explorerframe: Remove DECLSPEC_HIDDEN usage.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob6177f24afe33ac960bdcc90203ece3e942051fe1
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "dxgi1_6.h"
33 #include "d3d11_4.h"
34 #ifdef D3D11_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
41 struct d3d_device;
43 /* TRACE helper functions */
44 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
45 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
46 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
48 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
49 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
50 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
51 unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN;
52 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
53 enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN;
54 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
55 DWORD wined3d_usage_from_d3d11(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
56 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
57 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
58 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
59 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
60 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
61 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN;
62 HRESULT d3d_device_create_dxgi_resource(IUnknown *device, struct wined3d_resource *wined3d_resource,
63 IUnknown *outer, BOOL needs_surface, IUnknown **dxgi_resource) DECLSPEC_HIDDEN;
65 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
67 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
68 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
69 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
70 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
71 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
72 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
74 BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
75 D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags,
76 D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
78 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
79 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
80 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
81 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
82 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
83 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
85 static inline unsigned int wined3d_bind_flags_from_d3d11(UINT bind_flags, UINT misc_flags)
87 unsigned int wined3d_flags = bind_flags & (D3D11_BIND_VERTEX_BUFFER
88 | D3D11_BIND_INDEX_BUFFER
89 | D3D11_BIND_CONSTANT_BUFFER
90 | D3D11_BIND_SHADER_RESOURCE
91 | D3D11_BIND_STREAM_OUTPUT
92 | D3D11_BIND_RENDER_TARGET
93 | D3D11_BIND_DEPTH_STENCIL
94 | D3D11_BIND_UNORDERED_ACCESS);
96 if (misc_flags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS)
97 wined3d_flags |= WINED3D_BIND_INDIRECT_BUFFER;
99 return wined3d_flags;
102 static inline UINT d3d11_bind_flags_from_wined3d(unsigned int bind_flags)
104 return bind_flags & (WINED3D_BIND_VERTEX_BUFFER
105 | WINED3D_BIND_INDEX_BUFFER
106 | WINED3D_BIND_CONSTANT_BUFFER
107 | WINED3D_BIND_SHADER_RESOURCE
108 | WINED3D_BIND_STREAM_OUTPUT
109 | WINED3D_BIND_RENDER_TARGET
110 | WINED3D_BIND_DEPTH_STENCIL
111 | WINED3D_BIND_UNORDERED_ACCESS);
114 /* ID3D11Texture1D, ID3D10Texture1D */
115 struct d3d_texture1d
117 ID3D11Texture1D ID3D11Texture1D_iface;
118 ID3D10Texture1D ID3D10Texture1D_iface;
119 LONG refcount;
121 IUnknown *dxgi_resource;
122 struct wined3d_texture *wined3d_texture;
123 D3D11_TEXTURE1D_DESC desc;
124 ID3D11Device2 *device;
127 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
128 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
129 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN;
130 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN;
132 /* ID3D11Texture2D, ID3D10Texture2D */
133 struct d3d_texture2d
135 ID3D11Texture2D ID3D11Texture2D_iface;
136 ID3D10Texture2D ID3D10Texture2D_iface;
137 LONG refcount;
139 IUnknown *dxgi_resource;
140 struct wined3d_texture *wined3d_texture;
141 struct wined3d_swapchain *swapchain;
142 D3D11_TEXTURE2D_DESC desc;
143 ID3D11Device2 *device;
146 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
148 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
151 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
152 struct wined3d_texture *wined3d_texture,
153 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out) DECLSPEC_HIDDEN;
154 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
155 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
157 /* ID3D11Texture3D, ID3D10Texture3D */
158 struct d3d_texture3d
160 ID3D11Texture3D ID3D11Texture3D_iface;
161 ID3D10Texture3D ID3D10Texture3D_iface;
162 LONG refcount;
164 IUnknown *dxgi_resource;
165 struct wined3d_texture *wined3d_texture;
166 D3D11_TEXTURE3D_DESC desc;
167 ID3D11Device2 *device;
170 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
171 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
172 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
173 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) DECLSPEC_HIDDEN;
175 /* ID3D11Buffer, ID3D10Buffer */
176 struct d3d_buffer
178 ID3D11Buffer ID3D11Buffer_iface;
179 ID3D10Buffer ID3D10Buffer_iface;
180 LONG refcount;
182 IUnknown *dxgi_resource;
183 struct wined3d_buffer *wined3d_buffer;
184 D3D11_BUFFER_DESC desc;
185 ID3D11Device2 *device;
188 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
189 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
190 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
191 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
193 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
194 struct d3d_depthstencil_view
196 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
197 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
198 LONG refcount;
200 struct wined3d_private_store private_store;
201 struct wined3d_rendertarget_view *wined3d_view;
202 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
203 ID3D11Resource *resource;
204 ID3D11Device2 *device;
207 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
208 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
209 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
210 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
212 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
213 struct d3d_rendertarget_view
215 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
216 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
217 LONG refcount;
219 struct wined3d_private_store private_store;
220 struct wined3d_rendertarget_view *wined3d_view;
221 D3D11_RENDER_TARGET_VIEW_DESC desc;
222 ID3D11Resource *resource;
223 ID3D11Device2 *device;
226 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
227 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
228 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
229 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
231 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
232 struct d3d_shader_resource_view
234 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
235 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
236 LONG refcount;
238 struct wined3d_private_store private_store;
239 struct wined3d_shader_resource_view *wined3d_view;
240 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
241 ID3D11Resource *resource;
242 ID3D11Device2 *device;
245 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
246 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
247 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
248 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
249 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
250 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
252 /* ID3D11UnorderedAccessView */
253 struct d3d11_unordered_access_view
255 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
256 LONG refcount;
258 struct wined3d_private_store private_store;
259 struct wined3d_unordered_access_view *wined3d_view;
260 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
261 ID3D11Resource *resource;
262 ID3D11Device2 *device;
265 HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
266 const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
267 struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
268 ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
270 /* ID3D11InputLayout, ID3D10InputLayout */
271 struct d3d_input_layout
273 ID3D11InputLayout ID3D11InputLayout_iface;
274 ID3D10InputLayout ID3D10InputLayout_iface;
275 LONG refcount;
277 struct wined3d_private_store private_store;
278 struct wined3d_vertex_declaration *wined3d_decl;
279 ID3D11Device2 *device;
282 HRESULT d3d_input_layout_create(struct d3d_device *device,
283 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
284 const void *shader_byte_code, SIZE_T shader_byte_code_length,
285 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
286 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
287 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
289 /* ID3D11VertexShader, ID3D10VertexShader */
290 struct d3d_vertex_shader
292 ID3D11VertexShader ID3D11VertexShader_iface;
293 ID3D10VertexShader ID3D10VertexShader_iface;
294 LONG refcount;
296 struct wined3d_private_store private_store;
297 struct wined3d_shader *wined3d_shader;
298 ID3D11Device2 *device;
301 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
302 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
303 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
304 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
306 /* ID3D11HullShader */
307 struct d3d11_hull_shader
309 ID3D11HullShader ID3D11HullShader_iface;
310 LONG refcount;
312 struct wined3d_private_store private_store;
313 struct wined3d_shader *wined3d_shader;
314 ID3D11Device2 *device;
317 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
318 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
319 struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
321 /* ID3D11DomainShader */
322 struct d3d11_domain_shader
324 ID3D11DomainShader ID3D11DomainShader_iface;
325 LONG refcount;
327 struct wined3d_private_store private_store;
328 struct wined3d_shader *wined3d_shader;
329 ID3D11Device2 *device;
332 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
333 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
334 struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN;
336 /* ID3D11GeometryShader, ID3D10GeometryShader */
337 struct d3d_geometry_shader
339 ID3D11GeometryShader ID3D11GeometryShader_iface;
340 ID3D10GeometryShader ID3D10GeometryShader_iface;
341 LONG refcount;
343 struct wined3d_private_store private_store;
344 struct wined3d_shader *wined3d_shader;
345 ID3D11Device2 *device;
348 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
349 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
350 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
351 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
352 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
353 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
355 /* ID3D11PixelShader, ID3D10PixelShader */
356 struct d3d_pixel_shader
358 ID3D11PixelShader ID3D11PixelShader_iface;
359 ID3D10PixelShader ID3D10PixelShader_iface;
360 LONG refcount;
362 struct wined3d_private_store private_store;
363 struct wined3d_shader *wined3d_shader;
364 ID3D11Device2 *device;
367 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
368 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
369 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
370 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
372 /* ID3D11ComputeShader */
373 struct d3d11_compute_shader
375 ID3D11ComputeShader ID3D11ComputeShader_iface;
376 LONG refcount;
378 struct wined3d_private_store private_store;
379 struct wined3d_shader *wined3d_shader;
380 ID3D11Device2 *device;
383 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
384 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
385 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
387 /* ID3D11ClassLinkage */
388 struct d3d11_class_linkage
390 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
391 LONG refcount;
393 struct wined3d_private_store private_store;
394 ID3D11Device2 *device;
397 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
398 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
400 /* ID3D11BlendState1, ID3D10BlendState1 */
401 struct d3d_blend_state
403 ID3D11BlendState1 ID3D11BlendState1_iface;
404 ID3D10BlendState1 ID3D10BlendState1_iface;
405 LONG refcount;
407 struct wined3d_private_store private_store;
408 struct wined3d_blend_state *wined3d_state;
409 D3D11_BLEND_DESC1 desc;
410 struct wine_rb_entry entry;
411 ID3D11Device2 *device;
414 static inline struct d3d_blend_state *impl_from_ID3D11BlendState1(ID3D11BlendState1 *iface)
416 return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState1_iface);
419 HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC1 *desc,
420 struct d3d_blend_state **state) DECLSPEC_HIDDEN;
421 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
422 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
424 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
425 struct d3d_depthstencil_state
427 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
428 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
429 LONG refcount;
431 struct wined3d_private_store private_store;
432 struct wined3d_depth_stencil_state *wined3d_state;
433 D3D11_DEPTH_STENCIL_DESC desc;
434 struct wine_rb_entry entry;
435 ID3D11Device2 *device;
438 static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
440 return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
443 HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
444 struct d3d_depthstencil_state **state) DECLSPEC_HIDDEN;
445 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
446 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
447 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
448 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
450 /* ID3D11RasterizerState, ID3D10RasterizerState */
451 struct d3d_rasterizer_state
453 ID3D11RasterizerState1 ID3D11RasterizerState1_iface;
454 ID3D10RasterizerState ID3D10RasterizerState_iface;
455 LONG refcount;
457 struct wined3d_private_store private_store;
458 struct wined3d_rasterizer_state *wined3d_state;
459 D3D11_RASTERIZER_DESC1 desc;
460 struct wine_rb_entry entry;
461 ID3D11Device2 *device;
464 HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC1 *desc,
465 struct d3d_rasterizer_state **state) DECLSPEC_HIDDEN;
466 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
467 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
469 /* ID3D11SamplerState, ID3D10SamplerState */
470 struct d3d_sampler_state
472 ID3D11SamplerState ID3D11SamplerState_iface;
473 ID3D10SamplerState ID3D10SamplerState_iface;
474 LONG refcount;
476 struct wined3d_private_store private_store;
477 struct wined3d_sampler *wined3d_sampler;
478 D3D11_SAMPLER_DESC desc;
479 struct wine_rb_entry entry;
480 ID3D11Device2 *device;
483 HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
484 struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
485 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
486 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
488 /* ID3D11Query, ID3D10Query */
489 struct d3d_query
491 ID3D11Query ID3D11Query_iface;
492 ID3D10Query ID3D10Query_iface;
493 LONG refcount;
495 struct wined3d_private_store private_store;
496 struct wined3d_query *wined3d_query;
497 BOOL predicate;
498 D3D11_QUERY_DESC desc;
499 ID3D11Device2 *device;
502 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
503 struct d3d_query **query) DECLSPEC_HIDDEN;
504 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
505 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
506 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
508 struct d3d_device_context_state_entry
510 struct d3d_device *device;
511 struct wined3d_state *wined3d_state;
514 /* ID3DDeviceContextState */
515 struct d3d_device_context_state
517 ID3DDeviceContextState ID3DDeviceContextState_iface;
518 LONG refcount, private_refcount;
520 struct wined3d_private_store private_store;
521 D3D_FEATURE_LEVEL feature_level;
522 GUID emulated_interface;
524 struct d3d_device_context_state_entry *entries;
525 SIZE_T entries_size;
526 SIZE_T entry_count;
528 struct wined3d_device *wined3d_device;
529 ID3D11Device2 *device;
532 /* ID3D11DeviceContext */
533 struct d3d11_device_context
535 ID3D11DeviceContext1 ID3D11DeviceContext1_iface;
536 ID3D11Multithread ID3D11Multithread_iface;
537 ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation_iface;
538 LONG refcount;
540 D3D11_DEVICE_CONTEXT_TYPE type;
541 struct wined3d_device_context *wined3d_context;
542 struct d3d_device *device;
544 struct wined3d_private_store private_store;
547 /* ID3D11Device, ID3D10Device1 */
548 struct d3d_device
550 IUnknown IUnknown_inner;
551 ID3D11Device2 ID3D11Device2_iface;
552 ID3D10Device1 ID3D10Device1_iface;
553 ID3D10Multithread ID3D10Multithread_iface;
554 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
555 IUnknown *outer_unk;
556 LONG refcount;
558 BOOL d3d11_only;
560 struct d3d_device_context_state *state;
561 struct d3d11_device_context immediate_context;
563 struct wined3d_device_parent device_parent;
564 struct wined3d_device *wined3d_device;
566 struct wine_rb_tree blend_states;
567 struct wine_rb_tree depthstencil_states;
568 struct wine_rb_tree rasterizer_states;
569 struct wine_rb_tree sampler_states;
571 struct d3d_device_context_state **context_states;
572 SIZE_T context_states_size;
573 SIZE_T context_state_count;
576 struct d3d11_command_list
578 ID3D11CommandList ID3D11CommandList_iface;
579 LONG refcount;
581 ID3D11Device2 *device;
582 struct wined3d_command_list *wined3d_list;
583 struct wined3d_private_store private_store;
586 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
588 return CONTAINING_RECORD((ID3D11Device2 *)iface, struct d3d_device, ID3D11Device2_iface);
591 static inline struct d3d_device *impl_from_ID3D11Device2(ID3D11Device2 *iface)
593 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device2_iface);
596 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
598 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
601 void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
603 /* Layered device */
604 enum dxgi_device_layer_id
606 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
607 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
608 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
609 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
610 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
613 struct layer_get_size_args
615 DWORD unknown0;
616 DWORD unknown1;
617 DWORD *unknown2;
618 DWORD *unknown3;
619 IDXGIAdapter *adapter;
620 WORD interface_major;
621 WORD interface_minor;
622 WORD version_build;
623 WORD version_revision;
626 struct dxgi_device_layer
628 enum dxgi_device_layer_id id;
629 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
630 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
631 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
632 void *device_object, REFIID riid, void **device_layer);
635 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
636 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
637 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
639 #endif /* __WINE_D3D11_PRIVATE_H */