2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
214 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
215 UINT highest_bb_count
= extended
? 30 : 3;
217 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
219 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
222 if (present_parameters
->BackBufferCount
> highest_bb_count
223 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
224 && present_parameters
->BackBufferCount
> 1))
226 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
230 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
231 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
232 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
233 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
234 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
235 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
236 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
237 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
238 swapchain_desc
->windowed
= present_parameters
->Windowed
;
239 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
240 swapchain_desc
->auto_depth_stencil_format
241 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
242 swapchain_desc
->flags
= present_parameters
->Flags
;
243 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
244 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
245 swapchain_desc
->auto_restore_display_mode
= TRUE
;
250 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
252 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
254 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
255 || IsEqualGUID(riid
, &IID_IUnknown
))
257 IDirect3DDevice9Ex_AddRef(iface
);
262 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
266 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
267 * It doesn't matter with which function the device was created. */
268 if (!device
->d3d_parent
->extended
)
270 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
272 return E_NOINTERFACE
;
275 IDirect3DDevice9Ex_AddRef(iface
);
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
283 return E_NOINTERFACE
;
286 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
289 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
291 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
296 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
298 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
301 if (device
->in_destruction
)
304 refcount
= InterlockedDecrement(&device
->refcount
);
306 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
311 device
->in_destruction
= TRUE
;
313 wined3d_mutex_lock();
314 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
316 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
318 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
320 if (device
->vertex_buffer
)
321 wined3d_buffer_decref(device
->vertex_buffer
);
322 if (device
->index_buffer
)
323 wined3d_buffer_decref(device
->index_buffer
);
325 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
327 wined3d_device_uninit_3d(device
->wined3d_device
);
328 wined3d_device_release_focus_window(device
->wined3d_device
);
329 wined3d_device_decref(device
->wined3d_device
);
330 wined3d_mutex_unlock();
332 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
334 HeapFree(GetProcessHeap(), 0, device
);
340 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
342 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
344 TRACE("iface %p.\n", iface
);
346 TRACE("device state: %#x.\n", device
->device_state
);
348 if (device
->d3d_parent
->extended
)
351 switch (device
->device_state
)
354 case D3D9_DEVICE_STATE_OK
:
356 case D3D9_DEVICE_STATE_LOST
:
357 return D3DERR_DEVICELOST
;
358 case D3D9_DEVICE_STATE_NOT_RESET
:
359 return D3DERR_DEVICENOTRESET
;
363 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
365 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
368 TRACE("iface %p.\n", iface
);
370 wined3d_mutex_lock();
371 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
372 wined3d_mutex_unlock();
377 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
379 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
381 TRACE("iface %p.\n", iface
);
383 wined3d_mutex_lock();
384 wined3d_device_evict_managed_resources(device
->wined3d_device
);
385 wined3d_mutex_unlock();
390 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
392 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
394 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
397 return D3DERR_INVALIDCALL
;
399 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
402 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
404 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
405 WINED3DCAPS
*wined3d_caps
;
408 TRACE("iface %p, caps %p.\n", iface
, caps
);
411 return D3DERR_INVALIDCALL
;
413 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
414 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
416 memset(caps
, 0, sizeof(*caps
));
418 wined3d_mutex_lock();
419 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
420 wined3d_mutex_unlock();
422 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
423 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
425 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
426 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
433 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
435 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
436 struct wined3d_display_mode wined3d_mode
;
439 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
441 wined3d_mutex_lock();
442 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
443 wined3d_mutex_unlock();
447 mode
->Width
= wined3d_mode
.width
;
448 mode
->Height
= wined3d_mode
.height
;
449 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
450 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
456 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
457 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
459 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
461 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
463 wined3d_mutex_lock();
464 wined3d_device_get_creation_parameters(device
->wined3d_device
,
465 (struct wined3d_device_creation_parameters
*)parameters
);
466 wined3d_mutex_unlock();
471 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
472 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
474 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
475 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
478 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
479 iface
, hotspot_x
, hotspot_y
, bitmap
);
483 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
484 return D3DERR_INVALIDCALL
;
487 wined3d_mutex_lock();
488 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
489 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
490 wined3d_mutex_unlock();
495 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
497 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
499 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
501 wined3d_mutex_lock();
502 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
503 wined3d_mutex_unlock();
506 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
511 TRACE("iface %p, show %#x.\n", iface
, show
);
513 wined3d_mutex_lock();
514 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
515 wined3d_mutex_unlock();
520 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
521 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
523 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
524 struct wined3d_swapchain_desc desc
;
525 struct d3d9_swapchain
*object
;
529 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
530 iface
, present_parameters
, swapchain
);
532 if (!present_parameters
->Windowed
)
534 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
535 return D3DERR_INVALIDCALL
;
538 wined3d_mutex_lock();
539 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
540 for (i
= 0; i
< count
; ++i
)
542 struct wined3d_swapchain
*wined3d_swapchain
;
544 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
545 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
549 wined3d_mutex_unlock();
550 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
551 return D3DERR_INVALIDCALL
;
554 wined3d_mutex_unlock();
556 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
557 device
->d3d_parent
->extended
))
558 return D3DERR_INVALIDCALL
;
559 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
560 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
561 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
566 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
567 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
572 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
574 wined3d_mutex_lock();
575 if (swapchain_idx
< device
->implicit_swapchain_count
)
577 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
578 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
584 hr
= D3DERR_INVALIDCALL
;
586 wined3d_mutex_unlock();
591 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
596 TRACE("iface %p.\n", iface
);
598 wined3d_mutex_lock();
599 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
600 wined3d_mutex_unlock();
605 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
607 struct wined3d_resource_desc desc
;
609 wined3d_resource_get_desc(resource
, &desc
);
610 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
612 struct d3d9_surface
*surface
;
614 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE_2D
)
616 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
617 IDirect3DBaseTexture9
*texture
;
619 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
621 IDirect3DBaseTexture9_Release(texture
);
622 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
623 return D3DERR_INVALIDCALL
;
629 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
631 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
632 return D3DERR_INVALIDCALL
;
635 surface
= wined3d_resource_get_parent(resource
);
636 if (surface
->resource
.refcount
)
638 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
639 return D3DERR_INVALIDCALL
;
642 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
648 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
650 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
651 struct wined3d_swapchain
*wined3d_swapchain
;
653 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
654 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
655 return E_OUTOFMEMORY
;
657 for (i
= 0; i
< new_swapchain_count
; ++i
)
659 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
660 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
662 device
->implicit_swapchain_count
= new_swapchain_count
;
667 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
668 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
670 struct wined3d_swapchain_desc swapchain_desc
;
671 struct wined3d_display_mode wined3d_mode
;
674 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
676 WARN("App not active, returning D3DERR_DEVICELOST.\n");
677 return D3DERR_DEVICELOST
;
682 wined3d_mode
.width
= mode
->Width
;
683 wined3d_mode
.height
= mode
->Height
;
684 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
685 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
686 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
689 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
690 device
->d3d_parent
->extended
))
691 return D3DERR_INVALIDCALL
;
693 wined3d_mutex_lock();
695 if (device
->vertex_buffer
)
697 wined3d_buffer_decref(device
->vertex_buffer
);
698 device
->vertex_buffer
= NULL
;
699 device
->vertex_buffer_size
= 0;
702 if (device
->index_buffer
)
704 wined3d_buffer_decref(device
->index_buffer
);
705 device
->index_buffer
= NULL
;
706 device
->index_buffer_size
= 0;
709 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
710 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
712 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
714 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
716 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
720 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
721 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
722 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
723 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
724 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
726 device
->device_state
= D3D9_DEVICE_STATE_OK
;
729 else if (!device
->d3d_parent
->extended
)
731 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
734 wined3d_mutex_unlock();
739 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
740 D3DPRESENT_PARAMETERS
*present_parameters
)
742 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
744 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
746 return d3d9_device_reset(device
, present_parameters
, NULL
);
749 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
750 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
752 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
756 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
757 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
759 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
760 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
763 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
765 wined3d_mutex_lock();
766 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
768 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
769 src_rect
, dst_rect
, dst_window_override
, 0)))
771 wined3d_mutex_unlock();
775 wined3d_mutex_unlock();
780 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
781 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
783 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
786 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
787 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
789 /* backbuffer_type is ignored by native. */
791 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
794 wined3d_mutex_lock();
795 if (swapchain
>= device
->implicit_swapchain_count
)
797 wined3d_mutex_unlock();
798 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
799 return D3DERR_INVALIDCALL
;
802 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
803 backbuffer_idx
, backbuffer_type
, backbuffer
);
804 wined3d_mutex_unlock();
809 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
810 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
812 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
815 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
817 wined3d_mutex_lock();
818 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
819 swapchain
, (struct wined3d_raster_status
*)raster_status
);
820 wined3d_mutex_unlock();
825 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
827 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
830 TRACE("iface %p, enable %#x.\n", iface
, enable
);
832 wined3d_mutex_lock();
833 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
834 wined3d_mutex_unlock();
839 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
840 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
842 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
844 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
846 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
847 wined3d_mutex_lock();
848 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
849 wined3d_mutex_unlock();
852 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
854 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
856 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
858 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
859 wined3d_mutex_lock();
860 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
861 wined3d_mutex_unlock();
864 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
865 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
866 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
868 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
869 struct d3d9_texture
*object
;
870 BOOL set_mem
= FALSE
;
873 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
874 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
879 if (!device
->d3d_parent
->extended
)
881 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
885 if (pool
== D3DPOOL_SYSTEMMEM
)
888 return D3DERR_INVALIDCALL
;
893 if (pool
!= D3DPOOL_DEFAULT
)
895 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
896 return D3DERR_INVALIDCALL
;
898 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
902 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
904 return D3DERR_OUTOFVIDEOMEMORY
;
906 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
909 WARN("Failed to initialize texture, hr %#x.\n", hr
);
910 HeapFree(GetProcessHeap(), 0, object
);
915 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
916 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
919 TRACE("Created texture %p.\n", object
);
920 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
925 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
926 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
927 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
929 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
930 struct d3d9_texture
*object
;
933 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
934 iface
, width
, height
, depth
, levels
);
935 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
936 usage
, format
, pool
, texture
, shared_handle
);
941 if (!device
->d3d_parent
->extended
)
943 WARN("Trying to create a shared volume texture on a non-ex device.\n");
947 if (pool
!= D3DPOOL_DEFAULT
)
949 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
950 return D3DERR_INVALIDCALL
;
952 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
955 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
957 return D3DERR_OUTOFVIDEOMEMORY
;
959 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
962 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
963 HeapFree(GetProcessHeap(), 0, object
);
967 TRACE("Created volume texture %p.\n", object
);
968 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
973 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
974 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
975 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
977 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
978 struct d3d9_texture
*object
;
981 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
982 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
987 if (!device
->d3d_parent
->extended
)
989 WARN("Trying to create a shared cube texture on a non-ex device.\n");
993 if (pool
!= D3DPOOL_DEFAULT
)
995 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
996 return D3DERR_INVALIDCALL
;
998 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1001 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1003 return D3DERR_OUTOFVIDEOMEMORY
;
1005 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1008 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1009 HeapFree(GetProcessHeap(), 0, object
);
1013 TRACE("Created cube texture %p.\n", object
);
1014 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1019 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1020 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1021 HANDLE
*shared_handle
)
1023 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1024 struct d3d9_vertexbuffer
*object
;
1027 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1028 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1032 if (!device
->d3d_parent
->extended
)
1034 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1038 if (pool
!= D3DPOOL_DEFAULT
)
1040 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1041 return D3DERR_NOTAVAILABLE
;
1043 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1046 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1048 return D3DERR_OUTOFVIDEOMEMORY
;
1050 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1053 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1054 HeapFree(GetProcessHeap(), 0, object
);
1058 TRACE("Created vertex buffer %p.\n", object
);
1059 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1064 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1065 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1066 HANDLE
*shared_handle
)
1068 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1069 struct d3d9_indexbuffer
*object
;
1072 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1073 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1077 if (!device
->d3d_parent
->extended
)
1079 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1083 if (pool
!= D3DPOOL_DEFAULT
)
1085 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1086 return D3DERR_NOTAVAILABLE
;
1088 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1091 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1093 return D3DERR_OUTOFVIDEOMEMORY
;
1095 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1098 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1099 HeapFree(GetProcessHeap(), 0, object
);
1103 TRACE("Created index buffer %p.\n", object
);
1104 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1109 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1110 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1111 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1113 struct wined3d_resource_desc desc
;
1114 struct d3d9_surface
*surface_impl
;
1115 struct wined3d_texture
*texture
;
1118 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1119 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1120 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1121 multisample_type
, multisample_quality
);
1123 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1124 desc
.format
= wined3dformat_from_d3dformat(format
);
1125 desc
.multisample_type
= multisample_type
;
1126 desc
.multisample_quality
= multisample_quality
;
1127 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1130 desc
.height
= height
;
1134 wined3d_mutex_lock();
1136 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1137 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1139 wined3d_mutex_unlock();
1140 WARN("Failed to create texture, hr %#x.\n", hr
);
1141 if (hr
== WINED3DERR_NOTAVAILABLE
)
1142 hr
= D3DERR_INVALIDCALL
;
1146 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1147 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1148 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1149 IDirect3DSurface9_AddRef(*surface
);
1152 wined3d_texture_update_desc(texture
, width
, height
,
1153 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1155 wined3d_texture_decref(texture
);
1157 wined3d_mutex_unlock();
1162 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1163 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1164 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1166 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1169 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1170 "lockable %#x, surface %p, shared_handle %p.\n",
1171 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1172 lockable
, surface
, shared_handle
);
1177 if (!device
->d3d_parent
->extended
)
1179 WARN("Trying to create a shared render target on a non-ex device.\n");
1183 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1187 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1189 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1190 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1193 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1194 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1195 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1197 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1198 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1200 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1201 "discard %#x, surface %p, shared_handle %p.\n",
1202 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1203 discard
, surface
, shared_handle
);
1208 if (!device
->d3d_parent
->extended
)
1210 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1214 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1218 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1220 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1221 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1225 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1226 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1227 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1229 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1230 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1231 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1232 struct wined3d_box src_box
;
1235 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1236 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1240 src_box
.left
= src_rect
->left
;
1241 src_box
.top
= src_rect
->top
;
1242 src_box
.right
= src_rect
->right
;
1243 src_box
.bottom
= src_rect
->bottom
;
1248 wined3d_mutex_lock();
1249 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1250 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1251 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1252 src
->sub_resource_idx
, src_rect
? &src_box
: NULL
);
1253 wined3d_mutex_unlock();
1256 return D3DERR_INVALIDCALL
;
1261 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1262 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1265 struct d3d9_texture
*src_impl
, *dst_impl
;
1268 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1270 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1271 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1273 wined3d_mutex_lock();
1274 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1275 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1276 wined3d_mutex_unlock();
1281 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1282 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1284 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1285 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1286 struct wined3d_sub_resource_desc wined3d_desc
;
1287 RECT dst_rect
, src_rect
;
1290 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1292 wined3d_mutex_lock();
1293 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1296 dst_rect
.right
= wined3d_desc
.width
;
1297 dst_rect
.bottom
= wined3d_desc
.height
;
1299 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1302 src_rect
.right
= wined3d_desc
.width
;
1303 src_rect
.bottom
= wined3d_desc
.height
;
1305 /* TODO: Check surface sizes, pools, etc. */
1306 if (wined3d_desc
.multisample_type
)
1307 hr
= D3DERR_INVALIDCALL
;
1309 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1310 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1311 wined3d_mutex_unlock();
1316 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1317 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1319 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1320 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1321 HRESULT hr
= D3DERR_INVALIDCALL
;
1323 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1325 wined3d_mutex_lock();
1326 if (swapchain
< device
->implicit_swapchain_count
)
1327 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1328 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1329 wined3d_mutex_unlock();
1334 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1335 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1337 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1338 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1339 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1340 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1341 HRESULT hr
= D3DERR_INVALIDCALL
;
1344 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1345 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1347 wined3d_mutex_lock();
1348 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1353 d
.right
= dst_desc
.width
;
1354 d
.bottom
= dst_desc
.height
;
1358 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1363 s
.right
= src_desc
.width
;
1364 s
.bottom
= src_desc
.height
;
1368 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1370 if (device
->in_scene
)
1372 WARN("Rejecting depth / stencil blit while in scene.\n");
1376 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1377 || src_rect
->bottom
!= src_desc
.height
)
1379 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1380 wine_dbgstr_rect(src_rect
));
1384 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1385 || dst_rect
->bottom
!= dst_desc
.height
)
1387 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1388 wine_dbgstr_rect(dst_rect
));
1392 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1394 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1399 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1400 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1401 if (hr
== WINEDDERR_INVALIDRECT
)
1402 hr
= D3DERR_INVALIDCALL
;
1405 wined3d_mutex_unlock();
1409 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1410 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1412 const struct wined3d_color c
=
1414 ((color
>> 16) & 0xff) / 255.0f
,
1415 ((color
>> 8) & 0xff) / 255.0f
,
1416 (color
& 0xff) / 255.0f
,
1417 ((color
>> 24) & 0xff) / 255.0f
,
1419 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1420 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1421 struct wined3d_sub_resource_desc desc
;
1424 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1426 wined3d_mutex_lock();
1428 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1429 surface_impl
->sub_resource_idx
, &desc
)))
1431 wined3d_mutex_unlock();
1432 return D3DERR_INVALIDCALL
;
1435 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1437 wined3d_mutex_unlock();
1438 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1439 return D3DERR_INVALIDCALL
;
1441 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1443 wined3d_mutex_unlock();
1444 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1445 return D3DERR_INVALIDCALL
;
1447 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1449 wined3d_mutex_unlock();
1450 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1451 return D3DERR_INVALIDCALL
;
1454 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1455 d3d9_surface_get_rendertarget_view(surface_impl
), rect
,
1456 WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1458 wined3d_mutex_unlock();
1463 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1464 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1465 HANDLE
*shared_handle
)
1467 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1468 void *user_mem
= NULL
;
1470 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1471 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1474 if (pool
== D3DPOOL_MANAGED
)
1476 WARN("Attempting to create a managed offscreen plain surface.\n");
1477 return D3DERR_INVALIDCALL
;
1482 if (!device
->d3d_parent
->extended
)
1484 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1488 if (pool
== D3DPOOL_SYSTEMMEM
)
1489 user_mem
= *shared_handle
;
1492 if (pool
!= D3DPOOL_DEFAULT
)
1494 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1495 return D3DERR_INVALIDCALL
;
1497 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1501 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1502 * regardless of the pool they're created in. Should we set dynamic usage
1504 return d3d9_device_create_surface(device
, width
, height
, format
,
1505 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1508 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1510 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1511 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1514 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1516 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1518 WARN("Invalid index %u specified.\n", idx
);
1519 return D3DERR_INVALIDCALL
;
1522 if (!idx
&& !surface_impl
)
1524 WARN("Trying to set render target 0 to NULL.\n");
1525 return D3DERR_INVALIDCALL
;
1528 wined3d_mutex_lock();
1529 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1530 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1531 wined3d_mutex_unlock();
1536 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1538 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1539 struct wined3d_rendertarget_view
*wined3d_rtv
;
1540 struct d3d9_surface
*surface_impl
;
1541 HRESULT hr
= D3D_OK
;
1543 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1546 return D3DERR_INVALIDCALL
;
1548 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1550 WARN("Invalid index %u specified.\n", idx
);
1551 return D3DERR_INVALIDCALL
;
1554 wined3d_mutex_lock();
1555 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1557 /* We want the sub resource parent here, since the view itself may be
1558 * internal to wined3d and may not have a parent. */
1559 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1560 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1561 IDirect3DSurface9_AddRef(*surface
);
1565 hr
= D3DERR_NOTFOUND
;
1568 wined3d_mutex_unlock();
1573 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1575 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1576 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1578 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1580 wined3d_mutex_lock();
1581 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1582 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1583 wined3d_mutex_unlock();
1588 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1590 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1591 struct wined3d_rendertarget_view
*wined3d_dsv
;
1592 struct d3d9_surface
*surface_impl
;
1593 HRESULT hr
= D3D_OK
;
1595 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1598 return D3DERR_INVALIDCALL
;
1600 wined3d_mutex_lock();
1601 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1603 /* We want the sub resource parent here, since the view itself may be
1604 * internal to wined3d and may not have a parent. */
1605 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1606 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1607 IDirect3DSurface9_AddRef(*depth_stencil
);
1611 hr
= D3DERR_NOTFOUND
;
1612 *depth_stencil
= NULL
;
1614 wined3d_mutex_unlock();
1619 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1621 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1624 TRACE("iface %p.\n", iface
);
1626 wined3d_mutex_lock();
1627 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1628 device
->in_scene
= TRUE
;
1629 wined3d_mutex_unlock();
1634 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1636 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1639 TRACE("iface %p.\n", iface
);
1641 wined3d_mutex_lock();
1642 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1643 device
->in_scene
= FALSE
;
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1650 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1652 const struct wined3d_color c
=
1654 ((color
>> 16) & 0xff) / 255.0f
,
1655 ((color
>> 8) & 0xff) / 255.0f
,
1656 (color
& 0xff) / 255.0f
,
1657 ((color
>> 24) & 0xff) / 255.0f
,
1659 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1662 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1663 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1665 if (rect_count
&& !rects
)
1667 WARN("count %u with NULL rects.\n", rect_count
);
1671 wined3d_mutex_lock();
1672 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1673 wined3d_mutex_unlock();
1678 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1679 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1681 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1683 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1685 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1686 wined3d_mutex_lock();
1687 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1688 wined3d_mutex_unlock();
1693 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1694 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1696 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1698 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1700 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1701 wined3d_mutex_lock();
1702 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1703 wined3d_mutex_unlock();
1708 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1709 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1711 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1713 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1715 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1716 wined3d_mutex_lock();
1717 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1718 wined3d_mutex_unlock();
1723 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1725 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1727 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1729 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1730 wined3d_mutex_lock();
1731 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1732 wined3d_mutex_unlock();
1737 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1739 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1741 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1743 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1744 wined3d_mutex_lock();
1745 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1753 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1755 TRACE("iface %p, material %p.\n", iface
, material
);
1757 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1758 wined3d_mutex_lock();
1759 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1760 wined3d_mutex_unlock();
1765 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1767 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1769 TRACE("iface %p, material %p.\n", iface
, material
);
1771 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1772 wined3d_mutex_lock();
1773 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1774 wined3d_mutex_unlock();
1779 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1781 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1784 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1786 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1787 wined3d_mutex_lock();
1788 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1796 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1799 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1801 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1802 wined3d_mutex_lock();
1803 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1804 wined3d_mutex_unlock();
1809 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1811 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1814 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1816 wined3d_mutex_lock();
1817 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1818 wined3d_mutex_unlock();
1823 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1825 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1828 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1830 wined3d_mutex_lock();
1831 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1832 wined3d_mutex_unlock();
1837 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1839 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1842 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1844 wined3d_mutex_lock();
1845 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1846 wined3d_mutex_unlock();
1851 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1853 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1856 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1858 wined3d_mutex_lock();
1859 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1860 wined3d_mutex_unlock();
1865 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1866 D3DRENDERSTATETYPE state
, DWORD value
)
1868 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1870 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1872 wined3d_mutex_lock();
1873 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1874 wined3d_mutex_unlock();
1879 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1880 D3DRENDERSTATETYPE state
, DWORD
*value
)
1882 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1884 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1886 wined3d_mutex_lock();
1887 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1888 wined3d_mutex_unlock();
1893 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1894 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1896 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1897 struct d3d9_stateblock
*object
;
1900 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1902 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1904 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1905 return D3DERR_INVALIDCALL
;
1908 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1910 return E_OUTOFMEMORY
;
1912 hr
= stateblock_init(object
, device
, type
, NULL
);
1915 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1916 HeapFree(GetProcessHeap(), 0, object
);
1920 TRACE("Created stateblock %p.\n", object
);
1921 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1926 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1928 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1931 TRACE("iface %p.\n", iface
);
1933 wined3d_mutex_lock();
1934 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1935 wined3d_mutex_unlock();
1940 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1943 struct wined3d_stateblock
*wined3d_stateblock
;
1944 struct d3d9_stateblock
*object
;
1947 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1949 wined3d_mutex_lock();
1950 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1951 wined3d_mutex_unlock();
1954 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1958 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1961 wined3d_mutex_lock();
1962 wined3d_stateblock_decref(wined3d_stateblock
);
1963 wined3d_mutex_unlock();
1964 return E_OUTOFMEMORY
;
1967 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1970 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1971 wined3d_mutex_lock();
1972 wined3d_stateblock_decref(wined3d_stateblock
);
1973 wined3d_mutex_unlock();
1974 HeapFree(GetProcessHeap(), 0, object
);
1978 TRACE("Created stateblock %p.\n", object
);
1979 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1984 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1986 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1989 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1991 wined3d_mutex_lock();
1992 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1993 wined3d_mutex_unlock();
1998 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2000 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2003 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2005 wined3d_mutex_lock();
2006 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2007 wined3d_mutex_unlock();
2012 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2014 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2015 struct wined3d_texture
*wined3d_texture
= NULL
;
2016 struct d3d9_texture
*texture_impl
;
2018 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2021 return D3DERR_INVALIDCALL
;
2023 wined3d_mutex_lock();
2024 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2026 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2027 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2028 IDirect3DBaseTexture9_AddRef(*texture
);
2034 wined3d_mutex_unlock();
2039 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2041 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2042 struct d3d9_texture
*texture_impl
;
2045 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2047 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2049 wined3d_mutex_lock();
2050 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2051 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2052 wined3d_mutex_unlock();
2057 static const enum wined3d_texture_stage_state tss_lookup
[] =
2059 WINED3D_TSS_INVALID
, /* 0, unused */
2060 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2061 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2062 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2063 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2064 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2065 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2066 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2067 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2068 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2069 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2070 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2071 WINED3D_TSS_INVALID
, /* 12, unused */
2072 WINED3D_TSS_INVALID
, /* 13, unused */
2073 WINED3D_TSS_INVALID
, /* 14, unused */
2074 WINED3D_TSS_INVALID
, /* 15, unused */
2075 WINED3D_TSS_INVALID
, /* 16, unused */
2076 WINED3D_TSS_INVALID
, /* 17, unused */
2077 WINED3D_TSS_INVALID
, /* 18, unused */
2078 WINED3D_TSS_INVALID
, /* 19, unused */
2079 WINED3D_TSS_INVALID
, /* 20, unused */
2080 WINED3D_TSS_INVALID
, /* 21, unused */
2081 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2082 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2083 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2084 WINED3D_TSS_INVALID
, /* 25, unused */
2085 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2086 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2087 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2088 WINED3D_TSS_INVALID
, /* 29, unused */
2089 WINED3D_TSS_INVALID
, /* 30, unused */
2090 WINED3D_TSS_INVALID
, /* 31, unused */
2091 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2094 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2095 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2097 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2099 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2101 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2103 WARN("Invalid state %#x passed.\n", state
);
2107 wined3d_mutex_lock();
2108 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2109 wined3d_mutex_unlock();
2114 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2115 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2117 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2119 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2121 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2123 WARN("Invalid state %#x passed.\n", state
);
2127 wined3d_mutex_lock();
2128 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2129 wined3d_mutex_unlock();
2134 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2135 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2137 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2139 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2141 wined3d_mutex_lock();
2142 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2143 wined3d_mutex_unlock();
2148 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2149 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2151 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2153 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2155 wined3d_mutex_lock();
2156 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2157 wined3d_mutex_unlock();
2162 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2164 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2167 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2169 wined3d_mutex_lock();
2170 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2171 wined3d_mutex_unlock();
2176 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2177 UINT palette_idx
, const PALETTEENTRY
*entries
)
2179 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2181 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2182 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2183 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2185 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2189 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2190 UINT palette_idx
, PALETTEENTRY
*entries
)
2192 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2194 return D3DERR_INVALIDCALL
;
2197 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2199 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2204 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2206 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2208 return D3DERR_INVALIDCALL
;
2211 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2213 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2215 TRACE("iface %p, rect %p.\n", iface
, rect
);
2217 wined3d_mutex_lock();
2218 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2219 wined3d_mutex_unlock();
2224 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2226 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2228 TRACE("iface %p, rect %p.\n", iface
, rect
);
2230 wined3d_mutex_lock();
2231 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2232 wined3d_mutex_unlock();
2237 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2239 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2241 TRACE("iface %p, software %#x.\n", iface
, software
);
2243 wined3d_mutex_lock();
2244 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2245 wined3d_mutex_unlock();
2250 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2252 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2255 TRACE("iface %p.\n", iface
);
2257 wined3d_mutex_lock();
2258 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2259 wined3d_mutex_unlock();
2264 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2266 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2269 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2271 wined3d_mutex_lock();
2272 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2273 wined3d_mutex_unlock();
2278 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2280 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2283 TRACE("iface %p.\n", iface
);
2285 wined3d_mutex_lock();
2286 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2287 wined3d_mutex_unlock();
2292 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2293 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2295 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2298 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2299 iface
, primitive_type
, start_vertex
, primitive_count
);
2301 wined3d_mutex_lock();
2302 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2303 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2304 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2305 wined3d_mutex_unlock();
2310 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2311 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2312 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2314 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2317 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2318 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2319 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2320 vertex_count
, start_idx
, primitive_count
);
2322 wined3d_mutex_lock();
2323 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2324 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2325 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2326 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2327 wined3d_mutex_unlock();
2332 /* The caller is responsible for wined3d locking */
2333 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2337 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2339 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2340 struct wined3d_buffer
*buffer
;
2342 TRACE("Growing vertex buffer to %u bytes\n", size
);
2344 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2345 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2348 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2352 if (device
->vertex_buffer
)
2353 wined3d_buffer_decref(device
->vertex_buffer
);
2355 device
->vertex_buffer
= buffer
;
2356 device
->vertex_buffer_size
= size
;
2357 device
->vertex_buffer_pos
= 0;
2362 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2363 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2365 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2367 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2368 UINT size
= vtx_count
* stride
;
2372 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2373 iface
, primitive_type
, primitive_count
, data
, stride
);
2375 if (!primitive_count
)
2377 WARN("primitive_count is 0, returning D3D_OK\n");
2381 wined3d_mutex_lock();
2383 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2387 vb_pos
= device
->vertex_buffer_pos
;
2388 align
= vb_pos
% stride
;
2389 if (align
) align
= stride
- align
;
2390 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2395 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2396 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2399 memcpy(buffer_data
, data
, size
);
2400 wined3d_buffer_unmap(device
->vertex_buffer
);
2401 device
->vertex_buffer_pos
= vb_pos
+ size
;
2403 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2407 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2408 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2409 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2412 wined3d_mutex_unlock();
2416 /* The caller is responsible for wined3d locking */
2417 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2421 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2423 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2424 struct wined3d_buffer
*buffer
;
2426 TRACE("Growing index buffer to %u bytes\n", size
);
2428 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2429 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2432 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2436 if (device
->index_buffer
)
2437 wined3d_buffer_decref(device
->index_buffer
);
2439 device
->index_buffer
= buffer
;
2440 device
->index_buffer_size
= size
;
2441 device
->index_buffer_pos
= 0;
2446 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2447 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2448 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2449 const void *vertex_data
, UINT vertex_stride
)
2451 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2455 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2456 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2457 UINT idx_size
= idx_count
* idx_fmt_size
;
2460 UINT vtx_size
= vertex_count
* vertex_stride
;
2463 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2464 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2465 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2466 index_data
, index_format
, vertex_data
, vertex_stride
);
2468 if (!primitive_count
)
2470 WARN("primitive_count is 0, returning D3D_OK\n");
2474 wined3d_mutex_lock();
2476 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2480 vb_pos
= device
->vertex_buffer_pos
;
2481 align
= vb_pos
% vertex_stride
;
2482 if (align
) align
= vertex_stride
- align
;
2483 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2488 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2489 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2492 memcpy(buffer_data
, vertex_data
, vtx_size
);
2493 wined3d_buffer_unmap(device
->vertex_buffer
);
2494 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2496 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2500 ib_pos
= device
->index_buffer_pos
;
2501 align
= ib_pos
% idx_fmt_size
;
2502 if (align
) align
= idx_fmt_size
- align
;
2503 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2508 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2509 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2512 memcpy(buffer_data
, index_data
, idx_size
);
2513 wined3d_buffer_unmap(device
->index_buffer
);
2514 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2516 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2520 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2521 wined3dformat_from_d3dformat(index_format
));
2522 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2524 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2525 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2527 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2528 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2529 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2532 wined3d_mutex_unlock();
2536 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2537 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2538 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2540 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2541 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2542 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2545 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2546 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2548 wined3d_mutex_lock();
2549 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2550 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2551 flags
, dst_impl
->fvf
);
2552 wined3d_mutex_unlock();
2557 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2558 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2560 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2561 struct d3d9_vertex_declaration
*object
;
2564 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2568 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2569 return D3DERR_INVALIDCALL
;
2572 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2573 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2578 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2579 IDirect3DVertexDeclaration9
*declaration
)
2581 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2582 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2584 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2586 wined3d_mutex_lock();
2587 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2588 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2589 wined3d_mutex_unlock();
2594 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2595 IDirect3DVertexDeclaration9
**declaration
)
2597 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2598 struct wined3d_vertex_declaration
*wined3d_declaration
;
2599 struct d3d9_vertex_declaration
*declaration_impl
;
2601 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2603 if (!declaration
) return D3DERR_INVALIDCALL
;
2605 wined3d_mutex_lock();
2606 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2608 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2609 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2610 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2614 *declaration
= NULL
;
2616 wined3d_mutex_unlock();
2618 TRACE("Returning %p.\n", *declaration
);
2622 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2624 struct wined3d_vertex_declaration
*wined3d_declaration
;
2625 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2626 struct d3d9_vertex_declaration
*d3d9_declaration
;
2627 D3DVERTEXELEMENT9
*elements
;
2628 int p
, low
, high
; /* deliberately signed */
2631 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2634 high
= device
->fvf_decl_count
- 1;
2637 p
= (low
+ high
) >> 1;
2640 if (fvf_decls
[p
].fvf
== fvf
)
2642 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2643 return fvf_decls
[p
].decl
;
2646 if (fvf_decls
[p
].fvf
< fvf
)
2651 TRACE("not found. Creating and inserting at position %d.\n", low
);
2653 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2656 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2657 HeapFree(GetProcessHeap(), 0, elements
);
2661 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2663 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2665 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2668 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2671 device
->fvf_decls
= fvf_decls
;
2672 device
->fvf_decl_size
+= grow
;
2675 d3d9_declaration
->fvf
= fvf
;
2676 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2677 wined3d_vertex_declaration_incref(wined3d_declaration
);
2678 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2680 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2681 fvf_decls
[low
].decl
= wined3d_declaration
;
2682 fvf_decls
[low
].fvf
= fvf
;
2683 ++device
->fvf_decl_count
;
2685 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2687 return wined3d_declaration
;
2690 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2692 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2693 struct wined3d_vertex_declaration
*decl
;
2695 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2699 WARN("%#x is not a valid FVF.\n", fvf
);
2703 wined3d_mutex_lock();
2704 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2706 wined3d_mutex_unlock();
2707 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2708 return D3DERR_DRIVERINTERNALERROR
;
2711 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2712 wined3d_mutex_unlock();
2717 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2719 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2720 struct wined3d_vertex_declaration
*wined3d_declaration
;
2721 struct d3d9_vertex_declaration
*d3d9_declaration
;
2723 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2725 wined3d_mutex_lock();
2726 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2728 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2729 *fvf
= d3d9_declaration
->fvf
;
2735 wined3d_mutex_unlock();
2737 TRACE("Returning FVF %#x.\n", *fvf
);
2742 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2743 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2745 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2746 struct d3d9_vertexshader
*object
;
2749 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2751 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2753 return E_OUTOFMEMORY
;
2755 hr
= vertexshader_init(object
, device
, byte_code
);
2758 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2759 HeapFree(GetProcessHeap(), 0, object
);
2763 TRACE("Created vertex shader %p.\n", object
);
2764 *shader
= &object
->IDirect3DVertexShader9_iface
;
2769 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2771 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2772 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2774 TRACE("iface %p, shader %p.\n", iface
, shader
);
2776 wined3d_mutex_lock();
2777 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2778 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2779 wined3d_mutex_unlock();
2784 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2786 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2787 struct d3d9_vertexshader
*shader_impl
;
2788 struct wined3d_shader
*wined3d_shader
;
2790 TRACE("iface %p, shader %p.\n", iface
, shader
);
2792 wined3d_mutex_lock();
2793 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2795 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2796 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2797 IDirect3DVertexShader9_AddRef(*shader
);
2803 wined3d_mutex_unlock();
2805 TRACE("Returning %p.\n", *shader
);
2810 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2811 UINT reg_idx
, const float *data
, UINT count
)
2813 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2816 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2818 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2820 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2821 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2822 return D3DERR_INVALIDCALL
;
2825 wined3d_mutex_lock();
2826 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2827 wined3d_mutex_unlock();
2832 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2833 UINT reg_idx
, float *data
, UINT count
)
2835 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2838 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2840 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2842 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2843 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2844 return D3DERR_INVALIDCALL
;
2847 wined3d_mutex_lock();
2848 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2849 wined3d_mutex_unlock();
2854 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2855 UINT reg_idx
, const int *data
, UINT count
)
2857 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2860 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2862 wined3d_mutex_lock();
2863 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2864 wined3d_mutex_unlock();
2869 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2870 UINT reg_idx
, int *data
, UINT count
)
2872 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2875 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2877 wined3d_mutex_lock();
2878 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2879 wined3d_mutex_unlock();
2884 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2885 UINT reg_idx
, const BOOL
*data
, UINT count
)
2887 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2890 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2892 wined3d_mutex_lock();
2893 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2894 wined3d_mutex_unlock();
2899 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2900 UINT reg_idx
, BOOL
*data
, UINT count
)
2902 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2905 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2907 wined3d_mutex_lock();
2908 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2909 wined3d_mutex_unlock();
2914 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2915 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2917 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2918 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2921 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2922 iface
, stream_idx
, buffer
, offset
, stride
);
2924 wined3d_mutex_lock();
2925 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2926 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2927 wined3d_mutex_unlock();
2932 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2933 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2935 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2936 struct d3d9_vertexbuffer
*buffer_impl
;
2937 struct wined3d_buffer
*wined3d_buffer
;
2940 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2941 iface
, stream_idx
, buffer
, offset
, stride
);
2944 return D3DERR_INVALIDCALL
;
2946 wined3d_mutex_lock();
2947 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2948 if (SUCCEEDED(hr
) && wined3d_buffer
)
2950 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2951 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2952 IDirect3DVertexBuffer9_AddRef(*buffer
);
2957 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2960 wined3d_mutex_unlock();
2965 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2967 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2970 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2972 wined3d_mutex_lock();
2973 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2974 wined3d_mutex_unlock();
2979 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2981 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2984 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2986 wined3d_mutex_lock();
2987 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2988 wined3d_mutex_unlock();
2993 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2995 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2996 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2998 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3000 wined3d_mutex_lock();
3001 wined3d_device_set_index_buffer(device
->wined3d_device
,
3002 ib
? ib
->wined3d_buffer
: NULL
,
3003 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3004 wined3d_mutex_unlock();
3009 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3011 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3012 enum wined3d_format_id wined3d_format
;
3013 struct wined3d_buffer
*wined3d_buffer
;
3014 struct d3d9_indexbuffer
*buffer_impl
;
3016 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3019 return D3DERR_INVALIDCALL
;
3021 wined3d_mutex_lock();
3022 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
3024 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3025 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3026 IDirect3DIndexBuffer9_AddRef(*buffer
);
3032 wined3d_mutex_unlock();
3037 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3038 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3040 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3041 struct d3d9_pixelshader
*object
;
3044 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3046 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3049 FIXME("Failed to allocate pixel shader memory.\n");
3050 return E_OUTOFMEMORY
;
3053 hr
= pixelshader_init(object
, device
, byte_code
);
3056 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3057 HeapFree(GetProcessHeap(), 0, object
);
3061 TRACE("Created pixel shader %p.\n", object
);
3062 *shader
= &object
->IDirect3DPixelShader9_iface
;
3067 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3069 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3070 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3072 TRACE("iface %p, shader %p.\n", iface
, shader
);
3074 wined3d_mutex_lock();
3075 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3076 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3077 wined3d_mutex_unlock();
3082 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3084 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3085 struct d3d9_pixelshader
*shader_impl
;
3086 struct wined3d_shader
*wined3d_shader
;
3088 TRACE("iface %p, shader %p.\n", iface
, shader
);
3090 if (!shader
) return D3DERR_INVALIDCALL
;
3092 wined3d_mutex_lock();
3093 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3095 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3096 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3097 IDirect3DPixelShader9_AddRef(*shader
);
3103 wined3d_mutex_unlock();
3105 TRACE("Returning %p.\n", *shader
);
3110 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3111 UINT reg_idx
, const float *data
, UINT count
)
3113 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3116 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3118 wined3d_mutex_lock();
3119 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3120 wined3d_mutex_unlock();
3125 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3126 UINT reg_idx
, float *data
, UINT count
)
3128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3131 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3133 wined3d_mutex_lock();
3134 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3135 wined3d_mutex_unlock();
3140 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3141 UINT reg_idx
, const int *data
, UINT count
)
3143 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3146 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3148 wined3d_mutex_lock();
3149 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3150 wined3d_mutex_unlock();
3155 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3156 UINT reg_idx
, int *data
, UINT count
)
3158 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3161 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3163 wined3d_mutex_lock();
3164 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3165 wined3d_mutex_unlock();
3170 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3171 UINT reg_idx
, const BOOL
*data
, UINT count
)
3173 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3176 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3178 wined3d_mutex_lock();
3179 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3180 wined3d_mutex_unlock();
3185 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3186 UINT reg_idx
, BOOL
*data
, UINT count
)
3188 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3191 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3193 wined3d_mutex_lock();
3194 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3195 wined3d_mutex_unlock();
3200 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3201 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3203 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3204 iface
, handle
, segment_count
, patch_info
);
3208 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3209 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3211 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3212 iface
, handle
, segment_count
, patch_info
);
3216 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3218 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3219 return D3DERR_INVALIDCALL
;
3222 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3224 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3225 struct d3d9_query
*object
;
3228 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3230 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3232 return E_OUTOFMEMORY
;
3234 hr
= query_init(object
, device
, type
);
3237 WARN("Failed to initialize query, hr %#x.\n", hr
);
3238 HeapFree(GetProcessHeap(), 0, object
);
3242 TRACE("Created query %p.\n", object
);
3243 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3244 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3249 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3250 UINT width
, UINT height
, float *rows
, float *columns
)
3252 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3253 iface
, width
, height
, rows
, columns
);
3258 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3259 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3260 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3262 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3263 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3264 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3265 dst_descs
, operation
, offset_x
, offset_y
);
3270 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3271 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3272 const RGNDATA
*dirty_region
, DWORD flags
)
3274 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3278 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3279 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3280 dst_window_override
, dirty_region
, flags
);
3282 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3283 return S_PRESENT_OCCLUDED
;
3286 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3288 wined3d_mutex_lock();
3289 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3291 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3292 src_rect
, dst_rect
, dst_window_override
, flags
)))
3294 wined3d_mutex_unlock();
3298 wined3d_mutex_unlock();
3303 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3305 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3310 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3312 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3317 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3319 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3324 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3325 IDirect3DResource9
**resources
, UINT32 resource_count
)
3327 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3328 iface
, resources
, resource_count
);
3333 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3335 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3340 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3342 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3349 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3351 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3352 struct wined3d_swapchain_desc swapchain_desc
;
3354 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3356 wined3d_mutex_lock();
3357 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3358 wined3d_mutex_unlock();
3360 if (swapchain_desc
.windowed
)
3363 /* FIXME: This is actually supposed to check if any other device is in
3364 * fullscreen mode. */
3365 if (dst_window
!= swapchain_desc
.device_window
)
3366 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3368 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3371 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3372 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3373 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3375 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3376 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3377 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3378 lockable
, surface
, shared_handle
, usage
);
3382 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3387 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3388 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3389 HANDLE
*shared_handle
, DWORD usage
)
3391 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3392 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3397 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3398 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3399 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3401 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3402 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3404 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3405 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3406 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3407 discard
, surface
, shared_handle
, usage
);
3409 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3411 WARN("Invalid usage %#x.\n", usage
);
3412 return D3DERR_INVALIDCALL
;
3416 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3419 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3421 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3422 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3425 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3426 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3430 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3432 return d3d9_device_reset(device
, present_parameters
, mode
);
3435 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3436 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3438 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3439 struct wined3d_display_mode wined3d_mode
;
3442 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3443 iface
, swapchain_idx
, mode
, rotation
);
3445 if (mode
->Size
!= sizeof(*mode
))
3446 return D3DERR_INVALIDCALL
;
3448 wined3d_mutex_lock();
3449 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3450 (enum wined3d_display_rotation
*)rotation
);
3451 wined3d_mutex_unlock();
3455 mode
->Width
= wined3d_mode
.width
;
3456 mode
->Height
= wined3d_mode
.height
;
3457 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3458 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3459 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3465 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3468 d3d9_device_QueryInterface
,
3470 d3d9_device_Release
,
3471 /* IDirect3DDevice9 */
3472 d3d9_device_TestCooperativeLevel
,
3473 d3d9_device_GetAvailableTextureMem
,
3474 d3d9_device_EvictManagedResources
,
3475 d3d9_device_GetDirect3D
,
3476 d3d9_device_GetDeviceCaps
,
3477 d3d9_device_GetDisplayMode
,
3478 d3d9_device_GetCreationParameters
,
3479 d3d9_device_SetCursorProperties
,
3480 d3d9_device_SetCursorPosition
,
3481 d3d9_device_ShowCursor
,
3482 d3d9_device_CreateAdditionalSwapChain
,
3483 d3d9_device_GetSwapChain
,
3484 d3d9_device_GetNumberOfSwapChains
,
3486 d3d9_device_Present
,
3487 d3d9_device_GetBackBuffer
,
3488 d3d9_device_GetRasterStatus
,
3489 d3d9_device_SetDialogBoxMode
,
3490 d3d9_device_SetGammaRamp
,
3491 d3d9_device_GetGammaRamp
,
3492 d3d9_device_CreateTexture
,
3493 d3d9_device_CreateVolumeTexture
,
3494 d3d9_device_CreateCubeTexture
,
3495 d3d9_device_CreateVertexBuffer
,
3496 d3d9_device_CreateIndexBuffer
,
3497 d3d9_device_CreateRenderTarget
,
3498 d3d9_device_CreateDepthStencilSurface
,
3499 d3d9_device_UpdateSurface
,
3500 d3d9_device_UpdateTexture
,
3501 d3d9_device_GetRenderTargetData
,
3502 d3d9_device_GetFrontBufferData
,
3503 d3d9_device_StretchRect
,
3504 d3d9_device_ColorFill
,
3505 d3d9_device_CreateOffscreenPlainSurface
,
3506 d3d9_device_SetRenderTarget
,
3507 d3d9_device_GetRenderTarget
,
3508 d3d9_device_SetDepthStencilSurface
,
3509 d3d9_device_GetDepthStencilSurface
,
3510 d3d9_device_BeginScene
,
3511 d3d9_device_EndScene
,
3513 d3d9_device_SetTransform
,
3514 d3d9_device_GetTransform
,
3515 d3d9_device_MultiplyTransform
,
3516 d3d9_device_SetViewport
,
3517 d3d9_device_GetViewport
,
3518 d3d9_device_SetMaterial
,
3519 d3d9_device_GetMaterial
,
3520 d3d9_device_SetLight
,
3521 d3d9_device_GetLight
,
3522 d3d9_device_LightEnable
,
3523 d3d9_device_GetLightEnable
,
3524 d3d9_device_SetClipPlane
,
3525 d3d9_device_GetClipPlane
,
3526 d3d9_device_SetRenderState
,
3527 d3d9_device_GetRenderState
,
3528 d3d9_device_CreateStateBlock
,
3529 d3d9_device_BeginStateBlock
,
3530 d3d9_device_EndStateBlock
,
3531 d3d9_device_SetClipStatus
,
3532 d3d9_device_GetClipStatus
,
3533 d3d9_device_GetTexture
,
3534 d3d9_device_SetTexture
,
3535 d3d9_device_GetTextureStageState
,
3536 d3d9_device_SetTextureStageState
,
3537 d3d9_device_GetSamplerState
,
3538 d3d9_device_SetSamplerState
,
3539 d3d9_device_ValidateDevice
,
3540 d3d9_device_SetPaletteEntries
,
3541 d3d9_device_GetPaletteEntries
,
3542 d3d9_device_SetCurrentTexturePalette
,
3543 d3d9_device_GetCurrentTexturePalette
,
3544 d3d9_device_SetScissorRect
,
3545 d3d9_device_GetScissorRect
,
3546 d3d9_device_SetSoftwareVertexProcessing
,
3547 d3d9_device_GetSoftwareVertexProcessing
,
3548 d3d9_device_SetNPatchMode
,
3549 d3d9_device_GetNPatchMode
,
3550 d3d9_device_DrawPrimitive
,
3551 d3d9_device_DrawIndexedPrimitive
,
3552 d3d9_device_DrawPrimitiveUP
,
3553 d3d9_device_DrawIndexedPrimitiveUP
,
3554 d3d9_device_ProcessVertices
,
3555 d3d9_device_CreateVertexDeclaration
,
3556 d3d9_device_SetVertexDeclaration
,
3557 d3d9_device_GetVertexDeclaration
,
3560 d3d9_device_CreateVertexShader
,
3561 d3d9_device_SetVertexShader
,
3562 d3d9_device_GetVertexShader
,
3563 d3d9_device_SetVertexShaderConstantF
,
3564 d3d9_device_GetVertexShaderConstantF
,
3565 d3d9_device_SetVertexShaderConstantI
,
3566 d3d9_device_GetVertexShaderConstantI
,
3567 d3d9_device_SetVertexShaderConstantB
,
3568 d3d9_device_GetVertexShaderConstantB
,
3569 d3d9_device_SetStreamSource
,
3570 d3d9_device_GetStreamSource
,
3571 d3d9_device_SetStreamSourceFreq
,
3572 d3d9_device_GetStreamSourceFreq
,
3573 d3d9_device_SetIndices
,
3574 d3d9_device_GetIndices
,
3575 d3d9_device_CreatePixelShader
,
3576 d3d9_device_SetPixelShader
,
3577 d3d9_device_GetPixelShader
,
3578 d3d9_device_SetPixelShaderConstantF
,
3579 d3d9_device_GetPixelShaderConstantF
,
3580 d3d9_device_SetPixelShaderConstantI
,
3581 d3d9_device_GetPixelShaderConstantI
,
3582 d3d9_device_SetPixelShaderConstantB
,
3583 d3d9_device_GetPixelShaderConstantB
,
3584 d3d9_device_DrawRectPatch
,
3585 d3d9_device_DrawTriPatch
,
3586 d3d9_device_DeletePatch
,
3587 d3d9_device_CreateQuery
,
3588 /* IDirect3DDevice9Ex */
3589 d3d9_device_SetConvolutionMonoKernel
,
3590 d3d9_device_ComposeRects
,
3591 d3d9_device_PresentEx
,
3592 d3d9_device_GetGPUThreadPriority
,
3593 d3d9_device_SetGPUThreadPriority
,
3594 d3d9_device_WaitForVBlank
,
3595 d3d9_device_CheckResourceResidency
,
3596 d3d9_device_SetMaximumFrameLatency
,
3597 d3d9_device_GetMaximumFrameLatency
,
3598 d3d9_device_CheckDeviceState
,
3599 d3d9_device_CreateRenderTargetEx
,
3600 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3601 d3d9_device_CreateDepthStencilSurfaceEx
,
3602 d3d9_device_ResetEx
,
3603 d3d9_device_GetDisplayModeEx
,
3606 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3608 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3611 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3612 struct wined3d_device
*device
)
3614 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3617 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3619 TRACE("device_parent %p.\n", device_parent
);
3622 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3624 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3626 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3628 if (!device
->d3d_parent
)
3632 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3633 else if (device
->d3d_parent
->extended
)
3634 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3636 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3639 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3640 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3641 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3643 struct d3d9_surface
*d3d_surface
;
3645 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3646 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3648 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3649 return E_OUTOFMEMORY
;
3651 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3652 *parent
= d3d_surface
;
3653 TRACE("Created surface %p.\n", d3d_surface
);
3658 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3659 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3660 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3662 struct d3d9_volume
*d3d_volume
;
3664 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3665 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3667 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3668 return E_OUTOFMEMORY
;
3670 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3671 *parent
= d3d_volume
;
3672 TRACE("Created volume %p.\n", d3d_volume
);
3677 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3678 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3680 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3681 struct d3d9_surface
*d3d_surface
;
3684 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3685 device_parent
, container_parent
, desc
, texture
);
3687 if (container_parent
== device_parent
)
3688 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3690 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1,
3691 WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
3693 WARN("Failed to create texture, hr %#x.\n", hr
);
3697 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3698 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3703 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3704 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3706 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3707 struct d3d9_swapchain
*d3d_swapchain
;
3710 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3712 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3715 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3720 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3721 wined3d_swapchain_incref(*swapchain
);
3722 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3727 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3729 device_parent_wined3d_device_created
,
3730 device_parent_mode_changed
,
3731 device_parent_activate
,
3732 device_parent_surface_created
,
3733 device_parent_volume_created
,
3734 device_parent_create_swapchain_texture
,
3735 device_parent_create_swapchain
,
3738 static void setup_fpu(void)
3740 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3742 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3743 cw
= (cw
& ~0xf3f) | 0x3f;
3744 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3745 #elif defined(__i386__) && defined(_MSC_VER)
3748 cw
= (cw
& ~0xf3f) | 0x3f;
3751 FIXME("FPU setup not implemented for this platform.\n");
3755 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3756 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3757 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3759 struct wined3d_swapchain_desc
*swapchain_desc
;
3764 FIXME("Ignoring display mode.\n");
3766 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3767 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3768 device
->refcount
= 1;
3770 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3772 wined3d_mutex_lock();
3773 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3774 &device
->device_parent
, &device
->wined3d_device
);
3777 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3778 wined3d_mutex_unlock();
3782 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3786 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3787 count
= caps
.NumberOfAdaptersInGroup
;
3790 if (flags
& D3DCREATE_MULTITHREADED
)
3791 wined3d_device_set_multithreaded(device
->wined3d_device
);
3793 if (!parameters
->Windowed
)
3796 focus_window
= parameters
->hDeviceWindow
;
3797 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3799 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3800 wined3d_device_decref(device
->wined3d_device
);
3801 wined3d_mutex_unlock();
3805 for (i
= 0; i
< count
; ++i
)
3807 HWND device_window
= parameters
[i
].hDeviceWindow
;
3809 if (!device_window
) device_window
= focus_window
;
3810 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3811 parameters
[i
].BackBufferWidth
,
3812 parameters
[i
].BackBufferHeight
);
3816 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3817 if (!swapchain_desc
)
3819 ERR("Failed to allocate wined3d parameters.\n");
3820 wined3d_device_release_focus_window(device
->wined3d_device
);
3821 wined3d_device_decref(device
->wined3d_device
);
3822 wined3d_mutex_unlock();
3823 return E_OUTOFMEMORY
;
3826 for (i
= 0; i
< count
; ++i
)
3828 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
3831 wined3d_device_release_focus_window(device
->wined3d_device
);
3832 wined3d_device_decref(device
->wined3d_device
);
3833 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3834 wined3d_mutex_unlock();
3835 return D3DERR_INVALIDCALL
;
3839 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3842 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3843 wined3d_device_release_focus_window(device
->wined3d_device
);
3844 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3845 wined3d_device_decref(device
->wined3d_device
);
3846 wined3d_mutex_unlock();
3850 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
3852 wined3d_device_uninit_3d(device
->wined3d_device
);
3853 wined3d_device_release_focus_window(device
->wined3d_device
);
3854 wined3d_device_decref(device
->wined3d_device
);
3855 wined3d_mutex_unlock();
3856 return E_OUTOFMEMORY
;
3859 for (i
= 0; i
< count
; ++i
)
3861 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3864 wined3d_mutex_unlock();
3866 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3868 /* Initialize the converted declaration array. This creates a valid pointer
3869 * and when adding decls HeapReAlloc() can be used without further checking. */
3870 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3871 if (!device
->fvf_decls
)
3873 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3874 wined3d_mutex_lock();
3875 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
3876 wined3d_device_uninit_3d(device
->wined3d_device
);
3877 wined3d_device_release_focus_window(device
->wined3d_device
);
3878 wined3d_device_decref(device
->wined3d_device
);
3879 wined3d_mutex_unlock();
3880 return E_OUTOFMEMORY
;
3883 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3884 device
->d3d_parent
= parent
;