include: Add ID2D1PathGeometry1 definition.
[wine.git] / dlls / d3d9 / d3d9_private.h
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1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
43 #define D3D9_MAX_TEXTURE_UNITS 20
44 #define D3D9_MAX_STREAMS 16
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
50 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
51 #define D3D9_RESZ_CODE 0x7fa05000
53 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
55 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
56 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
57 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
58 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
59 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
60 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
61 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
63 struct d3d9
65 IDirect3D9Ex IDirect3D9Ex_iface;
66 LONG refcount;
67 struct wined3d *wined3d;
68 struct wined3d_output **wined3d_outputs;
69 unsigned int wined3d_output_count;
70 BOOL extended;
73 void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_ordinal,
74 D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
75 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
77 struct fvf_declaration
79 struct wined3d_vertex_declaration *decl;
80 DWORD fvf;
83 enum d3d9_device_state
85 D3D9_DEVICE_STATE_OK,
86 D3D9_DEVICE_STATE_LOST,
87 D3D9_DEVICE_STATE_NOT_RESET,
90 struct d3d9_device
92 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
93 struct wined3d_device_parent device_parent;
94 LONG refcount;
95 struct wined3d_device *wined3d_device;
96 struct wined3d_device_context *immediate_context;
97 unsigned int adapter_ordinal;
98 struct d3d9 *d3d_parent;
100 struct fvf_declaration *fvf_decls;
101 UINT fvf_decl_count, fvf_decl_size;
103 struct wined3d_buffer *vertex_buffer;
104 UINT vertex_buffer_size;
105 UINT vertex_buffer_pos;
106 struct wined3d_buffer *index_buffer;
107 UINT index_buffer_size;
108 UINT index_buffer_pos;
110 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
112 LONG device_state;
113 DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
114 DWORD sysmem_ib : 1;
115 DWORD in_destruction : 1;
116 DWORD in_scene : 1;
117 DWORD padding : 13;
119 DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
121 unsigned int max_user_clip_planes, vs_uniform_count;
123 UINT implicit_swapchain_count;
124 struct wined3d_swapchain **implicit_swapchains;
126 struct wined3d_stateblock *recording, *state, *update_state;
127 const struct wined3d_stateblock_state *stateblock_state;
130 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
131 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
132 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
134 struct d3d9_resource
136 LONG refcount;
137 struct wined3d_private_store private_store;
140 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
141 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
142 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
143 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
144 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
145 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
146 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
148 struct d3d9_volume
150 IDirect3DVolume9 IDirect3DVolume9_iface;
151 struct d3d9_resource resource;
152 struct wined3d_texture *wined3d_texture;
153 unsigned int sub_resource_idx;
154 struct d3d9_texture *texture;
157 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
158 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
160 struct d3d9_swapchain
162 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
163 LONG refcount;
164 struct wined3d_swapchain *wined3d_swapchain;
165 struct wined3d_swapchain_state_parent state_parent;
166 IDirect3DDevice9Ex *parent_device;
167 unsigned int swap_interval;
170 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
171 unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
173 struct d3d9_surface
175 IDirect3DSurface9 IDirect3DSurface9_iface;
176 struct d3d9_resource resource;
177 struct wined3d_texture *wined3d_texture;
178 unsigned int sub_resource_idx;
179 struct list rtv_entry;
180 struct wined3d_rendertarget_view *wined3d_rtv;
181 IDirect3DDevice9Ex *parent_device;
182 IUnknown *container;
183 struct d3d9_texture *texture;
186 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
187 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
188 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
189 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
190 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
191 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
192 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
194 struct d3d9_vertexbuffer
196 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
197 struct d3d9_resource resource;
198 struct wined3d_buffer *wined3d_buffer;
199 IDirect3DDevice9Ex *parent_device;
200 struct wined3d_buffer *draw_buffer;
201 DWORD fvf, usage;
204 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
205 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
206 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
208 struct d3d9_indexbuffer
210 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
211 struct d3d9_resource resource;
212 struct wined3d_buffer *wined3d_buffer;
213 IDirect3DDevice9Ex *parent_device;
214 struct wined3d_buffer *draw_buffer;
215 enum wined3d_format_id format;
216 DWORD usage;
219 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
220 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
221 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
223 struct d3d9_texture
225 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
226 struct d3d9_resource resource;
227 struct wined3d_texture *wined3d_texture;
228 struct d3d9_device *parent_device;
229 struct list rtv_list;
230 DWORD usage;
231 BOOL flags;
232 struct wined3d_shader_resource_view *wined3d_srv;
233 D3DTEXTUREFILTERTYPE autogen_filter_type;
236 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
237 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
238 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
239 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
240 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
241 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
242 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
243 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
244 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
246 struct d3d9_stateblock
248 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
249 LONG refcount;
250 struct wined3d_stateblock *wined3d_stateblock;
251 IDirect3DDevice9Ex *parent_device;
254 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
255 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
257 struct d3d9_vertex_declaration
259 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
260 LONG refcount;
261 D3DVERTEXELEMENT9 *elements;
262 UINT element_count;
263 DWORD stream_map;
264 struct wined3d_vertex_declaration *wined3d_declaration;
265 DWORD fvf;
266 IDirect3DDevice9Ex *parent_device;
269 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
270 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
271 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
272 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
274 struct d3d9_vertexshader
276 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
277 LONG refcount;
278 struct wined3d_shader *wined3d_shader;
279 IDirect3DDevice9Ex *parent_device;
282 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
283 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
284 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
286 struct d3d9_pixelshader
288 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
289 LONG refcount;
290 struct wined3d_shader *wined3d_shader;
291 IDirect3DDevice9Ex *parent_device;
294 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
295 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
296 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
298 struct d3d9_query
300 IDirect3DQuery9 IDirect3DQuery9_iface;
301 LONG refcount;
302 struct wined3d_query *wined3d_query;
303 IDirect3DDevice9Ex *parent_device;
304 DWORD data_size;
307 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
309 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
311 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
314 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
316 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
317 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
318 usage |= D3DUSAGE_RENDERTARGET;
319 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
320 usage |= D3DUSAGE_DEPTHSTENCIL;
321 return usage;
324 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
326 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
328 default:
329 case WINED3D_RESOURCE_ACCESS_GPU:
330 return D3DPOOL_DEFAULT;
331 case WINED3D_RESOURCE_ACCESS_CPU:
332 if (usage & WINED3DUSAGE_SCRATCH)
333 return D3DPOOL_SCRATCH;
334 return D3DPOOL_SYSTEMMEM;
335 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
336 return D3DPOOL_MANAGED;
340 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
342 return (D3DMULTISAMPLE_TYPE)type;
345 static inline D3DSCANLINEORDERING d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering)
347 return (D3DSCANLINEORDERING)ordering;
350 static inline unsigned int map_access_from_usage(unsigned int usage)
352 if (usage & D3DUSAGE_WRITEONLY)
353 return WINED3D_RESOURCE_ACCESS_MAP_W;
354 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
357 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
359 unsigned int access;
361 switch (pool)
363 case D3DPOOL_DEFAULT:
364 access = WINED3D_RESOURCE_ACCESS_GPU;
365 break;
366 case D3DPOOL_MANAGED:
367 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
368 break;
369 case D3DPOOL_SYSTEMMEM:
370 case D3DPOOL_SCRATCH:
371 access = WINED3D_RESOURCE_ACCESS_CPU;
372 break;
373 default:
374 access = 0;
376 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
377 access |= map_access_from_usage(usage);
378 return access;
381 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
383 unsigned int bind_flags = 0;
385 if (usage & D3DUSAGE_RENDERTARGET)
386 bind_flags |= WINED3D_BIND_RENDER_TARGET;
387 if (usage & D3DUSAGE_DEPTHSTENCIL)
388 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
390 return bind_flags;
393 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
395 return usage & WINED3DUSAGE_MASK;
398 static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
400 return (enum wined3d_multisample_type)type;
403 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
405 return (enum wined3d_device_type)type;
408 static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
410 return (enum wined3d_scanline_ordering)ordering;
413 #endif /* __WINE_D3D9_PRIVATE_H */