wined3d: Add remaining feature levels.
[wine.git] / include / wine / wined3d.h
blob17b0fd4c456d920108dffbf8c4edfee5fba1d85d
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
54 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
55 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
56 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
58 enum wined3d_light_type
60 WINED3D_LIGHT_POINT = 1,
61 WINED3D_LIGHT_SPOT = 2,
62 WINED3D_LIGHT_DIRECTIONAL = 3,
63 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
64 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
67 enum wined3d_primitive_type
69 WINED3D_PT_UNDEFINED = 0,
70 WINED3D_PT_POINTLIST = 1,
71 WINED3D_PT_LINELIST = 2,
72 WINED3D_PT_LINESTRIP = 3,
73 WINED3D_PT_TRIANGLELIST = 4,
74 WINED3D_PT_TRIANGLESTRIP = 5,
75 WINED3D_PT_TRIANGLEFAN = 6,
76 WINED3D_PT_LINELIST_ADJ = 10,
77 WINED3D_PT_LINESTRIP_ADJ = 11,
78 WINED3D_PT_TRIANGLELIST_ADJ = 12,
79 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
80 WINED3D_PT_PATCH = 14,
83 enum wined3d_device_type
85 WINED3D_DEVICE_TYPE_HAL = 1,
86 WINED3D_DEVICE_TYPE_REF = 2,
87 WINED3D_DEVICE_TYPE_SW = 3,
88 WINED3D_DEVICE_TYPE_NULLREF = 4,
91 enum wined3d_feature_level
93 WINED3D_FEATURE_LEVEL_NONE = 0x0000,
94 WINED3D_FEATURE_LEVEL_5 = 0x5000,
95 WINED3D_FEATURE_LEVEL_6 = 0x6000,
96 WINED3D_FEATURE_LEVEL_7 = 0x7000,
97 WINED3D_FEATURE_LEVEL_8 = 0x8000,
98 WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
99 WINED3D_FEATURE_LEVEL_9_SM2 = 0x9200,
100 WINED3D_FEATURE_LEVEL_9_SM3 = 0x9300,
101 WINED3D_FEATURE_LEVEL_10 = 0xa000,
102 WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
103 WINED3D_FEATURE_LEVEL_11 = 0xb000,
104 WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
107 enum wined3d_degree_type
109 WINED3D_DEGREE_LINEAR = 1,
110 WINED3D_DEGREE_QUADRATIC = 2,
111 WINED3D_DEGREE_CUBIC = 3,
112 WINED3D_DEGREE_QUINTIC = 5,
115 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
116 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
117 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
119 enum wined3d_format_id
121 WINED3DFMT_UNKNOWN,
122 WINED3DFMT_B8G8R8_UNORM,
123 WINED3DFMT_B5G5R5X1_UNORM,
124 WINED3DFMT_B4G4R4A4_UNORM,
125 WINED3DFMT_B2G3R3_UNORM,
126 WINED3DFMT_B2G3R3A8_UNORM,
127 WINED3DFMT_B4G4R4X4_UNORM,
128 WINED3DFMT_R8G8B8X8_UNORM,
129 WINED3DFMT_B10G10R10A2_UNORM,
130 WINED3DFMT_P8_UINT_A8_UNORM,
131 WINED3DFMT_P8_UINT,
132 WINED3DFMT_L8_UNORM,
133 WINED3DFMT_L8A8_UNORM,
134 WINED3DFMT_L4A4_UNORM,
135 WINED3DFMT_R5G5_SNORM_L6_UNORM,
136 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
137 WINED3DFMT_R10G11B11_SNORM,
138 WINED3DFMT_R10G10B10X2_TYPELESS,
139 WINED3DFMT_R10G10B10X2_UINT,
140 WINED3DFMT_R10G10B10X2_SNORM,
141 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
142 WINED3DFMT_D16_LOCKABLE,
143 WINED3DFMT_D32_UNORM,
144 WINED3DFMT_S1_UINT_D15_UNORM,
145 WINED3DFMT_X8D24_UNORM,
146 WINED3DFMT_S4X4_UINT_D24_UNORM,
147 WINED3DFMT_L16_UNORM,
148 WINED3DFMT_S8_UINT_D24_FLOAT,
149 WINED3DFMT_R8G8_SNORM_Cx,
150 WINED3DFMT_R32G32B32A32_TYPELESS,
151 WINED3DFMT_R32G32B32A32_FLOAT,
152 WINED3DFMT_R32G32B32A32_UINT,
153 WINED3DFMT_R32G32B32A32_SINT,
154 WINED3DFMT_R32G32B32_TYPELESS,
155 WINED3DFMT_R32G32B32_FLOAT,
156 WINED3DFMT_R32G32B32_UINT,
157 WINED3DFMT_R32G32B32_SINT,
158 WINED3DFMT_R16G16B16A16_TYPELESS,
159 WINED3DFMT_R16G16B16A16_FLOAT,
160 WINED3DFMT_R16G16B16A16_UNORM,
161 WINED3DFMT_R16G16B16A16_UINT,
162 WINED3DFMT_R16G16B16A16_SNORM,
163 WINED3DFMT_R16G16B16A16_SINT,
164 WINED3DFMT_R32G32_TYPELESS,
165 WINED3DFMT_R32G32_FLOAT,
166 WINED3DFMT_R32G32_UINT,
167 WINED3DFMT_R32G32_SINT,
168 WINED3DFMT_R32G8X24_TYPELESS,
169 WINED3DFMT_D32_FLOAT_S8X24_UINT,
170 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
171 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
172 WINED3DFMT_R10G10B10A2_TYPELESS,
173 WINED3DFMT_R10G10B10A2_UNORM,
174 WINED3DFMT_R10G10B10A2_UINT,
175 WINED3DFMT_R10G10B10A2_SNORM,
176 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
177 WINED3DFMT_R11G11B10_FLOAT,
178 WINED3DFMT_R8G8B8A8_TYPELESS,
179 WINED3DFMT_R8G8B8A8_UNORM,
180 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
181 WINED3DFMT_R8G8B8A8_UINT,
182 WINED3DFMT_R8G8B8A8_SNORM,
183 WINED3DFMT_R8G8B8A8_SINT,
184 WINED3DFMT_R16G16_TYPELESS,
185 WINED3DFMT_R16G16_FLOAT,
186 WINED3DFMT_R16G16_UNORM,
187 WINED3DFMT_R16G16_UINT,
188 WINED3DFMT_R16G16_SNORM,
189 WINED3DFMT_R16G16_SINT,
190 WINED3DFMT_R32_TYPELESS,
191 WINED3DFMT_D32_FLOAT,
192 WINED3DFMT_R32_FLOAT,
193 WINED3DFMT_R32_UINT,
194 WINED3DFMT_R32_SINT,
195 WINED3DFMT_R24G8_TYPELESS,
196 WINED3DFMT_D24_UNORM_S8_UINT,
197 WINED3DFMT_R24_UNORM_X8_TYPELESS,
198 WINED3DFMT_X24_TYPELESS_G8_UINT,
199 WINED3DFMT_R8G8_TYPELESS,
200 WINED3DFMT_R8G8_UNORM,
201 WINED3DFMT_R8G8_UINT,
202 WINED3DFMT_R8G8_SNORM,
203 WINED3DFMT_R8G8_SINT,
204 WINED3DFMT_R16_TYPELESS,
205 WINED3DFMT_R16_FLOAT,
206 WINED3DFMT_D16_UNORM,
207 WINED3DFMT_R16_UNORM,
208 WINED3DFMT_R16_UINT,
209 WINED3DFMT_R16_SNORM,
210 WINED3DFMT_R16_SINT,
211 WINED3DFMT_R8_TYPELESS,
212 WINED3DFMT_R8_UNORM,
213 WINED3DFMT_R8_UINT,
214 WINED3DFMT_R8_SNORM,
215 WINED3DFMT_R8_SINT,
216 WINED3DFMT_A8_UNORM,
217 WINED3DFMT_R1_UNORM,
218 WINED3DFMT_R9G9B9E5_SHAREDEXP,
219 WINED3DFMT_R8G8_B8G8_UNORM,
220 WINED3DFMT_G8R8_G8B8_UNORM,
221 WINED3DFMT_BC1_TYPELESS,
222 WINED3DFMT_BC1_UNORM,
223 WINED3DFMT_BC1_UNORM_SRGB,
224 WINED3DFMT_BC2_TYPELESS,
225 WINED3DFMT_BC2_UNORM,
226 WINED3DFMT_BC2_UNORM_SRGB,
227 WINED3DFMT_BC3_TYPELESS,
228 WINED3DFMT_BC3_UNORM,
229 WINED3DFMT_BC3_UNORM_SRGB,
230 WINED3DFMT_BC4_TYPELESS,
231 WINED3DFMT_BC4_UNORM,
232 WINED3DFMT_BC4_SNORM,
233 WINED3DFMT_BC5_TYPELESS,
234 WINED3DFMT_BC5_UNORM,
235 WINED3DFMT_BC5_SNORM,
236 WINED3DFMT_B5G6R5_UNORM,
237 WINED3DFMT_B5G5R5A1_UNORM,
238 WINED3DFMT_B8G8R8A8_UNORM,
239 WINED3DFMT_B8G8R8X8_UNORM,
240 WINED3DFMT_B8G8R8A8_TYPELESS,
241 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
242 WINED3DFMT_B8G8R8X8_TYPELESS,
243 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
244 WINED3DFMT_BC6H_TYPELESS,
245 WINED3DFMT_BC6H_UF16,
246 WINED3DFMT_BC6H_SF16,
247 WINED3DFMT_BC7_TYPELESS,
248 WINED3DFMT_BC7_UNORM,
249 WINED3DFMT_BC7_UNORM_SRGB,
250 /* FOURCC formats. */
251 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
252 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
253 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
254 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
255 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
256 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
257 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
258 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
259 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
260 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
261 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
262 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
263 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
264 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
265 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
266 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
267 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
268 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
269 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
270 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
271 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
272 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
273 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
275 WINED3DFMT_FORCE_DWORD = 0xffffffff
278 enum wined3d_render_state
280 WINED3D_RS_ANTIALIAS = 2,
281 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
282 WINED3D_RS_WRAPU = 5,
283 WINED3D_RS_WRAPV = 6,
284 WINED3D_RS_ZENABLE = 7,
285 WINED3D_RS_FILLMODE = 8,
286 WINED3D_RS_SHADEMODE = 9,
287 WINED3D_RS_LINEPATTERN = 10,
288 WINED3D_RS_MONOENABLE = 11,
289 WINED3D_RS_ROP2 = 12,
290 WINED3D_RS_PLANEMASK = 13,
291 WINED3D_RS_ZWRITEENABLE = 14,
292 WINED3D_RS_ALPHATESTENABLE = 15,
293 WINED3D_RS_LASTPIXEL = 16,
294 WINED3D_RS_SRCBLEND = 19,
295 WINED3D_RS_DESTBLEND = 20,
296 WINED3D_RS_CULLMODE = 22,
297 WINED3D_RS_ZFUNC = 23,
298 WINED3D_RS_ALPHAREF = 24,
299 WINED3D_RS_ALPHAFUNC = 25,
300 WINED3D_RS_DITHERENABLE = 26,
301 WINED3D_RS_ALPHABLENDENABLE = 27,
302 WINED3D_RS_FOGENABLE = 28,
303 WINED3D_RS_SPECULARENABLE = 29,
304 WINED3D_RS_ZVISIBLE = 30,
305 WINED3D_RS_SUBPIXEL = 31,
306 WINED3D_RS_SUBPIXELX = 32,
307 WINED3D_RS_STIPPLEDALPHA = 33,
308 WINED3D_RS_FOGCOLOR = 34,
309 WINED3D_RS_FOGTABLEMODE = 35,
310 WINED3D_RS_FOGSTART = 36,
311 WINED3D_RS_FOGEND = 37,
312 WINED3D_RS_FOGDENSITY = 38,
313 WINED3D_RS_STIPPLEENABLE = 39,
314 WINED3D_RS_EDGEANTIALIAS = 40,
315 WINED3D_RS_COLORKEYENABLE = 41,
316 WINED3D_RS_MIPMAPLODBIAS = 46,
317 WINED3D_RS_RANGEFOGENABLE = 48,
318 WINED3D_RS_ANISOTROPY = 49,
319 WINED3D_RS_FLUSHBATCH = 50,
320 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
321 WINED3D_RS_STENCILENABLE = 52,
322 WINED3D_RS_STENCILFAIL = 53,
323 WINED3D_RS_STENCILZFAIL = 54,
324 WINED3D_RS_STENCILPASS = 55,
325 WINED3D_RS_STENCILFUNC = 56,
326 WINED3D_RS_STENCILREF = 57,
327 WINED3D_RS_STENCILMASK = 58,
328 WINED3D_RS_STENCILWRITEMASK = 59,
329 WINED3D_RS_TEXTUREFACTOR = 60,
330 WINED3D_RS_WRAP0 = 128,
331 WINED3D_RS_WRAP1 = 129,
332 WINED3D_RS_WRAP2 = 130,
333 WINED3D_RS_WRAP3 = 131,
334 WINED3D_RS_WRAP4 = 132,
335 WINED3D_RS_WRAP5 = 133,
336 WINED3D_RS_WRAP6 = 134,
337 WINED3D_RS_WRAP7 = 135,
338 WINED3D_RS_CLIPPING = 136,
339 WINED3D_RS_LIGHTING = 137,
340 WINED3D_RS_EXTENTS = 138,
341 WINED3D_RS_AMBIENT = 139,
342 WINED3D_RS_FOGVERTEXMODE = 140,
343 WINED3D_RS_COLORVERTEX = 141,
344 WINED3D_RS_LOCALVIEWER = 142,
345 WINED3D_RS_NORMALIZENORMALS = 143,
346 WINED3D_RS_COLORKEYBLENDENABLE = 144,
347 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
348 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
349 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
350 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
351 WINED3D_RS_VERTEXBLEND = 151,
352 WINED3D_RS_CLIPPLANEENABLE = 152,
353 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
354 WINED3D_RS_POINTSIZE = 154,
355 WINED3D_RS_POINTSIZE_MIN = 155,
356 WINED3D_RS_POINTSPRITEENABLE = 156,
357 WINED3D_RS_POINTSCALEENABLE = 157,
358 WINED3D_RS_POINTSCALE_A = 158,
359 WINED3D_RS_POINTSCALE_B = 159,
360 WINED3D_RS_POINTSCALE_C = 160,
361 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
362 WINED3D_RS_MULTISAMPLEMASK = 162,
363 WINED3D_RS_PATCHEDGESTYLE = 163,
364 WINED3D_RS_PATCHSEGMENTS = 164,
365 WINED3D_RS_DEBUGMONITORTOKEN = 165,
366 WINED3D_RS_POINTSIZE_MAX = 166,
367 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
368 WINED3D_RS_COLORWRITEENABLE = 168,
369 WINED3D_RS_TWEENFACTOR = 170,
370 WINED3D_RS_BLENDOP = 171,
371 WINED3D_RS_POSITIONDEGREE = 172,
372 WINED3D_RS_NORMALDEGREE = 173,
373 WINED3D_RS_SCISSORTESTENABLE = 174,
374 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
375 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
376 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
377 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
378 WINED3D_RS_ADAPTIVETESS_X = 180,
379 WINED3D_RS_ADAPTIVETESS_Y = 181,
380 WINED3D_RS_ADAPTIVETESS_Z = 182,
381 WINED3D_RS_ADAPTIVETESS_W = 183,
382 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
383 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
384 WINED3D_RS_BACK_STENCILFAIL = 186,
385 WINED3D_RS_BACK_STENCILZFAIL = 187,
386 WINED3D_RS_BACK_STENCILPASS = 188,
387 WINED3D_RS_BACK_STENCILFUNC = 189,
388 WINED3D_RS_COLORWRITEENABLE1 = 190,
389 WINED3D_RS_COLORWRITEENABLE2 = 191,
390 WINED3D_RS_COLORWRITEENABLE3 = 192,
391 WINED3D_RS_BLENDFACTOR = 193,
392 WINED3D_RS_SRGBWRITEENABLE = 194,
393 WINED3D_RS_DEPTHBIAS = 195,
394 WINED3D_RS_WRAP8 = 198,
395 WINED3D_RS_WRAP9 = 199,
396 WINED3D_RS_WRAP10 = 200,
397 WINED3D_RS_WRAP11 = 201,
398 WINED3D_RS_WRAP12 = 202,
399 WINED3D_RS_WRAP13 = 203,
400 WINED3D_RS_WRAP14 = 204,
401 WINED3D_RS_WRAP15 = 205,
402 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
403 WINED3D_RS_SRCBLENDALPHA = 207,
404 WINED3D_RS_DESTBLENDALPHA = 208,
405 WINED3D_RS_BLENDOPALPHA = 209,
407 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
409 enum wined3d_blend
411 WINED3D_BLEND_ZERO = 1,
412 WINED3D_BLEND_ONE = 2,
413 WINED3D_BLEND_SRCCOLOR = 3,
414 WINED3D_BLEND_INVSRCCOLOR = 4,
415 WINED3D_BLEND_SRCALPHA = 5,
416 WINED3D_BLEND_INVSRCALPHA = 6,
417 WINED3D_BLEND_DESTALPHA = 7,
418 WINED3D_BLEND_INVDESTALPHA = 8,
419 WINED3D_BLEND_DESTCOLOR = 9,
420 WINED3D_BLEND_INVDESTCOLOR = 10,
421 WINED3D_BLEND_SRCALPHASAT = 11,
422 WINED3D_BLEND_BOTHSRCALPHA = 12,
423 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
424 WINED3D_BLEND_BLENDFACTOR = 14,
425 WINED3D_BLEND_INVBLENDFACTOR = 15,
426 WINED3D_BLEND_SRC1COLOR = 16,
427 WINED3D_BLEND_INVSRC1COLOR = 17,
428 WINED3D_BLEND_SRC1ALPHA = 18,
429 WINED3D_BLEND_INVSRC1ALPHA = 19,
432 enum wined3d_blend_op
434 WINED3D_BLEND_OP_ADD = 1,
435 WINED3D_BLEND_OP_SUBTRACT = 2,
436 WINED3D_BLEND_OP_REVSUBTRACT = 3,
437 WINED3D_BLEND_OP_MIN = 4,
438 WINED3D_BLEND_OP_MAX = 5,
441 enum wined3d_vertex_blend_flags
443 WINED3D_VBF_DISABLE = 0,
444 WINED3D_VBF_1WEIGHTS = 1,
445 WINED3D_VBF_2WEIGHTS = 2,
446 WINED3D_VBF_3WEIGHTS = 3,
447 WINED3D_VBF_TWEENING = 255,
448 WINED3D_VBF_0WEIGHTS = 256,
451 enum wined3d_cmp_func
453 WINED3D_CMP_NEVER = 1,
454 WINED3D_CMP_LESS = 2,
455 WINED3D_CMP_EQUAL = 3,
456 WINED3D_CMP_LESSEQUAL = 4,
457 WINED3D_CMP_GREATER = 5,
458 WINED3D_CMP_NOTEQUAL = 6,
459 WINED3D_CMP_GREATEREQUAL = 7,
460 WINED3D_CMP_ALWAYS = 8,
463 enum wined3d_depth_buffer_type
465 WINED3D_ZB_FALSE = 0,
466 WINED3D_ZB_TRUE = 1,
467 WINED3D_ZB_USEW = 2,
470 enum wined3d_fog_mode
472 WINED3D_FOG_NONE = 0,
473 WINED3D_FOG_EXP = 1,
474 WINED3D_FOG_EXP2 = 2,
475 WINED3D_FOG_LINEAR = 3,
478 enum wined3d_shade_mode
480 WINED3D_SHADE_FLAT = 1,
481 WINED3D_SHADE_GOURAUD = 2,
482 WINED3D_SHADE_PHONG = 3,
485 enum wined3d_fill_mode
487 WINED3D_FILL_POINT = 1,
488 WINED3D_FILL_WIREFRAME = 2,
489 WINED3D_FILL_SOLID = 3,
492 enum wined3d_cull
494 WINED3D_CULL_NONE = 1,
495 WINED3D_CULL_FRONT = 2,
496 WINED3D_CULL_BACK = 3,
499 enum wined3d_stencil_op
501 WINED3D_STENCIL_OP_KEEP = 1,
502 WINED3D_STENCIL_OP_ZERO = 2,
503 WINED3D_STENCIL_OP_REPLACE = 3,
504 WINED3D_STENCIL_OP_INCR_SAT = 4,
505 WINED3D_STENCIL_OP_DECR_SAT = 5,
506 WINED3D_STENCIL_OP_INVERT = 6,
507 WINED3D_STENCIL_OP_INCR = 7,
508 WINED3D_STENCIL_OP_DECR = 8,
511 enum wined3d_material_color_source
513 WINED3D_MCS_MATERIAL = 0,
514 WINED3D_MCS_COLOR1 = 1,
515 WINED3D_MCS_COLOR2 = 2,
518 enum wined3d_patch_edge_style
520 WINED3D_PATCH_EDGE_DISCRETE = 0,
521 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
524 enum wined3d_swap_effect
526 WINED3D_SWAP_EFFECT_DISCARD,
527 WINED3D_SWAP_EFFECT_SEQUENTIAL,
528 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
529 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
530 WINED3D_SWAP_EFFECT_COPY,
531 WINED3D_SWAP_EFFECT_COPY_VSYNC,
532 WINED3D_SWAP_EFFECT_OVERLAY,
535 enum wined3d_swap_interval
537 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
538 WINED3D_SWAP_INTERVAL_ONE = 1,
539 WINED3D_SWAP_INTERVAL_TWO = 2,
540 WINED3D_SWAP_INTERVAL_THREE = 3,
541 WINED3D_SWAP_INTERVAL_FOUR = 4,
542 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
545 enum wined3d_sampler_state
547 WINED3D_SAMP_ADDRESS_U = 1,
548 WINED3D_SAMP_ADDRESS_V = 2,
549 WINED3D_SAMP_ADDRESS_W = 3,
550 WINED3D_SAMP_BORDER_COLOR = 4,
551 WINED3D_SAMP_MAG_FILTER = 5,
552 WINED3D_SAMP_MIN_FILTER = 6,
553 WINED3D_SAMP_MIP_FILTER = 7,
554 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
555 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
556 WINED3D_SAMP_MAX_ANISOTROPY = 10,
557 WINED3D_SAMP_SRGB_TEXTURE = 11,
558 WINED3D_SAMP_ELEMENT_INDEX = 12,
559 WINED3D_SAMP_DMAP_OFFSET = 13,
561 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
563 enum wined3d_multisample_type
565 WINED3D_MULTISAMPLE_NONE = 0,
566 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
567 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
568 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
569 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
570 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
571 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
572 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
573 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
574 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
575 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
576 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
577 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
578 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
579 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
580 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
581 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
584 enum wined3d_texture_stage_state
586 WINED3D_TSS_COLOR_OP = 0,
587 WINED3D_TSS_COLOR_ARG1 = 1,
588 WINED3D_TSS_COLOR_ARG2 = 2,
589 WINED3D_TSS_ALPHA_OP = 3,
590 WINED3D_TSS_ALPHA_ARG1 = 4,
591 WINED3D_TSS_ALPHA_ARG2 = 5,
592 WINED3D_TSS_BUMPENV_MAT00 = 6,
593 WINED3D_TSS_BUMPENV_MAT01 = 7,
594 WINED3D_TSS_BUMPENV_MAT10 = 8,
595 WINED3D_TSS_BUMPENV_MAT11 = 9,
596 WINED3D_TSS_TEXCOORD_INDEX = 10,
597 WINED3D_TSS_BUMPENV_LSCALE = 11,
598 WINED3D_TSS_BUMPENV_LOFFSET = 12,
599 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
600 WINED3D_TSS_COLOR_ARG0 = 14,
601 WINED3D_TSS_ALPHA_ARG0 = 15,
602 WINED3D_TSS_RESULT_ARG = 16,
603 WINED3D_TSS_CONSTANT = 17,
604 WINED3D_TSS_INVALID = ~0u,
606 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
608 enum wined3d_texture_transform_flags
610 WINED3D_TTFF_DISABLE = 0,
611 WINED3D_TTFF_COUNT1 = 1,
612 WINED3D_TTFF_COUNT2 = 2,
613 WINED3D_TTFF_COUNT3 = 3,
614 WINED3D_TTFF_COUNT4 = 4,
615 WINED3D_TTFF_PROJECTED = 256,
618 enum wined3d_texture_op
620 WINED3D_TOP_DISABLE = 1,
621 WINED3D_TOP_SELECT_ARG1 = 2,
622 WINED3D_TOP_SELECT_ARG2 = 3,
623 WINED3D_TOP_MODULATE = 4,
624 WINED3D_TOP_MODULATE_2X = 5,
625 WINED3D_TOP_MODULATE_4X = 6,
626 WINED3D_TOP_ADD = 7,
627 WINED3D_TOP_ADD_SIGNED = 8,
628 WINED3D_TOP_ADD_SIGNED_2X = 9,
629 WINED3D_TOP_SUBTRACT = 10,
630 WINED3D_TOP_ADD_SMOOTH = 11,
631 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
632 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
633 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
634 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
635 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
636 WINED3D_TOP_PREMODULATE = 17,
637 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
638 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
639 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
640 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
641 WINED3D_TOP_BUMPENVMAP = 22,
642 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
643 WINED3D_TOP_DOTPRODUCT3 = 24,
644 WINED3D_TOP_MULTIPLY_ADD = 25,
645 WINED3D_TOP_LERP = 26,
648 enum wined3d_texture_address
650 WINED3D_TADDRESS_WRAP = 1,
651 WINED3D_TADDRESS_MIRROR = 2,
652 WINED3D_TADDRESS_CLAMP = 3,
653 WINED3D_TADDRESS_BORDER = 4,
654 WINED3D_TADDRESS_MIRROR_ONCE = 5,
657 enum wined3d_transform_state
659 WINED3D_TS_VIEW = 2,
660 WINED3D_TS_PROJECTION = 3,
661 WINED3D_TS_TEXTURE0 = 16,
662 WINED3D_TS_TEXTURE1 = 17,
663 WINED3D_TS_TEXTURE2 = 18,
664 WINED3D_TS_TEXTURE3 = 19,
665 WINED3D_TS_TEXTURE4 = 20,
666 WINED3D_TS_TEXTURE5 = 21,
667 WINED3D_TS_TEXTURE6 = 22,
668 WINED3D_TS_TEXTURE7 = 23,
669 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
670 WINED3D_TS_WORLD1 = 257,
671 WINED3D_TS_WORLD2 = 258,
672 WINED3D_TS_WORLD3 = 259,
675 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
677 enum wined3d_basis_type
679 WINED3D_BASIS_BEZIER = 0,
680 WINED3D_BASIS_BSPLINE = 1,
681 WINED3D_BASIS_INTERPOLATE = 2,
684 enum wined3d_cubemap_face
686 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
687 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
688 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
689 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
690 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
691 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
694 enum wined3d_texture_filter_type
696 WINED3D_TEXF_NONE = 0,
697 WINED3D_TEXF_POINT = 1,
698 WINED3D_TEXF_LINEAR = 2,
699 WINED3D_TEXF_ANISOTROPIC = 3,
700 WINED3D_TEXF_FLAT_CUBIC = 4,
701 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
702 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
703 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
706 enum wined3d_resource_type
708 WINED3D_RTYPE_NONE = 0,
709 WINED3D_RTYPE_BUFFER = 1,
710 WINED3D_RTYPE_TEXTURE_1D = 2,
711 WINED3D_RTYPE_TEXTURE_2D = 3,
712 WINED3D_RTYPE_TEXTURE_3D = 4,
715 enum wined3d_query_type
717 WINED3D_QUERY_TYPE_VCACHE = 4,
718 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
719 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
720 WINED3D_QUERY_TYPE_EVENT = 8,
721 WINED3D_QUERY_TYPE_OCCLUSION = 9,
722 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
723 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
724 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
725 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
726 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
727 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
728 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
729 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
730 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
731 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
732 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
733 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
734 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
735 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
736 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
737 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
738 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
739 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
740 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
741 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
742 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
745 struct wined3d_query_data_timestamp_disjoint
747 UINT64 frequency;
748 BOOL disjoint;
751 struct wined3d_query_data_so_statistics
753 UINT64 primitives_written;
754 UINT64 primitives_generated;
757 struct wined3d_query_data_pipeline_statistics
759 UINT64 vertices_submitted;
760 UINT64 primitives_submitted;
761 UINT64 vs_invocations;
762 UINT64 gs_invocations;
763 UINT64 gs_primitives;
764 UINT64 clipping_input_primitives;
765 UINT64 clipping_output_primitives;
766 UINT64 ps_invocations;
767 UINT64 hs_invocations;
768 UINT64 ds_invocations;
769 UINT64 cs_invocations;
772 #define WINED3DISSUE_BEGIN (1u << 1)
773 #define WINED3DISSUE_END (1u << 0)
774 #define WINED3DGETDATA_FLUSH (1u << 0)
776 enum wined3d_stateblock_type
778 WINED3D_SBT_ALL = 1,
779 WINED3D_SBT_PIXEL_STATE = 2,
780 WINED3D_SBT_VERTEX_STATE = 3,
781 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
784 enum wined3d_decl_method
786 WINED3D_DECL_METHOD_DEFAULT = 0,
787 WINED3D_DECL_METHOD_PARTIAL_U = 1,
788 WINED3D_DECL_METHOD_PARTIAL_V = 2,
789 WINED3D_DECL_METHOD_CROSS_UV = 3,
790 WINED3D_DECL_METHOD_UV = 4,
791 WINED3D_DECL_METHOD_LOOKUP = 5,
792 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
795 enum wined3d_decl_usage
797 WINED3D_DECL_USAGE_POSITION = 0,
798 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
799 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
800 WINED3D_DECL_USAGE_NORMAL = 3,
801 WINED3D_DECL_USAGE_PSIZE = 4,
802 WINED3D_DECL_USAGE_TEXCOORD = 5,
803 WINED3D_DECL_USAGE_TANGENT = 6,
804 WINED3D_DECL_USAGE_BINORMAL = 7,
805 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
806 WINED3D_DECL_USAGE_POSITIONT = 9,
807 WINED3D_DECL_USAGE_COLOR = 10,
808 WINED3D_DECL_USAGE_FOG = 11,
809 WINED3D_DECL_USAGE_DEPTH = 12,
810 WINED3D_DECL_USAGE_SAMPLE = 13
813 enum wined3d_sysval_semantic
815 WINED3D_SV_POSITION = 1,
816 WINED3D_SV_CLIP_DISTANCE = 2,
817 WINED3D_SV_CULL_DISTANCE = 3,
818 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
819 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
820 WINED3D_SV_VERTEX_ID = 6,
821 WINED3D_SV_PRIMITIVE_ID = 7,
822 WINED3D_SV_INSTANCE_ID = 8,
823 WINED3D_SV_IS_FRONT_FACE = 9,
824 WINED3D_SV_SAMPLE_INDEX = 10,
825 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
826 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
827 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
828 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
829 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
830 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
833 enum wined3d_component_type
835 WINED3D_TYPE_UNKNOWN = 0,
836 WINED3D_TYPE_UINT = 1,
837 WINED3D_TYPE_INT = 2,
838 WINED3D_TYPE_FLOAT = 3,
841 enum wined3d_scanline_ordering
843 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
844 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
845 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
848 enum wined3d_display_rotation
850 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
851 WINED3D_DISPLAY_ROTATION_0 = 1,
852 WINED3D_DISPLAY_ROTATION_90 = 2,
853 WINED3D_DISPLAY_ROTATION_180 = 3,
854 WINED3D_DISPLAY_ROTATION_270 = 4,
857 enum wined3d_shader_byte_code_format
859 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
860 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
863 enum wined3d_shader_type
865 WINED3D_SHADER_TYPE_PIXEL,
866 WINED3D_SHADER_TYPE_VERTEX,
867 WINED3D_SHADER_TYPE_GEOMETRY,
868 WINED3D_SHADER_TYPE_HULL,
869 WINED3D_SHADER_TYPE_DOMAIN,
870 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
872 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
873 WINED3D_SHADER_TYPE_COUNT,
874 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
877 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
878 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
879 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
880 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
882 #define WINED3DADAPTER_DEFAULT 0
883 #define WINED3DENUM_NO_WHQL_LEVEL 2
885 #define WINED3DTSS_TCI_PASSTHRU 0x00000
886 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
887 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
888 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
889 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
891 #define WINED3DTA_SELECTMASK 0x0000000f
892 #define WINED3DTA_DIFFUSE 0x00000000
893 #define WINED3DTA_CURRENT 0x00000001
894 #define WINED3DTA_TEXTURE 0x00000002
895 #define WINED3DTA_TFACTOR 0x00000003
896 #define WINED3DTA_SPECULAR 0x00000004
897 #define WINED3DTA_TEMP 0x00000005
898 #define WINED3DTA_CONSTANT 0x00000006
899 #define WINED3DTA_COMPLEMENT 0x00000010
900 #define WINED3DTA_ALPHAREPLICATE 0x00000020
902 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
903 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
904 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
905 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
906 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
907 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
908 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
909 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
910 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
911 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
913 #define WINED3DDP_MAXTEXCOORD 8
915 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
916 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
917 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
918 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
919 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
920 #define WINED3D_BIND_RENDER_TARGET 0x00000020
921 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
922 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
924 #define WINED3DUSAGE_RENDERTARGET 0x00000001
925 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
926 #define WINED3DUSAGE_WRITEONLY 0x00000008
927 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
928 #define WINED3DUSAGE_DONOTCLIP 0x00000020
929 #define WINED3DUSAGE_POINTS 0x00000040
930 #define WINED3DUSAGE_RTPATCHES 0x00000080
931 #define WINED3DUSAGE_NPATCHES 0x00000100
932 #define WINED3DUSAGE_DYNAMIC 0x00000200
933 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
934 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
935 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
936 #define WINED3DUSAGE_DMAP 0x00004000
937 #define WINED3DUSAGE_TEXTAPI 0x10000000
938 #define WINED3DUSAGE_MASK 0x10007bff
940 #define WINED3DUSAGE_SCRATCH 0x00200000
941 #define WINED3DUSAGE_PRIVATE 0x00400000
942 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
943 #define WINED3DUSAGE_TEXTURE 0x01000000
944 #define WINED3DUSAGE_OWNDC 0x02000000
945 #define WINED3DUSAGE_STATICDECL 0x04000000
946 #define WINED3DUSAGE_OVERLAY 0x08000000
948 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
949 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
950 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
951 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
952 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
953 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
954 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
955 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
956 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
958 #define WINED3D_MAP_NOSYSLOCK 0x00000800
959 #define WINED3D_MAP_NOOVERWRITE 0x00001000
960 #define WINED3D_MAP_DISCARD 0x00002000
961 #define WINED3D_MAP_DONOTWAIT 0x00004000
962 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
963 #define WINED3D_MAP_WRITE 0x40000000
964 #define WINED3D_MAP_READ 0x80000000
966 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
968 #define WINED3DCLIPPLANE0 (1u << 0)
969 #define WINED3DCLIPPLANE1 (1u << 1)
970 #define WINED3DCLIPPLANE2 (1u << 2)
971 #define WINED3DCLIPPLANE3 (1u << 3)
972 #define WINED3DCLIPPLANE4 (1u << 4)
973 #define WINED3DCLIPPLANE5 (1u << 5)
975 /* FVF (Flexible Vertex Format) codes */
976 #define WINED3DFVF_RESERVED0 0x0001
977 #define WINED3DFVF_POSITION_MASK 0x400e
978 #define WINED3DFVF_XYZ 0x0002
979 #define WINED3DFVF_XYZRHW 0x0004
980 #define WINED3DFVF_XYZB1 0x0006
981 #define WINED3DFVF_XYZB2 0x0008
982 #define WINED3DFVF_XYZB3 0x000a
983 #define WINED3DFVF_XYZB4 0x000c
984 #define WINED3DFVF_XYZB5 0x000e
985 #define WINED3DFVF_XYZW 0x4002
986 #define WINED3DFVF_NORMAL 0x0010
987 #define WINED3DFVF_PSIZE 0x0020
988 #define WINED3DFVF_DIFFUSE 0x0040
989 #define WINED3DFVF_SPECULAR 0x0080
990 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
991 #define WINED3DFVF_TEXCOUNT_SHIFT 8
992 #define WINED3DFVF_TEX0 0x0000
993 #define WINED3DFVF_TEX1 0x0100
994 #define WINED3DFVF_TEX2 0x0200
995 #define WINED3DFVF_TEX3 0x0300
996 #define WINED3DFVF_TEX4 0x0400
997 #define WINED3DFVF_TEX5 0x0500
998 #define WINED3DFVF_TEX6 0x0600
999 #define WINED3DFVF_TEX7 0x0700
1000 #define WINED3DFVF_TEX8 0x0800
1001 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
1002 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
1003 #define WINED3DFVF_RESERVED2 0x6000
1005 #define WINED3DFVF_TEXTUREFORMAT1 3u
1006 #define WINED3DFVF_TEXTUREFORMAT2 0u
1007 #define WINED3DFVF_TEXTUREFORMAT3 1u
1008 #define WINED3DFVF_TEXTUREFORMAT4 2u
1009 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
1010 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
1011 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
1012 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
1014 /* Clear flags */
1015 #define WINED3DCLEAR_TARGET 0x00000001
1016 #define WINED3DCLEAR_ZBUFFER 0x00000002
1017 #define WINED3DCLEAR_STENCIL 0x00000004
1019 /* Stream source flags */
1020 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1021 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1023 /* SetPrivateData flags */
1024 #define WINED3DSPD_IUNKNOWN 0x00000001
1026 /* IWineD3D::CreateDevice behaviour flags */
1027 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1028 #define WINED3DCREATE_PUREDEVICE 0x00000010
1029 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1030 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1031 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1032 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1033 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1034 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1035 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1036 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1037 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1038 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1039 #define WINED3DCREATE_SCREENSAVER 0x10000000
1041 /* VTF defines */
1042 #define WINED3DDMAPSAMPLER 0x100
1043 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1044 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1045 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1046 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1048 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1049 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1050 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1051 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1052 #define WINED3DCAPS3_RESERVED 0x8000001f
1054 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1055 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1056 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1057 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1058 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1059 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1060 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1062 #define WINED3DDTCAPS_UBYTE4 0x00000001
1063 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1064 #define WINED3DDTCAPS_SHORT2N 0x00000004
1065 #define WINED3DDTCAPS_SHORT4N 0x00000008
1066 #define WINED3DDTCAPS_USHORT2N 0x00000010
1067 #define WINED3DDTCAPS_USHORT4N 0x00000020
1068 #define WINED3DDTCAPS_UDEC3 0x00000040
1069 #define WINED3DDTCAPS_DEC3N 0x00000080
1070 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1071 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1073 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1074 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1075 #define WINED3DFVFCAPS_PSIZE 0x00100000
1077 #define WINED3DLINECAPS_TEXTURE 0x00000001
1078 #define WINED3DLINECAPS_ZTEST 0x00000002
1079 #define WINED3DLINECAPS_BLEND 0x00000004
1080 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1081 #define WINED3DLINECAPS_FOG 0x00000010
1082 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1084 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1085 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1087 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1088 #define WINED3DPBLENDCAPS_ONE 0x00000002
1089 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1090 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1091 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1092 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1093 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1094 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1095 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1096 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1097 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1098 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1099 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1100 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1102 #define WINED3DPCMPCAPS_NEVER 0x00000001
1103 #define WINED3DPCMPCAPS_LESS 0x00000002
1104 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1105 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1106 #define WINED3DPCMPCAPS_GREATER 0x00000010
1107 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1108 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1109 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1111 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1112 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1113 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1114 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1115 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1116 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1117 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1118 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1119 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1120 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1121 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1122 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1123 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1124 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1125 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1126 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1127 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1128 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1129 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1131 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1132 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1133 #define WINED3DPS20_MAX_NUMTEMPS 32
1134 #define WINED3DPS20_MIN_NUMTEMPS 12
1135 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1136 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1137 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1138 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1140 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1141 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1142 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1143 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1144 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1146 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1147 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1148 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1149 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1150 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1151 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1153 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1154 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1155 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1156 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1157 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1158 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1159 #define WINED3DSTENCILCAPS_INCR 0x00000040
1160 #define WINED3DSTENCILCAPS_DECR 0x00000080
1161 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1163 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1164 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1165 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1166 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1167 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1168 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1169 #define WINED3DTEXOPCAPS_ADD 0x00000040
1170 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1171 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1172 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1173 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1174 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1175 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1176 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1177 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1178 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1179 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1180 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1181 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1182 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1183 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1184 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1185 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1186 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1187 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1188 #define WINED3DTEXOPCAPS_LERP 0x02000000
1190 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1191 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1192 #define WINED3DVS20_MAX_NUMTEMPS 32
1193 #define WINED3DVS20_MIN_NUMTEMPS 12
1194 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1195 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1197 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1199 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1200 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1201 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1202 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1203 #define WINED3DCAPS2_RESERVED 0x02000000
1204 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1205 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1206 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1208 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1209 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1210 #define WINED3DPRASTERCAPS_XOR 0x00000004
1211 #define WINED3DPRASTERCAPS_PAT 0x00000008
1212 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1213 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1214 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1215 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1216 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1217 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1218 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1219 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1220 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1221 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1222 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1223 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1224 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1225 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1226 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1227 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1228 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1229 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1230 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1231 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1232 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1233 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1234 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1236 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1237 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1238 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1239 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1240 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1241 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1242 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1243 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1244 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1245 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1246 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1247 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1248 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1249 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1250 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1251 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1252 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1253 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1254 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1255 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1256 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1258 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1259 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1260 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1261 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1262 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1263 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1264 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1265 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1266 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1267 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1268 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1269 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1270 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1271 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1272 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1273 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1274 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1275 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1276 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1278 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1279 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1280 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1281 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1282 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1283 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1284 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1285 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1286 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1287 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1288 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1289 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1290 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1291 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1292 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1293 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1295 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1296 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1297 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1298 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1299 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1300 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1301 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1302 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1303 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1305 #define WINED3DCURSORCAPS_COLOR 0x00000001
1306 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1308 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1309 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1310 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1311 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1312 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1313 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1314 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1315 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1316 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1317 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1318 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1319 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1320 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1321 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1322 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1323 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1324 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1325 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1326 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1327 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1328 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1329 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1330 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1331 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1333 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1334 #define WINED3D_NO3D 0x00000002
1335 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1336 #define WINED3D_PRESENT_CONVERSION 0x00000008
1337 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1338 #define WINED3D_FOCUS_MESSAGES 0x00000020
1339 #define WINED3D_HANDLE_RESTORE 0x00000040
1340 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1341 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1342 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1343 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1344 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1345 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1346 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1348 #define WINED3D_RESZ_CODE 0x7fa05000
1350 #define WINED3D_CKEY_DST_BLT 0x00000002
1351 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1352 #define WINED3D_CKEY_SRC_BLT 0x00000008
1353 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1355 /* dwDDFX */
1356 /* arithmetic stretching along y axis */
1357 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1358 /* mirror on y axis */
1359 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1360 /* mirror on x axis */
1361 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1362 /* do not tear */
1363 #define WINEDDBLTFX_NOTEARING 0x00000008
1364 /* 180 degrees clockwise rotation */
1365 #define WINEDDBLTFX_ROTATE180 0x00000010
1366 /* 270 degrees clockwise rotation */
1367 #define WINEDDBLTFX_ROTATE270 0x00000020
1368 /* 90 degrees clockwise rotation */
1369 #define WINEDDBLTFX_ROTATE90 0x00000040
1370 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1371 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1372 /* add dwZBufferBaseDest to every source z value before compare */
1373 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1375 #define WINED3D_BLT_FX 0x00000800
1376 #define WINED3D_BLT_DST_CKEY 0x00002000
1377 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1378 #define WINED3D_BLT_SRC_CKEY 0x00008000
1379 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1380 #define WINED3D_BLT_WAIT 0x01000000
1381 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1382 #define WINED3D_BLT_RAW 0x20000000
1383 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1384 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1385 #define WINED3D_BLT_MASK 0x0901e800
1387 /* dwFlags for GetBltStatus */
1388 #define WINEDDGBS_CANBLT 0x00000001
1389 #define WINEDDGBS_ISBLTDONE 0x00000002
1391 /* dwFlags for GetFlipStatus */
1392 #define WINEDDGFS_CANFLIP 0x00000001
1393 #define WINEDDGFS_ISFLIPDONE 0x00000002
1395 /* dwFlags for Flip */
1396 #define WINEDDFLIP_WAIT 0x00000001
1397 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1398 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1399 #define WINEDDFLIP_NOVSYNC 0x00000008
1400 #define WINEDDFLIP_STEREO 0x00000010
1401 #define WINEDDFLIP_DONOTWAIT 0x00000020
1402 #define WINEDDFLIP_INTERVAL2 0x02000000
1403 #define WINEDDFLIP_INTERVAL3 0x03000000
1404 #define WINEDDFLIP_INTERVAL4 0x04000000
1406 #define WINEDDOVER_ALPHADEST 0x00000001
1407 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1408 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1409 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1410 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1411 #define WINEDDOVER_ALPHASRC 0x00000020
1412 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1413 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1414 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1415 #define WINEDDOVER_HIDE 0x00000200
1416 #define WINEDDOVER_KEYDEST 0x00000400
1417 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1418 #define WINEDDOVER_KEYSRC 0x00001000
1419 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1420 #define WINEDDOVER_SHOW 0x00004000
1421 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1422 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1423 #define WINEDDOVER_REFRESHALL 0x00020000
1424 #define WINEDDOVER_DDFX 0x00080000
1425 #define WINEDDOVER_AUTOFLIP 0x00100000
1426 #define WINEDDOVER_BOB 0x00200000
1427 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1428 #define WINEDDOVER_INTERLEAVED 0x00800000
1430 /* DirectDraw Caps */
1431 #define WINEDDSCAPS_RESERVED1 0x00000001
1432 #define WINEDDSCAPS_ALPHA 0x00000002
1433 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1434 #define WINEDDSCAPS_COMPLEX 0x00000008
1435 #define WINEDDSCAPS_FLIP 0x00000010
1436 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1437 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1438 #define WINEDDSCAPS_OVERLAY 0x00000080
1439 #define WINEDDSCAPS_PALETTE 0x00000100
1440 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1441 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1442 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1443 #define WINEDDSCAPS_TEXTURE 0x00001000
1444 #define WINEDDSCAPS_3DDEVICE 0x00002000
1445 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1446 #define WINEDDSCAPS_VISIBLE 0x00008000
1447 #define WINEDDSCAPS_WRITEONLY 0x00010000
1448 #define WINEDDSCAPS_ZBUFFER 0x00020000
1449 #define WINEDDSCAPS_OWNDC 0x00040000
1450 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1451 #define WINEDDSCAPS_HWCODEC 0x00100000
1452 #define WINEDDSCAPS_MODEX 0x00200000
1453 #define WINEDDSCAPS_MIPMAP 0x00400000
1454 #define WINEDDSCAPS_RESERVED2 0x00800000
1455 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1456 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1457 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1458 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1459 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1460 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1462 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1463 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1464 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1465 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1466 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1467 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1468 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1469 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1470 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1471 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1472 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1473 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1474 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1475 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1476 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1477 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1478 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1479 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1480 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1482 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1483 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1484 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1485 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1486 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1487 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1488 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1489 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1490 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1491 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1492 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1493 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1494 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1495 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1496 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1497 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1498 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1499 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1500 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1501 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1502 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1503 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1504 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1505 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1506 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1507 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1508 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1509 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1511 #define WINEDDCAPS_3D 0x00000001
1512 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1513 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1514 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1515 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1516 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1517 #define WINEDDCAPS_BLT 0x00000040
1518 #define WINEDDCAPS_BLTQUEUE 0x00000080
1519 #define WINEDDCAPS_BLTFOURCC 0x00000100
1520 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1521 #define WINEDDCAPS_GDI 0x00000400
1522 #define WINEDDCAPS_OVERLAY 0x00000800
1523 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1524 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1525 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1526 #define WINEDDCAPS_PALETTE 0x00008000
1527 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1528 #define WINEDDCAPS_READSCANLINE 0x00020000
1529 #define WINEDDCAPS_STEREOVIEW 0x00040000
1530 #define WINEDDCAPS_VBI 0x00080000
1531 #define WINEDDCAPS_ZBLTS 0x00100000
1532 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1533 #define WINEDDCAPS_COLORKEY 0x00400000
1534 #define WINEDDCAPS_ALPHA 0x00800000
1535 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1536 #define WINEDDCAPS_NOHARDWARE 0x02000000
1537 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1538 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1539 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1540 #define WINEDDCAPS_CANCLIP 0x20000000
1541 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1542 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1544 #define WINEDDCAPS2_CERTIFIED 0x00000001
1545 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1546 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1547 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1548 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1549 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1550 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1551 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1552 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1553 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1554 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1555 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1556 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1557 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1558 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1559 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1560 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1561 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1562 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1563 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1564 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1565 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1566 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1567 #define WINEDDCAPS2_STEREO 0x02000000
1568 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1570 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1571 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1572 #define WINED3D_PALETTE_ALPHA 0x00000004
1574 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1575 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1576 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1577 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1578 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1580 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1582 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1583 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1585 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1586 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1587 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1589 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1590 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1591 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1592 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1593 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1595 #define WINED3D_MAX_VIEWPORTS 16
1597 struct wined3d_display_mode
1599 UINT width;
1600 UINT height;
1601 UINT refresh_rate;
1602 enum wined3d_format_id format_id;
1603 enum wined3d_scanline_ordering scanline_ordering;
1606 struct wined3d_color
1608 float r;
1609 float g;
1610 float b;
1611 float a;
1614 struct wined3d_vec3
1616 float x;
1617 float y;
1618 float z;
1621 struct wined3d_vec4
1623 float x;
1624 float y;
1625 float z;
1626 float w;
1629 struct wined3d_dvec4
1631 double x;
1632 double y;
1633 double z;
1634 double w;
1637 struct wined3d_ivec4
1639 int x;
1640 int y;
1641 int z;
1642 int w;
1645 struct wined3d_uvec4
1647 unsigned int x;
1648 unsigned int y;
1649 unsigned int z;
1650 unsigned int w;
1653 struct wined3d_matrix
1655 float _11, _12, _13, _14;
1656 float _21, _22, _23, _24;
1657 float _31, _32, _33, _34;
1658 float _41, _42, _43, _44;
1661 struct wined3d_light
1663 enum wined3d_light_type type;
1664 struct wined3d_color diffuse;
1665 struct wined3d_color specular;
1666 struct wined3d_color ambient;
1667 struct wined3d_vec3 position;
1668 struct wined3d_vec3 direction;
1669 float range;
1670 float falloff;
1671 float attenuation0;
1672 float attenuation1;
1673 float attenuation2;
1674 float theta;
1675 float phi;
1678 struct wined3d_material
1680 struct wined3d_color diffuse;
1681 struct wined3d_color ambient;
1682 struct wined3d_color specular;
1683 struct wined3d_color emissive;
1684 float power;
1687 struct wined3d_viewport
1689 float x;
1690 float y;
1691 float width;
1692 float height;
1693 float min_z;
1694 float max_z;
1697 struct wined3d_gamma_ramp
1699 WORD red[256];
1700 WORD green[256];
1701 WORD blue[256];
1704 struct wined3d_line_pattern
1706 WORD repeat_factor;
1707 WORD line_pattern;
1710 struct wined3d_rect_patch_info
1712 UINT start_vertex_offset_width;
1713 UINT start_vertex_offset_height;
1714 UINT width;
1715 UINT height;
1716 UINT stride;
1717 enum wined3d_basis_type basis;
1718 enum wined3d_degree_type degree;
1721 struct wined3d_tri_patch_info
1723 UINT start_vertex_offset;
1724 UINT vertex_count;
1725 enum wined3d_basis_type basis;
1726 enum wined3d_degree_type degree;
1729 struct wined3d_adapter_identifier
1731 char *driver;
1732 UINT driver_size;
1733 char *description;
1734 UINT description_size;
1735 char *device_name;
1736 UINT device_name_size;
1737 LARGE_INTEGER driver_version;
1738 DWORD vendor_id;
1739 DWORD device_id;
1740 DWORD subsystem_id;
1741 DWORD revision;
1742 GUID device_identifier;
1743 DWORD whql_level;
1744 LUID adapter_luid;
1745 SIZE_T video_memory;
1748 struct wined3d_swapchain_desc
1750 unsigned int backbuffer_width;
1751 unsigned int backbuffer_height;
1752 enum wined3d_format_id backbuffer_format;
1753 unsigned int backbuffer_count;
1754 DWORD backbuffer_usage;
1755 enum wined3d_multisample_type multisample_type;
1756 DWORD multisample_quality;
1757 enum wined3d_swap_effect swap_effect;
1758 HWND device_window;
1759 BOOL windowed;
1760 BOOL enable_auto_depth_stencil;
1761 enum wined3d_format_id auto_depth_stencil_format;
1762 DWORD flags;
1763 unsigned int refresh_rate;
1764 BOOL auto_restore_display_mode;
1767 struct wined3d_resource_desc
1769 enum wined3d_resource_type resource_type;
1770 enum wined3d_format_id format;
1771 enum wined3d_multisample_type multisample_type;
1772 unsigned int multisample_quality;
1773 unsigned int usage;
1774 unsigned int access;
1775 unsigned int width;
1776 unsigned int height;
1777 unsigned int depth;
1778 unsigned int size;
1781 struct wined3d_sub_resource_desc
1783 enum wined3d_format_id format;
1784 enum wined3d_multisample_type multisample_type;
1785 unsigned int multisample_quality;
1786 unsigned int usage;
1787 unsigned int access;
1788 unsigned int width;
1789 unsigned int height;
1790 unsigned int depth;
1791 unsigned int size;
1794 struct wined3d_clip_status
1796 DWORD clip_union;
1797 DWORD clip_intersection;
1800 enum wined3d_input_classification
1802 WINED3D_INPUT_PER_VERTEX_DATA,
1803 WINED3D_INPUT_PER_INSTANCE_DATA,
1806 struct wined3d_vertex_element
1808 enum wined3d_format_id format;
1809 unsigned int input_slot;
1810 unsigned int offset;
1811 unsigned int output_slot; /* D3D 8 & 10 */
1812 enum wined3d_input_classification input_slot_class;
1813 unsigned int instance_data_step_rate;
1814 BYTE method;
1815 BYTE usage;
1816 BYTE usage_idx;
1819 struct wined3d_device_creation_parameters
1821 UINT adapter_idx;
1822 enum wined3d_device_type device_type;
1823 HWND focus_window;
1824 DWORD flags;
1827 struct wined3d_raster_status
1829 BOOL in_vblank;
1830 UINT scan_line;
1833 struct wined3d_map_desc
1835 UINT row_pitch;
1836 UINT slice_pitch;
1837 void *data;
1840 struct wined3d_sub_resource_data
1842 const void *data;
1843 unsigned int row_pitch;
1844 unsigned int slice_pitch;
1847 struct wined3d_box
1849 UINT left;
1850 UINT top;
1851 UINT right;
1852 UINT bottom;
1853 UINT front;
1854 UINT back;
1857 struct wined3d_vertex_shader_caps
1859 DWORD caps;
1860 INT dynamic_flow_control_depth;
1861 INT temp_count;
1862 INT static_flow_control_depth;
1865 struct wined3d_pixel_shader_caps
1867 DWORD caps;
1868 INT dynamic_flow_control_depth;
1869 INT temp_count;
1870 INT static_flow_control_depth;
1871 INT instruction_slot_count;
1874 struct wined3d_ddraw_caps
1876 DWORD caps;
1877 DWORD caps2;
1878 DWORD color_key_caps;
1879 DWORD fx_caps;
1880 DWORD fx_alpha_caps;
1881 DWORD sv_caps;
1882 DWORD svb_caps;
1883 DWORD svb_color_key_caps;
1884 DWORD svb_fx_caps;
1885 DWORD vsb_caps;
1886 DWORD vsb_color_key_caps;
1887 DWORD vsb_fx_caps;
1888 DWORD ssb_caps;
1889 DWORD ssb_color_key_caps;
1890 DWORD ssb_fx_caps;
1891 DWORD dds_caps;
1894 struct wined3d_caps
1896 enum wined3d_device_type DeviceType;
1897 UINT AdapterOrdinal;
1899 DWORD Caps;
1900 DWORD Caps2;
1901 DWORD Caps3;
1903 DWORD CursorCaps;
1904 DWORD DevCaps;
1905 DWORD PrimitiveMiscCaps;
1906 DWORD RasterCaps;
1907 DWORD ZCmpCaps;
1908 DWORD SrcBlendCaps;
1909 DWORD DestBlendCaps;
1910 DWORD AlphaCmpCaps;
1911 DWORD ShadeCaps;
1912 DWORD TextureCaps;
1913 DWORD TextureFilterCaps;
1914 DWORD CubeTextureFilterCaps;
1915 DWORD VolumeTextureFilterCaps;
1916 DWORD TextureAddressCaps;
1917 DWORD VolumeTextureAddressCaps;
1918 DWORD LineCaps;
1920 DWORD MaxTextureWidth;
1921 DWORD MaxTextureHeight;
1922 DWORD MaxVolumeExtent;
1923 DWORD MaxTextureRepeat;
1924 DWORD MaxTextureAspectRatio;
1925 DWORD MaxAnisotropy;
1926 float MaxVertexW;
1928 float GuardBandLeft;
1929 float GuardBandTop;
1930 float GuardBandRight;
1931 float GuardBandBottom;
1933 float ExtentsAdjust;
1934 DWORD StencilCaps;
1936 DWORD FVFCaps;
1937 DWORD TextureOpCaps;
1938 DWORD MaxTextureBlendStages;
1939 DWORD MaxSimultaneousTextures;
1941 DWORD VertexProcessingCaps;
1942 DWORD MaxActiveLights;
1943 DWORD MaxUserClipPlanes;
1944 DWORD MaxVertexBlendMatrices;
1945 DWORD MaxVertexBlendMatrixIndex;
1947 float MaxPointSize;
1949 DWORD MaxPrimitiveCount;
1950 DWORD MaxVertexIndex;
1951 DWORD MaxStreams;
1952 DWORD MaxStreamStride;
1954 DWORD VertexShaderVersion;
1955 DWORD MaxVertexShaderConst;
1957 DWORD PixelShaderVersion;
1958 float PixelShader1xMaxValue;
1960 /* DX 9 */
1961 DWORD DevCaps2;
1963 float MaxNpatchTessellationLevel;
1965 UINT MasterAdapterOrdinal;
1966 UINT AdapterOrdinalInGroup;
1967 UINT NumberOfAdaptersInGroup;
1968 DWORD DeclTypes;
1969 DWORD NumSimultaneousRTs;
1970 DWORD StretchRectFilterCaps;
1971 struct wined3d_vertex_shader_caps VS20Caps;
1972 struct wined3d_pixel_shader_caps PS20Caps;
1973 DWORD VertexTextureFilterCaps;
1974 DWORD MaxVShaderInstructionsExecuted;
1975 DWORD MaxPShaderInstructionsExecuted;
1976 DWORD MaxVertexShader30InstructionSlots;
1977 DWORD MaxPixelShader30InstructionSlots;
1979 struct wined3d_ddraw_caps ddraw_caps;
1981 BOOL shader_double_precision;
1983 enum wined3d_feature_level max_feature_level;
1986 struct wined3d_color_key
1988 DWORD color_space_low_value; /* low boundary of color space that is to
1989 * be treated as Color Key, inclusive */
1990 DWORD color_space_high_value; /* high boundary of color space that is
1991 * to be treated as Color Key, inclusive */
1994 struct wined3d_blt_fx
1996 DWORD fx;
1997 struct wined3d_color_key dst_color_key;
1998 struct wined3d_color_key src_color_key;
2001 struct wined3d_buffer_desc
2003 unsigned int byte_width;
2004 unsigned int usage;
2005 unsigned int bind_flags;
2006 unsigned int access;
2007 unsigned int misc_flags;
2008 unsigned int structure_byte_stride;
2011 struct wined3d_blend_state_desc
2013 BOOL alpha_to_coverage;
2016 struct wined3d_rasterizer_state_desc
2018 BOOL front_ccw;
2019 BOOL depth_clip;
2022 struct wined3d_sampler_desc
2024 enum wined3d_texture_address address_u;
2025 enum wined3d_texture_address address_v;
2026 enum wined3d_texture_address address_w;
2027 float border_color[4];
2028 enum wined3d_texture_filter_type mag_filter;
2029 enum wined3d_texture_filter_type min_filter;
2030 enum wined3d_texture_filter_type mip_filter;
2031 float lod_bias;
2032 float min_lod;
2033 float max_lod;
2034 unsigned int mip_base_level;
2035 unsigned int max_anisotropy;
2036 BOOL compare;
2037 enum wined3d_cmp_func comparison_func;
2038 BOOL srgb_decode;
2041 struct wined3d_shader_signature_element
2043 const char *semantic_name;
2044 unsigned int semantic_idx;
2045 unsigned int stream_idx;
2046 enum wined3d_sysval_semantic sysval_semantic;
2047 enum wined3d_component_type component_type;
2048 unsigned int register_idx;
2049 DWORD mask;
2052 struct wined3d_shader_signature
2054 UINT element_count;
2055 struct wined3d_shader_signature_element *elements;
2058 struct wined3d_shader_desc
2060 const DWORD *byte_code;
2061 size_t byte_code_size;
2062 enum wined3d_shader_byte_code_format format;
2063 struct wined3d_shader_signature input_signature;
2064 struct wined3d_shader_signature output_signature;
2065 struct wined3d_shader_signature patch_constant_signature;
2066 unsigned int max_version;
2069 struct wined3d_stream_output_element
2071 unsigned int stream_idx;
2072 unsigned int register_idx;
2073 BYTE component_idx;
2074 BYTE component_count;
2075 BYTE output_slot;
2078 struct wined3d_stream_output_desc
2080 struct wined3d_stream_output_element *elements;
2081 unsigned int element_count;
2082 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2083 unsigned int buffer_stride_count;
2084 unsigned int rasterizer_stream_idx;
2087 struct wined3d_view_desc
2089 enum wined3d_format_id format_id;
2090 unsigned int flags;
2091 union
2093 struct
2095 unsigned int start_idx;
2096 unsigned int count;
2097 } buffer;
2098 struct
2100 unsigned int level_idx;
2101 unsigned int level_count;
2102 unsigned int layer_idx;
2103 unsigned int layer_count;
2104 } texture;
2105 } u;
2108 struct wined3d_output_desc
2110 WCHAR device_name[CCHDEVICENAME];
2111 RECT desktop_rect;
2112 BOOL attached_to_desktop;
2113 enum wined3d_display_rotation rotation;
2114 HMONITOR monitor;
2117 struct wined3d_parent_ops
2119 void (__stdcall *wined3d_object_destroyed)(void *parent);
2122 struct wined3d;
2123 struct wined3d_buffer;
2124 struct wined3d_device;
2125 struct wined3d_palette;
2126 struct wined3d_query;
2127 struct wined3d_blend_state;
2128 struct wined3d_rasterizer_state;
2129 struct wined3d_rendertarget_view;
2130 struct wined3d_resource;
2131 struct wined3d_sampler;
2132 struct wined3d_shader;
2133 struct wined3d_shader_resource_view;
2134 struct wined3d_stateblock;
2135 struct wined3d_swapchain;
2136 struct wined3d_texture;
2137 struct wined3d_unordered_access_view;
2138 struct wined3d_vertex_declaration;
2140 struct wined3d_device_parent
2142 const struct wined3d_device_parent_ops *ops;
2145 struct wined3d_device_parent_ops
2147 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2148 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2149 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2150 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2151 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2152 void **parent, const struct wined3d_parent_ops **parent_ops);
2153 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2154 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2155 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2156 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2159 struct wined3d_private_store
2161 struct list content;
2164 struct wined3d_private_data
2166 struct list entry;
2168 GUID tag;
2169 DWORD flags; /* DDSPD_* */
2170 DWORD size;
2171 union
2173 BYTE data[1];
2174 IUnknown *object;
2175 } content;
2178 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2180 void __stdcall wined3d_mutex_lock(void);
2181 void __stdcall wined3d_mutex_unlock(void);
2183 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2184 enum wined3d_format_id format_id, UINT width);
2185 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2186 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2187 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2188 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2189 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2190 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2191 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2192 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2193 enum wined3d_format_id target_format_id);
2194 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2195 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2196 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2197 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2198 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2199 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2200 struct wined3d * __cdecl wined3d_create(DWORD flags);
2201 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2202 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2203 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2204 UINT mode_idx, struct wined3d_display_mode *mode);
2205 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2206 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2207 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2208 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2209 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2210 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2211 DWORD flags, struct wined3d_adapter_identifier *identifier);
2212 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2213 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2214 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2215 struct wined3d_raster_status *raster_status);
2216 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2217 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2218 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2219 struct wined3d_output_desc *desc);
2220 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2221 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2222 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2223 UINT adapter_idx, const struct wined3d_display_mode *mode);
2225 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2226 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2227 struct wined3d_buffer **buffer);
2228 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2229 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2230 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2231 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2233 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2234 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2235 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2236 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2237 const struct wined3d_color *color, float z, DWORD stencil);
2238 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2239 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2240 const struct wined3d_color *color, float depth, DWORD stencil);
2241 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2242 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2243 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2244 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2245 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2246 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2247 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2248 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2249 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2250 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2251 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2252 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2253 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2254 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2255 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2256 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2257 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2258 struct wined3d_buffer *buffer, unsigned int offset);
2259 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2260 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2261 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2262 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2263 struct wined3d_buffer *buffer, unsigned int offset);
2264 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2265 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2266 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2267 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2268 struct wined3d_buffer *buffer, unsigned int offset);
2269 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2270 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2271 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2272 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2273 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2274 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
2275 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2276 UINT plane_idx, struct wined3d_vec4 *plane);
2277 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2278 struct wined3d_clip_status *clip_status);
2279 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2280 struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
2281 enum wined3d_shader_type shader_type, unsigned int idx);
2282 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2283 struct wined3d_device_creation_parameters *creation_parameters);
2284 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2285 unsigned int idx);
2286 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2287 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2288 unsigned int idx);
2289 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2290 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2291 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2292 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2293 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2294 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2295 unsigned int idx);
2296 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2297 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2298 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2299 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2300 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2301 UINT idx);
2302 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2303 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2304 unsigned int idx);
2305 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2306 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2307 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2308 enum wined3d_format_id *format, unsigned int *offset);
2309 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2310 UINT light_idx, struct wined3d_light *light);
2311 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2312 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2313 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2314 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2315 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2316 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2317 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2318 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2319 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2320 unsigned int start_idx, unsigned int count, BOOL *constants);
2321 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2322 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2323 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2324 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2325 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2326 UINT idx);
2327 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2328 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2329 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2330 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2331 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2332 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2333 unsigned int view_idx);
2334 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2335 UINT sampler_idx, enum wined3d_sampler_state state);
2336 void __cdecl wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count,
2337 RECT *rect);
2338 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2339 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2340 UINT idx, UINT *offset);
2341 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2342 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2343 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2344 UINT stream_idx, UINT *divider);
2345 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2346 UINT swapchain_idx);
2347 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2348 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2349 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2350 UINT stage, enum wined3d_texture_stage_state state);
2351 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2352 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2353 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2354 const struct wined3d_device *device, unsigned int idx);
2355 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2356 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2357 void __cdecl wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
2358 struct wined3d_viewport *viewports);
2359 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2360 unsigned int start_idx, unsigned int count, BOOL *constants);
2361 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2362 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2363 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2364 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2365 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2366 UINT idx);
2367 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2368 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2369 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2370 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2371 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2372 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2373 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2374 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2375 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2376 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2377 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2378 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2379 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2380 wined3d_device_reset_cb callback, BOOL reset_state);
2381 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2382 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2383 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2384 enum wined3d_format_id format_id);
2385 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2386 const RECT *window_rect);
2387 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2388 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
2389 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2390 UINT plane_idx, const struct wined3d_vec4 *plane);
2391 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2392 const struct wined3d_clip_status *clip_status);
2393 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2394 void __cdecl wined3d_device_set_constant_buffer(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx,
2395 struct wined3d_buffer *buffer);
2396 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2397 unsigned int idx, struct wined3d_shader_resource_view *view);
2398 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2399 unsigned int idx, struct wined3d_sampler *sampler);
2400 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2401 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2402 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2403 int x_screen_space, int y_screen_space, DWORD flags);
2404 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2405 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2406 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2407 struct wined3d_rendertarget_view *view);
2408 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2409 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2410 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2411 unsigned int idx, struct wined3d_shader_resource_view *view);
2412 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2413 unsigned int idx, struct wined3d_sampler *sampler);
2414 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2415 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2416 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2417 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2418 UINT idx, struct wined3d_shader_resource_view *view);
2419 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2420 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2421 unsigned int idx, struct wined3d_shader_resource_view *view);
2422 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2423 unsigned int idx, struct wined3d_sampler *sampler);
2424 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2425 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2426 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2427 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2428 UINT light_idx, const struct wined3d_light *light);
2429 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2430 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2431 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2432 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2433 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2434 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2435 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2436 struct wined3d_query *predicate, BOOL value);
2437 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2438 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2439 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2440 unsigned int start_idx, unsigned int count, const BOOL *constants);
2441 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2442 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2443 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2444 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2445 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2446 UINT idx, struct wined3d_shader_resource_view *view);
2447 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2448 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2449 struct wined3d_rasterizer_state *rasterizer_state);
2450 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2451 enum wined3d_render_state state, DWORD value);
2452 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2453 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2454 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2455 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2456 void __cdecl wined3d_device_set_scissor_rects(struct wined3d_device *device,
2457 unsigned int rect_count, const RECT *rect);
2458 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2459 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2460 struct wined3d_buffer *buffer, UINT offset);
2461 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2462 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2463 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2464 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2465 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2466 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2467 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2468 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2469 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2470 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2471 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2472 struct wined3d_vertex_declaration *declaration);
2473 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2474 void __cdecl wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
2475 const struct wined3d_viewport *viewports);
2476 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2477 unsigned int start_idx, unsigned int count, const BOOL *constants);
2478 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2479 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2480 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2481 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2482 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2483 UINT idx, struct wined3d_shader_resource_view *view);
2484 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2485 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2486 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2487 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2488 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2489 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2490 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2491 unsigned int depth_pitch, unsigned int flags);
2492 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2493 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2494 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2496 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2497 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2498 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2499 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2500 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2501 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2502 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2503 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2504 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2506 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2507 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2508 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2509 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2510 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2511 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2512 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2513 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2514 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2516 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2518 list_init(&store->content);
2521 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2522 const struct wined3d_private_store *store, const GUID *tag)
2524 struct wined3d_private_data *data;
2525 struct list *entry;
2527 LIST_FOR_EACH(entry, &store->content)
2529 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2530 if (IsEqualGUID(&data->tag, tag))
2531 return data;
2533 return NULL;
2536 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2537 struct wined3d_private_data *entry)
2539 if (entry->flags & WINED3DSPD_IUNKNOWN)
2540 IUnknown_Release(entry->content.object);
2541 list_remove(&entry->entry);
2542 HeapFree(GetProcessHeap(), 0, entry);
2545 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2547 struct wined3d_private_data *data;
2548 struct list *e1, *e2;
2550 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2552 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2553 wined3d_private_store_free_private_data(store, data);
2557 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2558 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2560 struct wined3d_private_data *d, *old;
2561 const void *ptr = data;
2563 if (flags & WINED3DSPD_IUNKNOWN)
2565 if (data_size != sizeof(IUnknown *))
2566 return WINED3DERR_INVALIDCALL;
2567 ptr = &data;
2570 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2571 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2572 return E_OUTOFMEMORY;
2574 d->tag = *guid;
2575 d->flags = flags;
2576 d->size = data_size;
2578 memcpy(d->content.data, ptr, data_size);
2579 if (flags & WINED3DSPD_IUNKNOWN)
2580 IUnknown_AddRef(d->content.object);
2582 old = wined3d_private_store_get_private_data(store, guid);
2583 if (old)
2584 wined3d_private_store_free_private_data(store, old);
2585 list_add_tail(&store->content, &d->entry);
2587 return WINED3D_OK;
2590 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2591 const struct wined3d_blend_state_desc *desc, void *parent,
2592 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2593 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2594 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2595 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2597 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2598 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2599 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2600 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2601 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2602 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2604 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2605 struct wined3d_resource_desc *desc);
2606 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2607 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2608 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2609 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2610 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2611 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2612 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2613 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2615 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2616 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2617 struct wined3d_rendertarget_view **view);
2618 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2619 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2620 struct wined3d_rendertarget_view **view);
2621 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2622 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2623 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2624 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2625 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2626 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2628 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2629 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2630 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2631 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2632 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2634 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2635 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2636 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2637 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2638 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2639 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2640 struct wined3d_shader **shader);
2641 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2642 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2643 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2644 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2645 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2646 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2647 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2648 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2649 void *byte_code, UINT *byte_code_size);
2650 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2651 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2652 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2653 UINT start_idx, const float *src_data, UINT vector4f_count);
2655 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2656 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2657 struct wined3d_shader_resource_view **view);
2658 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2659 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2660 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2661 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2663 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2664 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2665 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2666 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2667 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2668 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2670 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2671 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2672 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2673 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2674 UINT backbuffer_idx);
2675 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2676 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2677 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2678 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2679 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2680 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2681 struct wined3d_gamma_ramp *ramp);
2682 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2683 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2684 struct wined3d_swapchain_desc *desc);
2685 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2686 struct wined3d_raster_status *raster_status);
2687 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2688 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2689 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
2690 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2691 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2692 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2693 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2694 const struct wined3d_display_mode *mode);
2695 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2696 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2697 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2698 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2699 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2700 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2702 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2703 UINT layer, const struct wined3d_box *dirty_region);
2704 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2705 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2706 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2707 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2708 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2709 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2710 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2711 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2712 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2713 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2714 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2715 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2716 unsigned int sub_resource_idx, LONG *x, LONG *y);
2717 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2718 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2719 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2720 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2721 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2722 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2723 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2724 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2725 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2726 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2727 DWORD flags, const struct wined3d_color_key *color_key);
2728 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2729 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2730 unsigned int sub_resource_idx, LONG x, LONG y);
2731 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2732 unsigned int sub_resource_idx, void *parent);
2733 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2734 UINT width, UINT height, enum wined3d_format_id format_id,
2735 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2736 void *mem, UINT pitch);
2737 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2738 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2739 const RECT *dst_rect, DWORD flags);
2741 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2742 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2743 struct wined3d_unordered_access_view **view);
2744 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2745 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2746 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2748 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2749 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2750 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2751 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2752 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2753 struct wined3d_vertex_declaration **declaration);
2754 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2755 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2756 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2758 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2759 static inline unsigned int wined3d_log2i(unsigned int x)
2761 #ifdef HAVE___BUILTIN_CLZ
2762 return __builtin_clz(x) ^ 0x1f;
2763 #else
2764 static const unsigned int l[] =
2766 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2767 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2768 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2769 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2770 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2771 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2772 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2773 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2774 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2775 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2776 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2777 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2778 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2779 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2780 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2781 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2783 unsigned int i;
2785 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2786 #endif
2789 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2790 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2792 box->left = left;
2793 box->top = top;
2794 box->right = right;
2795 box->bottom = bottom;
2796 box->front = front;
2797 box->back = back;
2800 #endif /* __WINE_WINED3D_H */