wined3d: Merge wined3d_texture_upload_data() and wined3d_texture_gl_upload_data().
[wine.git] / dlls / wined3d / wined3d_private.h
blobdde334cbdbbe4d3968930d4487dda66071b13a95
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <assert.h>
35 #include <stdarg.h>
36 #include <math.h>
37 #include <limits.h>
38 #include "ntstatus.h"
39 #define WIN32_NO_STATUS
40 #define NONAMELESSUNION
41 #define NONAMELESSSTRUCT
42 #define COBJMACROS
43 #include "windef.h"
44 #include "winbase.h"
45 #include "winreg.h"
46 #include "wingdi.h"
47 #include "winuser.h"
48 #include "winternl.h"
49 #include "ddk/d3dkmthk.h"
50 #include "wine/debug.h"
51 #include "wine/heap.h"
52 #include "wine/unicode.h"
54 #include "objbase.h"
55 #include "wine/wined3d.h"
56 #include "wined3d_gl.h"
57 #include "wined3d_vk.h"
58 #include "wine/list.h"
59 #include "wine/rbtree.h"
60 #include "wine/wgl_driver.h"
62 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
64 /* Driver quirks */
65 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
66 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
67 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
68 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
69 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
70 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
71 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
72 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
73 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
74 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
77 struct wined3d_fragment_pipe_ops;
78 struct wined3d_adapter;
79 struct wined3d_context;
80 struct wined3d_state;
81 struct wined3d_swapchain_gl;
82 struct wined3d_texture_gl;
83 struct wined3d_vertex_pipe_ops;
85 enum wined3d_ffp_idx
87 WINED3D_FFP_POSITION = 0,
88 WINED3D_FFP_BLENDWEIGHT = 1,
89 WINED3D_FFP_BLENDINDICES = 2,
90 WINED3D_FFP_NORMAL = 3,
91 WINED3D_FFP_PSIZE = 4,
92 WINED3D_FFP_DIFFUSE = 5,
93 WINED3D_FFP_SPECULAR = 6,
94 WINED3D_FFP_TEXCOORD0 = 7,
95 WINED3D_FFP_TEXCOORD1 = 8,
96 WINED3D_FFP_TEXCOORD2 = 9,
97 WINED3D_FFP_TEXCOORD3 = 10,
98 WINED3D_FFP_TEXCOORD4 = 11,
99 WINED3D_FFP_TEXCOORD5 = 12,
100 WINED3D_FFP_TEXCOORD6 = 13,
101 WINED3D_FFP_TEXCOORD7 = 14,
102 WINED3D_FFP_ATTRIBS_COUNT = 15,
105 enum wined3d_ffp_emit_idx
107 WINED3D_FFP_EMIT_FLOAT1,
108 WINED3D_FFP_EMIT_FLOAT2,
109 WINED3D_FFP_EMIT_FLOAT3,
110 WINED3D_FFP_EMIT_FLOAT4,
111 WINED3D_FFP_EMIT_D3DCOLOR,
112 WINED3D_FFP_EMIT_UBYTE4,
113 WINED3D_FFP_EMIT_SHORT2,
114 WINED3D_FFP_EMIT_SHORT4,
115 WINED3D_FFP_EMIT_UBYTE4N,
116 WINED3D_FFP_EMIT_SHORT2N,
117 WINED3D_FFP_EMIT_SHORT4N,
118 WINED3D_FFP_EMIT_USHORT2N,
119 WINED3D_FFP_EMIT_USHORT4N,
120 WINED3D_FFP_EMIT_UDEC3,
121 WINED3D_FFP_EMIT_DEC3N,
122 WINED3D_FFP_EMIT_FLOAT16_2,
123 WINED3D_FFP_EMIT_FLOAT16_4,
124 WINED3D_FFP_EMIT_INVALID,
125 WINED3D_FFP_EMIT_COUNT,
128 /* Texture format fixups */
130 enum fixup_channel_source
132 CHANNEL_SOURCE_ZERO = 0,
133 CHANNEL_SOURCE_ONE = 1,
134 CHANNEL_SOURCE_X = 2,
135 CHANNEL_SOURCE_Y = 3,
136 CHANNEL_SOURCE_Z = 4,
137 CHANNEL_SOURCE_W = 5,
138 CHANNEL_SOURCE_COMPLEX0 = 6,
139 CHANNEL_SOURCE_COMPLEX1 = 7,
142 enum complex_fixup
144 COMPLEX_FIXUP_NONE = 0,
145 COMPLEX_FIXUP_YUY2 = 1,
146 COMPLEX_FIXUP_UYVY = 2,
147 COMPLEX_FIXUP_YV12 = 3,
148 COMPLEX_FIXUP_P8 = 4,
149 COMPLEX_FIXUP_NV12 = 5,
152 #include <pshpack2.h>
153 struct color_fixup_desc
155 unsigned short x_sign_fixup : 1;
156 unsigned short x_source : 3;
157 unsigned short y_sign_fixup : 1;
158 unsigned short y_source : 3;
159 unsigned short z_sign_fixup : 1;
160 unsigned short z_source : 3;
161 unsigned short w_sign_fixup : 1;
162 unsigned short w_source : 3;
164 #include <poppack.h>
166 struct wined3d_d3d_limits
168 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
169 DWORD vs_uniform_count;
170 DWORD ps_uniform_count;
171 unsigned int varying_count;
172 unsigned int ffp_textures;
173 unsigned int ffp_blend_stages;
174 unsigned int ffp_vertex_blend_matrices;
175 unsigned int active_light_count;
177 unsigned int max_rt_count;
178 unsigned int max_clip_distances;
179 unsigned int texture_size;
180 float pointsize_max;
183 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
184 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
185 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
186 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
188 struct wined3d_ffp_attrib_ops
190 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
191 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
192 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
193 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
194 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
195 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
198 struct wined3d_d3d_info
200 struct wined3d_d3d_limits limits;
201 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
202 uint32_t wined3d_creation_flags;
203 uint32_t xyzrhw : 1;
204 uint32_t emulated_flatshading : 1;
205 uint32_t ffp_generic_attributes : 1;
206 uint32_t ffp_alpha_test : 1;
207 uint32_t vs_clipping : 1;
208 uint32_t shader_color_key : 1;
209 uint32_t shader_double_precision : 1;
210 uint32_t shader_output_interpolation : 1;
211 uint32_t viewport_array_index_any_shader : 1;
212 uint32_t texture_npot : 1;
213 uint32_t texture_npot_conditional : 1;
214 uint32_t draw_base_vertex_offset : 1;
215 uint32_t vertex_bgra : 1;
216 uint32_t texture_swizzle : 1;
217 uint32_t srgb_read_control : 1;
218 uint32_t srgb_write_control : 1;
219 uint32_t clip_control : 1;
220 uint32_t full_ffp_varyings : 1;
221 enum wined3d_feature_level feature_level;
223 DWORD multisample_draw_location;
226 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
227 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
229 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
231 struct color_fixup_desc fixup =
233 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
234 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
235 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
236 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
238 return fixup;
241 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
243 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
246 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
248 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
251 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
253 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
256 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
258 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
259 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
260 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
261 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
264 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
266 enum complex_fixup complex_fixup = 0;
267 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
268 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
269 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
270 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
271 return complex_fixup;
274 /* Device caps */
275 #define WINED3D_MAX_STREAMS 16
276 #define WINED3D_MAX_TEXTURES 8
277 #define WINED3D_MAX_FRAGMENT_SAMPLERS 16
278 #define WINED3D_MAX_VERTEX_SAMPLERS 4
279 #define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
280 #define WINED3D_MAX_ACTIVE_LIGHTS 8
281 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
282 #define WINED3D_MAX_CLIP_DISTANCES 8
283 #define MAX_CONSTANT_BUFFERS 15
284 #define MAX_SAMPLER_OBJECTS 16
285 #define MAX_SHADER_RESOURCE_VIEWS 128
286 #define MAX_RENDER_TARGET_VIEWS 8
287 #define MAX_UNORDERED_ACCESS_VIEWS 8
288 #define MAX_TGSM_REGISTERS 8192
289 #define MAX_VERTEX_BLENDS 4
291 struct min_lookup
293 GLenum mip[WINED3D_TEXF_LINEAR + 1];
296 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
297 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
299 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
301 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
303 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
304 return WINED3D_CMP_ALWAYS;
305 return func;
308 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
310 return magLookup[mag_filter];
313 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
314 enum wined3d_texture_filter_type mip_filter)
316 return minMipLookup[min_filter].mip[mip_filter];
319 /* float_16_to_32() and float_32_to_16() (see implementation in
320 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
321 * to standard C floats and vice versa. They do not depend on the encoding
322 * of the C float, so they are platform independent, but slow. On x86 and
323 * other IEEE 754 compliant platforms the conversion can be accelerated by
324 * bit shifting the exponent and mantissa. There are also some SSE-based
325 * assembly routines out there.
327 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
329 static inline float float_16_to_32(const unsigned short *in)
331 const unsigned short s = ((*in) & 0x8000u);
332 const unsigned short e = ((*in) & 0x7c00u) >> 10;
333 const unsigned short m = (*in) & 0x3ffu;
334 const float sgn = (s ? -1.0f : 1.0f);
336 if(e == 0) {
337 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
338 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
339 } else if(e < 31) {
340 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
341 } else {
342 if(m == 0) return sgn * INFINITY;
343 else return NAN;
347 static inline float float_24_to_32(DWORD in)
349 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
350 const unsigned short e = (in & 0x780000u) >> 19;
351 const unsigned int m = in & 0x7ffffu;
353 if (e == 0)
355 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
356 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
358 else if (e < 15)
360 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
362 else
364 if (m == 0) return sgn * INFINITY;
365 else return NAN;
369 static inline unsigned int wined3d_popcount(unsigned int x)
371 #ifdef HAVE___BUILTIN_POPCOUNT
372 return __builtin_popcount(x);
373 #else
374 x -= x >> 1 & 0x55555555;
375 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
376 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
377 #endif
380 static inline void wined3d_pause(void)
382 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
383 __asm__ __volatile__( "rep;nop" : : : "memory" );
384 #endif
387 #define ORM_BACKBUFFER 0
388 #define ORM_FBO 1
390 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
391 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
393 enum wined3d_renderer
395 WINED3D_RENDERER_AUTO,
396 WINED3D_RENDERER_VULKAN,
397 WINED3D_RENDERER_OPENGL,
398 WINED3D_RENDERER_NO3D,
401 enum wined3d_shader_backend
403 WINED3D_SHADER_BACKEND_AUTO,
404 WINED3D_SHADER_BACKEND_GLSL,
405 WINED3D_SHADER_BACKEND_ARB,
406 WINED3D_SHADER_BACKEND_NONE,
409 /* NOTE: When adding fields to this structure, make sure to update the default
410 * values in wined3d_main.c as well. */
411 struct wined3d_settings
413 unsigned int cs_multithreaded;
414 DWORD max_gl_version;
415 int offscreen_rendering_mode;
416 unsigned short pci_vendor_id;
417 unsigned short pci_device_id;
418 /* Memory tracking and object counting. */
419 UINT64 emulated_textureram;
420 char *logo;
421 unsigned int multisample_textures;
422 unsigned int sample_count;
423 BOOL check_float_constants;
424 unsigned int strict_shader_math;
425 unsigned int max_sm_vs;
426 unsigned int max_sm_hs;
427 unsigned int max_sm_ds;
428 unsigned int max_sm_gs;
429 unsigned int max_sm_ps;
430 unsigned int max_sm_cs;
431 enum wined3d_renderer renderer;
432 enum wined3d_shader_backend shader_backend;
435 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
437 enum wined3d_shader_byte_code_format
439 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
440 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
443 enum wined3d_shader_resource_type
445 WINED3D_SHADER_RESOURCE_NONE,
446 WINED3D_SHADER_RESOURCE_BUFFER,
447 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
448 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
449 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
450 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
451 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
452 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
453 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
454 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
455 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
458 #define WINED3D_SHADER_CONST_VS_F 0x00000001
459 #define WINED3D_SHADER_CONST_VS_I 0x00000002
460 #define WINED3D_SHADER_CONST_VS_B 0x00000004
461 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
462 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
463 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
464 #define WINED3D_SHADER_CONST_PS_F 0x00000040
465 #define WINED3D_SHADER_CONST_PS_I 0x00000080
466 #define WINED3D_SHADER_CONST_PS_B 0x00000100
467 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
468 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
469 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
470 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
471 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
472 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
473 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
474 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
475 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
476 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
477 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
478 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
479 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
480 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
482 enum wined3d_shader_register_type
484 WINED3DSPR_TEMP = 0,
485 WINED3DSPR_INPUT = 1,
486 WINED3DSPR_CONST = 2,
487 WINED3DSPR_ADDR = 3,
488 WINED3DSPR_TEXTURE = 3,
489 WINED3DSPR_RASTOUT = 4,
490 WINED3DSPR_ATTROUT = 5,
491 WINED3DSPR_TEXCRDOUT = 6,
492 WINED3DSPR_OUTPUT = 6,
493 WINED3DSPR_CONSTINT = 7,
494 WINED3DSPR_COLOROUT = 8,
495 WINED3DSPR_DEPTHOUT = 9,
496 WINED3DSPR_SAMPLER = 10,
497 WINED3DSPR_CONST2 = 11,
498 WINED3DSPR_CONST3 = 12,
499 WINED3DSPR_CONST4 = 13,
500 WINED3DSPR_CONSTBOOL = 14,
501 WINED3DSPR_LOOP = 15,
502 WINED3DSPR_TEMPFLOAT16 = 16,
503 WINED3DSPR_MISCTYPE = 17,
504 WINED3DSPR_LABEL = 18,
505 WINED3DSPR_PREDICATE = 19,
506 WINED3DSPR_IMMCONST,
507 WINED3DSPR_CONSTBUFFER,
508 WINED3DSPR_IMMCONSTBUFFER,
509 WINED3DSPR_PRIMID,
510 WINED3DSPR_NULL,
511 WINED3DSPR_RESOURCE,
512 WINED3DSPR_UAV,
513 WINED3DSPR_OUTPOINTID,
514 WINED3DSPR_FORKINSTID,
515 WINED3DSPR_JOININSTID,
516 WINED3DSPR_INCONTROLPOINT,
517 WINED3DSPR_OUTCONTROLPOINT,
518 WINED3DSPR_PATCHCONST,
519 WINED3DSPR_TESSCOORD,
520 WINED3DSPR_GROUPSHAREDMEM,
521 WINED3DSPR_THREADID,
522 WINED3DSPR_THREADGROUPID,
523 WINED3DSPR_LOCALTHREADID,
524 WINED3DSPR_LOCALTHREADINDEX,
525 WINED3DSPR_IDXTEMP,
526 WINED3DSPR_STREAM,
527 WINED3DSPR_FUNCTIONBODY,
528 WINED3DSPR_FUNCTIONPOINTER,
529 WINED3DSPR_COVERAGE,
530 WINED3DSPR_SAMPLEMASK,
531 WINED3DSPR_GSINSTID,
532 WINED3DSPR_DEPTHOUTGE,
533 WINED3DSPR_DEPTHOUTLE,
534 WINED3DSPR_RASTERIZER,
537 enum wined3d_data_type
539 WINED3D_DATA_FLOAT,
540 WINED3D_DATA_INT,
541 WINED3D_DATA_RESOURCE,
542 WINED3D_DATA_SAMPLER,
543 WINED3D_DATA_UAV,
544 WINED3D_DATA_UINT,
545 WINED3D_DATA_UNORM,
546 WINED3D_DATA_SNORM,
547 WINED3D_DATA_OPAQUE,
550 enum wined3d_immconst_type
552 WINED3D_IMMCONST_SCALAR,
553 WINED3D_IMMCONST_VEC4,
556 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
558 enum wined3d_shader_src_modifier
560 WINED3DSPSM_NONE = 0,
561 WINED3DSPSM_NEG = 1,
562 WINED3DSPSM_BIAS = 2,
563 WINED3DSPSM_BIASNEG = 3,
564 WINED3DSPSM_SIGN = 4,
565 WINED3DSPSM_SIGNNEG = 5,
566 WINED3DSPSM_COMP = 6,
567 WINED3DSPSM_X2 = 7,
568 WINED3DSPSM_X2NEG = 8,
569 WINED3DSPSM_DZ = 9,
570 WINED3DSPSM_DW = 10,
571 WINED3DSPSM_ABS = 11,
572 WINED3DSPSM_ABSNEG = 12,
573 WINED3DSPSM_NOT = 13,
576 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
577 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
578 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
579 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
580 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
582 enum wined3d_shader_dst_modifier
584 WINED3DSPDM_NONE = 0,
585 WINED3DSPDM_SATURATE = 1,
586 WINED3DSPDM_PARTIALPRECISION = 2,
587 WINED3DSPDM_MSAMPCENTROID = 4,
590 enum wined3d_shader_interpolation_mode
592 WINED3DSIM_NONE = 0,
593 WINED3DSIM_CONSTANT = 1,
594 WINED3DSIM_LINEAR = 2,
595 WINED3DSIM_LINEAR_CENTROID = 3,
596 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
597 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
598 WINED3DSIM_LINEAR_SAMPLE = 6,
599 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
602 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
603 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
605 enum wined3d_shader_global_flags
607 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
608 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
609 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
612 enum wined3d_shader_sync_flags
614 WINED3DSSF_THREAD_GROUP = 0x1,
615 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
618 enum wined3d_shader_uav_flags
620 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
621 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
624 enum wined3d_tessellator_domain
626 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
627 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
628 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
631 enum wined3d_tessellator_output_primitive
633 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
634 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
635 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
636 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
639 enum wined3d_tessellator_partitioning
641 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
642 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
643 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
644 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
647 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
648 #define WINED3DSI_TEXLD_PROJECT 0x1
649 #define WINED3DSI_TEXLD_BIAS 0x2
650 #define WINED3DSI_INDEXED_DYNAMIC 0x4
651 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
652 #define WINED3DSI_RESINFO_UINT 0x2
653 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
654 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
656 #define WINED3DSI_PRECISE_X 0x100
657 #define WINED3DSI_PRECISE_Y 0x200
658 #define WINED3DSI_PRECISE_Z 0x400
659 #define WINED3DSI_PRECISE_W 0x800
660 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
661 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
662 #define WINED3DSI_PRECISE_SHIFT 8
664 enum wined3d_shader_rel_op
666 WINED3D_SHADER_REL_OP_GT = 1,
667 WINED3D_SHADER_REL_OP_EQ = 2,
668 WINED3D_SHADER_REL_OP_GE = 3,
669 WINED3D_SHADER_REL_OP_LT = 4,
670 WINED3D_SHADER_REL_OP_NE = 5,
671 WINED3D_SHADER_REL_OP_LE = 6,
674 enum wined3d_shader_conditional_op
676 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
677 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
680 #define WINED3D_SM1_VS 0xfffeu
681 #define WINED3D_SM1_PS 0xffffu
682 #define WINED3D_SM4_PS 0x0000u
683 #define WINED3D_SM4_VS 0x0001u
684 #define WINED3D_SM4_GS 0x0002u
685 #define WINED3D_SM5_HS 0x0003u
686 #define WINED3D_SM5_DS 0x0004u
687 #define WINED3D_SM5_CS 0x0005u
689 /* Shader version tokens, and shader end tokens */
690 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
691 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
693 /* Shader backends */
695 /* TODO: Make this dynamic, based on shader limits ? */
696 #define MAX_ATTRIBS 16
697 #define MAX_REG_ADDR 1
698 #define MAX_REG_TEXCRD 8
699 #define MAX_REG_INPUT 32
700 #define MAX_REG_OUTPUT 32
701 #define WINED3D_MAX_CBS 15
702 #define WINED3D_MAX_CONSTS_B 16
703 #define WINED3D_MAX_CONSTS_I 16
704 #define WINED3D_MAX_VS_CONSTS_F 256
705 #define WINED3D_MAX_PS_CONSTS_F 224
707 /* FIXME: This needs to go up to 2048 for
708 * Shader model 3 according to msdn (and for software shaders) */
709 #define MAX_LABELS 16
711 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
713 struct wined3d_string_buffer
715 struct list entry;
716 char *buffer;
717 unsigned int buffer_size;
718 unsigned int content_size;
721 enum WINED3D_SHADER_INSTRUCTION_HANDLER
723 WINED3DSIH_ABS,
724 WINED3DSIH_ADD,
725 WINED3DSIH_AND,
726 WINED3DSIH_ATOMIC_AND,
727 WINED3DSIH_ATOMIC_CMP_STORE,
728 WINED3DSIH_ATOMIC_IADD,
729 WINED3DSIH_ATOMIC_IMAX,
730 WINED3DSIH_ATOMIC_IMIN,
731 WINED3DSIH_ATOMIC_OR,
732 WINED3DSIH_ATOMIC_UMAX,
733 WINED3DSIH_ATOMIC_UMIN,
734 WINED3DSIH_ATOMIC_XOR,
735 WINED3DSIH_BEM,
736 WINED3DSIH_BFI,
737 WINED3DSIH_BFREV,
738 WINED3DSIH_BREAK,
739 WINED3DSIH_BREAKC,
740 WINED3DSIH_BREAKP,
741 WINED3DSIH_BUFINFO,
742 WINED3DSIH_CALL,
743 WINED3DSIH_CALLNZ,
744 WINED3DSIH_CASE,
745 WINED3DSIH_CMP,
746 WINED3DSIH_CND,
747 WINED3DSIH_CONTINUE,
748 WINED3DSIH_CONTINUEP,
749 WINED3DSIH_COUNTBITS,
750 WINED3DSIH_CRS,
751 WINED3DSIH_CUT,
752 WINED3DSIH_CUT_STREAM,
753 WINED3DSIH_DCL,
754 WINED3DSIH_DCL_CONSTANT_BUFFER,
755 WINED3DSIH_DCL_FUNCTION_BODY,
756 WINED3DSIH_DCL_FUNCTION_TABLE,
757 WINED3DSIH_DCL_GLOBAL_FLAGS,
758 WINED3DSIH_DCL_GS_INSTANCES,
759 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
760 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
761 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
762 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
763 WINED3DSIH_DCL_INDEX_RANGE,
764 WINED3DSIH_DCL_INDEXABLE_TEMP,
765 WINED3DSIH_DCL_INPUT,
766 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
767 WINED3DSIH_DCL_INPUT_PRIMITIVE,
768 WINED3DSIH_DCL_INPUT_PS,
769 WINED3DSIH_DCL_INPUT_PS_SGV,
770 WINED3DSIH_DCL_INPUT_PS_SIV,
771 WINED3DSIH_DCL_INPUT_SGV,
772 WINED3DSIH_DCL_INPUT_SIV,
773 WINED3DSIH_DCL_INTERFACE,
774 WINED3DSIH_DCL_OUTPUT,
775 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
776 WINED3DSIH_DCL_OUTPUT_SIV,
777 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
778 WINED3DSIH_DCL_RESOURCE_RAW,
779 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
780 WINED3DSIH_DCL_SAMPLER,
781 WINED3DSIH_DCL_STREAM,
782 WINED3DSIH_DCL_TEMPS,
783 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
784 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
785 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
786 WINED3DSIH_DCL_TGSM_RAW,
787 WINED3DSIH_DCL_TGSM_STRUCTURED,
788 WINED3DSIH_DCL_THREAD_GROUP,
789 WINED3DSIH_DCL_UAV_RAW,
790 WINED3DSIH_DCL_UAV_STRUCTURED,
791 WINED3DSIH_DCL_UAV_TYPED,
792 WINED3DSIH_DCL_VERTICES_OUT,
793 WINED3DSIH_DEF,
794 WINED3DSIH_DEFAULT,
795 WINED3DSIH_DEFB,
796 WINED3DSIH_DEFI,
797 WINED3DSIH_DIV,
798 WINED3DSIH_DP2,
799 WINED3DSIH_DP2ADD,
800 WINED3DSIH_DP3,
801 WINED3DSIH_DP4,
802 WINED3DSIH_DST,
803 WINED3DSIH_DSX,
804 WINED3DSIH_DSX_COARSE,
805 WINED3DSIH_DSX_FINE,
806 WINED3DSIH_DSY,
807 WINED3DSIH_DSY_COARSE,
808 WINED3DSIH_DSY_FINE,
809 WINED3DSIH_ELSE,
810 WINED3DSIH_EMIT,
811 WINED3DSIH_EMIT_STREAM,
812 WINED3DSIH_ENDIF,
813 WINED3DSIH_ENDLOOP,
814 WINED3DSIH_ENDREP,
815 WINED3DSIH_ENDSWITCH,
816 WINED3DSIH_EQ,
817 WINED3DSIH_EVAL_SAMPLE_INDEX,
818 WINED3DSIH_EXP,
819 WINED3DSIH_EXPP,
820 WINED3DSIH_F16TOF32,
821 WINED3DSIH_F32TOF16,
822 WINED3DSIH_FCALL,
823 WINED3DSIH_FIRSTBIT_HI,
824 WINED3DSIH_FIRSTBIT_LO,
825 WINED3DSIH_FIRSTBIT_SHI,
826 WINED3DSIH_FRC,
827 WINED3DSIH_FTOI,
828 WINED3DSIH_FTOU,
829 WINED3DSIH_GATHER4,
830 WINED3DSIH_GATHER4_C,
831 WINED3DSIH_GATHER4_PO,
832 WINED3DSIH_GATHER4_PO_C,
833 WINED3DSIH_GE,
834 WINED3DSIH_HS_CONTROL_POINT_PHASE,
835 WINED3DSIH_HS_DECLS,
836 WINED3DSIH_HS_FORK_PHASE,
837 WINED3DSIH_HS_JOIN_PHASE,
838 WINED3DSIH_IADD,
839 WINED3DSIH_IBFE,
840 WINED3DSIH_IEQ,
841 WINED3DSIH_IF,
842 WINED3DSIH_IFC,
843 WINED3DSIH_IGE,
844 WINED3DSIH_ILT,
845 WINED3DSIH_IMAD,
846 WINED3DSIH_IMAX,
847 WINED3DSIH_IMIN,
848 WINED3DSIH_IMM_ATOMIC_ALLOC,
849 WINED3DSIH_IMM_ATOMIC_AND,
850 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
851 WINED3DSIH_IMM_ATOMIC_CONSUME,
852 WINED3DSIH_IMM_ATOMIC_EXCH,
853 WINED3DSIH_IMM_ATOMIC_IADD,
854 WINED3DSIH_IMM_ATOMIC_IMAX,
855 WINED3DSIH_IMM_ATOMIC_IMIN,
856 WINED3DSIH_IMM_ATOMIC_OR,
857 WINED3DSIH_IMM_ATOMIC_UMAX,
858 WINED3DSIH_IMM_ATOMIC_UMIN,
859 WINED3DSIH_IMM_ATOMIC_XOR,
860 WINED3DSIH_IMUL,
861 WINED3DSIH_INE,
862 WINED3DSIH_INEG,
863 WINED3DSIH_ISHL,
864 WINED3DSIH_ISHR,
865 WINED3DSIH_ITOF,
866 WINED3DSIH_LABEL,
867 WINED3DSIH_LD,
868 WINED3DSIH_LD2DMS,
869 WINED3DSIH_LD_RAW,
870 WINED3DSIH_LD_STRUCTURED,
871 WINED3DSIH_LD_UAV_TYPED,
872 WINED3DSIH_LIT,
873 WINED3DSIH_LOD,
874 WINED3DSIH_LOG,
875 WINED3DSIH_LOGP,
876 WINED3DSIH_LOOP,
877 WINED3DSIH_LRP,
878 WINED3DSIH_LT,
879 WINED3DSIH_M3x2,
880 WINED3DSIH_M3x3,
881 WINED3DSIH_M3x4,
882 WINED3DSIH_M4x3,
883 WINED3DSIH_M4x4,
884 WINED3DSIH_MAD,
885 WINED3DSIH_MAX,
886 WINED3DSIH_MIN,
887 WINED3DSIH_MOV,
888 WINED3DSIH_MOVA,
889 WINED3DSIH_MOVC,
890 WINED3DSIH_MUL,
891 WINED3DSIH_NE,
892 WINED3DSIH_NOP,
893 WINED3DSIH_NOT,
894 WINED3DSIH_NRM,
895 WINED3DSIH_OR,
896 WINED3DSIH_PHASE,
897 WINED3DSIH_POW,
898 WINED3DSIH_RCP,
899 WINED3DSIH_REP,
900 WINED3DSIH_RESINFO,
901 WINED3DSIH_RET,
902 WINED3DSIH_RETP,
903 WINED3DSIH_ROUND_NE,
904 WINED3DSIH_ROUND_NI,
905 WINED3DSIH_ROUND_PI,
906 WINED3DSIH_ROUND_Z,
907 WINED3DSIH_RSQ,
908 WINED3DSIH_SAMPLE,
909 WINED3DSIH_SAMPLE_B,
910 WINED3DSIH_SAMPLE_C,
911 WINED3DSIH_SAMPLE_C_LZ,
912 WINED3DSIH_SAMPLE_GRAD,
913 WINED3DSIH_SAMPLE_INFO,
914 WINED3DSIH_SAMPLE_LOD,
915 WINED3DSIH_SAMPLE_POS,
916 WINED3DSIH_SETP,
917 WINED3DSIH_SGE,
918 WINED3DSIH_SGN,
919 WINED3DSIH_SINCOS,
920 WINED3DSIH_SLT,
921 WINED3DSIH_SQRT,
922 WINED3DSIH_STORE_RAW,
923 WINED3DSIH_STORE_STRUCTURED,
924 WINED3DSIH_STORE_UAV_TYPED,
925 WINED3DSIH_SUB,
926 WINED3DSIH_SWAPC,
927 WINED3DSIH_SWITCH,
928 WINED3DSIH_SYNC,
929 WINED3DSIH_TEX,
930 WINED3DSIH_TEXBEM,
931 WINED3DSIH_TEXBEML,
932 WINED3DSIH_TEXCOORD,
933 WINED3DSIH_TEXDEPTH,
934 WINED3DSIH_TEXDP3,
935 WINED3DSIH_TEXDP3TEX,
936 WINED3DSIH_TEXKILL,
937 WINED3DSIH_TEXLDD,
938 WINED3DSIH_TEXLDL,
939 WINED3DSIH_TEXM3x2DEPTH,
940 WINED3DSIH_TEXM3x2PAD,
941 WINED3DSIH_TEXM3x2TEX,
942 WINED3DSIH_TEXM3x3,
943 WINED3DSIH_TEXM3x3DIFF,
944 WINED3DSIH_TEXM3x3PAD,
945 WINED3DSIH_TEXM3x3SPEC,
946 WINED3DSIH_TEXM3x3TEX,
947 WINED3DSIH_TEXM3x3VSPEC,
948 WINED3DSIH_TEXREG2AR,
949 WINED3DSIH_TEXREG2GB,
950 WINED3DSIH_TEXREG2RGB,
951 WINED3DSIH_UBFE,
952 WINED3DSIH_UDIV,
953 WINED3DSIH_UGE,
954 WINED3DSIH_ULT,
955 WINED3DSIH_UMAX,
956 WINED3DSIH_UMIN,
957 WINED3DSIH_UMUL,
958 WINED3DSIH_USHR,
959 WINED3DSIH_UTOF,
960 WINED3DSIH_XOR,
961 WINED3DSIH_TABLE_SIZE
964 struct wined3d_shader_version
966 enum wined3d_shader_type type;
967 BYTE major;
968 BYTE minor;
971 struct wined3d_shader_resource_info
973 enum wined3d_shader_resource_type type;
974 enum wined3d_data_type data_type;
975 unsigned int flags;
976 unsigned int stride;
979 #define WINED3D_SAMPLER_DEFAULT ~0x0u
981 struct wined3d_shader_sampler_map_entry
983 unsigned int resource_idx;
984 unsigned int sampler_idx;
985 unsigned int bind_idx;
988 struct wined3d_shader_sampler_map
990 struct wined3d_shader_sampler_map_entry *entries;
991 size_t size;
992 size_t count;
995 struct wined3d_shader_immediate_constant_buffer
997 unsigned int vec4_count;
998 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1001 struct wined3d_shader_indexable_temp
1003 struct list entry;
1004 unsigned int register_idx;
1005 unsigned int register_size;
1006 unsigned int component_count;
1009 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1011 struct wined3d_shader_reg_maps
1013 struct wined3d_shader_version shader_version;
1014 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1015 BYTE address; /* MAX_REG_ADDR, 1 */
1016 WORD labels; /* MAX_LABELS, 16 */
1017 DWORD temporary; /* 32 */
1018 unsigned int temporary_count;
1019 DWORD *constf; /* pixel, vertex */
1020 struct list indexable_temps;
1021 const struct wined3d_shader_immediate_constant_buffer *icb;
1022 union
1024 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1025 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1026 } u;
1027 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1028 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1029 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1030 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1031 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1032 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1033 UINT cb_sizes[WINED3D_MAX_CBS];
1035 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1036 struct wined3d_shader_sampler_map sampler_map;
1037 DWORD sampler_comparison_mode;
1038 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1039 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1040 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1041 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1042 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1044 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1045 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1046 DWORD usesnrm : 1;
1047 DWORD vpos : 1;
1048 DWORD usesdsx : 1;
1049 DWORD usesdsy : 1;
1050 DWORD usestexldd : 1;
1051 DWORD usesmova : 1;
1052 DWORD usesfacing : 1;
1053 DWORD usesrelconstF : 1;
1054 DWORD fog : 1;
1055 DWORD usestexldl : 1;
1056 DWORD usesifc : 1;
1057 DWORD usescall : 1;
1058 DWORD usespow : 1;
1059 DWORD point_size : 1;
1060 DWORD vocp : 1;
1061 DWORD input_rel_addressing : 1;
1062 DWORD viewport_array : 1;
1063 DWORD sample_mask : 1;
1064 DWORD padding : 14;
1066 DWORD rt_mask; /* Used render targets, 32 max. */
1068 /* Whether or not loops are used in this shader, and nesting depth */
1069 unsigned int loop_depth;
1070 unsigned int min_rel_offset, max_rel_offset;
1072 struct wined3d_shader_tgsm *tgsm;
1073 SIZE_T tgsm_capacity;
1074 unsigned int tgsm_count;
1077 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1078 * state information between multiple instructions. */
1079 struct wined3d_shader_tex_mx
1081 unsigned int current_row;
1082 DWORD texcoord_w[2];
1085 struct wined3d_shader_parser_state
1087 unsigned int current_loop_depth;
1088 unsigned int current_loop_reg;
1089 BOOL in_subroutine;
1092 struct wined3d_shader_context
1094 const struct wined3d_shader *shader;
1095 const struct wined3d_gl_info *gl_info;
1096 const struct wined3d_shader_reg_maps *reg_maps;
1097 struct wined3d_string_buffer *buffer;
1098 struct wined3d_shader_tex_mx *tex_mx;
1099 struct wined3d_shader_parser_state *state;
1100 void *backend_data;
1103 struct wined3d_shader_register_index
1105 const struct wined3d_shader_src_param *rel_addr;
1106 unsigned int offset;
1109 struct wined3d_shader_register
1111 enum wined3d_shader_register_type type;
1112 enum wined3d_data_type data_type;
1113 struct wined3d_shader_register_index idx[2];
1114 enum wined3d_immconst_type immconst_type;
1115 union
1117 DWORD immconst_data[4];
1118 unsigned fp_body_idx;
1119 } u;
1122 struct wined3d_shader_dst_param
1124 struct wined3d_shader_register reg;
1125 DWORD write_mask;
1126 DWORD modifiers;
1127 DWORD shift;
1130 struct wined3d_shader_src_param
1132 struct wined3d_shader_register reg;
1133 DWORD swizzle;
1134 enum wined3d_shader_src_modifier modifiers;
1137 struct wined3d_shader_index_range
1139 struct wined3d_shader_dst_param first_register;
1140 unsigned int last_register;
1143 struct wined3d_shader_semantic
1145 enum wined3d_decl_usage usage;
1146 UINT usage_idx;
1147 enum wined3d_shader_resource_type resource_type;
1148 enum wined3d_data_type resource_data_type;
1149 struct wined3d_shader_dst_param reg;
1152 enum wined3d_shader_input_sysval_semantic
1154 WINED3D_SIV_POSITION = 1,
1155 WINED3D_SIV_CLIP_DISTANCE = 2,
1156 WINED3D_SIV_CULL_DISTANCE = 3,
1157 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1158 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1159 WINED3D_SIV_VERTEX_ID = 6,
1160 WINED3D_SIV_PRIMITIVE_ID = 7,
1161 WINED3D_SIV_INSTANCE_ID = 8,
1162 WINED3D_SIV_IS_FRONT_FACE = 9,
1163 WINED3D_SIV_SAMPLE_INDEX = 10,
1164 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1165 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1166 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1167 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1168 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1169 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1170 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1171 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1172 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1173 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1174 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1175 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1178 struct wined3d_shader_register_semantic
1180 struct wined3d_shader_dst_param reg;
1181 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1184 struct wined3d_shader_structured_resource
1186 struct wined3d_shader_dst_param reg;
1187 unsigned int byte_stride;
1190 struct wined3d_shader_tgsm
1192 unsigned int size;
1193 unsigned int stride;
1196 struct wined3d_shader_tgsm_raw
1198 struct wined3d_shader_dst_param reg;
1199 unsigned int byte_count;
1202 struct wined3d_shader_tgsm_structured
1204 struct wined3d_shader_dst_param reg;
1205 unsigned int byte_stride;
1206 unsigned int structure_count;
1209 struct wined3d_shader_thread_group_size
1211 unsigned int x, y, z;
1214 struct wined3d_shader_function_table_pointer
1216 unsigned int index;
1217 unsigned int array_size;
1218 unsigned int body_count;
1219 unsigned int table_count;
1222 struct wined3d_shader_texel_offset
1224 signed char u, v, w;
1227 struct wined3d_shader_primitive_type
1229 enum wined3d_primitive_type type;
1230 unsigned int patch_vertex_count;
1233 struct wined3d_shader_instruction
1235 const struct wined3d_shader_context *ctx;
1236 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1237 DWORD flags;
1238 unsigned int dst_count;
1239 unsigned int src_count;
1240 const struct wined3d_shader_dst_param *dst;
1241 const struct wined3d_shader_src_param *src;
1242 struct wined3d_shader_texel_offset texel_offset;
1243 BOOL coissue;
1244 const struct wined3d_shader_src_param *predicate;
1245 union
1247 struct wined3d_shader_semantic semantic;
1248 struct wined3d_shader_register_semantic register_semantic;
1249 struct wined3d_shader_primitive_type primitive_type;
1250 struct wined3d_shader_dst_param dst;
1251 struct wined3d_shader_src_param src;
1252 unsigned int count;
1253 unsigned int index;
1254 const struct wined3d_shader_immediate_constant_buffer *icb;
1255 struct wined3d_shader_structured_resource structured_resource;
1256 struct wined3d_shader_tgsm_raw tgsm_raw;
1257 struct wined3d_shader_tgsm_structured tgsm_structured;
1258 struct wined3d_shader_thread_group_size thread_group_size;
1259 enum wined3d_tessellator_domain tessellator_domain;
1260 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1261 enum wined3d_tessellator_partitioning tessellator_partitioning;
1262 float max_tessellation_factor;
1263 struct wined3d_shader_index_range index_range;
1264 struct wined3d_shader_indexable_temp indexable_temp;
1265 struct wined3d_shader_function_table_pointer fp;
1266 } declaration;
1269 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1271 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1274 struct wined3d_shader_attribute
1276 enum wined3d_decl_usage usage;
1277 UINT usage_idx;
1280 struct wined3d_shader_loop_control
1282 unsigned int count;
1283 unsigned int start;
1284 int step;
1287 struct wined3d_shader_frontend
1289 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1290 const struct wined3d_shader_signature *output_signature);
1291 void (*shader_free)(void *data);
1292 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1293 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1294 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1297 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1298 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1300 HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
1301 unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
1302 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1303 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1304 unsigned int *component_idx) DECLSPEC_HIDDEN;
1306 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1308 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1309 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1310 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1311 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1312 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1314 struct shader_caps
1316 unsigned int vs_version;
1317 unsigned int hs_version;
1318 unsigned int ds_version;
1319 unsigned int gs_version;
1320 unsigned int ps_version;
1321 unsigned int cs_version;
1323 unsigned int vs_uniform_count;
1324 unsigned int ps_uniform_count;
1325 float ps_1x_max_value;
1326 unsigned int varying_count;
1328 DWORD wined3d_caps;
1331 enum wined3d_gl_resource_type
1333 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1334 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1335 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1336 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1337 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1338 WINED3D_GL_RES_TYPE_BUFFER = 5,
1339 WINED3D_GL_RES_TYPE_RB = 6,
1340 WINED3D_GL_RES_TYPE_COUNT = 7,
1343 enum wined3d_vertex_processing_mode
1345 WINED3D_VP_MODE_FF,
1346 WINED3D_VP_MODE_SHADER,
1347 WINED3D_VP_MODE_NONE,
1350 #define WINED3D_CONST_NUM_UNUSED ~0U
1352 enum wined3d_ffp_ps_fog_mode
1354 WINED3D_FFP_PS_FOG_OFF,
1355 WINED3D_FFP_PS_FOG_LINEAR,
1356 WINED3D_FFP_PS_FOG_EXP,
1357 WINED3D_FFP_PS_FOG_EXP2,
1360 /* Stateblock dependent parameters which have to be hardcoded
1361 * into the shader code
1364 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1365 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1366 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1367 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1368 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1370 /* Used for Shader Model 1 pixel shaders to track the bound texture
1371 * type. 2D and RECT textures are separated through NP2 fixup. */
1372 enum wined3d_shader_tex_types
1374 WINED3D_SHADER_TEX_2D = 0,
1375 WINED3D_SHADER_TEX_3D = 1,
1376 WINED3D_SHADER_TEX_CUBE = 2,
1377 WINED3D_SHADER_TEX_ERR = 3,
1380 struct ps_compile_args
1382 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1383 enum wined3d_vertex_processing_mode vp_mode;
1384 enum wined3d_ffp_ps_fog_mode fog;
1385 DWORD tex_types; /* ps 1 - 3, 16 textures */
1386 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1387 WORD srgb_correction;
1388 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1389 D3D9 has a limit of 16 samplers and the fixup is superfluous
1390 in D3D10 (unconditional NP2 support mandatory). */
1391 WORD np2_fixup;
1392 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1393 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1394 WORD padding_to_dword;
1395 DWORD pointsprite : 1;
1396 DWORD flatshading : 1;
1397 DWORD alpha_test_func : 3;
1398 DWORD render_offscreen : 1;
1399 DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */
1400 DWORD padding : 18;
1403 enum fog_src_type
1405 VS_FOG_Z = 0,
1406 VS_FOG_COORD = 1
1409 struct vs_compile_args
1411 BYTE fog_src;
1412 BYTE clip_enabled : 1;
1413 BYTE point_size : 1;
1414 BYTE per_vertex_point_size : 1;
1415 BYTE flatshading : 1;
1416 BYTE next_shader_type : 3;
1417 BYTE padding : 1;
1418 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1419 unsigned int next_shader_input_count;
1420 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1423 struct ds_compile_args
1425 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1426 enum wined3d_tessellator_partitioning tessellator_partitioning;
1427 unsigned int output_count : 16;
1428 unsigned int next_shader_type : 3;
1429 unsigned int render_offscreen : 1;
1430 unsigned int padding : 12;
1431 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1434 struct gs_compile_args
1436 unsigned int output_count;
1437 enum wined3d_primitive_type primitive_type;
1438 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1441 struct wined3d_shader_backend_ops
1443 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1444 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1445 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1446 const struct wined3d_state *state);
1447 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1448 const struct wined3d_state *state);
1449 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1450 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1451 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1452 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1453 const struct wined3d_state *state);
1454 void (*shader_destroy)(struct wined3d_shader *shader);
1455 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1456 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1457 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1458 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1459 void (*shader_free_context_data)(struct wined3d_context *context);
1460 void (*shader_init_context_state)(struct wined3d_context *context);
1461 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1462 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1463 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1466 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1467 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1468 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1470 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1472 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1473 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1474 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1475 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1477 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1479 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1480 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1481 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1482 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1485 #define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1487 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1488 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1490 /* Checking of API calls */
1491 /* --------------------- */
1492 #ifndef WINE_NO_DEBUG_MSGS
1493 #define checkGLcall(A) \
1494 do { \
1495 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1496 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1497 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1498 } while(0)
1499 #else
1500 #define checkGLcall(A) do {} while(0)
1501 #endif
1503 struct wined3d_bo_address
1505 UINT_PTR buffer_object;
1506 BYTE *addr;
1509 struct wined3d_const_bo_address
1511 UINT_PTR buffer_object;
1512 const BYTE *addr;
1515 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1517 return (struct wined3d_const_bo_address *)data;
1520 struct wined3d_stream_info_element
1522 const struct wined3d_format *format;
1523 struct wined3d_bo_address data;
1524 GLsizei stride;
1525 unsigned int stream_idx;
1526 unsigned int divisor;
1529 struct wined3d_stream_info
1531 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1532 DWORD position_transformed : 1;
1533 DWORD all_vbo : 1;
1534 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1535 WORD use_map; /* MAX_ATTRIBS, 16 */
1538 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1539 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1541 struct wined3d_direct_dispatch_parameters
1543 unsigned int group_count_x;
1544 unsigned int group_count_y;
1545 unsigned int group_count_z;
1548 struct wined3d_indirect_dispatch_parameters
1550 struct wined3d_buffer *buffer;
1551 unsigned int offset;
1554 struct wined3d_dispatch_parameters
1556 BOOL indirect;
1557 union
1559 struct wined3d_direct_dispatch_parameters direct;
1560 struct wined3d_indirect_dispatch_parameters indirect;
1561 } u;
1564 struct wined3d_direct_draw_parameters
1566 int base_vertex_idx;
1567 unsigned int start_idx;
1568 unsigned int index_count;
1569 unsigned int start_instance;
1570 unsigned int instance_count;
1573 struct wined3d_indirect_draw_parameters
1575 struct wined3d_buffer *buffer;
1576 unsigned int offset;
1579 struct wined3d_draw_parameters
1581 BOOL indirect;
1582 union
1584 struct wined3d_direct_draw_parameters direct;
1585 struct wined3d_indirect_draw_parameters indirect;
1586 } u;
1587 BOOL indexed;
1590 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1591 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1592 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1593 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1595 #define eps 1e-8f
1597 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1598 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1600 enum wined3d_pipeline
1602 WINED3D_PIPELINE_GRAPHICS,
1603 WINED3D_PIPELINE_COMPUTE,
1604 WINED3D_PIPELINE_COUNT,
1607 /* Routines and structures related to state management */
1609 #define STATE_RENDER(a) (a)
1610 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1612 #define STATE_TEXTURESTAGE(stage, num) \
1613 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1614 #define STATE_IS_TEXTURESTAGE(a) \
1615 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1617 /* + 1 because samplers start with 0 */
1618 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1619 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1621 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1622 #define STATE_IS_GRAPHICS_SHADER(a) \
1623 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1625 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1626 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1627 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1628 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1630 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1631 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1633 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1634 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1636 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1637 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1639 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1640 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1641 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1642 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1644 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1645 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1647 #define STATE_VIEWPORT (STATE_VDECL + 1)
1648 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1650 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1651 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1652 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1653 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1655 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1656 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1658 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1659 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1661 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1662 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1664 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1665 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1667 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1668 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1670 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1671 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1673 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1674 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1676 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1677 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1679 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1680 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1682 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1683 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1685 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1686 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1688 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1689 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1691 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1693 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1694 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1696 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1697 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1699 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1700 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1702 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1703 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1705 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1706 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1708 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1709 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1711 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1712 #define STATE_CONSTANT_BUFFER(a) \
1713 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1714 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1715 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1717 enum fogsource {
1718 FOGSOURCE_FFP,
1719 FOGSOURCE_VS,
1720 FOGSOURCE_COORD,
1723 union wined3d_gl_fence_object
1725 GLuint id;
1726 GLsync sync;
1729 enum wined3d_fence_result
1731 WINED3D_FENCE_OK,
1732 WINED3D_FENCE_WAITING,
1733 WINED3D_FENCE_NOT_STARTED,
1734 WINED3D_FENCE_WRONG_THREAD,
1735 WINED3D_FENCE_ERROR,
1738 struct wined3d_fence
1740 struct list entry;
1741 union wined3d_gl_fence_object object;
1742 struct wined3d_context_gl *context_gl;
1745 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
1746 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
1747 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
1748 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
1749 struct wined3d_device *device) DECLSPEC_HIDDEN;
1751 /* Direct3D terminology with little modifications. We do not have an issued
1752 * state because only the driver knows about it, but we have a created state
1753 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1754 enum wined3d_query_state
1756 QUERY_CREATED,
1757 QUERY_SIGNALLED,
1758 QUERY_BUILDING
1761 struct wined3d_query_ops
1763 BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
1764 BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
1765 void (*query_destroy)(struct wined3d_query *query);
1768 struct wined3d_query
1770 LONG ref;
1772 void *parent;
1773 const struct wined3d_parent_ops *parent_ops;
1774 struct wined3d_device *device;
1775 enum wined3d_query_state state;
1776 enum wined3d_query_type type;
1777 const void *data;
1778 DWORD data_size;
1779 const struct wined3d_query_ops *query_ops;
1781 LONG counter_main, counter_retrieved;
1782 struct list poll_list_entry;
1784 GLuint buffer_object;
1785 UINT64 *map_ptr;
1788 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
1789 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
1790 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
1791 struct wined3d_query *query) DECLSPEC_HIDDEN;
1793 struct wined3d_event_query
1795 struct wined3d_query query;
1797 struct wined3d_fence fence;
1798 BOOL signalled;
1801 struct wined3d_occlusion_query
1803 struct wined3d_query query;
1805 struct list entry;
1806 GLuint id;
1807 struct wined3d_context_gl *context_gl;
1808 UINT64 samples;
1809 BOOL started;
1812 struct wined3d_timestamp_query
1814 struct wined3d_query query;
1816 struct list entry;
1817 GLuint id;
1818 struct wined3d_context_gl *context_gl;
1819 UINT64 timestamp;
1822 union wined3d_gl_so_statistics_query
1824 GLuint id[2];
1825 struct
1827 GLuint written;
1828 GLuint generated;
1829 } query;
1832 struct wined3d_so_statistics_query
1834 struct wined3d_query query;
1836 struct list entry;
1837 union wined3d_gl_so_statistics_query u;
1838 struct wined3d_context_gl *context_gl;
1839 unsigned int stream_idx;
1840 struct wined3d_query_data_so_statistics statistics;
1841 BOOL started;
1844 union wined3d_gl_pipeline_statistics_query
1846 GLuint id[11];
1847 struct
1849 GLuint vertices;
1850 GLuint primitives;
1851 GLuint vertex_shader;
1852 GLuint tess_control_shader;
1853 GLuint tess_eval_shader;
1854 GLuint geometry_shader;
1855 GLuint geometry_primitives;
1856 GLuint fragment_shader;
1857 GLuint compute_shader;
1858 GLuint clipping_input;
1859 GLuint clipping_output;
1860 } query;
1863 struct wined3d_pipeline_statistics_query
1865 struct wined3d_query query;
1867 struct list entry;
1868 union wined3d_gl_pipeline_statistics_query u;
1869 struct wined3d_context_gl *context_gl;
1870 struct wined3d_query_data_pipeline_statistics statistics;
1871 BOOL started;
1874 struct wined3d_gl_view
1876 GLenum target;
1877 GLuint name;
1880 struct wined3d_rendertarget_info
1882 struct wined3d_gl_view gl_view;
1883 struct wined3d_resource *resource;
1884 unsigned int sub_resource_idx;
1885 unsigned int layer_count;
1888 struct wined3d_fb_state
1890 struct wined3d_rendertarget_view *render_targets[MAX_RENDER_TARGET_VIEWS];
1891 struct wined3d_rendertarget_view *depth_stencil;
1894 #define MAX_GL_FRAGMENT_SAMPLERS 32
1896 struct wined3d_context
1898 const struct wined3d_d3d_info *d3d_info;
1899 const struct wined3d_state_entry *state_table;
1900 uint32_t dirty_graphics_states[STATE_HIGHEST / (sizeof(uint32_t) * CHAR_BIT) + 1];
1901 uint32_t dirty_compute_states[STATE_COMPUTE_COUNT / (sizeof(uint32_t) * CHAR_BIT) + 1];
1903 struct wined3d_device *device;
1904 struct wined3d_swapchain *swapchain;
1905 struct
1907 struct wined3d_texture *texture;
1908 unsigned int sub_resource_idx;
1909 } current_rt;
1911 /* Stores some information about the context state for optimization */
1912 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
1913 DWORD update_shader_resource_bindings : 1;
1914 DWORD update_compute_shader_resource_bindings : 1;
1915 DWORD update_unordered_access_view_bindings : 1;
1916 DWORD update_compute_unordered_access_view_bindings : 1;
1917 DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
1918 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
1919 DWORD last_was_pshader : 1;
1920 DWORD last_was_vshader : 1;
1921 DWORD last_was_diffuse : 1;
1922 DWORD last_was_specular : 1;
1923 DWORD last_was_normal : 1;
1925 DWORD last_was_ffp_blit : 1;
1926 DWORD last_was_blit : 1;
1927 DWORD last_was_ckey : 1;
1928 DWORD namedArraysLoaded : 1;
1929 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
1930 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
1931 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
1932 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
1934 DWORD use_immediate_mode_draw : 1;
1935 DWORD uses_uavs : 1;
1936 DWORD transform_feedback_active : 1;
1937 DWORD transform_feedback_paused : 1;
1938 DWORD fog_coord : 1;
1939 DWORD render_offscreen : 1;
1940 DWORD current : 1;
1941 DWORD destroyed : 1;
1942 DWORD destroy_delayed : 1;
1943 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1944 DWORD padding : 15;
1946 DWORD constant_update_mask;
1947 DWORD numbered_array_mask;
1948 enum fogsource fog_source;
1950 UINT instance_count;
1952 void *shader_backend_data;
1953 void *fragment_pipe_data;
1955 struct wined3d_stream_info stream_info;
1957 /* Fences for GL_APPLE_flush_buffer_range */
1958 struct wined3d_fence *buffer_fences[MAX_ATTRIBS];
1959 unsigned int buffer_fence_count;
1961 unsigned int viewport_count;
1962 unsigned int scissor_rect_count;
1965 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
1967 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
1968 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
1970 struct wined3d_context_gl
1972 struct wined3d_context c;
1974 const struct wined3d_gl_info *gl_info;
1976 DWORD tid; /* Thread ID which owns this context at the moment. */
1978 uint32_t dc_is_private : 1;
1979 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
1980 uint32_t fog_enabled : 1;
1981 uint32_t diffuse_attrib_to_1 : 1;
1982 uint32_t rebind_fbo : 1;
1983 uint32_t untracked_material_count : 2; /* Max value 2 */
1984 uint32_t needs_set : 1;
1985 uint32_t valid : 1;
1986 uint32_t padding : 23;
1988 uint32_t default_attrib_value_set;
1990 GLenum tracking_parm; /* Which source is tracking current colour. */
1991 GLenum untracked_materials[2];
1992 SIZE blit_size;
1993 unsigned int active_texture;
1995 GLenum *texture_type;
1997 /* The WGL context. */
1998 unsigned int level;
1999 HGLRC restore_ctx;
2000 HDC restore_dc;
2001 int restore_pf;
2002 HWND restore_pf_win;
2003 HGLRC gl_ctx;
2004 HDC dc;
2005 int pixel_format;
2006 HWND window;
2007 GLint aux_buffers;
2009 /* FBOs. */
2010 unsigned int fbo_entry_count;
2011 struct list fbo_list;
2012 struct list fbo_destroy_list;
2013 struct fbo_entry *current_fbo;
2014 GLuint fbo_read_binding;
2015 GLuint fbo_draw_binding;
2016 struct wined3d_rendertarget_info blit_targets[MAX_RENDER_TARGET_VIEWS];
2017 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2019 /* Queries. */
2020 struct list occlusion_queries;
2021 struct list fences;
2022 struct list timestamp_queries;
2023 struct list so_statistics_queries;
2024 struct list pipeline_statistics_queries;
2026 GLuint *free_occlusion_queries;
2027 SIZE_T free_occlusion_query_size;
2028 unsigned int free_occlusion_query_count;
2030 union wined3d_gl_fence_object *free_fences;
2031 SIZE_T free_fence_size;
2032 unsigned int free_fence_count;
2034 GLuint *free_timestamp_queries;
2035 SIZE_T free_timestamp_query_size;
2036 unsigned int free_timestamp_query_count;
2038 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2039 SIZE_T free_so_statistics_query_size;
2040 unsigned int free_so_statistics_query_count;
2042 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2043 SIZE_T free_pipeline_statistics_query_size;
2044 unsigned int free_pipeline_statistics_query_count;
2046 GLuint blit_vbo;
2048 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2049 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2051 /* Extension emulation. */
2052 GLint gl_fog_source;
2053 GLfloat fog_coord_value;
2054 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2056 GLuint dummy_arbfp_prog;
2059 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2061 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2064 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2066 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2069 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2070 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2071 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2072 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2073 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2074 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2075 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2076 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2077 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2078 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2079 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2080 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2081 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2082 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2083 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2084 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2085 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2086 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2087 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2088 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2089 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2090 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2091 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2092 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2093 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2094 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2095 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2096 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2097 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2098 const struct wined3d_bo_address *dst, GLenum dst_binding,
2099 const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;
2100 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2101 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2102 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2103 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2104 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2105 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2106 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2107 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2108 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2109 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2110 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2111 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2112 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2113 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2114 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2115 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2116 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2117 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2118 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2119 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2120 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2121 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2122 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2123 const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
2124 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2125 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2126 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2127 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
2128 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2129 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2130 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2131 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
2132 const struct wined3d_bo_address *data, GLenum binding) DECLSPEC_HIDDEN;
2133 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2134 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2136 struct wined3d_context_vk
2138 struct wined3d_context c;
2141 void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2142 HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
2143 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2145 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2147 struct wined3d_state_entry
2149 unsigned int representative;
2150 APPLYSTATEFUNC apply;
2153 struct wined3d_state_entry_template
2155 DWORD state;
2156 struct wined3d_state_entry content;
2157 unsigned int extension;
2160 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2161 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2162 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2164 struct fragment_caps
2166 DWORD wined3d_caps;
2167 DWORD PrimitiveMiscCaps;
2168 DWORD TextureOpCaps;
2169 DWORD MaxTextureBlendStages;
2170 DWORD MaxSimultaneousTextures;
2173 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2174 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2176 struct wined3d_fragment_pipe_ops
2178 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2179 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2180 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2181 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2182 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2183 BOOL (*allocate_context_data)(struct wined3d_context *context);
2184 void (*free_context_data)(struct wined3d_context *context);
2185 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2186 const struct wined3d_state_entry_template *states;
2189 struct wined3d_vertex_caps
2191 BOOL xyzrhw;
2192 BOOL emulated_flatshading;
2193 BOOL ffp_generic_attributes;
2194 DWORD max_active_lights;
2195 DWORD max_vertex_blend_matrices;
2196 DWORD max_vertex_blend_matrix_index;
2197 DWORD vertex_processing_caps;
2198 DWORD fvf_caps;
2199 DWORD max_user_clip_planes;
2200 DWORD raster_caps;
2203 struct wined3d_vertex_pipe_ops
2205 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2206 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2207 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2208 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2209 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2210 const struct wined3d_state_entry_template *vp_states;
2213 extern const struct wined3d_state_entry_template misc_state_template[] DECLSPEC_HIDDEN;
2214 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2215 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2216 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2217 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2218 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2219 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2220 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2222 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2223 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2224 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2226 /* "Base" state table */
2227 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2228 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2229 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2230 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2232 enum wined3d_blit_op
2234 WINED3D_BLIT_OP_COLOR_BLIT,
2235 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2236 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2237 WINED3D_BLIT_OP_DEPTH_BLIT,
2238 WINED3D_BLIT_OP_RAW_BLIT,
2241 struct wined3d_blitter
2243 const struct wined3d_blitter_ops *ops;
2244 struct wined3d_blitter *next;
2247 struct wined3d_blitter_ops
2249 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2250 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2251 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2252 const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
2253 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2254 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2255 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2256 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2257 enum wined3d_texture_filter_type filter);
2260 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2261 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2262 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2263 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2264 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2265 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2266 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2267 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2268 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2269 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2270 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2272 BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl_info *gl_info,
2273 const struct wined3d_resource *src_resource, DWORD src_location,
2274 const struct wined3d_resource *dst_resource, DWORD dst_location) DECLSPEC_HIDDEN;
2276 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2278 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2279 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2280 void context_gl_resource_released(struct wined3d_device *device,
2281 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2282 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2283 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2284 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2285 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2286 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2287 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2288 void context_state_drawbuf(struct wined3d_context *context,
2289 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2290 void context_state_fb(struct wined3d_context *context,
2291 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2293 /*****************************************************************************
2294 * Internal representation of a light
2296 struct wined3d_light_info
2298 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2299 DWORD OriginalIndex;
2300 LONG glIndex;
2301 BOOL enabled;
2303 /* Converted parms to speed up swapping lights */
2304 struct wined3d_vec4 position;
2305 struct wined3d_vec4 direction;
2306 float exponent;
2307 float cutoff;
2309 struct list entry;
2312 /* The default light parameters */
2313 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2315 struct wined3d_pixel_format
2317 int iPixelFormat; /* WGL pixel format */
2318 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2319 int redSize, greenSize, blueSize, alphaSize, colorSize;
2320 int depthSize, stencilSize;
2321 BOOL windowDrawable;
2322 BOOL doubleBuffer;
2323 int auxBuffers;
2324 int numSamples;
2327 enum wined3d_pci_vendor
2329 HW_VENDOR_SOFTWARE = 0x0000,
2330 HW_VENDOR_AMD = 0x1002,
2331 HW_VENDOR_NVIDIA = 0x10de,
2332 HW_VENDOR_VMWARE = 0x15ad,
2333 HW_VENDOR_REDHAT = 0x1af4,
2334 HW_VENDOR_INTEL = 0x8086,
2337 enum wined3d_pci_device
2339 CARD_WINE = 0x0000,
2341 CARD_AMD_RAGE_128PRO = 0x5246,
2342 CARD_AMD_RADEON_7200 = 0x5144,
2343 CARD_AMD_RADEON_8500 = 0x514c,
2344 CARD_AMD_RADEON_9500 = 0x4144,
2345 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2346 CARD_AMD_RADEON_X700 = 0x5e4c,
2347 CARD_AMD_RADEON_X1600 = 0x71c2,
2348 CARD_AMD_RADEON_HD2350 = 0x94c7,
2349 CARD_AMD_RADEON_HD2600 = 0x9581,
2350 CARD_AMD_RADEON_HD2900 = 0x9400,
2351 CARD_AMD_RADEON_HD3200 = 0x9620,
2352 CARD_AMD_RADEON_HD3850 = 0x9515,
2353 CARD_AMD_RADEON_HD4200M = 0x9712,
2354 CARD_AMD_RADEON_HD4350 = 0x954f,
2355 CARD_AMD_RADEON_HD4600 = 0x9495,
2356 CARD_AMD_RADEON_HD4700 = 0x944e,
2357 CARD_AMD_RADEON_HD4800 = 0x944c,
2358 CARD_AMD_RADEON_HD5400 = 0x68f9,
2359 CARD_AMD_RADEON_HD5600 = 0x68d8,
2360 CARD_AMD_RADEON_HD5700 = 0x68be,
2361 CARD_AMD_RADEON_HD5800 = 0x6898,
2362 CARD_AMD_RADEON_HD5900 = 0x689c,
2363 CARD_AMD_RADEON_HD6300 = 0x9803,
2364 CARD_AMD_RADEON_HD6400 = 0x6770,
2365 CARD_AMD_RADEON_HD6490M = 0x6760,
2366 CARD_AMD_RADEON_HD6410D = 0x9644,
2367 CARD_AMD_RADEON_HD6480G = 0x9648,
2368 CARD_AMD_RADEON_HD6550D = 0x9640,
2369 CARD_AMD_RADEON_HD6600 = 0x6758,
2370 CARD_AMD_RADEON_HD6600M = 0x6741,
2371 CARD_AMD_RADEON_HD6700 = 0x68ba,
2372 CARD_AMD_RADEON_HD6800 = 0x6739,
2373 CARD_AMD_RADEON_HD6900 = 0x6719,
2374 CARD_AMD_RADEON_HD7660D = 0x9901,
2375 CARD_AMD_RADEON_HD7700 = 0x683d,
2376 CARD_AMD_RADEON_HD7800 = 0x6819,
2377 CARD_AMD_RADEON_HD7870 = 0x6818,
2378 CARD_AMD_RADEON_HD7900 = 0x679a,
2379 CARD_AMD_RADEON_HD8600M = 0x6660,
2380 CARD_AMD_RADEON_HD8670 = 0x6610,
2381 CARD_AMD_RADEON_HD8770 = 0x665c,
2382 CARD_AMD_RADEON_R3 = 0x9830,
2383 CARD_AMD_RADEON_R7 = 0x130f,
2384 CARD_AMD_RADEON_R9_285 = 0x6939,
2385 CARD_AMD_RADEON_R9_290 = 0x67b1,
2386 CARD_AMD_RADEON_R9_290X = 0x67b0,
2387 CARD_AMD_RADEON_R9_FURY = 0x7300,
2388 CARD_AMD_RADEON_R9_M370X = 0x6821,
2389 CARD_AMD_RADEON_R9_M380 = 0x6647,
2390 CARD_AMD_RADEON_R9_M395X = 0x6920,
2391 CARD_AMD_RADEON_RX_460 = 0x67ef,
2392 CARD_AMD_RADEON_RX_480 = 0x67df,
2393 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2394 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2396 CARD_NVIDIA_RIVA_128 = 0x0018,
2397 CARD_NVIDIA_RIVA_TNT = 0x0020,
2398 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2399 CARD_NVIDIA_GEFORCE = 0x0100,
2400 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2401 CARD_NVIDIA_GEFORCE2 = 0x0150,
2402 CARD_NVIDIA_GEFORCE3 = 0x0200,
2403 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2404 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2405 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2406 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2407 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2408 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2409 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2410 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2411 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2412 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2413 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2414 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2415 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2416 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2417 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2418 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2419 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2420 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2421 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2422 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2423 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2424 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2425 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2426 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2427 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2428 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2429 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2430 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2431 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2432 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2433 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2434 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2435 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2436 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2437 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2438 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2439 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2440 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2441 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2442 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2443 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2444 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2445 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2446 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2447 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2448 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2449 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2450 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2451 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2452 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2453 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2454 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2455 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2456 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2457 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2458 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2459 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2460 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2461 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2462 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2463 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2464 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2465 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2466 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2467 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2468 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2469 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2470 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2471 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2472 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2473 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2474 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2475 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2476 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
2477 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
2478 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
2479 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
2480 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
2481 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
2482 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
2483 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
2484 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
2485 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
2486 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
2487 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
2488 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
2489 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
2490 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
2491 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
2492 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
2493 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
2494 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
2495 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
2496 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
2497 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
2498 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
2499 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
2500 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
2501 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
2502 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
2503 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
2504 CARD_NVIDIA_GEFORCE_830M = 0x1340,
2505 CARD_NVIDIA_GEFORCE_840M = 0x1341,
2506 CARD_NVIDIA_GEFORCE_845M = 0x1344,
2507 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
2508 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
2509 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
2510 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
2511 CARD_NVIDIA_GEFORCE_940M = 0x1347,
2512 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
2513 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
2514 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
2515 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
2516 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
2517 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
2518 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
2519 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
2520 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
2521 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
2522 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
2523 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
2524 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
2525 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
2526 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
2527 CARD_NVIDIA_TITANV = 0x1d81,
2528 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
2529 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
2530 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
2531 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
2532 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
2534 CARD_REDHAT_VIRGL = 0x1010,
2536 CARD_VMWARE_SVGA3D = 0x0405,
2538 CARD_INTEL_830M = 0x3577,
2539 CARD_INTEL_855GM = 0x3582,
2540 CARD_INTEL_845G = 0x2562,
2541 CARD_INTEL_865G = 0x2572,
2542 CARD_INTEL_915G = 0x2582,
2543 CARD_INTEL_E7221G = 0x258a,
2544 CARD_INTEL_915GM = 0x2592,
2545 CARD_INTEL_945G = 0x2772,
2546 CARD_INTEL_945GM = 0x27a2,
2547 CARD_INTEL_945GME = 0x27ae,
2548 CARD_INTEL_Q35 = 0x29b2,
2549 CARD_INTEL_G33 = 0x29c2,
2550 CARD_INTEL_Q33 = 0x29d2,
2551 CARD_INTEL_PNVG = 0xa001,
2552 CARD_INTEL_PNVM = 0xa011,
2553 CARD_INTEL_965Q = 0x2992,
2554 CARD_INTEL_965G = 0x2982,
2555 CARD_INTEL_946GZ = 0x2972,
2556 CARD_INTEL_965GM = 0x2a02,
2557 CARD_INTEL_965GME = 0x2a12,
2558 CARD_INTEL_GM45 = 0x2a42,
2559 CARD_INTEL_IGD = 0x2e02,
2560 CARD_INTEL_Q45 = 0x2e12,
2561 CARD_INTEL_G45 = 0x2e22,
2562 CARD_INTEL_G41 = 0x2e32,
2563 CARD_INTEL_B43 = 0x2e92,
2564 CARD_INTEL_ILKD = 0x0042,
2565 CARD_INTEL_ILKM = 0x0046,
2566 CARD_INTEL_SNBD = 0x0122,
2567 CARD_INTEL_SNBM = 0x0126,
2568 CARD_INTEL_SNBS = 0x010a,
2569 CARD_INTEL_IVBD = 0x0162,
2570 CARD_INTEL_IVBM = 0x0166,
2571 CARD_INTEL_IVBS = 0x015a,
2572 CARD_INTEL_HWD = 0x0412,
2573 CARD_INTEL_HWM = 0x0416,
2574 CARD_INTEL_HD5000_1 = 0x0a26,
2575 CARD_INTEL_HD5000_2 = 0x0422,
2576 CARD_INTEL_I5100_1 = 0x0a22,
2577 CARD_INTEL_I5100_2 = 0x0a2a,
2578 CARD_INTEL_I5100_3 = 0x0a2b,
2579 CARD_INTEL_I5100_4 = 0x0a2e,
2580 CARD_INTEL_IP5200_1 = 0x0d22,
2581 CARD_INTEL_IP5200_2 = 0x0d26,
2582 CARD_INTEL_IP5200_3 = 0x0d2a,
2583 CARD_INTEL_IP5200_4 = 0x0d2b,
2584 CARD_INTEL_IP5200_5 = 0x0d2e,
2585 CARD_INTEL_IP5200_6 = 0x0c22,
2586 CARD_INTEL_HD5300 = 0x161e,
2587 CARD_INTEL_HD5500 = 0x1616,
2588 CARD_INTEL_HD5600 = 0x1612,
2589 CARD_INTEL_HD6000 = 0x1626,
2590 CARD_INTEL_I6100 = 0x162b,
2591 CARD_INTEL_IP6200 = 0x1622,
2592 CARD_INTEL_IPP6300 = 0x162a,
2593 CARD_INTEL_HD510_1 = 0x1902,
2594 CARD_INTEL_HD510_2 = 0x1906,
2595 CARD_INTEL_HD510_3 = 0x190b,
2596 CARD_INTEL_HD515 = 0x191e,
2597 CARD_INTEL_HD520_1 = 0x1916,
2598 CARD_INTEL_HD520_2 = 0x1921,
2599 CARD_INTEL_HD530_1 = 0x1912,
2600 CARD_INTEL_HD530_2 = 0x191b,
2601 CARD_INTEL_HDP530 = 0x191d,
2602 CARD_INTEL_I540 = 0x1926,
2603 CARD_INTEL_I550 = 0x1927,
2604 CARD_INTEL_I555 = 0x192b,
2605 CARD_INTEL_IP555 = 0x192d,
2606 CARD_INTEL_IP580_1 = 0x1932,
2607 CARD_INTEL_IP580_2 = 0x193b,
2608 CARD_INTEL_IPP580_1 = 0x193a,
2609 CARD_INTEL_IPP580_2 = 0x193d,
2610 CARD_INTEL_UHD617 = 0x87c0,
2611 CARD_INTEL_HD620 = 0x5916,
2612 CARD_INTEL_HD630_1 = 0x5912,
2613 CARD_INTEL_HD630_2 = 0x591b,
2616 struct wined3d_fbo_ops
2618 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
2619 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
2620 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
2621 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
2622 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
2623 GLsizei width, GLsizei height);
2624 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
2625 GLenum internalformat, GLsizei width, GLsizei height);
2626 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
2627 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
2628 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
2629 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
2630 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
2631 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
2632 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
2633 GLuint texture, GLint level);
2634 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
2635 GLenum textarget, GLuint texture, GLint level);
2636 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
2637 GLenum textarget, GLuint texture, GLint level);
2638 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
2639 GLenum textarget, GLuint texture, GLint level, GLint layer);
2640 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
2641 GLuint texture, GLint level, GLint layer);
2642 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
2643 GLenum renderbuffertarget, GLuint renderbuffer);
2644 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
2645 GLenum pname, GLint *params);
2646 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2647 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2648 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
2651 struct wined3d_gl_limits
2653 UINT buffers;
2654 UINT lights;
2655 UINT textures;
2656 UINT texture_coords;
2657 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
2658 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
2659 unsigned int graphics_samplers;
2660 unsigned int combined_samplers;
2661 UINT general_combiners;
2662 UINT user_clip_distances;
2663 UINT texture3d_size;
2664 UINT anisotropy;
2665 float shininess;
2666 UINT samples;
2667 UINT vertex_attribs;
2669 unsigned int texture_buffer_offset_alignment;
2671 unsigned int framebuffer_width;
2672 unsigned int framebuffer_height;
2674 UINT glsl_varyings;
2675 UINT glsl_vs_float_constants;
2676 UINT glsl_ps_float_constants;
2678 UINT arb_vs_float_constants;
2679 UINT arb_vs_native_constants;
2680 UINT arb_vs_instructions;
2681 UINT arb_vs_temps;
2682 UINT arb_ps_float_constants;
2683 UINT arb_ps_local_constants;
2684 UINT arb_ps_native_constants;
2685 UINT arb_ps_instructions;
2686 UINT arb_ps_temps;
2689 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
2690 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2691 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
2692 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2694 struct wined3d_gl_info
2696 DWORD selected_gl_version;
2697 DWORD glsl_version;
2698 struct wined3d_gl_limits limits;
2699 DWORD reserved_glsl_constants, reserved_arb_constants;
2700 DWORD quirks;
2701 BOOL supported[WINED3D_GL_EXT_COUNT];
2702 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
2704 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
2705 struct opengl_funcs gl_ops;
2706 struct wined3d_fbo_ops fbo_ops;
2708 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
2709 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
2712 /* The driver names reflect the lowest GPU supported
2713 * by a certain driver, so DRIVER_AMD_R300 supports
2714 * R3xx, R4xx and R5xx GPUs. */
2715 enum wined3d_display_driver
2717 DRIVER_AMD_RAGE_128PRO,
2718 DRIVER_AMD_R100,
2719 DRIVER_AMD_R300,
2720 DRIVER_AMD_R600,
2721 DRIVER_AMD_RX,
2722 DRIVER_INTEL_GMA800,
2723 DRIVER_INTEL_GMA900,
2724 DRIVER_INTEL_GMA950,
2725 DRIVER_INTEL_GMA3000,
2726 DRIVER_INTEL_HD4000,
2727 DRIVER_NVIDIA_TNT,
2728 DRIVER_NVIDIA_GEFORCE2MX,
2729 DRIVER_NVIDIA_GEFORCEFX,
2730 DRIVER_NVIDIA_GEFORCE6,
2731 DRIVER_NVIDIA_GEFORCE8,
2732 DRIVER_REDHAT_VIRGL,
2733 DRIVER_VMWARE,
2734 DRIVER_WINE,
2735 DRIVER_UNKNOWN,
2738 struct wined3d_gpu_description
2740 enum wined3d_pci_vendor vendor;
2741 enum wined3d_pci_device device;
2742 const char *description;
2743 enum wined3d_display_driver driver;
2744 unsigned int vidmem;
2747 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
2748 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
2749 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
2750 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
2751 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
2752 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
2754 /* 512 in Direct3D 8/9, 128 in DXGI. */
2755 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
2757 struct wined3d_driver_info
2759 enum wined3d_pci_vendor vendor;
2760 enum wined3d_pci_device device;
2761 const char *name;
2762 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
2763 UINT64 vram_bytes;
2764 UINT64 sysmem_bytes;
2765 DWORD version_high;
2766 DWORD version_low;
2769 void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
2770 const struct wined3d_gpu_description *gpu_description,
2771 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
2773 struct wined3d_adapter_ops
2775 void (*adapter_destroy)(struct wined3d_adapter *adapter);
2776 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
2777 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
2778 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
2779 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2780 void (*adapter_destroy_device)(struct wined3d_device *device);
2781 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
2782 struct wined3d_texture *texture, unsigned int sub_resource_idx);
2783 void (*adapter_release_context)(struct wined3d_context *context);
2784 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
2785 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
2786 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
2787 const struct wined3d_format *ds_format);
2788 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
2789 void (*adapter_uninit_3d)(struct wined3d_device *device);
2790 void *(*adapter_map_bo_address)(struct wined3d_context *context,
2791 const struct wined3d_bo_address *data, size_t size, GLenum binding, uint32_t flags);
2792 void (*adapter_unmap_bo_address)(struct wined3d_context *context,
2793 const struct wined3d_bo_address *data, GLenum binding);
2794 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2795 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2796 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
2797 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2798 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2799 struct wined3d_buffer **buffer);
2800 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
2801 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2802 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
2803 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2804 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
2805 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
2806 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2807 struct wined3d_rendertarget_view **view);
2808 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
2809 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
2810 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2811 struct wined3d_shader_resource_view **view);
2812 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
2813 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
2814 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2815 struct wined3d_unordered_access_view **view);
2816 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
2817 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2818 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2819 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
2820 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
2821 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2822 void (*adapter_destroy_query)(struct wined3d_query *query);
2823 void (*adapter_flush_context)(struct wined3d_context *context);
2826 /* The adapter structure */
2827 struct wined3d_adapter
2829 unsigned int ordinal;
2830 POINT monitor_position;
2831 enum wined3d_format_id screen_format;
2833 struct wined3d_gl_info gl_info;
2834 struct wined3d_d3d_info d3d_info;
2835 struct wined3d_driver_info driver_info;
2836 UINT64 vram_bytes_used;
2837 GUID driver_uuid;
2838 GUID device_uuid;
2839 LUID luid;
2841 WCHAR device_name[CCHDEVICENAME]; /* for use with e.g. ChangeDisplaySettings() */
2843 void *formats;
2844 size_t format_size;
2846 const struct wined3d_vertex_pipe_ops *vertex_pipe;
2847 const struct wined3d_fragment_pipe_ops *fragment_pipe;
2848 const struct wined3d_shader_backend_ops *shader_backend;
2849 const struct wined3d_adapter_ops *adapter_ops;
2852 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
2853 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
2854 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
2856 struct wined3d_adapter_gl
2858 struct wined3d_adapter a;
2860 struct wined3d_pixel_format *pixel_formats;
2861 unsigned int pixel_format_count;
2864 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
2866 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
2869 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
2871 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
2874 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
2875 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
2877 struct wined3d_adapter_vk
2879 struct wined3d_adapter a;
2881 struct wined3d_vk_info vk_info;
2882 VkPhysicalDevice physical_device;
2884 VkPhysicalDeviceLimits device_limits;
2887 static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
2889 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
2892 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
2893 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
2895 struct wined3d_caps_gl_ctx
2897 HDC dc;
2898 HWND wnd;
2899 HGLRC gl_ctx;
2900 HDC restore_dc;
2901 HGLRC restore_gl_ctx;
2903 const struct wined3d_gl_info *gl_info;
2904 GLuint test_vbo;
2905 GLuint test_program_id;
2908 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
2909 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
2910 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
2911 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
2912 const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
2913 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
2915 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
2917 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
2919 enum wined3d_projection_type
2921 WINED3D_PROJECTION_NONE = 0,
2922 WINED3D_PROJECTION_COUNT3 = 1,
2923 WINED3D_PROJECTION_COUNT4 = 2
2926 /*****************************************************************************
2927 * Fixed function pipeline replacements
2929 #define ARG_UNUSED 0xff
2930 struct texture_stage_op
2932 unsigned cop : 8;
2933 unsigned carg1 : 8;
2934 unsigned carg2 : 8;
2935 unsigned carg0 : 8;
2937 unsigned aop : 8;
2938 unsigned aarg1 : 8;
2939 unsigned aarg2 : 8;
2940 unsigned aarg0 : 8;
2942 struct color_fixup_desc color_fixup;
2943 unsigned tex_type : 3;
2944 unsigned tmp_dst : 1;
2945 unsigned projected : 2;
2946 unsigned padding : 10;
2949 struct ffp_frag_settings
2951 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
2952 enum wined3d_ffp_ps_fog_mode fog;
2953 unsigned char sRGB_write;
2954 unsigned char emul_clipplanes;
2955 unsigned char texcoords_initialized;
2956 unsigned char color_key_enabled : 1;
2957 unsigned char pointsprite : 1;
2958 unsigned char flatshading : 1;
2959 unsigned char alpha_test_func : 3;
2960 unsigned char padding : 2;
2963 struct ffp_frag_desc
2965 struct wine_rb_entry entry;
2966 struct ffp_frag_settings settings;
2969 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2970 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
2972 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
2974 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
2975 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
2976 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
2977 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
2978 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
2979 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
2981 extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
2982 extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
2984 enum wined3d_ffp_vs_fog_mode
2986 WINED3D_FFP_VS_FOG_OFF = 0,
2987 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
2988 WINED3D_FFP_VS_FOG_DEPTH = 2,
2989 WINED3D_FFP_VS_FOG_RANGE = 3,
2992 #define WINED3D_FFP_TCI_SHIFT 16
2993 #define WINED3D_FFP_TCI_MASK 0xffu
2995 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2996 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2998 struct wined3d_ffp_vs_settings
3000 DWORD point_light_count : 4;
3001 DWORD spot_light_count : 4;
3002 DWORD directional_light_count : 4;
3003 DWORD parallel_point_light_count : 4;
3004 DWORD diffuse_source : 2;
3005 DWORD emissive_source : 2;
3006 DWORD ambient_source : 2;
3007 DWORD specular_source : 2;
3008 DWORD transformed : 1;
3009 DWORD vertexblends : 2;
3010 DWORD clipping : 1;
3011 DWORD normal : 1;
3012 DWORD normalize : 1;
3013 DWORD lighting : 1;
3014 DWORD localviewer : 1;
3016 DWORD point_size : 1;
3017 DWORD per_vertex_point_size : 1;
3018 DWORD fog_mode : 2;
3019 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3020 DWORD ortho_fog : 1;
3021 DWORD flatshading : 1;
3022 DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
3023 DWORD padding : 2;
3025 DWORD texgen[WINED3D_MAX_TEXTURES];
3028 struct wined3d_ffp_vs_desc
3030 struct wine_rb_entry entry;
3031 struct wined3d_ffp_vs_settings settings;
3034 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3035 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3037 struct wined3d
3039 LONG ref;
3040 unsigned int flags;
3041 unsigned int adapter_count;
3042 struct wined3d_adapter *adapters[1];
3045 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3046 void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3047 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
3048 void wined3d_unhook_swapchain(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3049 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3051 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3053 struct wined3d_blend_state
3055 LONG refcount;
3056 struct wined3d_blend_state_desc desc;
3058 void *parent;
3059 const struct wined3d_parent_ops *parent_ops;
3061 struct wined3d_device *device;
3064 struct wined3d_rasterizer_state
3066 LONG refcount;
3067 struct wined3d_rasterizer_state_desc desc;
3069 void *parent;
3070 const struct wined3d_parent_ops *parent_ops;
3072 struct wined3d_device *device;
3075 struct wined3d_stream_output
3077 struct wined3d_buffer *buffer;
3078 UINT offset;
3081 struct wined3d_stream_state
3083 struct wined3d_buffer *buffer;
3084 UINT offset;
3085 UINT stride;
3086 UINT frequency;
3087 UINT flags;
3090 #define LIGHTMAP_SIZE 43
3091 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3093 struct wined3d_light_state
3095 /* Light hashmap. Collisions are handled using linked lists. */
3096 struct list light_map[LIGHTMAP_SIZE];
3097 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3100 #define WINED3D_STATE_NO_REF 0x00000001
3101 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3103 struct wined3d_state
3105 DWORD flags;
3106 const struct wined3d_fb_state *fb;
3108 struct wined3d_vertex_declaration *vertex_declaration;
3109 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3110 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tesselated pseudo-stream */];
3111 struct wined3d_buffer *index_buffer;
3112 enum wined3d_format_id index_format;
3113 unsigned int index_offset;
3114 int base_vertex_index;
3115 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3116 GLenum gl_primitive_type;
3117 GLint gl_patch_vertices;
3118 struct wined3d_query *predicate;
3119 BOOL predicate_value;
3121 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3122 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3123 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3124 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3125 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3127 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3128 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3129 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3131 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3132 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3133 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3135 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3136 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3137 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3139 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3140 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3141 struct wined3d_material material;
3142 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3143 unsigned int viewport_count;
3144 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3145 unsigned int scissor_rect_count;
3147 struct wined3d_light_state light_state;
3149 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
3150 struct wined3d_blend_state *blend_state;
3151 struct wined3d_color blend_factor;
3152 struct wined3d_rasterizer_state *rasterizer_state;
3155 struct wined3d_dummy_textures
3157 GLuint tex_1d;
3158 GLuint tex_2d;
3159 GLuint tex_rect;
3160 GLuint tex_3d;
3161 GLuint tex_cube;
3162 GLuint tex_cube_array;
3163 GLuint tex_1d_array;
3164 GLuint tex_2d_array;
3165 GLuint tex_buffer;
3166 GLuint tex_2d_ms;
3167 GLuint tex_2d_ms_array;
3170 #define WINED3D_UNMAPPED_STAGE ~0u
3172 /* Multithreaded flag. Removed from the public header to signal that
3173 * wined3d_device_create() ignores it. */
3174 #define WINED3DCREATE_MULTITHREADED 0x00000004
3176 struct wined3d_stateblock_state
3178 struct wined3d_vertex_declaration *vertex_declaration;
3179 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1];
3180 struct wined3d_buffer *index_buffer;
3181 enum wined3d_format_id index_format;
3182 int base_vertex_index;
3184 struct wined3d_shader *vs;
3185 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3186 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3187 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3189 struct wined3d_shader *ps;
3190 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3191 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3192 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3194 DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
3195 struct wined3d_color blend_factor;
3197 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3198 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3199 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3201 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3202 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3203 struct wined3d_material material;
3204 struct wined3d_viewport viewport;
3205 RECT scissor_rect;
3207 struct wined3d_light_state light_state;
3210 struct wined3d_device
3212 LONG ref;
3214 /* WineD3D Information */
3215 struct wined3d_device_parent *device_parent;
3216 struct wined3d *wined3d;
3217 struct wined3d_adapter *adapter;
3219 const struct wined3d_shader_backend_ops *shader_backend;
3220 void *shader_priv;
3221 void *fragment_priv;
3222 void *vertex_priv;
3223 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
3224 /* Array of functions for states which are handled by more than one pipeline part */
3225 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
3226 struct wined3d_blitter *blitter;
3228 BYTE bCursorVisible : 1;
3229 BYTE d3d_initialized : 1;
3230 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3231 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
3232 BYTE restore_screensaver : 1;
3233 BYTE padding : 3;
3235 unsigned char surface_alignment; /* Line Alignment of surfaces */
3237 WORD padding2 : 16;
3239 enum wined3d_feature_level feature_level;
3241 struct wined3d_state state;
3242 struct wined3d_stateblock *recording;
3243 struct wined3d_stateblock_state stateblock_state;
3244 struct wined3d_stateblock_state *update_stateblock_state;
3246 /* Internal use fields */
3247 struct wined3d_device_creation_parameters create_parms;
3248 HWND focus_window;
3250 struct wined3d_rendertarget_view *back_buffer_view;
3251 struct wined3d_swapchain **swapchains;
3252 UINT swapchain_count;
3253 unsigned int max_frame_latency;
3255 struct list resources; /* a linked list to track resources created by the device */
3256 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
3257 struct wine_rb_tree samplers;
3259 /* Render Target Support */
3260 struct wined3d_fb_state fb;
3261 struct wined3d_rendertarget_view *auto_depth_stencil_view;
3263 /* Cursor management */
3264 UINT xHotSpot;
3265 UINT yHotSpot;
3266 UINT xScreenSpace;
3267 UINT yScreenSpace;
3268 UINT cursorWidth, cursorHeight;
3269 struct wined3d_texture *cursor_texture;
3270 HCURSOR hardwareCursor;
3272 /* The Wine logo texture */
3273 struct wined3d_texture *logo_texture;
3275 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3276 struct wined3d_sampler *default_sampler;
3277 struct wined3d_sampler *null_sampler;
3279 /* Command stream */
3280 struct wined3d_cs *cs;
3282 /* Context management */
3283 struct wined3d_context **contexts;
3284 UINT context_count;
3287 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3288 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
3289 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
3290 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
3291 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3292 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3293 void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
3294 void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
3295 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3296 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3297 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3298 struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3299 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3300 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3301 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3302 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3303 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
3304 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3305 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3306 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3308 struct wined3d_device_no3d
3310 struct wined3d_device d;
3312 struct wined3d_context context_no3d;
3315 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3317 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3320 struct wined3d_device_gl
3322 struct wined3d_device d;
3324 /* Textures for when no other textures are bound. */
3325 struct wined3d_dummy_textures dummy_textures;
3328 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
3330 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
3333 struct wined3d_device_vk
3335 struct wined3d_device d;
3337 struct wined3d_context_vk context_vk;
3339 VkDevice vk_device;
3340 VkQueue vk_queue;
3342 struct wined3d_vk_info vk_info;
3345 static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
3347 return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
3350 static inline BOOL isStateDirty(const struct wined3d_context *context, unsigned int state_id)
3352 unsigned int idx = state_id / (sizeof(*context->dirty_graphics_states) * CHAR_BIT);
3353 unsigned int shift = state_id & ((sizeof(*context->dirty_graphics_states) * CHAR_BIT) - 1);
3354 return context->dirty_graphics_states[idx] & (1u << shift);
3357 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
3359 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
3362 const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
3363 const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
3364 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
3365 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3366 const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
3368 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
3370 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
3373 struct wined3d_resource_ops
3375 ULONG (*resource_incref)(struct wined3d_resource *resource);
3376 ULONG (*resource_decref)(struct wined3d_resource *resource);
3377 void (*resource_preload)(struct wined3d_resource *resource);
3378 void (*resource_unload)(struct wined3d_resource *resource);
3379 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3380 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
3381 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
3384 struct wined3d_resource
3386 LONG ref;
3387 LONG bind_count;
3388 LONG map_count;
3389 LONG access_count;
3390 struct wined3d_device *device;
3391 enum wined3d_resource_type type;
3392 enum wined3d_gl_resource_type gl_type;
3393 const struct wined3d_format *format;
3394 unsigned int format_flags;
3395 enum wined3d_multisample_type multisample_type;
3396 UINT multisample_quality;
3397 DWORD usage;
3398 unsigned int bind_flags;
3399 unsigned int access;
3400 WORD draw_binding;
3401 WORD map_binding;
3402 UINT width;
3403 UINT height;
3404 UINT depth;
3405 UINT size;
3406 DWORD priority;
3407 void *heap_memory;
3409 void *parent;
3410 const struct wined3d_parent_ops *parent_ops;
3411 const struct wined3d_resource_ops *resource_ops;
3413 struct list resource_list_entry;
3416 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
3418 return resource->resource_ops->resource_incref(resource);
3421 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
3423 return resource->resource_ops->resource_decref(resource);
3426 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
3428 InterlockedIncrement(&resource->access_count);
3431 static inline void wined3d_resource_release(struct wined3d_resource *resource)
3433 InterlockedDecrement(&resource->access_count);
3436 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3437 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
3438 enum wined3d_resource_type type, const struct wined3d_format *format,
3439 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
3440 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
3441 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
3442 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
3443 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3444 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3445 const struct wined3d_format *wined3d_resource_get_decompress_format(
3446 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3447 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3448 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3449 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3450 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3451 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3452 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3454 /* Tests show that the start address of resources is 32 byte aligned */
3455 #define RESOURCE_ALIGNMENT 16
3456 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3458 #define WINED3D_LOCATION_DISCARDED 0x00000001
3459 #define WINED3D_LOCATION_SYSMEM 0x00000002
3460 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3461 #define WINED3D_LOCATION_BUFFER 0x00000008
3462 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3463 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3464 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3465 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3466 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3468 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
3470 struct wined3d_blt_info
3472 GLenum bind_target;
3473 struct wined3d_vec3 texcoords[4];
3476 struct wined3d_texture_ops
3478 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3479 struct wined3d_context *context, unsigned int location);
3480 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3481 struct wined3d_context *context, unsigned int location);
3482 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
3483 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
3484 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3485 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
3486 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
3487 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
3488 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
3489 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
3490 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
3493 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3494 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3495 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3496 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3497 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3498 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3499 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3500 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3501 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3502 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3503 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3504 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3505 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3506 #define WINED3D_TEXTURE_DISCARD 0x00002000
3507 #define WINED3D_TEXTURE_GET_DC 0x00004000
3508 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3510 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3512 struct wined3d_texture
3514 struct wined3d_resource resource;
3515 const struct wined3d_texture_ops *texture_ops;
3516 struct wined3d_swapchain *swapchain;
3517 unsigned int pow2_width;
3518 unsigned int pow2_height;
3519 UINT layer_count;
3520 UINT level_count;
3521 unsigned int download_count;
3522 unsigned int sysmem_count;
3523 float pow2_matrix[16];
3524 UINT lod;
3525 DWORD sampler;
3526 DWORD flags;
3527 DWORD update_map_binding;
3529 void *user_memory;
3530 unsigned int row_pitch;
3531 unsigned int slice_pitch;
3533 /* May only be accessed from the command stream worker thread. */
3534 struct wined3d_texture_async
3536 DWORD flags;
3538 /* Color keys for DDraw */
3539 struct wined3d_color_key dst_blt_color_key;
3540 struct wined3d_color_key src_blt_color_key;
3541 struct wined3d_color_key dst_overlay_color_key;
3542 struct wined3d_color_key src_overlay_color_key;
3543 struct wined3d_color_key gl_color_key;
3544 DWORD color_key_flags;
3545 } async;
3547 struct wined3d_overlay_info
3549 struct list entry;
3550 struct list overlays;
3551 struct wined3d_texture *dst_texture;
3552 unsigned int dst_sub_resource_idx;
3553 RECT src_rect;
3554 RECT dst_rect;
3555 } *overlay_info;
3557 struct wined3d_dc_info
3559 HBITMAP bitmap;
3560 HDC dc;
3561 } *dc_info;
3563 struct wined3d_texture_sub_resource
3565 void *parent;
3566 const struct wined3d_parent_ops *parent_ops;
3568 unsigned int offset;
3569 unsigned int size;
3571 unsigned int map_count;
3572 DWORD locations;
3573 GLuint buffer_object;
3574 } *sub_resources;
3577 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
3579 struct wined3d_texture *t;
3581 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
3582 return NULL;
3584 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
3587 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
3589 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
3592 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
3593 unsigned int level)
3595 return max(1, texture->resource.width >> level);
3598 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
3599 unsigned int level)
3601 return max(1, texture->resource.height >> level);
3604 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
3605 unsigned int level)
3607 return max(1, texture->resource.depth >> level);
3610 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
3611 unsigned int level)
3613 return max(1, texture->pow2_width >> level);
3616 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
3617 unsigned int level)
3619 return max(1, texture->pow2_height >> level);
3622 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
3623 unsigned int level, struct wined3d_box *box)
3625 wined3d_box_set(box, 0, 0,
3626 wined3d_texture_get_level_width(texture, level),
3627 wined3d_texture_get_level_height(texture, level),
3628 0, wined3d_texture_get_level_depth(texture, level));
3631 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3632 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
3633 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
3634 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
3635 void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *context,
3636 enum wined3d_texture_filter_type filter, struct wined3d_texture *src_texture,
3637 unsigned int src_sub_resource_idx, DWORD src_location, const RECT *src_rect,
3638 struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, DWORD dst_location,
3639 const RECT *dst_rect) DECLSPEC_HIDDEN;
3640 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
3641 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
3642 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
3643 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
3644 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3645 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
3647 HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
3648 unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
3649 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3650 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3651 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
3652 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3653 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3654 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
3655 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
3656 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
3657 void wined3d_texture_load(struct wined3d_texture *texture,
3658 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
3659 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
3660 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3661 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3662 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3663 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
3664 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
3665 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3666 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
3667 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
3668 HWND window, RECT *rect) DECLSPEC_HIDDEN;
3669 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3670 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
3671 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
3672 void wined3d_texture_validate_location(struct wined3d_texture *texture,
3673 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
3675 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
3676 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
3677 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3679 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3681 struct gl_texture
3683 struct wined3d_sampler_desc sampler_desc;
3684 unsigned int base_level;
3685 GLuint name;
3688 struct wined3d_texture_gl
3690 struct wined3d_texture t;
3692 struct gl_texture texture_rgb, texture_srgb;
3694 GLenum target;
3696 GLuint rb_multisample;
3697 GLuint rb_resolved;
3699 struct list renderbuffers;
3700 const struct wined3d_renderbuffer_entry *current_renderbuffer;
3703 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
3705 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
3708 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
3709 BOOL srgb)
3711 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
3714 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
3715 unsigned int sub_resource_idx)
3717 static const GLenum cube_targets[] =
3719 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
3720 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
3721 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
3722 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
3723 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
3724 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
3727 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
3728 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
3731 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
3732 DWORD location)
3734 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
3735 return TRUE;
3736 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
3737 return FALSE;
3738 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
3741 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
3742 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
3743 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
3744 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
3745 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
3746 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
3747 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
3748 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
3749 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3750 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
3751 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
3752 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
3753 struct wined3d_context_gl *context_gl, unsigned int level,
3754 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
3755 void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
3757 struct wined3d_texture_vk
3759 struct wined3d_texture t;
3762 static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
3764 return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
3767 HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
3768 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
3769 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3771 struct wined3d_renderbuffer_entry
3773 struct list entry;
3774 GLuint id;
3775 UINT width;
3776 UINT height;
3779 struct wined3d_fbo_resource
3781 GLuint object;
3782 GLenum target;
3783 GLuint level, layer;
3786 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
3787 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
3788 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
3790 struct fbo_entry
3792 struct list entry;
3793 DWORD flags;
3794 DWORD rt_mask;
3795 GLuint id;
3796 struct wined3d_fbo_entry_key
3798 DWORD rb_namespace;
3799 struct wined3d_fbo_resource objects[MAX_RENDER_TARGET_VIEWS + 1];
3800 } key;
3803 struct wined3d_sampler
3805 struct wine_rb_entry entry;
3806 LONG refcount;
3807 struct wined3d_device *device;
3808 void *parent;
3809 const struct wined3d_parent_ops *parent_ops;
3810 struct wined3d_sampler_desc desc;
3813 struct wined3d_sampler_gl
3815 struct wined3d_sampler s;
3817 GLuint name;
3820 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
3822 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
3825 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
3826 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
3827 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
3828 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3829 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3831 void wined3d_sampler_vk_init(struct wined3d_sampler *sampler_vk,
3832 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3833 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3835 struct wined3d_vertex_declaration_element
3837 const struct wined3d_format *format;
3838 BOOL ffp_valid;
3839 unsigned int input_slot;
3840 unsigned int offset;
3841 unsigned int output_slot;
3842 enum wined3d_input_classification input_slot_class;
3843 unsigned int instance_data_step_rate;
3844 BYTE method;
3845 BYTE usage;
3846 BYTE usage_idx;
3849 struct wined3d_vertex_declaration
3851 LONG ref;
3852 void *parent;
3853 const struct wined3d_parent_ops *parent_ops;
3854 struct wined3d_device *device;
3856 struct wined3d_vertex_declaration_element *elements;
3857 unsigned int element_count;
3859 BOOL position_transformed;
3862 struct wined3d_saved_states
3864 DWORD transform[(WINED3D_HIGHEST_TRANSFORM_STATE >> 5) + 1];
3865 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
3866 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
3867 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
3868 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
3869 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
3870 DWORD clipplane; /* WINED3D_MAX_USER_CLIP_PLANES, 32 */
3871 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
3872 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
3873 BOOL ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3874 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
3875 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
3876 BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3877 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
3878 DWORD indices : 1;
3879 DWORD material : 1;
3880 DWORD viewport : 1;
3881 DWORD vertexDecl : 1;
3882 DWORD pixelShader : 1;
3883 DWORD vertexShader : 1;
3884 DWORD scissorRect : 1;
3885 DWORD blend_state : 1;
3886 DWORD store_stream_offset : 1;
3887 DWORD padding : 3;
3890 struct StageState {
3891 DWORD stage;
3892 DWORD state;
3895 struct wined3d_stateblock
3897 LONG ref; /* Note: Ref counting not required */
3898 struct wined3d_device *device;
3900 /* Array indicating whether things have been set or changed */
3901 struct wined3d_saved_states changed;
3902 struct wined3d_stateblock_state stateblock_state;
3904 /* Contained state management */
3905 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
3906 unsigned int num_contained_render_states;
3907 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3908 unsigned int num_contained_transform_states;
3909 DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
3910 unsigned int num_contained_vs_consts_i;
3911 DWORD contained_vs_consts_b[WINED3D_MAX_CONSTS_B];
3912 unsigned int num_contained_vs_consts_b;
3913 DWORD contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3914 unsigned int num_contained_vs_consts_f;
3915 DWORD contained_ps_consts_i[WINED3D_MAX_CONSTS_I];
3916 unsigned int num_contained_ps_consts_i;
3917 DWORD contained_ps_consts_b[WINED3D_MAX_CONSTS_B];
3918 unsigned int num_contained_ps_consts_b;
3919 DWORD contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3920 unsigned int num_contained_ps_consts_f;
3921 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
3922 unsigned int num_contained_tss_states;
3923 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
3924 unsigned int num_contained_sampler_states;
3927 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
3929 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
3930 const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
3931 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
3933 void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
3934 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
3935 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
3936 unsigned int idx) DECLSPEC_HIDDEN;
3937 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
3938 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
3940 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3941 void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
3942 const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
3943 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3945 enum wined3d_cs_queue_id
3947 WINED3D_CS_QUEUE_DEFAULT = 0,
3948 WINED3D_CS_QUEUE_MAP,
3949 WINED3D_CS_QUEUE_COUNT,
3952 enum wined3d_push_constants
3954 WINED3D_PUSH_CONSTANTS_VS_F,
3955 WINED3D_PUSH_CONSTANTS_PS_F,
3956 WINED3D_PUSH_CONSTANTS_VS_I,
3957 WINED3D_PUSH_CONSTANTS_PS_I,
3958 WINED3D_PUSH_CONSTANTS_VS_B,
3959 WINED3D_PUSH_CONSTANTS_PS_B,
3962 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
3963 #define WINED3D_CS_QUEUE_SIZE 0x100000u
3964 #define WINED3D_CS_SPIN_COUNT 10000000u
3966 struct wined3d_cs_queue
3968 LONG head, tail;
3969 BYTE data[WINED3D_CS_QUEUE_SIZE];
3972 struct wined3d_cs_ops
3974 void *(*require_space)(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id);
3975 void (*submit)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
3976 void (*finish)(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id);
3977 void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
3978 unsigned int start_idx, unsigned int count, const void *constants);
3981 struct wined3d_cs
3983 const struct wined3d_cs_ops *ops;
3984 struct wined3d_device *device;
3985 struct wined3d_fb_state fb;
3986 struct wined3d_state state;
3987 HMODULE wined3d_module;
3988 HANDLE thread;
3989 DWORD thread_id;
3991 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
3992 size_t data_size, start, end;
3993 void *data;
3994 struct list query_poll_list;
3995 BOOL queries_flushed;
3997 HANDLE event;
3998 BOOL waiting_for_event;
3999 LONG pending_presents;
4002 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
4003 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4004 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
4005 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4006 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
4007 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
4008 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
4009 unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
4010 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4011 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4012 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
4013 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4014 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
4015 const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4016 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
4017 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
4018 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
4019 unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
4020 void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
4021 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
4022 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
4023 struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN;
4024 void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
4025 int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
4026 unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
4027 void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
4028 struct wined3d_buffer *buffer, unsigned int offset, BOOL indexed) DECLSPEC_HIDDEN;
4029 void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4030 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4031 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4032 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
4033 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
4034 void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags) DECLSPEC_HIDDEN;
4035 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4036 void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend_state *state,
4037 const struct wined3d_color *blend_factor) DECLSPEC_HIDDEN;
4038 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
4039 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
4040 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
4041 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
4042 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
4043 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4044 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
4045 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4046 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
4047 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
4048 void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
4049 void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
4050 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
4051 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
4052 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
4053 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
4054 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
4055 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
4056 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
4057 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
4058 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4059 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
4060 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4061 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
4062 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
4063 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
4064 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
4065 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs *cs, unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
4066 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
4067 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
4068 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
4069 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
4070 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
4071 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
4072 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
4073 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
4074 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4075 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
4076 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
4077 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
4078 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
4079 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
4080 unsigned int view_idx, struct wined3d_unordered_access_view *view,
4081 unsigned int initial_count) DECLSPEC_HIDDEN;
4082 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
4083 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
4084 void wined3d_cs_emit_set_viewports(struct wined3d_cs *cs, unsigned int viewport_count, const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
4085 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4086 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
4087 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
4088 unsigned int slice_pitch) DECLSPEC_HIDDEN;
4089 void wined3d_cs_init_object(struct wined3d_cs *cs,
4090 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4091 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
4092 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
4093 HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
4094 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4096 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
4098 cs->ops->finish(cs, queue_id);
4101 static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
4102 unsigned int start_idx, unsigned int count, const void *constants)
4104 cs->ops->push_constants(cs, p, start_idx, count, constants);
4107 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
4109 const struct wined3d_cs *cs = resource->device->cs;
4111 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
4112 return;
4114 while (InterlockedCompareExchange(&resource->access_count, 0, 0))
4115 wined3d_pause();
4118 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4119 * fixed function semantics as D3DCOLOR or FLOAT16 */
4120 enum wined3d_buffer_conversion_type
4122 CONV_NONE,
4123 CONV_D3DCOLOR,
4124 CONV_POSITIONT,
4127 struct wined3d_map_range
4129 UINT offset;
4130 UINT size;
4133 struct wined3d_buffer_ops
4135 BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
4136 struct wined3d_context *context, unsigned int location);
4137 void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
4138 unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
4139 void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
4140 unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
4143 struct wined3d_buffer
4145 struct wined3d_resource resource;
4146 const struct wined3d_buffer_ops *buffer_ops;
4148 unsigned int structure_byte_stride;
4149 DWORD flags;
4150 DWORD locations;
4151 void *map_ptr;
4153 struct wined3d_map_range *maps;
4154 SIZE_T maps_size, modified_areas;
4155 struct wined3d_fence *fence;
4157 /* conversion stuff */
4158 UINT decl_change_count, full_conversion_count;
4159 UINT draw_count;
4160 UINT stride; /* 0 if no conversion */
4161 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
4162 UINT conversion_stride; /* 0 if no shifted conversion */
4165 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
4167 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
4170 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4171 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
4172 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4173 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
4174 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
4175 const struct wined3d_state *state) DECLSPEC_HIDDEN;
4176 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
4177 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4178 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
4179 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
4180 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
4181 void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
4182 const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
4184 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
4185 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4186 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4188 struct wined3d_buffer_gl
4190 struct wined3d_buffer b;
4192 GLuint buffer_object;
4193 GLenum buffer_object_usage;
4194 GLenum buffer_type_hint;
4197 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
4199 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4202 void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
4203 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4204 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
4205 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4206 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4208 struct wined3d_buffer_vk
4210 struct wined3d_buffer b;
4213 static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
4215 return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
4218 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
4219 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4220 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4222 struct wined3d_rendertarget_view
4224 LONG refcount;
4226 struct wined3d_resource *resource;
4227 void *parent;
4228 const struct wined3d_parent_ops *parent_ops;
4230 const struct wined3d_format *format;
4231 unsigned int format_flags;
4232 unsigned int sub_resource_idx;
4233 unsigned int layer_count;
4235 unsigned int width;
4236 unsigned int height;
4238 struct wined3d_view_desc desc;
4241 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4242 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
4243 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
4244 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
4245 DWORD location) DECLSPEC_HIDDEN;
4246 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
4247 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4248 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
4249 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4250 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
4251 DWORD location) DECLSPEC_HIDDEN;
4253 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
4254 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4255 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4257 struct wined3d_rendertarget_view_gl
4259 struct wined3d_rendertarget_view v;
4260 struct wined3d_gl_view gl_view;
4263 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
4264 struct wined3d_rendertarget_view *view)
4266 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
4269 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
4270 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4271 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4273 struct wined3d_rendertarget_view_vk
4275 struct wined3d_rendertarget_view v;
4278 static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
4279 struct wined3d_rendertarget_view *view)
4281 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_vk, v);
4284 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
4285 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4286 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4288 struct wined3d_shader_resource_view
4290 LONG refcount;
4292 struct wined3d_resource *resource;
4293 void *parent;
4294 const struct wined3d_parent_ops *parent_ops;
4296 const struct wined3d_format *format;
4298 struct wined3d_view_desc desc;
4301 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4302 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4304 struct wined3d_shader_resource_view_gl
4306 struct wined3d_shader_resource_view v;
4307 struct wined3d_gl_view gl_view;
4310 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
4311 struct wined3d_shader_resource_view *view)
4313 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
4316 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
4317 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4318 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
4319 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4320 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4322 struct wined3d_shader_resource_view_vk
4324 struct wined3d_shader_resource_view v;
4327 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
4328 struct wined3d_shader_resource_view *view)
4330 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
4333 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
4334 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4335 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4337 struct wined3d_unordered_access_view
4339 LONG refcount;
4341 struct wined3d_resource *resource;
4342 void *parent;
4343 const struct wined3d_parent_ops *parent_ops;
4345 const struct wined3d_format *format;
4347 struct wined3d_view_desc desc;
4350 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
4351 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view *view,
4352 const struct wined3d_uvec4 *clear_value, struct wined3d_context *context) DECLSPEC_HIDDEN;
4353 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
4354 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
4355 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
4356 DWORD location) DECLSPEC_HIDDEN;
4357 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
4358 unsigned int value) DECLSPEC_HIDDEN;
4360 struct wined3d_unordered_access_view_gl
4362 struct wined3d_unordered_access_view v;
4363 struct wined3d_gl_view gl_view;
4364 GLuint counter_bo;
4367 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
4368 struct wined3d_unordered_access_view *view)
4370 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
4373 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
4374 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4375 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4377 struct wined3d_unordered_access_view_vk
4379 struct wined3d_unordered_access_view v;
4382 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
4383 struct wined3d_unordered_access_view *view)
4385 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
4388 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
4389 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4390 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4392 struct wined3d_swapchain_state
4394 struct wined3d_swapchain_desc desc;
4396 struct wined3d_display_mode original_mode, d3d_mode;
4397 RECT original_window_rect;
4399 /* Window styles to restore when switching fullscreen mode. */
4400 LONG style;
4401 LONG exstyle;
4402 HWND device_window;
4405 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
4406 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
4407 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
4408 HWND window, unsigned int w, unsigned int h) DECLSPEC_HIDDEN;
4410 struct wined3d_swapchain_ops
4412 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
4413 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
4414 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
4417 struct wined3d_swapchain
4419 LONG ref;
4420 void *parent;
4421 const struct wined3d_parent_ops *parent_ops;
4422 const struct wined3d_swapchain_ops *swapchain_ops;
4423 struct wined3d_device *device;
4425 struct wined3d_texture **back_buffers;
4426 struct wined3d_texture *front_buffer;
4427 struct wined3d_gamma_ramp orig_gamma;
4428 BOOL render_to_fbo, reapply_mode;
4429 const struct wined3d_format *ds_format;
4430 struct wined3d_palette *palette;
4431 RECT front_buffer_update;
4432 unsigned int swap_interval;
4433 unsigned int max_frame_latency;
4435 LONG prev_time, frames; /* Performance tracking */
4437 struct wined3d_swapchain_state state;
4438 HWND win_handle;
4441 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
4442 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4443 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4444 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
4445 const struct wined3d_device *device) DECLSPEC_HIDDEN;
4447 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
4448 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
4449 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4451 struct wined3d_swapchain_gl
4453 struct wined3d_swapchain s;
4455 struct wined3d_context_gl **contexts;
4456 SIZE_T contexts_size;
4457 SIZE_T context_count;
4459 HDC backup_dc;
4460 HWND backup_wnd;
4463 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
4465 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
4468 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
4469 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
4470 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
4471 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
4472 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
4473 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
4474 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4476 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain *swapchain_vk,
4477 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
4478 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4480 /*****************************************************************************
4481 * Utility function prototypes
4484 /* Trace routines */
4485 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
4486 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
4487 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
4488 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
4489 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
4490 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
4491 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
4492 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
4493 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
4494 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
4495 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
4496 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
4497 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
4498 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
4499 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
4500 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
4501 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
4502 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
4503 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
4504 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
4505 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
4506 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
4507 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
4508 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
4509 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
4510 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
4511 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
4512 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
4513 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
4514 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4516 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
4517 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
4518 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
4519 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
4520 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
4521 void texture_activate_dimensions(struct wined3d_texture *texture,
4522 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
4523 void sampler_texdim(struct wined3d_context *context,
4524 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4525 void tex_alphaop(struct wined3d_context *context,
4526 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4527 void apply_pixelshader(struct wined3d_context *context,
4528 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4529 void state_alpha_test(struct wined3d_context *context,
4530 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4531 void state_fogcolor(struct wined3d_context *context,
4532 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4533 void state_fogdensity(struct wined3d_context *context,
4534 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4535 void state_fogstartend(struct wined3d_context *context,
4536 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4537 void state_fog_fragpart(struct wined3d_context *context,
4538 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4539 void state_nop(struct wined3d_context *context,
4540 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4541 void state_srgbwrite(struct wined3d_context *context,
4542 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4544 void state_clipping(struct wined3d_context *context,
4545 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4546 void clipplane(struct wined3d_context *context,
4547 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4548 void state_pointsprite_w(struct wined3d_context *context,
4549 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4550 void state_pointsprite(struct wined3d_context *context,
4551 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4552 void state_shademode(struct wined3d_context *context,
4553 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
4555 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
4556 enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_type) DECLSPEC_HIDDEN;
4558 /* Math utils */
4559 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
4560 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
4562 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
4564 struct wined3d_shader_lconst
4566 struct list entry;
4567 unsigned int idx;
4568 DWORD value[4];
4571 struct wined3d_shader_limits
4573 unsigned int sampler;
4574 unsigned int constant_int;
4575 unsigned int constant_float;
4576 unsigned int constant_bool;
4577 unsigned int packed_output;
4578 unsigned int packed_input;
4581 #ifdef __GNUC__
4582 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
4583 #else
4584 #define PRINTF_ATTR(fmt,args)
4585 #endif
4587 struct wined3d_string_buffer_list
4589 struct list list;
4592 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
4593 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
4594 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4595 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
4596 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
4598 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
4599 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
4600 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
4602 struct wined3d_shader_phase
4604 const DWORD *start;
4605 const DWORD *end;
4606 unsigned int instance_count;
4607 unsigned int temporary_count;
4610 struct wined3d_vertex_shader
4612 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
4615 struct wined3d_hull_shader
4617 struct
4619 struct wined3d_shader_phase *control_point;
4620 unsigned int fork_count;
4621 unsigned int join_count;
4622 struct wined3d_shader_phase *fork;
4623 SIZE_T fork_size;
4624 struct wined3d_shader_phase *join;
4625 SIZE_T join_size;
4626 } phases;
4627 unsigned int output_vertex_count;
4628 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
4629 enum wined3d_tessellator_partitioning tessellator_partitioning;
4632 struct wined3d_domain_shader
4634 enum wined3d_tessellator_domain tessellator_domain;
4637 struct wined3d_geometry_shader
4639 enum wined3d_primitive_type input_type;
4640 enum wined3d_primitive_type output_type;
4641 unsigned int vertices_out;
4642 unsigned int instance_count;
4644 struct wined3d_stream_output_desc so_desc;
4647 struct wined3d_pixel_shader
4649 /* Pixel shader input semantics */
4650 DWORD input_reg_map[MAX_REG_INPUT];
4651 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
4652 unsigned int declared_in_count;
4654 /* Some information about the shader behavior */
4655 BOOL color0_mov;
4656 DWORD color0_reg;
4658 BOOL force_early_depth_stencil;
4659 enum wined3d_shader_register_type depth_output;
4660 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
4663 struct wined3d_compute_shader
4665 struct wined3d_shader_thread_group_size thread_group_size;
4668 struct wined3d_shader
4670 LONG ref;
4671 const struct wined3d_shader_limits *limits;
4672 const DWORD *function;
4673 unsigned int functionLength;
4674 void *byte_code;
4675 unsigned int byte_code_size;
4676 BOOL load_local_constsF;
4677 const struct wined3d_shader_frontend *frontend;
4678 void *frontend_data;
4679 void *backend_data;
4681 void *parent;
4682 const struct wined3d_parent_ops *parent_ops;
4684 /* Programs this shader is linked with */
4685 struct list linked_programs;
4687 /* Immediate constants (override global ones) */
4688 struct list constantsB;
4689 struct list constantsF;
4690 struct list constantsI;
4691 struct wined3d_shader_reg_maps reg_maps;
4692 BOOL lconst_inf_or_nan;
4694 struct wined3d_shader_signature input_signature;
4695 struct wined3d_shader_signature output_signature;
4696 struct wined3d_shader_signature patch_constant_signature;
4698 /* Pointer to the parent device */
4699 struct wined3d_device *device;
4700 struct list shader_list_entry;
4702 union
4704 struct wined3d_vertex_shader vs;
4705 struct wined3d_hull_shader hs;
4706 struct wined3d_domain_shader ds;
4707 struct wined3d_geometry_shader gs;
4708 struct wined3d_pixel_shader ps;
4709 struct wined3d_compute_shader cs;
4710 } u;
4713 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
4714 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
4715 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4716 BOOL position_transformed, struct ps_compile_args *args,
4717 const struct wined3d_context *context) DECLSPEC_HIDDEN;
4719 BOOL vshader_get_input(const struct wined3d_shader *shader,
4720 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
4721 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4722 WORD swizzle_map, struct vs_compile_args *args,
4723 const struct wined3d_context *context) DECLSPEC_HIDDEN;
4725 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4726 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
4728 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
4729 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
4731 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4732 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4733 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
4734 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
4735 unsigned int max) DECLSPEC_HIDDEN;
4736 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
4737 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
4738 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
4739 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
4741 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
4743 switch (reg->type)
4745 case WINED3DSPR_RASTOUT:
4746 /* oFog & oPts */
4747 if (reg->idx[0].offset)
4748 return TRUE;
4749 /* oPos */
4750 return FALSE;
4752 case WINED3DSPR_CONSTBOOL: /* b# */
4753 case WINED3DSPR_DEPTHOUT: /* oDepth */
4754 case WINED3DSPR_DEPTHOUTGE:
4755 case WINED3DSPR_DEPTHOUTLE:
4756 case WINED3DSPR_LOOP: /* aL */
4757 case WINED3DSPR_OUTPOINTID:
4758 case WINED3DSPR_PREDICATE: /* p0 */
4759 case WINED3DSPR_PRIMID: /* primID */
4760 case WINED3DSPR_COVERAGE: /* vCoverage */
4761 case WINED3DSPR_SAMPLEMASK: /* oMask */
4762 return TRUE;
4764 case WINED3DSPR_MISCTYPE:
4765 switch (reg->idx[0].offset)
4767 case 0: /* vPos */
4768 return FALSE;
4769 case 1: /* vFace */
4770 return TRUE;
4771 default:
4772 return FALSE;
4775 case WINED3DSPR_IMMCONST:
4776 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
4778 default:
4779 return FALSE;
4783 static inline void shader_get_position_fixup(const struct wined3d_context *context,
4784 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
4786 float center_offset;
4787 unsigned int i;
4789 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
4790 center_offset = 63.0f / 64.0f;
4791 else
4792 center_offset = -1.0f / 64.0f;
4794 for (i = 0; i < fixup_count; ++i)
4796 position_fixup[4 * i ] = 1.0f;
4797 position_fixup[4 * i + 1] = 1.0f;
4798 position_fixup[4 * i + 2] = center_offset / state->viewports[i].width;
4799 position_fixup[4 * i + 3] = -center_offset / state->viewports[i].height;
4801 if (context->render_offscreen)
4803 position_fixup[4 * i + 1] *= -1.0f;
4804 position_fixup[4 * i + 3] *= -1.0f;
4809 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
4811 struct wined3d_shader_lconst *lconst;
4813 if (shader->load_local_constsF)
4814 return FALSE;
4816 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
4818 if (lconst->idx == reg)
4819 return TRUE;
4822 return FALSE;
4825 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4826 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
4827 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4828 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
4829 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4830 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
4831 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
4832 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
4833 float *out_min, float *out_max) DECLSPEC_HIDDEN;
4834 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
4835 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
4836 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
4837 float *start, float *end) DECLSPEC_HIDDEN;
4839 /* Using additional shader constants (uniforms in GLSL / program environment
4840 * or local parameters in ARB) is costly:
4841 * ARB only knows float4 parameters and GLSL compiler are not really smart
4842 * when it comes to efficiently pack float2 uniforms, so no space is wasted
4843 * (in fact most compilers map a float2 to a full float4 uniform).
4845 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
4846 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
4847 * into a single shader constant (uniform / program parameter).
4849 * This structure is shared between the GLSL and the ARB backend.*/
4850 struct ps_np2fixup_info {
4851 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
4852 WORD active; /* bitfield indicating if we can apply the fixup */
4853 WORD num_consts;
4856 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
4857 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
4859 struct wined3d_palette
4861 LONG ref;
4862 struct wined3d_device *device;
4864 unsigned int size;
4865 RGBQUAD colors[256];
4866 DWORD flags;
4869 /* DirectDraw utility functions */
4870 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
4872 /*****************************************************************************
4873 * Pixel format management
4876 /* WineD3D pixel format flags */
4877 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
4878 #define WINED3DFMT_FLAG_FILTERING 0x00000002
4879 #define WINED3DFMT_FLAG_DEPTH 0x00000004
4880 #define WINED3DFMT_FLAG_STENCIL 0x00000008
4881 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
4882 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
4883 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
4884 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
4885 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
4886 #define WINED3DFMT_FLAG_FLOAT 0x00000200
4887 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
4888 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
4889 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
4890 #define WINED3DFMT_FLAG_VTF 0x00002000
4891 #define WINED3DFMT_FLAG_SHADOW 0x00004000
4892 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
4893 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
4894 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
4895 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
4896 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
4897 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
4898 #define WINED3DFMT_FLAG_INTEGER 0x00200000
4899 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
4900 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
4901 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
4902 #define WINED3DFMT_FLAG_BLIT 0x02000000
4903 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
4905 struct wined3d_rational
4907 UINT numerator;
4908 UINT denominator;
4911 struct wined3d_color_key_conversion
4913 enum wined3d_format_id dst_format;
4914 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
4915 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
4918 struct wined3d_format
4920 enum wined3d_format_id id;
4922 D3DDDIFORMAT ddi_format;
4923 unsigned int component_count;
4924 DWORD red_size;
4925 DWORD green_size;
4926 DWORD blue_size;
4927 DWORD alpha_size;
4928 DWORD red_offset;
4929 DWORD green_offset;
4930 DWORD blue_offset;
4931 DWORD alpha_offset;
4932 UINT byte_count;
4933 BYTE depth_size;
4934 BYTE stencil_size;
4936 UINT block_width;
4937 UINT block_height;
4938 UINT block_byte_count;
4940 enum wined3d_ffp_emit_idx emit_idx;
4942 UINT conv_byte_count;
4943 DWORD multisample_types;
4944 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
4945 float depth_bias_scale;
4946 struct wined3d_rational height_scale;
4947 struct color_fixup_desc color_fixup;
4948 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
4949 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
4950 unsigned int width, unsigned int height, unsigned int depth);
4951 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
4952 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
4953 unsigned int width, unsigned int height, unsigned int depth);
4954 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
4955 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
4956 unsigned int width, unsigned int height, unsigned int depth);
4958 enum wined3d_format_id typeless_id;
4961 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
4962 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
4963 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
4964 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
4965 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
4966 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
4967 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
4968 const struct wined3d_color *color) DECLSPEC_HIDDEN;
4969 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
4970 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
4971 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
4972 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
4973 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
4974 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
4975 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
4976 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
4978 struct wined3d_format_gl
4980 struct wined3d_format f;
4982 GLenum vtx_type;
4983 GLint vtx_format;
4985 GLint internal;
4986 GLint srgb_internal;
4987 GLint rt_internal;
4988 GLint format;
4989 GLint type;
4991 GLenum view_class;
4994 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
4996 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
4999 struct wined3d_format_vk
5001 struct wined3d_format f;
5003 VkFormat vk_format;
5006 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
5008 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
5011 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
5013 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
5015 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
5018 static inline BOOL use_vs(const struct wined3d_state *state)
5020 /* Check state->vertex_declaration to allow this to be used before the
5021 * stream info is validated, for example in device_update_tex_unit_map(). */
5022 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
5023 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
5026 static inline BOOL use_ps(const struct wined3d_state *state)
5028 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
5031 static inline void context_apply_state(struct wined3d_context *context,
5032 const struct wined3d_state *state, DWORD state_id)
5034 const struct wined3d_state_entry *state_table = context->state_table;
5035 unsigned int rep = state_table[state_id].representative;
5036 state_table[rep].apply(context, state, rep);
5039 static inline BOOL is_srgb_enabled(const DWORD *sampler_states)
5041 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5042 * the behaviour of the AMD Windows driver.
5044 * Might & Magic: Heroes VI - Shades of Darkness sets
5045 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5046 * pointer—presumably by accident—and expects sRGB decoding to be
5047 * disabled. */
5048 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
5051 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
5052 const struct wined3d_texture *texture)
5054 unsigned int flags = texture->resource.format_flags
5055 & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
5057 return (!context->d3d_info->srgb_read_control
5058 || (flags && flags != (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
5059 && context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL;
5062 static inline BOOL needs_srgb_write(const struct wined3d_context *context,
5063 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
5065 return (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
5066 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
5067 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
5070 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
5071 const struct wined3d_context *context, BOOL srgb)
5073 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
5074 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
5077 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
5079 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
5082 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
5084 return geometry_shader
5085 && geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
5088 static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
5089 unsigned int offset, unsigned int count)
5091 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5092 const unsigned int idx = offset / word_bit_count;
5093 const unsigned int shift = offset % word_bit_count;
5094 DWORD mask = (1u << count) - 1;
5095 DWORD ret;
5097 ret = (bitstream[idx] >> shift) & mask;
5098 if (shift + count > word_bit_count)
5100 const unsigned int extracted_bit_count = word_bit_count - shift;
5101 const unsigned int remaining_bit_count = count - extracted_bit_count;
5102 mask = (1u << remaining_bit_count) - 1;
5103 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
5105 return ret;
5108 static inline void wined3d_insert_bits(DWORD *bitstream,
5109 unsigned int offset, unsigned int count, DWORD bits)
5111 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5112 const unsigned int idx = offset / word_bit_count;
5113 const unsigned int shift = offset % word_bit_count;
5114 DWORD mask = (1u << count) - 1;
5116 bitstream[idx] |= (bits & mask) << shift;
5117 if (shift + count > word_bit_count)
5119 const unsigned int inserted_bit_count = word_bit_count - shift;
5120 const unsigned int remaining_bit_count = count - inserted_bit_count;
5121 mask = (1u << remaining_bit_count) - 1;
5122 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
5126 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
5128 if (cs->thread)
5129 assert(cs->thread_id == GetCurrentThreadId());
5132 static inline void wined3d_not_from_cs(struct wined3d_cs *cs)
5134 assert(cs->thread_id != GetCurrentThreadId());
5137 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
5138 enum wined3d_material_color_source source)
5140 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
5141 return source;
5142 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
5143 return source;
5144 return WINED3D_MCS_MATERIAL;
5147 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
5148 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
5149 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
5150 const struct wined3d_stream_info *si)
5152 if (!state->render_states[WINED3D_RS_LIGHTING])
5154 *diffuse = WINED3D_MCS_COLOR1;
5155 *specular = WINED3D_MCS_COLOR2;
5156 *emissive = *ambient = WINED3D_MCS_MATERIAL;
5158 return;
5161 if (!state->render_states[WINED3D_RS_COLORVERTEX])
5163 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
5165 return;
5168 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
5169 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
5170 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
5171 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
5174 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
5175 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
5177 struct wined3d_vec4 tmp;
5179 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
5180 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
5181 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
5182 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
5184 *dst = tmp;
5187 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
5189 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
5190 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
5192 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
5193 struct wined3d_texture *texture, unsigned int sub_resource_idx)
5195 wined3d_from_cs(device->cs);
5197 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
5200 static inline void context_release(struct wined3d_context *context)
5202 context->device->adapter->adapter_ops->adapter_release_context(context);
5205 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
5207 union
5209 DWORD d;
5210 float f;
5212 tmpvalue;
5214 tmpvalue.d = state->render_states[rs];
5215 return tmpvalue.f;
5218 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
5219 const struct wined3d_bo_address *data, size_t size, GLenum binding, uint32_t flags)
5221 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, binding, flags);
5224 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
5225 const struct wined3d_bo_address *data, GLenum binding)
5227 return context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, binding);
5230 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
5231 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
5233 #endif