d3dx10: Add D3DX10CreateAsyncTextureProcessor implementation.
[wine.git] / dlls / d3dx10_43 / async.c
blobbb1cf30a2176cf968b44702bf8665932979ac5c7
1 /*
2 * Copyright 2016 Andrey Gusev
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include "d3d10_1.h"
21 #include "d3dx10.h"
22 #include "d3dcompiler.h"
23 #include "dxhelpers.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
29 struct asyncdataloader
31 ID3DX10DataLoader ID3DX10DataLoader_iface;
33 union
35 struct
37 WCHAR *path;
38 } file;
39 struct
41 HMODULE module;
42 HRSRC rsrc;
43 } resource;
44 } u;
45 void *data;
46 DWORD size;
49 static inline struct asyncdataloader *impl_from_ID3DX10DataLoader(ID3DX10DataLoader *iface)
51 return CONTAINING_RECORD(iface, struct asyncdataloader, ID3DX10DataLoader_iface);
54 static HRESULT WINAPI memorydataloader_Load(ID3DX10DataLoader *iface)
56 TRACE("iface %p.\n", iface);
57 return S_OK;
60 static HRESULT WINAPI memorydataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
62 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
64 TRACE("iface %p, data %p, size %p.\n", iface, data, size);
66 *data = loader->data;
67 *size = loader->size;
69 return S_OK;
72 static HRESULT WINAPI memorydataloader_Destroy(ID3DX10DataLoader *iface)
74 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
76 TRACE("iface %p.\n", iface);
78 free(loader);
79 return S_OK;
82 static const ID3DX10DataLoaderVtbl memorydataloadervtbl =
84 memorydataloader_Load,
85 memorydataloader_Decompress,
86 memorydataloader_Destroy
89 HRESULT load_file(const WCHAR *path, void **data, DWORD *size)
91 DWORD read_len;
92 HANDLE file;
93 BOOL ret;
95 file = CreateFileW(path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
96 NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
97 if (file == INVALID_HANDLE_VALUE)
98 return D3D10_ERROR_FILE_NOT_FOUND;
100 *size = GetFileSize(file, NULL);
101 *data = malloc(*size);
102 if (!*data)
104 CloseHandle(file);
105 return E_OUTOFMEMORY;
108 ret = ReadFile(file, *data, *size, &read_len, NULL);
109 CloseHandle(file);
110 if (!ret || read_len != *size)
112 WARN("Failed to read file contents.\n");
113 free(*data);
114 return E_FAIL;
116 return S_OK;
119 static HRESULT WINAPI filedataloader_Load(ID3DX10DataLoader *iface)
121 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
122 void *data;
123 DWORD size;
124 HRESULT hr;
126 TRACE("iface %p.\n", iface);
128 /* Always buffer file contents, even if Load() was already called. */
129 if (FAILED((hr = load_file(loader->u.file.path, &data, &size))))
130 return hr;
132 free(loader->data);
133 loader->data = data;
134 loader->size = size;
136 return S_OK;
139 static HRESULT WINAPI filedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
141 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
143 TRACE("iface %p, data %p, size %p.\n", iface, data, size);
145 if (!loader->data)
146 return E_FAIL;
148 *data = loader->data;
149 *size = loader->size;
151 return S_OK;
154 static HRESULT WINAPI filedataloader_Destroy(ID3DX10DataLoader *iface)
156 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
158 TRACE("iface %p.\n", iface);
160 free(loader->u.file.path);
161 free(loader->data);
162 free(loader);
164 return S_OK;
167 static const ID3DX10DataLoaderVtbl filedataloadervtbl =
169 filedataloader_Load,
170 filedataloader_Decompress,
171 filedataloader_Destroy
174 static HRESULT load_resource_initA(HMODULE module, const char *resource, HRSRC *rsrc)
176 if (!(*rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
177 *rsrc = FindResourceA(module, resource, (const char *)RT_BITMAP);
178 if (!*rsrc)
180 WARN("Failed to find resource.\n");
181 return D3DX10_ERR_INVALID_DATA;
183 return S_OK;
186 static HRESULT load_resource_initW(HMODULE module, const WCHAR *resource, HRSRC *rsrc)
188 if (!(*rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
189 *rsrc = FindResourceW(module, resource, (const WCHAR *)RT_BITMAP);
190 if (!*rsrc)
192 WARN("Failed to find resource.\n");
193 return D3DX10_ERR_INVALID_DATA;
195 return S_OK;
198 static HRESULT load_resource(HMODULE module, HRSRC rsrc, void **data, DWORD *size)
200 HGLOBAL hglobal;
202 if (!(*size = SizeofResource(module, rsrc)))
203 return D3DX10_ERR_INVALID_DATA;
204 if (!(hglobal = LoadResource(module, rsrc)))
205 return D3DX10_ERR_INVALID_DATA;
206 if (!(*data = LockResource(hglobal)))
207 return D3DX10_ERR_INVALID_DATA;
208 return S_OK;
211 HRESULT load_resourceA(HMODULE module, const char *resource, void **data, DWORD *size)
213 HRESULT hr;
214 HRSRC rsrc;
216 if (FAILED((hr = load_resource_initA(module, resource, &rsrc))))
217 return hr;
218 return load_resource(module, rsrc, data, size);
221 HRESULT load_resourceW(HMODULE module, const WCHAR *resource, void **data, DWORD *size)
223 HRESULT hr;
224 HRSRC rsrc;
226 if ((FAILED(hr = load_resource_initW(module, resource, &rsrc))))
227 return hr;
228 return load_resource(module, rsrc, data, size);
231 static HRESULT WINAPI resourcedataloader_Load(ID3DX10DataLoader *iface)
233 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
235 TRACE("iface %p.\n", iface);
237 if (loader->data)
238 return S_OK;
240 return load_resource(loader->u.resource.module, loader->u.resource.rsrc,
241 &loader->data, &loader->size);
244 static HRESULT WINAPI resourcedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
246 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
248 TRACE("iface %p, data %p, size %p.\n", iface, data, size);
250 if (!loader->data)
251 return E_FAIL;
253 *data = loader->data;
254 *size = loader->size;
256 return S_OK;
259 static HRESULT WINAPI resourcedataloader_Destroy(ID3DX10DataLoader *iface)
261 struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
263 TRACE("iface %p.\n", iface);
265 free(loader);
267 return S_OK;
270 static const ID3DX10DataLoaderVtbl resourcedataloadervtbl =
272 resourcedataloader_Load,
273 resourcedataloader_Decompress,
274 resourcedataloader_Destroy
277 struct texture_info_processor
279 ID3DX10DataProcessor ID3DX10DataProcessor_iface;
280 D3DX10_IMAGE_INFO *info;
283 static inline struct texture_info_processor *impl_from_ID3DX10DataProcessor(ID3DX10DataProcessor *iface)
285 return CONTAINING_RECORD(iface, struct texture_info_processor, ID3DX10DataProcessor_iface);
288 static HRESULT WINAPI texture_info_processor_Process(ID3DX10DataProcessor *iface, void *data, SIZE_T size)
290 struct texture_info_processor *processor = impl_from_ID3DX10DataProcessor(iface);
292 TRACE("iface %p, data %p, size %Iu.\n", iface, data, size);
293 return get_image_info(data, size, processor->info);
296 static HRESULT WINAPI texture_info_processor_CreateDeviceObject(ID3DX10DataProcessor *iface, void **object)
298 TRACE("iface %p, object %p.\n", iface, object);
299 return S_OK;
302 static HRESULT WINAPI texture_info_processor_Destroy(ID3DX10DataProcessor *iface)
304 struct texture_info_processor *processor = impl_from_ID3DX10DataProcessor(iface);
306 TRACE("iface %p.\n", iface);
308 free(processor);
309 return S_OK;
312 static ID3DX10DataProcessorVtbl texture_info_processor_vtbl =
314 texture_info_processor_Process,
315 texture_info_processor_CreateDeviceObject,
316 texture_info_processor_Destroy
319 struct texture_processor
321 ID3DX10DataProcessor ID3DX10DataProcessor_iface;
322 ID3D10Device *device;
323 D3DX10_IMAGE_LOAD_INFO load_info;
324 D3D10_SUBRESOURCE_DATA *resource_data;
327 static inline struct texture_processor *texture_processor_from_ID3DX10DataProcessor(ID3DX10DataProcessor *iface)
329 return CONTAINING_RECORD(iface, struct texture_processor, ID3DX10DataProcessor_iface);
332 static HRESULT WINAPI texture_processor_Process(ID3DX10DataProcessor *iface, void *data, SIZE_T size)
334 struct texture_processor *processor = texture_processor_from_ID3DX10DataProcessor(iface);
336 TRACE("iface %p, data %p, size %Iu.\n", iface, data, size);
338 if (processor->resource_data)
340 WARN("Called multiple times.\n");
341 free(processor->resource_data);
342 processor->resource_data = NULL;
344 return load_texture_data(data, size, &processor->load_info, &processor->resource_data);
347 static HRESULT WINAPI texture_processor_CreateDeviceObject(ID3DX10DataProcessor *iface, void **object)
349 struct texture_processor *processor = texture_processor_from_ID3DX10DataProcessor(iface);
351 TRACE("iface %p, object %p.\n", iface, object);
353 if (!processor->resource_data)
354 return E_FAIL;
356 return create_d3d_texture(processor->device, &processor->load_info,
357 processor->resource_data, (ID3D10Resource **)object);
360 static HRESULT WINAPI texture_processor_Destroy(ID3DX10DataProcessor *iface)
362 struct texture_processor *processor = texture_processor_from_ID3DX10DataProcessor(iface);
364 TRACE("iface %p.\n", iface);
366 ID3D10Device_Release(processor->device);
367 free(processor->resource_data);
368 free(processor);
369 return S_OK;
372 static ID3DX10DataProcessorVtbl texture_processor_vtbl =
374 texture_processor_Process,
375 texture_processor_CreateDeviceObject,
376 texture_processor_Destroy
379 HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
380 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
381 const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
382 ID3D10Blob **error_messages, HRESULT *hresult)
384 TRACE("data %s, data_size %Iu, filename %s, defines %p, include %p, entry_point %s, target %s, "
385 "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
386 debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include,
387 debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader,
388 error_messages, hresult);
390 if (pump)
391 FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
393 return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
394 sflags, eflags, shader, error_messages);
397 HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
398 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
399 ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
401 FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
402 "pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
403 debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
404 pump, effectpool, errors, hresult);
406 return E_NOTIMPL;
409 HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
410 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
411 ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
413 FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
414 "pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
415 debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
416 pump, effectpool, errors, hresult);
418 return E_NOTIMPL;
421 HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX10DataLoader **loader)
423 struct asyncdataloader *object;
425 TRACE("data %p, data_size %Iu, loader %p.\n", data, data_size, loader);
427 if (!data || !loader)
428 return E_FAIL;
430 object = calloc(1, sizeof(*object));
431 if (!object)
432 return E_OUTOFMEMORY;
434 object->ID3DX10DataLoader_iface.lpVtbl = &memorydataloadervtbl;
435 object->data = (void *)data;
436 object->size = data_size;
438 *loader = &object->ID3DX10DataLoader_iface;
440 return S_OK;
443 HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader)
445 WCHAR *filename_w;
446 HRESULT hr;
447 int len;
449 TRACE("filename %s, loader %p.\n", debugstr_a(filename), loader);
451 if (!filename || !loader)
452 return E_FAIL;
454 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
455 filename_w = malloc(len * sizeof(*filename_w));
456 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
458 hr = D3DX10CreateAsyncFileLoaderW(filename_w, loader);
460 free(filename_w);
462 return hr;
465 HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader)
467 struct asyncdataloader *object;
469 TRACE("filename %s, loader %p.\n", debugstr_w(filename), loader);
471 if (!filename || !loader)
472 return E_FAIL;
474 object = calloc(1, sizeof(*object));
475 if (!object)
476 return E_OUTOFMEMORY;
478 object->ID3DX10DataLoader_iface.lpVtbl = &filedataloadervtbl;
479 object->u.file.path = malloc((lstrlenW(filename) + 1) * sizeof(WCHAR));
480 if (!object->u.file.path)
482 free(object);
483 return E_OUTOFMEMORY;
485 lstrcpyW(object->u.file.path, filename);
486 object->data = NULL;
487 object->size = 0;
489 *loader = &object->ID3DX10DataLoader_iface;
491 return S_OK;
494 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader)
496 struct asyncdataloader *object;
497 HRSRC rsrc;
498 HRESULT hr;
500 TRACE("module %p, resource %s, loader %p.\n", module, debugstr_a(resource), loader);
502 if (!loader)
503 return E_FAIL;
505 object = calloc(1, sizeof(*object));
506 if (!object)
507 return E_OUTOFMEMORY;
509 if (FAILED((hr = load_resource_initA(module, resource, &rsrc))))
511 free(object);
512 return hr;
515 object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
516 object->u.resource.module = module;
517 object->u.resource.rsrc = rsrc;
518 object->data = NULL;
519 object->size = 0;
521 *loader = &object->ID3DX10DataLoader_iface;
523 return S_OK;
526 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader)
528 struct asyncdataloader *object;
529 HRSRC rsrc;
530 HRESULT hr;
532 TRACE("module %p, resource %s, loader %p.\n", module, debugstr_w(resource), loader);
534 if (!loader)
535 return E_FAIL;
537 object = calloc(1, sizeof(*object));
538 if (!object)
539 return E_OUTOFMEMORY;
541 if (FAILED((hr = load_resource_initW(module, resource, &rsrc))))
543 free(object);
544 return hr;
547 object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
548 object->u.resource.module = module;
549 object->u.resource.rsrc = rsrc;
550 object->data = NULL;
551 object->size = 0;
553 *loader = &object->ID3DX10DataLoader_iface;
555 return S_OK;
558 HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor)
560 struct texture_info_processor *object;
562 TRACE("info %p, processor %p.\n", info, processor);
564 if (!processor)
565 return E_INVALIDARG;
567 object = malloc(sizeof(*object));
568 if (!object)
569 return E_OUTOFMEMORY;
571 object->ID3DX10DataProcessor_iface.lpVtbl = &texture_info_processor_vtbl;
572 object->info = info;
574 *processor = &object->ID3DX10DataProcessor_iface;
575 return S_OK;
578 HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *device,
579 D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10DataProcessor **processor)
581 struct texture_processor *object;
583 TRACE("device %p, load_info %p, processor %p.\n", device, load_info, processor);
585 if (!device || !processor)
586 return E_INVALIDARG;
588 object = calloc(1, sizeof(*object));
589 if (!object)
590 return E_OUTOFMEMORY;
592 object->ID3DX10DataProcessor_iface.lpVtbl = &texture_processor_vtbl;
593 object->device = device;
594 ID3D10Device_AddRef(device);
595 init_load_info(load_info, &object->load_info);
597 *processor = &object->ID3DX10DataProcessor_iface;
598 return S_OK;
601 HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
602 const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
603 ID3D10Blob **errors, HRESULT *hresult)
605 FIXME("data %s, data_size %Iu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
606 "errors %p, hresult %p stub!\n",
607 debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
608 shader_text, errors, hresult);
610 return E_NOTIMPL;