wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
[wine.git] / dlls / d3d9 / directx.c
bloba97ff57bb53c5c4bfcee8cc9fb4cd7a5453b5cef
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
29 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
32 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
34 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
36 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
38 if (IsEqualGUID(riid, &IID_IDirect3D9)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
42 *out = &d3d9->IDirect3D9Ex_iface;
43 return S_OK;
46 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
48 if (!d3d9->extended)
50 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
51 *out = NULL;
52 return E_NOINTERFACE;
55 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
56 *out = &d3d9->IDirect3D9Ex_iface;
57 return S_OK;
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
62 *out = NULL;
63 return E_NOINTERFACE;
66 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
68 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
69 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
71 TRACE("%p increasing refcount to %u.\n", iface, refcount);
73 return refcount;
76 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
78 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
79 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
81 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
83 if (!refcount)
85 wined3d_mutex_lock();
86 wined3d_decref(d3d9->wined3d);
87 wined3d_mutex_unlock();
89 HeapFree(GetProcessHeap(), 0, d3d9);
92 return refcount;
95 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
97 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
98 HRESULT hr;
100 TRACE("iface %p, init_function %p.\n", iface, init_function);
102 wined3d_mutex_lock();
103 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
104 wined3d_mutex_unlock();
106 return hr;
109 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
111 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
112 UINT ret;
114 TRACE("iface %p.\n", iface);
116 wined3d_mutex_lock();
117 ret = wined3d_get_adapter_count(d3d9->wined3d);
118 wined3d_mutex_unlock();
120 return ret;
123 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
124 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
126 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
127 struct wined3d_adapter_identifier adapter_id;
128 HRESULT hr;
130 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
131 iface, adapter, flags, identifier);
133 adapter_id.driver = identifier->Driver;
134 adapter_id.driver_size = sizeof(identifier->Driver);
135 adapter_id.description = identifier->Description;
136 adapter_id.description_size = sizeof(identifier->Description);
137 adapter_id.device_name = identifier->DeviceName;
138 adapter_id.device_name_size = sizeof(identifier->DeviceName);
140 wined3d_mutex_lock();
141 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
142 wined3d_mutex_unlock();
144 identifier->DriverVersion = adapter_id.driver_version;
145 identifier->VendorId = adapter_id.vendor_id;
146 identifier->DeviceId = adapter_id.device_id;
147 identifier->SubSysId = adapter_id.subsystem_id;
148 identifier->Revision = adapter_id.revision;
149 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
150 identifier->WHQLLevel = adapter_id.whql_level;
152 return hr;
155 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
157 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
158 UINT ret;
160 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
162 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
163 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
164 return 0;
166 wined3d_mutex_lock();
167 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
168 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
169 wined3d_mutex_unlock();
171 return ret;
174 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
175 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
177 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
178 struct wined3d_display_mode wined3d_mode;
179 HRESULT hr;
181 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
182 iface, adapter, format, mode_idx, mode);
184 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
185 return D3DERR_INVALIDCALL;
187 wined3d_mutex_lock();
188 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
189 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
190 wined3d_mutex_unlock();
192 if (SUCCEEDED(hr))
194 mode->Width = wined3d_mode.width;
195 mode->Height = wined3d_mode.height;
196 mode->RefreshRate = wined3d_mode.refresh_rate;
197 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
200 return hr;
203 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
205 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
206 struct wined3d_display_mode wined3d_mode;
207 HRESULT hr;
209 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
211 wined3d_mutex_lock();
212 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
213 wined3d_mutex_unlock();
215 if (SUCCEEDED(hr))
217 mode->Width = wined3d_mode.width;
218 mode->Height = wined3d_mode.height;
219 mode->RefreshRate = wined3d_mode.refresh_rate;
220 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
223 return hr;
226 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
227 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
229 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
230 HRESULT hr;
232 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
233 iface, adapter, device_type, display_format, backbuffer_format, windowed);
235 wined3d_mutex_lock();
236 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
237 wined3dformat_from_d3dformat(backbuffer_format), windowed);
238 wined3d_mutex_unlock();
240 return hr;
243 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
244 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
246 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
247 enum wined3d_resource_type wined3d_rtype;
248 HRESULT hr;
250 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
251 iface, adapter, device_type, adapter_format, usage, resource_type, format);
253 switch (resource_type)
255 case D3DRTYPE_VERTEXBUFFER:
256 case D3DRTYPE_INDEXBUFFER:
257 wined3d_rtype = WINED3D_RTYPE_BUFFER;
258 break;
260 default:
261 wined3d_rtype = resource_type;
262 break;
265 wined3d_mutex_lock();
266 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
267 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
268 wined3d_mutex_unlock();
270 return hr;
273 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
274 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
276 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
277 HRESULT hr;
279 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
280 iface, adapter, device_type, format, windowed, multisample_type, levels);
282 wined3d_mutex_lock();
283 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
284 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
285 wined3d_mutex_unlock();
287 return hr;
290 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
291 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
293 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
294 HRESULT hr;
296 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
297 iface, adapter, device_type, adapter_format, rt_format, ds_format);
299 wined3d_mutex_lock();
300 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
301 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
302 wined3dformat_from_d3dformat(ds_format));
303 wined3d_mutex_unlock();
305 return hr;
308 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
309 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
311 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
312 HRESULT hr;
314 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
315 iface, adapter, device_type, src_format, dst_format);
317 wined3d_mutex_lock();
318 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
319 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
320 wined3d_mutex_unlock();
322 return hr;
325 void filter_caps(D3DCAPS9* pCaps)
327 DWORD ps_minor_version[] = {0, 4, 0, 0};
328 DWORD vs_minor_version[] = {0, 1, 0, 0};
329 DWORD textureFilterCaps =
330 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
331 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
332 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
333 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
334 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
335 pCaps->TextureFilterCaps &= textureFilterCaps;
336 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
337 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
339 pCaps->DevCaps &=
340 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
341 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
342 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
343 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
344 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
345 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
346 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
348 pCaps->ShadeCaps &=
349 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
350 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
352 pCaps->RasterCaps &=
353 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
354 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
355 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
356 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
357 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
358 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
360 pCaps->DevCaps2 &=
361 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
362 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
363 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
365 pCaps->Caps2 &=
366 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
367 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
369 pCaps->VertexProcessingCaps &=
370 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
371 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
372 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
374 pCaps->TextureCaps &=
375 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
376 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
377 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
378 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
379 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
380 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
382 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
383 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
385 if (pCaps->PixelShaderVersion > 3)
386 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
387 else
389 DWORD major = pCaps->PixelShaderVersion;
390 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
393 if (pCaps->VertexShaderVersion > 3)
394 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
395 else
397 DWORD major = pCaps->VertexShaderVersion;
398 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
402 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
404 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
405 WINED3DCAPS *wined3d_caps;
406 HRESULT hr;
408 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
410 if (!caps)
411 return D3DERR_INVALIDCALL;
413 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
414 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
415 memset(caps, 0, sizeof(*caps));
417 wined3d_mutex_lock();
418 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
419 wined3d_mutex_unlock();
421 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
422 HeapFree(GetProcessHeap(), 0, wined3d_caps);
424 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
425 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
427 filter_caps(caps);
429 return hr;
432 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
434 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
435 HMONITOR ret;
437 TRACE("iface %p, adapter %u.\n", iface, adapter);
439 wined3d_mutex_lock();
440 ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
441 wined3d_mutex_unlock();
443 return ret;
446 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
447 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
448 IDirect3DDevice9 **device)
450 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
451 struct d3d9_device *object;
452 HRESULT hr;
454 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
455 iface, adapter, device_type, focus_window, flags, parameters, device);
457 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
458 if (!object)
460 ERR("Failed to allocate device memory.\n");
461 return E_OUTOFMEMORY;
464 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
465 if (FAILED(hr))
467 WARN("Failed to initialize device, hr %#x.\n", hr);
468 HeapFree(GetProcessHeap(), 0, object);
469 return hr;
472 TRACE("Created device %p.\n", object);
473 *device = (IDirect3DDevice9 *)object;
475 return D3D_OK;
478 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
479 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
481 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
482 UINT ret;
484 TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
486 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
487 return 0;
489 wined3d_mutex_lock();
490 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
491 wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
492 wined3d_mutex_unlock();
494 return ret;
497 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
498 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
500 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
501 struct wined3d_display_mode wined3d_mode;
502 HRESULT hr;
504 TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
505 iface, adapter, filter, mode_idx, mode);
507 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
508 return D3DERR_INVALIDCALL;
510 wined3d_mutex_lock();
511 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
512 filter->ScanLineOrdering, mode_idx, &wined3d_mode);
513 wined3d_mutex_unlock();
515 if (SUCCEEDED(hr))
517 mode->Width = wined3d_mode.width;
518 mode->Height = wined3d_mode.height;
519 mode->RefreshRate = wined3d_mode.refresh_rate;
520 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
521 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
524 return hr;
527 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
528 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
530 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
531 struct wined3d_display_mode wined3d_mode;
532 HRESULT hr;
534 TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
535 iface, adapter, mode, rotation);
537 if (mode->Size != sizeof(*mode))
538 return D3DERR_INVALIDCALL;
540 wined3d_mutex_lock();
541 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
542 (enum wined3d_display_rotation *)rotation);
543 wined3d_mutex_unlock();
545 if (SUCCEEDED(hr))
547 mode->Width = wined3d_mode.width;
548 mode->Height = wined3d_mode.height;
549 mode->RefreshRate = wined3d_mode.refresh_rate;
550 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
551 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
554 return hr;
557 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
558 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
559 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
561 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
562 struct d3d9_device *object;
563 HRESULT hr;
565 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
566 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
568 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
569 if (!object)
571 ERR("Failed to allocate device memory.\n");
572 return E_OUTOFMEMORY;
575 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
576 if (FAILED(hr))
578 WARN("Failed to initialize device, hr %#x.\n", hr);
579 HeapFree(GetProcessHeap(), 0, object);
580 return hr;
583 TRACE("Created device %p.\n", object);
584 *device = &object->IDirect3DDevice9Ex_iface;
586 return D3D_OK;
589 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
591 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
592 struct wined3d_adapter_identifier adapter_id;
593 HRESULT hr;
595 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
597 adapter_id.driver_size = 0;
598 adapter_id.description_size = 0;
599 adapter_id.device_name_size = 0;
601 wined3d_mutex_lock();
602 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
603 wined3d_mutex_unlock();
605 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
607 return hr;
610 static const struct IDirect3D9ExVtbl d3d9_vtbl =
612 /* IUnknown */
613 d3d9_QueryInterface,
614 d3d9_AddRef,
615 d3d9_Release,
616 /* IDirect3D9 */
617 d3d9_RegisterSoftwareDevice,
618 d3d9_GetAdapterCount,
619 d3d9_GetAdapterIdentifier,
620 d3d9_GetAdapterModeCount,
621 d3d9_EnumAdapterModes,
622 d3d9_GetAdapterDisplayMode,
623 d3d9_CheckDeviceType,
624 d3d9_CheckDeviceFormat,
625 d3d9_CheckDeviceMultiSampleType,
626 d3d9_CheckDepthStencilMatch,
627 d3d9_CheckDeviceFormatConversion,
628 d3d9_GetDeviceCaps,
629 d3d9_GetAdapterMonitor,
630 d3d9_CreateDevice,
631 /* IDirect3D9Ex */
632 d3d9_GetAdapterModeCountEx,
633 d3d9_EnumAdapterModesEx,
634 d3d9_GetAdapterDisplayModeEx,
635 d3d9_CreateDeviceEx,
636 d3d9_GetAdapterLUID,
639 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
641 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
642 d3d9->refcount = 1;
644 wined3d_mutex_lock();
645 d3d9->wined3d = wined3d_create(9, 0);
646 wined3d_mutex_unlock();
647 if (!d3d9->wined3d)
648 return FALSE;
649 d3d9->extended = extended;
651 return TRUE;