2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wined3d_private.h"
24 #include "wined3d_shaders.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
30 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
32 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
33 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
36 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
37 const struct wined3d_view_desc
*desc
, const struct wined3d_texture_gl
*texture_gl
)
41 GLenum texture_target
;
42 unsigned int view_flags
;
44 enum wined3d_gl_extension extension
;
48 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
49 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
50 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
52 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
53 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
54 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
55 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
56 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
57 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
59 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
60 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
61 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
62 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
64 {GL_TEXTURE_1D
, 0, GL_TEXTURE_1D
},
65 {GL_TEXTURE_1D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
66 {GL_TEXTURE_1D_ARRAY
, 0, GL_TEXTURE_1D
},
67 {GL_TEXTURE_1D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
69 unsigned int flags
= desc
->flags
& (WINED3D_VIEW_BUFFER_RAW
| WINED3D_VIEW_BUFFER_APPEND
70 | WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_TEXTURE_CUBE
| WINED3D_VIEW_TEXTURE_ARRAY
);
73 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
75 if (view_types
[i
].texture_target
!= texture_gl
->target
|| view_types
[i
].view_flags
!= flags
)
77 if (gl_info
->supported
[view_types
[i
].extension
])
78 return view_types
[i
].view_target
;
80 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
83 FIXME("Unhandled view flags %#x for texture target %#x.\n", flags
, texture_gl
->target
);
84 return texture_gl
->target
;
87 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
88 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
90 const struct wined3d_adapter
*adapter
= resource
->device
->adapter
;
91 const struct wined3d_format
*format
;
93 format
= wined3d_get_format(adapter
, desc
->format_id
, resource
->bind_flags
);
94 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
96 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
98 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
102 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
105 if (wined3d_format_is_typeless(format
))
107 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
111 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
113 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
114 unsigned int buffer_size
, element_size
;
116 if (buffer
->structure_byte_stride
)
118 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
120 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
124 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
125 element_size
= buffer
->structure_byte_stride
;
129 element_size
= format
->byte_count
;
135 buffer_size
= buffer
->resource
.size
/ element_size
;
136 if (!wined3d_bound_range(desc
->u
.buffer
.start_idx
, desc
->u
.buffer
.count
, buffer_size
))
141 struct wined3d_texture
*texture
= texture_from_resource(resource
);
142 unsigned int depth_or_layer_count
;
144 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
145 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
147 WARN("Trying to create incompatible view for non typeless format %s.\n",
148 debug_d3dformat(format
->id
));
152 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
153 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
155 depth_or_layer_count
= texture
->layer_count
;
157 if (!desc
->u
.texture
.level_count
158 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
159 || !wined3d_bound_range(desc
->u
.texture
.level_idx
, desc
->u
.texture
.level_count
, texture
->level_count
)
160 || !desc
->u
.texture
.layer_count
161 || !wined3d_bound_range(desc
->u
.texture
.layer_idx
, desc
->u
.texture
.layer_count
, depth_or_layer_count
))
168 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
169 const struct wined3d_view_desc
*desc
, struct wined3d_texture_gl
*texture_gl
,
170 const struct wined3d_format
*view_format
)
172 const struct wined3d_format_gl
*view_format_gl
;
173 unsigned int level_idx
, layer_idx
, layer_count
;
174 const struct wined3d_gl_info
*gl_info
;
175 struct wined3d_context_gl
*context_gl
;
176 struct wined3d_context
*context
;
179 view_format_gl
= wined3d_format_gl(view_format
);
180 view
->target
= view_target
;
182 context
= context_acquire(texture_gl
->t
.resource
.device
, NULL
, 0);
183 context_gl
= wined3d_context_gl(context
);
184 gl_info
= context_gl
->gl_info
;
186 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
188 context_release(context
);
189 FIXME("OpenGL implementation does not support texture views.\n");
193 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
194 texture_name
= wined3d_texture_gl_get_texture_name(texture_gl
, context
, FALSE
);
196 level_idx
= desc
->u
.texture
.level_idx
;
197 layer_idx
= desc
->u
.texture
.layer_idx
;
198 layer_count
= desc
->u
.texture
.layer_count
;
199 if (view_target
== GL_TEXTURE_3D
)
201 if (layer_idx
|| layer_count
!= wined3d_texture_get_level_depth(&texture_gl
->t
, level_idx
))
202 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
207 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
208 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format_gl
->internal
,
209 level_idx
, desc
->u
.texture
.level_count
, layer_idx
, layer_count
));
210 checkGLcall("create texture view");
212 if (is_stencil_view_format(view_format
))
214 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
216 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
218 context_release(context
);
219 FIXME("OpenGL implementation does not support stencil texturing.\n");
223 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
224 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
225 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
226 checkGLcall("initialize stencil view");
228 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
229 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
231 else if (!is_identity_fixup(view_format
->color_fixup
) && can_use_texture_swizzle(context
->d3d_info
, view_format
))
235 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
236 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, view_format
->color_fixup
);
237 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
238 checkGLcall("set format swizzle");
240 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
241 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
244 context_release(context
);
247 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context_gl
*context_gl
,
248 struct wined3d_buffer
*buffer
, const struct wined3d_format_gl
*view_format_gl
,
249 unsigned int offset
, unsigned int size
)
251 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
252 const struct wined3d_bo_gl
*bo_gl
;
254 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
256 FIXME("OpenGL implementation does not support buffer textures.\n");
260 wined3d_buffer_load_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
261 bo_gl
= wined3d_bo_gl(buffer
->buffer_object
);
262 offset
+= bo_gl
->b
.buffer_offset
;
264 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
266 FIXME("Buffer offset %u is not %u byte aligned.\n",
267 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
271 view
->target
= GL_TEXTURE_BUFFER
;
273 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
275 wined3d_context_gl_bind_texture(context_gl
, GL_TEXTURE_BUFFER
, view
->name
);
276 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
278 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, bo_gl
->id
, offset
, size
));
282 if (offset
|| size
!= buffer
->resource
.size
)
283 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
284 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, bo_gl
->id
));
286 checkGLcall("Create buffer texture");
288 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
289 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
292 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
293 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
294 unsigned int *offset
, unsigned int *size
)
296 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
298 *offset
= desc
->u
.buffer
.start_idx
* buffer
->structure_byte_stride
;
299 *size
= desc
->u
.buffer
.count
* buffer
->structure_byte_stride
;
303 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
304 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
308 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
309 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
310 const struct wined3d_format
*view_format
)
312 unsigned int offset
, size
;
314 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
315 create_buffer_texture(view
, wined3d_context_gl(context
), buffer
, wined3d_format_gl(view_format
), offset
, size
);
318 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
319 const struct wined3d_view_desc
*desc
, DWORD location
)
321 unsigned int i
, sub_resource_idx
, layer_count
;
322 struct wined3d_texture
*texture
;
324 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
326 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
330 texture
= texture_from_resource(resource
);
332 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
333 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
334 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
335 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
338 static void wined3d_view_load_location(struct wined3d_resource
*resource
,
339 const struct wined3d_view_desc
*desc
, struct wined3d_context
*context
, DWORD location
)
341 unsigned int i
, sub_resource_idx
, layer_count
;
342 struct wined3d_texture
*texture
;
344 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
346 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
350 texture
= texture_from_resource(resource
);
351 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
352 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
353 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
354 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
357 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
359 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
361 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
366 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
)
368 /* Call wined3d_object_destroyed() before releasing the resource,
369 * since releasing the resource may end up destroying the parent. */
370 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
371 wined3d_resource_decref(view
->resource
);
374 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
376 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
378 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
382 wined3d_mutex_lock();
383 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_rendertarget_view(view
);
384 wined3d_mutex_unlock();
390 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
392 TRACE("view %p.\n", view
);
397 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
399 struct wined3d_texture
*texture
;
401 TRACE("view %p.\n", view
);
403 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
404 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
406 texture
= texture_from_resource(view
->resource
);
408 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
411 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
, void *parent
)
413 TRACE("view %p, parent %p.\n", view
, parent
);
415 view
->parent
= parent
;
418 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
420 TRACE("view %p.\n", view
);
422 return view
->resource
;
425 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
426 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
428 const struct wined3d_texture
*texture
;
430 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
432 *width
= view
->width
;
433 *height
= view
->height
;
437 texture
= texture_from_resource(view
->resource
);
438 if (texture
->swapchain
)
440 /* The drawable size of an onscreen drawable is the surface size.
441 * (Actually: The window size, but the surface is created in window
443 *width
= texture
->resource
.width
;
444 *height
= texture
->resource
.height
;
446 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
448 const struct wined3d_swapchain_desc
*desc
= &context
->swapchain
->state
.desc
;
450 /* The drawable size of a backbuffer / aux buffer offscreen target is
451 * the size of the current context's drawable, which is the size of
452 * the back buffer of the swapchain the active context belongs to. */
453 *width
= desc
->backbuffer_width
;
454 *height
= desc
->backbuffer_height
;
458 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
460 /* The drawable size of an FBO target is the OpenGL texture size,
461 * which is the power of two size. */
462 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
463 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
467 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
468 struct wined3d_context
*context
, DWORD location
)
470 struct wined3d_resource
*resource
= view
->resource
;
471 unsigned int i
, sub_resource_idx
, layer_count
;
472 struct wined3d_texture
*texture
;
474 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
476 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
480 texture
= texture_from_resource(resource
);
481 sub_resource_idx
= view
->sub_resource_idx
;
482 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
483 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
484 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
487 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
488 struct wined3d_context
*context
, DWORD location
)
490 wined3d_view_load_location(view
->resource
, &view
->desc
, context
, location
);
493 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
495 struct wined3d_resource
*resource
= view
->resource
;
496 unsigned int i
, sub_resource_idx
, layer_count
;
497 struct wined3d_texture
*texture
;
499 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
501 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
505 texture
= texture_from_resource(resource
);
506 sub_resource_idx
= view
->sub_resource_idx
;
507 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
508 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
509 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
512 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
514 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
517 static void wined3d_render_target_view_gl_cs_init(void *object
)
519 struct wined3d_rendertarget_view_gl
*view_gl
= object
;
520 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
521 const struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
523 TRACE("view_gl %p.\n", view_gl
);
525 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
527 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
531 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
532 unsigned int depth_or_layer_count
;
534 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
535 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
537 depth_or_layer_count
= texture_gl
->t
.layer_count
;
539 if (resource
->format
->id
!= view_gl
->v
.format
->id
540 || (view_gl
->v
.layer_count
!= 1 && view_gl
->v
.layer_count
!= depth_or_layer_count
))
542 GLenum resource_class
, view_class
;
544 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
545 view_class
= wined3d_format_gl(view_gl
->v
.format
)->view_class
;
546 if (resource_class
!= view_class
)
548 FIXME("Render target view not supported, resource format %s, view format %s.\n",
549 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_gl
->v
.format
->id
));
552 if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
554 FIXME("Swapchain views not supported.\n");
558 create_texture_view(&view_gl
->gl_view
, texture_gl
->target
, desc
, texture_gl
, view_gl
->v
.format
);
563 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
564 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
565 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
567 BOOL allow_srgb_toggle
= FALSE
;
570 view
->parent
= parent
;
571 view
->parent_ops
= parent_ops
;
573 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
575 struct wined3d_texture
*texture
= texture_from_resource(resource
);
577 if (texture
->swapchain
)
578 allow_srgb_toggle
= TRUE
;
580 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
582 view
->format_flags
= view
->format
->flags
[resource
->gl_type
];
585 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
587 view
->sub_resource_idx
= 0;
588 view
->layer_count
= 1;
589 view
->width
= desc
->u
.buffer
.count
;
594 struct wined3d_texture
*texture
= texture_from_resource(resource
);
596 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
597 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
598 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
599 view
->layer_count
= desc
->u
.texture
.layer_count
;
600 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
601 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
604 wined3d_resource_incref(view
->resource
= resource
);
609 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
610 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
611 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
613 TRACE("view_no3d %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
614 view_no3d
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
616 return wined3d_rendertarget_view_init(view_no3d
, desc
, resource
, parent
, parent_ops
);
619 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
620 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
621 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
625 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
626 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
628 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
631 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_gl_cs_init
, view_gl
);
636 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
)
640 case WINED3D_RTYPE_TEXTURE_1D
:
641 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
642 return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
644 return VK_IMAGE_VIEW_TYPE_1D
;
646 case WINED3D_RTYPE_TEXTURE_2D
:
647 if (flags
& WINED3D_VIEW_TEXTURE_CUBE
)
649 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
650 return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
652 return VK_IMAGE_VIEW_TYPE_CUBE
;
654 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
655 return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
657 return VK_IMAGE_VIEW_TYPE_2D
;
659 case WINED3D_RTYPE_TEXTURE_3D
:
660 return VK_IMAGE_VIEW_TYPE_3D
;
663 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type
));
668 static VkBufferView
wined3d_view_vk_create_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
669 const struct wined3d_view_desc
*desc
, struct wined3d_buffer_vk
*buffer_vk
,
670 const struct wined3d_format_vk
*view_format_vk
)
672 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
673 VkBufferViewCreateInfo create_info
;
674 struct wined3d_device_vk
*device_vk
;
675 VkBufferView vk_buffer_view
;
676 unsigned int offset
, size
;
677 struct wined3d_bo_vk
*bo
;
680 get_buffer_view_range(&buffer_vk
->b
, desc
, &view_format_vk
->f
, &offset
, &size
);
681 wined3d_buffer_prepare_location(&buffer_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
682 bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
684 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
685 create_info
.pNext
= NULL
;
686 create_info
.flags
= 0;
687 create_info
.buffer
= bo
->vk_buffer
;
688 create_info
.format
= view_format_vk
->vk_format
;
689 create_info
.offset
= bo
->b
.buffer_offset
+ offset
;
690 create_info
.range
= size
;
692 device_vk
= wined3d_device_vk(buffer_vk
->b
.resource
.device
);
693 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
, &create_info
, NULL
, &vk_buffer_view
))) < 0)
695 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
696 return VK_NULL_HANDLE
;
699 return vk_buffer_view
;
702 static VkImageView
wined3d_view_vk_create_vk_image_view(struct wined3d_context_vk
*context_vk
,
703 const struct wined3d_view_desc
*desc
, struct wined3d_texture_vk
*texture_vk
,
704 const struct wined3d_format_vk
*view_format_vk
, struct color_fixup_desc fixup
, bool rtv
)
706 const struct wined3d_resource
*resource
= &texture_vk
->t
.resource
;
707 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
708 const struct wined3d_format_vk
*format_vk
;
709 struct wined3d_device_vk
*device_vk
;
710 VkImageViewCreateInfo create_info
;
711 VkImageView vk_image_view
;
714 device_vk
= wined3d_device_vk(resource
->device
);
716 if (!wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
))
718 ERR("Failed to prepare texture.\n");
719 return VK_NULL_HANDLE
;
722 /* Depth formats are a little complicated. For example, the typeless
723 * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
724 * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
725 * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
726 * only compatible with themselves, so it's not possible to create e.g. a
727 * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
728 * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
729 * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
730 * format, depending on whether the bind flags include
731 * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
732 * view on the image, we then replace the view format here with the
733 * underlying resource format. However, that means it's still not possible
734 * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
735 * depth/stencil resource. */
736 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
737 format_vk
= wined3d_format_vk(resource
->format
);
739 format_vk
= view_format_vk
;
741 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
742 create_info
.pNext
= NULL
;
743 create_info
.flags
= 0;
744 create_info
.image
= texture_vk
->image
.vk_image
;
745 create_info
.viewType
= vk_image_view_type_from_wined3d(resource
->type
, desc
->flags
);
746 if (rtv
&& create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
748 if (desc
->u
.texture
.layer_count
> 1)
749 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
751 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
753 create_info
.format
= format_vk
->vk_format
;
754 if (is_stencil_view_format(&view_format_vk
->f
))
756 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
757 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_R
;
758 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
759 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
761 else if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
763 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
764 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
765 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
766 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
770 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
772 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
773 && (view_format_vk
->f
.red_size
|| view_format_vk
->f
.green_size
))
775 create_info
.subresourceRange
.aspectMask
= 0;
776 if (view_format_vk
->f
.red_size
)
777 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
778 if (view_format_vk
->f
.green_size
)
779 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
783 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
785 create_info
.subresourceRange
.baseMipLevel
= desc
->u
.texture
.level_idx
;
786 create_info
.subresourceRange
.levelCount
= desc
->u
.texture
.level_count
;
787 if (create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
789 if (desc
->u
.texture
.layer_idx
|| (desc
->u
.texture
.layer_count
!= texture_vk
->t
.resource
.depth
790 && desc
->u
.texture
.layer_count
!= ~0u))
791 WARN("Partial 3D texture views are not supported.\n");
792 create_info
.subresourceRange
.baseArrayLayer
= 0;
793 create_info
.subresourceRange
.layerCount
= 1;
797 create_info
.subresourceRange
.baseArrayLayer
= desc
->u
.texture
.layer_idx
;
798 create_info
.subresourceRange
.layerCount
= desc
->u
.texture
.layer_count
;
800 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
, NULL
, &vk_image_view
))) < 0)
802 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
803 return VK_NULL_HANDLE
;
806 return vk_image_view
;
809 static void wined3d_render_target_view_vk_cs_init(void *object
)
811 struct wined3d_rendertarget_view_vk
*view_vk
= object
;
812 struct wined3d_view_desc
*desc
= &view_vk
->v
.desc
;
813 const struct wined3d_format_vk
*format_vk
;
814 struct wined3d_texture_vk
*texture_vk
;
815 struct wined3d_resource
*resource
;
816 struct wined3d_context
*context
;
817 uint32_t default_flags
= 0;
819 TRACE("view_vk %p.\n", view_vk
);
821 resource
= view_vk
->v
.resource
;
822 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
824 FIXME("Buffer views not implemented.\n");
828 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
829 format_vk
= wined3d_format_vk(view_vk
->v
.format
);
831 if (texture_vk
->t
.layer_count
> 1)
832 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
834 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
835 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
836 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
837 && !is_stencil_view_format(&format_vk
->f
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
838 && is_identity_fixup(format_vk
->f
.color_fixup
))
840 TRACE("Creating identity render target view.\n");
844 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
846 FIXME("Swapchain views not supported.\n");
850 context
= context_acquire(resource
->device
, NULL
, 0);
851 view_vk
->vk_image_view
= wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context
),
852 desc
, texture_vk
, format_vk
, COLOR_FIXUP_IDENTITY
, true);
853 context_release(context
);
855 if (!view_vk
->vk_image_view
)
858 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk
->vk_image_view
));
861 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
862 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
863 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
867 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
868 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
870 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
873 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_vk_cs_init
, view_vk
);
878 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
879 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
880 struct wined3d_rendertarget_view
**view
)
882 const struct wined3d_adapter_ops
*adapter_ops
;
884 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
885 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
887 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
888 return adapter_ops
->adapter_create_rendertarget_view(desc
, resource
, parent
, parent_ops
, view
);
891 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
892 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
893 struct wined3d_rendertarget_view
**view
)
895 struct wined3d_view_desc desc
;
897 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
898 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
900 desc
.format_id
= texture
->resource
.format
->id
;
902 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
903 desc
.u
.texture
.level_count
= 1;
904 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
905 desc
.u
.texture
.layer_count
= 1;
907 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
910 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
912 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
914 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
919 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
)
921 /* Call wined3d_object_destroyed() before releasing the resource,
922 * since releasing the resource may end up destroying the parent. */
923 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
924 wined3d_resource_decref(view
->resource
);
927 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
929 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
931 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
935 wined3d_mutex_lock();
936 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_shader_resource_view(view
);
937 wined3d_mutex_unlock();
943 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
945 TRACE("view %p.\n", view
);
950 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
951 struct wined3d_context_gl
*context_gl
)
953 create_buffer_view(&srv_gl
->gl_view
, &context_gl
->c
, &srv_gl
->v
.desc
,
954 buffer_from_resource(srv_gl
->v
.resource
), srv_gl
->v
.format
);
955 srv_gl
->bo_user
.valid
= true;
958 static void wined3d_shader_resource_view_gl_cs_init(void *object
)
960 struct wined3d_shader_resource_view_gl
*view_gl
= object
;
961 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
962 const struct wined3d_format
*view_format
;
963 const struct wined3d_gl_info
*gl_info
;
964 const struct wined3d_view_desc
*desc
;
967 TRACE("view_gl %p.\n", view_gl
);
969 view_format
= view_gl
->v
.format
;
970 gl_info
= &resource
->device
->adapter
->gl_info
;
971 desc
= &view_gl
->v
.desc
;
973 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
975 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
976 struct wined3d_context
*context
;
978 context
= context_acquire(resource
->device
, NULL
, 0);
979 create_buffer_view(&view_gl
->gl_view
, context
, desc
, buffer
, view_format
);
980 view_gl
->bo_user
.valid
= true;
981 list_add_head(&buffer
->buffer_object
->users
, &view_gl
->bo_user
.entry
);
982 context_release(context
);
986 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
987 GLenum resource_class
, view_class
;
989 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
990 view_class
= wined3d_format_gl(view_format
)->view_class
;
991 view_target
= get_texture_view_target(gl_info
, desc
, texture_gl
);
993 if (resource
->format
->id
== view_format
->id
&& texture_gl
->target
== view_target
994 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_gl
->t
.level_count
995 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_gl
->t
.layer_count
996 && !is_stencil_view_format(view_format
))
998 TRACE("Creating identity shader resource view.\n");
1000 else if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1002 FIXME("Swapchain shader resource views not supported.\n");
1004 else if (resource
->format
->typeless_id
== view_format
->typeless_id
1005 && resource_class
== view_class
)
1007 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, view_format
);
1009 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
1011 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, resource
->format
);
1015 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
1016 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
1021 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
1022 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1023 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1026 view
->parent
= parent
;
1027 view
->parent_ops
= parent_ops
;
1029 if (!(resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
1030 return E_INVALIDARG
;
1031 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
1032 return E_INVALIDARG
;
1035 wined3d_resource_incref(view
->resource
= resource
);
1040 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
1041 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1042 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1046 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1047 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1049 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1052 list_init(&view_gl
->bo_user
.entry
);
1053 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_gl_cs_init
, view_gl
);
1058 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*srv_vk
,
1059 struct wined3d_context_vk
*context_vk
)
1061 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(srv_vk
->v
.format
);
1062 const struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1063 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1064 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1065 struct wined3d_buffer_vk
*buffer_vk
;
1066 VkBufferView vk_buffer_view
;
1068 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1069 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
1070 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
1072 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
1073 view_vk
->bo_user
.valid
= true;
1077 static void wined3d_shader_resource_view_vk_cs_init(void *object
)
1079 struct wined3d_shader_resource_view_vk
*srv_vk
= object
;
1080 struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1081 struct wined3d_texture_vk
*texture_vk
;
1082 const struct wined3d_format
*format
;
1083 struct wined3d_buffer_vk
*buffer_vk
;
1084 struct wined3d_resource
*resource
;
1085 struct wined3d_context
*context
;
1086 VkBufferView vk_buffer_view
;
1087 uint32_t default_flags
= 0;
1088 VkImageView vk_image_view
;
1089 struct wined3d_bo_vk
*bo
;
1091 TRACE("srv_vk %p.\n", srv_vk
);
1093 resource
= srv_vk
->v
.resource
;
1094 format
= srv_vk
->v
.format
;
1096 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1098 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1100 context
= context_acquire(resource
->device
, NULL
, 0);
1101 vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(wined3d_context_vk(context
),
1102 desc
, buffer_vk
, wined3d_format_vk(format
));
1103 context_release(context
);
1105 if (!vk_buffer_view
)
1107 bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
1109 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
1111 srv_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
1112 srv_vk
->view_vk
.bo_user
.valid
= true;
1113 list_add_head(&bo
->b
.users
, &srv_vk
->view_vk
.bo_user
.entry
);
1118 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
1120 if (texture_vk
->t
.layer_count
> 1)
1121 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
1123 if (resource
->format
->id
== format
->id
&& desc
->flags
== default_flags
1124 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
1125 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
1126 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
1128 TRACE("Creating identity shader resource view.\n");
1132 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1133 FIXME("Swapchain shader resource views not supported.\n");
1135 context
= context_acquire(resource
->device
, NULL
, 0);
1136 vk_image_view
= wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context
),
1137 desc
, texture_vk
, wined3d_format_vk(format
), format
->color_fixup
, false);
1138 context_release(context
);
1143 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
1145 srv_vk
->view_vk
.u
.vk_image_info
.imageView
= vk_image_view
;
1146 srv_vk
->view_vk
.u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
1147 srv_vk
->view_vk
.u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
1150 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
1151 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1152 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1156 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1157 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1159 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
1162 list_init(&view_vk
->view_vk
.bo_user
.entry
);
1163 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_vk_cs_init
, view_vk
);
1168 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
1169 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1170 struct wined3d_shader_resource_view
**view
)
1172 const struct wined3d_adapter_ops
*adapter_ops
;
1174 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1175 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1177 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
1178 return adapter_ops
->adapter_create_shader_resource_view(desc
, resource
, parent
, parent_ops
, view
);
1181 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
,
1182 unsigned int unit
, struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
)
1184 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1185 struct wined3d_texture_gl
*texture_gl
;
1187 wined3d_context_gl_active_texture(context_gl
, gl_info
, unit
);
1189 if (view_gl
->gl_view
.name
)
1191 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1192 wined3d_sampler_gl_bind(sampler_gl
, unit
, NULL
, context_gl
);
1196 if (view_gl
->v
.resource
->type
== WINED3D_RTYPE_BUFFER
)
1198 FIXME("Buffer shader resources not supported.\n");
1202 texture_gl
= wined3d_texture_gl(wined3d_texture_from_resource(view_gl
->v
.resource
));
1203 wined3d_texture_gl_bind(texture_gl
, context_gl
, FALSE
);
1204 wined3d_sampler_gl_bind(sampler_gl
, unit
, texture_gl
, context_gl
);
1207 /* Context activation is done by the caller. */
1208 static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl
*view_gl
,
1209 struct wined3d_context_gl
*context_gl
)
1211 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1213 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1214 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1215 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1217 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1219 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1220 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1222 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1225 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*view_gl
,
1226 struct wined3d_context_gl
*context_gl
)
1228 unsigned int i
, j
, layer_count
, level_count
, base_level
, base_layer
, sub_resource_idx
;
1229 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1230 struct wined3d_texture_gl
*texture_gl
;
1231 struct gl_texture
*gl_tex
;
1235 TRACE("view_gl %p.\n", view_gl
);
1237 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1238 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1239 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1240 base_layer
= view_gl
->v
.desc
.u
.texture
.layer_idx
;
1242 texture_gl
= wined3d_texture_gl(texture_from_resource(view_gl
->v
.resource
));
1243 srgb
= !!(texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1244 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
1245 for (i
= 0; i
< layer_count
; ++i
)
1247 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
;
1248 if (!wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, location
))
1249 ERR("Failed to load source layer %u.\n", base_layer
+ i
);
1252 if (view_gl
->gl_view
.name
)
1254 shader_resource_view_gl_bind_and_dirtify(view_gl
, context_gl
);
1258 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
1259 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
1260 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_MAX_LEVEL
, base_level
+ level_count
- 1);
1263 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
1264 GL_EXTCALL(glBindSampler(context_gl
->active_texture
, 0));
1265 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1266 if (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1268 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1269 GL_TEXTURE_SRGB_DECODE_EXT
, GL_SKIP_DECODE_EXT
);
1270 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
1273 gl_info
->fbo_ops
.glGenerateMipmap(texture_gl
->target
);
1274 checkGLcall("glGenerateMipMap()");
1276 for (i
= 0; i
< layer_count
; ++i
)
1278 for (j
= 1; j
< level_count
; ++j
)
1280 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
+ j
;
1281 wined3d_texture_validate_location(&texture_gl
->t
, sub_resource_idx
, location
);
1282 wined3d_texture_invalidate_location(&texture_gl
->t
, sub_resource_idx
, ~location
);
1286 if (!view_gl
->gl_view
.name
)
1288 gl_tex
->base_level
= base_level
;
1289 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1290 GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1294 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
1295 struct wined3d_context_vk
*context_vk
)
1297 unsigned int i
, j
, layer_count
, level_count
, base_level
, base_layer
, sub_resource_idx
;
1298 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1299 VkImageSubresourceRange vk_src_range
, vk_dst_range
;
1300 struct wined3d_texture_vk
*texture_vk
;
1301 VkCommandBuffer vk_command_buffer
;
1304 TRACE("srv_vk %p.\n", srv_vk
);
1306 layer_count
= srv_vk
->v
.desc
.u
.texture
.layer_count
;
1307 level_count
= srv_vk
->v
.desc
.u
.texture
.level_count
;
1308 base_level
= srv_vk
->v
.desc
.u
.texture
.level_idx
;
1309 base_layer
= srv_vk
->v
.desc
.u
.texture
.layer_idx
;
1311 texture_vk
= wined3d_texture_vk(texture_from_resource(srv_vk
->v
.resource
));
1312 for (i
= 0; i
< layer_count
; ++i
)
1314 sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
;
1315 if (!wined3d_texture_load_location(&texture_vk
->t
, sub_resource_idx
,
1316 &context_vk
->c
, WINED3D_LOCATION_TEXTURE_RGB
))
1317 ERR("Failed to load source layer %u.\n", base_layer
+ i
);
1320 if (context_vk
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1321 FIXME("Unhandled sRGB read/write control.\n");
1323 if (wined3d_format_vk(srv_vk
->v
.format
)->vk_format
!= wined3d_format_vk(texture_vk
->t
.resource
.format
)->vk_format
)
1324 FIXME("Ignoring view format %s.\n", debug_d3dformat(srv_vk
->v
.format
->id
));
1326 if (wined3d_resource_get_sample_count(&texture_vk
->t
.resource
) > 1)
1327 FIXME("Unhandled multi-sampled resource.\n");
1329 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1331 ERR("Failed to get command buffer.\n");
1335 vk_src_range
.aspectMask
= vk_aspect_mask_from_format(texture_vk
->t
.resource
.format
);
1336 vk_src_range
.baseMipLevel
= base_level
;
1337 vk_src_range
.levelCount
= 1;
1338 vk_src_range
.baseArrayLayer
= base_layer
;
1339 vk_src_range
.layerCount
= layer_count
;
1341 vk_dst_range
= vk_src_range
;
1342 ++vk_dst_range
.baseMipLevel
;
1344 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1345 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1346 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1347 VK_ACCESS_TRANSFER_READ_BIT
,
1348 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1349 texture_vk
->image
.vk_image
, &vk_src_range
);
1350 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1351 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1352 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1353 VK_ACCESS_TRANSFER_WRITE_BIT
,
1354 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1355 texture_vk
->image
.vk_image
, &vk_dst_range
);
1357 region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
1358 region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
1359 region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
1360 region
.srcSubresource
.layerCount
= vk_src_range
.layerCount
;
1361 region
.srcOffsets
[0].x
= 0;
1362 region
.srcOffsets
[0].y
= 0;
1363 region
.srcOffsets
[0].z
= 0;
1365 region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
1366 region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
1367 region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
1368 region
.dstSubresource
.layerCount
= vk_dst_range
.layerCount
;
1369 region
.dstOffsets
[0].x
= 0;
1370 region
.dstOffsets
[0].y
= 0;
1371 region
.dstOffsets
[0].z
= 0;
1373 for (i
= 1; i
< level_count
; ++i
)
1375 region
.srcOffsets
[1].x
= wined3d_texture_get_level_width(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1376 region
.srcOffsets
[1].y
= wined3d_texture_get_level_height(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1377 region
.srcOffsets
[1].z
= wined3d_texture_get_level_depth(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1379 region
.dstOffsets
[1].x
= wined3d_texture_get_level_width(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1380 region
.dstOffsets
[1].y
= wined3d_texture_get_level_height(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1381 region
.dstOffsets
[1].z
= wined3d_texture_get_level_depth(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1383 VK_CALL(vkCmdBlitImage(vk_command_buffer
, texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1384 texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
, VK_FILTER_LINEAR
));
1386 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1387 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1388 VK_ACCESS_TRANSFER_READ_BIT
,
1389 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1390 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, texture_vk
->layout
,
1391 texture_vk
->image
.vk_image
, &vk_src_range
);
1393 if (i
== level_count
- 1)
1395 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1396 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1397 VK_ACCESS_TRANSFER_WRITE_BIT
,
1398 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1399 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, texture_vk
->layout
,
1400 texture_vk
->image
.vk_image
, &vk_dst_range
);
1404 region
.srcSubresource
.mipLevel
= ++vk_src_range
.baseMipLevel
;
1405 region
.dstSubresource
.mipLevel
= ++vk_dst_range
.baseMipLevel
;
1407 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1408 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1409 VK_ACCESS_TRANSFER_WRITE_BIT
, VK_ACCESS_TRANSFER_READ_BIT
,
1410 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1411 texture_vk
->image
.vk_image
, &vk_src_range
);
1412 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1413 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1414 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1415 VK_ACCESS_TRANSFER_WRITE_BIT
,
1416 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1417 texture_vk
->image
.vk_image
, &vk_dst_range
);
1421 for (i
= 0; i
< layer_count
; ++i
)
1423 for (j
= 1; j
< level_count
; ++j
)
1425 sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
+ j
;
1426 wined3d_texture_validate_location(&texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
1427 wined3d_texture_invalidate_location(&texture_vk
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1431 wined3d_context_vk_reference_texture(context_vk
, texture_vk
);
1434 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
1436 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
1438 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
1443 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
)
1445 /* Call wined3d_object_destroyed() before releasing the resource,
1446 * since releasing the resource may end up destroying the parent. */
1447 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
1448 wined3d_resource_decref(view
->resource
);
1451 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
1453 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
1455 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
1459 wined3d_mutex_lock();
1460 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_unordered_access_view(view
);
1461 wined3d_mutex_unlock();
1467 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
1469 TRACE("view %p.\n", view
);
1471 return view
->parent
;
1474 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
1477 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
1480 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl
*view_gl
,
1481 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
, bool fp
)
1483 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1484 const struct wined3d_format_gl
*format_gl
;
1485 struct wined3d_resource
*resource
;
1486 struct wined3d_buffer
*buffer
;
1487 struct wined3d_bo_gl
*bo_gl
;
1488 unsigned int offset
, size
;
1490 resource
= view_gl
->v
.resource
;
1491 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1493 unsigned int layer_count
, level_count
, base_level
, base_layer
;
1494 unsigned int sub_resource_idx
, width
, height
, depth
, i
, j
;
1495 struct wined3d_texture_gl
*texture_gl
;
1496 const void *data
= clear_value
;
1497 GLenum gl_format
, gl_type
;
1500 if (!gl_info
->supported
[ARB_CLEAR_TEXTURE
])
1502 FIXME("OpenGL implementation does not support ARB_clear_texture.\n");
1506 format_gl
= wined3d_format_gl(resource
->format
);
1507 texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1508 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1509 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1510 base_layer
= view_gl
->v
.desc
.u
.texture
.layer_idx
;
1511 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1513 if (format_gl
->f
.byte_count
<= 4 && !fp
)
1515 gl_format
= format_gl
->format
;
1516 gl_type
= format_gl
->type
;
1517 packed
= wined3d_format_pack(&format_gl
->f
, clear_value
);
1520 else if (resource
->format_flags
& WINED3DFMT_FLAG_INTEGER
)
1522 gl_format
= GL_RGBA_INTEGER
;
1523 gl_type
= GL_UNSIGNED_INT
;
1527 gl_format
= GL_RGBA
;
1531 for (i
= 0; i
< layer_count
; ++i
)
1533 for (j
= 0; j
< level_count
; ++j
)
1535 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
+ j
;
1536 wined3d_texture_prepare_location(&texture_gl
->t
, sub_resource_idx
,
1537 &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
1539 width
= wined3d_texture_get_level_width(&texture_gl
->t
, base_level
+ j
);
1540 height
= wined3d_texture_get_level_height(&texture_gl
->t
, base_level
+ j
);
1541 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, base_level
+ j
);
1543 switch (texture_gl
->target
)
1545 case GL_TEXTURE_1D_ARRAY
:
1546 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1547 0, base_layer
+ i
, 0, width
, 1, 1, gl_format
, gl_type
, data
));
1550 case GL_TEXTURE_2D_ARRAY
:
1551 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
1552 case GL_TEXTURE_CUBE_MAP
:
1553 case GL_TEXTURE_CUBE_MAP_ARRAY
:
1554 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1555 0, 0, base_layer
+ i
, width
, height
, 1, gl_format
, gl_type
, data
));
1559 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1560 0, 0, 0, width
, height
, depth
, gl_format
, gl_type
, data
));
1564 wined3d_texture_validate_location(&texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
1565 wined3d_texture_invalidate_location(&texture_gl
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1572 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1574 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1578 format_gl
= wined3d_format_gl(view_gl
->v
.format
);
1579 if (format_gl
->f
.id
!= WINED3DFMT_R32_UINT
&& format_gl
->f
.id
!= WINED3DFMT_R32_SINT
1580 && format_gl
->f
.id
!= WINED3DFMT_R32G32B32A32_UINT
1581 && format_gl
->f
.id
!= WINED3DFMT_R32G32B32A32_SINT
)
1583 FIXME("Not implemented for format %s.\n", debug_d3dformat(format_gl
->f
.id
));
1589 FIXME("Floating-point buffer clears not implemented.\n");
1593 buffer
= buffer_from_resource(resource
);
1594 wined3d_buffer_load_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
1595 wined3d_unordered_access_view_invalidate_location(&view_gl
->v
, ~WINED3D_LOCATION_BUFFER
);
1597 bo_gl
= wined3d_bo_gl(buffer
->buffer_object
);
1598 get_buffer_view_range(buffer
, &view_gl
->v
.desc
, &format_gl
->f
, &offset
, &size
);
1599 wined3d_context_gl_bind_bo(context_gl
, bo_gl
->binding
, bo_gl
->id
);
1600 GL_EXTCALL(glClearBufferSubData(bo_gl
->binding
, format_gl
->internal
,
1601 offset
, size
, format_gl
->format
, format_gl
->type
, clear_value
));
1602 wined3d_context_gl_reference_bo(context_gl
, bo_gl
);
1603 checkGLcall("clear unordered access view");
1606 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1609 struct wined3d_bo_address dst
, src
;
1610 struct wined3d_context
*context
;
1612 if (!view
->counter_bo
)
1615 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1617 src
.buffer_object
= 0;
1618 src
.addr
= (void *)&value
;
1620 dst
.buffer_object
= view
->counter_bo
;
1623 wined3d_context_copy_bo_address(context
, &dst
, &src
, sizeof(uint32_t));
1625 context_release(context
);
1628 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1629 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1631 struct wined3d_const_bo_address src
;
1633 if (!view
->counter_bo
)
1636 src
.buffer_object
= view
->counter_bo
;
1639 wined3d_buffer_copy_bo_address(buffer
, context
, offset
, &src
, sizeof(uint32_t));
1642 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
1643 struct wined3d_context_gl
*context_gl
)
1645 create_buffer_view(&uav_gl
->gl_view
, &context_gl
->c
, &uav_gl
->v
.desc
,
1646 buffer_from_resource(uav_gl
->v
.resource
), uav_gl
->v
.format
);
1647 uav_gl
->bo_user
.valid
= true;
1650 static void wined3d_unordered_access_view_gl_cs_init(void *object
)
1652 struct wined3d_unordered_access_view_gl
*view_gl
= object
;
1653 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
1654 struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
1655 const struct wined3d_gl_info
*gl_info
;
1657 TRACE("view_gl %p.\n", view_gl
);
1659 gl_info
= &resource
->device
->adapter
->gl_info
;
1661 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1663 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1664 struct wined3d_context_gl
*context_gl
;
1666 context_gl
= wined3d_context_gl(context_acquire(resource
->device
, NULL
, 0));
1667 create_buffer_view(&view_gl
->gl_view
, &context_gl
->c
, desc
, buffer
, view_gl
->v
.format
);
1668 view_gl
->bo_user
.valid
= true;
1669 list_add_head(&buffer
->buffer_object
->users
, &view_gl
->bo_user
.entry
);
1670 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1672 struct wined3d_bo_gl
*bo
= &view_gl
->counter_bo
;
1674 view_gl
->v
.counter_bo
= &bo
->b
;
1675 wined3d_context_gl_create_bo(context_gl
, sizeof(uint32_t), GL_ATOMIC_COUNTER_BUFFER
,
1676 GL_STATIC_DRAW
, true, GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_CLIENT_STORAGE_BIT
, bo
);
1677 wined3d_unordered_access_view_set_counter(&view_gl
->v
, 0);
1679 context_release(&context_gl
->c
);
1683 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1684 unsigned int depth_or_layer_count
;
1686 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1687 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
1689 depth_or_layer_count
= texture_gl
->t
.layer_count
;
1691 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1693 create_texture_view(&view_gl
->gl_view
, get_texture_view_target(gl_info
, desc
, texture_gl
),
1694 desc
, texture_gl
, view_gl
->v
.format
);
1699 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1700 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1701 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1704 view
->parent
= parent
;
1705 view
->parent_ops
= parent_ops
;
1707 if (!(resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
))
1708 return E_INVALIDARG
;
1709 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1710 return E_INVALIDARG
;
1713 wined3d_resource_incref(view
->resource
= resource
);
1718 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
1719 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1720 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1724 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1725 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1727 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1730 list_init(&view_gl
->bo_user
.entry
);
1731 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_gl_cs_init
, view_gl
);
1736 struct wined3d_uav_clear_constants_vk
1738 VkClearColorValue color
;
1743 static VkPipeline
create_uav_pipeline(struct wined3d_context_vk
*context_vk
,
1744 struct wined3d_pipeline_layout_vk
*layout
, const DWORD
*byte_code
, size_t byte_code_size
,
1745 enum wined3d_shader_resource_type resource_type
)
1747 VkComputePipelineCreateInfo pipeline_info
;
1748 struct wined3d_shader_desc shader_desc
;
1749 const struct wined3d_vk_info
*vk_info
;
1750 struct wined3d_context
*context
;
1751 VkShaderModule shader_module
;
1756 vk_info
= context_vk
->vk_info
;
1757 context
= &context_vk
->c
;
1759 shader_desc
.byte_code
= byte_code
;
1760 shader_desc
.byte_code_size
= byte_code_size
;
1762 shader_module
= (VkShaderModule
)context
->device
->adapter
->shader_backend
->shader_compile(context
, &shader_desc
,
1763 WINED3D_SHADER_TYPE_COMPUTE
);
1764 if (shader_module
== VK_NULL_HANDLE
)
1766 ERR("Failed to create shader.\n");
1767 return VK_NULL_HANDLE
;
1770 pipeline_info
.sType
= VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
;
1771 pipeline_info
.pNext
= NULL
;
1772 pipeline_info
.flags
= 0;
1773 pipeline_info
.stage
.sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
1774 pipeline_info
.stage
.pNext
= NULL
;
1775 pipeline_info
.stage
.flags
= 0;
1776 pipeline_info
.stage
.stage
= VK_SHADER_STAGE_COMPUTE_BIT
;
1777 pipeline_info
.stage
.pName
= "main";
1778 pipeline_info
.stage
.pSpecializationInfo
= NULL
;
1779 pipeline_info
.stage
.module
= shader_module
;
1780 pipeline_info
.layout
= layout
->vk_pipeline_layout
;
1781 pipeline_info
.basePipelineHandle
= VK_NULL_HANDLE
;
1782 pipeline_info
.basePipelineIndex
= -1;
1784 vk_device
= wined3d_device_vk(context
->device
)->vk_device
;
1786 if ((vr
= VK_CALL(vkCreateComputePipelines(vk_device
, VK_NULL_HANDLE
, 1, &pipeline_info
, NULL
, &result
))) < 0)
1788 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
1789 return VK_NULL_HANDLE
;
1792 VK_CALL(vkDestroyShaderModule(vk_device
, shader_module
, NULL
));
1796 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk
*device_vk
)
1798 struct wined3d_uav_clear_state_vk
*state
= &device_vk
->uav_clear_state
;
1799 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
1800 VkDescriptorSetLayoutBinding vk_set_bindings
[2];
1802 vk_set_bindings
[0].binding
= 0;
1803 vk_set_bindings
[0].descriptorCount
= 1;
1804 vk_set_bindings
[0].stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
;
1805 vk_set_bindings
[0].pImmutableSamplers
= NULL
;
1806 vk_set_bindings
[0].descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
1808 vk_set_bindings
[1].binding
= 1;
1809 vk_set_bindings
[1].descriptorCount
= 1;
1810 vk_set_bindings
[1].stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
;
1811 vk_set_bindings
[1].pImmutableSamplers
= NULL
;
1813 vk_set_bindings
[1].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
1814 state
->image_layout
= wined3d_context_vk_get_pipeline_layout(context_vk
, vk_set_bindings
, 2);
1816 vk_set_bindings
[1].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
1817 state
->buffer_layout
= wined3d_context_vk_get_pipeline_layout(context_vk
, vk_set_bindings
, 2);
1819 #define SHADER_DESC(name) name, sizeof(name)
1820 state
->float_pipelines
.buffer
= create_uav_pipeline(context_vk
, state
->buffer_layout
,
1821 SHADER_DESC(cs_uav_clear_buffer_float_code
), WINED3D_SHADER_RESOURCE_BUFFER
);
1822 state
->uint_pipelines
.buffer
= create_uav_pipeline(context_vk
, state
->buffer_layout
,
1823 SHADER_DESC(cs_uav_clear_buffer_uint_code
), WINED3D_SHADER_RESOURCE_BUFFER
);
1824 state
->float_pipelines
.image_1d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1825 SHADER_DESC(cs_uav_clear_1d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1D
);
1826 state
->uint_pipelines
.image_1d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1827 SHADER_DESC(cs_uav_clear_1d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1D
);
1828 state
->float_pipelines
.image_1d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1829 SHADER_DESC(cs_uav_clear_1d_array_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
);
1830 state
->uint_pipelines
.image_1d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1831 SHADER_DESC(cs_uav_clear_1d_array_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
);
1832 state
->float_pipelines
.image_2d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1833 SHADER_DESC(cs_uav_clear_2d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2D
);
1834 state
->uint_pipelines
.image_2d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1835 SHADER_DESC(cs_uav_clear_2d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2D
);
1836 state
->float_pipelines
.image_2d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1837 SHADER_DESC(cs_uav_clear_2d_array_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
);
1838 state
->uint_pipelines
.image_2d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1839 SHADER_DESC(cs_uav_clear_2d_array_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
);
1840 state
->float_pipelines
.image_3d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1841 SHADER_DESC(cs_uav_clear_3d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_3D
);
1842 state
->uint_pipelines
.image_3d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1843 SHADER_DESC(cs_uav_clear_3d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_3D
);
1846 state
->buffer_group_size
.x
= 128;
1847 state
->buffer_group_size
.y
= 1;
1848 state
->buffer_group_size
.z
= 1;
1849 state
->image_1d_group_size
.x
= 64;
1850 state
->image_1d_group_size
.y
= 1;
1851 state
->image_1d_group_size
.z
= 1;
1852 state
->image_1d_array_group_size
.x
= 64;
1853 state
->image_1d_array_group_size
.y
= 1;
1854 state
->image_1d_array_group_size
.z
= 1;
1855 state
->image_2d_group_size
.x
= 8;
1856 state
->image_2d_group_size
.y
= 8;
1857 state
->image_2d_group_size
.z
= 1;
1858 state
->image_2d_array_group_size
.x
= 8;
1859 state
->image_2d_array_group_size
.y
= 8;
1860 state
->image_2d_array_group_size
.z
= 1;
1861 state
->image_3d_group_size
.x
= 8;
1862 state
->image_3d_group_size
.y
= 8;
1863 state
->image_3d_group_size
.z
= 1;
1866 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk
*device_vk
)
1868 struct wined3d_uav_clear_state_vk
*state
= &device_vk
->uav_clear_state
;
1869 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1871 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.buffer
, NULL
));
1872 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_1d
, NULL
));
1873 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_1d_array
, NULL
));
1874 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_2d
, NULL
));
1875 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_2d_array
, NULL
));
1876 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_3d
, NULL
));
1878 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.buffer
, NULL
));
1879 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_1d
, NULL
));
1880 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_1d_array
, NULL
));
1881 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_2d
, NULL
));
1882 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_2d_array
, NULL
));
1883 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_3d
, NULL
));
1886 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk
*view_vk
,
1887 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
, bool fp
)
1889 struct wined3d_bo_address cb_source_address
, cb_destination_address
;
1890 const struct wined3d_format
*view_format
= view_vk
->v
.format
;
1891 struct wined3d_view_desc
*view_desc
= &view_vk
->v
.desc
;
1892 struct wined3d_uav_clear_constants_vk constants
= {0};
1893 struct wined3d_device
*device
= context_vk
->c
.device
;
1894 struct wined3d_shader_thread_group_size group_count
;
1895 enum wined3d_format_id format_id
= view_format
->id
;
1896 struct wined3d_uav_clear_pipelines_vk
*pipelines
;
1897 struct wined3d_texture_vk
*texture_vk
= NULL
;
1898 struct wined3d_pipeline_layout_vk
*layout
;
1899 struct wined3d_uav_clear_state_vk
*state
;
1900 const struct wined3d_vk_info
*vk_info
;
1901 VkDescriptorImageInfo vk_image_info
;
1902 struct wined3d_device_vk
*device_vk
;
1903 VkDescriptorBufferInfo buffer_info
;
1904 struct wined3d_resource
*resource
;
1905 VkCommandBuffer vk_command_buffer
;
1906 struct wined3d_bo_vk constants_bo
;
1907 VkWriteDescriptorSet vk_writes
[2];
1908 VkBufferView vk_buffer_view
;
1909 VkMemoryBarrier vk_barrier
;
1910 VkPipeline vk_pipeline
;
1916 device_vk
= wined3d_device_vk(device
);
1917 state
= &device_vk
->uav_clear_state
;
1918 pipelines
= fp
? &state
->float_pipelines
: &state
->uint_pipelines
;
1920 resource
= view_vk
->v
.resource
;
1921 is_array
= view_desc
->flags
& WINED3D_VIEW_TEXTURE_ARRAY
;
1923 switch (resource
->type
)
1925 case WINED3D_RTYPE_BUFFER
:
1926 vk_pipeline
= pipelines
->buffer
;
1927 group_count
= state
->buffer_group_size
;
1929 case WINED3D_RTYPE_TEXTURE_1D
:
1932 vk_pipeline
= pipelines
->image_1d_array
;
1933 group_count
= state
->image_1d_array_group_size
;
1937 vk_pipeline
= pipelines
->image_1d
;
1938 group_count
= state
->image_1d_group_size
;
1941 case WINED3D_RTYPE_TEXTURE_2D
:
1944 vk_pipeline
= pipelines
->image_2d_array
;
1945 group_count
= state
->image_2d_array_group_size
;
1949 vk_pipeline
= pipelines
->image_2d
;
1950 group_count
= state
->image_2d_group_size
;
1953 case WINED3D_RTYPE_TEXTURE_3D
:
1954 vk_pipeline
= pipelines
->image_3d
;
1955 group_count
= state
->image_3d_group_size
;
1959 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(resource
->type
));
1963 if (vk_pipeline
== VK_NULL_HANDLE
)
1965 ERR("Pipeline was not correctly initialized.\n");
1969 vk_writes
[0].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
1970 vk_writes
[0].pNext
= NULL
;
1971 vk_writes
[0].dstBinding
= 1;
1972 vk_writes
[0].dstArrayElement
= 0;
1973 vk_writes
[0].descriptorCount
= 1;
1974 vk_writes
[0].pImageInfo
= NULL
;
1975 vk_writes
[0].pTexelBufferView
= &vk_buffer_view
;
1976 vk_writes
[0].pImageInfo
= &vk_image_info
;
1978 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1980 uav_location
= WINED3D_LOCATION_BUFFER
;
1981 layout
= state
->buffer_layout
;
1982 vk_writes
[0].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
1984 constants
.extent
.width
= view_desc
->u
.buffer
.count
;
1985 constants
.extent
.height
= 1;
1989 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(resource
));
1991 uav_location
= WINED3D_LOCATION_TEXTURE_RGB
;
1992 layout
= state
->image_layout
;
1993 vk_writes
[0].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
1995 level
= view_desc
->u
.texture
.level_idx
;
1996 constants
.extent
.width
= wined3d_texture_get_level_width(&texture_vk
->t
, level
);
1997 constants
.extent
.height
= wined3d_texture_get_level_height(&texture_vk
->t
, level
);
1998 group_count
.z
= (view_desc
->u
.texture
.layer_count
+ group_count
.z
- 1) / group_count
.z
;
2001 group_count
.x
= (constants
.extent
.width
+ group_count
.x
- 1) / group_count
.x
;
2002 group_count
.y
= (constants
.extent
.height
+ group_count
.y
- 1) / group_count
.y
;
2004 constants
.color
.uint32
[0] = clear_value
->x
;
2005 constants
.color
.uint32
[1] = clear_value
->y
;
2006 constants
.color
.uint32
[2] = clear_value
->z
;
2007 constants
.color
.uint32
[3] = clear_value
->w
;
2011 /* Make sure values are truncated, not saturated to some maximum value. */
2012 constants
.color
.uint32
[0] &= wined3d_mask_from_size(view_format
->red_size
);
2013 constants
.color
.uint32
[1] &= wined3d_mask_from_size(view_format
->green_size
);
2014 constants
.color
.uint32
[2] &= wined3d_mask_from_size(view_format
->blue_size
);
2015 constants
.color
.uint32
[3] &= wined3d_mask_from_size(view_format
->alpha_size
);
2017 if (view_format
->id
== WINED3DFMT_R11G11B10_FLOAT
)
2019 constants
.color
.uint32
[0] |= constants
.color
.uint32
[1] << 11;
2020 constants
.color
.uint32
[0] |= constants
.color
.uint32
[2] << 22;
2021 format_id
= WINED3DFMT_R32_UINT
;
2025 format_id
= wined3d_get_typed_format_id(context_vk
->c
.device
->adapter
, view_format
,
2026 WINED3D_CHANNEL_TYPE_UINT
);
2030 if (format_id
== WINED3DFMT_UNKNOWN
)
2032 ERR("Unsupported format %s.\n", debug_d3dformat(view_format
->id
));
2036 wined3d_view_load_location(resource
, view_desc
, &context_vk
->c
, uav_location
);
2037 wined3d_unordered_access_view_invalidate_location(&view_vk
->v
, ~uav_location
);
2039 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2041 if (format_id
== view_format
->id
)
2042 vk_buffer_view
= view_vk
->view_vk
.u
.vk_buffer_view
;
2045 vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, view_desc
,
2046 wined3d_buffer_vk(buffer_from_resource(resource
)), wined3d_format_vk(
2047 wined3d_get_format(context_vk
->c
.device
->adapter
, format_id
, WINED3D_BIND_UNORDERED_ACCESS
)));
2048 if (vk_buffer_view
== VK_NULL_HANDLE
)
2054 if (format_id
== view_format
->id
)
2056 vk_image_info
= view_vk
->view_vk
.u
.vk_image_info
;
2057 if (!vk_image_info
.imageView
)
2059 const VkDescriptorImageInfo
*default_info
;
2060 if (!(default_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)))
2062 vk_image_info
= *default_info
;
2067 vk_image_info
.sampler
= VK_NULL_HANDLE
;
2068 vk_image_info
.imageLayout
= texture_vk
->layout
;
2069 vk_image_info
.imageView
= wined3d_view_vk_create_vk_image_view(context_vk
, view_desc
, texture_vk
,
2070 wined3d_format_vk(wined3d_get_format(context_vk
->c
.device
->adapter
, format_id
,
2071 WINED3D_BIND_UNORDERED_ACCESS
)),
2072 COLOR_FIXUP_IDENTITY
, false);
2074 if (vk_image_info
.imageView
== VK_NULL_HANDLE
)
2079 vk_writes
[1].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2080 vk_writes
[1].pNext
= NULL
;
2081 vk_writes
[1].dstBinding
= 0;
2082 vk_writes
[1].dstArrayElement
= 0;
2083 vk_writes
[1].descriptorCount
= 1;
2084 vk_writes
[1].pImageInfo
= NULL
;
2085 vk_writes
[1].pTexelBufferView
= NULL
;
2086 vk_writes
[1].descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
2087 vk_writes
[1].pBufferInfo
= &buffer_info
;
2089 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(constants
), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
,
2090 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &constants_bo
))
2092 ERR("Failed to create constants BO.\n");
2096 cb_source_address
.buffer_object
= NULL
;
2097 cb_source_address
.addr
= (BYTE
*)&constants
;
2098 cb_destination_address
.buffer_object
= &constants_bo
.b
;
2099 cb_destination_address
.addr
= 0;
2101 adapter_vk_copy_bo_address(&context_vk
->c
, &cb_destination_address
, &cb_source_address
, sizeof(constants
));
2103 buffer_info
.buffer
= constants_bo
.vk_buffer
;
2104 buffer_info
.range
= constants_bo
.size
;
2105 buffer_info
.offset
= constants_bo
.b
.buffer_offset
;
2107 vk_info
= context_vk
->vk_info
;
2109 vr
= wined3d_context_vk_create_vk_descriptor_set(context_vk
, layout
->vk_set_layout
, &vk_writes
[0].dstSet
);
2110 if (vr
!= VK_SUCCESS
)
2112 ERR("Failed to create descriptor set.\n");
2113 wined3d_context_vk_destroy_bo(context_vk
, &constants_bo
);
2117 vk_writes
[1].dstSet
= vk_writes
[0].dstSet
;
2119 VK_CALL(vkUpdateDescriptorSets(device_vk
->vk_device
, 2, vk_writes
, 0, NULL
));
2121 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
2122 wined3d_context_vk_end_current_render_pass(context_vk
);
2124 wined3d_context_vk_reference_unordered_access_view(context_vk
, view_vk
);
2125 wined3d_context_vk_reference_bo(context_vk
, &constants_bo
);
2126 wined3d_context_vk_destroy_bo(context_vk
, &constants_bo
);
2128 vk_barrier
.sType
= VK_STRUCTURE_TYPE_MEMORY_BARRIER
;
2129 vk_barrier
.pNext
= NULL
;
2130 vk_barrier
.srcAccessMask
= vk_access_mask_from_bind_flags(resource
->bind_flags
);
2131 vk_barrier
.dstAccessMask
= VK_ACCESS_SHADER_WRITE_BIT
;
2133 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
,
2134 vk_pipeline_stage_mask_from_bind_flags(resource
->bind_flags
),
2135 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
2136 0, 1, &vk_barrier
, 0, NULL
, 0, NULL
));
2137 VK_CALL(vkCmdBindPipeline(vk_command_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
, vk_pipeline
));
2138 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
,
2139 layout
->vk_pipeline_layout
, 0, 1, &vk_writes
[0].dstSet
, 0, NULL
));
2140 VK_CALL(vkCmdDispatch(vk_command_buffer
, group_count
.x
, group_count
.y
, group_count
.z
));
2142 vk_barrier
.srcAccessMask
= VK_ACCESS_SHADER_WRITE_BIT
;
2143 vk_barrier
.dstAccessMask
= vk_access_mask_from_bind_flags(resource
->bind_flags
);
2145 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
,
2146 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
2147 vk_pipeline_stage_mask_from_bind_flags(resource
->bind_flags
),
2148 0, 1, &vk_barrier
, 0, NULL
, 0, NULL
));
2150 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_SHADER
);
2153 if (format_id
!= view_format
->id
)
2155 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2156 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, vk_buffer_view
, view_vk
->view_vk
.command_buffer_id
);
2158 wined3d_context_vk_destroy_vk_image_view(context_vk
, vk_image_info
.imageView
,
2159 view_vk
->view_vk
.command_buffer_id
);
2163 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*uav_vk
,
2164 struct wined3d_context_vk
*context_vk
)
2166 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
2167 const struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
2168 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
2169 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
2170 struct wined3d_buffer_vk
*buffer_vk
;
2171 VkBufferView vk_buffer_view
;
2173 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
2174 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
2175 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
2177 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
2178 view_vk
->bo_user
.valid
= true;
2182 static void wined3d_unordered_access_view_vk_cs_init(void *object
)
2184 struct wined3d_unordered_access_view_vk
*uav_vk
= object
;
2185 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
2186 struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
2187 const struct wined3d_format_vk
*format_vk
;
2188 const struct wined3d_vk_info
*vk_info
;
2189 struct wined3d_texture_vk
*texture_vk
;
2190 struct wined3d_context_vk
*context_vk
;
2191 struct wined3d_device_vk
*device_vk
;
2192 struct wined3d_buffer_vk
*buffer_vk
;
2193 VkBufferViewCreateInfo create_info
;
2194 struct wined3d_resource
*resource
;
2195 VkBufferView vk_buffer_view
;
2196 uint32_t default_flags
= 0;
2197 VkImageView vk_image_view
;
2200 TRACE("uav_vk %p.\n", uav_vk
);
2202 resource
= uav_vk
->v
.resource
;
2203 device_vk
= wined3d_device_vk(resource
->device
);
2204 format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
2206 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2208 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
2210 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
2211 vk_info
= context_vk
->vk_info
;
2213 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, format_vk
)))
2215 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
2217 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
2219 uav_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
2220 uav_vk
->view_vk
.bo_user
.valid
= true;
2221 list_add_head(&bo
->b
.users
, &view_vk
->bo_user
.entry
);
2224 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
2226 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(uint32_t), VK_BUFFER_USAGE_TRANSFER_SRC_BIT
2227 | VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
,
2228 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
, &uav_vk
->counter_bo
))
2230 ERR("Failed to create counter bo.\n");
2231 context_release(&context_vk
->c
);
2236 wined3d_context_vk_end_current_render_pass(context_vk
);
2237 VK_CALL(vkCmdFillBuffer(wined3d_context_vk_get_command_buffer(context_vk
),
2238 uav_vk
->counter_bo
.vk_buffer
, uav_vk
->counter_bo
.b
.buffer_offset
, sizeof(uint32_t), 0));
2239 wined3d_context_vk_reference_bo(context_vk
, &uav_vk
->counter_bo
);
2241 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
2242 create_info
.pNext
= NULL
;
2243 create_info
.flags
= 0;
2244 create_info
.buffer
= uav_vk
->counter_bo
.vk_buffer
;
2245 create_info
.format
= VK_FORMAT_R32_UINT
;
2246 create_info
.offset
= uav_vk
->counter_bo
.b
.buffer_offset
;
2247 create_info
.range
= sizeof(uint32_t);
2248 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
2249 &create_info
, NULL
, &uav_vk
->vk_counter_view
))) < 0)
2251 ERR("Failed to create counter buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
2255 TRACE("Created counter buffer view 0x%s.\n", wine_dbgstr_longlong(uav_vk
->vk_counter_view
));
2257 uav_vk
->v
.counter_bo
= &uav_vk
->counter_bo
.b
;
2261 context_release(&context_vk
->c
);
2266 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2268 if (texture_vk
->t
.layer_count
> 1)
2269 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
2271 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
2272 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
2273 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
2274 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
2276 TRACE("Creating identity unordered access view.\n");
2280 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
2281 FIXME("Swapchain unordered access views not supported.\n");
2283 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
2284 vk_image_view
= wined3d_view_vk_create_vk_image_view(context_vk
, desc
,
2285 texture_vk
, format_vk
, format_vk
->f
.color_fixup
, false);
2286 context_release(&context_vk
->c
);
2291 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
2293 view_vk
->u
.vk_image_info
.imageView
= vk_image_view
;
2294 view_vk
->u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
2295 view_vk
->u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
2298 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
2299 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
2300 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2304 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
2305 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
2307 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
2310 list_init(&view_vk
->view_vk
.bo_user
.entry
);
2311 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_vk_cs_init
, view_vk
);
2316 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
2317 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2318 struct wined3d_unordered_access_view
**view
)
2320 const struct wined3d_adapter_ops
*adapter_ops
;
2322 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2323 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2325 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
2326 return adapter_ops
->adapter_create_unordered_access_view(desc
, resource
, parent
, parent_ops
, view
);