 srv_desc
.Buffer
.ElementOffset
= 0;
2258 srv_desc
.Buffer
.ElementWidth
= v
->type
->size_unpacked
/ 16;
2259 if (v
->type
->size_unpacked
% 16)
2260 WARN("Unexpected texture buffer size not a multiple of 16.\n");
2262 if (FAILED(hr
= ID3D10Device_CreateShaderResourceView(device
, (ID3D10Resource
*)v
->u
.buffer
.buffer
,
2263 &srv_desc
, &v
->u
.buffer
.resource_view
)))
2267 v
->u
.buffer
.resource_view
= NULL
;
2272 static HRESULT
parse_fx10_local_buffer(const char *data
, size_t data_size
,
2273 const char **ptr
, struct d3d10_effect_variable
*l
)
2277 D3D10_CBUFFER_TYPE d3d10_cbuffer_type
;
2279 unsigned int stride
= 0;
2281 /* Generate our own type, it isn't in the fx blob. */
2282 if (!(l
->type
= heap_alloc_zero(sizeof(*l
->type
))))
2284 ERR("Failed to allocate local buffer type memory.\n");
2285 return E_OUTOFMEMORY
;
2287 l
->type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
2288 l
->type
->type_class
= D3D10_SVC_OBJECT
;
2289 l
->type
->effect
= l
->effect
;
2291 read_dword(ptr
, &offset
);
2292 TRACE("Local buffer name at offset %#x.\n", offset
);
2294 if (!fx10_copy_string(data
, data_size
, offset
, &l
->name
))
2296 ERR("Failed to copy name.\n");
2297 return E_OUTOFMEMORY
;
2299 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
2301 read_dword(ptr
, &l
->data_size
);
2302 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
2304 read_dword(ptr
, &d3d10_cbuffer_type
);
2305 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type
);
2307 switch(d3d10_cbuffer_type
)
2309 case D3D10_CT_CBUFFER
:
2310 l
->type
->basetype
= D3D10_SVT_CBUFFER
;
2311 if (!copy_name("cbuffer", &l
->type
->name
))
2313 ERR("Failed to copy name.\n");
2314 return E_OUTOFMEMORY
;
2318 case D3D10_CT_TBUFFER
:
2319 l
->type
->basetype
= D3D10_SVT_TBUFFER
;
2320 if (!copy_name("tbuffer", &l
->type
->name
))
2322 ERR("Failed to copy name.\n");
2323 return E_OUTOFMEMORY
;
2328 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type
);
2332 read_dword(ptr
, &l
->type
->member_count
);
2333 TRACE("Local buffer member count: %#x.\n", l
->type
->member_count
);
2335 skip_dword_unknown("local buffer", ptr
, 1);
2337 read_dword(ptr
, &l
->annotation_count
);
2338 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
2340 if (!(l
->annotations
= heap_calloc(l
->annotation_count
, sizeof(*l
->annotations
))))
2342 ERR("Failed to allocate local buffer annotations memory.\n");
2343 return E_OUTOFMEMORY
;
2346 for (i
= 0; i
< l
->annotation_count
; ++i
)
2348 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
2350 a
->effect
= l
->effect
;
2351 a
->buffer
= &null_local_buffer
;
2353 if (FAILED(hr
= parse_fx10_annotation(data
, data_size
, ptr
, a
)))
2357 if (!(l
->members
= heap_calloc(l
->type
->member_count
, sizeof(*l
->members
))))
2359 ERR("Failed to allocate members memory.\n");
2360 return E_OUTOFMEMORY
;
2363 if (!(l
->type
->members
= heap_calloc(l
->type
->member_count
, sizeof(*l
->type
->members
))))
2365 ERR("Failed to allocate type members memory.\n");
2366 return E_OUTOFMEMORY
;
2369 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2371 struct d3d10_effect_variable
*v
= &l
->members
[i
];
2372 struct d3d10_effect_type_member
*typem
= &l
->type
->members
[i
];
2375 v
->effect
= l
->effect
;
2377 if (FAILED(hr
= parse_fx10_variable(data
, data_size
, ptr
, v
)))
2381 * Copy the values from the variable type to the constant buffers type
2382 * members structure, because it is our own generated type.
2384 typem
->type
= v
->type
;
2386 if (!copy_name(v
->name
, &typem
->name
))
2388 ERR("Failed to copy name.\n");
2389 return E_OUTOFMEMORY
;
2391 TRACE("Variable name: %s.\n", debugstr_a(typem
->name
));
2393 if (!copy_name(v
->semantic
, &typem
->semantic
))
2395 ERR("Failed to copy name.\n");
2396 return E_OUTOFMEMORY
;
2398 TRACE("Variable semantic: %s.\n", debugstr_a(typem
->semantic
));
2400 typem
->buffer_offset
= v
->buffer_offset
;
2401 TRACE("Variable buffer offset: %u.\n", typem
->buffer_offset
);
2403 l
->type
->size_packed
+= v
->type
->size_packed
;
2406 * For the complete constantbuffer the size_unpacked = stride,
2407 * the stride is calculated like this:
2409 * 1) if the constant buffer variables are packed with packoffset
2410 * - stride = the highest used constant
2411 * - the complete stride has to be a multiple of 0x10
2413 * 2) if the constant buffer variables are NOT packed with packoffset
2414 * - sum of unpacked size for all variables which fit in a 0x10 part
2415 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
2416 * and a new part is started
2417 * - if the variable is a struct it is always used a new part
2418 * - the complete stride has to be a multiple of 0x10
2421 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
2422 * part 0x10 0x10 0x20 -> 0x40
2424 if (v
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
2426 if ((v
->type
->size_unpacked
+ v
->buffer_offset
) > stride
)
2428 stride
= v
->type
->size_unpacked
+ v
->buffer_offset
;
2433 if (v
->type
->type_class
== D3D10_SVC_STRUCT
)
2435 stride
= (stride
+ 0xf) & ~0xf;
2438 if ( ((stride
& 0xf) + v
->type
->size_unpacked
) > 0x10)
2440 stride
= (stride
+ 0xf) & ~0xf;
2443 stride
+= v
->type
->size_unpacked
;
2446 l
->type
->stride
= l
->type
->size_unpacked
= (stride
+ 0xf) & ~0xf;
2448 TRACE("Constant buffer:\n");
2449 TRACE("\tType name: %s.\n", debugstr_a(l
->type
->name
));
2450 TRACE("\tElement count: %u.\n", l
->type
->element_count
);
2451 TRACE("\tMember count: %u.\n", l
->type
->member_count
);
2452 TRACE("\tUnpacked size: %#x.\n", l
->type
->size_unpacked
);
2453 TRACE("\tStride: %#x.\n", l
->type
->stride
);
2454 TRACE("\tPacked size %#x.\n", l
->type
->size_packed
);
2455 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l
->type
->basetype
));
2456 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l
->type
->type_class
));
2458 if (l
->type
->size_unpacked
)
2460 if (FAILED(hr
= create_variable_buffer(l
, d3d10_cbuffer_type
)))
2467 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member
*typem
)
2469 TRACE("effect type member %p.\n", typem
);
2471 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
2472 heap_free(typem
->semantic
);
2473 heap_free(typem
->name
);
2476 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
2478 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
2480 TRACE("effect type %p.\n", t
);
2484 heap_free(t
->elementtype
->name
);
2485 heap_free(t
->elementtype
);
2492 for (i
= 0; i
< t
->member_count
; ++i
)
2494 d3d10_effect_type_member_destroy(&t
->members
[i
]);
2496 heap_free(t
->members
);
2503 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2509 if (e
->index_offset
>= data_size
)
2511 WARN("Invalid index offset %#x (data size %#x).\n", e
->index_offset
, data_size
);
2514 ptr
= data
+ e
->index_offset
;
2516 if (!(e
->local_buffers
= heap_calloc(e
->local_buffer_count
, sizeof(*e
->local_buffers
))))
2518 ERR("Failed to allocate local buffer memory.\n");
2519 return E_OUTOFMEMORY
;
2522 if (!(e
->local_variables
= heap_calloc(e
->local_variable_count
, sizeof(*e
->local_variables
))))
2524 ERR("Failed to allocate local variable memory.\n");
2525 return E_OUTOFMEMORY
;
2528 if (!(e
->anonymous_shaders
= heap_calloc(e
->anonymous_shader_count
, sizeof(*e
->anonymous_shaders
))))
2530 ERR("Failed to allocate anonymous shaders memory\n");
2531 return E_OUTOFMEMORY
;
2534 if (!(e
->used_shaders
= heap_calloc(e
->used_shader_count
, sizeof(*e
->used_shaders
))))
2536 ERR("Failed to allocate used shaders memory\n");
2537 return E_OUTOFMEMORY
;
2540 if (!(e
->techniques
= heap_calloc(e
->technique_count
, sizeof(*e
->techniques
))))
2542 ERR("Failed to allocate techniques memory\n");
2543 return E_OUTOFMEMORY
;
2546 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
2548 struct d3d10_effect_variable
*l
= &e
->local_buffers
[i
];
2549 l
->ID3D10EffectVariable_iface
.lpVtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
;
2551 l
->buffer
= &null_local_buffer
;
2553 if (FAILED(hr
= parse_fx10_local_buffer(data
, data_size
, &ptr
, l
)))
2557 for (i
= 0; i
< e
->local_variable_count
; ++i
)
2559 struct d3d10_effect_variable
*v
= &e
->local_variables
[i
];
2562 v
->ID3D10EffectVariable_iface
.lpVtbl
= &d3d10_effect_variable_vtbl
;
2563 v
->buffer
= &null_local_buffer
;
2565 if (FAILED(hr
= parse_fx10_local_variable(data
, data_size
, &ptr
, v
)))
2569 for (i
= 0; i
< e
->technique_count
; ++i
)
2571 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
2573 t
->ID3D10EffectTechnique_iface
.lpVtbl
= &d3d10_effect_technique_vtbl
;
2576 if (FAILED(hr
= parse_fx10_technique(data
, data_size
, &ptr
, t
)))
2583 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2585 const char *ptr
= data
;
2588 if (!require_space(0, 19, sizeof(DWORD
), data_size
))
2590 WARN("Invalid data size %#x.\n", data_size
);
2591 return E_INVALIDARG
;
2594 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
2595 read_dword(&ptr
, &e
->version
);
2596 TRACE("Target: %#x\n", e
->version
);
2598 read_dword(&ptr
, &e
->local_buffer_count
);
2599 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
2601 read_dword(&ptr
, &e
->variable_count
);
2602 TRACE("Variable count: %u\n", e
->variable_count
);
2604 read_dword(&ptr
, &e
->local_variable_count
);
2605 TRACE("Object count: %u\n", e
->local_variable_count
);
2607 read_dword(&ptr
, &e
->sharedbuffers_count
);
2608 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
2610 /* Number of variables in shared buffers? */
2611 read_dword(&ptr
, &unknown
);
2612 FIXME("Unknown 0: %u\n", unknown
);
2614 read_dword(&ptr
, &e
->sharedobjects_count
);
2615 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
2617 read_dword(&ptr
, &e
->technique_count
);
2618 TRACE("Technique count: %u\n", e
->technique_count
);
2620 read_dword(&ptr
, &e
->index_offset
);
2621 TRACE("Index offset: %#x\n", e
->index_offset
);
2623 read_dword(&ptr
, &unknown
);
2624 FIXME("Unknown 1: %u\n", unknown
);
2626 read_dword(&ptr
, &e
->texture_count
);
2627 TRACE("Texture count: %u\n", e
->texture_count
);
2629 read_dword(&ptr
, &e
->depthstencilstate_count
);
2630 TRACE("Depthstencilstate count: %u\n", e
->depthstencilstate_count
);
2632 read_dword(&ptr
, &e
->blendstate_count
);
2633 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
2635 read_dword(&ptr
, &e
->rasterizerstate_count
);
2636 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
2638 read_dword(&ptr
, &e
->samplerstate_count
);
2639 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
2641 read_dword(&ptr
, &e
->rendertargetview_count
);
2642 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
2644 read_dword(&ptr
, &e
->depthstencilview_count
);
2645 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
2647 read_dword(&ptr
, &e
->used_shader_count
);
2648 TRACE("Used shader count: %u\n", e
->used_shader_count
);
2650 read_dword(&ptr
, &e
->anonymous_shader_count
);
2651 TRACE("Anonymous shader count: %u\n", e
->anonymous_shader_count
);
2653 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
2656 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
2658 struct d3d10_effect
*e
= ctx
;
2660 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
2662 TRACE("chunk size: %#x\n", data_size
);
2667 return parse_fx10(e
, data
, data_size
);
2670 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
2675 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
2677 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
2680 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
2682 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
2684 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
2688 case D3D10_EOT_RASTERIZER_STATE
:
2689 ID3D10Device_RSSetState(device
, o
->object
.rs
);
2692 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2693 ID3D10Device_OMSetDepthStencilState(device
, o
->object
.ds
, o
->pass
->stencil_ref
);
2696 case D3D10_EOT_BLEND_STATE
:
2697 ID3D10Device_OMSetBlendState(device
, o
->object
.bs
, o
->pass
->blend_factor
, o
->pass
->sample_mask
);
2700 case D3D10_EOT_VERTEXSHADER
:
2701 ID3D10Device_VSSetShader(device
, o
->object
.vs
);
2704 case D3D10_EOT_PIXELSHADER
:
2705 ID3D10Device_PSSetShader(device
, o
->object
.ps
);
2708 case D3D10_EOT_GEOMETRYSHADER
:
2709 ID3D10Device_GSSetShader(device
, o
->object
.gs
);
2712 case D3D10_EOT_STENCIL_REF
:
2713 case D3D10_EOT_BLEND_FACTOR
:
2714 case D3D10_EOT_SAMPLE_MASK
:
2718 FIXME("Unhandled effect object type %#x.\n", o
->type
);
2723 static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable
*s
,
2724 D3D10_SHADER_VARIABLE_TYPE type
)
2726 shader_free_signature(&s
->input_signature
);
2727 shader_free_signature(&s
->output_signature
);
2731 case D3D10_SVT_VERTEXSHADER
:
2733 ID3D10VertexShader_Release(s
->shader
.vs
);
2736 case D3D10_SVT_PIXELSHADER
:
2738 ID3D10PixelShader_Release(s
->shader
.ps
);
2741 case D3D10_SVT_GEOMETRYSHADER
:
2743 ID3D10GeometryShader_Release(s
->shader
.gs
);
2747 FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type
));
2751 if (s
->resource_count
)
2752 heap_free(s
->resources
);
2755 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
2757 unsigned int i
, elem_count
;
2759 TRACE("variable %p.\n", v
);
2762 heap_free(v
->semantic
);
2765 for (i
= 0; i
< v
->annotation_count
; ++i
)
2767 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
2769 heap_free(v
->annotations
);
2774 for (i
= 0; i
< v
->type
->member_count
; ++i
)
2776 d3d10_effect_variable_destroy(&v
->members
[i
]);
2778 heap_free(v
->members
);
2783 for (i
= 0; i
< v
->type
->element_count
; ++i
)
2785 d3d10_effect_variable_destroy(&v
->elements
[i
]);
2787 heap_free(v
->elements
);
2792 switch (v
->type
->basetype
)
2794 case D3D10_SVT_VERTEXSHADER
:
2795 case D3D10_SVT_PIXELSHADER
:
2796 case D3D10_SVT_GEOMETRYSHADER
:
2797 d3d10_effect_shader_variable_destroy(&v
->u
.shader
, v
->type
->basetype
);
2800 case D3D10_SVT_DEPTHSTENCIL
:
2801 if (v
->u
.state
.object
.depth_stencil
)
2802 ID3D10DepthStencilState_Release(v
->u
.state
.object
.depth_stencil
);
2805 case D3D10_SVT_BLEND
:
2806 if (v
->u
.state
.object
.blend
)
2807 ID3D10BlendState_Release(v
->u
.state
.object
.blend
);
2810 case D3D10_SVT_RASTERIZER
:
2811 if (v
->u
.state
.object
.rasterizer
)
2812 ID3D10RasterizerState_Release(v
->u
.state
.object
.rasterizer
);
2815 case D3D10_SVT_SAMPLER
:
2816 if (v
->u
.state
.object
.sampler
)
2817 ID3D10SamplerState_Release(v
->u
.state
.object
.sampler
);
2820 case D3D10_SVT_TEXTURE1D
:
2821 case D3D10_SVT_TEXTURE1DARRAY
:
2822 case D3D10_SVT_TEXTURE2D
:
2823 case D3D10_SVT_TEXTURE2DARRAY
:
2824 case D3D10_SVT_TEXTURE2DMS
:
2825 case D3D10_SVT_TEXTURE2DMSARRAY
:
2826 case D3D10_SVT_TEXTURE3D
:
2827 case D3D10_SVT_TEXTURECUBE
:
2828 if (!v
->u
.resource
.parent
)
2831 if (!v
->type
->element_count
)
2834 elem_count
= v
->type
->element_count
;
2836 for (i
= 0; i
< elem_count
; ++i
)
2838 if (v
->u
.resource
.srv
[i
])
2839 ID3D10ShaderResourceView_Release(v
->u
.resource
.srv
[i
]);
2842 heap_free(v
->u
.resource
.srv
);
2845 case D3D10_SVT_STRING
:
2846 heap_free(v
->u
.buffer
.local_buffer
);
2855 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
2859 case D3D10_EOT_RASTERIZER_STATE
:
2861 ID3D10RasterizerState_Release(o
->object
.rs
);
2864 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2866 ID3D10DepthStencilState_Release(o
->object
.ds
);
2869 case D3D10_EOT_BLEND_STATE
:
2871 ID3D10BlendState_Release(o
->object
.bs
);
2874 case D3D10_EOT_VERTEXSHADER
:
2876 ID3D10VertexShader_Release(o
->object
.vs
);
2879 case D3D10_EOT_PIXELSHADER
:
2881 ID3D10PixelShader_Release(o
->object
.ps
);
2884 case D3D10_EOT_GEOMETRYSHADER
:
2886 ID3D10GeometryShader_Release(o
->object
.gs
);
2894 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
2898 TRACE("pass %p\n", p
);
2904 for (i
= 0; i
< p
->object_count
; ++i
)
2906 d3d10_effect_object_destroy(&p
->objects
[i
]);
2908 heap_free(p
->objects
);
2913 for (i
= 0; i
< p
->annotation_count
; ++i
)
2915 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
2917 heap_free(p
->annotations
);
2921 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
2925 TRACE("technique %p\n", t
);
2930 for (i
= 0; i
< t
->pass_count
; ++i
)
2932 d3d10_effect_pass_destroy(&t
->passes
[i
]);
2934 heap_free(t
->passes
);
2939 for (i
= 0; i
< t
->annotation_count
; ++i
)
2941 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
2943 heap_free(t
->annotations
);
2947 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable
*l
)
2951 TRACE("local buffer %p.\n", l
);
2956 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2958 d3d10_effect_variable_destroy(&l
->members
[i
]);
2960 heap_free(l
->members
);
2964 d3d10_effect_type_destroy(&l
->type
->entry
, NULL
);
2968 for (i
= 0; i
< l
->annotation_count
; ++i
)
2970 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
2972 heap_free(l
->annotations
);
2975 heap_free(l
->u
.buffer
.local_buffer
);
2977 if (l
->u
.buffer
.buffer
)
2978 ID3D10Buffer_Release(l
->u
.buffer
.buffer
);
2979 if (l
->u
.buffer
.resource_view
)
2980 ID3D10ShaderResourceView_Release(l
->u
.buffer
.resource_view
);
2983 /* IUnknown methods */
2985 static inline struct d3d10_effect
*impl_from_ID3D10Effect(ID3D10Effect
*iface
)
2987 return CONTAINING_RECORD(iface
, struct d3d10_effect
, ID3D10Effect_iface
);
2990 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
2992 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
2994 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
2995 || IsEqualGUID(riid
, &IID_IUnknown
))
2997 IUnknown_AddRef(iface
);
3002 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
3005 return E_NOINTERFACE
;
3008 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
3010 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3011 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
3013 TRACE("%p increasing refcount to %u\n", This
, refcount
);
3018 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
3020 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3021 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
3023 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
3029 if (This
->techniques
)
3031 for (i
= 0; i
< This
->technique_count
; ++i
)
3033 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
3035 heap_free(This
->techniques
);
3038 if (This
->local_variables
)
3040 for (i
= 0; i
< This
->local_variable_count
; ++i
)
3042 d3d10_effect_variable_destroy(&This
->local_variables
[i
]);
3044 heap_free(This
->local_variables
);
3047 if (This
->local_buffers
)
3049 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3051 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
3053 heap_free(This
->local_buffers
);
3056 if (This
->anonymous_shaders
)
3058 for (i
= 0; i
< This
->anonymous_shader_count
; ++i
)
3060 d3d10_effect_variable_destroy(&This
->anonymous_shaders
[i
].shader
);
3061 heap_free(This
->anonymous_shaders
[i
].type
.name
);
3063 heap_free(This
->anonymous_shaders
);
3066 heap_free(This
->used_shaders
);
3068 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
3070 ID3D10Device_Release(This
->device
);
3077 /* ID3D10Effect methods */
3079 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
3081 FIXME("iface %p stub!\n", iface
);
3086 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
3088 FIXME("iface %p stub!\n", iface
);
3093 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
3095 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3097 TRACE("iface %p, device %p\n", iface
, device
);
3099 ID3D10Device_AddRef(This
->device
);
3100 *device
= This
->device
;
3105 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
3107 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
3112 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
3115 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3116 struct d3d10_effect_variable
*l
;
3118 TRACE("iface %p, index %u\n", iface
, index
);
3120 if (index
>= This
->local_buffer_count
)
3122 WARN("Invalid index specified\n");
3123 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
3126 l
= &This
->local_buffers
[index
];
3128 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
3130 return (ID3D10EffectConstantBuffer
*)&l
->ID3D10EffectVariable_iface
;
3133 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
3136 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3139 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3141 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3143 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3145 if (l
->name
&& !strcmp(l
->name
, name
))
3147 TRACE("Returning buffer %p.\n", l
);
3148 return (ID3D10EffectConstantBuffer
*)&l
->ID3D10EffectVariable_iface
;
3152 WARN("Invalid name specified\n");
3154 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
3157 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
3159 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3162 TRACE("iface %p, index %u\n", iface
, index
);
3164 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3166 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3168 if (index
< l
->type
->member_count
)
3170 struct d3d10_effect_variable
*v
= &l
->members
[index
];
3172 TRACE("Returning variable %p.\n", v
);
3173 return &v
->ID3D10EffectVariable_iface
;
3175 index
-= l
->type
->member_count
;
3178 if (index
< This
->local_variable_count
)
3180 struct d3d10_effect_variable
*v
= &This
->local_variables
[index
];
3182 TRACE("Returning variable %p.\n", v
);
3183 return &v
->ID3D10EffectVariable_iface
;
3186 WARN("Invalid index specified\n");
3188 return &null_variable
.ID3D10EffectVariable_iface
;
3191 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
,
3194 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3197 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3201 WARN("Invalid name specified\n");
3202 return &null_variable
.ID3D10EffectVariable_iface
;
3205 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3207 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3210 for (j
= 0; j
< l
->type
->member_count
; ++j
)
3212 struct d3d10_effect_variable
*v
= &l
->members
[j
];
3214 if (v
->name
&& !strcmp(v
->name
, name
))
3216 TRACE("Returning variable %p.\n", v
);
3217 return &v
->ID3D10EffectVariable_iface
;
3222 for (i
= 0; i
< This
->local_variable_count
; ++i
)
3224 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
3226 if (v
->name
&& !strcmp(v
->name
, name
))
3228 TRACE("Returning variable %p.\n", v
);
3229 return &v
->ID3D10EffectVariable_iface
;
3233 WARN("Invalid name specified\n");
3235 return &null_variable
.ID3D10EffectVariable_iface
;
3238 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
3239 const char *semantic
)
3241 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3244 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
3248 WARN("Invalid semantic specified\n");
3249 return &null_variable
.ID3D10EffectVariable_iface
;
3252 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
3254 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
3257 for (j
= 0; j
< l
->type
->member_count
; ++j
)
3259 struct d3d10_effect_variable
*v
= &l
->members
[j
];
3261 if (v
->semantic
&& !strcmp(v
->semantic
, semantic
))
3263 TRACE("Returning variable %p.\n", v
);
3264 return &v
->ID3D10EffectVariable_iface
;
3269 for (i
= 0; i
< This
->local_variable_count
; ++i
)
3271 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
3273 if (v
->semantic
&& !strcmp(v
->semantic
, semantic
))
3275 TRACE("Returning variable %p.\n", v
);
3276 return &v
->ID3D10EffectVariable_iface
;
3280 WARN("Invalid semantic specified\n");
3282 return &null_variable
.ID3D10EffectVariable_iface
;
3285 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
3288 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3289 struct d3d10_effect_technique
*t
;
3291 TRACE("iface %p, index %u\n", iface
, index
);
3293 if (index
>= This
->technique_count
)
3295 WARN("Invalid index specified\n");
3296 return &null_technique
.ID3D10EffectTechnique_iface
;
3299 t
= &This
->techniques
[index
];
3301 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
3303 return &t
->ID3D10EffectTechnique_iface
;
3306 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
3309 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
3312 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3316 WARN("Invalid name specified\n");
3317 return &null_technique
.ID3D10EffectTechnique_iface
;
3320 for (i
= 0; i
< This
->technique_count
; ++i
)
3322 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
3323 if (t
->name
&& !strcmp(t
->name
, name
))
3325 TRACE("Returning technique %p\n", t
);
3326 return &t
->ID3D10EffectTechnique_iface
;
3330 WARN("Invalid name specified\n");
3332 return &null_technique
.ID3D10EffectTechnique_iface
;
3335 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
3337 FIXME("iface %p stub!\n", iface
);
3342 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
3344 FIXME("iface %p stub!\n", iface
);
3349 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
3351 /* IUnknown methods */
3352 d3d10_effect_QueryInterface
,
3353 d3d10_effect_AddRef
,
3354 d3d10_effect_Release
,
3355 /* ID3D10Effect methods */
3356 d3d10_effect_IsValid
,
3357 d3d10_effect_IsPool
,
3358 d3d10_effect_GetDevice
,
3359 d3d10_effect_GetDesc
,
3360 d3d10_effect_GetConstantBufferByIndex
,
3361 d3d10_effect_GetConstantBufferByName
,
3362 d3d10_effect_GetVariableByIndex
,
3363 d3d10_effect_GetVariableByName
,
3364 d3d10_effect_GetVariableBySemantic
,
3365 d3d10_effect_GetTechniqueByIndex
,
3366 d3d10_effect_GetTechniqueByName
,
3367 d3d10_effect_Optimize
,
3368 d3d10_effect_IsOptimized
,
3371 /* ID3D10EffectTechnique methods */
3373 static inline struct d3d10_effect_technique
*impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique
*iface
)
3375 return CONTAINING_RECORD(iface
, struct d3d10_effect_technique
, ID3D10EffectTechnique_iface
);
3378 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
3380 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3382 TRACE("iface %p\n", iface
);
3384 return This
!= &null_technique
;
3387 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
3388 D3D10_TECHNIQUE_DESC
*desc
)
3390 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3392 TRACE("iface %p, desc %p\n", iface
, desc
);
3394 if(This
== &null_technique
)
3396 WARN("Null technique specified\n");
3402 WARN("Invalid argument specified\n");
3403 return E_INVALIDARG
;
3406 desc
->Name
= This
->name
;
3407 desc
->Passes
= This
->pass_count
;
3408 desc
->Annotations
= This
->annotation_count
;
3413 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
3414 ID3D10EffectTechnique
*iface
, UINT index
)
3416 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3417 struct d3d10_effect_variable
*a
;
3419 TRACE("iface %p, index %u\n", iface
, index
);
3421 if (index
>= This
->annotation_count
)
3423 WARN("Invalid index specified\n");
3424 return &null_variable
.ID3D10EffectVariable_iface
;
3427 a
= &This
->annotations
[index
];
3429 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3431 return &a
->ID3D10EffectVariable_iface
;
3434 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
3435 ID3D10EffectTechnique
*iface
, const char *name
)
3437 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3440 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3442 for (i
= 0; i
< This
->annotation_count
; ++i
)
3444 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3445 if (a
->name
&& !strcmp(a
->name
, name
))
3447 TRACE("Returning annotation %p\n", a
);
3448 return &a
->ID3D10EffectVariable_iface
;
3452 WARN("Invalid name specified\n");
3454 return &null_variable
.ID3D10EffectVariable_iface
;
3457 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
3460 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3461 struct d3d10_effect_pass
*p
;
3463 TRACE("iface %p, index %u\n", iface
, index
);
3465 if (index
>= This
->pass_count
)
3467 WARN("Invalid index specified\n");
3468 return &null_pass
.ID3D10EffectPass_iface
;
3471 p
= &This
->passes
[index
];
3473 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
3475 return &p
->ID3D10EffectPass_iface
;
3478 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
3481 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
3484 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3486 /* Do not check for name==NULL, W7/DX10 crashes in that case. */
3488 for (i
= 0; i
< This
->pass_count
; ++i
)
3490 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
3491 if (p
->name
&& !strcmp(p
->name
, name
))
3493 TRACE("Returning pass %p\n", p
);
3494 return &p
->ID3D10EffectPass_iface
;
3498 WARN("Invalid name specified\n");
3500 return &null_pass
.ID3D10EffectPass_iface
;
3503 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
3504 D3D10_STATE_BLOCK_MASK
*mask
)
3506 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
3511 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
3513 /* ID3D10EffectTechnique methods */
3514 d3d10_effect_technique_IsValid
,
3515 d3d10_effect_technique_GetDesc
,
3516 d3d10_effect_technique_GetAnnotationByIndex
,
3517 d3d10_effect_technique_GetAnnotationByName
,
3518 d3d10_effect_technique_GetPassByIndex
,
3519 d3d10_effect_technique_GetPassByName
,
3520 d3d10_effect_technique_ComputeStateBlockMask
,
3523 /* ID3D10EffectPass methods */
3525 static inline struct d3d10_effect_pass
*impl_from_ID3D10EffectPass(ID3D10EffectPass
*iface
)
3527 return CONTAINING_RECORD(iface
, struct d3d10_effect_pass
, ID3D10EffectPass_iface
);
3530 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
3532 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3534 TRACE("iface %p\n", iface
);
3536 return This
!= &null_pass
;
3539 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
,
3540 D3D10_PASS_DESC
*desc
)
3542 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3543 struct d3d10_effect_shader_variable
*s
;
3545 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
3547 if(This
== &null_pass
)
3549 WARN("Null pass specified\n");
3555 WARN("Invalid argument specified\n");
3556 return E_INVALIDARG
;
3559 memset(desc
, 0, sizeof(*desc
));
3560 desc
->Name
= This
->name
;
3562 s
= &impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)This
->vs
.pShaderVariable
)->u
.shader
;
3563 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
.signature
;
3564 desc
->IAInputSignatureSize
= s
->input_signature
.signature_size
;
3566 desc
->StencilRef
= This
->stencil_ref
;
3567 desc
->SampleMask
= This
->sample_mask
;
3568 memcpy(desc
->BlendFactor
, This
->blend_factor
, 4 * sizeof(float));
3573 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
3574 D3D10_PASS_SHADER_DESC
*desc
)
3576 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3578 TRACE("iface %p, desc %p\n", iface
, desc
);
3580 if (This
== &null_pass
)
3582 WARN("Null pass specified\n");
3588 WARN("Invalid argument specified\n");
3589 return E_INVALIDARG
;
3597 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
3598 D3D10_PASS_SHADER_DESC
*desc
)
3600 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3602 TRACE("iface %p, desc %p\n", iface
, desc
);
3604 if (This
== &null_pass
)
3606 WARN("Null pass specified\n");
3612 WARN("Invalid argument specified\n");
3613 return E_INVALIDARG
;
3621 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
3622 D3D10_PASS_SHADER_DESC
*desc
)
3624 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3626 TRACE("iface %p, desc %p\n", iface
, desc
);
3628 if (This
== &null_pass
)
3630 WARN("Null pass specified\n");
3636 WARN("Invalid argument specified\n");
3637 return E_INVALIDARG
;
3645 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
3648 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3649 struct d3d10_effect_variable
*a
;
3651 TRACE("iface %p, index %u\n", iface
, index
);
3653 if (index
>= This
->annotation_count
)
3655 WARN("Invalid index specified\n");
3656 return &null_variable
.ID3D10EffectVariable_iface
;
3659 a
= &This
->annotations
[index
];
3661 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3663 return &a
->ID3D10EffectVariable_iface
;
3666 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
3669 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3672 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3674 for (i
= 0; i
< This
->annotation_count
; ++i
)
3676 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3677 if (a
->name
&& !strcmp(a
->name
, name
))
3679 TRACE("Returning annotation %p\n", a
);
3680 return &a
->ID3D10EffectVariable_iface
;
3684 WARN("Invalid name specified\n");
3686 return &null_variable
.ID3D10EffectVariable_iface
;
3689 static void update_buffer(ID3D10Device
*device
, struct d3d10_effect_variable
*v
)
3691 struct d3d10_effect_buffer_variable
*b
= &v
->u
.buffer
;
3696 ID3D10Device_UpdateSubresource(device
, (ID3D10Resource
*)b
->buffer
, 0, NULL
,
3697 b
->local_buffer
, v
->data_size
, 0);
3702 static void apply_shader_resources(ID3D10Device
*device
, struct ID3D10EffectShaderVariable
*variable
)
3704 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(variable
);
3705 struct d3d10_effect_shader_variable
*sv
= &v
->u
.shader
;
3706 struct d3d10_effect_shader_resource
*sr
;
3707 struct d3d10_effect_variable
*rsrc_v
;
3708 ID3D10ShaderResourceView
**srv
;
3711 for (i
= 0; i
< sv
->resource_count
; ++i
)
3713 sr
= &sv
->resources
[i
];
3714 rsrc_v
= sr
->variable
;
3716 switch (sr
->in_type
)
3718 case D3D10_SIT_CBUFFER
:
3719 update_buffer(device
, rsrc_v
);
3720 switch (v
->type
->basetype
)
3722 case D3D10_SVT_VERTEXSHADER
:
3723 ID3D10Device_VSSetConstantBuffers(device
, sr
->bind_point
, sr
->bind_count
,
3724 &rsrc_v
->u
.buffer
.buffer
);
3727 case D3D10_SVT_PIXELSHADER
:
3728 ID3D10Device_PSSetConstantBuffers(device
, sr
->bind_point
, sr
->bind_count
,
3729 &rsrc_v
->u
.buffer
.buffer
);
3732 case D3D10_SVT_GEOMETRYSHADER
:
3733 ID3D10Device_GSSetConstantBuffers(device
, sr
->bind_point
, sr
->bind_count
,
3734 &rsrc_v
->u
.buffer
.buffer
);
3738 WARN("Incorrect shader type to bind constant buffer.\n");
3743 case D3D10_SIT_TBUFFER
:
3744 case D3D10_SIT_TEXTURE
:
3745 if (sr
->in_type
== D3D10_SIT_TBUFFER
)
3747 update_buffer(device
, rsrc_v
);
3748 srv
= &rsrc_v
->u
.buffer
.resource_view
;
3751 srv
= rsrc_v
->u
.resource
.srv
;
3753 switch (v
->type
->basetype
)
3755 case D3D10_SVT_VERTEXSHADER
:
3756 ID3D10Device_VSSetShaderResources(device
, sr
->bind_point
, sr
->bind_count
, srv
);
3759 case D3D10_SVT_PIXELSHADER
:
3760 ID3D10Device_PSSetShaderResources(device
, sr
->bind_point
, sr
->bind_count
, srv
);
3763 case D3D10_SVT_GEOMETRYSHADER
:
3764 ID3D10Device_GSSetShaderResources(device
, sr
->bind_point
, sr
->bind_count
, srv
);
3768 WARN("Incorrect shader type to bind shader resource view.\n");
3773 case D3D10_SIT_SAMPLER
:
3774 switch (v
->type
->basetype
)
3776 case D3D10_SVT_VERTEXSHADER
:
3777 ID3D10Device_VSSetSamplers(device
, sr
->bind_point
, sr
->bind_count
,
3778 &rsrc_v
->u
.state
.object
.sampler
);
3781 case D3D10_SVT_PIXELSHADER
:
3782 ID3D10Device_PSSetSamplers(device
, sr
->bind_point
, sr
->bind_count
,
3783 &rsrc_v
->u
.state
.object
.sampler
);
3786 case D3D10_SVT_GEOMETRYSHADER
:
3787 ID3D10Device_GSSetSamplers(device
, sr
->bind_point
, sr
->bind_count
,
3788 &rsrc_v
->u
.state
.object
.sampler
);
3792 WARN("Incorrect shader type to bind sampler.\n");
3798 WARN("Unhandled shader resource %#x.\n", sr
->in_type
);
3804 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
3806 struct d3d10_effect_pass
*pass
= impl_from_ID3D10EffectPass(iface
);
3807 ID3D10Device
*device
= pass
->technique
->effect
->device
;
3811 TRACE("iface %p, flags %#x\n", iface
, flags
);
3813 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
3815 if (pass
->vs
.pShaderVariable
!= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
)
3816 apply_shader_resources(device
, pass
->vs
.pShaderVariable
);
3817 if (pass
->gs
.pShaderVariable
!= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
)
3818 apply_shader_resources(device
, pass
->gs
.pShaderVariable
);
3819 if (pass
->ps
.pShaderVariable
!= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
)
3820 apply_shader_resources(device
, pass
->ps
.pShaderVariable
);
3822 for (i
= 0; i
< pass
->object_count
; ++i
)
3824 hr
= d3d10_effect_object_apply(&pass
->objects
[i
]);
3825 if (FAILED(hr
)) break;
3831 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
3832 D3D10_STATE_BLOCK_MASK
*mask
)
3834 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
3839 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
3841 /* ID3D10EffectPass methods */
3842 d3d10_effect_pass_IsValid
,
3843 d3d10_effect_pass_GetDesc
,
3844 d3d10_effect_pass_GetVertexShaderDesc
,
3845 d3d10_effect_pass_GetGeometryShaderDesc
,
3846 d3d10_effect_pass_GetPixelShaderDesc
,
3847 d3d10_effect_pass_GetAnnotationByIndex
,
3848 d3d10_effect_pass_GetAnnotationByName
,
3849 d3d10_effect_pass_Apply
,
3850 d3d10_effect_pass_ComputeStateBlockMask
,
3853 /* ID3D10EffectVariable methods */
3855 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
3857 TRACE("iface %p\n", iface
);
3859 return impl_from_ID3D10EffectVariable(iface
) != &null_variable
;
3862 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
3864 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3866 TRACE("iface %p\n", iface
);
3868 return &This
->type
->ID3D10EffectType_iface
;
3871 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
3872 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3874 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3876 TRACE("iface %p, desc %p\n", iface
, desc
);
3878 if (!iface
->lpVtbl
->IsValid(iface
))
3880 WARN("Null variable specified\n");
3886 WARN("Invalid argument specified\n");
3887 return E_INVALIDARG
;
3890 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
3891 memset(desc
, 0, sizeof(*desc
));
3892 desc
->Name
= This
->name
;
3893 desc
->Semantic
= This
->semantic
;
3894 desc
->Flags
= This
->flag
;
3895 desc
->Annotations
= This
->annotation_count
;
3896 desc
->BufferOffset
= This
->buffer_offset
;
3898 if (This
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
3900 desc
->ExplicitBindPoint
= This
->buffer_offset
;
3906 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
3907 ID3D10EffectVariable
*iface
, UINT index
)
3909 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3910 struct d3d10_effect_variable
*a
;
3912 TRACE("iface %p, index %u\n", iface
, index
);
3914 if (index
>= This
->annotation_count
)
3916 WARN("Invalid index specified\n");
3917 return &null_variable
.ID3D10EffectVariable_iface
;
3920 a
= &This
->annotations
[index
];
3922 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3924 return &a
->ID3D10EffectVariable_iface
;
3927 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
3928 ID3D10EffectVariable
*iface
, const char *name
)
3930 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3933 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3935 for (i
= 0; i
< This
->annotation_count
; ++i
)
3937 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3938 if (a
->name
&& !strcmp(a
->name
, name
))
3940 TRACE("Returning annotation %p\n", a
);
3941 return &a
->ID3D10EffectVariable_iface
;
3945 WARN("Invalid name specified\n");
3947 return &null_variable
.ID3D10EffectVariable_iface
;
3950 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
3951 ID3D10EffectVariable
*iface
, UINT index
)
3953 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3954 struct d3d10_effect_variable
*m
;
3956 TRACE("iface %p, index %u\n", iface
, index
);
3958 if (index
>= This
->type
->member_count
)
3960 WARN("Invalid index specified\n");
3961 return &null_variable
.ID3D10EffectVariable_iface
;
3964 m
= &This
->members
[index
];
3966 TRACE("Returning member %p, %s\n", m
, debugstr_a(m
->name
));
3968 return &m
->ID3D10EffectVariable_iface
;
3971 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
3972 ID3D10EffectVariable
*iface
, const char *name
)
3974 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3977 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3981 WARN("Invalid name specified\n");
3982 return &null_variable
.ID3D10EffectVariable_iface
;
3985 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3987 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3989 if (m
->name
&& !strcmp(m
->name
, name
))
3991 TRACE("Returning member %p\n", m
);
3992 return &m
->ID3D10EffectVariable_iface
;
3996 WARN("Invalid name specified\n");
3998 return &null_variable
.ID3D10EffectVariable_iface
;
4001 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
4002 ID3D10EffectVariable
*iface
, const char *semantic
)
4004 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4007 TRACE("iface %p, semantic %s.\n", iface
, debugstr_a(semantic
));
4011 WARN("Invalid semantic specified\n");
4012 return &null_variable
.ID3D10EffectVariable_iface
;
4015 for (i
= 0; i
< This
->type
->member_count
; ++i
)
4017 struct d3d10_effect_variable
*m
= &This
->members
[i
];
4019 if (m
->semantic
&& !strcmp(m
->semantic
, semantic
))
4021 TRACE("Returning member %p\n", m
);
4022 return &m
->ID3D10EffectVariable_iface
;
4026 WARN("Invalid semantic specified\n");
4028 return &null_variable
.ID3D10EffectVariable_iface
;
4031 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
4032 ID3D10EffectVariable
*iface
, UINT index
)
4034 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4035 struct d3d10_effect_variable
*v
;
4037 TRACE("iface %p, index %u\n", iface
, index
);
4039 if (index
>= This
->type
->element_count
)
4041 WARN("Invalid index specified\n");
4042 return &null_variable
.ID3D10EffectVariable_iface
;
4045 v
= &This
->elements
[index
];
4047 TRACE("Returning element %p, %s\n", v
, debugstr_a(v
->name
));
4049 return &v
->ID3D10EffectVariable_iface
;
4052 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
4053 ID3D10EffectVariable
*iface
)
4055 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4057 TRACE("iface %p\n", iface
);
4059 return (ID3D10EffectConstantBuffer
*)&This
->buffer
->ID3D10EffectVariable_iface
;
4062 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
4063 ID3D10EffectVariable
*iface
)
4065 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4067 TRACE("iface %p\n", iface
);
4069 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
4070 return (ID3D10EffectScalarVariable
*)&This
->ID3D10EffectVariable_iface
;
4072 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
.ID3D10EffectVariable_iface
;
4075 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
4076 ID3D10EffectVariable
*iface
)
4078 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4080 TRACE("iface %p\n", iface
);
4082 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
4083 return (ID3D10EffectVectorVariable
*)&This
->ID3D10EffectVariable_iface
;
4085 return (ID3D10EffectVectorVariable
*)&null_vector_variable
.ID3D10EffectVariable_iface
;
4088 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
4089 ID3D10EffectVariable
*iface
)
4091 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4093 TRACE("iface %p\n", iface
);
4095 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
4096 return (ID3D10EffectMatrixVariable
*)&This
->ID3D10EffectVariable_iface
;
4098 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
.ID3D10EffectVariable_iface
;
4101 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
4102 ID3D10EffectVariable
*iface
)
4104 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4106 TRACE("iface %p\n", iface
);
4108 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
)
4109 return (ID3D10EffectStringVariable
*)&This
->ID3D10EffectVariable_iface
;
4111 return (ID3D10EffectStringVariable
*)&null_string_variable
.ID3D10EffectVariable_iface
;
4114 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
4115 ID3D10EffectVariable
*iface
)
4117 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4119 TRACE("iface %p\n", iface
);
4121 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
)
4122 return (ID3D10EffectShaderResourceVariable
*)&This
->ID3D10EffectVariable_iface
;
4124 return (ID3D10EffectShaderResourceVariable
*)&null_shader_resource_variable
.ID3D10EffectVariable_iface
;
4127 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
4128 ID3D10EffectVariable
*iface
)
4130 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4132 TRACE("iface %p\n", iface
);
4134 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
)
4135 return (ID3D10EffectRenderTargetViewVariable
*)&This
->ID3D10EffectVariable_iface
;
4137 return (ID3D10EffectRenderTargetViewVariable
*)&null_render_target_view_variable
.ID3D10EffectVariable_iface
;
4140 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
4141 ID3D10EffectVariable
*iface
)
4143 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4145 TRACE("iface %p\n", iface
);
4147 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
)
4148 return (ID3D10EffectDepthStencilViewVariable
*)&This
->ID3D10EffectVariable_iface
;
4150 return (ID3D10EffectDepthStencilViewVariable
*)&null_depth_stencil_view_variable
.ID3D10EffectVariable_iface
;
4153 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
4154 ID3D10EffectVariable
*iface
)
4156 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4158 TRACE("iface %p\n", iface
);
4160 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
)
4161 return (ID3D10EffectConstantBuffer
*)&This
->ID3D10EffectVariable_iface
;
4163 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
4166 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
4167 ID3D10EffectVariable
*iface
)
4169 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4171 TRACE("iface %p\n", iface
);
4173 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
)
4174 return (ID3D10EffectShaderVariable
*)&This
->ID3D10EffectVariable_iface
;
4176 return (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
4179 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
4181 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4183 TRACE("iface %p\n", iface
);
4185 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
)
4186 return (ID3D10EffectBlendVariable
*)&This
->ID3D10EffectVariable_iface
;
4188 return (ID3D10EffectBlendVariable
*)&null_blend_variable
.ID3D10EffectVariable_iface
;
4191 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
4192 ID3D10EffectVariable
*iface
)
4194 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4196 TRACE("iface %p\n", iface
);
4198 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
)
4199 return (ID3D10EffectDepthStencilVariable
*)&This
->ID3D10EffectVariable_iface
;
4201 return (ID3D10EffectDepthStencilVariable
*)&null_depth_stencil_variable
.ID3D10EffectVariable_iface
;
4204 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
4205 ID3D10EffectVariable
*iface
)
4207 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4209 TRACE("iface %p\n", iface
);
4211 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
)
4212 return (ID3D10EffectRasterizerVariable
*)&This
->ID3D10EffectVariable_iface
;
4214 return (ID3D10EffectRasterizerVariable
*)&null_rasterizer_variable
.ID3D10EffectVariable_iface
;
4217 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
4218 ID3D10EffectVariable
*iface
)
4220 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
4222 TRACE("iface %p\n", iface
);
4224 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
)
4225 return (ID3D10EffectSamplerVariable
*)&This
->ID3D10EffectVariable_iface
;
4227 return (ID3D10EffectSamplerVariable
*)&null_sampler_variable
.ID3D10EffectVariable_iface
;
4230 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
4231 void *data
, UINT offset
, UINT count
)
4233 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4238 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
4239 void *data
, UINT offset
, UINT count
)
4241 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4246 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
4248 /* ID3D10EffectVariable methods */
4249 d3d10_effect_variable_IsValid
,
4250 d3d10_effect_variable_GetType
,
4251 d3d10_effect_variable_GetDesc
,
4252 d3d10_effect_variable_GetAnnotationByIndex
,
4253 d3d10_effect_variable_GetAnnotationByName
,
4254 d3d10_effect_variable_GetMemberByIndex
,
4255 d3d10_effect_variable_GetMemberByName
,
4256 d3d10_effect_variable_GetMemberBySemantic
,
4257 d3d10_effect_variable_GetElement
,
4258 d3d10_effect_variable_GetParentConstantBuffer
,
4259 d3d10_effect_variable_AsScalar
,
4260 d3d10_effect_variable_AsVector
,
4261 d3d10_effect_variable_AsMatrix
,
4262 d3d10_effect_variable_AsString
,
4263 d3d10_effect_variable_AsShaderResource
,
4264 d3d10_effect_variable_AsRenderTargetView
,
4265 d3d10_effect_variable_AsDepthStencilView
,
4266 d3d10_effect_variable_AsConstantBuffer
,
4267 d3d10_effect_variable_AsShader
,
4268 d3d10_effect_variable_AsBlend
,
4269 d3d10_effect_variable_AsDepthStencil
,
4270 d3d10_effect_variable_AsRasterizer
,
4271 d3d10_effect_variable_AsSampler
,
4272 d3d10_effect_variable_SetRawValue
,
4273 d3d10_effect_variable_GetRawValue
,
4276 /* ID3D10EffectVariable methods */
4277 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
4279 TRACE("iface %p\n", iface
);
4281 return (struct d3d10_effect_variable
*)iface
!= &null_local_buffer
;
4284 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
4286 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4289 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
4290 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4292 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4295 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
4296 ID3D10EffectConstantBuffer
*iface
, UINT index
)
4298 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4301 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
4302 ID3D10EffectConstantBuffer
*iface
, const char *name
)
4304 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4307 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
4308 ID3D10EffectConstantBuffer
*iface
, UINT index
)
4310 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4313 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
4314 ID3D10EffectConstantBuffer
*iface
, const char *name
)
4316 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4319 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
4320 ID3D10EffectConstantBuffer
*iface
, const char *semantic
)
4322 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4325 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
4326 ID3D10EffectConstantBuffer
*iface
, UINT index
)
4328 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4331 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
4332 ID3D10EffectConstantBuffer
*iface
)
4334 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4337 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
4338 ID3D10EffectConstantBuffer
*iface
)
4340 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4343 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
4344 ID3D10EffectConstantBuffer
*iface
)
4346 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4349 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
4350 ID3D10EffectConstantBuffer
*iface
)
4352 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4355 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
4356 ID3D10EffectConstantBuffer
*iface
)
4358 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4361 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
4362 ID3D10EffectConstantBuffer
*iface
)
4364 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4367 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
4368 ID3D10EffectConstantBuffer
*iface
)
4370 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4373 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
4374 ID3D10EffectConstantBuffer
*iface
)
4376 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4379 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
4380 ID3D10EffectConstantBuffer
*iface
)
4382 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4385 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
4386 ID3D10EffectConstantBuffer
*iface
)
4388 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4391 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
4393 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4396 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
4397 ID3D10EffectConstantBuffer
*iface
)
4399 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4402 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
4403 ID3D10EffectConstantBuffer
*iface
)
4405 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4408 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
4409 ID3D10EffectConstantBuffer
*iface
)
4411 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4414 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
4415 void *data
, UINT offset
, UINT count
)
4417 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4420 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
4421 void *data
, UINT offset
, UINT count
)
4423 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4426 /* ID3D10EffectConstantBuffer methods */
4427 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
4428 ID3D10Buffer
*buffer
)
4430 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
4435 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
4436 ID3D10Buffer
**buffer
)
4438 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
4443 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
4444 ID3D10ShaderResourceView
*view
)
4446 FIXME("iface %p, view %p stub!\n", iface
, view
);
4451 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
4452 ID3D10ShaderResourceView
**view
)
4454 FIXME("iface %p, view %p stub!\n", iface
, view
);
4459 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
4461 /* ID3D10EffectVariable methods */
4462 d3d10_effect_constant_buffer_IsValid
,
4463 d3d10_effect_constant_buffer_GetType
,
4464 d3d10_effect_constant_buffer_GetDesc
,
4465 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
4466 d3d10_effect_constant_buffer_GetAnnotationByName
,
4467 d3d10_effect_constant_buffer_GetMemberByIndex
,
4468 d3d10_effect_constant_buffer_GetMemberByName
,
4469 d3d10_effect_constant_buffer_GetMemberBySemantic
,
4470 d3d10_effect_constant_buffer_GetElement
,
4471 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
4472 d3d10_effect_constant_buffer_AsScalar
,
4473 d3d10_effect_constant_buffer_AsVector
,
4474 d3d10_effect_constant_buffer_AsMatrix
,
4475 d3d10_effect_constant_buffer_AsString
,
4476 d3d10_effect_constant_buffer_AsShaderResource
,
4477 d3d10_effect_constant_buffer_AsRenderTargetView
,
4478 d3d10_effect_constant_buffer_AsDepthStencilView
,
4479 d3d10_effect_constant_buffer_AsConstantBuffer
,
4480 d3d10_effect_constant_buffer_AsShader
,
4481 d3d10_effect_constant_buffer_AsBlend
,
4482 d3d10_effect_constant_buffer_AsDepthStencil
,
4483 d3d10_effect_constant_buffer_AsRasterizer
,
4484 d3d10_effect_constant_buffer_AsSampler
,
4485 d3d10_effect_constant_buffer_SetRawValue
,
4486 d3d10_effect_constant_buffer_GetRawValue
,
4487 /* ID3D10EffectConstantBuffer methods */
4488 d3d10_effect_constant_buffer_SetConstantBuffer
,
4489 d3d10_effect_constant_buffer_GetConstantBuffer
,
4490 d3d10_effect_constant_buffer_SetTextureBuffer
,
4491 d3d10_effect_constant_buffer_GetTextureBuffer
,
4495 static BOOL
get_value_as_bool(void *src_data
, D3D10_SHADER_VARIABLE_TYPE src_type
)
4499 case D3D10_SVT_FLOAT
:
4501 case D3D10_SVT_BOOL
:
4502 if (*(DWORD
*)src_data
)
4513 static int get_value_as_int(void *src_data
, D3D10_SHADER_VARIABLE_TYPE src_type
)
4517 case D3D10_SVT_FLOAT
:
4518 return (int)(*(float *)src_data
);
4521 return *(int *)src_data
;
4523 case D3D10_SVT_BOOL
:
4524 return get_value_as_bool(src_data
, src_type
);
4531 static float get_value_as_float(void *src_data
, D3D10_SHADER_VARIABLE_TYPE src_type
)
4535 case D3D10_SVT_FLOAT
:
4536 return *(float *)src_data
;
4539 return (float)(*(int *)src_data
);
4541 case D3D10_SVT_BOOL
:
4542 return (float)get_value_as_bool(src_data
, src_type
);
4549 static void get_vector_as_type(BYTE
*dst_data
, D3D_SHADER_VARIABLE_TYPE dst_type
,
4550 BYTE
*src_data
, D3D_SHADER_VARIABLE_TYPE src_type
, unsigned int count
)
4552 DWORD
*src_data_dword
= (DWORD
*)src_data
;
4553 DWORD
*dst_data_dword
= (DWORD
*)dst_data
;
4556 for (i
= 0; i
< count
; ++i
, ++dst_data_dword
, ++src_data_dword
)
4558 if (dst_type
== src_type
)
4559 *dst_data_dword
= *src_data_dword
;
4564 case D3D10_SVT_FLOAT
:
4565 *(float *)dst_data_dword
= get_value_as_float(src_data_dword
, src_type
);
4569 *(int *)dst_data_dword
= get_value_as_int(src_data_dword
, src_type
);
4572 case D3D10_SVT_BOOL
:
4573 *(BOOL
*)dst_data_dword
= get_value_as_bool(src_data_dword
, src_type
);
4577 *dst_data_dword
= 0;
4584 static void write_variable_to_buffer(struct d3d10_effect_variable
*variable
, void *src
,
4585 D3D_SHADER_VARIABLE_TYPE src_type
)
4587 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4588 D3D_SHADER_VARIABLE_TYPE dst_type
= variable
->type
->basetype
;
4590 get_vector_as_type(dst
, dst_type
, src
, src_type
, variable
->type
->column_count
);
4592 variable
->buffer
->u
.buffer
.changed
= TRUE
;
4595 static void write_variable_array_to_buffer(struct d3d10_effect_variable
*variable
, void *src
,
4596 D3D_SHADER_VARIABLE_TYPE src_type
, unsigned int offset
, unsigned int count
)
4598 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4599 D3D_SHADER_VARIABLE_TYPE dst_type
= variable
->type
->basetype
;
4600 unsigned int element_size
, i
;
4601 BYTE
*cur_element
= src
;
4603 if (!variable
->type
->element_count
)
4605 write_variable_to_buffer(variable
, src
, src_type
);
4609 if (offset
>= variable
->type
->element_count
)
4611 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
4615 if (count
> variable
->type
->element_count
- offset
)
4617 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
4618 offset
, count
, variable
->type
->element_count
);
4619 count
= variable
->type
->element_count
- offset
;
4622 element_size
= variable
->type
->elementtype
->size_packed
;
4623 dst
+= variable
->type
->stride
* offset
;
4625 for (i
= 0; i
< count
; ++i
)
4627 get_vector_as_type(dst
, dst_type
, cur_element
, src_type
, variable
->type
->column_count
);
4629 cur_element
+= element_size
;
4630 dst
+= variable
->type
->stride
;
4633 variable
->buffer
->u
.buffer
.changed
= TRUE
;
4636 static void read_variable_from_buffer(struct d3d10_effect_variable
*variable
, void *dst
,
4637 D3D_SHADER_VARIABLE_TYPE dst_type
)
4639 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4640 D3D_SHADER_VARIABLE_TYPE src_type
= variable
->type
->basetype
;
4642 get_vector_as_type(dst
, dst_type
, src
, src_type
, variable
->type
->column_count
);
4645 static void read_variable_array_from_buffer(struct d3d10_effect_variable
*variable
, void *dst
,
4646 D3D_SHADER_VARIABLE_TYPE dst_type
, unsigned int offset
, unsigned int count
)
4648 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
4649 D3D_SHADER_VARIABLE_TYPE src_type
= variable
->type
->basetype
;
4650 unsigned int element_size
, i
;
4651 BYTE
*cur_element
= dst
;
4653 if (!variable
->type
->element_count
)
4655 read_variable_from_buffer(variable
, dst
, dst_type
);
4659 if (offset
>= variable
->type
->element_count
)
4661 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
4665 if (count
> variable
->type
->element_count
- offset
)
4667 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
4668 offset
, count
, variable
->type
->element_count
);
4669 count
= variable
->type
->element_count
- offset
;
4672 element_size
= variable
->type
->elementtype
->size_packed
;
4673 src
+= variable
->type
->stride
* offset
;
4675 for (i
= 0; i
< count
; ++i
)
4677 get_vector_as_type(cur_element
, dst_type
, src
, src_type
, variable
->type
->column_count
);
4679 cur_element
+= element_size
;
4680 src
+= variable
->type
->stride
;
4684 /* ID3D10EffectVariable methods */
4686 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectScalarVariable(ID3D10EffectScalarVariable
*iface
)
4688 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
4691 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
4693 TRACE("iface %p\n", iface
);
4695 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
4698 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
4699 ID3D10EffectScalarVariable
*iface
)
4701 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4704 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
4705 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4707 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4710 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
4711 ID3D10EffectScalarVariable
*iface
, UINT index
)
4713 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4716 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
4717 ID3D10EffectScalarVariable
*iface
, const char *name
)
4719 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4722 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
4723 ID3D10EffectScalarVariable
*iface
, UINT index
)
4725 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4728 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
4729 ID3D10EffectScalarVariable
*iface
, const char *name
)
4731 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4734 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
4735 ID3D10EffectScalarVariable
*iface
, const char *semantic
)
4737 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4740 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
4741 ID3D10EffectScalarVariable
*iface
, UINT index
)
4743 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4746 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
4747 ID3D10EffectScalarVariable
*iface
)
4749 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4752 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
4753 ID3D10EffectScalarVariable
*iface
)
4755 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4758 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
4759 ID3D10EffectScalarVariable
*iface
)
4761 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4764 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
4765 ID3D10EffectScalarVariable
*iface
)
4767 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4770 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
4771 ID3D10EffectScalarVariable
*iface
)
4773 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4776 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
4777 ID3D10EffectScalarVariable
*iface
)
4779 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4782 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
4783 ID3D10EffectScalarVariable
*iface
)
4785 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4788 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
4789 ID3D10EffectScalarVariable
*iface
)
4791 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4794 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
4795 ID3D10EffectScalarVariable
*iface
)
4797 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4800 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
4801 ID3D10EffectScalarVariable
*iface
)
4803 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4806 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
4807 ID3D10EffectScalarVariable
*iface
)
4809 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4812 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
4813 ID3D10EffectScalarVariable
*iface
)
4815 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4818 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
4819 ID3D10EffectScalarVariable
*iface
)
4821 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4824 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
4825 ID3D10EffectScalarVariable
*iface
)
4827 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4830 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
4831 void *data
, UINT offset
, UINT count
)
4833 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4836 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
4837 void *data
, UINT offset
, UINT count
)
4839 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4842 /* ID3D10EffectScalarVariable methods */
4844 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
4847 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4849 TRACE("iface %p, value %.8e.\n", iface
, value
);
4850 write_variable_to_buffer(effect_var
, &value
, D3D10_SVT_FLOAT
);
4855 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
4858 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4860 TRACE("iface %p, value %p.\n", iface
, value
);
4861 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_FLOAT
);
4866 /* Tests show that offset is ignored for scalar variables. */
4867 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
4868 float *values
, UINT offset
, UINT count
)
4870 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4872 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4873 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, 0, count
);
4878 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
4879 float *values
, UINT offset
, UINT count
)
4881 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4883 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4884 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, 0, count
);
4889 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
4892 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4894 TRACE("iface %p, value %d.\n", iface
, value
);
4895 write_variable_to_buffer(effect_var
, &value
, D3D10_SVT_INT
);
4900 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
4903 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4905 TRACE("iface %p, value %p.\n", iface
, value
);
4906 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_INT
);
4911 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
4912 int *values
, UINT offset
, UINT count
)
4914 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4916 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4917 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_INT
, 0, count
);
4922 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
4923 int *values
, UINT offset
, UINT count
)
4925 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4927 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4928 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_INT
, 0, count
);
4933 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
4936 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4938 TRACE("iface %p, value %d.\n", iface
, value
);
4939 write_variable_to_buffer(effect_var
, &value
, D3D10_SVT_BOOL
);
4944 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
4947 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4949 TRACE("iface %p, value %p.\n", iface
, value
);
4950 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_BOOL
);
4955 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
4956 BOOL
*values
, UINT offset
, UINT count
)
4958 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4960 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4961 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_BOOL
, 0, count
);
4966 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
4967 BOOL
*values
, UINT offset
, UINT count
)
4969 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectScalarVariable(iface
);
4971 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
4972 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_BOOL
, 0, count
);
4977 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
4979 /* ID3D10EffectVariable methods */
4980 d3d10_effect_scalar_variable_IsValid
,
4981 d3d10_effect_scalar_variable_GetType
,
4982 d3d10_effect_scalar_variable_GetDesc
,
4983 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
4984 d3d10_effect_scalar_variable_GetAnnotationByName
,
4985 d3d10_effect_scalar_variable_GetMemberByIndex
,
4986 d3d10_effect_scalar_variable_GetMemberByName
,
4987 d3d10_effect_scalar_variable_GetMemberBySemantic
,
4988 d3d10_effect_scalar_variable_GetElement
,
4989 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
4990 d3d10_effect_scalar_variable_AsScalar
,
4991 d3d10_effect_scalar_variable_AsVector
,
4992 d3d10_effect_scalar_variable_AsMatrix
,
4993 d3d10_effect_scalar_variable_AsString
,
4994 d3d10_effect_scalar_variable_AsShaderResource
,
4995 d3d10_effect_scalar_variable_AsRenderTargetView
,
4996 d3d10_effect_scalar_variable_AsDepthStencilView
,
4997 d3d10_effect_scalar_variable_AsConstantBuffer
,
4998 d3d10_effect_scalar_variable_AsShader
,
4999 d3d10_effect_scalar_variable_AsBlend
,
5000 d3d10_effect_scalar_variable_AsDepthStencil
,
5001 d3d10_effect_scalar_variable_AsRasterizer
,
5002 d3d10_effect_scalar_variable_AsSampler
,
5003 d3d10_effect_scalar_variable_SetRawValue
,
5004 d3d10_effect_scalar_variable_GetRawValue
,
5005 /* ID3D10EffectScalarVariable methods */
5006 d3d10_effect_scalar_variable_SetFloat
,
5007 d3d10_effect_scalar_variable_GetFloat
,
5008 d3d10_effect_scalar_variable_SetFloatArray
,
5009 d3d10_effect_scalar_variable_GetFloatArray
,
5010 d3d10_effect_scalar_variable_SetInt
,
5011 d3d10_effect_scalar_variable_GetInt
,
5012 d3d10_effect_scalar_variable_SetIntArray
,
5013 d3d10_effect_scalar_variable_GetIntArray
,
5014 d3d10_effect_scalar_variable_SetBool
,
5015 d3d10_effect_scalar_variable_GetBool
,
5016 d3d10_effect_scalar_variable_SetBoolArray
,
5017 d3d10_effect_scalar_variable_GetBoolArray
,
5020 /* ID3D10EffectVariable methods */
5022 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectVectorVariable(ID3D10EffectVectorVariable
*iface
)
5024 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
5027 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
5029 TRACE("iface %p\n", iface
);
5031 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
5034 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
5035 ID3D10EffectVectorVariable
*iface
)
5037 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5040 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
5041 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5043 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5046 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
5047 ID3D10EffectVectorVariable
*iface
, UINT index
)
5049 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5052 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
5053 ID3D10EffectVectorVariable
*iface
, const char *name
)
5055 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5058 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
5059 ID3D10EffectVectorVariable
*iface
, UINT index
)
5061 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5064 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
5065 ID3D10EffectVectorVariable
*iface
, const char *name
)
5067 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5070 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
5071 ID3D10EffectVectorVariable
*iface
, const char *semantic
)
5073 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5076 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
5077 ID3D10EffectVectorVariable
*iface
, UINT index
)
5079 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5082 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
5083 ID3D10EffectVectorVariable
*iface
)
5085 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5088 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
5089 ID3D10EffectVectorVariable
*iface
)
5091 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5094 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
5095 ID3D10EffectVectorVariable
*iface
)
5097 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5100 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
5101 ID3D10EffectVectorVariable
*iface
)
5103 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5106 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
5107 ID3D10EffectVectorVariable
*iface
)
5109 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5112 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
5113 ID3D10EffectVectorVariable
*iface
)
5115 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5118 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
5119 ID3D10EffectVectorVariable
*iface
)
5121 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5124 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
5125 ID3D10EffectVectorVariable
*iface
)
5127 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5130 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
5131 ID3D10EffectVectorVariable
*iface
)
5133 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5136 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
5137 ID3D10EffectVectorVariable
*iface
)
5139 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5142 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
5143 ID3D10EffectVectorVariable
*iface
)
5145 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5148 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
5149 ID3D10EffectVectorVariable
*iface
)
5151 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5154 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
5155 ID3D10EffectVectorVariable
*iface
)
5157 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5160 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
5161 ID3D10EffectVectorVariable
*iface
)
5163 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5166 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
5167 void *data
, UINT offset
, UINT count
)
5169 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5172 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
5173 void *data
, UINT offset
, UINT count
)
5175 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5178 /* ID3D10EffectVectorVariable methods */
5180 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
5183 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5185 TRACE("iface %p, value %p.\n", iface
, value
);
5186 write_variable_to_buffer(effect_var
, value
, D3D10_SVT_BOOL
);
5191 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
5194 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5196 TRACE("iface %p, value %p.\n", iface
, value
);
5197 write_variable_to_buffer(effect_var
, value
, D3D10_SVT_INT
);
5202 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
5205 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5207 TRACE("iface %p, value %p.\n", iface
, value
);
5208 write_variable_to_buffer(effect_var
, value
, D3D10_SVT_FLOAT
);
5213 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
5216 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5218 TRACE("iface %p, value %p.\n", iface
, value
);
5219 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_BOOL
);
5224 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
5227 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5229 TRACE("iface %p, value %p.\n", iface
, value
);
5230 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_INT
);
5235 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
5238 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5240 TRACE("iface %p, value %p.\n", iface
, value
);
5241 read_variable_from_buffer(effect_var
, value
, D3D10_SVT_FLOAT
);
5246 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
5247 BOOL
*values
, UINT offset
, UINT count
)
5249 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5251 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5252 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_BOOL
, offset
, count
);
5257 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
5258 int *values
, UINT offset
, UINT count
)
5260 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5262 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5263 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_INT
, offset
, count
);
5268 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
5269 float *values
, UINT offset
, UINT count
)
5271 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5273 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5274 write_variable_array_to_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, offset
, count
);
5279 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
5280 BOOL
*values
, UINT offset
, UINT count
)
5282 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5284 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5285 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_BOOL
, offset
, count
);
5290 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
5291 int *values
, UINT offset
, UINT count
)
5293 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5295 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5296 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_INT
, offset
, count
);
5301 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
5302 float *values
, UINT offset
, UINT count
)
5304 struct d3d10_effect_variable
*effect_var
= impl_from_ID3D10EffectVectorVariable(iface
);
5306 TRACE("iface %p, values %p, offset %u, count %u.\n", iface
, values
, offset
, count
);
5307 read_variable_array_from_buffer(effect_var
, values
, D3D10_SVT_FLOAT
, offset
, count
);
5312 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
5314 /* ID3D10EffectVariable methods */
5315 d3d10_effect_vector_variable_IsValid
,
5316 d3d10_effect_vector_variable_GetType
,
5317 d3d10_effect_vector_variable_GetDesc
,
5318 d3d10_effect_vector_variable_GetAnnotationByIndex
,
5319 d3d10_effect_vector_variable_GetAnnotationByName
,
5320 d3d10_effect_vector_variable_GetMemberByIndex
,
5321 d3d10_effect_vector_variable_GetMemberByName
,
5322 d3d10_effect_vector_variable_GetMemberBySemantic
,
5323 d3d10_effect_vector_variable_GetElement
,
5324 d3d10_effect_vector_variable_GetParentConstantBuffer
,
5325 d3d10_effect_vector_variable_AsScalar
,
5326 d3d10_effect_vector_variable_AsVector
,
5327 d3d10_effect_vector_variable_AsMatrix
,
5328 d3d10_effect_vector_variable_AsString
,
5329 d3d10_effect_vector_variable_AsShaderResource
,
5330 d3d10_effect_vector_variable_AsRenderTargetView
,
5331 d3d10_effect_vector_variable_AsDepthStencilView
,
5332 d3d10_effect_vector_variable_AsConstantBuffer
,
5333 d3d10_effect_vector_variable_AsShader
,
5334 d3d10_effect_vector_variable_AsBlend
,
5335 d3d10_effect_vector_variable_AsDepthStencil
,
5336 d3d10_effect_vector_variable_AsRasterizer
,
5337 d3d10_effect_vector_variable_AsSampler
,
5338 d3d10_effect_vector_variable_SetRawValue
,
5339 d3d10_effect_vector_variable_GetRawValue
,
5340 /* ID3D10EffectVectorVariable methods */
5341 d3d10_effect_vector_variable_SetBoolVector
,
5342 d3d10_effect_vector_variable_SetIntVector
,
5343 d3d10_effect_vector_variable_SetFloatVector
,
5344 d3d10_effect_vector_variable_GetBoolVector
,
5345 d3d10_effect_vector_variable_GetIntVector
,
5346 d3d10_effect_vector_variable_GetFloatVector
,
5347 d3d10_effect_vector_variable_SetBoolVectorArray
,
5348 d3d10_effect_vector_variable_SetIntVectorArray
,
5349 d3d10_effect_vector_variable_SetFloatVectorArray
,
5350 d3d10_effect_vector_variable_GetBoolVectorArray
,
5351 d3d10_effect_vector_variable_GetIntVectorArray
,
5352 d3d10_effect_vector_variable_GetFloatVectorArray
,
5355 static void write_matrix_to_buffer(struct d3d10_effect_variable
*variable
, void *dst_void
,
5356 struct d3d10_matrix
*src
, BOOL transpose
)
5358 unsigned int col_count
= !transpose
? variable
->type
->column_count
: variable
->type
->row_count
;
5359 unsigned int row_count
= !transpose
? variable
->type
->row_count
: variable
->type
->column_count
;
5360 BOOL major
= variable
->type
->type_class
== D3D10_SVC_MATRIX_COLUMNS
;
5361 float *dst
= dst_void
;
5362 unsigned int row
, col
;
5369 for (col
= 0; col
< col_count
; ++col
)
5371 for (row
= 0; row
< row_count
; ++row
)
5372 dst
[(col
* 4) + row
] = src
->m
[row
][col
];
5377 for (row
= 0; row
< row_count
; ++row
)
5379 for (col
= 0; col
< col_count
; ++col
)
5380 dst
[(row
* 4) + col
] = src
->m
[row
][col
];
5385 static void write_matrix_variable_to_buffer(struct d3d10_effect_variable
*variable
, void *src_data
, BOOL transpose
)
5387 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5389 write_matrix_to_buffer(variable
, dst
, src_data
, transpose
);
5391 variable
->buffer
->u
.buffer
.changed
= TRUE
;
5394 static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable
*variable
, void *src_data
,
5395 unsigned int offset
, unsigned int count
, BOOL transpose
)
5397 BYTE
*dst
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5398 struct d3d10_matrix
*src
= src_data
;
5401 if (!variable
->type
->element_count
)
5403 write_matrix_variable_to_buffer(variable
, src_data
, transpose
);
5407 if (offset
>= variable
->type
->element_count
)
5409 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
5413 if (count
> variable
->type
->element_count
- offset
)
5415 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
5416 offset
, count
, variable
->type
->element_count
);
5417 count
= variable
->type
->element_count
- offset
;
5421 dst
+= variable
->type
->stride
* offset
;
5423 for (i
= 0; i
< count
; ++i
)
5425 write_matrix_to_buffer(variable
, dst
, &src
[i
], transpose
);
5427 dst
+= variable
->type
->stride
;
5430 variable
->buffer
->u
.buffer
.changed
= TRUE
;
5433 static void read_matrix_from_buffer(struct d3d10_effect_variable
*variable
, void *src_void
,
5434 struct d3d10_matrix
*dst
, BOOL transpose
)
5436 unsigned int col_count
= !transpose
? variable
->type
->column_count
: variable
->type
->row_count
;
5437 unsigned int row_count
= !transpose
? variable
->type
->row_count
: variable
->type
->column_count
;
5438 BOOL major
= variable
->type
->type_class
== D3D10_SVC_MATRIX_COLUMNS
;
5439 float *src
= src_void
;
5440 unsigned int row
, col
;
5447 for (col
= 0; col
< col_count
; ++col
)
5449 for (row
= 0; row
< row_count
; ++row
)
5450 dst
->m
[row
][col
] = src
[(col
* 4) + row
];
5455 for (row
= 0; row
< row_count
; ++row
)
5457 for (col
= 0; col
< col_count
; ++col
)
5458 dst
->m
[row
][col
] = src
[(row
* 4) + col
];
5463 static void read_matrix_variable_from_buffer(struct d3d10_effect_variable
*variable
, void *dst
, BOOL transpose
)
5465 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5467 read_matrix_from_buffer(variable
, src
, dst
, transpose
);
5470 static void read_matrix_variable_array_from_buffer(struct d3d10_effect_variable
*variable
, void *dst_data
, UINT offset
,
5471 UINT count
, BOOL transpose
)
5473 BYTE
*src
= variable
->buffer
->u
.buffer
.local_buffer
+ variable
->buffer_offset
;
5474 struct d3d10_matrix
*dst
= dst_data
;
5477 if (!variable
->type
->element_count
)
5479 read_matrix_variable_from_buffer(variable
, dst_data
, transpose
);
5483 if (offset
>= variable
->type
->element_count
)
5485 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, variable
->type
->element_count
);
5489 if (count
> variable
->type
->element_count
- offset
)
5491 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
5492 offset
, count
, variable
->type
->element_count
);
5493 count
= variable
->type
->element_count
- offset
;
5497 src
+= variable
->type
->stride
* offset
;
5499 for (i
= 0; i
< count
; ++i
)
5501 read_matrix_from_buffer(variable
, src
, &dst
[i
], transpose
);
5503 src
+= variable
->type
->stride
;
5507 /* ID3D10EffectVariable methods */
5509 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable
*iface
)
5511 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
5514 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
5516 TRACE("iface %p\n", iface
);
5518 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
5521 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
5522 ID3D10EffectMatrixVariable
*iface
)
5524 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5527 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
5528 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5530 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5533 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
5534 ID3D10EffectMatrixVariable
*iface
, UINT index
)
5536 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5539 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
5540 ID3D10EffectMatrixVariable
*iface
, const char *name
)
5542 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5545 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
5546 ID3D10EffectMatrixVariable
*iface
, UINT index
)
5548 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5551 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
5552 ID3D10EffectMatrixVariable
*iface
, const char *name
)
5554 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5557 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
5558 ID3D10EffectMatrixVariable
*iface
, const char *semantic
)
5560 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5563 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
5564 ID3D10EffectMatrixVariable
*iface
, UINT index
)
5566 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5569 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
5570 ID3D10EffectMatrixVariable
*iface
)
5572 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5575 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
5576 ID3D10EffectMatrixVariable
*iface
)
5578 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5581 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
5582 ID3D10EffectMatrixVariable
*iface
)
5584 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5587 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
5588 ID3D10EffectMatrixVariable
*iface
)
5590 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5593 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
5594 ID3D10EffectMatrixVariable
*iface
)
5596 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5599 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
5600 ID3D10EffectMatrixVariable
*iface
)
5602 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5605 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
5606 ID3D10EffectMatrixVariable
*iface
)
5608 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5611 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
5612 ID3D10EffectMatrixVariable
*iface
)
5614 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5617 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
5618 ID3D10EffectMatrixVariable
*iface
)
5620 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5623 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
5624 ID3D10EffectMatrixVariable
*iface
)
5626 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5629 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
5630 ID3D10EffectMatrixVariable
*iface
)
5632 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5635 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
5636 ID3D10EffectMatrixVariable
*iface
)
5638 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5641 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
5642 ID3D10EffectMatrixVariable
*iface
)
5644 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5647 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
5648 ID3D10EffectMatrixVariable
*iface
)
5650 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5653 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
5654 void *data
, UINT offset
, UINT count
)
5656 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5659 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
5660 void *data
, UINT offset
, UINT count
)
5662 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5665 /* ID3D10EffectMatrixVariable methods */
5667 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
5670 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5672 TRACE("iface %p, data %p.\n", iface
, data
);
5673 write_matrix_variable_to_buffer(var
, data
, FALSE
);
5678 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
5681 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5683 TRACE("iface %p, data %p.\n", iface
, data
);
5684 read_matrix_variable_from_buffer(var
, data
, FALSE
);
5689 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
5690 float *data
, UINT offset
, UINT count
)
5692 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5694 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5695 write_matrix_variable_array_to_buffer(var
, data
, offset
, count
, FALSE
);
5700 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
5701 float *data
, UINT offset
, UINT count
)
5703 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5705 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5706 read_matrix_variable_array_from_buffer(var
, data
, offset
, count
, FALSE
);
5711 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
5714 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5716 TRACE("iface %p, data %p.\n", iface
, data
);
5717 write_matrix_variable_to_buffer(var
, data
, TRUE
);
5722 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
5725 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5727 TRACE("iface %p, data %p.\n", iface
, data
);
5728 read_matrix_variable_from_buffer(var
, data
, TRUE
);
5733 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
5734 float *data
, UINT offset
, UINT count
)
5736 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5738 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5739 write_matrix_variable_array_to_buffer(var
, data
, offset
, count
, TRUE
);
5744 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
5745 float *data
, UINT offset
, UINT count
)
5747 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectMatrixVariable(iface
);
5749 TRACE("iface %p, data %p, offset %u, count %u.\n", iface
, data
, offset
, count
);
5750 read_matrix_variable_array_from_buffer(var
, data
, offset
, count
, TRUE
);
5756 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
5758 /* ID3D10EffectVariable methods */
5759 d3d10_effect_matrix_variable_IsValid
,
5760 d3d10_effect_matrix_variable_GetType
,
5761 d3d10_effect_matrix_variable_GetDesc
,
5762 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
5763 d3d10_effect_matrix_variable_GetAnnotationByName
,
5764 d3d10_effect_matrix_variable_GetMemberByIndex
,
5765 d3d10_effect_matrix_variable_GetMemberByName
,
5766 d3d10_effect_matrix_variable_GetMemberBySemantic
,
5767 d3d10_effect_matrix_variable_GetElement
,
5768 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
5769 d3d10_effect_matrix_variable_AsScalar
,
5770 d3d10_effect_matrix_variable_AsVector
,
5771 d3d10_effect_matrix_variable_AsMatrix
,
5772 d3d10_effect_matrix_variable_AsString
,
5773 d3d10_effect_matrix_variable_AsShaderResource
,
5774 d3d10_effect_matrix_variable_AsRenderTargetView
,
5775 d3d10_effect_matrix_variable_AsDepthStencilView
,
5776 d3d10_effect_matrix_variable_AsConstantBuffer
,
5777 d3d10_effect_matrix_variable_AsShader
,
5778 d3d10_effect_matrix_variable_AsBlend
,
5779 d3d10_effect_matrix_variable_AsDepthStencil
,
5780 d3d10_effect_matrix_variable_AsRasterizer
,
5781 d3d10_effect_matrix_variable_AsSampler
,
5782 d3d10_effect_matrix_variable_SetRawValue
,
5783 d3d10_effect_matrix_variable_GetRawValue
,
5784 /* ID3D10EffectMatrixVariable methods */
5785 d3d10_effect_matrix_variable_SetMatrix
,
5786 d3d10_effect_matrix_variable_GetMatrix
,
5787 d3d10_effect_matrix_variable_SetMatrixArray
,
5788 d3d10_effect_matrix_variable_GetMatrixArray
,
5789 d3d10_effect_matrix_variable_SetMatrixTranspose
,
5790 d3d10_effect_matrix_variable_GetMatrixTranspose
,
5791 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
5792 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
5795 /* ID3D10EffectVariable methods */
5797 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectStringVariable(ID3D10EffectStringVariable
*iface
)
5799 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
5802 static BOOL STDMETHODCALLTYPE
d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable
*iface
)
5804 TRACE("iface %p\n", iface
);
5806 return (struct d3d10_effect_variable
*)iface
!= &null_string_variable
;
5809 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetType(
5810 ID3D10EffectStringVariable
*iface
)
5812 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5815 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable
*iface
,
5816 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5818 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5821 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByIndex(
5822 ID3D10EffectStringVariable
*iface
, UINT index
)
5824 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5827 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByName(
5828 ID3D10EffectStringVariable
*iface
, const char *name
)
5830 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5833 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByIndex(
5834 ID3D10EffectStringVariable
*iface
, UINT index
)
5836 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5839 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByName(
5840 ID3D10EffectStringVariable
*iface
, const char *name
)
5842 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5845 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberBySemantic(
5846 ID3D10EffectStringVariable
*iface
, const char *semantic
)
5848 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5851 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetElement(
5852 ID3D10EffectStringVariable
*iface
, UINT index
)
5854 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5857 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetParentConstantBuffer(
5858 ID3D10EffectStringVariable
*iface
)
5860 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5863 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsScalar(
5864 ID3D10EffectStringVariable
*iface
)
5866 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5869 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsVector(
5870 ID3D10EffectStringVariable
*iface
)
5872 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5875 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsMatrix(
5876 ID3D10EffectStringVariable
*iface
)
5878 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5881 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsString(
5882 ID3D10EffectStringVariable
*iface
)
5884 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5887 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShaderResource(
5888 ID3D10EffectStringVariable
*iface
)
5890 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5893 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRenderTargetView(
5894 ID3D10EffectStringVariable
*iface
)
5896 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5899 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencilView(
5900 ID3D10EffectStringVariable
*iface
)
5902 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5905 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsConstantBuffer(
5906 ID3D10EffectStringVariable
*iface
)
5908 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5911 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShader(
5912 ID3D10EffectStringVariable
*iface
)
5914 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5917 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsBlend(
5918 ID3D10EffectStringVariable
*iface
)
5920 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5923 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencil(
5924 ID3D10EffectStringVariable
*iface
)
5926 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5929 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRasterizer(
5930 ID3D10EffectStringVariable
*iface
)
5932 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5935 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsSampler(
5936 ID3D10EffectStringVariable
*iface
)
5938 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5941 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable
*iface
,
5942 void *data
, UINT offset
, UINT count
)
5944 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5947 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable
*iface
,
5948 void *data
, UINT offset
, UINT count
)
5950 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5953 /* ID3D10EffectStringVariable methods */
5955 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable
*iface
,
5958 struct d3d10_effect_variable
*var
= impl_from_ID3D10EffectStringVariable(iface
);
5959 char *value
= (char *)var
->u
.buffer
.local_buffer
;
5961 TRACE("iface %p, str %p.\n", iface
, str
);
5967 return E_INVALIDARG
;
5974 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable
*iface
,
5975 const char **strs
, UINT offset
, UINT count
)
5977 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface
, strs
, offset
, count
);
5983 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
=
5985 /* ID3D10EffectVariable methods */
5986 d3d10_effect_string_variable_IsValid
,
5987 d3d10_effect_string_variable_GetType
,
5988 d3d10_effect_string_variable_GetDesc
,
5989 d3d10_effect_string_variable_GetAnnotationByIndex
,
5990 d3d10_effect_string_variable_GetAnnotationByName
,
5991 d3d10_effect_string_variable_GetMemberByIndex
,
5992 d3d10_effect_string_variable_GetMemberByName
,
5993 d3d10_effect_string_variable_GetMemberBySemantic
,
5994 d3d10_effect_string_variable_GetElement
,
5995 d3d10_effect_string_variable_GetParentConstantBuffer
,
5996 d3d10_effect_string_variable_AsScalar
,
5997 d3d10_effect_string_variable_AsVector
,
5998 d3d10_effect_string_variable_AsMatrix
,
5999 d3d10_effect_string_variable_AsString
,
6000 d3d10_effect_string_variable_AsShaderResource
,
6001 d3d10_effect_string_variable_AsRenderTargetView
,
6002 d3d10_effect_string_variable_AsDepthStencilView
,
6003 d3d10_effect_string_variable_AsConstantBuffer
,
6004 d3d10_effect_string_variable_AsShader
,
6005 d3d10_effect_string_variable_AsBlend
,
6006 d3d10_effect_string_variable_AsDepthStencil
,
6007 d3d10_effect_string_variable_AsRasterizer
,
6008 d3d10_effect_string_variable_AsSampler
,
6009 d3d10_effect_string_variable_SetRawValue
,
6010 d3d10_effect_string_variable_GetRawValue
,
6011 /* ID3D10EffectStringVariable methods */
6012 d3d10_effect_string_variable_GetString
,
6013 d3d10_effect_string_variable_GetStringArray
,
6016 static void set_shader_resource_variable(ID3D10ShaderResourceView
**src
, ID3D10ShaderResourceView
**dst
)
6022 ID3D10ShaderResourceView_AddRef(*src
);
6024 ID3D10ShaderResourceView_Release(*dst
);
6029 /* ID3D10EffectVariable methods */
6031 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectShaderResourceVariable(
6032 ID3D10EffectShaderResourceVariable
*iface
)
6034 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
6037 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable
*iface
)
6039 TRACE("iface %p\n", iface
);
6041 return (struct d3d10_effect_variable
*)iface
!= &null_shader_resource_variable
;
6044 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetType(
6045 ID3D10EffectShaderResourceVariable
*iface
)
6047 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6050 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetDesc(
6051 ID3D10EffectShaderResourceVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
6053 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6056 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
6057 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
6059 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6062 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByName(
6063 ID3D10EffectShaderResourceVariable
*iface
, const char *name
)
6065 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6068 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByIndex(
6069 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
6071 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6074 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByName(
6075 ID3D10EffectShaderResourceVariable
*iface
, const char *name
)
6077 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6080 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberBySemantic(
6081 ID3D10EffectShaderResourceVariable
*iface
, const char *semantic
)
6083 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6086 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetElement(
6087 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
6089 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6092 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
6093 ID3D10EffectShaderResourceVariable
*iface
)
6095 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6098 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsScalar(
6099 ID3D10EffectShaderResourceVariable
*iface
)
6101 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6104 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsVector(
6105 ID3D10EffectShaderResourceVariable
*iface
)
6107 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6110 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsMatrix(
6111 ID3D10EffectShaderResourceVariable
*iface
)
6113 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6116 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsString(
6117 ID3D10EffectShaderResourceVariable
*iface
)
6119 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6122 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShaderResource(
6123 ID3D10EffectShaderResourceVariable
*iface
)
6125 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6128 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRenderTargetView(
6129 ID3D10EffectShaderResourceVariable
*iface
)
6131 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6134 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencilView(
6135 ID3D10EffectShaderResourceVariable
*iface
)
6137 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6140 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsConstantBuffer(
6141 ID3D10EffectShaderResourceVariable
*iface
)
6143 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6146 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShader(
6147 ID3D10EffectShaderResourceVariable
*iface
)
6149 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6152 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsBlend(
6153 ID3D10EffectShaderResourceVariable
*iface
)
6155 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6158 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencil(
6159 ID3D10EffectShaderResourceVariable
*iface
)
6161 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6164 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRasterizer(
6165 ID3D10EffectShaderResourceVariable
*iface
)
6167 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6170 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsSampler(
6171 ID3D10EffectShaderResourceVariable
*iface
)
6173 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6176 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetRawValue(
6177 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
6179 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6182 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetRawValue(
6183 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
6185 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6188 /* ID3D10EffectShaderResourceVariable methods */
6190 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResource(
6191 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
*resource
)
6193 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderResourceVariable(iface
);
6195 TRACE("iface %p, resource %p.\n", iface
, resource
);
6197 set_shader_resource_variable(&resource
, v
->u
.resource
.srv
);
6202 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResource(
6203 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resource
)
6205 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
6210 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResourceArray(
6211 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
6213 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderResourceVariable(iface
);
6214 ID3D10ShaderResourceView
**rsrc_view
;
6217 TRACE("iface %p, resources %p, offset %u, count %u.\n", iface
, resources
, offset
, count
);
6219 if (!v
->type
->element_count
)
6220 return d3d10_effect_shader_resource_variable_SetResource(iface
, *resources
);
6222 if (offset
>= v
->type
->element_count
)
6224 WARN("Offset %u larger than element count %u, ignoring.\n", offset
, v
->type
->element_count
);
6228 if (count
> v
->type
->element_count
- offset
)
6230 WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
6231 offset
, count
, v
->type
->element_count
);
6232 count
= v
->type
->element_count
- offset
;
6235 rsrc_view
= &v
->u
.resource
.srv
[offset
];
6236 for (i
= 0; i
< count
; ++i
)
6237 set_shader_resource_variable(&resources
[i
], &rsrc_view
[i
]);
6242 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResourceArray(
6243 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
6245 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface
, resources
, offset
, count
);
6251 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
=
6253 /* ID3D10EffectVariable methods */
6254 d3d10_effect_shader_resource_variable_IsValid
,
6255 d3d10_effect_shader_resource_variable_GetType
,
6256 d3d10_effect_shader_resource_variable_GetDesc
,
6257 d3d10_effect_shader_resource_variable_GetAnnotationByIndex
,
6258 d3d10_effect_shader_resource_variable_GetAnnotationByName
,
6259 d3d10_effect_shader_resource_variable_GetMemberByIndex
,
6260 d3d10_effect_shader_resource_variable_GetMemberByName
,
6261 d3d10_effect_shader_resource_variable_GetMemberBySemantic
,
6262 d3d10_effect_shader_resource_variable_GetElement
,
6263 d3d10_effect_shader_resource_variable_GetParentConstantBuffer
,
6264 d3d10_effect_shader_resource_variable_AsScalar
,
6265 d3d10_effect_shader_resource_variable_AsVector
,
6266 d3d10_effect_shader_resource_variable_AsMatrix
,
6267 d3d10_effect_shader_resource_variable_AsString
,
6268 d3d10_effect_shader_resource_variable_AsShaderResource
,
6269 d3d10_effect_shader_resource_variable_AsRenderTargetView
,
6270 d3d10_effect_shader_resource_variable_AsDepthStencilView
,
6271 d3d10_effect_shader_resource_variable_AsConstantBuffer
,
6272 d3d10_effect_shader_resource_variable_AsShader
,
6273 d3d10_effect_shader_resource_variable_AsBlend
,
6274 d3d10_effect_shader_resource_variable_AsDepthStencil
,
6275 d3d10_effect_shader_resource_variable_AsRasterizer
,
6276 d3d10_effect_shader_resource_variable_AsSampler
,
6277 d3d10_effect_shader_resource_variable_SetRawValue
,
6278 d3d10_effect_shader_resource_variable_GetRawValue
,
6279 /* ID3D10EffectShaderResourceVariable methods */
6280 d3d10_effect_shader_resource_variable_SetResource
,
6281 d3d10_effect_shader_resource_variable_GetResource
,
6282 d3d10_effect_shader_resource_variable_SetResourceArray
,
6283 d3d10_effect_shader_resource_variable_GetResourceArray
,
6286 /* ID3D10EffectVariable methods */
6288 static BOOL STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_IsValid(
6289 ID3D10EffectRenderTargetViewVariable
*iface
)
6291 TRACE("iface %p\n", iface
);
6293 return (struct d3d10_effect_variable
*)iface
!= &null_render_target_view_variable
;
6296 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetType(
6297 ID3D10EffectRenderTargetViewVariable
*iface
)
6299 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6302 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetDesc(
6303 ID3D10EffectRenderTargetViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
6305 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6308 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
6309 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
6311 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6314 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByName(
6315 ID3D10EffectRenderTargetViewVariable
*iface
, const char *name
)
6317 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6320 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByIndex(
6321 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
6323 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6326 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByName(
6327 ID3D10EffectRenderTargetViewVariable
*iface
, const char *name
)
6329 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6332 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberBySemantic(
6333 ID3D10EffectRenderTargetViewVariable
*iface
, const char *semantic
)
6335 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6338 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetElement(
6339 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
6341 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6344 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
6345 ID3D10EffectRenderTargetViewVariable
*iface
)
6347 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6350 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsScalar(
6351 ID3D10EffectRenderTargetViewVariable
*iface
)
6353 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6356 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsVector(
6357 ID3D10EffectRenderTargetViewVariable
*iface
)
6359 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6362 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsMatrix(
6363 ID3D10EffectRenderTargetViewVariable
*iface
)
6365 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6368 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsString(
6369 ID3D10EffectRenderTargetViewVariable
*iface
)
6371 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6374 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShaderResource(
6375 ID3D10EffectRenderTargetViewVariable
*iface
)
6377 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6380 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRenderTargetView(
6381 ID3D10EffectRenderTargetViewVariable
*iface
)
6383 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6386 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencilView(
6387 ID3D10EffectRenderTargetViewVariable
*iface
)
6389 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6392 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsConstantBuffer(
6393 ID3D10EffectRenderTargetViewVariable
*iface
)
6395 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6398 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShader(
6399 ID3D10EffectRenderTargetViewVariable
*iface
)
6401 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6404 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsBlend(
6405 ID3D10EffectRenderTargetViewVariable
*iface
)
6407 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6410 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencil(
6411 ID3D10EffectRenderTargetViewVariable
*iface
)
6413 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6416 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRasterizer(
6417 ID3D10EffectRenderTargetViewVariable
*iface
)
6419 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6422 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsSampler(
6423 ID3D10EffectRenderTargetViewVariable
*iface
)
6425 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6428 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRawValue(
6429 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6431 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6434 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRawValue(
6435 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6437 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6440 /* ID3D10EffectRenderTargetViewVariable methods */
6442 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTarget(
6443 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
*view
)
6445 FIXME("iface %p, view %p stub!\n", iface
, view
);
6450 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTarget(
6451 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**view
)
6453 FIXME("iface %p, view %p stub!\n", iface
, view
);
6458 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTargetArray(
6459 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
6461 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6466 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTargetArray(
6467 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
6469 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6475 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
=
6477 /* ID3D10EffectVariable methods */
6478 d3d10_effect_render_target_view_variable_IsValid
,
6479 d3d10_effect_render_target_view_variable_GetType
,
6480 d3d10_effect_render_target_view_variable_GetDesc
,
6481 d3d10_effect_render_target_view_variable_GetAnnotationByIndex
,
6482 d3d10_effect_render_target_view_variable_GetAnnotationByName
,
6483 d3d10_effect_render_target_view_variable_GetMemberByIndex
,
6484 d3d10_effect_render_target_view_variable_GetMemberByName
,
6485 d3d10_effect_render_target_view_variable_GetMemberBySemantic
,
6486 d3d10_effect_render_target_view_variable_GetElement
,
6487 d3d10_effect_render_target_view_variable_GetParentConstantBuffer
,
6488 d3d10_effect_render_target_view_variable_AsScalar
,
6489 d3d10_effect_render_target_view_variable_AsVector
,
6490 d3d10_effect_render_target_view_variable_AsMatrix
,
6491 d3d10_effect_render_target_view_variable_AsString
,
6492 d3d10_effect_render_target_view_variable_AsShaderResource
,
6493 d3d10_effect_render_target_view_variable_AsRenderTargetView
,
6494 d3d10_effect_render_target_view_variable_AsDepthStencilView
,
6495 d3d10_effect_render_target_view_variable_AsConstantBuffer
,
6496 d3d10_effect_render_target_view_variable_AsShader
,
6497 d3d10_effect_render_target_view_variable_AsBlend
,
6498 d3d10_effect_render_target_view_variable_AsDepthStencil
,
6499 d3d10_effect_render_target_view_variable_AsRasterizer
,
6500 d3d10_effect_render_target_view_variable_AsSampler
,
6501 d3d10_effect_render_target_view_variable_SetRawValue
,
6502 d3d10_effect_render_target_view_variable_GetRawValue
,
6503 /* ID3D10EffectRenderTargetViewVariable methods */
6504 d3d10_effect_render_target_view_variable_SetRenderTarget
,
6505 d3d10_effect_render_target_view_variable_GetRenderTarget
,
6506 d3d10_effect_render_target_view_variable_SetRenderTargetArray
,
6507 d3d10_effect_render_target_view_variable_GetRenderTargetArray
,
6510 /* ID3D10EffectVariable methods */
6512 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_IsValid(
6513 ID3D10EffectDepthStencilViewVariable
*iface
)
6515 TRACE("iface %p\n", iface
);
6517 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_view_variable
;
6520 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetType(
6521 ID3D10EffectDepthStencilViewVariable
*iface
)
6523 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6526 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDesc(
6527 ID3D10EffectDepthStencilViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
6529 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6532 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
6533 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
6535 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6538 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
6539 ID3D10EffectDepthStencilViewVariable
*iface
, const char *name
)
6541 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6544 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
6545 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
6547 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6550 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByName(
6551 ID3D10EffectDepthStencilViewVariable
*iface
, const char *name
)
6553 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6556 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
6557 ID3D10EffectDepthStencilViewVariable
*iface
, const char *semantic
)
6559 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6562 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetElement(
6563 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
6565 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6568 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
6569 ID3D10EffectDepthStencilViewVariable
*iface
)
6571 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6574 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsScalar(
6575 ID3D10EffectDepthStencilViewVariable
*iface
)
6577 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6580 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsVector(
6581 ID3D10EffectDepthStencilViewVariable
*iface
)
6583 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6586 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsMatrix(
6587 ID3D10EffectDepthStencilViewVariable
*iface
)
6589 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6592 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsString(
6593 ID3D10EffectDepthStencilViewVariable
*iface
)
6595 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6598 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShaderResource(
6599 ID3D10EffectDepthStencilViewVariable
*iface
)
6601 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6604 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
6605 ID3D10EffectDepthStencilViewVariable
*iface
)
6607 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6610 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
6611 ID3D10EffectDepthStencilViewVariable
*iface
)
6613 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6616 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
6617 ID3D10EffectDepthStencilViewVariable
*iface
)
6619 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6622 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShader(
6623 ID3D10EffectDepthStencilViewVariable
*iface
)
6625 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6628 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsBlend(
6629 ID3D10EffectDepthStencilViewVariable
*iface
)
6631 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6634 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
6635 ID3D10EffectDepthStencilViewVariable
*iface
)
6637 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6640 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRasterizer(
6641 ID3D10EffectDepthStencilViewVariable
*iface
)
6643 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6646 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsSampler(
6647 ID3D10EffectDepthStencilViewVariable
*iface
)
6649 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6652 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetRawValue(
6653 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6655 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6658 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetRawValue(
6659 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
6661 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6664 /* ID3D10EffectDepthStencilViewVariable methods */
6666 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
6667 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
*view
)
6669 FIXME("iface %p, view %p stub!\n", iface
, view
);
6674 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
6675 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**view
)
6677 FIXME("iface %p, view %p stub!\n", iface
, view
);
6682 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
6683 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
6685 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6690 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
6691 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
6693 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
6699 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
=
6701 /* ID3D10EffectVariable methods */
6702 d3d10_effect_depth_stencil_view_variable_IsValid
,
6703 d3d10_effect_depth_stencil_view_variable_GetType
,
6704 d3d10_effect_depth_stencil_view_variable_GetDesc
,
6705 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex
,
6706 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName
,
6707 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex
,
6708 d3d10_effect_depth_stencil_view_variable_GetMemberByName
,
6709 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic
,
6710 d3d10_effect_depth_stencil_view_variable_GetElement
,
6711 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer
,
6712 d3d10_effect_depth_stencil_view_variable_AsScalar
,
6713 d3d10_effect_depth_stencil_view_variable_AsVector
,
6714 d3d10_effect_depth_stencil_view_variable_AsMatrix
,
6715 d3d10_effect_depth_stencil_view_variable_AsString
,
6716 d3d10_effect_depth_stencil_view_variable_AsShaderResource
,
6717 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView
,
6718 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView
,
6719 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer
,
6720 d3d10_effect_depth_stencil_view_variable_AsShader
,
6721 d3d10_effect_depth_stencil_view_variable_AsBlend
,
6722 d3d10_effect_depth_stencil_view_variable_AsDepthStencil
,
6723 d3d10_effect_depth_stencil_view_variable_AsRasterizer
,
6724 d3d10_effect_depth_stencil_view_variable_AsSampler
,
6725 d3d10_effect_depth_stencil_view_variable_SetRawValue
,
6726 d3d10_effect_depth_stencil_view_variable_GetRawValue
,
6727 /* ID3D10EffectDepthStencilViewVariable methods */
6728 d3d10_effect_depth_stencil_view_variable_SetDepthStencil
,
6729 d3d10_effect_depth_stencil_view_variable_GetDepthStencil
,
6730 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray
,
6731 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray
,
6734 /* ID3D10EffectVariable methods */
6736 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable
*iface
)
6738 TRACE("iface %p\n", iface
);
6740 return (struct d3d10_effect_variable
*)iface
!= &null_shader_variable
;
6743 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetType(
6744 ID3D10EffectShaderVariable
*iface
)
6746 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6749 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable
*iface
,
6750 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6752 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6755 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByIndex(
6756 ID3D10EffectShaderVariable
*iface
, UINT index
)
6758 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6761 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByName(
6762 ID3D10EffectShaderVariable
*iface
, const char *name
)
6764 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6767 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByIndex(
6768 ID3D10EffectShaderVariable
*iface
, UINT index
)
6770 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6773 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByName(
6774 ID3D10EffectShaderVariable
*iface
, const char *name
)
6776 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6779 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberBySemantic(
6780 ID3D10EffectShaderVariable
*iface
, const char *semantic
)
6782 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6785 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetElement(
6786 ID3D10EffectShaderVariable
*iface
, UINT index
)
6788 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6791 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetParentConstantBuffer(
6792 ID3D10EffectShaderVariable
*iface
)
6794 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6797 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsScalar(
6798 ID3D10EffectShaderVariable
*iface
)
6800 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6803 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsVector(
6804 ID3D10EffectShaderVariable
*iface
)
6806 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6809 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsMatrix(
6810 ID3D10EffectShaderVariable
*iface
)
6812 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6815 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsString(
6816 ID3D10EffectShaderVariable
*iface
)
6818 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6821 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShaderResource(
6822 ID3D10EffectShaderVariable
*iface
)
6824 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6827 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRenderTargetView(
6828 ID3D10EffectShaderVariable
*iface
)
6830 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6833 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencilView(
6834 ID3D10EffectShaderVariable
*iface
)
6836 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6839 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsConstantBuffer(
6840 ID3D10EffectShaderVariable
*iface
)
6842 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6845 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShader(
6846 ID3D10EffectShaderVariable
*iface
)
6848 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6851 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsBlend(
6852 ID3D10EffectShaderVariable
*iface
)
6854 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6857 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencil(
6858 ID3D10EffectShaderVariable
*iface
)
6860 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6863 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRasterizer(
6864 ID3D10EffectShaderVariable
*iface
)
6866 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6869 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsSampler(
6870 ID3D10EffectShaderVariable
*iface
)
6872 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6875 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_SetRawValue(
6876 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
6878 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6881 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetRawValue(
6882 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
6884 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6887 /* ID3D10EffectShaderVariable methods */
6889 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetShaderDesc(
6890 ID3D10EffectShaderVariable
*iface
, UINT index
, D3D10_EFFECT_SHADER_DESC
*desc
)
6892 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
6897 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetVertexShader(
6898 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10VertexShader
**shader
)
6900 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6902 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
6904 if (v
->type
->element_count
)
6905 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6907 if (v
->type
->basetype
!= D3D10_SVT_VERTEXSHADER
)
6909 WARN("Shader is not a vertex shader.\n");
6913 if ((*shader
= v
->u
.shader
.shader
.vs
))
6914 ID3D10VertexShader_AddRef(*shader
);
6919 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetGeometryShader(
6920 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10GeometryShader
**shader
)
6922 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6924 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
6926 if (v
->type
->element_count
)
6927 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6929 if (v
->type
->basetype
!= D3D10_SVT_GEOMETRYSHADER
)
6931 WARN("Shader is not a geometry shader.\n");
6935 if ((*shader
= v
->u
.shader
.shader
.gs
))
6936 ID3D10GeometryShader_AddRef(*shader
);
6941 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetPixelShader(
6942 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10PixelShader
**shader
)
6944 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6946 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
6948 if (v
->type
->element_count
)
6949 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6951 if (v
->type
->basetype
!= D3D10_SVT_PIXELSHADER
)
6953 WARN("Shader is not a pixel shader.\n");
6957 if ((*shader
= v
->u
.shader
.shader
.ps
))
6958 ID3D10PixelShader_AddRef(*shader
);
6963 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetInputSignatureElementDesc(
6964 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
6965 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
6967 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
6968 struct d3d10_effect_shader_variable
*s
;
6969 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
6971 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
6972 iface
, shader_index
, element_index
, desc
);
6974 if (!iface
->lpVtbl
->IsValid(iface
))
6976 WARN("Null variable specified\n");
6980 /* Check shader_index, this crashes on W7/DX10 */
6981 if (shader_index
>= v
->effect
->used_shader_count
)
6983 WARN("This should crash on W7/DX10!\n");
6987 s
= &v
->effect
->used_shaders
[shader_index
]->u
.shader
;
6988 if (!s
->input_signature
.signature
)
6990 WARN("No shader signature\n");
6991 return D3DERR_INVALIDCALL
;
6994 /* Check desc for NULL, this crashes on W7/DX10 */
6997 WARN("This should crash on W7/DX10!\n");
7001 if (element_index
>= s
->input_signature
.element_count
)
7003 WARN("Invalid element index specified\n");
7004 return E_INVALIDARG
;
7007 d
= &s
->input_signature
.elements
[element_index
];
7008 desc
->SemanticName
= d
->SemanticName
;
7009 desc
->SemanticIndex
= d
->SemanticIndex
;
7010 desc
->SystemValueType
= d
->SystemValueType
;
7011 desc
->ComponentType
= d
->ComponentType
;
7012 desc
->Register
= d
->Register
;
7013 desc
->ReadWriteMask
= d
->ReadWriteMask
;
7014 desc
->Mask
= d
->Mask
;
7019 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
7020 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
7021 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
7023 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectShaderVariable(iface
);
7024 struct d3d10_effect_shader_variable
*s
;
7025 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
7027 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
7028 iface
, shader_index
, element_index
, desc
);
7030 if (!iface
->lpVtbl
->IsValid(iface
))
7032 WARN("Null variable specified\n");
7036 /* Check shader_index, this crashes on W7/DX10 */
7037 if (shader_index
>= v
->effect
->used_shader_count
)
7039 WARN("This should crash on W7/DX10!\n");
7043 s
= &v
->effect
->used_shaders
[shader_index
]->u
.shader
;
7044 if (!s
->output_signature
.signature
)
7046 WARN("No shader signature\n");
7047 return D3DERR_INVALIDCALL
;
7050 /* Check desc for NULL, this crashes on W7/DX10 */
7053 WARN("This should crash on W7/DX10!\n");
7057 if (element_index
>= s
->output_signature
.element_count
)
7059 WARN("Invalid element index specified\n");
7060 return E_INVALIDARG
;
7063 d
= &s
->output_signature
.elements
[element_index
];
7064 desc
->SemanticName
= d
->SemanticName
;
7065 desc
->SemanticIndex
= d
->SemanticIndex
;
7066 desc
->SystemValueType
= d
->SystemValueType
;
7067 desc
->ComponentType
= d
->ComponentType
;
7068 desc
->Register
= d
->Register
;
7069 desc
->ReadWriteMask
= d
->ReadWriteMask
;
7070 desc
->Mask
= d
->Mask
;
7076 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
=
7078 /* ID3D10EffectVariable methods */
7079 d3d10_effect_shader_variable_IsValid
,
7080 d3d10_effect_shader_variable_GetType
,
7081 d3d10_effect_shader_variable_GetDesc
,
7082 d3d10_effect_shader_variable_GetAnnotationByIndex
,
7083 d3d10_effect_shader_variable_GetAnnotationByName
,
7084 d3d10_effect_shader_variable_GetMemberByIndex
,
7085 d3d10_effect_shader_variable_GetMemberByName
,
7086 d3d10_effect_shader_variable_GetMemberBySemantic
,
7087 d3d10_effect_shader_variable_GetElement
,
7088 d3d10_effect_shader_variable_GetParentConstantBuffer
,
7089 d3d10_effect_shader_variable_AsScalar
,
7090 d3d10_effect_shader_variable_AsVector
,
7091 d3d10_effect_shader_variable_AsMatrix
,
7092 d3d10_effect_shader_variable_AsString
,
7093 d3d10_effect_shader_variable_AsShaderResource
,
7094 d3d10_effect_shader_variable_AsRenderTargetView
,
7095 d3d10_effect_shader_variable_AsDepthStencilView
,
7096 d3d10_effect_shader_variable_AsConstantBuffer
,
7097 d3d10_effect_shader_variable_AsShader
,
7098 d3d10_effect_shader_variable_AsBlend
,
7099 d3d10_effect_shader_variable_AsDepthStencil
,
7100 d3d10_effect_shader_variable_AsRasterizer
,
7101 d3d10_effect_shader_variable_AsSampler
,
7102 d3d10_effect_shader_variable_SetRawValue
,
7103 d3d10_effect_shader_variable_GetRawValue
,
7104 /* ID3D10EffectShaderVariable methods */
7105 d3d10_effect_shader_variable_GetShaderDesc
,
7106 d3d10_effect_shader_variable_GetVertexShader
,
7107 d3d10_effect_shader_variable_GetGeometryShader
,
7108 d3d10_effect_shader_variable_GetPixelShader
,
7109 d3d10_effect_shader_variable_GetInputSignatureElementDesc
,
7110 d3d10_effect_shader_variable_GetOutputSignatureElementDesc
,
7113 /* ID3D10EffectVariable methods */
7115 static BOOL STDMETHODCALLTYPE
d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable
*iface
)
7117 TRACE("iface %p\n", iface
);
7119 return (struct d3d10_effect_variable
*)iface
!= &null_blend_variable
;
7122 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetType(
7123 ID3D10EffectBlendVariable
*iface
)
7125 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7128 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable
*iface
,
7129 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7131 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7134 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByIndex(
7135 ID3D10EffectBlendVariable
*iface
, UINT index
)
7137 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7140 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByName(
7141 ID3D10EffectBlendVariable
*iface
, const char *name
)
7143 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7146 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByIndex(
7147 ID3D10EffectBlendVariable
*iface
, UINT index
)
7149 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7152 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByName(
7153 ID3D10EffectBlendVariable
*iface
, const char *name
)
7155 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7158 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberBySemantic(
7159 ID3D10EffectBlendVariable
*iface
, const char *semantic
)
7161 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7164 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetElement(
7165 ID3D10EffectBlendVariable
*iface
, UINT index
)
7167 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7170 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetParentConstantBuffer(
7171 ID3D10EffectBlendVariable
*iface
)
7173 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7176 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsScalar(
7177 ID3D10EffectBlendVariable
*iface
)
7179 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7182 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsVector(
7183 ID3D10EffectBlendVariable
*iface
)
7185 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7188 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsMatrix(
7189 ID3D10EffectBlendVariable
*iface
)
7191 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7194 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsString(
7195 ID3D10EffectBlendVariable
*iface
)
7197 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7200 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShaderResource(
7201 ID3D10EffectBlendVariable
*iface
)
7203 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7206 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRenderTargetView(
7207 ID3D10EffectBlendVariable
*iface
)
7209 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7212 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencilView(
7213 ID3D10EffectBlendVariable
*iface
)
7215 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7218 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsConstantBuffer(
7219 ID3D10EffectBlendVariable
*iface
)
7221 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7224 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShader(
7225 ID3D10EffectBlendVariable
*iface
)
7227 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7230 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsBlend(
7231 ID3D10EffectBlendVariable
*iface
)
7233 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7236 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencil(
7237 ID3D10EffectBlendVariable
*iface
)
7239 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7242 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRasterizer(
7243 ID3D10EffectBlendVariable
*iface
)
7245 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7248 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsSampler(
7249 ID3D10EffectBlendVariable
*iface
)
7251 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7254 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable
*iface
,
7255 void *data
, UINT offset
, UINT count
)
7257 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7260 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable
*iface
,
7261 void *data
, UINT offset
, UINT count
)
7263 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7266 /* ID3D10EffectBlendVariable methods */
7268 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable
*iface
,
7269 UINT index
, ID3D10BlendState
**blend_state
)
7271 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7273 TRACE("iface %p, index %u, blend_state %p.\n", iface
, index
, blend_state
);
7275 if (v
->type
->element_count
)
7276 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7280 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
7282 WARN("Variable is not a blend state.\n");
7286 if ((*blend_state
= v
->u
.state
.object
.blend
))
7287 ID3D10BlendState_AddRef(*blend_state
);
7292 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable
*iface
,
7293 UINT index
, D3D10_BLEND_DESC
*desc
)
7295 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7297 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7299 if (v
->type
->element_count
)
7300 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7302 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
7304 WARN("Variable is not a blend state.\n");
7308 *desc
= v
->u
.state
.desc
.blend
;
7314 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
=
7316 /* ID3D10EffectVariable methods */
7317 d3d10_effect_blend_variable_IsValid
,
7318 d3d10_effect_blend_variable_GetType
,
7319 d3d10_effect_blend_variable_GetDesc
,
7320 d3d10_effect_blend_variable_GetAnnotationByIndex
,
7321 d3d10_effect_blend_variable_GetAnnotationByName
,
7322 d3d10_effect_blend_variable_GetMemberByIndex
,
7323 d3d10_effect_blend_variable_GetMemberByName
,
7324 d3d10_effect_blend_variable_GetMemberBySemantic
,
7325 d3d10_effect_blend_variable_GetElement
,
7326 d3d10_effect_blend_variable_GetParentConstantBuffer
,
7327 d3d10_effect_blend_variable_AsScalar
,
7328 d3d10_effect_blend_variable_AsVector
,
7329 d3d10_effect_blend_variable_AsMatrix
,
7330 d3d10_effect_blend_variable_AsString
,
7331 d3d10_effect_blend_variable_AsShaderResource
,
7332 d3d10_effect_blend_variable_AsRenderTargetView
,
7333 d3d10_effect_blend_variable_AsDepthStencilView
,
7334 d3d10_effect_blend_variable_AsConstantBuffer
,
7335 d3d10_effect_blend_variable_AsShader
,
7336 d3d10_effect_blend_variable_AsBlend
,
7337 d3d10_effect_blend_variable_AsDepthStencil
,
7338 d3d10_effect_blend_variable_AsRasterizer
,
7339 d3d10_effect_blend_variable_AsSampler
,
7340 d3d10_effect_blend_variable_SetRawValue
,
7341 d3d10_effect_blend_variable_GetRawValue
,
7342 /* ID3D10EffectBlendVariable methods */
7343 d3d10_effect_blend_variable_GetBlendState
,
7344 d3d10_effect_blend_variable_GetBackingStore
,
7347 /* ID3D10EffectVariable methods */
7349 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable
*iface
)
7351 TRACE("iface %p\n", iface
);
7353 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_variable
;
7356 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetType(
7357 ID3D10EffectDepthStencilVariable
*iface
)
7359 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7362 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable
*iface
,
7363 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7365 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7368 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
7369 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
7371 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7374 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByName(
7375 ID3D10EffectDepthStencilVariable
*iface
, const char *name
)
7377 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7380 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByIndex(
7381 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
7383 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7386 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByName(
7387 ID3D10EffectDepthStencilVariable
*iface
, const char *name
)
7389 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7392 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
7393 ID3D10EffectDepthStencilVariable
*iface
, const char *semantic
)
7395 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7398 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetElement(
7399 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
7401 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7404 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
7405 ID3D10EffectDepthStencilVariable
*iface
)
7407 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7410 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsScalar(
7411 ID3D10EffectDepthStencilVariable
*iface
)
7413 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7416 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsVector(
7417 ID3D10EffectDepthStencilVariable
*iface
)
7419 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7422 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsMatrix(
7423 ID3D10EffectDepthStencilVariable
*iface
)
7425 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7428 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsString(
7429 ID3D10EffectDepthStencilVariable
*iface
)
7431 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7434 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShaderResource(
7435 ID3D10EffectDepthStencilVariable
*iface
)
7437 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7440 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRenderTargetView(
7441 ID3D10EffectDepthStencilVariable
*iface
)
7443 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7446 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencilView(
7447 ID3D10EffectDepthStencilVariable
*iface
)
7449 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7452 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsConstantBuffer(
7453 ID3D10EffectDepthStencilVariable
*iface
)
7455 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7458 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShader(
7459 ID3D10EffectDepthStencilVariable
*iface
)
7461 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7464 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsBlend(
7465 ID3D10EffectDepthStencilVariable
*iface
)
7467 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7470 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencil(
7471 ID3D10EffectDepthStencilVariable
*iface
)
7473 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7476 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRasterizer(
7477 ID3D10EffectDepthStencilVariable
*iface
)
7479 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7482 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsSampler(
7483 ID3D10EffectDepthStencilVariable
*iface
)
7485 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7488 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
7489 void *data
, UINT offset
, UINT count
)
7491 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7494 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
7495 void *data
, UINT offset
, UINT count
)
7497 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7500 /* ID3D10EffectDepthStencilVariable methods */
7502 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable
*iface
,
7503 UINT index
, ID3D10DepthStencilState
**depth_stencil_state
)
7505 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7507 TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface
, index
, depth_stencil_state
);
7509 if (v
->type
->element_count
)
7510 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7514 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
7516 WARN("Variable is not a depth stencil state.\n");
7520 if ((*depth_stencil_state
= v
->u
.state
.object
.depth_stencil
))
7521 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
7526 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable
*iface
,
7527 UINT index
, D3D10_DEPTH_STENCIL_DESC
*desc
)
7529 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7531 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7533 if (v
->type
->element_count
)
7534 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7536 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
7538 WARN("Variable is not a depth stencil state.\n");
7542 *desc
= v
->u
.state
.desc
.depth_stencil
;
7548 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
=
7550 /* ID3D10EffectVariable methods */
7551 d3d10_effect_depth_stencil_variable_IsValid
,
7552 d3d10_effect_depth_stencil_variable_GetType
,
7553 d3d10_effect_depth_stencil_variable_GetDesc
,
7554 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex
,
7555 d3d10_effect_depth_stencil_variable_GetAnnotationByName
,
7556 d3d10_effect_depth_stencil_variable_GetMemberByIndex
,
7557 d3d10_effect_depth_stencil_variable_GetMemberByName
,
7558 d3d10_effect_depth_stencil_variable_GetMemberBySemantic
,
7559 d3d10_effect_depth_stencil_variable_GetElement
,
7560 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer
,
7561 d3d10_effect_depth_stencil_variable_AsScalar
,
7562 d3d10_effect_depth_stencil_variable_AsVector
,
7563 d3d10_effect_depth_stencil_variable_AsMatrix
,
7564 d3d10_effect_depth_stencil_variable_AsString
,
7565 d3d10_effect_depth_stencil_variable_AsShaderResource
,
7566 d3d10_effect_depth_stencil_variable_AsRenderTargetView
,
7567 d3d10_effect_depth_stencil_variable_AsDepthStencilView
,
7568 d3d10_effect_depth_stencil_variable_AsConstantBuffer
,
7569 d3d10_effect_depth_stencil_variable_AsShader
,
7570 d3d10_effect_depth_stencil_variable_AsBlend
,
7571 d3d10_effect_depth_stencil_variable_AsDepthStencil
,
7572 d3d10_effect_depth_stencil_variable_AsRasterizer
,
7573 d3d10_effect_depth_stencil_variable_AsSampler
,
7574 d3d10_effect_depth_stencil_variable_SetRawValue
,
7575 d3d10_effect_depth_stencil_variable_GetRawValue
,
7576 /* ID3D10EffectDepthStencilVariable methods */
7577 d3d10_effect_depth_stencil_variable_GetDepthStencilState
,
7578 d3d10_effect_depth_stencil_variable_GetBackingStore
,
7581 /* ID3D10EffectVariable methods */
7583 static BOOL STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable
*iface
)
7585 TRACE("iface %p\n", iface
);
7587 return (struct d3d10_effect_variable
*)iface
!= &null_rasterizer_variable
;
7590 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetType(
7591 ID3D10EffectRasterizerVariable
*iface
)
7593 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7596 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable
*iface
,
7597 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7599 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7602 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
7603 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
7605 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7608 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByName(
7609 ID3D10EffectRasterizerVariable
*iface
, const char *name
)
7611 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7614 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByIndex(
7615 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
7617 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7620 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByName(
7621 ID3D10EffectRasterizerVariable
*iface
, const char *name
)
7623 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7626 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberBySemantic(
7627 ID3D10EffectRasterizerVariable
*iface
, const char *semantic
)
7629 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7632 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetElement(
7633 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
7635 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7638 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
7639 ID3D10EffectRasterizerVariable
*iface
)
7641 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7644 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsScalar(
7645 ID3D10EffectRasterizerVariable
*iface
)
7647 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7650 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsVector(
7651 ID3D10EffectRasterizerVariable
*iface
)
7653 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7656 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsMatrix(
7657 ID3D10EffectRasterizerVariable
*iface
)
7659 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7662 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsString(
7663 ID3D10EffectRasterizerVariable
*iface
)
7665 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7668 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShaderResource(
7669 ID3D10EffectRasterizerVariable
*iface
)
7671 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7674 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRenderTargetView(
7675 ID3D10EffectRasterizerVariable
*iface
)
7677 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7680 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencilView(
7681 ID3D10EffectRasterizerVariable
*iface
)
7683 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7686 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsConstantBuffer(
7687 ID3D10EffectRasterizerVariable
*iface
)
7689 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7692 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShader(
7693 ID3D10EffectRasterizerVariable
*iface
)
7695 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7698 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsBlend(
7699 ID3D10EffectRasterizerVariable
*iface
)
7701 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7704 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencil(
7705 ID3D10EffectRasterizerVariable
*iface
)
7707 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7710 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRasterizer(
7711 ID3D10EffectRasterizerVariable
*iface
)
7713 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7716 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsSampler(
7717 ID3D10EffectRasterizerVariable
*iface
)
7719 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7722 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable
*iface
,
7723 void *data
, UINT offset
, UINT count
)
7725 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7728 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable
*iface
,
7729 void *data
, UINT offset
, UINT count
)
7731 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7734 /* ID3D10EffectRasterizerVariable methods */
7736 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable
*iface
,
7737 UINT index
, ID3D10RasterizerState
**rasterizer_state
)
7739 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7741 TRACE("iface %p, index %u, rasterizer_state %p.\n", iface
, index
, rasterizer_state
);
7743 if (v
->type
->element_count
)
7744 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7748 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
7750 WARN("Variable is not a rasterizer state.\n");
7754 if ((*rasterizer_state
= v
->u
.state
.object
.rasterizer
))
7755 ID3D10RasterizerState_AddRef(*rasterizer_state
);
7760 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable
*iface
,
7761 UINT index
, D3D10_RASTERIZER_DESC
*desc
)
7763 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7765 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
7767 if (v
->type
->element_count
)
7768 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7770 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
7772 WARN("Variable is not a rasterizer state.\n");
7776 *desc
= v
->u
.state
.desc
.rasterizer
;
7782 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
=
7784 /* ID3D10EffectVariable methods */
7785 d3d10_effect_rasterizer_variable_IsValid
,
7786 d3d10_effect_rasterizer_variable_GetType
,
7787 d3d10_effect_rasterizer_variable_GetDesc
,
7788 d3d10_effect_rasterizer_variable_GetAnnotationByIndex
,
7789 d3d10_effect_rasterizer_variable_GetAnnotationByName
,
7790 d3d10_effect_rasterizer_variable_GetMemberByIndex
,
7791 d3d10_effect_rasterizer_variable_GetMemberByName
,
7792 d3d10_effect_rasterizer_variable_GetMemberBySemantic
,
7793 d3d10_effect_rasterizer_variable_GetElement
,
7794 d3d10_effect_rasterizer_variable_GetParentConstantBuffer
,
7795 d3d10_effect_rasterizer_variable_AsScalar
,
7796 d3d10_effect_rasterizer_variable_AsVector
,
7797 d3d10_effect_rasterizer_variable_AsMatrix
,
7798 d3d10_effect_rasterizer_variable_AsString
,
7799 d3d10_effect_rasterizer_variable_AsShaderResource
,
7800 d3d10_effect_rasterizer_variable_AsRenderTargetView
,
7801 d3d10_effect_rasterizer_variable_AsDepthStencilView
,
7802 d3d10_effect_rasterizer_variable_AsConstantBuffer
,
7803 d3d10_effect_rasterizer_variable_AsShader
,
7804 d3d10_effect_rasterizer_variable_AsBlend
,
7805 d3d10_effect_rasterizer_variable_AsDepthStencil
,
7806 d3d10_effect_rasterizer_variable_AsRasterizer
,
7807 d3d10_effect_rasterizer_variable_AsSampler
,
7808 d3d10_effect_rasterizer_variable_SetRawValue
,
7809 d3d10_effect_rasterizer_variable_GetRawValue
,
7810 /* ID3D10EffectRasterizerVariable methods */
7811 d3d10_effect_rasterizer_variable_GetRasterizerState
,
7812 d3d10_effect_rasterizer_variable_GetBackingStore
,
7815 /* ID3D10EffectVariable methods */
7817 static BOOL STDMETHODCALLTYPE
d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable
*iface
)
7819 TRACE("iface %p\n", iface
);
7821 return (struct d3d10_effect_variable
*)iface
!= &null_sampler_variable
;
7824 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetType(
7825 ID3D10EffectSamplerVariable
*iface
)
7827 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
7830 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable
*iface
,
7831 D3D10_EFFECT_VARIABLE_DESC
*desc
)
7833 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
7836 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByIndex(
7837 ID3D10EffectSamplerVariable
*iface
, UINT index
)
7839 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
7842 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByName(
7843 ID3D10EffectSamplerVariable
*iface
, const char *name
)
7845 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
7848 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByIndex(
7849 ID3D10EffectSamplerVariable
*iface
, UINT index
)
7851 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
7854 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByName(
7855 ID3D10EffectSamplerVariable
*iface
, const char *name
)
7857 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
7860 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberBySemantic(
7861 ID3D10EffectSamplerVariable
*iface
, const char *semantic
)
7863 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
7866 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetElement(
7867 ID3D10EffectSamplerVariable
*iface
, UINT index
)
7869 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
7872 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetParentConstantBuffer(
7873 ID3D10EffectSamplerVariable
*iface
)
7875 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
7878 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsScalar(
7879 ID3D10EffectSamplerVariable
*iface
)
7881 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
7884 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsVector(
7885 ID3D10EffectSamplerVariable
*iface
)
7887 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
7890 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsMatrix(
7891 ID3D10EffectSamplerVariable
*iface
)
7893 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
7896 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsString(
7897 ID3D10EffectSamplerVariable
*iface
)
7899 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
7902 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShaderResource(
7903 ID3D10EffectSamplerVariable
*iface
)
7905 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
7908 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRenderTargetView(
7909 ID3D10EffectSamplerVariable
*iface
)
7911 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
7914 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencilView(
7915 ID3D10EffectSamplerVariable
*iface
)
7917 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
7920 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsConstantBuffer(
7921 ID3D10EffectSamplerVariable
*iface
)
7923 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
7926 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShader(
7927 ID3D10EffectSamplerVariable
*iface
)
7929 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
7932 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsBlend(
7933 ID3D10EffectSamplerVariable
*iface
)
7935 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
7938 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencil(
7939 ID3D10EffectSamplerVariable
*iface
)
7941 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
7944 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRasterizer(
7945 ID3D10EffectSamplerVariable
*iface
)
7947 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
7950 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsSampler(
7951 ID3D10EffectSamplerVariable
*iface
)
7953 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
7956 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable
*iface
,
7957 void *data
, UINT offset
, UINT count
)
7959 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7962 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable
*iface
,
7963 void *data
, UINT offset
, UINT count
)
7965 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
7968 /* ID3D10EffectSamplerVariable methods */
7970 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable
*iface
,
7971 UINT index
, ID3D10SamplerState
**sampler
)
7973 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7975 TRACE("iface %p, index %u, sampler %p.\n", iface
, index
, sampler
);
7977 if (v
->type
->element_count
)
7978 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
7982 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
7984 WARN("Variable is not a sampler state.\n");
7988 if ((*sampler
= v
->u
.state
.object
.sampler
))
7989 ID3D10SamplerState_AddRef(*sampler
);
7994 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable
*iface
,
7995 UINT index
, D3D10_SAMPLER_DESC
*desc
)
7997 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
7999 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
8001 if (v
->type
->element_count
)
8002 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
8004 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
8006 WARN("Variable is not a sampler state.\n");
8010 *desc
= v
->u
.state
.desc
.sampler
;
8016 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
=
8018 /* ID3D10EffectVariable methods */
8019 d3d10_effect_sampler_variable_IsValid
,
8020 d3d10_effect_sampler_variable_GetType
,
8021 d3d10_effect_sampler_variable_GetDesc
,
8022 d3d10_effect_sampler_variable_GetAnnotationByIndex
,
8023 d3d10_effect_sampler_variable_GetAnnotationByName
,
8024 d3d10_effect_sampler_variable_GetMemberByIndex
,
8025 d3d10_effect_sampler_variable_GetMemberByName
,
8026 d3d10_effect_sampler_variable_GetMemberBySemantic
,
8027 d3d10_effect_sampler_variable_GetElement
,
8028 d3d10_effect_sampler_variable_GetParentConstantBuffer
,
8029 d3d10_effect_sampler_variable_AsScalar
,
8030 d3d10_effect_sampler_variable_AsVector
,
8031 d3d10_effect_sampler_variable_AsMatrix
,
8032 d3d10_effect_sampler_variable_AsString
,
8033 d3d10_effect_sampler_variable_AsShaderResource
,
8034 d3d10_effect_sampler_variable_AsRenderTargetView
,
8035 d3d10_effect_sampler_variable_AsDepthStencilView
,
8036 d3d10_effect_sampler_variable_AsConstantBuffer
,
8037 d3d10_effect_sampler_variable_AsShader
,
8038 d3d10_effect_sampler_variable_AsBlend
,
8039 d3d10_effect_sampler_variable_AsDepthStencil
,
8040 d3d10_effect_sampler_variable_AsRasterizer
,
8041 d3d10_effect_sampler_variable_AsSampler
,
8042 d3d10_effect_sampler_variable_SetRawValue
,
8043 d3d10_effect_sampler_variable_GetRawValue
,
8044 /* ID3D10EffectSamplerVariable methods */
8045 d3d10_effect_sampler_variable_GetSampler
,
8046 d3d10_effect_sampler_variable_GetBackingStore
,
8049 /* ID3D10EffectType methods */
8051 static inline struct d3d10_effect_type
*impl_from_ID3D10EffectType(ID3D10EffectType
*iface
)
8053 return CONTAINING_RECORD(iface
, struct d3d10_effect_type
, ID3D10EffectType_iface
);
8056 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
8058 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8060 TRACE("iface %p\n", iface
);
8062 return This
!= &null_type
;
8065 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
8067 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8069 TRACE("iface %p, desc %p\n", iface
, desc
);
8071 if (This
== &null_type
)
8073 WARN("Null type specified\n");
8079 WARN("Invalid argument specified\n");
8080 return E_INVALIDARG
;
8083 desc
->TypeName
= This
->name
;
8084 desc
->Class
= This
->type_class
;
8085 desc
->Type
= This
->basetype
;
8086 desc
->Elements
= This
->element_count
;
8087 desc
->Members
= This
->member_count
;
8088 desc
->Rows
= This
->row_count
;
8089 desc
->Columns
= This
->column_count
;
8090 desc
->PackedSize
= This
->size_packed
;
8091 desc
->UnpackedSize
= This
->size_unpacked
;
8092 desc
->Stride
= This
->stride
;
8097 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
8100 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8101 struct d3d10_effect_type
*t
;
8103 TRACE("iface %p, index %u\n", iface
, index
);
8105 if (index
>= This
->member_count
)
8107 WARN("Invalid index specified\n");
8108 return &null_type
.ID3D10EffectType_iface
;
8111 t
= (&This
->members
[index
])->type
;
8113 TRACE("Returning member %p, %s\n", t
, debugstr_a(t
->name
));
8115 return &t
->ID3D10EffectType_iface
;
8118 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
8121 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8124 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
8128 WARN("Invalid name specified\n");
8129 return &null_type
.ID3D10EffectType_iface
;
8132 for (i
= 0; i
< This
->member_count
; ++i
)
8134 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
8136 if (typem
->name
&& !strcmp(typem
->name
, name
))
8138 TRACE("Returning type %p.\n", typem
->type
);
8139 return &typem
->type
->ID3D10EffectType_iface
;
8143 WARN("Invalid name specified\n");
8145 return &null_type
.ID3D10EffectType_iface
;
8148 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
8149 const char *semantic
)
8151 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8154 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
8158 WARN("Invalid semantic specified\n");
8159 return &null_type
.ID3D10EffectType_iface
;
8162 for (i
= 0; i
< This
->member_count
; ++i
)
8164 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
8166 if (typem
->semantic
&& !strcmp(typem
->semantic
, semantic
))
8168 TRACE("Returning type %p.\n", typem
->type
);
8169 return &typem
->type
->ID3D10EffectType_iface
;
8173 WARN("Invalid semantic specified\n");
8175 return &null_type
.ID3D10EffectType_iface
;
8178 static const char * STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
8180 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8181 struct d3d10_effect_type_member
*typem
;
8183 TRACE("iface %p, index %u\n", iface
, index
);
8185 if (index
>= This
->member_count
)
8187 WARN("Invalid index specified\n");
8191 typem
= &This
->members
[index
];
8193 TRACE("Returning name %s\n", debugstr_a(typem
->name
));
8198 static const char * STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
8200 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
8201 struct d3d10_effect_type_member
*typem
;
8203 TRACE("iface %p, index %u\n", iface
, index
);
8205 if (index
>= This
->member_count
)
8207 WARN("Invalid index specified\n");
8211 typem
= &This
->members
[index
];
8213 TRACE("Returning semantic %s\n", debugstr_a(typem
->semantic
));
8215 return typem
->semantic
;
8218 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
8220 /* ID3D10EffectType */
8221 d3d10_effect_type_IsValid
,
8222 d3d10_effect_type_GetDesc
,
8223 d3d10_effect_type_GetMemberTypeByIndex
,
8224 d3d10_effect_type_GetMemberTypeByName
,
8225 d3d10_effect_type_GetMemberTypeBySemantic
,
8226 d3d10_effect_type_GetMemberName
,
8227 d3d10_effect_type_GetMemberSemantic
,