2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011, 2018 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
33 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
35 enum wined3d_gl_vendor
44 struct wined3d_extension_map
46 const char *extension_string
;
47 enum wined3d_gl_extension extension
;
50 static const struct wined3d_extension_map gl_extension_map
[] =
53 {"GL_APPLE_fence", APPLE_FENCE
},
54 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
55 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
56 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
59 {"GL_ARB_base_instance", ARB_BASE_INSTANCE
},
60 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
61 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT
},
62 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE
},
63 {"GL_ARB_clip_control", ARB_CLIP_CONTROL
},
64 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
65 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER
},
66 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH
},
67 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER
},
68 {"GL_ARB_copy_image", ARB_COPY_IMAGE
},
69 {"GL_ARB_cull_distance", ARB_CULL_DISTANCE
},
70 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
71 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
72 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
73 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
74 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL
},
75 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
76 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
77 {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT
},
78 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
79 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY
},
80 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY
},
81 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION
},
82 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS
},
83 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT
},
84 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
85 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
86 {"GL_ARB_framebuffer_no_attachments", ARB_FRAMEBUFFER_NO_ATTACHMENTS
},
87 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
88 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
89 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
90 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5
},
91 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
92 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
93 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
},
94 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY
},
95 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
},
96 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
97 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
98 {"GL_ARB_multisample", ARB_MULTISAMPLE
},
99 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
100 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
101 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY
},
102 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
103 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
104 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
105 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
106 {"GL_ARB_sample_shading", ARB_SAMPLE_SHADING
},
107 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
108 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP
},
109 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS
},
110 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
111 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE
},
112 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE
},
113 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT
},
114 {"GL_ARB_shader_texture_image_samples", ARB_SHADER_TEXTURE_IMAGE_SAMPLES
},
115 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
116 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
117 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK
},
118 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING
},
119 {"GL_ARB_shadow", ARB_SHADOW
},
120 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING
},
121 {"GL_ARB_sync", ARB_SYNC
},
122 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER
},
123 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
124 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT
},
125 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE
},
126 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
127 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC
},
128 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
129 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
130 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY
},
131 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
132 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
133 {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC
},
134 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
135 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER
},
136 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
137 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
138 {"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE
},
139 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
140 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS
},
141 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
142 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
143 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI
},
144 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE
},
145 {"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE
},
146 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
147 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW
},
148 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
149 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2
},
150 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3
},
151 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
152 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
153 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
154 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
155 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
156 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV
},
157 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY
},
160 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
161 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
162 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
163 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
164 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
167 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
168 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
169 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
170 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
171 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
172 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
173 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
174 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
175 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
176 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
177 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
178 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
179 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
180 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
181 {"GL_EXT_packed_float", EXT_PACKED_FLOAT
},
182 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
183 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
184 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
185 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
186 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
187 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
188 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY
},
189 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
190 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
191 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
192 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
193 {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC
},
194 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER
},
195 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
196 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
197 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT
},
198 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM
},
199 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
200 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
201 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
204 {"GL_NV_fence", NV_FENCE
},
205 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
206 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
207 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
208 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
209 {"GL_NV_half_float", NV_HALF_FLOAT
},
210 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
211 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
212 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
213 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
214 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
215 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
216 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
217 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
218 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
219 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
220 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
221 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
222 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
225 static const struct wined3d_extension_map wgl_extension_map
[] =
227 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
228 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
229 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
230 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER
},
233 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
235 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
237 TRACE("Destroying caps GL context.\n");
239 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
240 * this function might be called before the relevant function pointers
241 * in gl_info are initialized. */
242 if (ctx
->test_program_id
|| ctx
->test_vbo
)
244 GL_EXTCALL(glDeleteProgram(ctx
->test_program_id
));
245 GL_EXTCALL(glDeleteBuffers(1, &ctx
->test_vbo
));
248 if (!wglMakeCurrent(NULL
, NULL
))
249 ERR("Failed to disable caps GL context.\n");
251 if (!wglDeleteContext(ctx
->gl_ctx
))
253 DWORD err
= GetLastError();
254 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
257 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
258 DestroyWindow(ctx
->wnd
);
260 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
261 ERR("Failed to restore previous GL context.\n");
264 static BOOL
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
265 struct wined3d_gl_info
*gl_info
)
269 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
272 if (!(new_ctx
= context_create_wgl_attribs(gl_info
, caps_gl_ctx
->dc
, NULL
)))
274 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
278 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
280 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
281 if (!wglDeleteContext(new_ctx
))
282 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
283 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
287 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
288 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
289 caps_gl_ctx
->gl_ctx
= new_ctx
;
294 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
296 PIXELFORMATDESCRIPTOR pfd
;
299 TRACE("getting context...\n");
301 ctx
->restore_dc
= wglGetCurrentDC();
302 ctx
->restore_gl_ctx
= wglGetCurrentContext();
304 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
305 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
306 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
309 ERR("Failed to create a window.\n");
313 ctx
->dc
= GetDC(ctx
->wnd
);
316 ERR("Failed to get a DC.\n");
320 /* PixelFormat selection */
321 ZeroMemory(&pfd
, sizeof(pfd
));
322 pfd
.nSize
= sizeof(pfd
);
324 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
325 pfd
.iPixelType
= PFD_TYPE_RGBA
;
327 pfd
.iLayerType
= PFD_MAIN_PLANE
;
329 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
331 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
332 ERR("Failed to find a suitable pixel format.\n");
335 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
336 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
338 /* Create a GL context. */
339 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
341 WARN("Failed to create default context for capabilities initialization.\n");
345 /* Make it the current GL context. */
346 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
348 ERR("Failed to make caps GL context current.\n");
352 ctx
->gl_info
= &adapter
->gl_info
;
356 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
358 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
360 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
362 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
363 ERR("Failed to restore previous GL context.\n");
368 /* Context activation is done by the caller. */
369 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
373 static const char testcode
[] =
375 "PARAM C[66] = { program.env[0..65] };\n"
377 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
378 "ARL A0.x, zero.x;\n"
379 "MOV result.position, C[A0.x + 65];\n"
382 while (gl_info
->gl_ops
.gl
.p_glGetError());
383 GL_EXTCALL(glGenProgramsARB(1, &prog
));
385 ERR("Failed to create an ARB offset limit test program\n");
387 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
388 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
389 strlen(testcode
), testcode
));
390 if (gl_info
->gl_ops
.gl
.p_glGetError())
392 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
393 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
395 } else TRACE("OpenGL implementation allows offsets > 63\n");
397 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
398 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
399 checkGLcall("ARB vp offset limit test cleanup");
404 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
405 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
406 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
408 return card_vendor
== HW_VENDOR_AMD
409 && (device
== CARD_AMD_RADEON_9500
410 || device
== CARD_AMD_RADEON_X700
411 || device
== CARD_AMD_RADEON_X1600
);
414 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
415 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
416 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
418 return card_vendor
== HW_VENDOR_NVIDIA
419 && (device
== CARD_NVIDIA_GEFORCEFX_5200
420 || device
== CARD_NVIDIA_GEFORCEFX_5600
421 || device
== CARD_NVIDIA_GEFORCEFX_5800
);
424 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
425 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
426 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
428 /* MacOS has various specialities in the extensions it advertises. Some
429 * have to be loaded from the OpenGL 1.2+ core, while other extensions are
430 * advertised, but software emulated. So try to detect the Apple OpenGL
431 * implementation to apply some extension fixups afterwards.
433 * Detecting this isn't really easy. The vendor string doesn't mention
434 * Apple. Compile-time checks aren't sufficient either because a Linux
435 * binary may display on a MacOS X server via remote X11. So try to detect
436 * the OpenGL implementation by looking at certain Apple extensions. Some
437 * extensions like client storage might be supported on other
438 * implementations too, but GL_APPLE_flush_render is specific to the
439 * MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
440 * specific. So the chance that other implementations support them is
441 * rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
443 * This test has been moved into wined3d_guess_gl_vendor(). */
444 return gl_vendor
== GL_VENDOR_APPLE
;
447 /* Context activation is done by the caller. */
448 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
450 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
451 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
452 * all the texture. This function detects this bug by its symptom and disables PBOs
455 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
456 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
457 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
458 * read back is compared to the original. If they are equal PBOs are assumed to work,
459 * otherwise the PBO extension is disabled. */
461 static const unsigned int pattern
[] =
463 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
464 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
465 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
466 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
468 unsigned int check
[ARRAY_SIZE(pattern
)];
470 /* No PBO -> No point in testing them. */
471 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
473 while (gl_info
->gl_ops
.gl
.p_glGetError());
474 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
475 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
477 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
478 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
479 checkGLcall("Specifying the PBO test texture");
481 GL_EXTCALL(glGenBuffers(1, &pbo
));
482 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
483 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
484 checkGLcall("Specifying the PBO test pbo");
486 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
487 checkGLcall("Loading the PBO test texture");
489 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
491 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
493 memset(check
, 0, sizeof(check
));
494 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
495 checkGLcall("Reading back the PBO test texture");
497 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
498 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
499 checkGLcall("PBO test cleanup");
501 if (memcmp(check
, pattern
, sizeof(check
)))
503 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
504 "Disabling PBOs. This may result in slower performance.\n");
505 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
509 TRACE("PBO test successful.\n");
513 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
514 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
515 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
517 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
520 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
521 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
522 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
524 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
525 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
526 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
530 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
531 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
532 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
534 /* Direct3D 9 cards support 40 single float varyings in hardware, most
535 * drivers report 32. ATI misreports 44 varyings. So assume that if we
536 * have more than 44 varyings we have a Direct3D 10+ card. This detection
537 * is for the gl_ClipPos varying quirk. If a Direct3D 9 card really
538 * supports more than 44 varyings and we subtract one in Direct3D 9
539 * shaders it's not going to hurt us because the Direct3D 9 limit is
542 * Direct3D 10 cards usually have 64 varyings. */
543 return gl_info
->limits
.glsl_varyings
> 44;
546 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
547 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
548 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
550 return !match_dx10_capable(gl_info
, ctx
, gl_renderer
, gl_vendor
, card_vendor
, device
);
553 /* A GL context is provided by the caller */
554 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
555 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
556 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
561 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
] || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
564 while (gl_info
->gl_ops
.gl
.p_glGetError());
565 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
566 error
= gl_info
->gl_ops
.gl
.p_glGetError();
568 if (error
== GL_NO_ERROR
)
570 TRACE("GL Implementation accepts 4 component specular color pointers\n");
575 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
576 debug_glerror(error
));
581 /* A GL context is provided by the caller */
582 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
583 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
584 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
589 static const char testcode
[] =
591 "OPTION NV_vertex_program2;\n"
592 "MOV result.clip[0], 0.0;\n"
593 "MOV result.position, 0.0;\n"
596 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
598 while (gl_info
->gl_ops
.gl
.p_glGetError());
600 GL_EXTCALL(glGenProgramsARB(1, &prog
));
603 ERR("Failed to create the NVvp clip test program\n");
606 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
607 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
608 strlen(testcode
), testcode
));
609 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
612 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
613 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
615 while (gl_info
->gl_ops
.gl
.p_glGetError());
617 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
619 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
620 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
621 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
626 /* Context activation is done by the caller. */
627 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
628 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
629 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
631 char data
[4 * 4 * 4];
635 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
637 memset(data
, 0xcc, sizeof(data
));
639 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
640 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
641 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
642 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
643 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
644 checkGLcall("glTexImage2D");
646 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
647 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
648 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
649 checkGLcall("glFramebufferTexture2D");
651 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
652 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
653 checkGLcall("glCheckFramebufferStatus");
655 memset(data
, 0x11, sizeof(data
));
656 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
657 checkGLcall("glTexSubImage2D");
659 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
660 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
661 checkGLcall("glClear");
663 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
664 checkGLcall("glGetTexImage");
666 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
667 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
668 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
669 checkGLcall("glBindTexture");
671 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
672 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
673 checkGLcall("glDeleteTextures");
675 return *(DWORD
*)data
== 0x11111111;
678 /* Context activation is done by the caller. */
679 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
680 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
681 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
683 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
684 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
688 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
689 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
690 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
691 checkGLcall("glTexImage2D");
693 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
694 checkGLcall("glGetTexLevelParameteriv");
695 TRACE("Real color depth is %d\n", size
);
697 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
698 checkGLcall("glBindTexture");
699 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
700 checkGLcall("glDeleteTextures");
705 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
706 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
707 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
709 return gl_vendor
== GL_VENDOR_FGLRX
;
712 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
713 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
714 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
716 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
717 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
721 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
722 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
723 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
728 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
731 static const char program_code
[] =
733 "OPTION ARB_fog_linear;\n"
734 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
737 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
739 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
741 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
744 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
745 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
746 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
747 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
748 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
749 checkGLcall("glTexImage2D");
751 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
752 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
753 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
754 checkGLcall("glFramebufferTexture2D");
756 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
757 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
758 checkGLcall("glCheckFramebufferStatus");
760 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
761 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
762 checkGLcall("glClear");
763 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
764 checkGLcall("glViewport");
766 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
767 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
768 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
769 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
770 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
771 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
772 checkGLcall("fog setup");
774 GL_EXTCALL(glGenProgramsARB(1, &prog
));
775 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
776 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
777 strlen(program_code
), program_code
));
778 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
779 checkGLcall("Test fragment program setup");
781 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
784 const char *error_str
;
785 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
786 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
789 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
790 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
791 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
792 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
793 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
794 gl_info
->gl_ops
.gl
.p_glEnd();
795 checkGLcall("ARBfp fog test draw");
797 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
798 checkGLcall("glGetTexImage");
799 data
[0] &= 0x00ffffff;
800 data
[1] &= 0x00ffffff;
801 data
[2] &= 0x00ffffff;
802 data
[3] &= 0x00ffffff;
804 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
805 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
807 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
808 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
809 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
810 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
811 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
812 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
813 checkGLcall("ARBfp fog test teardown");
815 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
816 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
819 static BOOL
match_broken_viewport_subpixel_bits(const struct wined3d_gl_info
*gl_info
,
820 struct wined3d_caps_gl_ctx
*ctx
, const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
821 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
823 if (!gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
825 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
827 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx
);
830 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
832 /* MacOS needs uniforms for relative addressing offsets. This can
833 * accumulate to quite a few uniforms. Beyond that the general uniform
834 * isn't optimal, so reserve a number of uniforms. 12 vec4's should allow
835 * 48 different offsets or other helper immediate values. */
836 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
837 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
840 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
842 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and
843 * earlier cards, although these cards only support
844 * GL_ARB_texture_rectangle (D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
846 * If real NP2 textures are used, the driver falls back to software. We
847 * could just disable the extension and use GL_ARB_texture_rectangle
848 * instead, but texture_rectangle is inconvenient due to the
849 * non-normalised texture coordinates. Thus set an internal extension
850 * flag, GL_WINE_normalized_texrect, which signals the code that it can
851 * use non-power-of-two textures as per GL_ARB_texture_non_power_of_two,
852 * but has to stick to the texture_rectangle limits.
854 * Fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it
855 * advertises OpenGL 2.0, which has this extension promoted to core. The
856 * extension loading code sets this extension supported due to that, so
857 * this code works on fglrx as well. */
858 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
860 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
861 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
862 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
866 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
868 /* The NVIDIA GeForce FX series reports OpenGL 2.0 capabilities with the
869 * latest drivers versions, but doesn't explicitly advertise the
870 * ARB_tex_npot extension in the OpenGL extension string. This usually
871 * means that ARB_tex_npot is supported in hardware as long as the
872 * application is staying within the limits enforced by the
873 * ARB_texture_rectangle extension. This however is not true for the
874 * FX series, which instantly falls back to a slower software path as
875 * soon as ARB_tex_npot is used. We therefore completely remove
876 * ARB_tex_npot from the list of supported extensions.
878 * Note that WINE_normalized_texrect can't be used in this case because
879 * internally it uses ARB_tex_npot, triggering the software fallback.
880 * There is not much we can do here apart from disabling the
881 * software-emulated extension and re-enable ARB_tex_rect (which was
882 * previously disabled in wined3d_adapter_init_gl_caps).
884 * This fixup removes performance problems on both the FX 5900 and
885 * FX 5700 (e.g. for framebuffer post-processing effects in the game
886 * "Max Payne 2"). The behaviour can be verified through a simple test
887 * app attached in bugreport #14724. */
888 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
889 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
890 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
893 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
895 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by
896 * default, which causes problems with fixed-function fragment processing.
897 * Ideally this flag should be detected with a test shader and OpenGL
898 * feedback mode, but some OpenGL implementations (MacOS ATI at least,
899 * probably all MacOS ones) do not like vertex shaders in feedback mode
900 * and return an error, even though it should be valid according to the
903 * We don't want to enable this on all cards, as it adds an extra
904 * instruction per texcoord used. This makes the shader slower and eats
905 * instruction slots which should be available to the Direct3D
908 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking
909 * for the buggy cards, blacklist all Radeon cards on MacOS and whitelist
910 * the good ones. That way we're prepared for the future. If this
911 * workaround is activated on cards that do not need it, it won't break
912 * things, just affect performance negatively. */
913 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
914 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
917 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
919 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
922 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
924 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
927 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
929 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
932 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
934 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
937 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
939 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
942 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
944 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
947 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
949 /* NVIDIA GeForce 6xxx and 7xxx support accelerated VTF only on a few
950 * selected texture formats. They are apparently the only Direct3D 9 class
951 * GPUs supporting VTF. Also, Direct3D 9-era GPUs are somewhat limited
952 * with float texture filtering and blending. */
953 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
956 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
958 /* The Mesa r200 driver (and there is no other driver for this GPU Wine
959 * would run on) loads some fog parameters (start, end, exponent, but not
960 * the colour) into the program.
962 * Apparently the fog hardware is only able to handle linear fog with a
963 * range of 0.0;1.0, and it is the responsibility of the vertex pipeline
964 * to handle non-linear fog and linear fog with start and end other than
966 TRACE("Reserving 1 ARB constant for compiler private use.\n");
967 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
970 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
972 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
975 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info
*gl_info
)
977 if (gl_info
->supported
[ARB_CLIP_CONTROL
])
979 TRACE("Disabling ARB_clip_control.\n");
980 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
984 static const struct wined3d_gpu_description
*query_gpu_description(const struct wined3d_gl_info
*gl_info
,
987 const struct wined3d_gpu_description
*gpu_description
;
988 enum wined3d_pci_vendor vendor
= PCI_VENDOR_NONE
;
989 enum wined3d_pci_device device
= PCI_DEVICE_NONE
;
990 static unsigned int once
;
992 if (gl_info
->supported
[WGL_WINE_QUERY_RENDERER
])
996 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE
, &value
)))
998 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE
, &value
)))
1000 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE
, &value
)))
1001 *vram_bytes
= (UINT64
)value
* 1024 * 1024;
1002 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1003 vendor
, device
, wine_dbgstr_longlong(*vram_bytes
));
1006 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1008 vendor
= wined3d_settings
.pci_vendor_id
;
1009 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor
);
1012 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1014 device
= wined3d_settings
.pci_device_id
;
1015 TRACE("Overriding device PCI ID with 0x%04x.\n", device
);
1018 if (!(gpu_description
= wined3d_get_gpu_description(vendor
, device
))
1019 && (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
1020 || wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
) && !once
++)
1021 ERR_(winediag
)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor
, device
);
1023 return gpu_description
;
1026 /* Context activation is done by the caller. */
1027 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
1028 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
1029 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1033 static const struct driver_quirk
1035 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
1036 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
1037 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1038 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1039 const char *description
;
1044 match_amd_r300_to_500
,
1046 "AMD normalised texrect quirk"
1050 quirk_apple_glsl_constants
,
1051 "Apple GLSL uniform override"
1056 "Geforce 5 NP2 disable"
1061 "Init texcoord .w for Apple Intel GPU driver"
1064 match_apple_nonr500ati
,
1066 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1071 "Reserved varying for gl_ClipPos"
1074 /* GL_EXT_secondary_color does not allow 4 component secondary
1075 * colours, but most OpenGL implementations accept it. Apple's
1076 * is the only OpenGL implementation known to reject it.
1078 * If we can pass 4-component specular colours, do it, because
1079 * (a) we don't have to screw around with the data, and (b) the
1080 * Direct3D fixed-function vertex pipeline passes specular alpha
1081 * to the pixel shader if any is used. Otherwise the specular
1082 * alpha is used to pass the fog coordinate, which we pass to
1083 * OpenGL via GL_EXT_fog_coord. */
1084 match_allows_spec_alpha
,
1085 quirk_allows_specular_alpha
,
1086 "Allow specular alpha quirk"
1089 match_broken_nv_clip
,
1090 quirk_disable_nvvp_clip
,
1091 "Apple NV_vertex_program clip bug quirk"
1094 match_fbo_tex_update
,
1095 quirk_fbo_tex_update
,
1096 "FBO rebind for attachment updates"
1099 match_broken_rgba16
,
1100 quirk_broken_rgba16
,
1101 "True RGBA16 is not available"
1106 "Not printing GLSL infolog"
1109 match_not_dx10_capable
,
1110 quirk_limited_tex_filtering
,
1111 "Texture filtering, blending and VTF support is limited"
1115 quirk_r200_constants
,
1116 "r200 vertex shader constants"
1119 match_broken_arb_fog
,
1120 quirk_broken_arb_fog
,
1121 "ARBfp fogstart == fogend workaround"
1124 match_broken_viewport_subpixel_bits
,
1125 quirk_broken_viewport_subpixel_bits
,
1126 "NVIDIA viewport subpixel bits bug"
1130 for (i
= 0; i
< ARRAY_SIZE(quirk_table
); ++i
)
1132 if (!quirk_table
[i
].match(gl_info
, ctx
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1133 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1134 quirk_table
[i
].apply(gl_info
);
1137 /* Find out if PBOs work as they are supposed to. */
1138 test_pbo_functionality(gl_info
);
1141 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1143 const char *ptr
= gl_version
;
1148 ERR("Invalid OpenGL major version %d.\n", major
);
1150 while (isdigit(*ptr
)) ++ptr
;
1152 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1156 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1158 return MAKEDWORD_VERSION(major
, minor
);
1161 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1162 const char *gl_vendor_string
, const char *gl_renderer
, const char *gl_version
)
1164 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1165 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1166 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1168 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1169 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1170 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1171 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1172 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1173 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1174 * DirectDraw, not OpenGL. */
1175 if (gl_info
->supported
[APPLE_FENCE
] && gl_info
->supported
[APPLE_YCBCR_422
])
1176 return GL_VENDOR_APPLE
;
1178 if (strstr(gl_vendor_string
, "NVIDIA"))
1179 return GL_VENDOR_NVIDIA
;
1181 if (strstr(gl_vendor_string
, "ATI"))
1182 return GL_VENDOR_FGLRX
;
1184 if (strstr(gl_vendor_string
, "Mesa")
1185 || strstr(gl_vendor_string
, "X.Org")
1186 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1187 || strstr(gl_vendor_string
, "DRI R300 Project")
1188 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1189 || strstr(gl_vendor_string
, "VMware, Inc.")
1190 || strstr(gl_vendor_string
, "Intel")
1191 || strstr(gl_renderer
, "Mesa")
1192 || strstr(gl_renderer
, "Gallium")
1193 || strstr(gl_renderer
, "Intel")
1194 || strstr(gl_version
, "Mesa"))
1195 return GL_VENDOR_MESA
;
1197 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1198 debugstr_a(gl_vendor_string
));
1200 return GL_VENDOR_UNKNOWN
;
1203 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1205 if (strstr(gl_vendor_string
, "NVIDIA")
1206 || strstr(gl_vendor_string
, "Nouveau")
1207 || strstr(gl_vendor_string
, "nouveau"))
1208 return HW_VENDOR_NVIDIA
;
1210 if (strstr(gl_vendor_string
, "ATI")
1211 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1212 || strstr(gl_vendor_string
, "X.Org R300 Project")
1213 || strstr(gl_renderer
, "AMD")
1214 || strstr(gl_renderer
, "FirePro")
1215 || strstr(gl_renderer
, "Radeon")
1216 || strstr(gl_renderer
, "R100")
1217 || strstr(gl_renderer
, "R200")
1218 || strstr(gl_renderer
, "R300")
1219 || strstr(gl_renderer
, "R600")
1220 || strstr(gl_renderer
, "R700"))
1221 return HW_VENDOR_AMD
;
1223 if (strstr(gl_vendor_string
, "Intel(R)")
1224 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1225 || strstr(gl_renderer
, "Intel")
1226 || strstr(gl_renderer
, "i915")
1227 || strstr(gl_vendor_string
, "Intel Inc."))
1228 return HW_VENDOR_INTEL
;
1230 if (strstr(gl_renderer
, "SVGA3D"))
1231 return HW_VENDOR_VMWARE
;
1233 if (strstr(gl_vendor_string
, "Mesa")
1234 || strstr(gl_vendor_string
, "Brian Paul")
1235 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1236 || strstr(gl_vendor_string
, "VMware, Inc."))
1237 return HW_VENDOR_SOFTWARE
;
1239 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1241 return HW_VENDOR_NVIDIA
;
1244 static enum wined3d_feature_level
feature_level_from_caps(const struct wined3d_gl_info
*gl_info
,
1245 const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
)
1247 unsigned int shader_model
;
1249 shader_model
= min(shader_caps
->vs_version
, shader_caps
->ps_version
);
1250 shader_model
= min(shader_model
, max(shader_caps
->gs_version
, 3));
1251 shader_model
= min(shader_model
, max(shader_caps
->hs_version
, 4));
1252 shader_model
= min(shader_model
, max(shader_caps
->ds_version
, 4));
1254 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
1256 if (shader_model
>= 5
1257 && gl_info
->supported
[ARB_DRAW_INDIRECT
]
1258 && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_BPTC
])
1259 return WINED3D_FEATURE_LEVEL_11_1
;
1261 if (shader_model
>= 4)
1263 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
1264 return WINED3D_FEATURE_LEVEL_10_1
;
1265 return WINED3D_FEATURE_LEVEL_10
;
1269 if (shader_model
>= 3)
1270 return WINED3D_FEATURE_LEVEL_9_SM3
;
1271 if (shader_model
>= 2)
1272 return WINED3D_FEATURE_LEVEL_9_SM2
;
1273 if (shader_model
>= 1)
1274 return WINED3D_FEATURE_LEVEL_8
;
1276 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1277 return WINED3D_FEATURE_LEVEL_7
;
1278 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1279 return WINED3D_FEATURE_LEVEL_6
;
1281 return WINED3D_FEATURE_LEVEL_5
;
1284 static const struct wined3d_renderer_table
1286 const char *renderer
;
1287 enum wined3d_pci_device id
;
1289 cards_nvidia_binary
[] =
1292 {"TITAN V", CARD_NVIDIA_TITANV
}, /* GeForce 1000 - highend */
1293 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL
}, /* GeForce 1000 - highend */
1294 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI
}, /* GeForce 1000 - highend */
1295 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080
}, /* GeForce 1000 - highend */
1296 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070
}, /* GeForce 1000 - highend */
1297 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060
}, /* GeForce 1000 - midend high */
1298 {"GTX 1050 Ti", CARD_NVIDIA_GEFORCE_GTX1050TI
}, /* GeForce 1000 - midend */
1299 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050
}, /* GeForce 1000 - midend */
1300 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI
}, /* GeForce 900 - highend */
1301 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980
}, /* GeForce 900 - highend */
1302 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M
}, /* GeForce 900 - highend mobile*/
1303 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1304 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX
}, /* Geforce 900 - highend */
1305 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M
}, /* GeForce 900 - midend high mobile */
1306 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960
}, /* GeForce 900 - midend high */
1307 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M
}, /* GeForce 900 - midend mobile */
1308 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950
}, /* GeForce 900 - midend */
1309 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M
}, /* GeForce 900 - midend mobile */
1310 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M
}, /* GeForce 800 - mobile */
1311 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M
}, /* GeForce 800 - mobile */
1312 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M
}, /* GeForce 800 - mobile */
1313 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M
}, /* GeForce 800 - mobile */
1314 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M
}, /* GeForce 800 - mobile */
1315 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M
}, /* GeForce 800 - mobile */
1316 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M
}, /* GeForce 800 - mobile */
1317 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M
}, /* GeForce 800 - mobile */
1318 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1319 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB
}, /* Geforce 700 - highend */
1320 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ
}, /* Geforce 700 - highend */
1321 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN
}, /* Geforce 700 - highend */
1322 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1323 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1324 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1325 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1326 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI
}, /* Geforce 700 - midend high */
1327 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1328 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1329 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1330 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1331 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M
}, /* Geforce 700 - midend mobile */
1332 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M
}, /* Geforce 700 - midend mobile */
1333 {"GT 730", CARD_NVIDIA_GEFORCE_GT730
}, /* Geforce 700 - lowend */
1334 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690
}, /* Geforce 600 - highend */
1335 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1336 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX
}, /* Geforce 600 - highend */
1337 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1338 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1339 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1340 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1341 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1342 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1343 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1344 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1345 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1346 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1347 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1348 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1349 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1350 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1351 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1352 {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M
}, /* Geforce 500 - midend mobile */
1353 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1354 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1355 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1356 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1357 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M
}, /* Geforce 500 - lowend mobile */
1358 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1359 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1360 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1362 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1363 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1364 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1365 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1366 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1367 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1368 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M
}, /* Geforce 400 - lowend mobile */
1369 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1370 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1371 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1372 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1373 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1374 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1375 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1376 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1377 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1378 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1379 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1380 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1381 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1382 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1383 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1384 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250
}, /* Geforce 200 - midend */
1385 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1386 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1387 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1388 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1389 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1390 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1391 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1392 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1393 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT
}, /* Geforce 9 - midend */
1394 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1395 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1396 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1397 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1398 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1399 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1400 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1401 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1402 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1403 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1404 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1405 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1406 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1407 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1408 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1409 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1410 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1411 {"8500", CARD_NVIDIA_GEFORCE_8500GT
}, /* Geforce 8 - mid-lowend */
1412 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1413 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1414 {"8200", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1415 {"8100", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1416 /* Direct 3D 9 SM3 */
1417 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1418 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1419 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1420 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1421 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1422 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1423 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1424 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1425 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1426 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1427 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1428 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1429 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1430 /* Direct 3D 9 SM2 */
1431 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1432 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1433 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1434 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1435 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1436 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1437 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1438 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1439 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1440 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1441 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1442 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1443 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1445 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1446 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1448 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1449 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1450 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1451 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1452 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1454 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1456 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1458 * Beware: renderer string do not match exact card model,
1459 * e.g. HD 4800 is returned for multiple cards, even for RV790 based ones. */
1460 cards_amd_binary
[] =
1462 {"RX 480", CARD_AMD_RADEON_RX_480
},
1463 {"RX 460", CARD_AMD_RADEON_RX_460
},
1464 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY
},
1465 /* Southern Islands */
1466 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1467 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1468 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1469 /* Northern Islands */
1470 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1471 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1472 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1473 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1474 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1475 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1476 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1477 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1478 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1479 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1480 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1481 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1482 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1483 {"HD 6480G", CARD_AMD_RADEON_HD6480G
},
1484 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1485 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1486 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1488 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1489 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1490 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1491 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1492 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1493 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1494 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1495 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1496 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1497 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1498 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1500 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1501 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1502 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1503 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1504 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1505 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1506 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1507 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1508 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1509 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1510 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1511 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1512 /* R600/R700 integrated */
1513 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1514 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1515 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1516 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1518 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1519 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1520 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1521 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1522 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1523 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1524 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1525 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1526 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1527 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1528 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1529 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1530 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1532 {"X1950", CARD_AMD_RADEON_X1600
},
1533 {"X1900", CARD_AMD_RADEON_X1600
},
1534 {"X1800", CARD_AMD_RADEON_X1600
},
1535 {"X1650", CARD_AMD_RADEON_X1600
},
1536 {"X1600", CARD_AMD_RADEON_X1600
},
1537 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1538 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1539 {"HD 2300", CARD_AMD_RADEON_X700
},
1540 {"X2500", CARD_AMD_RADEON_X700
},
1541 {"X2300", CARD_AMD_RADEON_X700
},
1542 {"X1550", CARD_AMD_RADEON_X700
},
1543 {"X1450", CARD_AMD_RADEON_X700
},
1544 {"X1400", CARD_AMD_RADEON_X700
},
1545 {"X1300", CARD_AMD_RADEON_X700
},
1546 {"X850", CARD_AMD_RADEON_X700
},
1547 {"X800", CARD_AMD_RADEON_X700
},
1548 {"X700", CARD_AMD_RADEON_X700
},
1549 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1550 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
1555 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1
},
1556 {"Skylake", CARD_INTEL_HD520_1
},
1558 {"Iris Pro P6300", CARD_INTEL_IPP6300
},
1559 {"Iris Pro 6200", CARD_INTEL_IP6200
},
1560 {"Iris 6100", CARD_INTEL_I6100
},
1561 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100
}, /* MacOS */
1563 {"Iris Pro 5200", CARD_INTEL_IP5200_1
},
1564 {"Iris 5100", CARD_INTEL_I5100_1
},
1565 {"HD Graphics 5000", CARD_INTEL_HD5000
}, /* MacOS */
1566 {"Haswell Mobile", CARD_INTEL_HWM
},
1567 {"Iris OpenGL Engine", CARD_INTEL_HWM
}, /* MacOS */
1569 {"Ivybridge Server", CARD_INTEL_IVBS
},
1570 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1571 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1572 {"HD Graphics 4000", CARD_INTEL_IVBD
}, /* MacOS */
1574 {"Sandybridge Server", CARD_INTEL_SNBS
},
1575 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1576 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1578 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1579 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1581 {"B43", CARD_INTEL_B43
},
1582 {"G41", CARD_INTEL_G41
},
1583 {"G45", CARD_INTEL_G45
},
1584 {"Q45", CARD_INTEL_Q45
},
1585 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1586 {"GM45", CARD_INTEL_GM45
},
1588 {"965GME", CARD_INTEL_965GME
},
1589 {"965GM", CARD_INTEL_965GM
},
1590 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1591 {"946GZ", CARD_INTEL_946GZ
},
1592 {"965G", CARD_INTEL_965G
},
1593 {"965Q", CARD_INTEL_965Q
},
1595 {"Pineview M", CARD_INTEL_PNVM
},
1596 {"Pineview G", CARD_INTEL_PNVG
},
1597 {"IGD", CARD_INTEL_PNVG
},
1598 {"Q33", CARD_INTEL_Q33
},
1599 {"G33", CARD_INTEL_G33
},
1600 {"Q35", CARD_INTEL_Q35
},
1601 {"945GME", CARD_INTEL_945GME
},
1602 {"945GM", CARD_INTEL_945GM
},
1603 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1604 {"945G", CARD_INTEL_945G
},
1606 {"915GM", CARD_INTEL_915GM
},
1607 {"E7221G", CARD_INTEL_E7221G
},
1608 {"915G", CARD_INTEL_915G
},
1610 {"865G", CARD_INTEL_865G
},
1611 {"845G", CARD_INTEL_845G
},
1612 {"855GM", CARD_INTEL_855GM
},
1613 {"830M", CARD_INTEL_830M
},
1615 /* 20101109 - These are never returned by current Gallium radeon
1616 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. */
1620 {"POLARIS10", CARD_AMD_RADEON_RX_480
},
1621 {"POLARIS11", CARD_AMD_RADEON_RX_460
},
1622 /* Volcanic Islands */
1623 {"FIJI", CARD_AMD_RADEON_R9_FURY
},
1624 {"TONGA", CARD_AMD_RADEON_R9_285
},
1626 {"HAWAII", CARD_AMD_RADEON_R9_290
},
1627 {"KAVERI", CARD_AMD_RADEON_R7
},
1628 {"KABINI", CARD_AMD_RADEON_R3
},
1629 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
1630 /* Southern Islands */
1631 {"OLAND", CARD_AMD_RADEON_HD8670
},
1632 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
1633 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1634 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1635 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1636 /* Northern Islands */
1637 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
1638 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1639 {"BARTS", CARD_AMD_RADEON_HD6800
},
1640 {"TURKS", CARD_AMD_RADEON_HD6600
},
1641 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1642 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1643 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1644 {"PALM", CARD_AMD_RADEON_HD6300
},
1646 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1647 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1648 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1649 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1650 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1652 {"R700", CARD_AMD_RADEON_HD4800
},
1653 {"RV790", CARD_AMD_RADEON_HD4800
},
1654 {"RV770", CARD_AMD_RADEON_HD4800
},
1655 {"RV740", CARD_AMD_RADEON_HD4700
},
1656 {"RV730", CARD_AMD_RADEON_HD4600
},
1657 {"RV710", CARD_AMD_RADEON_HD4350
},
1658 /* R600/R700 integrated */
1659 {"RS880", CARD_AMD_RADEON_HD4200M
},
1660 {"RS780", CARD_AMD_RADEON_HD3200
},
1662 {"R680", CARD_AMD_RADEON_HD2900
},
1663 {"R600", CARD_AMD_RADEON_HD2900
},
1664 {"RV670", CARD_AMD_RADEON_HD3850
},
1665 {"RV635", CARD_AMD_RADEON_HD2600
},
1666 {"RV630", CARD_AMD_RADEON_HD2600
},
1667 {"RV620", CARD_AMD_RADEON_HD2350
},
1668 {"RV610", CARD_AMD_RADEON_HD2350
},
1670 {"R580", CARD_AMD_RADEON_X1600
},
1671 {"R520", CARD_AMD_RADEON_X1600
},
1672 {"RV570", CARD_AMD_RADEON_X1600
},
1673 {"RV560", CARD_AMD_RADEON_X1600
},
1674 {"RV535", CARD_AMD_RADEON_X1600
},
1675 {"RV530", CARD_AMD_RADEON_X1600
},
1676 {"RV516", CARD_AMD_RADEON_X700
},
1677 {"RV515", CARD_AMD_RADEON_X700
},
1679 {"R481", CARD_AMD_RADEON_X700
},
1680 {"R480", CARD_AMD_RADEON_X700
},
1681 {"R430", CARD_AMD_RADEON_X700
},
1682 {"R423", CARD_AMD_RADEON_X700
},
1683 {"R420", CARD_AMD_RADEON_X700
},
1684 {"R410", CARD_AMD_RADEON_X700
},
1685 {"RV410", CARD_AMD_RADEON_X700
},
1686 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
1687 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1688 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1689 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1690 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1691 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1692 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1693 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1694 {"RC410", CARD_AMD_RADEON_XPRESS_200M
},
1696 {"R360", CARD_AMD_RADEON_9500
},
1697 {"R350", CARD_AMD_RADEON_9500
},
1698 {"R300", CARD_AMD_RADEON_9500
},
1699 {"RV380", CARD_AMD_RADEON_9500
},
1700 {"RV370", CARD_AMD_RADEON_9500
},
1701 {"RV360", CARD_AMD_RADEON_9500
},
1702 {"RV351", CARD_AMD_RADEON_9500
},
1703 {"RV350", CARD_AMD_RADEON_9500
},
1705 cards_nvidia_mesa
[] =
1708 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
1709 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI
},
1710 {"NV118", CARD_NVIDIA_GEFORCE_840M
},
1711 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
1713 {"NV108", CARD_NVIDIA_GEFORCE_GT740M
},
1714 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
1715 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
1716 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
1717 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
}, /* 690 / 675MX / 760TI */
1719 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
1720 {"NVD7", CARD_NVIDIA_GEFORCE_820M
},
1721 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
1722 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
1723 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
1724 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
1725 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
1726 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
1727 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
1729 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
1730 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
1731 {"NVAA", CARD_NVIDIA_GEFORCE_8200
}, /* 8100 */
1732 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
1733 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
1734 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
1735 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
1736 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
1737 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
1738 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
1739 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
1740 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
1741 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
1742 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
1744 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
1745 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
1746 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
1747 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
1748 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
1749 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
1750 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
1751 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
1752 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
1753 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
1754 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
1755 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
1756 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
1757 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
1758 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
1759 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
1761 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
1762 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
1763 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
1764 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
1765 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
1766 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
1768 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
1769 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
1770 {"nv20", CARD_NVIDIA_GEFORCE3
},
1772 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
1773 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
1774 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
1775 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
1776 {"nv16", CARD_NVIDIA_GEFORCE2
},
1777 {"nv15", CARD_NVIDIA_GEFORCE2
},
1778 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
1779 {"nv10", CARD_NVIDIA_GEFORCE
},
1781 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
1782 {"nv04", CARD_NVIDIA_RIVA_TNT
},
1783 {"nv03", CARD_NVIDIA_RIVA_128
},
1787 {"SVGA3D", CARD_VMWARE_SVGA3D
},
1790 static const struct gl_vendor_selection
1792 enum wined3d_gl_vendor gl_vendor
;
1793 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
1794 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
1795 size_t cards_size
; /* Number of entries in the array above */
1797 amd_gl_vendor_table
[] =
1799 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
1800 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
1801 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
1803 nvidia_gl_vendor_table
[] =
1805 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
1806 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
1807 {GL_VENDOR_NVIDIA
, "NVIDIA binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
1809 vmware_gl_vendor_table
[] =
1811 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
1813 intel_gl_vendor_table
[] =
1815 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
1816 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
1819 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
1820 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
1824 for (i
= 0; i
< table_size
; ++i
)
1826 if (table
[i
].gl_vendor
!= gl_vendor
)
1829 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
1831 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
1833 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
1834 return table
[i
].cards
[j
].id
;
1836 return PCI_DEVICE_NONE
;
1838 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
1839 gl_vendor
, debugstr_a(gl_renderer
));
1841 return PCI_DEVICE_NONE
;
1846 enum wined3d_pci_vendor card_vendor
;
1847 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
1848 const struct gl_vendor_selection
*gl_vendor_selection
;
1849 unsigned int gl_vendor_count
;
1851 card_vendor_table
[] =
1853 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
, ARRAY_SIZE(amd_gl_vendor_table
)},
1854 {HW_VENDOR_NVIDIA
, "NVIDIA", nvidia_gl_vendor_table
, ARRAY_SIZE(nvidia_gl_vendor_table
)},
1855 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
, ARRAY_SIZE(vmware_gl_vendor_table
)},
1856 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
, ARRAY_SIZE(intel_gl_vendor_table
)},
1859 static enum wined3d_pci_device
wined3d_guess_card(enum wined3d_feature_level feature_level
,
1860 DWORD glsl_version
, const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
,
1861 enum wined3d_pci_vendor
*card_vendor
)
1863 /* A Direct3D device object contains the PCI id (vendor + device) of the
1864 * videocard which is used for rendering. Various applications use this
1865 * information to get a rough estimation of the features of the card and
1866 * some might use it for enabling 3d effects only on certain types of
1867 * videocards. In some cases games might even use it to work around bugs
1868 * which happen on certain videocards/driver combinations. The problem is
1869 * that OpenGL only exposes a rendering string containing the name of the
1870 * videocard and not the PCI id.
1872 * Various games depend on the PCI id, so somehow we need to provide one.
1873 * A simple option is to parse the renderer string and translate this to
1874 * the right PCI id. This is a lot of work because there are more than 200
1875 * GPUs just for NVIDIA. Various cards share the same renderer string, so
1876 * the amount of code might be 'small' but there are quite a number of
1877 * exceptions which would make this a pain to maintain. Another way would
1878 * be to query the PCI id from the operating system (assuming this is the
1879 * videocard which is used for rendering which is not always the case).
1880 * This would work but it is not very portable. Second it would not work
1881 * well in, let's say, a remote X situation in which the amount of 3d
1882 * features which can be used is limited.
1884 * As said most games only use the PCI id to get an indication of the
1885 * capabilities of the card. It doesn't really matter if the given id is
1886 * the correct one if we return the id of a card with similar 3d features.
1888 * The code below checks the OpenGL capabilities of a videocard and matches
1889 * that to a certain level of Direct3D functionality. Once a card passes
1890 * the Direct3D9 check, we know that the card (in case of NVIDIA) is at
1891 * least a GeforceFX. To give a better estimate we do a basic check on the
1892 * renderer string but if that won't pass we return a default card. This
1893 * way is better than maintaining a full card database as even without a
1894 * full database we can return a card with similar features. Second the
1895 * size of the database can be made quite small because when you know what
1896 * type of 3d functionality a card has, you know to which GPU family the
1897 * GPU must belong. Because of this you only have to check a small part of
1898 * the renderer string to distinguish between different models from that
1901 * The code also selects a default amount of video memory which we will
1902 * use for an estimation of the amount of free texture memory. In case of
1903 * real D3D the amount of texture memory includes video memory and system
1904 * memory (to be specific AGP memory or in case of PCIE TurboCache /
1905 * HyperMemory). We don't know how much system memory can be addressed by
1906 * the system but we can make a reasonable estimation about the amount of
1907 * video memory. If the value is slightly wrong it doesn't matter as we
1908 * didn't include AGP-like memory which makes the amount of addressable
1909 * memory higher and second OpenGL isn't that critical it moves to system
1910 * memory behind our backs if really needed. Note that the amount of video
1911 * memory can be overruled using a registry setting. */
1913 enum wined3d_pci_device device
;
1916 for (i
= 0; i
< ARRAY_SIZE(card_vendor_table
); ++i
)
1918 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
1921 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
1922 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
1923 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
1924 if (device
!= PCI_DEVICE_NONE
)
1927 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
1929 return wined3d_gpu_from_feature_level(card_vendor
, feature_level
);
1932 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
1933 *card_vendor
, debugstr_a(gl_renderer
));
1935 return wined3d_gpu_from_feature_level(card_vendor
, feature_level
);
1938 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
1939 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
1941 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
1942 return &glsl_vertex_pipe
;
1943 return &ffp_vertex_pipe
;
1946 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
1947 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
1949 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
1950 return &glsl_fragment_pipe
;
1951 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
1952 return &arbfp_fragment_pipeline
;
1953 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
1954 return &atifs_fragment_pipeline
;
1955 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
1956 return &nvts_fragment_pipeline
;
1957 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
1958 return &nvrc_fragment_pipeline
;
1959 return &ffp_fragment_pipeline
;
1962 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
1964 BOOL glsl
= wined3d_settings
.use_glsl
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
1965 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && !wined3d_settings
.use_glsl
)
1967 ERR_(winediag
)("Ignoring the UseGLSL registry key. "
1968 "GLSL is the only shader backend available on core profile contexts. "
1969 "You need to explicitly set GL version to use legacy contexts.\n");
1973 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
] && gl_info
->supported
[ARB_FRAGMENT_SHADER
])
1974 return &glsl_shader_backend
;
1975 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
1976 return &arb_program_shader_backend
;
1977 if (glsl
&& (gl_info
->supported
[ARB_VERTEX_SHADER
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
]))
1978 return &glsl_shader_backend
;
1979 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
1980 return &arb_program_shader_backend
;
1981 return &none_shader_backend
;
1984 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
1985 const struct wined3d_extension_map
*map
, UINT entry_count
)
1993 while (isspace(*extensions
))
1996 while (!isspace(*extensions
) && *extensions
)
1999 len
= extensions
- start
;
2003 TRACE("- %s.\n", debugstr_an(start
, len
));
2005 for (i
= 0; i
< entry_count
; ++i
)
2007 if (len
== strlen(map
[i
].extension_string
)
2008 && !memcmp(start
, map
[i
].extension_string
, len
))
2010 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2011 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2018 static void enumerate_gl_extensions(struct wined3d_gl_info
*gl_info
,
2019 const struct wined3d_extension_map
*map
, unsigned int map_entries_count
)
2021 const char *gl_extension_name
;
2023 GLint extensions_count
;
2025 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_NUM_EXTENSIONS
, &extensions_count
);
2026 for (i
= 0; i
< extensions_count
; ++i
)
2028 gl_extension_name
= (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS
, i
));
2029 TRACE("- %s.\n", debugstr_a(gl_extension_name
));
2030 for (j
= 0; j
< map_entries_count
; ++j
)
2032 if (!strcmp(gl_extension_name
, map
[j
].extension_string
))
2034 TRACE("FOUND: %s support.\n", map
[j
].extension_string
);
2035 gl_info
->supported
[map
[j
].extension
] = TRUE
;
2042 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2044 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2045 /* GL_APPLE_fence */
2046 USE_GL_FUNC(glDeleteFencesAPPLE
)
2047 USE_GL_FUNC(glFinishFenceAPPLE
)
2048 USE_GL_FUNC(glFinishObjectAPPLE
)
2049 USE_GL_FUNC(glGenFencesAPPLE
)
2050 USE_GL_FUNC(glIsFenceAPPLE
)
2051 USE_GL_FUNC(glSetFenceAPPLE
)
2052 USE_GL_FUNC(glTestFenceAPPLE
)
2053 USE_GL_FUNC(glTestObjectAPPLE
)
2054 /* GL_APPLE_flush_buffer_range */
2055 USE_GL_FUNC(glBufferParameteriAPPLE
)
2056 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2057 /* GL_ARB_base_instance */
2058 USE_GL_FUNC(glDrawArraysInstancedBaseInstance
)
2059 USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance
)
2060 /* GL_ARB_blend_func_extended */
2061 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2062 USE_GL_FUNC(glGetFragDataIndex
)
2063 /* GL_ARB_clear_buffer_object */
2064 USE_GL_FUNC(glClearBufferData
)
2065 USE_GL_FUNC(glClearBufferSubData
)
2066 /* GL_ARB_clear_texture */
2067 USE_GL_FUNC(glClearTexImage
)
2068 USE_GL_FUNC(glClearTexSubImage
)
2069 /* GL_ARB_clip_control */
2070 USE_GL_FUNC(glClipControl
)
2071 /* GL_ARB_color_buffer_float */
2072 USE_GL_FUNC(glClampColorARB
)
2073 /* GL_ARB_compute_shader */
2074 USE_GL_FUNC(glDispatchCompute
)
2075 USE_GL_FUNC(glDispatchComputeIndirect
)
2076 /* GL_ARB_copy_buffer */
2077 USE_GL_FUNC(glCopyBufferSubData
)
2078 /* GL_ARB_copy_image */
2079 USE_GL_FUNC(glCopyImageSubData
)
2080 /* GL_ARB_debug_output */
2081 USE_GL_FUNC(glDebugMessageCallbackARB
)
2082 USE_GL_FUNC(glDebugMessageControlARB
)
2083 USE_GL_FUNC(glDebugMessageInsertARB
)
2084 USE_GL_FUNC(glGetDebugMessageLogARB
)
2085 /* GL_ARB_draw_buffers */
2086 USE_GL_FUNC(glDrawBuffersARB
)
2087 /* GL_ARB_draw_elements_base_vertex */
2088 USE_GL_FUNC(glDrawElementsBaseVertex
)
2089 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2090 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2091 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2092 /* GL_ARB_draw_indirect */
2093 USE_GL_FUNC(glDrawArraysIndirect
)
2094 USE_GL_FUNC(glDrawElementsIndirect
)
2095 /* GL_ARB_draw_instanced */
2096 USE_GL_FUNC(glDrawArraysInstancedARB
)
2097 USE_GL_FUNC(glDrawElementsInstancedARB
)
2098 /* GL_ARB_ES2_compatibility */
2099 USE_GL_FUNC(glReleaseShaderCompiler
)
2100 USE_GL_FUNC(glShaderBinary
)
2101 USE_GL_FUNC(glGetShaderPrecisionFormat
)
2102 USE_GL_FUNC(glDepthRangef
)
2103 USE_GL_FUNC(glClearDepthf
)
2104 /* GL_ARB_framebuffer_no_attachments */
2105 USE_GL_FUNC(glFramebufferParameteri
)
2106 /* GL_ARB_framebuffer_object */
2107 USE_GL_FUNC(glBindFramebuffer
)
2108 USE_GL_FUNC(glBindRenderbuffer
)
2109 USE_GL_FUNC(glBlitFramebuffer
)
2110 USE_GL_FUNC(glCheckFramebufferStatus
)
2111 USE_GL_FUNC(glDeleteFramebuffers
)
2112 USE_GL_FUNC(glDeleteRenderbuffers
)
2113 USE_GL_FUNC(glFramebufferRenderbuffer
)
2114 USE_GL_FUNC(glFramebufferTexture
)
2115 USE_GL_FUNC(glFramebufferTexture1D
)
2116 USE_GL_FUNC(glFramebufferTexture2D
)
2117 USE_GL_FUNC(glFramebufferTexture3D
)
2118 USE_GL_FUNC(glFramebufferTextureLayer
)
2119 USE_GL_FUNC(glGenFramebuffers
)
2120 USE_GL_FUNC(glGenRenderbuffers
)
2121 USE_GL_FUNC(glGenerateMipmap
)
2122 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2123 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2124 USE_GL_FUNC(glIsFramebuffer
)
2125 USE_GL_FUNC(glIsRenderbuffer
)
2126 USE_GL_FUNC(glRenderbufferStorage
)
2127 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2128 /* GL_ARB_geometry_shader4 */
2129 USE_GL_FUNC(glFramebufferTextureARB
)
2130 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2131 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2132 USE_GL_FUNC(glProgramParameteriARB
)
2133 /* GL_ARB_instanced_arrays */
2134 USE_GL_FUNC(glVertexAttribDivisorARB
)
2135 /* GL_ARB_internalformat_query */
2136 USE_GL_FUNC(glGetInternalformativ
)
2137 /* GL_ARB_internalformat_query2 */
2138 USE_GL_FUNC(glGetInternalformati64v
)
2139 /* GL_ARB_map_buffer_range */
2140 USE_GL_FUNC(glFlushMappedBufferRange
)
2141 USE_GL_FUNC(glMapBufferRange
)
2142 /* GL_ARB_multisample */
2143 USE_GL_FUNC(glSampleCoverageARB
)
2144 /* GL_ARB_multitexture */
2145 USE_GL_FUNC(glActiveTextureARB
)
2146 USE_GL_FUNC(glClientActiveTextureARB
)
2147 USE_GL_FUNC(glMultiTexCoord1fARB
)
2148 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2149 USE_GL_FUNC(glMultiTexCoord2fARB
)
2150 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2151 USE_GL_FUNC(glMultiTexCoord2svARB
)
2152 USE_GL_FUNC(glMultiTexCoord3fARB
)
2153 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2154 USE_GL_FUNC(glMultiTexCoord4fARB
)
2155 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2156 USE_GL_FUNC(glMultiTexCoord4svARB
)
2157 /* GL_ARB_occlusion_query */
2158 USE_GL_FUNC(glBeginQueryARB
)
2159 USE_GL_FUNC(glDeleteQueriesARB
)
2160 USE_GL_FUNC(glEndQueryARB
)
2161 USE_GL_FUNC(glGenQueriesARB
)
2162 USE_GL_FUNC(glGetQueryivARB
)
2163 USE_GL_FUNC(glGetQueryObjectivARB
)
2164 USE_GL_FUNC(glGetQueryObjectuivARB
)
2165 USE_GL_FUNC(glIsQueryARB
)
2166 /* GL_ARB_point_parameters */
2167 USE_GL_FUNC(glPointParameterfARB
)
2168 USE_GL_FUNC(glPointParameterfvARB
)
2169 /* GL_ARB_provoking_vertex */
2170 USE_GL_FUNC(glProvokingVertex
)
2171 /* GL_ARB_sample_shading */
2172 USE_GL_FUNC(glMinSampleShadingARB
)
2173 /* GL_ARB_sampler_objects */
2174 USE_GL_FUNC(glGenSamplers
)
2175 USE_GL_FUNC(glDeleteSamplers
)
2176 USE_GL_FUNC(glIsSampler
)
2177 USE_GL_FUNC(glBindSampler
)
2178 USE_GL_FUNC(glSamplerParameteri
)
2179 USE_GL_FUNC(glSamplerParameterf
)
2180 USE_GL_FUNC(glSamplerParameteriv
)
2181 USE_GL_FUNC(glSamplerParameterfv
)
2182 USE_GL_FUNC(glSamplerParameterIiv
)
2183 USE_GL_FUNC(glSamplerParameterIuiv
)
2184 USE_GL_FUNC(glGetSamplerParameteriv
)
2185 USE_GL_FUNC(glGetSamplerParameterfv
)
2186 USE_GL_FUNC(glGetSamplerParameterIiv
)
2187 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2188 /* GL_ARB_shader_atomic_counters */
2189 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv
)
2190 /* GL_ARB_shader_image_load_store */
2191 USE_GL_FUNC(glBindImageTexture
)
2192 USE_GL_FUNC(glMemoryBarrier
)
2193 /* GL_ARB_shader_objects */
2194 USE_GL_FUNC(glAttachObjectARB
)
2195 USE_GL_FUNC(glBindAttribLocationARB
)
2196 USE_GL_FUNC(glCompileShaderARB
)
2197 USE_GL_FUNC(glCreateProgramObjectARB
)
2198 USE_GL_FUNC(glCreateShaderObjectARB
)
2199 USE_GL_FUNC(glDeleteObjectARB
)
2200 USE_GL_FUNC(glDetachObjectARB
)
2201 USE_GL_FUNC(glGetActiveUniformARB
)
2202 USE_GL_FUNC(glGetAttachedObjectsARB
)
2203 USE_GL_FUNC(glGetAttribLocationARB
)
2204 USE_GL_FUNC(glGetHandleARB
)
2205 USE_GL_FUNC(glGetInfoLogARB
)
2206 USE_GL_FUNC(glGetObjectParameterfvARB
)
2207 USE_GL_FUNC(glGetObjectParameterivARB
)
2208 USE_GL_FUNC(glGetShaderSourceARB
)
2209 USE_GL_FUNC(glGetUniformLocationARB
)
2210 USE_GL_FUNC(glGetUniformfvARB
)
2211 USE_GL_FUNC(glGetUniformivARB
)
2212 USE_GL_FUNC(glLinkProgramARB
)
2213 USE_GL_FUNC(glShaderSourceARB
)
2214 USE_GL_FUNC(glUniform1fARB
)
2215 USE_GL_FUNC(glUniform1fvARB
)
2216 USE_GL_FUNC(glUniform1iARB
)
2217 USE_GL_FUNC(glUniform1ivARB
)
2218 USE_GL_FUNC(glUniform2fARB
)
2219 USE_GL_FUNC(glUniform2fvARB
)
2220 USE_GL_FUNC(glUniform2iARB
)
2221 USE_GL_FUNC(glUniform2ivARB
)
2222 USE_GL_FUNC(glUniform3fARB
)
2223 USE_GL_FUNC(glUniform3fvARB
)
2224 USE_GL_FUNC(glUniform3iARB
)
2225 USE_GL_FUNC(glUniform3ivARB
)
2226 USE_GL_FUNC(glUniform4fARB
)
2227 USE_GL_FUNC(glUniform4fvARB
)
2228 USE_GL_FUNC(glUniform4iARB
)
2229 USE_GL_FUNC(glUniform4ivARB
)
2230 USE_GL_FUNC(glUniformMatrix2fvARB
)
2231 USE_GL_FUNC(glUniformMatrix3fvARB
)
2232 USE_GL_FUNC(glUniformMatrix4fvARB
)
2233 USE_GL_FUNC(glUseProgramObjectARB
)
2234 USE_GL_FUNC(glValidateProgramARB
)
2235 /* GL_ARB_shader_storage_buffer_object */
2236 USE_GL_FUNC(glShaderStorageBlockBinding
)
2238 USE_GL_FUNC(glClientWaitSync
)
2239 USE_GL_FUNC(glDeleteSync
)
2240 USE_GL_FUNC(glFenceSync
)
2241 USE_GL_FUNC(glGetInteger64v
)
2242 USE_GL_FUNC(glGetSynciv
)
2243 USE_GL_FUNC(glIsSync
)
2244 USE_GL_FUNC(glWaitSync
)
2245 /* GL_ARB_tessellation_shader */
2246 USE_GL_FUNC(glPatchParameteri
)
2247 USE_GL_FUNC(glPatchParameterfv
)
2248 /* GL_ARB_texture_buffer_object */
2249 USE_GL_FUNC(glTexBufferARB
)
2250 /* GL_ARB_texture_buffer_range */
2251 USE_GL_FUNC(glTexBufferRange
)
2252 /* GL_ARB_texture_compression */
2253 USE_GL_FUNC(glCompressedTexImage2DARB
)
2254 USE_GL_FUNC(glCompressedTexImage3DARB
)
2255 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2256 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2257 USE_GL_FUNC(glGetCompressedTexImageARB
)
2258 /* GL_ARB_texture_multisample */
2259 USE_GL_FUNC(glGetMultisamplefv
);
2260 USE_GL_FUNC(glSampleMaski
);
2261 USE_GL_FUNC(glTexImage2DMultisample
);
2262 USE_GL_FUNC(glTexImage3DMultisample
);
2263 /* GL_ARB_texture_storage */
2264 USE_GL_FUNC(glTexStorage1D
)
2265 USE_GL_FUNC(glTexStorage2D
)
2266 USE_GL_FUNC(glTexStorage3D
)
2267 /* GL_ARB_texture_storage_multisample */
2268 USE_GL_FUNC(glTexStorage2DMultisample
);
2269 USE_GL_FUNC(glTexStorage3DMultisample
);
2270 /* GL_ARB_texture_view */
2271 USE_GL_FUNC(glTextureView
)
2272 /* GL_ARB_timer_query */
2273 USE_GL_FUNC(glQueryCounter
)
2274 USE_GL_FUNC(glGetQueryObjectui64v
)
2275 /* GL_ARB_transform_feedback2 */
2276 USE_GL_FUNC(glBindTransformFeedback
);
2277 USE_GL_FUNC(glDeleteTransformFeedbacks
);
2278 USE_GL_FUNC(glDrawTransformFeedback
);
2279 USE_GL_FUNC(glGenTransformFeedbacks
);
2280 USE_GL_FUNC(glIsTransformFeedback
);
2281 USE_GL_FUNC(glPauseTransformFeedback
);
2282 USE_GL_FUNC(glResumeTransformFeedback
);
2283 /* GL_ARB_transform_feedback3 */
2284 USE_GL_FUNC(glBeginQueryIndexed
);
2285 USE_GL_FUNC(glDrawTransformFeedbackStream
);
2286 USE_GL_FUNC(glEndQueryIndexed
);
2287 USE_GL_FUNC(glGetQueryIndexediv
);
2288 /* GL_ARB_uniform_buffer_object */
2289 USE_GL_FUNC(glBindBufferBase
)
2290 USE_GL_FUNC(glBindBufferRange
)
2291 USE_GL_FUNC(glGetActiveUniformBlockName
)
2292 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2293 USE_GL_FUNC(glGetActiveUniformName
)
2294 USE_GL_FUNC(glGetActiveUniformsiv
)
2295 USE_GL_FUNC(glGetIntegeri_v
)
2296 USE_GL_FUNC(glGetUniformBlockIndex
)
2297 USE_GL_FUNC(glGetUniformIndices
)
2298 USE_GL_FUNC(glUniformBlockBinding
)
2299 /* GL_ARB_vertex_buffer_object */
2300 USE_GL_FUNC(glBindBufferARB
)
2301 USE_GL_FUNC(glBufferDataARB
)
2302 USE_GL_FUNC(glBufferSubDataARB
)
2303 USE_GL_FUNC(glDeleteBuffersARB
)
2304 USE_GL_FUNC(glGenBuffersARB
)
2305 USE_GL_FUNC(glGetBufferParameterivARB
)
2306 USE_GL_FUNC(glGetBufferPointervARB
)
2307 USE_GL_FUNC(glGetBufferSubDataARB
)
2308 USE_GL_FUNC(glIsBufferARB
)
2309 USE_GL_FUNC(glMapBufferARB
)
2310 USE_GL_FUNC(glUnmapBufferARB
)
2311 /* GL_ARB_vertex_program */
2312 USE_GL_FUNC(glBindProgramARB
)
2313 USE_GL_FUNC(glDeleteProgramsARB
)
2314 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2315 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2316 USE_GL_FUNC(glGenProgramsARB
)
2317 USE_GL_FUNC(glGetProgramivARB
)
2318 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2319 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2320 USE_GL_FUNC(glProgramStringARB
)
2321 USE_GL_FUNC(glVertexAttrib1dARB
)
2322 USE_GL_FUNC(glVertexAttrib1dvARB
)
2323 USE_GL_FUNC(glVertexAttrib1fARB
)
2324 USE_GL_FUNC(glVertexAttrib1fvARB
)
2325 USE_GL_FUNC(glVertexAttrib1sARB
)
2326 USE_GL_FUNC(glVertexAttrib1svARB
)
2327 USE_GL_FUNC(glVertexAttrib2dARB
)
2328 USE_GL_FUNC(glVertexAttrib2dvARB
)
2329 USE_GL_FUNC(glVertexAttrib2fARB
)
2330 USE_GL_FUNC(glVertexAttrib2fvARB
)
2331 USE_GL_FUNC(glVertexAttrib2sARB
)
2332 USE_GL_FUNC(glVertexAttrib2svARB
)
2333 USE_GL_FUNC(glVertexAttrib3dARB
)
2334 USE_GL_FUNC(glVertexAttrib3dvARB
)
2335 USE_GL_FUNC(glVertexAttrib3fARB
)
2336 USE_GL_FUNC(glVertexAttrib3fvARB
)
2337 USE_GL_FUNC(glVertexAttrib3sARB
)
2338 USE_GL_FUNC(glVertexAttrib3svARB
)
2339 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2340 USE_GL_FUNC(glVertexAttrib4NivARB
)
2341 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2342 USE_GL_FUNC(glVertexAttrib4NubARB
)
2343 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2344 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2345 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2346 USE_GL_FUNC(glVertexAttrib4bvARB
)
2347 USE_GL_FUNC(glVertexAttrib4dARB
)
2348 USE_GL_FUNC(glVertexAttrib4dvARB
)
2349 USE_GL_FUNC(glVertexAttrib4fARB
)
2350 USE_GL_FUNC(glVertexAttrib4fvARB
)
2351 USE_GL_FUNC(glVertexAttrib4ivARB
)
2352 USE_GL_FUNC(glVertexAttrib4sARB
)
2353 USE_GL_FUNC(glVertexAttrib4svARB
)
2354 USE_GL_FUNC(glVertexAttrib4ubvARB
)
2355 USE_GL_FUNC(glVertexAttrib4uivARB
)
2356 USE_GL_FUNC(glVertexAttrib4usvARB
)
2357 USE_GL_FUNC(glVertexAttribPointerARB
)
2358 /* GL_ARB_viewport_array */
2359 USE_GL_FUNC(glDepthRangeArrayv
)
2360 USE_GL_FUNC(glDepthRangeIndexed
)
2361 USE_GL_FUNC(glGetDoublei_v
)
2362 USE_GL_FUNC(glGetFloati_v
)
2363 USE_GL_FUNC(glScissorArrayv
)
2364 USE_GL_FUNC(glScissorIndexed
)
2365 USE_GL_FUNC(glScissorIndexedv
)
2366 USE_GL_FUNC(glViewportArrayv
)
2367 USE_GL_FUNC(glViewportIndexedf
)
2368 USE_GL_FUNC(glViewportIndexedfv
)
2369 /* GL_ATI_fragment_shader */
2370 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
2371 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
2372 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
2373 USE_GL_FUNC(glBeginFragmentShaderATI
)
2374 USE_GL_FUNC(glBindFragmentShaderATI
)
2375 USE_GL_FUNC(glColorFragmentOp1ATI
)
2376 USE_GL_FUNC(glColorFragmentOp2ATI
)
2377 USE_GL_FUNC(glColorFragmentOp3ATI
)
2378 USE_GL_FUNC(glDeleteFragmentShaderATI
)
2379 USE_GL_FUNC(glEndFragmentShaderATI
)
2380 USE_GL_FUNC(glGenFragmentShadersATI
)
2381 USE_GL_FUNC(glPassTexCoordATI
)
2382 USE_GL_FUNC(glSampleMapATI
)
2383 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
2384 /* GL_ATI_separate_stencil */
2385 USE_GL_FUNC(glStencilOpSeparateATI
)
2386 USE_GL_FUNC(glStencilFuncSeparateATI
)
2387 /* GL_EXT_blend_color */
2388 USE_GL_FUNC(glBlendColorEXT
)
2389 /* GL_EXT_blend_equation_separate */
2390 USE_GL_FUNC(glBlendFuncSeparateEXT
)
2391 /* GL_EXT_blend_func_separate */
2392 USE_GL_FUNC(glBlendEquationSeparateEXT
)
2393 /* GL_EXT_blend_minmax */
2394 USE_GL_FUNC(glBlendEquationEXT
)
2395 /* GL_EXT_depth_bounds_test */
2396 USE_GL_FUNC(glDepthBoundsEXT
)
2397 /* GL_EXT_draw_buffers2 */
2398 USE_GL_FUNC(glColorMaskIndexedEXT
)
2399 USE_GL_FUNC(glDisableIndexedEXT
)
2400 USE_GL_FUNC(glEnableIndexedEXT
)
2401 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
2402 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
2403 USE_GL_FUNC(glIsEnabledIndexedEXT
)
2404 /* GL_EXT_fog_coord */
2405 USE_GL_FUNC(glFogCoordPointerEXT
)
2406 USE_GL_FUNC(glFogCoorddEXT
)
2407 USE_GL_FUNC(glFogCoorddvEXT
)
2408 USE_GL_FUNC(glFogCoordfEXT
)
2409 USE_GL_FUNC(glFogCoordfvEXT
)
2410 /* GL_EXT_framebuffer_blit */
2411 USE_GL_FUNC(glBlitFramebufferEXT
)
2412 /* GL_EXT_framebuffer_multisample */
2413 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
2414 /* GL_EXT_framebuffer_object */
2415 USE_GL_FUNC(glBindFramebufferEXT
)
2416 USE_GL_FUNC(glBindRenderbufferEXT
)
2417 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
2418 USE_GL_FUNC(glDeleteFramebuffersEXT
)
2419 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
2420 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
2421 USE_GL_FUNC(glFramebufferTexture1DEXT
)
2422 USE_GL_FUNC(glFramebufferTexture2DEXT
)
2423 USE_GL_FUNC(glFramebufferTexture3DEXT
)
2424 USE_GL_FUNC(glGenFramebuffersEXT
)
2425 USE_GL_FUNC(glGenRenderbuffersEXT
)
2426 USE_GL_FUNC(glGenerateMipmapEXT
)
2427 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
2428 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
2429 USE_GL_FUNC(glIsFramebufferEXT
)
2430 USE_GL_FUNC(glIsRenderbufferEXT
)
2431 USE_GL_FUNC(glRenderbufferStorageEXT
)
2432 /* GL_EXT_gpu_program_parameters */
2433 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
2434 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
2435 /* GL_EXT_gpu_shader4 */
2436 USE_GL_FUNC(glBindFragDataLocationEXT
)
2437 USE_GL_FUNC(glGetFragDataLocationEXT
)
2438 USE_GL_FUNC(glGetUniformuivEXT
)
2439 USE_GL_FUNC(glGetVertexAttribIivEXT
)
2440 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
2441 USE_GL_FUNC(glUniform1uiEXT
)
2442 USE_GL_FUNC(glUniform1uivEXT
)
2443 USE_GL_FUNC(glUniform2uiEXT
)
2444 USE_GL_FUNC(glUniform2uivEXT
)
2445 USE_GL_FUNC(glUniform3uiEXT
)
2446 USE_GL_FUNC(glUniform3uivEXT
)
2447 USE_GL_FUNC(glUniform4uiEXT
)
2448 USE_GL_FUNC(glUniform4uivEXT
)
2449 USE_GL_FUNC(glVertexAttribI1iEXT
)
2450 USE_GL_FUNC(glVertexAttribI1ivEXT
)
2451 USE_GL_FUNC(glVertexAttribI1uiEXT
)
2452 USE_GL_FUNC(glVertexAttribI1uivEXT
)
2453 USE_GL_FUNC(glVertexAttribI2iEXT
)
2454 USE_GL_FUNC(glVertexAttribI2ivEXT
)
2455 USE_GL_FUNC(glVertexAttribI2uiEXT
)
2456 USE_GL_FUNC(glVertexAttribI2uivEXT
)
2457 USE_GL_FUNC(glVertexAttribI3iEXT
)
2458 USE_GL_FUNC(glVertexAttribI3ivEXT
)
2459 USE_GL_FUNC(glVertexAttribI3uiEXT
)
2460 USE_GL_FUNC(glVertexAttribI3uivEXT
)
2461 USE_GL_FUNC(glVertexAttribI4bvEXT
)
2462 USE_GL_FUNC(glVertexAttribI4iEXT
)
2463 USE_GL_FUNC(glVertexAttribI4ivEXT
)
2464 USE_GL_FUNC(glVertexAttribI4svEXT
)
2465 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
2466 USE_GL_FUNC(glVertexAttribI4uiEXT
)
2467 USE_GL_FUNC(glVertexAttribI4uivEXT
)
2468 USE_GL_FUNC(glVertexAttribI4usvEXT
)
2469 USE_GL_FUNC(glVertexAttribIPointerEXT
)
2470 /* GL_EXT_point_parameters */
2471 USE_GL_FUNC(glPointParameterfEXT
)
2472 USE_GL_FUNC(glPointParameterfvEXT
)
2473 /* GL_EXT_provoking_vertex */
2474 USE_GL_FUNC(glProvokingVertexEXT
)
2475 /* GL_EXT_secondary_color */
2476 USE_GL_FUNC(glSecondaryColor3fEXT
)
2477 USE_GL_FUNC(glSecondaryColor3fvEXT
)
2478 USE_GL_FUNC(glSecondaryColor3ubEXT
)
2479 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
2480 USE_GL_FUNC(glSecondaryColorPointerEXT
)
2481 /* GL_EXT_stencil_two_side */
2482 USE_GL_FUNC(glActiveStencilFaceEXT
)
2483 /* GL_EXT_texture3D */
2484 USE_GL_FUNC(glTexImage3D
)
2485 USE_GL_FUNC(glTexImage3DEXT
)
2486 USE_GL_FUNC(glTexSubImage3D
)
2487 USE_GL_FUNC(glTexSubImage3DEXT
)
2489 USE_GL_FUNC(glDeleteFencesNV
)
2490 USE_GL_FUNC(glFinishFenceNV
)
2491 USE_GL_FUNC(glGenFencesNV
)
2492 USE_GL_FUNC(glGetFenceivNV
)
2493 USE_GL_FUNC(glIsFenceNV
)
2494 USE_GL_FUNC(glSetFenceNV
)
2495 USE_GL_FUNC(glTestFenceNV
)
2496 /* GL_NV_half_float */
2497 USE_GL_FUNC(glColor3hNV
)
2498 USE_GL_FUNC(glColor3hvNV
)
2499 USE_GL_FUNC(glColor4hNV
)
2500 USE_GL_FUNC(glColor4hvNV
)
2501 USE_GL_FUNC(glFogCoordhNV
)
2502 USE_GL_FUNC(glFogCoordhvNV
)
2503 USE_GL_FUNC(glMultiTexCoord1hNV
)
2504 USE_GL_FUNC(glMultiTexCoord1hvNV
)
2505 USE_GL_FUNC(glMultiTexCoord2hNV
)
2506 USE_GL_FUNC(glMultiTexCoord2hvNV
)
2507 USE_GL_FUNC(glMultiTexCoord3hNV
)
2508 USE_GL_FUNC(glMultiTexCoord3hvNV
)
2509 USE_GL_FUNC(glMultiTexCoord4hNV
)
2510 USE_GL_FUNC(glMultiTexCoord4hvNV
)
2511 USE_GL_FUNC(glNormal3hNV
)
2512 USE_GL_FUNC(glNormal3hvNV
)
2513 USE_GL_FUNC(glSecondaryColor3hNV
)
2514 USE_GL_FUNC(glSecondaryColor3hvNV
)
2515 USE_GL_FUNC(glTexCoord1hNV
)
2516 USE_GL_FUNC(glTexCoord1hvNV
)
2517 USE_GL_FUNC(glTexCoord2hNV
)
2518 USE_GL_FUNC(glTexCoord2hvNV
)
2519 USE_GL_FUNC(glTexCoord3hNV
)
2520 USE_GL_FUNC(glTexCoord3hvNV
)
2521 USE_GL_FUNC(glTexCoord4hNV
)
2522 USE_GL_FUNC(glTexCoord4hvNV
)
2523 USE_GL_FUNC(glVertex2hNV
)
2524 USE_GL_FUNC(glVertex2hvNV
)
2525 USE_GL_FUNC(glVertex3hNV
)
2526 USE_GL_FUNC(glVertex3hvNV
)
2527 USE_GL_FUNC(glVertex4hNV
)
2528 USE_GL_FUNC(glVertex4hvNV
)
2529 USE_GL_FUNC(glVertexAttrib1hNV
)
2530 USE_GL_FUNC(glVertexAttrib1hvNV
)
2531 USE_GL_FUNC(glVertexAttrib2hNV
)
2532 USE_GL_FUNC(glVertexAttrib2hvNV
)
2533 USE_GL_FUNC(glVertexAttrib3hNV
)
2534 USE_GL_FUNC(glVertexAttrib3hvNV
)
2535 USE_GL_FUNC(glVertexAttrib4hNV
)
2536 USE_GL_FUNC(glVertexAttrib4hvNV
)
2537 USE_GL_FUNC(glVertexAttribs1hvNV
)
2538 USE_GL_FUNC(glVertexAttribs2hvNV
)
2539 USE_GL_FUNC(glVertexAttribs3hvNV
)
2540 USE_GL_FUNC(glVertexAttribs4hvNV
)
2541 USE_GL_FUNC(glVertexWeighthNV
)
2542 USE_GL_FUNC(glVertexWeighthvNV
)
2543 /* GL_NV_point_sprite */
2544 USE_GL_FUNC(glPointParameteriNV
)
2545 USE_GL_FUNC(glPointParameterivNV
)
2546 /* GL_NV_register_combiners */
2547 USE_GL_FUNC(glCombinerInputNV
)
2548 USE_GL_FUNC(glCombinerOutputNV
)
2549 USE_GL_FUNC(glCombinerParameterfNV
)
2550 USE_GL_FUNC(glCombinerParameterfvNV
)
2551 USE_GL_FUNC(glCombinerParameteriNV
)
2552 USE_GL_FUNC(glCombinerParameterivNV
)
2553 USE_GL_FUNC(glFinalCombinerInputNV
)
2554 /* WGL extensions */
2555 USE_GL_FUNC(wglChoosePixelFormatARB
)
2556 USE_GL_FUNC(wglGetExtensionsStringARB
)
2557 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
2558 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
2559 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE
)
2560 USE_GL_FUNC(wglQueryCurrentRendererStringWINE
)
2561 USE_GL_FUNC(wglQueryRendererIntegerWINE
)
2562 USE_GL_FUNC(wglQueryRendererStringWINE
)
2563 USE_GL_FUNC(wglSetPixelFormatWINE
)
2564 USE_GL_FUNC(wglSwapIntervalEXT
)
2566 /* Newer core functions */
2567 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
2568 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
2569 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
2570 USE_GL_FUNC(glBeginTransformFeedback
) /* OpenGL 3.0 */
2571 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
2572 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
2573 USE_GL_FUNC(glBindFragDataLocation
) /* OpenGL 3.0 */
2574 USE_GL_FUNC(glBindVertexArray
) /* OpenGL 3.0 */
2575 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
2576 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
2577 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
2578 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
2579 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
2580 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
2581 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
2582 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
2583 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
2584 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
2585 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
2586 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
2587 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
2588 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
2589 USE_GL_FUNC(glDebugMessageCallback
) /* OpenGL 4.3 */
2590 USE_GL_FUNC(glDebugMessageControl
) /* OpenGL 4.3 */
2591 USE_GL_FUNC(glDebugMessageInsert
) /* OpenGL 4.3 */
2592 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
2593 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
2594 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
2595 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
2596 USE_GL_FUNC(glDeleteVertexArrays
) /* OpenGL 3.0 */
2597 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
2598 USE_GL_FUNC(glDisablei
) /* OpenGL 3.0 */
2599 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
2600 USE_GL_FUNC(glDrawArraysInstanced
) /* OpenGL 3.1 */
2601 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
2602 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
2603 USE_GL_FUNC(glEnablei
) /* OpenGL 3.0 */
2604 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
2605 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
2606 USE_GL_FUNC(glEndTransformFeedback
) /* OpenGL 3.0 */
2607 USE_GL_FUNC(glFramebufferTexture
) /* OpenGL 3.2 */
2608 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
2609 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
2610 USE_GL_FUNC(glGenVertexArrays
) /* OpenGL 3.0 */
2611 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
2612 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
2613 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
2614 USE_GL_FUNC(glGetBooleani_v
) /* OpenGL 3.0 */
2615 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
2616 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
2617 USE_GL_FUNC(glGetDebugMessageLog
) /* OpenGL 4.3 */
2618 USE_GL_FUNC(glGetIntegeri_v
) /* OpenGL 3.0 */
2619 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
2620 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
2621 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
2622 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
2623 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
2624 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
2625 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
2626 USE_GL_FUNC(glGetStringi
) /* OpenGL 3.0 */
2627 USE_GL_FUNC(glGetTextureLevelParameteriv
) /* OpenGL 4.5 */
2628 USE_GL_FUNC(glGetTextureParameteriv
) /* OpenGL 4.5 */
2629 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
2630 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
2631 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
2632 USE_GL_FUNC(glIsEnabledi
) /* OpenGL 3.0 */
2633 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
2634 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
2635 USE_GL_FUNC(glMinSampleShading
) /* OpenGL 4.0 */
2636 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
2637 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
2638 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
2639 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
2640 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
2641 USE_GL_FUNC(glTexBuffer
) /* OpenGL 3.1 */
2642 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
2643 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
2644 USE_GL_FUNC(glTransformFeedbackVaryings
) /* OpenGL 3.0 */
2645 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
2646 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
2647 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
2648 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
2649 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
2650 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
2651 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
2652 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
2653 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
2654 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
2655 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
2656 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
2657 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
2658 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
2659 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
2660 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
2661 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
2662 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
2663 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
2664 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
2665 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
2666 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
2667 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
2668 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
2669 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
2670 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
2671 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
2672 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
2673 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
2674 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
2675 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
2676 USE_GL_FUNC(glVertexAttrib4Nub
) /* OpenGL 2.0 */
2677 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
2678 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
2679 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
2680 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
2681 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
2682 USE_GL_FUNC(glVertexAttribIPointer
) /* OpenGL 3.0 */
2683 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
2686 #ifndef USE_WIN32_OPENGL
2687 /* hack: use the functions directly from the TEB table to bypass the thunks */
2688 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2689 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2692 #define MAP_GL_FUNCTION(core_func, ext_func) \
2695 if (!gl_info->gl_ops.ext.p_##core_func) \
2696 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2698 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
2701 if (!gl_info->gl_ops.ext.p_##core_func) \
2702 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
2705 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
2706 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
2707 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
2708 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
2709 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
2710 MAP_GL_FUNCTION(glBindFragDataLocation
, glBindFragDataLocationEXT
);
2711 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
2712 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
2713 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
2714 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
2715 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
2716 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
2717 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
2718 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
2719 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
2720 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
2721 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
2722 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
2723 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
2724 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
2725 MAP_GL_FUNCTION(glDebugMessageCallback
, glDebugMessageCallbackARB
);
2726 MAP_GL_FUNCTION(glDebugMessageControl
, glDebugMessageControlARB
);
2727 MAP_GL_FUNCTION(glDebugMessageInsert
, glDebugMessageInsertARB
);
2728 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
2729 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
2730 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
2731 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
2732 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
2733 MAP_GL_FUNCTION(glDisablei
, glDisableIndexedEXT
);
2734 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
2735 MAP_GL_FUNCTION(glDrawArraysInstanced
, glDrawArraysInstancedARB
);
2736 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
2737 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
2738 MAP_GL_FUNCTION(glEnablei
, glEnableIndexedEXT
);
2739 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
2740 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
2741 MAP_GL_FUNCTION(glFramebufferTexture
, glFramebufferTextureARB
);
2742 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
2743 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
2744 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
2745 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
2746 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
2747 MAP_GL_FUNCTION(glGetBooleani_v
, glGetBooleanIndexedvEXT
);
2748 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
2749 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
2750 MAP_GL_FUNCTION(glGetDebugMessageLog
, glGetDebugMessageLogARB
);
2751 MAP_GL_FUNCTION(glGetIntegeri_v
, glGetIntegerIndexedvEXT
);
2752 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
2753 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
2754 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
2755 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
2756 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
2757 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
2758 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
2759 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
2760 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
2761 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
2762 MAP_GL_FUNCTION(glIsEnabledi
, glIsEnabledIndexedEXT
);
2763 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
2764 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
2765 MAP_GL_FUNCTION(glMinSampleShading
, glMinSampleShadingARB
);
2766 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
2767 MAP_GL_FUNCTION(glTexBuffer
, glTexBufferARB
);
2768 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
2769 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
2770 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
2771 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
2772 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
2773 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
2774 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
2775 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
2776 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
2777 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
2778 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
2779 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
2780 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
2781 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
2782 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
2783 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
2784 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
2785 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
2786 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
2787 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
2788 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
2789 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
2790 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
2791 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
2792 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
2793 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
2794 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
2795 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
2796 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
2797 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
2798 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
2799 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
2800 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
2801 MAP_GL_FUNCTION(glVertexAttrib4Nub
, glVertexAttrib4NubARB
);
2802 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
2803 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
2804 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
2805 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
2806 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
2807 MAP_GL_FUNCTION(glVertexAttribIPointer
, glVertexAttribIPointerEXT
);
2808 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
2809 #undef MAP_GL_FUNCTION
2810 #undef MAP_GL_FUNCTION_CAST
2813 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2815 unsigned int i
, sampler_count
;
2816 GLfloat gl_floatv
[2];
2819 gl_info
->limits
.buffers
= 1;
2820 gl_info
->limits
.textures
= 0;
2821 gl_info
->limits
.texture_coords
= 0;
2822 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2824 gl_info
->limits
.uniform_blocks
[i
] = 0;
2825 gl_info
->limits
.samplers
[i
] = 0;
2827 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = 1;
2828 gl_info
->limits
.combined_samplers
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
];
2829 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
2830 gl_info
->limits
.vertex_attribs
= 16;
2831 gl_info
->limits
.texture_buffer_offset_alignment
= 1;
2832 gl_info
->limits
.glsl_vs_float_constants
= 0;
2833 gl_info
->limits
.glsl_ps_float_constants
= 0;
2834 gl_info
->limits
.arb_vs_float_constants
= 0;
2835 gl_info
->limits
.arb_vs_native_constants
= 0;
2836 gl_info
->limits
.arb_vs_instructions
= 0;
2837 gl_info
->limits
.arb_vs_temps
= 0;
2838 gl_info
->limits
.arb_ps_float_constants
= 0;
2839 gl_info
->limits
.arb_ps_local_constants
= 0;
2840 gl_info
->limits
.arb_ps_instructions
= 0;
2841 gl_info
->limits
.arb_ps_temps
= 0;
2843 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES
, &gl_max
);
2844 gl_info
->limits
.user_clip_distances
= min(MAX_CLIP_DISTANCES
, gl_max
);
2845 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2847 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
2849 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2850 gl_info
->limits
.lights
= gl_max
;
2851 TRACE("Light support - max lights %d.\n", gl_max
);
2854 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2855 gl_info
->limits
.texture_size
= gl_max
;
2856 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2858 gl_info
->gl_ops
.gl
.p_glGetFloatv(gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
]
2859 ? GL_ALIASED_POINT_SIZE_RANGE
: GL_POINT_SIZE_RANGE
, gl_floatv
);
2860 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2861 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2862 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2864 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2866 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2867 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2871 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2873 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2875 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2876 gl_info
->limits
.general_combiners
= gl_max
;
2877 TRACE("Max general combiners: %d.\n", gl_max
);
2879 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2881 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2882 gl_info
->limits
.buffers
= min(MAX_RENDER_TARGET_VIEWS
, gl_max
);
2883 TRACE("Max draw buffers: %u.\n", gl_max
);
2885 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2887 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
2889 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2890 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2891 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2893 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2895 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2896 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2900 gl_info
->limits
.texture_coords
= gl_info
->limits
.textures
;
2902 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2905 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2907 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &gl_max
);
2908 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = gl_max
;
2912 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = gl_info
->limits
.textures
;
2914 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
]);
2916 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2918 unsigned int vertex_sampler_count
;
2920 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
2921 vertex_sampler_count
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
] = gl_max
;
2922 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
2923 gl_info
->limits
.combined_samplers
= gl_max
;
2924 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &gl_max
);
2925 gl_info
->limits
.vertex_attribs
= gl_max
;
2927 /* Loading GLSL sampler uniforms is much simpler if we can assume
2928 * that the sampler setup is known at shader link time. In a
2929 * vertex shader + pixel shader combination this isn't an issue
2930 * because then the sampler setup only depends on the two shaders.
2931 * If a pixel shader is used with fixed-function vertex processing
2932 * we're fine too because fixed-function vertex processing doesn't
2933 * use any samplers. If fixed-function fragment processing is used
2934 * we have to make sure that all vertex sampler setups are valid
2935 * together with all possible fixed-function fragment processing
2936 * setups. This is true if vsamplers + MAX_TEXTURES <= max_samplers.
2937 * This is true on all Direct3D 9 cards that support vertex
2938 * texture fetch (GeForce 6 and GeForce 7 cards). Direct3D 9
2939 * Radeon cards do not support vertex texture fetch. Direct3D 10
2940 * cards have 128 samplers, and Direct3D 9 is limited to 8
2941 * fixed-function texture stages and 4 vertex samplers.
2942 * Direct3D 10 does not have a fixed-function pipeline anymore.
2944 * So this is just a check to check that our assumption holds
2945 * true. If not, write a warning and reduce the number of vertex
2946 * samplers or probably disable vertex texture fetch. */
2947 if (vertex_sampler_count
&& gl_info
->limits
.combined_samplers
< 12
2948 && MAX_TEXTURES
+ vertex_sampler_count
> gl_info
->limits
.combined_samplers
)
2950 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2951 vertex_sampler_count
, gl_info
->limits
.combined_samplers
);
2952 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2953 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2954 vertex_sampler_count
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2956 vertex_sampler_count
= 0;
2957 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
] = vertex_sampler_count
;
2962 gl_info
->limits
.combined_samplers
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
];
2964 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
]);
2965 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2966 TRACE("Max vertex attributes: %u.\n", gl_info
->limits
.vertex_attribs
);
2970 gl_info
->limits
.textures
= 1;
2971 gl_info
->limits
.texture_coords
= 1;
2974 if (gl_info
->supported
[EXT_TEXTURE3D
])
2976 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2977 gl_info
->limits
.texture3d_size
= gl_max
;
2978 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2980 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
2982 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY
, &gl_max
);
2983 gl_info
->limits
.anisotropy
= gl_max
;
2984 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2986 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2988 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2989 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2990 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2991 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2992 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2993 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2994 gl_info
->limits
.arb_ps_native_constants
);
2995 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2996 gl_info
->limits
.arb_ps_temps
= gl_max
;
2997 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2998 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2999 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3000 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3001 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3002 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3003 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3005 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3007 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3008 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3009 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3010 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3011 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3012 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3013 gl_info
->limits
.arb_vs_native_constants
);
3014 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3015 gl_info
->limits
.arb_vs_temps
= gl_max
;
3016 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3017 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3018 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3019 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3021 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3023 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3024 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3025 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3027 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3029 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3030 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
] = min(gl_max
, WINED3D_MAX_CBS
);
3031 TRACE("Max vertex uniform blocks: %u (%d).\n",
3032 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
], gl_max
);
3035 if (gl_info
->supported
[ARB_TESSELLATION_SHADER
])
3037 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
, &gl_max
);
3038 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_HULL
] = min(gl_max
, WINED3D_MAX_CBS
);
3039 TRACE("Max hull uniform blocks: %u (%d).\n",
3040 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_HULL
], gl_max
);
3041 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
, &gl_max
);
3042 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_HULL
] = gl_max
;
3043 TRACE("Max hull samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_HULL
]);
3045 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
, &gl_max
);
3046 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_DOMAIN
] = min(gl_max
, WINED3D_MAX_CBS
);
3047 TRACE("Max domain uniform blocks: %u (%d).\n",
3048 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_DOMAIN
], gl_max
);
3049 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
, &gl_max
);
3050 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_DOMAIN
] = gl_max
;
3051 TRACE("Max domain samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_DOMAIN
]);
3053 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3055 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3056 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
] = min(gl_max
, WINED3D_MAX_CBS
);
3057 TRACE("Max geometry uniform blocks: %u (%d).\n",
3058 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
], gl_max
);
3059 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
, &gl_max
);
3060 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_GEOMETRY
] = gl_max
;
3061 TRACE("Max geometry samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_GEOMETRY
]);
3063 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3065 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3066 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3067 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3068 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3069 gl_info
->limits
.glsl_varyings
= gl_max
;
3070 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
3072 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3074 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3075 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
] = min(gl_max
, WINED3D_MAX_CBS
);
3076 TRACE("Max fragment uniform blocks: %u (%d).\n",
3077 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
], gl_max
);
3080 if (gl_info
->supported
[ARB_COMPUTE_SHADER
])
3082 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS
, &gl_max
);
3083 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
] = min(gl_max
, WINED3D_MAX_CBS
);
3084 TRACE("Max compute uniform blocks: %u (%d).\n",
3085 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
], gl_max
);
3086 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
, &gl_max
);
3087 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
] = gl_max
;
3088 TRACE("Max compute samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
]);
3090 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3092 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3093 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3094 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3095 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3097 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
3099 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
, &gl_max
);
3100 gl_info
->limits
.texture_buffer_offset_alignment
= gl_max
;
3101 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max
);
3103 if (gl_info
->supported
[ARB_SHADER_ATOMIC_COUNTERS
])
3105 GLint max_fragment_buffers
, max_combined_buffers
, max_bindings
;
3106 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
, &max_fragment_buffers
);
3107 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers
);
3108 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
, &max_combined_buffers
);
3109 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers
);
3110 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
, &max_bindings
);
3111 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings
);
3112 if (max_fragment_buffers
< MAX_UNORDERED_ACCESS_VIEWS
3113 || max_combined_buffers
< MAX_UNORDERED_ACCESS_VIEWS
3114 || max_bindings
< MAX_UNORDERED_ACCESS_VIEWS
)
3116 WARN("Disabling ARB_shader_atomic_counters.\n");
3117 gl_info
->supported
[ARB_SHADER_ATOMIC_COUNTERS
] = FALSE
;
3120 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
3122 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS
, &gl_max
);
3123 TRACE("Max vertex streams: %d.\n", gl_max
);
3126 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3127 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3129 gl_info
->limits
.shininess
= 128.0f
;
3131 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3133 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3134 gl_info
->limits
.samples
= gl_max
;
3137 if (gl_info
->supported
[ARB_FRAMEBUFFER_NO_ATTACHMENTS
])
3139 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH
, &gl_max
);
3140 gl_info
->limits
.framebuffer_width
= gl_max
;
3141 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT
, &gl_max
);
3142 gl_info
->limits
.framebuffer_height
= gl_max
;
3146 gl_info
->limits
.framebuffer_width
= gl_info
->limits
.texture_size
;
3147 gl_info
->limits
.framebuffer_height
= gl_info
->limits
.texture_size
;
3150 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] =
3151 min(gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
], MAX_GL_FRAGMENT_SAMPLERS
);
3153 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
3154 sampler_count
+= gl_info
->limits
.samplers
[i
];
3155 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->limits
.combined_samplers
< sampler_count
)
3157 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3158 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3159 * the minimum value is increased to 80. */
3160 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3161 sampler_count
, gl_info
->limits
.combined_samplers
);
3162 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
3163 gl_info
->limits
.samplers
[i
] = min(gl_info
->limits
.samplers
[i
], 16);
3166 /* A majority of OpenGL implementations allow us to statically partition
3167 * the set of texture bindings into six separate sets. */
3168 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
3170 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
3171 sampler_count
+= gl_info
->limits
.samplers
[i
];
3172 if (gl_info
->limits
.combined_samplers
>= sampler_count
)
3173 gl_info
->limits
.graphics_samplers
-= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
3176 /* Context activation is done by the caller. */
3177 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
,
3178 struct wined3d_caps_gl_ctx
*caps_gl_ctx
, DWORD wined3d_creation_flags
)
3182 enum wined3d_gl_extension extension
;
3183 DWORD min_gl_version
;
3187 {EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2)},
3188 {ARB_MULTISAMPLE
, MAKEDWORD_VERSION(1, 3)},
3189 {ARB_MULTITEXTURE
, MAKEDWORD_VERSION(1, 3)},
3190 {ARB_TEXTURE_BORDER_CLAMP
, MAKEDWORD_VERSION(1, 3)},
3191 {ARB_TEXTURE_COMPRESSION
, MAKEDWORD_VERSION(1, 3)},
3192 {ARB_TEXTURE_CUBE_MAP
, MAKEDWORD_VERSION(1, 3)},
3193 {ARB_DEPTH_TEXTURE
, MAKEDWORD_VERSION(1, 4)},
3194 {ARB_POINT_PARAMETERS
, MAKEDWORD_VERSION(1, 4)},
3195 {ARB_SHADOW
, MAKEDWORD_VERSION(1, 4)},
3196 {ARB_TEXTURE_MIRRORED_REPEAT
, MAKEDWORD_VERSION(1, 4)},
3197 {EXT_BLEND_COLOR
, MAKEDWORD_VERSION(1, 4)},
3198 {EXT_BLEND_FUNC_SEPARATE
, MAKEDWORD_VERSION(1, 4)},
3199 {EXT_BLEND_MINMAX
, MAKEDWORD_VERSION(1, 4)},
3200 {EXT_BLEND_SUBTRACT
, MAKEDWORD_VERSION(1, 4)},
3201 {EXT_STENCIL_WRAP
, MAKEDWORD_VERSION(1, 4)},
3202 {NV_POINT_SPRITE
, MAKEDWORD_VERSION(1, 4)},
3203 {ARB_OCCLUSION_QUERY
, MAKEDWORD_VERSION(1, 5)},
3204 {ARB_VERTEX_BUFFER_OBJECT
, MAKEDWORD_VERSION(1, 5)},
3205 {ARB_DRAW_BUFFERS
, MAKEDWORD_VERSION(2, 0)},
3206 {ARB_FRAGMENT_SHADER
, MAKEDWORD_VERSION(2, 0)},
3207 {ARB_SHADING_LANGUAGE_100
, MAKEDWORD_VERSION(2, 0)},
3208 {ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0)},
3209 {ARB_VERTEX_SHADER
, MAKEDWORD_VERSION(2, 0)},
3210 {EXT_BLEND_EQUATION_SEPARATE
, MAKEDWORD_VERSION(2, 0)},
3211 {ARB_PIXEL_BUFFER_OBJECT
, MAKEDWORD_VERSION(2, 1)},
3212 {EXT_TEXTURE_SRGB
, MAKEDWORD_VERSION(2, 1)},
3213 {ARB_COLOR_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3214 {ARB_DEPTH_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3215 {ARB_FRAMEBUFFER_OBJECT
, MAKEDWORD_VERSION(3, 0)},
3216 {ARB_FRAMEBUFFER_SRGB
, MAKEDWORD_VERSION(3, 0)},
3217 {ARB_HALF_FLOAT_PIXEL
, MAKEDWORD_VERSION(3, 0)},
3218 {ARB_HALF_FLOAT_VERTEX
, MAKEDWORD_VERSION(3, 0)},
3219 {ARB_MAP_BUFFER_RANGE
, MAKEDWORD_VERSION(3, 0)},
3220 {ARB_TEXTURE_COMPRESSION_RGTC
, MAKEDWORD_VERSION(3, 0)},
3221 {ARB_TEXTURE_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3222 {ARB_TEXTURE_RG
, MAKEDWORD_VERSION(3, 0)},
3223 {EXT_DRAW_BUFFERS2
, MAKEDWORD_VERSION(3, 0)},
3224 {EXT_PACKED_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3225 {EXT_TEXTURE_ARRAY
, MAKEDWORD_VERSION(3, 0)},
3226 {EXT_TEXTURE_INTEGER
, MAKEDWORD_VERSION(3, 0)},
3227 {EXT_TEXTURE_SHARED_EXPONENT
, MAKEDWORD_VERSION(3, 0)},
3228 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3229 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3230 * enough that reusing the same flag for the new features hurts more
3232 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3233 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3234 * are integrated into ARB_framebuffer_object. */
3236 {ARB_COPY_BUFFER
, MAKEDWORD_VERSION(3, 1)},
3237 {ARB_DRAW_INSTANCED
, MAKEDWORD_VERSION(3, 1)},
3238 {ARB_TEXTURE_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3239 {ARB_UNIFORM_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3240 {EXT_TEXTURE_SNORM
, MAKEDWORD_VERSION(3, 1)},
3241 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3243 {ARB_DEPTH_CLAMP
, MAKEDWORD_VERSION(3, 2)},
3244 {ARB_DRAW_ELEMENTS_BASE_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3245 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3246 * core geometry shaders so it's not really correct to expose the
3247 * extension for core-only support. */
3248 {ARB_FRAGMENT_COORD_CONVENTIONS
, MAKEDWORD_VERSION(3, 2)},
3249 {ARB_PROVOKING_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3250 {ARB_SEAMLESS_CUBE_MAP
, MAKEDWORD_VERSION(3, 2)},
3251 {ARB_SYNC
, MAKEDWORD_VERSION(3, 2)},
3252 {ARB_TEXTURE_MULTISAMPLE
, MAKEDWORD_VERSION(3, 2)},
3253 {ARB_VERTEX_ARRAY_BGRA
, MAKEDWORD_VERSION(3, 2)},
3255 {ARB_BLEND_FUNC_EXTENDED
, MAKEDWORD_VERSION(3, 3)},
3256 {ARB_EXPLICIT_ATTRIB_LOCATION
, MAKEDWORD_VERSION(3, 3)},
3257 {ARB_INSTANCED_ARRAYS
, MAKEDWORD_VERSION(3, 3)},
3258 {ARB_SAMPLER_OBJECTS
, MAKEDWORD_VERSION(3, 3)},
3259 {ARB_SHADER_BIT_ENCODING
, MAKEDWORD_VERSION(3, 3)},
3260 {ARB_TEXTURE_RGB10_A2UI
, MAKEDWORD_VERSION(3, 3)},
3261 {ARB_TEXTURE_SWIZZLE
, MAKEDWORD_VERSION(3, 3)},
3262 {ARB_TIMER_QUERY
, MAKEDWORD_VERSION(3, 3)},
3263 {ARB_VERTEX_TYPE_2_10_10_10_REV
, MAKEDWORD_VERSION(3, 3)},
3265 {ARB_DRAW_INDIRECT
, MAKEDWORD_VERSION(4, 0)},
3266 {ARB_GPU_SHADER5
, MAKEDWORD_VERSION(4, 0)},
3267 {ARB_SAMPLE_SHADING
, MAKEDWORD_VERSION(4, 0)},
3268 {ARB_TESSELLATION_SHADER
, MAKEDWORD_VERSION(4, 0)},
3269 {ARB_TEXTURE_CUBE_MAP_ARRAY
, MAKEDWORD_VERSION(4, 0)},
3270 {ARB_TEXTURE_GATHER
, MAKEDWORD_VERSION(4, 0)},
3271 {ARB_TRANSFORM_FEEDBACK2
, MAKEDWORD_VERSION(4, 0)},
3272 {ARB_TRANSFORM_FEEDBACK3
, MAKEDWORD_VERSION(4, 0)},
3274 {ARB_ES2_COMPATIBILITY
, MAKEDWORD_VERSION(4, 1)},
3275 {ARB_VIEWPORT_ARRAY
, MAKEDWORD_VERSION(4, 1)},
3277 {ARB_BASE_INSTANCE
, MAKEDWORD_VERSION(4, 2)},
3278 {ARB_CONSERVATIVE_DEPTH
, MAKEDWORD_VERSION(4, 2)},
3279 {ARB_INTERNALFORMAT_QUERY
, MAKEDWORD_VERSION(4, 2)},
3280 {ARB_MAP_BUFFER_ALIGNMENT
, MAKEDWORD_VERSION(4, 2)},
3281 {ARB_SHADER_ATOMIC_COUNTERS
, MAKEDWORD_VERSION(4, 2)},
3282 {ARB_SHADER_IMAGE_LOAD_STORE
, MAKEDWORD_VERSION(4, 2)},
3283 {ARB_SHADING_LANGUAGE_420PACK
, MAKEDWORD_VERSION(4, 2)},
3284 {ARB_SHADING_LANGUAGE_PACKING
, MAKEDWORD_VERSION(4, 2)},
3285 {ARB_TEXTURE_COMPRESSION_BPTC
, MAKEDWORD_VERSION(4, 2)},
3286 {ARB_TEXTURE_STORAGE
, MAKEDWORD_VERSION(4, 2)},
3288 {ARB_CLEAR_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 3)},
3289 {ARB_COMPUTE_SHADER
, MAKEDWORD_VERSION(4, 3)},
3290 {ARB_COPY_IMAGE
, MAKEDWORD_VERSION(4, 3)},
3291 {ARB_DEBUG_OUTPUT
, MAKEDWORD_VERSION(4, 3)},
3292 {ARB_ES3_COMPATIBILITY
, MAKEDWORD_VERSION(4, 3)},
3293 {ARB_FRAGMENT_LAYER_VIEWPORT
, MAKEDWORD_VERSION(4, 3)},
3294 {ARB_FRAMEBUFFER_NO_ATTACHMENTS
, MAKEDWORD_VERSION(4, 3)},
3295 {ARB_INTERNALFORMAT_QUERY2
, MAKEDWORD_VERSION(4, 3)},
3296 {ARB_SHADER_IMAGE_SIZE
, MAKEDWORD_VERSION(4, 3)},
3297 {ARB_SHADER_STORAGE_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 3)},
3298 {ARB_STENCIL_TEXTURING
, MAKEDWORD_VERSION(4, 3)},
3299 {ARB_TEXTURE_BUFFER_RANGE
, MAKEDWORD_VERSION(4, 3)},
3300 {ARB_TEXTURE_QUERY_LEVELS
, MAKEDWORD_VERSION(4, 3)},
3301 {ARB_TEXTURE_STORAGE_MULTISAMPLE
, MAKEDWORD_VERSION(4, 2)},
3302 {ARB_TEXTURE_VIEW
, MAKEDWORD_VERSION(4, 3)},
3304 {ARB_CLEAR_TEXTURE
, MAKEDWORD_VERSION(4, 4)},
3306 {ARB_CLIP_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3307 {ARB_CULL_DISTANCE
, MAKEDWORD_VERSION(4, 5)},
3308 {ARB_DERIVATIVE_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3309 {ARB_SHADER_TEXTURE_IMAGE_SAMPLES
, MAKEDWORD_VERSION(4, 5)},
3311 {ARB_PIPELINE_STATISTICS_QUERY
, MAKEDWORD_VERSION(4, 6)},
3312 {ARB_TEXTURE_FILTER_ANISOTROPIC
, MAKEDWORD_VERSION(4, 6)},
3314 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3315 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3316 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3317 const struct wined3d_gpu_description
*gpu_description
;
3318 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3319 struct wined3d_vertex_caps vertex_caps
;
3320 struct fragment_caps fragment_caps
;
3321 struct shader_caps shader_caps
;
3322 const char *WGL_Extensions
= NULL
;
3323 enum wined3d_gl_vendor gl_vendor
;
3324 DWORD gl_version
, gl_ext_emul_mask
;
3325 GLint context_profile
= 0;
3326 UINT64 vram_bytes
= 0;
3330 TRACE("adapter %p.\n", adapter
);
3332 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3333 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3334 if (!gl_renderer_str
)
3336 ERR("Received a NULL GL_RENDERER.\n");
3340 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3341 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3344 ERR("Received a NULL GL_VENDOR.\n");
3348 /* Parse the GL_VERSION field into major and minor information */
3349 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3350 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3351 if (!gl_version_str
)
3353 ERR("Received a NULL GL_VERSION.\n");
3356 gl_version
= wined3d_parse_gl_version(gl_version_str
);
3358 load_gl_funcs(gl_info
);
3360 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
3361 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
3363 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3365 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK
, &context_profile
);
3366 checkGLcall("Querying context profile");
3368 if (context_profile
& GL_CONTEXT_CORE_PROFILE_BIT
)
3369 TRACE("Got a core profile context.\n");
3371 gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] = TRUE
;
3373 TRACE("GL extensions reported:\n");
3374 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3376 const char *gl_extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
3380 ERR("Received a NULL GL_EXTENSIONS.\n");
3383 parse_extension_string(gl_info
, gl_extensions
, gl_extension_map
, ARRAY_SIZE(gl_extension_map
));
3387 enumerate_gl_extensions(gl_info
, gl_extension_map
, ARRAY_SIZE(gl_extension_map
));
3390 hdc
= wglGetCurrentDC();
3391 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3392 if (GL_EXTCALL(wglGetExtensionsStringARB
))
3393 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
3394 if (!WGL_Extensions
)
3395 WARN("WGL extensions not supported.\n");
3397 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
, ARRAY_SIZE(wgl_extension_map
));
3399 for (i
= 0; i
< ARRAY_SIZE(core_extensions
); ++i
)
3401 if (!gl_info
->supported
[core_extensions
[i
].extension
]
3402 && gl_version
>= core_extensions
[i
].min_gl_version
)
3404 for (j
= 0; j
< ARRAY_SIZE(gl_extension_map
); ++j
)
3405 if (gl_extension_map
[j
].extension
== core_extensions
[i
].extension
)
3408 if (j
< ARRAY_SIZE(gl_extension_map
))
3410 TRACE("GL CORE: %s support.\n", gl_extension_map
[j
].extension_string
);
3411 gl_info
->supported
[core_extensions
[i
].extension
] = TRUE
;
3415 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions
[i
].extension
);
3420 if (gl_info
->supported
[EXT_BLEND_MINMAX
] || gl_info
->supported
[EXT_BLEND_SUBTRACT
])
3421 gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
] = TRUE
;
3423 if (gl_version
>= MAKEDWORD_VERSION(2, 0))
3425 gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
3426 /* We want to use the core APIs for two-sided stencil in GL 2.0. */
3427 gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] = FALSE
;
3429 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3430 gl_info
->supported
[WINED3D_GL_VERSION_3_2
] = TRUE
;
3432 /* All the points are actually point sprites in core contexts, the APIs from
3433 * ARB_point_sprite are not supported anymore. */
3434 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3435 gl_info
->supported
[ARB_POINT_SPRITE
] = FALSE
;
3437 if (gl_info
->supported
[APPLE_FENCE
])
3439 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3440 * The apple extension interacts with some other apple exts. Disable the NV
3441 * extension if the apple one is support to prevent confusion in other parts
3443 gl_info
->supported
[NV_FENCE
] = FALSE
;
3445 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
3447 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3449 * The enums are the same:
3450 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3451 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3452 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3453 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3454 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3456 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3458 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3459 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
3461 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3463 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3464 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
3467 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
3469 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3470 * functionality. Prefer the ARB extension */
3471 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
3473 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3475 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3476 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
3478 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
3480 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3481 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
3483 if (!gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3485 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3486 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3488 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3490 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3491 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3493 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && !gl_info
->supported
[ARB_TEXTURE_RG
])
3495 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3496 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = FALSE
;
3498 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
3500 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3502 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3503 * are supported. The nv extensions provide the same functionality as the
3504 * ATI one, and a bit more(signed pixelformats). */
3505 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
3508 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
3510 /* If we have full NP2 texture support, disable
3511 * GL_ARB_texture_rectangle because we will never use it.
3512 * This saves a few redundant glDisable calls. */
3513 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
3515 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
3517 /* Disable NV_register_combiners and fragment shader if this is supported.
3518 * generally the NV extensions are preferred over the ATI ones, and this
3519 * extension is disabled if register_combiners and texture_shader2 are both
3520 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3521 * fragment processing support. */
3522 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
3523 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
3524 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
3525 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
3527 if (gl_info
->supported
[NV_HALF_FLOAT
])
3529 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3530 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
3532 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3534 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3535 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3536 * we never render to sRGB surfaces). */
3537 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
3538 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
3540 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
3544 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3545 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
3547 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
3549 if (gl_info
->supported
[ARB_TIMER_QUERY
])
3553 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3554 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
3556 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
3558 if (gl_version
>= MAKEDWORD_VERSION(3, 0))
3562 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = TRUE
;
3564 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3565 TRACE("Primitives query counter has %d bits.\n", counter_bits
);
3567 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = FALSE
;
3569 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3570 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits
);
3572 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = FALSE
;
3574 if (gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
3576 GLint subpixel_bits
;
3578 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS
, &subpixel_bits
);
3579 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits
);
3580 if (subpixel_bits
< 8 && gl_info
->supported
[ARB_CLIP_CONTROL
])
3582 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
3583 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
3586 if (gl_info
->supported
[ARB_CLIP_CONTROL
] && !gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
3588 /* When using ARB_clip_control we need the float viewport parameters
3589 * introduced by ARB_viewport_array to take care of the shifted pixel
3591 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
3592 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
3594 if (gl_info
->supported
[ARB_STENCIL_TEXTURING
] && !gl_info
->supported
[ARB_TEXTURE_SWIZZLE
])
3596 /* The stencil value needs to be placed in the green channel. */
3597 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
3598 gl_info
->supported
[ARB_STENCIL_TEXTURING
] = FALSE
;
3600 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3602 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3603 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3605 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3607 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3608 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3610 if (gl_info
->supported
[ARB_TEXTURE_STORAGE
] && gl_info
->supported
[APPLE_YCBCR_422
])
3612 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3613 ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3614 gl_info
->supported
[APPLE_YCBCR_422
] = FALSE
;
3616 if (gl_info
->supported
[ARB_DRAW_INDIRECT
] && !gl_info
->supported
[ARB_BASE_INSTANCE
])
3618 /* If ARB_base_instance is not supported the baseInstance field
3619 * in indirect draw parameters must be 0 or behavior is undefined.
3621 WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
3622 gl_info
->supported
[ARB_DRAW_INDIRECT
] = FALSE
;
3624 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] && !wined3d_settings
.multisample_textures
)
3625 gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] = FALSE
;
3626 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] && !gl_info
->supported
[ARB_TEXTURE_STORAGE_MULTISAMPLE
])
3628 WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
3629 gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] = FALSE
;
3632 wined3d_adapter_init_limits(gl_info
);
3634 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
3635 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
3637 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
3639 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
3640 unsigned int major
, minor
;
3642 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
3644 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3645 sscanf(str
, "%u.%u", &major
, &minor
);
3646 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
3647 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 30))
3648 gl_info
->supported
[WINED3D_GLSL_130
] = TRUE
;
3651 checkGLcall("extension detection");
3653 adapter
->shader_backend
= select_shader_backend(gl_info
);
3654 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
3655 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
3657 d3d_info
->limits
.max_rt_count
= gl_info
->limits
.buffers
;
3658 d3d_info
->limits
.max_clip_distances
= gl_info
->limits
.user_clip_distances
;
3659 d3d_info
->limits
.pointsize_max
= gl_info
->limits
.pointsize_max
;
3661 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
3662 d3d_info
->vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
3663 d3d_info
->limits
.vs_version
= shader_caps
.vs_version
;
3664 d3d_info
->limits
.hs_version
= shader_caps
.hs_version
;
3665 d3d_info
->limits
.ds_version
= shader_caps
.ds_version
;
3666 d3d_info
->limits
.gs_version
= shader_caps
.gs_version
;
3667 d3d_info
->limits
.ps_version
= shader_caps
.ps_version
;
3668 d3d_info
->limits
.cs_version
= shader_caps
.cs_version
;
3669 d3d_info
->limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
3670 d3d_info
->limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
3671 d3d_info
->limits
.varying_count
= shader_caps
.varying_count
;
3672 d3d_info
->shader_double_precision
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
);
3674 adapter
->vertex_pipe
->vp_get_caps(gl_info
, &vertex_caps
);
3675 d3d_info
->xyzrhw
= vertex_caps
.xyzrhw
;
3676 d3d_info
->ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
3677 d3d_info
->limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
3678 d3d_info
->limits
.active_light_count
= vertex_caps
.max_active_lights
;
3679 d3d_info
->emulated_flatshading
= vertex_caps
.emulated_flatshading
;
3681 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3682 d3d_info
->limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
3683 d3d_info
->limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
3684 d3d_info
->shader_color_key
= !!(fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
);
3685 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
3686 d3d_info
->feature_level
= feature_level_from_caps(gl_info
, &shader_caps
, &fragment_caps
);
3688 d3d_info
->texture_npot
= !!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
];
3689 d3d_info
->texture_npot_conditional
= gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
]
3690 || gl_info
->supported
[ARB_TEXTURE_RECTANGLE
];
3692 TRACE("Max texture stages: %u.\n", d3d_info
->limits
.ffp_blend_stages
);
3694 d3d_info
->valid_rt_mask
= 0;
3695 for (i
= 0; i
< gl_info
->limits
.buffers
; ++i
)
3696 d3d_info
->valid_rt_mask
|= (1u << i
);
3698 if (!d3d_info
->shader_color_key
)
3700 /* We do not want to deal with re-creating immutable texture storage
3701 * for colour-keying emulation. */
3702 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support colour-keying.\n");
3703 gl_info
->supported
[ARB_TEXTURE_STORAGE
] = FALSE
;
3706 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3708 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3709 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3710 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3711 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3712 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3713 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3714 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3715 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3716 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3717 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3718 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3719 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3720 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3721 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3722 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3723 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayer
;
3724 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3725 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3726 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3727 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3728 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3729 gl_info
->fbo_ops
.glFramebufferTexture
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture
;
3733 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3735 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3736 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3737 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3738 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3739 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3740 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3741 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3742 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3743 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3744 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3745 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3746 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3747 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3748 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3749 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3750 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3751 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3752 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3754 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3756 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3757 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3760 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
])
3762 gl_info
->fbo_ops
.glFramebufferTexture
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureARB
;
3763 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayerARB
;
3765 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3767 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3769 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3771 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3772 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3776 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3777 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3778 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3779 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3780 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3781 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3782 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3783 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3785 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3789 GL_EXTCALL(glGenVertexArrays(1, &vao
));
3790 GL_EXTCALL(glBindVertexArray(vao
));
3791 checkGLcall("creating VAO");
3794 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
, gl_version_str
);
3795 TRACE("Guessed GL vendor %#x.\n", gl_vendor
);
3797 if (!(gpu_description
= query_gpu_description(gl_info
, &vram_bytes
)))
3799 enum wined3d_pci_vendor vendor
;
3800 enum wined3d_pci_device device
;
3802 vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3803 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor
);
3805 device
= wined3d_guess_card(d3d_info
->feature_level
, gl_info
->glsl_version
,
3806 gl_renderer_str
, &gl_vendor
, &vendor
);
3807 TRACE("Guessed device PCI ID 0x%04x.\n", device
);
3809 if (!(gpu_description
= wined3d_get_gpu_description(vendor
, device
)))
3811 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
3815 fixup_extensions(gl_info
, caps_gl_ctx
, gl_renderer_str
, gl_vendor
,
3816 gpu_description
->vendor
, gpu_description
->device
);
3817 wined3d_driver_info_init(driver_info
, gpu_description
, vram_bytes
);
3818 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
3819 driver_info
->version_high
, driver_info
->version_low
);
3821 adapter
->vram_bytes
= driver_info
->vram_bytes
;
3822 adapter
->vram_bytes_used
= 0;
3823 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->vram_bytes
));
3825 gl_ext_emul_mask
= adapter
->vertex_pipe
->vp_get_emul_mask(gl_info
)
3826 | adapter
->fragment_pipe
->get_emul_mask(gl_info
);
3827 if (gl_ext_emul_mask
& GL_EXT_EMUL_ARB_MULTITEXTURE
)
3828 install_gl_compat_wrapper(gl_info
, ARB_MULTITEXTURE
);
3829 if (gl_ext_emul_mask
& GL_EXT_EMUL_EXT_FOG_COORD
)
3830 install_gl_compat_wrapper(gl_info
, EXT_FOG_COORD
);
3835 static void WINE_GLAPI
invalid_func(const void *data
)
3837 ERR("Invalid vertex attribute function called.\n");
3841 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
3843 ERR("Invalid texcoord function called.\n");
3847 static void WINE_GLAPI
invalid_generic_attrib_func(GLuint idx
, const void *data
)
3849 ERR("Invalid attribute function called.\n");
3853 /* Helper functions for providing vertex data to OpenGL. The arrays are
3854 * initialised based on the extension detection and are used in
3855 * draw_primitive_immediate_mode(). */
3856 static void WINE_GLAPI
position_d3dcolor(const void *data
)
3858 DWORD pos
= *((const DWORD
*)data
);
3860 FIXME("Add a test for fixed function position from d3dcolor type.\n");
3861 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
3867 static void WINE_GLAPI
position_float4(const void *data
)
3869 const GLfloat
*pos
= data
;
3871 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
3873 float w
= 1.0f
/ pos
[3];
3875 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
3879 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
3883 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
3885 DWORD diffuseColor
= *((const DWORD
*)data
);
3887 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
3888 D3DCOLOR_B_G(diffuseColor
),
3889 D3DCOLOR_B_B(diffuseColor
),
3890 D3DCOLOR_B_A(diffuseColor
));
3893 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
3895 DWORD specularColor
= *((const DWORD
*)data
);
3898 D3DCOLOR_B_R(specularColor
),
3899 D3DCOLOR_B_G(specularColor
),
3900 D3DCOLOR_B_B(specularColor
)
3903 context_get_current()->gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
3906 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
3908 WARN("GL_EXT_secondary_color not supported.\n");
3911 static void WINE_GLAPI
generic_d3dcolor(GLuint idx
, const void *data
)
3913 DWORD color
= *((const DWORD
*)data
);
3915 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nub(idx
,
3916 D3DCOLOR_B_R(color
), D3DCOLOR_B_G(color
),
3917 D3DCOLOR_B_B(color
), D3DCOLOR_B_A(color
));
3920 static void WINE_GLAPI
generic_short2n(GLuint idx
, const void *data
)
3922 const GLshort s
[] = {((const GLshort
*)data
)[0], ((const GLshort
*)data
)[1], 0, 1};
3924 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv(idx
, s
);
3927 static void WINE_GLAPI
generic_ushort2n(GLuint idx
, const void *data
)
3929 const GLushort s
[] = {((const GLushort
*)data
)[0], ((const GLushort
*)data
)[1], 0, 1};
3931 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv(idx
, s
);
3934 static void WINE_GLAPI
generic_float16_2(GLuint idx
, const void *data
)
3936 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
3937 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
3939 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib2f(idx
, x
, y
);
3942 static void WINE_GLAPI
generic_float16_4(GLuint idx
, const void *data
)
3944 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
3945 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
3946 float z
= float_16_to_32(((const unsigned short *)data
) + 2);
3947 float w
= float_16_to_32(((const unsigned short *)data
) + 3);
3949 context_get_current()->gl_info
->gl_ops
.ext
.p_glVertexAttrib4f(idx
, x
, y
, z
, w
);
3952 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
3954 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3955 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3956 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
3959 for (i
= 0; i
< WINED3D_FFP_EMIT_COUNT
; ++i
)
3961 ops
->position
[i
] = invalid_func
;
3962 ops
->diffuse
[i
] = invalid_func
;
3963 ops
->specular
[i
] = invalid_func
;
3964 ops
->normal
[i
] = invalid_func
;
3965 ops
->texcoord
[i
] = invalid_texcoord_func
;
3966 ops
->generic
[i
] = invalid_generic_attrib_func
;
3969 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
3970 if (!d3d_info
->xyzrhw
)
3971 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
3973 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
3974 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
3975 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
3977 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
3978 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
3979 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
3980 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
3981 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
3982 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
3984 /* No 4 component entry points here. */
3985 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
3986 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
3988 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
3989 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
3990 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
3992 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
3994 /* Only 3 component entry points here. Test how others behave. Float4
3995 * normals are used by one of our tests, trying to pass it to the pixel
3996 * shader, which fails on Windows. */
3997 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
3998 /* Just ignore the 4th value. */
3999 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4001 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4002 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4003 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4004 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4005 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4006 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4007 if (gl_info
->supported
[NV_HALF_FLOAT
])
4009 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4010 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4011 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4012 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4013 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4016 ops
->generic
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib1fv
;
4017 ops
->generic
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2fv
;
4018 ops
->generic
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib3fv
;
4019 ops
->generic
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4fv
;
4020 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
4021 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] = generic_d3dcolor
;
4023 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] =
4024 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
4025 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4ubv
;
4026 ops
->generic
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2sv
;
4027 ops
->generic
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4sv
;
4028 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
4029 ops
->generic
[WINED3D_FFP_EMIT_SHORT2N
] = generic_short2n
;
4030 ops
->generic
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv
;
4031 ops
->generic
[WINED3D_FFP_EMIT_USHORT2N
] = generic_ushort2n
;
4032 ops
->generic
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv
;
4033 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
4035 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4036 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2hvNV
;
4037 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4038 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4hvNV
;
4042 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] = generic_float16_2
;
4043 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] = generic_float16_4
;
4047 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter
*adapter
, HDC dc
)
4049 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4052 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4054 UINT attrib_count
= 0;
4060 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4061 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4063 adapter
->cfgs
= heap_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
4064 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4065 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4066 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4067 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4068 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4069 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4070 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4071 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4072 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4073 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4074 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4076 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4078 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4079 int format_id
= i
+ 1;
4081 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4084 cfg
->iPixelFormat
= format_id
;
4085 cfg
->redSize
= values
[0];
4086 cfg
->greenSize
= values
[1];
4087 cfg
->blueSize
= values
[2];
4088 cfg
->alphaSize
= values
[3];
4089 cfg
->colorSize
= values
[4];
4090 cfg
->depthSize
= values
[5];
4091 cfg
->stencilSize
= values
[6];
4092 cfg
->windowDrawable
= values
[7];
4093 cfg
->iPixelType
= values
[8];
4094 cfg
->doubleBuffer
= values
[9];
4095 cfg
->auxBuffers
= values
[10];
4097 cfg
->numSamples
= 0;
4098 /* Check multisample support. */
4099 if (gl_info
->supported
[ARB_MULTISAMPLE
])
4101 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
4104 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
4106 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4107 * multisampling is supported. values[1] = number of
4108 * multisample buffers. */
4110 cfg
->numSamples
= values
[1];
4114 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4115 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4116 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4117 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4118 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
4120 ++adapter
->cfg_count
;
4127 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
4128 adapter
->cfgs
= heap_calloc(cfg_count
, sizeof(*adapter
->cfgs
));
4130 for (i
= 0, adapter
->cfg_count
= 0; i
< cfg_count
; ++i
)
4132 struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[adapter
->cfg_count
];
4133 PIXELFORMATDESCRIPTOR pfd
;
4134 int format_id
= i
+ 1;
4136 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
4139 /* We only want HW acceleration using an OpenGL ICD driver.
4140 * PFD_GENERIC_FORMAT = slow OpenGL 1.1 GDI software rendering.
4141 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4142 * driver (e.g. 3dfx minigl). */
4143 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
4145 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
4149 cfg
->iPixelFormat
= format_id
;
4150 cfg
->redSize
= pfd
.cRedBits
;
4151 cfg
->greenSize
= pfd
.cGreenBits
;
4152 cfg
->blueSize
= pfd
.cBlueBits
;
4153 cfg
->alphaSize
= pfd
.cAlphaBits
;
4154 cfg
->colorSize
= pfd
.cColorBits
;
4155 cfg
->depthSize
= pfd
.cDepthBits
;
4156 cfg
->stencilSize
= pfd
.cStencilBits
;
4157 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
4158 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
4159 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
4160 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
4161 cfg
->numSamples
= 0;
4163 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4164 "depth=%d, stencil=%d, windowDrawable=%d\n",
4165 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4166 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4167 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
4169 ++adapter
->cfg_count
;
4174 static DWORD
get_max_gl_version(const struct wined3d_gl_info
*gl_info
, DWORD flags
)
4176 const char *gl_vendor
, *gl_renderer
;
4178 if (wined3d_settings
.explicit_gl_version
)
4179 return wined3d_settings
.max_gl_version
;
4181 gl_vendor
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
4182 gl_renderer
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
4183 if (!gl_vendor
|| !gl_renderer
4184 || wined3d_guess_card_vendor(gl_vendor
, gl_renderer
) == HW_VENDOR_NVIDIA
)
4185 return MAKEDWORD_VERSION(1, 0);
4187 return wined3d_settings
.max_gl_version
;
4190 static const struct wined3d_adapter_ops wined3d_adapter_gl_ops
=
4192 wined3d_adapter_gl_create_context
,
4195 BOOL
wined3d_adapter_gl_init(struct wined3d_adapter
*adapter
, DWORD wined3d_creation_flags
)
4197 static const DWORD supported_gl_versions
[] =
4199 MAKEDWORD_VERSION(4, 4),
4200 MAKEDWORD_VERSION(3, 2),
4201 MAKEDWORD_VERSION(1, 0),
4203 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4204 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
4205 DWORD max_gl_version
;
4208 TRACE("adapter %p, wined3d_creation_flags %#x.\n", adapter
, wined3d_creation_flags
);
4210 /* Dynamically load all GL core functions */
4211 #ifdef USE_WIN32_OPENGL
4213 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
4214 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4217 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
4218 gl_info
->gl_ops
.wgl
.p_wglGetPixelFormat
= (void *)GetProcAddress(mod_gl
, "wglGetPixelFormat");
4221 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4223 HDC hdc
= GetDC( 0 );
4224 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
4225 ReleaseDC( 0, hdc
);
4226 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
4227 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
4228 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
4232 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
4233 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
4235 if (!wined3d_caps_gl_ctx_create(adapter
, &caps_gl_ctx
))
4237 ERR("Failed to get a GL context for adapter %p.\n", adapter
);
4241 max_gl_version
= get_max_gl_version(gl_info
, wined3d_creation_flags
);
4242 for (i
= 0; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
4244 if (supported_gl_versions
[i
] <= max_gl_version
)
4247 if (i
== ARRAY_SIZE(supported_gl_versions
))
4249 ERR_(winediag
)("Requested invalid GL version %u.%u.\n",
4250 max_gl_version
>> 16, max_gl_version
& 0xffff);
4251 i
= ARRAY_SIZE(supported_gl_versions
) - 1;
4254 for (; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
4256 gl_info
->selected_gl_version
= supported_gl_versions
[i
];
4258 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
))
4261 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
4262 supported_gl_versions
[i
] >> 16, supported_gl_versions
[i
] & 0xffff);
4265 if (!wined3d_adapter_init_gl_caps(adapter
, &caps_gl_ctx
, wined3d_creation_flags
))
4267 ERR("Failed to initialize GL caps for adapter %p.\n", adapter
);
4268 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
4272 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
4273 ERR_(winediag
)("You are using the backbuffer for offscreen rendering. "
4274 "This is unsupported, and will be removed in a future version.\n");
4276 wined3d_adapter_init_fb_cfgs(adapter
, caps_gl_ctx
.dc
);
4277 /* We haven't found any suitable formats. This should only happen in
4278 * case of GDI software rendering, which is pretty useless anyway. */
4279 if (!adapter
->cfg_count
)
4281 WARN("No suitable pixel formats found.\n");
4282 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
4283 heap_free(adapter
->cfgs
);
4287 if (!wined3d_adapter_gl_init_format_info(adapter
, &caps_gl_ctx
))
4289 ERR("Failed to initialize GL format info.\n");
4290 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
4291 heap_free(adapter
->cfgs
);
4295 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
4297 wined3d_adapter_init_ffp_attrib_ops(adapter
);
4298 adapter
->adapter_ops
= &wined3d_adapter_gl_ops
;