2 * Copyright 2018 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wined3d_private.h"
21 #include "wine/vulkan_driver.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
25 static const struct wined3d_state_entry_template misc_state_template_vk
[] =
27 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), state_nop
}},
28 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
29 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
30 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
31 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
32 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
33 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, state_nop
}},
34 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
35 {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, state_nop
}},
36 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
37 {STATE_STREAM_OUTPUT
, {STATE_STREAM_OUTPUT
, state_nop
}},
38 {STATE_BLEND
, {STATE_BLEND
, state_nop
}},
39 {STATE_BLEND_FACTOR
, {STATE_BLEND_FACTOR
, state_nop
}},
40 {STATE_SAMPLE_MASK
, {STATE_SAMPLE_MASK
, state_nop
}},
41 {STATE_STREAMSRC
, {STATE_STREAMSRC
, state_nop
}},
42 {STATE_VDECL
, {STATE_VDECL
, state_nop
}},
43 {STATE_DEPTH_STENCIL
, {STATE_DEPTH_STENCIL
, state_nop
}},
44 {STATE_STENCIL_REF
, {STATE_STENCIL_REF
, state_nop
}},
45 {STATE_RASTERIZER
, {STATE_RASTERIZER
, state_nop
}},
46 {STATE_SCISSORRECT
, {STATE_SCISSORRECT
, state_nop
}},
47 {STATE_POINTSPRITECOORDORIGIN
, {STATE_POINTSPRITECOORDORIGIN
, state_nop
}},
49 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
50 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
51 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
52 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
53 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
54 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
55 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
56 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
57 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
58 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
59 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
60 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
61 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
62 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
63 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
64 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
65 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
66 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
67 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
68 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
69 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
70 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
71 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
72 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
73 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
74 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
75 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
76 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
77 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
78 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
79 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
80 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
81 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
82 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
)}},
83 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
84 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
)}},
85 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
86 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
)}},
87 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
88 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
)}},
89 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
90 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
)}},
91 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
92 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
)}},
93 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
94 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
)}},
95 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
96 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
)}},
98 {STATE_VIEWPORT
, {STATE_VIEWPORT
, state_nop
}},
99 {STATE_INDEXBUFFER
, {STATE_INDEXBUFFER
, state_nop
}},
100 {STATE_RENDER(WINED3D_RS_ANTIALIAS
), {STATE_RENDER(WINED3D_RS_ANTIALIAS
), state_nop
}},
101 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), state_nop
}},
102 {STATE_RENDER(WINED3D_RS_WRAPU
), {STATE_RENDER(WINED3D_RS_WRAPU
), state_nop
}},
103 {STATE_RENDER(WINED3D_RS_WRAPV
), {STATE_RENDER(WINED3D_RS_WRAPV
), state_nop
}},
104 {STATE_RENDER(WINED3D_RS_LINEPATTERN
), {STATE_RENDER(WINED3D_RS_LINEPATTERN
), state_nop
}},
105 {STATE_RENDER(WINED3D_RS_MONOENABLE
), {STATE_RENDER(WINED3D_RS_MONOENABLE
), state_nop
}},
106 {STATE_RENDER(WINED3D_RS_ROP2
), {STATE_RENDER(WINED3D_RS_ROP2
), state_nop
}},
107 {STATE_RENDER(WINED3D_RS_PLANEMASK
), {STATE_RENDER(WINED3D_RS_PLANEMASK
), state_nop
}},
108 {STATE_RENDER(WINED3D_RS_LASTPIXEL
), {STATE_RENDER(WINED3D_RS_LASTPIXEL
), state_nop
}},
109 {STATE_RENDER(WINED3D_RS_DITHERENABLE
), {STATE_RENDER(WINED3D_RS_DITHERENABLE
), state_nop
}},
110 {STATE_RENDER(WINED3D_RS_SUBPIXEL
), {STATE_RENDER(WINED3D_RS_SUBPIXEL
), state_nop
}},
111 {STATE_RENDER(WINED3D_RS_SUBPIXELX
), {STATE_RENDER(WINED3D_RS_SUBPIXELX
), state_nop
}},
112 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), state_nop
}},
113 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), state_nop
}},
114 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), state_nop
}},
115 {STATE_RENDER(WINED3D_RS_ANISOTROPY
), {STATE_RENDER(WINED3D_RS_ANISOTROPY
), state_nop
}},
116 {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), state_nop
}},
117 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), state_nop
}},
118 {STATE_RENDER(WINED3D_RS_WRAP0
), {STATE_RENDER(WINED3D_RS_WRAP0
), state_nop
}},
119 {STATE_RENDER(WINED3D_RS_WRAP1
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
120 {STATE_RENDER(WINED3D_RS_WRAP2
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
121 {STATE_RENDER(WINED3D_RS_WRAP3
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
122 {STATE_RENDER(WINED3D_RS_WRAP4
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
123 {STATE_RENDER(WINED3D_RS_WRAP5
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
124 {STATE_RENDER(WINED3D_RS_WRAP6
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
125 {STATE_RENDER(WINED3D_RS_WRAP7
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
126 {STATE_RENDER(WINED3D_RS_WRAP8
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
127 {STATE_RENDER(WINED3D_RS_WRAP9
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
128 {STATE_RENDER(WINED3D_RS_WRAP10
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
129 {STATE_RENDER(WINED3D_RS_WRAP11
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
130 {STATE_RENDER(WINED3D_RS_WRAP12
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
131 {STATE_RENDER(WINED3D_RS_WRAP13
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
132 {STATE_RENDER(WINED3D_RS_WRAP14
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
133 {STATE_RENDER(WINED3D_RS_WRAP15
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
134 {STATE_RENDER(WINED3D_RS_EXTENTS
), {STATE_RENDER(WINED3D_RS_EXTENTS
), state_nop
}},
135 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), state_nop
}},
136 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), state_nop
}},
137 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), state_nop
}},
138 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), state_nop
}},
139 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), state_nop
}},
140 {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), state_nop
}},
141 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
142 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
143 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
144 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
145 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
146 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
147 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), state_nop
}},
148 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), state_nop
}},
149 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), state_nop
}},
150 {STATE_RENDER(WINED3D_RS_ZVISIBLE
), {STATE_RENDER(WINED3D_RS_ZVISIBLE
), state_nop
}},
152 {STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop
}},
153 {STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop
}},
154 {STATE_SAMPLER(2), {STATE_SAMPLER(2), state_nop
}},
155 {STATE_SAMPLER(3), {STATE_SAMPLER(3), state_nop
}},
156 {STATE_SAMPLER(4), {STATE_SAMPLER(4), state_nop
}},
157 {STATE_SAMPLER(5), {STATE_SAMPLER(5), state_nop
}},
158 {STATE_SAMPLER(6), {STATE_SAMPLER(6), state_nop
}},
159 {STATE_SAMPLER(7), {STATE_SAMPLER(7), state_nop
}},
160 {STATE_SAMPLER(8), {STATE_SAMPLER(8), state_nop
}},
161 {STATE_SAMPLER(9), {STATE_SAMPLER(9), state_nop
}},
162 {STATE_SAMPLER(10), {STATE_SAMPLER(10), state_nop
}},
163 {STATE_SAMPLER(11), {STATE_SAMPLER(11), state_nop
}},
164 {STATE_SAMPLER(12), {STATE_SAMPLER(12), state_nop
}},
165 {STATE_SAMPLER(13), {STATE_SAMPLER(13), state_nop
}},
166 {STATE_SAMPLER(14), {STATE_SAMPLER(14), state_nop
}},
167 {STATE_SAMPLER(15), {STATE_SAMPLER(15), state_nop
}},
168 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_SAMPLER(16), state_nop
}},
169 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_SAMPLER(17), state_nop
}},
170 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_SAMPLER(18), state_nop
}},
171 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_SAMPLER(19), state_nop
}},
172 {STATE_BASEVERTEXINDEX
, {STATE_STREAMSRC
}},
173 {STATE_FRAMEBUFFER
, {STATE_FRAMEBUFFER
, state_nop
}},
174 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
175 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
176 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
177 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
178 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
182 static inline const struct wined3d_adapter_vk
*wined3d_adapter_vk_const(const struct wined3d_adapter
*adapter
)
184 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
187 static const char *debug_vk_version(uint32_t version
)
189 return wine_dbg_sprintf("%u.%u.%u",
190 VK_VERSION_MAJOR(version
), VK_VERSION_MINOR(version
), VK_VERSION_PATCH(version
));
193 static HRESULT
hresult_from_vk_result(VkResult vr
)
199 case VK_ERROR_OUT_OF_HOST_MEMORY
:
200 WARN("Out of host memory.\n");
201 return E_OUTOFMEMORY
;
202 case VK_ERROR_OUT_OF_DEVICE_MEMORY
:
203 WARN("Out of device memory.\n");
204 return E_OUTOFMEMORY
;
205 case VK_ERROR_DEVICE_LOST
:
206 WARN("Device lost.\n");
208 case VK_ERROR_EXTENSION_NOT_PRESENT
:
209 WARN("Extension not present.\n");
212 FIXME("Unhandled VkResult %d.\n", vr
);
217 #ifdef USE_WIN32_VULKAN
218 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
220 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
222 if (!(vk_info
->vulkan_lib
= LoadLibraryA("winevulkan.dll"))
223 && !(vk_info
->vulkan_lib
= LoadLibraryA("vulkan-1.dll")))
225 WARN("Failed to load vulkan-1.dll.\n");
229 vk_ops
->vkGetInstanceProcAddr
= (void *)GetProcAddress(vk_info
->vulkan_lib
, "vkGetInstanceProcAddr");
230 if (!vk_ops
->vkGetInstanceProcAddr
)
232 FreeLibrary(vk_info
->vulkan_lib
);
239 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
)
241 if (vk_info
->vulkan_lib
)
243 FreeLibrary(vk_info
->vulkan_lib
);
244 vk_info
->vulkan_lib
= NULL
;
248 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
250 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
251 const struct vulkan_funcs
*vk_funcs
;
253 vk_funcs
= __wine_get_vulkan_driver(WINE_VULKAN_DRIVER_VERSION
);
258 vk_ops
->vkGetInstanceProcAddr
= (void *)vk_funcs
->p_vkGetInstanceProcAddr
;
262 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
) {}
265 static void adapter_vk_destroy(struct wined3d_adapter
*adapter
)
267 struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(adapter
);
268 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
270 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
271 wined3d_unload_vulkan(vk_info
);
272 wined3d_adapter_cleanup(&adapter_vk
->a
);
273 heap_free(adapter_vk
->device_extensions
);
274 heap_free(adapter_vk
);
277 static HRESULT
wined3d_select_vulkan_queue_family(const struct wined3d_adapter_vk
*adapter_vk
,
278 uint32_t *queue_family_index
, uint32_t *timestamp_bits
)
280 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
281 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
282 VkQueueFamilyProperties
*queue_properties
;
285 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, NULL
));
287 if (!(queue_properties
= heap_calloc(count
, sizeof(*queue_properties
))))
288 return E_OUTOFMEMORY
;
290 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, queue_properties
));
292 for (i
= 0; i
< count
; ++i
)
294 if (queue_properties
[i
].queueFlags
& VK_QUEUE_GRAPHICS_BIT
)
296 *queue_family_index
= i
;
297 *timestamp_bits
= queue_properties
[i
].timestampValidBits
;
298 heap_free(queue_properties
);
302 heap_free(queue_properties
);
304 WARN("Failed to find graphics queue.\n");
308 struct wined3d_physical_device_info
310 VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features
;
311 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features
;
312 VkPhysicalDeviceHostQueryResetFeatures host_query_reset_features
;
314 VkPhysicalDeviceFeatures2 features2
;
317 static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
*info
)
319 VkPhysicalDeviceFeatures
*features
= &info
->features2
.features
;
321 features
->depthBounds
= VK_FALSE
;
322 features
->alphaToOne
= VK_FALSE
;
323 features
->textureCompressionETC2
= VK_FALSE
;
324 features
->textureCompressionASTC_LDR
= VK_FALSE
;
325 features
->shaderStorageImageMultisample
= VK_FALSE
;
326 features
->shaderUniformBufferArrayDynamicIndexing
= VK_FALSE
;
327 features
->shaderSampledImageArrayDynamicIndexing
= VK_FALSE
;
328 features
->shaderStorageBufferArrayDynamicIndexing
= VK_FALSE
;
329 features
->shaderStorageImageArrayDynamicIndexing
= VK_FALSE
;
330 features
->shaderInt16
= VK_FALSE
;
331 features
->shaderResourceResidency
= VK_FALSE
;
332 features
->shaderResourceMinLod
= VK_FALSE
;
333 features
->sparseBinding
= VK_FALSE
;
334 features
->sparseResidencyBuffer
= VK_FALSE
;
335 features
->sparseResidencyImage2D
= VK_FALSE
;
336 features
->sparseResidencyImage3D
= VK_FALSE
;
337 features
->sparseResidency2Samples
= VK_FALSE
;
338 features
->sparseResidency4Samples
= VK_FALSE
;
339 features
->sparseResidency8Samples
= VK_FALSE
;
340 features
->sparseResidency16Samples
= VK_FALSE
;
341 features
->sparseResidencyAliased
= VK_FALSE
;
342 features
->inheritedQueries
= VK_FALSE
;
345 static struct wined3d_allocator_chunk
*wined3d_allocator_vk_create_chunk(struct wined3d_allocator
*allocator
,
346 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
)
348 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
349 struct wined3d_allocator_chunk_vk
*chunk_vk
;
351 if (!(chunk_vk
= heap_alloc(sizeof(*chunk_vk
))))
354 if (!wined3d_allocator_chunk_init(&chunk_vk
->c
, allocator
))
360 if (!(chunk_vk
->vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, chunk_size
)))
362 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
366 list_add_head(&allocator
->pools
[memory_type
].chunks
, &chunk_vk
->c
.entry
);
371 static void wined3d_allocator_vk_destroy_chunk(struct wined3d_allocator_chunk
*chunk
)
373 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(chunk
);
374 const struct wined3d_vk_info
*vk_info
;
375 struct wined3d_device_vk
*device_vk
;
377 TRACE("chunk %p.\n", chunk
);
379 device_vk
= wined3d_device_vk_from_allocator(chunk_vk
->c
.allocator
);
380 vk_info
= &device_vk
->vk_info
;
382 if (chunk_vk
->c
.map_ptr
)
384 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
385 adapter_adjust_mapped_memory(device_vk
->d
.adapter
, -WINED3D_ALLOCATOR_CHUNK_SIZE
);
387 VK_CALL(vkFreeMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
, NULL
));
388 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(chunk_vk
->vk_memory
));
389 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
393 static const struct wined3d_allocator_ops wined3d_allocator_vk_ops
=
395 .allocator_create_chunk
= wined3d_allocator_vk_create_chunk
,
396 .allocator_destroy_chunk
= wined3d_allocator_vk_destroy_chunk
,
399 static HRESULT
adapter_vk_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
400 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
401 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
402 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
404 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
405 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
*vertex_divisor_features
;
406 VkPhysicalDeviceHostQueryResetFeatures
*host_query_reset_features
;
407 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
408 VkPhysicalDeviceTransformFeedbackFeaturesEXT
*xfb_features
;
409 struct wined3d_physical_device_info physical_device_info
;
410 static const float priorities
[] = {1.0f
};
411 VkPhysicalDeviceFeatures2
*features2
;
412 struct wined3d_device_vk
*device_vk
;
413 VkDevice vk_device
= VK_NULL_HANDLE
;
414 VkDeviceQueueCreateInfo queue_info
;
415 VkPhysicalDevice physical_device
;
416 VkDeviceCreateInfo device_info
;
417 uint32_t queue_family_index
;
418 uint32_t timestamp_bits
;
422 if (!(device_vk
= heap_alloc_zero(sizeof(*device_vk
))))
423 return E_OUTOFMEMORY
;
425 if (FAILED(hr
= wined3d_select_vulkan_queue_family(adapter_vk
, &queue_family_index
, ×tamp_bits
)))
428 physical_device
= adapter_vk
->physical_device
;
430 memset(&physical_device_info
, 0, sizeof(physical_device_info
));
432 xfb_features
= &physical_device_info
.xfb_features
;
433 xfb_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT
;
435 vertex_divisor_features
= &physical_device_info
.vertex_divisor_features
;
436 vertex_divisor_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT
;
437 vertex_divisor_features
->pNext
= xfb_features
;
439 host_query_reset_features
= &physical_device_info
.host_query_reset_features
;
440 host_query_reset_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES
;
441 host_query_reset_features
->pNext
= vertex_divisor_features
;
443 features2
= &physical_device_info
.features2
;
444 features2
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2
;
445 features2
->pNext
= host_query_reset_features
;
447 if (vk_info
->vk_ops
.vkGetPhysicalDeviceFeatures2
)
448 VK_CALL(vkGetPhysicalDeviceFeatures2(physical_device
, features2
));
450 VK_CALL(vkGetPhysicalDeviceFeatures(physical_device
, &features2
->features
));
452 if (!vertex_divisor_features
->vertexAttributeInstanceRateDivisor
453 || !vertex_divisor_features
->vertexAttributeInstanceRateZeroDivisor
)
455 WARN("Vertex attribute divisors not supported.\n");
460 wined3d_disable_vulkan_features(&physical_device_info
);
462 queue_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO
;
463 queue_info
.pNext
= NULL
;
464 queue_info
.flags
= 0;
465 queue_info
.queueFamilyIndex
= queue_family_index
;
466 queue_info
.queueCount
= ARRAY_SIZE(priorities
);
467 queue_info
.pQueuePriorities
= priorities
;
469 device_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
;
470 device_info
.pNext
= features2
->pNext
;
471 device_info
.flags
= 0;
472 device_info
.queueCreateInfoCount
= 1;
473 device_info
.pQueueCreateInfos
= &queue_info
;
474 device_info
.enabledLayerCount
= 0;
475 device_info
.ppEnabledLayerNames
= NULL
;
476 device_info
.enabledExtensionCount
= adapter_vk
->device_extension_count
;
477 device_info
.ppEnabledExtensionNames
= adapter_vk
->device_extensions
;
478 device_info
.pEnabledFeatures
= &features2
->features
;
480 if ((vr
= VK_CALL(vkCreateDevice(physical_device
, &device_info
, NULL
, &vk_device
))) < 0)
482 WARN("Failed to create Vulkan device, vr %s.\n", wined3d_debug_vkresult(vr
));
483 vk_device
= VK_NULL_HANDLE
;
484 hr
= hresult_from_vk_result(vr
);
488 device_vk
->vk_device
= vk_device
;
489 VK_CALL(vkGetDeviceQueue(vk_device
, queue_family_index
, 0, &device_vk
->vk_queue
));
490 device_vk
->vk_queue_family_index
= queue_family_index
;
491 device_vk
->timestamp_bits
= timestamp_bits
;
493 device_vk
->vk_info
= *vk_info
;
494 #define VK_DEVICE_PFN(name) \
495 if (!(device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name)))) \
497 WARN("Could not get device proc addr for '" #name "'.\n"); \
501 #define VK_DEVICE_EXT_PFN(name) \
502 device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name));
504 #undef VK_DEVICE_EXT_PFN
507 if (!wined3d_allocator_init(&device_vk
->allocator
,
508 adapter_vk
->memory_properties
.memoryTypeCount
, &wined3d_allocator_vk_ops
))
510 WARN("Failed to initialise allocator.\n");
515 if (FAILED(hr
= wined3d_device_init(&device_vk
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
516 flags
, surface_alignment
, levels
, level_count
, vk_info
->supported
, device_parent
)))
518 WARN("Failed to initialize device, hr %#x.\n", hr
);
519 wined3d_allocator_cleanup(&device_vk
->allocator
);
523 wined3d_lock_init(&device_vk
->allocator_cs
, "wined3d_device_vk.allocator_cs");
525 *device
= &device_vk
->d
;
530 VK_CALL(vkDestroyDevice(vk_device
, NULL
));
531 heap_free(device_vk
);
535 static void adapter_vk_destroy_device(struct wined3d_device
*device
)
537 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
538 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
540 wined3d_device_cleanup(&device_vk
->d
);
541 wined3d_allocator_cleanup(&device_vk
->allocator
);
543 wined3d_lock_cleanup(&device_vk
->allocator_cs
);
545 VK_CALL(vkDestroyDevice(device_vk
->vk_device
, NULL
));
546 heap_free(device_vk
);
549 static struct wined3d_context
*adapter_vk_acquire_context(struct wined3d_device
*device
,
550 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
552 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
554 wined3d_from_cs(device
->cs
);
556 if (!device
->context_count
)
559 return &wined3d_device_vk(device
)->context_vk
.c
;
562 static void adapter_vk_release_context(struct wined3d_context
*context
)
564 TRACE("context %p.\n", context
);
567 static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
569 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
570 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
571 bool sampler_anisotropy
= limits
->maxSamplerAnisotropy
> 1.0f
;
572 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
574 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_BACKBUFFER
575 | WINEDDSCAPS_COMPLEX
576 | WINEDDSCAPS_FRONTBUFFER
577 | WINEDDSCAPS_3DDEVICE
578 | WINEDDSCAPS_VIDEOMEMORY
580 | WINEDDSCAPS_LOCALVIDMEM
581 | WINEDDSCAPS_NONLOCALVIDMEM
;
582 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
584 caps
->Caps2
|= WINED3DCAPS2_CANGENMIPMAP
;
586 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
587 | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
588 | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
589 | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
590 | WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
592 caps
->RasterCaps
|= WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
594 if (sampler_anisotropy
)
596 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
;
598 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
599 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
601 caps
->MaxAnisotropy
= limits
->maxSamplerAnisotropy
;
604 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
605 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
606 | WINED3DPBLENDCAPS_SRCALPHASAT
;
608 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
609 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
610 | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
611 caps
->VolumeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
612 | WINED3DPTFILTERCAPS_MAGFPOINT
613 | WINED3DPTFILTERCAPS_MINFLINEAR
614 | WINED3DPTFILTERCAPS_MINFPOINT
615 | WINED3DPTFILTERCAPS_MIPFLINEAR
616 | WINED3DPTFILTERCAPS_MIPFPOINT
617 | WINED3DPTFILTERCAPS_LINEAR
618 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
619 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
620 | WINED3DPTFILTERCAPS_MIPLINEAR
621 | WINED3DPTFILTERCAPS_MIPNEAREST
622 | WINED3DPTFILTERCAPS_NEAREST
;
623 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_INDEPENDENTUV
624 | WINED3DPTADDRESSCAPS_CLAMP
625 | WINED3DPTADDRESSCAPS_WRAP
;
626 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
627 | WINED3DPTADDRESSCAPS_MIRROR
;
628 if (vk_info
->supported
[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
])
629 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
631 caps
->MaxVolumeExtent
= limits
->maxImageDimension3D
;
633 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
634 | WINED3DPTEXTURECAPS_MIPCUBEMAP
635 | WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
636 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
637 | WINED3DPTFILTERCAPS_MAGFPOINT
638 | WINED3DPTFILTERCAPS_MINFLINEAR
639 | WINED3DPTFILTERCAPS_MINFPOINT
640 | WINED3DPTFILTERCAPS_MIPFLINEAR
641 | WINED3DPTFILTERCAPS_MIPFPOINT
642 | WINED3DPTFILTERCAPS_LINEAR
643 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
644 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
645 | WINED3DPTFILTERCAPS_MIPLINEAR
646 | WINED3DPTFILTERCAPS_MIPNEAREST
647 | WINED3DPTFILTERCAPS_NEAREST
;
649 if (sampler_anisotropy
)
651 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
652 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
655 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
656 | WINED3DPTADDRESSCAPS_MIRROR
;
657 if (vk_info
->supported
[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
])
658 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
660 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
661 | WINED3DSTENCILCAPS_INCR
662 | WINED3DSTENCILCAPS_TWOSIDED
;
664 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
| WINED3DDTCAPS_FLOAT16_4
;
666 caps
->MaxPixelShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
667 caps
->MaxVertexShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
668 caps
->PS20Caps
.temp_count
= WINED3DPS20_MAX_NUMTEMPS
;
669 caps
->VS20Caps
.temp_count
= WINED3DVS20_MAX_NUMTEMPS
;
672 static BOOL
adapter_vk_check_format(const struct wined3d_adapter
*adapter
,
673 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
674 const struct wined3d_format
*ds_format
)
679 static HRESULT
adapter_vk_init_3d(struct wined3d_device
*device
)
681 struct wined3d_context_vk
*context_vk
;
682 struct wined3d_device_vk
*device_vk
;
685 TRACE("device %p.\n", device
);
687 device_vk
= wined3d_device_vk(device
);
688 context_vk
= &device_vk
->context_vk
;
689 if (FAILED(hr
= wined3d_context_vk_init(context_vk
, device
->swapchains
[0])))
691 WARN("Failed to initialise context.\n");
695 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
696 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
698 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
699 wined3d_context_vk_cleanup(context_vk
);
703 if (!device_context_add(device
, &context_vk
->c
))
705 ERR("Failed to add the newly created context to the context list.\n");
706 device
->shader_backend
->shader_free_private(device
, NULL
);
707 wined3d_context_vk_cleanup(context_vk
);
711 TRACE("Initialised context %p.\n", context_vk
);
713 if (!(device_vk
->d
.blitter
= wined3d_cpu_blitter_create()))
715 ERR("Failed to create CPU blitter.\n");
716 device_context_remove(device
, &context_vk
->c
);
717 device
->shader_backend
->shader_free_private(device
, NULL
);
718 wined3d_context_vk_cleanup(context_vk
);
721 wined3d_vk_blitter_create(&device_vk
->d
.blitter
);
723 wined3d_device_create_default_samplers(device
, &context_vk
->c
);
724 wined3d_device_vk_create_null_resources(device_vk
, context_vk
);
725 wined3d_device_vk_create_null_views(device_vk
, context_vk
);
726 if (device
->adapter
->d3d_info
.feature_level
>= WINED3D_FEATURE_LEVEL_11
)
727 wined3d_device_vk_uav_clear_state_init(device_vk
);
732 static void adapter_vk_uninit_3d_cs(void *object
)
734 struct wined3d_device_vk
*device_vk
= object
;
735 struct wined3d_context_vk
*context_vk
;
736 struct wined3d_device
*device
;
737 struct wined3d_shader
*shader
;
739 TRACE("device_vk %p.\n", device_vk
);
741 context_vk
= &device_vk
->context_vk
;
742 device
= &device_vk
->d
;
744 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
746 device
->shader_backend
->shader_destroy(shader
);
749 if (device
->adapter
->d3d_info
.feature_level
>= WINED3D_FEATURE_LEVEL_11
)
750 wined3d_device_vk_uav_clear_state_cleanup(device_vk
);
751 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
752 device
->shader_backend
->shader_free_private(device
, &context_vk
->c
);
753 wined3d_device_vk_destroy_null_views(device_vk
, context_vk
);
754 wined3d_device_vk_destroy_null_resources(device_vk
, context_vk
);
757 static void adapter_vk_uninit_3d(struct wined3d_device
*device
)
759 struct wined3d_context_vk
*context_vk
;
760 struct wined3d_device_vk
*device_vk
;
762 TRACE("device %p.\n", device
);
764 device_vk
= wined3d_device_vk(device
);
765 context_vk
= &device_vk
->context_vk
;
767 wined3d_device_destroy_default_samplers(device
);
768 wined3d_cs_destroy_object(device
->cs
, adapter_vk_uninit_3d_cs
, device_vk
);
769 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
771 device_context_remove(device
, &context_vk
->c
);
772 wined3d_context_vk_cleanup(context_vk
);
775 static void *wined3d_bo_vk_map(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
777 const struct wined3d_vk_info
*vk_info
;
778 struct wined3d_device_vk
*device_vk
;
779 struct wined3d_bo_slab_vk
*slab
;
783 return bo
->b
.map_ptr
;
785 vk_info
= context_vk
->vk_info
;
786 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
788 if ((slab
= bo
->slab
))
790 if (!(bo
->b
.map_ptr
= wined3d_bo_slab_vk_map(slab
, context_vk
)))
792 ERR("Failed to map slab.\n");
798 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(bo
->memory
->chunk
);
800 if (!(bo
->b
.map_ptr
= wined3d_allocator_chunk_vk_map(chunk_vk
, context_vk
)))
802 ERR("Failed to map chunk.\n");
808 if ((vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
, bo
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &bo
->b
.map_ptr
))) < 0)
810 ERR("Failed to map memory, vr %s.\n", wined3d_debug_vkresult(vr
));
814 adapter_adjust_mapped_memory(device_vk
->d
.adapter
, bo
->size
);
817 return bo
->b
.map_ptr
;
820 static void wined3d_bo_vk_unmap(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
822 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
823 const struct wined3d_vk_info
*vk_info
;
824 struct wined3d_bo_slab_vk
*slab
;
826 /* This may race with the client thread, but it's not a hard limit anyway. */
827 if (device_vk
->d
.adapter
->mapped_size
<= MAX_PERSISTENT_MAPPED_BYTES
)
829 TRACE("Not unmapping BO %p.\n", bo
);
833 wined3d_device_bo_map_lock(context_vk
->c
.device
);
834 /* The mapping is still in use by the client (viz. for an accelerated
835 * NOOVERWRITE map). The client will trigger another unmap request when the
836 * d3d application requests to unmap the BO. */
837 if (bo
->b
.client_map_count
)
839 wined3d_device_bo_map_unlock(context_vk
->c
.device
);
840 TRACE("BO %p is still in use by a client thread; not unmapping.\n", bo
);
843 bo
->b
.map_ptr
= NULL
;
844 wined3d_device_bo_map_unlock(context_vk
->c
.device
);
846 if ((slab
= bo
->slab
))
848 wined3d_bo_slab_vk_unmap(slab
, context_vk
);
854 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo
->memory
->chunk
), context_vk
);
858 vk_info
= context_vk
->vk_info
;
859 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
860 adapter_adjust_mapped_memory(device_vk
->d
.adapter
, -bo
->size
);
863 static void wined3d_bo_slab_vk_lock(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
865 wined3d_device_vk_allocator_lock(wined3d_device_vk(context_vk
->c
.device
));
868 static void wined3d_bo_slab_vk_unlock(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
870 wined3d_device_vk_allocator_unlock(wined3d_device_vk(context_vk
->c
.device
));
873 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
877 TRACE("slab_vk %p, context_vk %p.\n", slab_vk
, context_vk
);
879 wined3d_bo_slab_vk_lock(slab_vk
, context_vk
);
881 if (!slab_vk
->map_ptr
&& !(slab_vk
->map_ptr
= wined3d_bo_vk_map(&slab_vk
->bo
, context_vk
)))
883 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
884 ERR("Failed to map slab.\n");
888 ++slab_vk
->map_count
;
889 map_ptr
= slab_vk
->map_ptr
;
891 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
896 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
898 wined3d_bo_slab_vk_lock(slab_vk
, context_vk
);
900 if (--slab_vk
->map_count
)
902 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
906 wined3d_bo_vk_unmap(&slab_vk
->bo
, context_vk
);
907 slab_vk
->map_ptr
= NULL
;
909 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
912 VkAccessFlags
vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage
)
914 VkAccessFlags flags
= 0;
916 if (usage
& VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
)
917 flags
|= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
;
918 if (usage
& VK_BUFFER_USAGE_INDEX_BUFFER_BIT
)
919 flags
|= VK_ACCESS_INDEX_READ_BIT
;
920 if (usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
)
921 flags
|= VK_ACCESS_UNIFORM_READ_BIT
;
922 if (usage
& VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
)
923 flags
|= VK_ACCESS_SHADER_READ_BIT
;
924 if (usage
& VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
)
925 flags
|= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT
;
926 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
927 flags
|= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
;
928 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
)
929 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
;
930 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
)
931 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
932 | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
;
933 if (usage
& VK_BUFFER_USAGE_TRANSFER_SRC_BIT
)
934 flags
|= VK_ACCESS_TRANSFER_READ_BIT
;
935 if (usage
& VK_BUFFER_USAGE_TRANSFER_DST_BIT
)
936 flags
|= VK_ACCESS_TRANSFER_WRITE_BIT
;
941 VkPipelineStageFlags
vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage
)
943 VkPipelineStageFlags flags
= 0;
945 if (usage
& (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
))
946 flags
|= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
;
947 if (usage
& (VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
948 | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
))
949 flags
|= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
950 | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
951 | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
952 | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
;
953 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
954 flags
|= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
;
955 if (usage
& (VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
956 | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
))
957 flags
|= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
;
958 if (usage
& (VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
))
959 flags
|= VK_PIPELINE_STAGE_TRANSFER_BIT
;
964 static void *adapter_vk_map_bo_address(struct wined3d_context
*context
,
965 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
967 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
968 const struct wined3d_vk_info
*vk_info
;
969 struct wined3d_device_vk
*device_vk
;
970 VkCommandBuffer vk_command_buffer
;
971 VkBufferMemoryBarrier vk_barrier
;
972 struct wined3d_bo_user
*bo_user
;
973 struct wined3d_bo_vk
*bo
, tmp
;
974 VkMappedMemoryRange range
;
977 if (!data
->buffer_object
)
979 bo
= wined3d_bo_vk(data
->buffer_object
);
981 vk_info
= context_vk
->vk_info
;
982 device_vk
= wined3d_device_vk(context
->device
);
984 if (map_flags
& WINED3D_MAP_NOOVERWRITE
)
987 if ((map_flags
& WINED3D_MAP_DISCARD
) && bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)
989 if (wined3d_context_vk_create_bo(context_vk
, bo
->size
, bo
->usage
, bo
->memory_type
, &tmp
))
991 bool host_synced
= bo
->host_synced
;
992 list_move_head(&tmp
.b
.users
, &bo
->b
.users
);
993 wined3d_context_vk_destroy_bo(context_vk
, bo
);
995 bo
->host_synced
= host_synced
;
996 list_init(&bo
->b
.users
);
997 list_move_head(&bo
->b
.users
, &tmp
.b
.users
);
998 LIST_FOR_EACH_ENTRY(bo_user
, &bo
->b
.users
, struct wined3d_bo_user
, entry
)
1000 bo_user
->valid
= false;
1006 ERR("Failed to create new buffer object.\n");
1009 if (map_flags
& WINED3D_MAP_READ
)
1011 if (!bo
->host_synced
)
1013 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1015 ERR("Failed to get command buffer.\n");
1019 wined3d_context_vk_end_current_render_pass(context_vk
);
1021 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1022 vk_barrier
.pNext
= NULL
;
1023 vk_barrier
.srcAccessMask
= vk_access_mask_from_buffer_usage(bo
->usage
);
1024 vk_barrier
.dstAccessMask
= VK_ACCESS_HOST_READ_BIT
;
1025 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1026 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1027 vk_barrier
.buffer
= bo
->vk_buffer
;
1028 vk_barrier
.offset
= bo
->b
.buffer_offset
+ (uintptr_t)data
->addr
;
1029 vk_barrier
.size
= size
;
1030 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1031 VK_PIPELINE_STAGE_HOST_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
1033 wined3d_context_vk_reference_bo(context_vk
, bo
);
1036 if (!bo
->b
.coherent
)
1038 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
1040 range
.memory
= bo
->vk_memory
;
1041 range
.offset
= bo
->b
.memory_offset
+ (uintptr_t)data
->addr
;
1043 VK_CALL(vkInvalidateMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
1047 if (bo
->command_buffer_id
== context_vk
->current_command_buffer
.id
)
1048 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
1049 wined3d_context_vk_wait_command_buffer(context_vk
, bo
->command_buffer_id
);
1052 if (!(map_ptr
= wined3d_bo_vk_map(bo
, context_vk
)))
1054 ERR("Failed to map bo.\n");
1058 return (uint8_t *)map_ptr
+ bo
->b
.memory_offset
+ (uintptr_t)data
->addr
;
1061 static void flush_bo_range(struct wined3d_context_vk
*context_vk
,
1062 struct wined3d_bo_vk
*bo
, unsigned int offset
, unsigned int size
)
1064 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1065 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1066 VkMappedMemoryRange range
;
1068 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
1070 range
.memory
= bo
->vk_memory
;
1071 range
.offset
= bo
->b
.memory_offset
+ offset
;
1073 VK_CALL(vkFlushMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
1076 static void adapter_vk_unmap_bo_address(struct wined3d_context
*context
,
1077 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
1079 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1080 struct wined3d_bo_vk
*bo
;
1083 if (!data
->buffer_object
)
1085 bo
= wined3d_bo_vk(data
->buffer_object
);
1087 if (!bo
->b
.coherent
)
1089 for (i
= 0; i
< range_count
; ++i
)
1090 flush_bo_range(context_vk
, bo
, ranges
[i
].offset
, ranges
[i
].size
);
1093 wined3d_bo_vk_unmap(bo
, context_vk
);
1096 void adapter_vk_copy_bo_address(struct wined3d_context
*context
,
1097 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
1098 unsigned int range_count
, const struct wined3d_range
*ranges
)
1100 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1101 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1102 struct wined3d_bo_vk staging_bo
, *src_bo
, *dst_bo
;
1103 VkAccessFlags src_access_mask
, dst_access_mask
;
1104 VkBufferMemoryBarrier vk_barrier
[2];
1105 DWORD map_flags
= WINED3D_MAP_WRITE
;
1106 const struct wined3d_range
*range
;
1107 struct wined3d_bo_address staging
;
1108 VkCommandBuffer vk_command_buffer
;
1109 uint8_t *dst_ptr
, *src_ptr
;
1110 VkBufferCopy region
;
1114 src_bo
= src
->buffer_object
? wined3d_bo_vk(src
->buffer_object
) : NULL
;
1115 dst_bo
= dst
->buffer_object
? wined3d_bo_vk(dst
->buffer_object
) : NULL
;
1117 if (dst_bo
&& !dst
->addr
&& !ranges
->offset
&& ranges
->size
== dst_bo
->size
)
1118 map_flags
|= WINED3D_MAP_DISCARD
;
1120 if (src_bo
&& dst_bo
)
1122 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1124 ERR("Failed to get command buffer.\n");
1128 wined3d_context_vk_end_current_render_pass(context_vk
);
1130 src_access_mask
= vk_access_mask_from_buffer_usage(src_bo
->usage
);
1131 dst_access_mask
= vk_access_mask_from_buffer_usage(dst_bo
->usage
);
1133 vk_barrier
[0].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1134 vk_barrier
[0].pNext
= NULL
;
1135 vk_barrier
[0].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1136 vk_barrier
[0].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1137 vk_barrier
[0].buffer
= src_bo
->vk_buffer
;
1139 vk_barrier
[1].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1140 vk_barrier
[1].pNext
= NULL
;
1141 vk_barrier
[1].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1142 vk_barrier
[1].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1143 vk_barrier
[1].buffer
= dst_bo
->vk_buffer
;
1145 for (i
= 0; i
< range_count
; ++i
)
1149 region
.srcOffset
= src_bo
->b
.buffer_offset
+ (uintptr_t)src
->addr
+ range
->offset
;
1150 region
.dstOffset
= dst_bo
->b
.buffer_offset
+ (uintptr_t)dst
->addr
+ range
->offset
;
1151 region
.size
= range
->size
;
1153 vk_barrier
[0].offset
= region
.srcOffset
;
1154 vk_barrier
[0].size
= region
.size
;
1156 vk_barrier
[1].offset
= region
.dstOffset
;
1157 vk_barrier
[1].size
= region
.size
;
1159 vk_barrier
[0].srcAccessMask
= src_access_mask
;
1160 vk_barrier
[0].dstAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1162 vk_barrier
[1].srcAccessMask
= dst_access_mask
;
1163 vk_barrier
[1].dstAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1165 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1166 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1168 VK_CALL(vkCmdCopyBuffer(vk_command_buffer
, src_bo
->vk_buffer
, dst_bo
->vk_buffer
, 1, ®ion
));
1170 vk_barrier
[0].srcAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1171 vk_barrier
[0].dstAccessMask
= src_access_mask
;
1173 vk_barrier
[1].srcAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1174 vk_barrier
[1].dstAccessMask
= dst_access_mask
;
1176 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1177 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1180 wined3d_context_vk_reference_bo(context_vk
, src_bo
);
1181 wined3d_context_vk_reference_bo(context_vk
, dst_bo
);
1186 if (src_bo
&& !(src_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
))
1188 if (!(wined3d_context_vk_create_bo(context_vk
, src_bo
->size
, VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
1189 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1191 ERR("Failed to create staging bo.\n");
1195 staging
.buffer_object
= &staging_bo
.b
;
1196 staging
.addr
= NULL
;
1197 adapter_vk_copy_bo_address(context
, &staging
, src
, range_count
, ranges
);
1198 adapter_vk_copy_bo_address(context
, dst
, &staging
, range_count
, ranges
);
1200 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1205 if (dst_bo
&& (!(dst_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
) || (!(map_flags
& WINED3D_MAP_DISCARD
)
1206 && dst_bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)))
1208 if (!(wined3d_context_vk_create_bo(context_vk
, dst_bo
->size
, VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
1209 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1211 ERR("Failed to create staging bo.\n");
1215 staging
.buffer_object
= &staging_bo
.b
;
1216 staging
.addr
= NULL
;
1217 adapter_vk_copy_bo_address(context
, &staging
, src
, range_count
, ranges
);
1218 adapter_vk_copy_bo_address(context
, dst
, &staging
, range_count
, ranges
);
1220 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1225 for (i
= 0; i
< range_count
; ++i
)
1226 size
= max(size
, ranges
[i
].offset
+ ranges
[i
].size
);
1228 src_ptr
= adapter_vk_map_bo_address(context
, src
, size
, WINED3D_MAP_READ
);
1229 dst_ptr
= adapter_vk_map_bo_address(context
, dst
, size
, map_flags
);
1231 for (i
= 0; i
< range_count
; ++i
)
1232 memcpy(dst_ptr
+ ranges
[i
].offset
, src_ptr
+ ranges
[i
].offset
, ranges
[i
].size
);
1234 adapter_vk_unmap_bo_address(context
, dst
, range_count
, ranges
);
1235 adapter_vk_unmap_bo_address(context
, src
, 0, NULL
);
1238 static void adapter_vk_flush_bo_address(struct wined3d_context
*context
,
1239 const struct wined3d_const_bo_address
*data
, size_t size
)
1241 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1242 struct wined3d_bo
*bo
;
1244 if (!(bo
= data
->buffer_object
))
1247 flush_bo_range(context_vk
, wined3d_bo_vk(bo
), (uintptr_t)data
->addr
, size
);
1250 static bool adapter_vk_alloc_bo(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
1251 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
)
1253 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
1254 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
1255 VkMemoryPropertyFlags memory_type
;
1256 VkBufferUsageFlags buffer_usage
;
1257 struct wined3d_bo_vk
*bo_vk
;
1260 wined3d_not_from_cs(device
->cs
);
1261 assert(device
->context_count
);
1263 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1265 buffer_usage
= vk_buffer_usage_from_bind_flags(resource
->bind_flags
);
1266 memory_type
= vk_memory_type_from_access_flags(resource
->access
, resource
->usage
);
1267 size
= resource
->size
;
1271 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1273 buffer_usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT
;
1274 memory_type
= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
;
1275 size
= texture
->sub_resources
[sub_resource_idx
].size
;
1278 if (!(bo_vk
= heap_alloc(sizeof(*bo_vk
))))
1281 if (!(wined3d_context_vk_create_bo(context_vk
, size
, buffer_usage
, memory_type
, bo_vk
)))
1283 WARN("Failed to create Vulkan buffer.\n");
1288 if (!bo_vk
->b
.map_ptr
)
1290 if (!wined3d_bo_vk_map(bo_vk
, context_vk
))
1291 ERR("Failed to map bo.\n");
1294 addr
->buffer_object
= &bo_vk
->b
;
1299 static void adapter_vk_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
1301 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), wined3d_bo_vk(bo
));
1304 static HRESULT
adapter_vk_create_swapchain(struct wined3d_device
*device
,
1305 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1306 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1308 struct wined3d_swapchain_vk
*swapchain_vk
;
1311 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
1312 device
, desc
, state_parent
, parent
, parent_ops
, swapchain
);
1314 if (!(swapchain_vk
= heap_alloc_zero(sizeof(*swapchain_vk
))))
1315 return E_OUTOFMEMORY
;
1317 if (FAILED(hr
= wined3d_swapchain_vk_init(swapchain_vk
, device
, desc
, state_parent
, parent
,
1320 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
1321 heap_free(swapchain_vk
);
1325 TRACE("Created swapchain %p.\n", swapchain_vk
);
1326 *swapchain
= &swapchain_vk
->s
;
1331 static void adapter_vk_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
1333 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1335 wined3d_swapchain_vk_cleanup(swapchain_vk
);
1336 heap_free(swapchain_vk
);
1339 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
1340 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
)
1342 const VkPhysicalDeviceMemoryProperties
*memory_info
= &adapter_vk
->memory_properties
;
1345 for (i
= 0; i
< memory_info
->memoryTypeCount
; ++i
)
1347 if (!(memory_type_mask
& (1u << i
)))
1349 if ((memory_info
->memoryTypes
[i
].propertyFlags
& flags
) == flags
)
1356 static HRESULT
adapter_vk_create_buffer(struct wined3d_device
*device
,
1357 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
1358 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
1360 struct wined3d_buffer_vk
*buffer_vk
;
1363 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1364 device
, desc
, data
, parent
, parent_ops
, buffer
);
1366 if (!(buffer_vk
= heap_alloc_zero(sizeof(*buffer_vk
))))
1367 return E_OUTOFMEMORY
;
1369 if (FAILED(hr
= wined3d_buffer_vk_init(buffer_vk
, device
, desc
, data
, parent
, parent_ops
)))
1371 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
1372 heap_free(buffer_vk
);
1376 TRACE("Created buffer %p.\n", buffer_vk
);
1377 *buffer
= &buffer_vk
->b
;
1382 static void adapter_vk_destroy_buffer(struct wined3d_buffer
*buffer
)
1384 struct wined3d_buffer_vk
*buffer_vk
= wined3d_buffer_vk(buffer
);
1385 struct wined3d_device
*device
= buffer_vk
->b
.resource
.device
;
1386 unsigned int swapchain_count
= device
->swapchain_count
;
1388 TRACE("buffer_vk %p.\n", buffer_vk
);
1390 /* Take a reference to the device, in case releasing the buffer would
1391 * cause the device to be destroyed. However, swapchain resources don't
1392 * take a reference to the device, and we wouldn't want to increment the
1393 * refcount on a device that's in the process of being destroyed. */
1394 if (swapchain_count
)
1395 wined3d_device_incref(device
);
1396 wined3d_buffer_cleanup(&buffer_vk
->b
);
1397 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer_vk
);
1398 if (swapchain_count
)
1399 wined3d_device_decref(device
);
1402 static HRESULT
adapter_vk_create_texture(struct wined3d_device
*device
,
1403 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
1404 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1406 struct wined3d_texture_vk
*texture_vk
;
1409 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
1410 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
1412 if (!(texture_vk
= wined3d_texture_allocate_object_memory(sizeof(*texture_vk
), level_count
, layer_count
)))
1413 return E_OUTOFMEMORY
;
1415 if (FAILED(hr
= wined3d_texture_vk_init(texture_vk
, device
, desc
,
1416 layer_count
, level_count
, flags
, parent
, parent_ops
)))
1418 WARN("Failed to initialise texture, hr %#x.\n", hr
);
1419 heap_free(texture_vk
);
1423 TRACE("Created texture %p.\n", texture_vk
);
1424 *texture
= &texture_vk
->t
;
1429 static void adapter_vk_destroy_texture(struct wined3d_texture
*texture
)
1431 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
1432 struct wined3d_device
*device
= texture_vk
->t
.resource
.device
;
1433 unsigned int swapchain_count
= device
->swapchain_count
;
1435 TRACE("texture_vk %p.\n", texture_vk
);
1437 /* Take a reference to the device, in case releasing the texture would
1438 * cause the device to be destroyed. However, swapchain resources don't
1439 * take a reference to the device, and we wouldn't want to increment the
1440 * refcount on a device that's in the process of being destroyed. */
1441 if (swapchain_count
)
1442 wined3d_device_incref(device
);
1444 wined3d_texture_sub_resources_destroyed(texture
);
1445 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
1447 wined3d_texture_cleanup(&texture_vk
->t
);
1448 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture_vk
);
1450 if (swapchain_count
)
1451 wined3d_device_decref(device
);
1454 static HRESULT
adapter_vk_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
1455 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1456 struct wined3d_rendertarget_view
**view
)
1458 struct wined3d_rendertarget_view_vk
*view_vk
;
1461 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1462 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1464 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1465 return E_OUTOFMEMORY
;
1467 if (FAILED(hr
= wined3d_rendertarget_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1469 WARN("Failed to initialise view, hr %#x.\n", hr
);
1474 TRACE("Created render target view %p.\n", view_vk
);
1475 *view
= &view_vk
->v
;
1480 struct wined3d_view_vk_destroy_ctx
1482 struct wined3d_device_vk
*device_vk
;
1483 VkBufferView
*vk_buffer_view
;
1484 VkImageView
*vk_image_view
;
1485 struct wined3d_bo_user
*bo_user
;
1486 struct wined3d_bo_vk
*vk_counter_bo
;
1487 VkBufferView
*vk_counter_view
;
1488 uint64_t *command_buffer_id
;
1490 struct wined3d_view_vk_destroy_ctx
*free
;
1493 static void wined3d_view_vk_destroy_object(void *object
)
1495 struct wined3d_view_vk_destroy_ctx
*ctx
= object
;
1496 const struct wined3d_vk_info
*vk_info
;
1497 struct wined3d_device_vk
*device_vk
;
1498 struct wined3d_context
*context
;
1500 TRACE("ctx %p.\n", ctx
);
1502 device_vk
= ctx
->device_vk
;
1503 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
1504 context
= context_acquire(&device_vk
->d
, NULL
, 0);
1506 if (ctx
->vk_buffer_view
)
1510 wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context
),
1511 *ctx
->vk_buffer_view
, *ctx
->command_buffer_id
);
1515 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_buffer_view
, NULL
));
1516 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_buffer_view
));
1519 if (ctx
->vk_image_view
)
1523 wined3d_context_vk_destroy_vk_image_view(wined3d_context_vk(context
),
1524 *ctx
->vk_image_view
, *ctx
->command_buffer_id
);
1528 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, *ctx
->vk_image_view
, NULL
));
1529 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_image_view
));
1533 list_remove(&ctx
->bo_user
->entry
);
1534 if (ctx
->vk_counter_bo
&& ctx
->vk_counter_bo
->vk_buffer
)
1535 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), ctx
->vk_counter_bo
);
1536 if (ctx
->vk_counter_view
)
1540 wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context
),
1541 *ctx
->vk_counter_view
, *ctx
->command_buffer_id
);
1545 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_counter_view
, NULL
));
1546 TRACE("Destroyed counter buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_counter_view
));
1551 context_release(context
);
1553 heap_free(ctx
->object
);
1554 heap_free(ctx
->free
);
1557 static void wined3d_view_vk_destroy(struct wined3d_device
*device
, VkBufferView
*vk_buffer_view
,
1558 VkImageView
*vk_image_view
, struct wined3d_bo_user
*bo_user
, struct wined3d_bo_vk
*vk_counter_bo
,
1559 VkBufferView
*vk_counter_view
, uint64_t *command_buffer_id
, void *view_vk
)
1561 struct wined3d_view_vk_destroy_ctx
*ctx
, c
;
1563 if (!(ctx
= heap_alloc(sizeof(*ctx
))))
1565 ctx
->device_vk
= wined3d_device_vk(device
);
1566 ctx
->vk_buffer_view
= vk_buffer_view
;
1567 ctx
->vk_image_view
= vk_image_view
;
1568 ctx
->bo_user
= bo_user
;
1569 ctx
->vk_counter_bo
= vk_counter_bo
;
1570 ctx
->vk_counter_view
= vk_counter_view
;
1571 ctx
->command_buffer_id
= command_buffer_id
;
1572 ctx
->object
= view_vk
;
1573 ctx
->free
= ctx
!= &c
? ctx
: NULL
;
1575 wined3d_cs_destroy_object(device
->cs
, wined3d_view_vk_destroy_object
, ctx
);
1577 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1580 static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
1582 struct wined3d_rendertarget_view_vk
*view_vk
= wined3d_rendertarget_view_vk(view
);
1583 struct wined3d_resource
*resource
= view_vk
->v
.resource
;
1585 TRACE("view_vk %p.\n", view_vk
);
1587 /* Take a reference to the resource, in case releasing the resource
1588 * would cause the device to be destroyed. */
1589 wined3d_resource_incref(resource
);
1590 wined3d_rendertarget_view_cleanup(&view_vk
->v
);
1591 wined3d_view_vk_destroy(resource
->device
, NULL
, &view_vk
->vk_image_view
,
1592 NULL
, NULL
, NULL
, &view_vk
->command_buffer_id
, view_vk
);
1593 wined3d_resource_decref(resource
);
1596 static HRESULT
adapter_vk_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
1597 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1598 struct wined3d_shader_resource_view
**view
)
1600 struct wined3d_shader_resource_view_vk
*view_vk
;
1603 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1604 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1606 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1607 return E_OUTOFMEMORY
;
1609 if (FAILED(hr
= wined3d_shader_resource_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1611 WARN("Failed to initialise view, hr %#x.\n", hr
);
1616 TRACE("Created shader resource view %p.\n", view_vk
);
1617 *view
= &view_vk
->v
;
1622 static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
1624 struct wined3d_shader_resource_view_vk
*srv_vk
= wined3d_shader_resource_view_vk(view
);
1625 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1626 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1627 VkBufferView
*vk_buffer_view
= NULL
;
1628 VkImageView
*vk_image_view
= NULL
;
1630 TRACE("srv_vk %p.\n", srv_vk
);
1632 /* Take a reference to the resource. There are two reasons for this:
1633 * - Releasing the resource could in turn cause the device to be
1634 * destroyed, but we still need the device for
1635 * wined3d_view_vk_destroy().
1636 * - We shouldn't free buffer resources until after we've removed the
1637 * view from its bo_user list. */
1638 wined3d_resource_incref(resource
);
1639 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1640 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1642 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1643 wined3d_shader_resource_view_cleanup(&srv_vk
->v
);
1644 wined3d_view_vk_destroy(resource
->device
, vk_buffer_view
, vk_image_view
,
1645 &view_vk
->bo_user
, NULL
, NULL
, &view_vk
->command_buffer_id
, srv_vk
);
1646 wined3d_resource_decref(resource
);
1649 static HRESULT
adapter_vk_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
1650 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1651 struct wined3d_unordered_access_view
**view
)
1653 struct wined3d_unordered_access_view_vk
*view_vk
;
1656 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1657 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1659 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1660 return E_OUTOFMEMORY
;
1662 if (FAILED(hr
= wined3d_unordered_access_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1664 WARN("Failed to initialise view, hr %#x.\n", hr
);
1669 TRACE("Created unordered access view %p.\n", view_vk
);
1670 *view
= &view_vk
->v
;
1675 static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
1677 struct wined3d_unordered_access_view_vk
*uav_vk
= wined3d_unordered_access_view_vk(view
);
1678 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
1679 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
1680 VkBufferView
*vk_buffer_view
= NULL
;
1681 VkImageView
*vk_image_view
= NULL
;
1683 TRACE("uav_vk %p.\n", uav_vk
);
1685 /* Take a reference to the resource. There are two reasons for this:
1686 * - Releasing the resource could in turn cause the device to be
1687 * destroyed, but we still need the device for
1688 * wined3d_view_vk_destroy().
1689 * - We shouldn't free buffer resources until after we've removed the
1690 * view from its bo_user list. */
1691 wined3d_resource_incref(resource
);
1692 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1693 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1695 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1696 wined3d_unordered_access_view_cleanup(&uav_vk
->v
);
1697 wined3d_view_vk_destroy(resource
->device
, vk_buffer_view
, vk_image_view
, &view_vk
->bo_user
,
1698 &uav_vk
->counter_bo
, &uav_vk
->vk_counter_view
, &view_vk
->command_buffer_id
, uav_vk
);
1699 wined3d_resource_decref(resource
);
1702 static HRESULT
adapter_vk_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
1703 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
1705 struct wined3d_sampler_vk
*sampler_vk
;
1707 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
1708 device
, desc
, parent
, parent_ops
, sampler
);
1710 if (!(sampler_vk
= heap_alloc_zero(sizeof(*sampler_vk
))))
1711 return E_OUTOFMEMORY
;
1713 wined3d_sampler_vk_init(sampler_vk
, device
, desc
, parent
, parent_ops
);
1715 TRACE("Created sampler %p.\n", sampler_vk
);
1716 *sampler
= &sampler_vk
->s
;
1721 static void wined3d_sampler_vk_destroy_object(void *object
)
1723 struct wined3d_sampler_vk
*sampler_vk
= object
;
1724 struct wined3d_context_vk
*context_vk
;
1726 TRACE("sampler_vk %p.\n", sampler_vk
);
1728 context_vk
= wined3d_context_vk(context_acquire(sampler_vk
->s
.device
, NULL
, 0));
1730 wined3d_context_vk_destroy_vk_sampler(context_vk
, sampler_vk
->vk_image_info
.sampler
, sampler_vk
->command_buffer_id
);
1731 heap_free(sampler_vk
);
1733 context_release(&context_vk
->c
);
1736 static void adapter_vk_destroy_sampler(struct wined3d_sampler
*sampler
)
1738 struct wined3d_sampler_vk
*sampler_vk
= wined3d_sampler_vk(sampler
);
1740 TRACE("sampler_vk %p.\n", sampler_vk
);
1742 wined3d_cs_destroy_object(sampler
->device
->cs
, wined3d_sampler_vk_destroy_object
, sampler_vk
);
1745 static HRESULT
adapter_vk_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
1746 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1748 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1749 device
, type
, parent
, parent_ops
, query
);
1751 return wined3d_query_vk_create(device
, type
, parent
, parent_ops
, query
);
1754 static void wined3d_query_vk_destroy_object(void *object
)
1756 struct wined3d_query_vk
*query_vk
= object
;
1758 TRACE("query_vk %p.\n", query_vk
);
1760 query_vk
->q
.query_ops
->query_destroy(&query_vk
->q
);
1763 static void adapter_vk_destroy_query(struct wined3d_query
*query
)
1765 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1767 TRACE("query_vk %p.\n", query_vk
);
1769 wined3d_cs_destroy_object(query
->device
->cs
, wined3d_query_vk_destroy_object
, query_vk
);
1772 static void adapter_vk_flush_context(struct wined3d_context
*context
)
1774 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1776 TRACE("context_vk %p.\n", context_vk
);
1778 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
1781 static void adapter_vk_draw_primitive(struct wined3d_device
*device
,
1782 const struct wined3d_state
*state
, const struct wined3d_draw_parameters
*parameters
)
1784 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1785 const struct wined3d_vk_info
*vk_info
;
1786 struct wined3d_context_vk
*context_vk
;
1787 VkCommandBuffer vk_command_buffer
;
1788 uint32_t instance_count
;
1791 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1793 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1794 vk_info
= context_vk
->vk_info
;
1796 if (parameters
->indirect
)
1797 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1799 if (!(vk_command_buffer
= wined3d_context_vk_apply_draw_state(context_vk
,
1800 state
, indirect_vk
, parameters
->indexed
)))
1802 ERR("Failed to apply draw state.\n");
1803 context_release(&context_vk
->c
);
1807 if (context_vk
->c
.transform_feedback_active
)
1809 if (!context_vk
->vk_so_counter_bo
.vk_buffer
)
1811 struct wined3d_bo_vk
*bo
= &context_vk
->vk_so_counter_bo
;
1813 if (!wined3d_context_vk_create_bo(context_vk
, ARRAY_SIZE(context_vk
->vk_so_counters
) * sizeof(uint32_t) * 2,
1814 VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, bo
))
1815 ERR("Failed to create counter BO.\n");
1816 for (i
= 0; i
< ARRAY_SIZE(context_vk
->vk_so_counters
); ++i
)
1818 context_vk
->vk_so_counters
[i
] = bo
->vk_buffer
;
1819 context_vk
->vk_so_offsets
[i
] = bo
->b
.buffer_offset
+ i
* sizeof(uint32_t) * 2;
1823 wined3d_context_vk_reference_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1824 if (context_vk
->c
.transform_feedback_paused
)
1825 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1826 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1828 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, 0, NULL
, NULL
));
1831 if (parameters
->indirect
)
1833 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(indirect_vk
->b
.buffer_object
);
1834 uint32_t stride
, size
;
1836 wined3d_context_vk_reference_bo(context_vk
, bo
);
1837 size
= indirect_vk
->b
.resource
.size
- parameters
->u
.indirect
.offset
;
1839 if (parameters
->indexed
)
1841 stride
= sizeof(VkDrawIndexedIndirectCommand
);
1842 VK_CALL(vkCmdDrawIndexedIndirect(vk_command_buffer
, bo
->vk_buffer
,
1843 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
, size
/ stride
, stride
));
1847 stride
= sizeof(VkDrawIndirectCommand
);
1848 VK_CALL(vkCmdDrawIndirect(vk_command_buffer
, bo
->vk_buffer
,
1849 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
, size
/ stride
, stride
));
1854 instance_count
= parameters
->u
.direct
.instance_count
;
1855 if (context_vk
->c
.instance_count
)
1856 instance_count
= context_vk
->c
.instance_count
;
1857 if (!instance_count
)
1860 if (parameters
->indexed
)
1861 VK_CALL(vkCmdDrawIndexed(vk_command_buffer
, parameters
->u
.direct
.index_count
,
1862 instance_count
, parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.base_vertex_idx
,
1863 parameters
->u
.direct
.start_instance
));
1865 VK_CALL(vkCmdDraw(vk_command_buffer
, parameters
->u
.direct
.index_count
, instance_count
,
1866 parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.start_instance
));
1869 if (context_vk
->c
.transform_feedback_active
)
1871 VK_CALL(vkCmdEndTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1872 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1873 context_vk
->c
.transform_feedback_paused
= 1;
1874 context_vk
->c
.transform_feedback_active
= 0;
1877 context_release(&context_vk
->c
);
1880 static void adapter_vk_dispatch_compute(struct wined3d_device
*device
,
1881 const struct wined3d_state
*state
, const struct wined3d_dispatch_parameters
*parameters
)
1883 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1884 const struct wined3d_vk_info
*vk_info
;
1885 struct wined3d_context_vk
*context_vk
;
1886 VkCommandBuffer vk_command_buffer
;
1888 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1890 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1891 vk_info
= context_vk
->vk_info
;
1893 if (parameters
->indirect
)
1894 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1896 if (!(vk_command_buffer
= wined3d_context_vk_apply_compute_state(context_vk
, state
, indirect_vk
)))
1898 ERR("Failed to apply compute state.\n");
1899 context_release(&context_vk
->c
);
1903 if (parameters
->indirect
)
1905 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(indirect_vk
->b
.buffer_object
);
1907 wined3d_context_vk_reference_bo(context_vk
, bo
);
1908 VK_CALL(vkCmdDispatchIndirect(vk_command_buffer
, bo
->vk_buffer
,
1909 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
));
1913 const struct wined3d_direct_dispatch_parameters
*direct
= ¶meters
->u
.direct
;
1915 VK_CALL(vkCmdDispatch(vk_command_buffer
, direct
->group_count_x
, direct
->group_count_y
, direct
->group_count_z
));
1918 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
1919 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1921 context_release(&context_vk
->c
);
1924 static void adapter_vk_clear_uav(struct wined3d_context
*context
,
1925 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
)
1927 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
1929 wined3d_unordered_access_view_vk_clear(wined3d_unordered_access_view_vk(view
),
1930 clear_value
, wined3d_context_vk(context
), fp
);
1933 static void adapter_vk_generate_mipmap(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
)
1935 TRACE("context %p, view %p.\n", context
, view
);
1937 wined3d_shader_resource_view_vk_generate_mipmap(wined3d_shader_resource_view_vk(view
),
1938 wined3d_context_vk(context
));
1941 static const struct wined3d_adapter_ops wined3d_adapter_vk_ops
=
1943 .adapter_destroy
= adapter_vk_destroy
,
1944 .adapter_create_device
= adapter_vk_create_device
,
1945 .adapter_destroy_device
= adapter_vk_destroy_device
,
1946 .adapter_acquire_context
= adapter_vk_acquire_context
,
1947 .adapter_release_context
= adapter_vk_release_context
,
1948 .adapter_get_wined3d_caps
= adapter_vk_get_wined3d_caps
,
1949 .adapter_check_format
= adapter_vk_check_format
,
1950 .adapter_init_3d
= adapter_vk_init_3d
,
1951 .adapter_uninit_3d
= adapter_vk_uninit_3d
,
1952 .adapter_map_bo_address
= adapter_vk_map_bo_address
,
1953 .adapter_unmap_bo_address
= adapter_vk_unmap_bo_address
,
1954 .adapter_copy_bo_address
= adapter_vk_copy_bo_address
,
1955 .adapter_flush_bo_address
= adapter_vk_flush_bo_address
,
1956 .adapter_alloc_bo
= adapter_vk_alloc_bo
,
1957 .adapter_destroy_bo
= adapter_vk_destroy_bo
,
1958 .adapter_create_swapchain
= adapter_vk_create_swapchain
,
1959 .adapter_destroy_swapchain
= adapter_vk_destroy_swapchain
,
1960 .adapter_create_buffer
= adapter_vk_create_buffer
,
1961 .adapter_destroy_buffer
= adapter_vk_destroy_buffer
,
1962 .adapter_create_texture
= adapter_vk_create_texture
,
1963 .adapter_destroy_texture
= adapter_vk_destroy_texture
,
1964 .adapter_create_rendertarget_view
= adapter_vk_create_rendertarget_view
,
1965 .adapter_destroy_rendertarget_view
= adapter_vk_destroy_rendertarget_view
,
1966 .adapter_create_shader_resource_view
= adapter_vk_create_shader_resource_view
,
1967 .adapter_destroy_shader_resource_view
= adapter_vk_destroy_shader_resource_view
,
1968 .adapter_create_unordered_access_view
= adapter_vk_create_unordered_access_view
,
1969 .adapter_destroy_unordered_access_view
= adapter_vk_destroy_unordered_access_view
,
1970 .adapter_create_sampler
= adapter_vk_create_sampler
,
1971 .adapter_destroy_sampler
= adapter_vk_destroy_sampler
,
1972 .adapter_create_query
= adapter_vk_create_query
,
1973 .adapter_destroy_query
= adapter_vk_destroy_query
,
1974 .adapter_flush_context
= adapter_vk_flush_context
,
1975 .adapter_draw_primitive
= adapter_vk_draw_primitive
,
1976 .adapter_dispatch_compute
= adapter_vk_dispatch_compute
,
1977 .adapter_clear_uav
= adapter_vk_clear_uav
,
1978 .adapter_generate_mipmap
= adapter_vk_generate_mipmap
,
1981 static unsigned int wined3d_get_wine_vk_version(void)
1983 const char * (CDECL
*wine_get_version
)(void) = (void *)GetProcAddress( GetModuleHandleW(L
"ntdll.dll"),
1984 "wine_get_version" );
1988 if (!wine_get_version
) return VK_MAKE_VERSION(1, 0, 0);
1990 ptr
= wine_get_version();
1993 while (isdigit(*ptr
))
2000 return VK_MAKE_VERSION(major
, minor
, 0);
2006 unsigned int core_since_version
;
2009 vulkan_instance_extensions
[] =
2011 {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
2012 {VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
2013 {VK_KHR_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
2014 {VK_KHR_WIN32_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
2017 static BOOL
enable_vulkan_instance_extensions(uint32_t *extension_count
,
2018 const char *enabled_extensions
[], const struct wined3d_vk_info
*vk_info
)
2020 PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties
;
2021 VkExtensionProperties
*extensions
= NULL
;
2022 BOOL success
= FALSE
, found
;
2023 unsigned int i
, j
, count
;
2026 *extension_count
= 0;
2028 if (!(pfn_vkEnumerateInstanceExtensionProperties
2029 = (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceExtensionProperties"))))
2031 WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n");
2035 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, NULL
)) < 0)
2037 WARN("Failed to count instance extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2040 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
2042 WARN("Out of memory.\n");
2045 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, extensions
)) < 0)
2047 WARN("Failed to enumerate extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2051 TRACE("Vulkan instance extensions reported:\n");
2052 for (i
= 0; i
< count
; ++i
)
2054 TRACE(" - %s.\n", debugstr_a(extensions
[i
].extensionName
));
2057 for (i
= 0; i
< ARRAY_SIZE(vulkan_instance_extensions
); ++i
)
2059 if (vulkan_instance_extensions
[i
].core_since_version
<= vk_info
->api_version
)
2062 for (j
= 0, found
= FALSE
; j
< count
; ++j
)
2064 if (!strcmp(extensions
[j
].extensionName
, vulkan_instance_extensions
[i
].name
))
2072 TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions
[i
].name
);
2073 enabled_extensions
[(*extension_count
)++] = vulkan_instance_extensions
[i
].name
;
2075 else if (!found
&& vulkan_instance_extensions
[i
].required
)
2077 WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions
[i
].name
);
2084 heap_free(extensions
);
2088 static BOOL
wined3d_init_vulkan(struct wined3d_vk_info
*vk_info
)
2090 const char *enabled_instance_extensions
[ARRAY_SIZE(vulkan_instance_extensions
)];
2091 PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion
;
2092 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
2093 VkInstance instance
= VK_NULL_HANDLE
;
2094 VkInstanceCreateInfo instance_info
;
2095 VkApplicationInfo app_info
;
2096 uint32_t api_version
= 0;
2097 char app_name
[MAX_PATH
];
2100 if (!wined3d_load_vulkan(vk_info
))
2103 if (!(vk_ops
->vkCreateInstance
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkCreateInstance"))))
2105 ERR("Failed to get 'vkCreateInstance'.\n");
2109 vk_info
->api_version
= VK_API_VERSION_1_0
;
2110 if ((pfn_vkEnumerateInstanceVersion
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceVersion")))
2111 && pfn_vkEnumerateInstanceVersion(&api_version
) == VK_SUCCESS
)
2113 TRACE("Vulkan instance API version %s.\n", debug_vk_version(api_version
));
2115 if (api_version
>= VK_API_VERSION_1_1
)
2116 vk_info
->api_version
= VK_API_VERSION_1_1
;
2119 memset(&app_info
, 0, sizeof(app_info
));
2120 app_info
.sType
= VK_STRUCTURE_TYPE_APPLICATION_INFO
;
2121 if (wined3d_get_app_name(app_name
, ARRAY_SIZE(app_name
)))
2122 app_info
.pApplicationName
= app_name
;
2123 app_info
.pEngineName
= "Damavand";
2124 app_info
.engineVersion
= wined3d_get_wine_vk_version();
2125 app_info
.apiVersion
= vk_info
->api_version
;
2127 memset(&instance_info
, 0, sizeof(instance_info
));
2128 instance_info
.sType
= VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
;
2129 instance_info
.pApplicationInfo
= &app_info
;
2130 instance_info
.ppEnabledExtensionNames
= enabled_instance_extensions
;
2131 if (!enable_vulkan_instance_extensions(&instance_info
.enabledExtensionCount
, enabled_instance_extensions
, vk_info
))
2134 memset(vk_info
->supported
, 0, sizeof(vk_info
->supported
));
2135 vk_info
->supported
[WINED3D_VK_EXT_NONE
] = TRUE
;
2137 if ((vr
= VK_CALL(vkCreateInstance(&instance_info
, NULL
, &instance
))) < 0)
2139 WARN("Failed to create Vulkan instance, vr %s.\n", wined3d_debug_vkresult(vr
));
2143 TRACE("Created Vulkan instance %p.\n", instance
);
2145 #define LOAD_INSTANCE_PFN(name) \
2146 if (!(vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name)))) \
2148 WARN("Could not get instance proc addr for '" #name "'.\n"); \
2151 #define LOAD_INSTANCE_OPT_PFN(name) \
2152 vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name));
2153 #define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
2154 #define VK_INSTANCE_EXT_PFN LOAD_INSTANCE_OPT_PFN
2155 #define VK_DEVICE_PFN LOAD_INSTANCE_PFN
2156 #define VK_DEVICE_EXT_PFN LOAD_INSTANCE_OPT_PFN
2159 #undef VK_INSTANCE_PFN
2160 #undef VK_INSTANCE_EXT_PFN
2161 #undef VK_DEVICE_PFN
2162 #undef VK_DEVICE_EXT_PFN
2164 #define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \
2165 if (!vk_ops->core_pfn) \
2166 vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn));
2167 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2
, vkGetPhysicalDeviceProperties2KHR
)
2168 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures2
, vkGetPhysicalDeviceFeatures2KHR
)
2169 #undef MAP_INSTANCE_FUNCTION
2171 vk_info
->instance
= instance
;
2176 if (vk_ops
->vkDestroyInstance
)
2177 VK_CALL(vkDestroyInstance(instance
, NULL
));
2178 wined3d_unload_vulkan(vk_info
);
2182 static VkPhysicalDevice
get_vulkan_physical_device(struct wined3d_vk_info
*vk_info
)
2184 VkPhysicalDevice physical_devices
[1];
2188 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, NULL
))) < 0)
2190 WARN("Failed to enumerate physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
2191 return VK_NULL_HANDLE
;
2195 WARN("No physical device.\n");
2196 return VK_NULL_HANDLE
;
2200 /* TODO: Create wined3d_adapter for each device. */
2201 FIXME("Multiple physical devices available.\n");
2205 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, physical_devices
))) < 0)
2207 WARN("Failed to get physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
2208 return VK_NULL_HANDLE
;
2211 return physical_devices
[0];
2214 static enum wined3d_display_driver
guess_display_driver(enum wined3d_pci_vendor vendor
)
2218 case HW_VENDOR_AMD
: return DRIVER_AMD_RX
;
2219 case HW_VENDOR_INTEL
: return DRIVER_INTEL_HD4000
;
2220 case HW_VENDOR_NVIDIA
: return DRIVER_NVIDIA_GEFORCE8
;
2221 default: return DRIVER_WINE
;
2225 static bool adapter_vk_init_driver_info(struct wined3d_adapter_vk
*adapter_vk
,
2226 const VkPhysicalDeviceProperties
*properties
)
2228 const VkPhysicalDeviceMemoryProperties
*memory_properties
= &adapter_vk
->memory_properties
;
2229 const struct wined3d_gpu_description
*gpu_description
;
2230 struct wined3d_gpu_description description
;
2231 UINT64 vram_bytes
, sysmem_bytes
;
2232 const VkMemoryType
*type
;
2233 const VkMemoryHeap
*heap
;
2236 TRACE("Device name: %s.\n", debugstr_a(properties
->deviceName
));
2237 TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties
->vendorID
, properties
->deviceID
);
2238 TRACE("Driver version: %#x.\n", properties
->driverVersion
);
2239 TRACE("API version: %s.\n", debug_vk_version(properties
->apiVersion
));
2241 for (i
= 0, vram_bytes
= 0, sysmem_bytes
= 0; i
< memory_properties
->memoryHeapCount
; ++i
)
2243 heap
= &memory_properties
->memoryHeaps
[i
];
2244 TRACE("Memory heap [%u]: flags %#x, size 0x%s.\n",
2245 i
, heap
->flags
, wine_dbgstr_longlong(heap
->size
));
2246 if (heap
->flags
& VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
)
2247 vram_bytes
+= heap
->size
;
2249 sysmem_bytes
+= heap
->size
;
2251 TRACE("Total device memory: 0x%s.\n", wine_dbgstr_longlong(vram_bytes
));
2252 TRACE("Total shared system memory: 0x%s.\n", wine_dbgstr_longlong(sysmem_bytes
));
2254 for (i
= 0; i
< memory_properties
->memoryTypeCount
; ++i
)
2256 type
= &memory_properties
->memoryTypes
[i
];
2257 TRACE("Memory type [%u]: flags %#x, heap %u.\n", i
, type
->propertyFlags
, type
->heapIndex
);
2260 if (!(gpu_description
= wined3d_get_user_override_gpu_description(properties
->vendorID
, properties
->deviceID
)))
2261 gpu_description
= wined3d_get_gpu_description(properties
->vendorID
, properties
->deviceID
);
2263 if (!gpu_description
)
2265 FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
2266 debugstr_a(properties
->deviceName
), properties
->vendorID
, properties
->deviceID
);
2268 description
.vendor
= properties
->vendorID
;
2269 description
.device
= properties
->deviceID
;
2270 description
.description
= properties
->deviceName
;
2271 description
.driver
= guess_display_driver(properties
->vendorID
);
2272 description
.vidmem
= vram_bytes
;
2274 gpu_description
= &description
;
2277 return wined3d_driver_info_init(&adapter_vk
->a
.driver_info
, gpu_description
,
2278 adapter_vk
->a
.d3d_info
.feature_level
, vram_bytes
, sysmem_bytes
);
2281 static enum wined3d_feature_level
feature_level_from_caps(const struct shader_caps
*shader_caps
)
2283 unsigned int shader_model
;
2285 shader_model
= min(shader_caps
->vs_version
, shader_caps
->ps_version
);
2286 shader_model
= min(shader_model
, max(shader_caps
->gs_version
, 3));
2287 shader_model
= min(shader_model
, max(shader_caps
->hs_version
, 4));
2288 shader_model
= min(shader_model
, max(shader_caps
->ds_version
, 4));
2290 if (shader_model
>= 5)
2291 return WINED3D_FEATURE_LEVEL_11_1
;
2293 if (shader_model
>= 4)
2294 return WINED3D_FEATURE_LEVEL_10_1
;
2296 return WINED3D_FEATURE_LEVEL_NONE
;
2299 static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk
*adapter_vk
, uint32_t wined3d_creation_flags
)
2301 struct wined3d_d3d_info
*d3d_info
= &adapter_vk
->a
.d3d_info
;
2302 struct wined3d_vertex_caps vertex_caps
;
2303 struct fragment_caps fragment_caps
;
2304 struct shader_caps shader_caps
;
2306 adapter_vk
->a
.shader_backend
->shader_get_caps(&adapter_vk
->a
, &shader_caps
);
2307 adapter_vk
->a
.vertex_pipe
->vp_get_caps(&adapter_vk
->a
, &vertex_caps
);
2308 adapter_vk
->a
.fragment_pipe
->get_caps(&adapter_vk
->a
, &fragment_caps
);
2310 d3d_info
->limits
.vs_version
= shader_caps
.vs_version
;
2311 d3d_info
->limits
.hs_version
= shader_caps
.hs_version
;
2312 d3d_info
->limits
.ds_version
= shader_caps
.ds_version
;
2313 d3d_info
->limits
.gs_version
= shader_caps
.gs_version
;
2314 d3d_info
->limits
.ps_version
= shader_caps
.ps_version
;
2315 d3d_info
->limits
.cs_version
= shader_caps
.cs_version
;
2316 d3d_info
->limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2317 d3d_info
->limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2318 d3d_info
->limits
.varying_count
= shader_caps
.varying_count
;
2319 d3d_info
->limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2320 d3d_info
->limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2321 d3d_info
->limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
2322 d3d_info
->limits
.active_light_count
= vertex_caps
.max_active_lights
;
2324 d3d_info
->limits
.max_rt_count
= WINED3D_MAX_RENDER_TARGETS
;
2325 d3d_info
->limits
.max_clip_distances
= WINED3D_MAX_CLIP_DISTANCES
;
2326 d3d_info
->limits
.texture_size
= adapter_vk
->device_limits
.maxImageDimension2D
;
2327 d3d_info
->limits
.pointsize_max
= adapter_vk
->device_limits
.pointSizeRange
[1];
2329 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
2331 d3d_info
->xyzrhw
= vertex_caps
.xyzrhw
;
2332 d3d_info
->emulated_flatshading
= vertex_caps
.emulated_flatshading
;
2333 d3d_info
->ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
2334 d3d_info
->ffp_alpha_test
= false;
2335 d3d_info
->vs_clipping
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
);
2336 d3d_info
->shader_color_key
= !!(fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
);
2337 d3d_info
->shader_double_precision
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
);
2338 d3d_info
->shader_output_interpolation
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION
);
2339 d3d_info
->viewport_array_index_any_shader
= false; /* VK_EXT_shader_viewport_index_layer */
2340 d3d_info
->texture_npot
= true;
2341 d3d_info
->texture_npot_conditional
= true;
2342 d3d_info
->draw_base_vertex_offset
= true;
2343 d3d_info
->vertex_bgra
= true;
2344 d3d_info
->texture_swizzle
= true;
2345 d3d_info
->srgb_read_control
= false;
2346 d3d_info
->srgb_write_control
= false;
2347 d3d_info
->clip_control
= true;
2348 d3d_info
->full_ffp_varyings
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
);
2349 d3d_info
->scaled_resolve
= false;
2350 d3d_info
->pbo
= true;
2351 d3d_info
->feature_level
= feature_level_from_caps(&shader_caps
);
2352 d3d_info
->subpixel_viewport
= true;
2353 d3d_info
->fences
= true;
2355 /* Like GL, Vulkan doesn't explicitly specify a filling convention and only mandates that a
2356 * shared edge of two adjacent triangles generate a fragment for exactly one of the triangles.
2358 * However, every Vulkan implementation we have seen so far uses a top-left rule. Hardware
2359 * that differs either predates Vulkan (d3d9 class HW, GeForce 9xxx) or behaves the way we
2360 * want in Vulkan (MacOS Radeon driver through MoltenVK). */
2361 d3d_info
->filling_convention_offset
= 0.0f
;
2363 d3d_info
->multisample_draw_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2366 static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
*adapter_vk
)
2368 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
2369 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2370 unsigned int count
, enable_count
, i
, j
;
2371 const char **enabled_extensions
= NULL
;
2372 VkExtensionProperties
*extensions
;
2373 bool found
, success
= false;
2374 SIZE_T enable_size
= 0;
2380 unsigned int core_since_version
;
2385 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, ~0u},
2386 {VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME
, ~0u, true},
2387 {VK_KHR_MAINTENANCE1_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2388 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
,VK_API_VERSION_1_2
},
2389 {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2390 {VK_KHR_SWAPCHAIN_EXTENSION_NAME
, ~0u, true},
2391 {VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
, VK_API_VERSION_1_2
},
2397 enum wined3d_vk_extension extension
;
2401 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, WINED3D_VK_EXT_TRANSFORM_FEEDBACK
},
2402 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
, WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
},
2403 {VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
, WINED3D_VK_EXT_HOST_QUERY_RESET
},
2406 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, NULL
))) < 0)
2408 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2412 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
2414 ERR("Failed to allocate extension properties array.\n");
2418 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, extensions
))) < 0)
2420 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2424 TRACE("Vulkan device extensions reported:\n");
2425 for (i
= 0; i
< count
; ++i
)
2427 TRACE(" - %s.\n", debugstr_a(extensions
[i
].extensionName
));
2430 for (i
= 0, enable_count
= 0; i
< ARRAY_SIZE(info
); ++i
)
2432 if (info
[i
].core_since_version
<= vk_info
->api_version
)
2435 for (j
= 0, found
= false; j
< count
; ++j
)
2437 if (!strcmp(extensions
[j
].extensionName
, info
[i
].name
))
2446 if (!info
[i
].required
)
2448 WARN("Required extension '%s' is not available.\n", info
[i
].name
);
2452 TRACE("Enabling device extension '%s'.\n", info
[i
].name
);
2453 if (!wined3d_array_reserve((void **)&enabled_extensions
, &enable_size
,
2454 enable_count
+ 1, sizeof(*enabled_extensions
)))
2456 ERR("Failed to allocate enabled extensions array.\n");
2459 enabled_extensions
[enable_count
++] = info
[i
].name
;
2463 for (i
= 0; i
< ARRAY_SIZE(map
); ++i
)
2465 for (j
= 0; j
< enable_count
; ++j
)
2467 if (!strcmp(enabled_extensions
[j
], map
[i
].name
))
2469 vk_info
->supported
[map
[i
].extension
] = TRUE
;
2478 adapter_vk
->device_extension_count
= enable_count
;
2479 adapter_vk
->device_extensions
= enabled_extensions
;
2483 heap_free(enabled_extensions
);
2485 heap_free(extensions
);
2489 static BOOL
wined3d_adapter_vk_init(struct wined3d_adapter_vk
*adapter_vk
,
2490 unsigned int ordinal
, unsigned int wined3d_creation_flags
)
2492 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2493 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
2494 VkPhysicalDeviceIDProperties id_properties
;
2495 VkPhysicalDeviceProperties2 properties2
;
2496 LUID primary_luid
, *luid
= NULL
;
2498 TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
2499 adapter_vk
, ordinal
, wined3d_creation_flags
);
2501 if (!wined3d_init_vulkan(vk_info
))
2503 WARN("Failed to initialize Vulkan.\n");
2507 if (!(adapter_vk
->physical_device
= get_vulkan_physical_device(vk_info
)))
2510 if (!wined3d_adapter_vk_init_device_extensions(adapter_vk
))
2513 memset(&id_properties
, 0, sizeof(id_properties
));
2514 id_properties
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES
;
2515 properties2
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2
;
2516 properties2
.pNext
= &id_properties
;
2518 if (vk_info
->vk_ops
.vkGetPhysicalDeviceProperties2
)
2519 VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk
->physical_device
, &properties2
));
2521 VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk
->physical_device
, &properties2
.properties
));
2522 adapter_vk
->device_limits
= properties2
.properties
.limits
;
2524 VK_CALL(vkGetPhysicalDeviceMemoryProperties(adapter_vk
->physical_device
, &adapter_vk
->memory_properties
));
2526 if (id_properties
.deviceLUIDValid
)
2527 luid
= (LUID
*)id_properties
.deviceLUID
;
2528 else if (ordinal
== 0 && wined3d_get_primary_adapter_luid(&primary_luid
))
2529 luid
= &primary_luid
;
2531 if (!wined3d_adapter_init(adapter
, ordinal
, luid
, &wined3d_adapter_vk_ops
))
2533 heap_free(adapter_vk
->device_extensions
);
2537 adapter
->vertex_pipe
= wined3d_spirv_vertex_pipe_init_vk();
2538 adapter
->fragment_pipe
= wined3d_spirv_fragment_pipe_init_vk();
2539 adapter
->misc_state_template
= misc_state_template_vk
;
2540 adapter
->shader_backend
= wined3d_spirv_shader_backend_init_vk();
2542 wined3d_adapter_vk_init_d3d_info(adapter_vk
, wined3d_creation_flags
);
2544 if (!adapter_vk_init_driver_info(adapter_vk
, &properties2
.properties
))
2546 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
2547 adapter_vk
->a
.driver_info
.version_high
, adapter_vk
->a
.driver_info
.version_low
);
2548 adapter
->vram_bytes_used
= 0;
2549 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
2551 memcpy(&adapter
->driver_uuid
, id_properties
.driverUUID
, sizeof(adapter
->driver_uuid
));
2552 memcpy(&adapter
->device_uuid
, id_properties
.deviceUUID
, sizeof(adapter
->device_uuid
));
2554 if (!wined3d_adapter_vk_init_format_info(adapter_vk
, vk_info
))
2560 wined3d_adapter_cleanup(adapter
);
2561 heap_free(adapter_vk
->device_extensions
);
2563 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
2564 wined3d_unload_vulkan(vk_info
);
2568 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
2569 unsigned int wined3d_creation_flags
)
2571 struct wined3d_adapter_vk
*adapter_vk
;
2573 if (!(adapter_vk
= heap_alloc_zero(sizeof(*adapter_vk
))))
2576 if (!wined3d_adapter_vk_init(adapter_vk
, ordinal
, wined3d_creation_flags
))
2578 heap_free(adapter_vk
);
2582 TRACE("Created adapter %p.\n", adapter_vk
);
2584 return &adapter_vk
->a
;