gdi32: Implement DC creation from pre-existing memory.
[wine.git] / dlls / d3dcompiler_34 / d3dcompiler_34.spec
blob5e20e1a8173cf11c11af45929cffff9555989425
1 @ stdcall D3DCompileFromMemory(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile
2 @ stdcall D3DDisassembleCode(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble
3 @ stdcall D3DDisassembleEffect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
4 @ stdcall D3DGetCodeDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
5 @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
6 @ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
7 @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
8 @ stdcall D3DPreprocessFromMemory(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess
9 @ stdcall D3DReflectCode(ptr long ptr ptr) d3dcompiler_43.D3DReflect
10 @ stub DebugSetMute