2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
25 static inline struct d3d9_vertexshader
*impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
27 return CONTAINING_RECORD(iface
, struct d3d9_vertexshader
, IDirect3DVertexShader9_iface
);
30 static HRESULT WINAPI
d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9
*iface
, REFIID riid
, void **out
)
32 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
34 if (IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)
35 || IsEqualGUID(riid
, &IID_IUnknown
))
37 IDirect3DVertexShader9_AddRef(iface
);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
48 static ULONG WINAPI
d3d9_vertexshader_AddRef(IDirect3DVertexShader9
*iface
)
50 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
51 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
53 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
57 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
59 wined3d_shader_incref(shader
->wined3d_shader
);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI
d3d9_vertexshader_Release(IDirect3DVertexShader9
*iface
)
68 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
69 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
71 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
75 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
78 wined3d_shader_decref(shader
->wined3d_shader
);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(device
);
88 static HRESULT WINAPI
d3d9_vertexshader_GetDevice(IDirect3DVertexShader9
*iface
, IDirect3DDevice9
**device
)
90 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
92 TRACE("iface %p, device %p.\n", iface
, device
);
94 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
95 IDirect3DDevice9_AddRef(*device
);
97 TRACE("Returning device %p.\n", *device
);
102 static HRESULT WINAPI
d3d9_vertexshader_GetFunction(IDirect3DVertexShader9
*iface
, void *data
, UINT
*data_size
)
104 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
107 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
109 wined3d_mutex_lock();
110 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
111 wined3d_mutex_unlock();
116 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl
=
119 d3d9_vertexshader_QueryInterface
,
120 d3d9_vertexshader_AddRef
,
121 d3d9_vertexshader_Release
,
122 /* IDirect3DVertexShader9 */
123 d3d9_vertexshader_GetDevice
,
124 d3d9_vertexshader_GetFunction
,
127 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
129 HeapFree(GetProcessHeap(), 0, parent
);
132 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
134 d3d9_vertexshader_wined3d_object_destroyed
,
137 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
139 struct wined3d_shader_desc desc
;
142 shader
->refcount
= 1;
143 shader
->IDirect3DVertexShader9_iface
.lpVtbl
= &d3d9_vertexshader_vtbl
;
145 desc
.byte_code
= byte_code
;
146 desc
.byte_code_size
= ~(size_t)0;
147 desc
.format
= WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
;
148 desc
.input_signature
.element_count
= 0;
149 desc
.output_signature
.element_count
= 0;
150 desc
.max_version
= 3;
152 wined3d_mutex_lock();
153 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
154 &d3d9_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
155 wined3d_mutex_unlock();
158 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
162 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
163 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
168 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
172 if (iface
->lpVtbl
!= &d3d9_vertexshader_vtbl
)
173 WARN("Vertex shader %p with the wrong vtbl %p\n", iface
, iface
->lpVtbl
);
175 return impl_from_IDirect3DVertexShader9(iface
);
178 static inline struct d3d9_pixelshader
*impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
180 return CONTAINING_RECORD(iface
, struct d3d9_pixelshader
, IDirect3DPixelShader9_iface
);
183 static HRESULT WINAPI
d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9
*iface
, REFIID riid
, void **out
)
185 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
187 if (IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)
188 || IsEqualGUID(riid
, &IID_IUnknown
))
190 IDirect3DPixelShader9_AddRef(iface
);
195 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
198 return E_NOINTERFACE
;
201 static ULONG WINAPI
d3d9_pixelshader_AddRef(IDirect3DPixelShader9
*iface
)
203 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
204 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
206 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
210 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
211 wined3d_mutex_lock();
212 wined3d_shader_incref(shader
->wined3d_shader
);
213 wined3d_mutex_unlock();
219 static ULONG WINAPI
d3d9_pixelshader_Release(IDirect3DPixelShader9
*iface
)
221 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
222 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
224 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
228 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
230 wined3d_mutex_lock();
231 wined3d_shader_decref(shader
->wined3d_shader
);
232 wined3d_mutex_unlock();
234 /* Release the device last, as it may cause the device to be destroyed. */
235 IDirect3DDevice9Ex_Release(device
);
241 static HRESULT WINAPI
d3d9_pixelshader_GetDevice(IDirect3DPixelShader9
*iface
, IDirect3DDevice9
**device
)
243 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
245 TRACE("iface %p, device %p.\n", iface
, device
);
247 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
248 IDirect3DDevice9_AddRef(*device
);
250 TRACE("Returning device %p.\n", *device
);
255 static HRESULT WINAPI
d3d9_pixelshader_GetFunction(IDirect3DPixelShader9
*iface
, void *data
, UINT
*data_size
)
257 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
260 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
262 wined3d_mutex_lock();
263 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
264 wined3d_mutex_unlock();
269 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl
=
272 d3d9_pixelshader_QueryInterface
,
273 d3d9_pixelshader_AddRef
,
274 d3d9_pixelshader_Release
,
275 /* IDirect3DPixelShader9 */
276 d3d9_pixelshader_GetDevice
,
277 d3d9_pixelshader_GetFunction
,
280 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
282 HeapFree(GetProcessHeap(), 0, parent
);
285 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
287 d3d9_pixelshader_wined3d_object_destroyed
,
290 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
292 struct wined3d_shader_desc desc
;
295 shader
->refcount
= 1;
296 shader
->IDirect3DPixelShader9_iface
.lpVtbl
= &d3d9_pixelshader_vtbl
;
298 desc
.byte_code
= byte_code
;
299 desc
.byte_code_size
= ~(size_t)0;
300 desc
.format
= WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
;
301 desc
.input_signature
.element_count
= 0;
302 desc
.output_signature
.element_count
= 0;
303 desc
.max_version
= 3;
305 wined3d_mutex_lock();
306 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
307 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
);
308 wined3d_mutex_unlock();
311 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
315 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
316 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
321 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
325 if (iface
->lpVtbl
!= &d3d9_pixelshader_vtbl
)
326 WARN("Pixel shader %p with the wrong vtbl %p\n", iface
, iface
->lpVtbl
);
328 return impl_from_IDirect3DPixelShader9(iface
);