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HEAD
wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
[wine.git]
/
dlls
/
d3d11
/
Makefile.in
blob
5a56faec523e4b544ad385a456ee29c16d92188f
1
MODULE
=
d3d11.dll
2
IMPORTLIB
=
d3d11
3
IMPORTS
=
dxguid uuid dxgi wined3d
4
5
C_SRCS
=
\
6
async.c \
7
buffer.c \
8
d3d11_main.c \
9
device.c \
10
inputlayout.c \
11
shader.c \
12
state.c \
13
texture.c \
14
utils.c \
15
view.c
16
17
RC_SRCS
=
version.rc