2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
32 #include "wine/debug.h"
34 #include "d3d8_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
38 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
40 const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
42 d3d8_null_wined3d_object_destroyed
,
45 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
47 BYTE
*c
= (BYTE
*)&format
;
49 /* Don't translate FOURCC formats */
50 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
54 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
55 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
56 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
57 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
58 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
59 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
60 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
61 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
62 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
63 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
64 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
65 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
66 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
67 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
68 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
69 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
70 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
71 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
72 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
73 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
74 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
75 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
76 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
77 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
78 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
79 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
80 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
81 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
82 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
83 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
84 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
85 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
86 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
87 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
88 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
90 FIXME("Unhandled wined3d format %#x.\n", format
);
91 return D3DFMT_UNKNOWN
;
95 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
97 BYTE
*c
= (BYTE
*)&format
;
99 /* Don't translate FOURCC formats */
100 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
104 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
105 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
106 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
107 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
108 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
109 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
110 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
111 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
112 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
113 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
114 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
115 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
116 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
119 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
120 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
121 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
122 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
123 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
124 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
125 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
126 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
127 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
128 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
129 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
130 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
131 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
132 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
133 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
134 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
135 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
136 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
137 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
138 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
140 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
141 return WINED3DFMT_UNKNOWN
;
145 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
)
147 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
148 | D3DLOCK_NOOVERWRITE
150 | D3DLOCK_NO_DIRTY_UPDATE
;
151 unsigned int wined3d_flags
;
153 wined3d_flags
= flags
& handled
;
154 if (!(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
155 wined3d_flags
|= WINED3D_MAP_READ
;
156 if (!(flags
& D3DLOCK_READONLY
))
157 wined3d_flags
|= WINED3D_MAP_WRITE
;
158 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
159 wined3d_flags
|= WINED3D_MAP_READ
| WINED3D_MAP_WRITE
;
160 flags
&= ~(handled
| D3DLOCK_READONLY
);
163 FIXME("Unhandled flags %#x.\n", flags
);
165 return wined3d_flags
;
168 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
170 switch (primitive_type
)
172 case D3DPT_POINTLIST
:
173 return primitive_count
;
176 return primitive_count
* 2;
178 case D3DPT_LINESTRIP
:
179 return primitive_count
+ 1;
181 case D3DPT_TRIANGLELIST
:
182 return primitive_count
* 3;
184 case D3DPT_TRIANGLESTRIP
:
185 case D3DPT_TRIANGLEFAN
:
186 return primitive_count
+ 2;
189 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
194 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
198 case WINED3D_SWAP_EFFECT_DISCARD
:
199 return D3DSWAPEFFECT_DISCARD
;
200 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
201 return D3DSWAPEFFECT_FLIP
;
202 case WINED3D_SWAP_EFFECT_COPY
:
203 return D3DSWAPEFFECT_COPY
;
204 case WINED3D_SWAP_EFFECT_COPY_VSYNC
:
205 return D3DSWAPEFFECT_COPY_VSYNC
;
207 FIXME("Unhandled swap effect %#x.\n", effect
);
208 return D3DSWAPEFFECT_FLIP
;
212 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
213 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
215 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
216 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
217 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
218 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
219 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
220 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
221 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
222 present_parameters
->Windowed
= swapchain_desc
->windowed
;
223 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
224 present_parameters
->AutoDepthStencilFormat
225 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
226 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
227 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
228 present_parameters
->FullScreen_PresentationInterval
= presentation_interval
;
231 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
235 case D3DSWAPEFFECT_DISCARD
:
236 return WINED3D_SWAP_EFFECT_DISCARD
;
237 case D3DSWAPEFFECT_FLIP
:
238 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
239 case D3DSWAPEFFECT_COPY
:
240 return WINED3D_SWAP_EFFECT_COPY
;
241 case D3DSWAPEFFECT_COPY_VSYNC
:
242 return WINED3D_SWAP_EFFECT_COPY_VSYNC
;
244 FIXME("Unhandled swap effect %#x.\n", effect
);
245 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
249 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
253 case D3DPRESENT_INTERVAL_IMMEDIATE
:
254 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
255 case D3DPRESENT_INTERVAL_ONE
:
256 return WINED3D_SWAP_INTERVAL_ONE
;
257 case D3DPRESENT_INTERVAL_TWO
:
258 return WINED3D_SWAP_INTERVAL_TWO
;
259 case D3DPRESENT_INTERVAL_THREE
:
260 return WINED3D_SWAP_INTERVAL_THREE
;
261 case D3DPRESENT_INTERVAL_FOUR
:
262 return WINED3D_SWAP_INTERVAL_FOUR
;
264 FIXME("Unhandled presentation interval %#x.\n", interval
);
265 case D3DPRESENT_INTERVAL_DEFAULT
:
266 return WINED3D_SWAP_INTERVAL_DEFAULT
;
270 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
271 const D3DPRESENT_PARAMETERS
*present_parameters
)
273 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
275 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
278 if (present_parameters
->BackBufferCount
> 3
279 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
280 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
281 && present_parameters
->BackBufferCount
> 1))
283 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
286 switch (present_parameters
->FullScreen_PresentationInterval
)
288 case D3DPRESENT_INTERVAL_DEFAULT
:
289 case D3DPRESENT_INTERVAL_ONE
:
290 case D3DPRESENT_INTERVAL_TWO
:
291 case D3DPRESENT_INTERVAL_THREE
:
292 case D3DPRESENT_INTERVAL_FOUR
:
293 case D3DPRESENT_INTERVAL_IMMEDIATE
:
296 WARN("Invalid presentation interval %#x.\n",
297 present_parameters
->FullScreen_PresentationInterval
);
301 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
302 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
303 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
304 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
305 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
306 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
307 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
308 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
309 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
310 swapchain_desc
->windowed
= present_parameters
->Windowed
;
311 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
312 swapchain_desc
->auto_depth_stencil_format
313 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
314 swapchain_desc
->flags
315 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
316 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
317 swapchain_desc
->auto_restore_display_mode
= TRUE
;
319 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
320 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
325 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const struct wined3d_caps
*wined3d_caps
)
327 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
328 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
329 caps
->Caps
= wined3d_caps
->Caps
;
330 caps
->Caps2
= wined3d_caps
->Caps2
;
331 caps
->Caps3
= wined3d_caps
->Caps3
;
332 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
333 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
334 caps
->DevCaps
= wined3d_caps
->DevCaps
;
335 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
336 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
337 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
338 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
339 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
340 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
341 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
342 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
343 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
344 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
345 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
346 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
347 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
348 caps
->LineCaps
= wined3d_caps
->LineCaps
;
349 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
350 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
351 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
352 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
353 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
354 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
355 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
356 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
357 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
358 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
359 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
360 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
361 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
362 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
363 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
364 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
365 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
366 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
367 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
368 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
369 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
370 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
371 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
372 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
373 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
374 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
375 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
376 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
377 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
378 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
379 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
381 caps
->Caps2
&= D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_CANRENDERWINDOWED
382 | D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_FULLSCREENGAMMA
383 | D3DCAPS2_NO2DDURING3DSCENE
| D3DCAPS2_RESERVED
;
384 caps
->Caps3
&= D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
| D3DCAPS3_RESERVED
;
385 caps
->PrimitiveMiscCaps
&= D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
386 | D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
| D3DPMISCCAPS_CULLCCW
387 | D3DPMISCCAPS_COLORWRITEENABLE
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
388 | D3DPMISCCAPS_CLIPTLVERTS
| D3DPMISCCAPS_TSSARGTEMP
| D3DPMISCCAPS_BLENDOP
389 | D3DPMISCCAPS_NULLREFERENCE
;
390 caps
->RasterCaps
&= D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
391 | D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_ANTIALIASEDGES
392 | D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
393 | D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
394 | D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
395 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
;
396 caps
->SrcBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
397 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
398 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
399 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
400 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
401 caps
->DestBlendCaps
&= D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
402 | D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
403 | D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
404 | D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
405 | D3DPBLENDCAPS_BOTHINVSRCALPHA
;
406 caps
->TextureCaps
&= D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
407 | D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
408 | D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
409 | D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
410 | D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
411 | D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
412 caps
->TextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
413 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
414 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
415 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
416 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
417 caps
->CubeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
418 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
419 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
420 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
421 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
422 caps
->VolumeTextureFilterCaps
&= D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
423 | D3DPTFILTERCAPS_MINFANISOTROPIC
| D3DPTFILTERCAPS_MIPFPOINT
424 | D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
| D3DPTFILTERCAPS_MAGFLINEAR
425 | D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
426 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
;
427 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
428 caps
->VertexProcessingCaps
&= D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
429 | D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
430 | D3DVTXPCAPS_TWEENING
| D3DVTXPCAPS_NO_VSDT_UBYTE4
;
432 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
433 if (caps
->PixelShaderVersion
)
434 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
436 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
437 if (caps
->VertexShaderVersion
)
438 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
440 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
441 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
444 /* Handle table functions */
445 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
447 struct d3d8_handle_entry
*entry
;
451 DWORD index
= t
->free_entries
- t
->entries
;
452 /* Use a free handle */
453 entry
= t
->free_entries
;
454 if (entry
->type
!= D3D8_HANDLE_FREE
)
456 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
457 return D3D8_INVALID_HANDLE
;
459 t
->free_entries
= entry
->object
;
460 entry
->object
= object
;
466 if (!(t
->entry_count
< t
->table_size
))
469 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
470 struct d3d8_handle_entry
*new_entries
;
472 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
474 ERR("Failed to grow the handle table.\n");
475 return D3D8_INVALID_HANDLE
;
477 t
->entries
= new_entries
;
478 t
->table_size
= new_size
;
481 entry
= &t
->entries
[t
->entry_count
];
482 entry
->object
= object
;
485 return t
->entry_count
++;
488 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
490 struct d3d8_handle_entry
*entry
;
493 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
495 WARN("Invalid handle %u passed.\n", handle
);
499 entry
= &t
->entries
[handle
];
500 if (entry
->type
!= type
)
502 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
506 object
= entry
->object
;
507 entry
->object
= t
->free_entries
;
508 entry
->type
= D3D8_HANDLE_FREE
;
509 t
->free_entries
= entry
;
514 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
516 struct d3d8_handle_entry
*entry
;
518 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
520 WARN("Invalid handle %u passed.\n", handle
);
524 entry
= &t
->entries
[handle
];
525 if (entry
->type
!= type
)
527 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
531 return entry
->object
;
534 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
536 TRACE("iface %p, riid %s, out %p.\n",
537 iface
, debugstr_guid(riid
), out
);
539 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
540 || IsEqualGUID(riid
, &IID_IUnknown
))
542 IDirect3DDevice8_AddRef(iface
);
547 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
550 return E_NOINTERFACE
;
553 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
555 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
556 ULONG ref
= InterlockedIncrement(&device
->ref
);
558 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
563 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
565 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
568 if (device
->in_destruction
)
571 ref
= InterlockedDecrement(&device
->ref
);
573 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
577 IDirect3D8
*parent
= device
->d3d_parent
;
580 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
582 wined3d_mutex_lock();
584 device
->in_destruction
= TRUE
;
586 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
588 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
590 heap_free(device
->decls
);
592 if (device
->vertex_buffer
)
593 wined3d_buffer_decref(device
->vertex_buffer
);
594 if (device
->index_buffer
)
595 wined3d_buffer_decref(device
->index_buffer
);
597 wined3d_device_uninit_3d(device
->wined3d_device
);
598 wined3d_device_release_focus_window(device
->wined3d_device
);
599 wined3d_device_decref(device
->wined3d_device
);
600 heap_free(device
->handle_table
.entries
);
603 wined3d_mutex_unlock();
605 IDirect3D8_Release(parent
);
610 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
612 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
614 TRACE("iface %p.\n", iface
);
616 TRACE("device state: %#x.\n", device
->device_state
);
618 switch (device
->device_state
)
621 case D3D8_DEVICE_STATE_OK
:
623 case D3D8_DEVICE_STATE_LOST
:
624 return D3DERR_DEVICELOST
;
625 case D3D8_DEVICE_STATE_NOT_RESET
:
626 return D3DERR_DEVICENOTRESET
;
630 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
632 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
635 TRACE("iface %p.\n", iface
);
637 wined3d_mutex_lock();
638 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
639 wined3d_mutex_unlock();
644 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
646 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
648 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
651 FIXME("Byte count ignored.\n");
653 wined3d_mutex_lock();
654 wined3d_device_evict_managed_resources(device
->wined3d_device
);
655 wined3d_mutex_unlock();
660 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
662 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
664 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
667 return D3DERR_INVALIDCALL
;
669 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
672 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
674 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
675 struct wined3d_caps wined3d_caps
;
678 TRACE("iface %p, caps %p.\n", iface
, caps
);
681 return D3DERR_INVALIDCALL
;
683 wined3d_mutex_lock();
684 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
685 wined3d_mutex_unlock();
687 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
692 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
694 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
695 struct wined3d_display_mode wined3d_mode
;
698 TRACE("iface %p, mode %p.\n", iface
, mode
);
700 wined3d_mutex_lock();
701 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
702 wined3d_mutex_unlock();
706 mode
->Width
= wined3d_mode
.width
;
707 mode
->Height
= wined3d_mode
.height
;
708 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
709 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
715 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
716 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
718 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
720 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
722 wined3d_mutex_lock();
723 wined3d_device_get_creation_parameters(device
->wined3d_device
,
724 (struct wined3d_device_creation_parameters
*)parameters
);
725 wined3d_mutex_unlock();
730 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
731 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
733 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
734 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
737 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
738 iface
, hotspot_x
, hotspot_y
, bitmap
);
742 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
743 return D3DERR_INVALIDCALL
;
746 wined3d_mutex_lock();
747 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
748 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
749 wined3d_mutex_unlock();
754 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
756 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
758 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
760 wined3d_mutex_lock();
761 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
762 wined3d_mutex_unlock();
765 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
767 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
770 TRACE("iface %p, show %#x.\n", iface
, show
);
772 wined3d_mutex_lock();
773 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
774 wined3d_mutex_unlock();
779 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
780 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
782 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
783 struct wined3d_swapchain_desc desc
;
784 struct d3d8_swapchain
*object
;
785 unsigned int swap_interval
;
786 unsigned int i
, count
;
789 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
790 iface
, present_parameters
, swapchain
);
792 if (!present_parameters
->Windowed
)
794 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
795 return D3DERR_INVALIDCALL
;
798 wined3d_mutex_lock();
799 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
800 for (i
= 0; i
< count
; ++i
)
802 struct wined3d_swapchain
*wined3d_swapchain
;
804 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
805 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
809 wined3d_mutex_unlock();
810 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
811 return D3DERR_INVALIDCALL
;
814 wined3d_mutex_unlock();
816 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
817 return D3DERR_INVALIDCALL
;
818 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
819 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, swap_interval
, &object
)))
820 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
821 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
822 &desc
, present_parameters
->FullScreen_PresentationInterval
);
827 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
829 struct d3d8_vertexbuffer
*vertex_buffer
;
830 struct d3d8_indexbuffer
*index_buffer
;
831 struct wined3d_resource_desc desc
;
832 IDirect3DBaseTexture8
*texture
;
833 struct d3d8_surface
*surface
;
836 wined3d_resource_get_desc(resource
, &desc
);
837 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
840 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
842 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
844 vertex_buffer
= wined3d_resource_get_parent(resource
);
845 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
848 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
850 index_buffer
= wined3d_resource_get_parent(resource
);
851 if (index_buffer
&& index_buffer
->draw_buffer
)
855 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
856 return D3DERR_DEVICELOST
;
859 parent
= wined3d_resource_get_parent(resource
);
860 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
862 IDirect3DBaseTexture8_Release(texture
);
863 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
864 return D3DERR_DEVICELOST
;
867 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
868 if (!surface
->resource
.refcount
)
871 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
872 return D3DERR_DEVICELOST
;
875 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
876 D3DPRESENT_PARAMETERS
*present_parameters
)
878 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
879 struct wined3d_swapchain_desc swapchain_desc
;
882 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
884 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
886 WARN("App not active, returning D3DERR_DEVICELOST.\n");
887 return D3DERR_DEVICELOST
;
889 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
890 return D3DERR_INVALIDCALL
;
892 wined3d_mutex_lock();
894 if (device
->vertex_buffer
)
896 wined3d_buffer_decref(device
->vertex_buffer
);
897 device
->vertex_buffer
= NULL
;
898 device
->vertex_buffer_size
= 0;
900 if (device
->index_buffer
)
902 wined3d_buffer_decref(device
->index_buffer
);
903 device
->index_buffer
= NULL
;
904 device
->index_buffer_size
= 0;
907 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
908 NULL
, reset_enum_callback
, TRUE
)))
910 device
->recording
= FALSE
;
911 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
912 device
->implicit_swapchain
->swap_interval
913 = wined3dswapinterval_from_d3d(present_parameters
->FullScreen_PresentationInterval
);
914 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
915 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
916 !!swapchain_desc
.enable_auto_depth_stencil
);
917 device
->device_state
= D3D8_DEVICE_STATE_OK
;
921 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
923 wined3d_mutex_unlock();
928 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
929 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
931 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
933 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
934 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
936 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
937 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
938 * shows a framerate on Windows in applications that only call the device
939 * method, like e.g. the dx8 sdk samples. The conclusion is that native
940 * calls the swapchain's public method from the device. */
941 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
942 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
945 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
946 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
948 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
949 struct wined3d_swapchain
*wined3d_swapchain
;
950 struct wined3d_texture
*wined3d_texture
;
951 struct d3d8_surface
*surface_impl
;
953 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
954 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
956 /* backbuffer_type is ignored by native. */
958 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
959 wined3d_mutex_lock();
961 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
962 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
964 wined3d_mutex_unlock();
966 return D3DERR_INVALIDCALL
;
969 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
970 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
971 IDirect3DSurface8_AddRef(*backbuffer
);
973 wined3d_mutex_unlock();
977 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
979 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
982 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
984 wined3d_mutex_lock();
985 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
986 wined3d_mutex_unlock();
991 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
993 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
995 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
997 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
998 wined3d_mutex_lock();
999 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1000 wined3d_mutex_unlock();
1003 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
1005 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1007 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
1009 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1010 wined3d_mutex_lock();
1011 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
1012 wined3d_mutex_unlock();
1015 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
1016 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1017 D3DPOOL pool
, IDirect3DTexture8
**texture
)
1019 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1020 struct d3d8_texture
*object
;
1023 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1024 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
1027 return D3DERR_INVALIDCALL
;
1030 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1031 return D3DERR_OUTOFVIDEOMEMORY
;
1033 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1036 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1041 TRACE("Created texture %p.\n", object
);
1042 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1047 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
1048 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1049 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
1051 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1052 struct d3d8_texture
*object
;
1055 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1056 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
1059 return D3DERR_INVALIDCALL
;
1062 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1063 return D3DERR_OUTOFVIDEOMEMORY
;
1065 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1068 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1073 TRACE("Created volume texture %p.\n", object
);
1074 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1079 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
1080 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
1082 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1083 struct d3d8_texture
*object
;
1086 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
1087 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
1090 return D3DERR_INVALIDCALL
;
1093 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1094 return D3DERR_OUTOFVIDEOMEMORY
;
1096 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1099 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1104 TRACE("Created cube texture %p.\n", object
);
1105 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
1110 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1111 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
1113 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1114 struct d3d8_vertexbuffer
*object
;
1117 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1118 iface
, size
, usage
, fvf
, pool
, buffer
);
1120 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1121 return D3DERR_OUTOFVIDEOMEMORY
;
1123 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1126 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1131 TRACE("Created vertex buffer %p.\n", object
);
1132 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
1137 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
1138 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
1140 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1141 struct d3d8_indexbuffer
*object
;
1144 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1145 iface
, size
, usage
, format
, pool
, buffer
);
1147 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1148 return D3DERR_OUTOFVIDEOMEMORY
;
1150 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1153 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1158 TRACE("Created index buffer %p.\n", object
);
1159 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1164 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, enum wined3d_format_id format
,
1165 enum wined3d_multisample_type multisample_type
, unsigned int bind_flags
, unsigned int access
,
1166 unsigned int width
, unsigned int height
, IDirect3DSurface8
**surface
)
1168 struct wined3d_resource_desc desc
;
1169 struct d3d8_surface
*surface_impl
;
1170 struct wined3d_texture
*texture
;
1173 TRACE("device %p, format %#x, multisample_type %#x, bind_flags %#x, "
1174 "access %#x, width %u, height %u, surface %p.\n",
1175 device
, format
, multisample_type
, bind_flags
, access
, width
, height
, surface
);
1177 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1178 desc
.format
= format
;
1179 desc
.multisample_type
= multisample_type
;
1180 desc
.multisample_quality
= 0;
1182 desc
.bind_flags
= bind_flags
;
1183 desc
.access
= access
;
1185 desc
.height
= height
;
1189 wined3d_mutex_lock();
1191 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1192 1, 1, 0, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1194 wined3d_mutex_unlock();
1195 WARN("Failed to create texture, hr %#x.\n", hr
);
1199 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1200 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1201 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1202 IDirect3DSurface8_AddRef(*surface
);
1203 wined3d_texture_decref(texture
);
1205 wined3d_mutex_unlock();
1210 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1211 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1212 IDirect3DSurface8
**surface
)
1214 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1215 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1217 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1218 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1221 return D3DERR_INVALIDCALL
;
1225 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1227 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1228 multisample_type
, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, surface
);
1231 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1232 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1233 IDirect3DSurface8
**surface
)
1235 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1237 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1238 iface
, width
, height
, format
, multisample_type
, surface
);
1241 return D3DERR_INVALIDCALL
;
1245 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1246 multisample_type
, WINED3D_BIND_DEPTH_STENCIL
,
1247 WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, surface
);
1250 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1251 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1252 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1254 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1255 unsigned int access
= WINED3D_RESOURCE_ACCESS_CPU
1256 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1258 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1259 iface
, width
, height
, format
, surface
);
1263 return d3d8_device_create_surface(device
, wined3dformat_from_d3dformat(format
),
1264 WINED3D_MULTISAMPLE_NONE
, 0, access
, width
, height
, surface
);
1267 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1268 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1269 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1271 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1272 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1273 enum wined3d_format_id src_format
, dst_format
;
1274 struct wined3d_sub_resource_desc wined3d_desc
;
1277 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1278 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1280 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1281 * destination texture is in WINED3D_POOL_DEFAULT. */
1283 wined3d_mutex_lock();
1284 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1285 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1287 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1288 wined3d_mutex_unlock();
1289 return D3DERR_INVALIDCALL
;
1291 src_format
= wined3d_desc
.format
;
1292 src_w
= wined3d_desc
.width
;
1293 src_h
= wined3d_desc
.height
;
1295 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1296 if (wined3d_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1298 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1299 wined3d_mutex_unlock();
1300 return D3DERR_INVALIDCALL
;
1302 dst_format
= wined3d_desc
.format
;
1304 /* Check that the source and destination formats match */
1305 if (src_format
!= dst_format
)
1307 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1308 src_surface
, dst_surface
);
1309 wined3d_mutex_unlock();
1310 return D3DERR_INVALIDCALL
;
1313 /* Quick if complete copy ... */
1314 if (!rect_count
&& !src_rects
&& !dst_points
)
1316 RECT rect
= {0, 0, src_w
, src_h
};
1317 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1318 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1323 /* Copy rect by rect */
1324 if (src_rects
&& dst_points
)
1326 for (i
= 0; i
< rect_count
; ++i
)
1328 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1329 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1330 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1331 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1333 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1334 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1339 for (i
= 0; i
< rect_count
; ++i
)
1341 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1342 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1343 RECT dst_rect
= {0, 0, w
, h
};
1345 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1346 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1356 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1358 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1359 struct d3d8_texture
*src_impl
, *dst_impl
;
1362 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1364 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1365 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1367 wined3d_mutex_lock();
1368 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1369 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1370 wined3d_mutex_unlock();
1375 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1377 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1378 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1381 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1385 WARN("Invalid destination surface passed.\n");
1386 return D3DERR_INVALIDCALL
;
1389 wined3d_mutex_lock();
1390 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1391 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1392 wined3d_mutex_unlock();
1397 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1398 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1400 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1401 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1402 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1403 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1404 HRESULT hr
= D3D_OK
;
1406 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1408 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1410 WARN("Render target surface does not match device.\n");
1411 return D3DERR_INVALIDCALL
;
1414 wined3d_mutex_lock();
1418 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1419 struct wined3d_rendertarget_view
*original_rtv
;
1420 struct d3d8_surface
*original_surface
;
1422 /* If no render target is passed in check the size against the current RT */
1425 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1427 wined3d_mutex_unlock();
1428 return D3DERR_NOTFOUND
;
1430 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1431 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1432 original_surface
->sub_resource_idx
, &rt_desc
);
1435 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1436 rt_impl
->sub_resource_idx
, &rt_desc
);
1438 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1440 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1442 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1443 wined3d_mutex_unlock();
1444 return D3DERR_INVALIDCALL
;
1446 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1447 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1449 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1450 wined3d_mutex_unlock();
1451 return D3DERR_INVALIDCALL
;
1455 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1456 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1457 hr
= wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1458 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1461 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1462 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1463 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1464 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1474 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1475 struct wined3d_rendertarget_view
*wined3d_rtv
;
1476 struct d3d8_surface
*surface_impl
;
1479 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1482 return D3DERR_INVALIDCALL
;
1484 wined3d_mutex_lock();
1485 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1487 /* We want the sub resource parent here, since the view itself may be
1488 * internal to wined3d and may not have a parent. */
1489 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1490 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1491 IDirect3DSurface8_AddRef(*render_target
);
1496 ERR("Failed to get wined3d render target.\n");
1497 *render_target
= NULL
;
1498 hr
= D3DERR_NOTFOUND
;
1500 wined3d_mutex_unlock();
1505 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1507 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1508 struct wined3d_rendertarget_view
*wined3d_dsv
;
1509 struct d3d8_surface
*surface_impl
;
1510 HRESULT hr
= D3D_OK
;
1512 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1515 return D3DERR_INVALIDCALL
;
1517 wined3d_mutex_lock();
1518 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1520 /* We want the sub resource parent here, since the view itself may be
1521 * internal to wined3d and may not have a parent. */
1522 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1523 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1524 IDirect3DSurface8_AddRef(*depth_stencil
);
1528 hr
= D3DERR_NOTFOUND
;
1529 *depth_stencil
= NULL
;
1531 wined3d_mutex_unlock();
1536 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1538 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1541 TRACE("iface %p.\n", iface
);
1543 wined3d_mutex_lock();
1544 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1545 wined3d_mutex_unlock();
1550 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1552 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1555 TRACE("iface %p.\n", iface
);
1557 wined3d_mutex_lock();
1558 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1559 wined3d_mutex_unlock();
1564 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1565 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1567 const struct wined3d_color c
=
1569 ((color
>> 16) & 0xff) / 255.0f
,
1570 ((color
>> 8) & 0xff) / 255.0f
,
1571 (color
& 0xff) / 255.0f
,
1572 ((color
>> 24) & 0xff) / 255.0f
,
1574 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1577 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1578 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1580 if (rect_count
&& !rects
)
1582 WARN("count %u with NULL rects.\n", rect_count
);
1586 wined3d_mutex_lock();
1587 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1588 wined3d_mutex_unlock();
1593 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1594 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1596 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1598 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1600 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1601 wined3d_mutex_lock();
1602 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1603 wined3d_mutex_unlock();
1608 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1609 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1611 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1613 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1615 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1616 wined3d_mutex_lock();
1617 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1618 wined3d_mutex_unlock();
1623 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1624 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1626 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1628 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1630 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1631 wined3d_mutex_lock();
1632 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1633 wined3d_mutex_unlock();
1638 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1640 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1641 struct wined3d_sub_resource_desc rt_desc
;
1642 struct wined3d_rendertarget_view
*rtv
;
1643 struct d3d8_surface
*surface
;
1644 struct wined3d_viewport vp
;
1646 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1648 wined3d_mutex_lock();
1649 if (!(rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1651 wined3d_mutex_unlock();
1652 return D3DERR_NOTFOUND
;
1654 surface
= wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1655 wined3d_texture_get_sub_resource_desc(surface
->wined3d_texture
, surface
->sub_resource_idx
, &rt_desc
);
1657 if (viewport
->X
> rt_desc
.width
|| viewport
->Width
> rt_desc
.width
- viewport
->X
1658 || viewport
->Y
> rt_desc
.height
|| viewport
->Height
> rt_desc
.height
- viewport
->Y
)
1660 WARN("Invalid viewport, returning D3DERR_INVALIDCALL.\n");
1661 wined3d_mutex_unlock();
1662 return D3DERR_INVALIDCALL
;
1667 vp
.width
= viewport
->Width
;
1668 vp
.height
= viewport
->Height
;
1669 vp
.min_z
= viewport
->MinZ
;
1670 vp
.max_z
= viewport
->MaxZ
;
1672 wined3d_device_set_viewports(device
->wined3d_device
, 1, &vp
);
1673 wined3d_mutex_unlock();
1678 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1680 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1681 struct wined3d_viewport wined3d_viewport
;
1683 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1685 wined3d_mutex_lock();
1686 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &wined3d_viewport
);
1687 wined3d_mutex_unlock();
1689 viewport
->X
= wined3d_viewport
.x
;
1690 viewport
->Y
= wined3d_viewport
.y
;
1691 viewport
->Width
= wined3d_viewport
.width
;
1692 viewport
->Height
= wined3d_viewport
.height
;
1693 viewport
->MinZ
= wined3d_viewport
.min_z
;
1694 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1699 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1701 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1703 TRACE("iface %p, material %p.\n", iface
, material
);
1705 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1706 wined3d_mutex_lock();
1707 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1708 wined3d_mutex_unlock();
1713 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1715 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1717 TRACE("iface %p, material %p.\n", iface
, material
);
1719 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1720 wined3d_mutex_lock();
1721 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1729 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1732 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1734 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1735 wined3d_mutex_lock();
1736 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1737 wined3d_mutex_unlock();
1742 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1744 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1747 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1749 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1750 wined3d_mutex_lock();
1751 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1752 wined3d_mutex_unlock();
1757 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1759 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1762 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1764 wined3d_mutex_lock();
1765 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1766 wined3d_mutex_unlock();
1771 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1773 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1776 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1778 wined3d_mutex_lock();
1779 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1780 wined3d_mutex_unlock();
1785 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1787 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1790 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1792 wined3d_mutex_lock();
1793 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1794 wined3d_mutex_unlock();
1799 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1801 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1804 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1806 wined3d_mutex_lock();
1807 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1814 D3DRENDERSTATETYPE state
, DWORD value
)
1816 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1818 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1820 wined3d_mutex_lock();
1824 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1828 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1830 wined3d_mutex_unlock();
1835 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1836 D3DRENDERSTATETYPE state
, DWORD
*value
)
1838 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1840 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1842 wined3d_mutex_lock();
1846 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1850 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1852 wined3d_mutex_unlock();
1857 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1859 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1862 TRACE("iface %p.\n", iface
);
1864 wined3d_mutex_lock();
1865 if (SUCCEEDED(hr
= wined3d_device_begin_stateblock(device
->wined3d_device
)))
1866 device
->recording
= TRUE
;
1867 wined3d_mutex_unlock();
1872 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1874 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1875 struct wined3d_stateblock
*stateblock
;
1878 TRACE("iface %p, token %p.\n", iface
, token
);
1880 /* Tell wineD3D to endstateblock before anything else (in case we run out
1881 * of memory later and cause locking problems)
1883 wined3d_mutex_lock();
1884 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1887 WARN("Failed to end the state block, %#x.\n", hr
);
1888 wined3d_mutex_unlock();
1891 device
->recording
= FALSE
;
1893 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1894 wined3d_mutex_unlock();
1896 if (*token
== D3D8_INVALID_HANDLE
)
1898 ERR("Failed to create a handle\n");
1899 wined3d_mutex_lock();
1900 wined3d_stateblock_decref(stateblock
);
1901 wined3d_mutex_unlock();
1906 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1911 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1913 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1914 struct wined3d_stateblock
*stateblock
;
1915 struct wined3d_buffer
*wined3d_buffer
;
1916 struct d3d8_vertexbuffer
*buffer
;
1917 unsigned int i
, offset
, stride
;
1918 enum wined3d_format_id format
;
1921 TRACE("iface %p, token %#x.\n", iface
, token
);
1926 wined3d_mutex_lock();
1927 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1930 WARN("Invalid handle (%#x) passed.\n", token
);
1931 wined3d_mutex_unlock();
1932 return D3DERR_INVALIDCALL
;
1934 wined3d_stateblock_apply(stateblock
);
1935 device
->sysmem_vb
= 0;
1936 for (i
= 0; i
< D3D8_MAX_STREAMS
; ++i
)
1938 if (FAILED(hr
= wined3d_device_get_stream_source(device
->wined3d_device
,
1939 i
, &wined3d_buffer
, &offset
, &stride
)))
1941 if (!wined3d_buffer
|| !(buffer
= wined3d_buffer_get_parent(wined3d_buffer
)))
1943 if (buffer
->draw_buffer
)
1944 device
->sysmem_vb
|= 1u << i
;
1946 device
->sysmem_ib
= (wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &format
, &offset
))
1947 && (buffer
= wined3d_buffer_get_parent(wined3d_buffer
)) && buffer
->draw_buffer
;
1948 wined3d_mutex_unlock();
1953 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1955 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1956 struct wined3d_stateblock
*stateblock
;
1958 TRACE("iface %p, token %#x.\n", iface
, token
);
1960 wined3d_mutex_lock();
1961 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1964 WARN("Invalid handle (%#x) passed.\n", token
);
1965 wined3d_mutex_unlock();
1966 return D3DERR_INVALIDCALL
;
1968 wined3d_stateblock_capture(stateblock
);
1969 wined3d_mutex_unlock();
1974 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1976 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1977 struct wined3d_stateblock
*stateblock
;
1979 TRACE("iface %p, token %#x.\n", iface
, token
);
1981 wined3d_mutex_lock();
1982 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1986 WARN("Invalid handle (%#x) passed.\n", token
);
1987 wined3d_mutex_unlock();
1988 return D3DERR_INVALIDCALL
;
1991 if (wined3d_stateblock_decref(stateblock
))
1993 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1995 wined3d_mutex_unlock();
2000 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
2001 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
2003 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2004 struct wined3d_stateblock
*stateblock
;
2007 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
2009 if (type
!= D3DSBT_ALL
2010 && type
!= D3DSBT_PIXELSTATE
2011 && type
!= D3DSBT_VERTEXSTATE
)
2013 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
2014 return D3DERR_INVALIDCALL
;
2017 wined3d_mutex_lock();
2018 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
2021 wined3d_mutex_unlock();
2022 ERR("Failed to create the state block, hr %#x\n", hr
);
2026 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
2027 wined3d_mutex_unlock();
2029 if (*handle
== D3D8_INVALID_HANDLE
)
2031 ERR("Failed to allocate a handle.\n");
2032 wined3d_mutex_lock();
2033 wined3d_stateblock_decref(stateblock
);
2034 wined3d_mutex_unlock();
2039 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
2044 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
2046 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2049 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2050 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
2052 wined3d_mutex_lock();
2053 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2054 wined3d_mutex_unlock();
2059 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
2061 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2064 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2066 wined3d_mutex_lock();
2067 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2068 wined3d_mutex_unlock();
2073 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
2075 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2076 struct wined3d_texture
*wined3d_texture
;
2077 struct d3d8_texture
*texture_impl
;
2079 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2082 return D3DERR_INVALIDCALL
;
2084 wined3d_mutex_lock();
2085 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2087 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2088 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
2089 IDirect3DBaseTexture8_AddRef(*texture
);
2095 wined3d_mutex_unlock();
2100 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
2102 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2103 struct d3d8_texture
*texture_impl
;
2106 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2108 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
2110 wined3d_mutex_lock();
2111 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2112 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2113 wined3d_mutex_unlock();
2118 static const struct tss_lookup
2123 enum wined3d_texture_stage_state texture_state
;
2124 enum wined3d_sampler_state sampler_state
;
2129 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
2130 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
2131 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
2132 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
2133 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
2134 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
2135 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
2136 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
2137 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
2138 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
2139 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
2140 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
2141 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
2142 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
2143 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
2144 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
2145 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
2146 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
2147 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
2148 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2149 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
2150 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
2151 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
2152 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2153 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2154 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
2155 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
2156 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
2157 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
2160 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
2161 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
2163 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2164 const struct tss_lookup
*l
;
2166 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
2168 if (Type
>= ARRAY_SIZE(tss_lookup
))
2170 WARN("Invalid Type %#x passed.\n", Type
);
2174 l
= &tss_lookup
[Type
];
2176 wined3d_mutex_lock();
2177 if (l
->sampler_state
)
2178 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
2180 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
2181 wined3d_mutex_unlock();
2186 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
2187 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
2189 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2190 const struct tss_lookup
*l
;
2192 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
2194 if (type
>= ARRAY_SIZE(tss_lookup
))
2196 WARN("Invalid type %#x passed.\n", type
);
2200 l
= &tss_lookup
[type
];
2202 wined3d_mutex_lock();
2203 if (l
->sampler_state
)
2204 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
2206 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
2207 wined3d_mutex_unlock();
2212 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2214 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2217 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2219 wined3d_mutex_lock();
2220 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2221 wined3d_mutex_unlock();
2226 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2227 DWORD info_id
, void *info
, DWORD info_size
)
2229 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n", iface
, info_id
, info
, info_size
);
2236 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2237 UINT palette_idx
, const PALETTEENTRY
*entries
)
2239 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2241 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2242 * does not have a d3d8/9-style palette API */
2247 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2248 UINT palette_idx
, PALETTEENTRY
*entries
)
2250 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2252 return D3DERR_INVALIDCALL
;
2255 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2257 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2262 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2264 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2266 return D3DERR_INVALIDCALL
;
2269 static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device
*device
,
2270 unsigned int start_vertex
, unsigned int vertex_count
)
2272 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2273 struct d3d8_vertexbuffer
*d3d8_buffer
;
2274 unsigned int i
, offset
, stride
, map
;
2275 struct wined3d_buffer
*dst_buffer
;
2278 map
= device
->sysmem_vb
;
2284 if (FAILED(hr
= wined3d_device_get_stream_source(device
->wined3d_device
, i
, &dst_buffer
, &offset
, &stride
)))
2285 ERR("Failed to get stream source.\n");
2286 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2287 box
.left
= offset
+ start_vertex
* stride
;
2288 box
.right
= box
.left
+ vertex_count
* stride
;
2289 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2290 wined3d_buffer_get_resource(dst_buffer
), 0, box
.left
, 0, 0,
2291 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2292 ERR("Failed to update buffer.\n");
2296 static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device
*device
,
2297 unsigned int start_idx
, unsigned int idx_count
)
2299 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2300 struct d3d8_vertexbuffer
*d3d8_buffer
;
2301 struct wined3d_buffer
*dst_buffer
;
2302 enum wined3d_format_id format
;
2303 unsigned int offset
, idx_size
;
2306 if (!device
->sysmem_ib
)
2309 if (!(dst_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &format
, &offset
)))
2310 ERR("Failed to get index buffer.\n");
2311 d3d8_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2312 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
2313 box
.left
= offset
+ start_idx
* idx_size
;
2314 box
.right
= box
.left
+ idx_count
* idx_size
;
2315 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2316 wined3d_buffer_get_resource(dst_buffer
), 0, box
.left
, 0, 0,
2317 wined3d_buffer_get_resource(d3d8_buffer
->wined3d_buffer
), 0, &box
, 0)))
2318 ERR("Failed to update buffer.\n");
2321 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2322 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2324 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2325 unsigned int vertex_count
;
2328 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2329 iface
, primitive_type
, start_vertex
, primitive_count
);
2331 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2332 wined3d_mutex_lock();
2333 d3d8_device_upload_sysmem_vertex_buffers(device
, start_vertex
, vertex_count
);
2334 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2335 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
, vertex_count
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2342 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2343 UINT start_idx
, UINT primitive_count
)
2345 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2346 unsigned int index_count
;
2349 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2350 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2352 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2353 wined3d_mutex_lock();
2354 d3d8_device_upload_sysmem_vertex_buffers(device
, min_vertex_idx
, vertex_count
);
2355 d3d8_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
2356 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2357 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
, index_count
);
2358 wined3d_mutex_unlock();
2363 /* The caller is responsible for wined3d locking */
2364 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2368 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2370 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2371 struct wined3d_buffer_desc desc
;
2372 struct wined3d_buffer
*buffer
;
2374 TRACE("Growing vertex buffer to %u bytes\n", size
);
2376 desc
.byte_width
= size
;
2377 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
;
2378 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2379 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2380 desc
.misc_flags
= 0;
2381 desc
.structure_byte_stride
= 0;
2383 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2384 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2386 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2390 if (device
->vertex_buffer
)
2391 wined3d_buffer_decref(device
->vertex_buffer
);
2393 device
->vertex_buffer
= buffer
;
2394 device
->vertex_buffer_size
= size
;
2395 device
->vertex_buffer_pos
= 0;
2400 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2401 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2404 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2406 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2407 struct wined3d_map_desc wined3d_map_desc
;
2408 struct wined3d_box wined3d_box
= {0};
2409 UINT size
= vtx_count
* stride
;
2410 struct wined3d_resource
*vb
;
2413 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2414 iface
, primitive_type
, primitive_count
, data
, stride
);
2416 if (!primitive_count
)
2418 WARN("primitive_count is 0, returning D3D_OK\n");
2422 wined3d_mutex_lock();
2423 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2427 vb_pos
= device
->vertex_buffer_pos
;
2428 align
= vb_pos
% stride
;
2429 if (align
) align
= stride
- align
;
2430 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2435 wined3d_box
.left
= vb_pos
;
2436 wined3d_box
.right
= vb_pos
+ size
;
2437 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2438 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2439 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2441 memcpy(wined3d_map_desc
.data
, data
, size
);
2442 wined3d_resource_unmap(vb
, 0);
2443 device
->vertex_buffer_pos
= vb_pos
+ size
;
2445 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2449 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2450 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2451 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2454 wined3d_mutex_unlock();
2458 /* The caller is responsible for wined3d locking */
2459 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2463 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2465 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2466 struct wined3d_buffer_desc desc
;
2467 struct wined3d_buffer
*buffer
;
2469 TRACE("Growing index buffer to %u bytes\n", size
);
2471 desc
.byte_width
= size
;
2472 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_STATICDECL
;
2473 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2474 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
2475 desc
.misc_flags
= 0;
2476 desc
.structure_byte_stride
= 0;
2478 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2479 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2481 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2485 if (device
->index_buffer
)
2486 wined3d_buffer_decref(device
->index_buffer
);
2488 device
->index_buffer
= buffer
;
2489 device
->index_buffer_size
= size
;
2490 device
->index_buffer_pos
= 0;
2495 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2496 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2497 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2498 const void *vertex_data
, UINT vertex_stride
)
2500 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2501 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2502 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2503 UINT vtx_size
= vertex_count
* vertex_stride
;
2504 UINT idx_size
= idx_count
* idx_fmt_size
;
2505 struct wined3d_map_desc wined3d_map_desc
;
2506 struct wined3d_box wined3d_box
= {0};
2507 struct wined3d_resource
*ib
, *vb
;
2508 UINT vb_pos
, ib_pos
, align
;
2511 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2512 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2513 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2514 index_data
, index_format
, vertex_data
, vertex_stride
);
2516 if (!primitive_count
)
2518 WARN("primitive_count is 0, returning D3D_OK\n");
2522 wined3d_mutex_lock();
2524 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2528 vb_pos
= device
->vertex_buffer_pos
;
2529 align
= vb_pos
% vertex_stride
;
2530 if (align
) align
= vertex_stride
- align
;
2531 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2536 wined3d_box
.left
= vb_pos
;
2537 wined3d_box
.right
= vb_pos
+ vtx_size
;
2538 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2539 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2540 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2542 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2543 wined3d_resource_unmap(vb
, 0);
2544 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2546 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2550 ib_pos
= device
->index_buffer_pos
;
2551 align
= ib_pos
% idx_fmt_size
;
2552 if (align
) align
= idx_fmt_size
- align
;
2553 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2558 wined3d_box
.left
= ib_pos
;
2559 wined3d_box
.right
= ib_pos
+ idx_size
;
2560 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2561 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2562 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
2564 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2565 wined3d_resource_unmap(ib
, 0);
2566 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2568 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2572 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2573 wined3dformat_from_d3dformat(index_format
), 0);
2574 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2576 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2577 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2579 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2580 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2581 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2584 wined3d_mutex_unlock();
2588 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2589 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2591 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2592 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2595 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2596 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2598 wined3d_mutex_lock();
2599 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2600 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2601 wined3d_mutex_unlock();
2606 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2607 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2609 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2610 struct d3d8_vertex_shader
*object
;
2611 DWORD shader_handle
;
2615 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2616 iface
, declaration
, byte_code
, shader
, usage
);
2618 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2621 return E_OUTOFMEMORY
;
2624 wined3d_mutex_lock();
2625 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2626 wined3d_mutex_unlock();
2627 if (handle
== D3D8_INVALID_HANDLE
)
2629 ERR("Failed to allocate vertex shader handle.\n");
2632 return E_OUTOFMEMORY
;
2635 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2637 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2640 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2641 wined3d_mutex_lock();
2642 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2643 wined3d_mutex_unlock();
2649 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2650 *shader
= shader_handle
;
2655 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2657 struct d3d8_vertex_declaration
*d3d8_declaration
;
2658 struct FvfToDecl
*convertedDecls
= device
->decls
;
2659 int p
, low
, high
; /* deliberately signed */
2662 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2665 high
= device
->numConvertedDecls
- 1;
2668 p
= (low
+ high
) >> 1;
2671 if (convertedDecls
[p
].fvf
== fvf
)
2673 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2674 return convertedDecls
[p
].declaration
;
2677 if (convertedDecls
[p
].fvf
< fvf
)
2682 TRACE("not found. Creating and inserting at position %d.\n", low
);
2684 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2687 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2689 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2690 heap_free(d3d8_declaration
);
2694 if (device
->declArraySize
== device
->numConvertedDecls
)
2696 UINT grow
= device
->declArraySize
/ 2;
2698 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2699 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2701 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2704 device
->decls
= convertedDecls
;
2705 device
->declArraySize
+= grow
;
2708 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2709 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2710 convertedDecls
[low
].declaration
= d3d8_declaration
;
2711 convertedDecls
[low
].fvf
= fvf
;
2712 ++device
->numConvertedDecls
;
2714 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2716 return d3d8_declaration
;
2719 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2721 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2722 struct d3d8_vertex_shader
*shader_impl
;
2724 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2726 if (VS_HIGHESTFIXEDFXF
>= shader
)
2728 TRACE("Setting FVF, %#x\n", shader
);
2730 wined3d_mutex_lock();
2731 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2732 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2733 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2734 wined3d_mutex_unlock();
2739 TRACE("Setting shader\n");
2741 wined3d_mutex_lock();
2742 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2744 WARN("Invalid handle (%#x) passed.\n", shader
);
2745 wined3d_mutex_unlock();
2747 return D3DERR_INVALIDCALL
;
2750 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2751 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2752 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2753 wined3d_mutex_unlock();
2758 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2760 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2761 struct wined3d_vertex_declaration
*wined3d_declaration
;
2762 struct d3d8_vertex_declaration
*d3d8_declaration
;
2764 TRACE("iface %p, shader %p.\n", iface
, shader
);
2766 wined3d_mutex_lock();
2767 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2769 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2770 *shader
= d3d8_declaration
->shader_handle
;
2776 wined3d_mutex_unlock();
2778 TRACE("Returning %#x.\n", *shader
);
2783 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2785 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2786 struct d3d8_vertex_shader
*shader_impl
;
2788 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2790 wined3d_mutex_lock();
2791 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2793 WARN("Invalid handle (%#x) passed.\n", shader
);
2794 wined3d_mutex_unlock();
2796 return D3DERR_INVALIDCALL
;
2799 if (shader_impl
->wined3d_shader
2800 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2801 IDirect3DDevice8_SetVertexShader(iface
, 0);
2803 wined3d_mutex_unlock();
2805 d3d8_vertex_shader_destroy(shader_impl
);
2810 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2811 DWORD start_register
, const void *data
, DWORD count
)
2813 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2816 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2817 iface
, start_register
, data
, count
);
2819 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2821 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2822 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2823 return D3DERR_INVALIDCALL
;
2826 wined3d_mutex_lock();
2827 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2828 wined3d_mutex_unlock();
2833 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2834 DWORD start_register
, void *data
, DWORD count
)
2836 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2839 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2840 iface
, start_register
, data
, count
);
2842 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2844 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2845 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2846 return D3DERR_INVALIDCALL
;
2849 wined3d_mutex_lock();
2850 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2851 wined3d_mutex_unlock();
2856 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2857 DWORD shader
, void *data
, DWORD
*data_size
)
2859 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2860 struct d3d8_vertex_declaration
*declaration
;
2861 struct d3d8_vertex_shader
*shader_impl
;
2863 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2864 iface
, shader
, data
, data_size
);
2866 wined3d_mutex_lock();
2867 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2868 wined3d_mutex_unlock();
2872 WARN("Invalid handle (%#x) passed.\n", shader
);
2873 return D3DERR_INVALIDCALL
;
2875 declaration
= shader_impl
->vertex_declaration
;
2879 *data_size
= declaration
->elements_size
;
2883 /* MSDN claims that if *data_size is smaller than the required size
2884 * we should write the required size and return D3DERR_MOREDATA.
2885 * That's not actually true. */
2886 if (*data_size
< declaration
->elements_size
)
2887 return D3DERR_INVALIDCALL
;
2889 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2894 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2895 DWORD shader
, void *data
, DWORD
*data_size
)
2897 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2898 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2901 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2902 iface
, shader
, data
, data_size
);
2904 wined3d_mutex_lock();
2905 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2907 WARN("Invalid handle (%#x) passed.\n", shader
);
2908 wined3d_mutex_unlock();
2910 return D3DERR_INVALIDCALL
;
2913 if (!shader_impl
->wined3d_shader
)
2915 wined3d_mutex_unlock();
2920 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2921 wined3d_mutex_unlock();
2926 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2927 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2929 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2930 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2931 struct wined3d_buffer
*wined3d_buffer
;
2933 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2936 wined3d_buffer
= NULL
;
2937 else if (ib
->draw_buffer
)
2938 wined3d_buffer
= ib
->draw_buffer
;
2940 wined3d_buffer
= ib
->wined3d_buffer
;
2942 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2943 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2944 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2945 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2948 wined3d_mutex_lock();
2949 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2950 wined3d_device_set_index_buffer(device
->wined3d_device
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
2951 if (!device
->recording
)
2952 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
2953 wined3d_mutex_unlock();
2958 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2959 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2961 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2962 enum wined3d_format_id wined3d_format
;
2963 struct wined3d_buffer
*wined3d_buffer
;
2964 struct d3d8_indexbuffer
*buffer_impl
;
2966 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2969 return D3DERR_INVALIDCALL
;
2971 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2972 wined3d_mutex_lock();
2973 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2974 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
2976 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2977 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2978 IDirect3DIndexBuffer8_AddRef(*buffer
);
2984 wined3d_mutex_unlock();
2989 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2990 const DWORD
*byte_code
, DWORD
*shader
)
2992 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2993 struct d3d8_pixel_shader
*object
;
2994 DWORD shader_handle
;
2998 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3001 return D3DERR_INVALIDCALL
;
3003 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3004 return E_OUTOFMEMORY
;
3006 wined3d_mutex_lock();
3007 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
3008 wined3d_mutex_unlock();
3009 if (handle
== D3D8_INVALID_HANDLE
)
3011 ERR("Failed to allocate pixel shader handle.\n");
3013 return E_OUTOFMEMORY
;
3016 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
3018 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
3021 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3022 wined3d_mutex_lock();
3023 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
3024 wined3d_mutex_unlock();
3030 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
3031 *shader
= shader_handle
;
3036 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3038 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3039 struct d3d8_pixel_shader
*shader_impl
;
3041 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3043 wined3d_mutex_lock();
3047 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
3048 wined3d_mutex_unlock();
3052 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3054 WARN("Invalid handle (%#x) passed.\n", shader
);
3055 wined3d_mutex_unlock();
3056 return D3DERR_INVALIDCALL
;
3059 TRACE("Setting shader %p.\n", shader_impl
);
3060 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
3061 wined3d_mutex_unlock();
3066 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
3068 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3069 struct wined3d_shader
*object
;
3071 TRACE("iface %p, shader %p.\n", iface
, shader
);
3074 return D3DERR_INVALIDCALL
;
3076 wined3d_mutex_lock();
3077 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3079 struct d3d8_pixel_shader
*d3d8_shader
;
3080 d3d8_shader
= wined3d_shader_get_parent(object
);
3081 *shader
= d3d8_shader
->handle
;
3087 wined3d_mutex_unlock();
3089 TRACE("Returning %#x.\n", *shader
);
3094 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
3096 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3097 struct d3d8_pixel_shader
*shader_impl
;
3099 TRACE("iface %p, shader %#x.\n", iface
, shader
);
3101 wined3d_mutex_lock();
3103 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3105 WARN("Invalid handle (%#x) passed.\n", shader
);
3106 wined3d_mutex_unlock();
3107 return D3DERR_INVALIDCALL
;
3110 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
3111 IDirect3DDevice8_SetPixelShader(iface
, 0);
3113 wined3d_mutex_unlock();
3115 d3d8_pixel_shader_destroy(shader_impl
);
3120 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
3121 DWORD start_register
, const void *data
, DWORD count
)
3123 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3126 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3127 iface
, start_register
, data
, count
);
3129 wined3d_mutex_lock();
3130 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3131 wined3d_mutex_unlock();
3136 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
3137 DWORD start_register
, void *data
, DWORD count
)
3139 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3142 TRACE("iface %p, start_register %u, data %p, count %u.\n",
3143 iface
, start_register
, data
, count
);
3145 wined3d_mutex_lock();
3146 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
3147 wined3d_mutex_unlock();
3152 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
3153 DWORD shader
, void *data
, DWORD
*data_size
)
3155 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3156 struct d3d8_pixel_shader
*shader_impl
= NULL
;
3159 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
3160 iface
, shader
, data
, data_size
);
3162 wined3d_mutex_lock();
3163 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
3165 WARN("Invalid handle (%#x) passed.\n", shader
);
3166 wined3d_mutex_unlock();
3168 return D3DERR_INVALIDCALL
;
3171 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
3172 wined3d_mutex_unlock();
3177 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
3178 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3180 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3181 iface
, handle
, segment_count
, patch_info
);
3185 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
3186 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3188 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3189 iface
, handle
, segment_count
, patch_info
);
3193 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
3195 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3196 return D3DERR_INVALIDCALL
;
3199 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
3200 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
3202 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3203 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
3204 struct wined3d_buffer
*wined3d_buffer
;
3207 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
3208 iface
, stream_idx
, buffer
, stride
);
3210 wined3d_mutex_lock();
3213 unsigned int cur_offset
;
3215 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
,
3216 &cur_offset
, &stride
);
3220 wined3d_buffer
= NULL
;
3221 else if (buffer_impl
->draw_buffer
)
3222 wined3d_buffer
= buffer_impl
->draw_buffer
;
3224 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3226 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
, wined3d_buffer
, 0, stride
);
3227 if (SUCCEEDED(hr
) && !device
->recording
)
3229 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3230 device
->sysmem_vb
|= (1u << stream_idx
);
3232 device
->sysmem_vb
&= ~(1u << stream_idx
);
3235 wined3d_mutex_unlock();
3240 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
3241 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
3243 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
3244 struct d3d8_vertexbuffer
*buffer_impl
;
3245 struct wined3d_buffer
*wined3d_buffer
= NULL
;
3248 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3249 iface
, stream_idx
, buffer
, stride
);
3252 return D3DERR_INVALIDCALL
;
3254 wined3d_mutex_lock();
3255 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
3256 if (SUCCEEDED(hr
) && wined3d_buffer
)
3258 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3259 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
3260 IDirect3DVertexBuffer8_AddRef(*buffer
);
3265 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
3268 wined3d_mutex_unlock();
3273 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
3275 d3d8_device_QueryInterface
,
3277 d3d8_device_Release
,
3278 d3d8_device_TestCooperativeLevel
,
3279 d3d8_device_GetAvailableTextureMem
,
3280 d3d8_device_ResourceManagerDiscardBytes
,
3281 d3d8_device_GetDirect3D
,
3282 d3d8_device_GetDeviceCaps
,
3283 d3d8_device_GetDisplayMode
,
3284 d3d8_device_GetCreationParameters
,
3285 d3d8_device_SetCursorProperties
,
3286 d3d8_device_SetCursorPosition
,
3287 d3d8_device_ShowCursor
,
3288 d3d8_device_CreateAdditionalSwapChain
,
3290 d3d8_device_Present
,
3291 d3d8_device_GetBackBuffer
,
3292 d3d8_device_GetRasterStatus
,
3293 d3d8_device_SetGammaRamp
,
3294 d3d8_device_GetGammaRamp
,
3295 d3d8_device_CreateTexture
,
3296 d3d8_device_CreateVolumeTexture
,
3297 d3d8_device_CreateCubeTexture
,
3298 d3d8_device_CreateVertexBuffer
,
3299 d3d8_device_CreateIndexBuffer
,
3300 d3d8_device_CreateRenderTarget
,
3301 d3d8_device_CreateDepthStencilSurface
,
3302 d3d8_device_CreateImageSurface
,
3303 d3d8_device_CopyRects
,
3304 d3d8_device_UpdateTexture
,
3305 d3d8_device_GetFrontBuffer
,
3306 d3d8_device_SetRenderTarget
,
3307 d3d8_device_GetRenderTarget
,
3308 d3d8_device_GetDepthStencilSurface
,
3309 d3d8_device_BeginScene
,
3310 d3d8_device_EndScene
,
3312 d3d8_device_SetTransform
,
3313 d3d8_device_GetTransform
,
3314 d3d8_device_MultiplyTransform
,
3315 d3d8_device_SetViewport
,
3316 d3d8_device_GetViewport
,
3317 d3d8_device_SetMaterial
,
3318 d3d8_device_GetMaterial
,
3319 d3d8_device_SetLight
,
3320 d3d8_device_GetLight
,
3321 d3d8_device_LightEnable
,
3322 d3d8_device_GetLightEnable
,
3323 d3d8_device_SetClipPlane
,
3324 d3d8_device_GetClipPlane
,
3325 d3d8_device_SetRenderState
,
3326 d3d8_device_GetRenderState
,
3327 d3d8_device_BeginStateBlock
,
3328 d3d8_device_EndStateBlock
,
3329 d3d8_device_ApplyStateBlock
,
3330 d3d8_device_CaptureStateBlock
,
3331 d3d8_device_DeleteStateBlock
,
3332 d3d8_device_CreateStateBlock
,
3333 d3d8_device_SetClipStatus
,
3334 d3d8_device_GetClipStatus
,
3335 d3d8_device_GetTexture
,
3336 d3d8_device_SetTexture
,
3337 d3d8_device_GetTextureStageState
,
3338 d3d8_device_SetTextureStageState
,
3339 d3d8_device_ValidateDevice
,
3340 d3d8_device_GetInfo
,
3341 d3d8_device_SetPaletteEntries
,
3342 d3d8_device_GetPaletteEntries
,
3343 d3d8_device_SetCurrentTexturePalette
,
3344 d3d8_device_GetCurrentTexturePalette
,
3345 d3d8_device_DrawPrimitive
,
3346 d3d8_device_DrawIndexedPrimitive
,
3347 d3d8_device_DrawPrimitiveUP
,
3348 d3d8_device_DrawIndexedPrimitiveUP
,
3349 d3d8_device_ProcessVertices
,
3350 d3d8_device_CreateVertexShader
,
3351 d3d8_device_SetVertexShader
,
3352 d3d8_device_GetVertexShader
,
3353 d3d8_device_DeleteVertexShader
,
3354 d3d8_device_SetVertexShaderConstant
,
3355 d3d8_device_GetVertexShaderConstant
,
3356 d3d8_device_GetVertexShaderDeclaration
,
3357 d3d8_device_GetVertexShaderFunction
,
3358 d3d8_device_SetStreamSource
,
3359 d3d8_device_GetStreamSource
,
3360 d3d8_device_SetIndices
,
3361 d3d8_device_GetIndices
,
3362 d3d8_device_CreatePixelShader
,
3363 d3d8_device_SetPixelShader
,
3364 d3d8_device_GetPixelShader
,
3365 d3d8_device_DeletePixelShader
,
3366 d3d8_device_SetPixelShaderConstant
,
3367 d3d8_device_GetPixelShaderConstant
,
3368 d3d8_device_GetPixelShaderFunction
,
3369 d3d8_device_DrawRectPatch
,
3370 d3d8_device_DrawTriPatch
,
3371 d3d8_device_DeletePatch
,
3374 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3376 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3379 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3380 struct wined3d_device
*device
)
3382 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3385 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3387 TRACE("device_parent %p.\n", device_parent
);
3390 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3392 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3394 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3397 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3399 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3402 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
3403 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3404 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3406 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3407 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3409 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
3411 struct d3d8_surface
*d3d_surface
;
3413 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3414 return E_OUTOFMEMORY
;
3416 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3417 *parent
= d3d_surface
;
3418 TRACE("Created surface %p.\n", d3d_surface
);
3420 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3422 struct d3d8_volume
*d3d_volume
;
3424 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3425 return E_OUTOFMEMORY
;
3427 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3428 *parent
= d3d_volume
;
3429 TRACE("Created volume %p.\n", d3d_volume
);
3433 ERR("Unhandled resource type %#x.\n", type
);
3440 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3441 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3442 struct wined3d_texture
**texture
)
3444 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3445 struct d3d8_surface
*d3d_surface
;
3448 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3449 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3451 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1, texture_flags
,
3452 NULL
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, texture
)))
3454 WARN("Failed to create texture, hr %#x.\n", hr
);
3458 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3459 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3464 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3465 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3467 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3468 struct d3d8_swapchain
*d3d_swapchain
;
3471 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3473 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, WINED3D_SWAP_INTERVAL_DEFAULT
, &d3d_swapchain
)))
3475 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3480 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3481 wined3d_swapchain_incref(*swapchain
);
3482 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3487 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3489 device_parent_wined3d_device_created
,
3490 device_parent_mode_changed
,
3491 device_parent_activate
,
3492 device_parent_texture_sub_resource_created
,
3493 device_parent_create_swapchain_texture
,
3494 device_parent_create_swapchain
,
3497 static void setup_fpu(void)
3499 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3501 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3502 cw
= (cw
& ~0xf3f) | 0x3f;
3503 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3504 #elif defined(__i386__) && defined(_MSC_VER)
3507 cw
= (cw
& ~0xf3f) | 0x3f;
3510 FIXME("FPU setup not implemented for this platform.\n");
3514 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3515 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3517 struct wined3d_swapchain_desc swapchain_desc
;
3518 struct wined3d_swapchain
*wined3d_swapchain
;
3521 static const enum wined3d_feature_level feature_levels
[] =
3523 WINED3D_FEATURE_LEVEL_8
,
3524 WINED3D_FEATURE_LEVEL_7
,
3525 WINED3D_FEATURE_LEVEL_6
,
3526 WINED3D_FEATURE_LEVEL_5
,
3529 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3530 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3532 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3533 * sizeof(*device
->handle_table
.entries
))))
3535 ERR("Failed to allocate handle table memory.\n");
3536 return E_OUTOFMEMORY
;
3538 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3540 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3542 wined3d_mutex_lock();
3543 if (FAILED(hr
= wined3d_device_create(wined3d
, adapter
, device_type
,
3544 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
3545 &device
->device_parent
, &device
->wined3d_device
)))
3547 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3548 wined3d_mutex_unlock();
3549 heap_free(device
->handle_table
.entries
);
3553 if (!parameters
->Windowed
)
3555 HWND device_window
= parameters
->hDeviceWindow
;
3558 focus_window
= device_window
;
3559 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3561 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3562 wined3d_device_decref(device
->wined3d_device
);
3563 wined3d_mutex_unlock();
3564 heap_free(device
->handle_table
.entries
);
3569 device_window
= focus_window
;
3570 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3571 parameters
->BackBufferWidth
,
3572 parameters
->BackBufferHeight
);
3575 if (flags
& D3DCREATE_MULTITHREADED
)
3576 wined3d_device_set_multithreaded(device
->wined3d_device
);
3578 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3580 wined3d_device_release_focus_window(device
->wined3d_device
);
3581 wined3d_device_decref(device
->wined3d_device
);
3582 wined3d_mutex_unlock();
3583 heap_free(device
->handle_table
.entries
);
3584 return D3DERR_INVALIDCALL
;
3587 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
)))
3589 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3590 wined3d_device_release_focus_window(device
->wined3d_device
);
3591 wined3d_device_decref(device
->wined3d_device
);
3592 wined3d_mutex_unlock();
3593 heap_free(device
->handle_table
.entries
);
3597 wined3d_device_set_render_state(device
->wined3d_device
,
3598 WINED3D_RS_ZENABLE
, !!swapchain_desc
.enable_auto_depth_stencil
);
3599 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3600 wined3d_mutex_unlock();
3602 present_parameters_from_wined3d_swapchain_desc(parameters
,
3603 &swapchain_desc
, parameters
->FullScreen_PresentationInterval
);
3605 device
->declArraySize
= 16;
3606 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3608 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3613 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3614 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3615 device
->implicit_swapchain
->swap_interval
3616 = wined3dswapinterval_from_d3d(parameters
->FullScreen_PresentationInterval
);
3618 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3619 IDirect3D8_AddRef(device
->d3d_parent
);
3624 wined3d_mutex_lock();
3625 wined3d_device_uninit_3d(device
->wined3d_device
);
3626 wined3d_device_release_focus_window(device
->wined3d_device
);
3627 wined3d_device_decref(device
->wined3d_device
);
3628 wined3d_mutex_unlock();
3629 heap_free(device
->handle_table
.entries
);