2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
24 #include "d3dcompiler.h"
26 /* Constants for special INT/FLOAT conversation */
27 #define INT_FLOAT_MULTI 255.0f
28 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
30 #define INITIAL_PARAM_TABLE_SIZE 16
32 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
79 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
*param
;
108 enum STATE_TYPE type
;
109 struct d3dx_parameter parameter
;
115 struct d3dx_state
*states
;
122 UINT annotation_count
;
124 struct d3dx_state
*states
;
125 struct d3dx_parameter
*annotations
;
128 struct d3dx_technique
132 UINT annotation_count
;
134 struct d3dx_parameter
*annotations
;
135 struct d3dx_pass
*passes
;
137 struct IDirect3DStateBlock9
*saved_state
;
142 struct d3dx_parameter
**table
;
143 unsigned int count
, size
;
146 struct d3dx9_base_effect
148 struct ID3DXEffectImpl
*effect
;
150 UINT parameter_count
;
151 UINT technique_count
;
154 struct d3dx_parameter
*parameters
;
155 struct d3dx_technique
*techniques
;
156 struct d3dx_object
*objects
;
158 struct param_table param_table
;
161 struct ID3DXEffectImpl
163 ID3DXEffect ID3DXEffect_iface
;
166 struct d3dx9_base_effect base_effect
;
168 struct ID3DXEffectStateManager
*manager
;
169 struct IDirect3DDevice9
*device
;
170 struct ID3DXEffectPool
*pool
;
171 struct d3dx_technique
*active_technique
;
172 struct d3dx_pass
*active_pass
;
177 struct ID3DXEffectCompilerImpl
179 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
182 struct d3dx9_base_effect base_effect
;
185 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
187 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
188 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
189 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
191 typedef BOOL (*walk_parameter_dep_func
)(void *data
, struct d3dx_parameter
*param
);
195 enum STATE_CLASS
class;
202 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
203 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
204 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
205 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
206 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
207 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
208 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
209 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
210 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
211 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
212 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
213 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
214 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
215 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
216 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
217 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
218 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
219 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
220 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
221 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
222 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
223 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
224 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
225 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
226 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
227 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
228 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
229 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
230 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
231 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
232 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
233 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
234 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
235 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
236 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
237 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
238 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
239 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
240 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
241 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
242 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
243 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
244 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
245 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
246 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
247 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
248 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
249 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
250 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
251 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
252 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
253 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
254 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
255 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
256 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
257 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
258 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
259 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
260 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
261 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
262 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
263 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
264 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
265 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
267 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
268 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
269 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
270 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
271 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
272 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
273 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
274 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
275 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
276 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
277 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
278 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
279 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
280 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
281 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
282 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
283 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
284 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
285 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
286 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
287 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
288 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
289 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
290 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
291 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
292 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
293 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
294 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
295 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
296 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
297 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
298 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
299 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
300 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
301 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
302 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
303 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
304 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
306 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
307 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
308 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
309 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
310 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
311 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
312 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
313 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
314 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
315 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
316 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
317 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
319 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
322 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
323 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
325 {SC_NPATCHMODE
, 0, "NPatchMode"},
329 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
330 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
331 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
332 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
334 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
335 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
336 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
337 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
338 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
340 {SC_LIGHT
, LT_TYPE
, "LightType"},
341 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
342 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
343 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
344 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
345 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
346 {SC_LIGHT
, LT_RANGE
, "LightRange"},
347 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
348 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
349 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
350 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
351 {SC_LIGHT
, LT_THETA
, "LightTheta"},
352 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
354 {SC_LIGHTENABLE
, 0, "LightEnable"},
356 {SC_VERTEXSHADER
, 0, "Vertexshader"},
358 {SC_PIXELSHADER
, 0, "Pixelshader"},
359 /* Shader constants */
360 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
361 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
362 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
363 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
365 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
366 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
368 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
369 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
370 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
371 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
373 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
374 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
377 {SC_TEXTURE
, 0, "Texture"},
379 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
380 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
381 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
382 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
383 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
384 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
385 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
386 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
389 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
390 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
391 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
393 {SC_SETSAMPLER
, 0, "Sampler"},
396 static inline void read_dword(const char **ptr
, DWORD
*d
)
398 memcpy(d
, *ptr
, sizeof(*d
));
402 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
407 FIXME("Skipping %u unknown DWORDs:\n", count
);
408 for (i
= 0; i
< count
; ++i
)
411 FIXME("\t0x%08x\n", d
);
415 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
417 return parameter
? parameter
->handle
: NULL
;
420 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
422 return (D3DXHANDLE
) technique
;
425 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
427 return (D3DXHANDLE
) pass
;
430 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
434 if (!name
) return NULL
;
436 for (i
= 0; i
< base
->technique_count
; ++i
)
438 if (!strcmp(base
->techniques
[i
].name
, name
))
439 return &base
->techniques
[i
];
445 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
449 for (i
= 0; i
< base
->technique_count
; ++i
)
451 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
452 return &base
->techniques
[i
];
455 return get_technique_by_name(base
, technique
);
458 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
462 for (i
= 0; i
< base
->technique_count
; ++i
)
464 struct d3dx_technique
*technique
= &base
->techniques
[i
];
466 for (k
= 0; k
< technique
->pass_count
; ++k
)
468 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
469 return &technique
->passes
[k
];
476 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
478 struct d3dx_parameter
**handle_param
= (struct d3dx_parameter
**)parameter
;
480 if (handle_param
>= base
->param_table
.table
&& handle_param
< base
->param_table
.table
+ base
->param_table
.count
)
481 return *handle_param
;
483 return get_parameter_by_name(base
, NULL
, parameter
);
486 static void free_state(struct d3dx_state
*state
)
488 free_parameter(&state
->parameter
, FALSE
, FALSE
);
491 static void free_object(struct d3dx_object
*object
)
493 HeapFree(GetProcessHeap(), 0, object
->data
);
496 static void free_sampler(struct d3dx_sampler
*sampler
)
500 for (i
= 0; i
< sampler
->state_count
; ++i
)
502 free_state(&sampler
->states
[i
]);
504 HeapFree(GetProcessHeap(), 0, sampler
->states
);
507 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
511 TRACE("Free parameter %p, name %s, type %s, child %s\n", param
, param
->name
,
512 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no");
514 if (param
->param_eval
)
516 d3dx_free_param_eval(param
->param_eval
);
517 param
->param_eval
= NULL
;
520 if (param
->annotations
)
522 for (i
= 0; i
< param
->annotation_count
; ++i
)
523 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
524 HeapFree(GetProcessHeap(), 0, param
->annotations
);
525 param
->annotations
= NULL
;
530 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
532 for (i
= 0; i
< count
; ++i
)
533 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
534 HeapFree(GetProcessHeap(), 0, param
->members
);
535 param
->members
= NULL
;
538 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
543 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
547 case D3DXPT_TEXTURE1D
:
548 case D3DXPT_TEXTURE2D
:
549 case D3DXPT_TEXTURE3D
:
550 case D3DXPT_TEXTURECUBE
:
551 case D3DXPT_PIXELSHADER
:
552 case D3DXPT_VERTEXSHADER
:
553 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
557 case D3DXPT_SAMPLER1D
:
558 case D3DXPT_SAMPLER2D
:
559 case D3DXPT_SAMPLER3D
:
560 case D3DXPT_SAMPLERCUBE
:
561 free_sampler((struct d3dx_sampler
*)param
->data
);
565 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
572 HeapFree(GetProcessHeap(), 0, param
->data
);
575 /* only the parent has to release name and semantic */
578 HeapFree(GetProcessHeap(), 0, param
->name
);
579 HeapFree(GetProcessHeap(), 0, param
->semantic
);
583 static void free_pass(struct d3dx_pass
*pass
)
587 TRACE("Free pass %p\n", pass
);
592 if (pass
->annotations
)
594 for (i
= 0; i
< pass
->annotation_count
; ++i
)
595 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
596 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
597 pass
->annotations
= NULL
;
602 for (i
= 0; i
< pass
->state_count
; ++i
)
603 free_state(&pass
->states
[i
]);
604 HeapFree(GetProcessHeap(), 0, pass
->states
);
608 HeapFree(GetProcessHeap(), 0, pass
->name
);
612 static void free_technique(struct d3dx_technique
*technique
)
616 TRACE("Free technique %p\n", technique
);
621 if (technique
->saved_state
)
623 IDirect3DStateBlock9_Release(technique
->saved_state
);
624 technique
->saved_state
= NULL
;
627 if (technique
->annotations
)
629 for (i
= 0; i
< technique
->annotation_count
; ++i
)
630 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
631 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
632 technique
->annotations
= NULL
;
635 if (technique
->passes
)
637 for (i
= 0; i
< technique
->pass_count
; ++i
)
638 free_pass(&technique
->passes
[i
]);
639 HeapFree(GetProcessHeap(), 0, technique
->passes
);
640 technique
->passes
= NULL
;
643 HeapFree(GetProcessHeap(), 0, technique
->name
);
644 technique
->name
= NULL
;
647 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
651 TRACE("base %p.\n", base
);
653 HeapFree(GetProcessHeap(), 0, base
->param_table
.table
);
655 if (base
->parameters
)
657 for (i
= 0; i
< base
->parameter_count
; ++i
)
658 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
659 HeapFree(GetProcessHeap(), 0, base
->parameters
);
660 base
->parameters
= NULL
;
663 if (base
->techniques
)
665 for (i
= 0; i
< base
->technique_count
; ++i
)
666 free_technique(&base
->techniques
[i
]);
667 HeapFree(GetProcessHeap(), 0, base
->techniques
);
668 base
->techniques
= NULL
;
673 for (i
= 0; i
< base
->object_count
; ++i
)
675 free_object(&base
->objects
[i
]);
677 HeapFree(GetProcessHeap(), 0, base
->objects
);
678 base
->objects
= NULL
;
682 static void free_effect(struct ID3DXEffectImpl
*effect
)
684 TRACE("Free effect %p\n", effect
);
686 d3dx9_base_effect_cleanup(&effect
->base_effect
);
690 effect
->pool
->lpVtbl
->Release(effect
->pool
);
695 IUnknown_Release(effect
->manager
);
698 IDirect3DDevice9_Release(effect
->device
);
701 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
703 TRACE("Free effect compiler %p\n", compiler
);
705 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
708 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
712 for (i
= 0; i
< 4; ++i
)
714 if (i
< param
->columns
)
715 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
717 ((FLOAT
*)vector
)[i
] = 0.0f
;
721 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
725 for (i
= 0; i
< param
->columns
; ++i
)
727 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
731 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
735 for (i
= 0; i
< 4; ++i
)
737 for (k
= 0; k
< 4; ++k
)
739 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
741 if ((i
< param
->rows
) && (k
< param
->columns
))
742 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
749 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
753 if (param
->type
== D3DXPT_FLOAT
)
755 if (param
->columns
== 4)
756 memcpy(param
->data
, matrix
->u
.m
, param
->rows
* 4 * sizeof(float));
758 for (i
= 0; i
< param
->rows
; ++i
)
759 memcpy((float *)param
->data
+ i
* param
->columns
, matrix
->u
.m
+ i
, param
->columns
* sizeof(float));
763 for (i
= 0; i
< param
->rows
; ++i
)
765 for (k
= 0; k
< param
->columns
; ++k
)
767 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
768 &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
773 static void set_matrix_transpose(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
777 for (i
= 0; i
< param
->rows
; ++i
)
779 for (k
= 0; k
< param
->columns
; ++k
)
781 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
782 &matrix
->u
.m
[k
][i
], D3DXPT_FLOAT
);
787 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
790 struct d3dx_parameter
*temp_parameter
;
793 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
795 if (!name
|| !*name
) return NULL
;
797 element
= atoi(name
);
798 part
= strchr(name
, ']') + 1;
800 /* check for empty [] && element range */
801 if ((part
- name
) > 1 && parameter
->element_count
> element
)
803 temp_parameter
= ¶meter
->members
[element
];
808 return get_parameter_by_name(NULL
, temp_parameter
, part
);
811 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
814 TRACE("Returning parameter %p\n", temp_parameter
);
815 return temp_parameter
;
818 FIXME("Unhandled case \"%c\"\n", *--part
);
823 TRACE("Parameter not found\n");
827 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
831 struct d3dx_parameter
*temp_parameter
;
834 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
836 if (!name
|| !*name
) return NULL
;
838 length
= strcspn( name
, "[.@" );
839 part
= name
+ length
;
841 for (i
= 0; i
< count
; ++i
)
843 temp_parameter
= &annotations
[i
];
845 if (!strcmp(temp_parameter
->name
, name
))
847 TRACE("Returning annotation %p\n", temp_parameter
);
848 return temp_parameter
;
850 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
855 return get_parameter_by_name(NULL
, temp_parameter
, part
);
858 return get_parameter_element_by_name(temp_parameter
, part
);
861 FIXME("Unhandled case \"%c\"\n", *--part
);
867 TRACE("Annotation not found\n");
871 struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
872 struct d3dx_parameter
*parameter
, const char *name
)
874 UINT i
, count
, length
;
875 struct d3dx_parameter
*temp_parameter
;
876 struct d3dx_parameter
*parameters
;
879 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
881 if (!name
|| !*name
) return NULL
;
885 count
= base
->parameter_count
;
886 parameters
= base
->parameters
;
890 count
= parameter
->member_count
;
891 parameters
= parameter
->members
;
894 length
= strcspn( name
, "[.@" );
895 part
= name
+ length
;
897 for (i
= 0; i
< count
; i
++)
899 temp_parameter
= ¶meters
[i
];
901 if (!strcmp(temp_parameter
->name
, name
))
903 TRACE("Returning parameter %p\n", temp_parameter
);
904 return temp_parameter
;
906 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
911 return get_parameter_by_name(NULL
, temp_parameter
, part
);
914 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
917 return get_parameter_element_by_name(temp_parameter
, part
);
920 FIXME("Unhandled case \"%c\"\n", *--part
);
926 TRACE("Parameter not found\n");
930 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
932 return (0xfeff0000 | ((major
) << 8) | (minor
));
935 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
939 WARN("Invalid argument specified.\n");
940 return D3DERR_INVALIDCALL
;
943 FIXME("partial stub!\n");
945 /* TODO: add creator and function count. */
946 desc
->Creator
= NULL
;
948 desc
->Parameters
= base
->parameter_count
;
949 desc
->Techniques
= base
->technique_count
;
954 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
955 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
957 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
961 WARN("Invalid argument specified.\n");
962 return D3DERR_INVALIDCALL
;
965 desc
->Name
= param
->name
;
966 desc
->Semantic
= param
->semantic
;
967 desc
->Class
= param
->class;
968 desc
->Type
= param
->type
;
969 desc
->Rows
= param
->rows
;
970 desc
->Columns
= param
->columns
;
971 desc
->Elements
= param
->element_count
;
972 desc
->Annotations
= param
->annotation_count
;
973 desc
->StructMembers
= param
->member_count
;
974 desc
->Flags
= param
->flags
;
975 desc
->Bytes
= param
->bytes
;
980 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
981 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
983 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
987 WARN("Invalid argument specified.\n");
988 return D3DERR_INVALIDCALL
;
991 desc
->Name
= tech
->name
;
992 desc
->Passes
= tech
->pass_count
;
993 desc
->Annotations
= tech
->annotation_count
;
998 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
999 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1001 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
1005 WARN("Invalid argument specified.\n");
1006 return D3DERR_INVALIDCALL
;
1009 desc
->Name
= p
->name
;
1010 desc
->Annotations
= p
->annotation_count
;
1012 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1013 desc
->pVertexShaderFunction
= NULL
;
1014 desc
->pPixelShaderFunction
= NULL
;
1019 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1020 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1027 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1028 D3DXHANDLE parameter
, UINT index
)
1030 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1034 if (index
< base
->parameter_count
)
1036 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1037 return get_parameter_handle(&base
->parameters
[index
]);
1042 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1044 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1045 return get_parameter_handle(¶m
->members
[index
]);
1049 WARN("Parameter not found.\n");
1054 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1055 D3DXHANDLE parameter
, const char *name
)
1057 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1062 handle
= get_parameter_handle(param
);
1063 TRACE("Returning parameter %p.\n", handle
);
1067 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1068 TRACE("Returning parameter %p.\n", handle
);
1073 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1074 D3DXHANDLE parameter
, const char *semantic
)
1076 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1077 struct d3dx_parameter
*temp_param
;
1082 for (i
= 0; i
< base
->parameter_count
; ++i
)
1084 temp_param
= &base
->parameters
[i
];
1086 if (!temp_param
->semantic
)
1090 TRACE("Returning parameter %p\n", temp_param
);
1091 return get_parameter_handle(temp_param
);
1096 if (!strcasecmp(temp_param
->semantic
, semantic
))
1098 TRACE("Returning parameter %p\n", temp_param
);
1099 return get_parameter_handle(temp_param
);
1105 for (i
= 0; i
< param
->member_count
; ++i
)
1107 temp_param
= ¶m
->members
[i
];
1109 if (!temp_param
->semantic
)
1113 TRACE("Returning parameter %p\n", temp_param
);
1114 return get_parameter_handle(temp_param
);
1119 if (!strcasecmp(temp_param
->semantic
, semantic
))
1121 TRACE("Returning parameter %p\n", temp_param
);
1122 return get_parameter_handle(temp_param
);
1127 WARN("Parameter not found.\n");
1132 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1133 D3DXHANDLE parameter
, UINT index
)
1135 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1139 if (index
< base
->parameter_count
)
1141 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1142 return get_parameter_handle(&base
->parameters
[index
]);
1147 if (index
< param
->element_count
)
1149 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1150 return get_parameter_handle(¶m
->members
[index
]);
1154 WARN("Parameter not found.\n");
1159 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1161 if (index
>= base
->technique_count
)
1163 WARN("Invalid argument specified.\n");
1167 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1169 return get_technique_handle(&base
->techniques
[index
]);
1172 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1174 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1178 D3DXHANDLE t
= get_technique_handle(tech
);
1179 TRACE("Returning technique %p\n", t
);
1183 WARN("Technique not found.\n");
1188 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1189 D3DXHANDLE technique
, UINT index
)
1191 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1193 if (tech
&& index
< tech
->pass_count
)
1195 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1196 return get_pass_handle(&tech
->passes
[index
]);
1199 WARN("Pass not found.\n");
1204 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1205 D3DXHANDLE technique
, const char *name
)
1207 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1213 for (i
= 0; i
< tech
->pass_count
; ++i
)
1215 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1217 if (!strcmp(pass
->name
, name
))
1219 TRACE("Returning pass %p\n", pass
);
1220 return get_pass_handle(pass
);
1225 WARN("Pass not found.\n");
1230 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1237 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1244 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1245 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1247 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1248 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1249 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1253 *annotations
= pass
->annotations
;
1254 return pass
->annotation_count
;
1258 *annotations
= technique
->annotations
;
1259 return technique
->annotation_count
;
1263 *annotations
= param
->annotations
;
1264 return param
->annotation_count
;
1268 FIXME("Functions are not handled, yet!\n");
1273 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1274 D3DXHANDLE object
, UINT index
)
1276 struct d3dx_parameter
*annotations
= NULL
;
1277 UINT annotation_count
= 0;
1279 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1281 if (index
< annotation_count
)
1283 TRACE("Returning parameter %p\n", &annotations
[index
]);
1284 return get_parameter_handle(&annotations
[index
]);
1287 WARN("Annotation not found.\n");
1292 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1293 D3DXHANDLE object
, const char *name
)
1295 struct d3dx_parameter
*annotation
= NULL
;
1296 struct d3dx_parameter
*annotations
= NULL
;
1297 UINT annotation_count
= 0;
1301 WARN("Invalid argument specified\n");
1305 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1307 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1310 TRACE("Returning parameter %p\n", annotation
);
1311 return get_parameter_handle(annotation
);
1314 WARN("Annotation not found.\n");
1319 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1320 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1322 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1326 WARN("Invalid parameter %p specified\n", parameter
);
1327 return D3DERR_INVALIDCALL
;
1330 /* samplers don't touch data */
1331 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1333 TRACE("Sampler: returning E_FAIL\n");
1337 if (data
&& param
->bytes
<= bytes
)
1339 switch (param
->type
)
1341 case D3DXPT_TEXTURE
:
1342 case D3DXPT_TEXTURE1D
:
1343 case D3DXPT_TEXTURE2D
:
1344 case D3DXPT_TEXTURE3D
:
1345 case D3DXPT_TEXTURECUBE
:
1349 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1351 IUnknown
*unk
= ((IUnknown
**)data
)[i
];
1353 IUnknown_AddRef(unk
);
1355 unk
= ((IUnknown
**)param
->data
)[i
];
1357 IUnknown_Release(unk
);
1365 TRACE("Copy %u bytes\n", param
->bytes
);
1366 memcpy(param
->data
, data
, param
->bytes
);
1370 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1377 WARN("Invalid argument specified\n");
1379 return D3DERR_INVALIDCALL
;
1382 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1383 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1385 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1389 WARN("Invalid parameter %p specified\n", parameter
);
1390 return D3DERR_INVALIDCALL
;
1393 /* samplers don't touch data */
1394 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1396 TRACE("Sampler: returning E_FAIL\n");
1400 if (data
&& param
->bytes
<= bytes
)
1402 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1404 switch (param
->type
)
1413 case D3DXPT_VERTEXSHADER
:
1414 case D3DXPT_PIXELSHADER
:
1415 case D3DXPT_TEXTURE
:
1416 case D3DXPT_TEXTURE1D
:
1417 case D3DXPT_TEXTURE2D
:
1418 case D3DXPT_TEXTURE3D
:
1419 case D3DXPT_TEXTURECUBE
:
1423 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1425 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1426 if (unk
) IUnknown_AddRef(unk
);
1432 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1436 TRACE("Copy %u bytes\n", param
->bytes
);
1437 memcpy(data
, param
->data
, param
->bytes
);
1441 WARN("Parameter not found.\n");
1443 return D3DERR_INVALIDCALL
;
1446 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1448 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1450 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1452 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1456 WARN("Parameter not found.\n");
1458 return D3DERR_INVALIDCALL
;
1461 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1463 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1465 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1467 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1468 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1472 WARN("Parameter not found.\n");
1474 return D3DERR_INVALIDCALL
;
1477 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1478 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1480 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1484 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1486 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1488 switch (param
->class)
1492 case D3DXPC_MATRIX_ROWS
:
1493 for (i
= 0; i
< size
; ++i
)
1495 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1496 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1505 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1510 WARN("Parameter not found.\n");
1512 return D3DERR_INVALIDCALL
;
1515 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1516 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1518 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1520 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1521 || param
->class == D3DXPC_VECTOR
1522 || param
->class == D3DXPC_MATRIX_ROWS
1523 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1525 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1527 for (i
= 0; i
< size
; ++i
)
1529 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1534 WARN("Parameter not found.\n");
1536 return D3DERR_INVALIDCALL
;
1539 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1541 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1543 if (param
&& !param
->element_count
)
1545 if (param
->rows
== 1 && param
->columns
== 1)
1547 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1552 * Split the value, if parameter is a vector with dimension 3 or 4.
1554 if (param
->type
== D3DXPT_FLOAT
&&
1555 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1556 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1558 TRACE("Vector fixup\n");
1560 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1561 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1562 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1563 if (param
->rows
* param
->columns
> 3)
1565 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1571 WARN("Parameter not found.\n");
1573 return D3DERR_INVALIDCALL
;
1576 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1578 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1580 if (n
&& param
&& !param
->element_count
)
1582 if (param
->columns
== 1 && param
->rows
== 1)
1584 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1585 TRACE("Returning %i\n", *n
);
1589 if (param
->type
== D3DXPT_FLOAT
&&
1590 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1591 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1593 TRACE("Vector fixup\n");
1595 /* all components (3,4) are clamped (0,255) and put in the INT */
1596 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1597 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1598 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1599 if (param
->columns
* param
->rows
> 3)
1601 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1604 TRACE("Returning %i\n", *n
);
1609 WARN("Parameter not found.\n");
1611 return D3DERR_INVALIDCALL
;
1614 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1615 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1617 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1621 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1623 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1625 switch (param
->class)
1629 case D3DXPC_MATRIX_ROWS
:
1630 for (i
= 0; i
< size
; ++i
)
1632 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1641 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1646 WARN("Parameter not found.\n");
1648 return D3DERR_INVALIDCALL
;
1651 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1652 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1654 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1656 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1657 || param
->class == D3DXPC_VECTOR
1658 || param
->class == D3DXPC_MATRIX_ROWS
1659 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1661 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1663 for (i
= 0; i
< size
; ++i
)
1665 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1670 WARN("Parameter not found.\n");
1672 return D3DERR_INVALIDCALL
;
1675 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1677 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1679 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1681 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1685 WARN("Parameter not found.\n");
1687 return D3DERR_INVALIDCALL
;
1690 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1692 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1694 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1696 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1697 TRACE("Returning %f\n", *f
);
1701 WARN("Parameter not found.\n");
1703 return D3DERR_INVALIDCALL
;
1706 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1707 D3DXHANDLE parameter
, const float *f
, UINT count
)
1709 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1713 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1715 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1717 switch (param
->class)
1721 case D3DXPC_MATRIX_ROWS
:
1722 for (i
= 0; i
< size
; ++i
)
1724 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1733 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1738 WARN("Parameter not found.\n");
1740 return D3DERR_INVALIDCALL
;
1743 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1744 D3DXHANDLE parameter
, float *f
, UINT count
)
1746 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1748 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1749 || param
->class == D3DXPC_VECTOR
1750 || param
->class == D3DXPC_MATRIX_ROWS
1751 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1753 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1755 for (i
= 0; i
< size
; ++i
)
1757 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1762 WARN("Parameter not found.\n");
1764 return D3DERR_INVALIDCALL
;
1767 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1768 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1770 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1772 if (param
&& !param
->element_count
)
1774 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1776 switch (param
->class)
1780 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1784 TRACE("INT fixup\n");
1785 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1786 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1787 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1788 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1790 *(INT
*)param
->data
= tmp
;
1793 if (param
->type
== D3DXPT_FLOAT
)
1795 memcpy(param
->data
, vector
, param
->columns
* sizeof(float));
1799 set_vector(param
, vector
);
1802 case D3DXPC_MATRIX_ROWS
:
1808 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1813 WARN("Parameter not found.\n");
1815 return D3DERR_INVALIDCALL
;
1818 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1819 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1821 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1823 if (vector
&& param
&& !param
->element_count
)
1825 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1827 switch (param
->class)
1831 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1833 TRACE("INT fixup\n");
1834 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1835 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1836 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1837 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1840 get_vector(param
, vector
);
1843 case D3DXPC_MATRIX_ROWS
:
1849 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1854 WARN("Parameter not found.\n");
1856 return D3DERR_INVALIDCALL
;
1859 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1860 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1862 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1864 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1868 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1870 switch (param
->class)
1873 if (param
->type
== D3DXPT_FLOAT
)
1875 if (param
->columns
== 4)
1876 memcpy(param
->data
, vector
, count
* 4 * sizeof(float));
1878 for (i
= 0; i
< count
; ++i
)
1879 memcpy((float *)param
->data
+ param
->columns
* i
, vector
+ i
,
1880 param
->columns
* sizeof(float));
1884 for (i
= 0; i
< count
; ++i
)
1886 set_vector(¶m
->members
[i
], &vector
[i
]);
1891 case D3DXPC_MATRIX_ROWS
:
1897 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1902 WARN("Parameter not found.\n");
1904 return D3DERR_INVALIDCALL
;
1907 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1908 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1910 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1912 if (!count
) return D3D_OK
;
1914 if (vector
&& param
&& count
<= param
->element_count
)
1918 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1920 switch (param
->class)
1923 for (i
= 0; i
< count
; ++i
)
1925 get_vector(¶m
->members
[i
], &vector
[i
]);
1930 case D3DXPC_MATRIX_ROWS
:
1936 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1941 WARN("Parameter not found.\n");
1943 return D3DERR_INVALIDCALL
;
1946 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1947 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
1949 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1951 if (param
&& !param
->element_count
)
1953 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1955 switch (param
->class)
1957 case D3DXPC_MATRIX_ROWS
:
1958 set_matrix(param
, matrix
);
1968 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1973 WARN("Parameter not found.\n");
1975 return D3DERR_INVALIDCALL
;
1978 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
1979 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1981 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1983 if (matrix
&& param
&& !param
->element_count
)
1985 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1987 switch (param
->class)
1989 case D3DXPC_MATRIX_ROWS
:
1990 get_matrix(param
, matrix
, FALSE
);
2000 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2005 WARN("Parameter not found.\n");
2007 return D3DERR_INVALIDCALL
;
2010 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2011 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2013 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2015 if (param
&& param
->element_count
>= count
)
2019 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2021 switch (param
->class)
2023 case D3DXPC_MATRIX_ROWS
:
2024 for (i
= 0; i
< count
; ++i
)
2026 set_matrix(¶m
->members
[i
], &matrix
[i
]);
2037 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2042 WARN("Parameter not found.\n");
2044 return D3DERR_INVALIDCALL
;
2047 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2048 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2050 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2052 if (!count
) return D3D_OK
;
2054 if (matrix
&& param
&& count
<= param
->element_count
)
2058 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2060 switch (param
->class)
2062 case D3DXPC_MATRIX_ROWS
:
2063 for (i
= 0; i
< count
; ++i
)
2065 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2076 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2081 WARN("Parameter not found.\n");
2083 return D3DERR_INVALIDCALL
;
2086 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2087 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2089 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2091 if (param
&& count
<= param
->element_count
)
2095 switch (param
->class)
2097 case D3DXPC_MATRIX_ROWS
:
2098 for (i
= 0; i
< count
; ++i
)
2100 set_matrix(¶m
->members
[i
], matrix
[i
]);
2110 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2115 WARN("Parameter not found.\n");
2117 return D3DERR_INVALIDCALL
;
2120 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2121 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2123 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2125 if (!count
) return D3D_OK
;
2127 if (param
&& matrix
&& count
<= param
->element_count
)
2131 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2133 switch (param
->class)
2135 case D3DXPC_MATRIX_ROWS
:
2136 for (i
= 0; i
< count
; ++i
)
2138 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2148 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2153 WARN("Parameter not found.\n");
2155 return D3DERR_INVALIDCALL
;
2158 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2159 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2161 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2163 if (param
&& !param
->element_count
)
2165 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2167 switch (param
->class)
2169 case D3DXPC_MATRIX_ROWS
:
2170 set_matrix_transpose(param
, matrix
);
2180 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2185 WARN("Parameter not found.\n");
2187 return D3DERR_INVALIDCALL
;
2190 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2191 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2193 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2195 if (matrix
&& param
&& !param
->element_count
)
2197 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2199 switch (param
->class)
2203 get_matrix(param
, matrix
, FALSE
);
2206 case D3DXPC_MATRIX_ROWS
:
2207 get_matrix(param
, matrix
, TRUE
);
2215 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2220 WARN("Parameter not found.\n");
2222 return D3DERR_INVALIDCALL
;
2225 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2226 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2228 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2230 if (param
&& param
->element_count
>= count
)
2234 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2236 switch (param
->class)
2238 case D3DXPC_MATRIX_ROWS
:
2239 for (i
= 0; i
< count
; ++i
)
2241 set_matrix_transpose(¶m
->members
[i
], &matrix
[i
]);
2252 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2257 WARN("Parameter not found.\n");
2259 return D3DERR_INVALIDCALL
;
2262 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2263 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2265 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2267 if (!count
) return D3D_OK
;
2269 if (matrix
&& param
&& count
<= param
->element_count
)
2273 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2275 switch (param
->class)
2277 case D3DXPC_MATRIX_ROWS
:
2278 for (i
= 0; i
< count
; ++i
)
2280 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2291 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2296 WARN("Parameter not found.\n");
2298 return D3DERR_INVALIDCALL
;
2301 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2302 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2304 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2306 if (param
&& count
<= param
->element_count
)
2310 switch (param
->class)
2312 case D3DXPC_MATRIX_ROWS
:
2313 for (i
= 0; i
< count
; ++i
)
2315 set_matrix_transpose(¶m
->members
[i
], matrix
[i
]);
2325 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2330 WARN("Parameter not found.\n");
2332 return D3DERR_INVALIDCALL
;
2335 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2336 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2338 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2340 if (!count
) return D3D_OK
;
2342 if (matrix
&& param
&& count
<= param
->element_count
)
2346 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2348 switch (param
->class)
2350 case D3DXPC_MATRIX_ROWS
:
2351 for (i
= 0; i
< count
; ++i
)
2353 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2363 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2368 WARN("Parameter not found.\n");
2370 return D3DERR_INVALIDCALL
;
2373 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2374 D3DXHANDLE parameter
, const char *string
)
2381 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2382 D3DXHANDLE parameter
, const char **string
)
2384 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2386 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2388 *string
= *(const char **)param
->data
;
2389 TRACE("Returning %s.\n", debugstr_a(*string
));
2393 WARN("Parameter not found.\n");
2395 return D3DERR_INVALIDCALL
;
2398 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2399 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2401 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2403 if (param
&& !param
->element_count
&&
2404 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2405 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2406 || param
->type
== D3DXPT_TEXTURECUBE
))
2408 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2410 if (texture
== oltexture
)
2413 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2414 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2416 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2421 WARN("Parameter not found.\n");
2423 return D3DERR_INVALIDCALL
;
2426 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2427 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2429 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2431 if (texture
&& param
&& !param
->element_count
&&
2432 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2433 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2434 || param
->type
== D3DXPT_TEXTURECUBE
))
2436 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2437 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2438 TRACE("Returning %p\n", *texture
);
2442 WARN("Parameter not found.\n");
2444 return D3DERR_INVALIDCALL
;
2447 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2448 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2450 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2452 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2454 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2455 IDirect3DPixelShader9_AddRef(*shader
);
2456 TRACE("Returning %p.\n", *shader
);
2460 WARN("Parameter not found.\n");
2462 return D3DERR_INVALIDCALL
;
2465 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2466 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2468 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2470 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2472 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2473 IDirect3DVertexShader9_AddRef(*shader
);
2474 TRACE("Returning %p.\n", *shader
);
2478 WARN("Parameter not found.\n");
2480 return D3DERR_INVALIDCALL
;
2483 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2484 D3DXHANDLE parameter
, UINT start
, UINT end
)
2491 static HRESULT
d3dx9_get_param_value_ptr(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2492 struct d3dx_state
*state
, void **param_value
, struct d3dx_parameter
**out_param
)
2494 struct d3dx_parameter
*param
= &state
->parameter
;
2496 *param_value
= NULL
;
2499 switch (state
->type
)
2502 param
= param
->referenced_param
;
2506 *param_value
= param
->data
;
2508 case ST_ARRAY_SELECTOR
:
2510 unsigned int array_idx
;
2511 static const struct d3dx_parameter array_idx_param
=
2512 {NULL
, NULL
, NULL
, D3DXPC_SCALAR
, D3DXPT_INT
, 1, 1, 0, 0, 0, 0, sizeof(array_idx
)};
2515 if (!param
->param_eval
)
2517 FIXME("Preshader structure is null.\n");
2518 return D3DERR_INVALIDCALL
;
2520 if (FAILED(hr
= d3dx_evaluate_parameter(param
->param_eval
, &array_idx_param
, &array_idx
)))
2523 param
= param
->referenced_param
;
2524 TRACE("Array index %u.\n", array_idx
);
2525 if (array_idx
>= param
->element_count
)
2527 ERR("Computed array index %u is out of bound %u.\n", array_idx
, param
->element_count
);
2528 return D3DERR_INVALIDCALL
;
2530 param
= ¶m
->members
[array_idx
];
2532 *param_value
= param
->data
;
2537 if (param
->param_eval
)
2540 *param_value
= param
->data
;
2541 return d3dx_evaluate_parameter(param
->param_eval
, param
, *param_value
);
2545 FIXME("No preshader for FXLC parameter.\n");
2546 return D3DERR_INVALIDCALL
;
2552 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op
, D3DLIGHT9
*light
, void *value
)
2556 unsigned int offset
;
2561 {FIELD_OFFSET(D3DLIGHT9
, Type
), "LC_TYPE"},
2562 {FIELD_OFFSET(D3DLIGHT9
, Diffuse
), "LT_DIFFUSE"},
2563 {FIELD_OFFSET(D3DLIGHT9
, Specular
), "LT_SPECULAR"},
2564 {FIELD_OFFSET(D3DLIGHT9
, Ambient
), "LT_AMBIENT"},
2565 {FIELD_OFFSET(D3DLIGHT9
, Position
), "LT_POSITION"},
2566 {FIELD_OFFSET(D3DLIGHT9
, Direction
), "LT_DIRECTION"},
2567 {FIELD_OFFSET(D3DLIGHT9
, Range
), "LT_RANGE"},
2568 {FIELD_OFFSET(D3DLIGHT9
, Falloff
), "LT_FALLOFF"},
2569 {FIELD_OFFSET(D3DLIGHT9
, Attenuation0
), "LT_ATTENUATION0"},
2570 {FIELD_OFFSET(D3DLIGHT9
, Attenuation1
), "LT_ATTENUATION1"},
2571 {FIELD_OFFSET(D3DLIGHT9
, Attenuation2
), "LT_ATTENUATION2"},
2572 {FIELD_OFFSET(D3DLIGHT9
, Theta
), "LT_THETA"},
2573 {FIELD_OFFSET(D3DLIGHT9
, Phi
), "LT_PHI"}
2578 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE
*)value
);
2579 light
->Type
= *(D3DLIGHTTYPE
*)value
;
2585 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2587 TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2588 *(D3DCOLORVALUE
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = c
;
2594 D3DVECTOR v
= *(D3DVECTOR
*)value
;
2596 TRACE("%s (%.8e %.8e %.8e).\n", light_tbl
[op
].name
, v
.x
, v
.y
, v
.z
);
2597 *(D3DVECTOR
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2602 case LT_ATTENUATION0
:
2603 case LT_ATTENUATION1
:
2604 case LT_ATTENUATION2
:
2608 float v
= *(float *)value
;
2609 TRACE("%s %.8e.\n", light_tbl
[op
].name
, v
);
2610 *(float *)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2614 WARN("Unknown light parameter %u.\n", op
);
2619 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op
, D3DMATERIAL9
*material
, void *value
)
2623 unsigned int offset
;
2628 {FIELD_OFFSET(D3DMATERIAL9
, Diffuse
), "MT_DIFFUSE"},
2629 {FIELD_OFFSET(D3DMATERIAL9
, Ambient
), "MT_AMBIENT"},
2630 {FIELD_OFFSET(D3DMATERIAL9
, Specular
), "MT_SPECULAR"},
2631 {FIELD_OFFSET(D3DMATERIAL9
, Emissive
), "MT_EMISSIVE"},
2632 {FIELD_OFFSET(D3DMATERIAL9
, Power
), "MT_POWER"}
2639 float v
= *(float *)value
;
2641 TRACE("%s %.8e.\n", material_tbl
[op
].name
, v
);
2642 material
->Power
= v
;
2650 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2652 TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2653 *(D3DCOLORVALUE
*)((BYTE
*)material
+ material_tbl
[op
].offset
) = c
;
2657 WARN("Unknown material parameter %u.\n", op
);
2662 static HRESULT
d3dx_set_shader_const_state(IDirect3DDevice9
*device
, enum SHADER_CONSTANT_TYPE op
, UINT index
,
2663 struct d3dx_parameter
*param
, void *value_ptr
)
2667 D3DXPARAMETER_TYPE type
;
2673 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_VSFLOAT"},
2674 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_VSBOOL"},
2675 {D3DXPT_INT
, sizeof(int) * 4, "SCT_VSINT"},
2676 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_PSFLOAT"},
2677 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_PSBOOL"},
2678 {D3DXPT_INT
, sizeof(int) * 4, "SCT_PSINT"},
2680 unsigned int element_count
;
2682 if (op
< 0 || op
> SCT_PSINT
)
2684 FIXME("Unknown op %u.\n", op
);
2685 return D3DERR_INVALIDCALL
;
2687 element_count
= param
->bytes
/ const_tbl
[op
].elem_size
;
2688 TRACE("%s, index %u, element_count %u.\n", const_tbl
[op
].name
, index
, element_count
);
2689 if (param
->type
!= const_tbl
[op
].type
)
2691 FIXME("Unexpected param type %u.\n", param
->type
);
2692 return D3DERR_INVALIDCALL
;
2694 if (param
->bytes
% const_tbl
[op
].elem_size
!= 0)
2696 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param
->bytes
, param
->rows
, param
->columns
);
2697 return D3DERR_INVALIDCALL
;
2703 return IDirect3DDevice9_SetVertexShaderConstantF(device
, index
, (const float *)value_ptr
, element_count
);
2705 return IDirect3DDevice9_SetVertexShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, element_count
);
2707 return IDirect3DDevice9_SetVertexShaderConstantI(device
, index
, (const int *)value_ptr
, element_count
);
2709 return IDirect3DDevice9_SetPixelShaderConstantF(device
, index
, (const float *)value_ptr
, element_count
);
2711 return IDirect3DDevice9_SetPixelShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, element_count
);
2713 return IDirect3DDevice9_SetPixelShaderConstantI(device
, index
, (const int *)value_ptr
, element_count
);
2718 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2719 struct d3dx_state
*state
, unsigned int parent_index
);
2721 static HRESULT
d3dx_set_shader_constants(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2722 struct d3dx_parameter
*param
, BOOL vs
)
2724 IDirect3DDevice9
*device
= effect
->device
;
2726 struct d3dx_parameter
**params
;
2727 D3DXCONSTANT_DESC
*cdesc
;
2728 unsigned int parameters_count
;
2731 if (!param
->param_eval
)
2733 FIXME("param_eval structure is null.\n");
2734 return D3DERR_INVALIDCALL
;
2736 if (FAILED(hr
= d3dx_param_eval_set_shader_constants(device
, param
->param_eval
)))
2738 params
= param
->param_eval
->shader_inputs
.inputs_param
;
2739 cdesc
= param
->param_eval
->shader_inputs
.inputs
;
2740 parameters_count
= param
->param_eval
->shader_inputs
.input_count
;
2742 for (i
= 0; i
< parameters_count
; ++i
)
2744 if (params
[i
] && params
[i
]->class == D3DXPC_OBJECT
&& is_param_type_sampler(params
[i
]->type
))
2746 struct d3dx_sampler
*sampler
;
2748 sampler
= (struct d3dx_sampler
*)params
[i
]->data
;
2749 TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params
[i
]->name
),
2750 cdesc
[i
].RegisterIndex
, sampler
->state_count
);
2751 for (j
= 0; j
< sampler
->state_count
; ++j
)
2753 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[j
],
2754 cdesc
[i
].RegisterIndex
+ (vs
? D3DVERTEXTEXTURESAMPLER0
: 0))))
2762 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2763 struct d3dx_state
*state
, unsigned int parent_index
)
2765 IDirect3DDevice9
*device
= effect
->device
;
2766 struct d3dx_parameter
*param
;
2770 TRACE("operation %u, index %u, type %u.\n", state
->operation
, state
->index
, state
->type
);
2771 if (FAILED(hr
= d3dx9_get_param_value_ptr(effect
, pass
, state
, ¶m_value
, ¶m
)))
2772 /* Native d3dx returns D3D_OK from BeginPass or Commit involving out of bounds array
2773 * access and does not touch affected state. */
2776 switch (state_table
[state
->operation
].class)
2778 case SC_RENDERSTATE
:
2779 TRACE("%s, operation %u, value %u.\n", state_table
[state
->operation
].name
,
2780 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2781 return IDirect3DDevice9_SetRenderState(device
, state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2783 TRACE("%s, value %#x.\n", state_table
[state
->operation
].name
, *(DWORD
*)param_value
);
2784 return IDirect3DDevice9_SetFVF(device
, *(DWORD
*)param_value
);
2789 unit
= parent_index
== ~0u ? state
->index
: parent_index
;
2790 TRACE("%s, unit %u, value %p.\n", state_table
[state
->operation
].name
, unit
,
2791 *(IDirect3DBaseTexture9
**)param_value
);
2792 return IDirect3DDevice9_SetTexture(device
, unit
, *(IDirect3DBaseTexture9
**)param_value
);
2794 case SC_TEXTURESTAGE
:
2795 TRACE("%s, stage %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(DWORD
*)param_value
);
2796 return IDirect3DDevice9_SetTextureStageState(device
, state
->index
,
2797 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2800 struct d3dx_sampler
*sampler
;
2804 sampler
= (struct d3dx_sampler
*)param_value
;
2805 TRACE("%s, sampler %u, applying %u states.\n", state_table
[state
->operation
].name
, state
->index
,
2806 sampler
->state_count
);
2808 for (i
= 0; i
< sampler
->state_count
; i
++)
2810 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[i
], state
->index
)))
2815 case SC_SAMPLERSTATE
:
2819 sampler
= parent_index
== ~0u ? state
->index
: parent_index
;
2820 TRACE("%s, sampler %u, value %u.\n", state_table
[state
->operation
].name
, sampler
, *(DWORD
*)param_value
);
2821 return IDirect3DDevice9_SetSamplerState(device
, sampler
, state_table
[state
->operation
].op
,
2822 *(DWORD
*)param_value
);
2824 case SC_VERTEXSHADER
:
2825 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DVertexShader9
**)param_value
);
2826 if (FAILED(hr
= IDirect3DDevice9_SetVertexShader(device
, *(IDirect3DVertexShader9
**)param_value
)))
2827 ERR("Could not set vertex shader, hr %#x.\n", hr
);
2828 else if (*(IDirect3DVertexShader9
**)param_value
)
2829 hr
= d3dx_set_shader_constants(effect
, pass
, param
, TRUE
);
2831 case SC_PIXELSHADER
:
2832 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DPixelShader9
**)param_value
);
2833 if (FAILED(hr
= IDirect3DDevice9_SetPixelShader(device
, *(IDirect3DPixelShader9
**)param_value
)))
2834 ERR("Could not set pixel shader, hr %#x.\n", hr
);
2835 else if (*(IDirect3DPixelShader9
**)param_value
)
2836 hr
= d3dx_set_shader_constants(effect
, pass
, param
, FALSE
);
2839 TRACE("%s, state %u.\n", state_table
[state
->operation
].name
, state
->index
);
2840 return IDirect3DDevice9_SetTransform(device
, state_table
[state
->operation
].op
+ state
->index
,
2841 (D3DMATRIX
*)param_value
);
2842 case SC_LIGHTENABLE
:
2843 TRACE("%s, index %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(BOOL
*)param_value
);
2844 return IDirect3DDevice9_LightEnable(device
, state
->index
, *(BOOL
*)param_value
);
2849 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2850 state_table
[state
->operation
].op
);
2851 if (FAILED(hr
= IDirect3DDevice9_GetLight(device
, state
->index
, &light
)))
2853 WARN("Could not get light, hr %#x.\n", hr
);
2854 memset(&light
, 0, sizeof(light
));
2856 d3dx9_set_light_parameter(state_table
[state
->operation
].op
, &light
, param_value
);
2857 return IDirect3DDevice9_SetLight(device
, state
->index
, &light
);
2861 D3DMATERIAL9 material
;
2863 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2864 state_table
[state
->operation
].op
);
2865 if (FAILED(hr
= IDirect3DDevice9_GetMaterial(device
, &material
)))
2867 WARN("Could not get material, hr %#x.\n", hr
);
2868 memset(&material
, 0, sizeof(material
));
2870 d3dx9_set_material_parameter(state_table
[state
->operation
].op
, &material
, param_value
);
2871 return IDirect3DDevice9_SetMaterial(device
, &material
);
2874 TRACE("%s, nsegments %f.\n", state_table
[state
->operation
].name
, *(float *)param_value
);
2875 return IDirect3DDevice9_SetNPatchMode(device
, *(float *)param_value
);
2876 case SC_SHADERCONST
:
2877 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2878 state_table
[state
->operation
].op
);
2879 return d3dx_set_shader_const_state(device
, state_table
[state
->operation
].op
, state
->index
,
2880 param
, param_value
);
2882 FIXME("%s not handled.\n", state_table
[state
->operation
].name
);
2888 static HRESULT
d3dx9_apply_pass_states(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
)
2893 TRACE("effect %p, pass %p, state_count %u.\n", effect
, pass
, pass
->state_count
);
2896 for (i
= 0; i
< pass
->state_count
; i
++)
2900 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &pass
->states
[i
], ~0u)))
2902 WARN("Error applying state, hr %#x.\n", hr
);
2909 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2911 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2914 /*** IUnknown methods ***/
2915 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2917 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2919 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2920 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2922 iface
->lpVtbl
->AddRef(iface
);
2927 ERR("Interface %s not found\n", debugstr_guid(riid
));
2929 return E_NOINTERFACE
;
2932 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2934 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2936 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2938 return InterlockedIncrement(&This
->ref
);
2941 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2943 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2944 ULONG ref
= InterlockedDecrement(&This
->ref
);
2946 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2951 HeapFree(GetProcessHeap(), 0, This
);
2957 /*** ID3DXBaseEffect methods ***/
2958 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2960 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2962 TRACE("iface %p, desc %p.\n", iface
, desc
);
2964 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
2967 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
2968 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2970 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2972 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
2974 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
2977 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
2978 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2980 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2982 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
2984 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
2987 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2989 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2991 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
2993 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
2996 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2998 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3000 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3002 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
3005 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3007 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3009 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3011 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
3014 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
3015 D3DXHANDLE parameter
, const char *name
)
3017 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3019 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3021 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
3024 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
3025 D3DXHANDLE parameter
, const char *semantic
)
3027 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3029 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3031 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
3034 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3036 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3038 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3040 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
3043 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
3045 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3047 TRACE("iface %p, index %u.\n", iface
, index
);
3049 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
3052 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
3054 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3056 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3058 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
3061 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3063 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3065 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3067 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
3070 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
3071 D3DXHANDLE technique
, const char *name
)
3073 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3075 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3077 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
3080 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3082 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3084 TRACE("iface %p, index %u.\n", iface
, index
);
3086 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
3089 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
3091 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3093 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3095 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
3098 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3100 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3102 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3104 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
3107 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
3108 D3DXHANDLE object
, const char *name
)
3110 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3112 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3114 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
3117 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
3118 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3120 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3122 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3124 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
3127 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
3128 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3130 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3132 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3134 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
3137 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3139 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3141 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3143 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
3146 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3148 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3150 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3152 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
3155 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
3156 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3158 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3160 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3162 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3165 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
3166 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3168 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3170 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3172 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3175 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3177 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3179 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3181 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
3184 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3186 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3188 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3190 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
3193 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
3194 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3196 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3198 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3200 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
3203 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
3204 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3206 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3208 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3210 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
3213 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
3215 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3217 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3219 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
3222 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
3224 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3226 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3228 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
3231 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
3232 D3DXHANDLE parameter
, const float *f
, UINT count
)
3234 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3236 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3238 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
3241 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
3242 D3DXHANDLE parameter
, float *f
, UINT count
)
3244 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3246 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3248 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
3251 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
3252 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3254 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3256 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3258 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
3261 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
3262 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3264 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3266 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3268 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
3271 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
3272 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3274 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3276 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3278 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3281 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
3282 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3284 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3286 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3288 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3291 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
3292 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3294 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3296 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3298 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
3301 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
3302 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3304 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3306 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3308 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
3311 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
3312 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3314 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3316 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3318 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3321 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
3322 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3324 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3326 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3328 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3331 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
3332 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3334 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3336 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3338 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3341 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
3342 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3344 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3346 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3348 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3351 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
3352 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3354 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3356 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3358 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3361 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
3362 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3364 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3366 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3368 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3371 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
3372 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3374 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3376 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3378 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3381 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
3382 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3384 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3386 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3388 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3391 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3392 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3394 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3396 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3398 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3401 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3402 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3404 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3406 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3408 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3411 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
3413 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3415 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3417 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3420 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3422 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3424 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3426 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3429 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3430 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3432 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3434 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3436 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3439 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3440 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3442 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3444 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3446 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3449 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3450 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3452 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3454 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3456 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3459 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3460 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3462 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3464 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3466 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3469 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3471 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3473 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3475 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3478 /*** ID3DXEffect methods ***/
3479 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3481 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3483 TRACE("iface %p, pool %p\n", This
, pool
);
3487 WARN("Invalid argument supplied.\n");
3488 return D3DERR_INVALIDCALL
;
3493 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3498 TRACE("Returning pool %p\n", *pool
);
3503 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3505 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3506 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3507 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3509 TRACE("iface %p, technique %p\n", This
, technique
);
3513 This
->active_technique
= tech
;
3514 TRACE("Technique %p\n", tech
);
3518 WARN("Technique not found.\n");
3520 return D3DERR_INVALIDCALL
;
3523 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3525 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3527 TRACE("iface %p\n", This
);
3529 return get_technique_handle(This
->active_technique
);
3532 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3534 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3536 FIXME("(%p)->(%p): stub\n", This
, technique
);
3541 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3543 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3545 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3550 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3553 static BOOL
walk_param_eval_dep(struct d3dx_param_eval
*param_eval
, walk_parameter_dep_func param_func
,
3556 struct d3dx_parameter
**params
;
3557 unsigned int i
, param_count
;
3562 params
= param_eval
->shader_inputs
.inputs_param
;
3563 param_count
= param_eval
->shader_inputs
.input_count
;
3564 for (i
= 0; i
< param_count
; ++i
)
3566 if (walk_parameter_dep(params
[i
], param_func
, data
))
3570 params
= param_eval
->pres
.inputs
.inputs_param
;
3571 param_count
= param_eval
->pres
.inputs
.input_count
;
3572 for (i
= 0; i
< param_count
; ++i
)
3574 if (walk_parameter_dep(params
[i
], param_func
, data
))
3580 static BOOL
walk_state_dep(struct d3dx_state
*state
, walk_parameter_dep_func param_func
,
3583 if (state
->type
== ST_CONSTANT
&& is_param_type_sampler(state
->parameter
.type
))
3585 if (walk_parameter_dep(&state
->parameter
, param_func
, data
))
3588 else if (state
->type
== ST_ARRAY_SELECTOR
|| state
->type
== ST_PARAMETER
)
3590 if (walk_parameter_dep(state
->parameter
.referenced_param
, param_func
, data
))
3593 return walk_param_eval_dep(state
->parameter
.param_eval
, param_func
, data
);
3596 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3600 unsigned int member_count
;
3602 if (param_func(data
, param
))
3605 if (walk_param_eval_dep(param
->param_eval
, param_func
, data
))
3608 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
3610 struct d3dx_sampler
*sampler
;
3612 sampler
= (struct d3dx_sampler
*)param
->data
;
3613 for (i
= 0; i
< sampler
->state_count
; ++i
)
3615 if (walk_state_dep(&sampler
->states
[i
], param_func
, data
))
3621 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
3622 for (i
= 0; i
< member_count
; ++i
)
3624 if (walk_param_eval_dep(param
->members
[i
].param_eval
, param_func
, data
))
3631 static BOOL
compare_param_ptr(void *param_comp
, struct d3dx_parameter
*param
)
3633 return param_comp
== param
;
3636 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3638 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3640 struct d3dx_parameter
*param
= get_valid_parameter(&effect
->base_effect
, parameter
);
3641 struct d3dx_technique
*tech
= get_valid_technique(&effect
->base_effect
, technique
);
3642 struct d3dx_pass
*pass
;
3644 TRACE("iface %p, parameter %p, technique %p.\n", iface
, parameter
, technique
);
3645 TRACE("param %p, name %s, tech %p.\n", param
, param
? debugstr_a(param
->name
) : "", tech
);
3646 if (!tech
|| !param
)
3649 for (i
= 0; i
< tech
->pass_count
; ++i
)
3651 pass
= &tech
->passes
[i
];
3652 for (j
= 0; j
< pass
->state_count
; ++j
)
3654 if (walk_state_dep(&pass
->states
[j
], compare_param_ptr
, param
))
3656 TRACE("Returning TRUE.\n");
3661 TRACE("Returning FALSE.\n");
3665 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3667 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3668 struct d3dx_technique
*technique
= effect
->active_technique
;
3670 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
3672 if (passes
&& technique
)
3674 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3675 WARN("Invalid flags (%#x) specified.\n", flags
);
3677 if (effect
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3679 TRACE("State capturing disabled.\n");
3686 if (!technique
->saved_state
)
3688 if (FAILED(hr
= IDirect3DDevice9_BeginStateBlock(effect
->device
)))
3689 ERR("BeginStateBlock failed, hr %#x.\n", hr
);
3690 for (i
= 0; i
< technique
->pass_count
; i
++)
3691 d3dx9_apply_pass_states(effect
, &technique
->passes
[i
]);
3692 if (FAILED(hr
= IDirect3DDevice9_EndStateBlock(effect
->device
, &technique
->saved_state
)))
3693 ERR("EndStateBlock failed, hr %#x.\n", hr
);
3695 if (FAILED(hr
= IDirect3DStateBlock9_Capture(technique
->saved_state
)))
3696 ERR("StateBlock Capture failed, hr %#x.\n", hr
);
3699 *passes
= technique
->pass_count
;
3700 effect
->started
= TRUE
;
3701 effect
->flags
= flags
;
3706 WARN("Invalid argument supplied.\n");
3708 return D3DERR_INVALIDCALL
;
3711 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3713 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3714 struct d3dx_technique
*technique
= effect
->active_technique
;
3716 TRACE("iface %p, pass %u\n", effect
, pass
);
3718 if (technique
&& pass
< technique
->pass_count
&& !effect
->active_pass
)
3720 effect
->active_pass
= &technique
->passes
[pass
];
3721 return d3dx9_apply_pass_states(effect
, effect
->active_pass
);
3724 WARN("Invalid argument supplied.\n");
3726 return D3DERR_INVALIDCALL
;
3729 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
*iface
)
3731 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3733 TRACE("iface %p.\n", iface
);
3735 if (!effect
->active_pass
)
3737 WARN("Called without an active pass.\n");
3740 /* TODO: apply only changed states */
3741 return d3dx9_apply_pass_states(effect
, effect
->active_pass
);
3744 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3746 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3748 TRACE("iface %p\n", This
);
3750 if (This
->active_pass
)
3752 This
->active_pass
= NULL
;
3756 WARN("Invalid call.\n");
3758 return D3DERR_INVALIDCALL
;
3761 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3763 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3764 struct d3dx_technique
*technique
= effect
->active_technique
;
3766 TRACE("iface %p.\n", iface
);
3768 if (!effect
->started
)
3771 if (effect
->manager
|| effect
->flags
& D3DXFX_DONOTSAVESTATE
)
3773 TRACE("State restoring disabled.\n");
3779 if (technique
&& technique
->saved_state
)
3781 if (FAILED(hr
= IDirect3DStateBlock9_Apply(technique
->saved_state
)))
3782 ERR("State block apply failed, hr %#x.\n", hr
);
3785 ERR("No saved state.\n");
3788 effect
->started
= FALSE
;
3793 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3795 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3797 TRACE("iface %p, device %p\n", This
, device
);
3801 WARN("Invalid argument supplied.\n");
3802 return D3DERR_INVALIDCALL
;
3805 IDirect3DDevice9_AddRef(This
->device
);
3807 *device
= This
->device
;
3809 TRACE("Returning device %p\n", *device
);
3814 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3816 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3818 FIXME("(%p)->(): stub\n", This
);
3823 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3825 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3827 FIXME("(%p)->(): stub\n", This
);
3832 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3834 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3836 TRACE("iface %p, manager %p\n", This
, manager
);
3838 if (manager
) IUnknown_AddRef(manager
);
3839 if (This
->manager
) IUnknown_Release(This
->manager
);
3841 This
->manager
= manager
;
3846 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3848 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3850 TRACE("iface %p, manager %p\n", This
, manager
);
3854 WARN("Invalid argument supplied.\n");
3855 return D3DERR_INVALIDCALL
;
3858 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3859 *manager
= This
->manager
;
3864 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3866 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3868 FIXME("(%p)->(): stub\n", This
);
3873 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3875 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3877 FIXME("(%p)->(): stub\n", This
);
3882 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3884 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3886 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3891 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3893 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3895 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3900 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3901 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3903 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3905 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3910 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
3911 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
3913 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
3914 iface
, parameter
, data
, byte_offset
, bytes
);
3919 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3921 /*** IUnknown methods ***/
3922 ID3DXEffectImpl_QueryInterface
,
3923 ID3DXEffectImpl_AddRef
,
3924 ID3DXEffectImpl_Release
,
3925 /*** ID3DXBaseEffect methods ***/
3926 ID3DXEffectImpl_GetDesc
,
3927 ID3DXEffectImpl_GetParameterDesc
,
3928 ID3DXEffectImpl_GetTechniqueDesc
,
3929 ID3DXEffectImpl_GetPassDesc
,
3930 ID3DXEffectImpl_GetFunctionDesc
,
3931 ID3DXEffectImpl_GetParameter
,
3932 ID3DXEffectImpl_GetParameterByName
,
3933 ID3DXEffectImpl_GetParameterBySemantic
,
3934 ID3DXEffectImpl_GetParameterElement
,
3935 ID3DXEffectImpl_GetTechnique
,
3936 ID3DXEffectImpl_GetTechniqueByName
,
3937 ID3DXEffectImpl_GetPass
,
3938 ID3DXEffectImpl_GetPassByName
,
3939 ID3DXEffectImpl_GetFunction
,
3940 ID3DXEffectImpl_GetFunctionByName
,
3941 ID3DXEffectImpl_GetAnnotation
,
3942 ID3DXEffectImpl_GetAnnotationByName
,
3943 ID3DXEffectImpl_SetValue
,
3944 ID3DXEffectImpl_GetValue
,
3945 ID3DXEffectImpl_SetBool
,
3946 ID3DXEffectImpl_GetBool
,
3947 ID3DXEffectImpl_SetBoolArray
,
3948 ID3DXEffectImpl_GetBoolArray
,
3949 ID3DXEffectImpl_SetInt
,
3950 ID3DXEffectImpl_GetInt
,
3951 ID3DXEffectImpl_SetIntArray
,
3952 ID3DXEffectImpl_GetIntArray
,
3953 ID3DXEffectImpl_SetFloat
,
3954 ID3DXEffectImpl_GetFloat
,
3955 ID3DXEffectImpl_SetFloatArray
,
3956 ID3DXEffectImpl_GetFloatArray
,
3957 ID3DXEffectImpl_SetVector
,
3958 ID3DXEffectImpl_GetVector
,
3959 ID3DXEffectImpl_SetVectorArray
,
3960 ID3DXEffectImpl_GetVectorArray
,
3961 ID3DXEffectImpl_SetMatrix
,
3962 ID3DXEffectImpl_GetMatrix
,
3963 ID3DXEffectImpl_SetMatrixArray
,
3964 ID3DXEffectImpl_GetMatrixArray
,
3965 ID3DXEffectImpl_SetMatrixPointerArray
,
3966 ID3DXEffectImpl_GetMatrixPointerArray
,
3967 ID3DXEffectImpl_SetMatrixTranspose
,
3968 ID3DXEffectImpl_GetMatrixTranspose
,
3969 ID3DXEffectImpl_SetMatrixTransposeArray
,
3970 ID3DXEffectImpl_GetMatrixTransposeArray
,
3971 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3972 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3973 ID3DXEffectImpl_SetString
,
3974 ID3DXEffectImpl_GetString
,
3975 ID3DXEffectImpl_SetTexture
,
3976 ID3DXEffectImpl_GetTexture
,
3977 ID3DXEffectImpl_GetPixelShader
,
3978 ID3DXEffectImpl_GetVertexShader
,
3979 ID3DXEffectImpl_SetArrayRange
,
3980 /*** ID3DXEffect methods ***/
3981 ID3DXEffectImpl_GetPool
,
3982 ID3DXEffectImpl_SetTechnique
,
3983 ID3DXEffectImpl_GetCurrentTechnique
,
3984 ID3DXEffectImpl_ValidateTechnique
,
3985 ID3DXEffectImpl_FindNextValidTechnique
,
3986 ID3DXEffectImpl_IsParameterUsed
,
3987 ID3DXEffectImpl_Begin
,
3988 ID3DXEffectImpl_BeginPass
,
3989 ID3DXEffectImpl_CommitChanges
,
3990 ID3DXEffectImpl_EndPass
,
3991 ID3DXEffectImpl_End
,
3992 ID3DXEffectImpl_GetDevice
,
3993 ID3DXEffectImpl_OnLostDevice
,
3994 ID3DXEffectImpl_OnResetDevice
,
3995 ID3DXEffectImpl_SetStateManager
,
3996 ID3DXEffectImpl_GetStateManager
,
3997 ID3DXEffectImpl_BeginParameterBlock
,
3998 ID3DXEffectImpl_EndParameterBlock
,
3999 ID3DXEffectImpl_ApplyParameterBlock
,
4000 ID3DXEffectImpl_DeleteParameterBlock
,
4001 ID3DXEffectImpl_CloneEffect
,
4002 ID3DXEffectImpl_SetRawValue
4005 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
4007 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
4010 /*** IUnknown methods ***/
4011 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
4013 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
4015 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
4016 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
4018 iface
->lpVtbl
->AddRef(iface
);
4023 ERR("Interface %s not found\n", debugstr_guid(riid
));
4025 return E_NOINTERFACE
;
4028 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
4030 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4032 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
4034 return InterlockedIncrement(&This
->ref
);
4037 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
4039 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4040 ULONG ref
= InterlockedDecrement(&This
->ref
);
4042 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
4046 free_effect_compiler(This
);
4047 HeapFree(GetProcessHeap(), 0, This
);
4053 /*** ID3DXBaseEffect methods ***/
4054 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
4056 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4058 TRACE("iface %p, desc %p.\n", iface
, desc
);
4060 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
4063 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
4064 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
4066 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4068 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
4070 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
4073 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
4074 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
4076 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4078 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
4080 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
4083 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
4084 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
4086 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4088 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
4090 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
4093 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
4094 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
4096 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4098 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
4100 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
4103 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
4104 D3DXHANDLE parameter
, UINT index
)
4106 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4108 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4110 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
4113 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
4114 D3DXHANDLE parameter
, const char *name
)
4116 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4118 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
4120 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
4123 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
4124 D3DXHANDLE parameter
, const char *semantic
)
4126 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4128 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
4130 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
4133 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
4134 D3DXHANDLE parameter
, UINT index
)
4136 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4138 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4140 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
4143 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
4145 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4147 TRACE("iface %p, index %u.\n", iface
, index
);
4149 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
4152 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
4154 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4156 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4158 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
4161 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4163 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4165 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
4167 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
4170 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
4171 D3DXHANDLE technique
, const char *name
)
4173 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4175 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
4177 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
4180 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4182 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4184 TRACE("iface %p, index %u.\n", iface
, index
);
4186 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
4189 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
4191 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4193 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4195 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
4198 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
4199 D3DXHANDLE object
, UINT index
)
4201 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4203 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
4205 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
4208 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
4209 D3DXHANDLE object
, const char *name
)
4211 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4213 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
4215 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
4218 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
4219 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
4221 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4223 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4225 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4228 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
4229 D3DXHANDLE parameter
, void *data
, UINT bytes
)
4231 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4233 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4235 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4238 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4240 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4242 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
4244 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
4247 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4249 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4251 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
4253 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
4256 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
4257 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
4259 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4261 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4263 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4266 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
4267 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4269 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4271 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4273 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4276 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4278 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4280 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
4282 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
4285 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4287 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4289 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
4291 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
4294 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
4295 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
4297 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4299 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4301 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4304 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
4305 D3DXHANDLE parameter
, INT
*n
, UINT count
)
4307 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4309 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4311 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4314 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
4316 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4318 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
4320 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
4323 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
4325 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4327 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
4329 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
4332 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
4333 D3DXHANDLE parameter
, const float *f
, UINT count
)
4335 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4337 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4339 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4342 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
4343 D3DXHANDLE parameter
, float *f
, UINT count
)
4345 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4347 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4349 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4352 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
4353 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
4355 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4357 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4359 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
4362 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
4363 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4365 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4367 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4369 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
4372 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
4373 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
4375 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4377 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4379 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4382 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
4383 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4385 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4387 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4389 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4392 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
4393 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4395 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4397 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4399 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
4402 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
4403 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4405 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4407 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4409 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
4412 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
4413 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4415 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4417 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4419 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4422 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
4423 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4425 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4427 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4429 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4432 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4433 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4435 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4437 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4439 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4442 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4443 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4445 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4447 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4449 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4452 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4453 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4455 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4457 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4459 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4462 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4463 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4465 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4467 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4469 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4472 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4473 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4475 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4477 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4479 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4482 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4483 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4485 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4487 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4489 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4492 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4493 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4495 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4497 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4499 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4502 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4503 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4505 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4507 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4509 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4512 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
4513 D3DXHANDLE parameter
, const char *string
)
4515 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4517 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
4519 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
4522 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
4523 D3DXHANDLE parameter
, const char **string
)
4525 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4527 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
4529 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
4532 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4533 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4535 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4537 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4539 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4542 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4543 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4545 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4547 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4549 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4552 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4553 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4555 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4557 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4559 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4562 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4563 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4565 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4567 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4569 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4572 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4573 D3DXHANDLE parameter
, UINT start
, UINT end
)
4575 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4577 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4579 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4582 /*** ID3DXEffectCompiler methods ***/
4583 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4585 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4587 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4592 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4594 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4596 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4601 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4602 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4604 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4606 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4611 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4612 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4613 ID3DXConstantTable
**constant_table
)
4615 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4617 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4618 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4623 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4625 /*** IUnknown methods ***/
4626 ID3DXEffectCompilerImpl_QueryInterface
,
4627 ID3DXEffectCompilerImpl_AddRef
,
4628 ID3DXEffectCompilerImpl_Release
,
4629 /*** ID3DXBaseEffect methods ***/
4630 ID3DXEffectCompilerImpl_GetDesc
,
4631 ID3DXEffectCompilerImpl_GetParameterDesc
,
4632 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4633 ID3DXEffectCompilerImpl_GetPassDesc
,
4634 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4635 ID3DXEffectCompilerImpl_GetParameter
,
4636 ID3DXEffectCompilerImpl_GetParameterByName
,
4637 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4638 ID3DXEffectCompilerImpl_GetParameterElement
,
4639 ID3DXEffectCompilerImpl_GetTechnique
,
4640 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4641 ID3DXEffectCompilerImpl_GetPass
,
4642 ID3DXEffectCompilerImpl_GetPassByName
,
4643 ID3DXEffectCompilerImpl_GetFunction
,
4644 ID3DXEffectCompilerImpl_GetFunctionByName
,
4645 ID3DXEffectCompilerImpl_GetAnnotation
,
4646 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4647 ID3DXEffectCompilerImpl_SetValue
,
4648 ID3DXEffectCompilerImpl_GetValue
,
4649 ID3DXEffectCompilerImpl_SetBool
,
4650 ID3DXEffectCompilerImpl_GetBool
,
4651 ID3DXEffectCompilerImpl_SetBoolArray
,
4652 ID3DXEffectCompilerImpl_GetBoolArray
,
4653 ID3DXEffectCompilerImpl_SetInt
,
4654 ID3DXEffectCompilerImpl_GetInt
,
4655 ID3DXEffectCompilerImpl_SetIntArray
,
4656 ID3DXEffectCompilerImpl_GetIntArray
,
4657 ID3DXEffectCompilerImpl_SetFloat
,
4658 ID3DXEffectCompilerImpl_GetFloat
,
4659 ID3DXEffectCompilerImpl_SetFloatArray
,
4660 ID3DXEffectCompilerImpl_GetFloatArray
,
4661 ID3DXEffectCompilerImpl_SetVector
,
4662 ID3DXEffectCompilerImpl_GetVector
,
4663 ID3DXEffectCompilerImpl_SetVectorArray
,
4664 ID3DXEffectCompilerImpl_GetVectorArray
,
4665 ID3DXEffectCompilerImpl_SetMatrix
,
4666 ID3DXEffectCompilerImpl_GetMatrix
,
4667 ID3DXEffectCompilerImpl_SetMatrixArray
,
4668 ID3DXEffectCompilerImpl_GetMatrixArray
,
4669 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4670 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4671 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4672 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4673 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4674 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4675 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4676 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4677 ID3DXEffectCompilerImpl_SetString
,
4678 ID3DXEffectCompilerImpl_GetString
,
4679 ID3DXEffectCompilerImpl_SetTexture
,
4680 ID3DXEffectCompilerImpl_GetTexture
,
4681 ID3DXEffectCompilerImpl_GetPixelShader
,
4682 ID3DXEffectCompilerImpl_GetVertexShader
,
4683 ID3DXEffectCompilerImpl_SetArrayRange
,
4684 /*** ID3DXEffectCompiler methods ***/
4685 ID3DXEffectCompilerImpl_SetLiteral
,
4686 ID3DXEffectCompilerImpl_GetLiteral
,
4687 ID3DXEffectCompilerImpl_CompileEffect
,
4688 ID3DXEffectCompilerImpl_CompileShader
,
4691 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
4692 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4697 read_dword(ptr
, &sampler
->state_count
);
4698 TRACE("Count: %u\n", sampler
->state_count
);
4700 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
4701 if (!sampler
->states
)
4703 ERR("Out of memory\n");
4704 return E_OUTOFMEMORY
;
4707 for (i
= 0; i
< sampler
->state_count
; ++i
)
4709 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
4712 WARN("Failed to parse state %u\n", i
);
4721 for (i
= 0; i
< sampler
->state_count
; ++i
)
4723 free_state(&sampler
->states
[i
]);
4725 HeapFree(GetProcessHeap(), 0, sampler
->states
);
4726 sampler
->states
= NULL
;
4731 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4732 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4738 if (param
->element_count
)
4740 param
->data
= value
;
4742 for (i
= 0; i
< param
->element_count
; ++i
)
4744 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4746 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4749 WARN("Failed to parse value %u\n", i
);
4753 old_size
+= member
->bytes
;
4759 switch(param
->class)
4763 case D3DXPC_MATRIX_ROWS
:
4764 case D3DXPC_MATRIX_COLUMNS
:
4765 param
->data
= value
;
4769 param
->data
= value
;
4771 for (i
= 0; i
< param
->member_count
; ++i
)
4773 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4775 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4778 WARN("Failed to parse value %u\n", i
);
4782 old_size
+= member
->bytes
;
4787 switch (param
->type
)
4790 case D3DXPT_TEXTURE
:
4791 case D3DXPT_TEXTURE1D
:
4792 case D3DXPT_TEXTURE2D
:
4793 case D3DXPT_TEXTURE3D
:
4794 case D3DXPT_TEXTURECUBE
:
4795 case D3DXPT_PIXELSHADER
:
4796 case D3DXPT_VERTEXSHADER
:
4797 read_dword(ptr
, ¶m
->object_id
);
4798 TRACE("Id: %u\n", param
->object_id
);
4799 objects
[param
->object_id
].param
= param
;
4800 param
->data
= value
;
4803 case D3DXPT_SAMPLER
:
4804 case D3DXPT_SAMPLER1D
:
4805 case D3DXPT_SAMPLER2D
:
4806 case D3DXPT_SAMPLER3D
:
4807 case D3DXPT_SAMPLERCUBE
:
4809 struct d3dx_sampler
*sampler
;
4811 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4813 return E_OUTOFMEMORY
;
4815 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
4818 HeapFree(GetProcessHeap(), 0, sampler
);
4819 WARN("Failed to parse sampler\n");
4823 param
->data
= sampler
;
4828 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4834 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4841 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4842 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
4844 UINT size
= param
->bytes
;
4848 TRACE("param size: %u\n", size
);
4852 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4855 ERR("Failed to allocate data memory.\n");
4856 return E_OUTOFMEMORY
;
4859 switch(param
->class)
4866 case D3DXPC_MATRIX_ROWS
:
4867 case D3DXPC_MATRIX_COLUMNS
:
4869 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4870 memcpy(value
, ptr
, size
);
4874 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4879 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
4882 WARN("Failed to parse value\n");
4883 HeapFree(GetProcessHeap(), 0, value
);
4890 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4894 read_dword(&ptr
, &size
);
4895 TRACE("Name size: %#x\n", size
);
4902 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4905 ERR("Failed to allocate name memory.\n");
4906 return E_OUTOFMEMORY
;
4909 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4910 memcpy(*name
, ptr
, size
);
4915 static HRESULT
d3dx9_copy_data(struct d3dx9_base_effect
*base
, unsigned int object_id
, const char **ptr
)
4917 struct d3dx_object
*object
= &base
->objects
[object_id
];
4919 if (object
->size
|| object
->data
)
4922 FIXME("Overwriting object id %u!\n", object_id
);
4924 TRACE("Overwriting object id 0.\n");
4926 HeapFree(GetProcessHeap(), 0, object
->data
);
4927 object
->data
= NULL
;
4930 read_dword(ptr
, &object
->size
);
4931 TRACE("Data size: %#x.\n", object
->size
);
4936 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
4939 ERR("Failed to allocate object memory.\n");
4940 return E_OUTOFMEMORY
;
4943 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
4944 memcpy(object
->data
, *ptr
, object
->size
);
4946 *ptr
+= ((object
->size
+ 3) & ~3);
4951 static void add_param_to_table(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
4953 struct param_table
*table
= &base
->param_table
;
4955 if (table
->count
>= table
->size
)
4957 unsigned int new_size
;
4958 struct d3dx_parameter
**new_alloc
;
4962 new_size
= INITIAL_PARAM_TABLE_SIZE
;
4963 new_alloc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*table
->table
) * new_size
);
4966 ERR("Out of memory.\n");
4972 new_size
= table
->size
* 2;
4973 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * new_size
);
4976 ERR("Out of memory.\n");
4980 table
->table
= new_alloc
;
4981 table
->size
= new_size
;
4984 table
->table
[table
->count
++] = param
;
4987 static void sync_param_handles(struct d3dx9_base_effect
*base
)
4989 struct param_table
*table
= &base
->param_table
;
4990 struct d3dx_parameter
**new_alloc
;
4995 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * table
->count
);
4997 table
->table
= new_alloc
;
4999 ERR("Out of memory.\n");
5002 for (i
= 0; i
< table
->count
; ++i
)
5003 table
->table
[i
]->handle
= (D3DXHANDLE
)&table
->table
[i
];
5006 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5007 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
5013 param
->flags
= flags
;
5017 read_dword(ptr
, (DWORD
*)¶m
->type
);
5018 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
5020 read_dword(ptr
, (DWORD
*)¶m
->class);
5021 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
5023 read_dword(ptr
, &offset
);
5024 TRACE("Type name offset: %#x\n", offset
);
5025 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
5028 WARN("Failed to parse name\n");
5032 read_dword(ptr
, &offset
);
5033 TRACE("Type semantic offset: %#x\n", offset
);
5034 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
5037 WARN("Failed to parse semantic\n");
5041 read_dword(ptr
, ¶m
->element_count
);
5042 TRACE("Elements: %u\n", param
->element_count
);
5044 switch (param
->class)
5047 read_dword(ptr
, ¶m
->columns
);
5048 TRACE("Columns: %u\n", param
->columns
);
5050 read_dword(ptr
, ¶m
->rows
);
5051 TRACE("Rows: %u\n", param
->rows
);
5053 /* sizeof(DWORD) * rows * columns */
5054 param
->bytes
= 4 * param
->rows
* param
->columns
;
5058 case D3DXPC_MATRIX_ROWS
:
5059 case D3DXPC_MATRIX_COLUMNS
:
5060 read_dword(ptr
, ¶m
->rows
);
5061 TRACE("Rows: %u\n", param
->rows
);
5063 read_dword(ptr
, ¶m
->columns
);
5064 TRACE("Columns: %u\n", param
->columns
);
5066 /* sizeof(DWORD) * rows * columns */
5067 param
->bytes
= 4 * param
->rows
* param
->columns
;
5071 read_dword(ptr
, ¶m
->member_count
);
5072 TRACE("Members: %u\n", param
->member_count
);
5076 switch (param
->type
)
5079 case D3DXPT_PIXELSHADER
:
5080 case D3DXPT_VERTEXSHADER
:
5081 case D3DXPT_TEXTURE
:
5082 case D3DXPT_TEXTURE1D
:
5083 case D3DXPT_TEXTURE2D
:
5084 case D3DXPT_TEXTURE3D
:
5085 case D3DXPT_TEXTURECUBE
:
5086 param
->bytes
= sizeof(void *);
5089 case D3DXPT_SAMPLER
:
5090 case D3DXPT_SAMPLER1D
:
5091 case D3DXPT_SAMPLER2D
:
5092 case D3DXPT_SAMPLER3D
:
5093 case D3DXPT_SAMPLERCUBE
:
5098 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5104 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5111 param
->type
= parent
->type
;
5112 param
->class = parent
->class;
5113 param
->name
= parent
->name
;
5114 param
->semantic
= parent
->semantic
;
5115 param
->element_count
= 0;
5116 param
->annotation_count
= 0;
5117 param
->member_count
= parent
->member_count
;
5118 param
->bytes
= parent
->bytes
;
5119 param
->rows
= parent
->rows
;
5120 param
->columns
= parent
->columns
;
5123 if (param
->element_count
)
5125 unsigned int param_bytes
= 0;
5126 const char *save_ptr
= *ptr
;
5128 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
5129 if (!param
->members
)
5131 ERR("Out of memory\n");
5136 for (i
= 0; i
< param
->element_count
; ++i
)
5140 add_param_to_table(base
, ¶m
->members
[i
]);
5141 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
5144 WARN("Failed to parse member %u\n", i
);
5148 param_bytes
+= param
->members
[i
].bytes
;
5151 param
->bytes
= param_bytes
;
5153 else if (param
->member_count
)
5155 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
5156 if (!param
->members
)
5158 ERR("Out of memory\n");
5163 for (i
= 0; i
< param
->member_count
; ++i
)
5165 add_param_to_table(base
, ¶m
->members
[i
]);
5166 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
5169 WARN("Failed to parse member %u\n", i
);
5173 param
->bytes
+= param
->members
[i
].bytes
;
5182 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
5184 for (i
= 0; i
< count
; ++i
)
5185 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
5186 HeapFree(GetProcessHeap(), 0, param
->members
);
5187 param
->members
= NULL
;
5192 HeapFree(GetProcessHeap(), 0, param
->name
);
5193 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5196 param
->semantic
= NULL
;
5201 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
5202 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5208 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5210 read_dword(ptr
, &offset
);
5211 TRACE("Typedef offset: %#x\n", offset
);
5212 ptr2
= data
+ offset
;
5213 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5216 WARN("Failed to parse type definition\n");
5220 read_dword(ptr
, &offset
);
5221 TRACE("Value offset: %#x\n", offset
);
5222 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
5225 WARN("Failed to parse value\n");
5232 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
5233 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5239 state
->type
= ST_CONSTANT
;
5241 read_dword(ptr
, &state
->operation
);
5242 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5244 read_dword(ptr
, &state
->index
);
5245 TRACE("Index: %#x\n", state
->index
);
5247 read_dword(ptr
, &offset
);
5248 TRACE("Typedef offset: %#x\n", offset
);
5249 ptr2
= data
+ offset
;
5250 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
5253 WARN("Failed to parse type definition\n");
5257 read_dword(ptr
, &offset
);
5258 TRACE("Value offset: %#x\n", offset
);
5259 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
5262 WARN("Failed to parse value\n");
5270 free_parameter(&state
->parameter
, FALSE
, FALSE
);
5275 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5276 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5283 read_dword(ptr
, &offset
);
5284 TRACE("Typedef offset: %#x\n", offset
);
5285 ptr2
= data
+ offset
;
5287 read_dword(ptr
, &offset
);
5288 TRACE("Value offset: %#x\n", offset
);
5290 read_dword(ptr
, ¶m
->flags
);
5291 TRACE("Flags: %#x\n", param
->flags
);
5293 read_dword(ptr
, ¶m
->annotation_count
);
5294 TRACE("Annotation count: %u\n", param
->annotation_count
);
5296 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
5299 WARN("Failed to parse type definition\n");
5303 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
5306 WARN("Failed to parse value\n");
5310 if (param
->annotation_count
)
5312 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5313 sizeof(*param
->annotations
) * param
->annotation_count
);
5314 if (!param
->annotations
)
5316 ERR("Out of memory\n");
5321 for (i
= 0; i
< param
->annotation_count
; ++i
)
5323 add_param_to_table(base
, ¶m
->annotations
[i
]);
5324 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
5327 WARN("Failed to parse annotation\n");
5337 if (param
->annotations
)
5339 for (i
= 0; i
< param
->annotation_count
; ++i
)
5340 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
5341 HeapFree(GetProcessHeap(), 0, param
->annotations
);
5342 param
->annotations
= NULL
;
5348 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
5349 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5354 struct d3dx_state
*states
= NULL
;
5357 read_dword(ptr
, &offset
);
5358 TRACE("Pass name offset: %#x\n", offset
);
5359 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5362 WARN("Failed to parse name\n");
5366 read_dword(ptr
, &pass
->annotation_count
);
5367 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5369 read_dword(ptr
, &pass
->state_count
);
5370 TRACE("State count: %u\n", pass
->state_count
);
5372 if (pass
->annotation_count
)
5374 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5375 sizeof(*pass
->annotations
) * pass
->annotation_count
);
5376 if (!pass
->annotations
)
5378 ERR("Out of memory\n");
5383 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5385 add_param_to_table(base
, &pass
->annotations
[i
]);
5386 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
5389 WARN("Failed to parse annotation %u\n", i
);
5395 if (pass
->state_count
)
5397 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5400 ERR("Out of memory\n");
5405 for (i
= 0; i
< pass
->state_count
; ++i
)
5407 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
5410 WARN("Failed to parse annotation %u\n", i
);
5417 pass
->states
= states
;
5423 if (pass
->annotations
)
5425 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5426 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
5427 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
5428 pass
->annotations
= NULL
;
5433 for (i
= 0; i
< pass
->state_count
; ++i
)
5435 free_state(&states
[i
]);
5437 HeapFree(GetProcessHeap(), 0, states
);
5440 HeapFree(GetProcessHeap(), 0, name
);
5445 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
5446 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5453 read_dword(ptr
, &offset
);
5454 TRACE("Technique name offset: %#x\n", offset
);
5455 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5458 WARN("Failed to parse name\n");
5462 read_dword(ptr
, &technique
->annotation_count
);
5463 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5465 read_dword(ptr
, &technique
->pass_count
);
5466 TRACE("Pass count: %u\n", technique
->pass_count
);
5468 if (technique
->annotation_count
)
5470 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5471 sizeof(*technique
->annotations
) * technique
->annotation_count
);
5472 if (!technique
->annotations
)
5474 ERR("Out of memory\n");
5479 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5481 add_param_to_table(base
, &technique
->annotations
[i
]);
5482 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
5485 WARN("Failed to parse annotation %u\n", i
);
5491 if (technique
->pass_count
)
5493 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5494 sizeof(*technique
->passes
) * technique
->pass_count
);
5495 if (!technique
->passes
)
5497 ERR("Out of memory\n");
5502 for (i
= 0; i
< technique
->pass_count
; ++i
)
5504 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
5507 WARN("Failed to parse pass %u\n", i
);
5513 technique
->name
= name
;
5519 if (technique
->passes
)
5521 for (i
= 0; i
< technique
->pass_count
; ++i
)
5522 free_pass(&technique
->passes
[i
]);
5523 HeapFree(GetProcessHeap(), 0, technique
->passes
);
5524 technique
->passes
= NULL
;
5527 if (technique
->annotations
)
5529 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5530 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
5531 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
5532 technique
->annotations
= NULL
;
5535 HeapFree(GetProcessHeap(), 0, name
);
5540 static HRESULT
d3dx9_create_object(struct d3dx9_base_effect
*base
, struct d3dx_object
*object
)
5542 struct d3dx_parameter
*param
= object
->param
;
5543 struct IDirect3DDevice9
*device
= base
->effect
->device
;
5546 if (*(char **)param
->data
)
5547 ERR("Parameter data already allocated.\n");
5549 switch (param
->type
)
5552 *(char **)param
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5553 if (!*(char **)param
->data
)
5555 ERR("Out of memory.\n");
5556 return E_OUTOFMEMORY
;
5558 memcpy(*(char **)param
->data
, object
->data
, object
->size
);
5560 case D3DXPT_VERTEXSHADER
:
5561 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, object
->data
,
5562 (IDirect3DVertexShader9
**)param
->data
)))
5564 WARN("Failed to create vertex shader.\n");
5568 case D3DXPT_PIXELSHADER
:
5569 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, object
->data
,
5570 (IDirect3DPixelShader9
**)param
->data
)))
5572 WARN("Failed to create pixel shader.\n");
5582 static HRESULT
d3dx9_parse_array_selector(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
5585 struct d3dx_object
*object
= &base
->objects
[param
->object_id
];
5586 char *ptr
= object
->data
;
5589 TRACE("Parsing array entry selection state for parameter %p.\n", param
);
5591 string_size
= *(DWORD
*)ptr
;
5592 param
->referenced_param
= get_parameter_by_name(base
, NULL
, ptr
+ 4);
5593 if (param
->referenced_param
)
5595 TRACE("Mapping to parameter %s.\n", debugstr_a(param
->referenced_param
->name
));
5599 FIXME("Referenced parameter %s not found.\n", ptr
+ 4);
5600 return D3DXERR_INVALIDDATA
;
5602 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD
*)(ptr
+ string_size
));
5604 if (string_size
% sizeof(DWORD
))
5605 FIXME("Unaligned string_size %u.\n", string_size
);
5606 d3dx_create_param_eval(base
, (DWORD
*)(ptr
+ string_size
) + 1, object
->size
- (string_size
+ sizeof(DWORD
)),
5607 D3DXPT_INT
, ¶m
->param_eval
);
5609 param
= param
->referenced_param
;
5610 if (param
->type
== D3DXPT_VERTEXSHADER
|| param
->type
== D3DXPT_PIXELSHADER
)
5614 for (i
= 0; i
< param
->element_count
; i
++)
5616 if (param
->members
[i
].type
!= param
->type
)
5618 FIXME("Unexpected member parameter type %u, expected %u.\n", param
->members
[i
].type
, param
->type
);
5619 return D3DXERR_INVALIDDATA
;
5621 if (!param
->members
[i
].param_eval
)
5623 TRACE("Creating preshader for object %u.\n", param
->members
[i
].object_id
);
5624 object
= &base
->objects
[param
->members
[i
].object_id
];
5625 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->members
[i
].param_eval
);
5632 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
5634 DWORD technique_index
;
5635 DWORD index
, state_index
, usage
, element_index
;
5636 struct d3dx_state
*state
;
5637 struct d3dx_parameter
*param
;
5638 struct d3dx_object
*object
;
5639 HRESULT hr
= E_FAIL
;
5641 read_dword(ptr
, &technique_index
);
5642 TRACE("technique_index: %u\n", technique_index
);
5644 read_dword(ptr
, &index
);
5645 TRACE("index: %u\n", index
);
5647 read_dword(ptr
, &element_index
);
5648 TRACE("element_index: %u\n", element_index
);
5650 read_dword(ptr
, &state_index
);
5651 TRACE("state_index: %u\n", state_index
);
5653 read_dword(ptr
, &usage
);
5654 TRACE("usage: %u\n", usage
);
5656 if (technique_index
== 0xffffffff)
5658 struct d3dx_parameter
*parameter
;
5659 struct d3dx_sampler
*sampler
;
5661 if (index
>= base
->parameter_count
)
5663 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5667 parameter
= &base
->parameters
[index
];
5668 if (element_index
!= 0xffffffff)
5670 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5672 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5676 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
5679 sampler
= parameter
->data
;
5680 if (state_index
>= sampler
->state_count
)
5682 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5686 state
= &sampler
->states
[state_index
];
5690 struct d3dx_technique
*technique
;
5691 struct d3dx_pass
*pass
;
5693 if (technique_index
>= base
->technique_count
)
5695 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5699 technique
= &base
->techniques
[technique_index
];
5700 if (index
>= technique
->pass_count
)
5702 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5706 pass
= &technique
->passes
[index
];
5707 if (state_index
>= pass
->state_count
)
5709 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5713 state
= &pass
->states
[state_index
];
5716 TRACE("State operation %#x (%s).\n", state
->operation
, state_table
[state
->operation
].name
);
5717 param
= &state
->parameter
;
5718 TRACE("Using object id %u.\n", param
->object_id
);
5719 object
= &base
->objects
[param
->object_id
];
5721 TRACE("Usage %u: class %s, type %s.\n", usage
, debug_d3dxparameter_class(param
->class),
5722 debug_d3dxparameter_type(param
->type
));
5726 switch (param
->type
)
5728 case D3DXPT_VERTEXSHADER
:
5729 case D3DXPT_PIXELSHADER
:
5730 state
->type
= ST_CONSTANT
;
5731 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5736 if (FAILED(hr
= d3dx9_create_object(base
, object
)))
5738 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->param_eval
);
5746 state
->type
= ST_FXLC
;
5747 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5749 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->param_eval
);
5753 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5759 state
->type
= ST_PARAMETER
;
5760 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5763 TRACE("Looking for parameter %s.\n", debugstr_a(object
->data
));
5764 param
->referenced_param
= get_parameter_by_name(base
, NULL
, object
->data
);
5765 if (param
->referenced_param
)
5767 struct d3dx_parameter
*refpar
= param
->referenced_param
;
5769 TRACE("Mapping to parameter %p, having object id %u.\n", refpar
, refpar
->object_id
);
5770 if (refpar
->type
== D3DXPT_VERTEXSHADER
|| refpar
->type
== D3DXPT_PIXELSHADER
)
5772 struct d3dx_object
*refobj
= &base
->objects
[refpar
->object_id
];
5774 if (!refpar
->param_eval
)
5775 d3dx_create_param_eval(base
, refobj
->data
, refobj
->size
,
5776 refpar
->type
, &refpar
->param_eval
);
5781 FIXME("Referenced parameter %s not found.\n", (char *)object
->data
);
5782 return D3DXERR_INVALIDDATA
;
5787 state
->type
= ST_ARRAY_SELECTOR
;
5788 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5790 hr
= d3dx9_parse_array_selector(base
, param
);
5794 FIXME("Unknown usage %x\n", usage
);
5801 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5803 const char *ptr
= data
+ start
;
5804 UINT stringcount
, resourcecount
;
5808 read_dword(&ptr
, &base
->parameter_count
);
5809 TRACE("Parameter count: %u\n", base
->parameter_count
);
5811 read_dword(&ptr
, &base
->technique_count
);
5812 TRACE("Technique count: %u\n", base
->technique_count
);
5814 skip_dword_unknown(&ptr
, 1);
5816 read_dword(&ptr
, &base
->object_count
);
5817 TRACE("Object count: %u\n", base
->object_count
);
5819 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
5822 ERR("Out of memory\n");
5827 if (base
->parameter_count
)
5829 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5830 sizeof(*base
->parameters
) * base
->parameter_count
);
5831 if (!base
->parameters
)
5833 ERR("Out of memory\n");
5838 for (i
= 0; i
< base
->parameter_count
; ++i
)
5840 add_param_to_table(base
, &base
->parameters
[i
]);
5841 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
5844 WARN("Failed to parse parameter %u\n", i
);
5850 if (base
->technique_count
)
5852 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5853 sizeof(*base
->techniques
) * base
->technique_count
);
5854 if (!base
->techniques
)
5856 ERR("Out of memory\n");
5861 for (i
= 0; i
< base
->technique_count
; ++i
)
5863 TRACE("Parsing technique %u.\n", i
);
5864 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
5867 WARN("Failed to parse technique %u\n", i
);
5873 sync_param_handles(base
);
5875 read_dword(&ptr
, &stringcount
);
5876 TRACE("String count: %u\n", stringcount
);
5878 read_dword(&ptr
, &resourcecount
);
5879 TRACE("Resource count: %u\n", resourcecount
);
5881 for (i
= 0; i
< stringcount
; ++i
)
5885 read_dword(&ptr
, &id
);
5886 TRACE("Id: %u\n", id
);
5888 if (FAILED(hr
= d3dx9_copy_data(base
, id
, &ptr
)))
5891 if (base
->objects
[id
].data
)
5893 if (FAILED(hr
= d3dx9_create_object(base
, &base
->objects
[id
])))
5898 for (i
= 0; i
< resourcecount
; ++i
)
5900 TRACE("parse resource %u\n", i
);
5902 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5905 WARN("Failed to parse resource %u\n", i
);
5914 if (base
->techniques
)
5916 for (i
= 0; i
< base
->technique_count
; ++i
)
5917 free_technique(&base
->techniques
[i
]);
5918 HeapFree(GetProcessHeap(), 0, base
->techniques
);
5919 base
->techniques
= NULL
;
5922 if (base
->parameters
)
5924 for (i
= 0; i
< base
->parameter_count
; ++i
)
5926 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
5928 HeapFree(GetProcessHeap(), 0, base
->parameters
);
5929 base
->parameters
= NULL
;
5934 for (i
= 0; i
< base
->object_count
; ++i
)
5936 free_object(&base
->objects
[i
]);
5938 HeapFree(GetProcessHeap(), 0, base
->objects
);
5939 base
->objects
= NULL
;
5945 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
5946 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5947 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
)
5950 const char *ptr
= data
;
5952 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
5954 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5956 base
->effect
= effect
;
5958 read_dword(&ptr
, &tag
);
5959 TRACE("Tag: %x\n", tag
);
5961 if (tag
!= d3dx9_effect_version(9, 1))
5963 TRACE("HLSL ASCII effect, trying to compile it.\n");
5964 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
5965 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
5968 WARN("Failed to compile ASCII effect.\n");
5970 ID3D10Blob_Release(bytecode
);
5972 TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors
));
5974 *errors
= temp_errors
;
5975 else if (temp_errors
)
5976 ID3D10Blob_Release(temp_errors
);
5981 FIXME("No output from effect compilation.\n");
5982 return D3DERR_INVALIDCALL
;
5985 *errors
= temp_errors
;
5986 else if (temp_errors
)
5987 ID3D10Blob_Release(temp_errors
);
5989 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
5990 read_dword(&ptr
, &tag
);
5991 TRACE("Tag: %x\n", tag
);
5994 read_dword(&ptr
, &offset
);
5995 TRACE("Offset: %x\n", offset
);
5997 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5999 ID3D10Blob_Release(bytecode
);
6002 FIXME("Failed to parse effect.\n");
6009 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
6010 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6011 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
)
6015 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
6017 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
6020 if (pool
) pool
->lpVtbl
->AddRef(pool
);
6021 effect
->pool
= pool
;
6023 IDirect3DDevice9_AddRef(device
);
6024 effect
->device
= device
;
6026 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
6027 eflags
, error_messages
, effect
)))
6029 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6030 free_effect(effect
);
6034 /* initialize defaults - check because of unsupported ascii effects */
6035 if (effect
->base_effect
.techniques
)
6037 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
6038 effect
->active_pass
= NULL
;
6044 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6045 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
6046 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6048 struct ID3DXEffectImpl
*object
;
6051 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
6052 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
6053 device
, srcdata
, srcdatalen
, defines
, include
,
6054 skip_constants
, flags
, pool
, effect
, compilation_errors
);
6056 if (compilation_errors
)
6057 *compilation_errors
= NULL
;
6059 if (!device
|| !srcdata
)
6060 return D3DERR_INVALIDCALL
;
6065 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
6070 FIXME("skip_constants is not NULL, not supported yet.\n");
6072 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6074 return E_OUTOFMEMORY
;
6076 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6077 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
);
6080 WARN("Failed to create effect object.\n");
6081 HeapFree(GetProcessHeap(), 0, object
);
6085 *effect
= &object
->ID3DXEffect_iface
;
6087 TRACE("Created ID3DXEffect %p\n", object
);
6092 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6093 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6094 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6096 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
6097 include
, flags
, pool
, effect
, compilation_errors
);
6099 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
6102 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
6103 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6104 UINT eflags
, ID3DBlob
**error_messages
)
6108 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
6110 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
6113 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
6114 include
, eflags
, error_messages
, NULL
)))
6116 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6117 free_effect_compiler(compiler
);
6124 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
6125 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
6127 struct ID3DXEffectCompilerImpl
*object
;
6130 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
6131 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
6133 if (!srcdata
|| !compiler
)
6135 WARN("Invalid arguments supplied\n");
6136 return D3DERR_INVALIDCALL
;
6139 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6141 return E_OUTOFMEMORY
;
6143 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6144 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
6147 WARN("Failed to initialize effect compiler\n");
6148 HeapFree(GetProcessHeap(), 0, object
);
6152 *compiler
= &object
->ID3DXEffectCompiler_iface
;
6154 TRACE("Created ID3DXEffectCompiler %p\n", object
);
6159 struct ID3DXEffectPoolImpl
6161 ID3DXEffectPool ID3DXEffectPool_iface
;
6165 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
6167 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
6170 /*** IUnknown methods ***/
6171 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
6173 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
6175 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
6176 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
6178 iface
->lpVtbl
->AddRef(iface
);
6183 WARN("Interface %s not found\n", debugstr_guid(riid
));
6185 return E_NOINTERFACE
;
6188 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
6190 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6192 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
6194 return InterlockedIncrement(&This
->ref
);
6197 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
6199 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6200 ULONG ref
= InterlockedDecrement(&This
->ref
);
6202 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
6205 HeapFree(GetProcessHeap(), 0, This
);
6210 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6212 /*** IUnknown methods ***/
6213 ID3DXEffectPoolImpl_QueryInterface
,
6214 ID3DXEffectPoolImpl_AddRef
,
6215 ID3DXEffectPoolImpl_Release
6218 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
6220 struct ID3DXEffectPoolImpl
*object
;
6222 TRACE("(%p)\n", pool
);
6225 return D3DERR_INVALIDCALL
;
6227 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6229 return E_OUTOFMEMORY
;
6231 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6234 *pool
= &object
->ID3DXEffectPool_iface
;
6239 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6240 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6241 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6247 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6248 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6249 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6250 flags
, pool
, effect
, compilationerrors
);
6252 if (!device
|| !srcfile
)
6253 return D3DERR_INVALIDCALL
;
6255 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6258 return D3DXERR_INVALIDDATA
;
6260 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6261 UnmapViewOfFile(buffer
);
6266 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6267 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6268 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6274 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6275 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6276 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6277 flags
, pool
, effect
, compilationerrors
);
6280 return D3DERR_INVALIDCALL
;
6282 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6283 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6284 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6286 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6287 HeapFree(GetProcessHeap(), 0, srcfileW
);
6292 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6293 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6294 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6296 TRACE("(void): relay\n");
6297 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6300 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6301 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6302 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6304 TRACE("(void): relay\n");
6305 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6308 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6309 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6310 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6316 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6317 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6318 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6319 flags
, pool
, effect
, compilationerrors
);
6322 return D3DERR_INVALIDCALL
;
6324 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6325 return D3DXERR_INVALIDDATA
;
6327 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6328 return D3DXERR_INVALIDDATA
;
6330 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6331 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6334 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6335 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6336 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6342 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6343 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6344 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6345 flags
, pool
, effect
, compilationerrors
);
6348 return D3DERR_INVALIDCALL
;
6350 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6351 return D3DXERR_INVALIDDATA
;
6353 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6354 return D3DXERR_INVALIDDATA
;
6356 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6357 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6360 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6361 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6362 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6364 TRACE("(void): relay\n");
6365 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6368 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6369 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6370 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6372 TRACE("(void): relay\n");
6373 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6376 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6377 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6383 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6384 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6387 return D3DERR_INVALIDCALL
;
6389 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6392 return D3DXERR_INVALIDDATA
;
6394 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6395 UnmapViewOfFile(buffer
);
6400 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6401 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6407 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6408 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6411 return D3DERR_INVALIDCALL
;
6413 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6414 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6415 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6417 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6418 HeapFree(GetProcessHeap(), 0, srcfileW
);
6423 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6424 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6425 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6431 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6432 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6434 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6435 return D3DXERR_INVALIDDATA
;
6437 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6438 return D3DXERR_INVALIDDATA
;
6440 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6443 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6444 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6445 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6451 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6452 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6454 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6455 return D3DXERR_INVALIDDATA
;
6457 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6458 return D3DXERR_INVALIDDATA
;
6460 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6463 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
6465 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
6467 return D3DXERR_INVALIDDATA
;