d3d10: Parse effect shaders as anonymous shaders.
[wine.git] / dlls / shell32 / debughlp.h
blob62fb5bf1a55d464a06d2c82a5f4981c9b750a2a2
1 /*
2 * Definitions for debugging
4 * Copyright 1998, 2002 Juergen Schmied
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_SHELL32_DEBUGHLP_H
22 #define __WINE_SHELL32_DEBUGHLP_H
24 #include <stdarg.h>
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "shlobj.h"
31 extern void pdump (LPCITEMIDLIST pidl);
32 extern BOOL pcheck (LPCITEMIDLIST pidl);
33 extern const char * shdebugstr_guid( const struct _GUID *id );
35 #endif /* __WINE_SHELL32_DEBUGHLP_H */