2 * Copyright 2018 Henri Verbeet for CodeWeavers
3 * Copyright 2019 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
21 #include "wined3d_vk.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
25 static const struct wined3d_shader_backend_ops spirv_shader_backend_vk
;
27 static const struct vkd3d_shader_compile_option spirv_compile_options
[] =
29 {VKD3D_SHADER_COMPILE_OPTION_API_VERSION
, VKD3D_SHADER_API_VERSION_1_7
},
30 {VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE
, 0},
33 struct shader_spirv_resource_bindings
35 struct vkd3d_shader_resource_binding
*bindings
;
36 SIZE_T bindings_size
, binding_count
;
38 struct vkd3d_shader_uav_counter_binding uav_counters
[MAX_UNORDERED_ACCESS_VIEWS
];
39 SIZE_T uav_counter_count
;
41 VkDescriptorSetLayoutBinding
*vk_bindings
;
42 SIZE_T vk_bindings_size
, vk_binding_count
;
44 size_t binding_base
[WINED3D_SHADER_TYPE_COUNT
];
45 enum wined3d_shader_type so_stage
;
48 struct shader_spirv_priv
50 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
51 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
52 bool ffp_proj_control
;
54 struct shader_spirv_resource_bindings bindings
;
57 struct shader_spirv_compile_arguments
63 uint32_t alpha_swizzle
;
64 unsigned int sample_count
;
65 bool dual_source_blending
;
70 struct shader_spirv_graphics_program_variant_vk
72 struct shader_spirv_compile_arguments compile_args
;
73 const struct wined3d_stream_output_desc
*so_desc
;
76 VkShaderModule vk_module
;
79 struct shader_spirv_graphics_program_vk
81 struct shader_spirv_graphics_program_variant_vk
*variants
;
82 SIZE_T variants_size
, variant_count
;
84 struct vkd3d_shader_scan_descriptor_info descriptor_info
;
87 struct shader_spirv_compute_program_vk
89 VkShaderModule vk_module
;
90 VkPipeline vk_pipeline
;
91 VkPipelineLayout vk_pipeline_layout
;
92 VkDescriptorSetLayout vk_set_layout
;
94 struct vkd3d_shader_scan_descriptor_info descriptor_info
;
97 struct wined3d_shader_spirv_compile_args
99 struct vkd3d_shader_spirv_target_info spirv_target
;
100 struct vkd3d_shader_parameter sample_count
;
101 unsigned int ps_alpha_swizzle
[WINED3D_MAX_RENDER_TARGETS
];
104 struct wined3d_shader_spirv_shader_interface
106 struct vkd3d_shader_interface_info vkd3d_interface
;
107 struct vkd3d_shader_transform_feedback_info xfb_info
;
110 static enum vkd3d_shader_visibility
vkd3d_shader_visibility_from_wined3d(enum wined3d_shader_type shader_type
)
114 case WINED3D_SHADER_TYPE_VERTEX
:
115 return VKD3D_SHADER_VISIBILITY_VERTEX
;
116 case WINED3D_SHADER_TYPE_HULL
:
117 return VKD3D_SHADER_VISIBILITY_HULL
;
118 case WINED3D_SHADER_TYPE_DOMAIN
:
119 return VKD3D_SHADER_VISIBILITY_DOMAIN
;
120 case WINED3D_SHADER_TYPE_GEOMETRY
:
121 return VKD3D_SHADER_VISIBILITY_GEOMETRY
;
122 case WINED3D_SHADER_TYPE_PIXEL
:
123 return VKD3D_SHADER_VISIBILITY_PIXEL
;
124 case WINED3D_SHADER_TYPE_COMPUTE
:
125 return VKD3D_SHADER_VISIBILITY_COMPUTE
;
127 ERR("Invalid shader type %s.\n", debug_shader_type(shader_type
));
128 return VKD3D_SHADER_VISIBILITY_ALL
;
132 static void shader_spirv_handle_instruction(const struct wined3d_shader_instruction
*ins
)
136 static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_arguments
*args
,
137 const struct wined3d_context
*context
, const struct wined3d_shader
*shader
,
138 const struct wined3d_state
*state
, unsigned int sample_count
)
140 struct wined3d_rendertarget_view
*rtv
;
143 memset(args
, 0, sizeof(*args
));
145 switch (shader
->reg_maps
.shader_version
.type
)
147 case WINED3D_SHADER_TYPE_PIXEL
:
148 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
150 if (!(rtv
= state
->fb
.render_targets
[i
]) || rtv
->format
->id
== WINED3DFMT_NULL
)
152 if (rtv
->format
->id
== WINED3DFMT_A8_UNORM
&& !is_identity_fixup(rtv
->format
->color_fixup
))
153 args
->u
.fs
.alpha_swizzle
|= 1u << i
;
155 args
->u
.fs
.sample_count
= sample_count
;
156 args
->u
.fs
.dual_source_blending
= state
->blend_state
&& state
->blend_state
->dual_source
;
164 static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args
*args
,
165 struct vkd3d_shader_interface_info
*vkd3d_interface
, enum vkd3d_shader_spirv_environment environment
,
166 enum wined3d_shader_type shader_type
, const struct shader_spirv_compile_arguments
*compile_args
)
170 memset(args
, 0, sizeof(*args
));
171 args
->spirv_target
.type
= VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
;
172 args
->spirv_target
.next
= vkd3d_interface
;
173 args
->spirv_target
.entry_point
= "main";
174 args
->spirv_target
.environment
= environment
;
176 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
178 unsigned int rt_alpha_swizzle
= compile_args
->u
.fs
.alpha_swizzle
;
179 struct vkd3d_shader_parameter
*shader_parameter
;
181 shader_parameter
= &args
->sample_count
;
182 shader_parameter
->name
= VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
;
183 shader_parameter
->type
= VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
;
184 shader_parameter
->data_type
= VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
;
185 shader_parameter
->u
.immediate_constant
.u
.u32
= compile_args
->u
.fs
.sample_count
;
187 args
->spirv_target
.dual_source_blending
= compile_args
->u
.fs
.dual_source_blending
;
189 args
->spirv_target
.parameter_count
= 1;
190 args
->spirv_target
.parameters
= shader_parameter
;
192 for (i
= 0; i
< ARRAY_SIZE(args
->ps_alpha_swizzle
); ++i
)
194 if (rt_alpha_swizzle
&& (1u << i
))
195 args
->ps_alpha_swizzle
[i
] = VKD3D_SHADER_SWIZZLE(W
, X
, Y
, Z
);
197 args
->ps_alpha_swizzle
[i
] = VKD3D_SHADER_NO_SWIZZLE
;
200 args
->spirv_target
.output_swizzles
= args
->ps_alpha_swizzle
;
201 args
->spirv_target
.output_swizzle_count
= ARRAY_SIZE(args
->ps_alpha_swizzle
);
205 static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface
*iface
,
206 const struct shader_spirv_resource_bindings
*b
, const struct wined3d_stream_output_desc
*so_desc
)
208 memset(iface
, 0, sizeof(*iface
));
209 iface
->vkd3d_interface
.type
= VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
;
213 iface
->xfb_info
.type
= VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
;
214 iface
->xfb_info
.next
= NULL
;
216 iface
->xfb_info
.elements
= (const struct vkd3d_shader_transform_feedback_element
*)so_desc
->elements
;
217 iface
->xfb_info
.element_count
= so_desc
->element_count
;
218 iface
->xfb_info
.buffer_strides
= so_desc
->buffer_strides
;
219 iface
->xfb_info
.buffer_stride_count
= so_desc
->buffer_stride_count
;
221 iface
->vkd3d_interface
.next
= &iface
->xfb_info
;
224 iface
->vkd3d_interface
.bindings
= b
->bindings
;
225 iface
->vkd3d_interface
.binding_count
= b
->binding_count
;
227 iface
->vkd3d_interface
.uav_counters
= b
->uav_counters
;
228 iface
->vkd3d_interface
.uav_counter_count
= b
->uav_counter_count
;
231 static VkShaderModule
shader_spirv_compile_shader(struct wined3d_context_vk
*context_vk
,
232 const struct wined3d_shader_desc
*shader_desc
, enum wined3d_shader_type shader_type
,
233 const struct shader_spirv_compile_arguments
*args
, const struct shader_spirv_resource_bindings
*bindings
,
234 const struct wined3d_stream_output_desc
*so_desc
)
236 struct wined3d_shader_spirv_compile_args compile_args
;
237 struct wined3d_shader_spirv_shader_interface iface
;
238 VkShaderModuleCreateInfo shader_create_info
;
239 struct vkd3d_shader_compile_info info
;
240 const struct wined3d_vk_info
*vk_info
;
241 struct wined3d_device_vk
*device_vk
;
242 struct vkd3d_shader_code spirv
;
243 VkShaderModule module
;
248 shader_spirv_init_shader_interface_vk(&iface
, bindings
, so_desc
);
249 shader_spirv_init_compile_args(&compile_args
, &iface
.vkd3d_interface
,
250 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0
, shader_type
, args
);
252 info
.type
= VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
;
253 info
.next
= &compile_args
.spirv_target
;
254 info
.source
.code
= shader_desc
->byte_code
;
255 info
.source
.size
= shader_desc
->byte_code_size
;
256 info
.source_type
= VKD3D_SHADER_SOURCE_DXBC_TPF
;
257 info
.target_type
= VKD3D_SHADER_TARGET_SPIRV_BINARY
;
258 info
.options
= spirv_compile_options
;
259 info
.option_count
= ARRAY_SIZE(spirv_compile_options
);
260 info
.log_level
= VKD3D_SHADER_LOG_WARNING
;
261 info
.source_name
= NULL
;
263 ret
= vkd3d_shader_compile(&info
, &spirv
, &messages
);
264 if (messages
&& *messages
&& FIXME_ON(d3d_shader
))
266 const char *ptr
, *end
, *line
;
268 FIXME("Shader log:\n");
270 end
= ptr
+ strlen(ptr
);
271 while ((line
= wined3d_get_line(&ptr
, end
)))
273 FIXME(" %.*s", (int)(ptr
- line
), line
);
277 vkd3d_shader_free_messages(messages
);
281 ERR("Failed to compile DXBC, ret %d.\n", ret
);
282 return VK_NULL_HANDLE
;
285 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
286 vk_info
= &device_vk
->vk_info
;
288 shader_create_info
.sType
= VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
;
289 shader_create_info
.pNext
= NULL
;
290 shader_create_info
.flags
= 0;
291 shader_create_info
.codeSize
= spirv
.size
;
292 shader_create_info
.pCode
= spirv
.code
;
293 if ((vr
= VK_CALL(vkCreateShaderModule(device_vk
->vk_device
, &shader_create_info
, NULL
, &module
))) < 0)
295 vkd3d_shader_free_shader_code(&spirv
);
296 WARN("Failed to create Vulkan shader module, vr %s.\n", wined3d_debug_vkresult(vr
));
297 return VK_NULL_HANDLE
;
300 vkd3d_shader_free_shader_code(&spirv
);
305 static struct shader_spirv_graphics_program_variant_vk
*shader_spirv_find_graphics_program_variant_vk(
306 struct shader_spirv_priv
*priv
, struct wined3d_context_vk
*context_vk
, struct wined3d_shader
*shader
,
307 const struct wined3d_state
*state
, const struct shader_spirv_resource_bindings
*bindings
)
309 enum wined3d_shader_type shader_type
= shader
->reg_maps
.shader_version
.type
;
310 struct shader_spirv_graphics_program_variant_vk
*variant_vk
;
311 size_t binding_base
= bindings
->binding_base
[shader_type
];
312 const struct wined3d_stream_output_desc
*so_desc
= NULL
;
313 struct shader_spirv_graphics_program_vk
*program_vk
;
314 struct shader_spirv_compile_arguments args
;
315 struct wined3d_shader_desc shader_desc
;
316 size_t variant_count
, i
;
318 shader_spirv_compile_arguments_init(&args
, &context_vk
->c
, shader
, state
, context_vk
->sample_count
);
319 if (bindings
->so_stage
== shader_type
)
320 so_desc
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]->u
.gs
.so_desc
;
322 if (!(program_vk
= shader
->backend_data
))
325 variant_count
= program_vk
->variant_count
;
326 for (i
= 0; i
< variant_count
; ++i
)
328 variant_vk
= &program_vk
->variants
[i
];
329 if (variant_vk
->so_desc
== so_desc
&& variant_vk
->binding_base
== binding_base
330 && !memcmp(&variant_vk
->compile_args
, &args
, sizeof(args
)))
334 if (!wined3d_array_reserve((void **)&program_vk
->variants
, &program_vk
->variants_size
,
335 variant_count
+ 1, sizeof(*program_vk
->variants
)))
338 variant_vk
= &program_vk
->variants
[variant_count
];
339 variant_vk
->compile_args
= args
;
340 variant_vk
->binding_base
= binding_base
;
342 shader_desc
.byte_code
= shader
->byte_code
;
343 shader_desc
.byte_code_size
= shader
->byte_code_size
;
345 if (!(variant_vk
->vk_module
= shader_spirv_compile_shader(context_vk
, &shader_desc
, shader_type
, &args
,
348 ++program_vk
->variant_count
;
353 static struct shader_spirv_compute_program_vk
*shader_spirv_find_compute_program_vk(struct shader_spirv_priv
*priv
,
354 struct wined3d_context_vk
*context_vk
, struct wined3d_shader
*shader
,
355 const struct shader_spirv_resource_bindings
*bindings
)
357 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
358 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
359 struct shader_spirv_compute_program_vk
*program
;
360 struct wined3d_pipeline_layout_vk
*layout
;
361 VkComputePipelineCreateInfo pipeline_info
;
362 struct wined3d_shader_desc shader_desc
;
365 if (!(program
= shader
->backend_data
))
368 if (program
->vk_module
)
371 shader_desc
.byte_code
= shader
->byte_code
;
372 shader_desc
.byte_code_size
= shader
->byte_code_size
;
374 if (!(program
->vk_module
= shader_spirv_compile_shader(context_vk
, &shader_desc
, WINED3D_SHADER_TYPE_COMPUTE
,
375 NULL
, bindings
, NULL
)))
378 if (!(layout
= wined3d_context_vk_get_pipeline_layout(context_vk
,
379 bindings
->vk_bindings
, bindings
->vk_binding_count
)))
381 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, program
->vk_module
, NULL
));
382 program
->vk_module
= VK_NULL_HANDLE
;
385 program
->vk_set_layout
= layout
->vk_set_layout
;
386 program
->vk_pipeline_layout
= layout
->vk_pipeline_layout
;
388 pipeline_info
.sType
= VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
;
389 pipeline_info
.pNext
= NULL
;
390 pipeline_info
.flags
= 0;
391 pipeline_info
.stage
.sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
392 pipeline_info
.stage
.pNext
= NULL
;
393 pipeline_info
.stage
.flags
= 0;
394 pipeline_info
.stage
.stage
= VK_SHADER_STAGE_COMPUTE_BIT
;
395 pipeline_info
.stage
.pName
= "main";
396 pipeline_info
.stage
.pSpecializationInfo
= NULL
;
397 pipeline_info
.stage
.module
= program
->vk_module
;
398 pipeline_info
.layout
= program
->vk_pipeline_layout
;
399 pipeline_info
.basePipelineHandle
= VK_NULL_HANDLE
;
400 pipeline_info
.basePipelineIndex
= -1;
401 if ((vr
= VK_CALL(vkCreateComputePipelines(device_vk
->vk_device
,
402 VK_NULL_HANDLE
, 1, &pipeline_info
, NULL
, &program
->vk_pipeline
))) < 0)
404 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
405 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, program
->vk_module
, NULL
));
406 program
->vk_module
= VK_NULL_HANDLE
;
413 static void shader_spirv_resource_bindings_cleanup(struct shader_spirv_resource_bindings
*bindings
)
415 heap_free(bindings
->vk_bindings
);
416 heap_free(bindings
->bindings
);
419 static bool shader_spirv_resource_bindings_add_vk_binding(struct shader_spirv_resource_bindings
*bindings
,
420 VkDescriptorType vk_type
, VkShaderStageFlagBits vk_stage
, size_t *binding_idx
)
422 SIZE_T binding_count
= bindings
->vk_binding_count
;
423 VkDescriptorSetLayoutBinding
*binding
;
425 if (!wined3d_array_reserve((void **)&bindings
->vk_bindings
, &bindings
->vk_bindings_size
,
426 binding_count
+ 1, sizeof(*bindings
->vk_bindings
)))
429 *binding_idx
= binding_count
;
430 binding
= &bindings
->vk_bindings
[binding_count
];
431 binding
->binding
= binding_count
;
432 binding
->descriptorType
= vk_type
;
433 binding
->descriptorCount
= 1;
434 binding
->stageFlags
= vk_stage
;
435 binding
->pImmutableSamplers
= NULL
;
436 ++bindings
->vk_binding_count
;
441 static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings
*bindings
,
442 enum vkd3d_shader_descriptor_type vkd3d_type
, VkDescriptorType vk_type
, size_t register_idx
,
443 enum vkd3d_shader_visibility vkd3d_visibility
, VkShaderStageFlagBits vk_stage
,
444 uint32_t flags
, size_t *binding_idx
)
446 SIZE_T binding_count
= bindings
->binding_count
;
447 struct vkd3d_shader_resource_binding
*binding
;
449 if (!wined3d_array_reserve((void **)&bindings
->bindings
, &bindings
->bindings_size
,
450 binding_count
+ 1, sizeof(*bindings
->bindings
)))
453 if (!shader_spirv_resource_bindings_add_vk_binding(bindings
, vk_type
, vk_stage
, binding_idx
))
456 binding
= &bindings
->bindings
[binding_count
];
457 binding
->type
= vkd3d_type
;
458 binding
->register_space
= 0;
459 binding
->register_index
= register_idx
;
460 binding
->shader_visibility
= vkd3d_visibility
;
461 binding
->flags
= flags
;
462 binding
->binding
.set
= 0;
463 binding
->binding
.binding
= *binding_idx
;
464 binding
->binding
.count
= 1;
465 ++bindings
->binding_count
;
470 static bool shader_spirv_resource_bindings_add_uav_counter_binding(struct shader_spirv_resource_bindings
*bindings
,
471 size_t register_idx
, enum vkd3d_shader_visibility vkd3d_visibility
,
472 VkShaderStageFlagBits vk_stage
, size_t *binding_idx
)
474 SIZE_T uav_counter_count
= bindings
->uav_counter_count
;
475 struct vkd3d_shader_uav_counter_binding
*counter
;
477 if (uav_counter_count
>= ARRAY_SIZE(bindings
->uav_counters
))
480 if (!shader_spirv_resource_bindings_add_vk_binding(bindings
,
481 VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
, vk_stage
, binding_idx
))
484 counter
= &bindings
->uav_counters
[uav_counter_count
];
485 counter
->register_space
= 0;
486 counter
->register_index
= register_idx
;
487 counter
->shader_visibility
= vkd3d_visibility
;
488 counter
->binding
.set
= 0;
489 counter
->binding
.binding
= *binding_idx
;
490 counter
->binding
.count
= 1;
492 ++bindings
->uav_counter_count
;
497 static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_resource_bindings
*bindings
,
498 enum wined3d_shader_type shader_type
, enum wined3d_shader_descriptor_type shader_descriptor_type
,
499 size_t resource_idx
, enum wined3d_shader_resource_type resource_type
,
500 enum wined3d_data_type resource_data_type
, size_t binding_idx
)
502 struct wined3d_shader_resource_binding
*binding
;
503 SIZE_T binding_count
= bindings
->count
;
505 if (!wined3d_array_reserve((void **)&bindings
->bindings
, &bindings
->size
,
506 binding_count
+ 1, sizeof(*bindings
->bindings
)))
509 binding
= &bindings
->bindings
[binding_count
];
510 binding
->shader_type
= shader_type
;
511 binding
->shader_descriptor_type
= shader_descriptor_type
;
512 binding
->resource_idx
= resource_idx
;
513 binding
->resource_type
= resource_type
;
514 binding
->resource_data_type
= resource_data_type
;
515 binding
->binding_idx
= binding_idx
;
521 static VkDescriptorType
vk_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type
,
522 enum vkd3d_shader_resource_type resource_type
)
526 case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
:
527 return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
529 case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
:
530 if (resource_type
== VKD3D_SHADER_RESOURCE_BUFFER
)
531 return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
;
532 return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
534 case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
:
535 if (resource_type
== VKD3D_SHADER_RESOURCE_BUFFER
)
536 return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
537 return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
539 case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
540 return VK_DESCRIPTOR_TYPE_SAMPLER
;
543 FIXME("Unhandled descriptor type %#x.\n", type
);
548 static enum wined3d_shader_descriptor_type
wined3d_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type
)
552 case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
:
553 return WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
;
555 case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
:
556 return WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
;
558 case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
:
559 return WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
;
561 case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
562 return WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
;
565 FIXME("Unhandled descriptor type %#x.\n", type
);
570 static enum wined3d_shader_resource_type
wined3d_shader_resource_type_from_vkd3d(enum vkd3d_shader_resource_type t
)
572 return (enum wined3d_shader_resource_type
)t
;
575 static enum wined3d_data_type
wined3d_data_type_from_vkd3d(enum vkd3d_shader_resource_data_type t
)
579 case VKD3D_SHADER_RESOURCE_DATA_UNORM
:
580 return WINED3D_DATA_UNORM
;
581 case VKD3D_SHADER_RESOURCE_DATA_SNORM
:
582 return WINED3D_DATA_SNORM
;
583 case VKD3D_SHADER_RESOURCE_DATA_INT
:
584 return WINED3D_DATA_INT
;
585 case VKD3D_SHADER_RESOURCE_DATA_UINT
:
586 return WINED3D_DATA_UINT
;
587 case VKD3D_SHADER_RESOURCE_DATA_FLOAT
:
588 return WINED3D_DATA_FLOAT
;
589 case VKD3D_SHADER_RESOURCE_DATA_MIXED
:
590 return WINED3D_DATA_UINT
;
592 FIXME("Unhandled resource data type %#x.\n", t
);
593 return WINED3D_DATA_FLOAT
;
597 static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bindings
*bindings
,
598 struct wined3d_shader_resource_bindings
*wined3d_bindings
,
599 const struct wined3d_state
*state
, uint32_t shader_mask
)
601 const struct vkd3d_shader_scan_descriptor_info
*descriptor_info
;
602 enum wined3d_shader_descriptor_type wined3d_type
;
603 enum vkd3d_shader_visibility shader_visibility
;
604 enum wined3d_shader_type shader_type
;
605 VkDescriptorType vk_descriptor_type
;
606 VkShaderStageFlagBits vk_stage
;
607 struct wined3d_shader
*shader
;
611 bindings
->binding_count
= 0;
612 bindings
->uav_counter_count
= 0;
613 bindings
->vk_binding_count
= 0;
614 bindings
->so_stage
= WINED3D_SHADER_TYPE_GEOMETRY
;
615 wined3d_bindings
->count
= 0;
617 for (shader_type
= 0; shader_type
< WINED3D_SHADER_TYPE_COUNT
; ++shader_type
)
619 bindings
->binding_base
[shader_type
] = bindings
->vk_binding_count
;
621 if (!(shader_mask
& (1u << shader_type
)) || !(shader
= state
->shader
[shader_type
]))
624 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
626 descriptor_info
= &((struct shader_spirv_compute_program_vk
*)shader
->backend_data
)->descriptor_info
;
630 descriptor_info
= &((struct shader_spirv_graphics_program_vk
*)shader
->backend_data
)->descriptor_info
;
631 if (shader_type
== WINED3D_SHADER_TYPE_GEOMETRY
&& !shader
->function
)
632 bindings
->so_stage
= WINED3D_SHADER_TYPE_VERTEX
;
635 vk_stage
= vk_shader_stage_from_wined3d(shader_type
);
636 shader_visibility
= vkd3d_shader_visibility_from_wined3d(shader_type
);
638 for (i
= 0; i
< descriptor_info
->descriptor_count
; ++i
)
640 const struct vkd3d_shader_descriptor_info
*d
= &descriptor_info
->descriptors
[i
];
643 if (d
->register_space
)
645 WARN("Unsupported register space %u.\n", d
->register_space
);
649 if (d
->resource_type
== VKD3D_SHADER_RESOURCE_BUFFER
)
650 flags
= VKD3D_SHADER_BINDING_FLAG_BUFFER
;
652 flags
= VKD3D_SHADER_BINDING_FLAG_IMAGE
;
654 vk_descriptor_type
= vk_descriptor_type_from_vkd3d(d
->type
, d
->resource_type
);
655 if (!shader_spirv_resource_bindings_add_binding(bindings
, d
->type
, vk_descriptor_type
,
656 d
->register_index
, shader_visibility
, vk_stage
, flags
, &binding_idx
))
659 wined3d_type
= wined3d_descriptor_type_from_vkd3d(d
->type
);
660 if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings
, shader_type
,
661 wined3d_type
, d
->register_index
, wined3d_shader_resource_type_from_vkd3d(d
->resource_type
),
662 wined3d_data_type_from_vkd3d(d
->resource_data_type
), binding_idx
))
665 if (d
->type
== VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
666 && (d
->flags
& VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
))
668 if (!shader_spirv_resource_bindings_add_uav_counter_binding(bindings
,
669 d
->register_index
, shader_visibility
, vk_stage
, &binding_idx
))
671 if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings
,
672 shader_type
, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
, d
->register_index
,
673 WINED3D_SHADER_RESOURCE_BUFFER
, WINED3D_DATA_UINT
, binding_idx
))
682 static void shader_spirv_scan_shader(struct wined3d_shader
*shader
,
683 struct vkd3d_shader_scan_descriptor_info
*descriptor_info
)
685 struct vkd3d_shader_compile_info info
;
689 memset(descriptor_info
, 0, sizeof(*descriptor_info
));
690 descriptor_info
->type
= VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
;
692 info
.type
= VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
;
693 info
.next
= descriptor_info
;
694 info
.source
.code
= shader
->byte_code
;
695 info
.source
.size
= shader
->byte_code_size
;
696 info
.source_type
= VKD3D_SHADER_SOURCE_DXBC_TPF
;
697 info
.target_type
= VKD3D_SHADER_TARGET_SPIRV_BINARY
;
698 info
.options
= spirv_compile_options
;
699 info
.option_count
= ARRAY_SIZE(spirv_compile_options
);
700 info
.log_level
= VKD3D_SHADER_LOG_WARNING
;
701 info
.source_name
= NULL
;
703 if ((ret
= vkd3d_shader_scan(&info
, &messages
)) < 0)
704 ERR("Failed to scan shader, ret %d.\n", ret
);
705 if (messages
&& *messages
&& FIXME_ON(d3d_shader
))
707 const char *ptr
, *end
, *line
;
709 FIXME("Shader log:\n");
711 end
= ptr
+ strlen(ptr
);
712 while ((line
= wined3d_get_line(&ptr
, end
)))
714 FIXME(" %.*s", (int)(ptr
- line
), line
);
718 vkd3d_shader_free_messages(messages
);
721 static void shader_spirv_precompile_compute(struct wined3d_shader
*shader
)
723 struct shader_spirv_compute_program_vk
*program_vk
;
725 if (!(program_vk
= shader
->backend_data
))
727 if (!(program_vk
= heap_alloc_zero(sizeof(*program_vk
))))
728 ERR("Failed to allocate program.\n");
729 shader
->backend_data
= program_vk
;
732 shader_spirv_scan_shader(shader
, &program_vk
->descriptor_info
);
735 static void shader_spirv_precompile(void *shader_priv
, struct wined3d_shader
*shader
)
737 struct shader_spirv_graphics_program_vk
*program_vk
;
739 TRACE("shader_priv %p, shader %p.\n", shader_priv
, shader
);
741 if (shader
->reg_maps
.shader_version
.type
== WINED3D_SHADER_TYPE_COMPUTE
)
743 shader_spirv_precompile_compute(shader
);
747 if (!(program_vk
= shader
->backend_data
))
749 if (!(program_vk
= heap_alloc_zero(sizeof(*program_vk
))))
750 ERR("Failed to allocate program.\n");
751 shader
->backend_data
= program_vk
;
754 shader_spirv_scan_shader(shader
, &program_vk
->descriptor_info
);
757 static void shader_spirv_select(void *shader_priv
, struct wined3d_context
*context
,
758 const struct wined3d_state
*state
)
760 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
761 struct shader_spirv_graphics_program_variant_vk
*variant_vk
;
762 struct shader_spirv_resource_bindings
*bindings
;
763 size_t binding_base
[WINED3D_SHADER_TYPE_COUNT
];
764 struct wined3d_pipeline_layout_vk
*layout_vk
;
765 struct shader_spirv_priv
*priv
= shader_priv
;
766 enum wined3d_shader_type shader_type
;
767 struct wined3d_shader
*shader
;
769 priv
->vertex_pipe
->vp_enable(context
, !use_vs(state
));
770 priv
->fragment_pipe
->fp_enable(context
, !use_ps(state
));
772 bindings
= &priv
->bindings
;
773 memcpy(binding_base
, bindings
->binding_base
, sizeof(bindings
->binding_base
));
774 if (!shader_spirv_resource_bindings_init(bindings
, &context_vk
->graphics
.bindings
,
775 state
, ~(1u << WINED3D_SHADER_TYPE_COMPUTE
)))
777 ERR("Failed to initialise shader resource bindings.\n");
780 if (context
->shader_update_mask
& (1u << WINED3D_SHADER_TYPE_GEOMETRY
))
781 context
->shader_update_mask
|= 1u << bindings
->so_stage
;
783 layout_vk
= wined3d_context_vk_get_pipeline_layout(context_vk
, bindings
->vk_bindings
, bindings
->vk_binding_count
);
784 context_vk
->graphics
.vk_set_layout
= layout_vk
->vk_set_layout
;
785 context_vk
->graphics
.vk_pipeline_layout
= layout_vk
->vk_pipeline_layout
;
787 for (shader_type
= 0; shader_type
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++shader_type
)
789 if (!(context
->shader_update_mask
& (1u << shader_type
)) && (!context_vk
->graphics
.vk_modules
[shader_type
]
790 || binding_base
[shader_type
] == bindings
->binding_base
[shader_type
]))
793 if (!(shader
= state
->shader
[shader_type
]) || !shader
->function
)
795 context_vk
->graphics
.vk_modules
[shader_type
] = VK_NULL_HANDLE
;
799 if (!(variant_vk
= shader_spirv_find_graphics_program_variant_vk(priv
, context_vk
, shader
, state
, bindings
)))
801 context_vk
->graphics
.vk_modules
[shader_type
] = variant_vk
->vk_module
;
807 context_vk
->graphics
.vk_set_layout
= VK_NULL_HANDLE
;
808 context_vk
->graphics
.vk_pipeline_layout
= VK_NULL_HANDLE
;
811 static void shader_spirv_select_compute(void *shader_priv
,
812 struct wined3d_context
*context
, const struct wined3d_state
*state
)
814 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
815 struct shader_spirv_compute_program_vk
*program
;
816 struct shader_spirv_priv
*priv
= shader_priv
;
817 struct wined3d_shader
*shader
;
819 if (!shader_spirv_resource_bindings_init(&priv
->bindings
,
820 &context_vk
->compute
.bindings
, state
, 1u << WINED3D_SHADER_TYPE_COMPUTE
))
821 ERR("Failed to initialise shader resource bindings.\n");
823 if ((shader
= state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
]))
824 program
= shader_spirv_find_compute_program_vk(priv
, context_vk
, shader
, &priv
->bindings
);
830 context_vk
->compute
.vk_pipeline
= program
->vk_pipeline
;
831 context_vk
->compute
.vk_set_layout
= program
->vk_set_layout
;
832 context_vk
->compute
.vk_pipeline_layout
= program
->vk_pipeline_layout
;
836 context_vk
->compute
.vk_pipeline
= VK_NULL_HANDLE
;
837 context_vk
->compute
.vk_set_layout
= VK_NULL_HANDLE
;
838 context_vk
->compute
.vk_pipeline_layout
= VK_NULL_HANDLE
;
842 static void shader_spirv_disable(void *shader_priv
, struct wined3d_context
*context
)
844 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
845 struct shader_spirv_priv
*priv
= shader_priv
;
847 priv
->vertex_pipe
->vp_enable(context
, false);
848 priv
->fragment_pipe
->fp_enable(context
, false);
850 context_vk
->compute
.vk_pipeline
= VK_NULL_HANDLE
;
851 context
->shader_update_mask
= (1u << WINED3D_SHADER_TYPE_PIXEL
)
852 | (1u << WINED3D_SHADER_TYPE_VERTEX
)
853 | (1u << WINED3D_SHADER_TYPE_GEOMETRY
)
854 | (1u << WINED3D_SHADER_TYPE_HULL
)
855 | (1u << WINED3D_SHADER_TYPE_DOMAIN
)
856 | (1u << WINED3D_SHADER_TYPE_COMPUTE
);
859 static void shader_spirv_update_float_vertex_constants(struct wined3d_device
*device
, UINT start
, UINT count
)
861 WARN("Not implemented.\n");
864 static void shader_spirv_update_float_pixel_constants(struct wined3d_device
*device
, UINT start
, UINT count
)
866 WARN("Not implemented.\n");
869 static void shader_spirv_load_constants(void *shader_priv
, struct wined3d_context
*context
,
870 const struct wined3d_state
*state
)
872 WARN("Not implemented.\n");
875 static void shader_spirv_invalidate_compute_program(struct wined3d_context_vk
*context_vk
,
876 const struct shader_spirv_compute_program_vk
*program
)
878 if (context_vk
->compute
.vk_pipeline
== program
->vk_pipeline
)
880 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_COMPUTE
);
881 context_vk
->compute
.vk_pipeline
= VK_NULL_HANDLE
;
885 static void shader_spirv_invalidate_contexts_compute_program(struct wined3d_device
*device
,
886 const struct shader_spirv_compute_program_vk
*program
)
890 for (i
= 0; i
< device
->context_count
; ++i
)
892 shader_spirv_invalidate_compute_program(wined3d_context_vk(device
->contexts
[i
]), program
);
896 static void shader_spirv_invalidate_graphics_program_variant(struct wined3d_context_vk
*context_vk
,
897 const struct shader_spirv_graphics_program_variant_vk
*variant
)
899 enum wined3d_shader_type shader_type
;
901 for (shader_type
= 0; shader_type
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++shader_type
)
903 if (context_vk
->graphics
.vk_modules
[shader_type
] != variant
->vk_module
)
906 context_vk
->graphics
.vk_modules
[shader_type
] = VK_NULL_HANDLE
;
907 context_vk
->c
.shader_update_mask
|= (1u << shader_type
);
911 static void shader_spirv_invalidate_contexts_graphics_program_variant(struct wined3d_device
*device
,
912 const struct shader_spirv_graphics_program_variant_vk
*variant
)
916 for (i
= 0; i
< device
->context_count
; ++i
)
918 shader_spirv_invalidate_graphics_program_variant(wined3d_context_vk(device
->contexts
[i
]), variant
);
922 static void shader_spirv_destroy_compute_vk(struct wined3d_shader
*shader
)
924 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(shader
->device
);
925 struct shader_spirv_compute_program_vk
*program
= shader
->backend_data
;
926 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
927 struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
929 shader_spirv_invalidate_contexts_compute_program(&device_vk
->d
, program
);
930 wined3d_context_vk_destroy_vk_pipeline(context_vk
, program
->vk_pipeline
, context_vk
->current_command_buffer
.id
);
931 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, program
->vk_module
, NULL
));
932 vkd3d_shader_free_scan_descriptor_info(&program
->descriptor_info
);
933 shader
->backend_data
= NULL
;
937 static void shader_spirv_destroy(struct wined3d_shader
*shader
)
939 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(shader
->device
);
940 struct shader_spirv_graphics_program_variant_vk
*variant_vk
;
941 struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
942 struct shader_spirv_graphics_program_vk
*program_vk
;
945 if (!shader
->backend_data
)
948 if (shader
->reg_maps
.shader_version
.type
== WINED3D_SHADER_TYPE_COMPUTE
)
950 shader_spirv_destroy_compute_vk(shader
);
954 program_vk
= shader
->backend_data
;
955 for (i
= 0; i
< program_vk
->variant_count
; ++i
)
957 variant_vk
= &program_vk
->variants
[i
];
958 shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk
->d
, variant_vk
);
959 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, variant_vk
->vk_module
, NULL
));
961 heap_free(program_vk
->variants
);
962 vkd3d_shader_free_scan_descriptor_info(&program_vk
->descriptor_info
);
964 shader
->backend_data
= NULL
;
965 heap_free(program_vk
);
968 static HRESULT
shader_spirv_alloc(struct wined3d_device
*device
,
969 const struct wined3d_vertex_pipe_ops
*vertex_pipe
, const struct wined3d_fragment_pipe_ops
*fragment_pipe
)
971 struct fragment_caps fragment_caps
;
972 void *vertex_priv
, *fragment_priv
;
973 struct shader_spirv_priv
*priv
;
975 if (!(priv
= heap_alloc(sizeof(*priv
))))
976 return E_OUTOFMEMORY
;
978 if (!(vertex_priv
= vertex_pipe
->vp_alloc(&spirv_shader_backend_vk
, priv
)))
980 ERR("Failed to initialise vertex pipe.\n");
985 if (!(fragment_priv
= fragment_pipe
->alloc_private(&spirv_shader_backend_vk
, priv
)))
987 ERR("Failed to initialise fragment pipe.\n");
988 vertex_pipe
->vp_free(device
, NULL
);
993 priv
->vertex_pipe
= vertex_pipe
;
994 priv
->fragment_pipe
= fragment_pipe
;
995 fragment_pipe
->get_caps(device
->adapter
, &fragment_caps
);
996 priv
->ffp_proj_control
= fragment_caps
.proj_control
;
997 memset(&priv
->bindings
, 0, sizeof(priv
->bindings
));
999 device
->vertex_priv
= vertex_priv
;
1000 device
->fragment_priv
= fragment_priv
;
1001 device
->shader_priv
= priv
;
1006 static void shader_spirv_free(struct wined3d_device
*device
, struct wined3d_context
*context
)
1008 struct shader_spirv_priv
*priv
= device
->shader_priv
;
1010 shader_spirv_resource_bindings_cleanup(&priv
->bindings
);
1011 priv
->fragment_pipe
->free_private(device
, context
);
1012 priv
->vertex_pipe
->vp_free(device
, context
);
1016 static BOOL
shader_spirv_allocate_context_data(struct wined3d_context
*context
)
1021 static void shader_spirv_free_context_data(struct wined3d_context
*context
)
1025 static void shader_spirv_init_context_state(struct wined3d_context
*context
)
1029 static void shader_spirv_get_caps(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
)
1031 caps
->vs_version
= min(wined3d_settings
.max_sm_vs
, 5);
1032 caps
->hs_version
= min(wined3d_settings
.max_sm_hs
, 5);
1033 caps
->ds_version
= min(wined3d_settings
.max_sm_ds
, 5);
1034 caps
->gs_version
= min(wined3d_settings
.max_sm_gs
, 5);
1035 caps
->ps_version
= min(wined3d_settings
.max_sm_ps
, 5);
1036 caps
->cs_version
= min(wined3d_settings
.max_sm_cs
, 5);
1038 caps
->vs_uniform_count
= WINED3D_MAX_VS_CONSTS_F
;
1039 caps
->ps_uniform_count
= WINED3D_MAX_PS_CONSTS_F
;
1040 caps
->ps_1x_max_value
= FLT_MAX
;
1041 caps
->varying_count
= 0;
1042 caps
->wined3d_caps
= WINED3D_SHADER_CAP_VS_CLIPPING
1043 | WINED3D_SHADER_CAP_SRGB_WRITE
1044 | WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
;
1047 static BOOL
shader_spirv_color_fixup_supported(struct color_fixup_desc fixup
)
1049 return is_identity_fixup(fixup
);
1052 static BOOL
shader_spirv_has_ffp_proj_control(void *shader_priv
)
1054 struct shader_spirv_priv
*priv
= shader_priv
;
1056 return priv
->ffp_proj_control
;
1059 static uint64_t shader_spirv_compile(struct wined3d_context
*context
, const struct wined3d_shader_desc
*shader_desc
,
1060 enum wined3d_shader_type shader_type
)
1062 struct shader_spirv_resource_bindings bindings
= {0};
1063 return (uint64_t)shader_spirv_compile_shader(wined3d_context_vk(context
), shader_desc
, shader_type
, NULL
, &bindings
, NULL
);
1066 static const struct wined3d_shader_backend_ops spirv_shader_backend_vk
=
1068 .shader_handle_instruction
= shader_spirv_handle_instruction
,
1069 .shader_precompile
= shader_spirv_precompile
,
1070 .shader_select
= shader_spirv_select
,
1071 .shader_select_compute
= shader_spirv_select_compute
,
1072 .shader_disable
= shader_spirv_disable
,
1073 .shader_update_float_vertex_constants
= shader_spirv_update_float_vertex_constants
,
1074 .shader_update_float_pixel_constants
= shader_spirv_update_float_pixel_constants
,
1075 .shader_load_constants
= shader_spirv_load_constants
,
1076 .shader_destroy
= shader_spirv_destroy
,
1077 .shader_alloc_private
= shader_spirv_alloc
,
1078 .shader_free_private
= shader_spirv_free
,
1079 .shader_allocate_context_data
= shader_spirv_allocate_context_data
,
1080 .shader_free_context_data
= shader_spirv_free_context_data
,
1081 .shader_init_context_state
= shader_spirv_init_context_state
,
1082 .shader_get_caps
= shader_spirv_get_caps
,
1083 .shader_color_fixup_supported
= shader_spirv_color_fixup_supported
,
1084 .shader_has_ffp_proj_control
= shader_spirv_has_ffp_proj_control
,
1085 .shader_compile
= shader_spirv_compile
,
1088 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void)
1090 TRACE("Using %s.\n", vkd3d_shader_get_version(NULL
, NULL
));
1092 return &spirv_shader_backend_vk
;
1095 static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context
*context
, BOOL enable
)
1097 /* Nothing to do. */
1100 static void spirv_vertex_pipe_vk_vp_get_caps(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
)
1102 memset(caps
, 0, sizeof(*caps
));
1103 caps
->xyzrhw
= TRUE
;
1104 caps
->ffp_generic_attributes
= TRUE
;
1107 static unsigned int spirv_vertex_pipe_vk_vp_get_emul_mask(const struct wined3d_adapter
*adapter
)
1112 static void *spirv_vertex_pipe_vk_vp_alloc(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
)
1114 if (shader_backend
!= &spirv_shader_backend_vk
)
1116 FIXME("SPIR-V vertex pipe without SPIR-V shader backend not implemented.\n");
1123 static void spirv_vertex_pipe_vk_vp_free(struct wined3d_device
*device
, struct wined3d_context
*context
)
1125 /* Nothing to do. */
1128 static const struct wined3d_state_entry_template spirv_vertex_pipe_vk_vp_states
[] =
1130 {STATE_RENDER(WINED3D_RS_RANGEFOGENABLE
), {STATE_RENDER(WINED3D_RS_RANGEFOGENABLE
), state_nop
}},
1131 {STATE_RENDER(WINED3D_RS_CLIPPING
), {STATE_RENDER(WINED3D_RS_CLIPPING
), state_nop
}},
1132 {STATE_RENDER(WINED3D_RS_LIGHTING
), {STATE_RENDER(WINED3D_RS_LIGHTING
), state_nop
}},
1133 {STATE_RENDER(WINED3D_RS_AMBIENT
), {STATE_RENDER(WINED3D_RS_AMBIENT
), state_nop
}},
1134 {STATE_RENDER(WINED3D_RS_COLORVERTEX
), {STATE_RENDER(WINED3D_RS_COLORVERTEX
), state_nop
}},
1135 {STATE_RENDER(WINED3D_RS_LOCALVIEWER
), {STATE_RENDER(WINED3D_RS_LOCALVIEWER
), state_nop
}},
1136 {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS
), {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS
), state_nop
}},
1137 {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE
), state_nop
}},
1138 {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE
), state_nop
}},
1139 {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE
), state_nop
}},
1140 {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE
), state_nop
}},
1141 {STATE_RENDER(WINED3D_RS_VERTEXBLEND
), {STATE_RENDER(WINED3D_RS_VERTEXBLEND
), state_nop
}},
1142 {STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE
), {STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE
), state_nop
}},
1143 {STATE_RENDER(WINED3D_RS_POINTSIZE
), {STATE_RENDER(WINED3D_RS_POINTSIZE
), state_nop
}},
1144 {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN
), {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN
), state_nop
}},
1145 {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE
), {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE
), state_nop
}},
1146 {STATE_RENDER(WINED3D_RS_POINTSCALE_A
), {STATE_RENDER(WINED3D_RS_POINTSCALE_A
), state_nop
}},
1147 {STATE_RENDER(WINED3D_RS_POINTSCALE_B
), {STATE_RENDER(WINED3D_RS_POINTSCALE_B
), state_nop
}},
1148 {STATE_RENDER(WINED3D_RS_POINTSCALE_C
), {STATE_RENDER(WINED3D_RS_POINTSCALE_C
), state_nop
}},
1149 {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX
), {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX
), state_nop
}},
1150 {STATE_MATERIAL
, {STATE_MATERIAL
, state_nop
}},
1151 {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
), state_nop
}},
1152 {STATE_LIGHT_TYPE
, {STATE_LIGHT_TYPE
, state_nop
}},
1153 {0}, /* Terminate */
1156 static const struct wined3d_vertex_pipe_ops spirv_vertex_pipe_vk
=
1158 .vp_enable
= spirv_vertex_pipe_vk_vp_enable
,
1159 .vp_get_caps
= spirv_vertex_pipe_vk_vp_get_caps
,
1160 .vp_get_emul_mask
= spirv_vertex_pipe_vk_vp_get_emul_mask
,
1161 .vp_alloc
= spirv_vertex_pipe_vk_vp_alloc
,
1162 .vp_free
= spirv_vertex_pipe_vk_vp_free
,
1163 .vp_states
= spirv_vertex_pipe_vk_vp_states
,
1166 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void)
1168 return &spirv_vertex_pipe_vk
;
1171 static void spirv_fragment_pipe_vk_fp_enable(const struct wined3d_context
*context
, BOOL enable
)
1173 /* Nothing to do. */
1176 static void spirv_fragment_pipe_vk_fp_get_caps(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
)
1178 memset(caps
, 0, sizeof(*caps
));
1181 static unsigned int spirv_fragment_pipe_vk_fp_get_emul_mask(const struct wined3d_adapter
*adapter
)
1186 static void *spirv_fragment_pipe_vk_fp_alloc(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
)
1188 if (shader_backend
!= &spirv_shader_backend_vk
)
1190 FIXME("SPIR-V fragment pipe without SPIR-V shader backend not implemented.\n");
1197 static void spirv_fragment_pipe_vk_fp_free(struct wined3d_device
*device
, struct wined3d_context
*context
)
1199 /* Nothing to do. */
1202 static BOOL
spirv_fragment_pipe_vk_fp_alloc_context_data(struct wined3d_context
*context
)
1207 static void spirv_fragment_pipe_vk_fp_free_context_data(struct wined3d_context
*context
)
1209 /* Nothing to do. */
1212 static const struct wined3d_state_entry_template spirv_fragment_pipe_vk_fp_states
[] =
1214 {STATE_RENDER(WINED3D_RS_SHADEMODE
), {STATE_RENDER(WINED3D_RS_SHADEMODE
), state_nop
}},
1215 {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE
), {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE
), state_nop
}},
1216 {STATE_RENDER(WINED3D_RS_ALPHAREF
), {STATE_RENDER(WINED3D_RS_ALPHAREF
), state_nop
}},
1217 {STATE_RENDER(WINED3D_RS_ALPHAFUNC
), {STATE_RENDER(WINED3D_RS_ALPHAFUNC
), state_nop
}},
1218 {STATE_RENDER(WINED3D_RS_FOGENABLE
), {STATE_RENDER(WINED3D_RS_FOGENABLE
), state_nop
}},
1219 {STATE_RENDER(WINED3D_RS_SPECULARENABLE
), {STATE_RENDER(WINED3D_RS_SPECULARENABLE
), state_nop
}},
1220 {STATE_RENDER(WINED3D_RS_FOGCOLOR
), {STATE_RENDER(WINED3D_RS_FOGCOLOR
), state_nop
}},
1221 {STATE_RENDER(WINED3D_RS_FOGTABLEMODE
), {STATE_RENDER(WINED3D_RS_FOGTABLEMODE
), state_nop
}},
1222 {STATE_RENDER(WINED3D_RS_FOGSTART
), {STATE_RENDER(WINED3D_RS_FOGSTART
), state_nop
}},
1223 {STATE_RENDER(WINED3D_RS_FOGEND
), {STATE_RENDER(WINED3D_RS_FOGEND
), state_nop
}},
1224 {STATE_RENDER(WINED3D_RS_FOGDENSITY
), {STATE_RENDER(WINED3D_RS_FOGDENSITY
), state_nop
}},
1225 {STATE_RENDER(WINED3D_RS_COLORKEYENABLE
), {STATE_RENDER(WINED3D_RS_COLORKEYENABLE
), state_nop
}},
1226 {STATE_RENDER(WINED3D_RS_TEXTUREFACTOR
), {STATE_RENDER(WINED3D_RS_TEXTUREFACTOR
), state_nop
}},
1227 {STATE_RENDER(WINED3D_RS_FOGVERTEXMODE
), {STATE_RENDER(WINED3D_RS_FOGVERTEXMODE
), state_nop
}},
1228 {STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE
), {STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE
), state_nop
}},
1229 {STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE
), {STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE
), state_nop
}},
1230 {STATE_POINT_ENABLE
, {STATE_POINT_ENABLE
, state_nop
}},
1231 {STATE_COLOR_KEY
, {STATE_COLOR_KEY
, state_nop
}},
1232 {0}, /* Terminate */
1235 static const struct wined3d_fragment_pipe_ops spirv_fragment_pipe_vk
=
1237 .fp_enable
= spirv_fragment_pipe_vk_fp_enable
,
1238 .get_caps
= spirv_fragment_pipe_vk_fp_get_caps
,
1239 .get_emul_mask
= spirv_fragment_pipe_vk_fp_get_emul_mask
,
1240 .alloc_private
= spirv_fragment_pipe_vk_fp_alloc
,
1241 .free_private
= spirv_fragment_pipe_vk_fp_free
,
1242 .allocate_context_data
= spirv_fragment_pipe_vk_fp_alloc_context_data
,
1243 .free_context_data
= spirv_fragment_pipe_vk_fp_free_context_data
,
1244 .color_fixup_supported
= shader_spirv_color_fixup_supported
,
1245 .states
= spirv_fragment_pipe_vk_fp_states
,
1248 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void)
1250 return &spirv_fragment_pipe_vk
;