d3d9/tests: Add a test for cube texture mipmap autogeneration.
[wine.git] / dlls / ddraw / ddraw.c
blob56a02bc676fd003a39f15f076a007601a91756bf
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 #include "wine/exception.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
33 static const struct ddraw *exclusive_ddraw;
34 static HWND exclusive_window;
36 /* Device identifier. Don't relay it to WineD3D */
37 static const DDDEVICEIDENTIFIER2 deviceidentifier =
39 "vga.dll", /* default 2D driver */
40 "DirectDraw HAL",
41 { { 0x00010001, 0x00010001 } },
42 0, 0, 0, 0,
43 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
44 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
48 static struct enum_device_entry
50 char interface_name[100];
51 char device_name[100];
52 const GUID *device_guid;
53 } device_list7[] =
55 /* T&L HAL device */
57 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
58 "Wine D3D7 T&L HAL",
59 &IID_IDirect3DTnLHalDevice,
62 /* HAL device */
64 "WINE Direct3D7 Hardware acceleration using WineD3D",
65 "Direct3D HAL",
66 &IID_IDirect3DHALDevice,
69 /* RGB device */
71 "WINE Direct3D7 RGB Software Emulation using WineD3D",
72 "Wine D3D7 RGB",
73 &IID_IDirect3DRGBDevice,
77 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
79 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
81 ddraw_null_wined3d_object_destroyed,
84 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
86 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
89 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
91 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
94 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
96 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
99 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
101 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
104 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
106 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
109 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
111 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
114 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
116 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
119 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
121 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
124 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
126 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
128 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
130 if (!riid)
132 *out = NULL;
133 return DDERR_INVALIDPARAMS;
136 /* The refcount unit test revealed that an IDirect3D7 interface can only
137 * be queried from a DirectDraw object that was created as an IDirectDraw7
138 * interface. The older interfaces can query any IDirect3D version except
139 * 7, because they are all initially created as IDirectDraw. This isn't
140 * really crucial behavior, and messy to implement with the common
141 * creation function, so it has been left out here. */
142 if (IsEqualGUID(&IID_IDirectDraw7, riid)
143 || IsEqualGUID(&IID_IUnknown, riid))
145 *out = &ddraw->IDirectDraw7_iface;
146 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
148 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
150 *out = &ddraw->IDirectDraw4_iface;
151 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
153 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
155 *out = &ddraw->IDirectDraw2_iface;
156 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
158 else if (IsEqualGUID(&IID_IDirectDraw, riid))
160 *out = &ddraw->IDirectDraw_iface;
161 TRACE("Returning IDirectDraw interface %p.\n", *out);
163 else if (IsEqualGUID(&IID_IDirect3D7, riid))
165 ddraw->d3dversion = 7;
166 *out = &ddraw->IDirect3D7_iface;
167 TRACE("Returning Direct3D7 interface %p.\n", *out);
169 else if (IsEqualGUID(&IID_IDirect3D3, riid))
171 ddraw->d3dversion = 3;
172 *out = &ddraw->IDirect3D3_iface;
173 TRACE("Returning Direct3D3 interface %p.\n", *out);
175 else if (IsEqualGUID(&IID_IDirect3D2, riid))
177 ddraw->d3dversion = 2;
178 *out = &ddraw->IDirect3D2_iface;
179 TRACE("Returning Direct3D2 interface %p.\n", *out);
181 else if (IsEqualGUID(&IID_IDirect3D, riid))
183 ddraw->d3dversion = 1;
184 *out = &ddraw->IDirect3D_iface;
185 TRACE("Returning Direct3D interface %p.\n", *out);
187 /* Unknown interface */
188 else
190 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
191 *out = NULL;
192 return E_NOINTERFACE;
195 IUnknown_AddRef((IUnknown *)*out);
196 return S_OK;
199 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
201 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
203 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
205 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
208 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
210 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
212 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
214 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
217 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
219 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
221 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
223 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
226 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
228 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
230 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
232 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
235 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
237 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
239 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
241 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
244 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
246 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
248 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
250 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
253 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
255 struct ddraw *ddraw = impl_from_IDirect3D(iface);
257 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
259 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
262 /*****************************************************************************
263 * IDirectDraw7::AddRef
265 * Increases the interfaces refcount, basically
267 * DDraw refcounting is a bit tricky. The different DirectDraw interface
268 * versions have individual refcounts, but the IDirect3D interfaces do not.
269 * All interfaces are from one object, that means calling QueryInterface on an
270 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
271 * ddraw object.
273 * That means all AddRef and Release implementations of IDirectDrawX work
274 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
275 * except of IDirect3D7 which thunks to IDirectDraw7
277 * Returns: The new refcount
279 *****************************************************************************/
280 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
282 struct ddraw *This = impl_from_IDirectDraw7(iface);
283 ULONG ref = InterlockedIncrement(&This->ref7);
285 TRACE("%p increasing refcount to %u.\n", This, ref);
287 if(ref == 1) InterlockedIncrement(&This->numIfaces);
289 return ref;
292 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
294 struct ddraw *This = impl_from_IDirectDraw4(iface);
295 ULONG ref = InterlockedIncrement(&This->ref4);
297 TRACE("%p increasing refcount to %u.\n", This, ref);
299 if (ref == 1) InterlockedIncrement(&This->numIfaces);
301 return ref;
304 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
306 struct ddraw *This = impl_from_IDirectDraw2(iface);
307 ULONG ref = InterlockedIncrement(&This->ref2);
309 TRACE("%p increasing refcount to %u.\n", This, ref);
311 if (ref == 1) InterlockedIncrement(&This->numIfaces);
313 return ref;
316 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
318 struct ddraw *This = impl_from_IDirectDraw(iface);
319 ULONG ref = InterlockedIncrement(&This->ref1);
321 TRACE("%p increasing refcount to %u.\n", This, ref);
323 if (ref == 1) InterlockedIncrement(&This->numIfaces);
325 return ref;
328 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
330 struct ddraw *This = impl_from_IDirect3D7(iface);
332 TRACE("iface %p.\n", iface);
334 return ddraw7_AddRef(&This->IDirectDraw7_iface);
337 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
339 struct ddraw *This = impl_from_IDirect3D3(iface);
341 TRACE("iface %p.\n", iface);
343 return ddraw1_AddRef(&This->IDirectDraw_iface);
346 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
348 struct ddraw *This = impl_from_IDirect3D2(iface);
350 TRACE("iface %p.\n", iface);
352 return ddraw1_AddRef(&This->IDirectDraw_iface);
355 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
357 struct ddraw *This = impl_from_IDirect3D(iface);
359 TRACE("iface %p.\n", iface);
361 return ddraw1_AddRef(&This->IDirectDraw_iface);
364 static void ddraw_destroy_swapchain(struct ddraw *ddraw)
366 TRACE("Destroying the swapchain.\n");
368 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
369 ddraw->wined3d_swapchain = NULL;
371 if (!(ddraw->flags & DDRAW_NO3D))
373 UINT i;
375 for (i = 0; i < ddraw->numConvertedDecls; ++i)
377 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
379 heap_free(ddraw->decls);
380 ddraw->numConvertedDecls = 0;
382 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
384 ERR("Failed to uninit 3D.\n");
386 else
388 /* Free the d3d window if one was created. */
389 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
391 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
392 DestroyWindow(ddraw->d3d_window);
393 ddraw->d3d_window = 0;
397 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
399 else
401 wined3d_device_uninit_gdi(ddraw->wined3d_device);
404 ddraw_set_swapchain_window(ddraw, NULL);
406 TRACE("Swapchain destroyed.\n");
409 /*****************************************************************************
410 * ddraw_destroy
412 * Destroys a ddraw object if all refcounts are 0. This is to share code
413 * between the IDirectDrawX::Release functions
415 * Params:
416 * This: DirectDraw object to destroy
418 *****************************************************************************/
419 static void ddraw_destroy(struct ddraw *This)
421 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
422 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
424 /* Destroy the device window if we created one */
425 if(This->devicewindow != 0)
427 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
428 DestroyWindow(This->devicewindow);
429 This->devicewindow = 0;
432 wined3d_mutex_lock();
433 list_remove(&This->ddraw_list_entry);
434 wined3d_mutex_unlock();
436 if (This->wined3d_swapchain)
437 ddraw_destroy_swapchain(This);
438 wined3d_device_decref(This->wined3d_device);
439 wined3d_decref(This->wined3d);
441 if (This->d3ddevice)
442 This->d3ddevice->ddraw = NULL;
444 /* Now free the object */
445 heap_free(This);
448 /*****************************************************************************
449 * IDirectDraw7::Release
451 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
453 * Returns: The new refcount
454 *****************************************************************************/
455 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
457 struct ddraw *This = impl_from_IDirectDraw7(iface);
458 ULONG ref = InterlockedDecrement(&This->ref7);
460 TRACE("%p decreasing refcount to %u.\n", This, ref);
462 if (!ref && !InterlockedDecrement(&This->numIfaces))
463 ddraw_destroy(This);
465 return ref;
468 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
470 struct ddraw *This = impl_from_IDirectDraw4(iface);
471 ULONG ref = InterlockedDecrement(&This->ref4);
473 TRACE("%p decreasing refcount to %u.\n", This, ref);
475 if (!ref && !InterlockedDecrement(&This->numIfaces))
476 ddraw_destroy(This);
478 return ref;
481 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
483 struct ddraw *This = impl_from_IDirectDraw2(iface);
484 ULONG ref = InterlockedDecrement(&This->ref2);
486 TRACE("%p decreasing refcount to %u.\n", This, ref);
488 if (!ref && !InterlockedDecrement(&This->numIfaces))
489 ddraw_destroy(This);
491 return ref;
494 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
496 struct ddraw *This = impl_from_IDirectDraw(iface);
497 ULONG ref = InterlockedDecrement(&This->ref1);
499 TRACE("%p decreasing refcount to %u.\n", This, ref);
501 if (!ref && !InterlockedDecrement(&This->numIfaces))
502 ddraw_destroy(This);
504 return ref;
507 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
509 struct ddraw *This = impl_from_IDirect3D7(iface);
511 TRACE("iface %p.\n", iface);
513 return ddraw7_Release(&This->IDirectDraw7_iface);
516 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
518 struct ddraw *This = impl_from_IDirect3D3(iface);
520 TRACE("iface %p.\n", iface);
522 return ddraw1_Release(&This->IDirectDraw_iface);
525 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
527 struct ddraw *This = impl_from_IDirect3D2(iface);
529 TRACE("iface %p.\n", iface);
531 return ddraw1_Release(&This->IDirectDraw_iface);
534 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
536 struct ddraw *This = impl_from_IDirect3D(iface);
538 TRACE("iface %p.\n", iface);
540 return ddraw1_Release(&This->IDirectDraw_iface);
543 /*****************************************************************************
544 * IDirectDraw methods
545 *****************************************************************************/
547 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
549 /* FIXME: This looks wrong, exclusive mode should imply a destination
550 * window. */
551 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
553 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
554 return DDERR_HWNDALREADYSET;
557 ddraw->focuswindow = window;
559 return DD_OK;
562 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
563 struct wined3d_swapchain_desc *swapchain_desc)
565 HWND window = swapchain_desc->device_window;
566 HRESULT hr;
568 TRACE("ddraw %p.\n", ddraw);
570 if (!window || window == GetDesktopWindow())
572 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
573 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
574 NULL, NULL, NULL, NULL);
575 if (!window)
577 ERR("Failed to create window, last error %#x.\n", GetLastError());
578 return E_FAIL;
581 ShowWindow(window, SW_HIDE); /* Just to be sure */
582 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
584 swapchain_desc->device_window = window;
586 else
588 TRACE("Using existing window %p for Direct3D rendering.\n", window);
590 ddraw->d3d_window = window;
592 /* Set this NOW, otherwise creating the depth stencil surface will cause a
593 * recursive loop until ram or emulated video memory is full. */
594 ddraw->flags |= DDRAW_D3D_INITIALIZED;
595 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
596 if (FAILED(hr))
598 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
599 return hr;
602 ddraw->declArraySize = 2;
603 if (!(ddraw->decls = heap_alloc_zero(ddraw->declArraySize * sizeof(*ddraw->decls))))
605 ERR("Error allocating an array for the converted vertex decls.\n");
606 ddraw->declArraySize = 0;
607 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
608 return E_OUTOFMEMORY;
611 TRACE("Successfully initialized 3D.\n");
613 return DD_OK;
616 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
618 struct wined3d_swapchain_desc swapchain_desc;
619 struct wined3d_display_mode mode;
620 HRESULT hr = WINED3D_OK;
622 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
624 ERR("Failed to get display mode.\n");
625 return hr;
628 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
629 swapchain_desc.backbuffer_width = mode.width;
630 swapchain_desc.backbuffer_height = mode.height;
631 swapchain_desc.backbuffer_format = mode.format_id;
632 swapchain_desc.backbuffer_usage = WINED3DUSAGE_RENDERTARGET;
633 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
634 swapchain_desc.device_window = window;
635 swapchain_desc.windowed = windowed;
636 swapchain_desc.flags = WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
638 if (!(ddraw->flags & DDRAW_NO3D))
639 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
640 else
641 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
643 if (FAILED(hr))
645 ERR("Failed to create swapchain, hr %#x.\n", hr);
646 return hr;
649 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
651 ERR("Failed to get swapchain.\n");
652 return DDERR_INVALIDPARAMS;
655 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
656 ddraw_set_swapchain_window(ddraw, window);
658 if (ddraw->primary && ddraw->primary->palette)
659 wined3d_swapchain_set_palette(ddraw->wined3d_swapchain, ddraw->primary->palette->wined3d_palette);
661 return DD_OK;
664 /*****************************************************************************
665 * IDirectDraw7::RestoreDisplayMode
667 * Restores the display mode to what it was at creation time. Basically.
669 * Returns
670 * DD_OK on success
671 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
673 *****************************************************************************/
674 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
676 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
677 HRESULT hr;
679 TRACE("iface %p.\n", iface);
681 wined3d_mutex_lock();
683 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
685 wined3d_mutex_unlock();
686 return DD_OK;
689 if (exclusive_ddraw && exclusive_ddraw != ddraw)
691 wined3d_mutex_unlock();
692 return DDERR_NOEXCLUSIVEMODE;
695 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
696 ddraw->flags &= ~DDRAW_RESTORE_MODE;
698 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
700 wined3d_mutex_unlock();
702 return hr;
705 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
707 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
709 TRACE("iface %p.\n", iface);
711 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
714 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
716 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
718 TRACE("iface %p.\n", iface);
720 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
723 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
725 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
727 TRACE("iface %p.\n", iface);
729 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
732 /*****************************************************************************
733 * IDirectDraw7::SetCooperativeLevel
735 * Sets the cooperative level for the DirectDraw object, and the window
736 * assigned to it. The cooperative level determines the general behavior
737 * of the DirectDraw application
739 * Warning: This is quite tricky, as it's not really documented which
740 * cooperative levels can be combined with each other. If a game fails
741 * after this function, try to check the cooperative levels passed on
742 * Windows, and if it returns something different.
744 * If you think that this function caused the failure because it writes a
745 * fixme, be sure to run again with a +ddraw trace.
747 * What is known about cooperative levels (See the ddraw modes test):
748 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
749 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
750 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
751 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
752 * DDSCL_EXCLUSIVE can be activated.
753 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
754 * DDSCL_CREATEDEVICEWINDOW.
756 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
757 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
758 * DDSCL_SETFOCUSWINDOW (partially),
759 * DDSCL_MULTITHREADED (work in progress)
760 * DDSCL_FPUPRESERVE (see device.c)
762 * Unsure about this: DDSCL_FPUSETUP
764 * These don't seem very important for wine:
765 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
767 * Returns:
768 * DD_OK if the cooperative level was set successfully
769 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
770 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
771 * (Probably others too, have to investigate)
773 *****************************************************************************/
774 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
775 DWORD cooplevel, BOOL restore_mode_on_normal)
777 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
778 struct wined3d_stateblock *stateblock;
779 BOOL restore_state = FALSE;
780 HRESULT hr;
782 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
783 restore_mode_on_normal);
784 DDRAW_dump_cooperativelevel(cooplevel);
786 wined3d_mutex_lock();
788 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
790 WARN("Recursive call, returning DD_OK.\n");
791 hr = DD_OK;
792 goto done;
794 ddraw->flags |= DDRAW_SCL_RECURSIVE;
796 /* Tests suggest that we need one of them: */
797 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
798 DDSCL_NORMAL |
799 DDSCL_EXCLUSIVE )))
801 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
802 hr = DDERR_INVALIDPARAMS;
803 goto done;
806 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
808 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
809 hr = DDERR_INVALIDPARAMS;
810 goto done;
813 /* Handle those levels first which set various hwnds */
814 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
816 /* This isn't compatible with a lot of flags */
817 if (cooplevel & (DDSCL_MULTITHREADED
818 | DDSCL_FPUSETUP
819 | DDSCL_FPUPRESERVE
820 | DDSCL_ALLOWREBOOT
821 | DDSCL_ALLOWMODEX
822 | DDSCL_SETDEVICEWINDOW
823 | DDSCL_NORMAL
824 | DDSCL_EXCLUSIVE
825 | DDSCL_FULLSCREEN))
827 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
828 hr = DDERR_INVALIDPARAMS;
829 goto done;
832 hr = ddraw_set_focus_window(ddraw, window);
833 goto done;
836 if (cooplevel & DDSCL_EXCLUSIVE)
838 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
840 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
841 hr = DDERR_INVALIDPARAMS;
842 goto done;
845 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
847 HWND device_window;
849 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
851 WARN("No focus window set.\n");
852 hr = DDERR_NOFOCUSWINDOW;
853 goto done;
856 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
857 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
858 NULL, NULL, NULL, NULL);
859 if (!device_window)
861 ERR("Failed to create window, last error %#x.\n", GetLastError());
862 hr = E_FAIL;
863 goto done;
866 ShowWindow(device_window, SW_SHOW);
867 TRACE("Created a device window %p.\n", device_window);
869 /* Native apparently leaks the created device window if setting the
870 * focus window below fails. */
871 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
872 ddraw->devicewindow = device_window;
874 if (cooplevel & DDSCL_SETFOCUSWINDOW)
876 if (!window)
878 hr = DDERR_NOHWND;
879 goto done;
882 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
883 goto done;
886 window = device_window;
889 else
891 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
892 DestroyWindow(ddraw->devicewindow);
893 ddraw->devicewindow = NULL;
894 ddraw->focuswindow = NULL;
897 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
899 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
900 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, NULL);
902 if (cooplevel & DDSCL_FULLSCREEN)
904 struct wined3d_display_mode display_mode;
906 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
907 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
908 display_mode.width, display_mode.height);
912 if ((cooplevel & DDSCL_EXCLUSIVE) && exclusive_window != window)
914 ddraw->device_state = DDRAW_DEVICE_STATE_NOT_RESTORED;
915 exclusive_window = window;
918 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
919 wined3d_device_set_multithreaded(ddraw->wined3d_device);
921 if (ddraw->wined3d_swapchain)
923 if (!(ddraw->flags & DDRAW_NO3D))
925 restore_state = TRUE;
927 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
929 ERR("Failed to create stateblock, hr %#x.\n", hr);
930 goto done;
933 wined3d_stateblock_capture(stateblock);
934 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
935 /* Rendering to ddraw->wined3d_frontbuffer. */
936 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
937 rtv = NULL;
938 else if (rtv)
939 wined3d_rendertarget_view_incref(rtv);
941 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
942 wined3d_rendertarget_view_incref(dsv);
945 ddraw_destroy_swapchain(ddraw);
948 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
949 ERR("Failed to create swapchain, hr %#x.\n", hr);
951 if (restore_state)
953 if (dsv)
955 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
956 wined3d_rendertarget_view_decref(dsv);
959 if (rtv)
961 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
962 wined3d_rendertarget_view_decref(rtv);
965 wined3d_stateblock_apply(stateblock);
966 wined3d_stateblock_decref(stateblock);
969 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
970 && restore_mode_on_normal)
972 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
973 if (FAILED(hr))
974 ERR("RestoreDisplayMode failed\n");
977 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
978 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
979 wined3d_device_release_focus_window(ddraw->wined3d_device);
981 if ((cooplevel & DDSCL_EXCLUSIVE)
982 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
984 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
985 if (FAILED(hr))
987 ERR("Failed to acquire focus window, hr %#x.\n", hr);
988 goto done;
992 /* Unhandled flags */
993 if (cooplevel & DDSCL_ALLOWREBOOT)
994 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
995 if (cooplevel & DDSCL_ALLOWMODEX)
996 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
997 if (cooplevel & DDSCL_FPUSETUP)
998 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
1000 if (cooplevel & DDSCL_EXCLUSIVE)
1001 exclusive_ddraw = ddraw;
1002 else if (exclusive_ddraw == ddraw)
1003 exclusive_ddraw = NULL;
1005 /* Store the cooperative_level */
1006 ddraw->cooperative_level = cooplevel;
1007 ddraw->dest_window = window;
1009 TRACE("SetCooperativeLevel returning DD_OK\n");
1010 hr = DD_OK;
1011 done:
1012 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
1013 wined3d_mutex_unlock();
1015 return hr;
1018 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1020 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1022 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1024 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1027 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1029 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1031 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1033 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1036 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1038 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1040 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1042 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1045 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1047 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1048 HRESULT hr;
1050 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1052 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1053 if (SUCCEEDED(hr))
1054 ddraw->flags |= DDRAW_SCL_DDRAW1;
1055 return hr;
1058 /*****************************************************************************
1059 * IDirectDraw7::SetDisplayMode
1061 * Sets the display screen resolution, color depth and refresh frequency
1062 * when in fullscreen mode (in theory).
1063 * Possible return values listed in the SDK suggest that this method fails
1064 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1065 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1066 * It seems to be valid to pass 0 for With and Height, this has to be tested
1067 * It could mean that the current video mode should be left as-is. (But why
1068 * call it then?)
1070 * Params:
1071 * Height, Width: Screen dimension
1072 * BPP: Color depth in Bits per pixel
1073 * Refreshrate: Screen refresh rate
1074 * Flags: Other stuff
1076 * Returns
1077 * DD_OK on success
1079 *****************************************************************************/
1080 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1081 DWORD bpp, DWORD refresh_rate, DWORD flags)
1083 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1084 struct wined3d_display_mode mode;
1085 enum wined3d_format_id format;
1086 HRESULT hr;
1088 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1089 iface, width, height, bpp, refresh_rate, flags);
1091 if (force_refresh_rate != 0)
1093 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1094 refresh_rate, force_refresh_rate);
1095 refresh_rate = force_refresh_rate;
1098 wined3d_mutex_lock();
1100 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1102 wined3d_mutex_unlock();
1103 return DDERR_NOEXCLUSIVEMODE;
1106 if (!width || !height)
1108 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1109 wined3d_mutex_unlock();
1110 return DD_OK;
1113 switch (bpp)
1115 case 8: format = WINED3DFMT_P8_UINT; break;
1116 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1117 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1118 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1119 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1120 default: format = WINED3DFMT_UNKNOWN; break;
1123 mode.width = width;
1124 mode.height = height;
1125 mode.refresh_rate = refresh_rate;
1126 mode.format_id = format;
1127 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1129 /* TODO: The possible return values from msdn suggest that the screen mode
1130 * can't be changed if a surface is locked or some drawing is in progress. */
1131 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1133 if (ddraw->primary)
1135 DDSURFACEDESC2 *surface_desc = &ddraw->primary->surface_desc;
1137 if (FAILED(hr = wined3d_swapchain_resize_buffers(ddraw->wined3d_swapchain, 0,
1138 surface_desc->dwWidth, surface_desc->dwHeight, mode.format_id, WINED3D_MULTISAMPLE_NONE, 0)))
1139 ERR("Failed to resize buffers, hr %#x.\n", hr);
1140 else
1141 ddrawformat_from_wined3dformat(&ddraw->primary->surface_desc.u4.ddpfPixelFormat, mode.format_id);
1143 ddraw->flags |= DDRAW_RESTORE_MODE;
1146 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
1148 wined3d_mutex_unlock();
1150 switch (hr)
1152 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1153 default: return hr;
1157 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1158 DWORD bpp, DWORD refresh_rate, DWORD flags)
1160 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1162 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1163 iface, width, height, bpp, refresh_rate, flags);
1165 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1168 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1169 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1171 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1173 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1174 iface, width, height, bpp, refresh_rate, flags);
1176 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1179 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1181 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1183 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1185 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1188 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1190 memset(caps1, 0, sizeof(*caps1));
1191 caps1->dwSize = sizeof(*caps1);
1192 caps1->dwFlags = D3DDD_COLORMODEL
1193 | D3DDD_DEVCAPS
1194 | D3DDD_TRANSFORMCAPS
1195 | D3DDD_BCLIPPING
1196 | D3DDD_LIGHTINGCAPS
1197 | D3DDD_LINECAPS
1198 | D3DDD_TRICAPS
1199 | D3DDD_DEVICERENDERBITDEPTH
1200 | D3DDD_DEVICEZBUFFERBITDEPTH
1201 | D3DDD_MAXBUFFERSIZE
1202 | D3DDD_MAXVERTEXCOUNT;
1203 caps1->dcmColorModel = D3DCOLOR_RGB;
1204 caps1->dwDevCaps = caps7->dwDevCaps;
1205 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1206 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1207 caps1->bClipping = TRUE;
1208 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1209 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1210 | D3DLIGHTCAPS_PARALLELPOINT
1211 | D3DLIGHTCAPS_POINT
1212 | D3DLIGHTCAPS_SPOT;
1213 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1214 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1215 caps1->dpcLineCaps = caps7->dpcLineCaps;
1216 caps1->dpcTriCaps = caps7->dpcTriCaps;
1217 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1218 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1219 caps1->dwMaxBufferSize = 0;
1220 caps1->dwMaxVertexCount = 65536;
1221 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1222 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1223 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1224 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1225 caps1->dwMinStippleWidth = 1;
1226 caps1->dwMinStippleHeight = 1;
1227 caps1->dwMaxStippleWidth = 32;
1228 caps1->dwMaxStippleHeight = 32;
1229 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1230 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1231 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1232 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1233 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1234 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1235 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1236 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1237 caps1->dwStencilCaps = caps7->dwStencilCaps;
1238 caps1->dwFVFCaps = caps7->dwFVFCaps;
1239 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1240 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1241 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1244 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1246 WINED3DCAPS wined3d_caps;
1247 HRESULT hr;
1249 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1251 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1253 wined3d_mutex_lock();
1254 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1255 wined3d_mutex_unlock();
1256 if (FAILED(hr))
1258 WARN("Failed to get device caps, hr %#x.\n", hr);
1259 return hr;
1262 caps->dwDevCaps = wined3d_caps.DevCaps;
1263 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1264 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1265 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1266 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1267 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1268 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1269 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1270 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1271 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1272 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1274 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1275 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1277 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1278 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1279 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1280 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1282 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1283 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1284 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1285 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1287 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1288 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1290 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1291 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1293 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1294 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1296 /* Remove all non-d3d7 caps */
1297 caps->dwDevCaps &= (
1298 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1299 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1300 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1301 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1302 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1303 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1304 D3DDEVCAPS_HWRASTERIZATION);
1306 caps->dwStencilCaps &= (
1307 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1308 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1309 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1311 /* FVF caps ?*/
1313 caps->dwTextureOpCaps &= (
1314 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1315 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1316 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1317 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1318 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1319 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1320 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1321 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1323 caps->dwVertexProcessingCaps &= (
1324 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1325 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1327 caps->dpcLineCaps.dwMiscCaps &= (
1328 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1329 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1330 D3DPMISCCAPS_CULLCCW);
1332 caps->dpcLineCaps.dwRasterCaps &= (
1333 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1334 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1335 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1336 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1337 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1338 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1339 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1340 D3DPRASTERCAPS_ZFOG);
1342 caps->dpcLineCaps.dwZCmpCaps &= (
1343 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1344 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1345 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1347 caps->dpcLineCaps.dwSrcBlendCaps &= (
1348 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1349 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1350 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1351 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1352 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1354 caps->dpcLineCaps.dwDestBlendCaps &= (
1355 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1356 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1357 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1358 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1359 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1361 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1362 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1363 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1364 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1366 caps->dpcLineCaps.dwShadeCaps &= (
1367 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1368 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1369 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1370 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1371 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1372 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1373 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1375 caps->dpcLineCaps.dwTextureCaps &= (
1376 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1377 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1378 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1379 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1381 caps->dpcLineCaps.dwTextureFilterCaps &= (
1382 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1383 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1384 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1385 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1386 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1387 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1389 caps->dpcLineCaps.dwTextureAddressCaps &= (
1390 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1391 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1393 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1395 /* DirectX7 always has the np2 flag set, no matter what the card
1396 * supports. Some old games (Rollcage) check the caps incorrectly.
1397 * If wined3d supports nonpow2 textures it also has np2 conditional
1398 * support. */
1399 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1402 /* Fill the missing members, and do some fixup */
1403 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1404 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1405 | D3DPTBLENDCAPS_MODULATEMASK
1406 | D3DPTBLENDCAPS_COPY
1407 | D3DPTBLENDCAPS_DECAL
1408 | D3DPTBLENDCAPS_DECALALPHA
1409 | D3DPTBLENDCAPS_DECALMASK
1410 | D3DPTBLENDCAPS_MODULATE
1411 | D3DPTBLENDCAPS_MODULATEALPHA;
1412 caps->dpcLineCaps.dwStippleWidth = 32;
1413 caps->dpcLineCaps.dwStippleHeight = 32;
1414 /* Use the same for the TriCaps */
1415 caps->dpcTriCaps = caps->dpcLineCaps;
1417 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1418 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1419 caps->dwMinTextureWidth = 1;
1420 caps->dwMinTextureHeight = 1;
1422 /* Convert DWORDs safely to WORDs */
1423 caps->wMaxTextureBlendStages = min(wined3d_caps.MaxTextureBlendStages, 0xffff);
1424 caps->wMaxSimultaneousTextures = min(wined3d_caps.MaxSimultaneousTextures, 0xffff);
1425 caps->wMaxUserClipPlanes = min(wined3d_caps.MaxUserClipPlanes, D3DMAXUSERCLIPPLANES);
1426 caps->wMaxVertexBlendMatrices = min(wined3d_caps.MaxVertexBlendMatrices, 0xffff);
1428 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1430 caps->dwReserved1 = 0;
1431 caps->dwReserved2 = 0;
1432 caps->dwReserved3 = 0;
1433 caps->dwReserved4 = 0;
1435 return DD_OK;
1438 /*****************************************************************************
1439 * IDirectDraw7::GetCaps
1441 * Returns the drives capabilities
1443 * Used for version 1, 2, 4 and 7
1445 * Params:
1446 * DriverCaps: Structure to write the Hardware accelerated caps to
1447 * HelCaps: Structure to write the emulation caps to
1449 * Returns
1450 * This implementation returns DD_OK only
1452 *****************************************************************************/
1453 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1455 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1456 DDCAPS caps;
1457 WINED3DCAPS winecaps;
1458 HRESULT hr;
1459 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1461 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1463 /* One structure must be != NULL */
1464 if (!DriverCaps && !HELCaps)
1466 WARN("Invalid parameters.\n");
1467 return DDERR_INVALIDPARAMS;
1470 memset(&caps, 0, sizeof(caps));
1471 memset(&winecaps, 0, sizeof(winecaps));
1472 caps.dwSize = sizeof(caps);
1474 wined3d_mutex_lock();
1475 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1476 if (FAILED(hr))
1478 WARN("Failed to get device caps, %#x.\n", hr);
1479 wined3d_mutex_unlock();
1480 return hr;
1483 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1484 if (FAILED(hr))
1486 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1487 wined3d_mutex_unlock();
1488 return hr;
1491 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1492 wined3d_mutex_unlock();
1493 if (FAILED(hr))
1495 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1496 return hr;
1499 caps.dwCaps = winecaps.ddraw_caps.caps;
1500 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1501 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1502 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1503 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1504 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1505 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1506 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1507 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1508 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1509 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1510 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1511 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1512 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1513 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1515 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1516 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1518 if(DriverCaps)
1520 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1521 if (TRACE_ON(ddraw))
1523 TRACE("Driver Caps :\n");
1524 DDRAW_dump_DDCAPS(DriverCaps);
1528 if(HELCaps)
1530 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1531 if (TRACE_ON(ddraw))
1533 TRACE("HEL Caps :\n");
1534 DDRAW_dump_DDCAPS(HELCaps);
1538 return DD_OK;
1541 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1543 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1545 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1547 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1550 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1552 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1554 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1556 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1559 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1561 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1563 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1565 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1568 /*****************************************************************************
1569 * IDirectDraw7::Compact
1571 * No idea what it does, MSDN says it's not implemented.
1573 * Returns
1574 * DD_OK, but this is unchecked
1576 *****************************************************************************/
1577 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1579 TRACE("iface %p.\n", iface);
1581 return DD_OK;
1584 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1586 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1588 TRACE("iface %p.\n", iface);
1590 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1593 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1595 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1597 TRACE("iface %p.\n", iface);
1599 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1602 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1604 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1606 TRACE("iface %p.\n", iface);
1608 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1611 /*****************************************************************************
1612 * IDirectDraw7::GetDisplayMode
1614 * Returns information about the current display mode
1616 * Exists in versions 1, 2, 4 and 7
1618 * Params:
1619 * DDSD: Address of a surface description structure to write the info to
1621 * Returns
1622 * DD_OK
1624 *****************************************************************************/
1625 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1627 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1628 struct wined3d_display_mode mode;
1629 HRESULT hr;
1631 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1633 /* This seems sane */
1634 if (!DDSD || (DDSD->dwSize != sizeof(DDSURFACEDESC) && DDSD->dwSize != sizeof(DDSURFACEDESC2)))
1635 return DDERR_INVALIDPARAMS;
1637 wined3d_mutex_lock();
1639 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1641 ERR("Failed to get display mode, hr %#x.\n", hr);
1642 wined3d_mutex_unlock();
1643 return hr;
1646 memset(DDSD, 0, DDSD->dwSize);
1647 DDSD->dwSize = sizeof(*DDSD);
1648 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1649 DDSD->dwWidth = mode.width;
1650 DDSD->dwHeight = mode.height;
1651 DDSD->u2.dwRefreshRate = 60;
1652 DDSD->ddsCaps.dwCaps = 0;
1653 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1654 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1655 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1657 if(TRACE_ON(ddraw))
1659 TRACE("Returning surface desc :\n");
1660 DDRAW_dump_surface_desc(DDSD);
1663 wined3d_mutex_unlock();
1665 return DD_OK;
1668 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1670 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1672 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1674 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1677 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1679 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1680 HRESULT hr;
1682 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1684 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1685 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1686 return hr;
1689 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1691 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1692 HRESULT hr;
1694 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1696 hr = ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1697 if (SUCCEEDED(hr)) surface_desc->dwSize = sizeof(*surface_desc);
1698 return hr;
1701 /*****************************************************************************
1702 * IDirectDraw7::GetFourCCCodes
1704 * Returns an array of supported FourCC codes.
1706 * Exists in versions 1, 2, 4 and 7
1708 * Params:
1709 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1710 * of enumerated codes
1711 * Codes: Pointer to an array of DWORDs where the supported codes are written
1712 * to
1714 * Returns
1715 * Always returns DD_OK, as it's a stub for now
1717 *****************************************************************************/
1718 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1720 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1721 static const enum wined3d_format_id formats[] =
1723 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1724 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1725 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1727 struct wined3d_display_mode mode;
1728 DWORD count = 0, i, outsize;
1729 HRESULT hr;
1731 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1733 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1735 ERR("Failed to get display mode, hr %#x.\n", hr);
1736 return hr;
1739 outsize = NumCodes && Codes ? *NumCodes : 0;
1741 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1743 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1744 mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
1746 if (count < outsize)
1747 Codes[count] = formats[i];
1748 ++count;
1751 if(NumCodes) {
1752 TRACE("Returning %u FourCC codes\n", count);
1753 *NumCodes = count;
1756 return DD_OK;
1759 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1761 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1763 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1765 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1768 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1770 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1772 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1774 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1777 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1779 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1781 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1783 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1786 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1788 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1789 struct wined3d_display_mode mode;
1790 HRESULT hr;
1792 TRACE("iface %p, frequency %p.\n", iface, frequency);
1794 wined3d_mutex_lock();
1795 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1796 wined3d_mutex_unlock();
1797 if (FAILED(hr))
1799 WARN("Failed to get display mode, hr %#x.\n", hr);
1800 return hr;
1803 *frequency = mode.refresh_rate;
1805 return DD_OK;
1808 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1810 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1812 TRACE("iface %p, frequency %p.\n", iface, frequency);
1814 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1817 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1819 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1821 TRACE("iface %p, frequency %p.\n", iface, frequency);
1823 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1826 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1828 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1830 TRACE("iface %p, frequency %p.\n", iface, frequency);
1832 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1835 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1837 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1838 struct wined3d_raster_status raster_status;
1839 HRESULT hr;
1841 TRACE("iface %p, status %p.\n", iface, status);
1843 if(!status)
1844 return DDERR_INVALIDPARAMS;
1846 wined3d_mutex_lock();
1847 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1848 wined3d_mutex_unlock();
1849 if (FAILED(hr))
1851 WARN("Failed to get raster status, hr %#x.\n", hr);
1852 return hr;
1855 *status = raster_status.in_vblank;
1857 return DD_OK;
1860 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1862 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1864 TRACE("iface %p, status %p.\n", iface, status);
1866 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1869 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1871 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1873 TRACE("iface %p, status %p.\n", iface, status);
1875 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1878 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1880 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1882 TRACE("iface %p, status %p.\n", iface, status);
1884 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1887 /*****************************************************************************
1888 * IDirectDraw7::GetAvailableVidMem
1890 * Returns the total and free video memory
1892 * Params:
1893 * caps: Specifies the memory type asked for
1894 * total: Pointer to a DWORD to be filled with the total memory
1895 * free: Pointer to a DWORD to be filled with the free memory
1897 * Returns
1898 * DD_OK on success
1899 * DDERR_INVALIDPARAMS if free and total are NULL
1901 *****************************************************************************/
1902 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *caps, DWORD *total,
1903 DWORD *free)
1905 unsigned int framebuffer_size, total_vidmem, free_vidmem;
1906 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1907 struct wined3d_display_mode mode;
1908 HRESULT hr = DD_OK;
1910 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1912 if (!total && !free)
1913 return DDERR_INVALIDPARAMS;
1915 if (TRACE_ON(ddraw))
1917 TRACE("Asked for memory with description: ");
1918 DDRAW_dump_DDSCAPS2(caps);
1920 wined3d_mutex_lock();
1922 /* Todo: System memory vs local video memory vs non-local video memory
1923 * The MSDN also mentions differences between texture memory and other
1924 * resources, but that's not important
1927 /* Some applications (e.g. 3DMark 2000) assume that the reported amount of
1928 * video memory doesn't include the memory used by the default framebuffer.
1930 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1932 WARN("Failed to get display mode, hr %#x.\n", hr);
1933 wined3d_mutex_unlock();
1934 return hr;
1936 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1937 mode.format_id, mode.width);
1938 framebuffer_size *= mode.height;
1940 if (free)
1942 free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1943 *free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;
1944 TRACE("Free video memory %#x.\n", *free);
1947 if (total)
1949 struct wined3d_adapter_identifier desc = {0};
1951 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1952 total_vidmem = min(UINT_MAX, desc.video_memory);
1953 *total = framebuffer_size > total_vidmem ? 0 : total_vidmem - framebuffer_size;
1954 TRACE("Total video memory %#x.\n", *total);
1957 wined3d_mutex_unlock();
1959 return hr;
1962 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1963 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1965 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1967 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1969 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1972 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1973 DDSCAPS *caps, DWORD *total, DWORD *free)
1975 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1976 DDSCAPS2 caps2;
1978 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1980 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1981 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1984 /*****************************************************************************
1985 * IDirectDraw7::Initialize
1987 * Initializes a DirectDraw interface.
1989 * Params:
1990 * GUID: Interface identifier. Well, don't know what this is really good
1991 * for
1993 * Returns
1994 * Returns DD_OK on the first call,
1995 * DDERR_ALREADYINITIALIZED on repeated calls
1997 *****************************************************************************/
1998 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
2000 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2002 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2004 if (ddraw->flags & DDRAW_INITIALIZED)
2005 return DDERR_ALREADYINITIALIZED;
2007 /* FIXME: To properly take the GUID into account we should call
2008 * ddraw_init() here instead of in DDRAW_Create(). */
2009 if (guid)
2010 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
2012 ddraw->flags |= DDRAW_INITIALIZED;
2013 return DD_OK;
2016 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
2018 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2020 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2022 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2025 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
2027 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2029 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2031 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2034 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2036 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2038 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2040 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2043 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2045 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2047 return DDERR_ALREADYINITIALIZED;
2050 /*****************************************************************************
2051 * IDirectDraw7::FlipToGDISurface
2053 * "Makes the surface that the GDI writes to the primary surface"
2054 * Looks like some windows specific thing we don't have to care about.
2055 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2056 * show error boxes ;)
2057 * Well, just return DD_OK.
2059 * Returns:
2060 * Always returns DD_OK
2062 *****************************************************************************/
2063 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2065 FIXME("iface %p stub!\n", iface);
2067 return DD_OK;
2070 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2072 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2074 TRACE("iface %p.\n", iface);
2076 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2079 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2081 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2083 TRACE("iface %p.\n", iface);
2085 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2088 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2090 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2092 TRACE("iface %p.\n", iface);
2094 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2097 /*****************************************************************************
2098 * IDirectDraw7::WaitForVerticalBlank
2100 * This method allows applications to get in sync with the vertical blank
2101 * interval.
2102 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2103 * redraw the screen, most likely because of this stub
2105 * Parameters:
2106 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2107 * or DDWAITVB_BLOCKEND
2108 * h: Not used, according to MSDN
2110 * Returns:
2111 * Always returns DD_OK
2113 *****************************************************************************/
2114 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2116 static BOOL hide;
2118 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2120 /* This function is called often, so print the fixme only once */
2121 if(!hide)
2123 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2124 hide = TRUE;
2127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2129 return DDERR_UNSUPPORTED; /* unchecked */
2131 return DD_OK;
2134 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2136 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2138 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2140 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2143 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2145 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2147 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2149 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2152 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2154 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2156 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2158 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2161 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2163 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2164 struct wined3d_raster_status raster_status;
2165 HRESULT hr;
2167 TRACE("iface %p, line %p.\n", iface, Scanline);
2169 wined3d_mutex_lock();
2170 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2171 wined3d_mutex_unlock();
2172 if (FAILED(hr))
2174 WARN("Failed to get raster status, hr %#x.\n", hr);
2175 return hr;
2178 *Scanline = raster_status.scan_line;
2180 if (raster_status.in_vblank)
2181 return DDERR_VERTICALBLANKINPROGRESS;
2183 return DD_OK;
2186 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2188 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2190 TRACE("iface %p, line %p.\n", iface, line);
2192 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2195 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2197 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2199 TRACE("iface %p, line %p.\n", iface, line);
2201 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2204 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2206 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2208 TRACE("iface %p, line %p.\n", iface, line);
2210 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2213 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2215 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2217 TRACE("iface %p.\n", iface);
2219 return ddraw->device_state == DDRAW_DEVICE_STATE_LOST ? DDERR_NOEXCLUSIVEMODE : DD_OK;
2222 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2224 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2226 TRACE("iface %p.\n", iface);
2228 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2231 /*****************************************************************************
2232 * IDirectDraw7::GetGDISurface
2234 * Returns the surface that GDI is treating as the primary surface.
2235 * For Wine this is the front buffer
2237 * Params:
2238 * GDISurface: Address to write the surface pointer to
2240 * Returns:
2241 * DD_OK if the surface was found
2242 * DDERR_NOTFOUND if the GDI surface wasn't found
2244 *****************************************************************************/
2245 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2247 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2249 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2251 wined3d_mutex_lock();
2253 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2255 WARN("Primary not created yet.\n");
2256 wined3d_mutex_unlock();
2257 return DDERR_NOTFOUND;
2259 IDirectDrawSurface7_AddRef(*GDISurface);
2261 wined3d_mutex_unlock();
2263 return DD_OK;
2266 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2268 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2269 struct ddraw_surface *surface_impl;
2270 IDirectDrawSurface7 *surface7;
2271 HRESULT hr;
2273 TRACE("iface %p, surface %p.\n", iface, surface);
2275 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2276 if (FAILED(hr))
2278 *surface = NULL;
2279 return hr;
2281 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2282 *surface = &surface_impl->IDirectDrawSurface4_iface;
2283 IDirectDrawSurface4_AddRef(*surface);
2284 IDirectDrawSurface7_Release(surface7);
2286 return hr;
2289 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2291 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2292 struct ddraw_surface *surface_impl;
2293 IDirectDrawSurface7 *surface7;
2294 HRESULT hr;
2296 TRACE("iface %p, surface %p.\n", iface, surface);
2298 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2299 if (FAILED(hr))
2301 *surface = NULL;
2302 return hr;
2304 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2305 *surface = &surface_impl->IDirectDrawSurface_iface;
2306 IDirectDrawSurface_AddRef(*surface);
2307 IDirectDrawSurface7_Release(surface7);
2309 return hr;
2312 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2314 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2315 struct ddraw_surface *surface_impl;
2316 IDirectDrawSurface7 *surface7;
2317 HRESULT hr;
2319 TRACE("iface %p, surface %p.\n", iface, surface);
2321 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2322 if (FAILED(hr))
2324 *surface = NULL;
2325 return hr;
2327 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2328 *surface = &surface_impl->IDirectDrawSurface_iface;
2329 IDirectDrawSurface_AddRef(*surface);
2330 IDirectDrawSurface7_Release(surface7);
2332 return hr;
2335 struct displaymodescallback_context
2337 LPDDENUMMODESCALLBACK func;
2338 void *context;
2341 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2343 struct displaymodescallback_context *cbcontext = context;
2344 DDSURFACEDESC desc;
2346 DDSD2_to_DDSD(surface_desc, &desc);
2347 return cbcontext->func(&desc, cbcontext->context);
2350 /*****************************************************************************
2351 * IDirectDraw7::EnumDisplayModes
2353 * Enumerates the supported Display modes. The modes can be filtered with
2354 * the DDSD parameter.
2356 * Params:
2357 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2358 * versions (3 and older?) this is reserved and must be 0.
2359 * DDSD: Surface description to filter the modes
2360 * Context: Pointer passed back to the callback function
2361 * cb: Application-provided callback function
2363 * Returns:
2364 * DD_OK on success
2365 * DDERR_INVALIDPARAMS if the callback wasn't set
2367 *****************************************************************************/
2368 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2369 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2371 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2372 struct wined3d_display_mode *enum_modes = NULL;
2373 struct wined3d_display_mode mode;
2374 unsigned int modenum, fmt;
2375 DDSURFACEDESC2 callback_sd;
2376 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2377 DDPIXELFORMAT pixelformat;
2379 static const enum wined3d_format_id checkFormatList[] =
2381 WINED3DFMT_B8G8R8X8_UNORM,
2382 WINED3DFMT_B5G6R5_UNORM,
2383 WINED3DFMT_P8_UINT,
2386 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2387 iface, Flags, DDSD, Context, cb);
2389 if (!cb)
2390 return DDERR_INVALIDPARAMS;
2392 if (!(enum_modes = heap_alloc(enum_mode_array_size * sizeof(*enum_modes))))
2393 return DDERR_OUTOFMEMORY;
2395 wined3d_mutex_lock();
2397 pixelformat.dwSize = sizeof(pixelformat);
2398 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2400 modenum = 0;
2401 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2402 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2404 BOOL found = FALSE;
2405 unsigned i;
2407 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2408 if (DDSD)
2410 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2411 continue;
2412 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2413 continue;
2414 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2415 continue;
2416 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2417 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2418 continue;
2421 /* DX docs state EnumDisplayMode should return only unique modes */
2422 for (i = 0; i < enum_mode_count; i++)
2424 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2425 && enum_modes[i].format_id == mode.format_id
2426 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2428 found = TRUE;
2429 break;
2432 if(found) continue;
2434 memset(&callback_sd, 0, sizeof(callback_sd));
2435 callback_sd.dwSize = sizeof(callback_sd);
2436 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2438 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2439 if (Flags & DDEDM_REFRESHRATES)
2440 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2442 callback_sd.dwWidth = mode.width;
2443 callback_sd.dwHeight = mode.height;
2445 callback_sd.u4.ddpfPixelFormat=pixelformat;
2447 /* Calc pitch and DWORD align like MSDN says */
2448 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2449 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2451 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2452 callback_sd.u2.dwRefreshRate);
2454 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2456 TRACE("Application asked to terminate the enumeration\n");
2457 heap_free(enum_modes);
2458 wined3d_mutex_unlock();
2459 return DD_OK;
2462 if (enum_mode_count == enum_mode_array_size)
2464 struct wined3d_display_mode *new_enum_modes;
2466 enum_mode_array_size *= 2;
2467 if (!(new_enum_modes = heap_realloc(enum_modes, enum_mode_array_size * sizeof(*new_enum_modes))))
2469 heap_free(enum_modes);
2470 wined3d_mutex_unlock();
2471 return DDERR_OUTOFMEMORY;
2474 enum_modes = new_enum_modes;
2476 enum_modes[enum_mode_count++] = mode;
2480 TRACE("End of enumeration\n");
2481 heap_free(enum_modes);
2482 wined3d_mutex_unlock();
2484 return DD_OK;
2487 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2488 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2490 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2492 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2493 iface, flags, surface_desc, context, callback);
2495 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2498 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2499 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2501 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2502 struct displaymodescallback_context cbcontext;
2503 DDSURFACEDESC2 surface_desc2;
2505 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2506 iface, flags, surface_desc, context, callback);
2508 cbcontext.func = callback;
2509 cbcontext.context = context;
2511 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2512 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2513 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2516 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2517 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2519 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2520 struct displaymodescallback_context cbcontext;
2521 DDSURFACEDESC2 surface_desc2;
2523 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2524 iface, flags, surface_desc, context, callback);
2526 cbcontext.func = callback;
2527 cbcontext.context = context;
2529 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2530 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2531 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2534 /*****************************************************************************
2535 * IDirectDraw7::EvaluateMode
2537 * Used with IDirectDraw7::StartModeTest to test video modes.
2538 * EvaluateMode is used to pass or fail a mode, and continue with the next
2539 * mode
2541 * Params:
2542 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2543 * Timeout: Returns the amount of seconds left before the mode would have
2544 * been failed automatically
2546 * Returns:
2547 * This implementation always DD_OK, because it's a stub
2549 *****************************************************************************/
2550 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2552 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2554 /* When implementing this, implement it in WineD3D */
2556 return DD_OK;
2559 /*****************************************************************************
2560 * IDirectDraw7::GetDeviceIdentifier
2562 * Returns the device identifier, which gives information about the driver
2563 * Our device identifier is defined at the beginning of this file.
2565 * Params:
2566 * DDDI: Address for the returned structure
2567 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2569 * Returns:
2570 * On success it returns DD_OK
2571 * DDERR_INVALIDPARAMS if DDDI is NULL
2573 *****************************************************************************/
2574 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2575 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2577 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2578 struct wined3d_adapter_identifier adapter_id;
2579 HRESULT hr = S_OK;
2581 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2583 if (!DDDI)
2584 return DDERR_INVALIDPARAMS;
2586 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2588 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2589 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2590 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2591 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2592 * bytes too long. So only copy the relevant part of the structure
2595 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2596 return DD_OK;
2599 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2600 adapter_id.driver = DDDI->szDriver;
2601 adapter_id.driver_size = sizeof(DDDI->szDriver);
2602 adapter_id.description = DDDI->szDescription;
2603 adapter_id.description_size = sizeof(DDDI->szDescription);
2604 adapter_id.device_name_size = 0;
2605 wined3d_mutex_lock();
2606 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2607 wined3d_mutex_unlock();
2608 if (FAILED(hr)) return hr;
2610 DDDI->liDriverVersion = adapter_id.driver_version;
2611 DDDI->dwVendorId = adapter_id.vendor_id;
2612 DDDI->dwDeviceId = adapter_id.device_id;
2613 DDDI->dwSubSysId = adapter_id.subsystem_id;
2614 DDDI->dwRevision = adapter_id.revision;
2615 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2616 DDDI->dwWHQLLevel = adapter_id.whql_level;
2617 return DD_OK;
2620 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2621 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2623 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2624 DDDEVICEIDENTIFIER2 identifier2;
2625 HRESULT hr;
2627 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2629 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2630 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2632 return hr;
2635 /*****************************************************************************
2636 * IDirectDraw7::GetSurfaceFromDC
2638 * Returns the Surface for a GDI device context handle.
2639 * Is this related to IDirectDrawSurface::GetDC ???
2641 * Params:
2642 * hdc: hdc to return the surface for
2643 * Surface: Address to write the surface pointer to
2645 * Returns:
2646 * Always returns DD_OK because it's a stub
2648 *****************************************************************************/
2649 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface,
2650 HDC dc, IDirectDrawSurface7 **surface)
2652 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2653 struct ddraw_surface *surface_impl;
2655 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2657 if (!surface)
2658 return E_INVALIDARG;
2660 if (!dc)
2661 goto done;
2663 wined3d_mutex_lock();
2664 LIST_FOR_EACH_ENTRY(surface_impl, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
2666 if (surface_impl->dc != dc)
2667 continue;
2669 TRACE("Found surface %p for dc %p.\n", surface_impl, dc);
2670 *surface = &surface_impl->IDirectDrawSurface7_iface;
2671 IDirectDrawSurface7_AddRef(*surface);
2672 wined3d_mutex_unlock();
2673 return DD_OK;
2675 wined3d_mutex_unlock();
2677 done:
2678 TRACE("No surface found for dc %p.\n", dc);
2679 *surface = NULL;
2680 return DDERR_NOTFOUND;
2683 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2684 IDirectDrawSurface4 **surface)
2686 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2687 struct ddraw_surface *surface_impl;
2688 IDirectDrawSurface7 *surface7;
2689 HRESULT hr;
2691 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2693 if (!surface) return E_INVALIDARG;
2695 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2696 if (FAILED(hr))
2698 *surface = NULL;
2699 return hr;
2701 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2702 /* Tests say this is true */
2703 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2704 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2705 IDirectDrawSurface7_Release(surface7);
2707 return hr;
2710 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2712 IDirectDrawSurface_Restore(surface);
2713 IDirectDrawSurface_Release(surface);
2715 return DDENUMRET_OK;
2718 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2720 TRACE("iface %p.\n", iface);
2722 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2723 NULL, NULL, restore_callback);
2726 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2728 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2730 TRACE("iface %p.\n", iface);
2732 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2735 /*****************************************************************************
2736 * IDirectDraw7::StartModeTest
2738 * Tests the specified video modes to update the system registry with
2739 * refresh rate information. StartModeTest starts the mode test,
2740 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2741 * isn't called within 15 seconds, the mode is failed automatically
2743 * As refresh rates are handled by the X server, I don't think this
2744 * Method is important
2746 * Params:
2747 * Modes: An array of mode specifications
2748 * NumModes: The number of modes in Modes
2749 * Flags: Some flags...
2751 * Returns:
2752 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2753 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2754 * otherwise DD_OK
2756 *****************************************************************************/
2757 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2759 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2760 iface, Modes, NumModes, Flags);
2762 /* This looks sane */
2763 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2765 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2766 * As it is not, DDERR_TESTFINISHED is returned
2767 * (hopefully that's correct
2769 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2770 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2773 return DD_OK;
2776 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2777 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2779 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2780 struct ddraw_surface *impl;
2781 HRESULT hr;
2783 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2784 iface, surface_desc, surface, outer_unknown);
2786 wined3d_mutex_lock();
2788 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2790 WARN("Cooperative level not set.\n");
2791 wined3d_mutex_unlock();
2792 return DDERR_NOCOOPERATIVELEVELSET;
2795 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2797 WARN("Application supplied invalid surface descriptor\n");
2798 wined3d_mutex_unlock();
2799 return DDERR_INVALIDPARAMS;
2802 __TRY
2804 *surface = NULL;
2806 __EXCEPT_PAGE_FAULT
2808 WARN("Surface pointer %p is invalid.\n", surface);
2809 wined3d_mutex_unlock();
2810 return DDERR_INVALIDPARAMS;
2812 __ENDTRY;
2814 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2816 if (TRACE_ON(ddraw))
2818 TRACE(" (%p) Requesting surface desc :\n", iface);
2819 DDRAW_dump_surface_desc(surface_desc);
2822 WARN("Application tried to create an explicit front or back buffer\n");
2823 wined3d_mutex_unlock();
2824 return DDERR_INVALIDCAPS;
2827 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2828 wined3d_mutex_unlock();
2829 if (FAILED(hr))
2830 return hr;
2832 *surface = &impl->IDirectDrawSurface7_iface;
2833 IDirectDraw7_AddRef(iface);
2834 impl->ifaceToRelease = (IUnknown *)iface;
2836 return hr;
2839 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2840 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2842 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2843 struct ddraw_surface *impl;
2844 HRESULT hr;
2846 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2847 iface, surface_desc, surface, outer_unknown);
2849 wined3d_mutex_lock();
2851 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2853 WARN("Cooperative level not set.\n");
2854 wined3d_mutex_unlock();
2855 return DDERR_NOCOOPERATIVELEVELSET;
2858 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2860 WARN("Application supplied invalid surface descriptor\n");
2861 wined3d_mutex_unlock();
2862 return DDERR_INVALIDPARAMS;
2865 __TRY
2867 *surface = NULL;
2869 __EXCEPT_PAGE_FAULT
2871 WARN("Surface pointer %p is invalid.\n", surface);
2872 wined3d_mutex_unlock();
2873 return DDERR_INVALIDPARAMS;
2875 __ENDTRY;
2877 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2879 if (TRACE_ON(ddraw))
2881 TRACE(" (%p) Requesting surface desc :\n", iface);
2882 DDRAW_dump_surface_desc(surface_desc);
2885 WARN("Application tried to create an explicit front or back buffer\n");
2886 wined3d_mutex_unlock();
2887 return DDERR_INVALIDCAPS;
2890 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2891 wined3d_mutex_unlock();
2892 if (FAILED(hr))
2893 return hr;
2895 *surface = &impl->IDirectDrawSurface4_iface;
2896 IDirectDraw4_AddRef(iface);
2897 impl->ifaceToRelease = (IUnknown *)iface;
2899 return hr;
2902 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2903 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2905 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2906 struct ddraw_surface *impl;
2907 HRESULT hr;
2908 DDSURFACEDESC2 surface_desc2;
2910 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2911 iface, surface_desc, surface, outer_unknown);
2913 wined3d_mutex_lock();
2915 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2917 WARN("Cooperative level not set.\n");
2918 wined3d_mutex_unlock();
2919 return DDERR_NOCOOPERATIVELEVELSET;
2922 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2924 WARN("Application supplied invalid surface descriptor\n");
2925 wined3d_mutex_unlock();
2926 return DDERR_INVALIDPARAMS;
2929 __TRY
2931 *surface = NULL;
2933 __EXCEPT_PAGE_FAULT
2935 WARN("Surface pointer %p is invalid.\n", surface);
2936 wined3d_mutex_unlock();
2937 return DDERR_INVALIDPARAMS;
2939 __ENDTRY;
2941 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2942 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2944 if (TRACE_ON(ddraw))
2946 TRACE(" (%p) Requesting surface desc :\n", iface);
2947 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2950 WARN("Application tried to create an explicit front or back buffer\n");
2951 wined3d_mutex_unlock();
2952 return DDERR_INVALIDCAPS;
2955 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2956 wined3d_mutex_unlock();
2957 if (FAILED(hr))
2958 return hr;
2960 *surface = &impl->IDirectDrawSurface_iface;
2961 impl->ifaceToRelease = NULL;
2963 return hr;
2966 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2967 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2969 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2970 struct ddraw_surface *impl;
2971 HRESULT hr;
2972 DDSURFACEDESC2 surface_desc2;
2974 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2975 iface, surface_desc, surface, outer_unknown);
2977 wined3d_mutex_lock();
2979 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2981 WARN("Cooperative level not set.\n");
2982 wined3d_mutex_unlock();
2983 return DDERR_NOCOOPERATIVELEVELSET;
2986 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2988 WARN("Application supplied invalid surface descriptor\n");
2989 wined3d_mutex_unlock();
2990 return DDERR_INVALIDPARAMS;
2993 __TRY
2995 *surface = NULL;
2997 __EXCEPT_PAGE_FAULT
2999 WARN("Surface pointer %p is invalid.\n", surface);
3000 wined3d_mutex_unlock();
3001 return DDERR_INVALIDPARAMS;
3003 __ENDTRY;
3005 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
3006 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
3007 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
3008 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
3010 WARN("Application tried to create an explicit front or back buffer.\n");
3011 wined3d_mutex_unlock();
3012 return DDERR_INVALIDCAPS;
3015 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3016 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3017 wined3d_mutex_unlock();
3018 if (FAILED(hr))
3019 return hr;
3021 *surface = &impl->IDirectDrawSurface_iface;
3022 impl->ifaceToRelease = NULL;
3024 return hr;
3027 static BOOL
3028 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3029 const DDPIXELFORMAT *provided)
3031 /* Some flags must be present in both or neither for a match. */
3032 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3033 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3034 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3036 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3037 return FALSE;
3039 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3040 return FALSE;
3042 if (requested->dwFlags & DDPF_FOURCC)
3043 if (requested->dwFourCC != provided->dwFourCC)
3044 return FALSE;
3046 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3047 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3048 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3049 return FALSE;
3051 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3052 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3053 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3054 return FALSE;
3056 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3057 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3058 return FALSE;
3060 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3061 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3062 |DDPF_BUMPDUDV))
3063 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3064 return FALSE;
3066 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3067 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3068 return FALSE;
3070 return TRUE;
3073 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3075 struct compare_info
3077 DWORD flag;
3078 ptrdiff_t offset;
3079 size_t size;
3082 #define CMP(FLAG, FIELD) \
3083 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3084 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3086 static const struct compare_info compare[] =
3088 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3089 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3090 CMP(CAPS, ddsCaps),
3091 CMP(CKDESTBLT, ddckCKDestBlt),
3092 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3093 CMP(CKSRCBLT, ddckCKSrcBlt),
3094 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3095 CMP(HEIGHT, dwHeight),
3096 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3097 CMP(LPSURFACE, lpSurface),
3098 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3099 CMP(PITCH, u1 /* lPitch */),
3100 /* PIXELFORMAT: manual */
3101 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3102 CMP(TEXTURESTAGE, dwTextureStage),
3103 CMP(WIDTH, dwWidth),
3104 /* ZBUFFERBITDEPTH: "obsolete" */
3107 #undef CMP
3109 unsigned int i;
3111 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3112 return FALSE;
3114 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3116 if (requested->dwFlags & compare[i].flag
3117 && memcmp((const char *)provided + compare[i].offset,
3118 (const char *)requested + compare[i].offset,
3119 compare[i].size) != 0)
3120 return FALSE;
3123 if (requested->dwFlags & DDSD_PIXELFORMAT)
3125 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3126 &provided->u4.ddpfPixelFormat))
3127 return FALSE;
3130 return TRUE;
3133 struct surfacescallback2_context
3135 LPDDENUMSURFACESCALLBACK2 func;
3136 void *context;
3139 struct surfacescallback_context
3141 LPDDENUMSURFACESCALLBACK func;
3142 void *context;
3145 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3146 DDSURFACEDESC2 *surface_desc, void *context)
3148 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3149 struct surfacescallback2_context *cbcontext = context;
3151 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3152 IDirectDrawSurface7_Release(surface);
3154 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3155 surface_desc, cbcontext->context);
3158 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3159 DDSURFACEDESC2 *surface_desc, void *context)
3161 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3162 struct surfacescallback_context *cbcontext = context;
3164 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3165 IDirectDrawSurface7_Release(surface);
3167 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3168 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3171 /*****************************************************************************
3172 * IDirectDraw7::EnumSurfaces
3174 * Loops through all surfaces attached to this device and calls the
3175 * application callback. This can't be relayed to WineD3DDevice,
3176 * because some WineD3DSurfaces' parents are IParent objects
3178 * Params:
3179 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3180 * DDSD: Description to filter for
3181 * Context: Application-provided pointer, it's passed unmodified to the
3182 * Callback function
3183 * Callback: Address to call for each surface
3185 * Returns:
3186 * DDERR_INVALIDPARAMS if the callback is NULL
3187 * DD_OK on success
3189 *****************************************************************************/
3190 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3191 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3193 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3194 struct ddraw_surface *surf;
3195 BOOL all, nomatch;
3196 DDSURFACEDESC2 desc;
3197 struct list *entry, *entry2;
3199 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3200 iface, Flags, DDSD, Context, Callback);
3202 all = Flags & DDENUMSURFACES_ALL;
3203 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3205 if (!Callback)
3206 return DDERR_INVALIDPARAMS;
3208 wined3d_mutex_lock();
3210 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3211 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3213 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3215 if (!surf->iface_count)
3217 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3218 continue;
3221 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3223 TRACE("Enumerating surface %p.\n", surf);
3224 desc = surf->surface_desc;
3225 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3226 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3228 wined3d_mutex_unlock();
3229 return DD_OK;
3234 wined3d_mutex_unlock();
3236 return DD_OK;
3239 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3240 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3242 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3243 struct surfacescallback2_context cbcontext;
3245 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3246 iface, flags, surface_desc, context, callback);
3248 cbcontext.func = callback;
3249 cbcontext.context = context;
3251 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3252 &cbcontext, EnumSurfacesCallback2Thunk);
3255 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3256 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3258 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3259 struct surfacescallback_context cbcontext;
3260 DDSURFACEDESC2 surface_desc2;
3262 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3263 iface, flags, surface_desc, context, callback);
3265 cbcontext.func = callback;
3266 cbcontext.context = context;
3268 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3269 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3270 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3273 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3274 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3276 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3277 struct surfacescallback_context cbcontext;
3278 DDSURFACEDESC2 surface_desc2;
3280 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3281 iface, flags, surface_desc, context, callback);
3283 cbcontext.func = callback;
3284 cbcontext.context = context;
3286 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3287 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3288 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3291 /*****************************************************************************
3292 * DirectDrawCreateClipper (DDRAW.@)
3294 * Creates a new IDirectDrawClipper object.
3296 * Params:
3297 * Clipper: Address to write the interface pointer to
3298 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3299 * NULL
3301 * Returns:
3302 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3303 * E_OUTOFMEMORY if allocating the object failed
3305 *****************************************************************************/
3306 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3308 struct ddraw_clipper *object;
3309 HRESULT hr;
3311 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3312 flags, clipper, outer_unknown);
3314 if (outer_unknown)
3315 return CLASS_E_NOAGGREGATION;
3317 wined3d_mutex_lock();
3319 if (!(object = heap_alloc_zero(sizeof(*object))))
3321 wined3d_mutex_unlock();
3322 return E_OUTOFMEMORY;
3325 hr = ddraw_clipper_init(object);
3326 if (FAILED(hr))
3328 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3329 heap_free(object);
3330 wined3d_mutex_unlock();
3331 return hr;
3334 TRACE("Created clipper %p.\n", object);
3335 *clipper = &object->IDirectDrawClipper_iface;
3336 wined3d_mutex_unlock();
3338 return DD_OK;
3341 /*****************************************************************************
3342 * IDirectDraw7::CreateClipper
3344 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3346 *****************************************************************************/
3347 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3348 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3350 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3351 iface, Flags, Clipper, UnkOuter);
3353 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3356 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3357 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3359 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3361 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3362 iface, flags, clipper, outer_unknown);
3364 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3367 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3368 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3370 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3372 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3373 iface, flags, clipper, outer_unknown);
3375 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3378 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3379 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3381 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3383 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3384 iface, flags, clipper, outer_unknown);
3386 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3389 /*****************************************************************************
3390 * IDirectDraw7::CreatePalette
3392 * Creates a new IDirectDrawPalette object
3394 * Params:
3395 * Flags: The flags for the new clipper
3396 * ColorTable: Color table to assign to the new clipper
3397 * Palette: Address to write the interface pointer to
3398 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3399 * NULL
3401 * Returns:
3402 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3403 * E_OUTOFMEMORY if allocating the object failed
3405 *****************************************************************************/
3406 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3407 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3409 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3410 struct ddraw_palette *object;
3411 HRESULT hr;
3413 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3414 iface, Flags, ColorTable, Palette, pUnkOuter);
3416 if (pUnkOuter)
3417 return CLASS_E_NOAGGREGATION;
3419 wined3d_mutex_lock();
3421 /* The refcount test shows that a cooplevel is required for this */
3422 if (!ddraw->cooperative_level)
3424 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3425 wined3d_mutex_unlock();
3426 return DDERR_NOCOOPERATIVELEVELSET;
3429 if (!(object = heap_alloc(sizeof(*object))))
3431 ERR("Out of memory when allocating memory for a palette implementation\n");
3432 wined3d_mutex_unlock();
3433 return E_OUTOFMEMORY;
3436 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3437 if (FAILED(hr))
3439 WARN("Failed to initialize palette, hr %#x.\n", hr);
3440 heap_free(object);
3441 wined3d_mutex_unlock();
3442 return hr;
3445 TRACE("Created palette %p.\n", object);
3446 *Palette = &object->IDirectDrawPalette_iface;
3447 wined3d_mutex_unlock();
3449 return DD_OK;
3452 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3453 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3455 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3456 HRESULT hr;
3458 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3459 iface, flags, entries, palette, outer_unknown);
3461 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3462 if (SUCCEEDED(hr) && *palette)
3464 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3465 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3466 IDirectDraw4_AddRef(iface);
3467 impl->ifaceToRelease = (IUnknown *)iface;
3469 return hr;
3472 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3473 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3475 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3476 HRESULT hr;
3478 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3479 iface, flags, entries, palette, outer_unknown);
3481 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3482 if (SUCCEEDED(hr) && *palette)
3484 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3485 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3486 impl->ifaceToRelease = NULL;
3489 return hr;
3492 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3493 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3495 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3496 HRESULT hr;
3498 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3499 iface, flags, entries, palette, outer_unknown);
3501 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3502 if (SUCCEEDED(hr) && *palette)
3504 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3505 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3506 impl->ifaceToRelease = NULL;
3509 return hr;
3512 /*****************************************************************************
3513 * IDirectDraw7::DuplicateSurface
3515 * Duplicates a surface. The surface memory points to the same memory as
3516 * the original surface, and it's released when the last surface referencing
3517 * it is released. I guess that's beyond Wine's surface management right now
3518 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3519 * test application to implement this)
3521 * Params:
3522 * Src: Address of the source surface
3523 * Dest: Address to write the new surface pointer to
3525 * Returns:
3526 * See IDirectDraw7::CreateSurface
3528 *****************************************************************************/
3529 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3530 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3532 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3534 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3536 /* For now, simply create a new, independent surface */
3537 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3540 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3541 IDirectDrawSurface4 **dst)
3543 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3544 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3545 struct ddraw_surface *dst_impl;
3546 IDirectDrawSurface7 *dst7;
3547 HRESULT hr;
3549 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3551 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3552 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3553 if (FAILED(hr))
3555 *dst = NULL;
3556 return hr;
3558 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3559 *dst = &dst_impl->IDirectDrawSurface4_iface;
3560 IDirectDrawSurface4_AddRef(*dst);
3561 IDirectDrawSurface7_Release(dst7);
3563 return hr;
3566 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3567 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3569 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3570 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3571 struct ddraw_surface *dst_impl;
3572 IDirectDrawSurface7 *dst7;
3573 HRESULT hr;
3575 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3577 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3578 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3579 if (FAILED(hr))
3580 return hr;
3581 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3582 *dst = &dst_impl->IDirectDrawSurface_iface;
3583 IDirectDrawSurface_AddRef(*dst);
3584 IDirectDrawSurface7_Release(dst7);
3586 return hr;
3589 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3590 IDirectDrawSurface **dst)
3592 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3593 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3594 struct ddraw_surface *dst_impl;
3595 IDirectDrawSurface7 *dst7;
3596 HRESULT hr;
3598 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3600 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3601 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3602 if (FAILED(hr))
3603 return hr;
3604 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3605 *dst = &dst_impl->IDirectDrawSurface_iface;
3606 IDirectDrawSurface_AddRef(*dst);
3607 IDirectDrawSurface7_Release(dst7);
3609 return hr;
3612 /*****************************************************************************
3613 * IDirect3D7::EnumDevices
3615 * The EnumDevices method for IDirect3D7. It enumerates all supported
3616 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3618 * Params:
3619 * callback: Function to call for each enumerated device
3620 * context: Pointer to pass back to the app
3622 * Returns:
3623 * D3D_OK, or the return value of the GetCaps call
3625 *****************************************************************************/
3626 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3628 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3629 D3DDEVICEDESC7 device_desc7;
3630 HRESULT hr;
3631 size_t i;
3633 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3635 if (!callback)
3636 return DDERR_INVALIDPARAMS;
3638 wined3d_mutex_lock();
3640 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3642 wined3d_mutex_unlock();
3643 return hr;
3646 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3648 HRESULT ret;
3650 device_desc7.deviceGUID = *device_list7[i].device_guid;
3651 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3652 if (ret != DDENUMRET_OK)
3654 TRACE("Application cancelled the enumeration.\n");
3655 wined3d_mutex_unlock();
3656 return D3D_OK;
3660 TRACE("End of enumeration.\n");
3662 wined3d_mutex_unlock();
3664 return D3D_OK;
3667 /*****************************************************************************
3668 * IDirect3D3::EnumDevices
3670 * Enumerates all supported Direct3DDevice interfaces. This is the
3671 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3673 * Versions 1, 2 and 3
3675 * Params:
3676 * callback: Application-provided routine to call for each enumerated device
3677 * Context: Pointer to pass to the callback
3679 * Returns:
3680 * D3D_OK on success,
3681 * The result of IDirect3DImpl_GetCaps if it failed
3683 *****************************************************************************/
3684 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3686 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3688 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3689 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3690 D3DDEVICEDESC7 device_desc7;
3691 HRESULT hr;
3693 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3694 * name string. Let's put the string in a sufficiently sized array in
3695 * writable memory. */
3696 char device_name[50];
3697 strcpy(device_name,"Direct3D HEL");
3699 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3701 if (!callback)
3702 return DDERR_INVALIDPARAMS;
3704 wined3d_mutex_lock();
3706 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3708 wined3d_mutex_unlock();
3709 return hr;
3711 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3713 /* Do I have to enumerate the reference id? Note from old d3d7:
3714 * "It seems that enumerating the reference IID on Direct3D 1 games
3715 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3717 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3718 * EnumReference which enables / disables enumerating the reference
3719 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3720 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3721 * demo directory suggest this.
3723 * Some games(GTA 2) seem to use the second enumerated device, so I have
3724 * to enumerate at least 2 devices. So enumerate the reference device to
3725 * have 2 devices.
3727 * Other games (Rollcage) tell emulation and hal device apart by certain
3728 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3729 * limitation flag), and it refuses all devices that have the perspective
3730 * flag set. This way it refuses the emulation device, and HAL devices
3731 * never have POW2 unset in d3d7 on windows. */
3732 if (ddraw->d3dversion != 1)
3734 static CHAR reference_description[] = "RGB Direct3D emulation";
3736 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3737 hal_desc = device_desc1;
3738 hel_desc = device_desc1;
3739 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3740 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3741 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3742 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3743 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3744 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3745 hal_desc.dcmColorModel = 0;
3746 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3747 hal_desc.dwFlags = 0;
3749 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3750 device_name, &hal_desc, &hel_desc, context);
3751 if (hr != D3DENUMRET_OK)
3753 TRACE("Application cancelled the enumeration.\n");
3754 wined3d_mutex_unlock();
3755 return D3D_OK;
3759 strcpy(device_name,"Direct3D HAL");
3761 TRACE("Enumerating HAL Direct3D device.\n");
3762 hal_desc = device_desc1;
3763 hel_desc = device_desc1;
3765 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3766 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3767 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3768 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3769 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3770 /* HAL devices have a HEL dcmColorModel of 0 */
3771 hel_desc.dcmColorModel = 0;
3773 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3774 device_name, &hal_desc, &hel_desc, context);
3775 if (hr != D3DENUMRET_OK)
3777 TRACE("Application cancelled the enumeration.\n");
3778 wined3d_mutex_unlock();
3779 return D3D_OK;
3782 TRACE("End of enumeration.\n");
3784 wined3d_mutex_unlock();
3786 return D3D_OK;
3789 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3791 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3793 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3795 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3798 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3800 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3802 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3804 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3807 /*****************************************************************************
3808 * IDirect3D3::CreateLight
3810 * Creates an IDirect3DLight interface. This interface is used in
3811 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3812 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3813 * uses the IDirect3DDevice7 interface with D3D7 lights.
3815 * Versions 1, 2 and 3
3817 * Params:
3818 * light: Address to store the new interface pointer
3819 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3820 * Must be NULL
3822 * Returns:
3823 * D3D_OK on success
3824 * DDERR_OUTOFMEMORY if memory allocation failed
3825 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3827 *****************************************************************************/
3828 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3829 IUnknown *outer_unknown)
3831 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3832 struct d3d_light *object;
3834 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3836 if (outer_unknown)
3837 return CLASS_E_NOAGGREGATION;
3839 if (!(object = heap_alloc_zero(sizeof(*object))))
3841 ERR("Failed to allocate light memory.\n");
3842 return DDERR_OUTOFMEMORY;
3845 d3d_light_init(object, ddraw);
3847 TRACE("Created light %p.\n", object);
3848 *light = &object->IDirect3DLight_iface;
3850 return D3D_OK;
3853 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3855 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3857 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3859 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3862 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3864 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3866 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3868 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3871 /*****************************************************************************
3872 * IDirect3D3::CreateMaterial
3874 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3875 * and older versions. The IDirect3DMaterial implementation wraps its
3876 * functionality to IDirect3DDevice7::SetMaterial and friends.
3878 * Versions 1, 2 and 3
3880 * Params:
3881 * material: Address to store the new interface's pointer to
3882 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3883 * Must be NULL
3885 * Returns:
3886 * D3D_OK on success
3887 * DDERR_OUTOFMEMORY if memory allocation failed
3888 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3890 *****************************************************************************/
3891 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3892 IUnknown *outer_unknown)
3894 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3895 struct d3d_material *object;
3897 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3899 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3901 object = d3d_material_create(ddraw);
3902 if (!object)
3904 ERR("Failed to allocate material memory.\n");
3905 return DDERR_OUTOFMEMORY;
3908 TRACE("Created material %p.\n", object);
3909 *material = &object->IDirect3DMaterial3_iface;
3911 return D3D_OK;
3914 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3915 IUnknown *outer_unknown)
3917 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3918 struct d3d_material *object;
3920 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3922 object = d3d_material_create(ddraw);
3923 if (!object)
3925 ERR("Failed to allocate material memory.\n");
3926 return DDERR_OUTOFMEMORY;
3929 TRACE("Created material %p.\n", object);
3930 *material = &object->IDirect3DMaterial2_iface;
3932 return D3D_OK;
3935 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3936 IUnknown *outer_unknown)
3938 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3939 struct d3d_material *object;
3941 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3943 object = d3d_material_create(ddraw);
3944 if (!object)
3946 ERR("Failed to allocate material memory.\n");
3947 return DDERR_OUTOFMEMORY;
3950 TRACE("Created material %p.\n", object);
3951 *material = &object->IDirect3DMaterial_iface;
3953 return D3D_OK;
3956 /*****************************************************************************
3957 * IDirect3D3::CreateViewport
3959 * Creates an IDirect3DViewport interface. This interface is used
3960 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3961 * it has been replaced by a viewport structure and
3962 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3963 * uses the IDirect3DDevice7 methods for its functionality
3965 * Params:
3966 * Viewport: Address to store the new interface pointer
3967 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3968 * Must be NULL
3970 * Returns:
3971 * D3D_OK on success
3972 * DDERR_OUTOFMEMORY if memory allocation failed
3973 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3975 *****************************************************************************/
3976 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3977 IUnknown *outer_unknown)
3979 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3980 struct d3d_viewport *object;
3982 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3984 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3986 if (!(object = heap_alloc_zero(sizeof(*object))))
3988 ERR("Failed to allocate viewport memory.\n");
3989 return DDERR_OUTOFMEMORY;
3992 d3d_viewport_init(object, ddraw);
3994 TRACE("Created viewport %p.\n", object);
3995 *viewport = &object->IDirect3DViewport3_iface;
3997 return D3D_OK;
4000 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4002 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4004 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4006 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4007 outer_unknown);
4010 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4012 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4014 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4016 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4017 outer_unknown);
4020 /*****************************************************************************
4021 * IDirect3D3::FindDevice
4023 * This method finds a device with the requested properties and returns a
4024 * device description
4026 * Versions 1, 2 and 3
4027 * Params:
4028 * fds: Describes the requested device characteristics
4029 * fdr: Returns the device description
4031 * Returns:
4032 * D3D_OK on success
4033 * DDERR_INVALIDPARAMS if no device was found
4035 *****************************************************************************/
4036 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4038 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4039 D3DDEVICEDESC7 desc7;
4040 D3DDEVICEDESC desc1;
4041 HRESULT hr;
4043 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4045 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4047 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4048 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4049 return DDERR_INVALIDPARAMS;
4051 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4052 && fds->dcmColorModel != D3DCOLOR_RGB)
4054 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4055 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4058 if (fds->dwFlags & D3DFDS_GUID)
4060 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4061 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4062 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4063 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4065 WARN("No match for this GUID.\n");
4066 return DDERR_NOTFOUND;
4070 /* Get the caps */
4071 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4072 return hr;
4074 /* Now return our own GUID */
4075 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4076 fdr->guid = IID_D3DDEVICE_WineD3D;
4077 fdr->ddHwDesc = desc1;
4078 fdr->ddSwDesc = desc1;
4080 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4082 return D3D_OK;
4085 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4087 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4089 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4091 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4094 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4096 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4098 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4100 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4103 /*****************************************************************************
4104 * IDirect3D7::CreateDevice
4106 * Creates an IDirect3DDevice7 interface.
4108 * Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4109 * DirectDraw surfaces and are created with
4110 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4111 * create the device object and QueryInterfaces for IDirect3DDevice
4113 * Params:
4114 * refiid: IID of the device to create
4115 * Surface: Initial rendertarget
4116 * Device: Address to return the interface pointer
4118 * Returns:
4119 * D3D_OK on success
4120 * DDERR_OUTOFMEMORY if memory allocation failed
4121 * DDERR_INVALIDPARAMS if a device exists already
4123 *****************************************************************************/
4124 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4125 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4127 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4128 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4129 struct d3d_device *object;
4130 HRESULT hr;
4132 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4134 wined3d_mutex_lock();
4135 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4137 *device = &object->IDirect3DDevice7_iface;
4139 else
4141 WARN("Failed to create device, hr %#x.\n", hr);
4142 *device = NULL;
4144 wined3d_mutex_unlock();
4146 return hr;
4149 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4150 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4152 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4153 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4154 struct d3d_device *device_impl;
4155 HRESULT hr;
4157 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4158 iface, debugstr_guid(riid), surface, device, outer_unknown);
4160 if (outer_unknown)
4161 return CLASS_E_NOAGGREGATION;
4163 wined3d_mutex_lock();
4164 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4166 *device = &device_impl->IDirect3DDevice3_iface;
4168 else
4170 WARN("Failed to create device, hr %#x.\n", hr);
4171 *device = NULL;
4173 wined3d_mutex_unlock();
4175 return hr;
4178 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4179 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4181 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4182 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4183 struct d3d_device *device_impl;
4184 HRESULT hr;
4186 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4187 iface, debugstr_guid(riid), surface, device);
4189 wined3d_mutex_lock();
4190 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4192 *device = &device_impl->IDirect3DDevice2_iface;
4194 else
4196 WARN("Failed to create device, hr %#x.\n", hr);
4197 *device = NULL;
4199 wined3d_mutex_unlock();
4201 return hr;
4204 /*****************************************************************************
4205 * IDirect3D7::CreateVertexBuffer
4207 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4208 * interface.
4210 * Versions 3 and 7
4212 * Params:
4213 * desc: Requested Vertex buffer properties
4214 * vertex_buffer: Address to return the interface pointer at
4215 * flags: Some flags, should be 0
4217 * Returns
4218 * D3D_OK on success
4219 * DDERR_OUTOFMEMORY if memory allocation failed
4220 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4222 *****************************************************************************/
4223 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4224 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4226 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4227 struct d3d_vertex_buffer *object;
4228 HRESULT hr;
4230 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4231 iface, desc, vertex_buffer, flags);
4233 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4235 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4236 if (hr == D3D_OK)
4238 TRACE("Created vertex buffer %p.\n", object);
4239 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4241 else
4242 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4244 return hr;
4247 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4248 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4250 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4251 struct d3d_vertex_buffer *object;
4252 HRESULT hr;
4254 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4255 iface, desc, vertex_buffer, flags, outer_unknown);
4257 if (outer_unknown)
4258 return CLASS_E_NOAGGREGATION;
4259 if (!vertex_buffer || !desc)
4260 return DDERR_INVALIDPARAMS;
4262 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4263 if (hr == D3D_OK)
4265 TRACE("Created vertex buffer %p.\n", object);
4266 *vertex_buffer = (IDirect3DVertexBuffer *)&object->IDirect3DVertexBuffer7_iface;
4268 else
4269 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4271 return hr;
4274 /*****************************************************************************
4275 * IDirect3D7::EnumZBufferFormats
4277 * Enumerates all supported Z buffer pixel formats
4279 * Versions 3 and 7
4281 * Params:
4282 * device_iid:
4283 * callback: callback to call for each pixel format
4284 * context: Pointer to pass back to the callback
4286 * Returns:
4287 * D3D_OK on success
4288 * DDERR_INVALIDPARAMS if callback is NULL
4290 *****************************************************************************/
4291 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4292 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4294 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4295 struct wined3d_display_mode mode;
4296 enum wined3d_device_type type;
4297 unsigned int i;
4298 HRESULT hr;
4300 /* Order matters. Specifically, BattleZone II (full version) expects the
4301 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4302 static const enum wined3d_format_id formats[] =
4304 WINED3DFMT_S1_UINT_D15_UNORM,
4305 WINED3DFMT_D16_UNORM,
4306 WINED3DFMT_X8D24_UNORM,
4307 WINED3DFMT_S4X4_UINT_D24_UNORM,
4308 WINED3DFMT_D24_UNORM_S8_UINT,
4309 WINED3DFMT_D32_UNORM,
4312 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4313 iface, debugstr_guid(device_iid), callback, context);
4315 if (!callback) return DDERR_INVALIDPARAMS;
4317 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4318 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4319 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4321 TRACE("Asked for HAL device.\n");
4322 type = WINED3D_DEVICE_TYPE_HAL;
4324 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4325 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4327 TRACE("Asked for SW device.\n");
4328 type = WINED3D_DEVICE_TYPE_SW;
4330 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4332 TRACE("Asked for REF device.\n");
4333 type = WINED3D_DEVICE_TYPE_REF;
4335 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4337 TRACE("Asked for NULLREF device.\n");
4338 type = WINED3D_DEVICE_TYPE_NULLREF;
4340 else
4342 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4343 type = WINED3D_DEVICE_TYPE_HAL;
4346 wined3d_mutex_lock();
4347 /* We need an adapter format from somewhere to please wined3d and WGL.
4348 * Use the current display mode. So far all cards offer the same depth
4349 * stencil format for all modes, but if some do not and applications do
4350 * not like that we'll have to find some workaround, like iterating over
4351 * all imaginable formats and collecting all the depth stencil formats we
4352 * can get. */
4353 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4355 ERR("Failed to get display mode, hr %#x.\n", hr);
4356 wined3d_mutex_unlock();
4357 return hr;
4360 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4362 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4363 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
4365 DDPIXELFORMAT pformat;
4367 memset(&pformat, 0, sizeof(pformat));
4368 pformat.dwSize = sizeof(pformat);
4369 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4371 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4372 hr = callback(&pformat, context);
4373 if (hr != DDENUMRET_OK)
4375 TRACE("Format enumeration cancelled by application.\n");
4376 wined3d_mutex_unlock();
4377 return D3D_OK;
4382 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4383 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4384 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4385 * newer enumerate both versions, so we do the same(bug 22434) */
4386 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4387 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
4389 DDPIXELFORMAT x8d24 =
4391 sizeof(x8d24), DDPF_ZBUFFER, 0,
4392 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4394 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4395 callback(&x8d24, context);
4398 TRACE("End of enumeration.\n");
4400 wined3d_mutex_unlock();
4402 return D3D_OK;
4405 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4406 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4408 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4410 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4411 iface, debugstr_guid(device_iid), callback, context);
4413 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4416 /*****************************************************************************
4417 * IDirect3D7::EvictManagedTextures
4419 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4420 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4422 * Versions 3 and 7
4424 * Returns:
4425 * D3D_OK, because it's a stub
4427 *****************************************************************************/
4428 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4430 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4432 TRACE("iface %p!\n", iface);
4434 wined3d_mutex_lock();
4435 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4436 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4437 wined3d_mutex_unlock();
4439 return D3D_OK;
4442 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4444 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4446 TRACE("iface %p.\n", iface);
4448 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4451 /*****************************************************************************
4452 * IDirectDraw7 VTable
4453 *****************************************************************************/
4454 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4456 /* IUnknown */
4457 ddraw7_QueryInterface,
4458 ddraw7_AddRef,
4459 ddraw7_Release,
4460 /* IDirectDraw */
4461 ddraw7_Compact,
4462 ddraw7_CreateClipper,
4463 ddraw7_CreatePalette,
4464 ddraw7_CreateSurface,
4465 ddraw7_DuplicateSurface,
4466 ddraw7_EnumDisplayModes,
4467 ddraw7_EnumSurfaces,
4468 ddraw7_FlipToGDISurface,
4469 ddraw7_GetCaps,
4470 ddraw7_GetDisplayMode,
4471 ddraw7_GetFourCCCodes,
4472 ddraw7_GetGDISurface,
4473 ddraw7_GetMonitorFrequency,
4474 ddraw7_GetScanLine,
4475 ddraw7_GetVerticalBlankStatus,
4476 ddraw7_Initialize,
4477 ddraw7_RestoreDisplayMode,
4478 ddraw7_SetCooperativeLevel,
4479 ddraw7_SetDisplayMode,
4480 ddraw7_WaitForVerticalBlank,
4481 /* IDirectDraw2 */
4482 ddraw7_GetAvailableVidMem,
4483 /* IDirectDraw3 */
4484 ddraw7_GetSurfaceFromDC,
4485 /* IDirectDraw4 */
4486 ddraw7_RestoreAllSurfaces,
4487 ddraw7_TestCooperativeLevel,
4488 ddraw7_GetDeviceIdentifier,
4489 /* IDirectDraw7 */
4490 ddraw7_StartModeTest,
4491 ddraw7_EvaluateMode
4494 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4496 /* IUnknown */
4497 ddraw4_QueryInterface,
4498 ddraw4_AddRef,
4499 ddraw4_Release,
4500 /* IDirectDraw */
4501 ddraw4_Compact,
4502 ddraw4_CreateClipper,
4503 ddraw4_CreatePalette,
4504 ddraw4_CreateSurface,
4505 ddraw4_DuplicateSurface,
4506 ddraw4_EnumDisplayModes,
4507 ddraw4_EnumSurfaces,
4508 ddraw4_FlipToGDISurface,
4509 ddraw4_GetCaps,
4510 ddraw4_GetDisplayMode,
4511 ddraw4_GetFourCCCodes,
4512 ddraw4_GetGDISurface,
4513 ddraw4_GetMonitorFrequency,
4514 ddraw4_GetScanLine,
4515 ddraw4_GetVerticalBlankStatus,
4516 ddraw4_Initialize,
4517 ddraw4_RestoreDisplayMode,
4518 ddraw4_SetCooperativeLevel,
4519 ddraw4_SetDisplayMode,
4520 ddraw4_WaitForVerticalBlank,
4521 /* IDirectDraw2 */
4522 ddraw4_GetAvailableVidMem,
4523 /* IDirectDraw3 */
4524 ddraw4_GetSurfaceFromDC,
4525 /* IDirectDraw4 */
4526 ddraw4_RestoreAllSurfaces,
4527 ddraw4_TestCooperativeLevel,
4528 ddraw4_GetDeviceIdentifier,
4531 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4533 /* IUnknown */
4534 ddraw2_QueryInterface,
4535 ddraw2_AddRef,
4536 ddraw2_Release,
4537 /* IDirectDraw */
4538 ddraw2_Compact,
4539 ddraw2_CreateClipper,
4540 ddraw2_CreatePalette,
4541 ddraw2_CreateSurface,
4542 ddraw2_DuplicateSurface,
4543 ddraw2_EnumDisplayModes,
4544 ddraw2_EnumSurfaces,
4545 ddraw2_FlipToGDISurface,
4546 ddraw2_GetCaps,
4547 ddraw2_GetDisplayMode,
4548 ddraw2_GetFourCCCodes,
4549 ddraw2_GetGDISurface,
4550 ddraw2_GetMonitorFrequency,
4551 ddraw2_GetScanLine,
4552 ddraw2_GetVerticalBlankStatus,
4553 ddraw2_Initialize,
4554 ddraw2_RestoreDisplayMode,
4555 ddraw2_SetCooperativeLevel,
4556 ddraw2_SetDisplayMode,
4557 ddraw2_WaitForVerticalBlank,
4558 /* IDirectDraw2 */
4559 ddraw2_GetAvailableVidMem,
4562 static const struct IDirectDrawVtbl ddraw1_vtbl =
4564 /* IUnknown */
4565 ddraw1_QueryInterface,
4566 ddraw1_AddRef,
4567 ddraw1_Release,
4568 /* IDirectDraw */
4569 ddraw1_Compact,
4570 ddraw1_CreateClipper,
4571 ddraw1_CreatePalette,
4572 ddraw1_CreateSurface,
4573 ddraw1_DuplicateSurface,
4574 ddraw1_EnumDisplayModes,
4575 ddraw1_EnumSurfaces,
4576 ddraw1_FlipToGDISurface,
4577 ddraw1_GetCaps,
4578 ddraw1_GetDisplayMode,
4579 ddraw1_GetFourCCCodes,
4580 ddraw1_GetGDISurface,
4581 ddraw1_GetMonitorFrequency,
4582 ddraw1_GetScanLine,
4583 ddraw1_GetVerticalBlankStatus,
4584 ddraw1_Initialize,
4585 ddraw1_RestoreDisplayMode,
4586 ddraw1_SetCooperativeLevel,
4587 ddraw1_SetDisplayMode,
4588 ddraw1_WaitForVerticalBlank,
4591 static const struct IDirect3D7Vtbl d3d7_vtbl =
4593 /* IUnknown methods */
4594 d3d7_QueryInterface,
4595 d3d7_AddRef,
4596 d3d7_Release,
4597 /* IDirect3D7 methods */
4598 d3d7_EnumDevices,
4599 d3d7_CreateDevice,
4600 d3d7_CreateVertexBuffer,
4601 d3d7_EnumZBufferFormats,
4602 d3d7_EvictManagedTextures
4605 static const struct IDirect3D3Vtbl d3d3_vtbl =
4607 /* IUnknown methods */
4608 d3d3_QueryInterface,
4609 d3d3_AddRef,
4610 d3d3_Release,
4611 /* IDirect3D3 methods */
4612 d3d3_EnumDevices,
4613 d3d3_CreateLight,
4614 d3d3_CreateMaterial,
4615 d3d3_CreateViewport,
4616 d3d3_FindDevice,
4617 d3d3_CreateDevice,
4618 d3d3_CreateVertexBuffer,
4619 d3d3_EnumZBufferFormats,
4620 d3d3_EvictManagedTextures
4623 static const struct IDirect3D2Vtbl d3d2_vtbl =
4625 /* IUnknown methods */
4626 d3d2_QueryInterface,
4627 d3d2_AddRef,
4628 d3d2_Release,
4629 /* IDirect3D2 methods */
4630 d3d2_EnumDevices,
4631 d3d2_CreateLight,
4632 d3d2_CreateMaterial,
4633 d3d2_CreateViewport,
4634 d3d2_FindDevice,
4635 d3d2_CreateDevice
4638 static const struct IDirect3DVtbl d3d1_vtbl =
4640 /* IUnknown methods */
4641 d3d1_QueryInterface,
4642 d3d1_AddRef,
4643 d3d1_Release,
4644 /* IDirect3D methods */
4645 d3d1_Initialize,
4646 d3d1_EnumDevices,
4647 d3d1_CreateLight,
4648 d3d1_CreateMaterial,
4649 d3d1_CreateViewport,
4650 d3d1_FindDevice
4653 /*****************************************************************************
4654 * ddraw_find_decl
4656 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4657 * if none was found.
4659 * This function is in ddraw.c and the DDraw object space because D3D7
4660 * vertex buffers are created using the IDirect3D interface to the ddraw
4661 * object, so they can be valid across D3D devices(theoretically. The ddraw
4662 * object also owns the wined3d device
4664 * Parameters:
4665 * This: Device
4666 * fvf: Fvf to find the decl for
4668 * Returns:
4669 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4671 *****************************************************************************/
4672 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4674 struct wined3d_vertex_declaration *pDecl = NULL;
4675 HRESULT hr;
4676 int p, low, high; /* deliberately signed */
4677 struct FvfToDecl *convertedDecls = This->decls;
4679 TRACE("Searching for declaration for fvf %08x... ", fvf);
4681 low = 0;
4682 high = This->numConvertedDecls - 1;
4683 while(low <= high) {
4684 p = (low + high) >> 1;
4685 TRACE("%d ", p);
4686 if(convertedDecls[p].fvf == fvf) {
4687 TRACE("found %p\n", convertedDecls[p].decl);
4688 return convertedDecls[p].decl;
4689 } else if(convertedDecls[p].fvf < fvf) {
4690 low = p + 1;
4691 } else {
4692 high = p - 1;
4695 TRACE("not found. Creating and inserting at position %d.\n", low);
4697 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4698 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4699 if (hr != S_OK) return NULL;
4701 if (This->declArraySize == This->numConvertedDecls)
4703 unsigned int grow = max(This->declArraySize / 2, 8);
4705 if (!(convertedDecls = heap_realloc(convertedDecls,
4706 (This->numConvertedDecls + grow) * sizeof(*convertedDecls))))
4708 wined3d_vertex_declaration_decref(pDecl);
4709 return NULL;
4711 This->decls = convertedDecls;
4712 This->declArraySize += grow;
4715 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4716 convertedDecls[low].decl = pDecl;
4717 convertedDecls[low].fvf = fvf;
4718 This->numConvertedDecls++;
4720 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4721 return pDecl;
4724 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4726 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4729 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4730 struct wined3d_device *device)
4732 TRACE("device_parent %p, device %p.\n", device_parent, device);
4735 /* This is run from device_process_message() in wined3d, we can't take the
4736 * wined3d mutex. */
4737 /* FIXME: We only get mode change notifications in exclusive mode, but we
4738 * should mark surfaces as lost on mode changes in DDSCL_NORMAL mode as well. */
4739 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4741 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4742 MONITORINFO monitor_info;
4743 HMONITOR monitor;
4744 RECT *r;
4746 TRACE("device_parent %p.\n", device_parent);
4748 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4750 TRACE("Nothing to resize.\n");
4751 return;
4754 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4755 monitor_info.cbSize = sizeof(monitor_info);
4756 if (!GetMonitorInfoW(monitor, &monitor_info))
4758 ERR("Failed to get monitor info.\n");
4759 return;
4762 r = &monitor_info.rcMonitor;
4763 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4765 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4766 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4767 ERR("Failed to resize window.\n");
4769 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_OK);
4772 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4774 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4776 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4778 if (!activate)
4780 ddraw->device_state = DDRAW_DEVICE_STATE_LOST;
4781 exclusive_window = NULL;
4783 else
4785 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_NOT_RESTORED, DDRAW_DEVICE_STATE_LOST);
4789 void ddraw_update_lost_surfaces(struct ddraw *ddraw)
4791 struct ddraw_surface *surface;
4793 if (ddraw->device_state != DDRAW_DEVICE_STATE_NOT_RESTORED)
4794 return;
4796 LIST_FOR_EACH_ENTRY(surface, &ddraw->surface_list, struct ddraw_surface, surface_list_entry)
4798 surface->is_lost = TRUE;
4800 ddraw->device_state = DDRAW_DEVICE_STATE_OK;
4803 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4804 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4805 void **parent, const struct wined3d_parent_ops **parent_ops)
4807 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4808 struct ddraw_surface *ddraw_surface;
4810 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4811 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4813 /* We have a swapchain or wined3d internal texture. */
4814 if (!wined3d_texture_get_parent(wined3d_texture) || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4816 *parent = NULL;
4817 *parent_ops = &ddraw_null_wined3d_parent_ops;
4819 return DD_OK;
4822 if (!(ddraw_surface = heap_alloc_zero(sizeof(*ddraw_surface))))
4824 ERR("Failed to allocate surface memory.\n");
4825 return DDERR_OUTOFVIDEOMEMORY;
4828 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture, sub_resource_idx, parent_ops);
4829 *parent = ddraw_surface;
4831 ddraw_update_lost_surfaces(ddraw);
4832 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4834 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4836 return DD_OK;
4839 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4840 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4841 void **parent, const struct wined3d_parent_ops **parent_ops)
4843 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4844 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4846 *parent = NULL;
4847 *parent_ops = &ddraw_null_wined3d_parent_ops;
4849 return DD_OK;
4852 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4854 struct ddraw *ddraw = parent;
4855 ddraw->wined3d_frontbuffer = NULL;
4858 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4860 ddraw_frontbuffer_destroyed,
4863 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4864 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4865 struct wined3d_texture **texture)
4867 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4868 HRESULT hr;
4870 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4871 device_parent, container_parent, desc, texture_flags, texture);
4873 if (ddraw->wined3d_frontbuffer)
4875 ERR("Frontbuffer already created.\n");
4876 return E_FAIL;
4879 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
4880 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
4882 WARN("Failed to create texture, hr %#x.\n", hr);
4883 return hr;
4886 ddraw->wined3d_frontbuffer = *texture;
4888 return hr;
4891 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4892 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4894 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4895 HRESULT hr;
4897 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4899 if (ddraw->wined3d_swapchain)
4901 ERR("Swapchain already created.\n");
4902 return E_FAIL;
4905 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4906 &ddraw_null_wined3d_parent_ops, swapchain)))
4907 WARN("Failed to create swapchain, hr %#x.\n", hr);
4909 return hr;
4912 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4914 device_parent_wined3d_device_created,
4915 device_parent_mode_changed,
4916 device_parent_activate,
4917 device_parent_surface_created,
4918 device_parent_volume_created,
4919 device_parent_create_swapchain_texture,
4920 device_parent_create_swapchain,
4923 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
4925 WINED3DCAPS caps;
4926 HRESULT hr;
4928 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4929 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4930 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4931 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4932 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4933 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4934 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4935 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4936 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4937 ddraw->numIfaces = 1;
4938 ddraw->ref7 = 1;
4940 flags |= DDRAW_WINED3D_FLAGS;
4941 if (!(ddraw->wined3d = wined3d_create(flags)))
4943 flags |= WINED3D_NO3D;
4944 if (!(ddraw->wined3d = wined3d_create(flags)))
4946 WARN("Failed to create a wined3d object.\n");
4947 return E_FAIL;
4951 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4953 ERR("Failed to get device caps, hr %#x.\n", hr);
4954 wined3d_decref(ddraw->wined3d);
4955 return E_FAIL;
4958 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4960 WARN("Created a wined3d object without 3D support.\n");
4961 ddraw->flags |= DDRAW_NO3D;
4964 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4965 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4967 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4968 wined3d_decref(ddraw->wined3d);
4969 return hr;
4972 list_init(&ddraw->surface_list);
4974 return DD_OK;