wined3d: Issue queries through wined3d_device_context_ops.
[wine.git] / dlls / wined3d / query.c
blobed66794c757d4a3ae470d97b17f9b3456917b8ea
1 /*
2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 static void wined3d_query_buffer_invalidate(struct wined3d_query *query)
30 /* map[0] != map[1]: exact values do not have any significance. */
31 query->map_ptr[0] = 0;
32 query->map_ptr[1] = ~(UINT64)0;
35 static BOOL wined3d_query_buffer_is_valid(struct wined3d_query *query)
37 return query->map_ptr[0] == query->map_ptr[1];
40 static void wined3d_query_create_buffer_object(struct wined3d_context_gl *context_gl, struct wined3d_query *query)
42 const GLuint map_flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
43 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
44 GLuint buffer_object;
46 GL_EXTCALL(glGenBuffers(1, &buffer_object));
47 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, buffer_object));
48 GL_EXTCALL(glBufferStorage(GL_QUERY_BUFFER, sizeof(query->map_ptr[0]) * 2, NULL, map_flags));
49 query->map_ptr = GL_EXTCALL(glMapBufferRange(GL_QUERY_BUFFER, 0, sizeof(query->map_ptr[0]) * 2, map_flags));
50 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, 0));
51 checkGLcall("query buffer object creation");
53 wined3d_query_buffer_invalidate(query);
54 query->buffer_object = buffer_object;
57 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl, struct wined3d_query *query)
59 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
61 GL_EXTCALL(glDeleteBuffers(1, &query->buffer_object));
62 checkGLcall("query buffer object destruction");
64 query->buffer_object = 0;
65 query->map_ptr = NULL;
68 /* From ARB_occlusion_query: "Querying the state for a given occlusion query
69 * forces that occlusion query to complete within a finite amount of time."
70 * In practice, that means drivers flush when retrieving
71 * GL_QUERY_RESULT_AVAILABLE, which can be undesirable when applications use a
72 * significant number of queries. Using a persistently mapped query buffer
73 * object allows us to avoid these implicit flushes. An additional benefit is
74 * that it allows us to poll the query status from the application-thread
75 * instead of from the csmt-thread. */
76 static BOOL wined3d_query_buffer_queue_result(struct wined3d_context_gl *context_gl,
77 struct wined3d_query *query, GLuint id)
79 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
80 GLsync tmp_sync;
82 if (!gl_info->supported[ARB_QUERY_BUFFER_OBJECT] || !gl_info->supported[ARB_BUFFER_STORAGE])
83 return FALSE;
84 /* Don't use query buffers without CSMT, mainly for simplicity. */
85 if (!context_gl->c.device->cs->thread)
86 return FALSE;
88 if (query->buffer_object)
90 /* If there's still a query result in-flight for the existing buffer
91 * object (i.e., the query was restarted before we received its
92 * result), we can't reuse the existing buffer object. */
93 if (wined3d_query_buffer_is_valid(query))
94 wined3d_query_buffer_invalidate(query);
95 else
96 wined3d_query_gl_destroy_buffer_object(context_gl, query);
99 if (!query->buffer_object)
100 wined3d_query_create_buffer_object(context_gl, query);
102 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, query->buffer_object));
103 /* Read the same value twice. We know we have the result if map_ptr[0] == map_ptr[1]. */
104 GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, (void *)0));
105 GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, (void *)sizeof(query->map_ptr[0])));
106 GL_EXTCALL(glBindBuffer(GL_QUERY_BUFFER, 0));
107 checkGLcall("queue query result");
109 /* ARB_buffer_storage requires the client to call FenceSync with
110 * SYNC_GPU_COMMANDS_COMPLETE after the server does a write. This behavior
111 * is not enforced by Mesa.
113 tmp_sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
114 GL_EXTCALL(glDeleteSync(tmp_sync));
115 checkGLcall("query buffer sync");
117 return TRUE;
120 static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info)
122 if (gl_info->supported[ARB_TIMER_QUERY])
124 GLuint64 result;
125 GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result));
126 return result;
128 else
130 GLuint result;
131 GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result));
132 return result;
136 static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device,
137 enum wined3d_query_type type, const void *data, DWORD data_size,
138 const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops)
140 query->ref = 1;
141 query->parent = parent;
142 query->parent_ops = parent_ops;
143 query->device = device;
144 query->state = QUERY_CREATED;
145 query->type = type;
146 query->data = data;
147 query->data_size = data_size;
148 query->query_ops = query_ops;
149 list_init(&query->poll_list_entry);
152 static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query)
154 return CONTAINING_RECORD(query, struct wined3d_event_query, query);
157 static struct wined3d_occlusion_query *wined3d_occlusion_query_from_query(struct wined3d_query *query)
159 return CONTAINING_RECORD(query, struct wined3d_occlusion_query, query);
162 static struct wined3d_timestamp_query *wined3d_timestamp_query_from_query(struct wined3d_query *query)
164 return CONTAINING_RECORD(query, struct wined3d_timestamp_query, query);
167 static struct wined3d_so_statistics_query *wined3d_so_statistics_query_from_query(struct wined3d_query *query)
169 return CONTAINING_RECORD(query, struct wined3d_so_statistics_query, query);
172 static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_query_from_query(
173 struct wined3d_query *query)
175 return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query);
178 static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
180 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
183 enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
184 struct wined3d_device *device, DWORD flags)
186 const struct wined3d_gl_info *gl_info;
187 struct wined3d_context_gl *context_gl;
188 enum wined3d_fence_result ret;
189 BOOL fence_result;
191 TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags);
193 if (!fence->context_gl)
195 TRACE("Fence not issued.\n");
196 return WINED3D_FENCE_NOT_STARTED;
199 if (!(context_gl = wined3d_context_gl_reacquire(fence->context_gl)))
201 if (!fence->context_gl->gl_info->supported[ARB_SYNC])
203 WARN("Fence tested from wrong thread.\n");
204 return WINED3D_FENCE_WRONG_THREAD;
206 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
208 gl_info = context_gl->gl_info;
210 if (gl_info->supported[ARB_SYNC])
212 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
213 (flags & WINED3DGETDATA_FLUSH) ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, 0));
214 checkGLcall("glClientWaitSync");
216 switch (gl_ret)
218 case GL_ALREADY_SIGNALED:
219 case GL_CONDITION_SATISFIED:
220 ret = WINED3D_FENCE_OK;
221 break;
223 case GL_TIMEOUT_EXPIRED:
224 ret = WINED3D_FENCE_WAITING;
225 break;
227 case GL_WAIT_FAILED:
228 default:
229 ERR("glClientWaitSync returned %#x.\n", gl_ret);
230 ret = WINED3D_FENCE_ERROR;
233 else if (gl_info->supported[APPLE_FENCE])
235 fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id));
236 checkGLcall("glTestFenceAPPLE");
237 if (fence_result)
238 ret = WINED3D_FENCE_OK;
239 else
240 ret = WINED3D_FENCE_WAITING;
242 else if (gl_info->supported[NV_FENCE])
244 fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id));
245 checkGLcall("glTestFenceNV");
246 if (fence_result)
247 ret = WINED3D_FENCE_OK;
248 else
249 ret = WINED3D_FENCE_WAITING;
251 else
253 ERR("Fence created despite lack of GL support.\n");
254 ret = WINED3D_FENCE_ERROR;
257 context_release(&context_gl->c);
258 return ret;
261 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
262 struct wined3d_device *device)
264 const struct wined3d_gl_info *gl_info;
265 struct wined3d_context_gl *context_gl;
266 enum wined3d_fence_result ret;
268 TRACE("fence %p, device %p.\n", fence, device);
270 if (!fence->context_gl)
272 TRACE("Fence not issued.\n");
273 return WINED3D_FENCE_NOT_STARTED;
275 gl_info = fence->context_gl->gl_info;
277 if (!(context_gl = wined3d_context_gl_reacquire(fence->context_gl)))
279 /* A glFinish does not reliably wait for draws in other contexts. The caller has
280 * to find its own way to cope with the thread switch
282 if (!gl_info->supported[ARB_SYNC])
284 WARN("Fence finished from wrong thread.\n");
285 return WINED3D_FENCE_WRONG_THREAD;
287 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
289 gl_info = context_gl->gl_info;
291 if (gl_info->supported[ARB_SYNC])
293 /* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
294 * possibly because macOS internally adds some slop to the timer. To avoid this,
295 * we use a large number that isn't near the point of overflow (macOS 10.12.5).
297 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
298 GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0 >> 1));
299 checkGLcall("glClientWaitSync");
301 switch (gl_ret)
303 case GL_ALREADY_SIGNALED:
304 case GL_CONDITION_SATISFIED:
305 ret = WINED3D_FENCE_OK;
306 break;
308 /* We don't expect a timeout for a ~292 year wait */
309 default:
310 ERR("glClientWaitSync returned %#x.\n", gl_ret);
311 ret = WINED3D_FENCE_ERROR;
314 else if (gl_info->supported[APPLE_FENCE])
316 GL_EXTCALL(glFinishFenceAPPLE(fence->object.id));
317 checkGLcall("glFinishFenceAPPLE");
318 ret = WINED3D_FENCE_OK;
320 else if (gl_info->supported[NV_FENCE])
322 GL_EXTCALL(glFinishFenceNV(fence->object.id));
323 checkGLcall("glFinishFenceNV");
324 ret = WINED3D_FENCE_OK;
326 else
328 ERR("Fence created without GL support.\n");
329 ret = WINED3D_FENCE_ERROR;
332 context_release(&context_gl->c);
333 return ret;
336 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device)
338 struct wined3d_context_gl *context_gl = NULL;
339 const struct wined3d_gl_info *gl_info;
341 if (fence->context_gl && !(context_gl = wined3d_context_gl_reacquire(fence->context_gl))
342 && !fence->context_gl->gl_info->supported[ARB_SYNC])
343 wined3d_context_gl_free_fence(fence);
344 if (!context_gl)
345 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
346 gl_info = context_gl->gl_info;
347 if (!fence->context_gl)
348 wined3d_context_gl_alloc_fence(context_gl, fence);
350 if (gl_info->supported[ARB_SYNC])
352 if (fence->object.sync)
353 GL_EXTCALL(glDeleteSync(fence->object.sync));
354 checkGLcall("glDeleteSync");
355 fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
356 checkGLcall("glFenceSync");
358 else if (gl_info->supported[APPLE_FENCE])
360 GL_EXTCALL(glSetFenceAPPLE(fence->object.id));
361 checkGLcall("glSetFenceAPPLE");
363 else if (gl_info->supported[NV_FENCE])
365 GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV));
366 checkGLcall("glSetFenceNV");
369 context_release(&context_gl->c);
372 static void wined3d_fence_free(struct wined3d_fence *fence)
374 if (fence->context_gl)
375 wined3d_context_gl_free_fence(fence);
378 void wined3d_fence_destroy(struct wined3d_fence *fence)
380 wined3d_fence_free(fence);
381 heap_free(fence);
384 static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info)
386 if (!wined3d_fence_supported(gl_info))
388 WARN("Fences not supported.\n");
389 return WINED3DERR_NOTAVAILABLE;
392 return WINED3D_OK;
395 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence)
397 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
398 struct wined3d_fence *object;
399 HRESULT hr;
401 TRACE("device %p, fence %p.\n", device, fence);
403 if (!(object = heap_alloc_zero(sizeof(*object))))
404 return E_OUTOFMEMORY;
406 if (FAILED(hr = wined3d_fence_init(object, gl_info)))
408 heap_free(object);
409 return hr;
412 TRACE("Created fence %p.\n", object);
413 *fence = object;
415 return WINED3D_OK;
418 ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
420 ULONG refcount = InterlockedIncrement(&query->ref);
422 TRACE("%p increasing refcount to %u.\n", query, refcount);
424 return refcount;
427 static void wined3d_query_destroy_object(void *object)
429 struct wined3d_query *query = object;
431 TRACE("query %p.\n", query);
433 if (!list_empty(&query->poll_list_entry))
434 list_remove(&query->poll_list_entry);
437 ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
439 ULONG refcount = InterlockedDecrement(&query->ref);
441 TRACE("%p decreasing refcount to %u.\n", query, refcount);
443 if (!refcount)
445 struct wined3d_device *device = query->device;
447 query->parent_ops->wined3d_object_destroyed(query->parent);
448 wined3d_cs_destroy_object(device->cs, wined3d_query_destroy_object, query);
449 device->adapter->adapter_ops->adapter_destroy_query(query);
452 return refcount;
455 HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
456 void *data, UINT data_size, DWORD flags)
458 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
459 query, data, data_size, flags);
461 if (query->state == QUERY_BUILDING)
463 WARN("Query is building, returning S_FALSE.\n");
464 return S_FALSE;
467 if (query->state == QUERY_CREATED)
469 WARN("Query wasn't started yet.\n");
470 return WINED3DERR_INVALIDCALL;
473 if (query->device->cs->thread)
475 if (query->counter_main != query->counter_retrieved
476 || (query->buffer_object && !wined3d_query_buffer_is_valid(query)))
478 if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed)
479 wined3d_cs_emit_flush(query->device->cs);
480 return S_FALSE;
482 if (query->buffer_object)
483 query->data = query->map_ptr;
485 else if (!query->query_ops->query_poll(query, flags))
487 return S_FALSE;
490 if (data)
491 memcpy(data, query->data, min(data_size, query->data_size));
493 return S_OK;
496 UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
498 TRACE("query %p.\n", query);
500 return query->data_size;
503 HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
505 TRACE("query %p, flags %#x.\n", query, flags);
507 if (flags & WINED3DISSUE_END)
508 ++query->counter_main;
510 query->device->cs->c.ops->issue_query(&query->device->cs->c, query, flags);
512 if (flags & WINED3DISSUE_BEGIN)
513 query->state = QUERY_BUILDING;
514 else
515 query->state = QUERY_SIGNALLED;
517 return WINED3D_OK;
520 static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags)
522 struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
523 const struct wined3d_gl_info *gl_info;
524 struct wined3d_context_gl *context_gl;
525 GLuint available;
527 TRACE("query %p, flags %#x.\n", query, flags);
529 if (!(context_gl = wined3d_context_gl_reacquire(oq->context_gl)))
531 FIXME("%p Wrong thread, returning 1.\n", query);
532 oq->samples = 1;
533 return TRUE;
535 gl_info = context_gl->gl_info;
537 GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available));
538 TRACE("Available %#x.\n", available);
540 if (available)
542 oq->samples = get_query_result64(oq->id, gl_info);
543 TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
546 checkGLcall("poll occlusion query");
547 context_release(&context_gl->c);
549 return available;
552 static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags)
554 struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
555 enum wined3d_fence_result ret;
557 TRACE("query %p, flags %#x.\n", query, flags);
559 ret = wined3d_fence_test(&event_query->fence, query->device, flags);
560 switch (ret)
562 case WINED3D_FENCE_OK:
563 case WINED3D_FENCE_NOT_STARTED:
564 return event_query->signalled = TRUE;
566 case WINED3D_FENCE_WAITING:
567 return event_query->signalled = FALSE;
569 case WINED3D_FENCE_WRONG_THREAD:
570 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
571 return event_query->signalled = TRUE;
573 case WINED3D_FENCE_ERROR:
574 ERR("The GL event query failed.\n");
575 return event_query->signalled = TRUE;
577 default:
578 ERR("Unexpected wined3d_event_query_test result %#x.\n", ret);
579 return event_query->signalled = TRUE;
583 void * CDECL wined3d_query_get_parent(const struct wined3d_query *query)
585 TRACE("query %p.\n", query);
587 return query->parent;
590 enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
592 TRACE("query %p.\n", query);
594 return query->type;
597 static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
599 TRACE("query %p, flags %#x.\n", query, flags);
601 if (flags & WINED3DISSUE_END)
603 struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
605 wined3d_fence_issue(&event_query->fence, query->device);
606 return TRUE;
608 else if (flags & WINED3DISSUE_BEGIN)
610 /* Started implicitly at query creation. */
611 ERR("Event query issued with START flag - what to do?\n");
614 return FALSE;
617 static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
619 struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
620 struct wined3d_device *device = query->device;
621 const struct wined3d_gl_info *gl_info;
622 struct wined3d_context_gl *context_gl;
623 BOOL poll = FALSE;
625 TRACE("query %p, flags %#x.\n", query, flags);
627 /* This is allowed according to MSDN and our tests. Reset the query and
628 * restart. */
629 if (flags & WINED3DISSUE_BEGIN)
631 if (oq->started)
633 if ((context_gl = wined3d_context_gl_reacquire(oq->context_gl)))
635 gl_info = context_gl->gl_info;
636 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
637 checkGLcall("glEndQuery()");
639 else
641 FIXME("Wrong thread, can't restart query.\n");
642 wined3d_context_gl_free_occlusion_query(oq);
643 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
644 wined3d_context_gl_alloc_occlusion_query(context_gl, oq);
647 else
649 if (oq->context_gl)
650 wined3d_context_gl_free_occlusion_query(oq);
651 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
652 wined3d_context_gl_alloc_occlusion_query(context_gl, oq);
654 gl_info = context_gl->gl_info;
656 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id));
657 checkGLcall("glBeginQuery()");
659 context_release(&context_gl->c);
660 oq->started = TRUE;
662 if (flags & WINED3DISSUE_END)
664 /* MSDN says END on a non-building occlusion query returns an error,
665 * but our tests show that it returns OK. But OpenGL doesn't like it,
666 * so avoid generating an error. */
667 if (oq->started)
669 if ((context_gl = wined3d_context_gl_reacquire(oq->context_gl)))
671 gl_info = context_gl->gl_info;
672 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
673 checkGLcall("glEndQuery()");
674 wined3d_query_buffer_queue_result(context_gl, query, oq->id);
676 context_release(&context_gl->c);
677 poll = TRUE;
679 else
681 FIXME("Wrong thread, can't end query.\n");
684 oq->started = FALSE;
687 return poll;
690 static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags)
692 struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
693 const struct wined3d_gl_info *gl_info;
694 struct wined3d_context_gl *context_gl;
695 GLuint64 timestamp;
696 GLuint available;
698 TRACE("query %p, flags %#x.\n", query, flags);
700 if (!(context_gl = wined3d_context_gl_reacquire(tq->context_gl)))
702 FIXME("%p Wrong thread, returning 1.\n", query);
703 tq->timestamp = 1;
704 return TRUE;
706 gl_info = context_gl->gl_info;
708 GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available));
709 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
710 TRACE("available %#x.\n", available);
712 if (available)
714 GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, &timestamp));
715 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
716 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp));
717 tq->timestamp = timestamp;
720 context_release(&context_gl->c);
722 return available;
725 static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
727 struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
728 const struct wined3d_gl_info *gl_info;
729 struct wined3d_context_gl *context_gl;
731 TRACE("query %p, flags %#x.\n", query, flags);
733 if (flags & WINED3DISSUE_BEGIN)
735 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
737 if (flags & WINED3DISSUE_END)
739 if (tq->context_gl)
740 wined3d_context_gl_free_timestamp_query(tq);
741 context_gl = wined3d_context_gl(context_acquire(query->device, NULL, 0));
742 gl_info = context_gl->gl_info;
743 wined3d_context_gl_alloc_timestamp_query(context_gl, tq);
744 GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
745 checkGLcall("glQueryCounter()");
746 context_release(&context_gl->c);
748 return TRUE;
751 return FALSE;
754 static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags)
756 TRACE("query %p, flags %#x.\n", query, flags);
758 return TRUE;
761 static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
763 TRACE("query %p, flags %#x.\n", query, flags);
765 return FALSE;
768 static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags)
770 struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
771 GLuint written_available, generated_available;
772 const struct wined3d_gl_info *gl_info;
773 struct wined3d_context_gl *context_gl;
775 TRACE("query %p, flags %#x.\n", query, flags);
777 if (!(context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
779 FIXME("%p Wrong thread, returning 0 primitives.\n", query);
780 memset(&pq->statistics, 0, sizeof(pq->statistics));
781 return TRUE;
783 gl_info = context_gl->gl_info;
785 GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written,
786 GL_QUERY_RESULT_AVAILABLE, &written_available));
787 GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated,
788 GL_QUERY_RESULT_AVAILABLE, &generated_available));
789 TRACE("Available %#x, %#x.\n", written_available, generated_available);
791 if (written_available && generated_available)
793 pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info);
794 pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info);
795 TRACE("Returning %s, %s primitives.\n",
796 wine_dbgstr_longlong(pq->statistics.primitives_written),
797 wine_dbgstr_longlong(pq->statistics.primitives_generated));
800 checkGLcall("poll SO statistics query");
801 context_release(&context_gl->c);
803 return written_available && generated_available;
806 static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query *query,
807 struct wined3d_context_gl *context_gl)
809 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
811 if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
813 GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, query->stream_idx));
814 GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, query->stream_idx));
816 else
818 GL_EXTCALL(glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
819 GL_EXTCALL(glEndQuery(GL_PRIMITIVES_GENERATED));
821 checkGLcall("end query");
824 static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags)
826 struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
827 struct wined3d_device *device = query->device;
828 const struct wined3d_gl_info *gl_info;
829 struct wined3d_context_gl *context_gl;
830 BOOL poll = FALSE;
832 TRACE("query %p, flags %#x.\n", query, flags);
834 if (flags & WINED3DISSUE_BEGIN)
836 if (pq->started)
838 if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
840 wined3d_so_statistics_query_end(pq, context_gl);
842 else
844 FIXME("Wrong thread, can't restart query.\n");
845 wined3d_context_gl_free_so_statistics_query(pq);
846 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
847 wined3d_context_gl_alloc_so_statistics_query(context_gl, pq);
850 else
852 if (pq->context_gl)
853 wined3d_context_gl_free_so_statistics_query(pq);
854 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
855 wined3d_context_gl_alloc_so_statistics_query(context_gl, pq);
857 gl_info = context_gl->gl_info;
859 if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
861 GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
862 pq->stream_idx, pq->u.query.written));
863 GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED,
864 pq->stream_idx, pq->u.query.generated));
866 else
868 GL_EXTCALL(glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
869 pq->u.query.written));
870 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_GENERATED,
871 pq->u.query.generated));
873 checkGLcall("begin query");
875 context_release(&context_gl->c);
876 pq->started = TRUE;
878 if (flags & WINED3DISSUE_END)
880 if (pq->started)
882 if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
884 wined3d_so_statistics_query_end(pq, context_gl);
886 context_release(&context_gl->c);
887 poll = TRUE;
889 else
891 FIXME("Wrong thread, can't end query.\n");
894 pq->started = FALSE;
897 return poll;
900 static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags)
902 struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
903 const struct wined3d_gl_info *gl_info;
904 struct wined3d_context_gl *context_gl;
905 GLuint available;
906 int i;
908 TRACE("query %p, flags %#x.\n", query, flags);
910 if (!(context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
912 FIXME("%p Wrong thread.\n", query);
913 memset(&pq->statistics, 0, sizeof(pq->statistics));
914 return TRUE;
916 gl_info = context_gl->gl_info;
918 for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i)
920 GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available));
921 if (!available)
922 break;
925 if (available)
927 pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info);
928 pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info);
929 pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info);
930 pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info);
931 pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info);
932 pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info);
933 pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info);
934 pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info);
935 pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info);
936 pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info);
937 pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info);
940 checkGLcall("poll pipeline statistics query");
941 context_release(&context_gl->c);
942 return available;
945 static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query,
946 struct wined3d_context_gl *context_gl)
948 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
950 GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB));
951 GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB));
952 GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB));
953 GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB));
954 GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB));
955 GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS));
956 GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB));
957 GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB));
958 GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB));
959 GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB));
960 GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB));
961 checkGLcall("end query");
964 static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags)
966 struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
967 struct wined3d_device *device = query->device;
968 const struct wined3d_gl_info *gl_info;
969 struct wined3d_context_gl *context_gl;
970 BOOL poll = FALSE;
972 TRACE("query %p, flags %#x.\n", query, flags);
974 if (flags & WINED3DISSUE_BEGIN)
976 if (pq->started)
978 if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
980 wined3d_pipeline_statistics_query_end(pq, context_gl);
982 else
984 FIXME("Wrong thread, can't restart query.\n");
985 wined3d_context_gl_free_pipeline_statistics_query(pq);
986 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
987 wined3d_context_gl_alloc_pipeline_statistics_query(context_gl, pq);
990 else
992 if (pq->context_gl)
993 wined3d_context_gl_free_pipeline_statistics_query(pq);
994 context_gl = wined3d_context_gl(context_acquire(device, NULL, 0));
995 wined3d_context_gl_alloc_pipeline_statistics_query(context_gl, pq);
997 gl_info = context_gl->gl_info;
999 GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices));
1000 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives));
1001 GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader));
1002 GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader));
1003 GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader));
1004 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader));
1005 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives));
1006 GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader));
1007 GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader));
1008 GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input));
1009 GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output));
1010 checkGLcall("begin query");
1012 context_release(&context_gl->c);
1013 pq->started = TRUE;
1015 if (flags & WINED3DISSUE_END)
1017 if (pq->started)
1019 if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
1021 wined3d_pipeline_statistics_query_end(pq, context_gl);
1022 context_release(&context_gl->c);
1023 poll = TRUE;
1025 else
1027 FIXME("Wrong thread, can't end query.\n");
1030 pq->started = FALSE;
1033 return poll;
1036 static void wined3d_event_query_ops_destroy(struct wined3d_query *query)
1038 struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
1040 wined3d_fence_free(&event_query->fence);
1041 heap_free(event_query);
1044 static const struct wined3d_query_ops event_query_ops =
1046 wined3d_event_query_ops_poll,
1047 wined3d_event_query_ops_issue,
1048 wined3d_event_query_ops_destroy,
1051 static HRESULT wined3d_event_query_create(struct wined3d_device *device,
1052 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1053 struct wined3d_query **query)
1055 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1056 struct wined3d_event_query *object;
1057 HRESULT hr;
1059 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1060 device, type, parent, parent_ops, query);
1062 if (!(object = heap_alloc_zero(sizeof(*object))))
1063 return E_OUTOFMEMORY;
1065 if (FAILED(hr = wined3d_fence_init(&object->fence, gl_info)))
1067 WARN("Event queries not supported.\n");
1068 heap_free(object);
1069 return hr;
1072 wined3d_query_init(&object->query, device, type, &object->signalled,
1073 sizeof(object->signalled), &event_query_ops, parent, parent_ops);
1075 TRACE("Created query %p.\n", object);
1076 *query = &object->query;
1078 return WINED3D_OK;
1081 static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query)
1083 struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
1085 if (oq->context_gl)
1086 wined3d_context_gl_free_occlusion_query(oq);
1087 heap_free(oq);
1090 static const struct wined3d_query_ops occlusion_query_ops =
1092 wined3d_occlusion_query_ops_poll,
1093 wined3d_occlusion_query_ops_issue,
1094 wined3d_occlusion_query_ops_destroy,
1097 static HRESULT wined3d_occlusion_query_create(struct wined3d_device *device,
1098 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1099 struct wined3d_query **query)
1101 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1102 struct wined3d_occlusion_query *object;
1104 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1105 device, type, parent, parent_ops, query);
1107 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
1109 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
1110 return WINED3DERR_NOTAVAILABLE;
1113 if (!(object = heap_alloc_zero(sizeof(*object))))
1114 return E_OUTOFMEMORY;
1116 wined3d_query_init(&object->query, device, type, &object->samples,
1117 sizeof(object->samples), &occlusion_query_ops, parent, parent_ops);
1119 TRACE("Created query %p.\n", object);
1120 *query = &object->query;
1122 return WINED3D_OK;
1125 static void wined3d_timestamp_query_ops_destroy(struct wined3d_query *query)
1127 struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
1129 if (tq->context_gl)
1130 wined3d_context_gl_free_timestamp_query(tq);
1131 heap_free(tq);
1134 static const struct wined3d_query_ops timestamp_query_ops =
1136 wined3d_timestamp_query_ops_poll,
1137 wined3d_timestamp_query_ops_issue,
1138 wined3d_timestamp_query_ops_destroy,
1141 static HRESULT wined3d_timestamp_query_create(struct wined3d_device *device,
1142 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1143 struct wined3d_query **query)
1145 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1146 struct wined3d_timestamp_query *object;
1148 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1149 device, type, parent, parent_ops, query);
1151 if (!gl_info->supported[ARB_TIMER_QUERY])
1153 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1154 return WINED3DERR_NOTAVAILABLE;
1157 if (!(object = heap_alloc_zero(sizeof(*object))))
1158 return E_OUTOFMEMORY;
1160 wined3d_query_init(&object->query, device, type, &object->timestamp,
1161 sizeof(object->timestamp), &timestamp_query_ops, parent, parent_ops);
1163 TRACE("Created query %p.\n", object);
1164 *query = &object->query;
1166 return WINED3D_OK;
1169 static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query *query)
1171 heap_free(query);
1174 static const struct wined3d_query_ops timestamp_disjoint_query_ops =
1176 wined3d_timestamp_disjoint_query_ops_poll,
1177 wined3d_timestamp_disjoint_query_ops_issue,
1178 wined3d_timestamp_disjoint_query_ops_destroy,
1181 static HRESULT wined3d_timestamp_disjoint_query_create(struct wined3d_device *device,
1182 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1183 struct wined3d_query **query)
1185 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1186 struct wined3d_query *object;
1188 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1189 device, type, parent, parent_ops, query);
1191 if (!gl_info->supported[ARB_TIMER_QUERY])
1193 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1194 return WINED3DERR_NOTAVAILABLE;
1197 if (!(object = heap_alloc_zero(sizeof(*object))))
1198 return E_OUTOFMEMORY;
1200 if (type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT)
1202 static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE};
1204 wined3d_query_init(object, device, type, &disjoint_data,
1205 sizeof(disjoint_data), &timestamp_disjoint_query_ops, parent, parent_ops);
1207 else
1209 static const UINT64 freq = 1000 * 1000 * 1000;
1211 wined3d_query_init(object, device, type, &freq,
1212 sizeof(freq), &timestamp_disjoint_query_ops, parent, parent_ops);
1215 TRACE("Created query %p.\n", object);
1216 *query = object;
1218 return WINED3D_OK;
1221 static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query *query)
1223 struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
1225 if (pq->context_gl)
1226 wined3d_context_gl_free_so_statistics_query(pq);
1227 heap_free(pq);
1230 static const struct wined3d_query_ops so_statistics_query_ops =
1232 wined3d_so_statistics_query_ops_poll,
1233 wined3d_so_statistics_query_ops_issue,
1234 wined3d_so_statistics_query_ops_destroy,
1237 static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device,
1238 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1239 struct wined3d_query **query)
1241 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1242 struct wined3d_so_statistics_query *object;
1243 unsigned int stream_idx;
1245 if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 <= type && type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
1246 stream_idx = type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0;
1247 else if (type == WINED3D_QUERY_TYPE_SO_STATISTICS)
1248 stream_idx = 0;
1249 else
1250 return WINED3DERR_NOTAVAILABLE;
1252 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1253 device, type, parent, parent_ops, query);
1255 if (!gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY])
1257 WARN("OpenGL implementation does not support primitive queries.\n");
1258 return WINED3DERR_NOTAVAILABLE;
1260 if (stream_idx && !gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
1262 WARN("OpenGL implementation does not support indexed queries.\n");
1263 return WINED3DERR_NOTAVAILABLE;
1266 if (!(object = heap_alloc_zero(sizeof(*object))))
1267 return E_OUTOFMEMORY;
1269 wined3d_query_init(&object->query, device, type, &object->statistics,
1270 sizeof(object->statistics), &so_statistics_query_ops, parent, parent_ops);
1271 object->stream_idx = stream_idx;
1273 TRACE("Created query %p.\n", object);
1274 *query = &object->query;
1276 return WINED3D_OK;
1279 static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query)
1281 struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
1282 if (pq->context_gl)
1283 wined3d_context_gl_free_pipeline_statistics_query(pq);
1284 heap_free(pq);
1287 static const struct wined3d_query_ops pipeline_query_ops =
1289 wined3d_pipeline_query_ops_poll,
1290 wined3d_pipeline_query_ops_issue,
1291 wined3d_pipeline_query_ops_destroy,
1294 static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device,
1295 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1296 struct wined3d_query **query)
1298 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1299 struct wined3d_pipeline_statistics_query *object;
1301 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1302 device, type, parent, parent_ops, query);
1304 if (!gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY])
1306 WARN("OpenGL implementation does not support pipeline statistics queries.\n");
1307 return WINED3DERR_NOTAVAILABLE;
1310 if (!(object = heap_alloc_zero(sizeof(*object))))
1311 return E_OUTOFMEMORY;
1313 wined3d_query_init(&object->query, device, type, &object->statistics,
1314 sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops);
1316 TRACE("Created query %p.\n", object);
1317 *query = &object->query;
1319 return WINED3D_OK;
1322 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type,
1323 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
1325 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1326 device, type, parent, parent_ops, query);
1328 switch (type)
1330 case WINED3D_QUERY_TYPE_EVENT:
1331 return wined3d_event_query_create(device, type, parent, parent_ops, query);
1333 case WINED3D_QUERY_TYPE_OCCLUSION:
1334 return wined3d_occlusion_query_create(device, type, parent, parent_ops, query);
1336 case WINED3D_QUERY_TYPE_TIMESTAMP:
1337 return wined3d_timestamp_query_create(device, type, parent, parent_ops, query);
1339 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
1340 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
1341 return wined3d_timestamp_disjoint_query_create(device, type, parent, parent_ops, query);
1343 case WINED3D_QUERY_TYPE_SO_STATISTICS:
1344 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
1345 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
1346 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
1347 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
1348 return wined3d_so_statistics_query_create(device, type, parent, parent_ops, query);
1350 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
1351 return wined3d_pipeline_query_create(device, type, parent, parent_ops, query);
1353 default:
1354 FIXME("Unhandled query type %#x.\n", type);
1355 return WINED3DERR_NOTAVAILABLE;
1359 void wined3d_query_pool_vk_free_query(struct wined3d_query_pool_vk *pool_vk, size_t idx)
1361 wined3d_bitmap_clear(pool_vk->allocated, idx);
1363 if (list_empty(&pool_vk->entry))
1364 list_add_tail(pool_vk->free_list, &pool_vk->entry);
1367 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx)
1369 if ((*idx = wined3d_bitmap_ffz(pool_vk->allocated, WINED3D_QUERY_POOL_SIZE, 0)) > WINED3D_QUERY_POOL_SIZE)
1370 return false;
1371 wined3d_bitmap_set(pool_vk->allocated, *idx);
1373 return true;
1376 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk)
1378 struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
1379 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1381 VK_CALL(vkDestroyQueryPool(device_vk->vk_device, pool_vk->vk_query_pool, NULL));
1382 list_remove(&pool_vk->entry);
1385 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk,
1386 struct wined3d_context_vk *context_vk, enum wined3d_query_type type, struct list *free_pools)
1388 struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
1389 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1390 VkQueryPoolCreateInfo pool_info;
1391 VkResult vr;
1393 list_init(&pool_vk->entry);
1394 pool_vk->free_list = free_pools;
1396 pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
1397 pool_info.pNext = NULL;
1398 pool_info.flags = 0;
1399 pool_info.queryCount = WINED3D_QUERY_POOL_SIZE;
1401 switch (type)
1403 case WINED3D_QUERY_TYPE_OCCLUSION:
1404 pool_info.queryType = VK_QUERY_TYPE_OCCLUSION;
1405 pool_info.pipelineStatistics = 0;
1406 break;
1408 case WINED3D_QUERY_TYPE_TIMESTAMP:
1409 pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
1410 pool_info.pipelineStatistics = 0;
1411 break;
1413 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
1414 pool_info.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
1415 pool_info.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
1416 | VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
1417 | VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
1418 | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
1419 | VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
1420 | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
1421 | VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
1422 | VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
1423 | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
1424 | VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
1425 | VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT;
1426 break;
1428 case WINED3D_QUERY_TYPE_SO_STATISTICS:
1429 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
1430 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
1431 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
1432 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
1433 pool_info.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT;
1434 pool_info.pipelineStatistics = 0;
1435 break;
1437 default:
1438 FIXME("Unhandled query type %#x.\n", type);
1439 return false;
1442 if ((vr = VK_CALL(vkCreateQueryPool(device_vk->vk_device, &pool_info, NULL, &pool_vk->vk_query_pool))) < 0)
1444 ERR("Failed to create Vulkan query pool, vr %s.\n", wined3d_debug_vkresult(vr));
1445 return false;
1448 list_add_head(free_pools, &pool_vk->entry);
1450 return true;
1453 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk,
1454 struct wined3d_context_vk *context_vk, const struct wined3d_query_pool_idx_vk *pool_idx)
1456 struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
1457 const struct wined3d_query_data_pipeline_statistics *ps_tmp;
1458 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1459 struct wined3d_query_data_pipeline_statistics *ps_result;
1460 VkResult vr;
1461 union
1463 uint64_t occlusion;
1464 uint64_t timestamp;
1465 struct wined3d_query_data_pipeline_statistics pipeline_statistics;
1466 struct wined3d_query_data_so_statistics so_statistics;
1467 } tmp, *result;
1469 if ((vr = VK_CALL(vkGetQueryPoolResults(device_vk->vk_device, pool_idx->pool_vk->vk_query_pool,
1470 pool_idx->idx, 1, sizeof(tmp), &tmp, sizeof(tmp), VK_QUERY_RESULT_64_BIT))) < 0)
1472 ERR("Failed to get query results, vr %s.\n", wined3d_debug_vkresult(vr));
1473 return false;
1476 if (vr == VK_NOT_READY)
1477 return false;
1479 result = (void *)query_vk->q.data;
1480 switch (query_vk->q.type)
1482 case WINED3D_QUERY_TYPE_OCCLUSION:
1483 result->occlusion += tmp.occlusion;
1484 break;
1486 case WINED3D_QUERY_TYPE_TIMESTAMP:
1487 result->timestamp = tmp.timestamp;
1488 break;
1490 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
1491 ps_result = &result->pipeline_statistics;
1492 ps_tmp = &tmp.pipeline_statistics;
1493 ps_result->vertices_submitted += ps_tmp->vertices_submitted;
1494 ps_result->primitives_submitted += ps_tmp->primitives_submitted;
1495 ps_result->vs_invocations += ps_tmp->vs_invocations;
1496 ps_result->gs_invocations += ps_tmp->gs_invocations;
1497 ps_result->gs_primitives += ps_tmp->gs_primitives;
1498 ps_result->clipping_input_primitives += ps_tmp->clipping_input_primitives;
1499 ps_result->clipping_output_primitives += ps_tmp->clipping_output_primitives;
1500 ps_result->ps_invocations += ps_tmp->ps_invocations;
1501 ps_result->hs_invocations += ps_tmp->hs_invocations;
1502 ps_result->ds_invocations += ps_tmp->ds_invocations;
1503 ps_result->cs_invocations += ps_tmp->cs_invocations;
1504 break;
1506 case WINED3D_QUERY_TYPE_SO_STATISTICS:
1507 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
1508 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
1509 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
1510 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
1511 result->so_statistics.primitives_written += tmp.so_statistics.primitives_written;
1512 result->so_statistics.primitives_generated += tmp.so_statistics.primitives_generated;
1513 break;
1515 default:
1516 FIXME("Unhandled query type %#x.\n", query_vk->q.type);
1517 return false;
1520 return true;
1523 static void wined3d_query_vk_begin(struct wined3d_query_vk *query_vk,
1524 struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer)
1526 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1527 struct wined3d_query_pool_vk *pool_vk;
1528 size_t idx;
1530 if (!query_vk->pool_idx.pool_vk
1531 && !wined3d_context_vk_allocate_query(context_vk, query_vk->q.type, &query_vk->pool_idx))
1533 ERR("Failed to allocate new query.\n");
1534 return;
1536 pool_vk = query_vk->pool_idx.pool_vk;
1537 idx = query_vk->pool_idx.idx;
1539 VK_CALL(vkCmdResetQueryPool(vk_command_buffer, pool_vk->vk_query_pool, idx, 1));
1540 if (query_vk->q.type >= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
1541 && query_vk->q.type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
1542 VK_CALL(vkCmdBeginQueryIndexedEXT(vk_command_buffer, pool_vk->vk_query_pool, idx,
1543 query_vk->control_flags, query_vk->q.type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0));
1544 else
1545 VK_CALL(vkCmdBeginQuery(vk_command_buffer, pool_vk->vk_query_pool, idx, query_vk->control_flags));
1546 wined3d_context_vk_reference_query(context_vk, query_vk);
1549 static void wined3d_query_vk_end(struct wined3d_query_vk *query_vk,
1550 struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer)
1552 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1553 struct wined3d_query_pool_vk *pool_vk;
1554 size_t idx;
1556 pool_vk = query_vk->pool_idx.pool_vk;
1557 idx = query_vk->pool_idx.idx;
1559 if (query_vk->q.type >= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
1560 && query_vk->q.type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3)
1561 VK_CALL(vkCmdEndQueryIndexedEXT(vk_command_buffer, pool_vk->vk_query_pool,
1562 idx, query_vk->q.type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0));
1563 else
1564 VK_CALL(vkCmdEndQuery(vk_command_buffer, pool_vk->vk_query_pool, idx));
1567 void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk)
1569 VkCommandBuffer vk_command_buffer = context_vk->current_command_buffer.vk_command_buffer;
1571 wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
1574 void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk)
1576 VkCommandBuffer vk_command_buffer = context_vk->current_command_buffer.vk_command_buffer;
1578 wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
1579 wined3d_context_vk_add_pending_query(context_vk, query_vk);
1580 query_vk->pool_idx.pool_vk = NULL;
1583 static BOOL wined3d_query_vk_poll(struct wined3d_query *query, uint32_t flags)
1585 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1586 struct wined3d_context_vk *context_vk;
1588 context_vk = wined3d_context_vk(context_acquire(query->device, NULL, 0));
1590 if (flags & WINED3DGETDATA_FLUSH)
1591 wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
1592 if (query_vk->command_buffer_id == context_vk->current_command_buffer.id)
1593 goto unavailable;
1595 if (query_vk->command_buffer_id > context_vk->completed_command_buffer_id)
1596 wined3d_context_vk_poll_command_buffers(context_vk);
1597 if (query_vk->command_buffer_id > context_vk->completed_command_buffer_id)
1598 goto unavailable;
1600 if (query_vk->pending_count)
1601 wined3d_context_vk_accumulate_pending_queries(context_vk);
1602 if (query_vk->pending_count)
1603 goto unavailable;
1605 /* If the query was suspended, and then ended before it was resumed,
1606 * there's no data to accumulate here. */
1607 if (query_vk->pool_idx.pool_vk && !wined3d_query_vk_accumulate_data(query_vk, context_vk, &query_vk->pool_idx))
1608 goto unavailable;
1610 context_release(&context_vk->c);
1612 return TRUE;
1614 unavailable:
1615 context_release(&context_vk->c);
1616 return FALSE;
1619 static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
1621 struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
1622 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1623 struct wined3d_context_vk *context_vk;
1624 VkCommandBuffer vk_command_buffer;
1625 bool poll = false;
1627 TRACE("query %p, flags %#x.\n", query, flags);
1629 if (flags & WINED3DISSUE_BEGIN)
1631 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
1633 wined3d_context_vk_end_current_render_pass(context_vk);
1634 list_remove(&query_vk->entry);
1635 if (query_vk->pending_count)
1636 wined3d_context_vk_remove_pending_queries(context_vk, query_vk);
1637 memset((void *)query->data, 0, query->data_size);
1638 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1639 if (query_vk->started)
1641 wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
1642 list_remove(&query_vk->entry);
1644 wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
1645 list_add_head(&context_vk->active_queries, &query_vk->entry);
1646 query_vk->started = true;
1648 context_release(&context_vk->c);
1650 if (flags & WINED3DISSUE_END && query_vk->started)
1652 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
1654 /* If the query was already ended because the command buffer was
1655 * flushed, we don't need to end it here. */
1656 if ((vk_command_buffer = context_vk->current_command_buffer.vk_command_buffer))
1657 wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
1658 list_remove(&query_vk->entry);
1659 query_vk->started = false;
1660 poll = true;
1662 context_release(&context_vk->c);
1665 return poll;
1668 static void wined3d_query_vk_destroy(struct wined3d_query *query)
1670 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1671 struct wined3d_context_vk *context_vk;
1673 list_remove(&query_vk->entry);
1674 if (query_vk->pending_count)
1676 context_vk = wined3d_context_vk(context_acquire(query_vk->q.device, NULL, 0));
1677 wined3d_context_vk_remove_pending_queries(context_vk, query_vk);
1678 context_release(&context_vk->c);
1680 if (query_vk->pool_idx.pool_vk)
1681 wined3d_query_pool_vk_free_query(query_vk->pool_idx.pool_vk, query_vk->pool_idx.idx);
1682 heap_free(query_vk);
1685 static const struct wined3d_query_ops wined3d_query_vk_ops =
1687 .query_poll = wined3d_query_vk_poll,
1688 .query_issue = wined3d_query_vk_issue,
1689 .query_destroy = wined3d_query_vk_destroy,
1692 static BOOL wined3d_query_event_vk_poll(struct wined3d_query *query, uint32_t flags)
1694 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1695 struct wined3d_context_vk *context_vk;
1696 BOOL *signalled;
1698 context_vk = wined3d_context_vk(context_acquire(query->device, NULL, 0));
1700 signalled = (BOOL *)query->data;
1701 if (flags & WINED3DGETDATA_FLUSH)
1702 wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
1703 if (query_vk->command_buffer_id == context_vk->current_command_buffer.id)
1705 context_release(&context_vk->c);
1706 return *signalled = FALSE;
1709 if (query_vk->command_buffer_id > context_vk->completed_command_buffer_id)
1710 wined3d_context_vk_poll_command_buffers(context_vk);
1711 *signalled = context_vk->completed_command_buffer_id >= query_vk->command_buffer_id;
1713 context_release(&context_vk->c);
1715 return *signalled;
1718 static BOOL wined3d_query_event_vk_issue(struct wined3d_query *query, uint32_t flags)
1720 struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
1721 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1722 struct wined3d_context_vk *context_vk;
1724 TRACE("query %p, flags %#x.\n", query, flags);
1726 if (flags & WINED3DISSUE_END)
1728 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
1729 wined3d_context_vk_reference_query(context_vk, query_vk);
1730 /* Because we don't actually submit any commands to the command buffer
1731 * for event queries, the context's current command buffer may still
1732 * be empty, and we should wait on the preceding command buffer
1733 * instead. That's not merely an optimisation; if the command buffer
1734 * referenced by the query is still empty by the time the application
1735 * waits for it, that wait will never complete. */
1736 if (!context_vk->current_command_buffer.vk_command_buffer)
1737 --query_vk->command_buffer_id;
1738 context_release(&context_vk->c);
1740 return TRUE;
1743 return FALSE;
1746 static const struct wined3d_query_ops wined3d_query_event_vk_ops =
1748 .query_poll = wined3d_query_event_vk_poll,
1749 .query_issue = wined3d_query_event_vk_issue,
1750 .query_destroy = wined3d_query_vk_destroy,
1753 static BOOL wined3d_query_timestamp_vk_issue(struct wined3d_query *query, uint32_t flags)
1755 struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
1756 struct wined3d_query_vk *query_vk = wined3d_query_vk(query);
1757 const struct wined3d_vk_info *vk_info;
1758 struct wined3d_context_vk *context_vk;
1759 VkCommandBuffer command_buffer;
1761 TRACE("query %p, flags %#x.\n", query, flags);
1763 if (flags & WINED3DISSUE_BEGIN)
1764 TRACE("Ignoring WINED3DISSUE_BEGIN.\n");
1766 if (flags & WINED3DISSUE_END)
1768 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
1769 vk_info = context_vk->vk_info;
1771 wined3d_context_vk_end_current_render_pass(context_vk);
1772 command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1773 if (!query_vk->pool_idx.pool_vk)
1774 wined3d_context_vk_allocate_query(context_vk, query_vk->q.type, &query_vk->pool_idx);
1775 VK_CALL(vkCmdResetQueryPool(command_buffer, query_vk->pool_idx.pool_vk->vk_query_pool,
1776 query_vk->pool_idx.idx, 1));
1777 VK_CALL(vkCmdWriteTimestamp(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1778 query_vk->pool_idx.pool_vk->vk_query_pool, query_vk->pool_idx.idx));
1779 wined3d_context_vk_reference_query(context_vk, query_vk);
1781 context_release(&context_vk->c);
1783 return TRUE;
1786 return FALSE;
1789 static const struct wined3d_query_ops wined3d_query_timestamp_vk_ops =
1791 .query_poll = wined3d_query_vk_poll,
1792 .query_issue = wined3d_query_timestamp_vk_issue,
1793 .query_destroy = wined3d_query_vk_destroy,
1796 static const struct wined3d_query_ops wined3d_query_timestamp_disjoint_vk_ops =
1798 .query_poll = wined3d_timestamp_disjoint_query_ops_poll,
1799 .query_issue = wined3d_timestamp_disjoint_query_ops_issue,
1800 .query_destroy = wined3d_query_vk_destroy,
1803 HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type,
1804 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
1806 struct wined3d_query_data_timestamp_disjoint *disjoint_data;
1807 const struct wined3d_query_ops *ops = &wined3d_query_vk_ops;
1808 struct wined3d_query_vk *query_vk;
1809 unsigned int data_size;
1810 void *data;
1812 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1813 device, type, parent, parent_ops, query);
1815 switch (type)
1817 case WINED3D_QUERY_TYPE_EVENT:
1818 ops = &wined3d_query_event_vk_ops;
1819 data_size = sizeof(BOOL);
1820 break;
1822 case WINED3D_QUERY_TYPE_OCCLUSION:
1823 data_size = sizeof(uint64_t);
1824 break;
1826 case WINED3D_QUERY_TYPE_TIMESTAMP:
1827 if (!wined3d_device_vk(device)->timestamp_bits)
1829 WARN("Timestamp queries not supported.\n");
1830 return WINED3DERR_NOTAVAILABLE;
1832 ops = &wined3d_query_timestamp_vk_ops;
1833 data_size = sizeof(uint64_t);
1834 break;
1836 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
1837 if (!wined3d_device_vk(device)->timestamp_bits)
1839 WARN("Timestamp queries not supported.\n");
1840 return WINED3DERR_NOTAVAILABLE;
1842 ops = &wined3d_query_timestamp_disjoint_vk_ops;
1843 data_size = sizeof(struct wined3d_query_data_timestamp_disjoint);
1844 break;
1846 case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
1847 data_size = sizeof(struct wined3d_query_data_pipeline_statistics);
1848 break;
1850 case WINED3D_QUERY_TYPE_SO_STATISTICS:
1851 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0:
1852 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1:
1853 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2:
1854 case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
1855 if (!wined3d_adapter_vk(device->adapter)->vk_info.supported[WINED3D_VK_EXT_TRANSFORM_FEEDBACK])
1857 WARN("Stream output queries not supported.\n");
1858 return WINED3DERR_NOTAVAILABLE;
1860 data_size = sizeof(struct wined3d_query_data_so_statistics);
1861 break;
1863 default:
1864 FIXME("Unhandled query type %#x.\n", type);
1865 return WINED3DERR_NOTAVAILABLE;
1868 if (!(query_vk = heap_alloc_zero(sizeof(*query_vk) + data_size)))
1869 return E_OUTOFMEMORY;
1870 data = query_vk + 1;
1872 wined3d_query_init(&query_vk->q, device, type, data, data_size, ops, parent, parent_ops);
1873 list_init(&query_vk->entry);
1875 switch (type)
1877 case WINED3D_QUERY_TYPE_OCCLUSION:
1878 query_vk->control_flags = VK_QUERY_CONTROL_PRECISE_BIT;
1879 break;
1881 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
1882 disjoint_data = data;
1883 disjoint_data->frequency = 1000000000 / wined3d_adapter_vk(device->adapter)->device_limits.timestampPeriod;
1884 disjoint_data->disjoint = FALSE;
1885 break;
1887 default:
1888 break;
1891 TRACE("Created query %p.\n", query_vk);
1892 *query = &query_vk->q;
1894 return WINED3D_OK;
1897 HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
1898 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
1900 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1901 device, type, parent, parent_ops, query);
1903 return device->adapter->adapter_ops->adapter_create_query(device, type, parent, parent_ops, query);