2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
36 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)) {
37 IDirect3DVolumeTexture9_AddRef(iface
);
42 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
47 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface
) {
48 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
49 ULONG ref
= InterlockedIncrement(&This
->ref
);
51 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
55 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
57 IWineD3DVolumeTexture_AddRef(This
->wineD3DVolumeTexture
);
58 wined3d_mutex_unlock();
64 static ULONG WINAPI
IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface
) {
65 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
66 ULONG ref
= InterlockedDecrement(&This
->ref
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
71 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
74 IWineD3DVolumeTexture_Release(This
->wineD3DVolumeTexture
);
75 wined3d_mutex_unlock();
77 /* Release the device last, as it may cause the device to be destroyed. */
78 IDirect3DDevice9Ex_Release(parentDevice
);
83 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
86 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
88 TRACE("iface %p, device %p.\n", iface
, device
);
90 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
91 IDirect3DDevice9_AddRef(*device
);
93 TRACE("Returning device %p.\n", *device
);
98 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
99 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
102 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
103 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
105 wined3d_mutex_lock();
107 hr
= IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
109 wined3d_mutex_unlock();
114 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
115 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
118 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
119 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
121 wined3d_mutex_lock();
123 hr
= IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
125 wined3d_mutex_unlock();
130 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface
, REFGUID refguid
) {
131 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
134 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
136 wined3d_mutex_lock();
138 hr
= IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
140 wined3d_mutex_unlock();
145 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD PriorityNew
) {
146 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
149 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
151 wined3d_mutex_lock();
153 priority
= IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
155 wined3d_mutex_unlock();
160 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface
) {
161 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
164 TRACE("iface %p.\n", iface
);
166 wined3d_mutex_lock();
168 priority
= IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
170 wined3d_mutex_unlock();
175 static void WINAPI
IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface
) {
176 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
178 TRACE("iface %p.\n", iface
);
180 wined3d_mutex_lock();
182 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
184 wined3d_mutex_unlock();
187 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
188 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
189 D3DRESOURCETYPE type
;
191 TRACE("iface %p.\n", iface
);
193 wined3d_mutex_lock();
195 type
= IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
197 wined3d_mutex_unlock();
202 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
203 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
, DWORD LODNew
) {
204 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
207 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
209 wined3d_mutex_lock();
211 lod
= IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
213 wined3d_mutex_unlock();
218 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface
) {
219 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
222 TRACE("iface %p.\n", iface
);
224 wined3d_mutex_lock();
226 lod
= IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
228 wined3d_mutex_unlock();
233 static DWORD WINAPI
IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface
) {
234 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
237 TRACE("iface %p.\n", iface
);
239 wined3d_mutex_lock();
241 level_count
= IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
243 wined3d_mutex_unlock();
248 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
249 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
252 TRACE("iface %p, filter_type %#x.\n", iface
, FilterType
);
254 wined3d_mutex_lock();
256 hr
= IWineD3DVolumeTexture_SetAutoGenFilterType(This
->wineD3DVolumeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
258 wined3d_mutex_unlock();
263 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface
) {
264 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
265 D3DTEXTUREFILTERTYPE filter_type
;
267 TRACE("iface %p.\n", iface
);
269 wined3d_mutex_lock();
271 filter_type
= (D3DTEXTUREFILTERTYPE
)IWineD3DVolumeTexture_GetAutoGenFilterType(This
->wineD3DVolumeTexture
);
273 wined3d_mutex_unlock();
278 static void WINAPI
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface
) {
279 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
281 TRACE("iface %p.\n", iface
);
283 wined3d_mutex_lock();
285 IWineD3DVolumeTexture_GenerateMipSubLevels(This
->wineD3DVolumeTexture
);
287 wined3d_mutex_unlock();
290 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9
*iface
,
291 UINT level
, D3DVOLUME_DESC
*desc
)
293 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
294 struct wined3d_resource
*sub_resource
;
297 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
299 wined3d_mutex_lock();
300 if (!(sub_resource
= IWineD3DVolumeTexture_GetSubResource(texture
->wineD3DVolumeTexture
, level
)))
301 hr
= D3DERR_INVALIDCALL
;
304 struct wined3d_resource_desc wined3d_desc
;
306 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
307 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
308 desc
->Type
= wined3d_desc
.resource_type
;
309 desc
->Usage
= wined3d_desc
.usage
;
310 desc
->Pool
= wined3d_desc
.pool
;
311 desc
->Width
= wined3d_desc
.width
;
312 desc
->Height
= wined3d_desc
.height
;
313 desc
->Depth
= wined3d_desc
.depth
;
315 wined3d_mutex_unlock();
320 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
321 UINT level
, IDirect3DVolume9
**volume
)
323 IDirect3DVolumeTexture9Impl
*texture
= (IDirect3DVolumeTexture9Impl
*)iface
;
324 struct wined3d_resource
*sub_resource
;
326 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
328 wined3d_mutex_lock();
329 if (!(sub_resource
= IWineD3DVolumeTexture_GetSubResource(texture
->wineD3DVolumeTexture
, level
)))
331 wined3d_mutex_unlock();
332 return D3DERR_INVALIDCALL
;
335 *volume
= wined3d_resource_get_parent(sub_resource
);
336 IDirect3DVolumeTexture9_AddRef(*volume
);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
) {
343 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
346 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
347 iface
, Level
, pLockedVolume
, pBox
, Flags
);
349 wined3d_mutex_lock();
351 hr
= IWineD3DVolumeTexture_Map(This
->wineD3DVolumeTexture
, Level
,
352 (WINED3DLOCKED_BOX
*)pLockedVolume
, (const WINED3DBOX
*)pBox
, Flags
);
354 wined3d_mutex_unlock();
359 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface
, UINT Level
) {
360 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
363 TRACE("iface %p, level %u.\n", iface
, Level
);
365 wined3d_mutex_lock();
367 hr
= IWineD3DVolumeTexture_Unmap(This
->wineD3DVolumeTexture
, Level
);
369 wined3d_mutex_unlock();
374 static HRESULT WINAPI
IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface
, CONST D3DBOX
* pDirtyBox
) {
375 IDirect3DVolumeTexture9Impl
*This
= (IDirect3DVolumeTexture9Impl
*)iface
;
378 TRACE("iface %p, dirty_box %p.\n", iface
, pDirtyBox
);
380 wined3d_mutex_lock();
382 hr
= IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*)pDirtyBox
);
384 wined3d_mutex_unlock();
390 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl
=
393 IDirect3DVolumeTexture9Impl_QueryInterface
,
394 IDirect3DVolumeTexture9Impl_AddRef
,
395 IDirect3DVolumeTexture9Impl_Release
,
396 /* IDirect3DResource9 */
397 IDirect3DVolumeTexture9Impl_GetDevice
,
398 IDirect3DVolumeTexture9Impl_SetPrivateData
,
399 IDirect3DVolumeTexture9Impl_GetPrivateData
,
400 IDirect3DVolumeTexture9Impl_FreePrivateData
,
401 IDirect3DVolumeTexture9Impl_SetPriority
,
402 IDirect3DVolumeTexture9Impl_GetPriority
,
403 IDirect3DVolumeTexture9Impl_PreLoad
,
404 IDirect3DVolumeTexture9Impl_GetType
,
405 /* IDirect3DBaseTexture9 */
406 IDirect3DVolumeTexture9Impl_SetLOD
,
407 IDirect3DVolumeTexture9Impl_GetLOD
,
408 IDirect3DVolumeTexture9Impl_GetLevelCount
,
409 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
,
410 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
,
411 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
,
412 /* IDirect3DVolumeTexture9 */
413 IDirect3DVolumeTexture9Impl_GetLevelDesc
,
414 IDirect3DVolumeTexture9Impl_GetVolumeLevel
,
415 IDirect3DVolumeTexture9Impl_LockBox
,
416 IDirect3DVolumeTexture9Impl_UnlockBox
,
417 IDirect3DVolumeTexture9Impl_AddDirtyBox
420 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
422 HeapFree(GetProcessHeap(), 0, parent
);
425 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops
=
427 volumetexture_wined3d_object_destroyed
,
430 HRESULT
volumetexture_init(IDirect3DVolumeTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
431 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
435 texture
->lpVtbl
= &Direct3DVolumeTexture9_Vtbl
;
438 wined3d_mutex_lock();
439 hr
= IWineD3DDevice_CreateVolumeTexture(device
->WineD3DDevice
, width
, height
, depth
, levels
,
440 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
441 &d3d9_volumetexture_wined3d_parent_ops
, &texture
->wineD3DVolumeTexture
);
442 wined3d_mutex_unlock();
445 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
449 texture
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
450 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);