2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3dx9_private.h"
25 #include "d3dcommon.h"
26 #include "d3dcompiler.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
30 /* This function is not declared in the SDK headers yet. */
31 HRESULT WINAPI
D3DAssemble(const void *data
, SIZE_T datasize
, const char *filename
,
32 const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
, UINT flags
,
33 ID3DBlob
**shader
, ID3DBlob
**error_messages
);
35 static inline BOOL
is_valid_bytecode(DWORD token
)
37 return (token
& 0xfffe0000) == 0xfffe0000;
40 const char * WINAPI
D3DXGetPixelShaderProfile(struct IDirect3DDevice9
*device
)
44 TRACE("device %p\n", device
);
46 if (!device
) return NULL
;
48 IDirect3DDevice9_GetDeviceCaps(device
,&caps
);
50 switch (caps
.PixelShaderVersion
)
52 case D3DPS_VERSION(1, 1):
55 case D3DPS_VERSION(1, 2):
58 case D3DPS_VERSION(1, 3):
61 case D3DPS_VERSION(1, 4):
64 case D3DPS_VERSION(2, 0):
65 if ((caps
.PS20Caps
.NumTemps
>=22) &&
66 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_ARBITRARYSWIZZLE
) &&
67 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_GRADIENTINSTRUCTIONS
) &&
68 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_PREDICATION
) &&
69 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_NODEPENDENTREADLIMIT
) &&
70 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
))
74 if ((caps
.PS20Caps
.NumTemps
>=32) &&
75 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
))
81 case D3DPS_VERSION(3, 0):
88 UINT WINAPI
D3DXGetShaderSize(const DWORD
*byte_code
)
90 const DWORD
*ptr
= byte_code
;
92 TRACE("byte_code %p\n", byte_code
);
96 /* Look for the END token, skipping the VERSION token */
97 while (*++ptr
!= D3DSIO_END
)
100 if ((*ptr
& D3DSI_OPCODE_MASK
) == D3DSIO_COMMENT
)
102 ptr
+= ((*ptr
& D3DSI_COMMENTSIZE_MASK
) >> D3DSI_COMMENTSIZE_SHIFT
);
107 /* Return the shader size in bytes */
108 return (ptr
- byte_code
) * sizeof(*ptr
);
111 DWORD WINAPI
D3DXGetShaderVersion(const DWORD
*byte_code
)
113 TRACE("byte_code %p\n", byte_code
);
115 return byte_code
? *byte_code
: 0;
118 const char * WINAPI
D3DXGetVertexShaderProfile(struct IDirect3DDevice9
*device
)
122 TRACE("device %p\n", device
);
124 if (!device
) return NULL
;
126 IDirect3DDevice9_GetDeviceCaps(device
,&caps
);
128 switch (caps
.VertexShaderVersion
)
130 case D3DVS_VERSION(1, 1):
132 case D3DVS_VERSION(2, 0):
133 if ((caps
.VS20Caps
.NumTemps
>=13) &&
134 (caps
.VS20Caps
.DynamicFlowControlDepth
==24) &&
135 (caps
.VS20Caps
.Caps
&D3DPS20CAPS_PREDICATION
))
140 case D3DVS_VERSION(3, 0):
147 HRESULT WINAPI
D3DXFindShaderComment(const DWORD
*byte_code
, DWORD fourcc
, const void **data
, UINT
*size
)
149 const DWORD
*ptr
= byte_code
;
152 TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code
, fourcc
, data
, size
);
154 if (data
) *data
= NULL
;
157 if (!byte_code
) return D3DERR_INVALIDCALL
;
159 version
= *ptr
>> 16;
160 if (version
!= 0x4658 /* FX */
161 && version
!= 0x5458 /* TX */
164 && version
!= 0xfffe /* VS */
165 && version
!= 0xffff) /* PS */
167 WARN("Invalid data supplied\n");
168 return D3DXERR_INVALIDDATA
;
171 while (*++ptr
!= D3DSIO_END
)
173 /* Check if it is a comment */
174 if ((*ptr
& D3DSI_OPCODE_MASK
) == D3DSIO_COMMENT
)
176 DWORD comment_size
= (*ptr
& D3DSI_COMMENTSIZE_MASK
) >> D3DSI_COMMENTSIZE_SHIFT
;
178 /* Check if this is the comment we are looking for */
179 if (*(ptr
+ 1) == fourcc
)
181 UINT ctab_size
= (comment_size
- 1) * sizeof(DWORD
);
182 const void *ctab_data
= ptr
+ 2;
187 TRACE("Returning comment data at %p with size %d\n", ctab_data
, ctab_size
);
197 HRESULT WINAPI
D3DXAssembleShader(const char *data
, UINT data_len
, const D3DXMACRO
*defines
,
198 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
202 TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
203 data
, data_len
, defines
, include
, flags
, shader
, error_messages
);
205 /* Forward to d3dcompiler: the parameter types aren't really different,
206 the actual data types are equivalent */
207 hr
= D3DAssemble(data
, data_len
, NULL
, (D3D_SHADER_MACRO
*)defines
,
208 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)shader
,
209 (ID3DBlob
**)error_messages
);
211 if(hr
== E_FAIL
) hr
= D3DXERR_INVALIDDATA
;
215 static const void *main_file_data
;
217 static CRITICAL_SECTION_DEBUG from_file_mutex_debug
=
219 0, 0, &from_file_mutex
,
221 &from_file_mutex_debug
.ProcessLocksList
,
222 &from_file_mutex_debug
.ProcessLocksList
224 0, 0, {(DWORD_PTR
)(__FILE__
": from_file_mutex")}
226 CRITICAL_SECTION from_file_mutex
= {&from_file_mutex_debug
, -1, 0, 0, 0, 0};
228 /* D3DXInclude private implementation, used to implement
229 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
230 /* To be able to correctly resolve include search paths we have to store the
231 * pathname of each include file. We store the pathname pointer right before
233 static HRESULT WINAPI
d3dx_include_from_file_open(ID3DXInclude
*iface
, D3DXINCLUDE_TYPE include_type
,
234 const char *filename
, const void *parent_data
, const void **data
, UINT
*bytes
)
236 const char *p
, *parent_name
= "";
237 char *pathname
= NULL
, *ptr
;
238 char **buffer
= NULL
;
244 parent_name
= *((const char **)parent_data
- 1);
249 parent_name
= *((const char **)main_file_data
- 1);
252 TRACE("Looking up include file %s, parent %s.\n", debugstr_a(filename
), debugstr_a(parent_name
));
254 if ((p
= strrchr(parent_name
, '\\')))
258 pathname
= HeapAlloc(GetProcessHeap(), 0, (p
- parent_name
) + strlen(filename
) + 1);
260 return HRESULT_FROM_WIN32(GetLastError());
262 memcpy(pathname
, parent_name
, p
- parent_name
);
263 strcpy(pathname
+ (p
- parent_name
), filename
);
264 ptr
= pathname
+ (p
- parent_name
);
272 file
= CreateFileA(pathname
, GENERIC_READ
, FILE_SHARE_READ
, 0, OPEN_EXISTING
, 0, 0);
273 if(file
== INVALID_HANDLE_VALUE
)
276 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname
));
278 size
= GetFileSize(file
, NULL
);
279 if(size
== INVALID_FILE_SIZE
)
282 buffer
= HeapAlloc(GetProcessHeap(), 0, size
+ sizeof(char *));
286 if(!ReadFile(file
, buffer
+ 1, size
, bytes
, NULL
))
291 main_file_data
= *data
;
298 HeapFree(GetProcessHeap(), 0, pathname
);
299 HeapFree(GetProcessHeap(), 0, buffer
);
300 return HRESULT_FROM_WIN32(GetLastError());
303 static HRESULT WINAPI
d3dx_include_from_file_close(ID3DXInclude
*iface
, const void *data
)
305 HeapFree(GetProcessHeap(), 0, *((char **)data
- 1));
306 HeapFree(GetProcessHeap(), 0, (char **)data
- 1);
307 if (main_file_data
== data
)
308 main_file_data
= NULL
;
312 const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl
=
314 d3dx_include_from_file_open
,
315 d3dx_include_from_file_close
318 HRESULT WINAPI
D3DXAssembleShaderFromFileA(const char *filename
, const D3DXMACRO
*defines
,
319 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
325 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
326 debugstr_a(filename
), defines
, include
, flags
, shader
, error_messages
);
328 if (!filename
) return D3DXERR_INVALIDDATA
;
330 len
= MultiByteToWideChar(CP_ACP
, 0, filename
, -1, NULL
, 0);
331 filename_w
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(WCHAR
));
332 if (!filename_w
) return E_OUTOFMEMORY
;
333 MultiByteToWideChar(CP_ACP
, 0, filename
, -1, filename_w
, len
);
335 ret
= D3DXAssembleShaderFromFileW(filename_w
, defines
, include
, flags
, shader
, error_messages
);
337 HeapFree(GetProcessHeap(), 0, filename_w
);
341 HRESULT WINAPI
D3DXAssembleShaderFromFileW(const WCHAR
*filename
, const D3DXMACRO
*defines
,
342 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
347 struct d3dx_include_from_file include_from_file
;
350 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
351 debugstr_w(filename
), defines
, include
, flags
, shader
, error_messages
);
355 include_from_file
.ID3DXInclude_iface
.lpVtbl
= &d3dx_include_from_file_vtbl
;
356 include
= &include_from_file
.ID3DXInclude_iface
;
359 len
= WideCharToMultiByte(CP_ACP
, 0, filename
, -1, NULL
, 0, NULL
, NULL
);
360 filename_a
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(char));
362 return E_OUTOFMEMORY
;
363 WideCharToMultiByte(CP_ACP
, 0, filename
, -1, filename_a
, len
, NULL
, NULL
);
365 EnterCriticalSection(&from_file_mutex
);
366 hr
= ID3DXInclude_Open(include
, D3DXINC_LOCAL
, filename_a
, NULL
, &buffer
, &len
);
369 LeaveCriticalSection(&from_file_mutex
);
370 HeapFree(GetProcessHeap(), 0, filename_a
);
371 return D3DXERR_INVALIDDATA
;
374 hr
= D3DXAssembleShader(buffer
, len
, defines
, include
, flags
, shader
, error_messages
);
376 ID3DXInclude_Close(include
, buffer
);
377 LeaveCriticalSection(&from_file_mutex
);
378 HeapFree(GetProcessHeap(), 0, filename_a
);
382 HRESULT WINAPI
D3DXAssembleShaderFromResourceA(HMODULE module
, const char *resource
, const D3DXMACRO
*defines
,
383 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
389 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
390 module
, debugstr_a(resource
), defines
, include
, flags
, shader
, error_messages
);
392 if (!(res
= FindResourceA(module
, resource
, (const char *)RT_RCDATA
)))
393 return D3DXERR_INVALIDDATA
;
394 if (FAILED(load_resource_into_memory(module
, res
, &buffer
, &len
)))
395 return D3DXERR_INVALIDDATA
;
396 return D3DXAssembleShader(buffer
, len
, defines
, include
, flags
,
397 shader
, error_messages
);
400 HRESULT WINAPI
D3DXAssembleShaderFromResourceW(HMODULE module
, const WCHAR
*resource
, const D3DXMACRO
*defines
,
401 ID3DXInclude
*include
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
407 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
408 module
, debugstr_w(resource
), defines
, include
, flags
, shader
, error_messages
);
410 if (!(res
= FindResourceW(module
, resource
, (const WCHAR
*)RT_RCDATA
)))
411 return D3DXERR_INVALIDDATA
;
412 if (FAILED(load_resource_into_memory(module
, res
, &buffer
, &len
)))
413 return D3DXERR_INVALIDDATA
;
414 return D3DXAssembleShader(buffer
, len
, defines
, include
, flags
,
415 shader
, error_messages
);
418 HRESULT WINAPI
D3DXCompileShader(const char *data
, UINT length
, const D3DXMACRO
*defines
,
419 ID3DXInclude
*include
, const char *function
, const char *profile
, DWORD flags
,
420 ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
, ID3DXConstantTable
**constant_table
)
424 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
425 "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
426 debugstr_a(data
), length
, defines
, include
, debugstr_a(function
), debugstr_a(profile
),
427 flags
, shader
, error_msgs
, constant_table
);
429 if (D3DX_SDK_VERSION
<= 36)
430 flags
|= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY
;
432 hr
= D3DCompile(data
, length
, NULL
, (D3D_SHADER_MACRO
*)defines
, (ID3DInclude
*)include
,
433 function
, profile
, flags
, 0, (ID3DBlob
**)shader
, (ID3DBlob
**)error_msgs
);
435 if (SUCCEEDED(hr
) && constant_table
)
437 hr
= D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader
), constant_table
);
440 ID3DXBuffer_Release(*shader
);
448 HRESULT WINAPI
D3DXCompileShaderFromFileA(const char *filename
, const D3DXMACRO
*defines
,
449 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
450 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
)
456 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
457 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
458 debugstr_a(filename
), defines
, include
, debugstr_a(entrypoint
),
459 debugstr_a(profile
), flags
, shader
, error_messages
, constant_table
);
461 if (!filename
) return D3DXERR_INVALIDDATA
;
463 len
= MultiByteToWideChar(CP_ACP
, 0, filename
, -1, NULL
, 0);
464 filename_w
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(WCHAR
));
465 if (!filename_w
) return E_OUTOFMEMORY
;
466 MultiByteToWideChar(CP_ACP
, 0, filename
, -1, filename_w
, len
);
468 ret
= D3DXCompileShaderFromFileW(filename_w
, defines
, include
,
469 entrypoint
, profile
, flags
,
470 shader
, error_messages
, constant_table
);
472 HeapFree(GetProcessHeap(), 0, filename_w
);
476 HRESULT WINAPI
D3DXCompileShaderFromFileW(const WCHAR
*filename
, const D3DXMACRO
*defines
,
477 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
478 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
)
481 DWORD len
, filename_len
;
483 struct d3dx_include_from_file include_from_file
;
486 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
487 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
488 debugstr_w(filename
), defines
, include
, debugstr_a(entrypoint
), debugstr_a(profile
),
489 flags
, shader
, error_messages
, constant_table
);
493 include_from_file
.ID3DXInclude_iface
.lpVtbl
= &d3dx_include_from_file_vtbl
;
494 include
= &include_from_file
.ID3DXInclude_iface
;
497 filename_len
= WideCharToMultiByte(CP_ACP
, 0, filename
, -1, NULL
, 0, NULL
, NULL
);
498 filename_a
= HeapAlloc(GetProcessHeap(), 0, filename_len
* sizeof(char));
500 return E_OUTOFMEMORY
;
501 WideCharToMultiByte(CP_ACP
, 0, filename
, -1, filename_a
, filename_len
, NULL
, NULL
);
503 EnterCriticalSection(&from_file_mutex
);
504 hr
= ID3DXInclude_Open(include
, D3DXINC_LOCAL
, filename_a
, NULL
, &buffer
, &len
);
507 LeaveCriticalSection(&from_file_mutex
);
508 HeapFree(GetProcessHeap(), 0, filename_a
);
509 return D3DXERR_INVALIDDATA
;
512 if (D3DX_SDK_VERSION
<= 36)
513 flags
|= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY
;
515 hr
= D3DCompile(buffer
, len
, filename_a
, (const D3D_SHADER_MACRO
*)defines
,
516 (ID3DInclude
*)include
, entrypoint
, profile
, flags
, 0,
517 (ID3DBlob
**)shader
, (ID3DBlob
**)error_messages
);
519 if (SUCCEEDED(hr
) && constant_table
)
520 hr
= D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader
),
523 ID3DXInclude_Close(include
, buffer
);
524 LeaveCriticalSection(&from_file_mutex
);
525 HeapFree(GetProcessHeap(), 0, filename_a
);
529 HRESULT WINAPI
D3DXCompileShaderFromResourceA(HMODULE module
, const char *resource
, const D3DXMACRO
*defines
,
530 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
531 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
)
537 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
538 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
539 module
, debugstr_a(resource
), defines
, include
, debugstr_a(entrypoint
), debugstr_a(profile
),
540 flags
, shader
, error_messages
, constant_table
);
542 if (!(res
= FindResourceA(module
, resource
, (const char *)RT_RCDATA
)))
543 return D3DXERR_INVALIDDATA
;
544 if (FAILED(load_resource_into_memory(module
, res
, &buffer
, &len
)))
545 return D3DXERR_INVALIDDATA
;
546 return D3DXCompileShader(buffer
, len
, defines
, include
, entrypoint
, profile
,
547 flags
, shader
, error_messages
, constant_table
);
550 HRESULT WINAPI
D3DXCompileShaderFromResourceW(HMODULE module
, const WCHAR
*resource
, const D3DXMACRO
*defines
,
551 ID3DXInclude
*include
, const char *entrypoint
, const char *profile
, DWORD flags
,
552 ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
, ID3DXConstantTable
**constant_table
)
558 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
559 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
560 module
, debugstr_w(resource
), defines
, include
, debugstr_a(entrypoint
), debugstr_a(profile
),
561 flags
, shader
, error_messages
, constant_table
);
563 if (!(res
= FindResourceW(module
, resource
, (const WCHAR
*)RT_RCDATA
)))
564 return D3DXERR_INVALIDDATA
;
565 if (FAILED(load_resource_into_memory(module
, res
, &buffer
, &len
)))
566 return D3DXERR_INVALIDDATA
;
567 return D3DXCompileShader(buffer
, len
, defines
, include
, entrypoint
, profile
,
568 flags
, shader
, error_messages
, constant_table
);
571 HRESULT WINAPI
D3DXPreprocessShader(const char *data
, UINT data_len
, const D3DXMACRO
*defines
,
572 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
574 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
575 debugstr_a(data
), data_len
, defines
, include
, shader
, error_messages
);
577 return D3DPreprocess(data
, data_len
, NULL
,
578 (const D3D_SHADER_MACRO
*)defines
, (ID3DInclude
*)include
,
579 (ID3DBlob
**)shader
, (ID3DBlob
**)error_messages
);
582 HRESULT WINAPI
D3DXPreprocessShaderFromFileA(const char *filename
, const D3DXMACRO
*defines
,
583 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
585 WCHAR
*filename_w
= NULL
;
589 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
590 debugstr_a(filename
), defines
, include
, shader
, error_messages
);
592 if (!filename
) return D3DXERR_INVALIDDATA
;
594 len
= MultiByteToWideChar(CP_ACP
, 0, filename
, -1, NULL
, 0);
595 filename_w
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(WCHAR
));
596 if (!filename_w
) return E_OUTOFMEMORY
;
597 MultiByteToWideChar(CP_ACP
, 0, filename
, -1, filename_w
, len
);
599 ret
= D3DXPreprocessShaderFromFileW(filename_w
, defines
, include
, shader
, error_messages
);
601 HeapFree(GetProcessHeap(), 0, filename_w
);
605 HRESULT WINAPI
D3DXPreprocessShaderFromFileW(const WCHAR
*filename
, const D3DXMACRO
*defines
,
606 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
611 struct d3dx_include_from_file include_from_file
;
614 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
615 debugstr_w(filename
), defines
, include
, shader
, error_messages
);
619 include_from_file
.ID3DXInclude_iface
.lpVtbl
= &d3dx_include_from_file_vtbl
;
620 include
= &include_from_file
.ID3DXInclude_iface
;
623 len
= WideCharToMultiByte(CP_ACP
, 0, filename
, -1, NULL
, 0, NULL
, NULL
);
624 filename_a
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(char));
626 return E_OUTOFMEMORY
;
627 WideCharToMultiByte(CP_ACP
, 0, filename
, -1, filename_a
, len
, NULL
, NULL
);
629 EnterCriticalSection(&from_file_mutex
);
630 hr
= ID3DXInclude_Open(include
, D3DXINC_LOCAL
, filename_a
, NULL
, &buffer
, &len
);
633 LeaveCriticalSection(&from_file_mutex
);
634 HeapFree(GetProcessHeap(), 0, filename_a
);
635 return D3DXERR_INVALIDDATA
;
638 hr
= D3DPreprocess(buffer
, len
, NULL
,
639 (const D3D_SHADER_MACRO
*)defines
,
640 (ID3DInclude
*) include
,
641 (ID3DBlob
**)shader
, (ID3DBlob
**)error_messages
);
643 ID3DXInclude_Close(include
, buffer
);
644 LeaveCriticalSection(&from_file_mutex
);
645 HeapFree(GetProcessHeap(), 0, filename_a
);
649 HRESULT WINAPI
D3DXPreprocessShaderFromResourceA(HMODULE module
, const char *resource
, const D3DXMACRO
*defines
,
650 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
656 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
657 module
, debugstr_a(resource
), defines
, include
, shader
, error_messages
);
659 if (!(res
= FindResourceA(module
, resource
, (const char *)RT_RCDATA
)))
660 return D3DXERR_INVALIDDATA
;
661 if (FAILED(load_resource_into_memory(module
, res
, &buffer
, &len
)))
662 return D3DXERR_INVALIDDATA
;
663 return D3DXPreprocessShader(buffer
, len
, defines
, include
,
664 shader
, error_messages
);
667 HRESULT WINAPI
D3DXPreprocessShaderFromResourceW(HMODULE module
, const WCHAR
*resource
, const D3DXMACRO
*defines
,
668 ID3DXInclude
*include
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_messages
)
674 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
675 module
, debugstr_w(resource
), defines
, include
, shader
, error_messages
);
677 if (!(res
= FindResourceW(module
, resource
, (const WCHAR
*)RT_RCDATA
)))
678 return D3DXERR_INVALIDDATA
;
679 if (FAILED(load_resource_into_memory(module
, res
, &buffer
, &len
)))
680 return D3DXERR_INVALIDDATA
;
681 return D3DXPreprocessShader(buffer
, len
, defines
, include
,
682 shader
, error_messages
);
686 struct ID3DXConstantTableImpl
{
687 ID3DXConstantTable ID3DXConstantTable_iface
;
691 D3DXCONSTANTTABLE_DESC desc
;
692 struct ctab_constant
*constants
;
695 static void free_constant(struct ctab_constant
*constant
)
697 if (constant
->constants
)
699 UINT i
, count
= constant
->desc
.Elements
> 1 ? constant
->desc
.Elements
: constant
->desc
.StructMembers
;
701 for (i
= 0; i
< count
; ++i
)
703 free_constant(&constant
->constants
[i
]);
705 HeapFree(GetProcessHeap(), 0, constant
->constants
);
709 static void free_constant_table(struct ID3DXConstantTableImpl
*table
)
711 if (table
->constants
)
715 for (i
= 0; i
< table
->desc
.Constants
; ++i
)
717 free_constant(&table
->constants
[i
]);
719 HeapFree(GetProcessHeap(), 0, table
->constants
);
721 HeapFree(GetProcessHeap(), 0, table
->ctab
);
724 static inline struct ID3DXConstantTableImpl
*impl_from_ID3DXConstantTable(ID3DXConstantTable
*iface
)
726 return CONTAINING_RECORD(iface
, struct ID3DXConstantTableImpl
, ID3DXConstantTable_iface
);
729 static inline BOOL
is_vertex_shader(DWORD version
)
731 return (version
& 0xffff0000) == 0xfffe0000;
734 static inline D3DXHANDLE
handle_from_constant(struct ctab_constant
*constant
)
736 return (D3DXHANDLE
)constant
;
739 static struct ctab_constant
*get_constant_by_name(struct ID3DXConstantTableImpl
*table
,
740 struct ctab_constant
*constant
, const char *name
);
742 static struct ctab_constant
*get_constant_element_by_name(struct ctab_constant
*constant
, const char *name
)
747 TRACE("constant %p, name %s\n", constant
, debugstr_a(name
));
749 if (!name
|| !*name
) return NULL
;
751 element
= atoi(name
);
752 part
= strchr(name
, ']') + 1;
754 if (constant
->desc
.Elements
> element
)
756 struct ctab_constant
*c
= constant
->constants
? &constant
->constants
[element
] : constant
;
761 return get_constant_by_name(NULL
, c
, part
);
764 return get_constant_element_by_name(c
, part
);
767 TRACE("Returning parameter %p\n", c
);
771 FIXME("Unhandled case \"%c\"\n", *--part
);
776 TRACE("Constant not found\n");
780 static struct ctab_constant
*get_constant_by_name(struct ID3DXConstantTableImpl
*table
,
781 struct ctab_constant
*constant
, const char *name
)
783 UINT i
, count
, length
;
784 struct ctab_constant
*handles
;
787 TRACE("table %p, constant %p, name %s\n", table
, constant
, debugstr_a(name
));
789 if (!name
|| !*name
) return NULL
;
793 count
= table
->desc
.Constants
;
794 handles
= table
->constants
;
798 count
= constant
->desc
.StructMembers
;
799 handles
= constant
->constants
;
802 length
= strcspn(name
, "[.");
803 part
= name
+ length
;
805 for (i
= 0; i
< count
; i
++)
807 if (strlen(handles
[i
].desc
.Name
) == length
&& !strncmp(handles
[i
].desc
.Name
, name
, length
))
812 return get_constant_by_name(NULL
, &handles
[i
], part
);
815 return get_constant_element_by_name(&handles
[i
], part
);
818 TRACE("Returning parameter %p\n", &handles
[i
]);
824 TRACE("Constant not found\n");
828 static struct ctab_constant
*is_valid_sub_constant(struct ctab_constant
*parent
, D3DXHANDLE handle
)
830 struct ctab_constant
*c
;
833 /* all variable have at least elements = 1, but not always elements */
834 if (!parent
->constants
) return NULL
;
836 count
= parent
->desc
.Elements
> 1 ? parent
->desc
.Elements
: parent
->desc
.StructMembers
;
837 for (i
= 0; i
< count
; ++i
)
839 if (handle_from_constant(&parent
->constants
[i
]) == handle
)
840 return &parent
->constants
[i
];
842 c
= is_valid_sub_constant(&parent
->constants
[i
], handle
);
849 static inline struct ctab_constant
*get_valid_constant(struct ID3DXConstantTableImpl
*table
, D3DXHANDLE handle
)
851 struct ctab_constant
*c
;
854 if (!handle
) return NULL
;
856 for (i
= 0; i
< table
->desc
.Constants
; ++i
)
858 if (handle_from_constant(&table
->constants
[i
]) == handle
)
859 return &table
->constants
[i
];
861 c
= is_valid_sub_constant(&table
->constants
[i
], handle
);
865 return get_constant_by_name(table
, NULL
, handle
);
868 /*** IUnknown methods ***/
869 static HRESULT WINAPI
ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable
*iface
, REFIID riid
, void **out
)
871 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
873 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
874 IsEqualGUID(riid
, &IID_ID3DXBuffer
) ||
875 IsEqualGUID(riid
, &IID_ID3DXConstantTable
))
877 ID3DXConstantTable_AddRef(iface
);
882 WARN("Interface %s not found.\n", debugstr_guid(riid
));
884 return E_NOINTERFACE
;
887 static ULONG WINAPI
ID3DXConstantTableImpl_AddRef(ID3DXConstantTable
*iface
)
889 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
891 TRACE("(%p)->(): AddRef from %d\n", This
, This
->ref
);
893 return InterlockedIncrement(&This
->ref
);
896 static ULONG WINAPI
ID3DXConstantTableImpl_Release(ID3DXConstantTable
*iface
)
898 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
899 ULONG ref
= InterlockedDecrement(&This
->ref
);
901 TRACE("(%p)->(): Release from %d\n", This
, ref
+ 1);
905 free_constant_table(This
);
906 HeapFree(GetProcessHeap(), 0, This
);
912 /*** ID3DXBuffer methods ***/
913 static void * WINAPI
ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable
*iface
)
915 struct ID3DXConstantTableImpl
*table
= impl_from_ID3DXConstantTable(iface
);
917 TRACE("iface %p.\n", iface
);
922 static DWORD WINAPI
ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable
*iface
)
924 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
926 TRACE("(%p)->()\n", This
);
931 /*** ID3DXConstantTable methods ***/
932 static HRESULT WINAPI
ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable
*iface
, D3DXCONSTANTTABLE_DESC
*desc
)
934 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
936 TRACE("(%p)->(%p)\n", This
, desc
);
939 return D3DERR_INVALIDCALL
;
946 const struct ctab_constant
*d3dx_shader_get_ctab_constant(ID3DXConstantTable
*iface
, D3DXHANDLE constant
)
948 struct ID3DXConstantTableImpl
*ctab
= impl_from_ID3DXConstantTable(iface
);
950 return get_valid_constant(ctab
, constant
);
953 static HRESULT WINAPI
ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable
*iface
, D3DXHANDLE constant
,
954 D3DXCONSTANT_DESC
*desc
, UINT
*count
)
956 struct ID3DXConstantTableImpl
*ctab
= impl_from_ID3DXConstantTable(iface
);
957 struct ctab_constant
*c
= get_valid_constant(ctab
, constant
);
959 TRACE("(%p)->(%p, %p, %p)\n", ctab
, constant
, desc
, count
);
963 WARN("Invalid argument specified\n");
964 return D3DERR_INVALIDCALL
;
967 if (desc
) *desc
= c
->desc
;
968 if (count
) *count
= 1;
973 static UINT WINAPI
ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable
*iface
, D3DXHANDLE constant
)
975 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
976 struct ctab_constant
*c
= get_valid_constant(This
, constant
);
978 TRACE("(%p)->(%p)\n", This
, constant
);
980 if (!c
|| c
->desc
.RegisterSet
!= D3DXRS_SAMPLER
)
982 WARN("Invalid argument specified\n");
986 TRACE("Returning RegisterIndex %u\n", c
->desc
.RegisterIndex
);
987 return c
->desc
.RegisterIndex
;
990 static D3DXHANDLE WINAPI
ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable
*iface
, D3DXHANDLE constant
, UINT index
)
992 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
993 struct ctab_constant
*c
;
995 TRACE("(%p)->(%p, %d)\n", This
, constant
, index
);
999 c
= get_valid_constant(This
, constant
);
1000 if (c
&& index
< c
->desc
.StructMembers
)
1002 c
= &c
->constants
[index
];
1003 TRACE("Returning constant %p\n", c
);
1004 return handle_from_constant(c
);
1009 if (index
< This
->desc
.Constants
)
1011 c
= &This
->constants
[index
];
1012 TRACE("Returning constant %p\n", c
);
1013 return handle_from_constant(c
);
1017 WARN("Index out of range\n");
1021 static D3DXHANDLE WINAPI
ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable
*iface
,
1022 D3DXHANDLE constant
, const char *name
)
1024 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1025 struct ctab_constant
*c
= get_valid_constant(This
, constant
);
1027 TRACE("iface %p, constant %p, name %s.\n", iface
, constant
, debugstr_a(name
));
1029 c
= get_constant_by_name(This
, c
, name
);
1030 TRACE("Returning constant %p\n", c
);
1032 return handle_from_constant(c
);
1035 static D3DXHANDLE WINAPI
ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable
*iface
, D3DXHANDLE constant
, UINT index
)
1037 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1038 struct ctab_constant
*c
= get_valid_constant(This
, constant
);
1040 TRACE("(%p)->(%p, %d)\n", This
, constant
, index
);
1042 if (c
&& index
< c
->desc
.Elements
)
1044 if (c
->desc
.Elements
> 1) c
= &c
->constants
[index
];
1045 TRACE("Returning constant %p\n", c
);
1046 return handle_from_constant(c
);
1049 WARN("Invalid argument specified\n");
1053 static inline DWORD
get_index(const void **indata
, UINT index
, BOOL is_pointer
)
1059 return ((DWORD
**)indata
)[index
/ 16][index
% 16];
1061 return (*((DWORD
**)indata
))[index
];
1064 static UINT
set(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
, struct ctab_constant
*constant
,
1065 const void **indata
, D3DXPARAMETER_TYPE intype
, UINT
*size
, UINT incol
, D3DXPARAMETER_CLASS inclass
, UINT index
,
1068 D3DXCONSTANT_DESC
*desc
= &constant
->desc
;
1069 UINT l
, i
, regcount
= 1, regsize
= 1, cin
= 1, rin
= 1, ret
, last
= 0;
1072 /* size too small to set anything */
1073 if (*size
< desc
->Rows
* desc
->Columns
)
1079 /* D3DXPC_STRUCT is somewhat special */
1080 if (desc
->Class
== D3DXPC_STRUCT
)
1083 * Struct array sets the last complete input to the first struct element, all other
1084 * elements are not set.
1085 * E.g.: struct {int i;} s1[2];
1086 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1088 * struct {int i; int n} s2[2];
1089 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1091 if (desc
->Elements
> 1)
1093 UINT offset
= *size
/ (desc
->Rows
* desc
->Columns
) - 1;
1095 offset
= min(desc
->Elements
- 1, offset
);
1096 last
= offset
* desc
->Rows
* desc
->Columns
;
1098 if ((is_pointer
|| inclass
== D3DXPC_MATRIX_ROWS
) && desc
->RegisterSet
!= D3DXRS_BOOL
)
1100 set(table
, device
, &constant
->constants
[0], NULL
, intype
, size
, incol
, inclass
, 0, is_pointer
);
1104 last
+= set(table
, device
, &constant
->constants
[0], indata
, intype
, size
, incol
, inclass
,
1105 index
+ last
, is_pointer
);
1111 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1112 * exactly 16 input values, use matrix transpose.
1114 if (inclass
== D3DXPC_MATRIX_ROWS
&& desc
->RegisterSet
== D3DXRS_BOOL
)
1116 D3DXMATRIX mat
, *m
, min
;
1117 D3DXMatrixTranspose(&mat
, &min
);
1120 min
= *(D3DXMATRIX
*)(indata
[index
/ 16]);
1122 min
= **(D3DXMATRIX
**)indata
;
1124 D3DXMatrixTranspose(&mat
, &min
);
1126 for (i
= 0; i
< desc
->StructMembers
; ++i
)
1128 last
+= set(table
, device
, &constant
->constants
[i
], (const void **)&m
, intype
, size
, incol
,
1129 D3DXPC_SCALAR
, index
+ last
, is_pointer
);
1133 * For pointers or for matrix rows, only the first member is set.
1134 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1135 * E.g.: struct {int i; int n} s;
1136 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1138 else if ((is_pointer
|| inclass
== D3DXPC_MATRIX_ROWS
) && desc
->RegisterSet
!= D3DXRS_BOOL
)
1140 last
= set(table
, device
, &constant
->constants
[0], indata
, intype
, size
, incol
, inclass
,
1141 index
+ last
, is_pointer
);
1143 for (i
= 1; i
< desc
->StructMembers
; ++i
)
1145 set(table
, device
, &constant
->constants
[i
], NULL
, intype
, size
, incol
, inclass
, 0, is_pointer
);
1150 for (i
= 0; i
< desc
->StructMembers
; ++i
)
1152 last
+= set(table
, device
, &constant
->constants
[i
], indata
, intype
, size
, incol
, D3DXPC_SCALAR
,
1153 index
+ last
, is_pointer
);
1162 if (desc
->Elements
> 1)
1164 for (i
= 0; i
< desc
->Elements
&& *size
> 0; ++i
)
1166 last
+= set(table
, device
, &constant
->constants
[i
], indata
, intype
, size
, incol
, inclass
,
1167 index
+ last
, is_pointer
);
1169 /* adjust the vector size for matrix rows */
1170 if (inclass
== D3DXPC_MATRIX_ROWS
&& desc
->Class
== D3DXPC_VECTOR
&& (i
% 4) == 3)
1173 *size
= *size
< 12 ? 0 : *size
- 12;
1180 switch (desc
->Class
)
1184 case D3DXPC_MATRIX_ROWS
:
1185 regcount
= min(desc
->RegisterCount
, desc
->Rows
);
1186 if (inclass
== D3DXPC_MATRIX_ROWS
) cin
= incol
;
1188 regsize
= desc
->Columns
;
1191 case D3DXPC_MATRIX_COLUMNS
:
1192 regcount
= min(desc
->RegisterCount
, desc
->Columns
);
1193 if (inclass
== D3DXPC_MATRIX_ROWS
) rin
= incol
;
1195 regsize
= desc
->Rows
;
1199 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc
->Class
));
1203 /* specific stuff for different in types */
1207 ret
= desc
->Columns
* desc
->Rows
;
1208 *size
-= desc
->Columns
* desc
->Rows
;
1212 switch (desc
->Class
)
1214 case D3DXPC_MATRIX_ROWS
:
1215 if (*size
< regcount
* 4)
1221 *size
-= 4 * regcount
;
1224 case D3DXPC_MATRIX_COLUMNS
:
1226 *size
-= 4 * regcount
;
1240 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc
->Class
));
1245 case D3DXPC_MATRIX_ROWS
:
1246 switch (desc
->Class
)
1248 case D3DXPC_MATRIX_ROWS
:
1249 case D3DXPC_MATRIX_COLUMNS
:
1267 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc
->Class
));
1273 case D3DXPC_MATRIX_COLUMNS
:
1274 switch (desc
->Class
)
1276 case D3DXPC_MATRIX_ROWS
:
1277 case D3DXPC_MATRIX_COLUMNS
:
1295 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc
->Class
));
1302 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass
));
1306 /* set the registers */
1307 switch (desc
->RegisterSet
)
1310 regcount
= min(desc
->RegisterCount
, desc
->Columns
* desc
->Rows
);
1312 for (i
= 0; i
< regcount
; ++i
)
1315 DWORD t
= get_index(indata
, index
+ i
/ regsize
* rin
+ l
* cin
, is_pointer
);
1317 set_number(&tmp
, desc
->Type
, &t
, intype
);
1318 set_number(&out
, D3DXPT_BOOL
, &tmp
, desc
->Type
);
1319 if (is_vertex_shader(table
->desc
.Version
))
1320 IDirect3DDevice9_SetVertexShaderConstantB(device
, desc
->RegisterIndex
+ i
, &out
, 1);
1322 IDirect3DDevice9_SetPixelShaderConstantB(device
, desc
->RegisterIndex
+ i
, &out
, 1);
1324 if (++l
>= regsize
) l
= 0;
1329 for (i
= 0; i
< regcount
; ++i
)
1331 INT vec
[4] = {0, 0, 1, 0};
1333 for (l
= 0; l
< regsize
; ++l
)
1335 DWORD t
= get_index(indata
, index
+ i
* rin
+ l
* cin
, is_pointer
);
1337 set_number(&tmp
, desc
->Type
, &t
, intype
);
1338 set_number(&vec
[l
], D3DXPT_INT
, &tmp
, desc
->Type
);
1340 if (is_vertex_shader(table
->desc
.Version
))
1341 IDirect3DDevice9_SetVertexShaderConstantI(device
, desc
->RegisterIndex
+ i
, vec
, 1);
1343 IDirect3DDevice9_SetPixelShaderConstantI(device
, desc
->RegisterIndex
+ i
, vec
, 1);
1348 for (i
= 0; i
< regcount
; ++i
)
1352 for (l
= 0; l
< regsize
; ++l
)
1354 DWORD t
= get_index(indata
, index
+ i
* rin
+ l
* cin
, is_pointer
);
1356 set_number(&tmp
, desc
->Type
, &t
, intype
);
1357 set_number(&vec
[l
], D3DXPT_FLOAT
, &tmp
, desc
->Type
);
1359 if (is_vertex_shader(table
->desc
.Version
))
1360 IDirect3DDevice9_SetVertexShaderConstantF(device
, desc
->RegisterIndex
+ i
, vec
, 1);
1362 IDirect3DDevice9_SetPixelShaderConstantF(device
, desc
->RegisterIndex
+ i
, vec
, 1);
1367 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc
->RegisterSet
));
1372 static HRESULT
set_scalar(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
, D3DXHANDLE constant
,
1373 const void *indata
, D3DXPARAMETER_TYPE intype
)
1375 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1380 WARN("Invalid argument specified\n");
1381 return D3DERR_INVALIDCALL
;
1384 switch (c
->desc
.Class
)
1387 set(table
, device
, c
, &indata
, intype
, &count
, c
->desc
.Columns
, D3DXPC_SCALAR
, 0, FALSE
);
1391 case D3DXPC_MATRIX_ROWS
:
1392 case D3DXPC_MATRIX_COLUMNS
:
1397 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c
->desc
.Class
));
1398 return D3DERR_INVALIDCALL
;
1402 static HRESULT
set_scalar_array(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
, D3DXHANDLE constant
,
1403 const void *indata
, UINT count
, D3DXPARAMETER_TYPE intype
)
1405 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1409 WARN("Invalid argument specified\n");
1410 return D3DERR_INVALIDCALL
;
1413 switch (c
->desc
.Class
)
1417 case D3DXPC_MATRIX_ROWS
:
1418 case D3DXPC_MATRIX_COLUMNS
:
1420 set(table
, device
, c
, &indata
, intype
, &count
, c
->desc
.Columns
, D3DXPC_SCALAR
, 0, FALSE
);
1424 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c
->desc
.Class
));
1425 return D3DERR_INVALIDCALL
;
1429 static HRESULT
set_vector(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
, D3DXHANDLE constant
,
1430 const void *indata
, D3DXPARAMETER_TYPE intype
)
1432 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1437 WARN("Invalid argument specified\n");
1438 return D3DERR_INVALIDCALL
;
1441 switch (c
->desc
.Class
)
1446 set(table
, device
, c
, &indata
, intype
, &count
, 4, D3DXPC_VECTOR
, 0, FALSE
);
1449 case D3DXPC_MATRIX_ROWS
:
1450 case D3DXPC_MATRIX_COLUMNS
:
1454 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c
->desc
.Class
));
1455 return D3DERR_INVALIDCALL
;
1459 static HRESULT
set_vector_array(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
, D3DXHANDLE constant
,
1460 const void *indata
, UINT count
, D3DXPARAMETER_TYPE intype
)
1462 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1466 WARN("Invalid argument specified\n");
1467 return D3DERR_INVALIDCALL
;
1470 switch (c
->desc
.Class
)
1474 case D3DXPC_MATRIX_ROWS
:
1475 case D3DXPC_MATRIX_COLUMNS
:
1478 set(table
, device
, c
, &indata
, intype
, &count
, 4, D3DXPC_VECTOR
, 0, FALSE
);
1482 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c
->desc
.Class
));
1483 return D3DERR_INVALIDCALL
;
1487 static HRESULT
set_matrix_array(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
, D3DXHANDLE constant
,
1488 const void *indata
, UINT count
, BOOL transpose
)
1490 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1494 WARN("Invalid argument specified\n");
1495 return D3DERR_INVALIDCALL
;
1498 switch (c
->desc
.Class
)
1502 case D3DXPC_MATRIX_ROWS
:
1503 case D3DXPC_MATRIX_COLUMNS
:
1506 set(table
, device
, c
, &indata
, D3DXPT_FLOAT
, &count
, 4,
1507 transpose
? D3DXPC_MATRIX_ROWS
: D3DXPC_MATRIX_COLUMNS
, 0, FALSE
);
1511 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c
->desc
.Class
));
1512 return D3DERR_INVALIDCALL
;
1516 static HRESULT
set_matrix_pointer_array(struct ID3DXConstantTableImpl
*table
, IDirect3DDevice9
*device
,
1517 D3DXHANDLE constant
, const void **indata
, UINT count
, BOOL transpose
)
1519 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1523 WARN("Invalid argument specified\n");
1524 return D3DERR_INVALIDCALL
;
1527 switch (c
->desc
.Class
)
1531 case D3DXPC_MATRIX_ROWS
:
1532 case D3DXPC_MATRIX_COLUMNS
:
1535 set(table
, device
, c
, indata
, D3DXPT_FLOAT
, &count
, 4,
1536 transpose
? D3DXPC_MATRIX_ROWS
: D3DXPC_MATRIX_COLUMNS
, 0, TRUE
);
1540 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c
->desc
.Class
));
1541 return D3DERR_INVALIDCALL
;
1545 static HRESULT WINAPI
ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable
*iface
,
1546 struct IDirect3DDevice9
*device
)
1548 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1551 TRACE("iface %p, device %p\n", iface
, device
);
1555 WARN("Invalid argument specified\n");
1556 return D3DERR_INVALIDCALL
;
1559 for (i
= 0; i
< This
->desc
.Constants
; i
++)
1561 D3DXCONSTANT_DESC
*desc
= &This
->constants
[i
].desc
;
1564 if (!desc
->DefaultValue
)
1567 switch (desc
->RegisterSet
)
1570 if (is_vertex_shader(This
->desc
.Version
))
1571 hr
= IDirect3DDevice9_SetVertexShaderConstantB(device
, desc
->RegisterIndex
, desc
->DefaultValue
,
1572 desc
->RegisterCount
);
1574 hr
= IDirect3DDevice9_SetPixelShaderConstantB(device
, desc
->RegisterIndex
, desc
->DefaultValue
,
1575 desc
->RegisterCount
);
1579 if (is_vertex_shader(This
->desc
.Version
))
1580 hr
= IDirect3DDevice9_SetVertexShaderConstantI(device
, desc
->RegisterIndex
, desc
->DefaultValue
,
1581 desc
->RegisterCount
);
1583 hr
= IDirect3DDevice9_SetPixelShaderConstantI(device
, desc
->RegisterIndex
, desc
->DefaultValue
,
1584 desc
->RegisterCount
);
1588 if (is_vertex_shader(This
->desc
.Version
))
1589 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device
, desc
->RegisterIndex
, desc
->DefaultValue
,
1590 desc
->RegisterCount
);
1592 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device
, desc
->RegisterIndex
, desc
->DefaultValue
,
1593 desc
->RegisterCount
);
1597 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc
->RegisterSet
));
1609 static HRESULT WINAPI
ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable
*iface
,
1610 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const void *data
, unsigned int bytes
)
1612 struct ID3DXConstantTableImpl
*table
= impl_from_ID3DXConstantTable(iface
);
1613 struct ctab_constant
*c
= get_valid_constant(table
, constant
);
1614 D3DXCONSTANT_DESC
*desc
;
1616 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface
, device
, constant
, data
, bytes
);
1618 if (!device
|| !c
|| !data
)
1620 WARN("Invalid argument specified\n");
1621 return D3DERR_INVALIDCALL
;
1626 switch (desc
->Class
)
1630 case D3DXPC_MATRIX_ROWS
:
1631 case D3DXPC_MATRIX_COLUMNS
:
1634 set(table
, device
, c
, &data
, desc
->Type
, &bytes
, desc
->Columns
, D3DXPC_SCALAR
, 0, FALSE
);
1638 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc
->Class
));
1639 return D3DERR_INVALIDCALL
;
1643 static HRESULT WINAPI
ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable
*iface
,
1644 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, BOOL b
)
1646 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1648 TRACE("iface %p, device %p, constant %p, b %d\n", iface
, device
, constant
, b
);
1650 return set_scalar(This
, device
, constant
, &b
, D3DXPT_BOOL
);
1653 static HRESULT WINAPI
ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable
*iface
,
1654 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const BOOL
*b
, UINT count
)
1656 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1658 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface
, device
, constant
, b
, count
);
1660 return set_scalar_array(This
, device
, constant
, b
, count
, D3DXPT_BOOL
);
1663 static HRESULT WINAPI
ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable
*iface
,
1664 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, INT n
)
1666 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1668 TRACE("iface %p, device %p, constant %p, n %d\n", iface
, device
, constant
, n
);
1670 return set_scalar(This
, device
, constant
, &n
, D3DXPT_INT
);
1673 static HRESULT WINAPI
ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable
*iface
,
1674 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const INT
*n
, UINT count
)
1676 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1678 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface
, device
, constant
, n
, count
);
1680 return set_scalar_array(This
, device
, constant
, n
, count
, D3DXPT_INT
);
1683 static HRESULT WINAPI
ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable
*iface
,
1684 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, float f
)
1686 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1688 TRACE("iface %p, device %p, constant %p, f %f\n", iface
, device
, constant
, f
);
1690 return set_scalar(This
, device
, constant
, &f
, D3DXPT_FLOAT
);
1693 static HRESULT WINAPI
ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable
*iface
,
1694 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const float *f
, UINT count
)
1696 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1698 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface
, device
, constant
, f
, count
);
1700 return set_scalar_array(This
, device
, constant
, f
, count
, D3DXPT_FLOAT
);
1703 static HRESULT WINAPI
ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable
*iface
,
1704 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXVECTOR4
*vector
)
1706 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1708 TRACE("iface %p, device %p, constant %p, vector %p\n", iface
, device
, constant
, vector
);
1710 return set_vector(This
, device
, constant
, vector
, D3DXPT_FLOAT
);
1713 static HRESULT WINAPI
ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable
*iface
,
1714 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXVECTOR4
*vector
, UINT count
)
1716 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1718 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface
, device
, constant
, vector
, count
);
1720 return set_vector_array(This
, device
, constant
, vector
, count
, D3DXPT_FLOAT
);
1723 static HRESULT WINAPI
ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable
*iface
,
1724 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
)
1726 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1728 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface
, device
, constant
, matrix
);
1730 return set_matrix_array(This
, device
, constant
, matrix
, 1, FALSE
);
1733 static HRESULT WINAPI
ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable
*iface
,
1734 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
, UINT count
)
1736 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1738 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface
, device
, constant
, matrix
, count
);
1740 return set_matrix_array(This
, device
, constant
, matrix
, count
, FALSE
);
1743 static HRESULT WINAPI
ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable
*iface
,
1744 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
**matrix
, UINT count
)
1746 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1748 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface
, device
, constant
, matrix
, count
);
1750 return set_matrix_pointer_array(This
, device
, constant
, (const void **)matrix
, count
, FALSE
);
1753 static HRESULT WINAPI
ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable
*iface
,
1754 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
)
1756 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1758 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface
, device
, constant
, matrix
);
1760 return set_matrix_array(This
, device
, constant
, matrix
, 1, TRUE
);
1763 static HRESULT WINAPI
ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable
*iface
,
1764 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
, UINT count
)
1766 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1768 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface
, device
, constant
, matrix
, count
);
1770 return set_matrix_array(This
, device
, constant
, matrix
, count
, TRUE
);
1773 static HRESULT WINAPI
ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable
*iface
,
1774 struct IDirect3DDevice9
*device
, D3DXHANDLE constant
, const D3DXMATRIX
**matrix
, UINT count
)
1776 struct ID3DXConstantTableImpl
*This
= impl_from_ID3DXConstantTable(iface
);
1778 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface
, device
, constant
, matrix
, count
);
1780 return set_matrix_pointer_array(This
, device
, constant
, (const void **)matrix
, count
, TRUE
);
1783 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl
=
1785 /*** IUnknown methods ***/
1786 ID3DXConstantTableImpl_QueryInterface
,
1787 ID3DXConstantTableImpl_AddRef
,
1788 ID3DXConstantTableImpl_Release
,
1789 /*** ID3DXBuffer methods ***/
1790 ID3DXConstantTableImpl_GetBufferPointer
,
1791 ID3DXConstantTableImpl_GetBufferSize
,
1792 /*** ID3DXConstantTable methods ***/
1793 ID3DXConstantTableImpl_GetDesc
,
1794 ID3DXConstantTableImpl_GetConstantDesc
,
1795 ID3DXConstantTableImpl_GetSamplerIndex
,
1796 ID3DXConstantTableImpl_GetConstant
,
1797 ID3DXConstantTableImpl_GetConstantByName
,
1798 ID3DXConstantTableImpl_GetConstantElement
,
1799 ID3DXConstantTableImpl_SetDefaults
,
1800 ID3DXConstantTableImpl_SetValue
,
1801 ID3DXConstantTableImpl_SetBool
,
1802 ID3DXConstantTableImpl_SetBoolArray
,
1803 ID3DXConstantTableImpl_SetInt
,
1804 ID3DXConstantTableImpl_SetIntArray
,
1805 ID3DXConstantTableImpl_SetFloat
,
1806 ID3DXConstantTableImpl_SetFloatArray
,
1807 ID3DXConstantTableImpl_SetVector
,
1808 ID3DXConstantTableImpl_SetVectorArray
,
1809 ID3DXConstantTableImpl_SetMatrix
,
1810 ID3DXConstantTableImpl_SetMatrixArray
,
1811 ID3DXConstantTableImpl_SetMatrixPointerArray
,
1812 ID3DXConstantTableImpl_SetMatrixTranspose
,
1813 ID3DXConstantTableImpl_SetMatrixTransposeArray
,
1814 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1817 static HRESULT
parse_ctab_constant_type(const char *ctab
, DWORD typeoffset
, struct ctab_constant
*constant
,
1818 BOOL is_element
, WORD index
, WORD max_index
, DWORD
*offset
, DWORD nameoffset
, UINT regset
)
1820 const D3DXSHADER_TYPEINFO
*type
= (LPD3DXSHADER_TYPEINFO
)(ctab
+ typeoffset
);
1821 const D3DXSHADER_STRUCTMEMBERINFO
*memberinfo
= NULL
;
1822 HRESULT hr
= D3D_OK
;
1826 constant
->desc
.DefaultValue
= offset
? ctab
+ *offset
: NULL
;
1827 constant
->desc
.Class
= type
->Class
;
1828 constant
->desc
.Type
= type
->Type
;
1829 constant
->desc
.Rows
= type
->Rows
;
1830 constant
->desc
.Columns
= type
->Columns
;
1831 constant
->desc
.Elements
= is_element
? 1 : type
->Elements
;
1832 constant
->desc
.StructMembers
= type
->StructMembers
;
1833 constant
->desc
.Name
= ctab
+ nameoffset
;
1834 constant
->desc
.RegisterSet
= regset
;
1835 constant
->desc
.RegisterIndex
= index
;
1837 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant
->desc
.Name
,
1838 constant
->desc
.Elements
, index
, constant
->desc
.DefaultValue
,
1839 debug_d3dxparameter_registerset(regset
));
1840 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1841 debug_d3dxparameter_class(type
->Class
), debug_d3dxparameter_type(type
->Type
),
1842 type
->Rows
, type
->Columns
, type
->Elements
, type
->StructMembers
);
1844 if (type
->Elements
> 1 && !is_element
)
1846 count
= type
->Elements
;
1848 else if ((type
->Class
== D3DXPC_STRUCT
) && type
->StructMembers
)
1850 memberinfo
= (D3DXSHADER_STRUCTMEMBERINFO
*)(ctab
+ type
->StructMemberInfo
);
1851 count
= type
->StructMembers
;
1856 constant
->constants
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*constant
->constants
) * count
);
1857 if (!constant
->constants
)
1859 ERR("Out of memory\n");
1864 for (i
= 0; i
< count
; ++i
)
1866 hr
= parse_ctab_constant_type(ctab
, memberinfo
? memberinfo
[i
].TypeInfo
: typeoffset
,
1867 &constant
->constants
[i
], memberinfo
== NULL
, index
+ size
, max_index
, offset
,
1868 memberinfo
? memberinfo
[i
].Name
: nameoffset
, regset
);
1872 size
+= constant
->constants
[i
].desc
.RegisterCount
;
1877 WORD offsetdiff
= type
->Columns
* type
->Rows
;
1880 size
= type
->Columns
* type
->Rows
;
1885 fail
= type
->Class
!= D3DXPC_SCALAR
&& type
->Class
!= D3DXPC_VECTOR
1886 && type
->Class
!= D3DXPC_MATRIX_ROWS
&& type
->Class
!= D3DXPC_MATRIX_COLUMNS
;
1891 switch (type
->Class
)
1897 offsetdiff
= type
->Rows
* 4;
1900 case D3DXPC_MATRIX_ROWS
:
1901 offsetdiff
= type
->Rows
* 4;
1905 case D3DXPC_MATRIX_COLUMNS
:
1906 offsetdiff
= type
->Columns
* 4;
1907 size
= type
->Columns
;
1916 case D3DXRS_SAMPLER
:
1918 fail
= type
->Class
!= D3DXPC_OBJECT
;
1928 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset
),
1929 debug_d3dxparameter_class(type
->Class
));
1932 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1933 if (offset
) *offset
+= offsetdiff
* 4;
1936 constant
->desc
.RegisterCount
= max(0, min(max_index
- index
, size
));
1937 constant
->desc
.Bytes
= 4 * constant
->desc
.Elements
* type
->Rows
* type
->Columns
;
1942 if (constant
->constants
)
1944 for (i
= 0; i
< count
; ++i
)
1946 free_constant(&constant
->constants
[i
]);
1948 HeapFree(GetProcessHeap(), 0, constant
->constants
);
1949 constant
->constants
= NULL
;
1955 HRESULT WINAPI
D3DXGetShaderConstantTableEx(const DWORD
*byte_code
, DWORD flags
, ID3DXConstantTable
**constant_table
)
1957 struct ID3DXConstantTableImpl
*object
= NULL
;
1961 const D3DXSHADER_CONSTANTTABLE
*ctab_header
;
1962 const D3DXSHADER_CONSTANTINFO
*constant_info
;
1965 TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code
, flags
, constant_table
);
1967 if (constant_table
) *constant_table
= NULL
;
1969 if (!byte_code
|| !constant_table
)
1971 WARN("Invalid argument specified.\n");
1972 return D3DERR_INVALIDCALL
;
1975 if (!is_valid_bytecode(*byte_code
))
1977 WARN("Invalid byte_code specified.\n");
1981 if (flags
) FIXME("Flags (%#x) are not handled, yet!\n", flags
);
1983 hr
= D3DXFindShaderComment(byte_code
, MAKEFOURCC('C','T','A','B'), &data
, &size
);
1986 WARN("CTAB not found.\n");
1987 return D3DXERR_INVALIDDATA
;
1990 if (size
< sizeof(*ctab_header
))
1992 WARN("Invalid CTAB size.\n");
1993 return D3DXERR_INVALIDDATA
;
1996 ctab_header
= (const D3DXSHADER_CONSTANTTABLE
*)data
;
1997 if (ctab_header
->Size
!= sizeof(*ctab_header
))
1999 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
2000 return D3DXERR_INVALIDDATA
;
2003 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2005 return E_OUTOFMEMORY
;
2007 object
->ID3DXConstantTable_iface
.lpVtbl
= &ID3DXConstantTable_Vtbl
;
2010 object
->ctab
= HeapAlloc(GetProcessHeap(), 0, size
);
2013 ERR("Out of memory\n");
2014 HeapFree(GetProcessHeap(), 0, object
);
2015 return E_OUTOFMEMORY
;
2017 object
->size
= size
;
2018 memcpy(object
->ctab
, data
, object
->size
);
2020 object
->desc
.Creator
= ctab_header
->Creator
? object
->ctab
+ ctab_header
->Creator
: NULL
;
2021 object
->desc
.Version
= ctab_header
->Version
;
2022 object
->desc
.Constants
= ctab_header
->Constants
;
2023 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
2024 debugstr_a(object
->desc
.Creator
), object
->desc
.Version
, object
->desc
.Constants
,
2025 debugstr_a(ctab_header
->Target
? object
->ctab
+ ctab_header
->Target
: NULL
));
2027 object
->constants
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2028 sizeof(*object
->constants
) * object
->desc
.Constants
);
2029 if (!object
->constants
)
2031 ERR("Out of memory\n");
2036 constant_info
= (const D3DXSHADER_CONSTANTINFO
*)(object
->ctab
+ ctab_header
->ConstantInfo
);
2037 for (i
= 0; i
< ctab_header
->Constants
; i
++)
2039 DWORD offset
= constant_info
[i
].DefaultValue
;
2041 hr
= parse_ctab_constant_type(object
->ctab
, constant_info
[i
].TypeInfo
,
2042 &object
->constants
[i
], FALSE
, constant_info
[i
].RegisterIndex
,
2043 constant_info
[i
].RegisterIndex
+ constant_info
[i
].RegisterCount
,
2044 offset
? &offset
: NULL
, constant_info
[i
].Name
, constant_info
[i
].RegisterSet
);
2049 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2050 * it makes the assumption that the register size is 1 instead of 4, so the
2051 * count is 4 times bigger. This holds true only for toplevel shader
2052 * constants. The count of elements and members is always based on a
2053 * register size of 4.
2055 if (object
->constants
[i
].desc
.RegisterSet
== D3DXRS_INT4
)
2057 object
->constants
[i
].desc
.RegisterCount
= constant_info
[i
].RegisterCount
;
2059 object
->constants
[i
].constantinfo_reserved
= constant_info
[i
].Reserved
;
2062 *constant_table
= &object
->ID3DXConstantTable_iface
;
2067 free_constant_table(object
);
2068 HeapFree(GetProcessHeap(), 0, object
);
2073 HRESULT WINAPI
D3DXGetShaderConstantTable(const DWORD
*byte_code
, ID3DXConstantTable
**constant_table
)
2075 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code
, constant_table
);
2077 return D3DXGetShaderConstantTableEx(byte_code
, 0, constant_table
);
2080 HRESULT WINAPI
D3DXCreateFragmentLinker(IDirect3DDevice9
*device
, UINT size
, ID3DXFragmentLinker
**linker
)
2082 FIXME("device %p, size %u, linker %p: stub.\n", device
, size
, linker
);
2091 HRESULT WINAPI
D3DXCreateFragmentLinkerEx(IDirect3DDevice9
*device
, UINT size
, DWORD flags
, ID3DXFragmentLinker
**linker
)
2093 FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device
, size
, flags
, linker
);
2101 HRESULT WINAPI
D3DXGetShaderSamplers(const DWORD
*byte_code
, const char **samplers
, UINT
*count
)
2103 UINT i
, sampler_count
= 0;
2106 const D3DXSHADER_CONSTANTTABLE
*ctab_header
;
2107 const D3DXSHADER_CONSTANTINFO
*constant_info
;
2109 TRACE("byte_code %p, samplers %p, count %p\n", byte_code
, samplers
, count
);
2111 if (count
) *count
= 0;
2113 if (D3DXFindShaderComment(byte_code
, MAKEFOURCC('C','T','A','B'), (const void **)&data
, &size
) != D3D_OK
)
2116 if (size
< sizeof(*ctab_header
)) return D3D_OK
;
2118 ctab_header
= (const D3DXSHADER_CONSTANTTABLE
*)data
;
2119 if (ctab_header
->Size
!= sizeof(*ctab_header
)) return D3D_OK
;
2121 constant_info
= (const D3DXSHADER_CONSTANTINFO
*)(data
+ ctab_header
->ConstantInfo
);
2122 for (i
= 0; i
< ctab_header
->Constants
; i
++)
2124 const D3DXSHADER_TYPEINFO
*type
;
2126 TRACE("name = %s\n", data
+ constant_info
[i
].Name
);
2128 type
= (const D3DXSHADER_TYPEINFO
*)(data
+ constant_info
[i
].TypeInfo
);
2130 if (type
->Type
== D3DXPT_SAMPLER
2131 || type
->Type
== D3DXPT_SAMPLER1D
2132 || type
->Type
== D3DXPT_SAMPLER2D
2133 || type
->Type
== D3DXPT_SAMPLER3D
2134 || type
->Type
== D3DXPT_SAMPLERCUBE
)
2136 if (samplers
) samplers
[sampler_count
] = data
+ constant_info
[i
].Name
;
2142 TRACE("Found %u samplers\n", sampler_count
);
2144 if (count
) *count
= sampler_count
;
2149 HRESULT WINAPI
D3DXDisassembleShader(const DWORD
*shader
, BOOL colorcode
, const char *comments
, ID3DXBuffer
**disassembly
)
2151 FIXME("%p %d %s %p: stub\n", shader
, colorcode
, debugstr_a(comments
), disassembly
);
2152 return E_OUTOFMEMORY
;
2155 struct d3dx9_texture_shader
2157 ID3DXTextureShader ID3DXTextureShader_iface
;
2161 static inline struct d3dx9_texture_shader
*impl_from_ID3DXTextureShader(ID3DXTextureShader
*iface
)
2163 return CONTAINING_RECORD(iface
, struct d3dx9_texture_shader
, ID3DXTextureShader_iface
);
2166 static HRESULT WINAPI
d3dx9_texture_shader_QueryInterface(ID3DXTextureShader
*iface
, REFIID riid
, void **out
)
2168 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2170 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2171 IsEqualGUID(riid
, &IID_ID3DXTextureShader
))
2173 iface
->lpVtbl
->AddRef(iface
);
2178 WARN("Interface %s not found.\n", debugstr_guid(riid
));
2180 return E_NOINTERFACE
;
2183 static ULONG WINAPI
d3dx9_texture_shader_AddRef(ID3DXTextureShader
*iface
)
2185 struct d3dx9_texture_shader
*texture_shader
= impl_from_ID3DXTextureShader(iface
);
2186 ULONG refcount
= InterlockedIncrement(&texture_shader
->ref
);
2188 TRACE("%p increasing refcount to %u.\n", texture_shader
, refcount
);
2193 static ULONG WINAPI
d3dx9_texture_shader_Release(ID3DXTextureShader
*iface
)
2195 struct d3dx9_texture_shader
*texture_shader
= impl_from_ID3DXTextureShader(iface
);
2196 ULONG refcount
= InterlockedDecrement(&texture_shader
->ref
);
2198 TRACE("%p decreasing refcount to %u.\n", texture_shader
, refcount
);
2202 HeapFree(GetProcessHeap(), 0, texture_shader
);
2208 static HRESULT WINAPI
d3dx9_texture_shader_GetFunction(ID3DXTextureShader
*iface
, struct ID3DXBuffer
**function
)
2210 FIXME("iface %p, function %p stub.\n", iface
, function
);
2215 static HRESULT WINAPI
d3dx9_texture_shader_GetConstantBuffer(ID3DXTextureShader
*iface
, struct ID3DXBuffer
**constant_buffer
)
2217 FIXME("iface %p, constant_buffer %p stub.\n", iface
, constant_buffer
);
2222 static HRESULT WINAPI
d3dx9_texture_shader_GetDesc(ID3DXTextureShader
*iface
, D3DXCONSTANTTABLE_DESC
*desc
)
2224 FIXME("iface %p, desc %p stub.\n", iface
, desc
);
2229 static HRESULT WINAPI
d3dx9_texture_shader_GetConstantDesc(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, D3DXCONSTANT_DESC
*constant_desc
, UINT
*count
)
2231 FIXME("iface %p, constant %p, constant_desc %p, count %p stub.\n", iface
, constant
, constant_desc
, count
);
2236 static D3DXHANDLE WINAPI
d3dx9_texture_shader_GetConstant(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, UINT index
)
2238 FIXME("iface %p, constant %p, index %u stub.\n", iface
, constant
, index
);
2243 static D3DXHANDLE WINAPI
d3dx9_texture_shader_GetConstantByName(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const char *name
)
2245 FIXME("iface %p, constant %p, name %s stub.\n", iface
, constant
, debugstr_a(name
));
2250 static D3DXHANDLE WINAPI
d3dx9_texture_shader_GetConstantElement(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, UINT index
)
2252 FIXME("iface %p, constant %p, index %u stub.\n", iface
, constant
, index
);
2257 static HRESULT WINAPI
d3dx9_texture_shader_SetDefaults(ID3DXTextureShader
*iface
)
2259 FIXME("iface %p stub.\n", iface
);
2264 static HRESULT WINAPI
d3dx9_texture_shader_SetValue(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const void *data
, UINT bytes
)
2266 FIXME("iface %p, constant %p, data %p, bytes %u stub.\n", iface
, constant
, data
, bytes
);
2271 static HRESULT WINAPI
d3dx9_texture_shader_SetBool(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, BOOL b
)
2273 FIXME("iface %p, constant %p, b %u stub.\n", iface
, constant
, b
);
2278 static HRESULT WINAPI
d3dx9_texture_shader_SetBoolArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const BOOL
*b
, UINT count
)
2280 FIXME("iface %p, constant %p, b %p, count %u stub.\n", iface
, constant
, b
, count
);
2285 static HRESULT WINAPI
d3dx9_texture_shader_SetInt(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, INT n
)
2287 FIXME("iface %p, constant %p, n %d stub.\n", iface
, constant
, n
);
2292 static HRESULT WINAPI
d3dx9_texture_shader_SetIntArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const INT
*n
, UINT count
)
2294 FIXME("iface %p, constant %p, n %p, count %u stub.\n", iface
, constant
, n
, count
);
2299 static HRESULT WINAPI
d3dx9_texture_shader_SetFloat(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, FLOAT f
)
2301 FIXME("iface %p, constant %p, f %f stub.\n", iface
, constant
, f
);
2306 static HRESULT WINAPI
d3dx9_texture_shader_SetFloatArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const FLOAT
*f
, UINT count
)
2308 FIXME("iface %p, constant %p, f %p, count %u stub.\n", iface
, constant
, f
, count
);
2313 static HRESULT WINAPI
d3dx9_texture_shader_SetVector(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXVECTOR4
*vector
)
2315 FIXME("iface %p, constant %p, vector %p stub.\n", iface
, constant
, vector
);
2320 static HRESULT WINAPI
d3dx9_texture_shader_SetVectorArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXVECTOR4
*vector
, UINT count
)
2322 FIXME("iface %p, constant %p, vector %p, count %u stub.\n", iface
, constant
, vector
, count
);
2327 static HRESULT WINAPI
d3dx9_texture_shader_SetMatrix(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
)
2329 FIXME("iface %p, constant %p, matrix %p stub.\n", iface
, constant
, matrix
);
2334 static HRESULT WINAPI
d3dx9_texture_shader_SetMatrixArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
, UINT count
)
2336 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface
, constant
, matrix
, count
);
2341 static HRESULT WINAPI
d3dx9_texture_shader_SetMatrixPointerArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXMATRIX
**matrix
, UINT count
)
2343 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface
, constant
, matrix
, count
);
2348 static HRESULT WINAPI
d3dx9_texture_shader_SetMatrixTranspose(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
)
2350 FIXME("iface %p, constant %p, matrix %p stub.\n", iface
, constant
, matrix
);
2355 static HRESULT WINAPI
d3dx9_texture_shader_SetMatrixTransposeArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXMATRIX
*matrix
, UINT count
)
2357 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface
, constant
, matrix
, count
);
2362 static HRESULT WINAPI
d3dx9_texture_shader_SetMatrixTransposePointerArray(ID3DXTextureShader
*iface
, D3DXHANDLE constant
, const D3DXMATRIX
**matrix
, UINT count
)
2364 FIXME("iface %p, constant %p, matrix %p, count %u stub.\n", iface
, constant
, matrix
, count
);
2369 static const struct ID3DXTextureShaderVtbl d3dx9_texture_shader_vtbl
=
2371 /*** IUnknown methods ***/
2372 d3dx9_texture_shader_QueryInterface
,
2373 d3dx9_texture_shader_AddRef
,
2374 d3dx9_texture_shader_Release
,
2375 /*** ID3DXTextureShader methods ***/
2376 d3dx9_texture_shader_GetFunction
,
2377 d3dx9_texture_shader_GetConstantBuffer
,
2378 d3dx9_texture_shader_GetDesc
,
2379 d3dx9_texture_shader_GetConstantDesc
,
2380 d3dx9_texture_shader_GetConstant
,
2381 d3dx9_texture_shader_GetConstantByName
,
2382 d3dx9_texture_shader_GetConstantElement
,
2383 d3dx9_texture_shader_SetDefaults
,
2384 d3dx9_texture_shader_SetValue
,
2385 d3dx9_texture_shader_SetBool
,
2386 d3dx9_texture_shader_SetBoolArray
,
2387 d3dx9_texture_shader_SetInt
,
2388 d3dx9_texture_shader_SetIntArray
,
2389 d3dx9_texture_shader_SetFloat
,
2390 d3dx9_texture_shader_SetFloatArray
,
2391 d3dx9_texture_shader_SetVector
,
2392 d3dx9_texture_shader_SetVectorArray
,
2393 d3dx9_texture_shader_SetMatrix
,
2394 d3dx9_texture_shader_SetMatrixArray
,
2395 d3dx9_texture_shader_SetMatrixPointerArray
,
2396 d3dx9_texture_shader_SetMatrixTranspose
,
2397 d3dx9_texture_shader_SetMatrixTransposeArray
,
2398 d3dx9_texture_shader_SetMatrixTransposePointerArray
2401 HRESULT WINAPI
D3DXCreateTextureShader(const DWORD
*function
, ID3DXTextureShader
**texture_shader
)
2403 struct d3dx9_texture_shader
*object
;
2405 TRACE("function %p, texture_shader %p.\n", function
, texture_shader
);
2407 if (!function
|| !texture_shader
)
2408 return D3DERR_INVALIDCALL
;
2410 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
2412 return E_OUTOFMEMORY
;
2414 object
->ID3DXTextureShader_iface
.lpVtbl
= &d3dx9_texture_shader_vtbl
;
2417 *texture_shader
= &object
->ID3DXTextureShader_iface
;
2422 static unsigned int get_instr_length(const DWORD
*byte_code
, unsigned int major
, unsigned int minor
)
2424 DWORD opcode
= *byte_code
& 0xffff;
2425 unsigned int len
= 0;
2427 if (opcode
== D3DSIO_COMMENT
)
2428 return (*byte_code
& D3DSI_COMMENTSIZE_MASK
) >> D3DSI_COMMENTSIZE_SHIFT
;
2431 return (*byte_code
& D3DSI_INSTLENGTH_MASK
) >> D3DSI_INSTLENGTH_SHIFT
;
2436 ERR("Unexpected END token.\n");
2445 while (*byte_code
& 0x80000000)
2455 static HRESULT
get_shader_semantics(const DWORD
*byte_code
, D3DXSEMANTIC
*semantics
, UINT
*count
, BOOL output
)
2457 static const D3DDECLUSAGE regtype_usage
[] =
2462 D3DDECLUSAGE_TEXCOORD
,
2465 D3DDECLUSAGE_TEXCOORD
,
2470 static const D3DDECLUSAGE rast_usage
[] =
2472 D3DDECLUSAGE_POSITION
,
2476 DWORD reg_type
, usage
, index
, version_token
= *byte_code
;
2477 BOOL is_ps
= version_token
>> 16 == 0xffff;
2478 unsigned int major
, minor
, i
= 0, j
;
2479 BYTE colors
= 0, rastout
= 0;
2480 BOOL has_dcl
, depth
= 0;
2483 if ((version_token
& 0xffff0000) != 0xfffe0000 && (version_token
& 0xffff0000) != 0xffff0000)
2484 return D3DXERR_INVALIDDATA
;
2486 major
= version_token
>> 8 & 0xff;
2487 minor
= version_token
& 0xff;
2489 TRACE("%s shader, version %u.%u.\n", is_ps
? "Pixel" : "Vertex", major
, minor
);
2492 has_dcl
= (!is_ps
&& (!output
|| major
== 3)) || (is_ps
&& !output
&& major
>= 2);
2494 while (*byte_code
!= D3DSIO_END
)
2496 if (has_dcl
&& (*byte_code
& 0xffff) == D3DSIO_DCL
)
2498 DWORD usage_token
= byte_code
[1];
2499 DWORD reg
= byte_code
[2];
2501 reg_type
= ((reg
& D3DSP_REGTYPE_MASK
) >> D3DSP_REGTYPE_SHIFT
)
2502 | ((reg
& D3DSP_REGTYPE_MASK2
) >> D3DSP_REGTYPE_SHIFT2
);
2504 if (is_ps
&& !output
&& major
== 2)
2506 /* dcl with no explicit usage, look at the register. */
2507 reg_type
= ((reg
& D3DSP_REGTYPE_MASK
) >> D3DSP_REGTYPE_SHIFT
)
2508 | ((reg
& D3DSP_REGTYPE_MASK2
) >> D3DSP_REGTYPE_SHIFT2
);
2509 index
= reg
& D3DSP_REGNUM_MASK
;
2510 if (reg_type
>= ARRAY_SIZE(regtype_usage
))
2512 WARN("Invalid register type %u.\n", reg_type
);
2515 usage
= regtype_usage
[reg_type
];
2518 semantics
[i
].Usage
= usage
;
2519 semantics
[i
].UsageIndex
= index
;
2523 else if ((!output
&& reg_type
== D3DSPR_INPUT
) || (output
&& reg_type
== D3DSPR_OUTPUT
))
2527 semantics
[i
].Usage
=
2528 (usage_token
& D3DSP_DCL_USAGE_MASK
) >> D3DSP_DCL_USAGE_SHIFT
;
2529 semantics
[i
].UsageIndex
=
2530 (usage_token
& D3DSP_DCL_USAGEINDEX_MASK
) >> D3DSP_DCL_USAGEINDEX_SHIFT
;
2538 unsigned int len
= get_instr_length(byte_code
, major
, minor
) + 1;
2540 switch (*byte_code
& 0xffff)
2542 case D3DSIO_COMMENT
:
2550 while (*byte_code
& 0x80000000)
2552 reg_type
= ((*byte_code
& D3DSP_REGTYPE_MASK
) >> D3DSP_REGTYPE_SHIFT
)
2553 | ((*byte_code
& D3DSP_REGTYPE_MASK2
) >> D3DSP_REGTYPE_SHIFT2
);
2554 index
= *byte_code
& D3DSP_REGNUM_MASK
;
2556 if ((reg_type
== D3DSPR_TEMP
&& is_ps
&& major
== 1)
2557 || (reg_type
== D3DSPR_INPUT
&& is_ps
)
2558 || (reg_type
== D3DSPR_TEXTURE
&& is_ps
&& !output
)
2559 || reg_type
== D3DSPR_RASTOUT
2560 || reg_type
== D3DSPR_ATTROUT
2561 || reg_type
== D3DSPR_OUTPUT
2562 || reg_type
== D3DSPR_DEPTHOUT
)
2564 if (reg_type
== D3DSPR_RASTOUT
)
2565 rastout
|= 1u << index
;
2566 else if (reg_type
== D3DSPR_DEPTHOUT
)
2568 else if (reg_type
== D3DSPR_TEXTURE
|| reg_type
== D3DSPR_OUTPUT
)
2569 texcoords
|= 1u << index
;
2571 colors
|= 1u << index
;
2579 byte_code
+= get_instr_length(byte_code
, major
, minor
) + 1;
2592 semantics
[i
].Usage
= D3DDECLUSAGE_TEXCOORD
;
2593 semantics
[i
].UsageIndex
= j
;
2607 semantics
[i
].Usage
= D3DDECLUSAGE_COLOR
;
2608 semantics
[i
].UsageIndex
= j
;
2620 if (j
>= ARRAY_SIZE(rast_usage
))
2622 WARN("Invalid RASTOUT register index.\n");
2627 usage
= rast_usage
[j
];
2631 semantics
[i
].Usage
= usage
;
2632 semantics
[i
].UsageIndex
= 0;
2643 semantics
[i
].Usage
= D3DDECLUSAGE_DEPTH
;
2644 semantics
[i
].UsageIndex
= 0;
2656 HRESULT WINAPI
D3DXGetShaderInputSemantics(const DWORD
*byte_code
, D3DXSEMANTIC
*semantics
, UINT
*count
)
2658 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code
, semantics
, count
);
2660 return get_shader_semantics(byte_code
, semantics
, count
, FALSE
);
2663 HRESULT WINAPI
D3DXGetShaderOutputSemantics(const DWORD
*byte_code
, D3DXSEMANTIC
*semantics
, UINT
*count
)
2665 TRACE("byte_code %p, semantics %p, count %p.\n", byte_code
, semantics
, count
);
2667 return get_shader_semantics(byte_code
, semantics
, count
, TRUE
);