configure: Probe more carefully for soname support, primarily for Solaris support.
[wine.git] / dlls / ddraw / direct3d.c
blob23efef91c0330d4a5a539456d7b724cad7554b69
1 /*
2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winnls.h"
33 #include "winerror.h"
34 #include "wingdi.h"
35 #include "wine/exception.h"
36 #include "excpt.h"
38 #include "ddraw.h"
39 #include "d3d.h"
41 #include "ddraw_private.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
45 /*****************************************************************************
46 * IUnknown Methods. Common for Version 1, 2, 3 and 7
48 * These are thunks which relay to IDirectDraw. See ddraw.c for
49 * details
51 *****************************************************************************/
52 static HRESULT WINAPI
53 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
54 REFIID refiid,
55 void **obj)
57 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
58 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
60 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
61 refiid,
62 obj);
65 static HRESULT WINAPI
66 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
67 REFIID refiid,
68 void **obj)
70 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
71 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
73 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
74 refiid,
75 obj);
78 static HRESULT WINAPI
79 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
80 REFIID refiid,
81 void **obj)
83 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
84 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
86 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
87 refiid,
88 obj);
91 static HRESULT WINAPI
92 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
93 REFIID refiid,
94 void **obj)
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
97 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
99 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
100 refiid,
101 obj);
104 static ULONG WINAPI
105 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
107 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
108 TRACE("(%p) : Thunking to IDirectDraw7\n", This);
110 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
113 static ULONG WINAPI
114 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
116 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
117 TRACE("(%p) : Thunking to IDirectDraw7\n", This);
119 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
122 static ULONG WINAPI
123 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
125 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
126 TRACE("(%p) : Thunking to IDirectDraw7\n", This);
128 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
131 static ULONG WINAPI
132 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
134 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
135 TRACE("(%p) : Thunking to IDirectDraw7\n", This);
137 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
140 static ULONG WINAPI
141 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
143 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
144 TRACE("(%p) : Thunking to IDirectDraw7", This);
146 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
149 static ULONG WINAPI
150 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
152 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
153 TRACE("(%p) : Thunking to IDirectDraw7", This);
155 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
158 static ULONG WINAPI
159 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
161 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
162 TRACE("(%p) : Thunking to IDirectDraw7", This);
164 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
167 static ULONG WINAPI
168 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
170 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
171 TRACE("(%p) : Thunking to IDirectDraw7", This);
173 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
176 /*****************************************************************************
177 * IDirect3D Methods
178 *****************************************************************************/
180 /*****************************************************************************
181 * IDirect3D::Initialize
183 * Initializes the IDirect3D interface. This is a no-op implementation,
184 * as all initialization is done at create time.
186 * Version 1
188 * Params:
189 * refiid: ?
191 * Returns:
192 * D3D_OK, because it's a no-op
194 *****************************************************************************/
195 static HRESULT WINAPI
196 IDirect3DImpl_1_Initialize(IDirect3D *iface,
197 REFIID refiid)
199 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
201 TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
202 return D3D_OK;
205 /*****************************************************************************
206 * IDirect3D7::EnumDevices
208 * The EnumDevices method for IDirect3D7. It enumerates all supported
209 * D3D7 devices. Currently there's only one.
211 * Params:
212 * Callback: Function to call for each enumerated device
213 * Context: Pointer to pass back to the app
215 * Returns:
216 * D3D_OK, or the return value of the GetCaps call
218 *****************************************************************************/
219 static HRESULT WINAPI
220 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
221 LPD3DENUMDEVICESCALLBACK7 Callback,
222 void *Context)
224 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
225 char interface_name[] = "WINE Direct3D7 using WineD3D";
226 char device_name[] = "Wine D3D7 device";
227 D3DDEVICEDESC7 ddesc;
228 D3DDEVICEDESC oldDesc;
229 HRESULT hr;
231 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
233 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
234 hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
235 if(hr != D3D_OK) return hr;
236 Callback(interface_name, device_name, &ddesc, Context);
238 TRACE("(%p) End of enumeration\n", This);
239 return D3D_OK;
242 /*****************************************************************************
243 * IDirect3D3::EnumDevices
245 * Enumerates all supported Direct3DDevice interfaces. This is the
246 * implementation for Direct3D 1 to Direc3D 3, Version 7 has it's own.
248 * Version 1, 2 and 3
250 * Params:
251 * Callback: Application-provided routine to call for each enumerated device
252 * Context: Pointer to pass to the callback
254 * Returns:
255 * D3D_OK on success,
256 * The result of IDirect3DImpl_GetCaps if it failed
258 *****************************************************************************/
259 static HRESULT WINAPI
260 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
261 LPD3DENUMDEVICESCALLBACK Callback,
262 void *Context)
264 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
265 D3DDEVICEDESC dref, d1, d2;
266 D3DDEVICEDESC7 newDesc;
267 HRESULT hr;
269 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
270 Let's put the string in a sufficiently sized array in writable memory. */
271 char device_name[50];
272 strcpy(device_name,"direct3d");
274 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
276 hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
277 if(hr != D3D_OK) return hr;
279 /* Do I have to enumerate the reference id? I try without. Note from old d3d7:
280 * "It seems that enumerating the reference IID on Direct3D 1 games
281 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
283 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
284 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
285 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
286 * files in the DirectX 7.0 sdk demo directory suggest this.
289 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
290 d1 = dref;
291 d2 = dref;
292 Callback( (LPIID) &IID_D3DDEVICE_WineD3D, "Wine D3DDevice using WineD3D and OpenGL", device_name, &d1, &d2, Context);
293 TRACE("(%p) End of enumeration\n", This);
294 if(hr != D3DENUMRET_OK) return D3D_OK;
296 return D3D_OK;
299 static HRESULT WINAPI
300 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
301 LPD3DENUMDEVICESCALLBACK Callback,
302 void *Context)
304 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
305 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
306 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
307 Callback,
308 Context);
311 static HRESULT WINAPI
312 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
313 LPD3DENUMDEVICESCALLBACK Callback,
314 void *Context)
316 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
317 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
318 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
319 Callback,
320 Context);
323 /*****************************************************************************
324 * IDirect3D3::CreateLight
326 * Creates an IDirect3DLight interface. This interface is used in
327 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
328 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
329 * uses the IDirect3DDevice7 interface with D3D7 lights.
331 * Version 1, 2 and 3
333 * Params:
334 * Light: Address to store the new interface pointer
335 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
336 * Must be NULL
338 * Returns:
339 * D3D_OK on success
340 * DDERR_OUTOFMEMORY if memory allocation failed
341 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
343 *****************************************************************************/
344 static HRESULT WINAPI
345 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
346 IDirect3DLight **Light,
347 IUnknown *UnkOuter )
349 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
350 IDirect3DLightImpl *object;
352 TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
354 if(UnkOuter)
355 return CLASS_E_NOAGGREGATION;
357 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
358 if (object == NULL)
359 return DDERR_OUTOFMEMORY;
361 ICOM_INIT_INTERFACE(object, IDirect3DLight, IDirect3DLight_Vtbl);
362 object->ref = 1;
363 object->ddraw = This;
364 object->next = NULL;
365 object->active_viewport = NULL;
367 /* Update functions */
368 object->activate = light_update;
369 object->desactivate = light_activate;
370 object->update = light_desactivate;
371 object->active_viewport = NULL;
373 *Light = ICOM_INTERFACE(object, IDirect3DLight);
375 TRACE("(%p) creating implementation at %p.\n", This, object);
377 return D3D_OK;
380 static HRESULT WINAPI
381 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
382 IDirect3DLight **Direct3DLight,
383 IUnknown *UnkOuter)
385 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
386 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
387 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
388 Direct3DLight,
389 UnkOuter);
392 static HRESULT WINAPI
393 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
394 IDirect3DLight **Direct3DLight,
395 IUnknown *UnkOuter)
397 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
398 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
399 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
400 Direct3DLight,
401 UnkOuter);
404 /*****************************************************************************
405 * IDirect3D3::CreateMaterial
407 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
408 * and older versions. The IDirect3DMaterial implementation wraps it's
409 * functionality to IDirect3DDevice7::SetMaterial and friends.
411 * Version 1, 2 and 3
413 * Params:
414 * Material: Address to store the new interface's pointer to
415 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
416 * Must be NULL
418 * Returns:
419 * D3D_OK on success
420 * DDERR_OUTOFMEMORY if memory allocation failed
421 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
423 *****************************************************************************/
424 static HRESULT WINAPI
425 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
426 IDirect3DMaterial3 **Material,
427 IUnknown *UnkOuter )
429 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
430 IDirect3DMaterialImpl *object;
432 TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
434 if(UnkOuter)
435 return CLASS_E_NOAGGREGATION;
437 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
438 if (object == NULL)
439 return DDERR_OUTOFMEMORY;
441 ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, IDirect3DMaterial3_Vtbl);
442 ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, IDirect3DMaterial2_Vtbl);
443 ICOM_INIT_INTERFACE(object, IDirect3DMaterial, IDirect3DMaterial_Vtbl);
444 object->ref = 1;
445 object->ddraw = This;
446 object->activate = material_activate;
448 *Material = ICOM_INTERFACE(object, IDirect3DMaterial3);
450 TRACE("(%p) creating implementation at %p.\n", This, object);
452 return D3D_OK;
455 static HRESULT WINAPI
456 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
457 IDirect3DMaterial2 **Direct3DMaterial,
458 IUnknown* UnkOuter)
460 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
461 HRESULT ret;
462 IDirect3DMaterial3 *ret_val;
464 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
465 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
466 &ret_val,
467 UnkOuter);
469 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
471 TRACE(" returning interface %p.\n", *Direct3DMaterial);
473 return ret;
476 static HRESULT WINAPI
477 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
478 IDirect3DMaterial **Direct3DMaterial,
479 IUnknown* UnkOuter)
481 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
482 HRESULT ret;
483 LPDIRECT3DMATERIAL3 ret_val;
485 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
486 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
487 &ret_val,
488 UnkOuter);
490 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
492 TRACE(" returning interface %p.\n", *Direct3DMaterial);
494 return ret;
497 /*****************************************************************************
498 * IDirect3D3::CreateViewport
500 * Creates an IDirect3DViewport interface. This interface is used
501 * by Direct3D and earlier versions for Viewport management. In Direct3D7
502 * it has been replaced by a viewport structure and
503 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
504 * uses the IDirect3DDevice7 methods for it's functionality
506 * Params:
507 * Viewport: Address to store the new interface pointer
508 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
509 * Must be NULL
511 * Returns:
512 * D3D_OK on success
513 * DDERR_OUTOFMEMORY if memory allocation failed
514 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
516 *****************************************************************************/
517 static HRESULT WINAPI
518 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
519 IDirect3DViewport3 **Viewport,
520 IUnknown *UnkOuter )
522 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
523 IDirect3DViewportImpl *object;
525 if(UnkOuter)
526 return CLASS_E_NOAGGREGATION;
528 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
529 if (object == NULL)
530 return DDERR_OUTOFMEMORY;
532 ICOM_INIT_INTERFACE(object, IDirect3DViewport3, IDirect3DViewport3_Vtbl);
533 object->ref = 1;
534 object->ddraw = This;
535 object->activate = viewport_activate;
536 object->use_vp2 = 0xFF;
537 object->next = NULL;
538 object->lights = NULL;
539 object->num_lights = 0;
540 object->map_lights = 0;
542 *Viewport = ICOM_INTERFACE(object, IDirect3DViewport3);
544 TRACE("(%p) creating implementation at %p.\n",This, object);
546 return D3D_OK;
549 static HRESULT WINAPI
550 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
551 IDirect3DViewport2 **D3DViewport2,
552 IUnknown *UnkOuter)
554 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
555 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
557 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
558 (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
559 UnkOuter);
562 static HRESULT WINAPI
563 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
564 IDirect3DViewport **D3DViewport,
565 IUnknown* UnkOuter)
567 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
568 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
570 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
571 (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
572 UnkOuter);
575 /*****************************************************************************
576 * IDirect3D3::FindDevice
578 * This method finds a device with the requested properties and returns a
579 * device description
581 * Verion 1, 2 and 3
582 * Params:
583 * D3DDFS: Describes the requested device charakteristics
584 * D3DFDR: Returns the device description
586 * Returns:
587 * D3D_OK on success
588 * DDERR_INVALIDPARAMS if no device was found
590 *****************************************************************************/
591 static HRESULT WINAPI
592 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
593 D3DFINDDEVICESEARCH *D3DDFS,
594 D3DFINDDEVICERESULT *D3DFDR)
596 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
597 D3DDEVICEDESC desc;
598 D3DDEVICEDESC7 newDesc;
599 HRESULT hr;
601 TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
603 if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
604 (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
606 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
607 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
609 if (D3DDFS->dwFlags & D3DFDS_GUID)
611 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
612 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
613 (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
614 (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
616 TRACE(" no match for this GUID.\n");
617 return DDERR_INVALIDPARAMS;
621 /* Get the caps */
622 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
623 if(hr != D3D_OK) return hr;
625 /* Now return our own GUID */
626 D3DFDR->guid = IID_D3DDEVICE_WineD3D;
627 D3DFDR->ddHwDesc = desc;
628 D3DFDR->ddSwDesc = desc;
630 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
632 return D3D_OK;
635 static HRESULT WINAPI
636 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
637 D3DFINDDEVICESEARCH *D3DDFS,
638 D3DFINDDEVICERESULT *D3DFDR)
640 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
641 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
642 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
643 D3DDFS,
644 D3DFDR);
647 static HRESULT WINAPI
648 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
649 D3DFINDDEVICESEARCH *D3DDFS,
650 D3DFINDDEVICERESULT *D3DDevice)
652 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
653 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
654 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
655 D3DDFS,
656 D3DDevice);
659 /*****************************************************************************
660 * IDirect3D7::CreateDevice
662 * Creates an IDirect3DDevice7 interface.
664 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
665 * DirectDraw surfaces and are created with
666 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
667 * create the device object and QueryInterfaces for IDirect3DDevice
669 * Params:
670 * refiid: IID of the device to create
671 * Surface: Inititial rendertarget
672 * Device: Address to return the interface pointer
674 * Returns:
675 * D3D_OK on success
676 * DDERR_OUTOFMEMORY if memory allocation failed
677 * DDERR_INVALIDPARAMS if a device exists already
679 *****************************************************************************/
680 static HRESULT WINAPI
681 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
682 REFCLSID refiid,
683 IDirectDrawSurface7 *Surface,
684 IDirect3DDevice7 **Device)
686 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
687 IDirect3DDeviceImpl *object;
688 IParentImpl *IndexBufferParent;
689 HRESULT hr;
690 IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
691 TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
693 *Device = NULL;
695 /* Fail device creation if non-opengl surfaces are used */
696 if(This->ImplType != SURFACE_OPENGL)
698 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
700 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
701 * is caught in CreateSurface or QueryInterface
703 return DDERR_NO3D;
706 /* So far we can only create one device per ddraw object */
707 if(This->d3ddevice)
709 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
710 return DDERR_INVALIDPARAMS;
713 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
714 if(!object)
716 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
717 return DDERR_OUTOFMEMORY;
720 ICOM_INIT_INTERFACE(object, IDirect3DDevice7, IDirect3DDevice7_Vtbl);
721 ICOM_INIT_INTERFACE(object, IDirect3DDevice3, IDirect3DDevice3_Vtbl);
722 ICOM_INIT_INTERFACE(object, IDirect3DDevice2, IDirect3DDevice2_Vtbl);
723 ICOM_INIT_INTERFACE(object, IDirect3DDevice, IDirect3DDevice1_Vtbl);
725 object->ref = 1;
726 object->ddraw = This;
727 object->viewport_list = NULL;
728 object->current_viewport = NULL;
729 object->material = 0;
730 object->target = target;
732 object->Handles = NULL;
733 object->numHandles = 0;
735 /* This is for convenience */
736 object->wineD3DDevice = This->wineD3DDevice;
738 /* Create an index buffer, it's needed for indexed drawing */
739 IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl *));
740 if(!IndexBufferParent)
742 ERR("Allocating memory for an index buffer parent failed\n");
743 HeapFree(GetProcessHeap(), 0, object);
744 return DDERR_OUTOFMEMORY;
746 ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl);
747 IndexBufferParent->ref = 1;
749 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
750 * Create a (hopefully) long enought buffer, and copy the indices into it
751 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
752 * takes the pointer and avoids the memcpy
754 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice,
755 0x40000, /* Lenght. Don't know how long it should be */
756 0, /* Usage */
757 WINED3DFMT_INDEX16, /* Format. D3D7 uses WORDS */
758 WINED3DPOOL_DEFAULT,
759 &object->indexbuffer,
760 0 /* Handle */,
761 (IUnknown *) ICOM_INTERFACE(IndexBufferParent, IParent));
763 if(FAILED(hr))
765 ERR("Failed to create an index buffer\n");
766 HeapFree(GetProcessHeap(), 0, object);
767 return hr;
769 IndexBufferParent->child = (IUnknown *) object->indexbuffer;
771 /* No need to set the indices, it's done when necessary */
773 /* AddRef the WineD3D Device */
774 IWineD3DDevice_AddRef(This->wineD3DDevice);
776 /* Don't forget to return the interface ;) */
777 *Device = ICOM_INTERFACE(object, IDirect3DDevice7);
779 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
781 /* This is for apps which create a non-flip, non-d3d primary surface
782 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
783 * and do a Blt from the offscreen to the primary surface.
785 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
786 * and the primary surface(=This->d3d_target) as the front buffer.
788 * This way the app will render to the D3DDEVICE surface and WineD3D
789 * will catch the Blt was Back Buffer -> Front buffer blt and perform
790 * a flip instead. This way we don't have to deal with a mixed GL / GDI
791 * environment.
793 * This should be checked against windowed apps. The only app tested with
794 * this is moto racer 2 during the loading screen.
796 TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
797 if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
798 (This->d3d_target != target))
800 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
801 hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
802 This->d3d_target->WineD3DSurface,
803 target->WineD3DSurface);
804 if(hr != D3D_OK)
805 ERR("(%p) Error %08lx setting the front and back buffer\n", This, hr);
807 object->OffScreenTarget = TRUE;
809 else
811 object->OffScreenTarget = FALSE;
814 /* AddRef the render target. Also AddRef the render target from ddraw,
815 * because if it released before the app releases the D3D device, the D3D capatiblities
816 * of WineD3D will be uninitialized, which has bad effects.
818 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
819 * add another ref which is released when the device is destroyed.
821 IDirectDrawSurface7_AddRef(Surface);
822 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This->d3d_target, IDirectDrawSurface7));
824 This->d3ddevice = object;
826 return D3D_OK;
829 static HRESULT WINAPI
830 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
831 REFCLSID refiid,
832 IDirectDrawSurface4 *Surface,
833 IDirect3DDevice3 **Device,
834 IUnknown *UnkOuter)
836 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
837 HRESULT hr;
838 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
840 if(UnkOuter != NULL)
841 return CLASS_E_NOAGGREGATION;
843 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
844 refiid,
845 (IDirectDrawSurface7 *) Surface /* Same VTables */,
846 (IDirect3DDevice7 **) Device);
848 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice3, *Device);
849 return hr;
852 static HRESULT WINAPI
853 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
854 REFCLSID refiid,
855 IDirectDrawSurface *Surface,
856 IDirect3DDevice2 **Device)
858 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
859 HRESULT hr;
860 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
862 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
863 refiid,
864 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, Surface),
865 (IDirect3DDevice7 **) Device);
867 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice2, *Device);
868 return hr;
871 /*****************************************************************************
872 * IDirect3D7::CreateVertexBuffer
874 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
875 * interface.
877 * Version 3 and 7
879 * Params:
880 * Desc: Requested Vertex buffer properties
881 * VertexBuffer: Address to return the interface pointer at
882 * Flags: Some flags, must be 0
884 * Returns
885 * D3D_OK on success
886 * DDERR_OUTOFMEMORY if memory allocation failed
887 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
888 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
890 *****************************************************************************/
891 static HRESULT WINAPI
892 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
893 D3DVERTEXBUFFERDESC *Desc,
894 IDirect3DVertexBuffer7 **VertexBuffer,
895 DWORD Flags)
897 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
898 IDirect3DVertexBufferImpl *object;
899 HRESULT hr;
900 TRACE("(%p)->(%p,%p,%08lx)\n", This, Desc, VertexBuffer, Flags);
902 TRACE("(%p) Vertex buffer description: \n", This);
903 TRACE("(%p) dwSize=%ld\n", This, Desc->dwSize);
904 TRACE("(%p) dwCaps=%08lx\n", This, Desc->dwCaps);
905 TRACE("(%p) FVF=%08lx\n", This, Desc->dwFVF);
906 TRACE("(%p) dwNumVertices=%ld\n", This, Desc->dwNumVertices);
908 /* D3D7 SDK: "No Flags are currently defined for this method. This
909 * parameter must be 0"
911 * Never trust the documentation - this is wrong
912 if(Flags != 0)
914 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
915 return DDERR_INVALIDPARAMS;
919 /* Well, this sounds sane */
920 if( (!VertexBuffer) || (!Desc) )
921 return DDERR_INVALIDPARAMS;
923 /* Now create the vertex buffer */
924 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
925 if(!object)
927 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
928 return DDERR_OUTOFMEMORY;
931 object->ref = 1;
932 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, IDirect3DVertexBuffer7_Vtbl);
933 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, IDirect3DVertexBuffer1_Vtbl);
935 object->Caps = Desc->dwCaps;
937 hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
938 get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
939 Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
940 Desc->dwFVF,
941 Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
942 &object->wineD3DVertexBuffer,
943 0 /* SharedHandle */,
944 (IUnknown *) ICOM_INTERFACE(object, IDirect3DVertexBuffer7));
945 if(hr != D3D_OK)
947 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08lx\n", This, hr);
948 HeapFree(GetProcessHeap(), 0, object);
949 return hr;
952 /* Return the interface */
953 *VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
955 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
956 return D3D_OK;
959 static HRESULT WINAPI
960 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
961 D3DVERTEXBUFFERDESC *Desc,
962 IDirect3DVertexBuffer **VertexBuffer,
963 DWORD Flags,
964 IUnknown *UnkOuter)
966 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
967 HRESULT hr;
968 TRACE("(%p)->(%p,%p,%08lx,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
970 if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
972 hr = IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This, IDirect3D7),
973 Desc,
974 (IDirect3DVertexBuffer7 **) VertexBuffer,
975 Flags);
977 *VertexBuffer = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, *VertexBuffer);
978 return hr;
981 /*****************************************************************************
982 * EnumZBufferFormatsCB
984 * Helper function for IDirect3D7::EnumZBufferFormats. Converts
985 * the WINED3DFORMAT into a DirectDraw pixelformat and calls the application
986 * callback
988 * Version 3 and 7
990 * Parameters:
991 * Device: Parent of the IWineD3DDevice, our IDirectDraw7 interface
992 * fmt: The enumerated pixel format
993 * Context: Context passed to IWineD3DDevice::EnumZBufferFormat
995 * Returns:
996 * The return value of the application-provided callback
998 *****************************************************************************/
999 static HRESULT WINAPI
1000 EnumZBufferFormatsCB(IUnknown *Device,
1001 WINED3DFORMAT fmt,
1002 void *Context)
1004 struct EnumZBufferFormatsData *cbdata = (struct EnumZBufferFormatsData *) Context;
1005 DDPIXELFORMAT pformat;
1007 memset(&pformat, 0, sizeof(DDPIXELFORMAT));
1008 pformat.dwSize=sizeof(DDPIXELFORMAT);
1009 PixelFormat_WineD3DtoDD(&pformat, fmt);
1010 return cbdata->Callback(&pformat, cbdata->Context);
1013 /*****************************************************************************
1014 * IDirect3D7::EnumZBufferFormats
1016 * Enumerates all supported Z buffer pixel formats
1018 * Version 3 and 7
1020 * Params:
1021 * refiidDevice:
1022 * Callback: Callback to call for each pixel format
1023 * Context: Pointer to pass back to the callback
1025 * Returns:
1026 * D3D_OK on success
1027 * DDERR_INVALIDPARAMS if Callback is NULL
1028 * For details, see IWineD3DDevice::EnumZBufferFormats
1030 *****************************************************************************/
1031 static HRESULT WINAPI
1032 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1033 REFCLSID refiidDevice,
1034 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1035 void *Context)
1037 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1038 struct EnumZBufferFormatsData cbdata = { Callback, Context };
1039 TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1041 if(!Callback)
1042 return DDERR_INVALIDPARAMS;
1044 return IWineD3DDevice_EnumZBufferFormats(This->wineD3DDevice, EnumZBufferFormatsCB, &cbdata);
1047 static HRESULT WINAPI
1048 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1049 REFCLSID riidDevice,
1050 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1051 void *Context)
1053 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1054 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1055 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This, IDirect3D7),
1056 riidDevice,
1057 Callback,
1058 Context);
1061 /*****************************************************************************
1062 * IDirect3D7::EvictManagedTextures
1064 * Removes all managed textures(=surfaces with DDSCAPS2_TEXTUREMANAGE or
1065 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1067 * Version 3 and 7
1069 * Returns:
1070 * D3D_OK, because it's a stub
1072 *****************************************************************************/
1073 static HRESULT WINAPI
1074 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1076 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1077 FIXME("(%p): Stub!\n", This);
1079 /* Implementation idea:
1080 * Add an IWineD3DSurface method which sets the opengl texture
1081 * priority low or even removes the opengl texture.
1084 return D3D_OK;
1087 static HRESULT WINAPI
1088 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1090 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1091 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1092 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This, IDirect3D7));
1095 /*****************************************************************************
1096 * IDirect3DImpl_GetCaps
1098 * This function retrieves the device caps from wined3d
1099 * and converts it into a D3D7 and D3D - D3D3 structure
1100 * This is a helper function called from various places in ddraw
1102 * Params:
1103 * WineD3D: The interface to get the caps from
1104 * Desc123: Old D3D <3 structure to fill(needed)
1105 * Desc7: D3D7 device desc structure to fill(needed)
1107 * Returns
1108 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1110 *****************************************************************************/
1111 HRESULT
1112 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1113 D3DDEVICEDESC *Desc123,
1114 D3DDEVICEDESC7 *Desc7)
1116 WINED3DCAPS WCaps;
1117 HRESULT hr;
1119 /* Some Variables to asign to the pointers in WCaps */
1120 WINED3DDEVTYPE DevType;
1121 UINT dummy_uint;
1122 float dummy_float;
1123 DWORD dummy_dword, MaxTextureBlendStages, MaxSimultaneousTextures;
1124 DWORD MaxUserClipPlanes, MaxVertexBlendMatrices;
1126 TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1128 /* Asign the pointers in WCaps */
1129 WCaps.DeviceType = &DevType;
1130 WCaps.AdapterOrdinal = &dummy_uint;
1132 WCaps.Caps = &dummy_dword;
1133 WCaps.Caps2 = &dummy_dword;
1134 WCaps.Caps3 = &dummy_dword;
1135 WCaps.PresentationIntervals = &dummy_dword;
1137 WCaps.CursorCaps = &dummy_dword;
1139 WCaps.DevCaps = &Desc7->dwDevCaps;
1140 WCaps.PrimitiveMiscCaps = &dummy_dword;
1141 WCaps.RasterCaps = &Desc7->dpcLineCaps.dwRasterCaps;
1142 WCaps.ZCmpCaps = &Desc7->dpcLineCaps.dwZCmpCaps;
1143 WCaps.SrcBlendCaps = &Desc7->dpcLineCaps.dwSrcBlendCaps;
1144 WCaps.DestBlendCaps = &Desc7->dpcLineCaps.dwDestBlendCaps;
1145 WCaps.AlphaCmpCaps = &Desc7->dpcLineCaps.dwAlphaCmpCaps;
1146 WCaps.ShadeCaps = &Desc7->dpcLineCaps.dwShadeCaps;
1147 WCaps.TextureCaps = &Desc7->dpcLineCaps.dwTextureCaps;
1148 WCaps.TextureFilterCaps = &Desc7->dpcLineCaps.dwTextureFilterCaps;
1149 WCaps.CubeTextureFilterCaps = &dummy_dword;
1150 WCaps.VolumeTextureFilterCaps = &dummy_dword;
1151 WCaps.TextureAddressCaps = &Desc7->dpcLineCaps.dwTextureAddressCaps;
1152 WCaps.VolumeTextureAddressCaps = &dummy_dword;
1154 WCaps.LineCaps = &dummy_dword;
1155 WCaps.MaxTextureWidth = &Desc7->dwMaxTextureWidth;
1156 WCaps.MaxTextureHeight = &Desc7->dwMaxTextureHeight;
1157 WCaps.MaxVolumeExtent = &dummy_dword;
1159 WCaps.MaxTextureRepeat = &Desc7->dwMaxTextureRepeat;
1160 WCaps.MaxTextureAspectRatio = &Desc7->dwMaxTextureAspectRatio;
1161 WCaps.MaxAnisotropy = &Desc7->dwMaxAnisotropy;
1162 WCaps.MaxVertexW = &Desc7->dvMaxVertexW;
1164 WCaps.GuardBandLeft = &Desc7->dvGuardBandLeft;
1165 WCaps.GuardBandTop = &Desc7->dvGuardBandTop;
1166 WCaps.GuardBandRight = &Desc7->dvGuardBandRight;
1167 WCaps.GuardBandBottom = &Desc7->dvGuardBandBottom;
1169 WCaps.ExtentsAdjust = &Desc7->dvExtentsAdjust;
1170 WCaps.StencilCaps = &Desc7->dwStencilCaps;
1172 WCaps.FVFCaps = &Desc7->dwFVFCaps;
1173 WCaps.TextureOpCaps = &Desc7->dwTextureOpCaps;
1174 WCaps.MaxTextureBlendStages = &MaxTextureBlendStages;
1175 WCaps.MaxSimultaneousTextures = &MaxSimultaneousTextures;
1177 WCaps.VertexProcessingCaps = &Desc7->dwVertexProcessingCaps;
1178 WCaps.MaxActiveLights = &Desc7->dwMaxActiveLights;
1179 WCaps.MaxUserClipPlanes = &MaxUserClipPlanes;
1180 WCaps.MaxVertexBlendMatrices = &MaxVertexBlendMatrices;
1181 WCaps.MaxVertexBlendMatrixIndex = &dummy_dword;
1183 WCaps.MaxPointSize = &dummy_float;
1184 WCaps.MaxPrimitiveCount = &dummy_dword;
1185 WCaps.MaxVertexIndex = &dummy_dword;
1186 WCaps.MaxStreams = &dummy_dword;
1187 WCaps.MaxStreamStride = &dummy_dword;
1189 WCaps.VertexShaderVersion = &dummy_dword;
1190 WCaps.MaxVertexShaderConst = &dummy_dword;
1192 WCaps.PixelShaderVersion = &dummy_dword;
1193 WCaps.PixelShader1xMaxValue = &dummy_float;
1195 /* These are dx9 only, set them to NULL */
1196 WCaps.DevCaps2 = NULL;
1197 WCaps.MaxNpatchTessellationLevel = NULL;
1198 WCaps.Reserved5 = NULL;
1199 WCaps.MasterAdapterOrdinal = NULL;
1200 WCaps.AdapterOrdinalInGroup = NULL;
1201 WCaps.NumberOfAdaptersInGroup = NULL;
1202 WCaps.DeclTypes = NULL;
1203 WCaps.NumSimultaneousRTs = NULL;
1204 WCaps.StretchRectFilterCaps = NULL;
1205 /* WCaps.VS20Caps = NULL; */
1206 /* WCaps.PS20Caps = NULL; */
1207 WCaps.VertexTextureFilterCaps = NULL;
1208 WCaps.MaxVShaderInstructionsExecuted = NULL;
1209 WCaps.MaxPShaderInstructionsExecuted = NULL;
1210 WCaps.MaxVertexShader30InstructionSlots = NULL;
1211 WCaps.MaxPixelShader30InstructionSlots = NULL;
1212 WCaps.Reserved2 = NULL;
1213 WCaps.Reserved3 = NULL;
1215 /* Now get the caps */
1216 hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1217 if(hr != D3D_OK) return hr;
1219 /* Fill the missing members, and do some fixup */
1220 Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1221 Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1222 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1223 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1224 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1225 Desc7->dpcLineCaps.dwStippleWidth = 32;
1226 Desc7->dpcLineCaps.dwStippleHeight = 32;
1227 /* Use the same for the TriCaps */
1228 Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1230 Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1231 Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1232 Desc7->dwMinTextureWidth = 1;
1233 Desc7->dwMinTextureHeight = 1;
1235 /* Convert DWORDs safely to WORDs */
1236 if(MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1237 else Desc7->wMaxTextureBlendStages = (WORD) MaxTextureBlendStages;
1238 if(MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1239 else Desc7->wMaxSimultaneousTextures = (WORD) MaxSimultaneousTextures;
1241 if(MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1242 else Desc7->wMaxUserClipPlanes = (WORD) MaxUserClipPlanes;
1243 if(MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1244 else Desc7->wMaxVertexBlendMatrices = (WORD) MaxVertexBlendMatrices;
1246 Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1248 Desc7->dwReserved1 = 0;
1249 Desc7->dwReserved2 = 0;
1250 Desc7->dwReserved3 = 0;
1251 Desc7->dwReserved4 = 0;
1253 /* Fill the old structure */
1254 memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1255 Desc123->dwSize = sizeof(D3DDEVICEDESC);
1256 Desc123->dwFlags = D3DDD_COLORMODEL |
1257 D3DDD_DEVCAPS |
1258 D3DDD_TRANSFORMCAPS |
1259 D3DDD_BCLIPPING |
1260 D3DDD_LIGHTINGCAPS |
1261 D3DDD_LINECAPS |
1262 D3DDD_TRICAPS |
1263 D3DDD_DEVICERENDERBITDEPTH |
1264 D3DDD_DEVICEZBUFFERBITDEPTH |
1265 D3DDD_MAXBUFFERSIZE |
1266 D3DDD_MAXVERTEXCOUNT;
1267 Desc123->dcmColorModel = D3DCOLOR_RGB;
1268 Desc123->dwDevCaps = Desc7->dwDevCaps;
1269 Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1270 Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1271 Desc123->bClipping = TRUE;
1272 Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1273 Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1274 Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1275 Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1277 Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1278 Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1279 Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1280 Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1281 Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1282 Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1283 Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1284 Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1285 Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1286 Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1287 Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1288 Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1289 Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1291 Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1292 Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1293 Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1294 Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1295 Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1296 Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1297 Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1298 Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1299 Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1300 Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1301 Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1302 Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1303 Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1305 Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1306 Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1307 Desc123->dwMaxBufferSize = 0;
1308 Desc123->dwMaxVertexCount = 65536;
1309 Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
1310 Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1311 Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
1312 Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1313 Desc123->dwMinStippleWidth = 1;
1314 Desc123->dwMinStippleHeight = 1;
1315 Desc123->dwMaxStippleWidth = 32;
1316 Desc123->dwMaxStippleHeight = 32;
1317 Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1318 Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1319 Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1320 Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1321 Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1322 Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1323 Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1324 Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1325 Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1326 Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1327 Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1328 Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1329 Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1331 return DD_OK;
1333 /*****************************************************************************
1334 * IDirect3D vtables in various versions
1335 *****************************************************************************/
1337 const IDirect3DVtbl IDirect3D1_Vtbl =
1339 /*** IUnknown methods ***/
1340 Thunk_IDirect3DImpl_1_QueryInterface,
1341 Thunk_IDirect3DImpl_1_AddRef,
1342 Thunk_IDirect3DImpl_1_Release,
1343 /*** IDirect3D methods ***/
1344 IDirect3DImpl_1_Initialize,
1345 Thunk_IDirect3DImpl_1_EnumDevices,
1346 Thunk_IDirect3DImpl_1_CreateLight,
1347 Thunk_IDirect3DImpl_1_CreateMaterial,
1348 Thunk_IDirect3DImpl_1_CreateViewport,
1349 Thunk_IDirect3DImpl_1_FindDevice
1352 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1354 /*** IUnknown methods ***/
1355 Thunk_IDirect3DImpl_2_QueryInterface,
1356 Thunk_IDirect3DImpl_2_AddRef,
1357 Thunk_IDirect3DImpl_2_Release,
1358 /*** IDirect3D2 methods ***/
1359 Thunk_IDirect3DImpl_2_EnumDevices,
1360 Thunk_IDirect3DImpl_2_CreateLight,
1361 Thunk_IDirect3DImpl_2_CreateMaterial,
1362 Thunk_IDirect3DImpl_2_CreateViewport,
1363 Thunk_IDirect3DImpl_2_FindDevice,
1364 Thunk_IDirect3DImpl_2_CreateDevice
1367 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1369 /*** IUnknown methods ***/
1370 Thunk_IDirect3DImpl_3_QueryInterface,
1371 Thunk_IDirect3DImpl_3_AddRef,
1372 Thunk_IDirect3DImpl_3_Release,
1373 /*** IDirect3D3 methods ***/
1374 IDirect3DImpl_3_EnumDevices,
1375 IDirect3DImpl_3_CreateLight,
1376 IDirect3DImpl_3_CreateMaterial,
1377 IDirect3DImpl_3_CreateViewport,
1378 IDirect3DImpl_3_FindDevice,
1379 Thunk_IDirect3DImpl_3_CreateDevice,
1380 Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1381 Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1382 Thunk_IDirect3DImpl_3_EvictManagedTextures
1385 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1387 /*** IUnknown methods ***/
1388 Thunk_IDirect3DImpl_7_QueryInterface,
1389 Thunk_IDirect3DImpl_7_AddRef,
1390 Thunk_IDirect3DImpl_7_Release,
1391 /*** IDirect3D7 methods ***/
1392 IDirect3DImpl_7_EnumDevices,
1393 IDirect3DImpl_7_CreateDevice,
1394 IDirect3DImpl_7_CreateVertexBuffer,
1395 IDirect3DImpl_7_EnumZBufferFormats,
1396 IDirect3DImpl_7_EvictManagedTextures