Release 4.0.4.
[wine.git] / dlls / d3dx9_36 / shader.c
blob10c75d556b5e7df9362499d5012590a3f6237ed6
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3dx9_private.h"
25 #include "d3dcommon.h"
26 #include "d3dcompiler.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
30 /* This function is not declared in the SDK headers yet. */
31 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
32 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
33 ID3DBlob **shader, ID3DBlob **error_messages);
35 static inline BOOL is_valid_bytecode(DWORD token)
37 return (token & 0xfffe0000) == 0xfffe0000;
40 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
42 D3DCAPS9 caps;
44 TRACE("device %p\n", device);
46 if (!device) return NULL;
48 IDirect3DDevice9_GetDeviceCaps(device,&caps);
50 switch (caps.PixelShaderVersion)
52 case D3DPS_VERSION(1, 1):
53 return "ps_1_1";
55 case D3DPS_VERSION(1, 2):
56 return "ps_1_2";
58 case D3DPS_VERSION(1, 3):
59 return "ps_1_3";
61 case D3DPS_VERSION(1, 4):
62 return "ps_1_4";
64 case D3DPS_VERSION(2, 0):
65 if ((caps.PS20Caps.NumTemps>=22) &&
66 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
67 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
68 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
69 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
70 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
72 return "ps_2_a";
74 if ((caps.PS20Caps.NumTemps>=32) &&
75 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
77 return "ps_2_b";
79 return "ps_2_0";
81 case D3DPS_VERSION(3, 0):
82 return "ps_3_0";
85 return NULL;
88 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
90 const DWORD *ptr = byte_code;
92 TRACE("byte_code %p\n", byte_code);
94 if (!ptr) return 0;
96 /* Look for the END token, skipping the VERSION token */
97 while (*++ptr != D3DSIO_END)
99 /* Skip comments */
100 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
102 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
105 ++ptr;
107 /* Return the shader size in bytes */
108 return (ptr - byte_code) * sizeof(*ptr);
111 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
113 TRACE("byte_code %p\n", byte_code);
115 return byte_code ? *byte_code : 0;
118 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
120 D3DCAPS9 caps;
122 TRACE("device %p\n", device);
124 if (!device) return NULL;
126 IDirect3DDevice9_GetDeviceCaps(device,&caps);
128 switch (caps.VertexShaderVersion)
130 case D3DVS_VERSION(1, 1):
131 return "vs_1_1";
132 case D3DVS_VERSION(2, 0):
133 if ((caps.VS20Caps.NumTemps>=13) &&
134 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
135 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
137 return "vs_2_a";
139 return "vs_2_0";
140 case D3DVS_VERSION(3, 0):
141 return "vs_3_0";
144 return NULL;
147 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
149 const DWORD *ptr = byte_code;
150 DWORD version;
152 TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
154 if (data) *data = NULL;
155 if (size) *size = 0;
157 if (!byte_code) return D3DERR_INVALIDCALL;
159 version = *ptr >> 16;
160 if (version != 0x4658 /* FX */
161 && version != 0x5458 /* TX */
162 && version != 0x7ffe
163 && version != 0x7fff
164 && version != 0xfffe /* VS */
165 && version != 0xffff) /* PS */
167 WARN("Invalid data supplied\n");
168 return D3DXERR_INVALIDDATA;
171 while (*++ptr != D3DSIO_END)
173 /* Check if it is a comment */
174 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
176 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
178 /* Check if this is the comment we are looking for */
179 if (*(ptr + 1) == fourcc)
181 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
182 const void *ctab_data = ptr + 2;
183 if (size)
184 *size = ctab_size;
185 if (data)
186 *data = ctab_data;
187 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
188 return D3D_OK;
190 ptr += comment_size;
194 return S_FALSE;
197 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
198 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
200 HRESULT hr;
202 TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
203 data, data_len, defines, include, flags, shader, error_messages);
205 /* Forward to d3dcompiler: the parameter types aren't really different,
206 the actual data types are equivalent */
207 hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
208 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
209 (ID3DBlob **)error_messages);
211 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
212 return hr;
215 static const void *main_file_data;
217 static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
219 0, 0, &from_file_mutex,
221 &from_file_mutex_debug.ProcessLocksList,
222 &from_file_mutex_debug.ProcessLocksList
224 0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
226 CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
228 /* D3DXInclude private implementation, used to implement
229 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
230 /* To be able to correctly resolve include search paths we have to store the
231 * pathname of each include file. We store the pathname pointer right before
232 * the file data. */
233 static HRESULT WINAPI d3dx_include_from_file_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
234 const char *filename, const void *parent_data, const void **data, UINT *bytes)
236 const char *p, *parent_name = "";
237 char *pathname = NULL, *ptr;
238 char **buffer = NULL;
239 HANDLE file;
240 UINT size;
242 if (parent_data)
244 parent_name = *((const char **)parent_data - 1);
246 else
248 if (main_file_data)
249 parent_name = *((const char **)main_file_data - 1);
252 TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
254 if ((p = strrchr(parent_name, '\\')))
255 ++p;
256 else
257 p = parent_name;
258 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
259 if(!pathname)
260 return HRESULT_FROM_WIN32(GetLastError());
262 memcpy(pathname, parent_name, p - parent_name);
263 strcpy(pathname + (p - parent_name), filename);
264 ptr = pathname + (p - parent_name);
265 while (*ptr)
267 if (*ptr == '/')
268 *ptr = '\\';
269 ++ptr;
272 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
273 if(file == INVALID_HANDLE_VALUE)
274 goto error;
276 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
278 size = GetFileSize(file, NULL);
279 if(size == INVALID_FILE_SIZE)
280 goto error;
282 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
283 if(!buffer)
284 goto error;
285 *buffer = pathname;
286 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
287 goto error;
289 *data = buffer + 1;
290 if (!main_file_data)
291 main_file_data = *data;
293 CloseHandle(file);
294 return S_OK;
296 error:
297 CloseHandle(file);
298 HeapFree(GetProcessHeap(), 0, pathname);
299 HeapFree(GetProcessHeap(), 0, buffer);
300 return HRESULT_FROM_WIN32(GetLastError());
303 static HRESULT WINAPI d3dx_include_from_file_close(ID3DXInclude *iface, const void *data)
305 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
306 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
307 if (main_file_data == data)
308 main_file_data = NULL;
309 return S_OK;
312 const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl =
314 d3dx_include_from_file_open,
315 d3dx_include_from_file_close
318 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
319 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
321 WCHAR *filename_w;
322 DWORD len;
323 HRESULT ret;
325 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
326 debugstr_a(filename), defines, include, flags, shader, error_messages);
328 if (!filename) return D3DXERR_INVALIDDATA;
330 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
331 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
332 if (!filename_w) return E_OUTOFMEMORY;
333 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
335 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
337 HeapFree(GetProcessHeap(), 0, filename_w);
338 return ret;
341 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
342 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
344 const void *buffer;
345 DWORD len;
346 HRESULT hr;
347 struct d3dx_include_from_file include_from_file;
348 char *filename_a;
350 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
351 debugstr_w(filename), defines, include, flags, shader, error_messages);
353 if(!include)
355 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
356 include = &include_from_file.ID3DXInclude_iface;
359 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
360 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
361 if (!filename_a)
362 return E_OUTOFMEMORY;
363 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
365 EnterCriticalSection(&from_file_mutex);
366 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
367 if (FAILED(hr))
369 LeaveCriticalSection(&from_file_mutex);
370 HeapFree(GetProcessHeap(), 0, filename_a);
371 return D3DXERR_INVALIDDATA;
374 hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
376 ID3DXInclude_Close(include, buffer);
377 LeaveCriticalSection(&from_file_mutex);
378 HeapFree(GetProcessHeap(), 0, filename_a);
379 return hr;
382 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
383 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
385 void *buffer;
386 HRSRC res;
387 DWORD len;
389 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
390 module, debugstr_a(resource), defines, include, flags, shader, error_messages);
392 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
393 return D3DXERR_INVALIDDATA;
394 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
395 return D3DXERR_INVALIDDATA;
396 return D3DXAssembleShader(buffer, len, defines, include, flags,
397 shader, error_messages);
400 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
401 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
403 void *buffer;
404 HRSRC res;
405 DWORD len;
407 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
408 module, debugstr_w(resource), defines, include, flags, shader, error_messages);
410 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
411 return D3DXERR_INVALIDDATA;
412 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
413 return D3DXERR_INVALIDDATA;
414 return D3DXAssembleShader(buffer, len, defines, include, flags,
415 shader, error_messages);
418 HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
419 ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
420 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
422 HRESULT hr;
424 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
425 "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
426 debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
427 flags, shader, error_msgs, constant_table);
429 if (D3DX_SDK_VERSION <= 36)
430 flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
432 hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
433 function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
435 if (SUCCEEDED(hr) && constant_table)
437 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
438 if (FAILED(hr))
440 ID3DXBuffer_Release(*shader);
441 *shader = NULL;
445 return hr;
448 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
449 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
450 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
452 WCHAR *filename_w;
453 DWORD len;
454 HRESULT ret;
456 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
457 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
458 debugstr_a(filename), defines, include, debugstr_a(entrypoint),
459 debugstr_a(profile), flags, shader, error_messages, constant_table);
461 if (!filename) return D3DXERR_INVALIDDATA;
463 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
464 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
465 if (!filename_w) return E_OUTOFMEMORY;
466 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
468 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
469 entrypoint, profile, flags,
470 shader, error_messages, constant_table);
472 HeapFree(GetProcessHeap(), 0, filename_w);
473 return ret;
476 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
477 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
478 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
480 const void *buffer;
481 DWORD len, filename_len;
482 HRESULT hr;
483 struct d3dx_include_from_file include_from_file;
484 char *filename_a;
486 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
487 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
488 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
489 flags, shader, error_messages, constant_table);
491 if (!include)
493 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
494 include = &include_from_file.ID3DXInclude_iface;
497 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
498 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
499 if (!filename_a)
500 return E_OUTOFMEMORY;
501 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
503 EnterCriticalSection(&from_file_mutex);
504 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
505 if (FAILED(hr))
507 LeaveCriticalSection(&from_file_mutex);
508 HeapFree(GetProcessHeap(), 0, filename_a);
509 return D3DXERR_INVALIDDATA;
512 if (D3DX_SDK_VERSION <= 36)
513 flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
515 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
516 (ID3DInclude *)include, entrypoint, profile, flags, 0,
517 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
519 if (SUCCEEDED(hr) && constant_table)
520 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
521 constant_table);
523 ID3DXInclude_Close(include, buffer);
524 LeaveCriticalSection(&from_file_mutex);
525 HeapFree(GetProcessHeap(), 0, filename_a);
526 return hr;
529 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
530 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
531 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
533 void *buffer;
534 HRSRC res;
535 DWORD len;
537 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
538 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
539 module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
540 flags, shader, error_messages, constant_table);
542 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
543 return D3DXERR_INVALIDDATA;
544 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
545 return D3DXERR_INVALIDDATA;
546 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
547 flags, shader, error_messages, constant_table);
550 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
551 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
552 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
554 void *buffer;
555 HRSRC res;
556 DWORD len;
558 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
559 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
560 module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
561 flags, shader, error_messages, constant_table);
563 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
564 return D3DXERR_INVALIDDATA;
565 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
566 return D3DXERR_INVALIDDATA;
567 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
568 flags, shader, error_messages, constant_table);
571 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
572 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
574 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
575 debugstr_a(data), data_len, defines, include, shader, error_messages);
577 return D3DPreprocess(data, data_len, NULL,
578 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
579 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
582 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
583 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
585 WCHAR *filename_w = NULL;
586 DWORD len;
587 HRESULT ret;
589 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
590 debugstr_a(filename), defines, include, shader, error_messages);
592 if (!filename) return D3DXERR_INVALIDDATA;
594 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
595 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
596 if (!filename_w) return E_OUTOFMEMORY;
597 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
599 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
601 HeapFree(GetProcessHeap(), 0, filename_w);
602 return ret;
605 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
606 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
608 const void *buffer;
609 DWORD len;
610 HRESULT hr;
611 struct d3dx_include_from_file include_from_file;
612 char *filename_a;
614 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
615 debugstr_w(filename), defines, include, shader, error_messages);
617 if (!include)
619 include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl;
620 include = &include_from_file.ID3DXInclude_iface;
623 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
624 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
625 if (!filename_a)
626 return E_OUTOFMEMORY;
627 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
629 EnterCriticalSection(&from_file_mutex);
630 hr = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &len);
631 if (FAILED(hr))
633 LeaveCriticalSection(&from_file_mutex);
634 HeapFree(GetProcessHeap(), 0, filename_a);
635 return D3DXERR_INVALIDDATA;
638 hr = D3DPreprocess(buffer, len, NULL,
639 (const D3D_SHADER_MACRO *)defines,
640 (ID3DInclude *) include,
641 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
643 ID3DXInclude_Close(include, buffer);
644 LeaveCriticalSection(&from_file_mutex);
645 HeapFree(GetProcessHeap(), 0, filename_a);
646 return hr;
649 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
650 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
652 void *buffer;
653 HRSRC res;
654 DWORD len;
656 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
657 module, debugstr_a(resource), defines, include, shader, error_messages);
659 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
660 return D3DXERR_INVALIDDATA;
661 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
662 return D3DXERR_INVALIDDATA;
663 return D3DXPreprocessShader(buffer, len, defines, include,
664 shader, error_messages);
667 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
668 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
670 void *buffer;
671 HRSRC res;
672 DWORD len;
674 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
675 module, debugstr_w(resource), defines, include, shader, error_messages);
677 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
678 return D3DXERR_INVALIDDATA;
679 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
680 return D3DXERR_INVALIDDATA;
681 return D3DXPreprocessShader(buffer, len, defines, include,
682 shader, error_messages);
686 struct ID3DXConstantTableImpl {
687 ID3DXConstantTable ID3DXConstantTable_iface;
688 LONG ref;
689 char *ctab;
690 DWORD size;
691 D3DXCONSTANTTABLE_DESC desc;
692 struct ctab_constant *constants;
695 static void free_constant(struct ctab_constant *constant)
697 if (constant->constants)
699 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
701 for (i = 0; i < count; ++i)
703 free_constant(&constant->constants[i]);
705 HeapFree(GetProcessHeap(), 0, constant->constants);
709 static void free_constant_table(struct ID3DXConstantTableImpl *table)
711 if (table->constants)
713 UINT i;
715 for (i = 0; i < table->desc.Constants; ++i)
717 free_constant(&table->constants[i]);
719 HeapFree(GetProcessHeap(), 0, table->constants);
721 HeapFree(GetProcessHeap(), 0, table->ctab);
724 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
726 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
729 static inline BOOL is_vertex_shader(DWORD version)
731 return (version & 0xffff0000) == 0xfffe0000;
734 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
736 return (D3DXHANDLE)constant;
739 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
740 struct ctab_constant *constant, const char *name);
742 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
744 const char *part;
745 UINT element;
747 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
749 if (!name || !*name) return NULL;
751 element = atoi(name);
752 part = strchr(name, ']') + 1;
754 if (constant->desc.Elements > element)
756 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
758 switch (*part++)
760 case '.':
761 return get_constant_by_name(NULL, c, part);
763 case '[':
764 return get_constant_element_by_name(c, part);
766 case '\0':
767 TRACE("Returning parameter %p\n", c);
768 return c;
770 default:
771 FIXME("Unhandled case \"%c\"\n", *--part);
772 break;
776 TRACE("Constant not found\n");
777 return NULL;
780 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
781 struct ctab_constant *constant, const char *name)
783 UINT i, count, length;
784 struct ctab_constant *handles;
785 const char *part;
787 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
789 if (!name || !*name) return NULL;
791 if (!constant)
793 count = table->desc.Constants;
794 handles = table->constants;
796 else
798 count = constant->desc.StructMembers;
799 handles = constant->constants;
802 length = strcspn(name, "[.");
803 part = name + length;
805 for (i = 0; i < count; i++)
807 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
809 switch (*part++)
811 case '.':
812 return get_constant_by_name(NULL, &handles[i], part);
814 case '[':
815 return get_constant_element_by_name(&handles[i], part);
817 default:
818 TRACE("Returning parameter %p\n", &handles[i]);
819 return &handles[i];
824 TRACE("Constant not found\n");
825 return NULL;
828 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
830 struct ctab_constant *c;
831 UINT i, count;
833 /* all variable have at least elements = 1, but not always elements */
834 if (!parent->constants) return NULL;
836 count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
837 for (i = 0; i < count; ++i)
839 if (handle_from_constant(&parent->constants[i]) == handle)
840 return &parent->constants[i];
842 c = is_valid_sub_constant(&parent->constants[i], handle);
843 if (c) return c;
846 return NULL;
849 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
851 struct ctab_constant *c;
852 UINT i;
854 if (!handle) return NULL;
856 for (i = 0; i < table->desc.Constants; ++i)
858 if (handle_from_constant(&table->constants[i]) == handle)
859 return &table->constants[i];
861 c = is_valid_sub_constant(&table->constants[i], handle);
862 if (c) return c;
865 return get_constant_by_name(table, NULL, handle);
868 /*** IUnknown methods ***/
869 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
871 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
873 if (IsEqualGUID(riid, &IID_IUnknown) ||
874 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
875 IsEqualGUID(riid, &IID_ID3DXConstantTable))
877 ID3DXConstantTable_AddRef(iface);
878 *out = iface;
879 return S_OK;
882 WARN("Interface %s not found.\n", debugstr_guid(riid));
884 return E_NOINTERFACE;
887 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
889 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
891 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
893 return InterlockedIncrement(&This->ref);
896 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
898 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
899 ULONG ref = InterlockedDecrement(&This->ref);
901 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
903 if (!ref)
905 free_constant_table(This);
906 HeapFree(GetProcessHeap(), 0, This);
909 return ref;
912 /*** ID3DXBuffer methods ***/
913 static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
915 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
917 TRACE("iface %p.\n", iface);
919 return table->ctab;
922 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
924 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
926 TRACE("(%p)->()\n", This);
928 return This->size;
931 /*** ID3DXConstantTable methods ***/
932 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
934 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
936 TRACE("(%p)->(%p)\n", This, desc);
938 if (!desc)
939 return D3DERR_INVALIDCALL;
941 *desc = This->desc;
943 return D3D_OK;
946 const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant)
948 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
950 return get_valid_constant(ctab, constant);
953 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
954 D3DXCONSTANT_DESC *desc, UINT *count)
956 struct ID3DXConstantTableImpl *ctab = impl_from_ID3DXConstantTable(iface);
957 struct ctab_constant *c = get_valid_constant(ctab, constant);
959 TRACE("(%p)->(%p, %p, %p)\n", ctab, constant, desc, count);
961 if (!c)
963 WARN("Invalid argument specified\n");
964 return D3DERR_INVALIDCALL;
967 if (desc) *desc = c->desc;
968 if (count) *count = 1;
970 return D3D_OK;
973 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
975 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
976 struct ctab_constant *c = get_valid_constant(This, constant);
978 TRACE("(%p)->(%p)\n", This, constant);
980 if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
982 WARN("Invalid argument specified\n");
983 return (UINT)-1;
986 TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
987 return c->desc.RegisterIndex;
990 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
992 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
993 struct ctab_constant *c;
995 TRACE("(%p)->(%p, %d)\n", This, constant, index);
997 if (constant)
999 c = get_valid_constant(This, constant);
1000 if (c && index < c->desc.StructMembers)
1002 c = &c->constants[index];
1003 TRACE("Returning constant %p\n", c);
1004 return handle_from_constant(c);
1007 else
1009 if (index < This->desc.Constants)
1011 c = &This->constants[index];
1012 TRACE("Returning constant %p\n", c);
1013 return handle_from_constant(c);
1017 WARN("Index out of range\n");
1018 return NULL;
1021 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
1022 D3DXHANDLE constant, const char *name)
1024 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1025 struct ctab_constant *c = get_valid_constant(This, constant);
1027 TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
1029 c = get_constant_by_name(This, c, name);
1030 TRACE("Returning constant %p\n", c);
1032 return handle_from_constant(c);
1035 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1037 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1038 struct ctab_constant *c = get_valid_constant(This, constant);
1040 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1042 if (c && index < c->desc.Elements)
1044 if (c->desc.Elements > 1) c = &c->constants[index];
1045 TRACE("Returning constant %p\n", c);
1046 return handle_from_constant(c);
1049 WARN("Invalid argument specified\n");
1050 return NULL;
1053 static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
1055 if (!indata)
1056 return 0;
1058 if (is_pointer)
1059 return ((DWORD **)indata)[index / 16][index % 16];
1061 return (*((DWORD **)indata))[index];
1064 static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
1065 const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
1066 BOOL is_pointer)
1068 D3DXCONSTANT_DESC *desc = &constant->desc;
1069 UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
1070 DWORD tmp;
1072 /* size too small to set anything */
1073 if (*size < desc->Rows * desc->Columns)
1075 *size = 0;
1076 return 0;
1079 /* D3DXPC_STRUCT is somewhat special */
1080 if (desc->Class == D3DXPC_STRUCT)
1083 * Struct array sets the last complete input to the first struct element, all other
1084 * elements are not set.
1085 * E.g.: struct {int i;} s1[2];
1086 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1088 * struct {int i; int n} s2[2];
1089 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1091 if (desc->Elements > 1)
1093 UINT offset = *size / (desc->Rows * desc->Columns) - 1;
1095 offset = min(desc->Elements - 1, offset);
1096 last = offset * desc->Rows * desc->Columns;
1098 if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1100 set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
1102 else
1104 last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1105 index + last, is_pointer);
1108 else
1111 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1112 * exactly 16 input values, use matrix transpose.
1114 if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
1116 D3DXMATRIX mat, *m, min;
1117 D3DXMatrixTranspose(&mat, &min);
1119 if (is_pointer)
1120 min = *(D3DXMATRIX *)(indata[index / 16]);
1121 else
1122 min = **(D3DXMATRIX **)indata;
1124 D3DXMatrixTranspose(&mat, &min);
1125 m = &mat;
1126 for (i = 0; i < desc->StructMembers; ++i)
1128 last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
1129 D3DXPC_SCALAR, index + last, is_pointer);
1133 * For pointers or for matrix rows, only the first member is set.
1134 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1135 * E.g.: struct {int i; int n} s;
1136 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1138 else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
1140 last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1141 index + last, is_pointer);
1143 for (i = 1; i < desc->StructMembers; ++i)
1145 set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
1148 else
1150 for (i = 0; i < desc->StructMembers; ++i)
1152 last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
1153 index + last, is_pointer);
1158 return last;
1161 /* elements */
1162 if (desc->Elements > 1)
1164 for (i = 0; i < desc->Elements && *size > 0; ++i)
1166 last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
1167 index + last, is_pointer);
1169 /* adjust the vector size for matrix rows */
1170 if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
1172 last += 12;
1173 *size = *size < 12 ? 0 : *size - 12;
1177 return last;
1180 switch (desc->Class)
1182 case D3DXPC_SCALAR:
1183 case D3DXPC_VECTOR:
1184 case D3DXPC_MATRIX_ROWS:
1185 regcount = min(desc->RegisterCount, desc->Rows);
1186 if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
1187 else rin = incol;
1188 regsize = desc->Columns;
1189 break;
1191 case D3DXPC_MATRIX_COLUMNS:
1192 regcount = min(desc->RegisterCount, desc->Columns);
1193 if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
1194 else cin = incol;
1195 regsize = desc->Rows;
1196 break;
1198 default:
1199 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1200 return 0;
1203 /* specific stuff for different in types */
1204 switch (inclass)
1206 case D3DXPC_SCALAR:
1207 ret = desc->Columns * desc->Rows;
1208 *size -= desc->Columns * desc->Rows;
1209 break;
1211 case D3DXPC_VECTOR:
1212 switch (desc->Class)
1214 case D3DXPC_MATRIX_ROWS:
1215 if (*size < regcount * 4)
1217 *size = 0;
1218 return 0;
1220 ret = 4 * regcount;
1221 *size -= 4 * regcount;
1222 break;
1224 case D3DXPC_MATRIX_COLUMNS:
1225 ret = 4 * regsize;
1226 *size -= 4 * regcount;
1227 break;
1229 case D3DXPC_SCALAR:
1230 ret = 1;
1231 *size -= ret;
1232 break;
1234 case D3DXPC_VECTOR:
1235 ret = 4;
1236 *size -= ret;
1237 break;
1239 default:
1240 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1241 return 0;
1243 break;
1245 case D3DXPC_MATRIX_ROWS:
1246 switch (desc->Class)
1248 case D3DXPC_MATRIX_ROWS:
1249 case D3DXPC_MATRIX_COLUMNS:
1250 if (*size < 16)
1252 *size = 0;
1253 return 0;
1255 ret = 16;
1256 break;
1258 case D3DXPC_SCALAR:
1259 ret = 4;
1260 break;
1262 case D3DXPC_VECTOR:
1263 ret = 1;
1264 break;
1266 default:
1267 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1268 return 0;
1270 *size -= ret;
1271 break;
1273 case D3DXPC_MATRIX_COLUMNS:
1274 switch (desc->Class)
1276 case D3DXPC_MATRIX_ROWS:
1277 case D3DXPC_MATRIX_COLUMNS:
1278 if (*size < 16)
1280 *size = 0;
1281 return 0;
1283 ret = 16;
1284 break;
1286 case D3DXPC_SCALAR:
1287 ret = 1;
1288 break;
1290 case D3DXPC_VECTOR:
1291 ret = 4;
1292 break;
1294 default:
1295 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1296 return 0;
1298 *size -= ret;
1299 break;
1301 default:
1302 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
1303 return 0;
1306 /* set the registers */
1307 switch (desc->RegisterSet)
1309 case D3DXRS_BOOL:
1310 regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
1311 l = 0;
1312 for (i = 0; i < regcount; ++i)
1314 BOOL out;
1315 DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
1317 set_number(&tmp, desc->Type, &t, intype);
1318 set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
1319 if (is_vertex_shader(table->desc.Version))
1320 IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1321 else
1322 IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1324 if (++l >= regsize) l = 0;
1326 return ret;
1328 case D3DXRS_INT4:
1329 for (i = 0; i < regcount; ++i)
1331 INT vec[4] = {0, 0, 1, 0};
1333 for (l = 0; l < regsize; ++l)
1335 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1337 set_number(&tmp, desc->Type, &t, intype);
1338 set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
1340 if (is_vertex_shader(table->desc.Version))
1341 IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1342 else
1343 IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1345 return ret;
1347 case D3DXRS_FLOAT4:
1348 for (i = 0; i < regcount; ++i)
1350 FLOAT vec[4] = {0};
1352 for (l = 0; l < regsize; ++l)
1354 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1356 set_number(&tmp, desc->Type, &t, intype);
1357 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
1359 if (is_vertex_shader(table->desc.Version))
1360 IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1361 else
1362 IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1364 return ret;
1366 default:
1367 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1368 return 0;
1372 static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1373 const void *indata, D3DXPARAMETER_TYPE intype)
1375 struct ctab_constant *c = get_valid_constant(table, constant);
1376 UINT count = 1;
1378 if (!c)
1380 WARN("Invalid argument specified\n");
1381 return D3DERR_INVALIDCALL;
1384 switch (c->desc.Class)
1386 case D3DXPC_SCALAR:
1387 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1388 return D3D_OK;
1390 case D3DXPC_VECTOR:
1391 case D3DXPC_MATRIX_ROWS:
1392 case D3DXPC_MATRIX_COLUMNS:
1393 case D3DXPC_STRUCT:
1394 return D3D_OK;
1396 default:
1397 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1398 return D3DERR_INVALIDCALL;
1402 static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1403 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1405 struct ctab_constant *c = get_valid_constant(table, constant);
1407 if (!c)
1409 WARN("Invalid argument specified\n");
1410 return D3DERR_INVALIDCALL;
1413 switch (c->desc.Class)
1415 case D3DXPC_SCALAR:
1416 case D3DXPC_VECTOR:
1417 case D3DXPC_MATRIX_ROWS:
1418 case D3DXPC_MATRIX_COLUMNS:
1419 case D3DXPC_STRUCT:
1420 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1421 return D3D_OK;
1423 default:
1424 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1425 return D3DERR_INVALIDCALL;
1429 static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1430 const void *indata, D3DXPARAMETER_TYPE intype)
1432 struct ctab_constant *c = get_valid_constant(table, constant);
1433 UINT count = 4;
1435 if (!c)
1437 WARN("Invalid argument specified\n");
1438 return D3DERR_INVALIDCALL;
1441 switch (c->desc.Class)
1443 case D3DXPC_SCALAR:
1444 case D3DXPC_VECTOR:
1445 case D3DXPC_STRUCT:
1446 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1447 return D3D_OK;
1449 case D3DXPC_MATRIX_ROWS:
1450 case D3DXPC_MATRIX_COLUMNS:
1451 return D3D_OK;
1453 default:
1454 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1455 return D3DERR_INVALIDCALL;
1459 static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1460 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1462 struct ctab_constant *c = get_valid_constant(table, constant);
1464 if (!c)
1466 WARN("Invalid argument specified\n");
1467 return D3DERR_INVALIDCALL;
1470 switch (c->desc.Class)
1472 case D3DXPC_SCALAR:
1473 case D3DXPC_VECTOR:
1474 case D3DXPC_MATRIX_ROWS:
1475 case D3DXPC_MATRIX_COLUMNS:
1476 case D3DXPC_STRUCT:
1477 count *= 4;
1478 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1479 return D3D_OK;
1481 default:
1482 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1483 return D3DERR_INVALIDCALL;
1487 static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1488 const void *indata, UINT count, BOOL transpose)
1490 struct ctab_constant *c = get_valid_constant(table, constant);
1492 if (!c)
1494 WARN("Invalid argument specified\n");
1495 return D3DERR_INVALIDCALL;
1498 switch (c->desc.Class)
1500 case D3DXPC_SCALAR:
1501 case D3DXPC_VECTOR:
1502 case D3DXPC_MATRIX_ROWS:
1503 case D3DXPC_MATRIX_COLUMNS:
1504 case D3DXPC_STRUCT:
1505 count *= 16;
1506 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
1507 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
1508 return D3D_OK;
1510 default:
1511 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1512 return D3DERR_INVALIDCALL;
1516 static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
1517 D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
1519 struct ctab_constant *c = get_valid_constant(table, constant);
1521 if (!c)
1523 WARN("Invalid argument specified\n");
1524 return D3DERR_INVALIDCALL;
1527 switch (c->desc.Class)
1529 case D3DXPC_SCALAR:
1530 case D3DXPC_VECTOR:
1531 case D3DXPC_MATRIX_ROWS:
1532 case D3DXPC_MATRIX_COLUMNS:
1533 case D3DXPC_STRUCT:
1534 count *= 16;
1535 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
1536 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
1537 return D3D_OK;
1539 default:
1540 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1541 return D3DERR_INVALIDCALL;
1545 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
1546 struct IDirect3DDevice9 *device)
1548 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1549 UINT i;
1551 TRACE("iface %p, device %p\n", iface, device);
1553 if (!device)
1555 WARN("Invalid argument specified\n");
1556 return D3DERR_INVALIDCALL;
1559 for (i = 0; i < This->desc.Constants; i++)
1561 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1562 HRESULT hr;
1564 if (!desc->DefaultValue)
1565 continue;
1567 switch (desc->RegisterSet)
1569 case D3DXRS_BOOL:
1570 if (is_vertex_shader(This->desc.Version))
1571 hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1572 desc->RegisterCount);
1573 else
1574 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1575 desc->RegisterCount);
1576 break;
1578 case D3DXRS_INT4:
1579 if (is_vertex_shader(This->desc.Version))
1580 hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1581 desc->RegisterCount);
1582 else
1583 hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1584 desc->RegisterCount);
1585 break;
1587 case D3DXRS_FLOAT4:
1588 if (is_vertex_shader(This->desc.Version))
1589 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1590 desc->RegisterCount);
1591 else
1592 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1593 desc->RegisterCount);
1594 break;
1596 default:
1597 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1598 hr = E_NOTIMPL;
1599 break;
1602 if (hr != D3D_OK)
1603 return hr;
1606 return D3D_OK;
1609 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
1610 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
1612 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
1613 struct ctab_constant *c = get_valid_constant(table, constant);
1614 D3DXCONSTANT_DESC *desc;
1616 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
1618 if (!device || !c || !data)
1620 WARN("Invalid argument specified\n");
1621 return D3DERR_INVALIDCALL;
1624 desc = &c->desc;
1626 switch (desc->Class)
1628 case D3DXPC_SCALAR:
1629 case D3DXPC_VECTOR:
1630 case D3DXPC_MATRIX_ROWS:
1631 case D3DXPC_MATRIX_COLUMNS:
1632 case D3DXPC_STRUCT:
1633 bytes /= 4;
1634 set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
1635 return D3D_OK;
1637 default:
1638 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
1639 return D3DERR_INVALIDCALL;
1643 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
1644 struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
1646 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1648 TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
1650 return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
1653 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
1654 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
1656 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1658 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
1660 return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
1663 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
1664 struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
1666 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1668 TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
1670 return set_scalar(This, device, constant, &n, D3DXPT_INT);
1673 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
1674 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
1676 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1678 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
1680 return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
1683 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
1684 struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
1686 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1688 TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
1690 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
1693 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
1694 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
1696 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1698 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
1700 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
1703 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
1704 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
1706 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1708 TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
1710 return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
1713 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
1714 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
1716 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1718 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
1720 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
1723 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
1724 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1726 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1728 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1730 return set_matrix_array(This, device, constant, matrix, 1, FALSE);
1733 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
1734 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1736 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1738 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1740 return set_matrix_array(This, device, constant, matrix, count, FALSE);
1743 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
1744 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1746 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1748 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1750 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
1753 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
1754 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1756 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1758 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1760 return set_matrix_array(This, device, constant, matrix, 1, TRUE);
1763 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
1764 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1766 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1768 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1770 return set_matrix_array(This, device, constant, matrix, count, TRUE);
1773 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
1774 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1776 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1778 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1780 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
1783 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1785 /*** IUnknown methods ***/
1786 ID3DXConstantTableImpl_QueryInterface,
1787 ID3DXConstantTableImpl_AddRef,
1788 ID3DXConstantTableImpl_Release,
1789 /*** ID3DXBuffer methods ***/
1790 ID3DXConstantTableImpl_GetBufferPointer,
1791 ID3DXConstantTableImpl_GetBufferSize,
1792 /*** ID3DXConstantTable methods ***/
1793 ID3DXConstantTableImpl_GetDesc,
1794 ID3DXConstantTableImpl_GetConstantDesc,
1795 ID3DXConstantTableImpl_GetSamplerIndex,
1796 ID3DXConstantTableImpl_GetConstant,
1797 ID3DXConstantTableImpl_GetConstantByName,
1798 ID3DXConstantTableImpl_GetConstantElement,
1799 ID3DXConstantTableImpl_SetDefaults,
1800 ID3DXConstantTableImpl_SetValue,
1801 ID3DXConstantTableImpl_SetBool,
1802 ID3DXConstantTableImpl_SetBoolArray,
1803 ID3DXConstantTableImpl_SetInt,
1804 ID3DXConstantTableImpl_SetIntArray,
1805 ID3DXConstantTableImpl_SetFloat,
1806 ID3DXConstantTableImpl_SetFloatArray,
1807 ID3DXConstantTableImpl_SetVector,
1808 ID3DXConstantTableImpl_SetVectorArray,
1809 ID3DXConstantTableImpl_SetMatrix,
1810 ID3DXConstantTableImpl_SetMatrixArray,
1811 ID3DXConstantTableImpl_SetMatrixPointerArray,
1812 ID3DXConstantTableImpl_SetMatrixTranspose,
1813 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1814 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1817 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1818 BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
1820 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1821 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1822 HRESULT hr = D3D_OK;
1823 UINT i, count = 0;
1824 WORD size = 0;
1826 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1827 constant->desc.Class = type->Class;
1828 constant->desc.Type = type->Type;
1829 constant->desc.Rows = type->Rows;
1830 constant->desc.Columns = type->Columns;
1831 constant->desc.Elements = is_element ? 1 : type->Elements;
1832 constant->desc.StructMembers = type->StructMembers;
1833 constant->desc.Name = ctab + nameoffset;
1834 constant->desc.RegisterSet = regset;
1835 constant->desc.RegisterIndex = index;
1837 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
1838 constant->desc.Elements, index, constant->desc.DefaultValue,
1839 debug_d3dxparameter_registerset(regset));
1840 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1841 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1842 type->Rows, type->Columns, type->Elements, type->StructMembers);
1844 if (type->Elements > 1 && !is_element)
1846 count = type->Elements;
1848 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1850 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1851 count = type->StructMembers;
1854 if (count)
1856 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1857 if (!constant->constants)
1859 ERR("Out of memory\n");
1860 hr = E_OUTOFMEMORY;
1861 goto error;
1864 for (i = 0; i < count; ++i)
1866 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1867 &constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
1868 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1869 if (hr != D3D_OK)
1870 goto error;
1872 size += constant->constants[i].desc.RegisterCount;
1875 else
1877 WORD offsetdiff = type->Columns * type->Rows;
1878 BOOL fail = FALSE;
1880 size = type->Columns * type->Rows;
1882 switch (regset)
1884 case D3DXRS_BOOL:
1885 fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
1886 && type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
1887 break;
1889 case D3DXRS_FLOAT4:
1890 case D3DXRS_INT4:
1891 switch (type->Class)
1893 case D3DXPC_VECTOR:
1894 size = 1;
1895 /* fall through */
1896 case D3DXPC_SCALAR:
1897 offsetdiff = type->Rows * 4;
1898 break;
1900 case D3DXPC_MATRIX_ROWS:
1901 offsetdiff = type->Rows * 4;
1902 size = type->Rows;
1903 break;
1905 case D3DXPC_MATRIX_COLUMNS:
1906 offsetdiff = type->Columns * 4;
1907 size = type->Columns;
1908 break;
1910 default:
1911 fail = TRUE;
1912 break;
1914 break;
1916 case D3DXRS_SAMPLER:
1917 size = 1;
1918 fail = type->Class != D3DXPC_OBJECT;
1919 break;
1921 default:
1922 fail = TRUE;
1923 break;
1926 if (fail)
1928 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
1929 debug_d3dxparameter_class(type->Class));
1932 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1933 if (offset) *offset += offsetdiff * 4;
1936 constant->desc.RegisterCount = max(0, min(max_index - index, size));
1937 constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
1939 return D3D_OK;
1941 error:
1942 if (constant->constants)
1944 for (i = 0; i < count; ++i)
1946 free_constant(&constant->constants[i]);
1948 HeapFree(GetProcessHeap(), 0, constant->constants);
1949 constant->constants = NULL;
1952 return hr;
1955 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
1957 struct ID3DXConstantTableImpl *object = NULL;
1958 const void *data;
1959 HRESULT hr;
1960 UINT size;
1961 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1962 const D3DXSHADER_CONSTANTINFO *constant_info;
1963 DWORD i;
1965 TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
1967 if (constant_table) *constant_table = NULL;
1969 if (!byte_code || !constant_table)
1971 WARN("Invalid argument specified.\n");
1972 return D3DERR_INVALIDCALL;
1975 if (!is_valid_bytecode(*byte_code))
1977 WARN("Invalid byte_code specified.\n");
1978 return D3D_OK;
1981 if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
1983 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1984 if (hr != D3D_OK)
1986 WARN("CTAB not found.\n");
1987 return D3DXERR_INVALIDDATA;
1990 if (size < sizeof(*ctab_header))
1992 WARN("Invalid CTAB size.\n");
1993 return D3DXERR_INVALIDDATA;
1996 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1997 if (ctab_header->Size != sizeof(*ctab_header))
1999 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
2000 return D3DXERR_INVALIDDATA;
2003 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2004 if (!object)
2005 return E_OUTOFMEMORY;
2007 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
2008 object->ref = 1;
2010 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
2011 if (!object->ctab)
2013 ERR("Out of memory\n");
2014 HeapFree(GetProcessHeap(), 0, object);
2015 return E_OUTOFMEMORY;
2017 object->size = size;
2018 memcpy(object->ctab, data, object->size);
2020 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
2021 object->desc.Version = ctab_header->Version;
2022 object->desc.Constants = ctab_header->Constants;
2023 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
2024 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
2025 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
2027 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2028 sizeof(*object->constants) * object->desc.Constants);
2029 if (!object->constants)
2031 ERR("Out of memory\n");
2032 hr = E_OUTOFMEMORY;
2033 goto error;
2036 constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
2037 for (i = 0; i < ctab_header->Constants; i++)
2039 DWORD offset = constant_info[i].DefaultValue;
2041 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
2042 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
2043 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
2044 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
2045 if (hr != D3D_OK)
2046 goto error;
2049 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2050 * it makes the assumption that the register size is 1 instead of 4, so the
2051 * count is 4 times bigger. This holds true only for toplevel shader
2052 * constants. The count of elements and members is always based on a
2053 * register size of 4.
2055 if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
2057 object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
2059 object->constants[i].constantinfo_reserved = constant_info[i].Reserved;
2062 *constant_table = &object->ID3DXConstantTable_iface;
2064 return D3D_OK;
2066 error:
2067 free_constant_table(object);
2068 HeapFree(GetProcessHeap(), 0, object);
2070 return hr;
2073 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
2075 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
2077 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
2080 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
2082 FIXME("device %p, size %u, linker %p: stub.\n", device, size, linker);
2084 if (linker)
2085 *linker = NULL;
2088 return E_NOTIMPL;
2091 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
2093 FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device, size, flags, linker);
2095 if (linker)
2096 *linker = NULL;
2098 return E_NOTIMPL;
2101 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
2103 UINT i, sampler_count = 0;
2104 UINT size;
2105 const char *data;
2106 const D3DXSHADER_CONSTANTTABLE *ctab_header;
2107 const D3DXSHADER_CONSTANTINFO *constant_info;
2109 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
2111 if (count) *count = 0;
2113 if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
2114 return D3D_OK;
2116 if (size < sizeof(*ctab_header)) return D3D_OK;
2118 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2119 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
2121 constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
2122 for (i = 0; i < ctab_header->Constants; i++)
2124 const D3DXSHADER_TYPEINFO *type;
2126 TRACE("name = %s\n", data + constant_info[i].Name);
2128 type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
2130 if (type->Type == D3DXPT_SAMPLER
2131 || type->Type == D3DXPT_SAMPLER1D
2132 || type->Type == D3DXPT_SAMPLER2D
2133 || type->Type == D3DXPT_SAMPLER3D
2134 || type->Type == D3DXPT_SAMPLERCUBE)
2136 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
2138 ++sampler_count;
2142 TRACE("Found %u samplers\n", sampler_count);
2144 if (count) *count = sampler_count;
2146 return D3D_OK;
2149 HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
2151 FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
2152 return E_OUTOFMEMORY;
2155 struct d3dx9_texture_shader
2157 ID3DXTextureShader ID3DXTextureShader_iface;
2158 LONG ref;
2161 static inline struct d3dx9_texture_shader *impl_from_ID3DXTextureShader(ID3DXTextureShader *iface)
2163 return CONTAINING_RECORD(iface, struct d3dx9_texture_shader, ID3DXTextureShader_iface);
2166 static HRESULT WINAPI d3dx9_texture_shader_QueryInterface(ID3DXTextureShader *iface, REFIID riid, void **out)
2168 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2170 if (IsEqualGUID(riid, &IID_IUnknown) ||
2171 IsEqualGUID(riid, &IID_ID3DXTextureShader))
2173 iface->lpVtbl->AddRef(iface);
2174 *out = iface;
2175 return D3D_OK;
2178 WARN("Interface %s not found.\n", debugstr_guid(riid));
2179 *out = NULL;
2180 return E_NOINTERFACE;
2183 static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
2185 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2186 ULONG refcount = InterlockedIncrement(&texture_shader->ref);
2188 TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
2190 return refcount;
2193 static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
2195 struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
2196 ULONG refcount = InterlockedDecrement(&texture_shader->ref);
2198 TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
2200 if (!refcount)
2202 HeapFree(GetProcessHeap(), 0, texture_shader);
2205 return refcount;
2208 static HRESULT WINAPI d3dx9_texture_shader_GetFunction(ID3DXTextureShader *iface, struct ID3DXBuffer **function)
2210 FIXME("iface %p, function %p stub.\n", iface, function);
2212 return E_NOTIMPL;
2215 static HRESULT WINAPI d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader *iface, struct ID3DXBuffer **constant_buffer)
2217 FIXME("iface %p, constant_buffer %p stub.\n", iface, constant_buffer);
2219 return E_NOTIMPL;
2222 static HRESULT WINAPI d3dx9_texture_shader_GetDesc(ID3DXTextureShader *iface, D3DXCONSTANTTABLE_DESC *desc)
2224 FIXME("iface %p, desc %p stub.\n", iface, desc);
2226 return E_NOTIMPL;
2229 static HRESULT WINAPI d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader *iface, D3DXHANDLE constant, D3DXCONSTANT_DESC *constant_desc, UINT *count)
2231 FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface, constant, constant_desc, count);
2233 return E_NOTIMPL;
2236 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstant(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2238 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2240 return NULL;
2243 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader *iface, D3DXHANDLE constant, const char *name)
2245 FIXME("iface %p, constant %p, name %s stub.\n", iface, constant, debugstr_a(name));
2247 return NULL;
2250 static D3DXHANDLE WINAPI d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader *iface, D3DXHANDLE constant, UINT index)
2252 FIXME("iface %p, constant %p, index %u stub.\n", iface, constant, index);
2254 return NULL;
2257 static HRESULT WINAPI d3dx9_texture_shader_SetDefaults(ID3DXTextureShader *iface)
2259 FIXME("iface %p stub.\n", iface);
2261 return E_NOTIMPL;
2264 static HRESULT WINAPI d3dx9_texture_shader_SetValue(ID3DXTextureShader *iface, D3DXHANDLE constant, const void *data, UINT bytes)
2266 FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface, constant, data, bytes);
2268 return E_NOTIMPL;
2271 static HRESULT WINAPI d3dx9_texture_shader_SetBool(ID3DXTextureShader *iface, D3DXHANDLE constant, BOOL b)
2273 FIXME("iface %p, constant %p, b %u stub.\n", iface, constant, b);
2275 return E_NOTIMPL;
2278 static HRESULT WINAPI d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const BOOL *b, UINT count)
2280 FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface, constant, b, count);
2282 return E_NOTIMPL;
2285 static HRESULT WINAPI d3dx9_texture_shader_SetInt(ID3DXTextureShader *iface, D3DXHANDLE constant, INT n)
2287 FIXME("iface %p, constant %p, n %d stub.\n", iface, constant, n);
2289 return E_NOTIMPL;
2292 static HRESULT WINAPI d3dx9_texture_shader_SetIntArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const INT *n, UINT count)
2294 FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface, constant, n, count);
2296 return E_NOTIMPL;
2299 static HRESULT WINAPI d3dx9_texture_shader_SetFloat(ID3DXTextureShader *iface, D3DXHANDLE constant, FLOAT f)
2301 FIXME("iface %p, constant %p, f %f stub.\n", iface, constant, f);
2303 return E_NOTIMPL;
2306 static HRESULT WINAPI d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const FLOAT *f, UINT count)
2308 FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface, constant, f, count);
2310 return E_NOTIMPL;
2313 static HRESULT WINAPI d3dx9_texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
2315 FIXME("iface %p, constant %p, vector %p stub.\n", iface, constant, vector);
2317 return E_NOTIMPL;
2320 static HRESULT WINAPI d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
2322 FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface, constant, vector, count);
2324 return E_NOTIMPL;
2327 static HRESULT WINAPI d3dx9_texture_shader_SetMatrix(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2329 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2331 return E_NOTIMPL;
2334 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2336 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2338 return E_NOTIMPL;
2341 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2343 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2345 return E_NOTIMPL;
2348 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix)
2350 FIXME("iface %p, constant %p, matrix %p stub.\n", iface, constant, matrix);
2352 return E_NOTIMPL;
2355 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
2357 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2359 return E_NOTIMPL;
2362 static HRESULT WINAPI d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
2364 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface, constant, matrix, count);
2366 return E_NOTIMPL;
2369 static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl =
2371 /*** IUnknown methods ***/
2372 d3dx9_texture_shader_QueryInterface,
2373 d3dx9_texture_shader_AddRef,
2374 d3dx9_texture_shader_Release,
2375 /*** ID3DXTextureShader methods ***/
2376 d3dx9_texture_shader_GetFunction,
2377 d3dx9_texture_shader_GetConstantBuffer,
2378 d3dx9_texture_shader_GetDesc,
2379 d3dx9_texture_shader_GetConstantDesc,
2380 d3dx9_texture_shader_GetConstant,
2381 d3dx9_texture_shader_GetConstantByName,
2382 d3dx9_texture_shader_GetConstantElement,
2383 d3dx9_texture_shader_SetDefaults,
2384 d3dx9_texture_shader_SetValue,
2385 d3dx9_texture_shader_SetBool,
2386 d3dx9_texture_shader_SetBoolArray,
2387 d3dx9_texture_shader_SetInt,
2388 d3dx9_texture_shader_SetIntArray,
2389 d3dx9_texture_shader_SetFloat,
2390 d3dx9_texture_shader_SetFloatArray,
2391 d3dx9_texture_shader_SetVector,
2392 d3dx9_texture_shader_SetVectorArray,
2393 d3dx9_texture_shader_SetMatrix,
2394 d3dx9_texture_shader_SetMatrixArray,
2395 d3dx9_texture_shader_SetMatrixPointerArray,
2396 d3dx9_texture_shader_SetMatrixTranspose,
2397 d3dx9_texture_shader_SetMatrixTransposeArray,
2398 d3dx9_texture_shader_SetMatrixTransposePointerArray
2401 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader **texture_shader)
2403 struct d3dx9_texture_shader *object;
2405 TRACE("function %p, texture_shader %p.\n", function, texture_shader);
2407 if (!function || !texture_shader)
2408 return D3DERR_INVALIDCALL;
2410 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
2411 if (!object)
2412 return E_OUTOFMEMORY;
2414 object->ID3DXTextureShader_iface.lpVtbl = &d3dx9_texture_shader_vtbl;
2415 object->ref = 1;
2417 *texture_shader = &object->ID3DXTextureShader_iface;
2419 return D3D_OK;
2422 static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
2424 DWORD opcode = *byte_code & 0xffff;
2425 unsigned int len = 0;
2427 if (opcode == D3DSIO_COMMENT)
2428 return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
2430 if (major > 1)
2431 return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
2433 switch (opcode)
2435 case D3DSIO_END:
2436 ERR("Unexpected END token.\n");
2437 return 0;
2438 case D3DSIO_DEF:
2439 case D3DSIO_DEFI:
2440 return 5;
2441 case D3DSIO_DEFB:
2442 return 2;
2443 default:
2444 ++byte_code;
2445 while (*byte_code & 0x80000000)
2447 ++byte_code;
2448 ++len;
2452 return len;
2455 static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
2457 static const D3DDECLUSAGE regtype_usage[] =
2459 D3DDECLUSAGE_COLOR,
2460 D3DDECLUSAGE_COLOR,
2462 D3DDECLUSAGE_TEXCOORD,
2464 D3DDECLUSAGE_COLOR,
2465 D3DDECLUSAGE_TEXCOORD,
2468 D3DDECLUSAGE_DEPTH
2470 static const D3DDECLUSAGE rast_usage[] =
2472 D3DDECLUSAGE_POSITION,
2473 D3DDECLUSAGE_FOG,
2474 D3DDECLUSAGE_PSIZE
2476 DWORD reg_type, usage, index, version_token = *byte_code;
2477 BOOL is_ps = version_token >> 16 == 0xffff;
2478 unsigned int major, minor, i = 0, j;
2479 BYTE colors = 0, rastout = 0;
2480 BOOL has_dcl, depth = 0;
2481 WORD texcoords = 0;
2483 if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
2484 return D3DXERR_INVALIDDATA;
2486 major = version_token >> 8 & 0xff;
2487 minor = version_token & 0xff;
2489 TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
2490 ++byte_code;
2492 has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
2494 while (*byte_code != D3DSIO_END)
2496 if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
2498 DWORD usage_token = byte_code[1];
2499 DWORD reg = byte_code[2];
2501 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2502 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2504 if (is_ps && !output && major == 2)
2506 /* dcl with no explicit usage, look at the register. */
2507 reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2508 | ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2509 index = reg & D3DSP_REGNUM_MASK;
2510 if (reg_type >= ARRAY_SIZE(regtype_usage))
2512 WARN("Invalid register type %u.\n", reg_type);
2513 reg_type = 0;
2515 usage = regtype_usage[reg_type];
2516 if (semantics)
2518 semantics[i].Usage = usage;
2519 semantics[i].UsageIndex = index;
2521 ++i;
2523 else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
2525 if (semantics)
2527 semantics[i].Usage =
2528 (usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
2529 semantics[i].UsageIndex =
2530 (usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
2532 ++i;
2534 byte_code += 3;
2536 else if (!has_dcl)
2538 unsigned int len = get_instr_length(byte_code, major, minor) + 1;
2540 switch (*byte_code & 0xffff)
2542 case D3DSIO_COMMENT:
2543 case D3DSIO_DEF:
2544 case D3DSIO_DEFB:
2545 case D3DSIO_DEFI:
2546 byte_code += len;
2547 break;
2548 default:
2549 ++byte_code;
2550 while (*byte_code & 0x80000000)
2552 reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
2553 | ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
2554 index = *byte_code & D3DSP_REGNUM_MASK;
2556 if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
2557 || (reg_type == D3DSPR_INPUT && is_ps)
2558 || (reg_type == D3DSPR_TEXTURE && is_ps && !output)
2559 || reg_type == D3DSPR_RASTOUT
2560 || reg_type == D3DSPR_ATTROUT
2561 || reg_type == D3DSPR_OUTPUT
2562 || reg_type == D3DSPR_DEPTHOUT)
2564 if (reg_type == D3DSPR_RASTOUT)
2565 rastout |= 1u << index;
2566 else if (reg_type == D3DSPR_DEPTHOUT)
2567 depth = TRUE;
2568 else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
2569 texcoords |= 1u << index;
2570 else
2571 colors |= 1u << index;
2573 ++byte_code;
2577 else
2579 byte_code += get_instr_length(byte_code, major, minor) + 1;
2583 if (!has_dcl)
2585 i = j = 0;
2586 while (texcoords)
2588 if (texcoords & 1)
2590 if (semantics)
2592 semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
2593 semantics[i].UsageIndex = j;
2595 ++i;
2597 texcoords >>= 1;
2598 ++j;
2600 j = 0;
2601 while (colors)
2603 if (colors & 1)
2605 if (semantics)
2607 semantics[i].Usage = D3DDECLUSAGE_COLOR;
2608 semantics[i].UsageIndex = j;
2610 ++i;
2612 colors >>= 1;
2613 ++j;
2615 j = 0;
2616 while (rastout)
2618 if (rastout & 1)
2620 if (j >= ARRAY_SIZE(rast_usage))
2622 WARN("Invalid RASTOUT register index.\n");
2623 usage = 0;
2625 else
2627 usage = rast_usage[j];
2629 if (semantics)
2631 semantics[i].Usage = usage;
2632 semantics[i].UsageIndex = 0;
2634 ++i;
2636 rastout >>= 1;
2637 ++j;
2639 if (depth)
2641 if (semantics)
2643 semantics[i].Usage = D3DDECLUSAGE_DEPTH;
2644 semantics[i].UsageIndex = 0;
2646 ++i;
2650 if (count)
2651 *count = i;
2653 return D3D_OK;
2656 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2658 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2660 return get_shader_semantics(byte_code, semantics, count, FALSE);
2663 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
2665 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
2667 return get_shader_semantics(byte_code, semantics, count, TRUE);