2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 #define WINED3DSP_DCL_USAGE_SHIFT 0
34 #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
35 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
36 #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
38 /* DCL sampler type */
39 #define WINED3D_SM1_RESOURCE_TYPE_SHIFT 27
40 #define WINED3D_SM1_RESOURCE_TYPE_MASK (0xf << WINED3D_SM1_RESOURCE_TYPE_SHIFT)
42 /* Opcode-related masks */
43 #define WINED3DSI_OPCODE_MASK 0x0000ffff
45 #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
46 #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
48 #define WINED3DSI_INSTLENGTH_SHIFT 24
49 #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
51 #define WINED3DSI_COISSUE (1 << 30)
53 #define WINED3DSI_COMMENTSIZE_SHIFT 16
54 #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
56 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
58 /* Register number mask */
59 #define WINED3DSP_REGNUM_MASK 0x000007ff
61 /* Register type masks */
62 #define WINED3DSP_REGTYPE_SHIFT 28
63 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
64 #define WINED3DSP_REGTYPE_SHIFT2 8
65 #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
67 /* Relative addressing mask */
68 #define WINED3DSHADER_ADDRESSMODE_SHIFT 13
69 #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
71 /* Destination modifier mask */
72 #define WINED3DSP_DSTMOD_SHIFT 20
73 #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
75 /* Destination shift mask */
76 #define WINED3DSP_DSTSHIFT_SHIFT 24
77 #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
80 #define WINED3D_SM1_WRITEMASK_SHIFT 16
81 #define WINED3D_SM1_WRITEMASK_MASK (0xf << WINED3D_SM1_WRITEMASK_SHIFT)
84 #define WINED3DSP_SWIZZLE_SHIFT 16
85 #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
87 /* Source modifier mask */
88 #define WINED3DSP_SRCMOD_SHIFT 24
89 #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
91 #define WINED3DSP_END 0x0000ffff
93 #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
94 #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
96 enum WINED3DSHADER_ADDRESSMODE_TYPE
98 WINED3DSHADER_ADDRMODE_ABSOLUTE
= 0 << WINED3DSHADER_ADDRESSMODE_SHIFT
,
99 WINED3DSHADER_ADDRMODE_RELATIVE
= 1 << WINED3DSHADER_ADDRESSMODE_SHIFT
,
102 enum wined3d_sm1_resource_type
104 WINED3D_SM1_RESOURCE_UNKNOWN
= 0x0,
105 WINED3D_SM1_RESOURCE_TEXTURE_1D
= 0x1,
106 WINED3D_SM1_RESOURCE_TEXTURE_2D
= 0x2,
107 WINED3D_SM1_RESOURCE_TEXTURE_CUBE
= 0x3,
108 WINED3D_SM1_RESOURCE_TEXTURE_3D
= 0x4,
111 enum wined3d_sm1_opcode
113 WINED3D_SM1_OP_NOP
= 0x00,
114 WINED3D_SM1_OP_MOV
= 0x01,
115 WINED3D_SM1_OP_ADD
= 0x02,
116 WINED3D_SM1_OP_SUB
= 0x03,
117 WINED3D_SM1_OP_MAD
= 0x04,
118 WINED3D_SM1_OP_MUL
= 0x05,
119 WINED3D_SM1_OP_RCP
= 0x06,
120 WINED3D_SM1_OP_RSQ
= 0x07,
121 WINED3D_SM1_OP_DP3
= 0x08,
122 WINED3D_SM1_OP_DP4
= 0x09,
123 WINED3D_SM1_OP_MIN
= 0x0a,
124 WINED3D_SM1_OP_MAX
= 0x0b,
125 WINED3D_SM1_OP_SLT
= 0x0c,
126 WINED3D_SM1_OP_SGE
= 0x0d,
127 WINED3D_SM1_OP_EXP
= 0x0e,
128 WINED3D_SM1_OP_LOG
= 0x0f,
129 WINED3D_SM1_OP_LIT
= 0x10,
130 WINED3D_SM1_OP_DST
= 0x11,
131 WINED3D_SM1_OP_LRP
= 0x12,
132 WINED3D_SM1_OP_FRC
= 0x13,
133 WINED3D_SM1_OP_M4x4
= 0x14,
134 WINED3D_SM1_OP_M4x3
= 0x15,
135 WINED3D_SM1_OP_M3x4
= 0x16,
136 WINED3D_SM1_OP_M3x3
= 0x17,
137 WINED3D_SM1_OP_M3x2
= 0x18,
138 WINED3D_SM1_OP_CALL
= 0x19,
139 WINED3D_SM1_OP_CALLNZ
= 0x1a,
140 WINED3D_SM1_OP_LOOP
= 0x1b,
141 WINED3D_SM1_OP_RET
= 0x1c,
142 WINED3D_SM1_OP_ENDLOOP
= 0x1d,
143 WINED3D_SM1_OP_LABEL
= 0x1e,
144 WINED3D_SM1_OP_DCL
= 0x1f,
145 WINED3D_SM1_OP_POW
= 0x20,
146 WINED3D_SM1_OP_CRS
= 0x21,
147 WINED3D_SM1_OP_SGN
= 0x22,
148 WINED3D_SM1_OP_ABS
= 0x23,
149 WINED3D_SM1_OP_NRM
= 0x24,
150 WINED3D_SM1_OP_SINCOS
= 0x25,
151 WINED3D_SM1_OP_REP
= 0x26,
152 WINED3D_SM1_OP_ENDREP
= 0x27,
153 WINED3D_SM1_OP_IF
= 0x28,
154 WINED3D_SM1_OP_IFC
= 0x29,
155 WINED3D_SM1_OP_ELSE
= 0x2a,
156 WINED3D_SM1_OP_ENDIF
= 0x2b,
157 WINED3D_SM1_OP_BREAK
= 0x2c,
158 WINED3D_SM1_OP_BREAKC
= 0x2d,
159 WINED3D_SM1_OP_MOVA
= 0x2e,
160 WINED3D_SM1_OP_DEFB
= 0x2f,
161 WINED3D_SM1_OP_DEFI
= 0x30,
163 WINED3D_SM1_OP_TEXCOORD
= 0x40,
164 WINED3D_SM1_OP_TEXKILL
= 0x41,
165 WINED3D_SM1_OP_TEX
= 0x42,
166 WINED3D_SM1_OP_TEXBEM
= 0x43,
167 WINED3D_SM1_OP_TEXBEML
= 0x44,
168 WINED3D_SM1_OP_TEXREG2AR
= 0x45,
169 WINED3D_SM1_OP_TEXREG2GB
= 0x46,
170 WINED3D_SM1_OP_TEXM3x2PAD
= 0x47,
171 WINED3D_SM1_OP_TEXM3x2TEX
= 0x48,
172 WINED3D_SM1_OP_TEXM3x3PAD
= 0x49,
173 WINED3D_SM1_OP_TEXM3x3TEX
= 0x4a,
174 WINED3D_SM1_OP_TEXM3x3DIFF
= 0x4b,
175 WINED3D_SM1_OP_TEXM3x3SPEC
= 0x4c,
176 WINED3D_SM1_OP_TEXM3x3VSPEC
= 0x4d,
177 WINED3D_SM1_OP_EXPP
= 0x4e,
178 WINED3D_SM1_OP_LOGP
= 0x4f,
179 WINED3D_SM1_OP_CND
= 0x50,
180 WINED3D_SM1_OP_DEF
= 0x51,
181 WINED3D_SM1_OP_TEXREG2RGB
= 0x52,
182 WINED3D_SM1_OP_TEXDP3TEX
= 0x53,
183 WINED3D_SM1_OP_TEXM3x2DEPTH
= 0x54,
184 WINED3D_SM1_OP_TEXDP3
= 0x55,
185 WINED3D_SM1_OP_TEXM3x3
= 0x56,
186 WINED3D_SM1_OP_TEXDEPTH
= 0x57,
187 WINED3D_SM1_OP_CMP
= 0x58,
188 WINED3D_SM1_OP_BEM
= 0x59,
189 WINED3D_SM1_OP_DP2ADD
= 0x5a,
190 WINED3D_SM1_OP_DSX
= 0x5b,
191 WINED3D_SM1_OP_DSY
= 0x5c,
192 WINED3D_SM1_OP_TEXLDD
= 0x5d,
193 WINED3D_SM1_OP_SETP
= 0x5e,
194 WINED3D_SM1_OP_TEXLDL
= 0x5f,
195 WINED3D_SM1_OP_BREAKP
= 0x60,
197 WINED3D_SM1_OP_PHASE
= 0xfffd,
198 WINED3D_SM1_OP_COMMENT
= 0xfffe,
199 WINED3D_SM1_OP_END
= 0Xffff,
202 struct wined3d_sm1_opcode_info
204 enum wined3d_sm1_opcode opcode
;
207 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
212 struct wined3d_sm1_data
214 struct wined3d_shader_version shader_version
;
215 const struct wined3d_sm1_opcode_info
*opcode_table
;
217 struct wined3d_shader_src_param src_rel_addr
[4];
218 struct wined3d_shader_src_param pred_rel_addr
;
219 struct wined3d_shader_src_param dst_rel_addr
;
220 struct wined3d_shader_src_param src_param
[4];
221 struct wined3d_shader_src_param pred_param
;
222 struct wined3d_shader_dst_param dst_param
;
225 /* This table is not order or position dependent. */
226 static const struct wined3d_sm1_opcode_info vs_opcode_table
[] =
229 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
230 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
231 {WINED3D_SM1_OP_MOVA
, 1, 2, WINED3DSIH_MOVA
, WINED3D_SHADER_VERSION(2,0), -1 },
232 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
233 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
234 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
235 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
236 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
237 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
238 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
239 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
240 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
241 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
242 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
243 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
244 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
245 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
246 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
247 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
248 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
249 {WINED3D_SM1_OP_LIT
, 1, 2, WINED3DSIH_LIT
, 0, 0 },
250 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
251 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
252 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
253 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
254 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
255 {WINED3D_SM1_OP_SGN
, 1, 4, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
256 {WINED3D_SM1_OP_SGN
, 1, 2, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(3,0), -1 },
257 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
258 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
259 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
261 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
262 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
263 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
264 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
265 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
266 /* Declare registers */
267 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
268 /* Constant definitions */
269 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
270 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
271 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
273 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,0), -1 },
274 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,0), -1 },
275 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,0), -1 },
276 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
277 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,0), -1 },
278 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,0), -1 },
279 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
280 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
281 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
282 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,0), -1 },
283 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,0), -1 },
284 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
285 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,0), -1 },
286 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
287 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,0), -1 },
289 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
290 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
291 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
294 static const struct wined3d_sm1_opcode_info ps_opcode_table
[] =
297 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
298 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
299 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
300 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
301 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
302 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
303 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
304 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
305 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
306 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
307 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
308 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
309 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
310 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
311 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
312 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
313 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
314 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
315 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
316 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
317 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
318 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
319 {WINED3D_SM1_OP_CND
, 1, 4, WINED3DSIH_CND
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
320 {WINED3D_SM1_OP_CMP
, 1, 4, WINED3DSIH_CMP
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
321 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
322 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
323 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
324 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
325 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
326 {WINED3D_SM1_OP_DP2ADD
, 1, 4, WINED3DSIH_DP2ADD
, WINED3D_SHADER_VERSION(2,0), -1 },
328 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
329 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
330 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
331 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
332 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
333 /* Register declarations */
334 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
336 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,1), -1 },
337 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,1), -1 },
338 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,1), -1 },
339 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
340 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,1), -1 },
341 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,1), -1 },
342 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
343 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
344 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
345 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,1), -1 },
346 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,1), -1 },
347 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
348 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,1), -1 },
349 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
350 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,1), -1 },
351 /* Constant definitions */
352 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
353 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
354 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
356 {WINED3D_SM1_OP_TEXCOORD
, 1, 1, WINED3DSIH_TEXCOORD
, 0, WINED3D_SHADER_VERSION(1,3)},
357 {WINED3D_SM1_OP_TEXCOORD
, 1, 2, WINED3DSIH_TEXCOORD
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
358 {WINED3D_SM1_OP_TEXKILL
, 1, 1, WINED3DSIH_TEXKILL
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
359 {WINED3D_SM1_OP_TEX
, 1, 1, WINED3DSIH_TEX
, 0, WINED3D_SHADER_VERSION(1,3)},
360 {WINED3D_SM1_OP_TEX
, 1, 2, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
361 {WINED3D_SM1_OP_TEX
, 1, 3, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(2,0), -1 },
362 {WINED3D_SM1_OP_TEXBEM
, 1, 2, WINED3DSIH_TEXBEM
, 0, WINED3D_SHADER_VERSION(1,3)},
363 {WINED3D_SM1_OP_TEXBEML
, 1, 2, WINED3DSIH_TEXBEML
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
364 {WINED3D_SM1_OP_TEXREG2AR
, 1, 2, WINED3DSIH_TEXREG2AR
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
365 {WINED3D_SM1_OP_TEXREG2GB
, 1, 2, WINED3DSIH_TEXREG2GB
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
366 {WINED3D_SM1_OP_TEXREG2RGB
, 1, 2, WINED3DSIH_TEXREG2RGB
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
367 {WINED3D_SM1_OP_TEXM3x2PAD
, 1, 2, WINED3DSIH_TEXM3x2PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
368 {WINED3D_SM1_OP_TEXM3x2TEX
, 1, 2, WINED3DSIH_TEXM3x2TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
369 {WINED3D_SM1_OP_TEXM3x3PAD
, 1, 2, WINED3DSIH_TEXM3x3PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
370 {WINED3D_SM1_OP_TEXM3x3DIFF
, 1, 2, WINED3DSIH_TEXM3x3DIFF
, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
371 {WINED3D_SM1_OP_TEXM3x3SPEC
, 1, 3, WINED3DSIH_TEXM3x3SPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
372 {WINED3D_SM1_OP_TEXM3x3VSPEC
, 1, 2, WINED3DSIH_TEXM3x3VSPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
373 {WINED3D_SM1_OP_TEXM3x3TEX
, 1, 2, WINED3DSIH_TEXM3x3TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
374 {WINED3D_SM1_OP_TEXDP3TEX
, 1, 2, WINED3DSIH_TEXDP3TEX
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
375 {WINED3D_SM1_OP_TEXM3x2DEPTH
, 1, 2, WINED3DSIH_TEXM3x2DEPTH
, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
376 {WINED3D_SM1_OP_TEXDP3
, 1, 2, WINED3DSIH_TEXDP3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
377 {WINED3D_SM1_OP_TEXM3x3
, 1, 2, WINED3DSIH_TEXM3x3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
378 {WINED3D_SM1_OP_TEXDEPTH
, 1, 1, WINED3DSIH_TEXDEPTH
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
379 {WINED3D_SM1_OP_BEM
, 1, 3, WINED3DSIH_BEM
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
380 {WINED3D_SM1_OP_DSX
, 1, 2, WINED3DSIH_DSX
, WINED3D_SHADER_VERSION(2,1), -1 },
381 {WINED3D_SM1_OP_DSY
, 1, 2, WINED3DSIH_DSY
, WINED3D_SHADER_VERSION(2,1), -1 },
382 {WINED3D_SM1_OP_TEXLDD
, 1, 5, WINED3DSIH_TEXLDD
, WINED3D_SHADER_VERSION(2,1), -1 },
383 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
384 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
385 {WINED3D_SM1_OP_PHASE
, 0, 0, WINED3DSIH_PHASE
, 0, 0 },
386 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
389 static const enum wined3d_shader_resource_type resource_type_table
[] =
391 /* WINED3D_SM1_RESOURCE_UNKNOWN */ WINED3D_SHADER_RESOURCE_NONE
,
392 /* WINED3D_SM1_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
393 /* WINED3D_SM1_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
394 /* WINED3D_SM1_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
395 /* WINED3D_SM1_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
398 /* Read a parameter opcode from the input stream,
399 * and possibly a relative addressing token.
400 * Return the number of tokens read */
401 static int shader_get_param(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
, DWORD
*token
, DWORD
*addr_token
)
407 /* PS >= 3.0 have relative addressing (with token)
408 * VS >= 2.0 have relative addressing (with token)
409 * VS >= 1.0 < 2.0 have relative addressing (without token)
410 * The version check below should work in general */
411 if (*ptr
& WINED3DSHADER_ADDRMODE_RELATIVE
)
413 if (priv
->shader_version
.major
< 2)
415 *addr_token
= (1 << 31)
416 | ((WINED3DSPR_ADDR
<< WINED3DSP_REGTYPE_SHIFT2
) & WINED3DSP_REGTYPE_MASK2
)
417 | ((WINED3DSPR_ADDR
<< WINED3DSP_REGTYPE_SHIFT
) & WINED3DSP_REGTYPE_MASK
)
418 | (WINED3DSP_NOSWIZZLE
<< WINED3DSP_SWIZZLE_SHIFT
);
422 *addr_token
= *(ptr
+ 1);
430 static const struct wined3d_sm1_opcode_info
*shader_get_opcode(const struct wined3d_sm1_data
*priv
, DWORD code
)
432 DWORD shader_version
= WINED3D_SHADER_VERSION(priv
->shader_version
.major
, priv
->shader_version
.minor
);
433 const struct wined3d_sm1_opcode_info
*opcode_table
= priv
->opcode_table
;
436 while (opcode_table
[i
].handler_idx
!= WINED3DSIH_TABLE_SIZE
)
438 if ((code
& WINED3DSI_OPCODE_MASK
) == opcode_table
[i
].opcode
439 && shader_version
>= opcode_table
[i
].min_version
440 && (!opcode_table
[i
].max_version
|| shader_version
<= opcode_table
[i
].max_version
))
442 return &opcode_table
[i
];
447 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
448 code
, code
, code
& WINED3DSI_OPCODE_MASK
, shader_version
);
453 /* Return the number of parameters to skip for an opcode */
454 static int shader_skip_opcode(const struct wined3d_sm1_data
*priv
,
455 const struct wined3d_sm1_opcode_info
*opcode_info
, DWORD opcode_token
)
457 /* Shaders >= 2.0 may contain address tokens, but fortunately they
458 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
459 return (priv
->shader_version
.major
>= 2)
460 ? ((opcode_token
& WINED3DSI_INSTLENGTH_MASK
) >> WINED3DSI_INSTLENGTH_SHIFT
) : opcode_info
->param_count
;
463 static void shader_parse_src_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
464 struct wined3d_shader_src_param
*src
)
466 src
->reg
.type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
467 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
468 src
->reg
.data_type
= WINED3D_DATA_FLOAT
;
469 src
->reg
.idx
[0].offset
= param
& WINED3DSP_REGNUM_MASK
;
470 src
->reg
.idx
[0].rel_addr
= rel_addr
;
471 src
->reg
.idx
[1].offset
= ~0U;
472 src
->reg
.idx
[1].rel_addr
= NULL
;
473 src
->swizzle
= (param
& WINED3DSP_SWIZZLE_MASK
) >> WINED3DSP_SWIZZLE_SHIFT
;
474 src
->modifiers
= (param
& WINED3DSP_SRCMOD_MASK
) >> WINED3DSP_SRCMOD_SHIFT
;
477 static void shader_parse_dst_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
478 struct wined3d_shader_dst_param
*dst
)
480 dst
->reg
.type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
481 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
482 dst
->reg
.data_type
= WINED3D_DATA_FLOAT
;
483 dst
->reg
.idx
[0].offset
= param
& WINED3DSP_REGNUM_MASK
;
484 dst
->reg
.idx
[0].rel_addr
= rel_addr
;
485 dst
->reg
.idx
[1].offset
= ~0U;
486 dst
->reg
.idx
[1].rel_addr
= NULL
;
487 dst
->write_mask
= (param
& WINED3D_SM1_WRITEMASK_MASK
) >> WINED3D_SM1_WRITEMASK_SHIFT
;
488 dst
->modifiers
= (param
& WINED3DSP_DSTMOD_MASK
) >> WINED3DSP_DSTMOD_SHIFT
;
489 dst
->shift
= (param
& WINED3DSP_DSTSHIFT_MASK
) >> WINED3DSP_DSTSHIFT_SHIFT
;
492 /* Read the parameters of an unrecognized opcode from the input stream
493 * Return the number of tokens read.
495 * Note: This function assumes source or destination token format.
496 * It will not work with specially-formatted tokens like DEF or DCL,
497 * but hopefully those would be recognized */
498 static int shader_skip_unrecognized(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
)
503 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
504 while (*ptr
& 0x80000000)
506 DWORD token
, addr_token
= 0;
507 struct wined3d_shader_src_param rel_addr
;
509 tokens_read
+= shader_get_param(priv
, ptr
, &token
, &addr_token
);
512 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token
, addr_token
);
514 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
) shader_parse_src_param(addr_token
, NULL
, &rel_addr
);
518 struct wined3d_shader_dst_param dst
;
520 shader_parse_dst_param(token
, token
& WINED3DSHADER_ADDRMODE_RELATIVE
? &rel_addr
: NULL
, &dst
);
521 shader_dump_dst_param(&dst
, &priv
->shader_version
);
525 struct wined3d_shader_src_param src
;
527 shader_parse_src_param(token
, token
& WINED3DSHADER_ADDRMODE_RELATIVE
? &rel_addr
: NULL
, &src
);
528 shader_dump_src_param(&src
, &priv
->shader_version
);
536 static void *shader_sm1_init(const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
)
538 struct wined3d_sm1_data
*priv
;
541 major
= WINED3D_SM1_VERSION_MAJOR(*byte_code
);
542 minor
= WINED3D_SM1_VERSION_MINOR(*byte_code
);
543 if (WINED3D_SHADER_VERSION(major
, minor
) > WINED3D_SHADER_VERSION(3, 0))
545 WARN("Invalid shader version %u.%u (%#x).\n", major
, minor
, *byte_code
);
549 priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
));
553 if (output_signature
)
555 FIXME("SM 1-3 shader shouldn't have output signatures.\n");
558 switch (*byte_code
>> 16)
561 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
562 priv
->opcode_table
= vs_opcode_table
;
566 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
567 priv
->opcode_table
= ps_opcode_table
;
571 FIXME("Unrecognized shader type %#x\n", *byte_code
>> 16);
572 HeapFree(GetProcessHeap(), 0, priv
);
579 static void shader_sm1_free(void *data
)
581 HeapFree(GetProcessHeap(), 0, data
);
584 static void shader_sm1_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
586 struct wined3d_sm1_data
*priv
= data
;
589 version_token
= *(*ptr
)++;
590 TRACE("version: 0x%08x\n", version_token
);
592 priv
->shader_version
.major
= WINED3D_SM1_VERSION_MAJOR(version_token
);
593 priv
->shader_version
.minor
= WINED3D_SM1_VERSION_MINOR(version_token
);
594 *shader_version
= priv
->shader_version
;
597 static void shader_sm1_read_src_param(struct wined3d_sm1_data
*priv
, const DWORD
**ptr
,
598 struct wined3d_shader_src_param
*src_param
, struct wined3d_shader_src_param
*src_rel_addr
)
600 DWORD token
, addr_token
;
602 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
603 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
)
605 shader_parse_src_param(addr_token
, NULL
, src_rel_addr
);
606 shader_parse_src_param(token
, src_rel_addr
, src_param
);
610 shader_parse_src_param(token
, NULL
, src_param
);
614 static void shader_sm1_read_dst_param(struct wined3d_sm1_data
*priv
, const DWORD
**ptr
,
615 struct wined3d_shader_dst_param
*dst_param
, struct wined3d_shader_src_param
*dst_rel_addr
)
617 DWORD token
, addr_token
;
619 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
620 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
)
622 shader_parse_src_param(addr_token
, NULL
, dst_rel_addr
);
623 shader_parse_dst_param(token
, dst_rel_addr
, dst_param
);
627 shader_parse_dst_param(token
, NULL
, dst_param
);
631 static void shader_sm1_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
633 enum wined3d_sm1_resource_type resource_type
;
634 DWORD usage_token
= *(*ptr
)++;
635 DWORD dst_token
= *(*ptr
)++;
637 semantic
->usage
= (usage_token
& WINED3DSP_DCL_USAGE_MASK
) >> WINED3DSP_DCL_USAGE_SHIFT
;
638 semantic
->usage_idx
= (usage_token
& WINED3DSP_DCL_USAGEINDEX_MASK
) >> WINED3DSP_DCL_USAGEINDEX_SHIFT
;
639 resource_type
= (usage_token
& WINED3D_SM1_RESOURCE_TYPE_MASK
) >> WINED3D_SM1_RESOURCE_TYPE_SHIFT
;
640 if (resource_type
>= ARRAY_SIZE(resource_type_table
))
642 FIXME("Unhandled resource type %#x.\n", resource_type
);
643 semantic
->resource_type
= WINED3D_SHADER_RESOURCE_NONE
;
647 semantic
->resource_type
= resource_type_table
[resource_type
];
649 semantic
->resource_data_type
= WINED3D_DATA_FLOAT
;
650 shader_parse_dst_param(dst_token
, NULL
, &semantic
->reg
);
653 static void shader_sm1_read_immconst(const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
654 enum wined3d_immconst_type type
, enum wined3d_data_type data_type
)
656 UINT count
= type
== WINED3D_IMMCONST_VEC4
? 4 : 1;
657 src_param
->reg
.type
= WINED3DSPR_IMMCONST
;
658 src_param
->reg
.data_type
= data_type
;
659 src_param
->reg
.idx
[0].offset
= ~0U;
660 src_param
->reg
.idx
[0].rel_addr
= NULL
;
661 src_param
->reg
.idx
[1].offset
= ~0U;
662 src_param
->reg
.idx
[1].rel_addr
= NULL
;
663 src_param
->reg
.immconst_type
= type
;
664 memcpy(src_param
->reg
.immconst_data
, *ptr
, count
* sizeof(DWORD
));
665 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
666 src_param
->modifiers
= 0;
671 static void shader_sm1_read_comment(const DWORD
**ptr
)
677 while ((token
& WINED3DSI_OPCODE_MASK
) == WINED3D_SM1_OP_COMMENT
)
679 size
= (token
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
680 comment
= (const char *)++(*ptr
);
683 if (size
> 1 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
685 const char *end
= comment
+ size
* sizeof(token
);
686 const char *p
= comment
+ sizeof(token
);
687 const char *line
= p
;
695 if (len
&& *(p
- 1) == '\r') --len
;
696 TRACE("// %s\n", debugstr_an(line
, len
));
702 TRACE("// %s\n", debugstr_an(line
, p
- line
));
705 TRACE("// %s\n", debugstr_an(comment
, size
* sizeof(token
)));
713 static void shader_sm1_read_instruction(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
)
715 const struct wined3d_sm1_opcode_info
*opcode_info
;
716 struct wined3d_sm1_data
*priv
= data
;
721 shader_sm1_read_comment(ptr
);
723 opcode_token
= *(*ptr
)++;
724 if (!(opcode_info
= shader_get_opcode(priv
, opcode_token
)))
726 FIXME("Unrecognized opcode: token=0x%08x.\n", opcode_token
);
727 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
728 *ptr
+= shader_skip_unrecognized(priv
, *ptr
);
732 ins
->handler_idx
= opcode_info
->handler_idx
;
733 ins
->flags
= (opcode_token
& WINED3D_OPCODESPECIFICCONTROL_MASK
) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT
;
734 ins
->coissue
= opcode_token
& WINED3DSI_COISSUE
;
735 ins
->predicate
= opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
? &priv
->pred_param
: NULL
;
736 ins
->dst_count
= opcode_info
->dst_count
? 1 : 0;
737 ins
->dst
= &priv
->dst_param
;
738 ins
->src_count
= opcode_info
->param_count
- opcode_info
->dst_count
;
739 ins
->src
= priv
->src_param
;
742 *ptr
+= shader_skip_opcode(priv
, opcode_info
, opcode_token
);
744 if (ins
->handler_idx
== WINED3DSIH_DCL
)
746 shader_sm1_read_semantic(&p
, &ins
->declaration
.semantic
);
748 else if (ins
->handler_idx
== WINED3DSIH_DEF
)
750 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
751 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_VEC4
, WINED3D_DATA_FLOAT
);
753 else if (ins
->handler_idx
== WINED3DSIH_DEFI
)
755 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
756 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_VEC4
, WINED3D_DATA_INT
);
758 else if (ins
->handler_idx
== WINED3DSIH_DEFB
)
760 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
761 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_SCALAR
, WINED3D_DATA_UINT
);
765 /* Destination token */
767 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
769 /* Predication token */
771 shader_sm1_read_src_param(priv
, &p
, &priv
->pred_param
, &priv
->pred_rel_addr
);
773 /* Other source tokens */
774 for (i
= 0; i
< ins
->src_count
; ++i
)
776 shader_sm1_read_src_param(priv
, &p
, &priv
->src_param
[i
], &priv
->src_rel_addr
[i
]);
781 static BOOL
shader_sm1_is_end(void *data
, const DWORD
**ptr
)
783 shader_sm1_read_comment(ptr
);
785 if (**ptr
== WINED3DSP_END
)
794 const struct wined3d_shader_frontend sm1_shader_frontend
=
798 shader_sm1_read_header
,
799 shader_sm1_read_instruction
,