comctl32/tests: Use CRT allocation functions.
[wine.git] / dlls / wined3d / shader_spirv.c
blob2d98dd526efba518973cf83c59ac7aa3acc6597a
1 /*
2 * Copyright 2018 Henri Verbeet for CodeWeavers
3 * Copyright 2019 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
21 #include "wined3d_vk.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
27 static const struct vkd3d_shader_compile_option spirv_compile_options[] =
29 {VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_7},
30 {VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
33 struct shader_spirv_resource_bindings
35 struct vkd3d_shader_resource_binding *bindings;
36 SIZE_T bindings_size, binding_count;
38 struct vkd3d_shader_uav_counter_binding uav_counters[MAX_UNORDERED_ACCESS_VIEWS];
39 SIZE_T uav_counter_count;
41 VkDescriptorSetLayoutBinding *vk_bindings;
42 SIZE_T vk_bindings_size, vk_binding_count;
44 size_t binding_base[WINED3D_SHADER_TYPE_COUNT];
45 enum wined3d_shader_type so_stage;
48 struct shader_spirv_priv
50 const struct wined3d_vertex_pipe_ops *vertex_pipe;
51 const struct wined3d_fragment_pipe_ops *fragment_pipe;
52 bool ffp_proj_control;
54 struct shader_spirv_resource_bindings bindings;
57 struct shader_spirv_compile_arguments
59 union
61 struct
63 uint32_t alpha_swizzle;
64 unsigned int sample_count;
65 bool dual_source_blending;
66 } fs;
67 } u;
70 struct shader_spirv_graphics_program_variant_vk
72 struct shader_spirv_compile_arguments compile_args;
73 const struct wined3d_stream_output_desc *so_desc;
74 size_t binding_base;
76 VkShaderModule vk_module;
79 struct shader_spirv_graphics_program_vk
81 struct shader_spirv_graphics_program_variant_vk *variants;
82 SIZE_T variants_size, variant_count;
84 struct vkd3d_shader_scan_descriptor_info descriptor_info;
87 struct shader_spirv_compute_program_vk
89 VkShaderModule vk_module;
90 VkPipeline vk_pipeline;
91 VkPipelineLayout vk_pipeline_layout;
92 VkDescriptorSetLayout vk_set_layout;
94 struct vkd3d_shader_scan_descriptor_info descriptor_info;
97 struct wined3d_shader_spirv_compile_args
99 struct vkd3d_shader_spirv_target_info spirv_target;
100 struct vkd3d_shader_parameter sample_count;
101 unsigned int ps_alpha_swizzle[WINED3D_MAX_RENDER_TARGETS];
104 struct wined3d_shader_spirv_shader_interface
106 struct vkd3d_shader_interface_info vkd3d_interface;
107 struct vkd3d_shader_transform_feedback_info xfb_info;
110 static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_wined3d(enum wined3d_shader_type shader_type)
112 switch (shader_type)
114 case WINED3D_SHADER_TYPE_VERTEX:
115 return VKD3D_SHADER_VISIBILITY_VERTEX;
116 case WINED3D_SHADER_TYPE_HULL:
117 return VKD3D_SHADER_VISIBILITY_HULL;
118 case WINED3D_SHADER_TYPE_DOMAIN:
119 return VKD3D_SHADER_VISIBILITY_DOMAIN;
120 case WINED3D_SHADER_TYPE_GEOMETRY:
121 return VKD3D_SHADER_VISIBILITY_GEOMETRY;
122 case WINED3D_SHADER_TYPE_PIXEL:
123 return VKD3D_SHADER_VISIBILITY_PIXEL;
124 case WINED3D_SHADER_TYPE_COMPUTE:
125 return VKD3D_SHADER_VISIBILITY_COMPUTE;
126 default:
127 ERR("Invalid shader type %s.\n", debug_shader_type(shader_type));
128 return VKD3D_SHADER_VISIBILITY_ALL;
132 static void shader_spirv_handle_instruction(const struct wined3d_shader_instruction *ins)
136 static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_arguments *args,
137 const struct wined3d_context *context, const struct wined3d_shader *shader,
138 const struct wined3d_state *state, unsigned int sample_count)
140 struct wined3d_rendertarget_view *rtv;
141 unsigned int i;
143 memset(args, 0, sizeof(*args));
145 switch (shader->reg_maps.shader_version.type)
147 case WINED3D_SHADER_TYPE_PIXEL:
148 for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
150 if (!(rtv = state->fb.render_targets[i]) || rtv->format->id == WINED3DFMT_NULL)
151 continue;
152 if (rtv->format->id == WINED3DFMT_A8_UNORM && !is_identity_fixup(rtv->format->color_fixup))
153 args->u.fs.alpha_swizzle |= 1u << i;
155 args->u.fs.sample_count = sample_count;
156 args->u.fs.dual_source_blending = state->blend_state && state->blend_state->dual_source;
157 break;
159 default:
160 break;
164 static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args *args,
165 struct vkd3d_shader_interface_info *vkd3d_interface, enum vkd3d_shader_spirv_environment environment,
166 enum wined3d_shader_type shader_type, const struct shader_spirv_compile_arguments *compile_args)
168 unsigned int i;
170 memset(args, 0, sizeof(*args));
171 args->spirv_target.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
172 args->spirv_target.next = vkd3d_interface;
173 args->spirv_target.entry_point = "main";
174 args->spirv_target.environment = environment;
176 if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
178 unsigned int rt_alpha_swizzle = compile_args->u.fs.alpha_swizzle;
179 struct vkd3d_shader_parameter *shader_parameter;
181 shader_parameter = &args->sample_count;
182 shader_parameter->name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT;
183 shader_parameter->type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
184 shader_parameter->data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
185 shader_parameter->u.immediate_constant.u.u32 = compile_args->u.fs.sample_count;
187 args->spirv_target.dual_source_blending = compile_args->u.fs.dual_source_blending;
189 args->spirv_target.parameter_count = 1;
190 args->spirv_target.parameters = shader_parameter;
192 for (i = 0; i < ARRAY_SIZE(args->ps_alpha_swizzle); ++i)
194 if (rt_alpha_swizzle && (1u << i))
195 args->ps_alpha_swizzle[i] = VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
196 else
197 args->ps_alpha_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
200 args->spirv_target.output_swizzles = args->ps_alpha_swizzle;
201 args->spirv_target.output_swizzle_count = ARRAY_SIZE(args->ps_alpha_swizzle);
205 static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface *iface,
206 const struct shader_spirv_resource_bindings *b, const struct wined3d_stream_output_desc *so_desc)
208 memset(iface, 0, sizeof(*iface));
209 iface->vkd3d_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
211 if (so_desc)
213 iface->xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
214 iface->xfb_info.next = NULL;
216 iface->xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)so_desc->elements;
217 iface->xfb_info.element_count = so_desc->element_count;
218 iface->xfb_info.buffer_strides = so_desc->buffer_strides;
219 iface->xfb_info.buffer_stride_count = so_desc->buffer_stride_count;
221 iface->vkd3d_interface.next = &iface->xfb_info;
224 iface->vkd3d_interface.bindings = b->bindings;
225 iface->vkd3d_interface.binding_count = b->binding_count;
227 iface->vkd3d_interface.uav_counters = b->uav_counters;
228 iface->vkd3d_interface.uav_counter_count = b->uav_counter_count;
231 static VkShaderModule shader_spirv_compile_shader(struct wined3d_context_vk *context_vk,
232 const struct wined3d_shader_desc *shader_desc, enum wined3d_shader_type shader_type,
233 const struct shader_spirv_compile_arguments *args, const struct shader_spirv_resource_bindings *bindings,
234 const struct wined3d_stream_output_desc *so_desc)
236 struct wined3d_shader_spirv_compile_args compile_args;
237 struct wined3d_shader_spirv_shader_interface iface;
238 VkShaderModuleCreateInfo shader_create_info;
239 struct vkd3d_shader_compile_info info;
240 const struct wined3d_vk_info *vk_info;
241 struct wined3d_device_vk *device_vk;
242 struct vkd3d_shader_code spirv;
243 VkShaderModule module;
244 char *messages;
245 VkResult vr;
246 int ret;
248 shader_spirv_init_shader_interface_vk(&iface, bindings, so_desc);
249 shader_spirv_init_compile_args(&compile_args, &iface.vkd3d_interface,
250 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, shader_type, args);
252 info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
253 info.next = &compile_args.spirv_target;
254 info.source.code = shader_desc->byte_code;
255 info.source.size = shader_desc->byte_code_size;
256 info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
257 info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
258 info.options = spirv_compile_options;
259 info.option_count = ARRAY_SIZE(spirv_compile_options);
260 info.log_level = VKD3D_SHADER_LOG_WARNING;
261 info.source_name = NULL;
263 ret = vkd3d_shader_compile(&info, &spirv, &messages);
264 if (messages && *messages && FIXME_ON(d3d_shader))
266 const char *ptr, *end, *line;
268 FIXME("Shader log:\n");
269 ptr = messages;
270 end = ptr + strlen(ptr);
271 while ((line = wined3d_get_line(&ptr, end)))
273 FIXME(" %.*s", (int)(ptr - line), line);
275 FIXME("\n");
277 vkd3d_shader_free_messages(messages);
279 if (ret < 0)
281 ERR("Failed to compile DXBC, ret %d.\n", ret);
282 return VK_NULL_HANDLE;
285 device_vk = wined3d_device_vk(context_vk->c.device);
286 vk_info = &device_vk->vk_info;
288 shader_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
289 shader_create_info.pNext = NULL;
290 shader_create_info.flags = 0;
291 shader_create_info.codeSize = spirv.size;
292 shader_create_info.pCode = spirv.code;
293 if ((vr = VK_CALL(vkCreateShaderModule(device_vk->vk_device, &shader_create_info, NULL, &module))) < 0)
295 vkd3d_shader_free_shader_code(&spirv);
296 WARN("Failed to create Vulkan shader module, vr %s.\n", wined3d_debug_vkresult(vr));
297 return VK_NULL_HANDLE;
300 vkd3d_shader_free_shader_code(&spirv);
302 return module;
305 static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphics_program_variant_vk(
306 struct shader_spirv_priv *priv, struct wined3d_context_vk *context_vk, struct wined3d_shader *shader,
307 const struct wined3d_state *state, const struct shader_spirv_resource_bindings *bindings)
309 enum wined3d_shader_type shader_type = shader->reg_maps.shader_version.type;
310 struct shader_spirv_graphics_program_variant_vk *variant_vk;
311 size_t binding_base = bindings->binding_base[shader_type];
312 const struct wined3d_stream_output_desc *so_desc = NULL;
313 struct shader_spirv_graphics_program_vk *program_vk;
314 struct shader_spirv_compile_arguments args;
315 struct wined3d_shader_desc shader_desc;
316 size_t variant_count, i;
318 shader_spirv_compile_arguments_init(&args, &context_vk->c, shader, state, context_vk->sample_count);
319 if (bindings->so_stage == shader_type)
320 so_desc = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]->u.gs.so_desc;
322 if (!(program_vk = shader->backend_data))
323 return NULL;
325 variant_count = program_vk->variant_count;
326 for (i = 0; i < variant_count; ++i)
328 variant_vk = &program_vk->variants[i];
329 if (variant_vk->so_desc == so_desc && variant_vk->binding_base == binding_base
330 && !memcmp(&variant_vk->compile_args, &args, sizeof(args)))
331 return variant_vk;
334 if (!wined3d_array_reserve((void **)&program_vk->variants, &program_vk->variants_size,
335 variant_count + 1, sizeof(*program_vk->variants)))
336 return NULL;
338 variant_vk = &program_vk->variants[variant_count];
339 variant_vk->compile_args = args;
340 variant_vk->binding_base = binding_base;
342 shader_desc.byte_code = shader->byte_code;
343 shader_desc.byte_code_size = shader->byte_code_size;
345 if (!(variant_vk->vk_module = shader_spirv_compile_shader(context_vk, &shader_desc, shader_type, &args,
346 bindings, so_desc)))
347 return NULL;
348 ++program_vk->variant_count;
350 return variant_vk;
353 static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program_vk(struct shader_spirv_priv *priv,
354 struct wined3d_context_vk *context_vk, struct wined3d_shader *shader,
355 const struct shader_spirv_resource_bindings *bindings)
357 struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
358 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
359 struct shader_spirv_compute_program_vk *program;
360 struct wined3d_pipeline_layout_vk *layout;
361 VkComputePipelineCreateInfo pipeline_info;
362 struct wined3d_shader_desc shader_desc;
363 VkResult vr;
365 if (!(program = shader->backend_data))
366 return NULL;
368 if (program->vk_module)
369 return program;
371 shader_desc.byte_code = shader->byte_code;
372 shader_desc.byte_code_size = shader->byte_code_size;
374 if (!(program->vk_module = shader_spirv_compile_shader(context_vk, &shader_desc, WINED3D_SHADER_TYPE_COMPUTE,
375 NULL, bindings, NULL)))
376 return NULL;
378 if (!(layout = wined3d_context_vk_get_pipeline_layout(context_vk,
379 bindings->vk_bindings, bindings->vk_binding_count)))
381 VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
382 program->vk_module = VK_NULL_HANDLE;
383 return NULL;
385 program->vk_set_layout = layout->vk_set_layout;
386 program->vk_pipeline_layout = layout->vk_pipeline_layout;
388 pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
389 pipeline_info.pNext = NULL;
390 pipeline_info.flags = 0;
391 pipeline_info.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
392 pipeline_info.stage.pNext = NULL;
393 pipeline_info.stage.flags = 0;
394 pipeline_info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
395 pipeline_info.stage.pName = "main";
396 pipeline_info.stage.pSpecializationInfo = NULL;
397 pipeline_info.stage.module = program->vk_module;
398 pipeline_info.layout = program->vk_pipeline_layout;
399 pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
400 pipeline_info.basePipelineIndex = -1;
401 if ((vr = VK_CALL(vkCreateComputePipelines(device_vk->vk_device,
402 VK_NULL_HANDLE, 1, &pipeline_info, NULL, &program->vk_pipeline))) < 0)
404 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr));
405 VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
406 program->vk_module = VK_NULL_HANDLE;
407 return NULL;
410 return program;
413 static void shader_spirv_resource_bindings_cleanup(struct shader_spirv_resource_bindings *bindings)
415 heap_free(bindings->vk_bindings);
416 heap_free(bindings->bindings);
419 static bool shader_spirv_resource_bindings_add_vk_binding(struct shader_spirv_resource_bindings *bindings,
420 VkDescriptorType vk_type, VkShaderStageFlagBits vk_stage, size_t *binding_idx)
422 SIZE_T binding_count = bindings->vk_binding_count;
423 VkDescriptorSetLayoutBinding *binding;
425 if (!wined3d_array_reserve((void **)&bindings->vk_bindings, &bindings->vk_bindings_size,
426 binding_count + 1, sizeof(*bindings->vk_bindings)))
427 return false;
429 *binding_idx = binding_count;
430 binding = &bindings->vk_bindings[binding_count];
431 binding->binding = binding_count;
432 binding->descriptorType = vk_type;
433 binding->descriptorCount = 1;
434 binding->stageFlags = vk_stage;
435 binding->pImmutableSamplers = NULL;
436 ++bindings->vk_binding_count;
438 return true;
441 static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
442 enum vkd3d_shader_descriptor_type vkd3d_type, VkDescriptorType vk_type, size_t register_idx,
443 enum vkd3d_shader_visibility vkd3d_visibility, VkShaderStageFlagBits vk_stage,
444 uint32_t flags, size_t *binding_idx)
446 SIZE_T binding_count = bindings->binding_count;
447 struct vkd3d_shader_resource_binding *binding;
449 if (!wined3d_array_reserve((void **)&bindings->bindings, &bindings->bindings_size,
450 binding_count + 1, sizeof(*bindings->bindings)))
451 return false;
453 if (!shader_spirv_resource_bindings_add_vk_binding(bindings, vk_type, vk_stage, binding_idx))
454 return false;
456 binding = &bindings->bindings[binding_count];
457 binding->type = vkd3d_type;
458 binding->register_space = 0;
459 binding->register_index = register_idx;
460 binding->shader_visibility = vkd3d_visibility;
461 binding->flags = flags;
462 binding->binding.set = 0;
463 binding->binding.binding = *binding_idx;
464 binding->binding.count = 1;
465 ++bindings->binding_count;
467 return true;
470 static bool shader_spirv_resource_bindings_add_uav_counter_binding(struct shader_spirv_resource_bindings *bindings,
471 size_t register_idx, enum vkd3d_shader_visibility vkd3d_visibility,
472 VkShaderStageFlagBits vk_stage, size_t *binding_idx)
474 SIZE_T uav_counter_count = bindings->uav_counter_count;
475 struct vkd3d_shader_uav_counter_binding *counter;
477 if (uav_counter_count >= ARRAY_SIZE(bindings->uav_counters))
478 return false;
480 if (!shader_spirv_resource_bindings_add_vk_binding(bindings,
481 VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, binding_idx))
482 return false;
484 counter = &bindings->uav_counters[uav_counter_count];
485 counter->register_space = 0;
486 counter->register_index = register_idx;
487 counter->shader_visibility = vkd3d_visibility;
488 counter->binding.set = 0;
489 counter->binding.binding = *binding_idx;
490 counter->binding.count = 1;
491 counter->offset = 0;
492 ++bindings->uav_counter_count;
494 return true;
497 static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_resource_bindings *bindings,
498 enum wined3d_shader_type shader_type, enum wined3d_shader_descriptor_type shader_descriptor_type,
499 size_t resource_idx, enum wined3d_shader_resource_type resource_type,
500 enum wined3d_data_type resource_data_type, size_t binding_idx)
502 struct wined3d_shader_resource_binding *binding;
503 SIZE_T binding_count = bindings->count;
505 if (!wined3d_array_reserve((void **)&bindings->bindings, &bindings->size,
506 binding_count + 1, sizeof(*bindings->bindings)))
507 return false;
509 binding = &bindings->bindings[binding_count];
510 binding->shader_type = shader_type;
511 binding->shader_descriptor_type = shader_descriptor_type;
512 binding->resource_idx = resource_idx;
513 binding->resource_type = resource_type;
514 binding->resource_data_type = resource_data_type;
515 binding->binding_idx = binding_idx;
516 ++bindings->count;
518 return true;
521 static VkDescriptorType vk_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type,
522 enum vkd3d_shader_resource_type resource_type)
524 switch (type)
526 case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
527 return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
529 case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
530 if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
531 return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
532 return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
534 case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
535 if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
536 return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
537 return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
539 case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
540 return VK_DESCRIPTOR_TYPE_SAMPLER;
542 default:
543 FIXME("Unhandled descriptor type %#x.\n", type);
544 return ~0u;
548 static enum wined3d_shader_descriptor_type wined3d_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type)
550 switch (type)
552 case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
553 return WINED3D_SHADER_DESCRIPTOR_TYPE_CBV;
555 case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
556 return WINED3D_SHADER_DESCRIPTOR_TYPE_SRV;
558 case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
559 return WINED3D_SHADER_DESCRIPTOR_TYPE_UAV;
561 case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
562 return WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
564 default:
565 FIXME("Unhandled descriptor type %#x.\n", type);
566 return ~0u;
570 static enum wined3d_shader_resource_type wined3d_shader_resource_type_from_vkd3d(enum vkd3d_shader_resource_type t)
572 return (enum wined3d_shader_resource_type)t;
575 static enum wined3d_data_type wined3d_data_type_from_vkd3d(enum vkd3d_shader_resource_data_type t)
577 switch (t)
579 case VKD3D_SHADER_RESOURCE_DATA_UNORM:
580 return WINED3D_DATA_UNORM;
581 case VKD3D_SHADER_RESOURCE_DATA_SNORM:
582 return WINED3D_DATA_SNORM;
583 case VKD3D_SHADER_RESOURCE_DATA_INT:
584 return WINED3D_DATA_INT;
585 case VKD3D_SHADER_RESOURCE_DATA_UINT:
586 return WINED3D_DATA_UINT;
587 case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
588 return WINED3D_DATA_FLOAT;
589 case VKD3D_SHADER_RESOURCE_DATA_MIXED:
590 return WINED3D_DATA_UINT;
591 default:
592 FIXME("Unhandled resource data type %#x.\n", t);
593 return WINED3D_DATA_FLOAT;
597 static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bindings *bindings,
598 struct wined3d_shader_resource_bindings *wined3d_bindings,
599 const struct wined3d_state *state, uint32_t shader_mask)
601 const struct vkd3d_shader_scan_descriptor_info *descriptor_info;
602 enum wined3d_shader_descriptor_type wined3d_type;
603 enum vkd3d_shader_visibility shader_visibility;
604 enum wined3d_shader_type shader_type;
605 VkDescriptorType vk_descriptor_type;
606 VkShaderStageFlagBits vk_stage;
607 struct wined3d_shader *shader;
608 size_t binding_idx;
609 unsigned int i;
611 bindings->binding_count = 0;
612 bindings->uav_counter_count = 0;
613 bindings->vk_binding_count = 0;
614 bindings->so_stage = WINED3D_SHADER_TYPE_GEOMETRY;
615 wined3d_bindings->count = 0;
617 for (shader_type = 0; shader_type < WINED3D_SHADER_TYPE_COUNT; ++shader_type)
619 bindings->binding_base[shader_type] = bindings->vk_binding_count;
621 if (!(shader_mask & (1u << shader_type)) || !(shader = state->shader[shader_type]))
622 continue;
624 if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
626 descriptor_info = &((struct shader_spirv_compute_program_vk *)shader->backend_data)->descriptor_info;
628 else
630 descriptor_info = &((struct shader_spirv_graphics_program_vk *)shader->backend_data)->descriptor_info;
631 if (shader_type == WINED3D_SHADER_TYPE_GEOMETRY && !shader->function)
632 bindings->so_stage = WINED3D_SHADER_TYPE_VERTEX;
635 vk_stage = vk_shader_stage_from_wined3d(shader_type);
636 shader_visibility = vkd3d_shader_visibility_from_wined3d(shader_type);
638 for (i = 0; i < descriptor_info->descriptor_count; ++i)
640 const struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
641 uint32_t flags;
643 if (d->register_space)
645 WARN("Unsupported register space %u.\n", d->register_space);
646 return false;
649 if (d->resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
650 flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
651 else
652 flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
654 vk_descriptor_type = vk_descriptor_type_from_vkd3d(d->type, d->resource_type);
655 if (!shader_spirv_resource_bindings_add_binding(bindings, d->type, vk_descriptor_type,
656 d->register_index, shader_visibility, vk_stage, flags, &binding_idx))
657 return false;
659 wined3d_type = wined3d_descriptor_type_from_vkd3d(d->type);
660 if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings, shader_type,
661 wined3d_type, d->register_index, wined3d_shader_resource_type_from_vkd3d(d->resource_type),
662 wined3d_data_type_from_vkd3d(d->resource_data_type), binding_idx))
663 return false;
665 if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
666 && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
668 if (!shader_spirv_resource_bindings_add_uav_counter_binding(bindings,
669 d->register_index, shader_visibility, vk_stage, &binding_idx))
670 return false;
671 if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
672 shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, d->register_index,
673 WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
674 return false;
679 return true;
682 static void shader_spirv_scan_shader(struct wined3d_shader *shader,
683 struct vkd3d_shader_scan_descriptor_info *descriptor_info)
685 struct vkd3d_shader_compile_info info;
686 char *messages;
687 int ret;
689 memset(descriptor_info, 0, sizeof(*descriptor_info));
690 descriptor_info->type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
692 info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
693 info.next = descriptor_info;
694 info.source.code = shader->byte_code;
695 info.source.size = shader->byte_code_size;
696 info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
697 info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
698 info.options = spirv_compile_options;
699 info.option_count = ARRAY_SIZE(spirv_compile_options);
700 info.log_level = VKD3D_SHADER_LOG_WARNING;
701 info.source_name = NULL;
703 if ((ret = vkd3d_shader_scan(&info, &messages)) < 0)
704 ERR("Failed to scan shader, ret %d.\n", ret);
705 if (messages && *messages && FIXME_ON(d3d_shader))
707 const char *ptr, *end, *line;
709 FIXME("Shader log:\n");
710 ptr = messages;
711 end = ptr + strlen(ptr);
712 while ((line = wined3d_get_line(&ptr, end)))
714 FIXME(" %.*s", (int)(ptr - line), line);
716 FIXME("\n");
718 vkd3d_shader_free_messages(messages);
721 static void shader_spirv_precompile_compute(struct wined3d_shader *shader)
723 struct shader_spirv_compute_program_vk *program_vk;
725 if (!(program_vk = shader->backend_data))
727 if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
728 ERR("Failed to allocate program.\n");
729 shader->backend_data = program_vk;
732 shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
735 static void shader_spirv_precompile(void *shader_priv, struct wined3d_shader *shader)
737 struct shader_spirv_graphics_program_vk *program_vk;
739 TRACE("shader_priv %p, shader %p.\n", shader_priv, shader);
741 if (shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_COMPUTE)
743 shader_spirv_precompile_compute(shader);
744 return;
747 if (!(program_vk = shader->backend_data))
749 if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
750 ERR("Failed to allocate program.\n");
751 shader->backend_data = program_vk;
754 shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
757 static void shader_spirv_select(void *shader_priv, struct wined3d_context *context,
758 const struct wined3d_state *state)
760 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
761 struct shader_spirv_graphics_program_variant_vk *variant_vk;
762 struct shader_spirv_resource_bindings *bindings;
763 size_t binding_base[WINED3D_SHADER_TYPE_COUNT];
764 struct wined3d_pipeline_layout_vk *layout_vk;
765 struct shader_spirv_priv *priv = shader_priv;
766 enum wined3d_shader_type shader_type;
767 struct wined3d_shader *shader;
769 priv->vertex_pipe->vp_enable(context, !use_vs(state));
770 priv->fragment_pipe->fp_enable(context, !use_ps(state));
772 bindings = &priv->bindings;
773 memcpy(binding_base, bindings->binding_base, sizeof(bindings->binding_base));
774 if (!shader_spirv_resource_bindings_init(bindings, &context_vk->graphics.bindings,
775 state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)))
777 ERR("Failed to initialise shader resource bindings.\n");
778 goto fail;
780 if (context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_GEOMETRY))
781 context->shader_update_mask |= 1u << bindings->so_stage;
783 layout_vk = wined3d_context_vk_get_pipeline_layout(context_vk, bindings->vk_bindings, bindings->vk_binding_count);
784 context_vk->graphics.vk_set_layout = layout_vk->vk_set_layout;
785 context_vk->graphics.vk_pipeline_layout = layout_vk->vk_pipeline_layout;
787 for (shader_type = 0; shader_type < ARRAY_SIZE(context_vk->graphics.vk_modules); ++shader_type)
789 if (!(context->shader_update_mask & (1u << shader_type)) && (!context_vk->graphics.vk_modules[shader_type]
790 || binding_base[shader_type] == bindings->binding_base[shader_type]))
791 continue;
793 if (!(shader = state->shader[shader_type]) || !shader->function)
795 context_vk->graphics.vk_modules[shader_type] = VK_NULL_HANDLE;
796 continue;
799 if (!(variant_vk = shader_spirv_find_graphics_program_variant_vk(priv, context_vk, shader, state, bindings)))
800 goto fail;
801 context_vk->graphics.vk_modules[shader_type] = variant_vk->vk_module;
804 return;
806 fail:
807 context_vk->graphics.vk_set_layout = VK_NULL_HANDLE;
808 context_vk->graphics.vk_pipeline_layout = VK_NULL_HANDLE;
811 static void shader_spirv_select_compute(void *shader_priv,
812 struct wined3d_context *context, const struct wined3d_state *state)
814 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
815 struct shader_spirv_compute_program_vk *program;
816 struct shader_spirv_priv *priv = shader_priv;
817 struct wined3d_shader *shader;
819 if (!shader_spirv_resource_bindings_init(&priv->bindings,
820 &context_vk->compute.bindings, state, 1u << WINED3D_SHADER_TYPE_COMPUTE))
821 ERR("Failed to initialise shader resource bindings.\n");
823 if ((shader = state->shader[WINED3D_SHADER_TYPE_COMPUTE]))
824 program = shader_spirv_find_compute_program_vk(priv, context_vk, shader, &priv->bindings);
825 else
826 program = NULL;
828 if (program)
830 context_vk->compute.vk_pipeline = program->vk_pipeline;
831 context_vk->compute.vk_set_layout = program->vk_set_layout;
832 context_vk->compute.vk_pipeline_layout = program->vk_pipeline_layout;
834 else
836 context_vk->compute.vk_pipeline = VK_NULL_HANDLE;
837 context_vk->compute.vk_set_layout = VK_NULL_HANDLE;
838 context_vk->compute.vk_pipeline_layout = VK_NULL_HANDLE;
842 static void shader_spirv_disable(void *shader_priv, struct wined3d_context *context)
844 struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
845 struct shader_spirv_priv *priv = shader_priv;
847 priv->vertex_pipe->vp_enable(context, false);
848 priv->fragment_pipe->fp_enable(context, false);
850 context_vk->compute.vk_pipeline = VK_NULL_HANDLE;
851 context->shader_update_mask = (1u << WINED3D_SHADER_TYPE_PIXEL)
852 | (1u << WINED3D_SHADER_TYPE_VERTEX)
853 | (1u << WINED3D_SHADER_TYPE_GEOMETRY)
854 | (1u << WINED3D_SHADER_TYPE_HULL)
855 | (1u << WINED3D_SHADER_TYPE_DOMAIN)
856 | (1u << WINED3D_SHADER_TYPE_COMPUTE);
859 static void shader_spirv_update_float_vertex_constants(struct wined3d_device *device, UINT start, UINT count)
861 WARN("Not implemented.\n");
864 static void shader_spirv_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count)
866 WARN("Not implemented.\n");
869 static void shader_spirv_load_constants(void *shader_priv, struct wined3d_context *context,
870 const struct wined3d_state *state)
872 WARN("Not implemented.\n");
875 static void shader_spirv_invalidate_compute_program(struct wined3d_context_vk *context_vk,
876 const struct shader_spirv_compute_program_vk *program)
878 if (context_vk->compute.vk_pipeline == program->vk_pipeline)
880 context_vk->c.shader_update_mask |= (1u << WINED3D_SHADER_TYPE_COMPUTE);
881 context_vk->compute.vk_pipeline = VK_NULL_HANDLE;
885 static void shader_spirv_invalidate_contexts_compute_program(struct wined3d_device *device,
886 const struct shader_spirv_compute_program_vk *program)
888 unsigned int i;
890 for (i = 0; i < device->context_count; ++i)
892 shader_spirv_invalidate_compute_program(wined3d_context_vk(device->contexts[i]), program);
896 static void shader_spirv_invalidate_graphics_program_variant(struct wined3d_context_vk *context_vk,
897 const struct shader_spirv_graphics_program_variant_vk *variant)
899 enum wined3d_shader_type shader_type;
901 for (shader_type = 0; shader_type < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++shader_type)
903 if (context_vk->graphics.vk_modules[shader_type] != variant->vk_module)
904 continue;
906 context_vk->graphics.vk_modules[shader_type] = VK_NULL_HANDLE;
907 context_vk->c.shader_update_mask |= (1u << shader_type);
911 static void shader_spirv_invalidate_contexts_graphics_program_variant(struct wined3d_device *device,
912 const struct shader_spirv_graphics_program_variant_vk *variant)
914 unsigned int i;
916 for (i = 0; i < device->context_count; ++i)
918 shader_spirv_invalidate_graphics_program_variant(wined3d_context_vk(device->contexts[i]), variant);
922 static void shader_spirv_destroy_compute_vk(struct wined3d_shader *shader)
924 struct wined3d_device_vk *device_vk = wined3d_device_vk(shader->device);
925 struct shader_spirv_compute_program_vk *program = shader->backend_data;
926 struct wined3d_context_vk *context_vk = &device_vk->context_vk;
927 struct wined3d_vk_info *vk_info = &device_vk->vk_info;
929 shader_spirv_invalidate_contexts_compute_program(&device_vk->d, program);
930 wined3d_context_vk_destroy_vk_pipeline(context_vk, program->vk_pipeline, context_vk->current_command_buffer.id);
931 VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
932 vkd3d_shader_free_scan_descriptor_info(&program->descriptor_info);
933 shader->backend_data = NULL;
934 heap_free(program);
937 static void shader_spirv_destroy(struct wined3d_shader *shader)
939 struct wined3d_device_vk *device_vk = wined3d_device_vk(shader->device);
940 struct shader_spirv_graphics_program_variant_vk *variant_vk;
941 struct wined3d_vk_info *vk_info = &device_vk->vk_info;
942 struct shader_spirv_graphics_program_vk *program_vk;
943 size_t i;
945 if (!shader->backend_data)
946 return;
948 if (shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_COMPUTE)
950 shader_spirv_destroy_compute_vk(shader);
951 return;
954 program_vk = shader->backend_data;
955 for (i = 0; i < program_vk->variant_count; ++i)
957 variant_vk = &program_vk->variants[i];
958 shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk);
959 VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL));
961 heap_free(program_vk->variants);
962 vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
964 shader->backend_data = NULL;
965 heap_free(program_vk);
968 static HRESULT shader_spirv_alloc(struct wined3d_device *device,
969 const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct wined3d_fragment_pipe_ops *fragment_pipe)
971 struct fragment_caps fragment_caps;
972 void *vertex_priv, *fragment_priv;
973 struct shader_spirv_priv *priv;
975 if (!(priv = heap_alloc(sizeof(*priv))))
976 return E_OUTOFMEMORY;
978 if (!(vertex_priv = vertex_pipe->vp_alloc(&spirv_shader_backend_vk, priv)))
980 ERR("Failed to initialise vertex pipe.\n");
981 heap_free(priv);
982 return E_FAIL;
985 if (!(fragment_priv = fragment_pipe->alloc_private(&spirv_shader_backend_vk, priv)))
987 ERR("Failed to initialise fragment pipe.\n");
988 vertex_pipe->vp_free(device, NULL);
989 heap_free(priv);
990 return E_FAIL;
993 priv->vertex_pipe = vertex_pipe;
994 priv->fragment_pipe = fragment_pipe;
995 fragment_pipe->get_caps(device->adapter, &fragment_caps);
996 priv->ffp_proj_control = fragment_caps.proj_control;
997 memset(&priv->bindings, 0, sizeof(priv->bindings));
999 device->vertex_priv = vertex_priv;
1000 device->fragment_priv = fragment_priv;
1001 device->shader_priv = priv;
1003 return WINED3D_OK;
1006 static void shader_spirv_free(struct wined3d_device *device, struct wined3d_context *context)
1008 struct shader_spirv_priv *priv = device->shader_priv;
1010 shader_spirv_resource_bindings_cleanup(&priv->bindings);
1011 priv->fragment_pipe->free_private(device, context);
1012 priv->vertex_pipe->vp_free(device, context);
1013 heap_free(priv);
1016 static BOOL shader_spirv_allocate_context_data(struct wined3d_context *context)
1018 return TRUE;
1021 static void shader_spirv_free_context_data(struct wined3d_context *context)
1025 static void shader_spirv_init_context_state(struct wined3d_context *context)
1029 static void shader_spirv_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps)
1031 caps->vs_version = min(wined3d_settings.max_sm_vs, 5);
1032 caps->hs_version = min(wined3d_settings.max_sm_hs, 5);
1033 caps->ds_version = min(wined3d_settings.max_sm_ds, 5);
1034 caps->gs_version = min(wined3d_settings.max_sm_gs, 5);
1035 caps->ps_version = min(wined3d_settings.max_sm_ps, 5);
1036 caps->cs_version = min(wined3d_settings.max_sm_cs, 5);
1038 caps->vs_uniform_count = WINED3D_MAX_VS_CONSTS_F;
1039 caps->ps_uniform_count = WINED3D_MAX_PS_CONSTS_F;
1040 caps->ps_1x_max_value = FLT_MAX;
1041 caps->varying_count = 0;
1042 caps->wined3d_caps = WINED3D_SHADER_CAP_VS_CLIPPING
1043 | WINED3D_SHADER_CAP_SRGB_WRITE
1044 | WINED3D_SHADER_CAP_FULL_FFP_VARYINGS;
1047 static BOOL shader_spirv_color_fixup_supported(struct color_fixup_desc fixup)
1049 return is_identity_fixup(fixup);
1052 static BOOL shader_spirv_has_ffp_proj_control(void *shader_priv)
1054 struct shader_spirv_priv *priv = shader_priv;
1056 return priv->ffp_proj_control;
1059 static uint64_t shader_spirv_compile(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
1060 enum wined3d_shader_type shader_type)
1062 struct shader_spirv_resource_bindings bindings = {0};
1063 return (uint64_t)shader_spirv_compile_shader(wined3d_context_vk(context), shader_desc, shader_type, NULL, &bindings, NULL);
1066 static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
1068 .shader_handle_instruction = shader_spirv_handle_instruction,
1069 .shader_precompile = shader_spirv_precompile,
1070 .shader_select = shader_spirv_select,
1071 .shader_select_compute = shader_spirv_select_compute,
1072 .shader_disable = shader_spirv_disable,
1073 .shader_update_float_vertex_constants = shader_spirv_update_float_vertex_constants,
1074 .shader_update_float_pixel_constants = shader_spirv_update_float_pixel_constants,
1075 .shader_load_constants = shader_spirv_load_constants,
1076 .shader_destroy = shader_spirv_destroy,
1077 .shader_alloc_private = shader_spirv_alloc,
1078 .shader_free_private = shader_spirv_free,
1079 .shader_allocate_context_data = shader_spirv_allocate_context_data,
1080 .shader_free_context_data = shader_spirv_free_context_data,
1081 .shader_init_context_state = shader_spirv_init_context_state,
1082 .shader_get_caps = shader_spirv_get_caps,
1083 .shader_color_fixup_supported = shader_spirv_color_fixup_supported,
1084 .shader_has_ffp_proj_control = shader_spirv_has_ffp_proj_control,
1085 .shader_compile = shader_spirv_compile,
1088 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
1090 TRACE("Using %s.\n", vkd3d_shader_get_version(NULL, NULL));
1092 return &spirv_shader_backend_vk;
1095 static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context *context, BOOL enable)
1097 /* Nothing to do. */
1100 static void spirv_vertex_pipe_vk_vp_get_caps(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)
1102 memset(caps, 0, sizeof(*caps));
1103 caps->xyzrhw = TRUE;
1104 caps->ffp_generic_attributes = TRUE;
1107 static unsigned int spirv_vertex_pipe_vk_vp_get_emul_mask(const struct wined3d_adapter *adapter)
1109 return 0;
1112 static void *spirv_vertex_pipe_vk_vp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)
1114 if (shader_backend != &spirv_shader_backend_vk)
1116 FIXME("SPIR-V vertex pipe without SPIR-V shader backend not implemented.\n");
1117 return NULL;
1120 return shader_priv;
1123 static void spirv_vertex_pipe_vk_vp_free(struct wined3d_device *device, struct wined3d_context *context)
1125 /* Nothing to do. */
1128 static const struct wined3d_state_entry_template spirv_vertex_pipe_vk_vp_states[] =
1130 {STATE_RENDER(WINED3D_RS_RANGEFOGENABLE), {STATE_RENDER(WINED3D_RS_RANGEFOGENABLE), state_nop}},
1131 {STATE_RENDER(WINED3D_RS_CLIPPING), {STATE_RENDER(WINED3D_RS_CLIPPING), state_nop}},
1132 {STATE_RENDER(WINED3D_RS_LIGHTING), {STATE_RENDER(WINED3D_RS_LIGHTING), state_nop}},
1133 {STATE_RENDER(WINED3D_RS_AMBIENT), {STATE_RENDER(WINED3D_RS_AMBIENT), state_nop}},
1134 {STATE_RENDER(WINED3D_RS_COLORVERTEX), {STATE_RENDER(WINED3D_RS_COLORVERTEX), state_nop}},
1135 {STATE_RENDER(WINED3D_RS_LOCALVIEWER), {STATE_RENDER(WINED3D_RS_LOCALVIEWER), state_nop}},
1136 {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS), {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS), state_nop}},
1137 {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE), {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE), state_nop}},
1138 {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE), {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE), state_nop}},
1139 {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE), {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE), state_nop}},
1140 {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE), {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE), state_nop}},
1141 {STATE_RENDER(WINED3D_RS_VERTEXBLEND), {STATE_RENDER(WINED3D_RS_VERTEXBLEND), state_nop}},
1142 {STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE), {STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE), state_nop}},
1143 {STATE_RENDER(WINED3D_RS_POINTSIZE), {STATE_RENDER(WINED3D_RS_POINTSIZE), state_nop}},
1144 {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN), {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN), state_nop}},
1145 {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE), {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE), state_nop}},
1146 {STATE_RENDER(WINED3D_RS_POINTSCALE_A), {STATE_RENDER(WINED3D_RS_POINTSCALE_A), state_nop}},
1147 {STATE_RENDER(WINED3D_RS_POINTSCALE_B), {STATE_RENDER(WINED3D_RS_POINTSCALE_B), state_nop}},
1148 {STATE_RENDER(WINED3D_RS_POINTSCALE_C), {STATE_RENDER(WINED3D_RS_POINTSCALE_C), state_nop}},
1149 {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), state_nop}},
1150 {STATE_MATERIAL, {STATE_MATERIAL, state_nop}},
1151 {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), state_nop}},
1152 {STATE_LIGHT_TYPE, {STATE_LIGHT_TYPE, state_nop}},
1153 {0}, /* Terminate */
1156 static const struct wined3d_vertex_pipe_ops spirv_vertex_pipe_vk =
1158 .vp_enable = spirv_vertex_pipe_vk_vp_enable,
1159 .vp_get_caps = spirv_vertex_pipe_vk_vp_get_caps,
1160 .vp_get_emul_mask = spirv_vertex_pipe_vk_vp_get_emul_mask,
1161 .vp_alloc = spirv_vertex_pipe_vk_vp_alloc,
1162 .vp_free = spirv_vertex_pipe_vk_vp_free,
1163 .vp_states = spirv_vertex_pipe_vk_vp_states,
1166 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void)
1168 return &spirv_vertex_pipe_vk;
1171 static void spirv_fragment_pipe_vk_fp_enable(const struct wined3d_context *context, BOOL enable)
1173 /* Nothing to do. */
1176 static void spirv_fragment_pipe_vk_fp_get_caps(const struct wined3d_adapter *adapter, struct fragment_caps *caps)
1178 memset(caps, 0, sizeof(*caps));
1181 static unsigned int spirv_fragment_pipe_vk_fp_get_emul_mask(const struct wined3d_adapter *adapter)
1183 return 0;
1186 static void *spirv_fragment_pipe_vk_fp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)
1188 if (shader_backend != &spirv_shader_backend_vk)
1190 FIXME("SPIR-V fragment pipe without SPIR-V shader backend not implemented.\n");
1191 return NULL;
1194 return shader_priv;
1197 static void spirv_fragment_pipe_vk_fp_free(struct wined3d_device *device, struct wined3d_context *context)
1199 /* Nothing to do. */
1202 static BOOL spirv_fragment_pipe_vk_fp_alloc_context_data(struct wined3d_context *context)
1204 return TRUE;
1207 static void spirv_fragment_pipe_vk_fp_free_context_data(struct wined3d_context *context)
1209 /* Nothing to do. */
1212 static const struct wined3d_state_entry_template spirv_fragment_pipe_vk_fp_states[] =
1214 {STATE_RENDER(WINED3D_RS_SHADEMODE), {STATE_RENDER(WINED3D_RS_SHADEMODE), state_nop}},
1215 {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE), state_nop}},
1216 {STATE_RENDER(WINED3D_RS_ALPHAREF), {STATE_RENDER(WINED3D_RS_ALPHAREF), state_nop}},
1217 {STATE_RENDER(WINED3D_RS_ALPHAFUNC), {STATE_RENDER(WINED3D_RS_ALPHAFUNC), state_nop}},
1218 {STATE_RENDER(WINED3D_RS_FOGENABLE), {STATE_RENDER(WINED3D_RS_FOGENABLE), state_nop}},
1219 {STATE_RENDER(WINED3D_RS_SPECULARENABLE), {STATE_RENDER(WINED3D_RS_SPECULARENABLE), state_nop}},
1220 {STATE_RENDER(WINED3D_RS_FOGCOLOR), {STATE_RENDER(WINED3D_RS_FOGCOLOR), state_nop}},
1221 {STATE_RENDER(WINED3D_RS_FOGTABLEMODE), {STATE_RENDER(WINED3D_RS_FOGTABLEMODE), state_nop}},
1222 {STATE_RENDER(WINED3D_RS_FOGSTART), {STATE_RENDER(WINED3D_RS_FOGSTART), state_nop}},
1223 {STATE_RENDER(WINED3D_RS_FOGEND), {STATE_RENDER(WINED3D_RS_FOGEND), state_nop}},
1224 {STATE_RENDER(WINED3D_RS_FOGDENSITY), {STATE_RENDER(WINED3D_RS_FOGDENSITY), state_nop}},
1225 {STATE_RENDER(WINED3D_RS_COLORKEYENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYENABLE), state_nop}},
1226 {STATE_RENDER(WINED3D_RS_TEXTUREFACTOR), {STATE_RENDER(WINED3D_RS_TEXTUREFACTOR), state_nop}},
1227 {STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), {STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), state_nop}},
1228 {STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE), {STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE), state_nop}},
1229 {STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE), {STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE), state_nop}},
1230 {STATE_POINT_ENABLE, {STATE_POINT_ENABLE, state_nop}},
1231 {STATE_COLOR_KEY, {STATE_COLOR_KEY, state_nop}},
1232 {0}, /* Terminate */
1235 static const struct wined3d_fragment_pipe_ops spirv_fragment_pipe_vk =
1237 .fp_enable = spirv_fragment_pipe_vk_fp_enable,
1238 .get_caps = spirv_fragment_pipe_vk_fp_get_caps,
1239 .get_emul_mask = spirv_fragment_pipe_vk_fp_get_emul_mask,
1240 .alloc_private = spirv_fragment_pipe_vk_fp_alloc,
1241 .free_private = spirv_fragment_pipe_vk_fp_free,
1242 .allocate_context_data = spirv_fragment_pipe_vk_fp_alloc_context_data,
1243 .free_context_data = spirv_fragment_pipe_vk_fp_free_context_data,
1244 .color_fixup_supported = shader_spirv_color_fixup_supported,
1245 .states = spirv_fragment_pipe_vk_fp_states,
1248 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void)
1250 return &spirv_fragment_pipe_vk;