wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
[wine.git] / dlls / msrle32 / msrle32.spec
blob623cfea82bd1d9314d1b6642133a82597e7d3e30
1 @ stdcall -private DriverProc(long long long long long) MSRLE32_DriverProc