2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #ifdef USE_WIN32_OPENGL
28 #define WINE_GLAPI __stdcall
36 #define NONAMELESSUNION
37 #define NONAMELESSSTRUCT
44 #include "wine/debug.h"
45 #include "wine/unicode.h"
48 #include "wine/wined3d.h"
49 #include "wined3d_gl.h"
50 #include "wine/list.h"
51 #include "wine/rbtree.h"
52 #include "wine/wgl_driver.h"
55 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
56 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
57 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
58 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
59 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
60 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
61 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
62 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
63 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 /* Texture format fixups */
67 enum fixup_channel_source
69 CHANNEL_SOURCE_ZERO
= 0,
70 CHANNEL_SOURCE_ONE
= 1,
75 CHANNEL_SOURCE_COMPLEX0
= 6,
76 CHANNEL_SOURCE_COMPLEX1
= 7,
81 COMPLEX_FIXUP_NONE
= 0,
82 COMPLEX_FIXUP_YUY2
= 1,
83 COMPLEX_FIXUP_UYVY
= 2,
84 COMPLEX_FIXUP_YV12
= 3,
89 struct color_fixup_desc
91 unsigned x_sign_fixup
: 1;
92 unsigned x_source
: 3;
93 unsigned y_sign_fixup
: 1;
94 unsigned y_source
: 3;
95 unsigned z_sign_fixup
: 1;
96 unsigned z_source
: 3;
97 unsigned w_sign_fixup
: 1;
98 unsigned w_source
: 3;
102 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
103 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
105 static inline struct color_fixup_desc
create_color_fixup_desc(
106 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
107 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
109 struct color_fixup_desc fixup
=
119 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
121 struct color_fixup_desc fixup
=
123 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
124 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
125 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
126 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
133 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
136 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
138 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
141 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
143 enum complex_fixup complex_fixup
= 0;
144 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
145 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
146 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
147 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
148 return complex_fixup
;
151 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
152 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
153 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
156 #define MAX_PALETTES 65536
157 #define MAX_STREAM_OUT 4
158 #define MAX_STREAMS 16
159 #define MAX_TEXTURES 8
160 #define MAX_FRAGMENT_SAMPLERS 16
161 #define MAX_VERTEX_SAMPLERS 4
162 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
163 #define MAX_ACTIVE_LIGHTS 8
164 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
165 #define MAX_CONSTANT_BUFFERS 15
166 #define MAX_SAMPLER_OBJECTS 16
170 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
173 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
174 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
175 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
179 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
181 return mag_lookup
[mag_filter
];
184 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
185 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
187 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
190 /* float_16_to_32() and float_32_to_16() (see implementation in
191 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
192 * to standard C floats and vice versa. They do not depend on the encoding
193 * of the C float, so they are platform independent, but slow. On x86 and
194 * other IEEE 754 compliant platforms the conversion can be accelerated by
195 * bit shifting the exponent and mantissa. There are also some SSE-based
196 * assembly routines out there.
198 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
200 static inline float float_16_to_32(const unsigned short *in
)
202 const unsigned short s
= ((*in
) & 0x8000);
203 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
204 const unsigned short m
= (*in
) & 0x3ff;
205 const float sgn
= (s
? -1.0f
: 1.0f
);
208 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
209 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
211 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
213 if(m
== 0) return sgn
* INFINITY
;
218 static inline float float_24_to_32(DWORD in
)
220 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
221 const unsigned short e
= (in
& 0x780000) >> 19;
222 const unsigned int m
= in
& 0x7ffff;
226 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
227 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
231 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
235 if (m
== 0) return sgn
* INFINITY
;
252 #define ORM_BACKBUFFER 0
256 #define SHADER_GLSL 2
258 #define SHADER_NONE 4
260 #define RTL_READDRAW 1
261 #define RTL_READTEX 2
263 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
264 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
266 /* NOTE: When adding fields to this structure, make sure to update the default
267 * values in wined3d_main.c as well. */
268 struct wined3d_settings
270 /* vertex and pixel shader modes */
273 /* Ideally, we don't want the user to have to request GLSL. If the
274 * hardware supports GLSL, we should use it. However, until it's fully
275 * implemented, we'll leave it as a registry setting for developers. */
277 int offscreen_rendering_mode
;
278 int rendertargetlock_mode
;
279 unsigned short pci_vendor_id
;
280 unsigned short pci_device_id
;
281 /* Memory tracking and object counting. */
282 unsigned int emulated_textureram
;
284 int allow_multisampling
;
285 BOOL strict_draw_ordering
;
286 BOOL always_offscreen
;
289 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
291 enum wined3d_sampler_texture_type
293 WINED3DSTT_UNKNOWN
= 0,
297 WINED3DSTT_VOLUME
= 4,
300 enum wined3d_shader_register_type
303 WINED3DSPR_INPUT
= 1,
304 WINED3DSPR_CONST
= 2,
306 WINED3DSPR_TEXTURE
= 3,
307 WINED3DSPR_RASTOUT
= 4,
308 WINED3DSPR_ATTROUT
= 5,
309 WINED3DSPR_TEXCRDOUT
= 6,
310 WINED3DSPR_OUTPUT
= 6,
311 WINED3DSPR_CONSTINT
= 7,
312 WINED3DSPR_COLOROUT
= 8,
313 WINED3DSPR_DEPTHOUT
= 9,
314 WINED3DSPR_SAMPLER
= 10,
315 WINED3DSPR_CONST2
= 11,
316 WINED3DSPR_CONST3
= 12,
317 WINED3DSPR_CONST4
= 13,
318 WINED3DSPR_CONSTBOOL
= 14,
319 WINED3DSPR_LOOP
= 15,
320 WINED3DSPR_TEMPFLOAT16
= 16,
321 WINED3DSPR_MISCTYPE
= 17,
322 WINED3DSPR_LABEL
= 18,
323 WINED3DSPR_PREDICATE
= 19,
325 WINED3DSPR_CONSTBUFFER
,
331 enum wined3d_data_type
335 WINED3D_DATA_RESOURCE
,
336 WINED3D_DATA_SAMPLER
,
340 enum wined3d_immconst_type
342 WINED3D_IMMCONST_SCALAR
,
343 WINED3D_IMMCONST_VEC4
,
346 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
348 enum wined3d_shader_src_modifier
350 WINED3DSPSM_NONE
= 0,
352 WINED3DSPSM_BIAS
= 2,
353 WINED3DSPSM_BIASNEG
= 3,
354 WINED3DSPSM_SIGN
= 4,
355 WINED3DSPSM_SIGNNEG
= 5,
356 WINED3DSPSM_COMP
= 6,
358 WINED3DSPSM_X2NEG
= 8,
361 WINED3DSPSM_ABS
= 11,
362 WINED3DSPSM_ABSNEG
= 12,
363 WINED3DSPSM_NOT
= 13,
366 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
367 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
368 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
369 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
370 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
372 enum wined3d_shader_dst_modifier
374 WINED3DSPDM_NONE
= 0,
375 WINED3DSPDM_SATURATE
= 1,
376 WINED3DSPDM_PARTIALPRECISION
= 2,
377 WINED3DSPDM_MSAMPCENTROID
= 4,
380 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
381 #define WINED3DSI_TEXLD_PROJECT 0x1
382 #define WINED3DSI_TEXLD_BIAS 0x2
383 #define WINED3DSI_INDEXED_DYNAMIC 0x4
385 enum wined3d_shader_rel_op
387 WINED3D_SHADER_REL_OP_GT
= 1,
388 WINED3D_SHADER_REL_OP_EQ
= 2,
389 WINED3D_SHADER_REL_OP_GE
= 3,
390 WINED3D_SHADER_REL_OP_LT
= 4,
391 WINED3D_SHADER_REL_OP_NE
= 5,
392 WINED3D_SHADER_REL_OP_LE
= 6,
395 #define WINED3D_SM1_VS 0xfffe
396 #define WINED3D_SM1_PS 0xffff
397 #define WINED3D_SM4_PS 0x0000
398 #define WINED3D_SM4_VS 0x0001
399 #define WINED3D_SM4_GS 0x0002
401 /* Shader version tokens, and shader end tokens */
402 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
403 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
405 /* Shader backends */
407 /* TODO: Make this dynamic, based on shader limits ? */
408 #define MAX_ATTRIBS 16
409 #define MAX_REG_ADDR 1
410 #define MAX_REG_TEMP 32
411 #define MAX_REG_TEXCRD 8
412 #define MAX_REG_INPUT 32
413 #define MAX_REG_OUTPUT 32
414 #define MAX_CONST_I 16
415 #define MAX_CONST_B 16
416 #define WINED3D_MAX_CBS 15
418 /* FIXME: This needs to go up to 2048 for
419 * Shader model 3 according to msdn (and for software shaders) */
420 #define MAX_LABELS 16
422 #define SHADER_PGMSIZE 65535
424 struct wined3d_shader_buffer
432 enum WINED3D_SHADER_INSTRUCTION_HANDLER
448 WINED3DSIH_DCL_CONSTANT_BUFFER
,
449 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
450 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
451 WINED3DSIH_DCL_VERTICES_OUT
,
510 WINED3DSIH_SAMPLE_GRAD
,
511 WINED3DSIH_SAMPLE_LOD
,
525 WINED3DSIH_TEXDP3TEX
,
529 WINED3DSIH_TEXM3x2DEPTH
,
530 WINED3DSIH_TEXM3x2PAD
,
531 WINED3DSIH_TEXM3x2TEX
,
533 WINED3DSIH_TEXM3x3DIFF
,
534 WINED3DSIH_TEXM3x3PAD
,
535 WINED3DSIH_TEXM3x3SPEC
,
536 WINED3DSIH_TEXM3x3TEX
,
537 WINED3DSIH_TEXM3x3VSPEC
,
538 WINED3DSIH_TEXREG2AR
,
539 WINED3DSIH_TEXREG2GB
,
540 WINED3DSIH_TEXREG2RGB
,
545 WINED3DSIH_TABLE_SIZE
548 enum wined3d_shader_type
550 WINED3D_SHADER_TYPE_PIXEL
,
551 WINED3D_SHADER_TYPE_VERTEX
,
552 WINED3D_SHADER_TYPE_GEOMETRY
,
555 struct wined3d_shader_version
557 enum wined3d_shader_type type
;
562 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
564 struct wined3d_shader_reg_maps
566 struct wined3d_shader_version shader_version
;
567 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
568 BYTE address
; /* MAX_REG_ADDR, 1 */
569 WORD labels
; /* MAX_LABELS, 16 */
570 DWORD temporary
; /* MAX_REG_TEMP, 32 */
571 DWORD
*constf
; /* pixel, vertex */
572 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
573 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
574 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
575 WORD integer_constants
; /* MAX_CONST_I, 16 */
576 WORD boolean_constants
; /* MAX_CONST_B, 16 */
577 WORD local_int_consts
; /* MAX_CONST_I, 16 */
578 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
579 UINT cb_sizes
[WINED3D_MAX_CBS
];
581 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
582 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
583 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
592 WORD usesrelconstF
: 1;
600 DWORD rt_mask
; /* Used render targets, 32 max. */
602 /* Whether or not loops are used in this shader, and nesting depth */
604 UINT min_rel_offset
, max_rel_offset
;
607 /* Keeps track of details for TEX_M#x# instructions which need to maintain
608 * state information between multiple instructions. */
609 struct wined3d_shader_tex_mx
611 unsigned int current_row
;
615 struct wined3d_shader_loop_state
621 struct wined3d_shader_context
623 const struct wined3d_shader
*shader
;
624 const struct wined3d_gl_info
*gl_info
;
625 const struct wined3d_shader_reg_maps
*reg_maps
;
626 struct wined3d_shader_buffer
*buffer
;
627 struct wined3d_shader_tex_mx
*tex_mx
;
628 struct wined3d_shader_loop_state
*loop_state
;
632 struct wined3d_shader_register_index
634 const struct wined3d_shader_src_param
*rel_addr
;
638 struct wined3d_shader_register
640 enum wined3d_shader_register_type type
;
641 enum wined3d_data_type data_type
;
642 struct wined3d_shader_register_index idx
[2];
643 enum wined3d_immconst_type immconst_type
;
644 DWORD immconst_data
[4];
647 struct wined3d_shader_dst_param
649 struct wined3d_shader_register reg
;
655 struct wined3d_shader_src_param
657 struct wined3d_shader_register reg
;
659 enum wined3d_shader_src_modifier modifiers
;
662 struct wined3d_shader_semantic
664 enum wined3d_decl_usage usage
;
666 enum wined3d_sampler_texture_type sampler_type
;
667 struct wined3d_shader_dst_param reg
;
670 struct wined3d_shader_instruction
672 const struct wined3d_shader_context
*ctx
;
673 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
676 const struct wined3d_shader_src_param
*predicate
;
678 const struct wined3d_shader_dst_param
*dst
;
680 const struct wined3d_shader_src_param
*src
;
683 struct wined3d_shader_semantic semantic
;
684 enum wined3d_primitive_type primitive_type
;
685 struct wined3d_shader_src_param src
;
690 struct wined3d_shader_attribute
692 enum wined3d_decl_usage usage
;
696 struct wined3d_shader_loop_control
703 struct wined3d_shader_frontend
705 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
706 void (*shader_free
)(void *data
);
707 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
708 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
709 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
712 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
713 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
715 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
723 DWORD vs_uniform_count
;
724 DWORD ps_uniform_count
;
725 float ps_1x_max_value
;
740 enum vertexprocessing_mode
{
746 #define WINED3D_CONST_NUM_UNUSED ~0U
755 /* Stateblock dependent parameters which have to be hardcoded
756 * into the shader code
759 #define WINED3D_PSARGS_PROJECTED (1 << 3)
760 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
761 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
763 struct ps_compile_args
{
764 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
765 enum vertexprocessing_mode vp_mode
;
767 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
768 /* Texture types(2D, Cube, 3D) in ps 1.x */
769 WORD srgb_correction
;
771 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
772 D3D9 has a limit of 16 samplers and the fixup is superfluous
773 in D3D10 (unconditional NP2 support mandatory). */
774 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
782 struct vs_compile_args
{
785 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
788 enum wined3d_shader_mode
790 WINED3D_SHADER_MODE_NONE
,
791 WINED3D_SHADER_MODE_FFP
,
792 WINED3D_SHADER_MODE_SHADER
,
795 struct wined3d_context
;
796 struct wined3d_state
;
797 struct fragment_pipeline
;
799 struct wined3d_shader_backend_ops
801 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
802 void (*shader_select
)(const struct wined3d_context
*context
, enum wined3d_shader_mode vertex_mode
,
803 enum wined3d_shader_mode fragment_mode
);
804 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
805 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
806 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
807 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
808 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
809 void (*shader_load_constants
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
810 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
811 const struct wined3d_state
*state
);
812 void (*shader_destroy
)(struct wined3d_shader
*shader
);
813 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct fragment_pipeline
*fragment_pipe
);
814 void (*shader_free_private
)(struct wined3d_device
*device
);
815 void (*shader_context_destroyed
)(void *shader_priv
, const struct wined3d_context
*context
);
816 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
817 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
818 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
821 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
822 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
823 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
825 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
827 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
828 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
829 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
830 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
832 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
833 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
834 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
835 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
837 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
838 (vec)[0] = D3DCOLOR_R(dw); \
839 (vec)[1] = D3DCOLOR_G(dw); \
840 (vec)[2] = D3DCOLOR_B(dw); \
841 (vec)[3] = D3DCOLOR_A(dw); \
844 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
846 /* Checking of API calls */
847 /* --------------------- */
848 #ifndef WINE_NO_DEBUG_MSGS
849 #define checkGLcall(A) \
852 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
853 err = gl_info->gl_ops.gl.p_glGetError(); \
854 if (err == GL_NO_ERROR) { \
855 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
858 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
859 debug_glerror(err), err, A, __FILE__, __LINE__); \
860 err = gl_info->gl_ops.gl.p_glGetError(); \
861 } while (err != GL_NO_ERROR); \
864 #define checkGLcall(A) do {} while(0)
867 /* Trace vector and strided data information */
868 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
869 TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
870 si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
871 debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
873 /* Global variables */
874 extern const struct wined3d_matrix identity DECLSPEC_HIDDEN
;
878 WINED3D_FFP_POSITION
= 0,
879 WINED3D_FFP_BLENDWEIGHT
= 1,
880 WINED3D_FFP_BLENDINDICES
= 2,
881 WINED3D_FFP_NORMAL
= 3,
882 WINED3D_FFP_PSIZE
= 4,
883 WINED3D_FFP_DIFFUSE
= 5,
884 WINED3D_FFP_SPECULAR
= 6,
885 WINED3D_FFP_TEXCOORD0
= 7,
886 WINED3D_FFP_TEXCOORD1
= 8,
887 WINED3D_FFP_TEXCOORD2
= 9,
888 WINED3D_FFP_TEXCOORD3
= 10,
889 WINED3D_FFP_TEXCOORD4
= 11,
890 WINED3D_FFP_TEXCOORD5
= 12,
891 WINED3D_FFP_TEXCOORD6
= 13,
892 WINED3D_FFP_TEXCOORD7
= 14,
895 enum wined3d_ffp_emit_idx
897 WINED3D_FFP_EMIT_FLOAT1
= 0,
898 WINED3D_FFP_EMIT_FLOAT2
= 1,
899 WINED3D_FFP_EMIT_FLOAT3
= 2,
900 WINED3D_FFP_EMIT_FLOAT4
= 3,
901 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
902 WINED3D_FFP_EMIT_UBYTE4
= 5,
903 WINED3D_FFP_EMIT_SHORT2
= 6,
904 WINED3D_FFP_EMIT_SHORT4
= 7,
905 WINED3D_FFP_EMIT_UBYTE4N
= 8,
906 WINED3D_FFP_EMIT_SHORT2N
= 9,
907 WINED3D_FFP_EMIT_SHORT4N
= 10,
908 WINED3D_FFP_EMIT_USHORT2N
= 11,
909 WINED3D_FFP_EMIT_USHORT4N
= 12,
910 WINED3D_FFP_EMIT_UDEC3
= 13,
911 WINED3D_FFP_EMIT_DEC3N
= 14,
912 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
913 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
914 WINED3D_FFP_EMIT_COUNT
= 17
917 struct wined3d_bo_address
919 GLuint buffer_object
;
923 struct wined3d_stream_info_element
925 const struct wined3d_format
*format
;
926 struct wined3d_bo_address data
;
931 struct wined3d_stream_info
933 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
934 DWORD position_transformed
: 1;
936 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
937 WORD use_map
; /* MAX_ATTRIBS, 16 */
940 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
941 UINT start_instance
, UINT instance_count
, BOOL indexed
, const void *idx_data
) DECLSPEC_HIDDEN
;
942 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
944 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
945 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
946 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
947 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
948 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
949 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
950 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
951 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
955 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
956 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
958 /* Routines and structures related to state management */
960 #define STATE_RENDER(a) (a)
961 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
963 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
964 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
966 /* + 1 because samplers start with 0 */
967 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
968 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
970 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
971 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
973 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
974 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
976 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
977 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
978 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
979 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
981 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
982 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
984 #define STATE_VSHADER (STATE_VDECL + 1)
985 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
987 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
988 #define STATE_IS_GEOMETRY_SHADER(a) ((a) == STATE_GEOMETRY_SHADER)
990 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1)
991 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
993 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
994 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
995 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
996 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
998 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
999 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1001 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1002 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1004 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1005 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1007 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1008 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1010 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1011 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1013 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1014 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1016 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1017 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1019 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1020 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1022 #define STATE_HIGHEST (STATE_FRAMEBUFFER)
1030 #define WINED3D_MAX_FBO_ENTRIES 64
1032 struct wined3d_occlusion_query
1036 struct wined3d_context
*context
;
1039 union wined3d_gl_query_object
1045 struct wined3d_event_query
1048 union wined3d_gl_query_object object
;
1049 struct wined3d_context
*context
;
1052 enum wined3d_event_query_result
1054 WINED3D_EVENT_QUERY_OK
,
1055 WINED3D_EVENT_QUERY_WAITING
,
1056 WINED3D_EVENT_QUERY_NOT_STARTED
,
1057 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1058 WINED3D_EVENT_QUERY_ERROR
1061 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1062 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1063 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1064 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1065 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1067 struct wined3d_context
1069 const struct wined3d_gl_info
*gl_info
;
1070 const struct StateEntry
*state_table
;
1071 /* State dirtification
1072 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1073 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1074 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1075 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1077 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1078 DWORD numDirtyEntries
;
1079 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1081 struct wined3d_swapchain
*swapchain
;
1082 struct wined3d_surface
*current_rt
;
1083 DWORD tid
; /* Thread ID which owns this context at the moment */
1085 /* Stores some information about the context state for optimization */
1086 DWORD render_offscreen
: 1;
1087 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1088 DWORD last_was_pshader
: 1;
1089 DWORD last_was_vshader
: 1;
1090 DWORD namedArraysLoaded
: 1;
1091 DWORD numberedArraysLoaded
: 1;
1092 DWORD last_was_blit
: 1;
1093 DWORD last_was_ckey
: 1;
1094 DWORD fog_coord
: 1;
1095 DWORD fog_enabled
: 1;
1096 DWORD num_untracked_materials
: 2; /* Max value 2 */
1098 DWORD destroyed
: 1;
1100 DWORD select_shader
: 1;
1101 DWORD load_constants
: 1;
1103 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1104 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1105 DWORD numbered_array_mask
;
1106 GLenum tracking_parm
; /* Which source is tracking current colour */
1107 GLenum untracked_materials
[2];
1108 UINT blit_w
, blit_h
;
1109 enum fogsource fog_source
;
1110 DWORD active_texture
;
1111 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1113 /* The actual opengl context */
1125 UINT fbo_entry_count
;
1126 struct list fbo_list
;
1127 struct list fbo_destroy_list
;
1128 struct fbo_entry
*current_fbo
;
1129 GLuint fbo_read_binding
;
1130 GLuint fbo_draw_binding
;
1132 struct wined3d_surface
**blit_targets
;
1133 GLenum
*draw_buffers
;
1134 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1137 GLuint
*free_occlusion_queries
;
1138 UINT free_occlusion_query_size
;
1139 UINT free_occlusion_query_count
;
1140 struct list occlusion_queries
;
1142 union wined3d_gl_query_object
*free_event_queries
;
1143 UINT free_event_query_size
;
1144 UINT free_event_query_count
;
1145 struct list event_queries
;
1147 /* Extension emulation */
1148 GLint gl_fog_source
;
1149 GLfloat fog_coord_value
;
1150 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1151 GLuint dummy_arbfp_prog
;
1154 struct wined3d_fb_state
1156 struct wined3d_surface
**render_targets
;
1157 struct wined3d_surface
*depth_stencil
;
1160 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1164 DWORD representative
;
1165 APPLYSTATEFUNC apply
;
1168 struct StateEntryTemplate
1171 struct StateEntry content
;
1172 enum wined3d_gl_extension extension
;
1175 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1177 struct fragment_caps
1180 DWORD PrimitiveMiscCaps
;
1181 DWORD TextureOpCaps
;
1182 DWORD MaxTextureBlendStages
;
1183 DWORD MaxSimultaneousTextures
;
1186 struct fragment_pipeline
1188 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1189 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1190 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1191 void (*free_private
)(struct wined3d_device
*device
);
1192 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1193 const struct StateEntryTemplate
*states
;
1196 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1197 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1198 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1199 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1200 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1201 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1202 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1203 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1204 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1206 /* "Base" state table */
1207 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1208 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1209 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1211 enum wined3d_blit_op
1213 WINED3D_BLIT_OP_COLOR_BLIT
,
1214 WINED3D_BLIT_OP_COLOR_FILL
,
1215 WINED3D_BLIT_OP_DEPTH_FILL
,
1216 WINED3D_BLIT_OP_DEPTH_BLIT
,
1219 /* Shaders for color conversions in blits. Do not do blit operations while
1220 * already under the GL lock. */
1223 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1224 void (*free_private
)(struct wined3d_device
*device
);
1225 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1226 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1227 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1228 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1229 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1230 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1231 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1232 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1233 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1236 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1237 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1238 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1240 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1241 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1242 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1245 /* Temporary blit_shader helper functions */
1246 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1247 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1248 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1250 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1251 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1252 void context_alloc_event_query(struct wined3d_context
*context
,
1253 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1254 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1255 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1256 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1257 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1258 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1259 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1260 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1261 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1262 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1263 unsigned int unit
) DECLSPEC_HIDDEN
;
1264 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1265 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1266 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1267 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1268 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1269 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1270 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1271 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1272 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1273 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1274 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1275 void context_resource_released(const struct wined3d_device
*device
,
1276 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1277 void context_resource_unloaded(const struct wined3d_device
*device
,
1278 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1279 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1280 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1281 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1282 void context_state_drawbuf(struct wined3d_context
*context
,
1283 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1284 void context_state_fb(struct wined3d_context
*context
,
1285 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1286 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1288 /*****************************************************************************
1289 * Internal representation of a light
1291 struct wined3d_light_info
1293 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1294 DWORD OriginalIndex
;
1298 /* Converted parms to speed up swapping lights */
1307 /* The default light parameters */
1308 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1310 struct wined3d_pixel_format
1312 int iPixelFormat
; /* WGL pixel format */
1313 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1314 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1315 int depthSize
, stencilSize
;
1316 BOOL windowDrawable
;
1322 enum wined3d_pci_vendor
1324 HW_VENDOR_SOFTWARE
= 0x0000,
1325 HW_VENDOR_AMD
= 0x1002,
1326 HW_VENDOR_NVIDIA
= 0x10de,
1327 HW_VENDOR_INTEL
= 0x8086,
1330 enum wined3d_pci_device
1334 CARD_AMD_RAGE_128PRO
= 0x5246,
1335 CARD_AMD_RADEON_7200
= 0x5144,
1336 CARD_AMD_RADEON_8500
= 0x514c,
1337 CARD_AMD_RADEON_9500
= 0x4144,
1338 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1339 CARD_AMD_RADEON_X700
= 0x5e4c,
1340 CARD_AMD_RADEON_X1600
= 0x71c2,
1341 CARD_AMD_RADEON_HD2350
= 0x94c7,
1342 CARD_AMD_RADEON_HD2600
= 0x9581,
1343 CARD_AMD_RADEON_HD2900
= 0x9400,
1344 CARD_AMD_RADEON_HD3200
= 0x9620,
1345 CARD_AMD_RADEON_HD4350
= 0x954f,
1346 CARD_AMD_RADEON_HD4600
= 0x9495,
1347 CARD_AMD_RADEON_HD4700
= 0x944e,
1348 CARD_AMD_RADEON_HD4800
= 0x944c,
1349 CARD_AMD_RADEON_HD5400
= 0x68f9,
1350 CARD_AMD_RADEON_HD5600
= 0x68d8,
1351 CARD_AMD_RADEON_HD5700
= 0x68be,
1352 CARD_AMD_RADEON_HD5800
= 0x6898,
1353 CARD_AMD_RADEON_HD5900
= 0x689c,
1354 CARD_AMD_RADEON_HD6300
= 0x9803,
1355 CARD_AMD_RADEON_HD6400
= 0x6770,
1356 CARD_AMD_RADEON_HD6410D
= 0x9644,
1357 CARD_AMD_RADEON_HD6550D
= 0x9640,
1358 CARD_AMD_RADEON_HD6600
= 0x6758,
1359 CARD_AMD_RADEON_HD6600M
= 0x6741,
1360 CARD_AMD_RADEON_HD6700
= 0x68ba,
1361 CARD_AMD_RADEON_HD6800
= 0x6739,
1362 CARD_AMD_RADEON_HD6900
= 0x6719,
1363 CARD_AMD_RADEON_HD7700
= 0x683d,
1364 CARD_AMD_RADEON_HD7800
= 0x6819,
1365 CARD_AMD_RADEON_HD7900
= 0x679a,
1367 CARD_NVIDIA_RIVA_128
= 0x0018,
1368 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1369 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1370 CARD_NVIDIA_GEFORCE
= 0x0100,
1371 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1372 CARD_NVIDIA_GEFORCE2
= 0x0150,
1373 CARD_NVIDIA_GEFORCE3
= 0x0200,
1374 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1375 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1376 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1377 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1378 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1379 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1380 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1381 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1382 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1383 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1384 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1385 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1386 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1387 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1388 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1389 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1390 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1391 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1392 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1393 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1394 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1395 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1396 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1397 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1398 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1399 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1400 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1401 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1402 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1403 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1404 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1405 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1406 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1407 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1408 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1409 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1410 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1411 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1412 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1413 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1414 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1415 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1416 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1417 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1418 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1419 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1420 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1421 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1422 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1423 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1424 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1425 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1426 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1427 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1428 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1429 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1430 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1431 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1432 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1433 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1434 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1435 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1436 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1437 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1438 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1440 CARD_INTEL_830M
= 0x3577,
1441 CARD_INTEL_855GM
= 0x3582,
1442 CARD_INTEL_845G
= 0x2562,
1443 CARD_INTEL_865G
= 0x2572,
1444 CARD_INTEL_915G
= 0x2582,
1445 CARD_INTEL_E7221G
= 0x258a,
1446 CARD_INTEL_915GM
= 0x2592,
1447 CARD_INTEL_945G
= 0x2772,
1448 CARD_INTEL_945GM
= 0x27a2,
1449 CARD_INTEL_945GME
= 0x27ae,
1450 CARD_INTEL_Q35
= 0x29b2,
1451 CARD_INTEL_G33
= 0x29c2,
1452 CARD_INTEL_Q33
= 0x29d2,
1453 CARD_INTEL_PNVG
= 0xa001,
1454 CARD_INTEL_PNVM
= 0xa011,
1455 CARD_INTEL_965Q
= 0x2992,
1456 CARD_INTEL_965G
= 0x2982,
1457 CARD_INTEL_946GZ
= 0x2972,
1458 CARD_INTEL_965GM
= 0x2a02,
1459 CARD_INTEL_965GME
= 0x2a12,
1460 CARD_INTEL_GM45
= 0x2a42,
1461 CARD_INTEL_IGD
= 0x2e02,
1462 CARD_INTEL_Q45
= 0x2e12,
1463 CARD_INTEL_G45
= 0x2e22,
1464 CARD_INTEL_G41
= 0x2e32,
1465 CARD_INTEL_B43
= 0x2e92,
1466 CARD_INTEL_ILKD
= 0x0042,
1467 CARD_INTEL_ILKM
= 0x0046,
1468 CARD_INTEL_SNBD
= 0x0122,
1469 CARD_INTEL_SNBM
= 0x0126,
1470 CARD_INTEL_SNBS
= 0x010a,
1471 CARD_INTEL_IVBD
= 0x0162,
1472 CARD_INTEL_IVBM
= 0x0166,
1473 CARD_INTEL_IVBS
= 0x015a,
1476 struct wined3d_fbo_ops
1478 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1479 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1480 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1481 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1482 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1483 GLsizei width
, GLsizei height
);
1484 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1485 GLenum internalformat
, GLsizei width
, GLsizei height
);
1486 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1487 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1488 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1489 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1490 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1491 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1492 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1493 GLenum textarget
, GLuint texture
, GLint level
);
1494 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1495 GLenum textarget
, GLuint texture
, GLint level
);
1496 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1497 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1498 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1499 GLenum renderbuffertarget
, GLuint renderbuffer
);
1500 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1501 GLenum pname
, GLint
*params
);
1502 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1503 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1504 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1507 struct wined3d_gl_limits
1512 UINT texture_stages
;
1513 UINT texture_coords
;
1514 UINT fragment_samplers
;
1515 UINT vertex_samplers
;
1516 UINT combined_samplers
;
1517 UINT general_combiners
;
1520 UINT texture3d_size
;
1521 float pointsize_max
;
1522 float pointsize_min
;
1527 UINT vertex_attribs
;
1530 UINT glsl_vs_float_constants
;
1531 UINT glsl_ps_float_constants
;
1533 UINT arb_vs_float_constants
;
1534 UINT arb_vs_native_constants
;
1535 UINT arb_vs_instructions
;
1537 UINT arb_ps_float_constants
;
1538 UINT arb_ps_local_constants
;
1539 UINT arb_ps_native_constants
;
1540 UINT arb_ps_instructions
;
1544 struct wined3d_gl_info
1547 struct wined3d_gl_limits limits
;
1548 DWORD reserved_glsl_constants
;
1550 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1551 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1553 struct opengl_funcs gl_ops
;
1554 struct wined3d_fbo_ops fbo_ops
;
1556 struct wined3d_format
*formats
;
1559 struct wined3d_driver_info
1561 enum wined3d_pci_vendor vendor
;
1562 enum wined3d_pci_device device
;
1564 const char *description
;
1565 unsigned int vidmem
;
1570 /* The adapter structure */
1571 struct wined3d_adapter
1575 enum wined3d_format_id screen_format
;
1577 struct wined3d_gl_info gl_info
;
1578 struct wined3d_driver_info driver_info
;
1579 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1580 unsigned int cfg_count
;
1581 struct wined3d_pixel_format
*cfgs
;
1582 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1583 unsigned int UsedTextureRam
;
1586 const struct fragment_pipeline
*fragment_pipe
;
1587 const struct wined3d_shader_backend_ops
*shader_backend
;
1588 const struct blit_shader
*blitter
;
1591 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1593 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1594 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1595 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1597 /*****************************************************************************
1598 * High order patch management
1600 struct wined3d_rect_patch
1604 struct wined3d_strided_data strided
;
1605 struct wined3d_rect_patch_info rect_patch_info
;
1607 char has_normals
, has_texcoords
;
1611 HRESULT
tesselate_rectpatch(struct wined3d_device
*device
, struct wined3d_rect_patch
*patch
) DECLSPEC_HIDDEN
;
1613 enum projection_types
1626 /*****************************************************************************
1627 * Fixed function pipeline replacements
1629 #define ARG_UNUSED 0xff
1630 struct texture_stage_op
1642 struct color_fixup_desc color_fixup
;
1643 unsigned tex_type
: 3;
1645 unsigned projected
: 2;
1646 unsigned padding
: 10;
1649 struct ffp_frag_settings
{
1650 struct texture_stage_op op
[MAX_TEXTURES
];
1652 /* Use shorts instead of chars to get dword alignment */
1653 unsigned short sRGB_write
;
1654 unsigned short emul_clipplanes
;
1657 struct ffp_frag_desc
1659 struct wine_rb_entry entry
;
1660 struct ffp_frag_settings settings
;
1663 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1664 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1666 void gen_ffp_frag_op(const struct wined3d_device
*device
, const struct wined3d_state
*state
,
1667 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1668 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1669 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1670 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1671 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1679 struct wined3d_adapter adapters
[1];
1682 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
) DECLSPEC_HIDDEN
;
1683 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1684 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1686 /*****************************************************************************
1687 * IWineD3DDevice implementation structure
1689 #define WINED3D_UNMAPPED_STAGE ~0U
1691 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1692 #define WINED3DCREATE_MULTITHREADED 0x00000004
1694 struct wined3d_device
1698 /* WineD3D Information */
1699 struct wined3d_device_parent
*device_parent
;
1700 struct wined3d
*wined3d
;
1701 struct wined3d_adapter
*adapter
;
1703 /* Window styles to restore when switching fullscreen mode */
1707 /* X and GL Information */
1708 GLenum offscreenBuffer
;
1710 const struct wined3d_shader_backend_ops
*shader_backend
;
1712 void *fragment_priv
;
1714 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1715 /* Array of functions for states which are handled by more than one pipeline part */
1716 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1717 const struct blit_shader
*blitter
;
1719 unsigned int max_ffp_textures
;
1720 UINT vs_version
, gs_version
, ps_version
;
1721 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1723 UINT instance_count
;
1725 WORD view_ident
: 1; /* true iff view matrix is identity */
1726 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1727 WORD isRecordingState
: 1;
1729 WORD bCursorVisible
: 1;
1730 WORD d3d_initialized
: 1;
1731 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1732 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1733 WORD useDrawStridedSlow
: 1;
1734 WORD filter_messages
: 1;
1737 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1739 #define DDRAW_PITCH_ALIGNMENT 8
1740 #define D3D8_PITCH_ALIGNMENT 4
1741 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1743 /* State block related */
1744 struct wined3d_stateblock
*stateBlock
;
1745 struct wined3d_stateblock
*updateStateBlock
;
1747 /* Internal use fields */
1748 struct wined3d_device_creation_parameters create_parms
;
1751 struct wined3d_swapchain
**swapchains
;
1752 UINT swapchain_count
;
1754 struct list resources
; /* a linked list to track resources created by the device */
1755 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1757 /* Render Target Support */
1758 DWORD valid_rt_mask
;
1759 struct wined3d_fb_state fb
;
1760 struct wined3d_surface
*onscreen_depth_stencil
;
1761 struct wined3d_surface
*auto_depth_stencil
;
1763 /* For rendering to a texture using glCopyTexImage */
1764 GLuint depth_blt_texture
;
1766 /* Cursor management */
1771 UINT cursorWidth
, cursorHeight
;
1772 GLuint cursorTexture
;
1773 HCURSOR hardwareCursor
;
1775 /* The Wine logo surface */
1776 struct wined3d_surface
*logo_surface
;
1778 /* Textures for when no other textures are mapped */
1779 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1780 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1781 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1782 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1784 /* With register combiners we can skip junk texture stages */
1785 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1786 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1788 /* Stream source management */
1789 struct wined3d_stream_info strided_streams
;
1790 const struct wined3d_strided_data
*up_strided
;
1791 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1792 unsigned int num_buffer_queries
;
1794 /* Context management */
1795 struct wined3d_context
**contexts
;
1798 /* High level patch management */
1799 #define PATCHMAP_SIZE 43
1800 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1801 struct list patches
[PATCHMAP_SIZE
];
1804 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1805 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1806 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1807 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1808 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1809 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1810 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1811 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1812 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1813 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1814 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1815 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1816 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1817 void device_stream_info_from_declaration(struct wined3d_device
*device
,
1818 struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1819 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1820 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1821 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1822 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1823 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1825 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1827 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1828 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1829 return context
->isStateDirty
[idx
] & (1 << shift
);
1832 static inline void invalidate_active_texture(const struct wined3d_device
*device
, struct wined3d_context
*context
)
1834 DWORD sampler
= device
->rev_tex_unit_map
[context
->active_texture
];
1835 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1836 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1839 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1840 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1841 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1842 * not even for resource uploads. */
1843 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1845 struct wined3d_resource_ops
1847 void (*resource_unload
)(struct wined3d_resource
*resource
);
1850 struct wined3d_resource
1855 struct wined3d_device
*device
;
1856 enum wined3d_resource_type type
;
1857 const struct wined3d_format
*format
;
1858 enum wined3d_multisample_type multisample_type
;
1859 UINT multisample_quality
;
1861 enum wined3d_pool pool
;
1868 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1869 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1870 struct list privateData
;
1871 struct list resource_list_entry
;
1874 const struct wined3d_parent_ops
*parent_ops
;
1875 const struct wined3d_resource_ops
*resource_ops
;
1878 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1879 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1880 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
1881 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
1882 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
1883 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1884 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1885 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1886 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1887 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1889 /* Tests show that the start address of resources is 32 byte aligned */
1890 #define RESOURCE_ALIGNMENT 16
1892 enum wined3d_texture_state
1894 WINED3DTEXSTA_ADDRESSU
= 0,
1895 WINED3DTEXSTA_ADDRESSV
= 1,
1896 WINED3DTEXSTA_ADDRESSW
= 2,
1897 WINED3DTEXSTA_BORDERCOLOR
= 3,
1898 WINED3DTEXSTA_MAGFILTER
= 4,
1899 WINED3DTEXSTA_MINFILTER
= 5,
1900 WINED3DTEXSTA_MIPFILTER
= 6,
1901 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1902 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1903 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1904 WINED3DTEXSTA_SHADOW
= 10,
1905 MAX_WINETEXTURESTATES
= 11,
1910 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1911 SRGB_RGB
= 1, /* Loads the rgb texture */
1912 SRGB_SRGB
= 2, /* Loads the srgb texture */
1917 DWORD states
[MAX_WINETEXTURESTATES
];
1922 struct wined3d_texture_ops
1924 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1925 struct wined3d_context
*context
, BOOL srgb
);
1926 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1927 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1928 const struct wined3d_box
*dirty_region
);
1929 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1932 #define WINED3D_TEXTURE_COND_NP2 0x1
1933 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1934 #define WINED3D_TEXTURE_IS_SRGB 0x4
1936 struct wined3d_texture
1938 struct wined3d_resource resource
;
1939 const struct wined3d_texture_ops
*texture_ops
;
1940 struct gl_texture texture_rgb
, texture_srgb
;
1941 struct wined3d_resource
**sub_resources
;
1944 float pow2_matrix
[16];
1946 enum wined3d_texture_filter_type filter_type
;
1949 const struct min_lookup
*min_mip_lookup
;
1950 const GLenum
*mag_lookup
;
1954 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1956 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
1959 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
1960 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1962 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
1963 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
1966 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
1967 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1968 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1969 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
1971 struct wined3d_volume
1973 struct wined3d_resource resource
;
1974 struct wined3d_texture
*container
;
1977 struct wined3d_box lockedBox
;
1978 struct wined3d_box dirtyBox
;
1982 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
1984 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
1987 void volume_add_dirty_box(struct wined3d_volume
*volume
, const struct wined3d_box
*dirty_box
) DECLSPEC_HIDDEN
;
1988 void volume_load(const struct wined3d_volume
*volume
, struct wined3d_context
*context
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
1989 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
1991 struct wined3d_surface_dib
1998 struct wined3d_renderbuffer_entry
2009 struct wined3d_surface
**render_targets
;
2010 struct wined3d_surface
*depth_stencil
;
2017 enum wined3d_container_type
2019 WINED3D_CONTAINER_NONE
= 0,
2020 WINED3D_CONTAINER_SWAPCHAIN
,
2021 WINED3D_CONTAINER_TEXTURE
,
2024 struct wined3d_subresource_container
2026 enum wined3d_container_type type
;
2029 struct wined3d_swapchain
*swapchain
;
2030 struct wined3d_texture
*texture
;
2035 struct wined3d_surface_ops
2037 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2038 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2039 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
2040 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2043 struct wined3d_surface
2045 struct wined3d_resource resource
;
2046 const struct wined3d_surface_ops
*surface_ops
;
2047 struct wined3d_subresource_container container
;
2048 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2056 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2057 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2061 GLuint rb_multisample
;
2063 GLuint texture_name
;
2064 GLuint texture_name_srgb
;
2065 GLint texture_level
;
2066 GLenum texture_target
;
2071 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2074 struct wined3d_surface_dib dib
;
2077 /* Color keys for DDraw */
2078 struct wined3d_color_key dst_blt_color_key
;
2079 struct wined3d_color_key src_blt_color_key
;
2080 struct wined3d_color_key dst_overlay_color_key
;
2081 struct wined3d_color_key src_overlay_color_key
;
2084 struct wined3d_color_key gl_color_key
;
2086 struct list renderbuffers
;
2087 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2088 SIZE ds_current_size
;
2090 /* DirectDraw Overlay handling */
2091 RECT overlay_srcrect
;
2092 RECT overlay_destrect
;
2093 struct wined3d_surface
*overlay_dest
;
2094 struct list overlays
;
2095 struct list overlay_entry
;
2098 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2100 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2103 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2104 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2106 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2107 ? surface
->texture_name_srgb
: surface
->texture_name
;
2110 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const struct wined3d_box
*dirty_rect
) DECLSPEC_HIDDEN
;
2111 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2112 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2113 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2114 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2115 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2116 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2117 void surface_load_ds_location(struct wined3d_surface
*surface
,
2118 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2119 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2120 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2121 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2122 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2123 void surface_prepare_rb(struct wined3d_surface
*surface
,
2124 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2125 void surface_prepare_texture(struct wined3d_surface
*surface
,
2126 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2127 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2128 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2129 void surface_set_container(struct wined3d_surface
*surface
,
2130 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2131 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2132 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2133 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2134 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2135 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2136 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2138 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2139 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2140 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2142 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2143 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2144 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2146 /* Surface flags: */
2147 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2148 #define SFLAG_DISCARD 0x00000002 /* ??? */
2149 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2150 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2151 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2152 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2153 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2154 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2155 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2156 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2157 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2158 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2159 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2160 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2161 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2162 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2163 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2164 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2165 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2166 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2167 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2168 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2169 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2170 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2172 /* In some conditions the surface memory must not be freed:
2173 * SFLAG_CONVERTED: Converting the data back would take too long
2174 * SFLAG_DIBSECTION: The dib code manages the memory
2175 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2176 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2177 * SFLAG_CLIENT: OpenGL uses our memory as backup
2179 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2182 SFLAG_DIBSECTION | \
2187 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2190 SFLAG_INDRAWABLE | \
2191 SFLAG_INRB_MULTISAMPLE | \
2192 SFLAG_INRB_RESOLVED)
2194 enum wined3d_conversion_type
2197 WINED3D_CT_PALETTED
,
2198 WINED3D_CT_PALETTED_CK
,
2201 WINED3D_CT_CK_RGB24
,
2202 WINED3D_CT_RGB32_888
,
2203 WINED3D_CT_CK_ARGB32
,
2206 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2208 struct wined3d_sampler
2214 struct wined3d_vertex_declaration_element
2216 const struct wined3d_format
*format
;
2226 struct wined3d_vertex_declaration
2230 const struct wined3d_parent_ops
*parent_ops
;
2231 struct wined3d_device
*device
;
2233 struct wined3d_vertex_declaration_element
*elements
;
2236 DWORD streams
[MAX_STREAMS
];
2238 BOOL position_transformed
;
2239 BOOL half_float_conv_needed
;
2242 struct wined3d_saved_states
2244 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2245 WORD streamSource
; /* MAX_STREAMS, 16 */
2246 WORD streamFreq
; /* MAX_STREAMS, 16 */
2247 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2248 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2249 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2250 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2251 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2252 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2253 BOOL
*pixelShaderConstantsF
;
2254 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2255 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2256 BOOL
*vertexShaderConstantsF
;
2257 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2258 DWORD primitive_type
: 1;
2262 DWORD vertexDecl
: 1;
2263 DWORD pixelShader
: 1;
2264 DWORD vertexShader
: 1;
2265 DWORD scissorRect
: 1;
2274 struct wined3d_stream_output
2276 struct wined3d_buffer
*buffer
;
2280 struct wined3d_stream_state
2282 struct wined3d_buffer
*buffer
;
2289 struct wined3d_state
2291 const struct wined3d_fb_state
*fb
;
2293 struct wined3d_vertex_declaration
*vertex_declaration
;
2294 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2295 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2296 struct wined3d_buffer
*index_buffer
;
2297 enum wined3d_format_id index_format
;
2298 INT base_vertex_index
;
2299 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2300 GLenum gl_primitive_type
;
2302 struct wined3d_shader
*vertex_shader
;
2303 struct wined3d_buffer
*vs_cb
[MAX_CONSTANT_BUFFERS
];
2304 struct wined3d_sampler
*vs_sampler
[MAX_SAMPLER_OBJECTS
];
2305 BOOL vs_consts_b
[MAX_CONST_B
];
2306 INT vs_consts_i
[MAX_CONST_I
* 4];
2309 struct wined3d_shader
*geometry_shader
;
2310 struct wined3d_buffer
*gs_cb
[MAX_CONSTANT_BUFFERS
];
2311 struct wined3d_sampler
*gs_sampler
[MAX_SAMPLER_OBJECTS
];
2313 struct wined3d_shader
*pixel_shader
;
2314 struct wined3d_buffer
*ps_cb
[MAX_CONSTANT_BUFFERS
];
2315 struct wined3d_sampler
*ps_sampler
[MAX_SAMPLER_OBJECTS
];
2316 BOOL ps_consts_b
[MAX_CONST_B
];
2317 INT ps_consts_i
[MAX_CONST_I
* 4];
2320 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2321 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2322 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2323 DWORD lowest_disabled_stage
;
2325 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2326 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2327 struct wined3d_material material
;
2328 struct wined3d_viewport viewport
;
2331 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2332 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2333 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2334 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2335 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2337 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2340 struct wined3d_stateblock
2342 LONG ref
; /* Note: Ref counting not required */
2343 struct wined3d_device
*device
;
2345 /* Array indicating whether things have been set or changed */
2346 struct wined3d_saved_states changed
;
2347 struct wined3d_state state
;
2349 /* Contained state management */
2350 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2351 unsigned int num_contained_render_states
;
2352 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2353 unsigned int num_contained_transform_states
;
2354 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2355 unsigned int num_contained_vs_consts_i
;
2356 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2357 unsigned int num_contained_vs_consts_b
;
2358 DWORD
*contained_vs_consts_f
;
2359 unsigned int num_contained_vs_consts_f
;
2360 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2361 unsigned int num_contained_ps_consts_i
;
2362 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2363 unsigned int num_contained_ps_consts_b
;
2364 DWORD
*contained_ps_consts_f
;
2365 unsigned int num_contained_ps_consts_f
;
2366 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2367 unsigned int num_contained_tss_states
;
2368 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2369 unsigned int num_contained_sampler_states
;
2372 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2373 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2374 void stateblock_unbind_resources(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2376 /* Direct3D terminology with little modifications. We do not have an issued state
2377 * because only the driver knows about it, but we have a created state because d3d
2378 * allows GetData on a created issue, but opengl doesn't
2386 struct wined3d_query_ops
2388 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2389 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2392 struct wined3d_query
2395 const struct wined3d_query_ops
*query_ops
;
2396 struct wined3d_device
*device
;
2397 enum query_state state
;
2398 enum wined3d_query_type type
;
2403 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2404 * fixed function semantics as D3DCOLOR or FLOAT16 */
2405 enum wined3d_buffer_conversion_type
2412 struct wined3d_map_range
2418 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2419 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2420 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2421 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2422 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2423 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2424 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2425 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2427 struct wined3d_buffer
2429 struct wined3d_resource resource
;
2431 struct wined3d_buffer_desc desc
;
2433 GLuint buffer_object
;
2434 GLenum buffer_object_usage
;
2435 GLenum buffer_type_hint
;
2436 UINT buffer_object_size
;
2439 struct wined3d_map_range
*maps
;
2440 ULONG maps_size
, modified_areas
;
2441 struct wined3d_event_query
*query
;
2443 /* conversion stuff */
2444 UINT decl_change_count
, full_conversion_count
;
2446 UINT stride
; /* 0 if no conversion */
2447 UINT conversion_stride
; /* 0 if no shifted conversion */
2448 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2451 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2453 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2456 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2457 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2458 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2460 struct wined3d_rendertarget_view
2464 struct wined3d_resource
*resource
;
2468 struct wined3d_swapchain_ops
2470 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2471 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2474 struct wined3d_swapchain
2478 const struct wined3d_parent_ops
*parent_ops
;
2479 const struct wined3d_swapchain_ops
*swapchain_ops
;
2480 struct wined3d_device
*device
;
2482 struct wined3d_surface
**back_buffers
;
2483 struct wined3d_surface
*front_buffer
;
2484 struct wined3d_swapchain_desc desc
;
2485 DWORD orig_width
, orig_height
;
2486 enum wined3d_format_id orig_fmt
;
2487 struct wined3d_gamma_ramp orig_gamma
;
2489 const struct wined3d_format
*ds_format
;
2491 LONG prev_time
, frames
; /* Performance tracking */
2493 struct wined3d_context
**context
;
2494 unsigned int num_contexts
;
2503 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2505 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2506 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2507 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2508 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2509 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2511 #define DEFAULT_REFRESH_RATE 0
2513 /*****************************************************************************
2514 * Utility function prototypes
2517 /* Trace routines */
2518 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2519 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2520 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2521 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2522 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2523 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2524 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2525 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2526 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2527 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2528 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2529 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2530 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2531 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2532 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2533 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2534 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2535 const char *debug_d3dbasis(enum wined3d_basis_type basis
) DECLSPEC_HIDDEN
;
2536 const char *debug_d3ddegree(enum wined3d_degree_type order
) DECLSPEC_HIDDEN
;
2537 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2538 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2539 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2541 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2542 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2543 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2544 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2545 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2546 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2547 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2548 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2549 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2550 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2551 void sampler_texdim(struct wined3d_context
*context
,
2552 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2553 void tex_alphaop(struct wined3d_context
*context
,
2554 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2555 void apply_pixelshader(struct wined3d_context
*context
,
2556 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2557 void state_fogcolor(struct wined3d_context
*context
,
2558 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2559 void state_fogdensity(struct wined3d_context
*context
,
2560 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2561 void state_fogstartend(struct wined3d_context
*context
,
2562 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2563 void state_fog_fragpart(struct wined3d_context
*context
,
2564 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2565 void state_srgbwrite(struct wined3d_context
*context
,
2566 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2568 BOOL
getColorBits(const struct wined3d_format
*format
,
2569 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2570 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2571 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2572 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2575 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2576 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2577 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2578 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2580 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2582 struct wined3d_shader_lconst
2589 struct wined3d_shader_limits
2591 unsigned int sampler
;
2592 unsigned int constant_int
;
2593 unsigned int constant_float
;
2594 unsigned int constant_bool
;
2595 unsigned int packed_output
;
2596 unsigned int packed_input
;
2600 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2602 #define PRINTF_ATTR(fmt,args)
2605 /* Base Shader utility functions. */
2606 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2607 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2609 /* Vertex shader utility functions */
2610 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2611 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2613 struct wined3d_vertex_shader
2615 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2618 struct wined3d_geometry_shader
2620 enum wined3d_primitive_type input_type
;
2621 enum wined3d_primitive_type output_type
;
2625 struct wined3d_pixel_shader
2627 /* Pixel shader input semantics */
2628 DWORD input_reg_map
[MAX_REG_INPUT
];
2629 BOOL input_reg_used
[MAX_REG_INPUT
];
2630 unsigned int declared_in_count
;
2632 /* Some information about the shader behavior */
2637 struct wined3d_shader
2640 struct wined3d_shader_limits limits
;
2642 UINT functionLength
;
2643 BOOL load_local_constsF
;
2644 const struct wined3d_shader_frontend
*frontend
;
2645 void *frontend_data
;
2649 const struct wined3d_parent_ops
*parent_ops
;
2651 /* Programs this shader is linked with */
2652 struct list linked_programs
;
2654 /* Immediate constants (override global ones) */
2655 struct list constantsB
;
2656 struct list constantsF
;
2657 struct list constantsI
;
2658 struct wined3d_shader_reg_maps reg_maps
;
2660 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2661 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2663 /* Pointer to the parent device */
2664 struct wined3d_device
*device
;
2665 struct list shader_list_entry
;
2669 struct wined3d_vertex_shader vs
;
2670 struct wined3d_geometry_shader gs
;
2671 struct wined3d_pixel_shader ps
;
2675 void pixelshader_update_samplers(struct wined3d_shader_reg_maps
*reg_maps
,
2676 struct wined3d_texture
* const *textures
) DECLSPEC_HIDDEN
;
2677 void find_ps_compile_args(const struct wined3d_state
*state
,
2678 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2680 void find_vs_compile_args(const struct wined3d_state
*state
,
2681 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2683 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2684 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2685 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2686 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2687 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2688 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2689 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2690 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2691 unsigned int max
) DECLSPEC_HIDDEN
;
2692 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2693 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2694 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2696 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2700 case WINED3DSPR_RASTOUT
:
2702 if (reg
->idx
[0].offset
)
2707 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2708 case WINED3DSPR_CONSTBOOL
: /* b# */
2709 case WINED3DSPR_LOOP
: /* aL */
2710 case WINED3DSPR_PREDICATE
: /* p0 */
2711 case WINED3DSPR_PRIMID
: /* primID */
2714 case WINED3DSPR_MISCTYPE
:
2715 switch (reg
->idx
[0].offset
)
2725 case WINED3DSPR_IMMCONST
:
2726 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2733 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2734 const struct wined3d_state
*state
, float *position_fixup
)
2736 position_fixup
[0] = 1.0f
;
2737 position_fixup
[1] = 1.0f
;
2738 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2739 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2741 if (context
->render_offscreen
)
2743 position_fixup
[1] *= -1.0f
;
2744 position_fixup
[3] *= -1.0f
;
2748 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2750 struct wined3d_shader_lconst
*lconst
;
2752 if (shader
->load_local_constsF
)
2755 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2757 if (lconst
->idx
== reg
)
2764 /* Using additional shader constants (uniforms in GLSL / program environment
2765 * or local parameters in ARB) is costly:
2766 * ARB only knows float4 parameters and GLSL compiler are not really smart
2767 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2768 * (in fact most compilers map a float2 to a full float4 uniform).
2770 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2771 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2772 * into a single shader constant (uniform / program parameter).
2774 * This structure is shared between the GLSL and the ARB backend.*/
2775 struct ps_np2fixup_info
{
2776 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2777 WORD active
; /* bitfield indicating if we can apply the fixup */
2781 /* sRGB correction constants */
2782 static const float srgb_cmp
= 0.0031308f
;
2783 static const float srgb_mul_low
= 12.92f
;
2784 static const float srgb_pow
= 0.41666f
;
2785 static const float srgb_mul_high
= 1.055f
;
2786 static const float srgb_sub_high
= 0.055f
;
2788 struct wined3d_palette
2792 struct wined3d_device
*device
;
2795 WORD palVersion
; /*| */
2796 WORD palNumEntries
; /*| LOGPALETTE */
2797 PALETTEENTRY palents
[256]; /*| */
2798 /* This is to store the palette in 'screen format' */
2799 int screen_palents
[256];
2803 /* DirectDraw utility functions */
2804 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2806 /*****************************************************************************
2807 * Pixel format management
2810 /* WineD3D pixel format flags */
2811 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2812 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2813 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2814 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2815 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2816 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2817 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2818 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2819 #define WINED3DFMT_FLAG_GETDC 0x00000100
2820 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2821 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2822 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2823 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2824 #define WINED3DFMT_FLAG_VTF 0x00002000
2825 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2826 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2827 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2828 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2829 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2831 struct wined3d_rational
2837 struct wined3d_format
2839 enum wined3d_format_id id
;
2855 UINT block_byte_count
;
2857 enum wined3d_ffp_emit_idx emit_idx
;
2858 GLint component_count
;
2860 GLint gl_vtx_format
;
2861 GLboolean gl_normalized
;
2862 unsigned int component_size
;
2865 GLint glGammaInternal
;
2869 UINT conv_byte_count
;
2871 struct wined3d_rational height_scale
;
2872 struct color_fixup_desc color_fixup
;
2873 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2876 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2877 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2878 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2879 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2880 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2881 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2883 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2885 /* Check stateblock->vertexDecl to allow this to be used from
2886 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2887 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2888 * style strided data. */
2889 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2892 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2894 return !!state
->pixel_shader
;
2897 static inline void context_apply_state(struct wined3d_context
*context
,
2898 const struct wined3d_state
*state
, DWORD state_id
)
2900 const struct StateEntry
*state_table
= context
->state_table
;
2901 DWORD rep
= state_table
[state_id
].representative
;
2902 state_table
[rep
].apply(context
, state
, rep
);
2905 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2906 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2908 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))