wined3d: Get rid of IWineD3DTexture::Unmap().
[wine.git] / dlls / d3d9 / d3d9_private.h
blob9851a4ef5365520cb04a9988f85a3873c1bfb8be
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
131 D3D9 interfaces
132 =========================================================================== */
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9ExVtbl *lpVtbl;
150 LONG ref;
152 struct wined3d *WineD3D;
154 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155 BOOL extended;
156 } IDirect3D9Impl;
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160 /*****************************************************************************
161 * IDirect3DDevice9 implementation structure
163 typedef struct IDirect3DDevice9Impl
165 /* IUnknown fields */
166 const IDirect3DDevice9ExVtbl *lpVtbl;
167 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
168 LONG ref;
170 /* IDirect3DDevice9 fields */
171 IWineD3DDevice *WineD3DDevice;
173 /* Avoids recursion with nested ReleaseRef to 0 */
174 BOOL inDestruction;
176 IDirect3DVertexDeclaration9 **convertedDecls;
177 unsigned int numConvertedDecls, declArraySize;
179 BOOL notreset;
180 } IDirect3DDevice9Impl;
182 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
183 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
185 /*****************************************************************************
186 * IDirect3DVolume9 implementation structure
188 typedef struct IDirect3DVolume9Impl
190 /* IUnknown fields */
191 const IDirect3DVolume9Vtbl *lpVtbl;
192 LONG ref;
194 /* IDirect3DVolume9 fields */
195 IWineD3DVolume *wineD3DVolume;
197 /* The volume container */
198 IUnknown *container;
200 /* If set forward refcounting to this object */
201 IUnknown *forwardReference;
202 } IDirect3DVolume9Impl;
204 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
205 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
207 /* ------------------- */
208 /* IDirect3DSwapChain9 */
209 /* ------------------- */
211 /*****************************************************************************
212 * IDirect3DSwapChain9 implementation structure
214 typedef struct IDirect3DSwapChain9Impl
216 /* IUnknown fields */
217 const IDirect3DSwapChain9Vtbl *lpVtbl;
218 LONG ref;
220 /* IDirect3DSwapChain9 fields */
221 IWineD3DSwapChain *wineD3DSwapChain;
223 /* Parent reference */
224 LPDIRECT3DDEVICE9EX parentDevice;
226 /* Flags an implicit swap chain */
227 BOOL isImplicit;
228 } IDirect3DSwapChain9Impl;
230 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
231 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
233 /* ----------------- */
234 /* IDirect3DSurface9 */
235 /* ----------------- */
237 /*****************************************************************************
238 * IDirect3DSurface9 implementation structure
240 typedef struct IDirect3DSurface9Impl
242 /* IUnknown fields */
243 const IDirect3DSurface9Vtbl *lpVtbl;
244 LONG ref;
246 /* IDirect3DResource9 fields */
247 IWineD3DSurface *wineD3DSurface;
249 /* Parent reference */
250 LPDIRECT3DDEVICE9EX parentDevice;
252 /* The surface container */
253 IUnknown *container;
255 /* If set forward refcounting to this object */
256 IUnknown *forwardReference;
258 BOOL getdc_supported;
259 } IDirect3DSurface9Impl;
261 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
262 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
263 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
265 /* ---------------------- */
266 /* IDirect3DVertexBuffer9 */
267 /* ---------------------- */
269 /*****************************************************************************
270 * IDirect3DVertexBuffer9 implementation structure
272 typedef struct IDirect3DVertexBuffer9Impl
274 /* IUnknown fields */
275 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
276 LONG ref;
278 struct wined3d_buffer *wineD3DVertexBuffer;
279 IDirect3DDevice9Ex *parentDevice;
280 DWORD fvf;
281 } IDirect3DVertexBuffer9Impl;
283 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
284 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
286 /* --------------------- */
287 /* IDirect3DIndexBuffer9 */
288 /* --------------------- */
290 /*****************************************************************************
291 * IDirect3DIndexBuffer9 implementation structure
293 typedef struct IDirect3DIndexBuffer9Impl
295 /* IUnknown fields */
296 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
297 LONG ref;
299 struct wined3d_buffer *wineD3DIndexBuffer;
300 IDirect3DDevice9Ex *parentDevice;
301 enum wined3d_format_id format;
302 } IDirect3DIndexBuffer9Impl;
304 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
305 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
307 /* --------------------- */
308 /* IDirect3DBaseTexture9 */
309 /* --------------------- */
311 /*****************************************************************************
312 * IDirect3DBaseTexture9 implementation structure
314 typedef struct IDirect3DBaseTexture9Impl
316 /* IUnknown fields */
317 const IDirect3DBaseTexture9Vtbl *lpVtbl;
318 LONG ref;
320 /* IDirect3DResource9 fields */
321 IWineD3DBaseTexture *wineD3DBaseTexture;
322 } IDirect3DBaseTexture9Impl;
324 /* --------------------- */
325 /* IDirect3DCubeTexture9 */
326 /* --------------------- */
328 /*****************************************************************************
329 * IDirect3DCubeTexture9 implementation structure
331 typedef struct IDirect3DCubeTexture9Impl
333 /* IUnknown fields */
334 const IDirect3DCubeTexture9Vtbl *lpVtbl;
335 LONG ref;
337 /* IDirect3DResource9 fields */
338 IWineD3DCubeTexture *wineD3DCubeTexture;
340 /* Parent reference */
341 LPDIRECT3DDEVICE9EX parentDevice;
342 } IDirect3DCubeTexture9Impl;
344 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
345 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
347 /* ----------------- */
348 /* IDirect3DTexture9 */
349 /* ----------------- */
351 /*****************************************************************************
352 * IDirect3DTexture9 implementation structure
354 typedef struct IDirect3DTexture9Impl
356 /* IUnknown fields */
357 const IDirect3DTexture9Vtbl *lpVtbl;
358 LONG ref;
360 /* IDirect3DResource9 fields */
361 IWineD3DTexture *wineD3DTexture;
363 /* Parent reference */
364 LPDIRECT3DDEVICE9EX parentDevice;
365 } IDirect3DTexture9Impl;
367 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
368 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
370 /* ----------------------- */
371 /* IDirect3DVolumeTexture9 */
372 /* ----------------------- */
374 /*****************************************************************************
375 * IDirect3DVolumeTexture9 implementation structure
377 typedef struct IDirect3DVolumeTexture9Impl
379 /* IUnknown fields */
380 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
381 LONG ref;
383 /* IDirect3DResource9 fields */
384 IWineD3DVolumeTexture *wineD3DVolumeTexture;
386 /* Parent reference */
387 LPDIRECT3DDEVICE9EX parentDevice;
388 } IDirect3DVolumeTexture9Impl;
390 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
391 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
393 /* ----------------------- */
394 /* IDirect3DStateBlock9 */
395 /* ----------------------- */
397 /*****************************************************************************
398 * IDirect3DStateBlock9 implementation structure
400 typedef struct IDirect3DStateBlock9Impl {
401 /* IUnknown fields */
402 const IDirect3DStateBlock9Vtbl *lpVtbl;
403 LONG ref;
405 /* IDirect3DStateBlock9 fields */
406 struct wined3d_stateblock *wined3d_stateblock;
408 /* Parent reference */
409 LPDIRECT3DDEVICE9EX parentDevice;
410 } IDirect3DStateBlock9Impl;
412 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
413 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
415 /* --------------------------- */
416 /* IDirect3DVertexDeclaration9 */
417 /* --------------------------- */
419 /*****************************************************************************
420 * IDirect3DVertexDeclaration implementation structure
422 typedef struct IDirect3DVertexDeclaration9Impl {
423 /* IUnknown fields */
424 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
425 LONG ref;
427 D3DVERTEXELEMENT9 *elements;
428 UINT element_count;
430 /* IDirect3DVertexDeclaration9 fields */
431 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
432 DWORD convFVF;
434 /* Parent reference */
435 LPDIRECT3DDEVICE9EX parentDevice;
436 } IDirect3DVertexDeclaration9Impl;
438 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
439 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
440 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
442 /* ---------------------- */
443 /* IDirect3DVertexShader9 */
444 /* ---------------------- */
446 /*****************************************************************************
447 * IDirect3DVertexShader implementation structure
449 typedef struct IDirect3DVertexShader9Impl {
450 /* IUnknown fields */
451 const IDirect3DVertexShader9Vtbl *lpVtbl;
452 LONG ref;
454 /* IDirect3DVertexShader9 fields */
455 IWineD3DVertexShader *wineD3DVertexShader;
457 /* Parent reference */
458 LPDIRECT3DDEVICE9EX parentDevice;
459 } IDirect3DVertexShader9Impl;
461 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
462 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
464 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
465 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
467 /* --------------------- */
468 /* IDirect3DPixelShader9 */
469 /* --------------------- */
471 /*****************************************************************************
472 * IDirect3DPixelShader implementation structure
474 typedef struct IDirect3DPixelShader9Impl {
475 /* IUnknown fields */
476 const IDirect3DPixelShader9Vtbl *lpVtbl;
477 LONG ref;
479 /* IDirect3DPixelShader9 fields */
480 IWineD3DPixelShader *wineD3DPixelShader;
482 /* Parent reference */
483 LPDIRECT3DDEVICE9EX parentDevice;
484 } IDirect3DPixelShader9Impl;
486 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
487 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
489 /* --------------- */
490 /* IDirect3DQuery9 */
491 /* --------------- */
493 /*****************************************************************************
494 * IDirect3DPixelShader implementation structure
496 typedef struct IDirect3DQuery9Impl {
497 /* IUnknown fields */
498 const IDirect3DQuery9Vtbl *lpVtbl;
499 LONG ref;
501 /* IDirect3DQuery9 fields */
502 struct wined3d_query *wineD3DQuery;
504 /* Parent reference */
505 LPDIRECT3DDEVICE9EX parentDevice;
506 } IDirect3DQuery9Impl;
508 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
509 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
511 #endif /* __WINE_D3D9_PRIVATE_H */