d3dx10: Add D3DX10CreateAsyncTextureProcessor implementation.
[wine.git] / dlls / d3dx10_43 / dxhelpers.h
blob5d0cdb54c59acb2f0ecd464f7dbae11c348c76d5
1 /*
2 * Copyright 2022 Piotr Caban
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 extern HRESULT load_file(const WCHAR *path, void **data, DWORD *size) DECLSPEC_HIDDEN;
20 extern HRESULT load_resourceA(HMODULE module, const char *resource,
21 void **data, DWORD *size) DECLSPEC_HIDDEN;
22 extern HRESULT load_resourceW(HMODULE module, const WCHAR *resource,
23 void **data, DWORD *size) DECLSPEC_HIDDEN;
25 extern HRESULT get_image_info(const void *data, SIZE_T size, D3DX10_IMAGE_INFO *img_info) DECLSPEC_HIDDEN;
27 extern void init_load_info(const D3DX10_IMAGE_LOAD_INFO *load_info,
28 D3DX10_IMAGE_LOAD_INFO *out) DECLSPEC_HIDDEN;
29 /* Returns array of D3D10_SUBRESOURCE_DATA structures followed by textures data. */
30 extern HRESULT load_texture_data(const void *data, SIZE_T size, D3DX10_IMAGE_LOAD_INFO *load_info,
31 D3D10_SUBRESOURCE_DATA **resource_data) DECLSPEC_HIDDEN;
32 extern HRESULT create_d3d_texture(ID3D10Device *device, D3DX10_IMAGE_LOAD_INFO *load_info,
33 D3D10_SUBRESOURCE_DATA *resource_data, ID3D10Resource **texture) DECLSPEC_HIDDEN;