api-ms-win-core-winrt-l1-1-0: Move implementations into combase.
[wine.git] / dlls / ddraw / vertexbuffer.c
blob0f06fe545bd3f363ce0ffbb6f53bb75a83e89410
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
31 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
34 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
36 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
39 /*****************************************************************************
40 * IUnknown Methods
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
49 * Params
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
53 * Returns:
54 * S_OK on success
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj)
60 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
62 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
64 /* By default, set the object pointer to NULL */
65 *obj = NULL;
67 if ( IsEqualGUID( &IID_IUnknown, riid ) )
69 IDirect3DVertexBuffer7_AddRef(iface);
70 *obj = iface;
71 TRACE(" Creating IUnknown interface at %p.\n", *obj);
72 return S_OK;
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
76 IDirect3DVertexBuffer7_AddRef(iface);
77 *obj = &buffer->IDirect3DVertexBuffer_iface;
78 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
79 return S_OK;
81 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
83 IDirect3DVertexBuffer7_AddRef(iface);
84 *obj = iface;
85 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
86 return S_OK;
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
91 return E_NOINTERFACE;
94 static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
96 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
98 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
100 return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
108 * Returns:
109 * The new refcount
111 *****************************************************************************/
112 static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
114 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
115 ULONG ref = InterlockedIncrement(&buffer->ref);
117 TRACE("%p increasing refcount to %u.\n", buffer, ref);
119 return ref;
122 static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
124 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
126 TRACE("iface %p.\n", iface);
128 return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
137 * Returns:
138 * The new refcount
140 *****************************************************************************/
141 static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
143 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
144 ULONG ref = InterlockedDecrement(&buffer->ref);
146 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
148 if (ref == 0)
150 struct wined3d_buffer *curVB = NULL;
151 UINT offset, stride;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
159 0, &curVB, &offset, &stride);
160 if (curVB == buffer->wineD3DVertexBuffer)
161 wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
163 wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
164 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
165 wined3d_mutex_unlock();
167 HeapFree(GetProcessHeap(), 0, buffer);
170 return ref;
173 static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
175 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
177 TRACE("iface %p.\n", iface);
179 return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
182 /*****************************************************************************
183 * IDirect3DVertexBuffer Methods
184 *****************************************************************************/
186 static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
187 struct wined3d_buffer **wined3d_buffer)
189 DWORD usage = WINED3DUSAGE_STATICDECL;
190 enum wined3d_pool pool;
192 if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
193 pool = WINED3D_POOL_SYSTEM_MEM;
194 else
195 pool = WINED3D_POOL_DEFAULT;
197 if (buffer->Caps & D3DVBCAPS_WRITEONLY)
198 usage |= WINED3DUSAGE_WRITEONLY;
199 if (dynamic)
200 usage |= WINED3DUSAGE_DYNAMIC;
202 return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
203 buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
204 wined3d_buffer);
207 /*****************************************************************************
208 * IDirect3DVertexBuffer7::Lock
210 * Locks the vertex buffer and returns a pointer to the vertex data
211 * Locking vertex buffers is similar to locking surfaces, because Windows
212 * uses surfaces to store vertex data internally (According to the DX sdk)
214 * Params:
215 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
216 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
217 * Data: Returns a pointer to the vertex data
218 * Size: Returns the size of the buffer if not NULL
220 * Returns:
221 * D3D_OK on success
222 * DDERR_INVALIDPARAMS if Data is NULL
223 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
225 *****************************************************************************/
226 static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
227 DWORD flags, void **data, DWORD *data_size)
229 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
230 struct wined3d_resource_desc wined3d_desc;
231 struct wined3d_resource *wined3d_resource;
232 HRESULT hr;
233 DWORD wined3d_flags = 0;
235 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
237 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
238 * nosyslock: Not applicable
240 if (!(flags & DDLOCK_WAIT))
241 wined3d_flags |= WINED3D_MAP_DONOTWAIT;
242 if (flags & DDLOCK_READONLY)
243 wined3d_flags |= WINED3D_MAP_READONLY;
244 if (flags & DDLOCK_NOOVERWRITE)
245 wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
246 if (flags & DDLOCK_DISCARDCONTENTS)
248 wined3d_flags |= WINED3D_MAP_DISCARD;
250 if (!buffer->dynamic)
252 struct wined3d_buffer *new_buffer;
253 wined3d_mutex_lock();
254 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, TRUE, &new_buffer);
255 if (SUCCEEDED(hr))
257 buffer->dynamic = TRUE;
258 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
259 buffer->wineD3DVertexBuffer = new_buffer;
261 else
263 WARN("Failed to create a dynamic buffer\n");
265 wined3d_mutex_unlock();
269 wined3d_mutex_lock();
270 if (data_size)
272 /* Get the size, for returning it, and for locking */
273 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
274 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
275 *data_size = wined3d_desc.size;
278 hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
280 wined3d_mutex_unlock();
282 return hr;
285 static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
286 DWORD flags, void **data, DWORD *data_size)
288 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
290 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
292 return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
295 /*****************************************************************************
296 * IDirect3DVertexBuffer7::Unlock
298 * Unlocks a vertex Buffer
300 * Returns:
301 * D3D_OK on success
303 *****************************************************************************/
304 static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
306 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
308 TRACE("iface %p.\n", iface);
310 wined3d_mutex_lock();
311 wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
312 wined3d_mutex_unlock();
314 return D3D_OK;
317 static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
319 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
321 TRACE("iface %p.\n", iface);
323 return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
327 /*****************************************************************************
328 * IDirect3DVertexBuffer7::ProcessVertices
330 * Processes untransformed Vertices into a transformed or optimized vertex
331 * buffer. It can also perform other operations, such as lighting or clipping
333 * Params
334 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
335 * DestIndex: Index in the destination buffer(This), where the vertices are
336 * placed
337 * Count: Number of Vertices in the Source buffer to process
338 * SrcBuffer: Source vertex buffer
339 * SrcIndex: Index of the first vertex in the src buffer to process
340 * D3DDevice: Device to use for transformation
341 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
342 * unchaned vertices
344 * Returns:
345 * D3D_OK on success
346 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
348 *****************************************************************************/
349 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
350 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
351 DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
353 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
354 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
355 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
356 BOOL oldClip, doClip;
357 HRESULT hr;
359 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
360 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
362 /* Vertex operations:
363 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
364 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
365 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
366 * D3DVOP_LIGHT: Lights the vertices
367 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
369 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
370 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
372 if (!(vertex_op & D3DVOP_TRANSFORM))
373 return DDERR_INVALIDPARAMS;
375 wined3d_mutex_lock();
377 /* WineD3D doesn't know d3d7 vertex operation, it uses
378 * render states instead. Set the render states according to
379 * the vertex ops
381 doClip = !!(vertex_op & D3DVOP_CLIP);
382 oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
383 if (doClip != oldClip)
384 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
386 wined3d_device_set_stream_source(device_impl->wined3d_device,
387 0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
388 wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
389 hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
390 count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
392 /* Restore the states if needed */
393 if (doClip != oldClip)
394 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
396 wined3d_mutex_unlock();
398 return hr;
401 static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
402 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
403 DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
405 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
406 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
407 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
409 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
410 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
412 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
413 dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
414 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
417 /*****************************************************************************
418 * IDirect3DVertexBuffer7::GetVertexBufferDesc
420 * Returns the description of a vertex buffer
422 * Params:
423 * Desc: Address to write the description to
425 * Returns
426 * DDERR_INVALIDPARAMS if Desc is NULL
427 * D3D_OK on success
429 *****************************************************************************/
430 static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
432 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
433 struct wined3d_resource_desc wined3d_desc;
434 struct wined3d_resource *wined3d_resource;
436 TRACE("iface %p, desc %p.\n", iface, desc);
438 if (!desc) return DDERR_INVALIDPARAMS;
440 wined3d_mutex_lock();
441 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
442 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
443 wined3d_mutex_unlock();
445 /* Now fill the desc structure */
446 desc->dwCaps = buffer->Caps;
447 desc->dwFVF = buffer->fvf;
448 desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
450 return D3D_OK;
453 static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
455 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
457 TRACE("iface %p, desc %p.\n", iface, desc);
459 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
463 /*****************************************************************************
464 * IDirect3DVertexBuffer7::Optimize
466 * Converts an unoptimized vertex buffer into an optimized buffer
468 * Params:
469 * D3DDevice: Device for which this buffer is optimized
470 * Flags: Not used, should be set to 0
472 * Returns
473 * D3D_OK, because it's a stub
475 *****************************************************************************/
476 static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
477 IDirect3DDevice7 *device, DWORD flags)
479 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
480 static BOOL hide = FALSE;
482 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
484 if (!hide)
486 FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
487 hide = TRUE;
490 /* We could forward this call to WineD3D and take advantage
491 * of it once we use OpenGL vertex buffers
493 wined3d_mutex_lock();
494 buffer->Caps |= D3DVBCAPS_OPTIMIZED;
495 wined3d_mutex_unlock();
497 return DD_OK;
500 static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
501 IDirect3DDevice3 *device, DWORD flags)
503 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
504 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
506 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
508 return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
509 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
512 /*****************************************************************************
513 * IDirect3DVertexBuffer7::ProcessVerticesStrided
515 * This method processes untransformed strided vertices into a processed
516 * or optimized vertex buffer.
518 * For more details on the parameters, see
519 * IDirect3DVertexBuffer7::ProcessVertices
521 * Params:
522 * VertexOp: Operations to perform
523 * DestIndex: Destination index to write the vertices to
524 * Count: Number of input vertices
525 * StrideData: Array containing the input vertices
526 * VertexTypeDesc: Vertex Description or source index?????????
527 * D3DDevice: IDirect3DDevice7 to use for processing
528 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
530 * Returns
531 * D3D_OK on success, or DDERR_*
533 *****************************************************************************/
534 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
535 DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
536 DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
538 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
539 iface, vertex_op, dst_idx, count, data, fvf, device, flags);
541 return DD_OK;
544 /*****************************************************************************
545 * The VTables
546 *****************************************************************************/
548 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
550 d3d_vertex_buffer7_QueryInterface,
551 d3d_vertex_buffer7_AddRef,
552 d3d_vertex_buffer7_Release,
553 d3d_vertex_buffer7_Lock,
554 d3d_vertex_buffer7_Unlock,
555 d3d_vertex_buffer7_ProcessVertices,
556 d3d_vertex_buffer7_GetVertexBufferDesc,
557 d3d_vertex_buffer7_Optimize,
558 d3d_vertex_buffer7_ProcessVerticesStrided,
561 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
563 d3d_vertex_buffer1_QueryInterface,
564 d3d_vertex_buffer1_AddRef,
565 d3d_vertex_buffer1_Release,
566 d3d_vertex_buffer1_Lock,
567 d3d_vertex_buffer1_Unlock,
568 d3d_vertex_buffer1_ProcessVertices,
569 d3d_vertex_buffer1_GetVertexBufferDesc,
570 d3d_vertex_buffer1_Optimize,
573 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
574 struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
576 struct d3d_vertex_buffer *buffer;
577 HRESULT hr = D3D_OK;
579 TRACE("Vertex buffer description:\n");
580 TRACE(" dwSize %u\n", desc->dwSize);
581 TRACE(" dwCaps %#x\n", desc->dwCaps);
582 TRACE(" FVF %#x\n", desc->dwFVF);
583 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
585 buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer));
586 if (!buffer)
587 return DDERR_OUTOFMEMORY;
589 buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
590 buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
591 buffer->ref = 1;
593 buffer->ddraw = ddraw;
594 buffer->Caps = desc->dwCaps;
595 buffer->fvf = desc->dwFVF;
596 buffer->size = get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices;
598 wined3d_mutex_lock();
600 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wineD3DVertexBuffer);
601 if (FAILED(hr))
603 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
604 if (hr == WINED3DERR_INVALIDCALL)
605 hr = DDERR_INVALIDPARAMS;
606 goto end;
609 buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
610 if (!buffer->wineD3DVertexDeclaration)
612 ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
613 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
614 hr = DDERR_INVALIDPARAMS;
615 goto end;
617 wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
619 end:
620 wined3d_mutex_unlock();
621 if (hr == D3D_OK)
622 *vertex_buf = buffer;
623 else
624 HeapFree(GetProcessHeap(), 0, buffer);
626 return hr;
629 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
631 if (!iface)
632 return NULL;
633 assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
635 return impl_from_IDirect3DVertexBuffer(iface);
638 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
640 if (!iface)
641 return NULL;
642 assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl);
644 return impl_from_IDirect3DVertexBuffer7(iface);