wined3d: Merge the surface_created() and volume_created() wined3d_device_parent_ops...
[wine.git] / include / wine / wined3d.h
bloba4b939c4e2cd8dfe7e9418d372d1cc5d14c942f5
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
54 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
55 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
56 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
58 enum wined3d_light_type
60 WINED3D_LIGHT_POINT = 1,
61 WINED3D_LIGHT_SPOT = 2,
62 WINED3D_LIGHT_DIRECTIONAL = 3,
63 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
64 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
67 enum wined3d_primitive_type
69 WINED3D_PT_UNDEFINED = 0,
70 WINED3D_PT_POINTLIST = 1,
71 WINED3D_PT_LINELIST = 2,
72 WINED3D_PT_LINESTRIP = 3,
73 WINED3D_PT_TRIANGLELIST = 4,
74 WINED3D_PT_TRIANGLESTRIP = 5,
75 WINED3D_PT_TRIANGLEFAN = 6,
76 WINED3D_PT_LINELIST_ADJ = 10,
77 WINED3D_PT_LINESTRIP_ADJ = 11,
78 WINED3D_PT_TRIANGLELIST_ADJ = 12,
79 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
80 WINED3D_PT_PATCH = 14,
83 enum wined3d_device_type
85 WINED3D_DEVICE_TYPE_HAL = 1,
86 WINED3D_DEVICE_TYPE_REF = 2,
87 WINED3D_DEVICE_TYPE_SW = 3,
88 WINED3D_DEVICE_TYPE_NULLREF = 4,
91 enum wined3d_degree_type
93 WINED3D_DEGREE_LINEAR = 1,
94 WINED3D_DEGREE_QUADRATIC = 2,
95 WINED3D_DEGREE_CUBIC = 3,
96 WINED3D_DEGREE_QUINTIC = 5,
99 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
100 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
101 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
103 enum wined3d_format_id
105 WINED3DFMT_UNKNOWN,
106 WINED3DFMT_B8G8R8_UNORM,
107 WINED3DFMT_B5G5R5X1_UNORM,
108 WINED3DFMT_B4G4R4A4_UNORM,
109 WINED3DFMT_B2G3R3_UNORM,
110 WINED3DFMT_B2G3R3A8_UNORM,
111 WINED3DFMT_B4G4R4X4_UNORM,
112 WINED3DFMT_R8G8B8X8_UNORM,
113 WINED3DFMT_B10G10R10A2_UNORM,
114 WINED3DFMT_P8_UINT_A8_UNORM,
115 WINED3DFMT_P8_UINT,
116 WINED3DFMT_L8_UNORM,
117 WINED3DFMT_L8A8_UNORM,
118 WINED3DFMT_L4A4_UNORM,
119 WINED3DFMT_R5G5_SNORM_L6_UNORM,
120 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
121 WINED3DFMT_R10G11B11_SNORM,
122 WINED3DFMT_R10G10B10X2_UINT,
123 WINED3DFMT_R10G10B10X2_SNORM,
124 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
125 WINED3DFMT_D16_LOCKABLE,
126 WINED3DFMT_D32_UNORM,
127 WINED3DFMT_S1_UINT_D15_UNORM,
128 WINED3DFMT_X8D24_UNORM,
129 WINED3DFMT_S4X4_UINT_D24_UNORM,
130 WINED3DFMT_L16_UNORM,
131 WINED3DFMT_S8_UINT_D24_FLOAT,
132 WINED3DFMT_R8G8_SNORM_Cx,
133 WINED3DFMT_R32G32B32A32_TYPELESS,
134 WINED3DFMT_R32G32B32A32_FLOAT,
135 WINED3DFMT_R32G32B32A32_UINT,
136 WINED3DFMT_R32G32B32A32_SINT,
137 WINED3DFMT_R32G32B32_TYPELESS,
138 WINED3DFMT_R32G32B32_FLOAT,
139 WINED3DFMT_R32G32B32_UINT,
140 WINED3DFMT_R32G32B32_SINT,
141 WINED3DFMT_R16G16B16A16_TYPELESS,
142 WINED3DFMT_R16G16B16A16_FLOAT,
143 WINED3DFMT_R16G16B16A16_UNORM,
144 WINED3DFMT_R16G16B16A16_UINT,
145 WINED3DFMT_R16G16B16A16_SNORM,
146 WINED3DFMT_R16G16B16A16_SINT,
147 WINED3DFMT_R32G32_TYPELESS,
148 WINED3DFMT_R32G32_FLOAT,
149 WINED3DFMT_R32G32_UINT,
150 WINED3DFMT_R32G32_SINT,
151 WINED3DFMT_R32G8X24_TYPELESS,
152 WINED3DFMT_D32_FLOAT_S8X24_UINT,
153 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
154 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
155 WINED3DFMT_R10G10B10A2_TYPELESS,
156 WINED3DFMT_R10G10B10A2_UNORM,
157 WINED3DFMT_R10G10B10A2_UINT,
158 WINED3DFMT_R10G10B10A2_SNORM,
159 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
160 WINED3DFMT_R11G11B10_FLOAT,
161 WINED3DFMT_R8G8B8A8_TYPELESS,
162 WINED3DFMT_R8G8B8A8_UNORM,
163 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
164 WINED3DFMT_R8G8B8A8_UINT,
165 WINED3DFMT_R8G8B8A8_SNORM,
166 WINED3DFMT_R8G8B8A8_SINT,
167 WINED3DFMT_R16G16_TYPELESS,
168 WINED3DFMT_R16G16_FLOAT,
169 WINED3DFMT_R16G16_UNORM,
170 WINED3DFMT_R16G16_UINT,
171 WINED3DFMT_R16G16_SNORM,
172 WINED3DFMT_R16G16_SINT,
173 WINED3DFMT_R32_TYPELESS,
174 WINED3DFMT_D32_FLOAT,
175 WINED3DFMT_R32_FLOAT,
176 WINED3DFMT_R32_UINT,
177 WINED3DFMT_R32_SINT,
178 WINED3DFMT_R24G8_TYPELESS,
179 WINED3DFMT_D24_UNORM_S8_UINT,
180 WINED3DFMT_R24_UNORM_X8_TYPELESS,
181 WINED3DFMT_X24_TYPELESS_G8_UINT,
182 WINED3DFMT_R8G8_TYPELESS,
183 WINED3DFMT_R8G8_UNORM,
184 WINED3DFMT_R8G8_UINT,
185 WINED3DFMT_R8G8_SNORM,
186 WINED3DFMT_R8G8_SINT,
187 WINED3DFMT_R16_TYPELESS,
188 WINED3DFMT_R16_FLOAT,
189 WINED3DFMT_D16_UNORM,
190 WINED3DFMT_R16_UNORM,
191 WINED3DFMT_R16_UINT,
192 WINED3DFMT_R16_SNORM,
193 WINED3DFMT_R16_SINT,
194 WINED3DFMT_R8_TYPELESS,
195 WINED3DFMT_R8_UNORM,
196 WINED3DFMT_R8_UINT,
197 WINED3DFMT_R8_SNORM,
198 WINED3DFMT_R8_SINT,
199 WINED3DFMT_A8_UNORM,
200 WINED3DFMT_R1_UNORM,
201 WINED3DFMT_R9G9B9E5_SHAREDEXP,
202 WINED3DFMT_R8G8_B8G8_UNORM,
203 WINED3DFMT_G8R8_G8B8_UNORM,
204 WINED3DFMT_BC1_TYPELESS,
205 WINED3DFMT_BC1_UNORM,
206 WINED3DFMT_BC1_UNORM_SRGB,
207 WINED3DFMT_BC2_TYPELESS,
208 WINED3DFMT_BC2_UNORM,
209 WINED3DFMT_BC2_UNORM_SRGB,
210 WINED3DFMT_BC3_TYPELESS,
211 WINED3DFMT_BC3_UNORM,
212 WINED3DFMT_BC3_UNORM_SRGB,
213 WINED3DFMT_BC4_TYPELESS,
214 WINED3DFMT_BC4_UNORM,
215 WINED3DFMT_BC4_SNORM,
216 WINED3DFMT_BC5_TYPELESS,
217 WINED3DFMT_BC5_UNORM,
218 WINED3DFMT_BC5_SNORM,
219 WINED3DFMT_B5G6R5_UNORM,
220 WINED3DFMT_B5G5R5A1_UNORM,
221 WINED3DFMT_B8G8R8A8_UNORM,
222 WINED3DFMT_B8G8R8X8_UNORM,
223 WINED3DFMT_B8G8R8A8_TYPELESS,
224 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
225 WINED3DFMT_B8G8R8X8_TYPELESS,
226 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
227 WINED3DFMT_BC6H_TYPELESS,
228 WINED3DFMT_BC6H_UF16,
229 WINED3DFMT_BC6H_SF16,
230 WINED3DFMT_BC7_TYPELESS,
231 WINED3DFMT_BC7_UNORM,
232 WINED3DFMT_BC7_UNORM_SRGB,
233 /* FOURCC formats. */
234 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
235 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
236 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
237 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
238 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
239 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
240 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
241 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
242 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
243 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
244 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
245 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
246 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
247 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
248 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
249 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
250 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
251 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
252 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
253 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
254 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
255 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
256 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
258 WINED3DFMT_FORCE_DWORD = 0xffffffff
261 enum wined3d_render_state
263 WINED3D_RS_ANTIALIAS = 2,
264 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
265 WINED3D_RS_WRAPU = 5,
266 WINED3D_RS_WRAPV = 6,
267 WINED3D_RS_ZENABLE = 7,
268 WINED3D_RS_FILLMODE = 8,
269 WINED3D_RS_SHADEMODE = 9,
270 WINED3D_RS_LINEPATTERN = 10,
271 WINED3D_RS_MONOENABLE = 11,
272 WINED3D_RS_ROP2 = 12,
273 WINED3D_RS_PLANEMASK = 13,
274 WINED3D_RS_ZWRITEENABLE = 14,
275 WINED3D_RS_ALPHATESTENABLE = 15,
276 WINED3D_RS_LASTPIXEL = 16,
277 WINED3D_RS_SRCBLEND = 19,
278 WINED3D_RS_DESTBLEND = 20,
279 WINED3D_RS_CULLMODE = 22,
280 WINED3D_RS_ZFUNC = 23,
281 WINED3D_RS_ALPHAREF = 24,
282 WINED3D_RS_ALPHAFUNC = 25,
283 WINED3D_RS_DITHERENABLE = 26,
284 WINED3D_RS_ALPHABLENDENABLE = 27,
285 WINED3D_RS_FOGENABLE = 28,
286 WINED3D_RS_SPECULARENABLE = 29,
287 WINED3D_RS_ZVISIBLE = 30,
288 WINED3D_RS_SUBPIXEL = 31,
289 WINED3D_RS_SUBPIXELX = 32,
290 WINED3D_RS_STIPPLEDALPHA = 33,
291 WINED3D_RS_FOGCOLOR = 34,
292 WINED3D_RS_FOGTABLEMODE = 35,
293 WINED3D_RS_FOGSTART = 36,
294 WINED3D_RS_FOGEND = 37,
295 WINED3D_RS_FOGDENSITY = 38,
296 WINED3D_RS_STIPPLEENABLE = 39,
297 WINED3D_RS_EDGEANTIALIAS = 40,
298 WINED3D_RS_COLORKEYENABLE = 41,
299 WINED3D_RS_MIPMAPLODBIAS = 46,
300 WINED3D_RS_RANGEFOGENABLE = 48,
301 WINED3D_RS_ANISOTROPY = 49,
302 WINED3D_RS_FLUSHBATCH = 50,
303 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
304 WINED3D_RS_STENCILENABLE = 52,
305 WINED3D_RS_STENCILFAIL = 53,
306 WINED3D_RS_STENCILZFAIL = 54,
307 WINED3D_RS_STENCILPASS = 55,
308 WINED3D_RS_STENCILFUNC = 56,
309 WINED3D_RS_STENCILREF = 57,
310 WINED3D_RS_STENCILMASK = 58,
311 WINED3D_RS_STENCILWRITEMASK = 59,
312 WINED3D_RS_TEXTUREFACTOR = 60,
313 WINED3D_RS_WRAP0 = 128,
314 WINED3D_RS_WRAP1 = 129,
315 WINED3D_RS_WRAP2 = 130,
316 WINED3D_RS_WRAP3 = 131,
317 WINED3D_RS_WRAP4 = 132,
318 WINED3D_RS_WRAP5 = 133,
319 WINED3D_RS_WRAP6 = 134,
320 WINED3D_RS_WRAP7 = 135,
321 WINED3D_RS_CLIPPING = 136,
322 WINED3D_RS_LIGHTING = 137,
323 WINED3D_RS_EXTENTS = 138,
324 WINED3D_RS_AMBIENT = 139,
325 WINED3D_RS_FOGVERTEXMODE = 140,
326 WINED3D_RS_COLORVERTEX = 141,
327 WINED3D_RS_LOCALVIEWER = 142,
328 WINED3D_RS_NORMALIZENORMALS = 143,
329 WINED3D_RS_COLORKEYBLENDENABLE = 144,
330 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
331 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
332 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
333 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
334 WINED3D_RS_VERTEXBLEND = 151,
335 WINED3D_RS_CLIPPLANEENABLE = 152,
336 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
337 WINED3D_RS_POINTSIZE = 154,
338 WINED3D_RS_POINTSIZE_MIN = 155,
339 WINED3D_RS_POINTSPRITEENABLE = 156,
340 WINED3D_RS_POINTSCALEENABLE = 157,
341 WINED3D_RS_POINTSCALE_A = 158,
342 WINED3D_RS_POINTSCALE_B = 159,
343 WINED3D_RS_POINTSCALE_C = 160,
344 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
345 WINED3D_RS_MULTISAMPLEMASK = 162,
346 WINED3D_RS_PATCHEDGESTYLE = 163,
347 WINED3D_RS_PATCHSEGMENTS = 164,
348 WINED3D_RS_DEBUGMONITORTOKEN = 165,
349 WINED3D_RS_POINTSIZE_MAX = 166,
350 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
351 WINED3D_RS_COLORWRITEENABLE = 168,
352 WINED3D_RS_TWEENFACTOR = 170,
353 WINED3D_RS_BLENDOP = 171,
354 WINED3D_RS_POSITIONDEGREE = 172,
355 WINED3D_RS_NORMALDEGREE = 173,
356 WINED3D_RS_SCISSORTESTENABLE = 174,
357 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
358 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
359 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
360 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
361 WINED3D_RS_ADAPTIVETESS_X = 180,
362 WINED3D_RS_ADAPTIVETESS_Y = 181,
363 WINED3D_RS_ADAPTIVETESS_Z = 182,
364 WINED3D_RS_ADAPTIVETESS_W = 183,
365 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
366 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
367 WINED3D_RS_BACK_STENCILFAIL = 186,
368 WINED3D_RS_BACK_STENCILZFAIL = 187,
369 WINED3D_RS_BACK_STENCILPASS = 188,
370 WINED3D_RS_BACK_STENCILFUNC = 189,
371 WINED3D_RS_COLORWRITEENABLE1 = 190,
372 WINED3D_RS_COLORWRITEENABLE2 = 191,
373 WINED3D_RS_COLORWRITEENABLE3 = 192,
374 WINED3D_RS_BLENDFACTOR = 193,
375 WINED3D_RS_SRGBWRITEENABLE = 194,
376 WINED3D_RS_DEPTHBIAS = 195,
377 WINED3D_RS_WRAP8 = 198,
378 WINED3D_RS_WRAP9 = 199,
379 WINED3D_RS_WRAP10 = 200,
380 WINED3D_RS_WRAP11 = 201,
381 WINED3D_RS_WRAP12 = 202,
382 WINED3D_RS_WRAP13 = 203,
383 WINED3D_RS_WRAP14 = 204,
384 WINED3D_RS_WRAP15 = 205,
385 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
386 WINED3D_RS_SRCBLENDALPHA = 207,
387 WINED3D_RS_DESTBLENDALPHA = 208,
388 WINED3D_RS_BLENDOPALPHA = 209,
390 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
392 enum wined3d_blend
394 WINED3D_BLEND_ZERO = 1,
395 WINED3D_BLEND_ONE = 2,
396 WINED3D_BLEND_SRCCOLOR = 3,
397 WINED3D_BLEND_INVSRCCOLOR = 4,
398 WINED3D_BLEND_SRCALPHA = 5,
399 WINED3D_BLEND_INVSRCALPHA = 6,
400 WINED3D_BLEND_DESTALPHA = 7,
401 WINED3D_BLEND_INVDESTALPHA = 8,
402 WINED3D_BLEND_DESTCOLOR = 9,
403 WINED3D_BLEND_INVDESTCOLOR = 10,
404 WINED3D_BLEND_SRCALPHASAT = 11,
405 WINED3D_BLEND_BOTHSRCALPHA = 12,
406 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
407 WINED3D_BLEND_BLENDFACTOR = 14,
408 WINED3D_BLEND_INVBLENDFACTOR = 15,
409 WINED3D_BLEND_SRC1COLOR = 16,
410 WINED3D_BLEND_INVSRC1COLOR = 17,
411 WINED3D_BLEND_SRC1ALPHA = 18,
412 WINED3D_BLEND_INVSRC1ALPHA = 19,
415 enum wined3d_blend_op
417 WINED3D_BLEND_OP_ADD = 1,
418 WINED3D_BLEND_OP_SUBTRACT = 2,
419 WINED3D_BLEND_OP_REVSUBTRACT = 3,
420 WINED3D_BLEND_OP_MIN = 4,
421 WINED3D_BLEND_OP_MAX = 5,
424 enum wined3d_vertex_blend_flags
426 WINED3D_VBF_DISABLE = 0,
427 WINED3D_VBF_1WEIGHTS = 1,
428 WINED3D_VBF_2WEIGHTS = 2,
429 WINED3D_VBF_3WEIGHTS = 3,
430 WINED3D_VBF_TWEENING = 255,
431 WINED3D_VBF_0WEIGHTS = 256,
434 enum wined3d_cmp_func
436 WINED3D_CMP_NEVER = 1,
437 WINED3D_CMP_LESS = 2,
438 WINED3D_CMP_EQUAL = 3,
439 WINED3D_CMP_LESSEQUAL = 4,
440 WINED3D_CMP_GREATER = 5,
441 WINED3D_CMP_NOTEQUAL = 6,
442 WINED3D_CMP_GREATEREQUAL = 7,
443 WINED3D_CMP_ALWAYS = 8,
446 enum wined3d_depth_buffer_type
448 WINED3D_ZB_FALSE = 0,
449 WINED3D_ZB_TRUE = 1,
450 WINED3D_ZB_USEW = 2,
453 enum wined3d_fog_mode
455 WINED3D_FOG_NONE = 0,
456 WINED3D_FOG_EXP = 1,
457 WINED3D_FOG_EXP2 = 2,
458 WINED3D_FOG_LINEAR = 3,
461 enum wined3d_shade_mode
463 WINED3D_SHADE_FLAT = 1,
464 WINED3D_SHADE_GOURAUD = 2,
465 WINED3D_SHADE_PHONG = 3,
468 enum wined3d_fill_mode
470 WINED3D_FILL_POINT = 1,
471 WINED3D_FILL_WIREFRAME = 2,
472 WINED3D_FILL_SOLID = 3,
475 enum wined3d_cull
477 WINED3D_CULL_NONE = 1,
478 WINED3D_CULL_FRONT = 2,
479 WINED3D_CULL_BACK = 3,
482 enum wined3d_stencil_op
484 WINED3D_STENCIL_OP_KEEP = 1,
485 WINED3D_STENCIL_OP_ZERO = 2,
486 WINED3D_STENCIL_OP_REPLACE = 3,
487 WINED3D_STENCIL_OP_INCR_SAT = 4,
488 WINED3D_STENCIL_OP_DECR_SAT = 5,
489 WINED3D_STENCIL_OP_INVERT = 6,
490 WINED3D_STENCIL_OP_INCR = 7,
491 WINED3D_STENCIL_OP_DECR = 8,
494 enum wined3d_material_color_source
496 WINED3D_MCS_MATERIAL = 0,
497 WINED3D_MCS_COLOR1 = 1,
498 WINED3D_MCS_COLOR2 = 2,
501 enum wined3d_patch_edge_style
503 WINED3D_PATCH_EDGE_DISCRETE = 0,
504 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
507 enum wined3d_swap_effect
509 WINED3D_SWAP_EFFECT_DISCARD,
510 WINED3D_SWAP_EFFECT_SEQUENTIAL,
511 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
512 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
513 WINED3D_SWAP_EFFECT_COPY,
514 WINED3D_SWAP_EFFECT_COPY_VSYNC,
515 WINED3D_SWAP_EFFECT_OVERLAY,
518 enum wined3d_swap_interval
520 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
521 WINED3D_SWAP_INTERVAL_ONE = 1,
522 WINED3D_SWAP_INTERVAL_TWO = 2,
523 WINED3D_SWAP_INTERVAL_THREE = 3,
524 WINED3D_SWAP_INTERVAL_FOUR = 4,
525 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
528 enum wined3d_sampler_state
530 WINED3D_SAMP_ADDRESS_U = 1,
531 WINED3D_SAMP_ADDRESS_V = 2,
532 WINED3D_SAMP_ADDRESS_W = 3,
533 WINED3D_SAMP_BORDER_COLOR = 4,
534 WINED3D_SAMP_MAG_FILTER = 5,
535 WINED3D_SAMP_MIN_FILTER = 6,
536 WINED3D_SAMP_MIP_FILTER = 7,
537 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
538 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
539 WINED3D_SAMP_MAX_ANISOTROPY = 10,
540 WINED3D_SAMP_SRGB_TEXTURE = 11,
541 WINED3D_SAMP_ELEMENT_INDEX = 12,
542 WINED3D_SAMP_DMAP_OFFSET = 13,
544 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
546 enum wined3d_multisample_type
548 WINED3D_MULTISAMPLE_NONE = 0,
549 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
550 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
551 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
552 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
553 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
554 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
555 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
556 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
557 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
558 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
559 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
560 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
561 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
562 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
563 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
564 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
567 enum wined3d_texture_stage_state
569 WINED3D_TSS_COLOR_OP = 0,
570 WINED3D_TSS_COLOR_ARG1 = 1,
571 WINED3D_TSS_COLOR_ARG2 = 2,
572 WINED3D_TSS_ALPHA_OP = 3,
573 WINED3D_TSS_ALPHA_ARG1 = 4,
574 WINED3D_TSS_ALPHA_ARG2 = 5,
575 WINED3D_TSS_BUMPENV_MAT00 = 6,
576 WINED3D_TSS_BUMPENV_MAT01 = 7,
577 WINED3D_TSS_BUMPENV_MAT10 = 8,
578 WINED3D_TSS_BUMPENV_MAT11 = 9,
579 WINED3D_TSS_TEXCOORD_INDEX = 10,
580 WINED3D_TSS_BUMPENV_LSCALE = 11,
581 WINED3D_TSS_BUMPENV_LOFFSET = 12,
582 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
583 WINED3D_TSS_COLOR_ARG0 = 14,
584 WINED3D_TSS_ALPHA_ARG0 = 15,
585 WINED3D_TSS_RESULT_ARG = 16,
586 WINED3D_TSS_CONSTANT = 17,
587 WINED3D_TSS_INVALID = ~0u,
589 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
591 enum wined3d_texture_transform_flags
593 WINED3D_TTFF_DISABLE = 0,
594 WINED3D_TTFF_COUNT1 = 1,
595 WINED3D_TTFF_COUNT2 = 2,
596 WINED3D_TTFF_COUNT3 = 3,
597 WINED3D_TTFF_COUNT4 = 4,
598 WINED3D_TTFF_PROJECTED = 256,
601 enum wined3d_texture_op
603 WINED3D_TOP_DISABLE = 1,
604 WINED3D_TOP_SELECT_ARG1 = 2,
605 WINED3D_TOP_SELECT_ARG2 = 3,
606 WINED3D_TOP_MODULATE = 4,
607 WINED3D_TOP_MODULATE_2X = 5,
608 WINED3D_TOP_MODULATE_4X = 6,
609 WINED3D_TOP_ADD = 7,
610 WINED3D_TOP_ADD_SIGNED = 8,
611 WINED3D_TOP_ADD_SIGNED_2X = 9,
612 WINED3D_TOP_SUBTRACT = 10,
613 WINED3D_TOP_ADD_SMOOTH = 11,
614 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
615 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
616 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
617 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
618 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
619 WINED3D_TOP_PREMODULATE = 17,
620 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
621 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
622 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
623 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
624 WINED3D_TOP_BUMPENVMAP = 22,
625 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
626 WINED3D_TOP_DOTPRODUCT3 = 24,
627 WINED3D_TOP_MULTIPLY_ADD = 25,
628 WINED3D_TOP_LERP = 26,
631 enum wined3d_texture_address
633 WINED3D_TADDRESS_WRAP = 1,
634 WINED3D_TADDRESS_MIRROR = 2,
635 WINED3D_TADDRESS_CLAMP = 3,
636 WINED3D_TADDRESS_BORDER = 4,
637 WINED3D_TADDRESS_MIRROR_ONCE = 5,
640 enum wined3d_transform_state
642 WINED3D_TS_VIEW = 2,
643 WINED3D_TS_PROJECTION = 3,
644 WINED3D_TS_TEXTURE0 = 16,
645 WINED3D_TS_TEXTURE1 = 17,
646 WINED3D_TS_TEXTURE2 = 18,
647 WINED3D_TS_TEXTURE3 = 19,
648 WINED3D_TS_TEXTURE4 = 20,
649 WINED3D_TS_TEXTURE5 = 21,
650 WINED3D_TS_TEXTURE6 = 22,
651 WINED3D_TS_TEXTURE7 = 23,
652 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
653 WINED3D_TS_WORLD1 = 257,
654 WINED3D_TS_WORLD2 = 258,
655 WINED3D_TS_WORLD3 = 259,
658 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
660 enum wined3d_basis_type
662 WINED3D_BASIS_BEZIER = 0,
663 WINED3D_BASIS_BSPLINE = 1,
664 WINED3D_BASIS_INTERPOLATE = 2,
667 enum wined3d_cubemap_face
669 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
670 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
671 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
672 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
673 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
674 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
677 enum wined3d_texture_filter_type
679 WINED3D_TEXF_NONE = 0,
680 WINED3D_TEXF_POINT = 1,
681 WINED3D_TEXF_LINEAR = 2,
682 WINED3D_TEXF_ANISOTROPIC = 3,
683 WINED3D_TEXF_FLAT_CUBIC = 4,
684 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
685 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
686 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
689 enum wined3d_resource_type
691 WINED3D_RTYPE_NONE = 0,
692 WINED3D_RTYPE_BUFFER = 1,
693 WINED3D_RTYPE_TEXTURE_2D = 2,
694 WINED3D_RTYPE_TEXTURE_3D = 3,
697 enum wined3d_query_type
699 WINED3D_QUERY_TYPE_VCACHE = 4,
700 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
701 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
702 WINED3D_QUERY_TYPE_EVENT = 8,
703 WINED3D_QUERY_TYPE_OCCLUSION = 9,
704 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
705 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
706 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
707 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
708 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
709 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
710 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
711 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
712 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
713 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
714 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
715 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
716 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
717 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
718 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
719 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
720 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
721 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
722 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
723 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
724 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
727 struct wined3d_query_data_timestamp_disjoint
729 UINT64 frequency;
730 BOOL disjoint;
733 struct wined3d_query_data_so_statistics
735 UINT64 primitives_written;
736 UINT64 primitives_generated;
739 struct wined3d_query_data_pipeline_statistics
741 UINT64 vertices_submitted;
742 UINT64 primitives_submitted;
743 UINT64 vs_invocations;
744 UINT64 gs_invocations;
745 UINT64 gs_primitives;
746 UINT64 clipping_input_primitives;
747 UINT64 clipping_output_primitives;
748 UINT64 ps_invocations;
749 UINT64 hs_invocations;
750 UINT64 ds_invocations;
751 UINT64 cs_invocations;
754 #define WINED3DISSUE_BEGIN (1u << 1)
755 #define WINED3DISSUE_END (1u << 0)
756 #define WINED3DGETDATA_FLUSH (1u << 0)
758 enum wined3d_stateblock_type
760 WINED3D_SBT_ALL = 1,
761 WINED3D_SBT_PIXEL_STATE = 2,
762 WINED3D_SBT_VERTEX_STATE = 3,
763 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
766 enum wined3d_decl_method
768 WINED3D_DECL_METHOD_DEFAULT = 0,
769 WINED3D_DECL_METHOD_PARTIAL_U = 1,
770 WINED3D_DECL_METHOD_PARTIAL_V = 2,
771 WINED3D_DECL_METHOD_CROSS_UV = 3,
772 WINED3D_DECL_METHOD_UV = 4,
773 WINED3D_DECL_METHOD_LOOKUP = 5,
774 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
777 enum wined3d_decl_usage
779 WINED3D_DECL_USAGE_POSITION = 0,
780 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
781 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
782 WINED3D_DECL_USAGE_NORMAL = 3,
783 WINED3D_DECL_USAGE_PSIZE = 4,
784 WINED3D_DECL_USAGE_TEXCOORD = 5,
785 WINED3D_DECL_USAGE_TANGENT = 6,
786 WINED3D_DECL_USAGE_BINORMAL = 7,
787 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
788 WINED3D_DECL_USAGE_POSITIONT = 9,
789 WINED3D_DECL_USAGE_COLOR = 10,
790 WINED3D_DECL_USAGE_FOG = 11,
791 WINED3D_DECL_USAGE_DEPTH = 12,
792 WINED3D_DECL_USAGE_SAMPLE = 13
795 enum wined3d_sysval_semantic
797 WINED3D_SV_POSITION = 1,
798 WINED3D_SV_CLIP_DISTANCE = 2,
799 WINED3D_SV_CULL_DISTANCE = 3,
800 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
801 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
802 WINED3D_SV_VERTEX_ID = 6,
803 WINED3D_SV_PRIMITIVE_ID = 7,
804 WINED3D_SV_INSTANCE_ID = 8,
805 WINED3D_SV_IS_FRONT_FACE = 9,
806 WINED3D_SV_SAMPLE_INDEX = 10,
807 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
808 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
809 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
810 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
811 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
812 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
815 enum wined3d_component_type
817 WINED3D_TYPE_UNKNOWN = 0,
818 WINED3D_TYPE_UINT = 1,
819 WINED3D_TYPE_INT = 2,
820 WINED3D_TYPE_FLOAT = 3,
823 enum wined3d_scanline_ordering
825 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
826 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
827 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
830 enum wined3d_display_rotation
832 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
833 WINED3D_DISPLAY_ROTATION_0 = 1,
834 WINED3D_DISPLAY_ROTATION_90 = 2,
835 WINED3D_DISPLAY_ROTATION_180 = 3,
836 WINED3D_DISPLAY_ROTATION_270 = 4,
839 enum wined3d_shader_byte_code_format
841 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
842 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
845 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
846 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
847 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
848 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
850 #define WINED3DADAPTER_DEFAULT 0
851 #define WINED3DENUM_NO_WHQL_LEVEL 2
853 #define WINED3DTSS_TCI_PASSTHRU 0x00000
854 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
855 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
856 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
857 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
859 #define WINED3DTA_SELECTMASK 0x0000000f
860 #define WINED3DTA_DIFFUSE 0x00000000
861 #define WINED3DTA_CURRENT 0x00000001
862 #define WINED3DTA_TEXTURE 0x00000002
863 #define WINED3DTA_TFACTOR 0x00000003
864 #define WINED3DTA_SPECULAR 0x00000004
865 #define WINED3DTA_TEMP 0x00000005
866 #define WINED3DTA_CONSTANT 0x00000006
867 #define WINED3DTA_COMPLEMENT 0x00000010
868 #define WINED3DTA_ALPHAREPLICATE 0x00000020
870 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
871 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
872 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
873 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
874 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
875 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
876 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
877 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
878 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
879 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
881 #define WINED3DDP_MAXTEXCOORD 8
883 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
884 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
885 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
886 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
887 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
888 #define WINED3D_BIND_RENDER_TARGET 0x00000020
889 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
890 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
892 #define WINED3DUSAGE_RENDERTARGET 0x00000001
893 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
894 #define WINED3DUSAGE_WRITEONLY 0x00000008
895 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
896 #define WINED3DUSAGE_DONOTCLIP 0x00000020
897 #define WINED3DUSAGE_POINTS 0x00000040
898 #define WINED3DUSAGE_RTPATCHES 0x00000080
899 #define WINED3DUSAGE_NPATCHES 0x00000100
900 #define WINED3DUSAGE_DYNAMIC 0x00000200
901 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
902 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
903 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
904 #define WINED3DUSAGE_DMAP 0x00004000
905 #define WINED3DUSAGE_TEXTAPI 0x10000000
906 #define WINED3DUSAGE_MASK 0x10007bff
908 #define WINED3DUSAGE_SCRATCH 0x00200000
909 #define WINED3DUSAGE_PRIVATE 0x00400000
910 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
911 #define WINED3DUSAGE_TEXTURE 0x01000000
912 #define WINED3DUSAGE_OWNDC 0x02000000
913 #define WINED3DUSAGE_STATICDECL 0x04000000
914 #define WINED3DUSAGE_OVERLAY 0x08000000
916 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
917 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
918 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
919 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
920 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
921 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
922 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
923 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
924 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
926 #define WINED3D_MAP_NOSYSLOCK 0x00000800
927 #define WINED3D_MAP_NOOVERWRITE 0x00001000
928 #define WINED3D_MAP_DISCARD 0x00002000
929 #define WINED3D_MAP_DONOTWAIT 0x00004000
930 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
931 #define WINED3D_MAP_WRITE 0x40000000
932 #define WINED3D_MAP_READ 0x80000000
934 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
936 #define WINED3DCLIPPLANE0 (1u << 0)
937 #define WINED3DCLIPPLANE1 (1u << 1)
938 #define WINED3DCLIPPLANE2 (1u << 2)
939 #define WINED3DCLIPPLANE3 (1u << 3)
940 #define WINED3DCLIPPLANE4 (1u << 4)
941 #define WINED3DCLIPPLANE5 (1u << 5)
943 /* FVF (Flexible Vertex Format) codes */
944 #define WINED3DFVF_RESERVED0 0x0001
945 #define WINED3DFVF_POSITION_MASK 0x400e
946 #define WINED3DFVF_XYZ 0x0002
947 #define WINED3DFVF_XYZRHW 0x0004
948 #define WINED3DFVF_XYZB1 0x0006
949 #define WINED3DFVF_XYZB2 0x0008
950 #define WINED3DFVF_XYZB3 0x000a
951 #define WINED3DFVF_XYZB4 0x000c
952 #define WINED3DFVF_XYZB5 0x000e
953 #define WINED3DFVF_XYZW 0x4002
954 #define WINED3DFVF_NORMAL 0x0010
955 #define WINED3DFVF_PSIZE 0x0020
956 #define WINED3DFVF_DIFFUSE 0x0040
957 #define WINED3DFVF_SPECULAR 0x0080
958 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
959 #define WINED3DFVF_TEXCOUNT_SHIFT 8
960 #define WINED3DFVF_TEX0 0x0000
961 #define WINED3DFVF_TEX1 0x0100
962 #define WINED3DFVF_TEX2 0x0200
963 #define WINED3DFVF_TEX3 0x0300
964 #define WINED3DFVF_TEX4 0x0400
965 #define WINED3DFVF_TEX5 0x0500
966 #define WINED3DFVF_TEX6 0x0600
967 #define WINED3DFVF_TEX7 0x0700
968 #define WINED3DFVF_TEX8 0x0800
969 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
970 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
971 #define WINED3DFVF_RESERVED2 0x6000
973 #define WINED3DFVF_TEXTUREFORMAT1 3u
974 #define WINED3DFVF_TEXTUREFORMAT2 0u
975 #define WINED3DFVF_TEXTUREFORMAT3 1u
976 #define WINED3DFVF_TEXTUREFORMAT4 2u
977 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
978 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
979 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
980 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
982 /* Clear flags */
983 #define WINED3DCLEAR_TARGET 0x00000001
984 #define WINED3DCLEAR_ZBUFFER 0x00000002
985 #define WINED3DCLEAR_STENCIL 0x00000004
987 /* Stream source flags */
988 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
989 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
991 /* SetPrivateData flags */
992 #define WINED3DSPD_IUNKNOWN 0x00000001
994 /* IWineD3D::CreateDevice behaviour flags */
995 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
996 #define WINED3DCREATE_PUREDEVICE 0x00000010
997 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
998 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
999 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1000 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1001 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1002 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1003 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1004 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1005 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1006 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1007 #define WINED3DCREATE_SCREENSAVER 0x10000000
1009 /* VTF defines */
1010 #define WINED3DDMAPSAMPLER 0x100
1011 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1012 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1013 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1014 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1016 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1017 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1018 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1019 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1020 #define WINED3DCAPS3_RESERVED 0x8000001f
1022 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1023 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1024 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1025 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1026 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1027 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1028 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1030 #define WINED3DDTCAPS_UBYTE4 0x00000001
1031 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1032 #define WINED3DDTCAPS_SHORT2N 0x00000004
1033 #define WINED3DDTCAPS_SHORT4N 0x00000008
1034 #define WINED3DDTCAPS_USHORT2N 0x00000010
1035 #define WINED3DDTCAPS_USHORT4N 0x00000020
1036 #define WINED3DDTCAPS_UDEC3 0x00000040
1037 #define WINED3DDTCAPS_DEC3N 0x00000080
1038 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1039 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1041 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1042 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1043 #define WINED3DFVFCAPS_PSIZE 0x00100000
1045 #define WINED3DLINECAPS_TEXTURE 0x00000001
1046 #define WINED3DLINECAPS_ZTEST 0x00000002
1047 #define WINED3DLINECAPS_BLEND 0x00000004
1048 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1049 #define WINED3DLINECAPS_FOG 0x00000010
1050 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1052 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1053 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1055 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1056 #define WINED3DPBLENDCAPS_ONE 0x00000002
1057 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1058 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1059 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1060 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1061 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1062 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1063 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1064 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1065 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1066 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1067 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1068 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1070 #define WINED3DPCMPCAPS_NEVER 0x00000001
1071 #define WINED3DPCMPCAPS_LESS 0x00000002
1072 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1073 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1074 #define WINED3DPCMPCAPS_GREATER 0x00000010
1075 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1076 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1077 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1079 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1080 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1081 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1082 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1083 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1084 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1085 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1086 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1087 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1088 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1089 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1090 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1091 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1092 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1093 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1094 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1095 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1096 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1097 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1099 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1100 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1101 #define WINED3DPS20_MAX_NUMTEMPS 32
1102 #define WINED3DPS20_MIN_NUMTEMPS 12
1103 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1104 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1105 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1106 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1108 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1109 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1110 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1111 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1112 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1114 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1115 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1116 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1117 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1118 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1119 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1121 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1122 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1123 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1124 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1125 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1126 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1127 #define WINED3DSTENCILCAPS_INCR 0x00000040
1128 #define WINED3DSTENCILCAPS_DECR 0x00000080
1129 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1131 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1132 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1133 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1134 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1135 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1136 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1137 #define WINED3DTEXOPCAPS_ADD 0x00000040
1138 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1139 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1140 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1141 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1142 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1143 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1144 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1145 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1146 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1147 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1148 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1149 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1150 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1151 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1152 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1153 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1154 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1155 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1156 #define WINED3DTEXOPCAPS_LERP 0x02000000
1158 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1159 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1160 #define WINED3DVS20_MAX_NUMTEMPS 32
1161 #define WINED3DVS20_MIN_NUMTEMPS 12
1162 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1163 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1165 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1167 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1168 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1169 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1170 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1171 #define WINED3DCAPS2_RESERVED 0x02000000
1172 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1173 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1174 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1176 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1177 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1178 #define WINED3DPRASTERCAPS_XOR 0x00000004
1179 #define WINED3DPRASTERCAPS_PAT 0x00000008
1180 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1181 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1182 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1183 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1184 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1185 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1186 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1187 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1188 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1189 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1190 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1191 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1192 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1193 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1194 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1195 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1196 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1197 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1198 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1199 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1200 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1201 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1202 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1204 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1205 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1206 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1207 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1208 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1209 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1210 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1211 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1212 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1213 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1214 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1215 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1216 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1217 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1218 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1219 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1220 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1221 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1222 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1223 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1224 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1226 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1227 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1228 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1229 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1230 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1231 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1232 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1233 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1234 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1235 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1236 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1237 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1238 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1239 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1240 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1241 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1242 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1243 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1244 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1246 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1247 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1248 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1249 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1250 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1251 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1252 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1253 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1254 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1255 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1256 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1257 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1258 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1259 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1260 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1261 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1263 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1264 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1265 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1266 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1267 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1268 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1269 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1270 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1271 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1273 #define WINED3DCURSORCAPS_COLOR 0x00000001
1274 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1276 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1277 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1278 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1279 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1280 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1281 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1282 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1283 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1284 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1285 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1286 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1287 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1288 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1289 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1290 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1291 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1292 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1293 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1294 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1295 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1296 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1297 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1298 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1299 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1301 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1302 #define WINED3D_NO3D 0x00000002
1303 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1304 #define WINED3D_PRESENT_CONVERSION 0x00000008
1305 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1306 #define WINED3D_FOCUS_MESSAGES 0x00000020
1307 #define WINED3D_HANDLE_RESTORE 0x00000040
1308 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1309 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1310 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1311 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1312 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1313 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1314 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1316 #define WINED3D_RESZ_CODE 0x7fa05000
1318 #define WINED3D_CKEY_DST_BLT 0x00000002
1319 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1320 #define WINED3D_CKEY_SRC_BLT 0x00000008
1321 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1323 /* dwDDFX */
1324 /* arithmetic stretching along y axis */
1325 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1326 /* mirror on y axis */
1327 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1328 /* mirror on x axis */
1329 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1330 /* do not tear */
1331 #define WINEDDBLTFX_NOTEARING 0x00000008
1332 /* 180 degrees clockwise rotation */
1333 #define WINEDDBLTFX_ROTATE180 0x00000010
1334 /* 270 degrees clockwise rotation */
1335 #define WINEDDBLTFX_ROTATE270 0x00000020
1336 /* 90 degrees clockwise rotation */
1337 #define WINEDDBLTFX_ROTATE90 0x00000040
1338 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1339 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1340 /* add dwZBufferBaseDest to every source z value before compare */
1341 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1343 #define WINED3D_BLT_FX 0x00000800
1344 #define WINED3D_BLT_DST_CKEY 0x00002000
1345 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1346 #define WINED3D_BLT_SRC_CKEY 0x00008000
1347 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1348 #define WINED3D_BLT_WAIT 0x01000000
1349 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1350 #define WINED3D_BLT_RAW 0x20000000
1351 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1352 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1353 #define WINED3D_BLT_MASK 0x0901e800
1355 /* dwFlags for GetBltStatus */
1356 #define WINEDDGBS_CANBLT 0x00000001
1357 #define WINEDDGBS_ISBLTDONE 0x00000002
1359 /* dwFlags for GetFlipStatus */
1360 #define WINEDDGFS_CANFLIP 0x00000001
1361 #define WINEDDGFS_ISFLIPDONE 0x00000002
1363 /* dwFlags for Flip */
1364 #define WINEDDFLIP_WAIT 0x00000001
1365 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1366 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1367 #define WINEDDFLIP_NOVSYNC 0x00000008
1368 #define WINEDDFLIP_STEREO 0x00000010
1369 #define WINEDDFLIP_DONOTWAIT 0x00000020
1370 #define WINEDDFLIP_INTERVAL2 0x02000000
1371 #define WINEDDFLIP_INTERVAL3 0x03000000
1372 #define WINEDDFLIP_INTERVAL4 0x04000000
1374 #define WINEDDOVER_ALPHADEST 0x00000001
1375 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1376 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1377 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1378 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1379 #define WINEDDOVER_ALPHASRC 0x00000020
1380 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1381 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1382 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1383 #define WINEDDOVER_HIDE 0x00000200
1384 #define WINEDDOVER_KEYDEST 0x00000400
1385 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1386 #define WINEDDOVER_KEYSRC 0x00001000
1387 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1388 #define WINEDDOVER_SHOW 0x00004000
1389 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1390 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1391 #define WINEDDOVER_REFRESHALL 0x00020000
1392 #define WINEDDOVER_DDFX 0x00080000
1393 #define WINEDDOVER_AUTOFLIP 0x00100000
1394 #define WINEDDOVER_BOB 0x00200000
1395 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1396 #define WINEDDOVER_INTERLEAVED 0x00800000
1398 /* DirectDraw Caps */
1399 #define WINEDDSCAPS_RESERVED1 0x00000001
1400 #define WINEDDSCAPS_ALPHA 0x00000002
1401 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1402 #define WINEDDSCAPS_COMPLEX 0x00000008
1403 #define WINEDDSCAPS_FLIP 0x00000010
1404 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1405 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1406 #define WINEDDSCAPS_OVERLAY 0x00000080
1407 #define WINEDDSCAPS_PALETTE 0x00000100
1408 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1409 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1410 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1411 #define WINEDDSCAPS_TEXTURE 0x00001000
1412 #define WINEDDSCAPS_3DDEVICE 0x00002000
1413 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1414 #define WINEDDSCAPS_VISIBLE 0x00008000
1415 #define WINEDDSCAPS_WRITEONLY 0x00010000
1416 #define WINEDDSCAPS_ZBUFFER 0x00020000
1417 #define WINEDDSCAPS_OWNDC 0x00040000
1418 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1419 #define WINEDDSCAPS_HWCODEC 0x00100000
1420 #define WINEDDSCAPS_MODEX 0x00200000
1421 #define WINEDDSCAPS_MIPMAP 0x00400000
1422 #define WINEDDSCAPS_RESERVED2 0x00800000
1423 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1424 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1425 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1426 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1427 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1428 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1430 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1431 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1432 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1433 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1434 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1435 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1436 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1437 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1438 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1439 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1440 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1441 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1442 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1443 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1444 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1445 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1446 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1447 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1448 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1450 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1451 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1452 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1453 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1454 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1455 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1456 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1457 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1458 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1459 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1460 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1461 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1462 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1463 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1464 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1465 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1466 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1467 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1468 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1469 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1470 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1471 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1472 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1473 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1474 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1475 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1476 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1477 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1479 #define WINEDDCAPS_3D 0x00000001
1480 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1481 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1482 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1483 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1484 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1485 #define WINEDDCAPS_BLT 0x00000040
1486 #define WINEDDCAPS_BLTQUEUE 0x00000080
1487 #define WINEDDCAPS_BLTFOURCC 0x00000100
1488 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1489 #define WINEDDCAPS_GDI 0x00000400
1490 #define WINEDDCAPS_OVERLAY 0x00000800
1491 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1492 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1493 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1494 #define WINEDDCAPS_PALETTE 0x00008000
1495 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1496 #define WINEDDCAPS_READSCANLINE 0x00020000
1497 #define WINEDDCAPS_STEREOVIEW 0x00040000
1498 #define WINEDDCAPS_VBI 0x00080000
1499 #define WINEDDCAPS_ZBLTS 0x00100000
1500 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1501 #define WINEDDCAPS_COLORKEY 0x00400000
1502 #define WINEDDCAPS_ALPHA 0x00800000
1503 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1504 #define WINEDDCAPS_NOHARDWARE 0x02000000
1505 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1506 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1507 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1508 #define WINEDDCAPS_CANCLIP 0x20000000
1509 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1510 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1512 #define WINEDDCAPS2_CERTIFIED 0x00000001
1513 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1514 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1515 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1516 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1517 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1518 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1519 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1520 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1521 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1522 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1523 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1524 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1525 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1526 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1527 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1528 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1529 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1530 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1531 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1532 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1533 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1534 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1535 #define WINEDDCAPS2_STEREO 0x02000000
1536 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1538 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1539 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1540 #define WINED3D_PALETTE_ALPHA 0x00000004
1542 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1543 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1544 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1545 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1546 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1548 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1550 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1551 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1553 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1554 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1555 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1557 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1558 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1559 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1560 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1561 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1563 struct wined3d_display_mode
1565 UINT width;
1566 UINT height;
1567 UINT refresh_rate;
1568 enum wined3d_format_id format_id;
1569 enum wined3d_scanline_ordering scanline_ordering;
1572 struct wined3d_color
1574 float r;
1575 float g;
1576 float b;
1577 float a;
1580 struct wined3d_vec3
1582 float x;
1583 float y;
1584 float z;
1587 struct wined3d_vec4
1589 float x;
1590 float y;
1591 float z;
1592 float w;
1595 struct wined3d_dvec4
1597 double x;
1598 double y;
1599 double z;
1600 double w;
1603 struct wined3d_ivec4
1605 int x;
1606 int y;
1607 int z;
1608 int w;
1611 struct wined3d_uvec4
1613 unsigned int x;
1614 unsigned int y;
1615 unsigned int z;
1616 unsigned int w;
1619 struct wined3d_matrix
1621 float _11, _12, _13, _14;
1622 float _21, _22, _23, _24;
1623 float _31, _32, _33, _34;
1624 float _41, _42, _43, _44;
1627 struct wined3d_light
1629 enum wined3d_light_type type;
1630 struct wined3d_color diffuse;
1631 struct wined3d_color specular;
1632 struct wined3d_color ambient;
1633 struct wined3d_vec3 position;
1634 struct wined3d_vec3 direction;
1635 float range;
1636 float falloff;
1637 float attenuation0;
1638 float attenuation1;
1639 float attenuation2;
1640 float theta;
1641 float phi;
1644 struct wined3d_material
1646 struct wined3d_color diffuse;
1647 struct wined3d_color ambient;
1648 struct wined3d_color specular;
1649 struct wined3d_color emissive;
1650 float power;
1653 struct wined3d_viewport
1655 float x;
1656 float y;
1657 float width;
1658 float height;
1659 float min_z;
1660 float max_z;
1663 struct wined3d_gamma_ramp
1665 WORD red[256];
1666 WORD green[256];
1667 WORD blue[256];
1670 struct wined3d_line_pattern
1672 WORD repeat_factor;
1673 WORD line_pattern;
1676 struct wined3d_rect_patch_info
1678 UINT start_vertex_offset_width;
1679 UINT start_vertex_offset_height;
1680 UINT width;
1681 UINT height;
1682 UINT stride;
1683 enum wined3d_basis_type basis;
1684 enum wined3d_degree_type degree;
1687 struct wined3d_tri_patch_info
1689 UINT start_vertex_offset;
1690 UINT vertex_count;
1691 enum wined3d_basis_type basis;
1692 enum wined3d_degree_type degree;
1695 struct wined3d_adapter_identifier
1697 char *driver;
1698 UINT driver_size;
1699 char *description;
1700 UINT description_size;
1701 char *device_name;
1702 UINT device_name_size;
1703 LARGE_INTEGER driver_version;
1704 DWORD vendor_id;
1705 DWORD device_id;
1706 DWORD subsystem_id;
1707 DWORD revision;
1708 GUID device_identifier;
1709 DWORD whql_level;
1710 LUID adapter_luid;
1711 SIZE_T video_memory;
1714 struct wined3d_swapchain_desc
1716 UINT backbuffer_width;
1717 UINT backbuffer_height;
1718 enum wined3d_format_id backbuffer_format;
1719 UINT backbuffer_count;
1720 DWORD backbuffer_usage;
1721 enum wined3d_multisample_type multisample_type;
1722 DWORD multisample_quality;
1723 enum wined3d_swap_effect swap_effect;
1724 HWND device_window;
1725 BOOL windowed;
1726 BOOL enable_auto_depth_stencil;
1727 enum wined3d_format_id auto_depth_stencil_format;
1728 DWORD flags;
1729 UINT refresh_rate;
1730 enum wined3d_swap_interval swap_interval;
1731 BOOL auto_restore_display_mode;
1734 struct wined3d_resource_desc
1736 enum wined3d_resource_type resource_type;
1737 enum wined3d_format_id format;
1738 enum wined3d_multisample_type multisample_type;
1739 unsigned int multisample_quality;
1740 unsigned int usage;
1741 unsigned int access;
1742 unsigned int width;
1743 unsigned int height;
1744 unsigned int depth;
1745 unsigned int size;
1748 struct wined3d_sub_resource_desc
1750 enum wined3d_format_id format;
1751 enum wined3d_multisample_type multisample_type;
1752 unsigned int multisample_quality;
1753 unsigned int usage;
1754 unsigned int access;
1755 unsigned int width;
1756 unsigned int height;
1757 unsigned int depth;
1758 unsigned int size;
1761 struct wined3d_clip_status
1763 DWORD clip_union;
1764 DWORD clip_intersection;
1767 enum wined3d_input_classification
1769 WINED3D_INPUT_PER_VERTEX_DATA,
1770 WINED3D_INPUT_PER_INSTANCE_DATA,
1773 struct wined3d_vertex_element
1775 enum wined3d_format_id format;
1776 unsigned int input_slot;
1777 unsigned int offset;
1778 unsigned int output_slot; /* D3D 8 & 10 */
1779 enum wined3d_input_classification input_slot_class;
1780 unsigned int instance_data_step_rate;
1781 BYTE method;
1782 BYTE usage;
1783 BYTE usage_idx;
1786 struct wined3d_device_creation_parameters
1788 UINT adapter_idx;
1789 enum wined3d_device_type device_type;
1790 HWND focus_window;
1791 DWORD flags;
1794 struct wined3d_raster_status
1796 BOOL in_vblank;
1797 UINT scan_line;
1800 struct wined3d_map_desc
1802 UINT row_pitch;
1803 UINT slice_pitch;
1804 void *data;
1807 struct wined3d_sub_resource_data
1809 const void *data;
1810 unsigned int row_pitch;
1811 unsigned int slice_pitch;
1814 struct wined3d_box
1816 UINT left;
1817 UINT top;
1818 UINT right;
1819 UINT bottom;
1820 UINT front;
1821 UINT back;
1824 struct wined3d_vertex_shader_caps
1826 DWORD caps;
1827 INT dynamic_flow_control_depth;
1828 INT temp_count;
1829 INT static_flow_control_depth;
1832 struct wined3d_pixel_shader_caps
1834 DWORD caps;
1835 INT dynamic_flow_control_depth;
1836 INT temp_count;
1837 INT static_flow_control_depth;
1838 INT instruction_slot_count;
1841 struct wined3d_ddraw_caps
1843 DWORD caps;
1844 DWORD caps2;
1845 DWORD color_key_caps;
1846 DWORD fx_caps;
1847 DWORD fx_alpha_caps;
1848 DWORD sv_caps;
1849 DWORD svb_caps;
1850 DWORD svb_color_key_caps;
1851 DWORD svb_fx_caps;
1852 DWORD vsb_caps;
1853 DWORD vsb_color_key_caps;
1854 DWORD vsb_fx_caps;
1855 DWORD ssb_caps;
1856 DWORD ssb_color_key_caps;
1857 DWORD ssb_fx_caps;
1858 DWORD dds_caps;
1861 typedef struct _WINED3DCAPS
1863 enum wined3d_device_type DeviceType;
1864 UINT AdapterOrdinal;
1866 DWORD Caps;
1867 DWORD Caps2;
1868 DWORD Caps3;
1870 DWORD CursorCaps;
1871 DWORD DevCaps;
1872 DWORD PrimitiveMiscCaps;
1873 DWORD RasterCaps;
1874 DWORD ZCmpCaps;
1875 DWORD SrcBlendCaps;
1876 DWORD DestBlendCaps;
1877 DWORD AlphaCmpCaps;
1878 DWORD ShadeCaps;
1879 DWORD TextureCaps;
1880 DWORD TextureFilterCaps;
1881 DWORD CubeTextureFilterCaps;
1882 DWORD VolumeTextureFilterCaps;
1883 DWORD TextureAddressCaps;
1884 DWORD VolumeTextureAddressCaps;
1885 DWORD LineCaps;
1887 DWORD MaxTextureWidth;
1888 DWORD MaxTextureHeight;
1889 DWORD MaxVolumeExtent;
1890 DWORD MaxTextureRepeat;
1891 DWORD MaxTextureAspectRatio;
1892 DWORD MaxAnisotropy;
1893 float MaxVertexW;
1895 float GuardBandLeft;
1896 float GuardBandTop;
1897 float GuardBandRight;
1898 float GuardBandBottom;
1900 float ExtentsAdjust;
1901 DWORD StencilCaps;
1903 DWORD FVFCaps;
1904 DWORD TextureOpCaps;
1905 DWORD MaxTextureBlendStages;
1906 DWORD MaxSimultaneousTextures;
1908 DWORD VertexProcessingCaps;
1909 DWORD MaxActiveLights;
1910 DWORD MaxUserClipPlanes;
1911 DWORD MaxVertexBlendMatrices;
1912 DWORD MaxVertexBlendMatrixIndex;
1914 float MaxPointSize;
1916 DWORD MaxPrimitiveCount;
1917 DWORD MaxVertexIndex;
1918 DWORD MaxStreams;
1919 DWORD MaxStreamStride;
1921 DWORD VertexShaderVersion;
1922 DWORD MaxVertexShaderConst;
1924 DWORD PixelShaderVersion;
1925 float PixelShader1xMaxValue;
1927 /* DX 9 */
1928 DWORD DevCaps2;
1930 float MaxNpatchTessellationLevel;
1931 DWORD Reserved5; /* undocumented */
1933 UINT MasterAdapterOrdinal;
1934 UINT AdapterOrdinalInGroup;
1935 UINT NumberOfAdaptersInGroup;
1936 DWORD DeclTypes;
1937 DWORD NumSimultaneousRTs;
1938 DWORD StretchRectFilterCaps;
1939 struct wined3d_vertex_shader_caps VS20Caps;
1940 struct wined3d_pixel_shader_caps PS20Caps;
1941 DWORD VertexTextureFilterCaps;
1942 DWORD MaxVShaderInstructionsExecuted;
1943 DWORD MaxPShaderInstructionsExecuted;
1944 DWORD MaxVertexShader30InstructionSlots;
1945 DWORD MaxPixelShader30InstructionSlots;
1946 DWORD Reserved2; /* Not in the microsoft headers but documented */
1947 DWORD Reserved3;
1949 struct wined3d_ddraw_caps ddraw_caps;
1951 BOOL shader_double_precision;
1952 } WINED3DCAPS;
1954 struct wined3d_color_key
1956 DWORD color_space_low_value; /* low boundary of color space that is to
1957 * be treated as Color Key, inclusive */
1958 DWORD color_space_high_value; /* high boundary of color space that is
1959 * to be treated as Color Key, inclusive */
1962 struct wined3d_blt_fx
1964 DWORD fx;
1965 struct wined3d_color_key dst_color_key;
1966 struct wined3d_color_key src_color_key;
1969 struct wined3d_buffer_desc
1971 unsigned int byte_width;
1972 unsigned int usage;
1973 unsigned int bind_flags;
1974 unsigned int access;
1975 unsigned int misc_flags;
1976 unsigned int structure_byte_stride;
1979 struct wined3d_blend_state_desc
1981 BOOL alpha_to_coverage;
1984 struct wined3d_rasterizer_state_desc
1986 BOOL front_ccw;
1989 struct wined3d_sampler_desc
1991 enum wined3d_texture_address address_u;
1992 enum wined3d_texture_address address_v;
1993 enum wined3d_texture_address address_w;
1994 float border_color[4];
1995 enum wined3d_texture_filter_type mag_filter;
1996 enum wined3d_texture_filter_type min_filter;
1997 enum wined3d_texture_filter_type mip_filter;
1998 float lod_bias;
1999 float min_lod;
2000 float max_lod;
2001 unsigned int mip_base_level;
2002 unsigned int max_anisotropy;
2003 BOOL compare;
2004 enum wined3d_cmp_func comparison_func;
2005 BOOL srgb_decode;
2008 struct wined3d_shader_signature_element
2010 const char *semantic_name;
2011 unsigned int semantic_idx;
2012 unsigned int stream_idx;
2013 enum wined3d_sysval_semantic sysval_semantic;
2014 enum wined3d_component_type component_type;
2015 unsigned int register_idx;
2016 DWORD mask;
2019 struct wined3d_shader_signature
2021 UINT element_count;
2022 struct wined3d_shader_signature_element *elements;
2025 struct wined3d_shader_desc
2027 const DWORD *byte_code;
2028 size_t byte_code_size;
2029 enum wined3d_shader_byte_code_format format;
2030 struct wined3d_shader_signature input_signature;
2031 struct wined3d_shader_signature output_signature;
2032 struct wined3d_shader_signature patch_constant_signature;
2033 unsigned int max_version;
2036 struct wined3d_stream_output_element
2038 unsigned int stream_idx;
2039 unsigned int register_idx;
2040 BYTE component_idx;
2041 BYTE component_count;
2042 BYTE output_slot;
2045 struct wined3d_stream_output_desc
2047 struct wined3d_stream_output_element *elements;
2048 unsigned int element_count;
2049 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2050 unsigned int buffer_stride_count;
2051 unsigned int rasterizer_stream_idx;
2054 struct wined3d_view_desc
2056 enum wined3d_format_id format_id;
2057 unsigned int flags;
2058 union
2060 struct
2062 unsigned int start_idx;
2063 unsigned int count;
2064 } buffer;
2065 struct
2067 unsigned int level_idx;
2068 unsigned int level_count;
2069 unsigned int layer_idx;
2070 unsigned int layer_count;
2071 } texture;
2072 } u;
2075 struct wined3d_output_desc
2077 WCHAR device_name[CCHDEVICENAME];
2078 RECT desktop_rect;
2079 BOOL attached_to_desktop;
2080 enum wined3d_display_rotation rotation;
2081 HMONITOR monitor;
2084 struct wined3d_parent_ops
2086 void (__stdcall *wined3d_object_destroyed)(void *parent);
2089 struct wined3d;
2090 struct wined3d_buffer;
2091 struct wined3d_device;
2092 struct wined3d_palette;
2093 struct wined3d_query;
2094 struct wined3d_blend_state;
2095 struct wined3d_rasterizer_state;
2096 struct wined3d_rendertarget_view;
2097 struct wined3d_resource;
2098 struct wined3d_sampler;
2099 struct wined3d_shader;
2100 struct wined3d_shader_resource_view;
2101 struct wined3d_stateblock;
2102 struct wined3d_swapchain;
2103 struct wined3d_texture;
2104 struct wined3d_unordered_access_view;
2105 struct wined3d_vertex_declaration;
2107 struct wined3d_device_parent
2109 const struct wined3d_device_parent_ops *ops;
2112 struct wined3d_device_parent_ops
2114 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2115 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2116 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2117 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2118 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2119 void **parent, const struct wined3d_parent_ops **parent_ops);
2120 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2121 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2122 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2123 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2126 struct wined3d_private_store
2128 struct list content;
2131 struct wined3d_private_data
2133 struct list entry;
2135 GUID tag;
2136 DWORD flags; /* DDSPD_* */
2137 DWORD size;
2138 union
2140 BYTE data[1];
2141 IUnknown *object;
2142 } content;
2145 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2147 void __stdcall wined3d_mutex_lock(void);
2148 void __stdcall wined3d_mutex_unlock(void);
2150 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2151 enum wined3d_format_id format_id, UINT width);
2152 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2153 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2154 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2155 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2156 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2157 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2158 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2159 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2160 enum wined3d_format_id target_format_id);
2161 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2162 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2163 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2164 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2165 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2166 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2167 struct wined3d * __cdecl wined3d_create(DWORD flags);
2168 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2169 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2170 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2171 UINT mode_idx, struct wined3d_display_mode *mode);
2172 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2173 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2174 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2175 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2176 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2177 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2178 DWORD flags, struct wined3d_adapter_identifier *identifier);
2179 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2180 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2181 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2182 struct wined3d_raster_status *raster_status);
2183 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2184 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2185 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2186 struct wined3d_output_desc *desc);
2187 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2188 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2189 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2190 UINT adapter_idx, const struct wined3d_display_mode *mode);
2192 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2193 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2194 struct wined3d_buffer **buffer);
2195 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2196 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2197 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2198 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2200 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2201 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2202 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2203 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2204 const struct wined3d_color *color, float z, DWORD stencil);
2205 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2206 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2207 const struct wined3d_color *color, float depth, DWORD stencil);
2208 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2209 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2210 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2211 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2212 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2213 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2214 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2215 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2216 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2217 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2218 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2219 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2220 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2221 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2222 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2223 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2224 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2225 struct wined3d_buffer *buffer, unsigned int offset);
2226 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2227 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2228 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2229 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2230 struct wined3d_buffer *buffer, unsigned int offset);
2231 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2232 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2233 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2234 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2235 struct wined3d_buffer *buffer, unsigned int offset);
2236 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2237 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2238 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2239 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2240 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2241 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
2242 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2243 UINT plane_idx, struct wined3d_vec4 *plane);
2244 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2245 struct wined3d_clip_status *clip_status);
2246 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2247 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2248 struct wined3d_device_creation_parameters *creation_parameters);
2249 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
2250 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2251 unsigned int idx);
2252 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2253 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2254 unsigned int idx);
2255 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2256 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2257 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2258 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2259 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2260 struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
2261 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2262 unsigned int idx);
2263 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2264 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2265 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2266 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2267 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2268 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2269 UINT idx);
2270 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2271 struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
2272 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2273 unsigned int idx);
2274 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2275 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2276 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2277 enum wined3d_format_id *format, unsigned int *offset);
2278 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2279 UINT light_idx, struct wined3d_light *light);
2280 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2281 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2282 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2283 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2284 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2285 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2286 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2287 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2288 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2289 unsigned int start_idx, unsigned int count, BOOL *constants);
2290 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2291 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2292 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2293 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2294 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2295 UINT idx);
2296 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2297 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2298 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2299 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2300 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2301 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2302 unsigned int view_idx);
2303 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2304 UINT sampler_idx, enum wined3d_sampler_state state);
2305 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2306 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2307 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2308 UINT idx, UINT *offset);
2309 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2310 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2311 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2312 UINT stream_idx, UINT *divider);
2313 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2314 UINT swapchain_idx);
2315 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2316 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2317 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2318 UINT stage, enum wined3d_texture_stage_state state);
2319 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2320 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2321 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2322 const struct wined3d_device *device, unsigned int idx);
2323 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2324 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2325 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2326 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2327 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2328 unsigned int start_idx, unsigned int count, BOOL *constants);
2329 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2330 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2331 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2332 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2333 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2334 UINT idx);
2335 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2336 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2337 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2338 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2339 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2340 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2341 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2342 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2343 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2344 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2345 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2346 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2347 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2348 wined3d_device_reset_cb callback, BOOL reset_state);
2349 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2350 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2351 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2352 enum wined3d_format_id format_id);
2353 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2354 const RECT *window_rect);
2355 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2356 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
2357 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2358 UINT plane_idx, const struct wined3d_vec4 *plane);
2359 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2360 const struct wined3d_clip_status *clip_status);
2361 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2362 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2363 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2364 unsigned int idx, struct wined3d_shader_resource_view *view);
2365 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2366 unsigned int idx, struct wined3d_sampler *sampler);
2367 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2368 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2369 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2370 int x_screen_space, int y_screen_space, DWORD flags);
2371 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2372 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2373 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2374 struct wined3d_rendertarget_view *view);
2375 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2376 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2377 void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2378 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2379 unsigned int idx, struct wined3d_shader_resource_view *view);
2380 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2381 unsigned int idx, struct wined3d_sampler *sampler);
2382 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2383 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2384 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2385 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2386 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2387 UINT idx, struct wined3d_shader_resource_view *view);
2388 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2389 void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2390 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2391 unsigned int idx, struct wined3d_shader_resource_view *view);
2392 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2393 unsigned int idx, struct wined3d_sampler *sampler);
2394 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2395 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2396 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2397 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2398 UINT light_idx, const struct wined3d_light *light);
2399 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2400 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2401 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2402 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2403 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2404 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2405 struct wined3d_query *predicate, BOOL value);
2406 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2407 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2408 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2409 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2410 unsigned int start_idx, unsigned int count, const BOOL *constants);
2411 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2412 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2413 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2414 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2415 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2416 UINT idx, struct wined3d_shader_resource_view *view);
2417 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2418 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2419 struct wined3d_rasterizer_state *rasterizer_state);
2420 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2421 enum wined3d_render_state state, DWORD value);
2422 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2423 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2424 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2425 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2426 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2427 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2428 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2429 struct wined3d_buffer *buffer, UINT offset);
2430 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2431 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2432 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2433 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2434 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2435 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2436 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2437 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2438 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2439 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2440 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2441 struct wined3d_vertex_declaration *declaration);
2442 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2443 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2444 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2445 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2446 unsigned int start_idx, unsigned int count, const BOOL *constants);
2447 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2448 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2449 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2450 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2451 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2452 UINT idx, struct wined3d_shader_resource_view *view);
2453 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2454 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2455 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2456 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2457 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2458 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2459 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2460 unsigned int depth_pitch);
2461 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2462 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2463 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2465 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2466 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2467 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2468 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2469 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2470 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2471 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2472 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2473 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2475 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2476 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2477 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2478 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2479 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2480 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2481 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2482 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2483 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2485 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2487 list_init(&store->content);
2490 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2491 const struct wined3d_private_store *store, const GUID *tag)
2493 struct wined3d_private_data *data;
2494 struct list *entry;
2496 LIST_FOR_EACH(entry, &store->content)
2498 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2499 if (IsEqualGUID(&data->tag, tag))
2500 return data;
2502 return NULL;
2505 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2506 struct wined3d_private_data *entry)
2508 if (entry->flags & WINED3DSPD_IUNKNOWN)
2509 IUnknown_Release(entry->content.object);
2510 list_remove(&entry->entry);
2511 HeapFree(GetProcessHeap(), 0, entry);
2514 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2516 struct wined3d_private_data *data;
2517 struct list *e1, *e2;
2519 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2521 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2522 wined3d_private_store_free_private_data(store, data);
2526 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2527 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2529 struct wined3d_private_data *d, *old;
2530 const void *ptr = data;
2532 if (flags & WINED3DSPD_IUNKNOWN)
2534 if (data_size != sizeof(IUnknown *))
2535 return WINED3DERR_INVALIDCALL;
2536 ptr = &data;
2539 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2540 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2541 return E_OUTOFMEMORY;
2543 d->tag = *guid;
2544 d->flags = flags;
2545 d->size = data_size;
2547 memcpy(d->content.data, ptr, data_size);
2548 if (flags & WINED3DSPD_IUNKNOWN)
2549 IUnknown_AddRef(d->content.object);
2551 old = wined3d_private_store_get_private_data(store, guid);
2552 if (old)
2553 wined3d_private_store_free_private_data(store, old);
2554 list_add_tail(&store->content, &d->entry);
2556 return WINED3D_OK;
2559 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2560 const struct wined3d_blend_state_desc *desc, void *parent,
2561 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2562 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2563 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2564 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2566 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2567 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2568 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2569 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2570 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2571 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2573 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2574 struct wined3d_resource_desc *desc);
2575 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2576 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2577 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2578 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2579 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2580 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2581 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2582 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2584 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2585 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2586 struct wined3d_rendertarget_view **view);
2587 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2588 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2589 struct wined3d_rendertarget_view **view);
2590 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2591 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2592 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2593 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2594 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2595 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2597 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2598 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2599 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2600 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2601 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2603 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2604 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2605 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2606 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2607 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2608 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2609 struct wined3d_shader **shader);
2610 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2611 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2612 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2613 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2614 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2615 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2616 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2617 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2618 void *byte_code, UINT *byte_code_size);
2619 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2620 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2621 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2622 UINT start_idx, const float *src_data, UINT vector4f_count);
2624 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2625 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2626 struct wined3d_shader_resource_view **view);
2627 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2628 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2629 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2630 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2632 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2633 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2634 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2635 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2636 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2637 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2639 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2640 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2641 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2642 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2643 UINT backbuffer_idx);
2644 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2645 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2646 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2647 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2648 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2649 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2650 struct wined3d_gamma_ramp *ramp);
2651 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2652 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2653 struct wined3d_swapchain_desc *desc);
2654 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2655 struct wined3d_raster_status *raster_status);
2656 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2657 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2658 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2659 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2660 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2661 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2662 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2663 const struct wined3d_display_mode *mode);
2664 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2665 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2666 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2667 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2668 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2669 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2671 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2672 UINT layer, const struct wined3d_box *dirty_region);
2673 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2674 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2675 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2676 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2677 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2678 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2679 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2680 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2681 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2682 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2683 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2684 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2685 unsigned int sub_resource_idx, LONG *x, LONG *y);
2686 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2687 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2688 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2689 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2690 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2691 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2692 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2693 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2694 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2695 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2696 DWORD flags, const struct wined3d_color_key *color_key);
2697 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2698 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2699 unsigned int sub_resource_idx, LONG x, LONG y);
2700 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2701 unsigned int sub_resource_idx, void *parent);
2702 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2703 UINT width, UINT height, enum wined3d_format_id format_id,
2704 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2705 void *mem, UINT pitch);
2706 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2707 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2708 const RECT *dst_rect, DWORD flags);
2710 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2711 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2712 struct wined3d_unordered_access_view **view);
2713 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2714 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2715 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2717 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2718 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2719 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2720 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2721 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2722 struct wined3d_vertex_declaration **declaration);
2723 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2724 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2725 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2727 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2728 static inline unsigned int wined3d_log2i(unsigned int x)
2730 #ifdef HAVE___BUILTIN_CLZ
2731 return __builtin_clz(x) ^ 0x1f;
2732 #else
2733 static const unsigned int l[] =
2735 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2736 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2737 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2738 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2739 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2740 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2741 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2742 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2743 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2744 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2745 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2746 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2747 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2748 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2749 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2750 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2752 unsigned int i;
2754 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2755 #endif
2758 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2759 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2761 box->left = left;
2762 box->top = top;
2763 box->right = right;
2764 box->bottom = bottom;
2765 box->front = front;
2766 box->back = back;
2769 #endif /* __WINE_WINED3D_H */