2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static const uint32_t wined3d_texture_sysmem_locations
= WINED3D_LOCATION_SYSMEM
34 | WINED3D_LOCATION_USER_MEMORY
| WINED3D_LOCATION_BUFFER
;
35 static const struct wined3d_texture_ops texture_gl_ops
;
37 struct wined3d_texture_idx
39 struct wined3d_texture
*texture
;
40 unsigned int sub_resource_idx
;
51 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
53 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
54 || texture
->resource
.format
->conv_byte_count
55 || (texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
58 /* Use a PBO for dynamic textures and read-only staging textures. */
59 return (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
60 && texture
->resource
.usage
& WINED3DUSAGE_DYNAMIC
)
61 || texture
->resource
.access
== (WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
);
64 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
65 const struct wined3d_gl_info
*gl_info
)
67 /* We don't expect to create texture views for textures with height-scaled formats.
68 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
69 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
70 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
73 /* Front buffer coordinates are always full screen coordinates, but our GL
74 * drawable is limited to the window's client area. The sysmem and texture
75 * copies do have the full screen size. Note that GL has a bottom-left
76 * origin, while D3D has a top-left origin. */
77 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
, HWND window
, RECT
*rect
)
79 unsigned int drawable_height
;
80 POINT offset
= {0, 0};
83 if (!texture
->swapchain
)
86 if (texture
== texture
->swapchain
->front_buffer
)
88 ScreenToClient(window
, &offset
);
89 OffsetRect(rect
, offset
.x
, offset
.y
);
92 GetClientRect(window
, &windowsize
);
93 drawable_height
= windowsize
.bottom
- windowsize
.top
;
95 rect
->top
= drawable_height
- rect
->top
;
96 rect
->bottom
= drawable_height
- rect
->bottom
;
99 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
101 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
103 TRACE("texture %p.\n", texture
);
107 ERR("Texture %p is not part of a swapchain.\n", texture
);
111 if (texture
== swapchain
->front_buffer
)
113 TRACE("Returning GL_FRONT.\n");
117 if (texture
== swapchain
->back_buffers
[0])
119 TRACE("Returning GL_BACK.\n");
123 FIXME("Higher back buffer, returning GL_BACK.\n");
127 static DWORD
wined3d_resource_access_from_location(DWORD location
)
131 case WINED3D_LOCATION_DISCARDED
:
134 case WINED3D_LOCATION_SYSMEM
:
135 case WINED3D_LOCATION_USER_MEMORY
:
136 return WINED3D_RESOURCE_ACCESS_CPU
;
138 case WINED3D_LOCATION_BUFFER
:
139 case WINED3D_LOCATION_DRAWABLE
:
140 case WINED3D_LOCATION_TEXTURE_RGB
:
141 case WINED3D_LOCATION_TEXTURE_SRGB
:
142 case WINED3D_LOCATION_RB_MULTISAMPLE
:
143 case WINED3D_LOCATION_RB_RESOLVED
:
144 return WINED3D_RESOURCE_ACCESS_GPU
;
147 FIXME("Unhandled location %#x.\n", location
);
152 static inline void cube_coords_float(const RECT
*r
, UINT w
, UINT h
, struct wined3d_rect_f
*f
)
154 f
->l
= ((r
->left
* 2.0f
) / w
) - 1.0f
;
155 f
->t
= ((r
->top
* 2.0f
) / h
) - 1.0f
;
156 f
->r
= ((r
->right
* 2.0f
) / w
) - 1.0f
;
157 f
->b
= ((r
->bottom
* 2.0f
) / h
) - 1.0f
;
160 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
,
161 unsigned int sub_resource_idx
, const RECT
*rect
, struct wined3d_blt_info
*info
)
163 struct wined3d_vec3
*coords
= info
->texcoords
;
164 struct wined3d_rect_f f
;
169 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
170 w
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
171 h
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
172 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
177 FIXME("Unsupported texture target %#x.\n", target
);
178 /* Fall back to GL_TEXTURE_2D */
180 info
->bind_target
= GL_TEXTURE_2D
;
181 coords
[0].x
= (float)rect
->left
/ w
;
182 coords
[0].y
= (float)rect
->top
/ h
;
185 coords
[1].x
= (float)rect
->right
/ w
;
186 coords
[1].y
= (float)rect
->top
/ h
;
189 coords
[2].x
= (float)rect
->left
/ w
;
190 coords
[2].y
= (float)rect
->bottom
/ h
;
193 coords
[3].x
= (float)rect
->right
/ w
;
194 coords
[3].y
= (float)rect
->bottom
/ h
;
198 case GL_TEXTURE_RECTANGLE_ARB
:
199 info
->bind_target
= GL_TEXTURE_RECTANGLE_ARB
;
200 coords
[0].x
= rect
->left
; coords
[0].y
= rect
->top
; coords
[0].z
= 0.0f
;
201 coords
[1].x
= rect
->right
; coords
[1].y
= rect
->top
; coords
[1].z
= 0.0f
;
202 coords
[2].x
= rect
->left
; coords
[2].y
= rect
->bottom
; coords
[2].z
= 0.0f
;
203 coords
[3].x
= rect
->right
; coords
[3].y
= rect
->bottom
; coords
[3].z
= 0.0f
;
206 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
207 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
208 cube_coords_float(rect
, w
, h
, &f
);
210 coords
[0].x
= 1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= -f
.l
;
211 coords
[1].x
= 1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= -f
.r
;
212 coords
[2].x
= 1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= -f
.l
;
213 coords
[3].x
= 1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= -f
.r
;
216 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
217 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
218 cube_coords_float(rect
, w
, h
, &f
);
220 coords
[0].x
= -1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= f
.l
;
221 coords
[1].x
= -1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= f
.r
;
222 coords
[2].x
= -1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= f
.l
;
223 coords
[3].x
= -1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= f
.r
;
226 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
227 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
228 cube_coords_float(rect
, w
, h
, &f
);
230 coords
[0].x
= f
.l
; coords
[0].y
= 1.0f
; coords
[0].z
= f
.t
;
231 coords
[1].x
= f
.r
; coords
[1].y
= 1.0f
; coords
[1].z
= f
.t
;
232 coords
[2].x
= f
.l
; coords
[2].y
= 1.0f
; coords
[2].z
= f
.b
;
233 coords
[3].x
= f
.r
; coords
[3].y
= 1.0f
; coords
[3].z
= f
.b
;
236 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
237 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
238 cube_coords_float(rect
, w
, h
, &f
);
240 coords
[0].x
= f
.l
; coords
[0].y
= -1.0f
; coords
[0].z
= -f
.t
;
241 coords
[1].x
= f
.r
; coords
[1].y
= -1.0f
; coords
[1].z
= -f
.t
;
242 coords
[2].x
= f
.l
; coords
[2].y
= -1.0f
; coords
[2].z
= -f
.b
;
243 coords
[3].x
= f
.r
; coords
[3].y
= -1.0f
; coords
[3].z
= -f
.b
;
246 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
247 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
248 cube_coords_float(rect
, w
, h
, &f
);
250 coords
[0].x
= f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= 1.0f
;
251 coords
[1].x
= f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= 1.0f
;
252 coords
[2].x
= f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= 1.0f
;
253 coords
[3].x
= f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= 1.0f
;
256 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
257 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
258 cube_coords_float(rect
, w
, h
, &f
);
260 coords
[0].x
= -f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= -1.0f
;
261 coords
[1].x
= -f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= -1.0f
;
262 coords
[2].x
= -f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= -1.0f
;
263 coords
[3].x
= -f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= -1.0f
;
268 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
270 struct wined3d_texture_sub_resource
*sub_resource
;
271 unsigned int i
, sub_count
;
273 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
274 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
276 TRACE("Not evicting system memory for texture %p.\n", texture
);
280 TRACE("Evicting system memory for texture %p.\n", texture
);
282 sub_count
= texture
->level_count
* texture
->layer_count
;
283 for (i
= 0; i
< sub_count
; ++i
)
285 sub_resource
= &texture
->sub_resources
[i
];
286 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
287 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
289 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
291 wined3d_resource_free_sysmem(&texture
->resource
);
294 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
295 unsigned int sub_resource_idx
, DWORD location
)
297 struct wined3d_texture_sub_resource
*sub_resource
;
298 DWORD previous_locations
;
300 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
301 texture
, sub_resource_idx
, wined3d_debug_location(location
));
303 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
304 previous_locations
= sub_resource
->locations
;
305 sub_resource
->locations
|= location
;
306 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
307 && !--texture
->sysmem_count
)
308 wined3d_texture_evict_sysmem(texture
);
310 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
313 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
315 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
318 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
319 unsigned int sub_resource_idx
, DWORD location
)
321 struct wined3d_texture_sub_resource
*sub_resource
;
322 DWORD previous_locations
;
324 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
325 texture
, sub_resource_idx
, wined3d_debug_location(location
));
327 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
328 wined3d_texture_set_dirty(texture
);
330 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
331 previous_locations
= sub_resource
->locations
;
332 sub_resource
->locations
&= ~location
;
333 if (previous_locations
!= WINED3D_LOCATION_SYSMEM
&& sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
334 ++texture
->sysmem_count
;
336 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
338 if (!sub_resource
->locations
)
339 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
340 sub_resource_idx
, texture
);
343 static BOOL
wined3d_texture_copy_sysmem_location(struct wined3d_texture
*texture
,
344 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
346 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
347 struct wined3d_device
*device
= texture
->resource
.device
;
348 const struct wined3d_gl_info
*gl_info
;
349 struct wined3d_bo_address dst
, src
;
351 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
354 wined3d_texture_get_memory(texture
, sub_resource_idx
, &dst
, location
);
355 wined3d_texture_get_memory(texture
, sub_resource_idx
, &src
,
356 texture
->sub_resources
[sub_resource_idx
].locations
);
358 if (dst
.buffer_object
)
360 context
= context_acquire(device
, NULL
, 0);
361 gl_info
= wined3d_context_gl(context
)->gl_info
;
362 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, dst
.buffer_object
));
363 GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER
, 0, size
, src
.addr
));
364 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
365 checkGLcall("PBO upload");
366 context_release(context
);
370 if (src
.buffer_object
)
372 context
= context_acquire(device
, NULL
, 0);
373 gl_info
= wined3d_context_gl(context
)->gl_info
;
374 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, src
.buffer_object
));
375 GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, size
, dst
.addr
));
376 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
377 checkGLcall("PBO download");
378 context_release(context
);
382 memcpy(dst
.addr
, src
.addr
, size
);
386 /* Context activation is done by the caller. Context may be NULL in
387 * WINED3D_NO3D mode. */
388 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
389 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
391 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
394 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
395 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
397 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
399 if (current
& location
)
401 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
407 DWORD required_access
= wined3d_resource_access_from_location(location
);
408 if ((texture
->resource
.access
& required_access
) != required_access
)
409 WARN("Operation requires %#x access, but texture only has %#x.\n",
410 required_access
, texture
->resource
.access
);
413 if (current
& WINED3D_LOCATION_DISCARDED
)
415 TRACE("Sub-resource previously discarded, nothing to do.\n");
416 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
418 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
419 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
425 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
426 sub_resource_idx
, texture
);
427 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
428 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
431 if ((location
& wined3d_texture_sysmem_locations
) && (current
& wined3d_texture_sysmem_locations
))
432 ret
= wined3d_texture_copy_sysmem_location(texture
, sub_resource_idx
, context
, location
);
434 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
437 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
442 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
443 struct wined3d_bo_address
*data
, DWORD locations
)
445 struct wined3d_texture_sub_resource
*sub_resource
;
447 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
448 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
450 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
451 if (locations
& WINED3D_LOCATION_BUFFER
)
454 data
->buffer_object
= sub_resource
->buffer_object
;
457 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
459 data
->addr
= texture
->user_memory
;
460 data
->buffer_object
= 0;
463 if (locations
& WINED3D_LOCATION_SYSMEM
)
465 data
->addr
= texture
->resource
.heap_memory
;
466 data
->addr
+= sub_resource
->offset
;
467 data
->buffer_object
= 0;
471 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
473 data
->buffer_object
= 0;
476 /* Context activation is done by the caller. */
477 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
478 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
480 GLuint
*buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
482 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
483 checkGLcall("glDeleteBuffers");
485 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
486 *buffer_object
, texture
, sub_resource_idx
);
488 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
492 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
494 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
495 struct wined3d_device
*device
= texture
->resource
.device
;
496 DWORD map_binding
= texture
->update_map_binding
;
497 struct wined3d_context
*context
= NULL
;
500 if (device
->d3d_initialized
)
501 context
= context_acquire(device
, NULL
, 0);
503 for (i
= 0; i
< sub_count
; ++i
)
505 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
506 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
507 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
508 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
509 wined3d_texture_remove_buffer_object(texture
, i
, wined3d_context_gl(context
)->gl_info
);
513 context_release(context
);
515 texture
->resource
.map_binding
= map_binding
;
516 texture
->update_map_binding
= 0;
519 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
521 texture
->update_map_binding
= map_binding
;
522 if (!texture
->resource
.map_count
)
523 wined3d_texture_update_map_binding(texture
);
526 /* A GL context is provided by the caller */
527 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
528 struct gl_texture
*tex
)
530 context_gl_resource_released(device
, tex
->name
, FALSE
);
531 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
535 /* Context activation is done by the caller. */
536 /* The caller is responsible for binding the correct texture. */
537 static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_gl
*texture_gl
,
538 GLenum gl_internal_format
, const struct wined3d_format_gl
*format
,
539 const struct wined3d_gl_info
*gl_info
)
541 unsigned int level
, level_count
, layer
, layer_count
;
542 GLsizei width
, height
, depth
;
545 level_count
= texture_gl
->t
.level_count
;
546 if (texture_gl
->target
== GL_TEXTURE_1D_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_ARRAY
)
549 layer_count
= texture_gl
->t
.layer_count
;
551 for (layer
= 0; layer
< layer_count
; ++layer
)
553 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, layer
* level_count
);
555 for (level
= 0; level
< level_count
; ++level
)
557 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
558 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
559 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
561 height
*= format
->f
.height_scale
.numerator
;
562 height
/= format
->f
.height_scale
.denominator
;
565 TRACE("texture_gl %p, layer %u, level %u, target %#x, width %u, height %u.\n",
566 texture_gl
, layer
, level
, target
, width
, height
);
568 if (target
== GL_TEXTURE_3D
|| target
== GL_TEXTURE_2D_ARRAY
)
570 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, level
);
571 GL_EXTCALL(glTexImage3D(target
, level
, gl_internal_format
, width
, height
,
572 target
== GL_TEXTURE_2D_ARRAY
? texture_gl
->t
.layer_count
: depth
, 0,
573 format
->format
, format
->type
, NULL
));
574 checkGLcall("glTexImage3D");
576 else if (target
== GL_TEXTURE_1D
)
578 gl_info
->gl_ops
.gl
.p_glTexImage1D(target
, level
, gl_internal_format
,
579 width
, 0, format
->format
, format
->type
, NULL
);
583 gl_info
->gl_ops
.gl
.p_glTexImage2D(target
, level
, gl_internal_format
, width
,
584 target
== GL_TEXTURE_1D_ARRAY
? texture_gl
->t
.layer_count
: height
, 0,
585 format
->format
, format
->type
, NULL
);
586 checkGLcall("glTexImage2D");
592 /* Context activation is done by the caller. */
593 /* The caller is responsible for binding the correct texture. */
594 static void wined3d_texture_gl_allocate_immutable_storage(struct wined3d_texture_gl
*texture_gl
,
595 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
597 unsigned int samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
598 GLsizei height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, 0);
599 GLsizei width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, 0);
600 GLboolean standard_pattern
= texture_gl
->t
.resource
.multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
601 && texture_gl
->t
.resource
.multisample_quality
== WINED3D_STANDARD_MULTISAMPLE_PATTERN
;
603 switch (texture_gl
->target
)
606 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
607 gl_internal_format
, width
, height
, wined3d_texture_get_level_depth(&texture_gl
->t
, 0)));
609 case GL_TEXTURE_2D_ARRAY
:
610 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
611 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
));
613 case GL_TEXTURE_2D_MULTISAMPLE
:
614 GL_EXTCALL(glTexStorage2DMultisample(texture_gl
->target
, samples
,
615 gl_internal_format
, width
, height
, standard_pattern
));
617 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
618 GL_EXTCALL(glTexStorage3DMultisample(texture_gl
->target
, samples
,
619 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
, standard_pattern
));
621 case GL_TEXTURE_1D_ARRAY
:
622 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
623 gl_internal_format
, width
, texture_gl
->t
.layer_count
));
626 GL_EXTCALL(glTexStorage1D(texture_gl
->target
, texture_gl
->t
.level_count
, gl_internal_format
, width
));
629 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
630 gl_internal_format
, width
, height
));
634 checkGLcall("allocate immutable storage");
637 void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl
*texture_gl
)
639 struct wined3d_device
*device
= texture_gl
->t
.resource
.device
;
640 const struct wined3d_gl_info
*gl_info
= NULL
;
641 struct wined3d_context
*context
= NULL
;
643 if (texture_gl
->t
.resource
.bind_count
)
644 device_invalidate_state(device
, STATE_SAMPLER(texture_gl
->t
.sampler
));
646 if (texture_gl
->texture_rgb
.name
|| texture_gl
->texture_srgb
.name
647 || texture_gl
->rb_multisample
|| texture_gl
->rb_resolved
)
649 context
= context_acquire(device
, NULL
, 0);
650 gl_info
= wined3d_context_gl(context
)->gl_info
;
653 if (texture_gl
->texture_rgb
.name
)
654 gltexture_delete(device
, gl_info
, &texture_gl
->texture_rgb
);
656 if (texture_gl
->texture_srgb
.name
)
657 gltexture_delete(device
, gl_info
, &texture_gl
->texture_srgb
);
659 if (texture_gl
->rb_multisample
)
661 TRACE("Deleting multisample renderbuffer %u.\n", texture_gl
->rb_multisample
);
662 context_gl_resource_released(device
, texture_gl
->rb_multisample
, TRUE
);
663 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_multisample
);
664 texture_gl
->rb_multisample
= 0;
667 if (texture_gl
->rb_resolved
)
669 TRACE("Deleting resolved renderbuffer %u.\n", texture_gl
->rb_resolved
);
670 context_gl_resource_released(device
, texture_gl
->rb_resolved
, TRUE
);
671 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_resolved
);
672 texture_gl
->rb_resolved
= 0;
675 if (context
) context_release(context
);
677 wined3d_texture_set_dirty(&texture_gl
->t
);
679 resource_unload(&texture_gl
->t
.resource
);
682 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
684 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
685 struct wined3d_texture_sub_resource
*sub_resource
;
688 for (i
= 0; i
< sub_count
; ++i
)
690 sub_resource
= &texture
->sub_resources
[i
];
691 if (sub_resource
->parent
)
693 TRACE("sub-resource %u.\n", i
);
694 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
695 sub_resource
->parent
= NULL
;
700 static void wined3d_texture_create_dc(void *object
)
702 const struct wined3d_texture_idx
*idx
= object
;
703 struct wined3d_context
*context
= NULL
;
704 unsigned int sub_resource_idx
, level
;
705 const struct wined3d_format
*format
;
706 unsigned int row_pitch
, slice_pitch
;
707 struct wined3d_texture
*texture
;
708 struct wined3d_dc_info
*dc_info
;
709 struct wined3d_bo_address data
;
710 D3DKMT_CREATEDCFROMMEMORY desc
;
711 struct wined3d_device
*device
;
714 TRACE("texture %p, sub_resource_idx %u.\n", idx
->texture
, idx
->sub_resource_idx
);
716 texture
= idx
->texture
;
717 sub_resource_idx
= idx
->sub_resource_idx
;
718 level
= sub_resource_idx
% texture
->level_count
;
719 device
= texture
->resource
.device
;
721 format
= texture
->resource
.format
;
722 if (!format
->ddi_format
)
724 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format
->id
));
728 if (!texture
->dc_info
)
730 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
732 if (!(texture
->dc_info
= heap_calloc(sub_count
, sizeof(*texture
->dc_info
))))
734 ERR("Failed to allocate DC info.\n");
739 if (!(texture
->sub_resources
[sub_resource_idx
].locations
& texture
->resource
.map_binding
))
741 context
= context_acquire(device
, NULL
, 0);
742 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
744 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
745 wined3d_texture_get_pitch(texture
, level
, &row_pitch
, &slice_pitch
);
746 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
747 if (data
.buffer_object
)
750 context
= context_acquire(device
, NULL
, 0);
751 desc
.pMemory
= wined3d_context_map_bo_address(context
, &data
,
752 texture
->sub_resources
[sub_resource_idx
].size
,
753 GL_PIXEL_UNPACK_BUFFER
, WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
757 desc
.pMemory
= data
.addr
;
761 context_release(context
);
763 desc
.Format
= format
->ddi_format
;
764 desc
.Width
= wined3d_texture_get_level_width(texture
, level
);
765 desc
.Height
= wined3d_texture_get_level_height(texture
, level
);
766 desc
.Pitch
= row_pitch
;
767 desc
.hDeviceDc
= CreateCompatibleDC(NULL
);
768 desc
.pColorTable
= NULL
;
770 status
= D3DKMTCreateDCFromMemory(&desc
);
771 DeleteDC(desc
.hDeviceDc
);
774 WARN("Failed to create DC, status %#x.\n", status
);
778 dc_info
= &texture
->dc_info
[sub_resource_idx
];
779 dc_info
->dc
= desc
.hDc
;
780 dc_info
->bitmap
= desc
.hBitmap
;
782 TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info
->dc
, dc_info
->bitmap
, texture
, sub_resource_idx
);
785 static void wined3d_texture_destroy_dc(void *object
)
787 const struct wined3d_texture_idx
*idx
= object
;
788 D3DKMT_DESTROYDCFROMMEMORY destroy_desc
;
789 struct wined3d_context
*context
;
790 struct wined3d_texture
*texture
;
791 struct wined3d_dc_info
*dc_info
;
792 struct wined3d_bo_address data
;
793 unsigned int sub_resource_idx
;
794 struct wined3d_device
*device
;
797 texture
= idx
->texture
;
798 sub_resource_idx
= idx
->sub_resource_idx
;
799 device
= texture
->resource
.device
;
800 dc_info
= &texture
->dc_info
[sub_resource_idx
];
804 ERR("Sub-resource {%p, %u} has no DC.\n", texture
, sub_resource_idx
);
808 TRACE("dc %p, bitmap %p.\n", dc_info
->dc
, dc_info
->bitmap
);
810 destroy_desc
.hDc
= dc_info
->dc
;
811 destroy_desc
.hBitmap
= dc_info
->bitmap
;
812 if ((status
= D3DKMTDestroyDCFromMemory(&destroy_desc
)))
813 ERR("Failed to destroy dc, status %#x.\n", status
);
815 dc_info
->bitmap
= NULL
;
817 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
818 if (data
.buffer_object
)
820 context
= context_acquire(device
, NULL
, 0);
821 wined3d_context_unmap_bo_address(context
, &data
, GL_PIXEL_UNPACK_BUFFER
);
822 context_release(context
);
826 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
828 texture
->swapchain
= swapchain
;
829 wined3d_resource_update_draw_binding(&texture
->resource
);
832 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
)
834 static const GLenum swizzle_source
[] =
836 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
837 GL_ONE
, /* CHANNEL_SOURCE_ONE */
838 GL_RED
, /* CHANNEL_SOURCE_X */
839 GL_GREEN
, /* CHANNEL_SOURCE_Y */
840 GL_BLUE
, /* CHANNEL_SOURCE_Z */
841 GL_ALPHA
, /* CHANNEL_SOURCE_W */
844 swizzle
[0] = swizzle_source
[fixup
.x_source
];
845 swizzle
[1] = swizzle_source
[fixup
.y_source
];
846 swizzle
[2] = swizzle_source
[fixup
.z_source
];
847 swizzle
[3] = swizzle_source
[fixup
.w_source
];
850 /* Context activation is done by the caller. */
851 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
852 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
854 const struct wined3d_format
*format
= texture_gl
->t
.resource
.format
;
855 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
856 const struct color_fixup_desc fixup
= format
->color_fixup
;
857 struct gl_texture
*gl_tex
;
860 TRACE("texture_gl %p, context_gl %p, srgb %#x.\n", texture_gl
, context_gl
, srgb
);
862 if (!needs_separate_srgb_gl_texture(&context_gl
->c
, &texture_gl
->t
))
865 /* sRGB mode cache for preload() calls outside drawprim. */
867 texture_gl
->t
.flags
|= WINED3D_TEXTURE_IS_SRGB
;
869 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
871 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
872 target
= texture_gl
->target
;
876 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
880 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
881 checkGLcall("glGenTextures");
882 TRACE("Generated texture %d.\n", gl_tex
->name
);
886 ERR("Failed to generate a texture name.\n");
890 /* Initialise the state of the texture object to the OpenGL defaults, not
891 * the wined3d defaults. */
892 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
893 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
894 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
895 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
896 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
897 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
898 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
899 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
900 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
901 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
902 gl_tex
->sampler_desc
.max_anisotropy
= 1;
903 gl_tex
->sampler_desc
.compare
= FALSE
;
904 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
905 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
906 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
908 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
909 gl_tex
->base_level
= 0;
910 wined3d_texture_set_dirty(&texture_gl
->t
);
912 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
914 /* For a new texture we have to set the texture levels after binding the
915 * texture. Beware that texture rectangles do not support mipmapping, but
916 * set the maxmiplevel if we're relying on the partial
917 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
918 * (I.e., do not care about cond_np2 here, just look for
919 * GL_TEXTURE_RECTANGLE_ARB.) */
920 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
922 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture_gl
->t
.level_count
- 1);
923 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
924 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
927 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
929 /* Cubemaps are always set to clamp, regardless of the sampler state. */
930 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
931 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
932 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
935 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2
)
937 /* Conditinal non power of two textures use a different clamping
938 * default. If we're using the GL_WINE_normalized_texrect partial
939 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
940 * has the address mode set to repeat - something that prevents us
941 * from hitting the accelerated codepath. Thus manually set the GL
942 * state. The same applies to filtering. Even if the texture has only
943 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
944 * fallback on macos. */
945 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
946 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
947 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
948 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
949 checkGLcall("glTexParameteri");
950 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
951 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
952 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
953 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
954 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
957 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
959 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
960 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
963 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(context_gl
->c
.d3d_info
, format
))
967 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, fixup
);
968 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
969 checkGLcall("set format swizzle");
973 /* Context activation is done by the caller. */
974 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
975 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
977 /* We don't need a specific texture unit, but after binding the texture
978 * the current unit is dirty. Read the unit back instead of switching to
979 * 0, this avoids messing around with the state manager's GL states. The
980 * current texture unit should always be a valid one.
982 * To be more specific, this is tricky because we can implicitly be
983 * called from sampler() in state.c. This means we can't touch anything
984 * other than whatever happens to be the currently active texture, or we
985 * would risk marking already applied sampler states dirty again. */
986 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
988 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
989 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
990 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
992 /* FIXME: Ideally we'd only do this when touching a binding that's used by
994 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
995 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
997 wined3d_texture_gl_bind(texture_gl
, context_gl
, srgb
);
1000 /* Context activation is done by the caller (state handler). */
1001 /* This function relies on the correct texture being bound and loaded. */
1002 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
1003 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
)
1005 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1006 GLenum target
= texture_gl
->target
;
1007 struct gl_texture
*gl_tex
;
1010 TRACE("texture_gl %p, sampler_desc %p, context_gl %p.\n", texture_gl
, sampler_desc
, context_gl
);
1012 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1014 state
= sampler_desc
->address_u
;
1015 if (state
!= gl_tex
->sampler_desc
.address_u
)
1017 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
1018 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1019 gl_tex
->sampler_desc
.address_u
= state
;
1022 state
= sampler_desc
->address_v
;
1023 if (state
!= gl_tex
->sampler_desc
.address_v
)
1025 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
1026 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1027 gl_tex
->sampler_desc
.address_v
= state
;
1030 state
= sampler_desc
->address_w
;
1031 if (state
!= gl_tex
->sampler_desc
.address_w
)
1033 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
1034 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1035 gl_tex
->sampler_desc
.address_w
= state
;
1038 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1039 sizeof(gl_tex
->sampler_desc
.border_color
)))
1041 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
1042 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1043 sizeof(gl_tex
->sampler_desc
.border_color
));
1046 state
= sampler_desc
->mag_filter
;
1047 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
1049 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
1050 gl_tex
->sampler_desc
.mag_filter
= state
;
1053 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
1054 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
1056 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
1057 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
1058 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
1059 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
1062 state
= sampler_desc
->max_anisotropy
;
1063 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
1065 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
1066 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY
, state
);
1068 WARN("Anisotropic filtering not supported.\n");
1069 gl_tex
->sampler_desc
.max_anisotropy
= state
;
1072 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
1073 && (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1074 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1076 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
1077 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
1078 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
1081 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
1083 if (sampler_desc
->compare
)
1084 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
1086 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
1087 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
1090 checkGLcall("Texture parameter application");
1092 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
1094 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
1095 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
1096 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
1100 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
1104 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1106 if (texture
->swapchain
)
1107 return wined3d_swapchain_incref(texture
->swapchain
);
1109 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
1110 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
1115 static void wined3d_texture_destroy_object(void *object
)
1117 const struct wined3d_gl_info
*gl_info
= NULL
;
1118 struct wined3d_texture
*texture
= object
;
1119 struct wined3d_context
*context
= NULL
;
1120 struct wined3d_dc_info
*dc_info
;
1121 unsigned int sub_count
;
1122 GLuint buffer_object
;
1125 TRACE("texture %p.\n", texture
);
1127 sub_count
= texture
->level_count
* texture
->layer_count
;
1128 for (i
= 0; i
< sub_count
; ++i
)
1130 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
1133 TRACE("Deleting buffer object %u.\n", buffer_object
);
1135 /* We may not be able to get a context in
1136 * wined3d_texture_destroy_object() in general, but if a buffer object
1137 * was previously created we can. */
1140 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
1141 gl_info
= wined3d_context_gl(context
)->gl_info
;
1144 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
1148 context_release(context
);
1150 if ((dc_info
= texture
->dc_info
))
1152 for (i
= 0; i
< sub_count
; ++i
)
1156 struct wined3d_texture_idx texture_idx
= {texture
, i
};
1158 wined3d_texture_destroy_dc(&texture_idx
);
1164 if (texture
->overlay_info
)
1166 for (i
= 0; i
< sub_count
; ++i
)
1168 struct wined3d_overlay_info
*info
= &texture
->overlay_info
[i
];
1169 struct wined3d_overlay_info
*overlay
, *cur
;
1171 list_remove(&info
->entry
);
1172 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &info
->overlays
, struct wined3d_overlay_info
, entry
)
1174 list_remove(&overlay
->entry
);
1177 heap_free(texture
->overlay_info
);
1181 void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
1183 resource_cleanup(&texture
->resource
);
1184 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
1187 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
1189 wined3d_texture_sub_resources_destroyed(texture
);
1190 wined3d_texture_cleanup(texture
);
1191 wined3d_resource_wait_idle(&texture
->resource
);
1194 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
1198 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1200 if (texture
->swapchain
)
1201 return wined3d_swapchain_decref(texture
->swapchain
);
1203 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
1204 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
1208 /* Wait for the texture to become idle if it's using user memory,
1209 * since the application is allowed to free that memory once the
1210 * texture is destroyed. Note that this implies that
1211 * the destroy handler can't access that memory either. */
1212 if (texture
->user_memory
)
1213 wined3d_resource_wait_idle(&texture
->resource
);
1214 texture
->resource
.device
->adapter
->adapter_ops
->adapter_destroy_texture(texture
);
1220 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
1222 TRACE("texture %p.\n", texture
);
1224 return &texture
->resource
;
1227 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
1229 return c1
->color_space_low_value
== c2
->color_space_low_value
1230 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1233 /* Context activation is done by the caller */
1234 void wined3d_texture_load(struct wined3d_texture
*texture
,
1235 struct wined3d_context
*context
, BOOL srgb
)
1237 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1238 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1242 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1244 if (!needs_separate_srgb_gl_texture(context
, texture
))
1248 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1250 flag
= WINED3D_TEXTURE_RGB_VALID
;
1252 if (!d3d_info
->shader_color_key
1253 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1254 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1255 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1256 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1258 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1261 TRACE("Reloading because of color key value change.\n");
1262 for (i
= 0; i
< sub_count
; i
++)
1264 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1265 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1267 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1270 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1273 if (texture
->flags
& flag
)
1275 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1279 /* Reload the surfaces if the texture is marked dirty. */
1280 for (i
= 0; i
< sub_count
; ++i
)
1282 if (!wined3d_texture_load_location(texture
, i
, context
,
1283 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1284 ERR("Failed to load location (srgb %#x).\n", srgb
);
1286 texture
->flags
|= flag
;
1289 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1291 TRACE("texture %p.\n", texture
);
1293 return texture
->resource
.parent
;
1296 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
1297 unsigned int level
, const struct wined3d_box
*box
)
1299 const struct wined3d_format
*format
= texture
->resource
.format
;
1300 unsigned int width_mask
, height_mask
, width
, height
, depth
;
1302 width
= wined3d_texture_get_level_width(texture
, level
);
1303 height
= wined3d_texture_get_level_height(texture
, level
);
1304 depth
= wined3d_texture_get_level_depth(texture
, level
);
1306 if (box
->left
>= box
->right
|| box
->right
> width
1307 || box
->top
>= box
->bottom
|| box
->bottom
> height
1308 || box
->front
>= box
->back
|| box
->back
> depth
)
1310 WARN("Box %s is invalid.\n", debug_box(box
));
1311 return WINEDDERR_INVALIDRECT
;
1314 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
1316 /* This assumes power of two block sizes, but NPOT block sizes would
1319 * This also assumes that the format's block depth is 1. */
1320 width_mask
= format
->block_width
- 1;
1321 height_mask
= format
->block_height
- 1;
1323 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
1324 || (box
->right
& width_mask
&& box
->right
!= width
)
1325 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
1327 WARN("Box %s is misaligned for %ux%u blocks.\n",
1328 debug_box(box
), format
->block_width
, format
->block_height
);
1329 return WINED3DERR_INVALIDCALL
;
1336 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1337 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1339 const struct wined3d_resource
*resource
= &texture
->resource
;
1340 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1341 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1343 if (texture
->row_pitch
)
1345 *row_pitch
= texture
->row_pitch
;
1346 *slice_pitch
= texture
->slice_pitch
;
1350 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1351 width
, height
, row_pitch
, slice_pitch
);
1354 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1356 struct wined3d_resource
*resource
;
1357 DWORD old
= texture
->lod
;
1359 TRACE("texture %p, lod %u.\n", texture
, lod
);
1361 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1362 * textures. The call always returns 0, and GetLOD always returns 0. */
1363 resource
= &texture
->resource
;
1364 if (!wined3d_resource_access_is_managed(resource
->access
))
1366 TRACE("Ignoring LOD on texture with resource access %s.\n",
1367 wined3d_debug_resource_access(resource
->access
));
1371 if (lod
>= texture
->level_count
)
1372 lod
= texture
->level_count
- 1;
1374 if (texture
->lod
!= lod
)
1376 struct wined3d_device
*device
= resource
->device
;
1378 wined3d_resource_wait_idle(resource
);
1381 wined3d_texture_gl(texture
)->texture_rgb
.base_level
= ~0u;
1382 wined3d_texture_gl(texture
)->texture_srgb
.base_level
= ~0u;
1383 if (resource
->bind_count
)
1384 wined3d_cs_emit_set_sampler_state(device
->cs
, texture
->sampler
, WINED3D_SAMP_MAX_MIP_LEVEL
,
1385 device
->state
.sampler_states
[texture
->sampler
][WINED3D_SAMP_MAX_MIP_LEVEL
]);
1391 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1393 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1395 return texture
->lod
;
1398 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1400 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1402 return texture
->level_count
;
1405 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1406 DWORD flags
, const struct wined3d_color_key
*color_key
)
1408 struct wined3d_device
*device
= texture
->resource
.device
;
1409 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1410 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1412 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1414 if (flags
& ~all_flags
)
1416 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1417 return WINED3DERR_INVALIDCALL
;
1420 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1425 /* In D3D the depth stencil dimensions have to be greater than or equal to the
1426 * render target dimensions. With FBOs, the dimensions have to be an exact match. */
1427 /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
1428 /* Context activation is done by the caller. */
1429 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
1430 struct wined3d_context_gl
*context_gl
, unsigned int level
, const struct wined3d_rendertarget_info
*rt
)
1432 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1433 struct wined3d_renderbuffer_entry
*entry
;
1434 unsigned int src_width
, src_height
;
1435 unsigned int width
, height
;
1436 GLuint renderbuffer
= 0;
1438 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
1441 if (rt
&& rt
->resource
->format
->id
!= WINED3DFMT_NULL
)
1443 struct wined3d_texture
*rt_texture
;
1444 unsigned int rt_level
;
1446 if (rt
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1448 FIXME("Unsupported resource type %s.\n", debug_d3dresourcetype(rt
->resource
->type
));
1451 rt_texture
= wined3d_texture_from_resource(rt
->resource
);
1452 rt_level
= rt
->sub_resource_idx
% rt_texture
->level_count
;
1454 width
= wined3d_texture_get_level_pow2_width(rt_texture
, rt_level
);
1455 height
= wined3d_texture_get_level_pow2_height(rt_texture
, rt_level
);
1459 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1460 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1463 src_width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1464 src_height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1466 /* A depth stencil smaller than the render target is not valid */
1467 if (width
> src_width
|| height
> src_height
)
1470 /* Remove any renderbuffer set if the sizes match */
1471 if (width
== src_width
&& height
== src_height
)
1473 texture_gl
->current_renderbuffer
= NULL
;
1477 /* Look if we've already got a renderbuffer of the correct dimensions */
1478 LIST_FOR_EACH_ENTRY(entry
, &texture_gl
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1480 if (entry
->width
== width
&& entry
->height
== height
)
1482 renderbuffer
= entry
->id
;
1483 texture_gl
->current_renderbuffer
= entry
;
1490 const struct wined3d_format_gl
*format_gl
;
1492 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
1493 gl_info
->fbo_ops
.glGenRenderbuffers(1, &renderbuffer
);
1494 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, renderbuffer
);
1495 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
, width
, height
);
1497 entry
= heap_alloc(sizeof(*entry
));
1498 entry
->width
= width
;
1499 entry
->height
= height
;
1500 entry
->id
= renderbuffer
;
1501 list_add_head(&texture_gl
->renderbuffers
, &entry
->entry
);
1503 texture_gl
->current_renderbuffer
= entry
;
1506 checkGLcall("set compatible renderbuffer");
1509 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1510 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
1511 UINT multisample_quality
, void *mem
, UINT pitch
)
1513 struct wined3d_texture_sub_resource
*sub_resource
;
1514 const struct wined3d_d3d_info
*d3d_info
;
1515 const struct wined3d_gl_info
*gl_info
;
1516 const struct wined3d_format
*format
;
1517 const struct wined3d
*d3d
;
1518 struct wined3d_device
*device
;
1519 unsigned int resource_size
;
1520 DWORD valid_location
= 0;
1521 BOOL create_dib
= FALSE
;
1523 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1524 "mem %p, pitch %u.\n",
1525 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
1527 device
= texture
->resource
.device
;
1528 d3d
= device
->wined3d
;
1529 gl_info
= &device
->adapter
->gl_info
;
1530 d3d_info
= &device
->adapter
->d3d_info
;
1531 format
= wined3d_get_format(device
->adapter
, format_id
, texture
->resource
.bind_flags
);
1532 resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1535 return WINED3DERR_INVALIDCALL
;
1537 if (texture
->level_count
* texture
->layer_count
> 1)
1539 WARN("Texture has multiple sub-resources, not supported.\n");
1540 return WINED3DERR_INVALIDCALL
;
1543 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
1545 WARN("Not supported on %s.\n", debug_d3dresourcetype(texture
->resource
.type
));
1546 return WINED3DERR_INVALIDCALL
;
1549 if (texture
->resource
.map_count
)
1551 WARN("Texture is mapped.\n");
1552 return WINED3DERR_INVALIDCALL
;
1555 /* We have no way of supporting a pitch that is not a multiple of the pixel
1556 * byte width short of uploading the texture row-by-row.
1557 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1558 * for user-memory textures (it always expects packed data) while DirectDraw
1559 * requires a 4-byte aligned pitch and doesn't support texture formats
1560 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1561 * This check is here to verify that the assumption holds. */
1562 if (pitch
% texture
->resource
.format
->byte_count
)
1564 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1565 return WINED3DERR_INVALIDCALL
;
1568 if (device
->d3d_initialized
)
1569 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1570 wined3d_resource_wait_idle(&texture
->resource
);
1572 sub_resource
= &texture
->sub_resources
[0];
1573 if (texture
->dc_info
&& texture
->dc_info
[0].dc
)
1575 struct wined3d_texture_idx texture_idx
= {texture
, 0};
1577 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
1578 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1582 wined3d_resource_free_sysmem(&texture
->resource
);
1584 if ((texture
->row_pitch
= pitch
))
1585 texture
->slice_pitch
= height
* pitch
;
1587 /* User memory surfaces don't have the regular surface alignment. */
1588 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1589 &texture
->row_pitch
, &texture
->slice_pitch
);
1591 texture
->resource
.format
= format
;
1592 texture
->resource
.multisample_type
= multisample_type
;
1593 texture
->resource
.multisample_quality
= multisample_quality
;
1594 texture
->resource
.width
= width
;
1595 texture
->resource
.height
= height
;
1596 if (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
) && d3d
->flags
& WINED3D_VIDMEM_ACCOUNTING
)
1597 adapter_adjust_memory(device
->adapter
, (INT64
)texture
->slice_pitch
- texture
->resource
.size
);
1598 texture
->resource
.size
= texture
->slice_pitch
;
1599 sub_resource
->size
= texture
->slice_pitch
;
1600 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1602 if (texture
->texture_ops
== &texture_gl_ops
)
1604 if (multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
1605 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D_MULTISAMPLE
;
1607 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D
;
1610 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !d3d_info
->texture_npot
1611 && !d3d_info
->texture_npot_conditional
)
1613 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1614 texture
->pow2_width
= texture
->pow2_height
= 1;
1615 while (texture
->pow2_width
< width
)
1616 texture
->pow2_width
<<= 1;
1617 while (texture
->pow2_height
< height
)
1618 texture
->pow2_height
<<= 1;
1622 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1623 texture
->pow2_width
= width
;
1624 texture
->pow2_height
= height
;
1627 if ((texture
->user_memory
= mem
))
1629 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1630 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1634 if (!wined3d_resource_prepare_sysmem(&texture
->resource
))
1635 ERR("Failed to allocate resource memory.\n");
1636 valid_location
= WINED3D_LOCATION_SYSMEM
;
1639 /* The format might be changed to a format that needs conversion.
1640 * If the surface didn't use PBOs previously but could now, don't
1641 * change it - whatever made us not use PBOs might come back, e.g.
1643 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1644 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1646 wined3d_texture_validate_location(texture
, 0, valid_location
);
1647 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1651 struct wined3d_texture_idx texture_idx
= {texture
, 0};
1653 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
1654 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1660 /* Context activation is done by the caller. */
1661 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1662 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1664 struct wined3d_texture_sub_resource
*sub_resource
;
1666 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1667 if (sub_resource
->buffer_object
)
1670 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1671 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1672 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1673 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1674 checkGLcall("Create buffer object");
1676 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1677 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1680 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1682 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1685 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1686 | WINED3D_TEXTURE_CONVERTED
);
1687 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1688 for (i
= 0; i
< sub_count
; ++i
)
1690 wined3d_texture_invalidate_location(texture
, i
,
1691 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1695 /* Context activation is done by the caller. */
1696 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
1697 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1699 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1700 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
1701 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1702 struct wined3d_resource
*resource
= &texture_gl
->t
.resource
;
1703 const struct wined3d_device
*device
= resource
->device
;
1704 const struct wined3d_format
*format
= resource
->format
;
1705 const struct wined3d_color_key_conversion
*conversion
;
1706 const struct wined3d_format_gl
*format_gl
;
1709 TRACE("texture_gl %p, context_gl %p, format %s.\n", texture_gl
, context_gl
, debug_d3dformat(format
->id
));
1711 if (!d3d_info
->shader_color_key
1712 && !(texture_gl
->t
.async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1713 != !(texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1715 wined3d_texture_force_reload(&texture_gl
->t
);
1717 if (texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1718 texture_gl
->t
.async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1721 if (texture_gl
->t
.flags
& alloc_flag
)
1724 if (resource
->format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
1726 TRACE("WINED3DFMT_FLAG_DECOMPRESS set.\n");
1727 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1728 format
= wined3d_resource_get_decompress_format(resource
);
1730 else if (format
->conv_byte_count
)
1732 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1734 else if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
1736 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
1737 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, resource
->bind_flags
);
1738 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1740 format_gl
= wined3d_format_gl(format
);
1742 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
1745 internal
= format_gl
->srgb_internal
;
1746 else if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(resource
))
1747 internal
= format_gl
->rt_internal
;
1749 internal
= format_gl
->internal
;
1752 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1754 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format_gl
->format
, format_gl
->type
);
1756 if (wined3d_texture_use_immutable_storage(&texture_gl
->t
, gl_info
))
1757 wined3d_texture_gl_allocate_immutable_storage(texture_gl
, internal
, gl_info
);
1759 wined3d_texture_gl_allocate_mutable_storage(texture_gl
, internal
, format_gl
, gl_info
);
1760 texture_gl
->t
.flags
|= alloc_flag
;
1763 static void wined3d_texture_gl_prepare_rb(struct wined3d_texture_gl
*texture_gl
,
1764 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1766 const struct wined3d_format_gl
*format_gl
;
1768 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
1773 if (texture_gl
->rb_multisample
)
1776 samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
1778 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_multisample
);
1779 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_multisample
);
1780 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1781 format_gl
->internal
, texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
1782 checkGLcall("glRenderbufferStorageMultisample()");
1783 TRACE("Created multisample rb %u.\n", texture_gl
->rb_multisample
);
1787 if (texture_gl
->rb_resolved
)
1790 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_resolved
);
1791 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_resolved
);
1792 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
,
1793 texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
1794 checkGLcall("glRenderbufferStorage()");
1795 TRACE("Created resolved rb %u.\n", texture_gl
->rb_resolved
);
1799 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
,
1800 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
1802 return texture
->texture_ops
->texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
1805 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1806 unsigned int sub_resource_idx
)
1808 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1810 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1812 if (sub_resource_idx
>= sub_count
)
1814 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1818 return &texture
->sub_resources
[sub_resource_idx
];
1821 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1822 UINT layer
, const struct wined3d_box
*dirty_region
)
1824 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1826 if (layer
>= texture
->layer_count
)
1828 WARN("Invalid layer %u specified.\n", layer
);
1829 return WINED3DERR_INVALIDCALL
;
1833 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1835 wined3d_cs_emit_add_dirty_texture_region(texture
->resource
.device
->cs
, texture
, layer
);
1840 static void wined3d_texture_gl_upload_data(struct wined3d_context
*context
,
1841 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
1842 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1843 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
1844 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
1846 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
1847 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1848 unsigned int update_w
= src_box
->right
- src_box
->left
;
1849 unsigned int update_h
= src_box
->bottom
- src_box
->top
;
1850 unsigned int update_d
= src_box
->back
- src_box
->front
;
1851 const struct wined3d_format_gl
*format_gl
;
1852 struct wined3d_bo_address bo
;
1853 void *converted_mem
= NULL
;
1854 struct wined3d_format_gl f
;
1861 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
1862 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
1863 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
1864 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
1865 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
1867 if (dst_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
1871 else if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
1873 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
1877 wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture
), wined3d_context_gl(context
), srgb
);
1879 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
1881 WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
1882 dst_texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
1885 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
1887 update_h
*= src_format
->height_scale
.numerator
;
1888 update_h
/= src_format
->height_scale
.denominator
;
1891 target
= wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(dst_texture
), dst_sub_resource_idx
);
1892 level
= dst_sub_resource_idx
% dst_texture
->level_count
;
1896 case GL_TEXTURE_1D_ARRAY
:
1897 dst_y
= dst_sub_resource_idx
/ dst_texture
->level_count
;
1900 case GL_TEXTURE_2D_ARRAY
:
1901 dst_z
= dst_sub_resource_idx
/ dst_texture
->level_count
;
1904 case GL_TEXTURE_2D_MULTISAMPLE
:
1905 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
1906 FIXME("Not supported for multisample textures.\n");
1910 bo
.buffer_object
= src_bo_addr
->buffer_object
;
1911 bo
.addr
= (BYTE
*)src_bo_addr
->addr
+ src_box
->front
* src_slice_pitch
;
1912 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
1914 bo
.addr
+= (src_box
->top
/ src_format
->block_height
) * src_row_pitch
;
1915 bo
.addr
+= (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
1919 bo
.addr
+= src_box
->top
* src_row_pitch
;
1920 bo
.addr
+= src_box
->left
* src_format
->byte_count
;
1923 decompress
= dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_DECOMPRESS
;
1924 if (src_format
->upload
|| decompress
)
1926 const struct wined3d_format
*compressed_format
= src_format
;
1927 unsigned int dst_row_pitch
, dst_slice_pitch
;
1932 src_format
= wined3d_resource_get_decompress_format(&dst_texture
->resource
);
1936 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
1937 ERR("Converting a block-based format.\n");
1939 f
= *wined3d_format_gl(src_format
);
1940 f
.f
.byte_count
= src_format
->conv_byte_count
;
1944 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
1946 /* Note that uploading 3D textures may require quite some address
1947 * space; it may make sense to upload them per-slice instead. */
1948 if (!(converted_mem
= heap_calloc(update_d
, dst_slice_pitch
)))
1950 ERR("Failed to allocate upload buffer.\n");
1954 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &bo
,
1955 src_slice_pitch
, GL_PIXEL_UNPACK_BUFFER
, WINED3D_MAP_READ
);
1957 compressed_format
->decompress(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
1958 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, update_d
);
1960 src_format
->upload(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
1961 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, update_d
);
1962 wined3d_context_gl_unmap_bo_address(context_gl
, &bo
, GL_PIXEL_UNPACK_BUFFER
);
1964 bo
.buffer_object
= 0;
1965 bo
.addr
= converted_mem
;
1966 src_row_pitch
= dst_row_pitch
;
1967 src_slice_pitch
= dst_slice_pitch
;
1970 if (bo
.buffer_object
)
1972 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, bo
.buffer_object
));
1973 checkGLcall("glBindBuffer");
1976 format_gl
= wined3d_format_gl(src_format
);
1977 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
1979 unsigned int dst_row_pitch
, dst_slice_pitch
;
1980 const BYTE
*addr
= bo
.addr
;
1984 internal
= format_gl
->srgb_internal
;
1985 else if (dst_texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
1986 && wined3d_resource_is_offscreen(&dst_texture
->resource
))
1987 internal
= format_gl
->rt_internal
;
1989 internal
= format_gl
->internal
;
1991 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
1993 TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
1994 "w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
1995 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
1996 update_d
, internal
, dst_slice_pitch
, addr
);
1998 if (target
== GL_TEXTURE_1D
)
2000 GL_EXTCALL(glCompressedTexSubImage1D(target
, level
, dst_x
,
2001 update_w
, internal
, dst_row_pitch
, addr
));
2003 else if (dst_row_pitch
== src_row_pitch
)
2005 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2007 GL_EXTCALL(glCompressedTexSubImage3D(target
, level
, dst_x
, dst_y
, dst_z
,
2008 update_w
, update_h
, update_d
, internal
, dst_slice_pitch
* update_d
, addr
));
2012 GL_EXTCALL(glCompressedTexSubImage2D(target
, level
, dst_x
, dst_y
,
2013 update_w
, update_h
, internal
, dst_slice_pitch
, addr
));
2018 unsigned int row_count
= (update_h
+ src_format
->block_height
- 1) / src_format
->block_height
;
2019 unsigned int row
, y
, z
;
2021 /* glCompressedTexSubImage2D() ignores pixel store state, so we
2022 * can't use the unpack row length like for glTexSubImage2D. */
2023 for (z
= dst_z
; z
< dst_z
+ update_d
; ++z
)
2025 for (row
= 0, y
= dst_y
; row
< row_count
; ++row
)
2027 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2029 GL_EXTCALL(glCompressedTexSubImage3D(target
, level
, dst_x
, y
, z
,
2030 update_w
, src_format
->block_height
, 1, internal
, dst_row_pitch
, addr
));
2034 GL_EXTCALL(glCompressedTexSubImage2D(target
, level
, dst_x
, y
,
2035 update_w
, src_format
->block_height
, internal
, dst_row_pitch
, addr
));
2038 y
+= src_format
->block_height
;
2039 addr
+= src_row_pitch
;
2043 checkGLcall("Upload compressed texture data");
2047 TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
2048 "w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
2049 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2050 update_d
, format_gl
->format
, format_gl
->type
, bo
.addr
);
2052 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, src_row_pitch
/ src_format
->byte_count
);
2053 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2055 GL_EXTCALL(glTexSubImage3D(target
, level
, dst_x
, dst_y
, dst_z
,
2056 update_w
, update_h
, update_d
, format_gl
->format
, format_gl
->type
, bo
.addr
));
2058 else if (target
== GL_TEXTURE_1D
)
2060 gl_info
->gl_ops
.gl
.p_glTexSubImage1D(target
, level
, dst_x
,
2061 update_w
, format_gl
->format
, format_gl
->type
, bo
.addr
);
2065 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(target
, level
, dst_x
, dst_y
,
2066 update_w
, update_h
, format_gl
->format
, format_gl
->type
, bo
.addr
);
2068 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
2069 checkGLcall("Upload texture data");
2072 if (bo
.buffer_object
)
2074 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2075 checkGLcall("glBindBuffer");
2077 heap_free(converted_mem
);
2079 if (gl_info
->quirks
& WINED3D_QUIRK_FBO_TEX_UPDATE
)
2081 struct wined3d_device
*device
= dst_texture
->resource
.device
;
2084 for (i
= 0; i
< device
->context_count
; ++i
)
2086 wined3d_context_gl_texture_update(wined3d_context_gl(device
->contexts
[i
]), wined3d_texture_gl(dst_texture
));
2091 static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
*texture_gl
,
2092 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
)
2094 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2095 struct wined3d_texture_sub_resource
*sub_resource
;
2096 unsigned int dst_row_pitch
, dst_slice_pitch
;
2097 unsigned int src_row_pitch
, src_slice_pitch
;
2098 const struct wined3d_format_gl
*format_gl
;
2099 BYTE
*temporary_mem
= NULL
;
2104 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2106 /* Only support read back of converted P8 textures. */
2107 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_CONVERTED
&& format_gl
->f
.id
!= WINED3DFMT_P8_UINT
2108 && !format_gl
->f
.download
)
2110 ERR("Trying to read back converted texture %p, %u with format %s.\n",
2111 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2115 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2116 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
2117 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2119 if (target
== GL_TEXTURE_1D_ARRAY
|| target
== GL_TEXTURE_2D_ARRAY
)
2121 if (format_gl
->f
.download
)
2123 FIXME("Reading back converted array texture %p is not supported.\n", texture_gl
);
2127 /* NP2 emulation is not allowed on array textures. */
2128 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2129 ERR("Array texture %p uses NP2 emulation.\n", texture_gl
);
2131 WARN_(d3d_perf
)("Downloading all miplevel layers to get the data for a single sub-resource.\n");
2133 if (!(temporary_mem
= heap_calloc(texture_gl
->t
.layer_count
, sub_resource
->size
)))
2135 ERR("Out of memory.\n");
2140 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2142 if (format_gl
->f
.download
)
2144 FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture_gl
);
2148 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2149 wined3d_format_calculate_pitch(&format_gl
->f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2150 wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
),
2151 wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
),
2152 &src_row_pitch
, &src_slice_pitch
);
2153 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2155 ERR("Out of memory.\n");
2159 if (data
->buffer_object
)
2160 ERR("NP2 emulated texture uses PBO unexpectedly.\n");
2161 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2162 ERR("Unexpected compressed format for NP2 emulated texture.\n");
2165 if (format_gl
->f
.download
)
2167 struct wined3d_format f
;
2169 if (data
->buffer_object
)
2170 ERR("Converted texture %p uses PBO unexpectedly.\n", texture_gl
);
2172 WARN_(d3d_perf
)("Downloading converted texture %p, %u with format %s.\n",
2173 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2176 f
.byte_count
= format_gl
->f
.conv_byte_count
;
2177 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2178 wined3d_format_calculate_pitch(&f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2179 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2180 wined3d_texture_get_level_height(&texture_gl
->t
, level
),
2181 &src_row_pitch
, &src_slice_pitch
);
2183 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2185 ERR("Failed to allocate memory.\n");
2192 mem
= temporary_mem
;
2194 else if (data
->buffer_object
)
2196 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2197 checkGLcall("glBindBuffer");
2205 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2207 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2208 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2210 GL_EXTCALL(glGetCompressedTexImage(target
, level
, mem
));
2211 checkGLcall("glGetCompressedTexImage");
2215 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2216 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2218 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, level
, format_gl
->format
, format_gl
->type
, mem
);
2219 checkGLcall("glGetTexImage");
2222 if (format_gl
->f
.download
)
2224 format_gl
->f
.download(mem
, data
->addr
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
,
2225 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2226 wined3d_texture_get_level_height(&texture_gl
->t
, level
), 1);
2228 else if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2230 const BYTE
*src_data
;
2233 /* Some games (e.g. Warhammer 40,000) don't properly handle texture
2234 * pitches, preventing us from using the texture pitch to box NPOT
2235 * textures. Instead, we repack the texture's CPU copy so that its
2236 * pitch equals bpp * width instead of bpp * pow2width.
2238 * Instead of boxing the texture:
2240 * │<── texture width ──>│ pow2 width ──>│
2241 * ├─────────────────────┼───────────────┼─
2242 * │111111111111111111111│ │ʌ
2243 * │222222222222222222222│ ││
2244 * │333333333333333333333│ padding │texture height
2245 * │444444444444444444444│ ││
2246 * │555555555555555555555│ │v
2247 * ├─────────────────────┘ ├─
2248 * │ │pow2 height
2249 * │ padding padding ││
2251 * └─────────────────────────────────────┴─
2253 * we're repacking the data to the expected texture width
2255 * │<── texture width ──>│ pow2 width ──>│
2256 * ├─────────────────────┴───────────────┼─
2257 * │1111111111111111111112222222222222222│ʌ
2258 * │2222233333333333333333333344444444444││
2259 * │4444444444555555555555555555555 │texture height
2261 * │ padding padding │v
2263 * │ │pow2 height
2264 * │ padding padding ││
2266 * └─────────────────────────────────────┴─
2270 * │<── texture width ──>│
2271 * ├─────────────────────┼─
2272 * │111111111111111111111│ʌ
2273 * │222222222222222222222││
2274 * │333333333333333333333│texture height
2275 * │444444444444444444444││
2276 * │555555555555555555555│v
2277 * └─────────────────────┴─
2279 * This also means that any references to surface memory should work
2280 * with the data as if it were a standard texture with a NPOT width
2281 * instead of a texture boxed up to be a power-of-two texture. */
2283 dst_data
= data
->addr
;
2284 TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch
, dst_row_pitch
);
2285 h
= wined3d_texture_get_level_height(&texture_gl
->t
, level
);
2286 for (y
= 0; y
< h
; ++y
)
2288 memcpy(dst_data
, src_data
, dst_row_pitch
);
2289 src_data
+= src_row_pitch
;
2290 dst_data
+= dst_row_pitch
;
2293 else if (temporary_mem
)
2295 unsigned int layer
= sub_resource_idx
/ texture_gl
->t
.level_count
;
2296 void *src_data
= temporary_mem
+ layer
* sub_resource
->size
;
2297 if (data
->buffer_object
)
2299 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2300 checkGLcall("glBindBuffer");
2301 GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER
, 0, sub_resource
->size
, src_data
));
2302 checkGLcall("glBufferSubData");
2306 memcpy(data
->addr
, src_data
, sub_resource
->size
);
2310 if (data
->buffer_object
)
2312 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2313 checkGLcall("glBindBuffer");
2316 heap_free(temporary_mem
);
2319 static void wined3d_texture_gl_download_data(struct wined3d_context
*context
,
2320 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
2321 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
2322 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
2323 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
2325 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
2326 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2327 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2328 unsigned int src_level
, src_width
, src_height
, src_depth
;
2329 unsigned int src_row_pitch
, src_slice_pitch
;
2330 const struct wined3d_format_gl
*format_gl
;
2334 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
2335 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
2336 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
2337 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
2338 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
2340 if (src_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2344 else if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2346 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
2350 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
2351 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
2352 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
2353 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
2354 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
2355 || src_box
->front
|| src_box
->back
!= src_depth
)
2357 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
2361 if (dst_x
|| dst_y
|| dst_z
)
2363 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
2367 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
2369 FIXME("Unhandled format conversion (%s -> %s).\n",
2370 debug_d3dformat(src_texture
->resource
.format
->id
),
2371 debug_d3dformat(dst_format
->id
));
2375 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
2376 if (src_row_pitch
!= dst_row_pitch
|| src_slice_pitch
!= dst_slice_pitch
)
2378 FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
2379 dst_row_pitch
, dst_slice_pitch
, src_row_pitch
, src_slice_pitch
);
2383 wined3d_texture_gl_bind_and_dirtify(src_texture_gl
, context_gl
, srgb
);
2385 format_gl
= wined3d_format_gl(src_texture
->resource
.format
);
2386 target
= wined3d_texture_gl_get_sub_resource_target(src_texture_gl
, src_sub_resource_idx
);
2388 if ((src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_2D
2389 && (target
== GL_TEXTURE_2D_ARRAY
|| format_gl
->f
.conv_byte_count
2390 || src_texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
2391 || target
== GL_TEXTURE_1D_ARRAY
)
2393 wined3d_texture_gl_download_data_slow_path(src_texture_gl
, src_sub_resource_idx
, context_gl
, dst_bo_addr
);
2397 if (format_gl
->f
.conv_byte_count
)
2399 FIXME("Attempting to download a converted texture, type %s format %s.\n",
2400 debug_d3dresourcetype(src_texture
->resource
.type
),
2401 debug_d3dformat(format_gl
->f
.id
));
2405 if (dst_bo_addr
->buffer_object
)
2407 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, dst_bo_addr
->buffer_object
));
2408 checkGLcall("glBindBuffer");
2411 if (src_texture
->resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2413 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2414 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2416 GL_EXTCALL(glGetCompressedTexImage(target
, src_level
, dst_bo_addr
->addr
));
2417 checkGLcall("glGetCompressedTexImage");
2421 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2422 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2424 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, src_level
, format_gl
->format
, format_gl
->type
, dst_bo_addr
->addr
);
2425 checkGLcall("glGetTexImage");
2428 if (dst_bo_addr
->buffer_object
)
2430 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2431 checkGLcall("glBindBuffer");
2435 /* Context activation is done by the caller. */
2436 static BOOL
wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl
*texture_gl
,
2437 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, DWORD dst_location
)
2439 struct wined3d_texture_sub_resource
*sub_resource
;
2441 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2443 /* We cannot download data from multisample textures directly. */
2444 if (wined3d_texture_gl_is_multisample_location(texture_gl
, WINED3D_LOCATION_TEXTURE_RGB
))
2446 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_RB_RESOLVED
);
2447 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2448 WINED3D_LOCATION_RB_RESOLVED
, dst_location
);
2452 if (sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
))
2453 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
2455 /* Download the sub-resource to system memory. */
2456 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2458 unsigned int row_pitch
, slice_pitch
, level
;
2459 struct wined3d_bo_address data
;
2460 struct wined3d_box src_box
;
2461 unsigned int src_location
;
2463 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2464 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, dst_location
);
2465 src_location
= sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
2466 ? WINED3D_LOCATION_TEXTURE_RGB
: WINED3D_LOCATION_TEXTURE_SRGB
;
2467 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
2468 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &row_pitch
, &slice_pitch
);
2469 wined3d_texture_gl_download_data(&context_gl
->c
, &texture_gl
->t
, sub_resource_idx
, src_location
,
2470 &src_box
, &data
, texture_gl
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
2472 ++texture_gl
->t
.download_count
;
2476 if (!(texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2477 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
2479 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2480 texture_gl
->t
.resource
.draw_binding
, dst_location
);
2484 FIXME("Can't load texture %p, %u with location flags %s into sysmem.\n",
2485 texture_gl
, sub_resource_idx
, wined3d_debug_location(sub_resource
->locations
));
2490 static BOOL
wined3d_texture_load_drawable(struct wined3d_texture
*texture
,
2491 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
2493 struct wined3d_device
*device
;
2497 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2499 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
2500 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
2501 wined3d_debug_location(current
));
2505 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
2506 && wined3d_resource_is_offscreen(&texture
->resource
))
2508 ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
2512 device
= texture
->resource
.device
;
2513 level
= sub_resource_idx
% texture
->level_count
;
2514 SetRect(&r
, 0, 0, wined3d_texture_get_level_width(texture
, level
),
2515 wined3d_texture_get_level_height(texture
, level
));
2516 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
2517 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
,
2518 texture
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &r
,
2519 texture
, sub_resource_idx
, WINED3D_LOCATION_DRAWABLE
, &r
,
2520 NULL
, WINED3D_TEXF_POINT
);
2525 static BOOL
wined3d_texture_load_renderbuffer(struct wined3d_texture
*texture
,
2526 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD dst_location
)
2528 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2529 const RECT rect
= {0, 0,
2530 wined3d_texture_get_level_width(texture
, level
),
2531 wined3d_texture_get_level_height(texture
, level
)};
2532 struct wined3d_texture_sub_resource
*sub_resource
;
2533 DWORD src_location
, locations
;
2535 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2536 locations
= sub_resource
->locations
;
2537 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
2539 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
2540 wined3d_debug_location(locations
));
2544 if (locations
& WINED3D_LOCATION_RB_MULTISAMPLE
)
2545 src_location
= WINED3D_LOCATION_RB_MULTISAMPLE
;
2546 else if (locations
& WINED3D_LOCATION_RB_RESOLVED
)
2547 src_location
= WINED3D_LOCATION_RB_RESOLVED
;
2548 else if (locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2549 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
2550 else if (locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2551 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2552 else if (locations
& WINED3D_LOCATION_DRAWABLE
)
2553 src_location
= WINED3D_LOCATION_DRAWABLE
;
2554 else /* texture2d_blt_fbo() will load the source location if necessary. */
2555 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2557 texture2d_blt_fbo(texture
->resource
.device
, context
, WINED3D_TEXF_POINT
, texture
,
2558 sub_resource_idx
, src_location
, &rect
, texture
, sub_resource_idx
, dst_location
, &rect
);
2563 static BOOL
wined3d_texture_gl_load_texture(struct wined3d_texture_gl
*texture_gl
,
2564 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, BOOL srgb
)
2566 unsigned int width
, height
, level
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
;
2567 struct wined3d_device
*device
= texture_gl
->t
.resource
.device
;
2568 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2569 const struct wined3d_color_key_conversion
*conversion
;
2570 struct wined3d_texture_sub_resource
*sub_resource
;
2571 const struct wined3d_format
*format
;
2572 struct wined3d_bo_address data
;
2573 BYTE
*src_mem
, *dst_mem
= NULL
;
2574 struct wined3d_box src_box
;
2578 depth
= texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
;
2579 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2581 if (!depth
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2582 && wined3d_resource_is_offscreen(&texture_gl
->t
.resource
)
2583 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
2585 texture2d_load_fb_texture(texture_gl
, sub_resource_idx
, srgb
, &context_gl
->c
);
2590 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2591 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
2593 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| WINED3D_LOCATION_TEXTURE_RGB
)
2594 && (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)
2595 && fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
2596 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_RGB
,
2597 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_SRGB
))
2601 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
2603 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
2604 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
,
2605 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
);
2607 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
2608 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
,
2609 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
);
2614 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
)
2615 && (!srgb
|| (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)))
2617 DWORD src_location
= sub_resource
->locations
& WINED3D_LOCATION_RB_RESOLVED
?
2618 WINED3D_LOCATION_RB_RESOLVED
: WINED3D_LOCATION_RB_MULTISAMPLE
;
2621 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
2622 dst_location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
2623 if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
2624 &texture_gl
->t
.resource
, src_location
, &texture_gl
->t
.resource
, dst_location
))
2625 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
, &texture_gl
->t
, sub_resource_idx
,
2626 src_location
, &src_rect
, &texture_gl
->t
, sub_resource_idx
, dst_location
, &src_rect
);
2631 /* Upload from system memory */
2635 dst_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
2636 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| texture_gl
->t
.resource
.map_binding
))
2637 == WINED3D_LOCATION_TEXTURE_RGB
)
2639 FIXME_(d3d_perf
)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture_gl
, sub_resource_idx
);
2640 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
2641 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
2646 dst_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2647 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| texture_gl
->t
.resource
.map_binding
))
2648 == WINED3D_LOCATION_TEXTURE_SRGB
)
2650 FIXME_(d3d_perf
)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture_gl
, sub_resource_idx
);
2651 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
2652 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
2656 if (!(sub_resource
->locations
& wined3d_texture_sysmem_locations
))
2658 WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
2659 /* Lets hope we get it from somewhere... */
2660 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
2663 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &src_row_pitch
, &src_slice_pitch
);
2665 format
= texture_gl
->t
.resource
.format
;
2666 if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
2667 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, texture_gl
->t
.resource
.bind_flags
);
2669 /* Don't use PBOs for converted surfaces. During PBO conversion we look at
2670 * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
2671 * getting called. */
2672 if (conversion
&& sub_resource
->buffer_object
)
2674 TRACE("Removing the pbo attached to texture %p, %u.\n", texture_gl
, sub_resource_idx
);
2676 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
2677 wined3d_texture_set_map_binding(&texture_gl
->t
, WINED3D_LOCATION_SYSMEM
);
2680 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, sub_resource
->locations
);
2683 width
= src_box
.right
- src_box
.left
;
2684 height
= src_box
.bottom
- src_box
.top
;
2685 wined3d_format_calculate_pitch(format
, device
->surface_alignment
,
2686 width
, height
, &dst_row_pitch
, &dst_slice_pitch
);
2688 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &data
,
2689 src_slice_pitch
, GL_PIXEL_UNPACK_BUFFER
, WINED3D_MAP_READ
);
2690 if (!(dst_mem
= heap_alloc(dst_slice_pitch
)))
2692 ERR("Out of memory (%u).\n", dst_slice_pitch
);
2695 conversion
->convert(src_mem
, src_row_pitch
, dst_mem
, dst_row_pitch
,
2696 width
, height
, &texture_gl
->t
.async
.gl_color_key
);
2697 src_row_pitch
= dst_row_pitch
;
2698 src_slice_pitch
= dst_slice_pitch
;
2699 wined3d_context_gl_unmap_bo_address(context_gl
, &data
, GL_PIXEL_UNPACK_BUFFER
);
2701 data
.buffer_object
= 0;
2702 data
.addr
= dst_mem
;
2705 wined3d_texture_gl_upload_data(&context_gl
->c
, wined3d_const_bo_address(&data
), format
, &src_box
,
2706 src_row_pitch
, src_slice_pitch
, &texture_gl
->t
, sub_resource_idx
, dst_location
, 0, 0, 0);
2713 static BOOL
wined3d_texture_gl_prepare_location(struct wined3d_texture
*texture
,
2714 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
2716 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
2717 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2721 case WINED3D_LOCATION_SYSMEM
:
2722 return wined3d_resource_prepare_sysmem(&texture
->resource
);
2724 case WINED3D_LOCATION_USER_MEMORY
:
2725 if (!texture
->user_memory
)
2726 ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
2729 case WINED3D_LOCATION_BUFFER
:
2730 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context_gl
->gl_info
);
2733 case WINED3D_LOCATION_TEXTURE_RGB
:
2734 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
2737 case WINED3D_LOCATION_TEXTURE_SRGB
:
2738 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, TRUE
);
2741 case WINED3D_LOCATION_DRAWABLE
:
2742 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
2743 ERR("Texture %p does not have a drawable.\n", texture
);
2746 case WINED3D_LOCATION_RB_MULTISAMPLE
:
2747 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, TRUE
);
2750 case WINED3D_LOCATION_RB_RESOLVED
:
2751 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, FALSE
);
2755 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
2760 /* Context activation is done by the caller. */
2761 static BOOL
wined3d_texture_gl_load_location(struct wined3d_texture
*texture
,
2762 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
2764 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
2765 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2767 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
2768 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
2770 if (!wined3d_texture_gl_prepare_location(texture
, sub_resource_idx
, context
, location
))
2775 case WINED3D_LOCATION_USER_MEMORY
:
2776 case WINED3D_LOCATION_SYSMEM
:
2777 case WINED3D_LOCATION_BUFFER
:
2778 return wined3d_texture_gl_load_sysmem(texture_gl
, sub_resource_idx
, context_gl
, location
);
2780 case WINED3D_LOCATION_DRAWABLE
:
2781 return wined3d_texture_load_drawable(texture
, sub_resource_idx
, context
);
2783 case WINED3D_LOCATION_RB_RESOLVED
:
2784 case WINED3D_LOCATION_RB_MULTISAMPLE
:
2785 return wined3d_texture_load_renderbuffer(texture
, sub_resource_idx
, context
, location
);
2787 case WINED3D_LOCATION_TEXTURE_RGB
:
2788 case WINED3D_LOCATION_TEXTURE_SRGB
:
2789 return wined3d_texture_gl_load_texture(texture_gl
, sub_resource_idx
,
2790 context_gl
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2793 FIXME("Unhandled %s load from %s.\n", wined3d_debug_location(location
),
2794 wined3d_debug_location(texture
->sub_resources
[sub_resource_idx
].locations
));
2799 static const struct wined3d_texture_ops texture_gl_ops
=
2801 wined3d_texture_gl_prepare_location
,
2802 wined3d_texture_gl_load_location
,
2803 wined3d_texture_gl_upload_data
,
2804 wined3d_texture_gl_download_data
,
2807 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2809 return texture_from_resource(resource
);
2812 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
2814 return wined3d_texture_incref(texture_from_resource(resource
));
2817 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
2819 return wined3d_texture_decref(texture_from_resource(resource
));
2822 static void texture_resource_preload(struct wined3d_resource
*resource
)
2824 struct wined3d_texture
*texture
= texture_from_resource(resource
);
2825 struct wined3d_context
*context
;
2827 context
= context_acquire(resource
->device
, NULL
, 0);
2828 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
2829 context_release(context
);
2832 static void wined3d_texture_gl_unload(struct wined3d_resource
*resource
)
2834 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
2835 UINT sub_count
= texture_gl
->t
.level_count
* texture_gl
->t
.layer_count
;
2836 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
2837 struct wined3d_device
*device
= resource
->device
;
2838 const struct wined3d_gl_info
*gl_info
;
2839 struct wined3d_context
*context
;
2842 TRACE("texture_gl %p.\n", texture_gl
);
2844 context
= context_acquire(device
, NULL
, 0);
2845 gl_info
= wined3d_context_gl(context
)->gl_info
;
2847 for (i
= 0; i
< sub_count
; ++i
)
2849 struct wined3d_texture_sub_resource
*sub_resource
= &texture_gl
->t
.sub_resources
[i
];
2851 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
2852 && wined3d_texture_load_location(&texture_gl
->t
, i
, context
, resource
->map_binding
))
2854 wined3d_texture_invalidate_location(&texture_gl
->t
, i
, ~resource
->map_binding
);
2858 /* We should only get here on device reset/teardown for implicit
2860 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
2861 || resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
2862 ERR("Discarding %s %p sub-resource %u with resource access %s.\n",
2863 debug_d3dresourcetype(resource
->type
), resource
, i
,
2864 wined3d_debug_resource_access(resource
->access
));
2865 wined3d_texture_validate_location(&texture_gl
->t
, i
, WINED3D_LOCATION_DISCARDED
);
2866 wined3d_texture_invalidate_location(&texture_gl
->t
, i
, ~WINED3D_LOCATION_DISCARDED
);
2869 if (sub_resource
->buffer_object
)
2870 wined3d_texture_remove_buffer_object(&texture_gl
->t
, i
, gl_info
);
2873 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &texture_gl
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
2875 context_gl_resource_released(device
, entry
->id
, TRUE
);
2876 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
2877 list_remove(&entry
->entry
);
2880 list_init(&texture_gl
->renderbuffers
);
2881 texture_gl
->current_renderbuffer
= NULL
;
2883 context_release(context
);
2885 wined3d_texture_force_reload(&texture_gl
->t
);
2886 wined3d_texture_gl_unload_texture(texture_gl
);
2889 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2890 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
2892 const struct wined3d_format
*format
= resource
->format
;
2893 struct wined3d_texture_sub_resource
*sub_resource
;
2894 struct wined3d_device
*device
= resource
->device
;
2895 unsigned int fmt_flags
= resource
->format_flags
;
2896 struct wined3d_context
*context
;
2897 struct wined3d_texture
*texture
;
2898 struct wined3d_bo_address data
;
2899 unsigned int texture_level
;
2903 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
2904 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
2906 texture
= texture_from_resource(resource
);
2907 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2908 return E_INVALIDARG
;
2910 texture_level
= sub_resource_idx
% texture
->level_count
;
2911 if (box
&& FAILED(wined3d_texture_check_box_dimensions(texture
, texture_level
, box
)))
2913 WARN("Map box is invalid.\n");
2914 if (((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
2915 || resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
2916 return WINED3DERR_INVALIDCALL
;
2919 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
2921 WARN("DC is in use.\n");
2922 return WINED3DERR_INVALIDCALL
;
2925 if (sub_resource
->map_count
)
2927 WARN("Sub-resource is already mapped.\n");
2928 return WINED3DERR_INVALIDCALL
;
2931 context
= context_acquire(device
, NULL
, 0);
2933 if (flags
& WINED3D_MAP_DISCARD
)
2935 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
2936 wined3d_debug_location(resource
->map_binding
));
2937 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, resource
->map_binding
)))
2938 wined3d_texture_validate_location(texture
, sub_resource_idx
, resource
->map_binding
);
2942 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
2943 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
2944 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, resource
->map_binding
);
2949 ERR("Failed to prepare location.\n");
2950 context_release(context
);
2951 return E_OUTOFMEMORY
;
2954 if (flags
& WINED3D_MAP_WRITE
2955 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
2956 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~resource
->map_binding
);
2958 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, resource
->map_binding
);
2959 base_memory
= wined3d_context_map_bo_address(context
, &data
,
2960 sub_resource
->size
, GL_PIXEL_UNPACK_BUFFER
, flags
);
2961 TRACE("Base memory pointer %p.\n", base_memory
);
2963 context_release(context
);
2965 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
2967 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
2968 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
2972 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
2977 map_desc
->data
= base_memory
;
2981 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
2983 /* Compressed textures are block based, so calculate the offset of
2984 * the block that contains the top-left pixel of the mapped box. */
2985 map_desc
->data
= base_memory
2986 + (box
->front
* map_desc
->slice_pitch
)
2987 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
2988 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
2992 map_desc
->data
= base_memory
2993 + (box
->front
* map_desc
->slice_pitch
)
2994 + (box
->top
* map_desc
->row_pitch
)
2995 + (box
->left
* format
->byte_count
);
2999 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3001 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
3004 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
3006 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
3007 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
3010 ++resource
->map_count
;
3011 ++sub_resource
->map_count
;
3013 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
3014 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
3019 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
3021 struct wined3d_texture_sub_resource
*sub_resource
;
3022 struct wined3d_device
*device
= resource
->device
;
3023 struct wined3d_context
*context
;
3024 struct wined3d_texture
*texture
;
3025 struct wined3d_bo_address data
;
3027 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
3029 texture
= texture_from_resource(resource
);
3030 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3031 return E_INVALIDARG
;
3033 if (!sub_resource
->map_count
)
3035 WARN("Trying to unmap unmapped sub-resource.\n");
3036 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3038 return WINEDDERR_NOTLOCKED
;
3041 context
= context_acquire(device
, NULL
, 0);
3043 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
3044 wined3d_context_unmap_bo_address(context
, &data
, GL_PIXEL_UNPACK_BUFFER
);
3046 context_release(context
);
3048 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3050 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
3051 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
3054 --sub_resource
->map_count
;
3055 if (!--resource
->map_count
&& texture
->update_map_binding
)
3056 wined3d_texture_update_map_binding(texture
);
3061 static const struct wined3d_resource_ops texture_resource_ops
=
3063 texture_resource_incref
,
3064 texture_resource_decref
,
3065 texture_resource_preload
,
3066 wined3d_texture_gl_unload
,
3067 texture_resource_sub_resource_map
,
3068 texture_resource_sub_resource_unmap
,
3071 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
3072 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
3073 void *parent
, const struct wined3d_parent_ops
*parent_ops
, void *sub_resources
,
3074 const struct wined3d_texture_ops
*texture_ops
)
3076 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3077 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
3078 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
3079 unsigned int sub_count
, i
, j
, size
, offset
= 0;
3080 unsigned int pow2_width
, pow2_height
;
3081 const struct wined3d_format
*format
;
3084 TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, "
3085 "usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
3086 "flags %#x, device %p, parent %p, parent_ops %p, sub_resources %p, texture_ops %p.\n",
3087 texture
, debug_d3dresourcetype(desc
->resource_type
), debug_d3dformat(desc
->format
),
3088 desc
->multisample_type
, desc
->multisample_quality
, debug_d3dusage(desc
->usage
),
3089 wined3d_debug_resource_access(desc
->access
), desc
->width
, desc
->height
, desc
->depth
,
3090 layer_count
, level_count
, flags
, device
, parent
, parent_ops
, sub_resources
, texture_ops
);
3092 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
3093 return WINED3DERR_INVALIDCALL
;
3095 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
&& layer_count
!= 1)
3097 ERR("Invalid layer count for volume texture.\n");
3098 return E_INVALIDARG
;
3101 texture
->sub_resources
= sub_resources
;
3103 /* TODO: It should only be possible to create textures for formats
3104 * that are reported as supported. */
3105 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
3107 WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
3108 return WINED3DERR_INVALIDCALL
;
3110 format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
3112 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (wined3d_resource_access_is_managed(desc
->access
)
3113 || desc
->usage
& WINED3DUSAGE_SCRATCH
))
3115 WARN("Attempted to create a dynamic texture with access %s and usage %s.\n",
3116 wined3d_debug_resource_access(desc
->access
), debug_d3dusage(desc
->usage
));
3117 return WINED3DERR_INVALIDCALL
;
3120 pow2_width
= desc
->width
;
3121 pow2_height
= desc
->height
;
3122 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)) || (desc
->depth
& (desc
->depth
- 1)))
3123 && !d3d_info
->texture_npot
)
3125 /* level_count == 0 returns an error as well. */
3126 if (level_count
!= 1 || layer_count
!= 1 || desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
)
3128 if (!(desc
->usage
& WINED3DUSAGE_SCRATCH
))
3130 WARN("Attempted to create a mipmapped/cube/array/volume NPOT "
3131 "texture without unconditional NPOT support.\n");
3132 return WINED3DERR_INVALIDCALL
;
3135 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
3137 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
3139 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !d3d_info
->texture_npot_conditional
)
3141 /* TODO: Add support for non-power-of-two compressed textures. */
3142 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3143 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
3145 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
3146 desc
->width
, desc
->height
);
3147 return WINED3DERR_NOTAVAILABLE
;
3150 /* Find the nearest pow2 match. */
3151 pow2_width
= pow2_height
= 1;
3152 while (pow2_width
< desc
->width
)
3154 while (pow2_height
< desc
->height
)
3156 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
3159 texture
->pow2_width
= pow2_width
;
3160 texture
->pow2_height
= pow2_height
;
3162 if ((pow2_width
> d3d_info
->limits
.texture_size
|| pow2_height
> d3d_info
->limits
.texture_size
)
3163 && (desc
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
3165 /* One of four options:
3166 * 1: Do the same as we do with NPOT and scale the texture. (Any
3167 * texture ops would require the texture to be scaled which is
3168 * potentially slow.)
3169 * 2: Set the texture to the maximum size (bad idea).
3170 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
3171 * 4: Create the surface, but allow it to be used only for DirectDraw
3172 * Blts. Some apps (e.g. Swat 3) create textures with a height of
3173 * 16 and a width > 3000 and blt 16x16 letter areas from them to
3174 * the render target. */
3175 if (desc
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
3177 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
3178 return WINED3DERR_NOTAVAILABLE
;
3181 /* We should never use this surface in combination with OpenGL. */
3182 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
3185 for (i
= 0; i
< layer_count
; ++i
)
3187 for (j
= 0; j
< level_count
; ++j
)
3189 unsigned int idx
= i
* level_count
+ j
;
3191 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
3192 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
3193 texture
->sub_resources
[idx
].offset
= offset
;
3194 texture
->sub_resources
[idx
].size
= size
;
3197 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3201 return WINED3DERR_INVALIDCALL
;
3203 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
3204 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->bind_flags
, desc
->access
,
3205 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, &texture_resource_ops
)))
3207 static unsigned int once
;
3209 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
3210 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
3211 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
3212 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
3213 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
3214 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
3216 WARN("Failed to initialize resource, returning %#x\n", hr
);
3219 wined3d_resource_update_draw_binding(&texture
->resource
);
3221 texture
->texture_ops
= texture_ops
;
3223 texture
->layer_count
= layer_count
;
3224 texture
->level_count
= level_count
;
3226 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
3227 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
3228 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
3229 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
3230 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
3231 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
3232 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
3233 if (flags
& WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
)
3235 if (!(texture
->resource
.format_flags
& WINED3DFMT_FLAG_GEN_MIPMAP
))
3236 WARN("Format doesn't support mipmaps generation, "
3237 "ignoring WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag.\n");
3239 texture
->flags
|= WINED3D_TEXTURE_GENERATE_MIPMAPS
;
3242 /* Precalculated scaling for 'faked' non power of two texture coords. */
3243 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
3245 texture
->pow2_matrix
[0] = (float)desc
->width
;
3246 texture
->pow2_matrix
[5] = (float)desc
->height
;
3247 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
3249 else if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
3251 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
3252 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
3253 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
3257 texture
->pow2_matrix
[0] = 1.0f
;
3258 texture
->pow2_matrix
[5] = 1.0f
;
3260 texture
->pow2_matrix
[10] = 1.0f
;
3261 texture
->pow2_matrix
[15] = 1.0f
;
3262 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
3264 if (wined3d_texture_use_pbo(texture
, gl_info
))
3265 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
3267 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
3268 || !wined3d_texture_use_pbo(texture
, gl_info
))
3270 if (!wined3d_resource_prepare_sysmem(&texture
->resource
))
3272 wined3d_texture_cleanup_sync(texture
);
3273 return E_OUTOFMEMORY
;
3277 sub_count
= level_count
* layer_count
;
3278 if (sub_count
/ layer_count
!= level_count
)
3280 wined3d_texture_cleanup_sync(texture
);
3281 return E_OUTOFMEMORY
;
3284 if (desc
->usage
& WINED3DUSAGE_OVERLAY
)
3286 if (!(texture
->overlay_info
= heap_calloc(sub_count
, sizeof(*texture
->overlay_info
))))
3288 wined3d_texture_cleanup_sync(texture
);
3289 return E_OUTOFMEMORY
;
3292 for (i
= 0; i
< sub_count
; ++i
)
3294 list_init(&texture
->overlay_info
[i
].entry
);
3295 list_init(&texture
->overlay_info
[i
].overlays
);
3299 /* Generate all sub-resources. */
3300 for (i
= 0; i
< sub_count
; ++i
)
3302 struct wined3d_texture_sub_resource
*sub_resource
;
3304 sub_resource
= &texture
->sub_resources
[i
];
3305 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
3306 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
)
3308 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_SYSMEM
);
3309 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_SYSMEM
);
3312 if (FAILED(hr
= device_parent
->ops
->texture_sub_resource_created(device_parent
,
3313 desc
->resource_type
, texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
3315 WARN("Failed to create sub-resource parent, hr %#x.\n", hr
);
3316 sub_resource
->parent
= NULL
;
3317 wined3d_texture_cleanup_sync(texture
);
3321 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
3323 TRACE("Created sub-resource %u (level %u, layer %u).\n",
3324 i
, i
% texture
->level_count
, i
/ texture
->level_count
);
3326 if (desc
->usage
& WINED3DUSAGE_OWNDC
)
3328 struct wined3d_texture_idx texture_idx
= {texture
, i
};
3330 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
3331 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
3332 if (!texture
->dc_info
|| !texture
->dc_info
[i
].dc
)
3334 wined3d_texture_cleanup_sync(texture
);
3335 return WINED3DERR_INVALIDCALL
;
3343 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3344 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
3345 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
3347 struct wined3d_box src_box
= {src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1};
3348 struct wined3d_box dst_box
= {dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, 0, 1};
3349 unsigned int dst_format_flags
, src_format_flags
= 0;
3352 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
3353 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
3354 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
3355 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
3357 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
3358 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3359 return WINED3DERR_INVALIDCALL
;
3361 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
3362 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3363 return WINED3DERR_INVALIDCALL
;
3365 dst_format_flags
= dst_texture
->resource
.format_flags
;
3366 if (FAILED(hr
= wined3d_texture_check_box_dimensions(dst_texture
,
3367 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
3370 src_format_flags
= src_texture
->resource
.format_flags
;
3371 if (FAILED(hr
= wined3d_texture_check_box_dimensions(src_texture
,
3372 src_sub_resource_idx
% src_texture
->level_count
, &src_box
)))
3375 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
3376 || src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
3378 WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
3379 return WINEDDERR_SURFACEBUSY
;
3382 if ((src_format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
3383 != (dst_format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3385 WARN("Rejecting depth/stencil blit between incompatible formats.\n");
3386 return WINED3DERR_INVALIDCALL
;
3389 if (dst_texture
->resource
.device
!= src_texture
->resource
.device
)
3391 FIXME("Rejecting cross-device blit.\n");
3395 wined3d_cs_emit_blt_sub_resource(dst_texture
->resource
.device
->cs
, &dst_texture
->resource
, dst_sub_resource_idx
,
3396 &dst_box
, &src_texture
->resource
, src_sub_resource_idx
, &src_box
, flags
, fx
, filter
);
3401 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
3402 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
3404 struct wined3d_overlay_info
*overlay
;
3406 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
3408 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
3409 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3411 WARN("Invalid sub-resource specified.\n");
3412 return WINEDDERR_NOTAOVERLAYSURFACE
;
3415 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3416 if (!overlay
->dst_texture
)
3418 TRACE("Overlay not visible.\n");
3421 return WINEDDERR_OVERLAYNOTVISIBLE
;
3424 *x
= overlay
->dst_rect
.left
;
3425 *y
= overlay
->dst_rect
.top
;
3427 TRACE("Returning position %d, %d.\n", *x
, *y
);
3432 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
3433 unsigned int sub_resource_idx
, LONG x
, LONG y
)
3435 struct wined3d_overlay_info
*overlay
;
3438 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
3440 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
3441 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3443 WARN("Invalid sub-resource specified.\n");
3444 return WINEDDERR_NOTAOVERLAYSURFACE
;
3447 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3448 w
= overlay
->dst_rect
.right
- overlay
->dst_rect
.left
;
3449 h
= overlay
->dst_rect
.bottom
- overlay
->dst_rect
.top
;
3450 SetRect(&overlay
->dst_rect
, x
, y
, x
+ w
, y
+ h
);
3455 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3456 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3457 const RECT
*dst_rect
, DWORD flags
)
3459 struct wined3d_overlay_info
*overlay
;
3460 unsigned int level
, dst_level
;
3462 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
3463 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
3464 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
3465 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
3467 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
3468 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
3470 WARN("Invalid sub-resource specified.\n");
3471 return WINEDDERR_NOTAOVERLAYSURFACE
;
3474 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
3475 || dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
3477 WARN("Invalid destination sub-resource specified.\n");
3478 return WINED3DERR_INVALIDCALL
;
3481 overlay
= &texture
->overlay_info
[sub_resource_idx
];
3483 level
= sub_resource_idx
% texture
->level_count
;
3485 overlay
->src_rect
= *src_rect
;
3487 SetRect(&overlay
->src_rect
, 0, 0,
3488 wined3d_texture_get_level_width(texture
, level
),
3489 wined3d_texture_get_level_height(texture
, level
));
3491 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
3493 overlay
->dst_rect
= *dst_rect
;
3495 SetRect(&overlay
->dst_rect
, 0, 0,
3496 wined3d_texture_get_level_width(dst_texture
, dst_level
),
3497 wined3d_texture_get_level_height(dst_texture
, dst_level
));
3499 if (overlay
->dst_texture
&& (overlay
->dst_texture
!= dst_texture
3500 || overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
|| flags
& WINEDDOVER_HIDE
))
3502 overlay
->dst_texture
= NULL
;
3503 list_remove(&overlay
->entry
);
3506 if (flags
& WINEDDOVER_SHOW
)
3508 if (overlay
->dst_texture
!= dst_texture
|| overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
)
3510 overlay
->dst_texture
= dst_texture
;
3511 overlay
->dst_sub_resource_idx
= dst_sub_resource_idx
;
3512 list_add_tail(&texture
->overlay_info
[dst_sub_resource_idx
].overlays
, &overlay
->entry
);
3515 else if (flags
& WINEDDOVER_HIDE
)
3517 /* Tests show that the rectangles are erased on hide. */
3518 SetRectEmpty(&overlay
->src_rect
);
3519 SetRectEmpty(&overlay
->dst_rect
);
3520 overlay
->dst_texture
= NULL
;
3526 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
3528 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
3530 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
3532 if (sub_resource_idx
>= sub_count
)
3534 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
3538 return texture
->sub_resources
[sub_resource_idx
].parent
;
3541 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
3542 unsigned int sub_resource_idx
, void *parent
)
3544 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
3546 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
3548 if (sub_resource_idx
>= sub_count
)
3550 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
3554 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
3557 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
3558 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
3560 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
3561 const struct wined3d_resource
*resource
;
3562 unsigned int level_idx
;
3564 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
3566 if (sub_resource_idx
>= sub_count
)
3568 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
3569 return WINED3DERR_INVALIDCALL
;
3572 resource
= &texture
->resource
;
3573 desc
->format
= resource
->format
->id
;
3574 desc
->multisample_type
= resource
->multisample_type
;
3575 desc
->multisample_quality
= resource
->multisample_quality
;
3576 desc
->usage
= resource
->usage
;
3577 desc
->bind_flags
= resource
->bind_flags
;
3578 desc
->access
= resource
->access
;
3580 level_idx
= sub_resource_idx
% texture
->level_count
;
3581 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
3582 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
3583 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
3584 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
3589 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
3590 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
3591 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
3593 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
3596 TRACE("texture_gl %p, device %p, desc %p, layer_count %u, "
3597 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
3598 texture_gl
, device
, desc
, layer_count
,
3599 level_count
, flags
, parent
, parent_ops
);
3601 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
3602 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
3604 WARN("OpenGL implementation does not support array textures.\n");
3605 return WINED3DERR_INVALIDCALL
;
3608 switch (desc
->resource_type
)
3610 case WINED3D_RTYPE_TEXTURE_1D
:
3611 if (layer_count
> 1)
3612 texture_gl
->target
= GL_TEXTURE_1D_ARRAY
;
3614 texture_gl
->target
= GL_TEXTURE_1D
;
3617 case WINED3D_RTYPE_TEXTURE_2D
:
3618 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
3620 texture_gl
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
3622 else if (desc
->multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
3624 if (layer_count
> 1)
3625 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
3627 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE
;
3631 if (layer_count
> 1)
3632 texture_gl
->target
= GL_TEXTURE_2D_ARRAY
;
3634 texture_gl
->target
= GL_TEXTURE_2D
;
3638 case WINED3D_RTYPE_TEXTURE_3D
:
3639 if (!gl_info
->supported
[EXT_TEXTURE3D
])
3641 WARN("OpenGL implementation does not support 3D textures.\n");
3642 return WINED3DERR_INVALIDCALL
;
3644 texture_gl
->target
= GL_TEXTURE_3D
;
3648 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
3649 return WINED3DERR_INVALIDCALL
;
3652 list_init(&texture_gl
->renderbuffers
);
3654 if (FAILED(hr
= wined3d_texture_init(&texture_gl
->t
, desc
, layer_count
, level_count
,
3655 flags
, device
, parent
, parent_ops
, &texture_gl
[1], &texture_gl_ops
)))
3658 if (texture_gl
->t
.resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
3659 texture_gl
->target
= GL_TEXTURE_RECTANGLE_ARB
;
3664 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3665 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
3666 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
3668 unsigned int sub_count
= level_count
* layer_count
;
3672 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
3673 "parent %p, parent_ops %p, texture %p.\n",
3674 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
3678 WARN("Invalid layer count.\n");
3679 return E_INVALIDARG
;
3681 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
3683 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
3689 WARN("Invalid level count.\n");
3690 return WINED3DERR_INVALIDCALL
;
3693 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
3695 const struct wined3d_format
*format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
3697 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
3698 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
3700 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
3701 desc
->multisample_quality
);
3702 return WINED3DERR_NOTAVAILABLE
;
3704 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
3705 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
3706 || (desc
->multisample_quality
&& desc
->multisample_quality
!= WINED3D_STANDARD_MULTISAMPLE_PATTERN
)))
3708 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
3709 desc
->multisample_quality
);
3710 return WINED3DERR_NOTAVAILABLE
;
3716 for (i
= 0; i
< sub_count
; ++i
)
3721 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
3722 return E_INVALIDARG
;
3726 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_texture(device
, desc
,
3727 layer_count
, level_count
, flags
, parent
, parent_ops
, texture
)))
3730 /* FIXME: We'd like to avoid ever allocating system memory for the texture
3734 struct wined3d_box box
;
3736 for (i
= 0; i
< sub_count
; ++i
)
3738 wined3d_texture_get_level_box(*texture
, i
% (*texture
)->level_count
, &box
);
3739 wined3d_cs_emit_update_sub_resource(device
->cs
, &(*texture
)->resource
,
3740 i
, &box
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
3744 TRACE("Created texture %p.\n", *texture
);
3749 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
3751 struct wined3d_device
*device
= texture
->resource
.device
;
3752 struct wined3d_texture_sub_resource
*sub_resource
;
3753 struct wined3d_dc_info
*dc_info
;
3755 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
3757 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
3759 WARN("Texture does not support GetDC\n");
3760 /* Don't touch the DC */
3761 return WINED3DERR_INVALIDCALL
;
3764 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3765 return WINED3DERR_INVALIDCALL
;
3767 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3769 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
3770 return WINED3DERR_INVALIDCALL
;
3773 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3774 return WINED3DERR_INVALIDCALL
;
3776 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
3778 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
3780 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
3781 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
3782 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
3783 return WINED3DERR_INVALIDCALL
;
3786 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3787 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
3788 ++texture
->resource
.map_count
;
3789 ++sub_resource
->map_count
;
3791 *dc
= dc_info
[sub_resource_idx
].dc
;
3792 TRACE("Returning dc %p.\n", *dc
);
3797 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
3799 struct wined3d_device
*device
= texture
->resource
.device
;
3800 struct wined3d_texture_sub_resource
*sub_resource
;
3801 struct wined3d_dc_info
*dc_info
;
3803 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
3805 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3806 return WINED3DERR_INVALIDCALL
;
3808 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3810 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
3811 return WINED3DERR_INVALIDCALL
;
3814 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
3815 return WINED3DERR_INVALIDCALL
;
3817 if (!(dc_info
= texture
->dc_info
) || dc_info
[sub_resource_idx
].dc
!= dc
)
3819 WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n",
3820 dc
, dc_info
? dc_info
[sub_resource_idx
].dc
: NULL
);
3821 return WINED3DERR_INVALIDCALL
;
3824 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
))
3826 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
3828 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
3829 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
3832 --sub_resource
->map_count
;
3833 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
3834 wined3d_texture_update_map_binding(texture
);
3835 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
3836 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;
3841 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3842 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
3843 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
3845 unsigned int src_row_pitch
, src_slice_pitch
;
3846 unsigned int update_w
, update_h
, update_d
;
3847 unsigned int src_level
, dst_level
;
3848 struct wined3d_context
*context
;
3849 struct wined3d_bo_address data
;
3851 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3852 "src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
3853 dst_texture
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
3854 src_texture
, src_sub_resource_idx
, debug_box(src_box
));
3856 context
= context_acquire(dst_texture
->resource
.device
, NULL
, 0);
3858 /* Only load the sub-resource for partial updates. For newly allocated
3859 * textures the texture wouldn't be the current location, and we'd upload
3860 * zeroes just to overwrite them again. */
3861 update_w
= src_box
->right
- src_box
->left
;
3862 update_h
= src_box
->bottom
- src_box
->top
;
3863 update_d
= src_box
->back
- src_box
->front
;
3864 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
3865 if (update_w
== wined3d_texture_get_level_width(dst_texture
, dst_level
)
3866 && update_h
== wined3d_texture_get_level_height(dst_texture
, dst_level
)
3867 && update_d
== wined3d_texture_get_level_depth(dst_texture
, dst_level
))
3868 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
3870 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
3872 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
3873 wined3d_texture_get_memory(src_texture
, src_sub_resource_idx
, &data
,
3874 src_texture
->sub_resources
[src_sub_resource_idx
].locations
);
3875 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
3877 dst_texture
->texture_ops
->texture_upload_data(context
, wined3d_const_bo_address(&data
),
3878 src_texture
->resource
.format
, src_box
, src_row_pitch
, src_slice_pitch
, dst_texture
,
3879 dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, dst_x
, dst_y
, dst_z
);
3881 context_release(context
);
3883 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
3884 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
3887 /* Partial downloads are not supported. */
3888 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3889 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
)
3891 unsigned int src_level
, dst_level
, dst_row_pitch
, dst_slice_pitch
;
3892 unsigned int dst_location
= dst_texture
->resource
.map_binding
;
3893 struct wined3d_context
*context
;
3894 struct wined3d_bo_address data
;
3895 struct wined3d_box src_box
;
3896 unsigned int src_location
;
3898 context
= context_acquire(src_texture
->resource
.device
, NULL
, 0);
3900 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
3901 wined3d_texture_get_memory(dst_texture
, dst_sub_resource_idx
, &data
, dst_location
);
3903 if (src_texture
->sub_resources
[src_sub_resource_idx
].locations
& WINED3D_LOCATION_TEXTURE_RGB
)
3904 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
3906 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
3907 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
3908 wined3d_texture_get_level_box(src_texture
, src_level
, &src_box
);
3910 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
3911 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
3913 src_texture
->texture_ops
->texture_download_data(context
, src_texture
, src_sub_resource_idx
, src_location
,
3914 &src_box
, &data
, dst_texture
->resource
.format
, 0, 0, 0, dst_row_pitch
, dst_slice_pitch
);
3916 context_release(context
);
3918 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, dst_location
);
3919 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~dst_location
);
3922 static void wined3d_texture_no3d_upload_data(struct wined3d_context
*context
,
3923 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
3924 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
3925 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
3926 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
3928 FIXME("Not implemented.\n");
3931 static void wined3d_texture_no3d_download_data(struct wined3d_context
*context
,
3932 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
3933 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
3934 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
3935 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
3937 FIXME("Not implemented.\n");
3940 static BOOL
wined3d_texture_no3d_prepare_location(struct wined3d_texture
*texture
,
3941 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
3945 case WINED3D_LOCATION_SYSMEM
:
3946 return wined3d_resource_prepare_sysmem(&texture
->resource
);
3948 case WINED3D_LOCATION_USER_MEMORY
:
3949 if (!texture
->user_memory
)
3950 ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
3954 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
3959 static BOOL
wined3d_texture_no3d_load_location(struct wined3d_texture
*texture
,
3960 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
3962 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
3963 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
3965 if (location
== WINED3D_LOCATION_USER_MEMORY
|| location
== WINED3D_LOCATION_SYSMEM
)
3968 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
3973 static const struct wined3d_texture_ops wined3d_texture_no3d_ops
=
3975 wined3d_texture_no3d_prepare_location
,
3976 wined3d_texture_no3d_load_location
,
3977 wined3d_texture_no3d_upload_data
,
3978 wined3d_texture_no3d_download_data
,
3981 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
3982 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
3983 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
3985 TRACE("texture_no3d %p, device %p, desc %p, layer_count %u, "
3986 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
3987 texture_no3d
, device
, desc
, layer_count
,
3988 level_count
, flags
, parent
, parent_ops
);
3990 return wined3d_texture_init(texture_no3d
, desc
, layer_count
, level_count
,
3991 flags
, device
, parent
, parent_ops
, &texture_no3d
[1], &wined3d_texture_no3d_ops
);
3994 static void wined3d_texture_vk_upload_data(struct wined3d_context
*context
,
3995 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
3996 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
3997 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
3998 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4000 FIXME("Not implemented.\n");
4003 static void wined3d_texture_vk_download_data(struct wined3d_context
*context
,
4004 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4005 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4006 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4007 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4009 FIXME("Not implemented.\n");
4012 static BOOL
wined3d_texture_vk_prepare_location(struct wined3d_texture
*texture
,
4013 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
4017 case WINED3D_LOCATION_SYSMEM
:
4018 return wined3d_resource_prepare_sysmem(&texture
->resource
);
4020 case WINED3D_LOCATION_USER_MEMORY
:
4021 if (!texture
->user_memory
)
4022 ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
4025 case WINED3D_LOCATION_TEXTURE_RGB
:
4026 /* The Vulkan image is created during resource creation. */
4030 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
4035 static BOOL
wined3d_texture_vk_load_location(struct wined3d_texture
*texture
,
4036 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
4038 FIXME("Not implemented.\n");
4043 static const struct wined3d_texture_ops wined3d_texture_vk_ops
=
4045 wined3d_texture_vk_prepare_location
,
4046 wined3d_texture_vk_load_location
,
4047 wined3d_texture_vk_upload_data
,
4048 wined3d_texture_vk_download_data
,
4051 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4052 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4053 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4055 TRACE("texture_vk %p, device %p, desc %p, layer_count %u, "
4056 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4057 texture_vk
, device
, desc
, layer_count
,
4058 level_count
, flags
, parent
, parent_ops
);
4060 return wined3d_texture_init(&texture_vk
->t
, desc
, layer_count
, level_count
,
4061 flags
, device
, parent
, parent_ops
, &texture_vk
[1], &wined3d_texture_vk_ops
);