wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
[wine.git] / dlls / dxgi / Makefile.in
blobce76b8eecc6149893ce19692a00f80868541a18e
1 MODULE = dxgi.dll
2 IMPORTLIB = dxgi
3 IMPORTS = dxguid uuid wined3d user32
5 C_SRCS = \
6 adapter.c \
7 device.c \
8 dxgi_main.c \
9 factory.c \
10 output.c \
11 surface.c \
12 swapchain.c \
13 utils.c
15 RC_SRCS = version.rc