2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_GL_H
25 #define __WINE_WINED3D_GL_H
28 #include "wine/wglext.h"
30 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
32 void (WINE_GLAPI
*glDisableWINE
)(GLenum cap
) DECLSPEC_HIDDEN
;
33 void (WINE_GLAPI
*glEnableWINE
)(GLenum cap
) DECLSPEC_HIDDEN
;
35 /* OpenGL extensions. */
36 enum wined3d_gl_extension
44 APPLE_FLUSH_BUFFER_RANGE
,
47 ARB_BLEND_FUNC_EXTENDED
,
48 ARB_COLOR_BUFFER_FLOAT
,
50 ARB_DEPTH_BUFFER_FLOAT
,
53 ARB_DRAW_ELEMENTS_BASE_VERTEX
,
57 ARB_FRAMEBUFFER_OBJECT
,
61 ARB_HALF_FLOAT_VERTEX
,
63 ARB_INTERNALFORMAT_QUERY2
,
64 ARB_MAP_BUFFER_ALIGNMENT
,
69 ARB_PIXEL_BUFFER_OBJECT
,
74 ARB_SHADER_BIT_ENCODING
,
76 ARB_SHADER_TEXTURE_LOD
,
77 ARB_SHADING_LANGUAGE_100
,
80 ARB_TEXTURE_BORDER_CLAMP
,
81 ARB_TEXTURE_COMPRESSION
,
82 ARB_TEXTURE_COMPRESSION_RGTC
,
84 ARB_TEXTURE_ENV_COMBINE
,
87 ARB_TEXTURE_MIRRORED_REPEAT
,
88 ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
,
89 ARB_TEXTURE_NON_POWER_OF_TWO
,
90 ARB_TEXTURE_RECTANGLE
,
93 ARB_UNIFORM_BUFFER_OBJECT
,
94 ARB_VERTEX_ARRAY_BGRA
,
96 ARB_VERTEX_BUFFER_OBJECT
,
101 ATI_SEPARATE_STENCIL
,
102 ATI_TEXTURE_COMPRESSION_3DC
,
103 ATI_TEXTURE_ENV_COMBINE3
,
104 ATI_TEXTURE_MIRROR_ONCE
,
107 EXT_BLEND_EQUATION_SEPARATE
,
108 EXT_BLEND_FUNC_SEPARATE
,
112 EXT_DEPTH_BOUNDS_TEST
,
114 EXT_FRAMEBUFFER_BLIT
,
115 EXT_FRAMEBUFFER_MULTISAMPLE
,
116 EXT_FRAMEBUFFER_OBJECT
,
117 EXT_GPU_PROGRAM_PARAMETERS
,
119 EXT_PACKED_DEPTH_STENCIL
,
120 EXT_POINT_PARAMETERS
,
121 EXT_PROVOKING_VERTEX
,
123 EXT_STENCIL_TWO_SIDE
,
126 EXT_TEXTURE_COMPRESSION_RGTC
,
127 EXT_TEXTURE_COMPRESSION_S3TC
,
128 EXT_TEXTURE_ENV_COMBINE
,
129 EXT_TEXTURE_ENV_DOT3
,
130 EXT_TEXTURE_FILTER_ANISOTROPIC
,
131 EXT_TEXTURE_LOD_BIAS
,
132 EXT_TEXTURE_MIRROR_CLAMP
,
135 EXT_TEXTURE_SRGB_DECODE
,
136 EXT_VERTEX_ARRAY_BGRA
,
141 NV_FRAGMENT_PROGRAM2
,
142 NV_FRAGMENT_PROGRAM_OPTION
,
144 NV_LIGHT_MAX_EXPONENT
,
146 NV_REGISTER_COMBINERS
,
147 NV_REGISTER_COMBINERS2
,
148 NV_TEXGEN_REFLECTION
,
149 NV_TEXTURE_ENV_COMBINE4
,
153 NV_VERTEX_PROGRAM1_1
,
155 NV_VERTEX_PROGRAM2_OPTION
,
158 SGIS_GENERATE_MIPMAP
,
160 WGL_ARB_PIXEL_FORMAT
,
161 WGL_EXT_SWAP_CONTROL
,
162 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
,
163 /* Internally used */
164 WINED3D_GL_NORMALIZED_TEXRECT
,
165 WINED3D_GL_VERSION_2_0
,
167 WINED3D_GL_EXT_COUNT
,
169 #endif /* __WINE_WINED3D_GL */