wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
[wine.git] / dlls / d3d11 / Makefile.in
blob5a56faec523e4b544ad385a456ee29c16d92188f
1 MODULE = d3d11.dll
2 IMPORTLIB = d3d11
3 IMPORTS = dxguid uuid dxgi wined3d
5 C_SRCS = \
6 async.c \
7 buffer.c \
8 d3d11_main.c \
9 device.c \
10 inputlayout.c \
11 shader.c \
12 state.c \
13 texture.c \
14 utils.c \
15 view.c
17 RC_SRCS = version.rc