2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
30 /* Context activation is done by the caller. */
31 static HRESULT
cubetexture_bind(IWineD3DBaseTextureImpl
*texture
,
32 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
34 BOOL set_gl_texture_desc
;
37 TRACE("texture %p, gl_info %p, srgb %#x.\n", texture
, gl_info
, srgb
);
39 hr
= basetexture_bind(texture
, gl_info
, srgb
, &set_gl_texture_desc
);
40 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
42 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
43 BOOL srgb_tex
= !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
] && texture
->baseTexture
.is_srgb
;
44 GLuint name
= srgb_tex
? texture
->baseTexture
.texture_srgb
.name
: texture
->baseTexture
.texture_rgb
.name
;
47 for (i
= 0; i
< sub_count
; ++i
)
49 IWineD3DSurfaceImpl
*surface
= surface_from_resource(texture
->baseTexture
.sub_resources
[i
]);
50 surface_set_texture_name(surface
, name
, srgb_tex
);
57 /* Do not call while under the GL lock. */
58 static void cubetexture_preload(IWineD3DBaseTextureImpl
*texture
, enum WINED3DSRGB srgb
)
60 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
61 IWineD3DDeviceImpl
*device
= texture
->resource
.device
;
62 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
63 struct wined3d_context
*context
= NULL
;
64 struct gl_texture
*gl_tex
;
68 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
77 cubetexture_preload(texture
, SRGB_RGB
);
85 srgb_mode
= texture
->baseTexture
.is_srgb
;
89 gl_tex
= basetexture_get_gl_texture(texture
, gl_info
, srgb_mode
);
91 /* We only have to activate a context for gl when we're not drawing.
92 * In most cases PreLoad will be called during draw and a context was
93 * activated at the beginning of drawPrimitive. */
94 if (!device
->isInDraw
)
96 /* No danger of recursive calls, context_acquire() sets isInDraw to true
97 * when loading offscreen render targets into their texture. */
98 context
= context_acquire(device
, NULL
);
101 if (texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
102 || texture
->resource
.format
->id
== WINED3DFMT_P8_UINT_A8_UNORM
)
104 for (i
= 0; i
< sub_count
; ++i
)
106 IWineD3DSurfaceImpl
*surface
= surface_from_resource(texture
->baseTexture
.sub_resources
[i
]);
108 if (palette9_changed(surface
))
110 TRACE("Reloading surface %p because the d3d8/9 palette was changed.\n", surface
);
111 /* TODO: This is not necessarily needed with hw palettized texture support. */
112 surface_load_location(surface
, SFLAG_INSYSMEM
, NULL
);
113 /* Make sure the texture is reloaded because of the palette change,
114 * this kills performance though :( */
115 surface_modify_location(surface
, SFLAG_INTEXTURE
, FALSE
);
120 /* If the texture is marked dirty or the srgb sampler setting has changed
121 * since the last load then reload the surfaces. */
124 for (i
= 0; i
< sub_count
; ++i
)
126 surface_load(surface_from_resource(texture
->baseTexture
.sub_resources
[i
]), srgb_mode
);
131 TRACE("Texture %p not dirty, nothing to do.\n" , texture
);
134 /* No longer dirty. */
135 gl_tex
->dirty
= FALSE
;
137 if (context
) context_release(context
);
140 /* Do not call while under the GL lock. */
141 static void cubetexture_unload(struct wined3d_resource
*resource
)
143 IWineD3DBaseTextureImpl
*texture
= basetexture_from_resource(resource
);
144 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
147 TRACE("texture %p.\n", texture
);
149 for (i
= 0; i
< sub_count
; ++i
)
151 struct wined3d_resource
*sub_resource
= texture
->baseTexture
.sub_resources
[i
];
152 IWineD3DSurfaceImpl
*surface
= surface_from_resource(sub_resource
);
154 sub_resource
->resource_ops
->resource_unload(sub_resource
);
155 surface_set_texture_name(surface
, 0, TRUE
);
156 surface_set_texture_name(surface
, 0, FALSE
);
159 basetexture_unload(texture
);
162 static const struct wined3d_texture_ops cubetexture_ops
=
168 static const struct wined3d_resource_ops cubetexture_resource_ops
=
173 static void cubetexture_cleanup(IWineD3DCubeTextureImpl
*This
)
175 UINT sub_count
= This
->baseTexture
.level_count
* This
->baseTexture
.layer_count
;
178 TRACE("(%p) : Cleaning up.\n", This
);
180 for (i
= 0; i
< sub_count
; ++i
)
182 struct wined3d_resource
*sub_resource
= This
->baseTexture
.sub_resources
[i
];
186 IWineD3DSurfaceImpl
*surface
= surface_from_resource(sub_resource
);
188 /* Clean out the texture name we gave to the surface so that the
189 * surface doesn't try and release it. */
190 surface_set_texture_name(surface
, 0, TRUE
);
191 surface_set_texture_name(surface
, 0, FALSE
);
192 surface_set_texture_target(surface
, 0);
193 surface_set_container(surface
, WINED3D_CONTAINER_NONE
, NULL
);
194 IWineD3DSurface_Release((IWineD3DSurface
*)surface
);
197 basetexture_cleanup((IWineD3DBaseTextureImpl
*)This
);
200 /* *******************************************
201 IWineD3DCubeTexture IUnknown parts follow
202 ******************************************* */
204 static HRESULT WINAPI
IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
206 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
207 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
208 if (IsEqualGUID(riid
, &IID_IUnknown
)
209 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
210 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
211 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
212 || IsEqualGUID(riid
, &IID_IWineD3DCubeTexture
)) {
213 IUnknown_AddRef(iface
);
218 return E_NOINTERFACE
;
221 static ULONG WINAPI
IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture
*iface
) {
222 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
223 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
224 return InterlockedIncrement(&This
->resource
.ref
);
227 /* Do not call while under the GL lock. */
228 static ULONG WINAPI
IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture
*iface
) {
229 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
231 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
232 ref
= InterlockedDecrement(&This
->resource
.ref
);
235 cubetexture_cleanup(This
);
236 This
->resource
.parent_ops
->wined3d_object_destroyed(This
->resource
.parent
);
237 HeapFree(GetProcessHeap(), 0, This
);
242 /* ****************************************************
243 IWineD3DCubeTexture IWineD3DResource parts follow
244 **************************************************** */
245 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture
*iface
,
246 REFGUID riid
, const void *data
, DWORD data_size
, DWORD flags
)
248 return resource_set_private_data(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, riid
, data
, data_size
, flags
);
251 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture
*iface
,
252 REFGUID guid
, void *data
, DWORD
*data_size
)
254 return resource_get_private_data(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, guid
, data
, data_size
);
257 static HRESULT WINAPI
IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
)
259 return resource_free_private_data(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, refguid
);
262 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture
*iface
, DWORD priority
)
264 return resource_set_priority(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, priority
);
267 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture
*iface
)
269 return resource_get_priority(&((IWineD3DCubeTextureImpl
*)iface
)->resource
);
272 /* Do not call while under the GL lock. */
273 static void WINAPI
IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture
*iface
)
275 cubetexture_preload((IWineD3DBaseTextureImpl
*)iface
, SRGB_ANY
);
278 static WINED3DRESOURCETYPE WINAPI
IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture
*iface
)
280 return resource_get_type(&((IWineD3DCubeTextureImpl
*)iface
)->resource
);
283 static void * WINAPI
IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture
*iface
)
285 TRACE("iface %p.\n", iface
);
287 return ((IWineD3DCubeTextureImpl
*)iface
)->resource
.parent
;
290 /* ******************************************************
291 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
292 ****************************************************** */
293 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture
*iface
, DWORD LODNew
) {
294 return basetexture_set_lod((IWineD3DBaseTextureImpl
*)iface
, LODNew
);
297 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture
*iface
) {
298 return basetexture_get_lod((IWineD3DBaseTextureImpl
*)iface
);
301 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture
*iface
)
303 return basetexture_get_level_count((IWineD3DBaseTextureImpl
*)iface
);
306 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture
*iface
,
307 WINED3DTEXTUREFILTERTYPE FilterType
)
309 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl
*)iface
, FilterType
);
312 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture
*iface
)
314 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl
*)iface
);
317 static void WINAPI
IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture
*iface
)
319 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl
*)iface
);
322 static struct wined3d_resource
* WINAPI
IWineD3DCubeTextureImpl_GetSubResource(IWineD3DCubeTexture
*iface
,
323 UINT sub_resource_idx
)
325 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
327 TRACE("iface %p, sub_resource_idx %u.\n", iface
, sub_resource_idx
);
329 return basetexture_get_sub_resource(texture
, sub_resource_idx
);
332 static HRESULT WINAPI
IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture
*iface
,
333 UINT layer
, const WINED3DBOX
*dirty_region
)
335 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
336 struct wined3d_resource
*sub_resource
;
338 TRACE("iface %p, layer %u, dirty_region %p.\n", iface
, layer
, dirty_region
);
340 if (!(sub_resource
= basetexture_get_sub_resource(texture
, layer
* texture
->baseTexture
.level_count
)))
342 WARN("Failed to get sub-resource.\n");
343 return WINED3DERR_INVALIDCALL
;
346 basetexture_set_dirty(texture
, TRUE
);
347 surface_add_dirty_rect(surface_from_resource(sub_resource
), dirty_region
);
352 static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
=
355 IWineD3DCubeTextureImpl_QueryInterface
,
356 IWineD3DCubeTextureImpl_AddRef
,
357 IWineD3DCubeTextureImpl_Release
,
358 /* IWineD3DResource */
359 IWineD3DCubeTextureImpl_GetParent
,
360 IWineD3DCubeTextureImpl_SetPrivateData
,
361 IWineD3DCubeTextureImpl_GetPrivateData
,
362 IWineD3DCubeTextureImpl_FreePrivateData
,
363 IWineD3DCubeTextureImpl_SetPriority
,
364 IWineD3DCubeTextureImpl_GetPriority
,
365 IWineD3DCubeTextureImpl_PreLoad
,
366 IWineD3DCubeTextureImpl_GetType
,
367 /* IWineD3DBaseTexture */
368 IWineD3DCubeTextureImpl_SetLOD
,
369 IWineD3DCubeTextureImpl_GetLOD
,
370 IWineD3DCubeTextureImpl_GetLevelCount
,
371 IWineD3DCubeTextureImpl_SetAutoGenFilterType
,
372 IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
373 IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
374 IWineD3DCubeTextureImpl_GetSubResource
,
375 IWineD3DCubeTextureImpl_AddDirtyRegion
,
378 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
379 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
380 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
382 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
383 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
384 UINT pow2_edge_length
;
389 /* TODO: It should only be possible to create textures for formats
390 * that are reported as supported. */
391 if (WINED3DFMT_UNKNOWN
>= format_id
)
393 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
394 return WINED3DERR_INVALIDCALL
;
397 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3DPOOL_SCRATCH
)
399 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
400 return WINED3DERR_INVALIDCALL
;
403 /* Calculate levels for mip mapping */
404 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
406 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
408 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
409 return WINED3DERR_INVALIDCALL
;
414 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
415 return WINED3DERR_INVALIDCALL
;
422 levels
= wined3d_log2i(edge_length
) + 1;
423 TRACE("Calculated levels = %u.\n", levels
);
426 texture
->lpVtbl
= &IWineD3DCubeTexture_Vtbl
;
428 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, &cubetexture_ops
,
429 6, levels
, WINED3DRTYPE_CUBETEXTURE
, device
, usage
, format
, pool
,
430 parent
, parent_ops
, &cubetexture_resource_ops
);
433 WARN("Failed to initialize basetexture, returning %#x\n", hr
);
437 /* Find the nearest pow2 match. */
438 pow2_edge_length
= 1;
439 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
441 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
443 /* Precalculated scaling for 'faked' non power of two texture coords. */
444 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
445 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
446 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
447 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
451 /* Precalculated scaling for 'faked' non power of two texture coords. */
452 texture
->baseTexture
.pow2Matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
453 texture
->baseTexture
.pow2Matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
454 texture
->baseTexture
.pow2Matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
455 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
456 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
458 texture
->baseTexture
.target
= GL_TEXTURE_CUBE_MAP_ARB
;
460 /* Generate all the surfaces. */
462 for (i
= 0; i
< texture
->baseTexture
.level_count
; ++i
)
464 /* Create the 6 faces. */
465 for (j
= 0; j
< 6; ++j
)
467 static const GLenum cube_targets
[6] =
469 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
470 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
471 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
472 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
473 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
474 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
476 UINT idx
= j
* texture
->baseTexture
.level_count
+ i
;
477 IWineD3DSurface
*surface
;
479 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
480 format_id
, usage
, pool
, i
/* Level */, j
, &surface
);
483 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
484 cubetexture_cleanup(texture
);
488 surface_set_container((IWineD3DSurfaceImpl
*)surface
, WINED3D_CONTAINER_TEXTURE
, (IWineD3DBase
*)texture
);
489 surface_set_texture_target((IWineD3DSurfaceImpl
*)surface
, cube_targets
[j
]);
490 texture
->baseTexture
.sub_resources
[idx
] = &((IWineD3DSurfaceImpl
*)surface
)->resource
;
491 TRACE("Created surface level %u @ %p.\n", i
, surface
);
493 tmp_w
= max(1, tmp_w
>> 1);