advapi32/tests: Add some tests for token elevation.
[wine.git] / include / d3dcompiler.h
blobf897a785992325b3b262eff5e0deb36db60abff8
1 /*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DCOMPILER_H__
20 #define __D3DCOMPILER_H__
22 #include "d3d11shader.h"
23 #include "d3d12shader.h"
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
29 #if defined(_MSC_VER) || defined(__MINGW32__)
30 #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
31 #else
32 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
33 #endif
35 #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
36 #define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
38 #ifndef D3D_COMPILER_VERSION
39 #define D3D_COMPILER_VERSION 47
40 #endif
42 #define D3DCOMPILE_DEBUG 0x00000001
43 #define D3DCOMPILE_SKIP_VALIDATION 0x00000002
44 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
45 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
46 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
47 #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
48 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
49 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
50 #define D3DCOMPILE_NO_PRESHADER 0x00000100
51 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
52 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
53 #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
54 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
55 #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
56 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
57 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
58 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
59 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
60 #define D3DCOMPILE_RESERVED16 0x00010000
61 #define D3DCOMPILE_RESERVED17 0x00020000
62 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
63 #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
64 #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
65 #define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
66 #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
67 #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
69 #define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
70 #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
72 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
73 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
74 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
76 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
77 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
78 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
79 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
80 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
81 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
82 #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
83 #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
85 #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
87 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
88 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
89 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
90 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
91 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
92 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
93 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
94 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
95 const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
96 const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
97 ID3DBlob **error_messages);
99 typedef enum D3DCOMPILER_STRIP_FLAGS
101 D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
102 D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
103 D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
104 D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
105 D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
106 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
107 } D3DCOMPILER_STRIP_FLAGS;
109 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
111 typedef enum D3D_BLOB_PART
113 D3D_BLOB_INPUT_SIGNATURE_BLOB,
114 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
115 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
116 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
117 D3D_BLOB_ALL_SIGNATURE_BLOB,
118 D3D_BLOB_DEBUG_INFO,
119 D3D_BLOB_LEGACY_SHADER,
120 D3D_BLOB_XNA_PREPASS_SHADER,
121 D3D_BLOB_XNA_SHADER,
122 D3D_BLOB_PDB,
123 D3D_BLOB_PRIVATE_DATA,
124 D3D_BLOB_ROOT_SIGNATURE,
125 D3D_BLOB_DEBUG_NAME,
126 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
127 D3D_BLOB_TEST_COMPILE_DETAILS,
128 D3D_BLOB_TEST_COMPILE_PERF,
129 D3D_BLOB_TEST_COMPILE_REPORT
130 } D3D_BLOB_PART;
132 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
133 UINT flags, const char *comments, ID3DBlob **disassembly);
134 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
135 UINT flags, const char *comments, ID3DBlob **disassembly);
136 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
137 const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
138 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
139 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
140 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
141 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
142 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
143 HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
144 HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite);
145 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
147 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
149 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
150 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
151 ID3DBlob **shader, ID3DBlob **error_messages);
152 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
153 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
154 ID3DBlob **shader, ID3DBlob **error_messages);
156 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
158 #ifdef __cplusplus
160 #endif
162 #endif