wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
[wine.git] / dlls / msvcr90 / Makefile.in
blobd409039f68057eae9fbde406f226e61994a08770
1 EXTRADEFS = -D_MT -D_MSVCR_VER=90
2 MODULE = msvcr90.dll
3 IMPORTLIB = msvcr90
4 DELAYIMPORTS = advapi32 user32
5 PARENTSRC = ../msvcrt
7 C_SRCS = \
8 console.c \
9 cpp.c \
10 ctype.c \
11 data.c \
12 dir.c \
13 environ.c \
14 errno.c \
15 except.c \
16 except_arm.c \
17 except_i386.c \
18 except_x86_64.c \
19 exit.c \
20 file.c \
21 heap.c \
22 locale.c \
23 lock.c \
24 main.c \
25 math.c \
26 mbcs.c \
27 misc.c \
28 process.c \
29 scanf.c \
30 string.c \
31 thread.c \
32 time.c \
33 undname.c \
34 wcs.c
36 RC_SRCS = msvcr90.rc